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  1. Captive Player View File Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave. What's New in Version 1.7: A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5. Description: Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low. What are the possible outcomes of captivity? 1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed. 2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible. How many captive locations are available? The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game. Can you play this mod as male player? Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip. Can you play this mod without sex? Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape. Required Mods: ------------------------------------ The following mods are required: Captive Followers (version 2.4) Open Animation Replacer Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed. You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers. Also, you need to run FNIS or Pandora after installation. Recommended Mods: ------------------------------------ SexLab Billyy's SLAL Animations Anub's Animation Dump (REBORN) Nibbles SLAL Animations Baka SLAL Animations Leito SLAL Animations Nymra Forced Foreplay SLAL Pack If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config. Devious Devices NG It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging. Simple Slavery++ Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron. Acheron You could be defeated and taken captive, if you have Acheron installed. More Nasty Critters Special/Anniversary Edition V16 MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons. Captive Start Alternate Start- Live Another Life Download Captive Start from the mod files along with Alternate Start to start a new game as captive. Nerfed Followers Followers get injured, defeated, and taken captive Gunslicer Animations All in One OAR Bleedout animations Bimbos of Skyrim Followers and player may gain corruption when captive. YPS Immersive Fashion KS Hairdos SSE KS Hairdos - HDT SMP Xing HDT-SMP Hair Install YPS and hairstyles so captors can change the player's hairstyle. SlaveTats NG Rape Tattoos Continued Fade Tattoos Continued Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed. Optional Mods: ------------------------------------ SLSO Captor orgasms or lack of them during sex influence how they behave. OSL Aroused OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished. Prison Overhaul Patched You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed. Bruiser Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations. Bella Voice DBVO Voice for the female Dragonborn. OStim Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers. How to start a new game as captive, along with your followers: ------------------------------------ 1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player 2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations 3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive". Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them. If you need to make changes to the Captive Followers MCM, do that before talking to the statue. If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more. 4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed. 5) Click on the bed, you will be taken to the auction cell in Simple Slavery. 6) In the auction hall cell, start the auction only after all your followers have been restrained. How to start a new game as captive, along with your followers, without SimpleSlavery++ ------------------------------------ Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed. How to start a new game as captive, without restraining your followers: ------------------------------------ Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM. What's New in Version 1.6 What's New in Version 1.5 What's New in Version 1.4 What's New in Version 1.3 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2. What's New in Version 1.2 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1. What's New in Version 1.1 A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0. Tha main change in this version is the option of being taken captive if defeated through Acheron. What's New in Version 1.0.4 Submitter darkdesires04 Submitted 08/02/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
  2. PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
  3. Devious Devices View File ----------------------------------------------------------------------------------------------- Devious Devices - A Bondage Framework for Fallout 4 Code By Kimy, using some design ideas from Min's DD implemention for Skyrim. Additional code by AG12. Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical. Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow. Fallout 4 conversion of Skyrim art assets by Bumex ----------------------------------------------------------------------------------------------- DESCRIPTION Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up! Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again! REQUIRED MODS - All DLCs (And please don't ask for a non-DLC version. I won't make one.) - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/? - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/? - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/? - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/ INSTALLATION 1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod with a mod manager of your choice. 3. Run Bodyslide and batch build all assets using the preset of your choice. CONFLICTS General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. No other conflicts known at this point. KNOWN ISSUES AND LIMITATIONS The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on. PERMISSIONS You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS Please refer to the documentation in the archive! DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular: Stuff that's different because of game differences and/or scripting limitations: Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny. Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread! FAQ: Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: I love this mod and want to support you. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. Q: Will this mod ever support male player characters? A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission. Q: Can I translate your mod? A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod! A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active. Q: Where can I get the items in game? A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy! Q: Can I craft the items? A: Yes! Make a restraint workbench (found in the workshop menu) Q: Can I craft keys? A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene. Q: Will DD integrate with FourPlay? A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on. Q: Will this mod ever support another body than CBBE Bodyslide? A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: How about physics support? A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered. CREDITS AND THANKS Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions! Submitter Kimy Submitted 02/23/2017 Category Other Requires DLCs, Torture Devices, CBBE, Bodyslide, AWCKR  
