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Found 46 results

  1. Love Slaves View File Sex Slaves for Flower Girls (SSE only) This is a conversion of Sexlab Sex Slaves to use Flower Girls instead of Sexlab for sex animations. Version 7.0 is a complete redo of all the meshes for the slaves to make them attractive again. I also spent considerable time getting the NPC dialog to be less "shut the fuck up"ish. Notice - Looking for a female voice actress to give a complete voice to Mia Lorenze. If you have some acting skill, please PM me. This is not just reading lines into a microphone. I can provide the mic for an interested person. If I get someone to do this, I will enhance Andrew to your specifications. An accent is AOK so long as an English speaker can understand you. Existing Sex Slave Players: If you have played Sex Slaves in the past, and just want to get your favorite follower using Flower Girls, the default MCM option is to shorten the main quest. If this option is on, there is no Archerone rape scene which is also useful if you have a machine or mod load that prevents the scripts from running. With the shortened main quest, one single wack with the whip will convince Vess to talk. Also, you can no longer get Nirii to go with you (although she is still available as a follower) and you cannot convert Vess or the Jarls Daughter into a sex slave as before. Important Note: If you intend to do the full quest (Archerone Rape scene) or you intend to train slaves, download Elephant's Script Latency Tester and make sure you run at 110ms or less. Otherwise, you will likely run into scripting trouble during those scenes. Vess's voice is in the voice pack. If you play with Vess or you are starting a new game, download and install it. Note: Dark Possession is not yet tested for any SSE version although I am told that it mostly works. You cannot have Sexlab Sex Slaves and this mod loaded at the same time. You can have Flowergirls and Sexlab loaded at the same time. However, this mod does not require Sexlab. New Sex Slave Players: If you have not played Sex Slaves before, go into the MCM menu and check off the shortened quest option. But, make sure your rig can handle scripts that are part of the Archerone scene as above. All Players Open the MCM menu and check Enable Cell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in, so turn it on, exit the cell and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. Female Players Andrew is probably the best male follower in all of Skyrim provided that you like a dominant male companion. He is no wuss. If you are a dominant female player, he is likely not for you. If you want to take dominant Andrew with you, turn on Dominant Andrew in the MCM. Here is a quote: Troubleshooting: Check out the next topic. It is for the original Sexlab version, but the information there is mostly useful. If you find that you don't get random fetch quests and you have Sasha and/or Jenny as companions, Open the MCM menu and change the "Days between radiant quests." value to something else. This will test to see if any of the quests are hung and reset them if required. Dark Possession Dark Possession is a quest that you have the opportunity to play after completing the main quest. It involves BDSM and in it, the female player, or a female companion of the male player agrees to become a sex slave to Volkar. You can skip this entirely by telling Volkar that you have no interest in learning how to train slaves and never will. That will allow you to move on to the Free the Virgin quest. Sex Slave - Features An interesting and fun main quest to discover the castle. For female players, a very long quest chain to get Andrew to love you. For male players, you have some great followers to choose from. Two of them have over 6000 lines of dialog for every situation in the game. Sasha and Jenny, if they are together with you have some very funny specialized dialog and scenes. Sasha, Jenny, and Andrew sing (although the latter not so good). If you're playing a female, take Andrew on a horseback ride. Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. You get a generic follower dialog that is meant to replace lovers comfort and Sexlab romance which I have long since removed. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 4000 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. Dominant male follower for female players. See "Andrew" below for details. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be caseful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Installation If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairSSE_xxx (full name depends on the latest version and loose or BSA) If you are starting a new game, use Vess or Niri as followers, or intend to train NPCs with seldom used voices, download and install the voice pack. I could not include these due to Loverslab size limitations. When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. You normally only need to install the single MiasLairXXX file. However, if you train random slaves and find that there is no sound when they talk to you, install the voice pack. Install the body slide labia exciter if you know how to use body slide and have a custom body. But, try what is included first because it works for most bodies. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Additional Thanks to Zaz and Xaz for the bondage assets. Submitter fishburger67 Submitted 05/11/2018 Category Adult Mods Requires FlowerGirls SE.esm 2.0.1 or Greater, SkyUi, SKSE64 Regular Edition Compatible No
