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  1. Toys&Love LE View File 3 Frameworks in 1... Bondage, Love Scenes, and Rousing. What's New Furniture Love & more - see Change Log Toys Discord SE Page LE & SE Support New Furniture Love Video Furniture Love FAQs Bondage Video Toys&Love v2.62 for LE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. A complete alternative to other animation frameworks. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder. Achieve Simultaneous Orgasm and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy-to-use API. See Mod Author Documentation Feature Summary - Complete Outline of Features Love Scenes, Orgies, & Furniture Love Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Effects, Buffs & Debuffs Toy Transformation, visually & functionally Escape Methods / Keys 30+ Voices in Love Scenes Voice In My Head (text widget) Extensive, but easy-to-use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Recommend installing the Toys Starter LovePack, Toys Furniture LovePack and some SLAL Packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love Toy Story teaches and is also a demonstration for mod authors WildLife - WildLife The optional WildLife mod is required to enable creatures in Toys&Love Love Scenes Covenants - Full List of Covenants Our promises to mod authors and users Requirements & Installation See the details... Helpful inks Toys Family of Mods - Listing of mods & resources for Toys&Love Toys&Love - Tips Toys Features Toyful Temptations - recommended. Find keys & toys. Some find this mod essential Toy Story - Quest Mod Love Scenes: Love FAQs SLAL Animation Packs FAQs Furniture Love FAQs How to Achieve Simultaneous Orgasm? Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions Submitter VirginMarie Submitted 01/30/2021 Category Framework & Resources Requires FNIS Special Edition Compatible Yes
  2. Talos BJ statue Whiterun SE.zip View File Whiterun Talos statue kinky replacer for SE-AE LE version here Submitter Mrs.Tay Submitted 03/19/2024 Category Adult Mods Requires Regular Edition Compatible No  
  3. The Trappings of Fate View File Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. Version 2.0.0 is a beta release. You may encounter bugs, softlocks, unpolished content and bad difficulty balancing. If you're okay with that, try it out! I will intentionally NOT be providing a walkthrough yet so that I can gather feedback and tune the difficulty level and hints first. If you get stuck somewhere, post in the thread and I (and/or others) can help you out for now. Version 1.2.0 is stable. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. Compatibility: LE/AE/VR: I myself only test on SE, but multiple people report it working on LE as well. Let me know in the thread if it doesn't. Devious Devices NG should be compatible. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. The exit of the quest's main area may conflict with mods that change the Solitude outside region, and end up in a wall somewhere. Let me know in the thread if this happens so a patch can be made. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Ask in the thread. Could be a bug, or a mod conflict. Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, let me know in the thread! Q: "Can't I start the quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for the xVASynth voice pack for A Snare to Loosen / v1.2.0. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes. Submitter Frayed Submitted 05/24/2022 Category Adult Mods Requires Sexlab SE, Sexlab Aroused SE (or equivalent), Devious Devices SE (v5.2 or newer), Fuz Ro D-oh Regular Edition Compatible Yes  
  4. Version 1.0.1

    10 downloads

    Whiterun Talos statue kinky replacer for LE SE-AE version here
  5. Version 1.0.1

    25 downloads

    Whiterun Talos statue kinky replacer for SE-AE LE version here
  6. Talos BJ statue Whiterun LE.zip View File Whiterun Talos statue kinky replacer for LE SE-AE version here Submitter Mrs.Tay Submitted 03/19/2024 Category Models & Textures Requires Special Edition Compatible No  
  7. The Circle of Lust - SexLab version View File About This File The Circle of Lust is a bondage sex club featuring 50+ NPCs, use of sex animations, bondage furniture, a main quest. This is a conversion of my OStim mod on nexus, made to be compatible with SexLab and Devious Devices. The original mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/102734 Description: The mod features three core parts: 1. new location, Circle of Lust, a bondage sex club in Solitude, a place to have sex and relax. The entrance to the club is next to Angeline's Aromatics. 2. new powers of lust gained by completing the main quest. There is no requirement to complete the main quest if you don't want these powers. 3. nerfed followers, follower death and unconsciousness, so that playing with new powers doesn't make the game easy and boring. Besides sex in the club, The Circle of Lust was designed for a playthrough where you either use this mod just to have sex in the club, or you complete the main quest and gain new powers, so your character becomes stronger, while your followers are nerfed. For game balance, I would recommend having 3 or 4 followers, and configuring the MCM so they can die in battle or become unconscious. In this regard, there are two settings in the Circle of Lust MCM: unconscious chance and death chance. There is no requirement to to nerf followers and let them die. It can be set to a chance of zero so it is disabled if you don't want it. Otherwise, you can use the resurrect spell, that you can buy from the mistress, to revive them in the Circle of Lust when they do die or become unconscious. Followers will lose a small amount of health permanently and will need time to heal. If you have defeat installed or other death alternative mods, you should set unconscious chance to zero so it never happens. Death chance can still be used, since it should not conflict if a follower is dead. Read the description on nexus for further information or if you want to further increase the game difficulty. Initially, Circle of Lust was designed for a female player, but can also be played with a male player character with a few differences. Read the description on nexus if you are playing as a male character. When you leave the club, the club door remains closed for a minute or two, so that club scripts can finish before you re-enter. Similarly the door remains closed for a minute or so when you enter. Talk to the mistress or the bartender to get more details. I recommend to play it as a female player for the best experience. If you complete the main quest, press L to use the power of lust, or set your own shortcut key in the MCM. Make sure you run FNIS after installing, and that you do not enter the club before you enable SexLab and register Billyy's SLAL animations and also register Circle of Lust SLAL animations. Circle of Lust is a large mod, too big to be hosted on LoversLab. The download link actually contains a text file with a link to download the mod from Mega. Required Mods: The following mods are required, in order for the club to function: Framework: ----------------------------------- SexLab Furniture Sex Framework OSL Aroused or SexLab Aroused Schlongs of Skyrim or any other male body/genitalia mod PapyrusUtil SE Animations: ----------------------------------- Billyy's SLAL Animations NPC assets: ----------------------------------- The Eyes Of Beauty SSE KS Hairdos SSE Heels Sound DX Fetish Fashion Volume 1 DX Fetish Fashion Volume 2 DX Azur Lane St. Louis Complementary Mods: I would recommend installing Devious Devices so the mistress can equip the