  4. Devious Interests SE View File Description Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble! Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too! The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them. Features Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them. Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from. Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which an actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain. Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars. Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as: unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes. Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway. Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction. Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them. Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services. Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards. Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold. Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events. Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes. Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens. Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained. Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences. Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her. The gender of NPCs participating in Free Use is configurable. Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation. Follower Support - Events affecting the player can affect followers as well, such as having sex or being restrained. Requirements Devious Devices NG Kris's Papyrus Extender Optional Mod Integrations Devious Mimic Clothing SE - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events Devious Wicked Devices - Devious Wicked Devices have a chance to be equipped whenever the player is restrained by an event from this mod Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt, Tiny Sapphires can be acquired from loot and lost through Gold Theft events Licenses - DIN's Prostitution feature will require a Whore license from Licenses when enabled. The player will have several options of getting out of a situation when trying to prostitute herself without a valid license. Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain SexLab Inflation Framework SE - Body resizing for the cum inflation feature will be handled through SLIF Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Devious Carriages Redux - Complements the areas covered by Devious Interests by putting a devious twist to yet another aspect of the game Devious Eyecandy NPCs - Adds slaves wearing Devious Devices to the world, making it so that not only the player is seen wearing them Deviously Helpless Redux - More ways for the player to end up restrained and have sex outside of dialogue interactions, fits really well with the rest of Devious Interests' features Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts. Addons Devious Interests Voice Pack - xVASynth-generated voice lines for the mod Devious Interests Addon Femboy Edition - changes the mod's dialogue with a femboy player character in mind OUTDATED!!! Devious Curses Theming for Devious Interests - changes restraint equips to use Devious Curses' methods, with theme and color matching FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Are you still maintaining the LE version of Devious Interests? A: Feature development of Devious Interests for LE is finished. I will only address any remaining issues. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Scrab's Papyrus Extender? A: It does not. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Q: Is this mod voiced? A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread. For Mod Authors If you are looking to intergrate your mod with Devious Interests, here are the modevents implemented in this mod and how to use them: Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests. Submitter Taki17 Submitted 04/22/25 Category Other
  5. Leash Framework View File Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted. I'm releasing this in it's current beta state! I've yet to find any serious bugs, but I do want to gauge the community to see if this mod is worth continuing further or expanding upon. Important Note This is a FRAMEWORK. NPC's are expected to have AI packages with locomotion. If you try to use it on an NPC who is leaning against a wall, playing an animation, guarding the whiterun gate - this mod ~WILL NOT~ make them follow. Your mod is also expected to equip the leash. Features Rich Papyrus API for connecting actors together in any order you will Advanced physics system that takes full advantage of HAVOK Easy to use debug menu for testing, or just using the mod freely Zero package interruption, this mod has it's own built-in AI system, pathfinder, and locomotion system. Your mod's packages will never be touched! Full support for the player actor, other actors, etc. No animal support yet, although that wouldn't be difficult Contains two test leashes by @kzrp to mess around with Supports ANY/ALL leashes, they just need a series of bones for this mod to move around! This means that all the chain collars in devious devices are fully compatible! How to use (Without Papyrus API) Enough the leash to the actor (Or a leash, it can be any leash like from devious devices) Go into the SKSE Mod Menu using `f1`, find this mod. Open `Debug`. Select the leasher, and the leashed. Leasher MUST have that leash equipped, the mod doesn't do it for you - stop being lazy The parent bone is `NPC Spine2 [Spn2]` for the included leash. This can be any parent of the chain bones, even just NPC The `Leash Bone Match` is `Leash1` for the included leash. This is the prefix of the bones (or common name) in your leash Select a minimum distance, like ~200+. Don't go too low or it'll be fucked. `Persistent` means it'll persist with your save. Click `Leash actor` Enjoy (Note: Make sure the collar/leash is equipped to the actor, this mod doesn't auto equip it) For a funnier experience, go into `Settings` and enable `Forced recovery for NPCs`. This will rag doll the actor once they exceed the distance threshold. Works well! Known issues/limitations An actor can get stuck obviously. The less bones in the leash, the more fucked it'll be when stretching a long distance Requirements Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE Mod Menu Framework (Optional for the mod menu) Papyrus API Scriptname LeashFramework Hidden ;/ Active leash factions supplied by Leash.esm: - LeashedFaction (form ID 0x000D6A): contains actors that currently have an active leash. - LeasherFaction (form ID 0x000D6B): contains actors that currently hold one or more active leashes. Leash lifecycle mod events: - LeashFramework_OnLeash: sent when a leash is successfully applied, replaced, or restored from a save. - LeashFramework_OnUnleash: sent when a leash is disconnected, removed by UnleashAll, or replaced. Both lifecycle events use the leashed Actor as sender and set numArg to 0.0. strArg describes why the event was sent. OnLeash uses "applied", "replaced", or "loaded". OnUnleash uses "disconnected", "unleashAll", or "replaced". Replacing a leash sends OnUnleash before OnLeash. Internal state cleanup while starting or loading a game does not send OnUnleash. Pull mod events: - LeashFramework_OnActorPulled: sent once when normal direct-locomotion pulling starts. - LeashFramework_OnActorRagdollPulled: sent once when forced ragdoll pulling starts. Register for these events with RegisterForModEvent. Both pull events use the leashed Actor as sender, leave strArg empty, and provide the holder/anchor-to-collar distance at the transition in numArg. A pull event can be sent again only after that pull mode stops and later starts again; it is not sent every frame while pulling remains active. /; ;/ Connects a leash from a holder's right hand to leash bones on another actor. holder: Actor holding the leash. The current attachment bone is NPC R Hand [RHnd]. leashed: Actor wearing the leash mesh. An actor can have only one active leash. parentBone: Exact node name to find on the leashed actor before searching its descendants. leashBoneMatch: Text found anywhere in each ordered leash bone name beneath parentBone. For example, Main_ matches hdtSSEPhysics_AutoRename_Armor_00000004 Main_01 after SMP renames the node. minLength: Distance where active leash pulling stops. Must be zero or greater. maxLength: Maximum holder-to-collar distance. Must be positive and at least minLength. persistent: When true, the leash is saved and restored until explicitly disconnected. Applying another leash to the same leashed actor replaces its current leash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeash(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a leash from either hand on a holder to leash bones on another actor and applies the closed-fist grip. rightHand: When true, uses NPC R Hand [RHnd]. When false, uses NPC L Hand [LHnd]. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToHand(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Bool rightHand = True) Global Native ;/ Connects a leash from an exact bone on a holder to leash bones on another actor. holderBone: Exact node name on the holder. This attachment does not alter the holder's hand pose. offsetX, offsetY, offsetZ: Optional local-space offset from holderBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToBone(Actor holder, Actor leashed, String holderBone, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float offsetX = 0.0, Float offsetY = 0.0, Float offsetZ = 0.0) Global Native ;/ Connects a leash mesh equipped by the holder to an exact bone on the leashed actor. The first ordered leash bone remains in its neutral animated pose on the holder. The last ordered leash bone attaches to leashedAttachmentBone. leashParentBone: Exact node name to find on the holder before searching its descendants for leash bones. leashedAttachmentBone: Exact node name on the leashed actor. attachmentOffsetX, attachmentOffsetY, attachmentOffsetZ: Optional local-space offset from leashedAttachmentBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. closedHand: Applies the closed-fist pose to the holder. 1 closes the right hand, 2 closes the left hand, and every other value leaves both hands unchanged. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyHolderOwnedLeashToBone(Actor holder, Actor leashed, String leashedAttachmentBone, String leashParentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float attachmentOffsetX = 0.0, Float attachmentOffsetY = 0.0, Float attachmentOffsetZ = 0.0, Int closedHand = 0) Global Native ;/ Connects a holderless leash from a fixed position to leash bones on an actor. anchorCell: Cell containing the world-space position. It must correspond to the supplied coordinates. x, y, z: Fixed world-space coordinates of the leash anchor. All other arguments and replacement behavior match ApplyLeash. Pull distances are measured from the fixed anchor instead of a holder. World-position leashes do not assign LeasherFaction, have no result from GetLeashHolder, and do not use holder teleport recovery. Use DisconnectLeash(None, leashed) to disconnect one. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashAtPosition(Actor leashed, Cell anchorCell, Float x, Float y, Float z, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Disconnects the leash matching the specific holder and leashed actor. holder: Actor holding the leash. Pass None for a holderless world-position leash. leashed: Actor connected as the leashed endpoint. Returns true when the matching leash was disconnected. /; Bool Function DisconnectLeash(Actor holder, Actor leashed) Global Native ;/ Disconnects every leash where actor is either the holder or the leashed actor. Returns true when at least one leash was disconnected. /; Bool Function UnleashAll(Actor actor) Global Native ;/ Returns true when actor currently has an active leash. /; Bool Function IsLeashed(Actor actor) Global Native ;/ Returns true when actor currently holds at least one active leash. /; Bool Function IsLeashHolder(Actor actor) Global Native ;/ Returns the actor holding leashed's active leash, or None when the leash is holderless or absent. /; Actor Function GetLeashHolder(Actor leashed) Global Native ;/ Returns every actor currently leashed to holder. Returns an empty array when holder has no active leashes. /; Actor[] Function GetLeashedActors(Actor holder) Global Native ;/ Returns the minimum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMinLeashLength(Actor leashed) Global Native ;/ Returns the maximum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMaxLeashLength(Actor leashed) Global Native ;/ Sets the minimum length of leashed's active leash. newLength must be zero or greater and cannot exceed the current maximum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMinLeashLength(Actor leashed, Float newLength) Global Native ;/ Sets the maximum length of leashed's active leash. newLength must be positive and cannot be less than the current minimum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMaxLeashLength(Actor leashed, Float newLength) Global Native Future todos: Allow attaching the rope to specific bones rather than just the right hand Add explicit API to disable walking control (For now just set minLength/maxLength to high numbers so it never triggers) Known issues: Actors can get stuck on objects like doors rarely Some chains may not converge well (Gaps) - increase the solve iterations in the SKSE Mod Menu Actors wont follow you between load doors (Not a problem, lack of a feature) Source code: https://github.com/asdasdduck/Skyrim-Leash-Framework Submitter asdt123123 Submitted 07/28/26 Category Adult Mods Requirements Regular Edition Compatible Install Instructions  
  6. Devious Devices SE View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS • SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63 • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher • SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ • FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038 • Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080 • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher • BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201 ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well): • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198 • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699 • XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988 • MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669 • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54 • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher • HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option. • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872 • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339 • Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444 • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy Submitter Kimy Submitted 05/18/2018 Category Framework & Resources Requires SexLab, SexLab Aroused, SKSE64, Racemenu, FNIS, Bodyslide Regular Edition Compatible Not Applicable  
  7. Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. Older versions of DOM will probably still work, but are no longer supported. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Some of the files use header version 1.71. If your Skyrim version is between version 1.5.97-1.6.659 will need Backported Extended ESL Support (BEES) for these files. Make sure that unique NPC are NOT cloned in the MCM of PAH/DOM. Cloning the unique NPC will break quests. Download and installation Enthralled Custom NPC Quests You will always need this. Any patch should be loaded below/after this and overwrite it. Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7 or 8, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missives Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled Missives for the Bad Guys Patch Similar to the basic Missives patch, but the quests will be posted on the boards placed by the mod Missives for the Bad Guys. The Riften quests still use the standard Missives board. Only use one Missives patch. Enthralled Simple Slavery ++ Slaver This places a slaver similar to the Solitude, Windhelm, and Raven Rock in the Riften Auction hall of Simple Slavery Plus Plus Enthralled Simple Slavery Rebuild Slaver Same as above, but for people who use Simple Slavery Rebuild Install only one Simple Slavery patch Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 and 8 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