  2. Human Resources View File Human Resources What is this mod? This is an MF / MMF / MMMF / MMMMF focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game Using Knockout Framework Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat) While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Requirements: Hard Requirements (Must haves): F4SE Workshop Framework Some Animation Mods AAF AAF Themes Knockout Framework Optional Addon: Non lethal armory Real Handcuffs Extended Dialogue Interface You are expected to have a working AAF installation. For instruction on how to get a working AAF installation, see: Optional (Enabling certain mod features): Nuka World Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. (MO2 support / Install Menu might be added in the future) For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog Submitter HR_Sinop Submitted 11/08/2020 Category Sexual Content Requires F4SE, AAF, AAF Themes, AAF Animations, Workshop Framework, Knockout Framework, Real Handcuffs, Extended Dialogues Interface, Prisoner Shackles, Hoockers of the Commonwealth
  3. Sexlab Sex Slaves SSE View File Sexlab Sex Slaves SSE This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page. I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time. Troubleshooting: Check out the next topic. New Stuff: See the list below. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. " Sexlab version 1.63 or newer MiasLairExtraVoices I have a converted Zaz 6.0 and it is included. Also, the piercings and a custom aroused are also included. Installation Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairExtraVoices MiasLairSSE Make sure you run FNIS after installing this and check "Gender Specific Animations". You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. This SSE release has MiasLair as an esp file, not a master as before. If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works. Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations. Known Issues The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play. If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players. Submitter fishburger67 Submitted 03/26/2018 Category Other Requires SKSE, SKYUI, SexLab Framework SE 1.63 + Regular Edition Compatible No
  4. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod, pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 Regular Edition Compatible No
  5. Hey everyone . We have been working like crazy and finally publicly launching our page for “Slaves of Rome” - a real-time adult 3D game with AAA graphics (we hope) with strong sex and BDSM elements. Patreon: www.patreon.com/SlavesOfRome Public build: https://www.patreon.com/posts/23353160 Why are we making this: I've always been looking for a great adult bdsm game and for some reason... there are none. At least none that I feel are what I was looking for. I am a game developer by day but by night... why not use my skills for the dark side? After all... I hear they got cookies. The Story: Roman empire.. 20 A.D... very hard times. NO! Not for you! For the slaves! You are a damn Roman! You can do whatever you like. YOU are a god among men! And... men (and women) are here for one reason only. To serve you and other Romans. It's not all fun and games however. For decades, your family was bringing the best slaves in the republic. You are mostly known for your ability and knowledge in training the most hard, stubborn northern women and bending them to the will of the empire! However, with the last war, money ran out. Now that victory has been achieved on the northern borders, slaves are pouring in again and you... you know just what to do with them. It's time to fill your purse (and your dungeons) with new toys. And YOU, my noble master.. you know just how to do that. Game-play: Slaves of Rome is an adult RPG training simulation game with a strong emphasis on BDSM. You can also be a nice master, form a real bond with your slaves (each, with unique back story and personality) or more of a "average" Roman master and dominate with fear.You can play both male and female, as it is important for us to make the game LGBTQ+ friendly and to correctly reflect history. Each slave is unique and will be shaped in your shadow with a unique story and a unique skill tree built by you after the training sessions.You are also able to send your slaves to missions to earn gold and even trade them with other players in the online auction house.Core Features: "Real time" game-play (it's an actual open world 3rd person game.. not pictures with text) Cutting Edge 3D graphics and sex-scenes made with Unreal Engine Choose to play as male or female Buy slaves and train them, which means amazing training sex scenes Each slave has a unique set of abilities and a unique skill tree Online auction house for slave trading with other players Each slave has a unique back story and dialogue Join us?: If you want to support the creation of the game,and get the demo, early builds and other exclusive content, you can do so on our patreon page. On Patreon, we share: Game demo The current game build, updated every 2-4 weeks Test builds with more extreme and unique “test” features Exclusive stories, screenshots, art etc’ Polls and discussions on new stories and game features Patreon: www.patreon.com/SlavesOfRome
  6. Version 7.4.7 wip