devices on your female character if you disobey her or she feels like it. SexLab Separate Orgasms are also highly recommended, because club reputation is calculated based on sexual performance in the club, that depends on SLSO. Also, heels fix and additional animations would be a great addition to the sex scenes in the club. The following mods will enhance the club experience, but are not required: NPC assets: ----------------------------------- Devious Devices SexLab Separate Orgasm SE Heels Fix: Regalia of the Scorned Elven Lake Animations: ----------------------------------- Anub's Animation Dump (REBORN) Sir Nibbles Anim Pack SE FlufyFox SLAL Bug Fixes: ----------------------------------- Animation Queue Fix Actor Limit Fix Statues: ----------------------------------- NSFW Statues AIO or Sexy Statues Incompatible Mods: Spectator Crowds It doesn't break anything, but looks weird when a bunch of NPCs gather around the sex scene in the sex club. If using this mod you can configure it to gather crowds only when your character has sex with hostiles. Dark Desires Club Some NPCs have been ported from my older mod, Dark Desires Club. There is no conflict between the two, but since some NPCs are the same, the conflict is in immersion. OBody Circle of Lust NPCs use their own body. OBody can be used only if it is configured to blacklist Circle of Lust NPCs from being touched by OBody. Submitter darkdesires04 Submitted 03/16/2024 Category Adult Mods Requires SexLab, Furniture Sex FrameWork, PapyrusUtil SE, + more Regular Edition Compatible No  
  8. Prison Overhaul Patched (AE) View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.2 or later) PapyrusUtil Fuz Ro D-oh - Silent Voice (Make sure to install the correct version for your game.) Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative Script Hang Fix (Might help with stuck pillory scenes.) xVASynth Based Mod Voicification or xVASynth Voice Pack Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  POP For Skyrim Legendary Edition (LE) Prison Overhaul Patched LE Stuff For Modders See post No. 2 in the support thread. Update Log Submitter Inte Submitted 08/12/2023 Category Adult Mods Requires See description. Regular Edition Compatible No
  9. Commonwealth Captives View File Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements. Mod Features Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees. Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements. The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them. The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed. All dialogue is fully voiced, using vanilla player and settler lines. Dynamic Placement Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues. If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling. Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods. Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices. Playing the mod Everything is driven by dialogue. When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints. Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them. If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home. Configuration The MCM options are: Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods. Requirements AAF is a hard requirement, the mod will not work without it. Mod Configuration Menu is required if you want to configure the mod. At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices: Torture Devices CRX - Workshop Crosses Prisoner Shackles ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required. Credits and Thanks RayV12 for settlers from Rez's Settler Makeover veter75n for settlers from The new settlers a plus Overhaul vanilla @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4 @Oakern for making CRX - Workshop Crosses @Vader666 for making TortureDevices mlucke for making Prisoner Shackles @Gothuska for multiple translations of the mod Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions. Submitter EgoBallistic Submitted 10/06/2020 Category Other Requires AAF, Torture Devices, CRX, Prisoner Shackles  
  10. Devious Devices SE View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS • SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63 • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher • SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ • FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038 • Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080 • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher • BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201 ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well): • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198 • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699 • XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988 • MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669 • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54 • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher • HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option. • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872 • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339 • Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444 • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy Submitter Kimy Submitted 05/18/2018 Category Framework & Resources Requires SexLab, SexLab Aroused, SKSE64, Racemenu, FNIS, Bodyslide Regular Edition Compatible Not Applicable  
  11. QuinSims BDSM Mods (11/03 Fix Update) View File 1. Posture Sentinel This is the first project i started working on besides my animations. It startet as a decorative object for the game and soon became a bondage device with interactions directed to the BDSM (or Kinky) players on Sims 4 community. The idea is to offer several flexible interactions with custom animations and moodlets capable of be suitable to maledom fans or femdom fans with a focus on the discipline aspect. 2. Kneel and Submit Your sim can kneel or ask another one to kneel anywhere on the floor. The sim will stay there until you release him/her (click sim --> Safeword), just like the Sentinel. Others sims will be able to interact with the submissive sim in many ways and the first two interaction are already available, a Punishment and a Funishment. Appreciation Next step of this project is the butt slapping and more spanking animations. Different traits will allow different outcomes for the submissive and the dominant sim so it will possible have a very nice compatibilly with Wicked Whims, Nisa Wicked Perversions and Ella Noir Flirty Fetishes traits. I'm finally being able to work with my Sentinel project, womething i always wanted to do. I have studied many many many different projects and looked for many tutorials all overs the platforms we have on the the internet. So my thanks to Necrodog (his amazing tutorial <3), Scumbumbo, Sacrificial, TurboDriver and Kritical. Submitter QuinSims Submitted 12/19/2021 Category WickedWhims Requires Wicked Whims
