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Human Cattle Beta Version (WIP) View File This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue in a mailbox in Sanctuary) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, Ten Pines) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. You can track hucows by selecting that option in the MCM and then making that quest active in your Pip-Boy. Due to a limitation in the game, only the first 100 cows can be tracked. I have had over 300 cows at one time during playtesting. I am sure someone will reach the 999 cow limit of the reference collection but I hope the rest of you will be more cautious. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/2024 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF
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Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.3.5.1 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://www.patreon.com/Deluded Subscribestar: https://subscribestar.adult/deluded itch.io: https://deludedgame.itch.io/deluded Boosty: https://boosty.to/deluded Discord: discord.gg/gKV5mzqHSJ Twitter: https://twitter.com/deluded_game Instagram: https://www.instagram.com/deluded_game/ Reddit: https://www.reddit.com/r/DeludedGame/ I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN
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View File NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported. This is a silly, cheesy, non-immersive, sex-filled little romp for gay men. It totally breaks immersion! If that doesn't sound like your cup of tea, don't download it. I won't make it more serious; there are abundant other mods like that. Start the quest going by speaking to any guard in Whiterun (within the city). While I have done my best to try to not break the vanilla game, this might still happen. So I recommend this mod for those who have completed the vanilla game, or who (like me) have stopped playing it entirely. Required This mod requires all the ones below - along with their requirements. Unofficial Skyrim Legendary Edition Patch SexLab SexLab Aroused Redux KS Hairdos Renewal M2M Gay Animations "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You also need to have enough male guards available. Up to 4 are needed, depending. Recommended Fuz Ro D-oh Silent Voice CoP Whiterun Paradise City for Vanilla Skyrim Expanded Towns and Cities Plastered Farmhouses Grimoas Almighty Talos Statue Replacer SkyHunks or Masculinized Level Lists (not both) Helmets Begone No Naked Comments My Home is Your Home and/or a follower mod Possible Conflicts Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion. Translations French - by floranais Credits Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith Troubleshooting Afterword NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 07/25/2016 Category Quests Requires See description Special Edition Compatible
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View File The pitch Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.* How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity? (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!) *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!) There's a little trailer right here: http://www.naughtymachinima.com/video/7119/FleshedOut-trailer So, seriously, what’s it all about? And why does it exist in the first place? SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest. SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings? I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment. Features 6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough) quite a bit of freeform content (there’s room for more, see the support thread) trivial stuff, chatter, little things to make everything feel more alive a soundtrack system that adapts itself to your story automatic bed sex positioning fun with anims, and the occasional special effect Alright, I’ll give it a go. Better be worth it! What do I need? SexoutNG 2.6.85 or higher <--changed A recent SCR Beta or the current stable version <-- changed SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed Sexout Clothing Eval The data files (NOT the esp!) from the Groovatron The armor damage pack from SCS The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below). If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do. A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional. Don't use the NVEC patch if you don't have NVEC complete. How to set up your soundtrack As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference! Just click on this little spoiler thingie here - c'mon...: How do I play it? FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents. Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations. SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode. Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't. Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum. Compatibility SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell. There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else. There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it. Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic. Known Bugs I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while. 2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him. Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread. Submitter DoctaSax Submitted 03/20/2013 Category Quests Requires NG 2.6.85, latest NVSE, NX15, spunk 0.72+, SCR 'stable' or more recent beta, clothing eval
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Version 1.27.3.
516 downloads
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia -
Version 1.27.3.