    225,040 downloads

    This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 7.4.7 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  7. Paradise Halls Enhanced (pahe) repacked with the customary addons View File This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 7.4.7 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 05/02/2016 Category Quest Requires Skyrim, Sexlab, SkyUI, skse, ZazAnimationPack!, FNIS, as well as all requirements for the above mods Special Edition Compatible No
  8. Version 7.4.7 wip

    64,069 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  9. 2,757 downloads

    Human Resources What is this mod? This is an MF / MMF / MMMF / MMMMF focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game Using Knockout Framework Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat) While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Requirements: Hard Requirements (Must haves): F4SE Workshop Framework Some Animation Mods AAF AAF Themes Knockout Framework Optional Addon: Non lethal armory Real Handcuffs Extended Dialogue Interface Optional (Enabling certain mod features): Nuka World Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. (MO2 support / Install Menu might be added in the future) For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog
  10. View File Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect. --Korneum The Objectionable. This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here. There are also some tattoos and there may be misc other stuff as time goes on Documentation I set up a blog entry with the documentation. t's easier to maintain that way. Installation Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way. Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this. slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously. slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are. pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative. slhp_display_names gives pregnant slaves their assigned names on the pregnancy list. Other Mods These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player. I'll just leave these here. Notes These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it. Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure). If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer. I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code. (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see) Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No View File  
  11. Version 7.0d

    142,398 downloads

    Sexlab Sex Slaves SSE This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page. I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time. Troubleshooting: Check out the next topic. New Stuff: See the list below. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. " Sexlab version 1.63 or newer MiasLairExtraVoices I have a converted Zaz 6.0 and it is included. Also, the piercings and a custom aroused are also included. Installation Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairExtraVoices MiasLairSSE Make sure you run FNIS after installing this and check "Gender Specific Animations". You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. This SSE release has MiasLair as an esp file, not a master as before. If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works. Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations. Known Issues The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play. If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players.
  12. Forbidden Land Of Debauchery XXX(RP or Not) Anything Goes In These Lands, So Be Prepaired For The Worst Exiled. I decided to make a gritty server for players like me who like a little chaos in their games. I played on some of the servers listed on here but they did not have that grit I was looking for. Slavery of players and npcs is the goal with full scale battles if people are willing. Debauchery is encouraged in this server so break out your depraved side. Your items drop when you die so it punishes you for dying. Your buildings can be destroyed by other players but they do not expire and your chests remain in your ownership. I personally like what crassus has to offer with piking your defeated enemies so using that mod is encouraged. If you want to RP on this server then that is fine though I personally do not care for it. Join in the fun if you wish. Update Started doing a sort of DND thing on the server putting random quests around the world, plus a hub where adventurers can get quests. Mods used on server: (The mods are in this order) Pippi: https://steamcommunity.com/sharedfiles/filedetails/?id=880454836&searchtext=pippi Conan Sexiles https://steamcommunity.com/sharedfiles/filedetails/?id=1206493209&searchtext=conan+sexiles Unlock plus with pickup: https://steamcommunity.com/sharedfiles/filedetails/?id=877108545&searchtext=unlock Crassus https://steamcommunity.com/sharedfiles/filedetails/?id=1138927186&searchtext=crassus ExilesExtreme https://steamcommunity.com/sharedfiles/filedetails/?id=933782986&searchtext=exiles+extreme SlaverMod https://steamcommunity.com/sharedfiles/filedetails/?id=1303001091&searchtext=slaver+ BBJigglePhysics (settings in menu) http://steamcommunity.com/sharedfiles/filedetails/?id=1121057177&searchtext=physics Name and IP: Forbidden Land Of Debauchery XXX(RP or Not) 45.35.207.33:28900 There is no password
  13. KS Hairdos for Slave Girls by hydragorgon SE View File UPDATE! I added an experimental BSA packed version into the downloads. It's the download link with no title. I sometimes get CTD outside of Windhelm but its hard to tell whats causing it. Let me know if it works for you. If you are updating. I would recommend a new save or loading your save without Hydra Slave Girls and creating a new save and then installing this mod. This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE" so they will no longer have vanilla hair. This mod also changes the skin color of a few NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves. About this mod: This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. I personally use a lot of NPC replacer mods like the Bijin series, so I wanted to change the hairstyles of all the NPCs to match. Now slaves will have better hair than you! 😂 I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave. I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know. Downloads: There are two versions of this mod. The first is a loose file version split up into 4 parts. The second is a Google Drive link to a experimental BSA packed version ( may cause CTD outside of Windhelm, needs more testing). Requirements: Slave Girls by hydragorgon SE 0.9 KS Hairdos female - 1.61F Credits: I would first like to thank Hydragorgon for his hard work originally creating this mod on LE. I would also like to thanks Nomkaz for taking the time to port this mod to SE. And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions. Questions: Q: How much do I hate vanilla hair??? A: Enough to spend 14 hours editing over 800 NPCs!😜 Q: Can you make this mod into a BSA archive? A: I tried and failed. I would appreciate the help if someone could do it for me. Q: How do I avoid clipping issues with the hair and breasts? A: The hair styles are meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups. Q: Will you change a NPC's hairstyle for me? A: Maybe. There are 400+ NPCs named "slave" in this game. So I will likely be unable to figure out what NPC you are talking about. Recommended mods: SkyHide - Dont Show Headgears - No Helmet Mod KSHair For All Vanilla NPCs FNIS sexy move Permissions: Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone's work. Future plans: I plan to continue work on "Slave Girls by hydragorgon" in the future. I'm thinking about adding more slaves into the world but I need to be careful not to add to many and overwhelm the game's engine and make your PC explode! I plan to add more girls in ZAZ furniture scattered through out the world like in bandit camps, orc camps, city entrances, prisons, mines, and Inns. I plan to make slaves wear Devious Devices. I could add slaves wearing a pet outfit to homes as pets. I could use furniture from the mod "I'll take the display model SE" and add slaves to homes, inns, palace, castles, or other places as human furniture. I could make slave traders walk around with more slaves behind them. I could also add girls running around in pony outfits to go with S.L.U.T.S. REDUX and make them stay in stables. I could add more girls to the world in cow outfits to go with Milk Mod Economy. I could add slave tats to some of the girls. Let me know what you guys are interested in seeing. 😁 Submitter Demonwolf218 Submitted 05/05/2020 Category Adult Mods Requires Slave Girls by hydragorgon SE, KS Hairdos Male and Female Regular Edition Compatible No  
  14. Version 7.0a