  12. Devious Lore View File This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim. As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless. If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest. Blacksmiths, Fences, Guards: If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire. You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices. If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy. Jailmasters In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost. Devious Allies: The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound. If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them. If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints. If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later. Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well. Escape Minigame: As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame! If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock. Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed. The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame. The Lore-Mongers: These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them. These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops. While out of their shops, they will be looking for an item found in a nearby dungeon. If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger. Once their shops are unlocked, you can ask the loremongers for a variety of things. Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices. Hjorni the Distracted, the Scholar Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted. The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities. She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation. If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your: Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor. Llathesi R'uer, the Scribe The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material. The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials. Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city. If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your: Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Mistress Elarie, the Seamstress This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training. Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them. Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city. If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your: Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged. Vigilant Laekette, the Seer This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in. Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them. Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city. If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers: Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket. Thelia, the Stable Master This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border. Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them. The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city. If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel: Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots. Mirtienne the Mix-Blood, the Sorceress Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious. The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location. The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city. If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your: Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints. The Skeleton Key: One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you. Patches: There are currently two optional patches listed under downloads. Devious Devices - Lore Patch -Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized. Devious Lore - KS Hairs Patch -Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds. Credits: Kimy, creator of Cursed Loot, which was my inspiration for this mod. The Devious Devices Dev Team, who made this game much more interesting Change Log: 3.0.1 Hotfix (2023-3-17) Fixed training devices being removable. Added Struggle Animations to training devices. Fixed ally item dialogue. Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue. Updated KS Hairdos Patch to apply faction change above. 3.0.0 (2023-3-10) Added: -21 New Repeatable Training Quests, 4 Per Lore-Monger -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide. -Added new devices from 5.2 to various Lore Mongers New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool. Chastity Corsets added to Vigilant Laekette's device pool. Boxbinders and New Harnesses added to Thelia's device pool. Red/White/Black padded devices added to Hjorni's device pool. New Rope devices added to Mirtrienne's device pool. New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool. Elbow Shackles added to guards' device pool. Tweaks, Changes, and Fixes: -Fixed scribe trade dialogue not working. -Tweaked monger item rewards so they are now always better then items gained by just opening loot items. -Made ally dialogue loop back so you don't have to ask for help multiple times. -Made allies less likely to break keys when unlocking your restraints. -Removed enchantments from Ceremonial Training restraints. -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better. -Fixed Mirtrienne's gift dialogue animations -Added some new dialogue to Mirtrienne -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does. -Fixed Seer Retrieve quest not progressing properly. -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available. -Added a delay between training quests from the same Lore Monger. -Redid lighting of Aldmeri Imports and Hammer-Worn Stables -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices. -Raised the awning at Aldmeri Imports so players stop bashing their head on it. -Fixed Thelia's gag dialogue. -Removed pet suits from Thelia's device pool. -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped. -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc) -'Fury' training no longer requires the player to not have vaginal/anal plugs. Lore Patch Changes (2023-3-10) -Removed changes to device Editor IDs since they seemed to cause problems -Removed changes allowing devices to be enchanted. -Removed full body rope harness ArmorAddon edit from lore patch. Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2 Submitter Code Serpent Submitted 11/08/2018 Category Quests Requires Devious Devices 5.2+ Special Edition Compatible No
  13. Devious Devices - Laura's Bondage Shop (11-dec-2023) V3.43 View File Laura's Bondage Shop v3.43 11-dec-2023 v3.42 also has an SE version provided by aurreth. v3.42 now also has a Russian translation provided by stas2503. Both for LE and SE. v3.42 now also has a Chinese translation provided by AmicusMyWolf for SE. Description: Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 5-6 hours worth of story quests and repeatable quests that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (All requirements are the latest versions as of 27-sept-2021) SexLab Animation Framework v1.62 SexLab Aroused Redux Devious Devices LE 5.1 Fuz Ro D-oh V61 SkyUI V5.1 And obviously also the requirements those above need Repeatable quests: Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests from my mod. Conflicts: This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot. Please report any conflicts you find. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to AmicusMyWolf for the Chinese translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw and aurreth for their SE ports. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder ) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet. This is obviously an open-source mod. You can support me and my work by donating on my Patreon page. ❤️ https://www.patreon.com/LauraKata Disclamer: There will never be game or mod content behind a paywall. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! Submitter Laura Submitted 09/18/2018 Category Other Requires Devious Devices Special Edition Compatible
