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Found 279 results

  1. Devious Devices View File ----------------------------------------------------------------------------------------------- Devious Devices - A Bondage Framework for Fallout 4 Code By Kimy, using some design ideas from Min's DD implemention for Skyrim. Additional code by AG12. Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical. Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow. Fallout 4 conversion of Skyrim art assets by Bumex ----------------------------------------------------------------------------------------------- DESCRIPTION Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up! Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again! REQUIRED MODS - All DLCs (And please don't ask for a non-DLC version. I won't make one.) - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/? - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/? - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/? - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/ INSTALLATION 1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod with a mod manager of your choice. 3. Run Bodyslide and batch build all assets using the preset of your choice. CONFLICTS General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. No other conflicts known at this point. KNOWN ISSUES AND LIMITATIONS The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on. PERMISSIONS You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS Please refer to the documentation in the archive! DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular: Stuff that's different because of game differences and/or scripting limitations: Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny. Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread! FAQ: Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: I love this mod and want to support you. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. Q: Will this mod ever support male player characters? A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission. Q: Can I translate your mod? A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod! A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active. Q: Where can I get the items in game? A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy! Q: Can I craft the items? A: Yes! Make a restraint workbench (found in the workshop menu) Q: Can I craft keys? A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene. Q: Will DD integrate with FourPlay? A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on. Q: Will this mod ever support another body than CBBE Bodyslide? A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: How about physics support? A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered. CREDITS AND THANKS Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions! Submitter Kimy Submitted 02/23/2017 Category Other Requires DLCs, Torture Devices, CBBE, Bodyslide, AWCKR  
  2. Prison Overhaul Patched View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack SkyUI PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  Stuff For Modders See post No. 2 in the support thread. Translations @CGi has provided a German translation for all the bilingual prisoners out there. ChangeLog Version No 4.50 Warning .::. For devious devices support, DDe 4.50 is now recommended. Patched .::. BHs not teleporting when the PC is in heavy bondage. Patched .::. Arrest restraints defaulting to Inox regardless of the MCM option, as mentioned by @drunken toad. Patched .::. Followers not always waiting on arrest (if that option was selected in the MCM), as observed by @Lupine00. Added .::. MCM option to have a strip worn item exclusion list, as suggested by @Nohrin. This list is made in SUM (store items as base objects, or leave option as auto). All worn items in this list will not be stripped when arrested. The POP MCM option name for this list must match the list name made in SUM. Added .::. MCM option for BH safe locations. Meaning, BHs will not travel to locations in this list. Once again this list is made in SUM and it must be named ‘xpopNoGoLocations’. Added .::. MCM will now automagically load the last saved settings on update or reset. Added .::. MCM will now show all available saved configuration files. Changed .::. MCM time scale to sliders for a more precise control of the time scale while in jail, as suggested by @Nymra. Changed .::. DD heavy bondage (armbinder, yoke, pet suit etc.) now takes precedence over POP cuffs. Changed .::. Manual changes are now required to transfer the previous custom settings to POP 4.50. Simply move all files from ‘Data\SKSE\Plugins\xazPrisonOverhaul - Patch’ to ‘Data\SKSE\Plugins\xazPrisonOverhaul - Patch\Stuff\MCM’. Delete all files that do not start with ‘xpopConfig - ’. Optionally you can also remove the ‘xpopConfig - ’ from the file name to shorten it. Version No 4.44 Warning .::. For devious devices support, DDe 4.44 is now recommended. Warning .::. This POP version will only work with SUM 1.44. Patched .::. Sleeping past the release time and into the next punishment. Added .::. Cage scenario to Bannered Mare. Version No 4.42 Patched .::. Included the parade fall down animations .json file, which is missing in POP 4.41. Version No 4.41 Warning .::. For devious devices support, DDe 4.41 is now recommended. Warning .::. This POP version will only work with SUM 1.41. Patched .::. Collar always getting equipped, ignoring the MCM option. Added .::. A MCM option to turn off peeing, as suggested by @Nymra. Added .::. A MCM option to select cell whipping poses. Added .::. A MCM option to input DDi keywords for the DDs to be ignored for punishments. Added .::. A few more parade starting points. Changed .::. The hardcore option will auto switch on for violent crimes. Changed .::. The way the arrest is processed. TL;DR, Made the story manager dynamic arrest optional and the static arrest complimentary. This should help with POP getting stuck when processing arrests for heavily modified towns, should also help with POP not recognizing all of the available arrest props. Changed .::. Other things. Version No 4.40 Warning .::. For devious devices support, DDe 4.40 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.40 or higher. Patched .::. Hardcore not working (again). Patched .::. The hood getting equipped during a non-scene arrest. Patched .::. The arrest scene getting stuck when the captor was animating. Patched .::. Scenario MCM set chances not working correctly when loading the MCM configuration from .json. Added .::. Prisoners will piss themselves when whipped. Added .::. Block fast travel using the map. Added .::. MCM options to allow the player to specify which part of a DD outfit to be removed before a punishment. This is using keyword names (separated by , (commas)) as string values the player can type into the MCM. Typing ‘Auto’ will automatically remove only the devices that will interfere with the coming punishment. Leaving this option blank, will remove nothing. Added .::. MCM option to show all the available keywords for the above option. Added .::. POP will auto cancel any SUM slideshows running just before the cell punishment starts, as suggested by @Nymra. Changed .::. Things. Version No 4.37 Warning .::. For devious devices support, DDe 4.37 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.37 or higher. Patched .::. Hardcore not working. Patched .::. Jailer facing the wrong way (again ) when adding or removing the prisoner’s restraints. Patched .::. Showing all available DDe outfits IDs. Added .::. Allow soft-core prisoners to sleep between punishments as recommended by @Krazyone. Hardcore prisoners are still sleep deprived. Added .::. DDe outfits while in the cell, and traveling to the punishments. Added .::. None of the prisoners can just ‘wait’ during their sentence anymore, thanks to @donttouchmethere. Changed .::. Lowered RR wheel. Version No 4.31 Warning .::. For devious devices support, DDe 4.31 or higher is now recommended. Patched .::. Some functions required by DDe 4.31/SUM 1.31. Version No 4.30 Warning .::. For devious devices support, DDe 4.30 or higher is now recommended. Warning .::. This POP version will only work with SUM 1.30, or higher. Patched .::. Some functions required by DDe 4.30/SUM 1.30. Added .::. A spanking scenario for minor crimes as an excuse for the guard to feed the prisoner. This scenario is available for major crimes as well. Its chances are configurable in the MCM. For the spanking to commence make sure you have some spanking animations, if not or not sure, grab some from SirNibbles . Added .::. A tagging system for the spanking scenario in case a different punishment is desired. Just change the tags to suit your needs. Version No 4.21 Warning .::. For devious devices support, DDe 4.21 or higher is now recommended. Patched .::. Some functions required by DDe 4.21/SUM 1.21. Version No 4.20 