12,700 downloads
This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue in a mailbox in Sanctuary) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, Ten Pines) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. You can track hucows by selecting that option in the MCM and then making that quest active in your Pip-Boy. Due to a limitation in the game, only the first 100 cows can be tracked. I have had over 300 cows at one time during playtesting. I am sure someone will reach the 999 cow limit of the reference collection but I hope the rest of you will be more cautious. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? -
i liked hilbo75's mod of naked curly, but it wasn't enough for me, so i went ahead and made the main story have Quote naked as well. all you have to do is take that rar file quote and curly nude.rar, unzip it on the main game file "Cave Story+", and click "Yes to All". it comes with a backup just in case you wanna play the game without being caught playing naked Quote in cave story. it does also comes with hilbo75's mod as well, tho i modified it a little, and all of the images are PNGs btw. hope ya enjoy. 2023/8/31 edit: added nude mimiga-masked curly. 2023/9/2 edit: finished all the nude quote sprites for curly story
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All Idleness and Ephemera [Final] Yuel was only six years old when his mother died: put to death in a grisly public spectacle for her uncovered infidelity by her own husband, King Khalil. Yuel has carried the weight of his mother’s death around him for many years, and is no stranger to feelings of abandonment. Largely ignored by his mother, even during her life, and shunned by his powerful, megalomaniacal father, Yuel grows up bereft, lonely, and unhappy. Yuel’s only ally, as a young boy, is his kindly nursemaid, Safiya – but even she leaves him, once Yuel matures, and becomes a young man. Now, shortly after his eighteenth birthday, Yuel comes to a crossroads in his life. Driven to madness by his own misery, he turns to his older cousin, Tavi for comfort – but he finds much more than he originally bargained for. Yuel’s relationship with Tavi, in this spin-off of Ashes, takes on a significantly more sensual turn, as Yuel slowly learns how to overcome his sorrows in Tavi’s arms; and learns, too, how good it can feel to make somebody else feel good. Ephemera-1.0-pc.zip
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WELCOME TO Out of Puberty: Reimagined - the revamped version of the beloved video game! This upgraded edition brings back memories of the classic "Chapter 1", but now boasts advanced visuals and cutting-edge technology courtesy of Tyranobuilder to Renpy. Our protagonist, Pearl, returns with enhanced graphics and improved mechanics, along with some minor adjustments to the plotline. Get ready to immerse yourself in an all-new, interactive gaming experience featuring interactive maps and events that will have you coming back for more. Join Pearl on her exciting journey today! "Out of Puberty: Reimagined" is a story that follows Pearl, a young woman who works part-time at a Caffee while dreaming of owning her own home. When her uncle visits unexpectedly, it sets off a chain of events that lead Pearl on an exciting journey of self-discovery. With the support of her best friend Mica, she explores new experiences and pushes past old boundaries. However, she must also navigate the ups and downs of her romantic relationship with Eric. Will their love survive these changes in Pearl's life? In this semi-open world game, players can explore diverse maps filled with adventure and intrigue. They can discover hidden secrets by interacting with various characters and uncover fresh plot lines and occurrences. Players can use a phone system to communicate with other characters in the game and even embark on fun dating escapades to cultivate connections. The game offers many opportunities that come complete with exclusive scenery and captivating tales. It also has a heightened and graphically enhanced storyline with arousing animated sex scenes to hold the player's interest. The Fluffy Edition! The Fluffy Edition is a special package that comes with additional content, which is exclusive Free for my supporters. The Fluffy Edition comes with extra goodies like: - Access to the Video Gallery - Access to the Wallpaper Gallery - Bonus Wallpapers available in the Game Folder - Fairy rewards! Find all Crystals and get rewarded by the Fairy -- Additional content to be added in future updates! My name is Fluffy, and I am the sole developer behind Out of Puberty: Reimagined! The game is currently still in development! Chapter 1 will come out in 3 different Act's. This means that there will be lots through your of stuff to come! Many adventures and sexy moments await you! As a solo developer, I am responsible for every aspect of the game's development, from writing the story and designing the characters to programming the gameplay mechanics and creating the animations. It's a challenging but rewarding process, and I am grateful for the opportunity to bring my vision to life. If you'd like to support the development of Out of Puberty: Reimagined, please check out my Patreon or Subscribestar By contributing to the game's development, you will have an active role in shaping the game's future, and you will receive exclusive content and updates before anyone else. Thank you! Stay safe, Stay Healthy, with all my love, Fluffy ❤️
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Version 20150605
14,193 downloads
