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  1. MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG and post-NG Fallout 4 (tested with both) and AE too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.10.984 (NG version, before the AE update, 10th of November 2025). Tested, it works. Fallout 4 runtime 1.11.191 (AE- version - before May 27 2026 update). Tested, it works if all third-party required mods are selected correctly for this version. Fallout 4 runtime 1.11.221 (AE- latest version - May 27 2026 ). In theory works if all third-party required mods, including F4SE, are selected correctly for this version (those that need to be version specific) Not all of them are out yet, as far as I know, so using an older, rolled-back version (I reccomend OG) might be best . Third-party mod compatibility is better on older versions of Fallout4, so if you want to run this on more traditional Fallout4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Security/Safety Note: MSMA is a mod that does not have fancy DLL plugins or executables in it, it is, (at least for now), all done with Papyrus scripting. ESP file, and Art/Asset files. External third-party mods that MSMA relies on do have their own DLL files/ F4SE plugins, naturally, but MSMA itself does not include that in its zip files. I currently do not upload MSMA mods to any other websites other than this LL page, and sometimes my on gdrive that I link on Discord messages or thread posts. If you ever come across an MSMA version downloaded from some other site (especially if it has any executable files in it, exe files or DLL files), be wary, it is likely an illegitimate copy. MSMA Sexual Journey is a relatively new mod (created in 2025) that wants to do a lot. Here is the MSMA Prelude, the first of four acts. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH MSMA_Required_Main_PRELUDE_[2026_11_Stable_Release] is the official stable point release of Prelude, in May 2026, or MSMA 1.0 if you will. Remember also to install the required music zip file. Work on the MSMA saga continues, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be available in the download section called something like MSMA_Latest_Main_Act1_[In_Development_1_xxxx]. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. I might not always update this recent post link, so feel free to browse the thread for more recent posts. To install the in-development version, just let your mod manager overwrite the prelude -stable version content with the content from the In-Development Act1 zip file. You'll still need the music file zip from the download section here, even if you install the in-development version. The Prelude optional HUD add-on should be compatible with all, if you want it, but be wary that in some edge cases, when combined with other UI mods, the optional HUD has been reported to cause lower framerates during AAF scenes (might be tied to AMD cards). It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (being tipsy at the start of the SexFight scene means AP costs for sex challenges are by default halved), Increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but levelling up into bimboness doesn't come without a price. There is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up and down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to corrupt you fully. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. There are four major "Bimbo Schools of Thought" that the player may choose to lean into (or it can be a mix of all): Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals. Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands. Agent Bimbo, the one who strives to retain as much of her combat ability and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel. Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it): has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible. The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption, is meant to support this path, as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable. All 4 of them have 7 "Specialist" benefits/skills each that can be unlocked as one progresses on each separate track. Specialist track progression is done right now in Prelude during the level-up conversations, and specialist points that are periodically gifted every 24 hours after you get to bimbo level 1. Later in Act 1, also during the story via certain dialogue choices. These bimbo specialist subclass points (SP) should not be confused with the generic bimbo points (BP). BP (bimbo points) is the currency used at Marina for goods and services. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. Fully voiced sex Narration and Colour commentary module for the sex scene, sex status, and bimbo activities, via the "Voice-in-my-head" Queen of Hearts character - no connection with the modern-day slang "Queen of Hearts" meaning; this is strictly an Alice in Wonderland reference. 6. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self-Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 7. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 8. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button or by activating the "Bimbo Actions" you see on-screen. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. 9. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks and punishments are toggled off and never apply to the player in the prelude release; most of them do apply, and CAN be used as intended in the Act1 release, in a simplified form, true, but still fully functional. To use them, you need to use the Act1 mod version and toggle them on the MSMA MCM - SaveFlow page. By default, they are off on any new playthrough. 10. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 11. Two hundred forty custom music tracks, created specifically for this mod, that auto-play on various conditions/events. You can also download most of them as MP3 here. 12. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1, if one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of the economy Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand, in public (if you don't care about your sex fame) or on a back alley of your choosing. Depending on what animations you have installed, multiple customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. Some areas might have laws against public indecent exposure, so be mindful of "the law" in Diamond City. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer". 13. A bit of commentary /social layer systems from NPCs 14. A system for tracking virginity. It is more granular than just a binary choice: tracks separatelly Vaginal, anal, oral, and group sex 'virginity', and one can select if one is simply a post-war virgin only (did the deed pre-war, just not since coming out of the vault), or a proper virgin in that matter. Also, a system to protect that status better so that you can set that there are certain acts that, by default, you'd rather avoid, or have them default to other acts instead. The moment of virginity loss is recorded and can be referenced later to refresh the memory about the context of what was lost and with whom. There will also be some quests where that virginity, if kept, opens up new dialogue options. 15. A way to quickly take care of most generated "settlement in need of help" missions that Preston chucks at you, via a very special mercenary called Viggo (best used on version 1.0723 or higher). 16. The start of the MSMA story rail (and more). In closing, also a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 12 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-levelled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: Work on the MSMA saga is ongoing, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be here in the download section. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. To install Act1, just let your mod manager overwrite prelude content with the content you get from the In-Development Act1 zip fille. You'll still need the music file zip from the download section here, even if you install the in-development version. The separate music pack file, while technically optional, is pretty required for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout 4 (tested with both). Specifically Fallout 4 runtime 1.10.163 (Pre-NG version) Fallout 4 runtime 1.10.984 (NG version, before AE update that came on the 10th of November, 2025) Latest Fallout 4 version (AE, from Nov 2025): if the key third-party mod dependencies are updated (F4SE and everything else), works with AE too. should work both with the older AAF for pre-NG and the latest AAF, from the AAF Discord; a more recent version is recommended. The dildo friends are reported to have some issues with the really old AAF version, from Nexus. The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles The Confirm boxes mod is 100% needed to be installed and working if you want to see the most verbose form of Sex Reports fit on your screen. Hotkeys Being able to use the sexfight button and the bimbo implant menu is needed for being able to operate the bimbo implant correctly. If I were to order the MSMA hotkeys in order of importance for gameplay, these would be: 1 - SexFight Key (In AAF scene) doubling as general Bimbo Action outside of it 2. - Implant Menu Key 3. - SexFight Punish suppressor toggle Key (needed for infiltration or for making sure you avoid accidental sexfight kills) You really will need to find a place for the three above. The rest might be perhaps more optional, as there are alternative ways of doing them; for instance, the beauty ritual key can be replaced by separately activating the moisturising napkins, the hairbrush, the make-up kit, and the perfume bottle in the inventory, one by one. 4 - Safe SexFight Key (in AAF scene) Bimboskope (Outside of AAF) 5 - Bimbo Status Report Key 6 - Beauty Ritual Key 7 - Post Sex Scene details/report Key ...the rest, like "stop music" or similar, are not as important; you can get to them when you get to them. Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User Extended Dialogue Interface (for readability of the big explicative chunks of text, which I use until I build the actual cutscenes) Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: The optional MSMA HUD mod from @Operand, : a MSMA bimbo HUD showing various MSMA bimbo stats as HUD items, for which I am very grateful. While this HUD mod is not required to play MSMA - Prelude, it does make playing MSMA better by surfacing key Bimbo values on the HUD, so you don't have to dive into the menus to see their values. (separate zip file, in the download section) Because it is dependent on an older framework (HUD Framework), it does have a few quirks, so please read up. Has been reported in some cases to cause low framerates during AAF scenes when combined with other HUD mods like Fall UI. Version 0.9000 of the MSMA HUD mod is not backwards compatible with previous versions of the MSMA HUD, this one must be used on a game where it hasn't been used before at all, (basically, a new game is required). Version 0.9000 on the optional HUD mod is in theory, compatible with main mod MSMA Prelude RC6 (0.8601) and above, though I would recommend only using it with MSMA Prelude RC7 (0.9000) and above Sometimes it still requires "planets to align" for this to work on NG. In the words of its creator it is "a Frankenstein's monster stitched together with rough ropes, wonderglue, and duct tape" Requires HUD framework mod from Nexus: https://www.nexusmods.com/fallout4/mods/20309?tab=description only heavily tested it on pre-NG so far. On NG, there were some reports that sometimes it might require Alt-Tab in/out, for values to start updating, and that it works better if SA HUD is also installed. Your mileage may vary. If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too To start HUD installation on a new game, one needs to progress until MSMA requests permission to run, initializes, FINISHES MSMA initialization, and then a save and load game should be done once. MSMA HUD will then take a while to initialize, and during that time, it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc). Players must wait till the HUD 100% init notification appears (and ideally not touch MCM before that happens). A bit of waiting will also be required after each game load until all values are correct. While the Hud is initializing, any pop-up has a risk of breaking the HUD flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready. Here are some very optional edits to two of the Sex Attributes framework scripts, to use with MSMA. Usage: use any mod manager to deploy and overwrite the original two scripts called FPA_AttributesHelper and FPA_PerversionHelper, BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed. What do these edits do? They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. Note that the original pop-up still happens once: the very first time in a playthrough. After that, it is just a notification. Link: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199246 If and only if you are using an AAF Violate 1.61 with unaltered Papyrus scripts: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used if you have the original, unpatched scripts of AAF Violate 1.61. Do not use it if you have mods like EAP that provide their own version of FPV_Ohit.pex script file. If you use changed/patched scripts of AAF violate, ( as in : you have installed AAF Violate patches that changed its papyrus scripts, like EAP, or by something else), it might be best to skip my script tweak as it might not be compatible, and there could be conflicts. Violate patches that do not touch the Violate papyrus scripts themselves, like the ungendered gangbang patch, that only edits XML animation definition - those are compatible and are okay to be used. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Fallout London: I do not have Fallout London myself, so this is based on user reports: I understand there is a way to play it when the new game starts directly in London, and a way to play it when the game starts normally in Boston, then one goes to London later. I have been informed that the second scenario (Start in Boston, then go to London) works with MSMA quite okay, while the first scenario (start directly in London) does not work. Violate surrender is interrupted by something like an external attack, a car explosion nearby, or a physics event: That might, in certain edge cases, cause the need to go through another surrender/violate cycle that exits correctly, before things self-correct. You can reduce the chances of this problem happening if you turn on invulnerability for the player during Violate in the Violate MCM. Violate surrender state is stuck: If the Violate surrender state is stuck, pressing and holding the Violate surrender key for 3-5 seconds should reset it. Marina's clothing hologram is not visible on the very first use on a new playthrough: After the mod initializes at the vault exit, it is best to do a quicksave and a quickload to make sure everything is started, initialized, and updated. Text popups too large, vertically: - > Please install a working version of the Confirm Boxes UI mod and make sure there are no other mods that break the "Confirm Boxes"UI mod. Alt AAF Camera in AAF scenes: If you have turned it on and then you find that alt camera is troublesome to any degree, you can deactivate it again in the MCM and use the old-style free cam. MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that to 0 (0 is the default on a new game). The Queen of Hearts Dialogue/Banter repetitions/quirks: most aspects of the Queen of Hearts' mind fragment, including the frequency with which she offers her opinion on things, how often she says the player's nickname, (or how often she uses connecting statements like " and", " and also", "furthermore") can be granularly tuned in its MCM page. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option, called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell or a Quick save/Quick load should bring her back. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go to the MCM, debug page, and hit that "refresh tattoos" button. You also have an "auto refresh tattoos after AAF scenes" option that you can toggle on if you want; it is on by default. For NAF/NAF bridge users: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternatively, you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the Vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is started, initialized, and updated. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favourited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work, too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will, on rare occasions, fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". This below should be addressed: Let me know if it still happens. The enemies come with the player they've just killed to bimbo limbo, often in a violate AAF scene, and mess up the bimbo limbo experience: this it is being worked on, there will be a patch. Also there will be a button to reset bimbo limbo. Until then, you'll need to load the save from before this happened. This below should be addressed: Let me know if it still happens. In some combination of infiltration+surrender+botched sexfight, where the aggressors see the sexfighting player as too dangerous to let live, and they inflict a fatal wound to the player that is supposed to kill them, (and that takes the player to Bimbo Limbo)., on that scenario there is a combination of factors, when the killed player teleportation to Bimbo Limbo from a surrendered state silently fails (could be because it was attempted during a ragdoll moment. Known 3rd-party Mod Compatibility Issues Autonomy enhanced - these kinds of mods might create havoc if they latch onto this mod's NPCs ( or the player). That goes for the normal NPC that you can see, like Marina, but also doubly so for normally invisible NPCs like the Queen of Hearts. It really breaks a lot of assumptions if those NPCs start having a mind of their own and wander around from their designated spots, and initiate sex. Use your best judgment there. Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111 might interfere with Marina's location. Transfer Settlements was named as one of those mods. Let me know if this is crucial, and I can add an elevation setting for Marina and her truck. The new Alt camera used during AAF scenes in MSMA is meant to allow dialogue choices and subtitles to appear during AAF scenes for additional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. If that occurs to you, at this time, it's better just to do a playthrough where you either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, QoH page, and just use the default AAF fly cam. Asimilation mod: can do weird stuff, including having the Super Mutants in Bimbo Limbo assimilate you right then and there into the supermutant faction, making you unable to talk with the three bimbo Limbo stooges to get out of Bimbo Limbo. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some non-critical compatibility issues because the player is often found in scenes (the look at / head tradking behaviour is created by putting the player in a scene as far as I can tell) , and some aspects of MSMA are set to not start if the player is in a scene. For instance, starting the prostitution silently fails if the player is already in a scene, and so does starting the beauty routine. Not critical, as if you keep pressing the button, it will eventually work, in between two head-turns, but... is not ideal. Also, if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you'd better answer it. The faster the better. Do so by pressing the SexFight hotkey that you have set up in the mod's MCM. Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signalling only happens once per NPC per scene. If this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signalling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, so you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. If your pleasure was indeed quite high when you did this, you are even lowering your SexAddiction a bit with each button press. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto-translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). June 2nd 1.0743 - Upgrading mid-playthrough should be okay. This update mainly centred around buffing the Not-A-Bimbo specialist class, and adding more ways to "mostly non sexual interactions" playthroughs. First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one for quick meaningful CVT reductions "in the field". Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry. Its base strength is half of what the De-bimbo school does. Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used) Visiting the de-bimbofication school properly resets the strength of this skill back to max. If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again. The Not-A-Bimbo track specialist skill, "I just need to THINK", where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track. This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly). For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations. The Not-A-Bimbo track specialist skill, "That's not happening" (3rd on that track), means you get one free visit to the de-bimbo school each bimbo level. "Jizz In their pants" and "More Jizz In their pants" skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time). Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions" might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10. May 31th, 2026 1.0736 -1.0741 mid-playthrough upgrade should, in theory, be fine 1.0741 patch: When Viggo's training was over, if he owed the player free missions from before, he would do free missions ad infinitum. Corrected now. In the stable release, too. 1.0740 update - added flags to Viggo and his hounds so they are less likely to take part in third-party mod disrupting activities, like Sexual Harassment Scenarios or Hot Pockets. Updated stable version release to 1.0740 too, since it was fairly well tested. Viggo will no longer naturally appear before "The First Step" quest (Tenpine Bluff settlement) is not at least running (or completed). Should sort out later flow errors. FPE integration should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same as the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the two FPE integration features to work well). Toggles for the Auto Cure STD and auto End Pregnancy that the nanites provide are in the MCM. If using the Bound in Public mod, while the Bound in Public quest is running, the MSMA Loss of control due to cravings will be suppressed to prevent flow complications. If using NukaRide, during Night Fever and the Motorcycle quests, DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM setting if you actually want that to still be allowed to happen, in 3rd party mods, simple settings page) @JemappelleRedacted new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it. Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before) Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot. Various typo corrections in the UI Multiple corrections to Viggo events flow. May 25th, 2026 1.0725-Quick patch- support for auto-ending FPE pregnancies now works for the classic FPE version and the redux version. It should no longer cause problems for MSMA on startup if the FPE mod is missing. (In the unpatched version, the MSMA wouldn't start without FPE once this support was added.) 1.0722 (mid-playthrough upgrade should, in theory, be fine) Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. (all fully voiced) Viggo now has a sexual training mode; each training session can act as an alternative payment to finding a " trinket" for settlement missions When the training is completed, payment can continue with spicy activities that are no longer " training sessions." Training amounts are mcm configurable. The generic craving for regular sex now has its own progression scaler in the MCM The generic craving timers for regular sex at have increased by 2x (shouldn't be as pressing as it was before) Touched up some of Marina's initial dialogue to be more believable / in character for her. Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on, but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck. Optimized some SFX file sizes (they were WAV, now XWM, which were taking more memory than needed) Added a few missing soundflines ( for Misty's broken pad interactions) Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles. Right now it activates only in a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab is installed. Will add it to soft reqs. added some more animation redefinitions ( if on NAF, might need to reimport MSMA =provided XMLs) smaller fixes/optimizations Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training. , but it should work ( in theory). I did test the FEV hound-based solution and the strap-on based solution. UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina) Secret: The context implant menu, when invoked near Viggo's spot, can also summon Viggo for the purpose of training, if he is not off on a settlement mission, and no settlement missions are available. Viggo should remember the help he has received this way, and you should be able to use these as "Credit" for doing missions later. Known issues: strapon fails to equip on the player when pegging Viggo, for some reason; also when selecting oral animation for Viggo training, it might default to regular. May 14th, 2026 1.0702 - Upgrade mid-playthrough should be fine patch to ensure that the optional system for auto-changing positions mid-act (that is, by default off on a new game), always picks compatible positions to avoid AAF error 4. 