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  1. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.4: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE, SKSE SE, skyUI SE, FNIS SE, SexLab SE, Zaz and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod Regular Edition Compatible No
  2. Hey everyone . We have been working like crazy and finally publicly launching our page for “Slaves of Rome” - a real-time adult 3D game with AAA graphics (we hope) with strong sex and BDSM elements. Patreon: www.patreon.com/SlavesOfRome Public build: https://www.patreon.com/posts/23353160 Why are we making this: I've always been looking for a great adult bdsm game and for some reason... there are none. At least none that I feel are what I was looking for. I am a game developer by day but by night... why not use my skills for the dark side? After all... I hear they got cookies. The Story: Roman empire.. 20 A.D... very hard times. NO! Not for you! For the slaves! You are a damn Roman! You can do whatever you like. YOU are a god among men! And... men (and women) are here for one reason only. To serve you and other Romans. It's not all fun and games however. For decades, your family was bringing the best slaves in the republic. You are mostly known for your ability and knowledge in training the most hard, stubborn northern women and bending them to the will of the empire! However, with the last war, money ran out. Now that victory has been achieved on the northern borders, slaves are pouring in again and you... you know just what to do with them. It's time to fill your purse (and your dungeons) with new toys. And YOU, my noble master.. you know just how to do that. Game-play: Slaves of Rome is an adult RPG training simulation game with a strong emphasis on BDSM. You can also be a nice master, form a real bond with your slaves (each, with unique back story and personality) or more of a "average" Roman master and dominate with fear.You can play both male and female, as it is important for us to make the game LGBTQ+ friendly and to correctly reflect history. Each slave is unique and will be shaped in your shadow with a unique story and a unique skill tree built by you after the training sessions.You are also able to send your slaves to missions to earn gold and even trade them with other players in the online auction house.Core Features: "Real time" game-play (it's an actual open world 3rd person game.. not pictures with text) Cutting Edge 3D graphics and sex-scenes made with Unreal Engine Choose to play as male or female Buy slaves and train them, which means amazing training sex scenes Each slave has a unique set of abilities and a unique skill tree Online auction house for slave trading with other players Each slave has a unique back story and dialogue Join us?: If you want to support the creation of the game,and get the demo, early builds and other exclusive content, you can do so on our patreon page. On Patreon, we share: Game demo The current game build, updated every 2-4 weeks Test builds with more extreme and unique “test” features Exclusive stories, screenshots, art etc’ Polls and discussions on new stories and game features Patreon: www.patreon.com/SlavesOfRome
  3. Human Resources View File Human Resources Mod Contributors: Malphias - Slave Market 3D Cell Space Mod review by MxR (Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! ) What is this mod? This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game Using Knockout Framework Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat) While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Feature: Slave Butchering You need a Butchering knife, craft it at any chemistry station. Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT! Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus. Feature: Settlement Creatures IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary. With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal. These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame. The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above). Currently supported creatures: Slave Market! (by Malphias) Where? Fast Travel to Concord, the door should be directly in front of you to the right. How does it work? Go to the Slave Market Terminal. There you can sell slaves that are currently following you. The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves. I can’t see any slaves, what shall I do?!?!? Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached). How do I buy slaves? After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy". What can I do with Slaves that are for sale? You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally. Customer Activity Once you have hit “restock”, a market breeding slave will start servicing the market customers. Requirements: Hard Requirements (Must haves): Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes Knockout Framework Optional Addon: Non lethal armory Real Handcuffs Torture Devices Guide for setting up AAF infrastructure: Optional (Enabling certain mod features): Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits Malphias for providing the 3D Market Cell ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog Submitter HR_Sinop Submitted 11/08/2020 Category Sexual Content Requires F4SE, AAF, AAF Themes, AAF Animations, Workshop Framework, Knockout Framework, Real Handcuffs, Nuka World, Prisoner Shackles, Hoockers of the Commonwealth