  14. Deviously Cursed Loot View File Deviously Cursed Loot DESCRIPTION Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps! Also featuring: Crime and Punishment Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison. Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too! Solicitation This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free. Device Comments No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all. Sex attacks Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better! Leon and Leah, the Dominant Followers Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun. Sasha The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available. Public Indecency When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing! Bondage Dialogue Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys! Self Bondage If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with! The Cursed Collar Quest If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it. This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you! The Rubber Doll Quest A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of. The Bound Queen Quest When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick! Tie Me Up! The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed! A Little Bondage Adventure When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though. High Security Restraints These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim. Flash Bang Traps Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you! The Slave Collar If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare. Estrus Traps This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work. HOW IT WORKS Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it? This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want! REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices: https://www.loverslab.com/topic/157168-devious-devices-le-51-2021-01-19/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? OPTIONAL SOFT DEPENDENCIES Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/) Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?) Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/) Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/) Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/) The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority. OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/ Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/) Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround) Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ GREAT MODS TO COMPLEMENT YOUR UUNP BODY Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/? The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/? UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/? Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/ INSTALLATION Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation. You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled. You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog. CONFLICTS Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod. iEquip: Makes changes incompatible with Cursed Loot. Solution: Uninstall mod. Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA. Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you. Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you. DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod. Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible. Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it. Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages. Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod. Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod. RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod. RS Children - works fine, but install it without the "Playable" option. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation. Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot. Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure. Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL. Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM. PERMISSIONS - You can NOT repost or reupload this mod without my explicit permission. - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period. Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid). For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS: Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!! If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items. NOTES: 1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them... 2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around. 3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%! Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses. Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item. 4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters. 5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph! 6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross! FAQ: Q: How to best report any issues with Cursed Loot? A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Cursed Loot. A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know? Q: I love this mod and want to support it. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Mod Organizer does <insert issue here>. What gives? A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only. Q: Your mod doesn't work with SkyRe/PerkusMaximus A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug* Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Will this mod ever support male player characters? A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Q: Will this mod ever integrate with Death Alternative? A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them. Q: Will this mod ever integrate with Live Another Life? A: Perhaps! Q: Why are the bundled items changing my body when equipped? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. Q: Some of the items are purple! What did you drink when making them? A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link". Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all. Q: Will there be a API to let other devious mods access Cursed Loot's item library? A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them. Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library? A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough. Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then? A: Other than providing source code, no. Q: Can I translate your mod? A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise. Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it? A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though. Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place? A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot. Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics. Q: You're evil and mean. A: That's not a question, but yes. Otherwise I wouldn't have written this mod. CREDITS AND THANKS All LL modders for their work - without it Skyrim wouldn't be half as fun! My special thanks go to - Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun! - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/ - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️ - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. - Koffii for the awesome restrictive set! - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Also for the updated gold catsuit textures! - Coopervane for the shiney new textures for the Cursed and High Security items! And for his contribution to DD Expansion! - LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures. - Naaitsab for the awesome banner and the textures for Queen Sarah's items and the billboard catsuit! - Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay! - Bane Master for overhauling Estrus Chaurus+! - Turbosnowy for the Gimp hood I used in the hope that it's ok to (it will be removed immediately in case it is not). - Newmiller for the Experimental Latex set I also used in the hope that it's ok to (it will be removed immediately