    51,105 downloads

    Sex Slaves for Flower Girls (SSE only) This is a conversion of Sexlab Sex Slaves to use Flower Girls instead of Sexlab for sex animations. Version 7.0 is a complete redo of all the meshes for the slaves to make them attractive again. I also spent considerable time getting the NPC dialog to be less "shut the fuck up"ish. Notice - Looking for a female voice actress to give a complete voice to Mia Lorenze. If you have some acting skill, please PM me. This is not just reading lines into a microphone. I can provide the mic for an interested person. If I get someone to do this, I will enhance Andrew to your specifications. An accent is AOK so long as an English speaker can understand you. Existing Sex Slave Players: If you have played Sex Slaves in the past, and just want to get your favorite follower using Flower Girls, the default MCM option is to shorten the main quest. If this option is on, there is no Archerone rape scene which is also useful if you have a machine or mod load that prevents the scripts from running. With the shortened main quest, one single wack with the whip will convince Vess to talk. Also, you can no longer get Nirii to go with you (although she is still available as a follower) and you cannot convert Vess or the Jarls Daughter into a sex slave as before. Important Note: If you intend to do the full quest (Archerone Rape scene) or you intend to train slaves, download Elephant's Script Latency Tester and make sure you run at 110ms or less. Otherwise, you will likely run into scripting trouble during those scenes. Vess's voice is in the voice pack. If you play with Vess or you are starting a new game, download and install it. Note: Dark Possession is not yet tested for any SSE version although I am told that it mostly works. You cannot have Sexlab Sex Slaves and this mod loaded at the same time. You can have Flowergirls and Sexlab loaded at the same time. However, this mod does not require Sexlab. New Sex Slave Players: If you have not played Sex Slaves before, go into the MCM menu and check off the shortened quest option. But, make sure your rig can handle scripts that are part of the Archerone scene as above. All Players Open the MCM menu and check Enable Cell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in, so turn it on, exit the cell and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. Female Players Andrew is probably the best male follower in all of Skyrim provided that you like a dominant male companion. He is no wuss. If you are a dominant female player, he is likely not for you. If you want to take dominant Andrew with you, turn on Dominant Andrew in the MCM. Here is a quote: Troubleshooting: Check out the next topic. It is for the original Sexlab version, but the information there is mostly useful. If you find that you don't get random fetch quests and you have Sasha and/or Jenny as companions, Open the MCM menu and change the "Days between radiant quests." value to something else. This will test to see if any of the quests are hung and reset them if required. Dark Possession Dark Possession is a quest that you have the opportunity to play after completing the main quest. It involves BDSM and in it, the female player, or a female companion of the male player agrees to become a sex slave to Volkar. You can skip this entirely by telling Volkar that you have no interest in learning how to train slaves and never will. That will allow you to move on to the Free the Virgin quest. Sex Slave - Features An interesting and fun main quest to discover the castle. For female players, a very long quest chain to get Andrew to love you. For male players, you have some great followers to choose from. Two of them have over 6000 lines of dialog for every situation in the game. Sasha and Jenny, if they are together with you have some very funny specialized dialog and scenes. Sasha, Jenny, and Andrew sing (although the latter not so good). If you're playing a female, take Andrew on a horseback ride. Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. You get a generic follower dialog that is meant to replace lovers comfort and Sexlab romance which I have long since removed. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 4000 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. Dominant male follower for female players. See "Andrew" below for details. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be caseful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Installation If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairSSE_xxx (full name depends on the latest version and loose or BSA) If you are starting a new game, use Vess or Niri as followers, or intend to train NPCs with seldom used voices, download and install the voice pack. I could not include these due to Loverslab size limitations. When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. You normally only need to install the single MiasLairXXX file. However, if you train random slaves and find that there is no sound when they talk to you, install the voice pack. Install the body slide labia exciter if you know how to use body slide and have a custom body. But, try what is included first because it works for most bodies. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Additional Thanks to Zaz and Xaz for the bondage assets.