  8. Commonwealth Captives More Female Captives View File V1.0.7 Fixes some bug eyed and flat faced captives. See change log below. This patch will add a total of 137 updated original and new female captives. It also adds a total of 38 male captives. The original 24, which have not had their looks updated and 14 new males. All 175 captives all have names and you'll also be able to see what they are wearing in the trade menu. Which means you can strip them naked if you wish. It's an ESL flagged ESP so it wont take up a mod slot. +++++++++++++++++ Little details. IF you want the captives to look like the screen shots, you'll need to have Valkyr Female Face and Body Textures installed. (at least the face textures) You may notice that some females look a lot like others. For example Noelle & Hope are pretty close to being twins, which in this case they "were". But one of them has been replaced by a Synth that was intercepted and memory wiped, not 100% successful, by the Railroad. Then captured by the bad guys... cause the RR is not very good at getting them out of the Commonwealth. These Synths may or may not be easy to spot, but will drop a Synth component on death. You might find an long distance Synth observer, the eyes give it away, or a moral Synth like Lucia, always grinning. You might even find a male Synth or two. Requirements: Commonwealth Captives and its requirements. Credits: @EgoBallistic for his awesome mods and his patients with my shenanigans. Change Log: Submitter izzyknows Submitted 09/07/2021 Category Sexual Content Requirements Commonwealth Captives
  9. The Circle of Lust View File The Circle of Lust is a bondage sex club featuring 50+ NPCs, use of sex animations, bondage furniture, and a main quest by the same, The Circle of Lust, which gives the player the power of lust. The mod also contains the Submissive Pet quest, and integration with Devious Devices, Acheron, Better Vampires, and SlaveTats. What's New in Version 2.1 Description: The Circle of Lust was designed for a female player character, but can also be played with a male player character. I recommend installing the Submissive Pet addon which requires Devious Devices. If using OStim, you can also install SexLab with minimal animations, only as a placeholder, for compatibility with Devious Devices. The mod features three core parts: 1. new location, Circle of Lust, a bondage sex club, a place to have sex, talk to NPCs and relax 2. new powers of lust gained by completing the main quest. There is no requirement to complete the main quest if you don't want these powers. The club entrance is located in Solitude, next to Angeline's Aromatics, right below blacksmith in Solitude. The door should be unlocked when you get there. If the door is locked, it means the Circle of Lust MCM didn't load properly for some reason and you will have to check your setup and restart the game in order to enter the club. Also, when you enter or leave the club, the club door remains locked for a minute or two, so that club scripts can finish before you re-enter or exit. Talk to the mistress or the bartender to get more details. I recommend to play it as a female player for the best experience. If you complete the main quest, press L to use the power of lust, or set your own shortcut key in the MCM. Required Mods: The following mods are required, in order for the club to function: PapyrusUtil SE Papyrus Tweaks NG Schlongs of Skyrim or The New Gentleman The Eyes Of Beauty SSE KS Hairdos SSE Heels Sound or Heels Sound - 2025 Edition DX Fetish Fashion Volume 1 DX Fetish Fashion Volume 2 DX Azur Lane St. Louis Sex framework and animations, install SexLab or OStim or both: SexLab Setup: ----------------------------------- If your are using SexLab, make sure you run FNIS or Pandora after installing, and that you also run bodyslide. Do not enter the club before you enable SexLab and register SLAL animations, including Circle of Lust SLAL animations. SexLab Separate Orgasms are also highly recommended, because club reputation is calculated based on sexual performance in the club, that depends on SLSO. Required mods: SexLab Anub's Animation Dump (REBORN) Billy's animations are required, but not all. Solo and futa not required, install the gloryhole animations without doors for best immersion. Billyy's SLAL Animations Sir Nibbles Anim Pack SE (optional) FlufyFox SLAL (optional) SexLab Separate Orgasms (optional) OStim Setup:: ----------------------------------- If your are using OStim, make sure you run Pandora after installing, and that you run bodyslide. In Ostim Standalone MCM, uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment. Required mods: OStim Standalone Open Animations Romance and Erotica for OStim Standalone Night-blooming Violets for OStim Standalone Billy's animations are required, but not all. Solo, adapted/spawned furniture, and futa are not required, install the extended animations if you want more animations. Billys Animation Pack for Ostim I would recommend version 2.3.2 of Anub's animations. Solo, big guy, and adapted/spawned furniture are not required. Anub's animations for Ostim Standalone Get Lovemaking Compendium. Devour animations not required. Lovemaking Compendium for OStim Standalone Optional Mods: Submissive Pet: ----------------------------------- Download DarkDesiresSubmissivePet to allow the mistress to equip a pet collar and bondage devices on the female player. It requires the following: Open Animation Replacer Devious Devices Sharkish Piercings Game Start: ----------------------------------- Download CircleOfLustStart, to start the game as a member of the club. Requires Alternate Start. Waifu Cards: ----------------------------------- Download DDCLWaifuCards to move the display hall entrance to the Circle of Lust. Requires Waifu Cards. Enhanced Solitude: ----------------------------------- Download DDCLEnhancedSolitude if using Enhanced Solitude to remove the horse head from the club entrance. Followers: ----------------------------------- If you want to resurrect unconscious and dead followers to the Circle of Lust, you will need nerfed followers: Nerfed Followers Clove Follower in the Circle of Lust: ----------------------------------- DDCLCloveFollower moves Clove follower to the Circle of Lust, and gives her custom armor and voice. It requires the additional outfits above, and the following: Clove Simply Open Source Voice Pack Evelynne Follower in the Circle of Lust: ----------------------------------- DDCLEvelynneFollower moves Evelynne follower (dark haired variant) to the Circle of Lust, and gives her custom armor and voice. Not compatible with enemy 2 ally patch or other mods that edit her. It requires the additional outfits above, and the following: Evelynne Nightfall Simply Open Source Voice Pack Bloodmoon Additional Outfits: ----------------------------------- DDCLAddArmor adds more clothing variety and additional outfits for NPCs to wear in the Circle of Lust. It requires the following: Regalia of the Scorned Sharkish Piercings Dark Dreams Obi's Leather Outfit Thorn Princess KS Jewelry Complementary Mods: The following mods will enhance the club experience, but are not required: Arousal: ----------------------------------- OSL Aroused or SexLab Aroused or SLO Aroused NG NPC assets: ----------------------------------- SlaveTats