Warning .::. For devious devices support, DDe 4.20 or higher is now recommended. Patched .::. Some functions required by DDe 4.20. Changed .::. Windhelm prison cell foyer. Version No 4.10 Warning .::. For devious devices support, DDe 4.10 or higher is now recommended. Patched .::. Some soft dependencies issues that could cause the MCM not to show up. Version No 4.04 Warning .::. For devious devices support, DDe 4.04 or higher is now recommended. Patched .::. POP restraints not removed on vanilla arrest, as mentioned by @shadow866. Patched .::. Some functions to work with the DDe 4.04's new Dwemer Mecha. Changed .::. Lowered Falkreath’s tilted wheel. Version No 4.03 Warning .::. For devious devices support, DDe 4.03 or higher is now recommended. Patched .::. Startup issue. Version No 4.02 Warning .::. For devious devices support, DDe 4.02 or higher is now recommended. Patched .::. Logging stuck in ‘Debug’ regardless of the choice set in the MCM. Changed .::. Some SUM code optimization. Version No 4.01 Patched .::. MCM toggle option not working. Version No 4.00 Warning .::. New requirement added. SUM is now required. Warning .::. For devious devices support, DDe 4.00 or higher is now recommended. Patched .::. A teleport orientation issue, as reported by @Slorm. Changed .::. Removed the monster tub from Riften cell. Version No 3.60 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Prisoner paying the bounty due to the BHB, but not the fee. Patched .::. Some invisible pillories. Changed .::. Some scenes dialogue. Added .::. Fun time after whipping. Added .::. MCM option to unbind all POP hotkeys. Added .::. MCM chance slider for fun after whipping. Added .::. Have fun in the X or wheel instead/addition to whipping. Make sure you have some furniture (Pillory, X, Wheel) animations. Grab some of Billyy’s Animations , if not. Added .::. More ‘floor’ poses. Added .::. More ‘X’ poses. Added .::. SD+ enslavement chance to get enslaved by your captor’s killer. Controlled by the previously unused MCM option, 'SD+ Enslavement Chance'. Added .::. Different voice type for Jaileress. Version No 3.59 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi. Added .::. Wheel to Falkreath. Version No 3.58 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing. Added .::. Nothing. Version No 3.57 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing. Added .::. Nothing. Version No 3.56 Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system. Note the new MCM settings. Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^ Version No 3.53 Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player. Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm. Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH. Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM. Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags. Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian. Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest. Added .::. Nothing. Version No 3.50 Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603. Patched .::. Selecting objects if not in arm restraints. Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed. Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time. Patched .::. Current bounty getting clear on captor’s death. Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode. Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM. Added .::. More efficient bounty handling while jailed. Version No 3.44 Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck. Patched .::. Nobles opening the cage during the cage scenario. Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment. Patched .::. Potential issue where the BH will get stuck if arrest fails. Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key. Version No 3.42 Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form. Patched .::. Blindfold MCM option for the cage scenario whipping. Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43. Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra. Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by . Changed .::. Nothing. Added .::. Mapped control key tracking. Version No 3.41 Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs. Changed .::. Expanded the release scene to include the follower. Changed .::. Major renovation in the Jailer's Place. Added .::. Secret things to the Jailer's Place. Version No 3.40 Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with 'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously. Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner. Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99. Patched .::. Revamped the punishments timer. Patched .::. Some of the dialog. Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm). Patched .::. Adjusted most cell amenities. Patched .::. Removed some old deprecated AI packages. Patched .::. Other things. Changed .::. Expanded the original PO cell scenes to include the follower in punishments. Changed .::. Removed inventory access while in POP cuffs. Changed .::. The way the jailer receives payment for prisoner punishments. Changed .::. POP gags textures. Changed .::. Rearranged masters. Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7. Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios. Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance. Added .::. Voyeur cell scene. Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work. Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity. Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more. Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood! Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments. Added .::. An empty sack to the Solitude jail cell. Submitter Inte Submitted 05/01/2015 Category Misc Sex Requires See description. Special Edition Compatible No
  3. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. If you're looking for captor events, I recommend installing one of the other event mods. If you're looking for captive events, you're in the right place. Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord, CaptivityEvents  
  4. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No
  5. I'll Take The Display Model View File This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod. Now Introducing... The Long Awaited... ~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~ I'll Take The Display Model II ~ Current Version: 206 ~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know. ~ If you are just now joining us from a version 202 or older, check out the special section titled that. ~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS) Requirements SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4 Features of DM2 This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like. 119 Poses - 19 Exclusive Furniture The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod. Dialog Command In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered. Getting an NPC under your control. The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do. Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC) NPCs as Mannequins There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have. Pose Mode After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash. Move Mode After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash. Self Bondage Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage. Placeable Furniture As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want. INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode. Updating from DM1 Updating DM2 from 202 OR OLDER Frequently Asked Questions Permissions Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds) All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods. Packaged Code - Papyrus (psc) The source code is released under the MIT licence with the following provisions: I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around. Other Permissions This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab. Changelog 2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions. Submitter darkconsole Submitted 07/27/2014 Category Other Requires SKYUI, SexLab, Zaz Animation Pack Special Edition Compatible
