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  1. Hex Bolt

    SLUTS Redux 2

    Version 2.0.7

    5035 downloads

    SLUTS Redux 2 is an update of SLUTS Redux. I'm providing SLUTS Redux 2 because there's no longer a recent version of SLUTS for LE players. SE players have SLUTS Resume (though Redux 2 will work for them -- see Skyrim SE Compatibility below). Redux is separate from Resume and does not contain that mod's unique content. Description Ever hankered for a career in the cargo industry? Well, now is your chance! The carriage drivers of Skyrim have banded together to form the Skyrim Licensed Universal Transport Service, and they're recruiting! The pay is good, and you get your own cart and even a smart uniform to wear. The job isn't without risk, of course, but then what job is? Talk to a carriage driver, a steward, or an innkeeper to get started. This is a ponygirl mod. You get locked into a yoke, hooked up to a cart, and told to pull it to another city -- for which you get paid. That is, unless too many bandits have their way with you on your trip. If that happens, they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem! They'll just send you on another run until you can pay off your debt. You can volunteer for the job, accept the work as "rehabilitation" in exchange for clearing your bounty, or be bought from Simple Slavery for indentured employment. If the title wasn't a big enough giveaway, the treatment of women in this mod is very sexist; don't use it if you're not okay with that. Unfortunately, male characters are not supported, because most of the equipment pieces used by this mod are just not set up for them. There is no bestiality (I'm not opposed to it, but the mod doesn't need it). That said, depending on your other mods, animals might still assault you while you're working. Skyrim SE Compatibility This mod is not intended to compete with SLUTS Resume, but if you really want to use it on SE, feel free. Redux 2 should work for Skyrim SE/AE if you take these steps: Install the mod. Delete the BSA file (which only contains the logo image for the MCM). Install the SLUTS SE Meshes patch. Requirements XPMSE Skeleton, SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices 4 or higher (5 is recommended). New Features in Redux 2 A choice of 4 carts, selectable through the MCM. New configuration settings for a more challenging experience. Devious Devices 5's fast functions are used where possible, but it will fall back to DD 4 functions if DD 5 is not found. Fixes bugs with the rehabilitation program not starting and the Simple Slavery outcome only working one time. Dirt effect is now limited to just when you're pulling the cart. Various enhancements, optimizations, polishing, and fixes. Older Features of SLUTS Redux 1 Updating From SLUTS Redux 1.x You can update to SLUTS Redux 2 in an existing game (treat it as a normal version update) but do NOT update during a cargo run. After updating, look over your MCM settings. Most settings will carry forward, but some are new or different. If the hoof gloves look wrong, rerun BodySlide. I optimized the mesh so that it no longer overwrites the body. Compatibility - Works with CFTO (Carriage and Ferry Travel Overhaul). For the smaller towns, use the SLUTS dispatcher for SLUTS and CFTO's driver for rides. Other mods that that remove or replace the vanilla carriage drivers are not compatible. - Dispatchers can help with iNeed food, water, sleep, and cure disease needs. Suggested Mods Butt Slap ("Slap da Butt") mod (LE | SE). The dispatcher will send you off with a slap on the butt. Known Issues - The cart has glitchy physics. Saving, exiting the game completely, and reloading should settle it down. - Removing conflicting devices can be slow, even with DD 5. Don't show up for work wearing an armbinder or yoke and you won't have to wait. Credits MrEsturk for his great work on SLUTS Redux with its many features and enhancements. DocClox for creating the original mod, without which this one wouldn't exist. El Duderino for the ponygirl mittens. Rob_J for the custom S.L.U.T.S. cart texture, the smaller cargo cart, and the rehab fix. slvsaris for work on the smaller cargo cart. Talishira for the cargo version of the classic passenger cart. Permissions - Do not upload to another site, except for language translation versions that make no other change and that are offered for free. You don't need permission to offer a language translation (please consider making your translation available here on LoversLab). - Otherwise, do not mirror this mod on another site, even for free, without explicit permission. - Do not claim this mod as your own work or offer a modified version for pay or as an exclusive benefit for subscribers or patrons (no "pay walls"). - If you use scripts from this mod in another mod, you must provide the source code with your project. - The art assets (meshes & textures) are not mine. If you wish to use them, please contact the people who created them.