in case it is not). - Levionte for the CBBE sliders for the Experimental Latex set and allowing me to bundle them with the mod. - mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/? - zenetx for the contribution to the device comments. - umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?) - Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/) - The Evil Genius for the Rubber Doll quest idea. - nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?) - Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/ - DixePig for the Tentacle Parasite (bundled with Cursed Loot as per his general permission) http://www.loverslab.com/topic/40080-tentacle-armor/ and Dianne for the CBBE and UUNP slider sets (bundled with her permission): http://www.loverslab.com/topic/52828-diannes-bodyslide-conversions-cbbeuunp/ - Mister X for adapting the heels to use NiOverride! - slagblah for the code contributions! - The Cheese Bandit for the lucky charm model. - Tarl7 for the updated Tentacle Parasite model! http://www.loverslab.com/topic/63030-devious-cursed-tentacles-cbbe-uunp-hdt/ - t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod. - Sasha's, Leah's and the Dollmaker's hair were taken from the KS Hairdo pack (by Kalilies, Stealthic, Khaos and Shocky) and used as per its general permission: http://www.nexusmods.com/skyrim/mods/68311/? - Dasha for her awesome Devious Toys I partially bundled with Cursed Loot in good faith that it's ok to (it will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ - s666 for the stiletto heels: http://www.loverslab.com/files/file/2006-shoes-pack-for-skyrim/ - Doublezero from NSFWmods for the latex dresses, used as per their general permissions: https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ , https://nsfwmods.com/files/file/123-unpb-uunp-hdt-spikeball-latex-outfit/ , https://nsfwmods.com/files/file/118-unpb-uunp-hdt-latex-pink-zebra-mini-dress/ and https://nsfwmods.com/files/file/127-unpb-uunp-hdt-formal-affair-outfit/. CBBE Conversions by barak43. - AmeAngelofSin for the moan sounds. Find them here: https://freesound.org/people/AmeAngelofSin/sounds/326890/ - Tifa Lockheart for the awesome screenshots and the conversations! ❤️ - The beta testers for finding and squashing all these bugs: Aelie, Verstort, CG!, Min, naaitsab and Tifa Lockheart! This mod was inspired by a forum thread created by Laura Lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/ Thank you for putting such deviously fun ideas into my head. Have fun wiggling out of those armbinders and other devious things! Submitter Kimy Submitted 07/11/2014 Category Other Requires SexLab, SL Aroused, DD Assets, DD Integration, DD Expansion, Bodyslide Special Edition Compatible No
  15. Real Handcuffs View File Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors. Real Handcuffs Latest version: 0.4.16 (2023-02-24) Hard requirement: F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE plugin (included in installer) Soft requirement but heavily recommended: Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later Description: Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equipped to bind both the player and NPCs. Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock. You can find handcuffs and keys wherever you find handcuffs normally: Traders who trade misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench. Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches. Does this use the Devious Devices framework? No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for players and for NPCs, and the number of available devices is much smaller. Can I use this as a mod author? Please do. There is a ThirdPartyApi script that is made for mod authors who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help. If you want to instead take meshes from this mod or get inspired by its scripts, you are free to do so, too. The license is CC0 and included in the 7z file. Script sources are included. Mesh source files and animation source files are not included because they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes). I am also happy to collaborate. The mod is now hosted on github: https://github.com/RealHandcuffs/RealHandcuffs/ Mods that are supported with special compatibility plugins: Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download. Mods with special support for Real Handcuffs: AAF Hardship [https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/] AAF Violate [https://www.loverslab.com/files/file/6657-aaf-violate/] Crime And Punishment [https://www.nexusmods.com/fallout4/mods/58429] Human Resources [https://www.loverslab.com/files/file/15000-human-resources/] Raider Pet [https://www.loverslab.com/files/file/8238-raider-pet/] Thanks and Acknowledgements: Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/] This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/] After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/] Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785] After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25] The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/] This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page] The essential documentation (though I often wished that it was better). EgoBallistic and Stobor for their feedback about the ThirdPartyApi script. I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal and Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback ? Troubleshooting: Full changelog:
  16. Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (should be disabled via its MCM during your stay in prison) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison About Devious Devices: DD makes drastic changes to native game functions, which in turn cause a lot of problems for other modders. I strongly disagree with the Way DD handles Stuff and how its implementations disregard anything outside of its own bubble. I will therefore not try to make my mods DD compatible, so don't ask me about it. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 05/17/2021 Category Quest Requires Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
  17. Prison Overhaul Patched (LE) View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe) Simple Slavery Death Alternative xVASynth Based Mod Voicification Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  POP For Skyrim Anniversary Edition (AE) Prison Overhaul Patched AE Stuff For Modders See post No. 2 in the support thread. Update Log Submitter Inte Submitted 05/01/2015 Category Misc Sex Requires See description. Special Edition Compatible No