1.0701 - Upgrade mid-playthrough should be fine Changed the process by which registrations for the event of certain menus opening and closing is reevaluated at any new load game (instead of just on mod init. This might prevent some instances where menu open /close events were not properly registered for, making it tricky to block some other events from happening while the menu was open. Marina's offer for the player to be resting in the truck, while she works on a solution, during the Viggo quest ( when Misty's control pad is involved) should now be usable even in the case of "too aroused to sleep" Correctly making sure Misty's control pad gets force-integrated into Marina's services when the story rail ends, even if the Viggo quest related to this was not started ( there was an error before, and this might not have happened in certain situations) Added some safeguards so that if the scene on Marina's terrace does get accidentally stopped, the player is not stuck on the terrace anymore. This situation is detected, and the player is moved back to the ground with full controls. If the player does not have an unusual trinket for Viggo in their inventory, the chance to find one on downed sexfight enemies is now tripled. Otherwise, if the player has one, the chance to find additional ones is the exact chance you have set in the MCM (default 1%). Changed some "new game" defaults, for instance, Bimbo silly anims by default now start on bimbo level 3 ( instead of 2), and they have a doubled time duration between silly bimbo actions. Added some safety checks around the presence of the ScriptedFaceTints mod. May 10th, 2026 1.0692 and Stable release #9 It should be upgradable mid-playthrough. One small but important change to yesterday's release (propagated both to the stable release and to the in-development one) SPECIAL strength stat now has a much larger effect on dealing with carrying around over-inflated body parts (chest, butt, belly). If someone goes through the trouble of boosting their STR, they should see more benefits from that. May 10th, 2026 1.0691 and Stable release #8 It should be upgradable mid-playthrough (but a new game is recommended). Also, an alternate version of the optional MSMA HUD mod that causes fewer Papyrus Log Traces (it is the same, just without the traces) can just be installed over the old one. Optional: Sex Position Auto change on player orgasms above a certain intensity, partner orgasm above a certain intensity, or any successfully answered challenge (not recommended, a bit overkill). Can be activated from the MCM, SexFight page, default off Long Nails have three equipping modes now (instead of the two modes before): Fully removable with norestrictions (as before- they get destroyed when removed, and bonuses are lost, have to re-visit Marina to get a new set), Strict Permanent (as before - indestructable and they get auto re-equipped, this can conflict with things like DD or KFT or Silver Shroud suit), and Loose permanent (new mode) means they can be visually removed, but you keep the gameplay bosnuses, and they will actually patiently wait to get auto re-equipped on the first AAFscene start/end, or the next savegame load. Optimizations to reduce papyrus load in certain situations. Post frenzy invisibility, if tuned on in the MCM, shouldn't trigger anymore on peaceful situations like boosting follower combat ability via sex, doing movies with wedge, prostitution, or similar. typo corrections and various other fixes papyrus load optimizations Changes to Viggo Viggo should handle kidnapping-type missions better (the sub-Objective to rescue the settler should be completed now, and the kidnapped settler should actually be moved back from the dungeon to the settlement automatically) Viggo should now, in theory, also be able to handle the repeat missions for already owned settlements now In the past, if you started a Viggo mission and then exited the game, the mission had a chance to get stuck (never complete) on the next game reload. Now, on a game load, any ongoing Viggo mission should get unstuck. Viggo will not take part in custom/special missions (non-procedural) like Troubled Waters for Greycarden, or Taking Independence (the Castle). He is meant to handle the auto-generated ones mostly. There is a bit more auto-setting the active quest, once Viggo gets activated, so people can find Viggo more easily. Changes the ElastoFlesh skill (as it was too overpowered). Now this skill means all sizes (oral, anal, or vaginal) adapt halfway (not instantly all the way) from their current size, whatever it was, toward the ideal size to match the current partner, at each new AAF animation start. This means with a partner, in 2 or 3 animations, the sizes are close enough to be largely adapted (it just does not happen over just one single animation anymore). Now, only the body parts that are actually involved in the animation ( based on animation tags - anal, oral, or vaginal) adapt, not all of them as they were before. These auto-adaptations at the start do not count when QOh evaluates if a spree had any stretching that large enough to be mentioned. Changes to QOH quipping on sex sprees based on stretching: Initial size auto adaptations from the elasto flesh skill, if any, at the start of a spree, are ignored in terms of "worth-to-mention stretching events". any additional stretching that does happen later in the spre, after that initial moment, do matter, but the thresholds that they are comapred against to see if they pass the "wrothwhile to mention" check, those can be set to be a lot larger than the thresholds that are used for a bimbo who does not have the elasto flesh skill (default multiplier is set to x5, can be set in the MCM from x1 itro x10)., This is done so that QOH's comments about sizes don't become too frequent/annoying once the elasto flesh skill is acquired, while still calling out outstanding events. May 3rd, 2026 Version 1.0682: Viggo the Merc is here. to take care of most of those pesky "settlements in need of help" missions. Could in theory, work on an upgrade, but a new game is reccomended. The Viggo Quest should fire up every time Preston sends you on a settlement mission (including the very first one to Tenpines Bluff). If you are level 10 or above, you can visit Viggo and have him take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets) First time (when Preston sends you to Tenpines Bluff) should be more special - notrinket should be required then, and no minimum level requirement. Viggo currently only handles the initial recruitment mission for a settlement, not subsequent attacks on an owned settlement. Viggo is currently is only activated by Preston, not if getting the mission in other ways, such as talking directly with the settlers. This will be expanded upon in later iterations also... Marina's services on a new game on Story mode now start with no chest/butt resize options, no rejuvenation options, and no change face options. These services are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu. They are also force-enabled if the story rail ends. April 28th, 2026 1.0679 And also, stable version #7 Promoted 1.0679 also to 2026 Stable version #7. Corrected a bug on 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases. Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point). Can be re-enabled after, for those who want it for other reasons. Corrected a few audio lines and typos. On the Wedge extreme case (selling virginity), if the player says yes right away without push back in the longer conversation, then at the end, Wedge also gives the player a large drink to support the "mad courage". Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
  2. Warning: The game is for ages +18, and has explicit adult content. | PATREON | WEBSITE | SUBSCRIBESTAR | TWITTER | WIKI | DISCORD | YOUTUBE | ITCH.IO | BOOSTY | NEWGROUNDS | VK | Language: English, Russian, Chinese, French, Italian, Portuguese (Brazil), Spanish, German, Poland, Korean (You can help us with translation!) Key Fetishes: 2DCG, Male protagonist, Animated , Parody, School setting, Fantasy, Masturbation, Corruption, Point & click, Voyeurism, Trainer, Sex toys, Anal sex, Vaginal sex, Spanking, Groping, BDSM, Cosplay, Handjob, Humor, Milf, Oral sex, Stripping, Teasing, Exhibitionism, Big tits, Milf, Cosplay, Monster girl, Titfuck A time has come to look at a familiar story from a new angle! You are Marcus Redblack, son of Tom Riddle. But, more than your name, what you have done has made the entire wizarding world shudder. You have forever upended and perverted the very concept of magic, and it all began when you were given a chance to take the position of Headmaster of Hogwarts. The question is, just what could have happened that led to such consequences in a school that has existed for centuries? It's time to learn how it all began. Tread the path from an unknown physician to Dark Lord and see for yourself how innocent those witches are and what secrets their skirts hold. Innocent witches is a free, humorous rendition of the story of the boy who lived. A bit brighter, more lustrous, and a whole lot more lustful. Fascinating plot Immerse yourself in a fascinating magical world full of mystery, betrayal and temptation. Not a minute of boredom possible. Familiar characters and universe Visit places you know well from movies and books. Meet familiar characters and find out what you never knew about them before. Unique interactions Get to know your students and choose your favourite. Special sensations that you could not never dream of are guaranteed. Unique visual style Enjoy original and stylised visuals that you will fall in love with at first sight. Not just a visual novel The story is not the only thing this game has-it’s also full of exciting mini-games that add variety to the immersion and the events of the game. The latest version and code for it are always available at our official website Grab your copy here: Patrons' version - 0.12.1Bfix2 Free version - 0.11.6Bfix2 Changelogs Screenshoots: Screenshoots(NSFW):
  3. Harvesting Corruption is a dark, choice-driven erotic visual novel and point-and-click adventure with heavy systemic depth and replay ability. You spend a summer at the remote Brooks’ Ranch, a quiet farm filled with people hiding secrets. Beneath the surface: affairs, conspiracies, desperation, and opportunities to manipulate or connect. Developer: Juicy Genie Games - Patreon, Ko-Fi, F95 Zone Censored: No OS: Windows, Mac, Linux, Language: English Genre: 3DCG, Animated, Corruption, Dating sim, Female protagonist, Handjob, Masturbation, Rpg, Sandbox, Urination, Voyeurism, Point and Click, Stripping, Teasing, Virgin, Adventure Intro Cinematic: YouTube Public Download: GoFiles (Official), Pixeldrain (Mirror) Discord: Harvesting Corruption Server Changelog: Mods: Screenshots: There are collectibles and mini games as Porn Mags, and a variant of Monopoly: We hope you are going to like it!
  4. Overview: Emily has left her quiet life behind. A new apartment, a new university, new friends, and a city full of temptation are waiting for her. She wants to study, settle in, and keep control of her life, but the city keeps pushing her out of her comfort zone. In Emily: Between Shame and Desire, you guide Emily through the first steps of her new life. Your choices influence her confidence, her boundaries, her relationships, and the way she responds to the world around her. Will she stay careful and reserved? Become bolder and more dominant? Let others guide her? Or lean into temptation faster than anyone expected? There are no wrong choices, only different versions of Emily. Release Date: 2026-05-22 Developer: Manticore Studio Patreon - itch.io - linktr.ee Censored: No Version: 0.01 OS: Windows, Linux, Android Language: English Store: itch.io Genre: 2DCG, Female Protagonist, Corruption, Voyeurism, Sexual Harassment, Romance, School Setting Installation: Windows/Linux: Extract the .zip file and run the executable. Android: Download and install the .apk file on your device. Developer Notes: This is the first public build of Emily: Between Shame and Desire and our first game as Manticore Studio. The current version is mainly an introduction to Emily, her new city life, her friend - Sara, university, and the first choices that begin shaping her personality. At this stage, the game is mostly linear, with several choices that represent different directions for Emily's future development. The current build includes the opening chapter, character introductions, early personality choices, beach/university/cheerleading scenes, gallery/replay features, and the first setup for future story paths. Future updates are planned to expand the game with more freedom, additional locations, relationship routes, repeatable events, and more choice-based adult content. These systems are not fully implemented in the current build yet. We are a small team working on the game after hours, so feedback, bug reports, and suggestions are very welcome. FAQ & Future Features: Here is a breakdown of what we want to achieve with Emily: Between Shame and Desire, our design philosophy, and what you can expect from future updates: 1. Adult Content & Fetishes: The game is designed as a slow-burn corruption story. You can expect a heavy focus on psychological changes, exhibitionism/voyeuristic situations (especially with locations like the beach, gym, cafe, and university), and mature slice-of-life erotica. In fact, as Emily explores her boundaries, it is highly likely that we will be featuring things like lewd outfits/cosplay and toy play as part of her journey. The pace of this corruption depends entirely on your choices. Please keep in mind that these are just our preliminary, general concepts for now. We love listening to our community, so if players express a strong interest in seeing specific themes or content down the road, we are absolutely open to expanding our plans and adding them. 2. Lesbian Routes & Romance: Since you are playing as Emily, her relationships with female characters (like her best friend Sara) will feature girl-on-girl/lesbian romance and adult content. We are going to listen closely to our community here-if we see from player comments and feedback that there is a high demand for more lesbian content and specific pairings, we will definitely expand those routes and add more of it based on what you guys want to see. 3. The 4 Playstyles & Workload: To keep the project manageable and ensure steady updates, the 4 personality paths (Pure, Dominant, Submissive, Corrupt) act as an overlapping trait system. They will primarily alter dialogue, flavor text, and character reactions, or trigger specific variations of a scene, rather than splitting the game into 4 completely different parallel universes. This keeps the narrative tight while giving you real agency over who Emily becomes. However, on a larger scale, these choices will carry massive weight. We are planning to develop completely unique endings (and potentially an entirely different final chapter) tailored to each specific version of Emily, so her ultimate fate will depend entirely on the cumulative path you've built throughout the game. 4. Romance Options (RO): Your choices will shape the dynamic of the relationships rather than strictly locking you out of content. Instead of a character outright refusing to talk to you, the context and nature of the adult scenes, as well as Emily's behavior during them, will change depending on the choices you make. Ultimately, we want to emphasize that we are making this game for YOU, the players, and not just for ourselves. That is exactly why we place such a high value on your feedback. We want to actively listen to your opinions and constantly change, adapt, or add new things to the game based on what you want to experience. DOWNLOAD Win/Linux: MEGA- MEDIAFIRE - PIXELDRAIN - BUZZHEAVIER - DATANODES Android: MEGA - MEDIAFIRE - PIXELDRAIN You can also play this game in browser here: itch.io
  5. Version 1.0.0