  2. SLUTS Redux 2 View File SLUTS Redux 2 is an update of SLUTS Redux. I'm providing SLUTS Redux 2 because there's no longer a recent version of SLUTS for LE players. SE players have SLUTS Resume (though Redux 2 will work for them -- see Skyrim SE Compatibility below). Redux is separate from Resume and does not contain that mod's unique content. Description Ever hankered for a career in the cargo industry? Well, now is your chance! The carriage drivers of Skyrim have banded together to form the Skyrim Licensed Universal Transport Service, and they're recruiting! The pay is good, and you get your own cart and even a smart uniform to wear. The job isn't without risk, of course, but then what job is? Talk to a carriage driver, a steward, or an innkeeper to get started. This is a ponygirl mod. You get locked into a yoke, hooked up to a cart, and told to pull it to another city -- for which you get paid. That is, unless too many bandits have their way with you on your trip. If that happens, they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem! They'll just send you on another run until you can pay off your debt. You can volunteer for the job, accept the work as "rehabilitation" in exchange for clearing your bounty, or be bought from Simple Slavery for indentured employment. If the title wasn't a big enough giveaway, the treatment of women in this mod is very sexist; don't use it if you're not okay with that. Unfortunately, male characters are not supported, because most of the equipment pieces used by this mod are just not set up for them. There is no bestiality (I'm not opposed to it, but the mod doesn't need it). That said, depending on your other mods, animals might still assault you while you're working. Skyrim SE Compatibility This mod is not intended to compete with SLUTS Resume, but if you really want to use it on SE, feel free. Redux 2 should work for Skyrim SE/AE if you take these steps: Install the mod. Delete the BSA file (which only contains the logo image for the MCM). Install the SLUTS SE Meshes patch. Requirements XPMSE Skeleton, SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices 4 or higher (5 is recommended). New Features in Redux 2 A choice of 4 carts, selectable through the MCM. New configuration settings for a more challenging experience. Devious Devices 5's fast functions are used where possible, but it will fall back to DD 4 functions if DD 5 is not found. Fixes bugs with the rehabilitation program not starting and the Simple Slavery outcome only working one time. Dirt effect is now limited to just when you're pulling the cart. Various enhancements, optimizations, polishing, and fixes. Older Features of SLUTS Redux 1 Updating From SLUTS Redux 1.x You can update to SLUTS Redux 2 in an existing game (treat it as a normal version update) but do NOT update during a cargo run. After updating, look over your MCM settings. Most settings will carry forward, but some are new or different. If the hoof gloves look wrong, rerun BodySlide. I optimized the mesh so that it no longer overwrites the body. Compatibility - Works with CFTO (Carriage and Ferry Travel Overhaul). For the smaller towns, use the SLUTS dispatcher for SLUTS and CFTO's driver for rides. Other mods that that remove or replace the vanilla carriage drivers are not compatible. - Dispatchers can help with iNeed food, water, sleep, and cure disease needs. Suggested Mods Butt Slap ("Slap da Butt") mod (LE | SE). The dispatcher will send you off with a slap on the butt. Known Issues - The cart has glitchy physics. Saving, exiting the game completely, and reloading should settle it down. - Removing conflicting devices can be slow, even with DD 5. Don't show up for work wearing an armbinder or yoke and you won't have to wait. Credits MrEsturk for his great work on SLUTS Redux with its many features and enhancements. DocClox for creating the original mod, without which this one wouldn't exist. El Duderino for the ponygirl mittens. Rob_J for the custom S.L.U.T.S. cart texture, the smaller cargo cart, and the rehab fix. slvsaris for work on the smaller cargo cart. Talishira for the cargo version of the classic passenger cart. Permissions - Do not upload to another site, except for language translation versions that make no other change and that are offered for free. You don't need permission to offer a language translation (please consider making your translation available here on LoversLab). - Otherwise, do not mirror this mod on another site, even for free, without explicit permission. - Do not claim this mod as your own work or offer a modified version for pay or as an exclusive benefit for subscribers or patrons (no "pay walls"). - If you use scripts from this mod in another mod, you must provide the source code with your project. - The art assets (meshes & textures) are not mine. If you wish to use them, please contact the people who created them. Submitter Hex Bolt Submitted 12/23/24 Category Quest Requirements XPMSE Skeleton, SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices 4 or higher (5 is recommended) Special Edition Compatible Yes
  3. PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
  4. Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 05/17/21 Category Quest Requirements Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
  5. (More Images in Spoiler) After four years of development, my visual novel Left Hand Magic is finally finished and available on Steam! Featuring a MagicPunk(Cyberpunk/Magic) setting, 7 routes, 9 endings, and a ton of different kinks, Left Hand Magic has something for almost everyone! Here it is on the Steam Store! A Few Key Features -Female Protagonist -Four Girls (One Futa) to Romance -Two Threesome Routes -A New Game+ Harem Route - 300+ Unique Animations -Lots of Kinks! Bondage, Cosplay, Orgasm Control, Petplay, Ponygirls, Tentacles, Transformations and more!