The pitch Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.* How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity? (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!) *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!) There's a little trailer right here: http://www.naughtymachinima.com/video/7119/FleshedOut-trailer So, seriously, what’s it all about? And why does it exist in the first place? SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest. SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings? I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment. Features 6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough) quite a bit of freeform content (there’s room for more, see the support thread) trivial stuff, chatter, little things to make everything feel more alive a soundtrack system that adapts itself to your story automatic bed sex positioning fun with anims, and the occasional special effect Alright, I’ll give it a go. Better be worth it! What do I need? SexoutNG 2.6.85 or higher <--changed A recent SCR Beta or the current stable version <-- changed SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed Sexout Clothing Eval The data files (NOT the esp!) from the Groovatron The armor damage pack from SCS The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below). If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do. A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional. Don't use the NVEC patch if you don't have NVEC complete. How to set up your soundtrack As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference! Just click on this little spoiler thingie here - c'mon...: How do I play it? FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents. Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations. SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode. Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't. Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum. Compatibility SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell. There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else. There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it. Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic. Known Bugs I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while. 2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him. Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread. -
Version 1.1 2016-08-06
6,351 downloads
NOTE: I consider this mod completed. I have no plans to make further changes, other than fixing any bugs which may be reported. This is a silly, cheesy, non-immersive, sex-filled little romp for gay men. It totally breaks immersion! If that doesn't sound like your cup of tea, don't download it. I won't make it more serious; there are abundant other mods like that. Start the quest going by speaking to any guard in Whiterun (within the city). While I have done my best to try to not break the vanilla game, this might still happen. So I recommend this mod for those who have completed the vanilla game, or who (like me) have stopped playing it entirely. Required This mod requires all the ones below - along with their requirements. Unofficial Skyrim Legendary Edition Patch SexLab SexLab Aroused Redux KS Hairdos Renewal M2M Gay Animations "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You also need to have enough male guards available. Up to 4 are needed, depending. Recommended Fuz Ro D-oh Silent Voice CoP Whiterun Paradise City for Vanilla Skyrim Expanded Towns and Cities Plastered Farmhouses Grimoas Almighty Talos Statue Replacer SkyHunks or Masculinized Level Lists (not both) Helmets Begone No Naked Comments My Home is Your Home and/or a follower mod Possible Conflicts Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion. Translations French - by floranais Credits Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith Troubleshooting Afterword NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 2015-10-21
2,132 downloads
Isle of Mara - Tweaked Not compatible with Isle of Mara 2.0 - nor will it be. I am not doing this all over again. I am leaving this here for any who want it but will not be doing anything further with it. Isle of Mara by quimboles is one of the best quest mods I have ever played, be it sexual or "vanilla". Unlike so many, scenes are rarely repeated, the is very little running back'n'forth all over the place, and it has a good dose of humor to it too. Not wishing to bash anyone but I think mod authors could learn a lot from this mod, it really stands out. And, best of all (for me anyway), it is gay male, which is pretty rare. What This Is This consists of a changes to the original mod, Isle of Mara. While it seems that the author does check in here occasionally, the mod has apparently been abandoned. On 21 August, I PMed quimboles, asking permission to mod this; to date, I have not heard back, so in the meantime, I am making this available. I will gladly remove it at his request. I had originally posted this in the IoM support thread but decided to make it available as a separate download, hoping to bring more attention to it, and the original. Changes in this are mainly look'n'feel tweaks to the NPCs. I wanted to make the main characters better looking, add more variety to their hair, change some clothing. Also fixed a few small bugs ... those I have been able to. (If you have my SkyHunks installed, Vilkas and Farkas should look the same.) Mods That Can Connect to Isle of Mara Tweaked Simple Slavery - thanks jfraser Deviously Enslaved Continued - thanks Verstort Requirements You need to have the original Isle of Mara 1.51 installed, along with all its requirements. NOTE: Estrus is required, as I added it back, but SOS is not required as of 2015-10-05. However, Devious Devices for Him is designed for SOS, and you may get clipping with a different body replacer. You will also need: KS Hairdos - Renewal Apachii Hair - Full and male Installation You need to have the original mod installed, then install this on top. The attached rar file has a new esp file, and new FaceGen data (mesh/textures), plus one replacement script. Do NOT install this midway through a playthough of the quest, or any of the NPCs already in your save will "break" (ie, end up with grey face). Uninstallation Reinstall the original mod on top of this, overwriting files. Connecting a Mod to Isle of Mara If you are a mod author and want to connect your mod to this, then here is info on how to do so: module name: Debauchery.esp quest: melislehookquest stage:10 Page to link to: Isle of Mara - Tweaked Change Log 2015-10-21 Added a way for modders who may wish to hook into this mod, as described above. 