    237 downloads

    Blacked Waifus Overhaul Mod A TCG Card Shop Sim Texture Replacer & New Cards Mod Features: Complete replacement and renaming of the Base Card Set. Adds 100 New Cards on top of the replaced base set. New Shop Sign New Shop Bag New Membership/Credit Card New Posters New Sleeves New Figures New Boxes New Playmats And much more... This mod has been in development for a year now. It was started by a user named Akasame on the Blacked Modding discord, who was the one that replaced the base game card set and with another user named Daxterino to replace a lot of the posters in the game. Unfortunately Akasame left the discord and development on the mod when he was in the middle of replacing all the names for the base card set. I wanted to at least finish off the rest of the unnamed cards for the mod, but eventually I found myself working to finish what he had started with an effort to replace all the base game "Tetramon" textures with new ones for the "Blacked Waifus" branding, which then lead to adding in new cards with a new design philosophy centered on the corruption stages of the characters. However, the type of system that allows new cards to be added that this mod uses is unfortunately has become more and more outdated and many card overhaul mods like this one that use even older mods no longer work. Even now this mod is very fragile and hangs by what feels like a single thread already where I'm sure the next update to the game will finish it off for good. So before that happens I wanted to release the mod in full so other players can enjoy whats there even with some of the issues the mod currently has, even if it isn't fully complete how I wanted it to be. Future Plans: While this mod might die with the next game update, that doesn't mean all hope is lost. There are much better mod tools for adding new cards, editing game files, and replacing textures now but they're more complicated to get setup and a little more inconvenient to use. Because of this I cannot simply move this mod over to using those new mods and tools since it would require me to completely rebuild the card set from the ground up. Which, is something I had been wanting to do for a while, to rebuild the mod as my own and to apply the design philosophy of the 100 new cards into the base set of cards. It's going to take a while before work on that begins, plus I want to see where the updates for the game go before digging back into it again, but it'll come one day. Thank you and have fun~ Disclaimer: AI was used in the creation of the artwork seen in this mod.
  6. View File TCG Card Shop Simulator - Blacked Waifus Overhaul Blacked Waifus Overhaul Mod A TCG Card Shop Sim Texture Replacer & New Cards Mod Features: Complete replacement and renaming of the Base Card Set. Adds 100 New Cards on top of the replaced base set. New Shop Sign New Shop Bag New Membership/Credit Card New Posters New Sleeves New Figures New Boxes New Playmats And much more... Requirements: BepInEX TextureReplacer Card Configurator (More Card Expansions Rewrite) - Create Cards v1.0.0 Specifically get the the Create Cards v1.0.0 on the files page, not the configurator! This mod has been in development for a year now. It was started by a user named Akasame on the Blacked Modding discord, who was the one that replaced the base game card set and with another user named Daxterino to replace a lot of the posters in the game. Unfortunately Akasame left the discord and development on the mod when he was in the middle of replacing all the names for the base card set. I wanted to at least finish off the rest of the unnamed cards for the mod, but eventually I found myself working to finish what he had started with an effort to replace all the base game "Tetramon" textures with new ones for the "Blacked Waifus" branding, which then lead to adding in new cards with a new design philosophy centered on the corruption stages of the characters. However, the type of system that allows new cards to be added that this mod uses is unfortunately has become more and more outdated and many card overhaul mods like this one that use even older mods no longer work. Even now this mod is very fragile and hangs by what feels like a single thread already where I'm sure the next update to the game will finish it off for good. So before that happens I wanted to release the mod in full so other players can enjoy whats there even with some of the issues the mod currently has, even if it isn't fully complete how I wanted it to be. Future Plans: While this mod might die with the next game update, that doesn't mean all hope is lost. There are much better mod tools for adding new cards, editing game files, and replacing textures now but they're more complicated to get setup and a little more inconvenient to use. Because of this I cannot simply move this mod over to using those new mods and tools since it would require me to completely rebuild the card set from the ground up. Which, is something I had been wanting to do for a while, to rebuild the mod as my own and to apply the design philosophy of the 100 new cards into the base set of cards. It's going to take a while before work on that begins, plus I want to see where the updates for the game go before digging back into it again, but it'll come one day. Thank you and have fun~ Disclaimer: AI was used in the creation of the artwork seen in this mod. Submitter PrincessCyan Submitted 05/26/26 Category Other Games Requirements BepInEX: https://www.nexusmods.com/tcgcardshopsimulator/mods/8 TextureReplacer: https://www.nexusmods.com/tcgcardshopsimulator/mods/69 Card Configurator (More Card Expansions Rewrite) - Create Cards v1.0.0: https://www.nexusmods.com/tcgcardshopsimulator/mods/758 Specifically the "Create Cards v1.0.0" file. Install Instructions Install BepInEX Install TextureReplacer Install Card Configurator - Create Cards Extract TCG Blacked 1.0.0.zip to your TCG Shop Sim game directory where the .exe file is.  
  7. Version 2.0.0