  15. View File Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm.. I present you.. Sex Slaves for More Bandit Camps 20140827 initial release What does this mod do? It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow. You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now). Mode requirements & Credits SexLab - by Ashal ZaZ Animation Pack - by xaz, ZaZ Chris More Bandit Camps - by skillest Modified camps CampArcius01 (1 slave) CampBronin01 (1 slave) CampCloverhedge01 (2 slaves, 1 cage) CampDeaddrop01(2 slave, 2 cages, bed) CampFrostcliff01 (1 slave) CampHrjoldarr01 (1 slave) CampJolfingand01 (1 slave) CampMossfall01 (1 slave) CampOverwatch01 (1 slave) CampPercius01 (1 slave, 1 slave yoked, 1 cage) CampRedfox01 (1 slave) CampSnowfall01 (none) CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage) CampVallus01 (1 slave) Other features MCM menu - for now contains only check if the quest for dialogue is started Bugs None reported yet - though I expect NPC placing issues (like slaves outside cages or tents). Grey face bug - shouldn't occur as I supply the mod with facegen generated data. Future development - include vanilla bandit locations - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up) Change log Submitter pchs Submitted 08/27/2014 Category Other Requires SexLab, ZaZ animation pack, More Bandit Camps Special Edition Compatible
  16. I love the mod Just business. It helps you capture hostile raiders, some of whom might end up being hot women, and after defeating them in battle you can enslave them with an exploding collar and send them to work in one of your camps just like a follower. Not only do you have unfettered access to their inventory and by extension, their clothes, But you can change what the slave looks like to make them more attractive. Consequently this will cause clones of this more attractive female raider to occur in the environment of Fallout 4 from now on. You can create a certain number of them and all the female enemies depending on the factions will look like the modified slaves you have created at your outposts. Special NPCs are not included like the named NPCs you encounter sometimes. You can still alter how they look but you wont encounter them again like the common place sets of enemies. The same goes with the men if you care. I usually dont mess with them, because I am too busy putting my girls to work in their new life as G-string slaves at my various outposts. The Idea: Just business features a capture sequence while in hunter mode. Hit H to activate target your desired enemy, fight them until they would normally die. Instead of dying they will fall down sitting up and you can enter a dialog with them if approached which allows you to convert them into a follower. I cant remember if it instantly strips them naked or if you have to do it manually but that's definitely my favorite part. The only thing is there's no expression on there faces when you change their lives like this. Most people dont like the typical slavery treatment. Its not like the white gloves treatment. They shouldn't feel passive when you forcefully take away their clothes and their dignity, not to mention their freedom forever and then send them off to a forced labor camp. I think they would feel some resentment, maybe some embarrassment too. Mostly likely blood curdling rage I would think, if they are not still injured. The point: What I am requesting is for a Modder to create a system of behavior that causes newly converted slaves to scowl at me like they hate my guts, and or to cover their naked bodies if they are the shy type. Because I want my slaves to hate me like they want to murder me, but fear me like they will obey me in spite of that. This is the look of a woman who has just been forcefully undressed against her will. This is the look a woman who knows I just murdered her friends and captured her. And from now on she will be subjected to slavery and abject humiliation.
  17. jfraser