Heels Fix: Bug Fixes: ----------------------------------- Animation Queue Fix Actor Limit Fix Gameplay: ----------------------------------- Better Vampires Simple Assault Collectible Waifu Cards Bella Voice for The Circle of Lust Statues: ----------------------------------- NSFW Statues AIO or Sexy Statues OBody: Circle of Lust NPCs use their own body. OBody can be used only if it is configured to blacklist Circle of Lust NPCs from being touched by OBody. Alternatively, OBody allows you to select a new body to any NPC. If you select "zeros sliders" option, you get back the original, untouched body shape. Incompatible Mods: Spectator Crowds It doesn't break anything, but looks weird when a bunch of NPCs gather around the sex scene in the sex club. If using this mod you can configure it to gather crowds only when your character has sex with hostiles. Dark Desires Club Some NPCs have been ported from my older mod, Dark Desires Club. There is no conflict between the two, but since some NPCs are the same, the conflict is in immersion. What's New in Version 2.0 What's New in Version 1.9.9 What's New in Version 1.9.7 Credits: Billyy, Anub, and Gunslicer for sex poses and animations. DeserterX, hwybee4996, Ghaan, JennyPennyJelapeni, spaz490, Arsenic, PredatorRJ and ShinglesCat for sexy clothing. Acro748, Shiva182, Shaysjhyar, Lamenthia and koiwe for presets and body textures. ralfetas for panties. Vanderol and ItsLyru for tattoos. fattyzhouse for cannabis. Frankfranky for heels. t.ara for bondage furniture. Cirena and Mharlek1 for clutter and decor. EnaiSiaion for spells and effects. Phitt for fishtank Submitter darkdesires04 Submitted 03/16/24 Category Adult Mods Requirements SexLab, Billyy's SLAL Animations, PapyrusUtil SE, + more Regular Edition Compatible No Install Instructions
  10. LoreFriendlyToys View File This is an addon for Devious Devices NG. The goal of this mod is to add more immersion to the game by adding some limitations to the vanilla mechanics and adding some lore-friendly restraints and some game mechanics and effects. This mod is mainly a modders ressource but you can use tools like modex to get the assets into your game without a mod that utilizes the assets (like Maria Eden). Dependencies Devious Devices NG Leash Framework powerofthree's Tweaks PapyrusUtil SE - is implicit provided by Sexlab Assets black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell - your enemies will love this collar! (Thank you Predator-RJ@loverslab) Broom plug (Thank you pchs@loverslab) Carrot plug (Thank you pchs@loverslab) Lantern plug (Thank you pchs@loverslab) Torch plug (Thank you pchs@loverslab) Wooden Leash pole (Thank you Audhol@loverslab) Stone Leash pole (Thank you Audhol@loverslab) Wall leash (Thank you Audhol@loverslab) Heels progression enchantment (LFT_HighHeelEnch) This is an Enchantment for High Heels that makes wearing the heels more immersive. At the beginning the actor will stumble a lot, over the time the actor get used to the heels. Progression levels Novice - the actor stumbles very often, especially if he moves fast or jumps Competence - the actor stumbles less often Expert - the actor stumbles even less Master - the actor stumbles lesser than less Goddess - the actor stumbles almost never Heels categories The NIOverride height of the heels and the influences how fast the actor progress through the levels and how often the actor stumbles. fake heels - height up to 2 - no progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progress, minor speed limitation based on progression level, stumble occurs sometimes. average heels - up to 10 - normal progress, speed limitation based on progression level. But 100% speed can never be reached with such heels. extreme heels - higher than 10 - progressing is fast, but at the beginning the speed limitations are very high and stumbling occurs often. Even with maximum progression level, speed remains quite limited Walking speed The walking speed influences how often the actor stumbles. If the actor walks very slowly, the chance to stumble is almost zero. Jumping Jumping with heels increases the chance to stumble a lot - up to 100%. Faction The progression is reflected in the faction LFT_HeelsProgressionFaction - Rank 0 is Novice... Special heels (Pain heels) There is a special enchantment LFT_PainHeelEnch which mainly does the same as LFT_HighHeelEnch but adds additional effects to the wearer like stamina and heal damage. LFT_SlavePainHeels_Inventory is an example of such heels - which is just a proxy for DD HR Iron Boots with additonal effects. Customization Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json: { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } } stepslevel are the base amount of steps you have to walk until you progress. The heel category influences this limit - the lower the heel the more steps are needed. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling. speed_average is same as above and considered as normal walk, sometimes you stumble. minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels. sneak damage is a damage % value for non-fake heels. health damage defines how much your health being hit when you stumble - this is only applied when your hands are bound as you can't protect yourself with bound hands. Mod event A mod event is sent when an actor stumbles. Example: RegisterForModEvent("LFT_Stumble", "OnStumble") function OnStumble(Form victim, int heelsRank, int stepsSinceLastStumble) ... endfunction Leash System Leashes Leashes are loose chains equipped at amulet slot (35): LFT_LeashChainShort - 50-100 units long LFT_LeashChainMedium - 80-120 units long LFT_LeashChainLong - 120-180 units long They have the keyword LFT_WornLeashChain and occupies slot 35 (amulet). Leash Collar LFT_LeashCollar_Rendered - collar with a ring LFT_LeashCollar_Inventory - inventory object There could be collars with chains permanently attached to the collar - then the collar has both keywords LFT_WornLeashCollar and LFT_WornLeashChain. Otherwhise the collar has just the keyword LFT_WornLeashCollar and occupies slot 45 (neck). Leash Anchor Object The leash anchor is an activator object that can be placed in the game world and used to leash actors to it. A leashed actor is in faction LFT_LeashedToAnchorFaction. If an leashed anchor is occupied by another actor, the anchor has the keyword LFT_LeashAnchorOccupiedKeyword. The activation of a leash anchor can be done by either a leash holder or the leashed actor. There is a Formlist LFT_LeashAnchorList available that you can use in search conditions and find package routines. Types LFT_LeashPostStone - small stone post with a ring LFT_LeashPostStoneShort - small stone post with a ring with a short leash LFT_LeashPostStoneLong - small stone post with a ring with a long leash LFT_LeashPostWood - wooden post with a ring LFT_LeashPostWoodShort - wooden post with a ring with a short leash LFT_LeashPostWoodLong - wooden post with a ring with a long leash LFT_LeashRing - a ring to attach to a wall or another object (disable havok!) LFT_LeashRingShort - a ring to attach to a wall or another object with a short leash (disable havok!) LFT_LeashRingLong - a ring to attach to a wall or another object with a long leash (disable havok!) Rules for activating the leash anchor if actor wears a leash collar (LFT_LeashCollar_Rendered) - it will be re-used. If not, it will be equipped. if an actor wears a different collar, it will be stashed and restored after the actor is unleashed. if the actor is a leash holder, not himself but the first leashed actor is transferred if the anchor is occupied if the actor wears a leash collar, he replaces the actual leashed actor else the actor becomes leash holder of the actual leashed actor if the actor already has a leash equipped (LFT_LeashChain...), it