  18. Devious Devices View File ----------------------------------------------------------------------------------------------- Devious Devices - A Bondage Framework for Fallout 4 Code By Kimy, using some design ideas from Min's DD implemention for Skyrim. Additional code by AG12. Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical. Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow. Fallout 4 conversion of Skyrim art assets by Bumex ----------------------------------------------------------------------------------------------- DESCRIPTION Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up! Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again! REQUIRED MODS - All DLCs (And please don't ask for a non-DLC version. I won't make one.) - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/? - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/? - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/? - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/ INSTALLATION 1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod with a mod manager of your choice. 3. Run Bodyslide and batch build all assets using the preset of your choice. CONFLICTS General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. No other conflicts known at this point. KNOWN ISSUES AND LIMITATIONS The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on. PERMISSIONS You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS Please refer to the documentation in the archive! DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular: Stuff that's different because of game differences and/or scripting limitations: Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny. Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread! FAQ: Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: I love this mod and want to support you. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. Q: Will this mod ever support male player characters? A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission. Q: Can I translate your mod? A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod! A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active. Q: Where can I get the items in game? A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy! Q: Can I craft the items? A: Yes! Make a restraint workbench (found in the workshop menu) Q: Can I craft keys? A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene. Q: Will DD integrate with FourPlay? A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on. Q: Will this mod ever support another body than CBBE Bodyslide? A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: How about physics support? A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered. CREDITS AND THANKS Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions! Submitter Kimy Submitted 02/23/2017 Category Other Requires DLCs, Torture Devices, CBBE, Bodyslide, AWCKR  
  19. Version 1.11

    213,700 downloads

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements. Mod Features Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees. Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements. The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them. The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed. All dialogue is fully voiced, using vanilla player and settler lines. Dynamic Placement Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues. If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling. Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods. Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices. Playing the mod Everything is driven by dialogue. When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints. Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them. If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home. Configuration The MCM options are: Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods. Requirements AAF is a hard requirement, the mod will not work without it. Mod Configuration Menu is required if you want to configure the mod. At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices: Torture Devices CRX - Workshop Crosses Prisoner Shackles ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required. Credits and Thanks RayV12 for settlers from Rez's Settler Makeover veter75n for settlers from The new settlers a plus Overhaul vanilla @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4 @Oakern for making CRX - Workshop Crosses @Vader666 for making TortureDevices mlucke for making Prisoner Shackles @Gothuska for multiple translations of the mod Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
  20. Version 1.6

    1,662 downloads

    About This File The Circle of Lust is a bondage sex club featuring 50+ NPCs, use of sex animations, bondage furniture, a main quest. This is a conversion of my OStim mod on nexus, made to be compatible with SexLab and Devious Devices. The original mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/102734 Description: The mod features three core parts: 1. new location, Circle of Lust, a bondage sex club in Solitude, a place to have sex, talk to NPCs and relax. The entrance to the club is next to Angeline's Aromatics. 2. new powers of lust gained by completing the main quest. There is no requirement to complete the main quest if you don't want these powers. 3. nerfed followers, follower death and unconsciousness, so that playing with new powers doesn't make the game easy and boring. Besides sex in the club, The Circle of Lust was designed for a playthrough where you either use this mod just to have sex in the club, or you complete the main quest and gain new powers, so your character becomes stronger, while your followers are nerfed. For game balance, I would recommend having 3 or 4 followers, and configuring the MCM so they can die in battle or become unconscious. In this regard, there are two settings in the Circle of Lust MCM: unconscious chance and death chance. There is no requirement to to nerf followers and let them die. It can be set to a chance of zero so it is disabled if you don't want it. Otherwise, you can use the resurrect spell, that you can buy from the mistress, to revive them in the Circle of Lust when they do die or become unconscious. Followers will lose a small amount of health permanently and will need time to heal. If you have defeat installed or other death alternative mods, you should set unconscious chance to zero so it never happens. Death chance can still be used, since it should not conflict if a follower is dead. Read the description on nexus for further information or if you want to further increase the game difficulty. Circle of Lust is a large mod initially designed for a female player, but can also be played with a male player character with a few differences. Read the description on nexus if you are playing as a male character. Required Mods: The following mods are required, in order for the club to function: Framework: ----------------------------------- SexLab Furniture Sex Framework OSL Aroused or SexLab Aroused Schlongs of Skyrim or any other male body/genitalia mod PapyrusUtil SE Animations: ----------------------------------- Billyy's SLAL Animations NPC assets: ----------------------------------- The Eyes Of Beauty SSE KS Hairdos SSE Heels Sound DX Fetish Fashion Volume 1 DX Fetish Fashion Volume 2 DX Azur Lane St. Louis Complementary Mods: I would recommend installing Devious Devices so the mistress can equip the devices on your female character if you disobey her or she feels like it. SexLab Separate Orgasms are also highly recommended, because club reputation is calculated based on sexual performance in the club, that depends on SLSO. Also, heels fix and additional animations would be a great addition to the sex scenes in the club. The following mods will enhance the club experience, but are not required: NPC assets: ----------------------------------- Devious Devices SexLab Separate Orgasm SE Heels Fix: Regalia of the Scorned Elven Lake Animations: ----------------------------------- Anub's Animation Dump (REBORN) Sir Nibbles Anim Pack SE FlufyFox SLAL Bug Fixes: ----------------------------------- Animation Queue Fix Actor Limit Fix Statues: ----------------------------------- NSFW Statues AIO or Sexy Statues Incompatible Mods: Spectator Crowds It doesn't break anything, but looks weird when a bunch of NPCs gather around the sex scene in the sex club. Dark Desires Club Some NPCs have been ported from my older mod, Dark Desires Club. There is no conflict between the two, but since some NPCs are the same, the conflict is in immersion. OBody Circle of Lust NPCs use their own body. OBody can be used only if it is configured to blacklist Circle of Lust NPCs from being touched by OBody.