    696078 downloads

    Framework for gameplay progressive corruption of Miao Ying. Each stage mod is standalone and you don't need to have all of them loaded. If you don't have this progression framework, each stage mod will just be a graphical reskin, but with this mod they will also bring significant gameplay changes. Place above the stage mods in the mod manager or else you will crash to desktop. Join discord: https://discord.gg/W4qkrNwUMk Wiki: https://lewdhammer.miraheze.org/wiki/Lewdhammer_Wiki Themes voluntary corruption, forced corruption (later stages), transformation, body modification, piercing, tattoo, bdsm, submission, long term corruption, cursed armor, progression File contents: All have been reuploaded to steam to allow easier updates! The downloads just redirects you to the steam collection. Campaign picture that shows up depends on which of the reskin is above the others in the mod manager load order. Overview Stage 1 - mental change only, she becomes less aloof and more gregarious - heels of protection gives her greater protection in combat but slows her gait - heels don't physically prevent her from taking them off, but subtly mentally influences her to wear them constantly - heels are actually a kind of living armor Stage 2 - mental change only, she gets horny, becomes more provocative and actively seeking out (vanilla) sex - heels enchanted to increase in protection but also in height, reducing her speed further (and forcing her to walk in a sexy sashay) Stage 3 - mental change only, she becomes unsatisfied with just vanilla sex, experimenting with kinks such as humiliation, BDSM, and so on - heels revealed to be the Heels of Depravation; long term wearing bonds it to the wearer and causes them to become more depraved mentally - enchantment seals the boots to her Stage 4 - body modification to make her body a more suitable vessel for Slaanesh - piercings locally change her features and over time will prevent locally shapeshifting those parts - pierced lips and breasts enlarge to better suit their lewd purpose - pierced nose reduce in width to make her more stereotypically feminine and submissive Stage 5 - piercings continue to do their job and corruption seeps into her - heavily mutated steed binds to her spine, serves as a corset as it compresses her waist - ass expansion from the steed - steed's tongue ear fucks her and accelerates her corruption Stage 6 - face piercings further puff up her lips while reducing her nostril width - ass and breast expansion - steed fully binds to her spine, losing its head and limbs - she gains a tail that's usually plugged into her drooling ass - right arm transformed to become demonic - tentacles from her heels now find her sufficiently corrupted to host them and so crawl around on her body and fill her orifices Stage 6+ with births - pregnant form - seal of Slaanesh drains power from her dragon form - opens portal to allow birthing of demons - eventually loses her dragon form - however open portal is very potent magic (smaller version of the major portals at the poles of the WH world), manifesting in her greater magic intensity - get trait upon birth (not when you get pregnant); 3 stages of traits - each tier up lets you breed more low tier units (longer births) or higher tier units (painful births) Foreign Dickplomacy - consecutive losing to N'Kari (starting from stage 2) leaves lasting gifts in effect bundles (specifically the army led by him, not any in his faction) - battle has to be fought manually - autoresolve does not trigger the right events; Miao cannot die in battle (wounded) - winning a battle resets the counter and effects - lose 4 consecutively to get confederated or vassalized (as Miao, you can only get vassalized; as N'kari, you choose) - enable diplomacy between Miao and Slaanesh factions after stage 1 - works for Miao and NKari - after confederation, you can progress Miao's stage by putting Nkari in the same region as her to train her (has 3 turn cooldown as well) - after stage 1, your corruptor factions now get +10 diplomatic attitude with you until it becomes positive to reflect their change in attitude from fighting you to corrupting you Diplomatic way to trigger Miao's corruption progression (available after 1st stage): - need 20 diplomatic points to progress a stage + 1 point per turn for non aggression pact with any Slaanesh or WoC faction (max of 1, so NAP with 2 won't double it) + 1 point per turn for trade agreement with any Slaanesh or WoC faction (max of 1) + 2 points per turn for defensive or military alliance with any Slaanesh or WoC faction (max of 1) + 3 points per turn for vassalizing/being vassalized by Slaanesh or WoC faction (max of 1) Known Issues: - after confederating Miao, her name will disappear on the next turn. This is because names are only valid within their cultural group (so Miao's name only shows up if her faction is Cathayan). Duplicating the names for each culture is not viable so there are no clean fixes to this and will not be attempted Corruption Adaptation Balance changes to factions based on the faction leader's corruption stage, each province's corruption amount, and average corruption amount over all provinces. No load order requirement (but place below the progression framework) For Modders See https://lewdhammer.miraheze.org/wiki/How_to_use_Progression_Framework#Usage Troubleshooting It's best to join the discord and check #faq then post in #help. You'll need logs to send or to self-diagnose: go to where logs areC:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III sort by date modified upload li_log.txt to discord (automatically created) upload the latest script_log_xxx.txt to create script_log_xxx.txt, subscribe to this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2791799449&searchtext=debug+lua then load a save before when the error occurs
  8. Version 1.5.1

    77978 downloads

    a submod to give some additional buildings and units to corrupted Miao and Katarina READ THIS FIRST TO KNOW WHAT TO ACTIVATE! This mod is modular so you can activate what you want from it. tdw_corrupted_buildings.pack is the base and therefore required Requires @Soil_Miaoying_Corrupted_Units.pack the tdw_corrupted_buildings_alt.pack - is the same, just without the soil mod required (units got replaced with vanilla units) - only use one of them also requires Mixu's Unlocker (available via steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2859968660 ) and ofc requires Lazy's Corrupted Miao Ying Progression and Lazy's Corrupted Katarin adds a bunch of buildings locked behind Miao Yings (or Katarins) corruption Stage (see Spoiler below for details) also allows to recruit some vanilla units from norsca, beastmen and chaos at specific building The unit mods are optional - so choose what you want and if specifically mentioned that the original pack is required, you have to have it active tdw_corrupted_buildings_add_endos_kislev.pack: adds endos Kislev reskined units as seperate units for corrupted Miao and corrupted Katarin. tdw_corrupted_buildings_add_wef: adds some of MachineofCat’s Forest of Debauchery units to corrupted Miao. !tdw_corrupted_buildings_add_fem_berserker.pack: adds Taraanis Kislev female berserkers for corrupted Miao. requires: https://www.nexusmods.com/totalwarwarhammer3/mods/179 !tdw_corrupted_buildings_add_Amazon_Warrior.pack: adds Taraanis Amazon Warrior for corrupted Miao. requires: https://www.nexusmods.com/totalwarwarhammer3/mods/185 tdw_corrupted_buildings_add_slaangor.pack: adds a custom hero based on Um's Slaanesh Beast Expand as well as the units for corrupted Miao. requires: https://steamcommunity.com/sharedfiles/filedetails/?id=3321253105 tdw_corrupted_buildings_add_slaanesh_zealots.pack: adds JFred's Zealots of Slaanesh for corrupted Miao. requires: https://steamcommunity.com/sharedfiles/filedetails/?id=2858576975 tdw_corrupted_buildings_add_wos.pack: adds dbswlgn3786's (DOVAKIN) Warrior of Slaanesh reskin as seperate units for corrupted Miao and corrupted Katarin. Don't use together with tdw_corrupted_buildings_add_wos_vanilla.pack tdw_corrupted_buildings_add_wos_vanilla.pack: submod to add vanilla Warrior of Slaanesh units for corrupted Miao. Don't use together with tdw_corrupted_buildings_add_wos.pack tdw_corrupted_buildings_slaver.pack: submod to add a building based slave mechanic for miao and kat Soontm : will add some more soon (have to wait for permission and need to clean the files up) better description page + some pics (There will come a day when I will do that) Some more details on what buildings are added: All Credits for the Units goes to the original modders: Endo: Kislev Reskins (unfortunally only reupload available): https://www.loverslab.com/files/file/33604-endo-sisters-of-sigmar-and-endo-daughters-of-kislev-for-v500/ MachineofCat: Forest of Debauchery: https://www.loverslab.com/files/file/23901-forest-of-debauchery/ Taraanis: Kislev female berserkers: https://www.nexusmods.com/totalwarwarhammer3/mods/179 Amazon Warrior: https://www.nexusmods.com/totalwarwarhammer3/mods/185 Um준식: Um's Slaanesh Beast Expand: https://steamcommunity.com/sharedfiles/filedetails/?id=3321253105 JFred: Zealots of Slaanesh | Unit Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2858576975 (since he seems to have stopped modding at the time i'm doing this i left his original mod untouched - if he returns and wants this mod to be removed, i will do so on his request) dbswlgn3786 (DOVAKIN): Warrior of Slaanesh reskin: https://www.loverslab.com/files/file/24568-warrior-of-slaanesh-reskin/ And a special thanks to jjnoc5, Traveler121, Narosil and sootytx from the Discord for helping me with a bunch of different stuff. ❤️ If you encounter any problems feel free to just contact me via the discord Legal: This mod includes both my own work and assets from other modders, used with their permission. I do not claim ownership of any third-party content or of any material from Total War: Warhammer, which remains the property of Creative Assembly and SEGA. Do not reupload, redistribute, or use any part of this mod on other sites or in other projects without permission. You must credit me if using my own created content. For anything created by others, please contact them for permission.
  9. Version 3.0