2015-10-05 Thanks to sleuthing by Lucifugus Ominous, the dependency on SOS has now been removed. VERY odd thing: there were two piles of books and some lights in a wilderness cell that were somehow linked to SOS. Anyway, removing those allowed SOS to be removed. Does this break anything? No idea whatsoever! Test at your own risk. 2015-09-29 Cleaned the mod with TES5Edit. I changed the appearance (face) of most of the main NPCs: Prophet, the marryable masters, ship captains, etc, as well as a few random minor NPCs (priests, slaves). Added Apachii or KS hair to those and many others, to add variety. Changed the armor of the Mysterious Strangers from thalmor to orcish (looks more sexy when using SOS Revealing clothing, in my view). Priests of Mara now have no hood; instead all priests and masters now sport an amulet of Mara. I also added the sla_exhibitionist flag to many NPCs ... makes then get aroused quickly if naked, which many are. Fixed the epilogue quest not progressing after you find the Pear. Fixed (?) the werebear scene; you can now interact with them after sex. Minor: Removed the door on the rear outer wall of inn. No idea why that was there, doesn't seem linked to anything. Navmesh fixes. Fixed the floating grass problem. Tried to fix the problem with NPCs navigating the steps on the pleasure ship (crossing fingers). Tried to Fix But Not Managed - Yet Fix Tentacles in Crandor's Lab and Oblivion. The Estrus mod doesn't contain the flag which would mark it as a master. What that means is that if you use it as a master, CK can and will strip it out on later loads, breaking anything that uses it. That's what seems to have happened with IoM 1.5.1. There is no easy way to add back everything that was stripped out... doing so is beyond me, I'm afraid. Final Note The choices of NPC appearance, clothes, hair are personal preference. I started this for myself, and as a learning experience. If you like my choices, great! If not, feel free to reinstall the original mod. I read the support thread for the original mod. If bugs are reported, I will try to fix them, if I am able. This mod is very complex, so it may be beyond me, but I can try. Again, quimboles, if you want this removed, please say so and I will gladly do it. -
Version 191216 (All Cities)
58,726 downloads
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral. For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness: Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90 The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too. Requirements: SexLab Framework, and its dependencies Fuz Ro D-oh SexLab Aroused Redux Recommended/ Complimentary Mods: SexLab Privacy - give you the option to automatically find somewhere private to do the deed SexLab Solutions Amorous Adventures Installation: Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create. What's included so far: (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues) Minor Spoilers - NPC names only: Major Spoilers - Details including difficulty levels: -
Hello, dear readers. Today I have an important life lesson for you. Three cups of liquor-spiked coffee can lead to a burst of inspiration...and possibly arrhythmia...but mostly inspiration! And that inspiration might make one want to write a story. And to include a super secret guest in it in collaboration with a super secret author. And then share it with the blog section of LL. ? Hope you enjoy! ❤️
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A completely secret (and totally not late) Holiday Mission
Devianna posted a blog entry in Skyrim's (mis)Adventures
Hello, dear readers. WOOHOO! I made it just in time before the New Year! Originally I planned on making a much shorter Christmas greetings episode, but Kiki said that we needed to personally make sure everyone received their gifts. Seeing that even Uncle Harkon and Vulcun are powerless to argue with her, I obviously stood no chance. Therefore, I present to you a barely-on-time holiday entry! ??? Warning: Nothing in this tale is canon or lore-friendly (unless you want it to be so). ?- 15 comments
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Hello, dear readers. Part 3 of the Pale Collector is ready! And the story is complete! And it only took 3 weeks! It must be a Saturalia miracle!!! ? Thank you for all your warm comments and support. I hope you enjoy the conclusion of Sophie's little tale. ? EPILOGUE
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Hello, dear readers. Thank you for the warm reception of Sophie's story. ? I am glad so many of you liked it. And look - the second part is ready! And it didn't even take me a whole month! ? So let us continue the adventure of the Pale Collector. ?
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Hello, dear readers. Please put the pitchforks down. ? I promise this is not another one of my adventure-series that takes 17 episodes in order to get to character development. “The Pale Collector” is an actual stand-alone story consisting of three parts. I had some free time and plenty of coffee (mostly coffee) which inspired me to write it. The narration of this tale is done in a slightly different format, more commonly seen in movies rather than comics, but I hope you’ll still like it. For now, I present part 1 of the tale for your enjoyment. ?
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Hello, dear readers. After a small break I am back! And I've missed all of you. ? Here in Devianna Productios (thanks @Tirloque, that name is now stuck with me??) we wanted to wish everyone a happy Halloween. The preparations took so much time that the story is a tiny bit late, but let's all pretend that the holiday is still going, all right?
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Hello, dear readers. I know what you're going to say: "Devianna, you are already writing 3 different stories. Why is there suddenly a 4th character showing up?!" Well, it happened like this - I was working on Lady Trinn's next chapter and decided to test out the new textures. Then I loaded the save with Carissa by accident. The next thing I know, it's the middle of the night, there are four empty cups of coffee on the table, a Pink Panther theme is playing on the background and apparently a new story just wrote itself. So it wasn't my fault! It was...it was the Thalmor! Yup, definitely them. Warning: this story contains high levels of sass and sarcasm. ?