  6. Devious Devices SE View File Devious Devices SE By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Heretical, Pincopallino, Princessity BACKGROUND Forbidden knowledge is usually forbidden for a reason...but that wouldn't stop a brave, and might I add, beautiful, adventurer like yourself, would it? What is it that you seek, then? Daedra summoning rituals, maybe? Dark magic to siphon the very souls from your enemies? Lost Dwemer artifacts, one of those gargantuan machines of theirs, perhaps? The most secret of histories from Tamriel's past? Sheogorath's favorite sweet roll recipe? No? None of that, you say? You want something even more...devious than all of that, do you? Aren't we the adventurous sort? Your sheer bravery must match your most lovely countenance, then. Well, my girl, allow me to share with you a rumor that I heard about a week ago down in Riften at the tavern. There was a young mage apprentice there, looking for some moldy old tome or another, as mages are so fond of doing, who happened to enjoy her wine a bit too much. Thank you for the drink by the way; you're looking better by the minute, my dear. She was quite the trollop as I was told, going from one patron to the next, man, woman, even lizard if you can believe that. Well, she wasn't shy with her body, nor was she shy with her secrets. She let slip a juicy bit of information about her college back in Winterhold, about the library there. See, there's a bookshelf there that nobody is allowed to open, a shelf filled with the most devious of knowledge one could imagine. The old Orc librarian nearly threw her out of the school for trying to peek inside, she said! Why, what devious knowledge could be found inside there, I wonder? It must be something if they threatened expulsion for just trying to look inside. Oh, no my dear, no more drink for me, I'm afraid. I must be off, lots of old, filthy dwemer ruins to delve and all that. Hmm? No, no, I'm not going alone, of course not, that would just be silly. My traveling partner is tied up around here somewhere. You would make quite the lovely specimen, though, er, companion, yes, companion! Why don't you be a good girl and head on up to the College in Winterhold, then, and take a look at that forbidden bookshelf for yourself, hmm? I'm sure you'll find what you're looking for there...and just forget all about me while you enjoy that last drink. I'm sure we'll meet again, my sweet, and then perhaps you'll be...better equipped for what I have in mind. FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SKSE64 SexLab SE 1.63+ SexLab Aroused Redux SE FNIS SE Racemenu XP32 Maximum Skeleton Extended Bodyslide and Outfit Studio INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install ALL three mods from this download. 3. Run FNIS when done 4. Run Bodyslide to batch build the assets. Half of all user support requests root in them not running Bodyslide and batch building the devices. RUN BODYSLIDE!!!! 5. Start up Skyrim, and either create a New Game, or load your Save. 6. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). IF YOUR DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. RECOMMENDED MODS tbd PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. Furthermore, a wiki documenting the project can be found on the GitHub repository as well! CREDITS Zadil for his excellent Assets upon which this mod is based, and writing the dialogue used by The Forbidden Tome. Princessity for her awesome effort in coding the AA animation system and countless other contributions. Coopervane for his enormous contributions to Devious Devices - Expansion. Srende for code contributions, and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. Lordescobar666 for code contributions. Veladarius and UrbanSniper for their continued help with quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG and Feuertin for the revised bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 05/18/2018 Category Framework & Resources Requires SexLab, SexLab Aroused, SKSE64, Racemenu, FNIS, Bodyslide Regular Edition Compatible Not Applicable
  7. Deviously Cursed Loot View File Deviously Cursed Loot DESCRIPTION Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps! Also featuring: Crime and Punishment Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison. Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too! Solicitation This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free. Device Comments No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all. Sex attacks Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better! Leon and Leah, the Dominant Followers Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun. Sasha The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available. Public Indecency When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing! Bondage Dialogue Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys! Self Bondage If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with! The Cursed Collar Quest If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it. This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you! The Rubber Doll Quest A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of. The Bound Queen Quest When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick! Tie Me Up! The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed! A Little Bondage Adventure When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though. High Security Restraints These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim. Flash Bang Traps Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you! The Slave Collar If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare. Estrus Traps This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work. HOW IT WORKS Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it? This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want! REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? OPTIONAL SOFT DEPENDENCIES Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/) Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?) Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/) Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/) Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/) The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority. OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/ Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/) Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround) Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ GREAT MODS TO COMPLEMENT YOUR UUNP BODY Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/? The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/? UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/? Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/ INSTALLATION Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation. You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled. You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog. CONFLICTS Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod. iEquip: Makes changes incompatible with Cursed Loot. Solution: Uninstall mod. Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA. Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you. Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you. DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod. Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible. Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it. Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages. Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod. Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod. RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod. RS Children - works fine, but install it without the "Playable" option. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation. Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot. Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure. Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL. Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM. PERMISSIONS - You can NOT repost or reupload this mod without my explicit permission. - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period. Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid). For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS: Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!! If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items. NOTES: 1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them... 2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around. 3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%! Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses. Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item. 4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters. 5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph! 6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross! FAQ: Q: How to best report any issues with Cursed Loot? A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Cursed Loot. A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know? Q: I love this mod and want to support it. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Mod Organizer does <insert issue here>. What gives? A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only. Q: Your mod doesn't work with SkyRe/PerkusMaximus A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug* Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Will this mod ever support male player characters? A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Q: Will this mod ever integrate with Death Alternative? A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them. Q: Will this mod ever integrate with Live Another Life? A: Perhaps! Q: Why are the bundled items changing my body when equipped? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. Q: Some of the items are purple! What did you drink when making them? A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link". Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all. Q: Will there be a API to let other devious mods access Cursed Loot's item library? A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them. Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library? A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough. Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then? A: Other than providing source code, no. Q: Can I translate your mod? A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise. Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it? A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though. Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place? A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot. Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics. Q: You're evil and mean. A: That's not a question, but yes. Otherwise I wouldn't have written this mod. CREDITS AND THANKS All LL modders for their work - without it Skyrim wouldn't be half as fun! My special thanks go to - Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun! - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/ - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️ - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. - Koffii for the awesome restrictive set! - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: Submitter Kimy Submitted 07/11/2014 Category Other Requires SexLab, SL Aroused, DD Assets, DD Integration, DD Expansion, Bodyslide Special Edition Compatible No
  8. Devious Lore View File This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim. As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless. If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest. Blacksmiths, Fences, Guards: If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire. You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices. If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy. Jailmasters In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost. Devious Allies: The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound. If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them. If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints. If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later. Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well. Struggle Minigame: As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame! If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock. Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion. The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame. The Lore-Mongers: These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them. These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business. Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them. Hjorni the Distracted, the Scholar Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted. The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Llathesi R'uer, the Scribe The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material. The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Mistress Elarie, the Seamstress This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training. Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Vigilant Laekette, the Seer This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in. Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces. Thelia, the Stable Master This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border. Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Mirtienne the Mix-Blood, the Sorceress Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious. The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. The Skeleton Key: One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you. Credits: Kimy, creator of Cursed Loot, which was my inspiration for this mod. The Devious Devices Dev Team, who made this game much more interesting Submitter Code Serpent Submitted 11/08/2018 Category Quests Requires Devious Devices Integration 4.3+, Devious Devices Expansion 4.3+ Special Edition Compatible No  
  9. Devious Devices - Laura's Bondage Shop (1-june-2020) V3.14 View File Laura's Bondage Shop V3.14 1-june-2020 V3.14 now has a Russian translation provided by stas2503. V3.14 now also has an SSE version provided by tznvlw. V3.13 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation. There is also a Portuguese translation for V1.20 provided by LHM. Description: Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina. The shop is located just south of Whiterun. Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (All requirements are the latest versions as of 10-april-2020) SexLab Animation Framework v1.62 SexLab Aroused Redux Devious Devices Assets v3.0e Devious Devices Integration V4.3 Devious Devices Expansion V4.3 Fuz Ro D-oh V61 SkyUI V5.1 And obviously also the requirements those above need Quests: A Strange Rock Help them by following up on rumors about a strange rock. A Good Fit They recieved a nice custom set of restraints and you can try it out. This quest will unlock after completing the [A Strange Rock] quest. It serves as an introduction to the new delivery quest [On The Clock]. What She Deserves There is a thief stealing and sneaking all over Skyrim. They have a plan to catch her. There are currently 4 more quests that continue the story after What She Deserves. Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of have them split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're felling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests. All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere. Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can interfere with quests from this mod. Conflicts: This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot. Please report any conflicts this creates. I want to know if I have to relocate it. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw for the SSE port. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet. This is obviously an open-source mod. You can support me and my work by donating on my Patreon page. ❤️ https://www.patreon.com/LauraKata Disclamer: There will never be game or mod content behind a paywall. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! Submitter Laura 'Lokomootje' Submitted 09/18/2018 Category Other Requires Devious Devices Special Edition Compatible
  10. Kritical´s Naughty Collection (LL update 29.06.) View File Hi. My items use either the ephiny-asunder´s EVE mesh v5 or v6 (there will be a "v6" on the item ingame icon if that is the case) You need WickedWhims mod by Turbodriver https://wickedwhimsmod.com/download/ if you want to be able to play animations on my objects. LL Releases are happening every other Friday. If you REALLY like my stuff, you can support me here - https://www.patreon.com/KrNC You get early access to everything I release (but dont worry, everything will be released here eventually) + input into what I make. EVE v6 mesh found here - All credit goes to ephiny-asunder. For best results, make sure to set EVE in body selector for both top and bottom on you sim- that way even items that dont tell the game which body mesh to use (generally everything that is not in the top, bottom or body category), will use the correct mesh and prevent clipping and other graphical bugs that come from using the wrong body mesh with my items. If you have any thoughts about my stuff, want to share screenshots or just say hi, drop by - Please, dont reupload my stuff in any capacity unless you are given permission. If you need to include it (for sims etc) link this post. If you want to make conversions (other bodytypes, male versions etc) for public release, shoot me a PM and ask. Thank you. Currently available only through Patreon - Lethe Urinal Blowjob Pole FK-Master 2000 Latex Love Set Centerpiece Table Containment Tank Practical "Pet" Bowl Set Bondage Spool (s)Exercise Bike Metal Pillory Brainwashing Machine Animation Set 2 Breeding Bench Posture Table Hanging Cage Display Case Seesaw Submitter Kritical Submitted 05/18/2019 Category Clothing Requires