    109961 downloads

    Get The Mod On Steam: Expand the Required mods 💚 section below. Steam mods are unlisted, so you must come to this LoversLab page to get the link to them!!! Join discord: https://discord.gg/W4qkrNwUMk Subscribe to "Kerberos's Projects" under "Channels & Roles" on LazyIcarus's discord to get a ping when updates release. Play as Alarielle in a new campaign. Resist or succumb to temptation as you battle through the new trials Slaanesh has in store. Take note, Alarielle has an easier campaign already, and this mod will bless the player with even more tools and bonuses. In return, traps have been laid to make for a more challenging campaign. If you are expecting an easy victory as Alarielle, N'Kari may have other plans... Play as Slaanesh: New in version 2.0! experience the story of Alarielle's corruption from the perspective of N'Kari/Dechala/Masque or Morathi or Azazel+lords who confederate Azazel. The lewd scenes are all the same, but a lot of work was put into how to adapt the campaign to the Player as Slaanesh. If experiencing the story for the first time, I recommend playing as Alarielle, but if you really want to play as Slaanesh, then play N'Kari or Morathi. Lazy's Morathi progression is required to be used for playing as Morathi. For those who want to know more about the content included, a LUA cheat sheet and flow chart is included in the downloads, though for obvious reasons the mod's content will be best enjoyed by experiencing it naturally in a fresh campaign. If you only want the reskins and not the lewd campaign: You can you can load ONLY the kerberos_mod_assets.pack and then select whichever variant you like freely with variant selector. 한국어 中文 Features A highly curated campaign and story containing 48 distinct lewd scenes featuring high quality writing and art from numerous contributors (see "credits" section below). The Legendary Handmaiden Vaeri, new and improved for this mod. Immersively unlocked corrupted versions of Alarielle's faction mechanics, rites, equipment, and followers. Immortal Empires portals (opened via corruption events) connecting Alarielle to the corrupted Worldroots. Quest chains that allow the option for Alarielle to confederate Drycha, Sisters of Twilight, N'Kari, and Azazel. Full integration with the Azazel's Realm mod. Confederating Azazel and starting Azazel's Realm quest lines for Miao Ying and Katarin becomes endgame content for Alarielle, but as you will see, this mod makes changes that shake up how you would normally play Azazel's Realm. MCT options to control the pace of scenes. Required mods 💚 Recommended mods 💛 + load order SFO Submod by Avanti Savoia at https://steamcommunity.com/sharedfiles/filedetails/?id=3691683876 NOT Recommended mods 💔 How to start the mod + Required DLC ✔️ Starting map changes (the "Campaign" part) 🗺️ Known issues / Troubleshooting 🛠️ Works in Immortal Empires and Immortal Empires Expanded campaigns only. 🙏Credits🙏 This mod would truly not have been possible without the massive spread of support I received in it's creation. This lewd modding community is an amazing one to be a part of💗. Co-Modders: (I do not use this term lightly, the below all did amazing work in helping me create the mod itself.) Rat of the Lake - This mod concept was originally created by Rat, they laid amazing groundwork and I was able to take many already created scenes from their mod concept, as well as the entire Legendary Hero Vaeri and all of her content. Truly, I would never have made this mod without Rat's work, and I hope they're pleased with how my re-imagining of their initial project turned out. AGD - He funded the creation of Alarielle's corrupted model (it was not cheap) and worked with me from the very beginning to develop the core concepts and mechanics of the mod. Also provided Korean Language translations and expertise! Readman - Lots of good feedback/testing and contributed many reworked art and UI elements. Found fix for 3D portholes. Added fixes for Vaeri skills. Made Vaeri in game model edits as well as 2D Porthole and unit card updates. The most prolific submodder as well (see recommended mods) including BBB-lewd buildings, TTT-a whole new lewd technology tree, UUU-An ascension mechanic to ascend handmaidens to corrupted handmaidens, and CCC-custom models for corrupted Sisters of Avelorn and several new Slaaneshi units based on models Soilofgenisis created. Xakiroment - Wrote the scripts for the corrupted versions of Alarielle's three main faction mechanics, and helped with the corrupted rites as well. Created the unique magical forest settlement chains. Reworked all corrupted landmarks to be swap-able with their uncorrupted versions. Created the Malevolent Ancient Treeman recruitment mechanic. Ported the wood elf forest health mechanic and tree spirit aspect upgrade mechanics to Alarielle. Soilofgenisis - Created numerous building icons, created the unique Treespawn of Slaanesh unit, and provided a lot of consultation. Domek - Contributed an incredible amount of content and feedback to the mod in a very short time. Domek created the corrupted rites, corrupted follower ancillaries, Lin Drycha integration, and the unique version of Joespharilis. Flutters - They kind of fall into every category, contributed writing, 3D art, and a lot of overall story planning to the mod. pheonix89 - Developed the mechanic for upgrading units like Sisters of Avelorn to their corrupted variants Habu - I copied Habu's "Corrupted Lords Can Seduce" mechanics and their corrupted wood elf buildings/units mods. Artists: SOBORO - As always, provided 3D art of the highest quality, his art is half of the reason anyone downloads these mods. Flutters - Added more great 3D art, catching up to SOBORO level very quickly! Readman - Helped polish up all of the 2D portholes and unit cards in the mod, created the new skill icons for Vaeri. Kerri - Photoshop support, created the gradient color banner image. Other Artists who gave permission for their work to be used in the mod - Forkonatable, 涂未卜, Geabull, Kasparition, SirPetus, Erodun, BlindWildcat. Writers: Gierdone - Wrote several key scenes including Drycha's scenes, and the corruption stage 5-->6 and 6-->7 climaxes. Flutters - Wrote the entirety of the stage 5 scenes. Ephas - Wrote the entirety of the stage 6+ scenes, the Elspeth Scenes, and the Sisters of Twilight Scenes. Waranthil - My understanding is that, before they left the server, they wrote many of the stories for Rat of the Lake's original mod, most of which were used or sampled here. I hope someday they get to see that those stories became part of a finished saga. Two scenes in the mod, "Smelling the Flowers" and "Bulbs" are adapted stories from the writer Marjorie Baldwin Greene. I did reach out to request permission but did not receive a response, so I want to credit these fully, and of course will take them out if I am asked to do so. Her website is https://marjorie.auroris.net/ I've been reading her lewd short stories for over 10 years and they are some of the best science fiction and fantasy writings I've ever consumed. Other Credits LazyIcarus - For keeping the framework updated and managing the server where all of this magic happens! Falceon - Troubleshooting and testing Wolfie - Capturing the scenes for the e-hentai story book where you can read this mod's scenes https://e-hentai.org/?f_search=Slaanesh's+Chosen Logan G311 (Rayne) - Making some much appreciated large donations to my ko-fi that helped keep me motivated as I slogged through the database implementation for *checks packfile* 172 dilemmas 😅 It would not be a stretch to say that they commissioned the mod at this point. On that note.👀 Support the mod or leave a tip! 🥰
  10. Bitch Land is a 3D/Sandbox/FPS/Strategy/Sex/Builder/Exploration game In a post-apocalyptic world, you start in the BitchLand city that your parents built. And now it's your time to venture into the Open World wilderness and build your own cities, drive tanks/cars, get resources, invade visit settlements and capture acquire new people for you. But first you must complete some missions in the starting city, which serve has the tutorial! Developer: Breakfast5 - Patreon, Ko-Fi, F95 Zone Censored: No OS: Windows Language: English Genre: 3D Game, Character Creation, Big Ass, Big Tits, Exhibitionism, Groping, Masturbation, Prostitution, Sex Toys, Slave, Vaginal sex, Anal sex, Combat, Dystopian setting, Sandbox, Simulator, Futa/Trans, Female protagonist, Male protagonist, Pregnancy Public Download: Pixeldrain, MediaFire Discord: Bitch Land Server Screenshots:
  11. Version 3.0