  4. Paradise Halls Enhanced (pahe) repacked with the customary addons View File This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 7.5.1 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 05/02/2016 Category Quest Requires Skyrim, Sexlab, SkyUI, skse, ZazAnimationPack!, FNIS, as well as all requirements for the above mods Special Edition Compatible No
  5. Sexlab Sex Slaves SSE View File Sexlab Sex Slaves SSE This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page. I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time. Troubleshooting: Check out the next topic. New Stuff: See the list below. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. " Sexlab version 1.63 or newer MiasLairExtraVoices I have a converted Zaz 6.0 and it is included. Also, the piercings and a custom aroused are also included. Installation Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairExtraVoices MiasLairSSE Make sure you run FNIS after installing this and check "Gender Specific Animations". You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. This SSE release has MiasLair as an esp file, not a master as before. If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works. Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations. Known Issues The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play. If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players. Submitter fishburger67 Submitted 03/26/2018 Category Other Requires SKSE, SKYUI, SexLab Framework SE 1.63 + Regular Edition Compatible No
  6. SexLab Sex Slaves 6.2 December 06, 2016 View File Sex Slaves This version is for Skyrim Legendary Edition only. Get the Special Edition for Sexlab here and the Flowergirls version here. Sexlab Sex Slave - Features An interesting and fun main quest has you following a trail that eventually leads you to Alicia Painslut's (Alicia Painslut mod is NOT required) mother Mia Lorenz. Once there, you get a chance to meet and make followers of 6 sex slaves, one of which is a house carl. Once the main quest is completed, you can also have any other follower go though sex slave training in one of two ways. After the Jarl's Daughter quest is completed, you can start the Dark Possession quest as detailed below. Other features: Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. You get a generic follower dialog that is meant to replace lovers comfort and Sexlab romance which I have long since removed. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 400 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. New - Dominant male follower for female players. See "Andrew" below for details. NOTE: - There is a 61f patch file on the download page. It is REQUIRED to prevent a major error. Install it after installing the 61e version and allow it to overwrite if you are installing the loose version. Be prepared to uninstall this if upgrade later. Sex Slaves has been translated to Italian If you are an Italian user, go here to down load it: http://www.loverslab.com/files/file/2237-miaslair-v51-h-traduzione-in-italiano/ Thanks to orsoner for this work. I have not tested this, so use at your own risk. New Castilian Translation You can find it here: As above, I have not tested this. Use at your own risk. Installation You will find installation instructions below. Be sure to install the 62b patch file after installing the base file . Additional installation instructions can be found in this post. Episode 4 - Rewrite of the Dominant Andrew Having problems? Visit the Troubleshooting section near the bottom of this page and on this post. Note that MiasLair is distributed as an esp file. It is however really a master file and should be named MiasLair.esm. (NOTE - THIS IS NO LONGER ADVISED. There are sound, meshes, and Texture files with a MiasLair.esp name in them and they too must be renamed.) It belongs in the top section of your load order below zaz and aroused. If you are a first time user, you can safely rename MiasLair.esp to MiasLair.esm. If you are upgrading, do not rename it as doing so will break your saves. Special Thanks A special thank you to all those people who have contributed to the Andrew upgrade. Aqqh as always continues to provide invaluable effort both in coding and his ideas. Brvtality Brvtality has worked his ass off on over 800 new dialog lines. And, he doesn't just read the lines, he really brings Andrew to to life. Tepi Has proven to be an excellent beta tester. A special thanks to him for the many many hours spent rooting out the bugs Aqqh and I left in there. Many of the bugs found would have been left in the release and I cannot thank him enough. Old Book has provided both excellent voice acting skills as well and unmatched writing skills. He even recruited his wife Mrs. Book to do the voice work for Annabelle. I find myself passing any new ideas we have past him for his excellent input and the resulting product is so much better as a result of their efforts. Thanks. Thanks to everyone who has offered ideas and testing. Ecstasy Patch If you are experiencing CTDs during the Ecstasy animation after the animation begins and especially if you are using 1.60, this patch may help you. This patch removes the sex moans during the animation which may correct the problem for you. This patch over-writes a single .pex file. Allow it to over-write if you are using the loose version New Radiant Quests for Sasha and Jenny Version 5.2 adds 9 new random radiant quests to help keep your