  11. Devious Body Alteration View File Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature. Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job. Thank you to my inspiration This mod is a basic one right know. Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was. What´s the meaning of this: Don´t expect to much right now. What does this mod: Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time. I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints. This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent. This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod. Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey. The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change. Conflicts: Who knows... If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make. Requirements: Skyui v5.0 or higher Devious Devices Integration 4.2 or higher Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there) BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders) SexLab v1.62 and of course all the mods needed to run the above. Soft Dependencies: The following mods are checked within this mod, because I used or use them. YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa Milk Mod Economy v 29-10-2019 If the breast calculation from DBA is used disable the MME calculation or vice versa SexLab Inflation Framework v 1.2.1a or higher Installation: Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now. Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box. If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing. First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize. Thank you Skyrimfet. Your idea made me work on this. Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible. Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes. Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach. Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there Disclaimer: If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary. Don´t upload this mod to any other site, because I don´t have the time to watch every site. If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change. Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders. Submitter Rogwar002 Submitted 01/25/2019 Category WIP / Beta Requires SkyUI, RaceMenu, Devious Devices Integration, BodySlide Special Edition Compatible No  
  12. View File A few words of background. This mod is an extension of the unique voice acted character mod Alicia PainSlut by DDproductions83 - you can download the original version in this thread. DDproductions83 was kind enough to let me run away with updates from his mod, so you do not need to download the original version if you want to use this sexlab version. All the files should be included. This mod (the sexlab version) is currently in a state of advanced beta. Current discussion thread WIP Discussion thread: (locked) -- SexLab Alicia PainSlut Original voice acted mod by DDproductions83 Port to SexLab and customizations by SkyrimLL. Description -------------------------------------------------------------------------------- Back story - "Once in a generation, Sanguine selects a special pet and sees that she is raised for his personal enjoyment. For reasons unknown, her name is always Alicia. She is the whore often depicted under Sanguine's thumb." Alicia, a unique S&M and fully voiced companion available for your pleasure. Find her in a cellar under Hjerim (Player house in Windhelm) Many thanks to DDproductions83 for allowing me to build on his fantastic character and practice modding while making Alicia SexLab aware. What changed from the original version: -------------------------------------------------------------------------------- - support for SexLab actions - support for default and advanced follower behaviors. - support for Zaz animation pack items (gags) - multiple personalities (two for now) - dynamic stats based on how you treat her (the more you hit her, the stronger she gets) - dynamic perks based on how horny she gets (related to hit rate) - quest to discover her origin and control her fate - moved to Windhelm (Hjerim) and loosely integrated with the Butcher's quest Previous change log: Alicia 3.0 - Halloween release - is a complete rewrite of SexLab Alicia PainSlut. Treat it as a new mod. Upgrades will be unpredictable. If you already have version 2.02 installed: - Dismiss Alicia (using a Banish Alicia spell if possible) and quit your game - Uncheck the old mod (and remove the esp, esm and bsa files) - Load your game without the mod and save again - Reload with the new mod checked and go find Alicia in her basement This should work, although I have not tested an upgrade. Make sure to read the release notes and the forum posts! And as always, save your gave before upgrading in case something really wrong happens. Be careful and save before installing this version! The optional zip file only includes vanilla body and textures to give you a sense of where files should go. No need for me to include CBBE, UNP or any other resource for your favorite body mod. Requirements -------------------------------------------------------------------------------- - SexLab framework 1.53 or later (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/). - Zaz Animation Pack 6.0 or later ( http://www.loverslab.com/files/file/156-zaz-animation-pack/ ) For her Whip (in the basement chest), bondage equipment and torture devices. - XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? ) :: This is a suggestion if you don't have an enhanced skeleton. If are using one, install the optional files and copy your skeleton/ body shape files to Alicia's folders. Optional but strongly recommended: - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? ) Installation -------------------------------------------------------------------------------- Compatibility -------------------------------------------------------------------------------- Troubleshooting -------------------------------------------------------------------------------- Mods used to customize her in the screenshots: - Injured bodies and faces - UNP Mature : Different levels of cuts for her skin - UNP petite : for the base body - BodySlide for UNP: for the body morph With that, I highly recommend using an enhanced blood effect and giving her a basic armor and just knives to get the full effect of her companionship Credits -------------------------------------------------------------------------------- - 'Old Book' for testing - 'NathanSteele' for some of the new books content - Insanity's food mod resource (for the pumpkin model) - Skin textures for Alicia by Ekirts Ykcul ( http://www.loverslab.com/files/file/835-skintextures/ ) - Default 'ceremonial armor' from TERA armors UNP conversion Apologies to Baudelaire for merging and customizing three of his poems: The vampire - Self tormentor - To a red hair girl Check out DDproductions83's mods at: http://skyrim.nexusmods.com/modules/members/index.php?id=1574451 Full change log Submitter DeepBlueFrog Submitted 07/12/2013 Category Other Requires SexLab, Apachii Hair (female), Zaz animation pack Special Edition Compatible No View File
  13. Devious Devices - Contraptions View File Devious Devices: Contraptions ABOUT Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. CONTRIBUTORS Kimy Supertin T'ara CORE FEATURES - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. REQUIREMENTS - SexLab - SexLab Aroused - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done PERMISSIONS Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply: - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors. - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration: By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Code by Kimy Models and animations by Supertin Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help! KNOWN ISSUES - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM. FREQUENTLY ASKED QUESTIONS - USERS Q: How to best report any issues with this mod? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of this mod. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Does this mod support male character? A: The devices should work for either male or female characters, but are primarily designed for females. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for this mod. Will you include it? A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I find the devices in game? A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework. Q: How do I escape a device when locked in one? A: Press the key you mapped to activate world objects to call the device dialogue. Q: How do I lock a NPC into a device? A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again. FREQUENTLY ASKED QUESTIONS - MODDERS Q: Another furniture mod? Why should I use this mod and not something else? A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage! Q: Where can I find documentation? A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Q: I want to place devices in the world, but use different parameters. How can I get this done? A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 11/14/2019 Category Framework & Resources Requires Devious Devices, Sexlab, Sexlab Aroused Special Edition Compatible No  