    77218 downloads

    Subscribe to "Soil's projects" under "Channels & Roles" on Lazy's discord to get a ping when updates release. https://discord.com/invite/lazyicarus This is a repository of my updated corrupted units mod for various factions intented to be used with other corruption mods. Added units are obtained through Warband Upgrades. You must download both the asset pack and the specific mod for the faction that you are using!!! USE ONLY THE MOD FOR THE FACTION YOU ARE CURRENTLY PLAYING. Azazel's mod is based on Kerberos's Azazel's Realm (Required for mod to work), found below. Make sure the units mod is above Kerberos's Azazel's Realm, as it needs to overwrite certain files in Azazel's realm to work. New Miao Mod is out! Contains: 1)A full corrupted roster with a totally different playstyle focused on supportive ranged units and dps melee 2)An extra tech tree 3)Warband upgrades to convert vanilla units to corrupted units 4)A scaling debuff to vanilla units to force unit transitions 5)Corrupted main settlement, military and economic buildings Requires Li's Miao Ying Corruption Mods, ALSO UPDATE THE ASSETS FILE INCOMPATIBLE MODS: Any Mod that changes Warband upgrades for the current faction you are using, though the incompatibility is mostly visual and minor. Credits Hua, Ashkaari, DrakyD and Endo for their amazing models. Crw0 for the amazing unit cards Kerb for figuring out Warband Upgrades Various writers from Lazy's discord for the unit flavour text. Special Thanks to Lazy for providing the corruption framework and Kerberos for intergrating the mod.
  12. Hello guys! Second Chapter of my Succubus Tales serie. As in the first chapter, you'll take the role of Nicci, a succubus possessing a nun's body; this time, you'll need to retrieve a relic beneath the city of Veisen, while corrupting its citizens and turn them into demons. Thread Updated: 2026-05-23 Release Date: 2026-04-29 Developer/Publisher: Senryu-Sensei Patreon , SubscribeStar Censored: No Version: 0.16A OS: Windows - Android Engine: RPG-Maker MV Language: English Prequel: Chapter 1 Nicci`s Revenge Genre: Game Preview Images: Last Public Version: Version 0.16A WARNING - In version 0.11 I added a new plugin that require a fresh start; so old saves WON'T WORK; But don't worry, because, as usual, I've added a save file (save1) from the start of new contents for version 0.11; so you can either use that, or start over, your choice. Game link: - WINDOWS VERSION: MEGA LINK - ANDROID VERSION: MEGA LINK Version 0.16A Changelog: Previous Versions Changelogs:
  13. Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.4.8 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://deludedgame.link/8nW8dpx Subscribestar: https://deludedgame.link/IDDnJpj itch.io: https://deludedgame.link/cgVpSsU Boosty: https://deludedgame.link/OC1AyKU Discord: https://deludedgame.link/2nyqkc6 Twitter: https://deludedgame.link/0FfooAi Instagram: https://deludedgame.link/PeBl8OY Reddit: https://deludedgame.link/4tIrNnc I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN - MIXDROP
  14. Crw0

    Causing chaos

    Greetings, traveler!📑 It seems your road once again lead you here, so let me entertain you, for a some time, with continuation of that story. So let's begin again! And I hope you'll enjoy it! And as usually, your feedback, comments and ideas are always welcome ^_^ And have a nice day ^_^
  15. 🔞 EXTREME SUPERHEROINE CORRUPTION – WONDER WOMAN & SUPERGIRL SNUFF STORY After a savage debreasting in the 41st century, Wonder Woman returns to Themyscira’s sacred healing pool praying for restoration… only for the ancient magic to betray her completely. Instead of healing the warrior, Gaea remakes Diana into a hypersensitive, voluptuous goddess with massive F-cup breasts, an impossibly narrow waist, and a clit so potent every brush of fabric makes her knees buckle. Stripped of her Amazon strength and divine power by the future’s null-field, the once-mighty princess dons a scandalous micro-bikini and stiletto heels, then steps back through time to find her missing friend Susan Richards—unaware she’s walking straight into the ultimate trap of pleasure and ruin. Trapped in Bill Jennings’ neon-drenched Final Fantasy nightclub, Diana falls under the hypnotic spell of the legendary Aurelia—a massive, living golden dildo that slowly mind-breaks her over days of relentless worship. What begins as desperate resistance melts into eager addiction as she’s publicly pierced with monstrous black titanium rings through her nipples and labia, branded live on stage by the disgusting 520-pound “Hog” while he raw-fucks and pisses on her fresh mark, then turned into a lactating dairy cow hooked to milking machines that force endless orgasms from her swollen udders. Every step deeper into depravity erases more of the proud Amazon until she’s begging to be processed. The climax is merciless: Diana is mounted on the Jessica 6000 for a slow, orgasm-fueled spit-roasting and live gutting while her body is stuffed and roasted to perfection, spraying a geyser of girl-cum as the blades open her. Meanwhile, Supergirl arrives hunting for her cousin… only to touch the same golden phallus and suffer an even faster, more brutal fate—virginity ripped away on the Sirenplate before she’s completely liquefied into a glowing pink slurry of Eternal Rush. Pure, pitch-black superheroine snuff, mind control, extreme body mods, lactation, public degradation, and total meat-girl transformation. Click to read the full descent. Free story link: https://www.superheroinecentral.com/~wizard/Scarlet/GSB_Story.html My Patreon: https://www.patreon.com/posts/healing-pools-153061364?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
  16. Overview: Work. Suffer. Repeat. Work. Suffer. Hmm... Hello ladies. Repeat. A short experimental novel. Dystopia and melancholy. The life of an ordinary man and his drudgery at the factory. Ambiguous choices and four grey endings. To be honest, I no longer know if I should keep writing or just clock in at my own factory and stop struggling. Thread Updated: 2026-03-12 Release Date: 2026-03-12 Developer: Paper Sun Studio, itch.io Censored: No Version: 1.1 (Completed) OS: Windows, Linux, Mac Language: English, Russian Genre: Installation: Developer Notes: DOWNLOAD Win/Linux: GOOGLE - PIXELDRAIN Mac: GOOGLE - PIXELDRAIN
  17. Version 1.9.2.(0.2.)

    1121 downloads

    Мой перевод на мод Lazy's Corrupted Miao Ying Progression Перевод должен стоять перед основным модом. Необходимы оригинальные моды, сборку можно БЕСПЛАТНО скачать с моего бусти Скоро будут переводы на ВСЕ МОДЫ ДЛЯ TOTAL WAR WARHAMMER 3! Если вы увидите какие-то ошибки в переводе - сообщите о них, я постараюсь исправить их как можно быстрее Прошу поддержать меня на моём BOOSTY, где уже доступны переводы на моды для полноценного прохождения за МЯО
  18. Our dear Emma is getting ready for her first interview, let's hope everything goes well for her! She's been looking for a teacher position for months!
  19. Version 1.1.2.

    68487 downloads

    Summary: This mod introduces short event chains that trigger when the player defeats one of the female Legendary Lords (LL). There are three event levels per LL. The purpose of this mod is to add an in-game friendly way to give traits that apply Slaanesh Corruption to the LL's that offset their natural anti-corruption mechanics. There is also an optional confederation submod. Both mods are required for the confederation function to work correctly. Note: This mod is intended to be used with a Slaanesh faction, but by popular demand it will work with any faction. Including the female lords. Key Features: Triggering the Events: Defeat one of the female LL's with any army belonging to your faction. It should work with played and auto-resolve battles. If you make one of the LL's a vassal or confederate them then the events will progress at the start of every turn. The event text is different than if you have defeated the lord in battle, but more basic. Defeating the LL's is the intended mechanic. There is no cooldown. Trait Info: All traits apply increased Slaanesh corruption to the defeated LL, with the amount increasing every level. The corruption amount is tailored for each LL. At level 3, you have the option to apply or decline a "Harem" trait. The bonus applies a faction-wide Slaanesh corruption & a diplomatic relations buff between all supported factions. The bonuses are balanced around the LL remaining a vassal. Some lords have additional unique traits, such as Alarielle to offset her 'Power of Nature' or Miao Yings faction-wide -2 corruption. Supported Factions: Alarielle Elspeth Fay Enchantress Hellebron Katarin Miao Ying Morathi Repanse Sisters of Twilight Khalida Confederation Submod: Requires the core mod to work. Adds a background counter for each lord. Every victory in battle adds one point. Once they are made a vassal they will also gain one point per turn. If the specific legendary lord is a vassal, and you have eight or more points you will be prompted to confederate them or leave them as a vassal. Compatibility: Currently the defeat events won't trigger on characters that use multiple corruption stages, such as Lazy's Miao or Kat. However, the subjugation events will still trigger if either of those two are made vassals/confederated. I may eventually fix this conflict in the future. Additional info: SOBORO is the real hero here for doing amazing Warhammer 3 artwork, here's their Fanbox site if anyone wants to throw some support their way: https://so-boro.fanbox.cc Additional Feedback/suggestions are welcome! If anyone finds any bugs or has recommendations, feel free to leave a comment!
  20. Overview: Relax. She’s in control now. My Femdom Wife is an interactive POV visual novel that flips the script. You don’t shape the story — you submit to it. Your role is simple: listen, observe, and react. Explore three unique stories — each ruled by a different Mistress. From bratty teasing to calculated control, each path reveals a new flavor of power and intimacy. Watch how relationships evolve, blur boundaries, and challenge your definition of submission. The story unfolds almost entirely through the voices of the Mistresses. You don’t speak much — you feel, react, and obey. Thread Updated: 2026-06-02 Release Date: 2026-01-16 Developer: Patreon - Discord - Itch.io - Steam Censored: No Version: 0.5 OS: Windows, Linux, Mac, Android Language: English Genre: Installation: Changelog: Bonus code DOWNLOAD Win/Linux: GOOGLEDRIVE - MEGA - PIXELDRAIN Mac: GOOGLEDRIVE - MEGA - PIXELDRAIN Android: GOOGLEDRIVE - MEGA - PIXELDRAIN Extras: Bonus Code Please let me know if the link doesn't work.
  21. Version 2026-01-03