slaves happy. Installation Quick Start Open the spoiler for basic installation instructions On the download page MiasLairxxx_loose is the loose version and MiasLairxxxBSA is the bsa version. The BSA version contains all the assets in the loose version, but packed into a single MiasLair.bsa file. This is the best choice for most users and give some modest speed improvement over the loose version. Like every other Skyrim mod, it is best to make a save using the console command "Save beforeMiasLair". Then, if you decide to uninstall MiasLair, you can uninstall and load that save and then continue playing without worrying about save game artifacts. Like every other Skyrim mod, that is the ONLY completely safe way to remove a mod. However, we expect that you will never remove it. The companions provided will quickly become friends you cannot live without. To reduce the papyrus impact to close to zero, leave Cell Scans turned off in the MCM unless you are going to start orgies and/or seduce enemies. Episode 3: Dominant Andrew Version 5.0 is finally released. With this version, MiasLair becomes a master file that you can mod as you wish. Although the extension remains .esp, it is a master file that you can write other mods against. Another three months in the making, this release introduces a great deal of new content. First, the opening quest has been entirely rewritten by Aqqh. He has done a steller job making the opening quest much more compelling and fun. It introduces two new NPCs, Vess and Niri. If you have already completed the opening (Find the Jarl's Daughter) quest, you can find these NPCs in the inns of two cities, Falkreath and Rorikstead. Both of these NPCs can be recruited and trained as Sex Slaves. This new work is fully voiced and Vess and Niri have over a hundred lines of dialog each. Niri was voiced by the sultry shadoweir and Vess by TheTrueMayhem's wife Teena. Thanks to both. Boss Jorlan and the Necromancer were voiced by brvtality. This release also introduces the new Dominant Andrew. Check the MCM menu option to make him dominant and then go talk to him. He makes a great and compelling companion for our female players and over a long period, you can make him fall in love with you. There is a fairly long "quest" where Andrew first starts to enjoy your company and then finally, falls in love with you. But, keep him happy or he will get angry with you. Dominant Andrew is spectacularly voiced by brvtality who also wrote a good deal of the dialog. Additionally, Shadoweir and Carida contributed greatly to his dialog. We also added 45 new pieces of dialog for Jenny and Sasha. This new dialog is mostly situational. You can encounter it by taking your slaves with you into various places like inns and bandit camps or by healing them. Creating a mod for Mias Lair Episode 2: Dark Possession Three months in the making, Dark Possession takes Sex Slaves into a new realm. Written and directed by Darkminxi, this new addition to Sex Slaves helps the player explore their innermost sexuality. Volkar, the Dremora Prince of Lust leads you to an exploration of your sensuality taking you on two quests to get answers about yourself and to free a virgin. Volkar is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game <3". The female PC (or his follower if you play a male) is voice acted by Darkminxi who gives an amazingly believable performance. If you are a female player, you MUST have BDSM turned on in the MCM menu to enable this quest. This episode also provides a great deal of improved existing content, including fully voice sex acts, two new dungeon areas, teleport spells to keep you from walking as well as improved and refined methods of slave training and a host of additional things I no longer remember. Female and sensitive players: Warning Note: News: Darkminxi has agreed to become a permanent part of Sex Slaves and will direct all future additions to the Dark Possession quest line and is a full partner in the development of all the content we will provide in the future. I hope you all enjoy her work as much as I do. Without her, Dark Possession would not exist, Jenny would not exist and Sex Slaves would be just another ho-hum Skyrim mod. In addition to being an amazing voice actress (she did 4 of the female voices in the Tabitha quest and I dare you to figure out which ones), she is profoundly creative and I can't wait to see what she comes up with next. She is also a perfectionist, so you can depend on any work with her name on it being as clean as it can be. In addition, Aqqh has agreed to join the development team as well. He has taken the opening quest and re-written it to be much more compelling and fun. If you want to do this quest, make sure you make a save from before you started with MiasLair. He is working with me and Darkminxi on future developments, so stay tuned. We expect to put out another release fairly soon with Aqqhs work in it along with some other fun things we have planned. There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. New or Improved NPCs In the Dark Possession episode: Volkar - Prince of Lust. He is a servant of Sanguine, immortal, and supremely confident. With an insatiable lust for female humans and in particular for the Dragonborn or his female companions, he uses his guile and persuasiveness to entrap and ensnare. He is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the female beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game". CallMeRoxas