    Simple Slavery

    Version 5.3

    302,526 downloads

    What are you doing here? Go get HexBolt8's waaaay better version here: _________________________________________________________________________________________________ Complete change log ('cause, why not?)
  18. View File What are you doing here? Go get HexBolt8's waaaay better version here: _________________________________________________________________________________________________ Complete change log ('cause, why not?) Submitter jfraser Submitted 02/05/2014 Category Quest Requires Zaz Animations, Fuz Ro D-oh Silent Voice Special Edition Compatible View File
  19. Version 1.0.1

    7,226 downloads

    UPDATE! I added an experimental BSA packed version into the downloads. It's the download link with no title. I sometimes get CTD outside of Windhelm but its hard to tell whats causing it. Let me know if it works for you. If you are updating. I would recommend a new save or loading your save without Hydra Slave Girls and creating a new save and then installing this mod. This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE" so they will no longer have vanilla hair. This mod also changes the skin color of a few NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves. About this mod: This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. I personally use a lot of NPC replacer mods like the Bijin series, so I wanted to change the hairstyles of all the NPCs to match. Now slaves will have better hair than you! 😂 I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave. I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know. Downloads: There are two versions of this mod. The first is a loose file version split up into 4 parts. The second is a Google Drive link to a experimental BSA packed version ( may cause CTD outside of Windhelm, needs more testing). Requirements: Slave Girls by hydragorgon SE 0.9 KS Hairdos female - 1.61F Credits: I would first like to thank Hydragorgon for his hard work originally creating this mod on LE. I would also like to thanks Nomkaz for taking the time to port this mod to SE. And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions. Questions: Q: How much do I hate vanilla hair??? A: Enough to spend 14 hours editing over 800 NPCs!😜 Q: Can you make this mod into a BSA archive? A: I tried and failed. I would appreciate the help if someone could do it for me. Q: How do I avoid clipping issues with the hair and breasts? A: The hair styles are meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups. Q: Will you change a NPC's hairstyle for me? A: Maybe. There are 400+ NPCs named "slave" in this game. So I will likely be unable to figure out what NPC you are talking about. Recommended mods: SkyHide - Dont Show Headgears - No Helmet Mod KSHair For All Vanilla NPCs FNIS sexy move Permissions: Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone's work. Future plans: I plan to continue work on "Slave Girls by hydragorgon" in the future. I'm thinking about adding more slaves into the world but I need to be careful not to add to many and overwhelm the game's engine and make your PC explode! I plan to add more girls in ZAZ furniture scattered through out the world like in bandit camps, orc camps, city entrances, prisons, mines, and Inns. I plan to make slaves wear Devious Devices. I could add slaves wearing a pet outfit to homes as pets. I could use furniture from the mod "I'll take the display model SE" and add slaves to homes, inns, palace, castles, or other places as human furniture. I could make slave traders walk around with more slaves behind them. I could also add girls running around in pony outfits to go with S.L.U.T.S. REDUX and make them stay in stables. I could add more girls to the world in cow outfits to go with Milk Mod Economy. I could add slave tats to some of the girls. Let me know what you guys are interested in seeing. 😁
  20. Late at night, a slave trader brought three new slaves to the palace. The three came from razed kingdoms. The youngest, Miane, was the quietest, in addition to having an exuberant body, for which she caught the attention of Pharaoh Nezi-ra. The next day, the Pharaoh would choose his concubine. The three slaves made their presentation, but in the end he chose Miane. Miane tried to resist, but her body was weak from the long journey and the pharaoh was very strong. Months passed and Miane got used to the luxuries of being Pharaoh's concubine. He had many girls to choose from, so she also had time to relax. One day, the Pharaoh entered the room without warning. Miane and her companions were surprised. Nezi-ra was more serious than usual and that scared Miane, who went seeking refuge next to the older slave. Then, the Pharaoh ordered Miane and her companion to have sex in front of him. That shocked Miane. Miane didn't know what to do. It felt so bad but at the same time so good... Miane began to delicately touch her friend, while her other companion and the Pharaoh watched them both. The scene was so arousing that Naze-ra couldn't resist and grabbed the older girl. And impaled her until she was out of breath. When he got tired of the older one, she took Miane to finish inside her and fill her up. Now Miane carries the seed of Naze-ra inside. Will she be able to escape and getting rid of the Pharaoh's abuse? EXTRA:
  21. Can you please tell me if I have understood? For to have a debt slave, I must have at least one playable sim who lives in a different home from me. Once I have estabilished her debt, how can I make profit from her activities if we live apart? I noticed, The only way is to add the debt slave to my own house and effectively see when she has sex, or go to her home and watch the scene, on the contrary my simoleons don't increase. Is there a way to make money by living apart? Thanks
  22. Hello! We are here to make wild, fun adult games. Mostly BDSM oriented, but not only. At the moment, focusing on "Slaves of Amir" We welcome you to try it here: PUBLIC DEMO (WINDOWS) PUBLIC DEMO (MAC) * for other platforms, please contact us Why are we making this: I've always been looking for a great adult bdsm game and for some reason... there are none. At least none that I feel are what I was looking for. I am a game developer by day but by night... why not use my skills for the dark side? After all... I hear they got cookies. The Story: In this fantasy world, you are playing Amir - a slave trainer and merchant who has lost most of his money. Your last chance to save yourself is "Julia" - a beautiful slave you have spent your last dime to purchase. You depend on her, but she will need a lot of harsh training on her way of becoming a proper sex slave which you can sell or offer her services. You can be nice at times (or not), but at the end of the day.. you know that slaves need discipline and total abidance. Lucky for you.. you know just what to do. Plans for the future: I'd working on making "Slaves of Amir" a great bdsm experience with a lot of choices and an interesting, developing story and possibly, create another game after that. In the future, I'd also like to create a more advanced, 3d real, "serious" bdsm game. While I have the knowledge, that's something that will take a lot more budget to "do it right". While developing "Slaves of Amir", I'm also working on a prototype for the more serious game with UE4 and hope to be able to present it here within about 6 months. Join us?: If you want to support the creation of the game, it would be truly amazing and will give me the option to focus on it and make it better and better. On Patreon, we share: * The full up-to-date game * Exclusive screens that are not in the game * Polls that help shape the story and bring new game features Patreon page: www.patreon.com/SlavesOfAmir
  23. Version 1.0