is being re-used if the actor as a differen leash or leash collar equipped, it is stashed and restored when the actor gets unleashed or handed over to a leash holder Rules while being leashed to an anchor the leashed actor is in faction LFT_LeashedToAnchorFaction teleport is disabled if leashed actor is the Player the anchor reference has the keyword LFT_LeashAnchorOccupiedKeyword Rules for unleashing the leash anchor the leashed actor cannot unleash himself when he wears a DD binder (zad_DeviousArmbinder) he doesn't have the key zad_RestraintsKey the leash (LFT_LeashChain...) is detached and removed from the leashed actor another actor can unleash the leashed actor (leash handover) a stashed DD collar will be restored Mod properties Read only properties previousCollar - DD collar that was stashed previousLeash - leash that was stashed victim - Leashed actor Customizable properties attachPointX - relative X position of the attachment point attachPointY - relative Y position of the attachment point attachPointZ - relative Z position of the attachment point defaultLeashCollar - DD collar (inventory item) that will be equipped - LFT_LeashCollar_Inventory is default defaultLeash - leash that will be equipped (LFT_LeashChain...) - LFT_LeashChainMedium is default Footstep sets There are several footstep sets installed with this mod. They can be assigend to Armor addons in order to change the footstep sounds of the worn armor. You can use SkyPatcher or Sound Record Distributor in order to assign the footstep sets to Armor addons dynamically or use SetFootstepSet from PO3_SKSEFunctions. In the past, mods used magic effects and tracked animation events to add sound effects to armor. That did not work reliable and especially not on NPCS. Footstep sets provided by this mod LFT_BrassBellsFootstepSet - brass bells sound, often used for indish styled ankle bells LFT_ChainFootstepSet - heavy chain sound, often used for shackles and chain leashes LFT_SmallBellsFootstepSet - tiny bells, often used for piercings LFT_SqueakingFootstepSet - squeaking sound Factions LFT_HeelsProgressionFaction - see above LFT_LeashedToAnchorFaction - see above Armor Keywords LFT_Appearance_PonyGear - can be applied to pony play armor LFT_WornGagPlug - plug of a pluggable gag LFT_WornPluggableGag - a pluggable gag LFT_WornLeashChain - actor wears a leash chain LFT_Property_Humiliating - armor is humiliating LFT_Property_Humiliating_Collar - collar is humiliating LFT_Property_Humiliating_Gag - gag is humiliating LFT_Property_Humiliating_Nipples - nipple clamps are humiliating LFT_Property_HumiliatingPlug - anal or vaginal plugs are humiliating LFT_Property_TimedDeadly - wearing this armor will kill the actor Item keywords LFT_LeashAnchorKeyword - see above LFT_LeashAnchorOccupiedKeyword - see above Sound effects Most sound effects are taken from https://opennsfw.carrd.co/. The license can be found there as well. LFT_AMBCrowdSound - ambient crowd sound LFT_AMBFemaleTortureSound - ambient female torture sound LFT_AMBFetishSexSound - ambient fetish sound LFT_AMBSexSound - ambient sex sound LFT_ShavingSound - shaving sound LFT_Stumble - stumble sound LFT_CowBellSound - cow bell sound LFT_BurningSound - burning sound LFT_CageOpenSound - cage open sound LFT_CageCloseSound - cage close sound LFT_PeeInMouthSound - pee in mouth sound LFT_PeeInPampasSound - pee in pampas sound LFT_FurnitureLockSound - furniture lock sound LFT_FurnitureUnlockSound - furniture unlock sound LFT_GlideInSound - glide in sound LFT_GlideOutSound - glide out sound LFT_GulpSound - gulp sound LFT_MetalSqueakingSound - metal squeaking sound LFT_DrippingFastSound - dripping fast sound LFT_DrippingSlowSound - dripping slow sound LFT_FemaleBreathingSound - female breathing sound LFT_LubriciousSound - lubricious sound LFT_MaleBreathingSound - male breathing sound (and many more)... Submitter zaira Submitted 09/21/22 Category Adult Mods Requirements Devious Devices SE >= 5.2 , Devious Devices NG >= 4, Leash Framework, SlaveTats >= 1.3.9 Regular Edition Compatible No Install Instructions  
  11. Version 1.1.1

    3160 downloads

    Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted. I'm releasing this in it's current beta state! I've yet to find any serious bugs, but I do want to gauge the community to see if this mod is worth continuing further or expanding upon. Important Note This is a FRAMEWORK. NPC's are expected to have AI packages with locomotion. If you try to use it on an NPC who is leaning against a wall, playing an animation, guarding the whiterun gate - this mod ~WILL NOT~ make them follow. Your mod is also expected to equip the leash. Features Rich Papyrus API for connecting actors together in any order you will Advanced physics system that takes full advantage of HAVOK Easy to use debug menu for testing, or just using the mod freely Zero package interruption, this mod has it's own built-in AI system, pathfinder, and locomotion system. Your mod's packages will never be touched! Full support for the player actor, other actors, etc. No animal support yet, although that wouldn't be difficult Contains two test leashes by @kzrp to mess around with Supports ANY/ALL leashes, they just need a series of bones for this mod to move around! This means that all the chain collars in devious devices are fully compatible! How to use (Without Papyrus API) Enough the leash to the actor (Or a leash, it can be any leash like from devious devices) Go into the SKSE Mod Menu using `f1`, find this mod. Open `Debug`. Select the leasher, and the leashed. Leasher MUST have that leash equipped, the mod doesn't do it for you - stop being lazy The parent bone is `NPC Spine2 [Spn2]` for the included leash. This can be any parent of the chain bones, even just NPC The `Leash Bone Match` is `Leash1` for the included leash. This is the prefix of the bones (or common name) in your leash Select a minimum distance, like ~200+. Don't go too low or it'll be fucked. `Persistent` means it'll persist with your save. Click `Leash actor` Enjoy (Note: Make sure the collar/leash is equipped to the actor, this mod doesn't auto equip it) For a funnier experience, go into `Settings` and enable `Forced recovery for NPCs`. This will rag doll the actor once they exceed the distance threshold. Works well! Known issues/limitations An actor can get stuck obviously. The less bones in the leash, the more fucked it'll be when stretching a long distance Requirements Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE Mod Menu Framework (Optional for the mod menu) Papyrus API Scriptname LeashFramework Hidden ;/ Active leash factions supplied by Leash.esm: - LeashedFaction (form ID 0x000D6A): contains actors that currently have an active leash. - LeasherFaction (form ID 0x000D6B): contains actors that currently hold one or more active leashes. Leash lifecycle mod events: - LeashFramework_OnLeash: sent when a leash is successfully applied, replaced, or restored from a save. - LeashFramework_OnUnleash: sent when a leash is disconnected, removed by UnleashAll, or replaced. Both lifecycle events use the leashed Actor as sender and set numArg to 0.0. strArg describes why the event was sent. OnLeash uses "applied", "replaced", or "loaded". OnUnleash uses "disconnected", "unleashAll", or "replaced". Replacing a leash sends OnUnleash before OnLeash. Internal state cleanup while starting or loading a game does not send OnUnleash. Pull mod events: - LeashFramework_OnActorPulled: sent once when normal direct-locomotion pulling starts. - LeashFramework_OnActorRagdollPulled: sent once when forced ragdoll pulling starts. Register for these events with RegisterForModEvent. Both pull events use the leashed Actor as sender, leave strArg empty, and provide the holder/anchor-to-collar distance at the transition in numArg. A pull event can