  21. Deviously Accessible View File An "immersive" and "lore friendly" mod utilizing mechanics such as orgasm-on-command spells/arousal-control and providing simple early-game access to several devices. Quests: short quests involving various DD mechanics. For female characters only. Device Access: simple, easy access to devices appropriate for low level characters. Non-exhaustive list. Utilities: Various small QOL tweaks/features to lube up (sometimes literally) the general long-term DD experience. Can be individually console disabled. Integration and incompatibility Submitter flinch147 Submitted 03/04/2023 Category Other Requires Devious Devices Special Edition Compatible Yes
  22. View File Deviously Cursed Wasteland - A bondage mod for Fallout 4 DESCRIPTION Beware when looting containers in the Commonwealth. In a dark nuclear shelter somewhere in the Wasteland, someone had the devious idea to construct restraints that would automatically lock on hapless girls touching them. They left these devices really everywhere where there is the slightest chance that an unlucky girl scavenging for food or materials would accidently find them. This evil person also created a very inescapable slave collar that would force the poor girl wearing it to continue her journeys a little less well protected than before. In other words, she might have to roam the Wasteland naked. Somehow the prototype got placed in a container and was forgotten. It is still waiting for an unlucky adventuress to touch it and get trapped in it. The good news is that there is a key for the darn thing. It must be hidden in one of these containers, somewhere in the Wasteland. Yes, it could be any of them. Yes, there are many of them. That will take a while! Also featuring: Cursed Loot You can get equipped with random regular restraints from the Devious Devices library when opening a container. Belted! This...errrm..."enhancement" to the main quest will spice up the first bit of the game. Somebody put a chastity belt on you while you were frozen. And a few other toys. Not quite sure why anyone would do such a thing to a helpless girl peacefully sleeping in a cryopod, but here you are, locked in that thing that also happens to prevent you from putting on any other clothing. Have fun looking for a way out, and be almost naked in the meantime! The rest of the Commonwealth will find your lack of decency surely amusing, even if you don't! Note: The Belted quest is -not- an alternate start scenario. It assumes you are waking up in the cryopod during the normal main quest. If you start the game using a different scenario, this quest will NOT trigger. Since the quest is designed to be very robust against 3rd party changes to the main quest, it -is- compatible with Start Me Up, if you use it to bypass the pre-war scene only. If you do NOT want to experience this quest for one reason or the other, use the console and enter "set dcw_enableBeltedQuest to 0" -before- leaving pre-war Sanctuary. Alice in Wasteland After having helped you out of your chastity belt, you have lost contact to Alice. Until you discover a note indicating she's in deep trouble. She has helped you, now it is upon you to return the favor! Note: This new quest will start automatically, after you have completed Belted! and some other parts of the main quest (killed Kellog to be exact). Jack the Belter This evil misogynist pries only on the most beautiful women in the Commonwealth, locking chastity belts on them in their sleep or sometimes even in a brazen assault. Nobody ever caught him, and none of his poor female victims ever managed to escape their belt. Some have been belted for years, with no hope to escape and have sex again. You better don't fall victim to him. And if you do...well...good luck finding him! Combat Surrender If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero. REQUIREMENTS - The DLCs. All of them. - Devious Devices (version 2.0 or higher) - http://www.loverslab.com/topic/73925-devious-devices-11/ - Armor and Weapon Keywords Community Resource (AWKCR): http://www.nexusmods.com/fallout4/mods/6091/? - Being female. No, not the Skyrim pregnancy mod! You need a female player character for this mod to do anything. INSTALLATION Make sure you have installed ALL requirements listed above and any of THEIR requirements. Then install this mod using your mod manager of choice. That's...it. CONFLICTS None known. CUSTOMIZATION There is no convenient way to facilitate user settings in Fallout 4. However, the mod still lets you customize many features to your liking using the console. Here are the settings: General: - dcw_HidePipBoy: 0 disables the built-in PipBoy hider, 1 (default) enables it. Cursed Loot: - dcw_cursedlootchance: % chance to get a random restraint locked on you when opening a container - dcw_keydropchance: % chance to find random keys - dcw_keylosechance: % chance to lose keys when a restraint is equipped - dcw_restraintsdropchance: % chance to find random restraints without them equipping on you. Slave Collar: - dcw_slavecollardropchance: % chance to get the slave collar locked on you when opening a container. - dcw_slavecollarkeydropchance: % chance to find the slave collar key when opening a container (and wearing the collar). Belted Quest: - dcw_enableBeltedQuest: 0 disables the quest, 1 (default) enables it. Use the setting in pre-war Sanctuary or it won't do anything. Jack The Belter: - dcw_jackquestchance: % chance to activate the quest when opening a container. - dcw_jackquestchancesleep: % chance to activate the quest when sleeping/waiting. PERMISSIONS - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) - You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! FAQ Q: Is this a port of Deviously Cursed Loot for Skyrim? A: Sort of. It's inspired by DCL. It doesn't mean it will grow to be an exact clone of it. It will