  6. Devious Interests SE View File Description Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble! Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too! The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them. Features Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them. Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from. Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which an actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain. Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars. Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as: unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes. Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway. Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction. Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them. Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services. Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards. Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold. Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events. Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes. Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens. Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained. Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences. Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her. The gender of NPCs participating in Free Use is configurable. Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation. Follower Support - Events affecting the player can affect followers as well, such as having sex or being restrained. Requirements Devious Devices NG Kris's Papyrus Extender Optional Mod Integrations Devious Mimic Clothing SE - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events Devious Wicked Devices - Devious Wicked Devices have a chance to be equipped whenever the player is restrained by an event from this mod Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt, Tiny Sapphires can be acquired from loot and lost through Gold Theft events Licenses - DIN's Prostitution feature will require a Whore license from Licenses when enabled. The player will have several options of getting out of a situation when trying to prostitute herself without a valid license. Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain SexLab Inflation Framework SE - Body resizing for the cum inflation feature will be handled through SLIF Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Devious Carriages Redux - Complements the areas covered by Devious Interests by putting a devious twist to yet another aspect of the game Devious Eyecandy NPCs - Adds slaves wearing Devious Devices to the world, making it so that not only the player is seen wearing them Deviously Helpless Redux - More ways for the player to end up restrained and have sex outside of dialogue interactions, fits really well with the rest of Devious Interests' features Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts. Addons Devious Interests Voice Pack - xVASynth-generated voice lines for the mod Devious Interests Addon Femboy Edition - changes the mod's dialogue with a femboy player character in mind OUTDATED!!! Devious Curses Theming for Devious Interests - changes restraint equips to use Devious Curses' methods, with theme and color matching FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Are you still maintaining the LE version of Devious Interests? A: Feature development of Devious Interests for LE is finished. I will only address any remaining issues. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Scrab's Papyrus Extender? A: It does not. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Q: Is this mod voiced? A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread. For Mod Authors If you are looking to intergrate your mod with Devious Interests, here are the modevents implemented in this mod and how to use them: Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests. Submitter Taki17 Submitted 04/22/25 Category Other
  7. Bound by Greed - A KFT Trap Mod View File -Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better, no seriously if you want to do anything to make this better please do it for the sake of everyone. Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset Slightly newer version in the support forum if you want to try it. Submitter Franco Cozzo Submitted 04/18/26 Category WIP / Beta Requirements https://www.loverslab.com/files/file/32791-kft-kziitd-fetish-toolset/  
  8. Leash View File Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina Only or Stamina + Damage option -Damage+Stamina increaser/recovery options -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement option -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required Submitter Franco Cozzo Submitted 05/14/26 Category Other Requirements https://www.loverslab.com/topic/118151-real-handcuffs/  
  9. OOVO - Bondage and Tickling Animations View File Hi everyone! I make animations for the Sims 4! 60 Animations available for Patreon and LoversSlab PREMIUM ANIMATIONS AVAILABLE ON PATREON: https://www.patreon.com/c/OOVO_ Dont forget to download my custom objects - they can be found here: Thank you to these creators for creating amazing objects I have used: @Kritical @A.Trois @0zzzy Also, thanks to @Creamydelicious for your support with animation issues. Thank you for your support! ALL ANIMATIONS ARE COMPATIBLE WITH ANY OUTFIT AND CAN BE FOUND IN THE TEASING CATAGORY Loverslab Animations (Free) Premium Animations (Patreon) Patreon: https://www.patreon.com/c/OOVO_ Note: Gifs displayed are for both free and premium animations Submitter OOVO_ Submitted 11/18/24 Category Animations - WickedWhims Requirements Kritikal's "Atlas Frame" https://www.loverslab.com/files/file/9123-kritical%C2%B4s-naughty-bdsm-fetish-collection-archive/
  10. Franco Cozzo