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Hi everyone ! In this little library, you'll find a collection of Loverslab's most noteworthy story-blogs, made for adventure lovers. Originally a hub for the Chronicles of Mereth, the library part has grown, and rapidly became the main attraction of the entry. To the point it became out of place in the Chronicles, and now evolves inside a fully fledged blog, to better complement the Storytellers' Club (its community counterpart). Of course, my troublesome associate being an eager blog reader, she'll still make some comments alongside mine. « Hi-i ♪ ! Do you like reading ? You should, because that's what intelligent people do, you see ? And I'm very expert at being intelligent, yes. » THE SMALL LIBRARY : LOVERSLAB'S STORIES Story-blogs can require a lot of work from their authors, and do only take the spotlight briefly. As a story lover, I thought it would be a pity for them to get forgotten (specially the elder scrolls ones), and found it could be handy to have them all gathered in one place, for quick access. Do you like stories ? Here are some of the ones Malicia and I liked most, sorted by type. Captions : — The amount of adult content is flagged with letters (L = light, M = medium, H = heavy). Heavy means frontal sex scenes at almost every episode (≥75%), light means mostly nudity or quite infrequent sex scenes (≤ 25%), medium or moderate is somewhere between those two (meaning there is sex but you should not expect it at every episode). SFW means there is none (no visible/explicit private bits). — Click on the blog's titles to access them. Do not forget to check for the last page for each blog, for the first entries are the oldest ones, and some blogs are quite large. In case the oldest entry isn't the best one to start with, a recommended one will be linked after the description. — Blog's status will be checked periodically, and flagged as you may know if the story is still available. ILLUSTRATED TEXT SUBTITLED COMICS PURE WRITING ARCHIVES QUICK ACCESS Notes & tutorials : v3.12d (01-2023)
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Hello, dear readers. The gods of inspiration (and general fear of Mistress Trinn) prompted me to write the second chapter rather quicker than usual. And of course I hurried to share it with you here. ☺️ Last time we saw good boy Arthur being handed over to a rather complex and slightly terrifying individual. As one of you accurately pointed out : let's see how long he lasts. ?
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Hello, dear readers. Sometimes it is interesting to find out things about characters which are not discussed in the overall story. Last time @devious-Drunna mentioned a talk show. As I’ve been toying with that idea previously I decided that it would be interesting to invite our heroes over to talk about themselves. And I knew just the perfect host for such an occasion... ?? Author's note: If you have any questions (nice, naughty or in-between) that you’d like to ask our heroes, please leave them in the comments below and I’ll try to convince Uncle Harkon to host another session. ?
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Hello, dear readers. It hasn’t even been a month and already a new story is out! ? I’m practically following a strict schedule here (no, not really ?). As I mentioned before, for now I am working on random tales that are only loosely connected to my main series. But I did promise that the previous story will continue. And here it is! Last we saw Cassidey, she met a very curious duo of bickering warriors who were kind enough to escort her to the nearest village. Sure, they’ve spent a very pleasant evening together but now they will go their separate ways, never to meet again, right? Special thanks go to @SpyVsPie for allowing Cassidey to remain a guest star for this adventure and for providing advice and assistance with the dialogues to make sure they preserve her authenticity. ?
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Aza's Going to Become a Daedric Prince and Overthrow Sanguine! Chapter 1
LexiAJ82 posted a blog entry in A Bard's Dreams
Welcome to the continuing adventures of Aza and Amy! When last we met them, we learned that Aza was once a Dremora under the command of Sanguine, but due to... unclarified reasons regarding an incident involving his slippers, she's been cursed to live as a human! But she's not about to take this lying down! With her... trusted? follwer Amy the aspiring necromancer, she's set out to, not only reclaim her original form and powers, but to amass enough power to make Sanguine pay for what he's done! All of my previous work, including Aza's prologue can be found here: A Bard's Dream Table of Contents And now we join our... her... prota... the subjects of our story, on the path to Riften for a tale of intrigue and only the most sophisticated humor! Not extremely long, but I don't think any of our duo's chapters are going to be as long as Thora's tend to get. 1.1: Anger and Intolerance 1.2: Amy, the Little Necromancer who couldn't (Title not shamelessly stolen from another, better blog... ) Will our duo make it to Riften? Will Aza's stomach troubles settle? Will Amy get her dead body? Find out next time! Thanks for reading! I mean seriously. This got a lot... um... stupider than I'd anticipated, so if you enjoyed it, bless your lying heart!- 12 comments
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