is a gifted actor and if you ever get to hear his normal voice, you will understand why we were so thrilled to have him. Sasha Belen - A pampered little princess from Hammerfell, she ran away from home as a young girl and was captured by bandits. When her parents refused to pay her ransom, she was sold as a slave and passed from one group to another, each more brutal than the last. When she was finally sold to Mia, her spirit was broken and she became a compliant shell of her former self. Take her as a companion and help her get back what years of torture and abuse took away. Sasha has over 300 lines of dialog on a variety of topics. She is superbly acted by the very talented Carida (who also provided voices for two of the NPCs in the Tabitha quest). Carida wrote much of her own dialog and Sasha's story line as well as providing the voice acting and the result is one of the funniest and most sensuous followers is all of Skyrim. Carida has an unusually creative gift for both writing and acting. Some of the writing and voice acting she does here is absolutely extraordinary. One of the beta testers had this to say : "I finally took her out for a spin and am I ever glad I did! Sasha is my favorite follower - vanilla or otherwise." You will find her in the Pleasure Palace. If you are doing Sex Slaves for the first time, you will get a quest to talk to her along the way. If you are upgrading from 3.5, visit the Palace and talk to her in the kitchen or in her bed in the servants quarters. She is a skilled combat assissin. Give her two daggers and a bow and watch her carve up your enemies. She is particuarly fond of killing bandits. Sasha's Full Story: Jenny Winglow - She is voiced by the fabulous Darkminxi with a superb Cambridge accent, she really brings Jenny Winglow to life. Let her soft voice and college girl mannerisms delight you both in battle and in more pleasurable pursuits. Jenny now has over 400 fully voiced lines of dialog appropriate for many of the places and situations you will find as you adventure in Skyrim. She now rivals Vilja in the depth of her content. Jenny is the only gender neutral Sex Slave having dialog for both male and female players. Here is a quote from one of our users"and Jenny is probably the best companion in all of Skyrim in my opinion." She is a highly skilled combat assassin. She uses both the dagger and bow to great effect. She is also a highly advance Sex Slave. She enjoys her ability to seduce both men and women. Because the Dragonborn has saved her, she loves him with great intensity and will do anything to protect him and make him happy. Jenny's Story: Andrew - A rough and tumble soldier who was coerced into slavery by Mia Lorenz. He and Sylvia are lovers and he does not fight his enslavement so he can be nearby to protect her. Freed by the Dragonborn he will happily follow you as a soldier companion. If you are a female player, he is also eager to fulfill your more sensual desires. He was voice acted by the fabulous Rocktarckles who brings this male companion to life. Take him with you to fight by your side or share your bed (female players only). Rock was gracious enough to provide over a hundred lines of sexually oriented and combat dialog for our female players. Linda Markley - Done by talented and fabulously beautiful Mrs. czarblood. Take Linda with you and let her tease you with her sexy banter and rape you when she doesn't get enough of what she needs. Linda's Story: Lore of the Sex Slave Installation instructions Create your own faces for your Sex Slaves Compatibility: Sex Slaves is compatible with any mod that does not modify the area in front of Mias Castle and the Brylin house in Solitude. However, many mods will cause some of the complex scenes to fail to run. If you are having trouble running the Dark Possession or It's a Trap gas trap scenes, download the two Load Order files and make sure your mods are in the list. These two files are from users that experience no issues. Incompatible Mods The following mods are know to cause issues with Sex Slaves as reported by some users. Possible Conflict using a controller : See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 groovetama's one handed animation replace See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 This apparently only affects the Tabitha quest. Skykids Addon Drow follower Taldyn is said to cause problems with quest progressing properly. Badly Behaving Mods: You can find a list of well known mods that can cause you problems by looking at this steam post of dangerous and outdated mods. In addition, we have compiled a list of mods that heavily tax the papyrus system. Many of you have these mods and they all work fine. But, if you have too many, they will overload your system and cause your game to misbehave and/or crash. If you are experiencing CTDS or FPS lag, please consider removing some of them. These mods are not incompatible with MIasLair and in fact, many users use one of more of them. Special thanks to Sacremas for doing a ton of research. If you won't follow his advise, do not ask for help on the forums. This advise is based on months of hard work and was very thoughtfully done. If you have any of these mods, consider removing all of them in category A. Those in category B should be disabled before doing Dark Possession or any of the BDSM scenes. Consider removing them unless they have functionality you cannot live without. Note that