    Leash

    501 downloads

    Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina or Stamina + Damage option -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required
  11. Operation Lockpick View File Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar, or not. MCM Options: -Enable/Disable -Shock collar required or not -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like the game "Operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se. Submitter Franco Cozzo Submitted 05/11/26 Category Other Requirements Real Handcuffs, Possibly F4SE 0.6.23  
  12. 209 downloads

    Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar. MCM Options: -Enable/Disable -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like to the game "operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se.
  13. Deviously Helpless Redux View File Description Deviously Helpless Redux (DHLP) is the updated, fixed up, reworked and tweaked version of the original Deviously Helpless mod! And to borrow it's very fitting, concise and on point description of what it does: So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? When the normally-hostile members of factions like the bandits, vampires or Forsworn notice you approaching in a... well, rather helpless state, they won't even bother attacking and will instead chase you down to fuck and rob! Not only that, but if you happen to be a kinky adventurer who goes dungeoneering wearing vibrating plugs, don't be surprised if a sudden wave of pleasure makes that greatsword slip out of your hands or your spells to fail... and of course, the loud clanking alterting all nearby enemies to find you in your vulnerable state... ☺️ This mod has a lot of configuration options, so make sure to check out its MCM and the DHLP_DISTR.ini configuration file in Skyrim's 'Data' folder too for all the options! Features Configurable Devious Devices - Select what type of restraints will make the player considered 'helpless' for sex attacks to happen, also what types of restraints the enemies can lock on the player. Enemies have a configurable chance to randomly carry restraints with them, and they'll also lock the restraints the player was carrying on her. A separate configurable chance exists for the player to be locked into heavy bondage (armbinder, yoke, etc.) after she's been raped and let go. Steal gold, gear and keys - Attackers can steal the player's gold, equipment and restraint keys. A random percentage of the stolen gold and keys will be distributed among the attackers, the rest is lost forever. Bound gangbang support - Since DDNG 0.4.0, bound gangbangs and group sex is supported, provided there are installed animations. You can configure the chance of gangbangs happening over two-actor animations. Device events - Wearing vibrating plugs, arm cuffs, leg cuffs or boots and cause the player to drop her weapons and trip over respectively, when trying to escape from enemies. Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini) Follower support - Followers will be fucked and restrained alongside the player during sex attack scenes. Creature support - When enabled, creatures will chase and take advantage of a helpless player as well. Only "intelligent humanoid" creatures, like draugr, falmer or giants can unlock chastity belts, steal keys or lock restraints on the player. (extensively configurable in DHLP_DISTR.ini) This content is disabled by default, and by enabling it, you are consenting to be subjected to it. Requirements Devious Devices NG Kris's Papyrus Extender Spell Perk Item Distributor Optional Mod Integrations Devious Wicked Devices - Adds an extra twist to the restraints you can get equipped with, now there's a configurable chance to be locked into something much more devious (and fun!) than the regular restraints! 😈 Love Sickness - Being Love Sick now carries an extra risk of being considered a vulnerable target! 💕 Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Deviously Helpless, you can start out your new life in Skyrim bound and gagged, allowing you to pretty much instantly experience what DHLP has to offer! Devious Carriages Redux - Provides a way to around these deviously helpless situations, but may throw you in other, similar ones! ☺️ Devious Interests SE - Now that you've gotten yourself into restraints, time to see what the rest of Skyrim will have to say about it or what'll you do get rid of them...? 