  14. Devious Devices - Integration View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS Devious Devices - Assets Version 3 SexLab 1.6+ SexLab Aroused Redux Bodyslide and Outfit Studio UPGRADE INSTRUCTIONS Version 4.2: No new game required when updating from any 4.x version. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done 4. Start up Skyrim, and either create a New Game, or load your Save. 5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 6. Install all three DD mods with your mod manager of choice. 7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!! IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Min and Kimy for the code. Zadil and Koffii for the devices in Devious Devices Assets. Coopervane for his enormous contributions to Devious Devices - Expansion. Princessity and Srende for code contributions and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. SpaceHamster and Billyy for the awesome bound animations. Lordescobar666 for code contributions. Veladarius and UrbanSniper for the quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG for the alternative bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino, Feuertin and El Duderino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 09/27/2013 Category Framework & Resources Requires SexLabFramework v1.6+, Sexlab Aroused, Devious Devices - Assets, Bodyslide and Outfit Studio Special Edition Compatible No
  15. Version 1.0.35

    1,763,671 downloads

    Hi. My items use either the ephiny-asunder´s EVE mesh v5 or v6 (there will be a "v6" on the item ingame icon if that is the case) You need WickedWhims mod by Turbodriver https://wickedwhimsmod.com/download/ if you want to be able to play animations on my objects. LL Releases are happening every other Friday. If you REALLY like my stuff, you can support me here - https://www.patreon.com/KrNC You get early access to everything I release (but dont worry, everything will be released here eventually) + input into what I make. EVE v6 mesh found here - All credit goes to ephiny-asunder. For best results, make sure to set EVE in body selector for both top and bottom on you sim- that way even items that dont tell the game which body mesh to use (generally everything that is not in the top, bottom or body category), will use the correct mesh and prevent clipping and other graphical bugs that come from using the wrong body mesh with my items. If you have any thoughts about my stuff, want to share screenshots or just say hi, drop by - Please, dont reupload my stuff in any capacity unless you are given permission. If you need to include it (for sims etc) link this post. If you want to make conversions (other bodytypes, male versions etc) for public release, shoot me a PM and ask. Thank you. Currently available only through Patreon - Lethe Urinal Blowjob Pole FK-Master 2000 Latex Love Set Centerpiece Table Containment Tank Practical "Pet" Bowl Set Bondage Spool (s)Exercise Bike Metal Pillory Brainwashing Machine Animation Set 2 Breeding Bench Posture Table Hanging Cage Display Case Seesaw
  16. Deviously Enslaved Continued [2019-11-11] View File This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible  
  17. Azmodan22 WhickedWhims Sex Animations (HUGE UPDATE 15-06-2020) View File AZMODAN22 SIMS4 ANIMATIONS & ADULT MODS ANIMATION FEATURES Animated Penis – with My Improved Male Rig Animated Tongue – With Tongue Bones by Autobanned Real Breast Physics Adjustable to Movement Real Testicles Physics Adjustable to Movement Custom Locations FUTA Support* EXTRA & EXCLUSIVE CONTENT Animated BDSM Devices & Dildos Costom Locations Devices Paintings Clothes Overides Cum Layers Sims Public Animations Patreon Animations Submitter azmodan22 Submitted 12/19/2016 Category Animations - WickedWhims Requires http://www.loverslab.com/topic/70768-bondage-devices/?p=1766537
  18. Skyrim Chain Beasts View File Skyrim chain Beasts (v0.3.5, v0.3.2SSE) Obligatory `first mod from Noob' warning; though it seems to be working well enough for people I still advice you to keep well away from anything important ! Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346) This beta level mod adds chainbeasts to Skyrim. The mod is split into parts. The master file just provides the resources without really impacting the game world. Plugins provide functionality: Integration plugin: Adds ZAZ furniture to several place is Skyrim and `Mines' that can summon beasts when attacked/activated. In general it requires player action for beasts to appear. Exceptions: DB (dragonborn) adds mines and a new type of beast to Solstheim (REQUIRES: dragonborn) PAH: Enables use of player summoned beasts to enslave NPCs (REQUIRES: Paradise Halls) The mod is highly configurable through an extensive MCM menu. Requirements ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh: To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491) How to install If upgrading: Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Remove any loose mod files (*SCB_* especially from scripts and meshes - if upgrading from before 0.3.4). Continue with `Fresh install below'. Fresh install: Download and install v0.3.4 (Oldrim/LE) if not done already or, if on SSE the latest version is still 0.3.2 (install 0.3.1 and then the patch to 0.3.2, and the armor patch). Using a mod manager is recommended. ( Manuall installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Optionally install the sound patch Download and install v0.3.5updatefrom0.3.4 and extract to your skyrim directory. Script sources only for interested modders, not needed for gameplay. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Detailed description: Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. (and perhaps others I've forgotten...) Known Possible Issues, Conflicts and Workarounds Cosmetic issues Submitter MTB Submitted 02/18/2018 Category WIP / Beta Requires Zaz Animation Pack, skse Special Edition Compatible Yes
  19. Real Handcuffs View File Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors. Real Handcuffs Stable version: 0.4.7 (2020-06-07) Hard requirement: F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE plugin (included in installer) Soft requirement but heavily recommended: Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later Description: Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equipped to bind both the player and NPCs. Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock. You can find handcuffs and keys wherever you find handcuffs normally: Traders who trade misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench. Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches. Does this use the Devious Devices framework? No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for players and for NPCs, and the number of available devices is much smaller. Can I use this as a mod author? Please do. There is a ThirdPartyApi script that is made for mod authors who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help. If you want to instead take meshes from this mod or get inspired by its scripts, you are free to do so, too. The license is CC0 and included in the 7z file. Script sources are included. Mesh source files and animation source files are not included because they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes). I am also happy to collaborate. The mod is now hosted on github: https://github.com/RealHandcuffs/RealHandcuffs/ Mods that are supported with special compatibility plugins: Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download. Thanks and Acknowledgements: Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/] This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/] After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/] Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785] After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25] The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/] This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page] The essential documentation (though I often wished that it was better). EgoBallistic and Stobor for their feedback about the ThirdPartyApi script. I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal and Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback 🙂 Troubleshooting: Full changelog: Submitter Kharos Submitted 03/08/2019 Category Other Requires F4SE
  20. Version 0.3.5beta (0.3.2 for SSE)

    36,970 downloads