    147549 downloads

    This is the official Special Edition version of Sisterhood of Dibella. You can view the full details at the Legendary Edition page here. Features: Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple Help - Walkthrough: Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF) Requirements: SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: SexLab Dibella Sisterhood 3BA Bodyslides This mod was originally intended for female player characters, but I started opening it up to male characters as well. It hasn't been fully tested for male players past the first few quests. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest. This mod is designed to fit in with my other mods: SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally. Acknowledgements: This mod includes assets from the following mods (with permission) Mark of Dibella model based on Gold Coins of the world @azmodan22 for unique Dibella statues. Thanks again for the contribution! @Verodor for the German translation @Content_Consumer , @Skoalbite and @Old_book for dialogues Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB )
  22. Developer: Shadow Portal Censorship: None Version: 0.50 OS: Win/MacOS/Linux/Android Language: English/Russian/Italian/Chinese/German/Spanish/Japanese/Korean/French/Polish/Dutch/Portuguese Genre: ADV, Sci-Fi, female heroine, Corruption, Trainer, Tentacles, Cosplay, Interspecies, Monsters, Parasite, Straight, Capture, Forced, Oral, Bondage, Comedy, Moral degeneration, Handjob, Lingerie, Fap material, Kissing, Masturbation. It seems like Sarah Kerrigan was a loyal member of Sons of Korhal and obeyed Arcturus Mengsk's orders to every syllable just yesterday. But who would've thought that Mengsk didn't forgive Sarah for killing his father. Because of his plots and betrayal, a secret operation on Tarsonis, the capital of the Confederation, turned into a bloodbath and a 'captive' status for Sarah herself... But, as she found out later, it was just another hard way to promising new opportunities. Opportunities to become stronger. To get revenge. To get some pleasure... This is a story about Sarah Kerrigan's path from a loyal soldier to a powerful (and sexy) Queen of Blades. [HIDE] Downloads (ver.0.50) ️ Windows / Linux Compressed (free): Google drive | Mega Full version (PNG + support us): [Patreon] Mac Compressed (free): Google drive | Mega Full version (PNG + support us): [Patreon] Android Compressed (free): Google drive | [Mega Full version (PNG + support us): [Patreon] Extras: Bonus code - Walkthrough - CG - Video Pack [/HIDE] Fed all the bugs from your reports to the hydralisks. Thanks for your help! New translation progress screen Improved changelog In-game controls guide Localization:
  23. The Sisterhood of Dibella SE (January 2025) View File This is the official Special Edition version of Sisterhood of Dibella. You can view the full details at the Legendary Edition page here. Features: Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple Help - Walkthrough: Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF) Requirements: SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: SexLab Dibella Sisterhood 3BA Bodyslides This mod was originally intended for female player characters, but I started opening it up to male characters as well. It hasn't been fully tested for male players past the first few quests. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest. This mod is designed to fit in with my other mods: SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally. Acknowledgements: This mod includes assets from the following mods (with permission) Mark of Dibella model based on Gold Coins of the world @azmodan22 for unique Dibella statues. Thanks again for the contribution! @Verodor for the German translation @Content_Consumer , @Skoalbite and @Old_book for dialogues Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB ) Submitter DeepBlueFrog Submitted 02/28/2023 Category Quests Requirements SexLab, Zaz animation pack Regular Edition Compatible Not Applicable Install Instructions  
  24. Version 0.6.0

    130006 downloads

    Get all on steam now: https://steamcommunity.com/sharedfiles/filedetails/?id=3471237702 Update (2025-01-09) Rebooted out of hiatus. Morathi's early quest chain with Alith Anar and Malus have been streamlined into quest battles instead of having to fight them on the campaign (save compatible). This should make it a lot easier regardless if they have been defeated / wounded. Since 6.0 there's been a problem with the animation persistent meta where in battle Morathi's feet in heels sinks into the ground. If anyone knows how to resolve the persistent meta issue please let me know in discord. Update (2023-11-22) added major AI bonuses to Alith Anar, Malus, Teclis, and N'Kari while playing as Morathi to avoid breaking progression, so that the difficulty of progression is no longer trying to complete the missions in time before they get wiped out, but to defeat stronger foes. Still won't be new content for a while, but I'm open to balancing suggestions for if those mission factions still die out too fast or if they're now too hard. Update (2023-11-02) The story is currently incomplete, and I won't be modding WH3 again until a good DLC is released. I will also have to rework some of the earlier missions to be quest battles to avoid AI getting wiped out and breaking progression for some people (even though that's part of the challenge, having RNG of AI behavior decide it can be frustrating). Creating all the different missions and conditions is about 40 times more work than Miao's progression in terms of creation time, so it is sad to see that most would prefer something simpler and more robust. Due to amount of work, seeming lack of interest, and the low ratings, it is being placed in indefinite hiatus. ... Gameplay progressive corruption and ascension of Morathi. Each stage mod is standalone and you don't need to have all of them loaded. If you don't have this progression framework, each stage mod will just be a graphical reskin, but with this mod they will also bring significant gameplay changes. Join discord: https://discord.gg/W4qkrNwUMk Wiki: https://lewdhammer.miraheze.org/wiki/Lewdhammer_Wiki Need the framework (!!li_progression_framework.pack - name may change, see the download file content list for latest details) from here for the stages (ignore if you only want the reskins): File contents: All have been reuploaded to steam to allow easier updates! The downloads just redirects you to the steam collection. Progression Guide https://lewdhammer.miraheze.org/wiki/Morathi
  25. Version 0.81

    50237 downloads

    ALPHA RELEASE 0.8 -- The Alpha Release is now live. This version is very experimental but is open to play and give feedback on the discord -- REMEMBER TO UNZIP THE FILES FIRST BEFORE PUTTING IT INTO THE DATA FOLDER >.> Overview This Mod explores the corruption of Valkia the bloody by her cursed shield that contains the soul and mind of a Slaaneshi daemon prince. Locephax. This mod comprises a scale system that allows the players model to visually change based on their play style culminating in either becoming more Khorne or joining Slaanesh How do i begin the mod? Dependencies? Mod Features The mod contains the following core feature; MORE DARK FORTRESSES VISUALLY CHANGING LEGENDARY LORD ADDITIONAL LORDS AND HEROES RANDOMLY GENERATED DILEMMAS AND EVENTS CUSTOM LEWD TRAITS WITH PROGRESSION CUSTOM LEWD SKILL-TREES AND ABILITIES Slaanesh End Game Route THE PROFANE HOLD THE ECCENTRIC RUNESMITH Balancing Two Gods How Progression is Calculated Main Progression Mechanic F.A.Q How i download the mod? How do i install this mod? I used the cheat sheet to fire a dilemma but my model didnt change? Where is the Profane Hold? What should i do if i have questions? What should i do if i still have questions? -- This Section To Be Completed If the question isn't answered your more likely to get a faster response on the discord Join discord: https://discord.gg/W4qkrNwUMk Credits FriendlyKitteh - Writing of the Khorne Arc practically Co_Author at this point and the best EphasPassius - Writing of the Slaanesh Arc Misao - Several Unique spells and items Nobodyever - Several Random Events CallerofRains- Several Random Events Icarus - For building the community we all do this in ? LiG - For the Valkia Bra
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