    1,381 downloads

    About The Mod First of all I just want to put a DISCLAIMER! I DO NOT have , but apparently Bethesda does so I decided to make this mod for them and for anyone else who just likes it, for role-playing purposes or whatever other purposes. This mod adds 7 sexy all male followers who are prisoners at the Riften Jail. They will come fight alongside the Dragonborn when they are released from their Cells. All followers are marriageable, they remain around level 10 unless you have a mod that lets you change that. Use them as you see fit. I created this a long time ago due to the lack of male content available. Followers Marquis: The loony Imperial Brute: The drunken Redguard Xandier: The lovable Nord Oscar: The mean green Orc Pino: The Shamen who also drinks a lot Hyrule: The High Elf Eric: The Night Elf Requirement -ApachiiSkyHairMale_v_1_2 The Other Mod The other file adds Benvolio the Bard a Wood Elf who you can find in the Frostfruit Inn in Rorikstead. His requirements are also the same.
  24. Here is an idea for mod which is like a combo of slavery, brothel and hearthfire mods with a questline. It is started when you meet a quirky guy, maybe, you saved him from some trap or dungeon. He is grateful to you and he has ambitious business plan in which you supposed to be a partner. He dreams to build a brothel. He knows some abandoned building near big city and he just need some money to buy it. When he and you owned a building he will live there and ask you for other investments to add bar, pool, furniture, including zaz items etc. Maybe you could craft it all like in hearthfire homes but it will be simpler to give him money. Then he will ask you to find 2-3 mistresses which living in different cities of Skyrim and persuade them to move to your new brothel. The next stage is to fill brothel with staff for any taste. Your partner will ask you to find a new employees which corresponds to some parameters, for example, "imperial girl with curvy form" or "strong redguard man". You could try to persuade some NPCs for this, but only few will agree. So, you will need to search and enslave (with Paradise Halls) appropriate victim in any place of Skyrim, it could be any random bandit, vampire etc which suites the request. Brothel will have training area (like Home Sweet Home house cell) where slaves will be sex trained for the work by mistresses and you can observe it if you wish. Trained prostitutes will start to serve customers and your partner will share income with you. When all positions in brothel are filled you could continue with radiant quests to catch slaves, bring to trainers and then sell trained slaves on auction in the brothel.
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