    Skyrim chain Beasts (v0.3.5, v0.3.2SSE) Obligatory `first mod from Noob' warning; though it seems to be working well enough for people I still advice you to keep well away from anything important ! Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346) This beta level mod adds chainbeasts to Skyrim. The mod is split into parts. The master file just provides the resources without really impacting the game world. Plugins provide functionality: Integration plugin: Adds ZAZ furniture to several place is Skyrim and `Mines' that can summon beasts when attacked/activated. In general it requires player action for beasts to appear. Exceptions: DB (dragonborn) adds mines and a new type of beast to Solstheim (REQUIRES: dragonborn) PAH: Enables use of player summoned beasts to enslave NPCs (REQUIRES: Paradise Halls) The mod is highly configurable through an extensive MCM menu. Requirements ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh: To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491) How to install If upgrading: Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Remove any loose mod files (*SCB_* especially from scripts and meshes - if upgrading from before 0.3.4). Continue with `Fresh install below'. Fresh install: Download and install v0.3.4 (Oldrim/LE) if not done already or, if on SSE the latest version is still 0.3.2 (install 0.3.1 and then the patch to 0.3.2, and the armor patch). Using a mod manager is recommended. ( Manuall installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Optionally install the sound patch Download and install v0.3.5updatefrom0.3.4 and extract to your skyrim directory. Script sources only for interested modders, not needed for gameplay. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Detailed description: Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. (and perhaps others I've forgotten...) Known Possible Issues, Conflicts and Workarounds Cosmetic issues
  21. Sexlab Sex Slaves SSE View File Sexlab Sex Slaves SSE NOTICE - Looking for female players to test out the Andrew quest chain. PM me if you are interested. This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page. I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time. Troubleshooting: Check out the next topic. New Stuff: Added a new MCM option to shorten the main quest just in case this is your upteenth time through. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. " Sexlab version 1.63 or newer Sexlab Aroused Redux SSE Zaz Amination pack 6.0 or (possibly) greater. I have only tested with 6.0. You must convert this yourself to SSE until I get permission. One of the Newmiller piercings for you body type in the download section. The MiasLairHairPack or KS Hairdos. The KS HairDos is BIG and contains an esp. I have a converted Zaz 6.0, but I have not yet received permission to post it, but it was easy enough. Installation Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairVoices MiasLairSSE You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. This SSE release has MiasLair as an esp file, not a master as before. If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works. Known Issues If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I had this happen on 2 of 5 play-throughs. If this happens to you: Submitter fishburger67 Submitted 03/26/2018 Category Adult Mods Requires SKSE, SKYUI, SexLab Framework SE 1.63, Sexlab Aroused Redux,Zaz Regular Edition Compatible No
  22. View File The House of O - A Society for BDSM Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! This is a beta version. Although it was tested and is fully playable, there are probably still some bugs left. Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Session Rework One major gripe I have with the current state of the mod are the sessions for SM-relationships. There are way too many repetitive events with no real choices and little gameplay consequences. I'm planning to completely remake the session system to offer a more varied narrative with fewer event popups and more actual choices for both doms and subs. For those who like the current sessions better, there will be an option to switch back to the legacy system. Tweaks and Fixes Although most of the features I wanted are fully implemented now, there are still bugs and and other mishaps that need to be corrected. I'll continue to read feedback and provide updates for the mod. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Submitter livevil Submitted 07/18/2018 Category Crusader Kings 2 Requires  
  23. View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible  
  24. Riding Styles 2 (6-3-18) View File Version 3.0 of the mod now supports other mods uploading animations and registering new races! This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: (Read this before posting for help, or I am likely to start ignoring your questions as I have been answering the same things repeatedly!) Currently, there is only a basic implementation in this file. Hopefully some creative modders will use this to make fun plug-in mods and creative scenarios. For this framework, the only way to currently get an actor riding is to target an individual and use the menu key. The menu key can be set inside of the MCM, and the default key is is the Numpad (-) key. Once you're inside the menus it should hopefully be fairly intuitive. You will not mount anything in an alternative style if you attempt to use the regular action key. Unlike previous version, you can now turn any valid race into a mount, meaning you can use your favorite pet horse and no longer have to summon them. However, currently there are only 4 slots for riders/mounts. If needed/requested I might extend this in the future, but for the time being it is good enough. In order to change the rider position, use the X, Y, and Z keys that can be set in the MCM. By holding the shift direction key (default bind is Left-Shift) you will change the position in the negative direction. The position will not update while riding, but should update upon remounting. Currently, the mount MUST be one of the following races: HorseRace, WolfRace, GiantRace, AtronachFrostRace, WerewolfRace. Custom versions of these races WILL NOT WORK. (As of the new version, additional races can be added by other mods). If you are having trouble getting the mod to work, before posting do the following: 1) Re-run FNIS to make sure that the animations are loaded. 2) In game, open the console and type "Stopquest _RS2Quest", and then "Startquest _RS2Quest". There is a space between the startquest/stopquest and the questname (_RS2Quest in this case). 3) If BOTH of these fail to fix the problem, when you post requesting for help, take a screenshot of the target you are trying to mount, with the console window open and the target selected and post it when asking for help. Installation Instructions: If you have a previous version of this mod, nuke it from orbit and then make a clean save before installing this new version. Steps: 1) Download the mod 2) Install the mod (recommending use of a mod manager) 3) Run FNIS to generate the animations 4) Load into a clean save and try it out Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Making a mod connect to this should (hopefully), be fairly simple. Load the Riding Styles mod as an ESM and connect your script to the _RS2Functions script (Property should look something like _RS2Functions Property RS2Functions Auto). Once connected there are a few functions of interest: 1) MountActor(Actor Mount, Actor Rider, String Modname, Int Index) As you might have guessed from the name, this function attempts to mount the Rider actor on the Mount actor, and if a Modname and Index are provided, attempts to use the animation registered to the mod at the index location for the mounting. If Modname or Index aren't provided it chooses a random available animation for that race. 2) DismountActor(Actor Mount, Actor Rider): Like the previous, but in reverse! 3) SetMount(Actor Mount): Sets an actor to be a riding styles mount Registration Functions are given in the _RS2RegisterFunctions script. Hook into it the same way as with the other functions, and this is where you can do all the new registration things with your mod. (It might looks like _RS2RegisterFunctions Property RS2Reg Auto) 1) RegisterNewMountAnimation(String ModName, Int Index, Race Mountrace): Registers a new set of AA animations for a Mountrace (which will propagate to all members of that "race" behaviour set, such as all types of horses, or all types of giants, that are registered). The ModName is the ModName FNIS is using for the animation set (not the Prefix), the Index is the index location of that AA set (From 0-9). Once this is registered, RidingStyles will attempt to use these animations as part of it's repertoire. 2) RegisterNewMountRace(Race MountRace, Formlist MountRaceFormlist): This is relateively straight forward for registering new races to work with Riding Styles animations. The race is the race you want to register to, and the MountRaceFormlist is one of the formlists you can find in the Riding Styles Mod. For example, if you are trying to register a new race to the horse block, you would choose _RS2HorseRaces as the MountRaceFormlist. If you are trying to register, say, a Spider, you want to register to the _RS2SpiderRaces. If you are unsure where you register the race to, look to the path of the races skeleton and go there. If a formlist for that race doesn't exist, let me know and I'll add it. Finally, there is one more set of function locations, which _RS2AAScript (Hooking into which may look like _RS2AAScript Property RS2AA Auto). There is only one function of importance that you should be calling here, which is: 1) InitAnims(String ModPrefix, String Modname): ModPrefix is the 3 letter prefix associate with FNIS and Modname is the Modname associated with FNIS. This is what lets Riding styles find the appropriate AA animations to play from your mod. So, to put all of this together, you may have an initializing script that looks like: RS2AA.InitAnims(MyModPrefix, MyModName) RS2Reg.RegisterNewMountRace(MyNewMammothRace, _RS2MammothRaces) RS2Reg.RegisterNewMountAnimation(MyModName, 0, MyNewMammothRace) And a different script that looks like: RS2Fun.SetMount(MammothMount) RS2Fun.MountActor(MammothMount, Player, MyModName, 0) (Some other code that waits while we ride around) RS2Fun.DismountActor(MammothMount, Player) If you have any issues or want more information on how the mod works, I'm happy to try and help. Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. There appears to be a problem (from my testing, at least) with mounting followers when using some of the follower frameworks. I'm unlikely to dig through the code there to figure out what's wrong but if anyone has any suggestions I'm listening. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Warnings: - Having an NPC ride is working better than it was before I posted this, but it is still possible to have weird physics thing happen (I'm sorry, Lydia, for flinging you from Whiterun to Solitude) so always make sure to keep a safety save when using this mod. -Other things as people find them. -I have had a few crashes/freezes on dismounting. I have no idea what causes it other than sometimes Skyrims decides to stop doing things. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. Submitter fingerscrossed Submitted 01/17/2016 Category Animation Requires SKSE, FNIS, MCM, NiOverride, Creature Framework Special Edition Compatible  
  25. View File Deviously Cursed Wasteland - A bondage mod for Fallout 4 DESCRIPTION Beware when looting containers in the Commonwealth. In a dark nuclear shelter somewhere in the Wasteland, someone had the devious idea to construct restraints that would automatically lock on hapless girls touching them. They left these devices really everywhere where there is the slightest chance that an unlucky girl scavenging for food or materials would accidently find them. This evil person also created a very inescapable slave collar that would force the poor girl wearing it to continue her journeys a little less well protected than before. In other words, she might have to roam the Wasteland naked. Somehow the prototype got placed in a container and was forgotten. It is still waiting for an unlucky adventuress to touch it and get trapped in it. The good news is that there is a key for the darn thing. It must be hidden in one of these containers, somewhere in the Wasteland. Yes, it could be any of them. Yes, there are many of them. That will take a while! Also featuring: Cursed Loot You can get equipped with random regular restraints from the Devious Devices library when opening a container. Belted! This...errrm..."enhancement" to the main quest will spice up the first bit of the game. Somebody put a chastity belt on you while you were frozen. And a few other toys. Not quite sure why anyone would do such a thing to a helpless girl peacefully sleeping in a cryopod, but here you are, locked in that thing that also happens to prevent you from putting on any other clothing. Have fun looking for a way out, and be almost naked in the meantime! The rest of the Commonwealth will find your lack of decency surely amusing, even if you don't! Note: The Belted quest is -not- an alternate start scenario. It assumes you are waking up in the cryopod during the normal main quest. If you start the game using a different scenario, this quest will NOT trigger. Since the quest is designed to be very robust against 3rd party changes to the main quest, it -is- compatible with Start Me Up, if you use it to bypass the pre-war scene only. If you do NOT want to experience this quest for one reason or the other, use the console and enter "set dcw_enableBeltedQuest to 0" -before- leaving pre-war Sanctuary. Alice in Wasteland After having helped you out of your chastity belt, you have lost contact to Alice. Until you discover a note indicating she's in deep trouble. She has helped you, now it is upon you to return the favor! Note: This new quest will start automatically, after you have completed Belted! and some other parts of the main quest (killed Kellog to be exact). Jack the Belter This evil misogynist pries only on the most beautiful women in the Commonwealth, locking chastity belts on them in their sleep or sometimes even in a brazen assault. Nobody ever caught him, and none of his poor female victims ever managed to escape their belt. Some have been belted for years, with no hope to escape and have sex again. You better don't fall victim to him. And if you do...well...good luck finding him! Combat Surrender If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero. REQUIREMENTS - The DLCs. All of them. - Devious Devices (version 2.0 or higher) - http://www.loverslab.com/topic/73925-devious-devices-11/ - Armor and Weapon Keywords Community Resource (AWKCR): http://www.nexusmods.com/fallout4/mods/6091/? - Being female. No, not the Skyrim pregnancy mod! You need a female player character for this mod to do anything. INSTALLATION Make sure you have installed ALL requirements listed above and any of THEIR requirements. Then install this mod using your mod manager of choice. That's...it. CONFLICTS None known. CUSTOMIZATION There is no convenient way to facilitate user settings in Fallout 4. However, the mod still lets you customize many features to your liking using the console. Here are the settings: General: - dcw_HidePipBoy: 0 disables the built-in PipBoy hider, 1 (default) enables it. Cursed Loot: - dcw_cursedlootchance: % chance to get a random restraint locked on you when opening a container - dcw_keydropchance: % chance to find random keys - dcw_keylosechance: % chance to lose keys when a restraint is equipped - dcw_restraintsdropchance: % chance to find random restraints without them equipping on you. Slave Collar: - dcw_slavecollardropchance: % chance to get the slave collar locked on you when opening a container. - dcw_slavecollarkeydropchance: % chance to find the slave collar key when opening a container (and wearing the collar). Belted Quest: - dcw_enableBeltedQuest: 0 disables the quest, 1 (default) enables it. Use the setting in pre-war Sanctuary or it won't do anything. Jack The Belter: - dcw_jackquestchance: % chance to activate the quest when opening a container. - dcw_jackquestchancesleep: % chance to activate the quest when sleeping/waiting. PERMISSIONS - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) - You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! FAQ Q: Is this a port of Deviously Cursed Loot for Skyrim? A: Sort of. It's inspired by DCL. It doesn't mean it will grow to be an exact clone of it. It will have its own features and quests fitting the Fallout universe. But yes, the dreaded cursed chests are back! Q: Can I adjust the drop chances for the restraints and key drops? A: Yes, but since we don't yet have MCM for FO4 either, you will need to do this in the console. Type "Set dcw_cursedlootchance to X" (X being any value between 0.0 and 100.0) to adjust chance to get randomly locked in a restraint when looking a container. Other parameters are: - dcw_keydropchance for finding random keys - dcw_keylosechance for losing keys when a restraint is equipped - dcw_restraintsdropchance for finding random restraints without them equipping on you. Q: Can I adjust the drop chances for the slave collar and key, too? A: Type "Set dcw_slavecollardropchance to X" (X being any value between 0.0 and 100.0) to adjust the collar trap chance. "Set dcw_slavecollarkeydropchance to X" will do the same for the key. The default settings are 2% and 1% respectively (which -does- mean that you will spend more time naked than clothed!) Q: So you AGAIN wrote a mod that doesn't support male player characters? A: Yes. Q: This slave collar is stripping me naked? This makes the game unplayable, no? How can I survive? A: Fear not! The collar also will buff you. Substantially so. It might even be more powerful than some of the armor you're normally wearing. So just continue whatever you were doing before getting collared. You should be able to handle these raiders and other nasties quite nicely. The collar will NOT prevent you from using Power Armor as well. Q: I don't like this mod hiding my PipBoy. I love having a TV attached to my arm! How can I make it not hide? A: Set dcw_HidePipBoy to 0. Note: This setting will not influence the DD framework hiding the PipBoy when certain restraints are worn. Q: Will there ever be a DLC free version of this mod? A: No, never. Submitter Kimy Submitted 09/11/2016 Category Quest Requires DLCs, AWKCR, Devious Devices
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