have its own features and quests fitting the Fallout universe. But yes, the dreaded cursed chests are back! Q: Can I adjust the drop chances for the restraints and key drops? A: Yes, but since we don't yet have MCM for FO4 either, you will need to do this in the console. Type "Set dcw_cursedlootchance to X" (X being any value between 0.0 and 100.0) to adjust chance to get randomly locked in a restraint when looking a container. Other parameters are: - dcw_keydropchance for finding random keys - dcw_keylosechance for losing keys when a restraint is equipped - dcw_restraintsdropchance for finding random restraints without them equipping on you. Q: Can I adjust the drop chances for the slave collar and key, too? A: Type "Set dcw_slavecollardropchance to X" (X being any value between 0.0 and 100.0) to adjust the collar trap chance. "Set dcw_slavecollarkeydropchance to X" will do the same for the key. The default settings are 2% and 1% respectively (which -does- mean that you will spend more time naked than clothed!) Q: So you AGAIN wrote a mod that doesn't support male player characters? A: Yes. Q: This slave collar is stripping me naked? This makes the game unplayable, no? How can I survive? A: Fear not! The collar also will buff you. Substantially so. It might even be more powerful than some of the armor you're normally wearing. So just continue whatever you were doing before getting collared. You should be able to handle these raiders and other nasties quite nicely. The collar will NOT prevent you from using Power Armor as well. Q: I don't like this mod hiding my PipBoy. I love having a TV attached to my arm! How can I make it not hide? A: Set dcw_HidePipBoy to 0. Note: This setting will not influence the DD framework hiding the PipBoy when certain restraints are worn. Q: Will there ever be a DLC free version of this mod? A: No, never. Submitter Kimy Submitted 09/11/2016 Category Quest Requires DLCs, AWKCR, Devious Devices
  23. Leather Bondage Mitts for Males View File Black Leather Bondage Mitts - Male only Enrich your BDSM or Puppy Play experience with these leather mitts and securely lock away your sub's hands. Now finally available for boys! Found in the Tops category of clothing, for male Teens, Young Adults, Adults and Elders. I hope you will enjoy these as much as I do... Original mesh by @Kritical Submitter TigerPup Submitted 12/31/2023 Category Clothing Requires  
  24. Dark Desires Club View File What's New See... Change Log It's not desire if there's no passion. Teaser Video - All music in the video, is "in game", if you've installed Toys&Love Music Packs Dark Desires Club is a bondage club where you can gamble, fight in the arena, complete sex quests, and discover secrets. If you are not careful, or choose to do so, you may become a working girl or slave in the club. Working girls can also be found in inns or walking the streets in Whiterun, Solitude, and Riften. If you find a way to free her, a special slave can become your follower. Main actors are voiced (customized generated voice) Male Player is fully supported LE Version? No. LE cannot handle graphics for 50+ NPCs in a single cell. Attempted... tried hard... not going to be an LE version For more detail see... Tips & Hints Original Author Credit goes to @darkdesires04 for content prior to V2.0 Requirements Toys&Love SE V2.4+ KS Hairdos SE - make sure it's the "complete" version The Eyes Of Beauty SSE Fuz Ro D-oh - get the right version - latest is for AE only Heels Sound SE Packs... At least the Starter Love Pack or Billyys Animations. Music packs are recommended. More detail... Toys Love & Music Packs Installing Install the above, including the requirements of each mod Use the Toys&Love Install steps, don't skip reading those. You have many options Careful of this... Known Mod Conflicts and this... SE versus AE Version Trap Check the Optional Mods below You must start a new game after changing your load order Do I really need to start a new game? You must run FNIS after installing or upgrading. Watch for FNIS errors, they must be corrected IMPORTANT: Once in game... If you can't answer YES to the following, there's an installation mistake... Do you see an MCM menu for Dark Desires & Toys&Love? A mod's MCM is not showing Run the Toys&Love - MCM - Setup tab - Installation Test. Does it pass? Steps to fix if the test in MCM failed FNIS reports Duplicates in Consistence Check Getting Started Once in game, use step 4 from above When starting a new game, make a save, & load it. DDC actors may not interact with you, until you've loaded a save Entrance to the club is in Whiterun's Hall of the Dead... through the front door, to the left Optional Mods Toys Love, Music, & LoveCum Packs - recommend both music packs WildLife for Toys - if you want loving with monsters in the arena Immersive Weapons - will use in the arena Demonic Creatures - will use in the arena Heels Fix SE - better furniture use Skooma Whore SE - more drugs and addiction Credits Note from @darkdesires04: As of July 20th, 2022, I am no longer maintaining this mod and transferring ownership to VirginMarie Announcement - New Caretaker for this mod Change Log Submitter VirginMarie Submitted 01/05/2022 Category Adult Mods Requires Regular Edition Compatible No
  25. Prot29 Animation for WW View File Hello everyone, I'm new to creating animations for WhickedWhims. I’m sharing my first experiences. My main work will be devoted to bondage objects. I really liked the work from By Kritical and By bobahloo. So I decided to try myself in this creativity. Perhaps my objects and animations will not be of such quality yet, since I recently became acquainted with 3D modeling. But I think I will improve in this direction. Submitter prot_29 Submitted 03/10/2024 Category Animations - WickedWhims Requires Wicked Whims  
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