be sent again only after that pull mode stops and later starts again; it is not sent every frame while pulling remains active. /; ;/ Connects a leash from a holder's right hand to leash bones on another actor. holder: Actor holding the leash. The current attachment bone is NPC R Hand [RHnd]. leashed: Actor wearing the leash mesh. An actor can have only one active leash. parentBone: Exact node name to find on the leashed actor before searching its descendants. leashBoneMatch: Text found anywhere in each ordered leash bone name beneath parentBone. For example, Main_ matches hdtSSEPhysics_AutoRename_Armor_00000004 Main_01 after SMP renames the node. minLength: Distance where active leash pulling stops. Must be zero or greater. maxLength: Maximum holder-to-collar distance. Must be positive and at least minLength. persistent: When true, the leash is saved and restored until explicitly disconnected. Applying another leash to the same leashed actor replaces its current leash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeash(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a leash from either hand on a holder to leash bones on another actor and applies the closed-fist grip. rightHand: When true, uses NPC R Hand [RHnd]. When false, uses NPC L Hand [LHnd]. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToHand(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Bool rightHand = True) Global Native ;/ Connects a leash from an exact bone on a holder to leash bones on another actor. holderBone: Exact node name on the holder. This attachment does not alter the holder's hand pose. offsetX, offsetY, offsetZ: Optional local-space offset from holderBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToBone(Actor holder, Actor leashed, String holderBone, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float offsetX = 0.0, Float offsetY = 0.0, Float offsetZ = 0.0) Global Native ;/ Connects a leash mesh equipped by the holder to an exact bone on the leashed actor. The first ordered leash bone remains in its neutral animated pose on the holder. The last ordered leash bone attaches to leashedAttachmentBone. leashParentBone: Exact node name to find on the holder before searching its descendants for leash bones. leashedAttachmentBone: Exact node name on the leashed actor. attachmentOffsetX, attachmentOffsetY, attachmentOffsetZ: Optional local-space offset from leashedAttachmentBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. closedHand: Applies the closed-fist pose to the holder. 1 closes the right hand, 2 closes the left hand, and every other value leaves both hands unchanged. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyHolderOwnedLeashToBone(Actor holder, Actor leashed, String leashedAttachmentBone, String leashParentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float attachmentOffsetX = 0.0, Float attachmentOffsetY = 0.0, Float attachmentOffsetZ = 0.0, Int closedHand = 0) Global Native ;/ Connects a holderless leash from a fixed position to leash bones on an actor. anchorCell: Cell containing the world-space position. It must correspond to the supplied coordinates. x, y, z: Fixed world-space coordinates of the leash anchor. All other arguments and replacement behavior match ApplyLeash. Pull distances are measured from the fixed anchor instead of a holder. World-position leashes do not assign LeasherFaction, have no result from GetLeashHolder, and do not use holder teleport recovery. Use DisconnectLeash(None, leashed) to disconnect one. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashAtPosition(Actor leashed, Cell anchorCell, Float x, Float y, Float z, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Disconnects the leash matching the specific holder and leashed actor. holder: Actor holding the leash. Pass None for a holderless world-position leash. leashed: Actor connected as the leashed endpoint. Returns true when the matching leash was disconnected. /; Bool Function DisconnectLeash(Actor holder, Actor leashed) Global Native ;/ Disconnects every leash where actor is either the holder or the leashed actor. Returns true when at least one leash was disconnected. /; Bool Function UnleashAll(Actor actor) Global Native ;/ Returns true when actor currently has an active leash. /; Bool Function IsLeashed(Actor actor) Global Native ;/ Returns true when actor currently holds at least one active leash. /; Bool Function IsLeashHolder(Actor actor) Global Native ;/ Returns the actor holding leashed's active leash, or None when the leash is holderless or absent. /; Actor Function GetLeashHolder(Actor leashed) Global Native ;/ Returns every actor currently leashed to holder. Returns an empty array when holder has no active leashes. /; Actor[] Function GetLeashedActors(Actor holder) Global Native ;/ Returns the minimum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMinLeashLength(Actor leashed) Global Native ;/ Returns the maximum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMaxLeashLength(Actor leashed) Global Native ;/ Sets the minimum length of leashed's active leash. newLength must be zero or greater and cannot exceed the current maximum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMinLeashLength(Actor leashed, Float newLength) Global Native ;/ Sets the maximum length of leashed's active leash. newLength must be positive and cannot be less than the current minimum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMaxLeashLength(Actor leashed, Float newLength) Global Native Future todos: Allow attaching the rope to specific bones rather than just the right hand Add explicit API to disable walking control (For now just set minLength/maxLength to high numbers so it never triggers) Known issues: Actors can get stuck on objects like doors rarely Some chains may not converge well (Gaps) - increase the solve iterations in the SKSE Mod Menu Actors wont follow you between load doors (Not a problem, lack of a feature) Source code: https://github.com/asdasdduck/Skyrim-Leash-Framework
  12. View File Hojojutsu, Orsgasm Mod [ Bondage Minecraft ] 1.20.1 Orgasm Mod is a mod that adds sex toys and an orgasm system. The mod is created by @Zershyan. You can equip vibrators, tails, or dildos on yourself or on other players. It also includes a feature that allows you to collect another player’s semen and drink it… (I don’t think it tastes very good). The mod adds an orgasm bar. When the orgasm level reaches 100%, you will lose health and receive negative status effects for a period of time. As for the Hojojutsu Mod, this is a remake of Nice n’ Tight (Kidnap Mod)https://www.loverslab.com/topic/228940-mc-bondage-mod/ and has been upgraded to version 1.20.1 Submitter ShikaaNoko Submitted 06/28/26 Category Other Games Requirements Install Instructions  
  13. Version 1.0.0

    998 downloads

    Hope you enjoy! 💗 All my creations can be found by typing "mitsunoir" in the game's search box. ────────── ୨ৎ ────────── Items Included: They can all be found in the Decorations > Clutter section in-game. ────────── ୨ৎ ────────── 🤍 SUPPORT ME 🤍 ♡ Please consider supporting me on Patreon so I can keep creating. ♡ Patreon Page 🔗 ────────── ୨ৎ ────────── 📌 NOTES & RULES 📌 Do not reupload or claim as your own. Edit & Recolor friendly! Just give me credit.
  14. BDSM Clutter View File Hope you enjoy! 💗 All my creations can be found by typing "mitsunoir" in the game's search box. ────────── ୨ৎ ────────── Items Included: They can all be found in the Decorations > Clutter section in-game. ────────── ୨ৎ ────────── 🤍 SUPPORT ME 🤍 ♡ Please consider supporting me on Patreon so I can keep creating. ♡ Patreon Page 🔗 ────────── ୨ৎ ────────── 📌 NOTES & RULES 📌 Do not reupload or claim as your own. Edit & Recolor friendly! Just give me credit. Submitter mitsunoir Submitted 07/21/26 Category Objects Requirements  