these mods are NOT incompatible with Sex Slaves. They are just papyrus engine killing mods and will cause lots of problems with any mod that also uses papyrus scripts or vanilla scenes of some varieties. Use them at your own risk. You will know if you have problems if scripted scenes do not progress for you. If you can complete the main quest without issue, you should not have any problems later on. Note also that these recommendations are the result of feedback from users. You may be able to use these mods just fine and my never experience any issues. Immersive Citizens - AI Overhaul The following was reported on the forum. I have not verified this because I don't use this mod: Wet & Cold and Dual Sheath Redux: I know these two mods are very popular and add a lot of immersion. But sometimes, we have to make choices. I have seen dozens of papyrus logs stack dumping with Wet & Cold loaded. For those of you who insist on using Wet & Cold and Dual Sheath Redux, please read this quote: Concerning Bathing Beauties Luxury Suite This too is a popular mod. I myself have used it and like it, but after using it for a while, I found my self almost never returning. I now use Undergound Bathhouse as a replacement which does not cause me any problems. A. Remove these if you have them : Bathing Beauties Luxury Suite Wet and Cold Dual Sheath Redux The Dance of Death (Update to VioLens) Epic Gameplay Overhaul (Including FIre & Ice Overhaul) Perkus Maximus (1.1 and down until it's xmasharedscripts scripts gets repaired) Nature of the Beast (all versions, including Advanced Skyrim Overhaul) Jaxonz Smart Loot (as well as Utilities which includes it; Smart Loot has an MCM option to disable it but this DOES NOT WORK and it will continue to hit your system 2 times per second even with the benefit turned off). It is reported that the latest release is a major rewrite and may fix these problems. Sexlab Spectator Crowds and Guards, and Spectator Crowds (too hard system hit, only use with VERY light load orders) Equipping Overhaul 4.25 (Use version 3.13 instead) Wonders of Weather - Sacremas reports: Caused tons of crashing, extreme lag during rain that's going to destroy any scripted companion stuff if you have one of the three companions with you when it's raining, etc. It's a beautiful little mod in idea, but it's just causing tons of issues. Creature Framework - See note below Immersive Creature - See note below Sex Slaves for Vanilla Bandit Camps - See below Creature Framework, Immersive Creature, Sex Slaves for Vanilla Bandit Camps notes from OldGuy879 Concerning Equipping Overhaul 4.25, here is a quote from uglykidcid: Submitter fishburger67 Submitted 09/15/2014 Category Quests Requires Zaz Animation Pack and SexLab (Latest versions) Special Edition Compatible
  7. Version 7.5.9, 8.0 preview

    128,025 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.4: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  8. Simple Slavemaster View File Currently in Beta! - Adds 4 Traits. 3 Slavemaster traits and 1 Submissive trait. - All Slavemasters have no negativ mood for having slaves or slaved colonists. The Brutal Slavemaster gets no negativ mood if slaves die. - Pawns with the Submissive trait lose 2 times as fast willpower. They are also less likely to try to escape - Pawns with the masochist trait also lose 2 times as fast willpower. They also can't get a heart attack if you zap them. Have fun. Due to my inexperience with Rimworld modding and Assembly modding in Rimworld in particular I only managed to change the Simple Slavery Assembly directly. This means you need to overwrite the Assembly from Simple Slavery. Just copy the "SimpleSlavery.dll" from "...\RimWorld\Mods\Simple Slavemaster\Simple Slavery\Assemblies to the Assembly" Folder from Simple Slavery. Should be "...\steamapps\workshop\content\294100\2144935009\Assemblies" and "...\steamapps\workshop\content\294100\2144935009\v1.2\Assemblies" If you dont do that no errors should be displayed but the Submissive\Masochist changes will not work Requirements: Harmony Hugslib Simple Slavery Submitter V3rius Submitted 01/16/2021 Category Rimworld  
  9. Ambient Slaves SE/VR View File This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. TLDR: Features: - 5 non-interactive slaver outposts near the Skyrim capitals - 1 outpost at Solstheim: Raven Rock - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 200 NPCs - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more outposts, including Solstheim - mines, quarries, brothels... - caravans - more factions Requirements: Sexlab Framework Devious Devices 5 ZAZ8 and their respective requirements! (A Perilous Maze, my previous mod, is required for version 0.1 because I was too lazy to recreate the factions and actor templates all over again, what ended in a train wreck. I'm still leaving 0.1 up for the time being, just in case I broke something else in 0.2, as it was done in quite a haste) Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Credits: Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requires Sexlab Framework 1.63, Devious Devices 5, ZAZ8 Regular Edition Compatible No  