🤔 FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DHLP and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: I need the previous version of the mod for a mod list! A: Only the latest version of the mod is supported and available. I do not maintain that list, I do not support that list, and I will not reupload old versions because somebody else's pack is outdated. Keeping the list updated is mod list author's responsibility, reach out to them about it. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Kris's Papyrus Extender? A: It does not. Q: Is this mod voiced? A: An xVASynth-generated voice pack is available in the downloads. Q: Sex attacks are not happening at all! A: Make sure your SPID install and config is correct, also check if the DHLP MCM does not say that attacks are suspended - if you think they are stuck, you can unsuspend them with the respective config menu option. Q: A creature is not participating in sex attacks as expected! A: Due to the lesser animation variety with creatures, and the fact that most shouldn't be "intelligent" enough to handle restraints, a check for available animations is performed before a creature is slotted as a potential rapist. So for example, if the player is wearing a ball gag and chastity belt with an open back, and you have no anal animations for trolls installed, the troll will be hostile. The same troll will chase the player to rape her if she's not wearing a chastity belt and there are vaginal animations involving trolls installed. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting all past and present contributors is required. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible And thanks to the folks from Devious Devices Development Discord for testing! Special thanks to everyone who has worked on DHLP before: @Srende for the original mod @Slorm for the updated version @Roggvir for the SE conversion @krzp for starting up this redux version @Hex Bolt for DHLP Extended and allowing me to use parts of its implementation Submitter Taki17 Submitted 08/04/24 Category Adult Mods Requirements Devious Devices NG Scrab's Papyrus Extender Spell Perk Item Distributor Regular Edition Compatible No Install Instructions  
  14. Devious Eyecandy NPCs View File Description This mod adds various "decorative" slave NPCs to Skyrim, all of them are clad in lovely Devious Devices or in various states of undress, of course! ☺️ Maids tending to the homes, palaces and inns, doing the cooking, cleaning or serving the guests, slaves doing labor or accompanying their Masters, and pony girls running between cities, towns, warehouses, shops and docks, delivering goods to their destinations! All of these NPCs have their own daily routines, and as the title suggest, they meant to serve as background characters to bring that certain devious touch more into the world of Skyrim - meaning they don't have quests or dialogue trees for them, aside from a bit of flavor dialogue. Requirements Devious Devices NG There is also an optional download for users of Dynamic Feminine Female Modesty Animations. This will make sure the slaves only cover their visible delicate parts. This requires SPID and KID to be installed. Please see the .ini files for more configuration options! Compatibility This mod should be compatible with most other mods. Town and city overhaul mods might cause issues if they make fundamental structural changes. Please report any conflicts or issues you might find! Please let me know in the support thread if you run into any issues! Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any assets taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible! Special thanks to @El_Duderino , the original author, for thinking up this wonderful concept, creating the first version and trusting me with continuing the work! ❤️ Submitter Taki17 Submitted 02/08/25 Category Adult Mods  
  15. The Trappings of Fate View File Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes. Submitter Frayed Submitted 05/24/22 Category Adult Mods Requirements Sexlab SE, Sexlab Aroused SE (or equivalent), Devious Devices SE (v5.2 or newer, DD NG strongly recommended), Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Install the requirements. Install main file (YYYY_MM_DD_The Trappings of Fate vX.X.X) as you would any other mod. (Optional but highly recommended) Install the voice pack (YYYY_MM_DD_TTOF vX.X.X Voice) for high-quality AI Text-to-Speech voice lines for all characters.  
  16. Version 2.3.0