  15. Just a person who didn't listen the first time.
  16. Looking For Skyrim Bondage Mods That Turn the Game Into Didnapper 2 In 3D Looking for mods on special edition with dynamic identical to didnapper's 2 with overkill didnapper 2 on f95 , overkill on itch io: you get defeated in some quest and foes tie you up to chair/bed/pole (not some extreme fetish) and place vibrator/sex toy on you , you need to escape with the vibrator on . No death sequences with vaginal/anal sex and in the game as a whole , you get orgasm purely from toy. the complete absence sex in the game is not a hard requirement , but it must be not in the main gameplay loop. Preferably interesting escaping system , like i watched not much videos about this topic but in those i seen , there was boring escape from restraints system, ideally , while restrained the main focus should be on protagonist's confrontation with sex toy and that's why interesting escape mechanic system needed main references: didnapper 2 ( link to f95zone )+ overkill (link to itch io) theg ( link to f95zone) tie me up (link to devianart) elpis aigis ( link to f95zone) sneakbind ( link to f95zone) bound town project that one less valuable because no vibrator/sex toys ( link to f95zone) my pretty toy that one also doesn't have vibrators ( link to f95zone ) beasthunter ( link to f95zone)
  17. Version 1.0.0

    1477 downloads

    Orgasm Mod is a mod that adds sex toys and an orgasm system. The mod is created by @Zershyan. You can equip vibrators, tails, or dildos on yourself or on other players. It also includes a feature that allows you to collect another player’s semen and drink it… (I don’t think it tastes very good). The mod adds an orgasm bar. When the orgasm level reaches 100%, you will lose health and receive negative status effects for a period of time. As for the Hojojutsu Mod, this is a remake of Nice n’ Tight (Kidnap Mod)https://www.loverslab.com/topic/228940-mc-bondage-mod/ and has been upgraded to version 1.20.1
  18. Leash View File Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina Only or Stamina + Damage option -Damage+Stamina increaser/recovery options -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement option -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required Submitter Franco Cozzo Submitted 05/14/26 Category Other Requirements https://www.loverslab.com/topic/118151-real-handcuffs/  
  19. OOVO - Bondage Animations View File Animations are now compatible with DOS objects! More information about this at the bottom of the page Hi everyone! I make animations for the Sims 4! The animations focus on bondage with other fetishes too, mainly tickling... 74 Animations available for Patreon and LoversSlab PREMIUM ANIMATIONS AVAILABLE ON PATREON: https://www.patreon.com/c/OOVO_ Dont forget to download my custom objects - they can be found here: Thank you to these creators for creating amazing objects I have used: @Kritical @A.Trois @0zzzy @wild_guy Also, thanks to @Creamydelicious for your support with animation issues. Thank you for your support! ALL ANIMATIONS ARE COMPATIBLE WITH ANY OUTFIT AND CAN BE FOUND IN THE TEASING CATAGORY Loverslab Animations (Free) Premium Animations (Patreon) DOS compatiblity information: What does this mean? As many of you will know, Kritical is the creator of most of the furniture used in my animations. They have a mod in the works called Dreams of Surrender which incorperates their objects. The DOS mod uses newer versions of Kriticals objects, which are not available on Loverslab. This means that before todays update, fans of both my mods and DOS would have to switch between the new and old versions of the furniture to enjoy both animations. For example, My animations for Kritical's Arrow Frame Object uses the old versions of the object, whereas his DOS animations and features use the new version. This means you would not be able to play any OOVO animations if you have the new version, and you would not be able to use any DOS features if you had the old version. THIS HAS NOW CHANGED I have updated my animations so that they use both the old and new WWIDs. This means that it does not matter which version of the objects you have. Fans of Kritical can enjoy my animations on the objects they have, and fans who have downloaded the objects from Loverslab will also be able to use the animations. Please download all of the updated OOVO free animation packs attached to this post for this to work, ensure all old OOVO animations have been removed from your mods folder. While I don't anticipate it, if any of this breaks your game I have created an archive post where you can find the old (pre DOS) versions of the animations. Please note, no this is not an integration of my animations into the DOS mod itself, just that my animations now work on his DOS objects. What does this mean? As many of you will know, Kritical is the creator of most of the furniture used in my animations. They have a mod in the works called Dreams of Surrender which incorperates their objects. The DOS mod uses newer versions of Kriticals objects, which are not available on Loverslab. This means that before todays update, fans of both my mods and DOS would have to switch between the new and old versions of the furniture to enjoy both animations. For example, My animations for Kritical's Arrow Frame Object uses the old versions of the object, whereas his DOS animations and features use the new version. This means you would not be able to play any OOVO animations if you have the new version, and you would not be able to use any DOS features if you had the old version. THIS HAS NOW CHANGED I have updated my animations so that they use both the old and new WWIDs. This means that it does not matter which version of the objects you have. Fans of Kritical can enjoy my animations on the objects they have, and fans who have downloaded the objects from Loverslab will also be able to use the animations. Please download all of the updated OOVO free animation packs attached to this post for this to work, ensure all old OOVO animations have been removed from your mods folder. While I don't anticipate it, if any of this breaks your game I have created an archive post where you can find the old (pre DOS) versions of the animations. Please note, no this is not an integration of my animations into the DOS mod itself, just that my animations now work on his DOS objects. The archive can be found on my Patreon Patreon: https://www.patreon.com/c/OOVO_ Note: Gifs displayed are for both free and premium animations Submitter OOVO_ Submitted 11/18/24 Category Animations - WickedWhims Requirements Kritikal's "Atlas Frame" https://www.loverslab.com/files/file/9123-kritical%C2%B4s-naughty-bdsm-fetish-collection-archive/
  20. Bound by Greed - A KFT Trap Mod View File -Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better, no seriously if you want to do anything to make this better please do it for the sake of everyone. Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset Slightly newer version in the support forum if you want to try it. Submitter Franco Cozzo Submitted 04/18/26 Category WIP / Beta Requirements https://www.loverslab.com/files/file/32791-kft-kziitd-fetish-toolset/  
  21. Alternate Perspective - Deviant Perspective View File Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible! Submitter Taki17 Submitted 10/29/25 Category Other Requirements Devious Devices NG Alternate Perspective Regular Edition Compatible No Install Instructions  
  22. (More Images in Spoiler) After four years of development, my visual novel Left Hand Magic is finally finished and available on Steam! Featuring a MagicPunk(Cyberpunk/Magic) setting, 7 routes, 9 endings, and a ton of different kinks, Left Hand Magic has something for almost everyone! Here it is on the Steam Store! A Few Key Features -Female Protagonist -Four Girls (One Futa) to Romance -Two Threesome Routes -A New Game+ Harem Route - 300+ Unique Animations -Lots of Kinks! Bondage, Cosplay, Orgasm Control, Petplay, Ponygirls, Tentacles, Transformations and more!
  23. Franco Cozzo

    Leash

    719 downloads

    Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina Only or Stamina + Damage option -Damage+Stamina increaser/recovery options -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement option -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required
  24. 279 downloads

    Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar, or not. MCM Options: -Enable/Disable -Shock collar required or not -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like the game "Operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se.
  25. Operation Lockpick View File Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar, or not. MCM Options: -Enable/Disable -Shock collar required or not -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like the game "Operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se. Submitter Franco Cozzo Submitted 05/11/26 Category Other Requirements Real Handcuffs, Possibly F4SE 0.6.23  
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