    749492 downloads

    Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.
  17. The Forbidden Tome View File Taking a break... BETA release This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices. As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases... UPDATE Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again. I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you. Do NOT update while the quest is active!!! (best would be starting a new game) How to start look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start... Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not. The difference to Devious Deviants @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants. My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes. Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere! Why still beta? I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted. It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio. Requirements A working mod setup that includes Skyrim SE or AE or AE DLC Devious Devices SE Compatibility Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly) NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers! For LE users I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK. However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching Features A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson. I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book. Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound! FAQ and Help Old changelog Credits @naaitsab - for helping me by debugging and providing ideas @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago Submitter Mister X Submitted 06/18/23 Category Quests Requirements Devious Devices SE Regular Edition Compatible No Install Instructions
  18. Version 0.0.2

    741 downloads

    -Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset
  19. Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires a patch, this patch will also remove all dependencies on PAH. The patch is esl flagged. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation Enthralled Custom NPC Quests You will always need this Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. NOTE: The FOMOD of Diary of Mine version 7.9.4a includes an Enthralled patch. That patch is now out of date. Use the patch provided on this page. Do not let DOM overwrite any files of this mod. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missive Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
  20. Version 1.7.2

    31150 downloads

    This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires a patch, this patch will also remove all dependencies on PAH. The patch is esl flagged. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits:
  21. Captive Player View File Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave. What's New in Version 1.7: A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5. Description: Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low. What are the possible outcomes of captivity? 1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed. 2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible. How many captive locations are available? The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game. Can you play this mod as male player? Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip. Can you play this mod without sex? Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape. Required Mods: ------------------------------------ The following mods are required: Captive Followers (version 2.4) Open Animation Replacer Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed. You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers. Also, you need to run FNIS or Pandora after installation. Recommended Mods: ------------------------------------ SexLab Billyy's SLAL Animations Anub's Animation Dump (REBORN) Nibbles SLAL Animations Baka SLAL Animations Leito SLAL Animations Nymra Forced Foreplay SLAL Pack If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config. Devious Devices NG It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging. Simple Slavery++ Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron. Acheron You could be defeated and taken captive, if you have Acheron installed. More Nasty Critters Special/Anniversary Edition V16 MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons. Captive Start Alternate Start- Live Another Life Download Captive Start from the mod files along with Alternate Start to start a new game as captive. Nerfed Followers Followers get injured, defeated, and taken captive Gunslicer Animations All in One OAR Bleedout animations Bimbos of Skyrim Followers and player may gain corruption when captive. YPS Immersive Fashion KS Hairdos SSE KS Hairdos - HDT SMP Xing HDT-SMP Hair Install YPS and hairstyles so captors can change the player's hairstyle. SlaveTats NG Rape Tattoos Continued Fade Tattoos Continued Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed. Optional Mods: ------------------------------------ SLSO Captor orgasms or lack of them during sex influence how they behave. OSL Aroused OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished. Prison Overhaul Patched You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed. Bruiser Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations. Bella Voice DBVO Voice for the female Dragonborn. OStim Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers. How to start a new game as captive, along with your followers: ------------------------------------ 1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player 2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations 3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive". Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them. If you need to make changes to the Captive Followers MCM, do that before talking to the statue. If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more. 4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed. 5) Click on the bed, you will be taken to the auction cell in Simple Slavery. 6) In the auction hall cell, start the auction only after all your followers have been restrained. How to start a new game as captive, along with your followers, without SimpleSlavery++ ------------------------------------ Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed. How to start a new game as captive, without restraining your followers: ------------------------------------ Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM. What's New in Version 1.6 What's New in Version 1.5 What's New in Version 1.4 What's New in Version 1.3 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2. What's New in Version 1.2 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1. What's New in Version 1.1 A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0. Tha main change in this version is the option of being taken captive if defeated through Acheron. What's New in Version 1.0.4 Submitter darkdesires04 Submitted 08/02/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
  22. Version 0.6.2

    12915 downloads

    Taking a break... BETA release This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices. As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases... UPDATE Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again. I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you. Do NOT update while the quest is active!!! (best would be starting a new game) How to start look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start... Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not. The difference to Devious Deviants @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants. My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes. Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere! Why still beta? I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted. It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio. Requirements A working mod setup that includes Skyrim SE or AE or AE DLC Devious Devices SE Compatibility Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly) NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers! For LE users I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK. However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching Features A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson. I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book. Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound! FAQ and Help Old changelog Credits @naaitsab - for helping me by debugging and providing ideas @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago
  23. Alternate Perspective - Deviant Perspective View File Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible! Submitter Taki17 Submitted 10/29/25 Category Other Requirements Devious Devices NG Alternate Perspective Regular Edition Compatible No Install Instructions  
  24. Version V0.10.2

    128552 downloads

    Skyrim Chain Beasts v0.10.2 NSFW, Creatures and Mounts, Metal Bondage, Nudity, Quests and Gameplay, Sex (does not contain sex with creatures). SE version has moved to it's own page. Material relevant for both version like documentation and sound files can still be found here. Requirements & Installation Available Documentation Mod Content: What is it/how does it work. Latest changes Misc; tips, workarounds, plans, permissions & credit.
  25. Skyrim Chain Beasts View File Skyrim Chain Beasts v0.10.2 NSFW, Creatures and Mounts, Metal Bondage, Nudity, Quests and Gameplay, Sex (does not contain sex with creatures). SE version has moved to it's own page. Material relevant for both version like documentation and sound files can still be found here. Requirements & Installation Available Documentation Mod Content: What is it/how does it work. Latest changes Misc; tips, workarounds, plans, permissions & credit. Submitter MTB Submitted 02/18/2018 Category WIP / Beta Requirements Zaz Animation Pack, skse, Sexlab Special Edition Compatible No
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