  10. Love Slaves View File Sex Slaves for Flower Girls (SSE only) This is a conversion of Sexlab Sex Slaves to use Flower Girls instead of Sexlab for sex animations. Version 7.0 is a complete redo of all the meshes for the slaves to make them attractive again. I also spent considerable time getting the NPC dialog to be less "shut the fuck up"ish. Notice - Looking for a female voice actress to give a complete voice to Mia Lorenze. If you have some acting skill, please PM me. This is not just reading lines into a microphone. I can provide the mic for an interested person. If I get someone to do this, I will enhance Andrew to your specifications. An accent is AOK so long as an English speaker can understand you. Existing Sex Slave Players: If you have played Sex Slaves in the past, and just want to get your favorite follower using Flower Girls, the default MCM option is to shorten the main quest. If this option is on, there is no Archerone rape scene which is also useful if you have a machine or mod load that prevents the scripts from running. With the shortened main quest, one single wack with the whip will convince Vess to talk. Also, you can no longer get Nirii to go with you (although she is still available as a follower) and you cannot convert Vess or the Jarls Daughter into a sex slave as before. Important Note: If you intend to do the full quest (Archerone Rape scene) or you intend to train slaves, download Elephant's Script Latency Tester and make sure you run at 110ms or less. Otherwise, you will likely run into scripting trouble during those scenes. You cannot have Sexlab Sex Slaves and this mod loaded at the same time. You can have Flowergirls and Sexlab loaded at the same time. However, this mod does not require Sexlab. New Sex Slave Players: If you have not played Sex Slaves before, go into the MCM menu and check off the shortened quest option. But, make sure your rig can handle scripts that are part of the Archerone scene as above. All Players Open the MCM menu and check Enable Cell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in, so turn it on, exit the cell and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. There is also no option to have Vernor train a follower. Female Players Andrew is probably the best male follower in all of Skyrim provided that you like a dominant male companion. He is no wuss. If you are a dominant female player, he is likely not for you. If you want to take dominant Andrew with you, turn on Dominant Andrew in the MCM. Here is a quote: Troubleshooting: Check out the next topic. It is for the original Sexlab version, but the information there is mostly useful. If you find that you don't get random fetch quests and you have Sasha and/or Jenny as companions, Open the MCM menu and change the "Days between radiant quests." value to something else. This will test to see if any of the quests are hung and reset them if required. Dark Possession Dark Possession is a quest that you have the opportunity to play after completing the main quest. It involves BDSM and in it, the female player, or a female companion of the male player agrees to become a sex slave to Volkar. You can skip this entirely by telling Volkar that you have no interest in learning how to train slaves and never will. That will allow you to move on to the Free the Virgin quest. Sex Slave - Features An interesting and fun main quest to discover the castle. For female players, a very long quest chain to get Andrew to love you. For male players, you have some great followers to choose from. Two of them have over 6000 lines of dialog for every situation in the game. Sasha and Jenny, if they are together with you have some very funny specialized dialog and scenes. Sasha, Jenny, and Andrew sing (although the latter not so good). If you're playing a female, take Andrew on a horseback ride. Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 4000 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. Dominant male follower for female players. See "Andrew" below for details. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be caseful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Installation If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairSSE_xxxNoTextures MiasLairSSExxxTextures (You need both of these or you will have pink textures) When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. You now only need to install the two MiasLairXXX files. There is no longer a separate voice pack. There is a MiasLairMasturbationIdles file you can download. This makes the lean and laydown idles masturbations ones. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Additional Thanks to Zaz and Xaz for the bondage assets. Submitter fishburger67 Submitted 05/11/2018 Category Adult Mods Requires FlowerGirls SE.esm 2.0.1 or Greater, SkyUi, SKSE64 Regular Edition Compatible No
  11. KS Hairdos for Slave Girls by hydragorgon SE View File This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE" so they will no longer have vanilla hair. This mod also changes the skin color of a few NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves. About this mod: This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. Now slaves will have better hair than you! ? I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave. I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know. Downloads: Only download one version!! There are two versions availible on google drive. One with High Poly Heads and one without. Requirements: -Slave Girls by hydragorgon SE 0.9 -KS Hairdos SSE -High Poly Head Credits: I would first like to thank Hydragorgon for his hard work originally creating this mod on LE. I would also like to thanks Nomkaz for taking the time to port this mod to SE. KouLeifoh For High Poly Head And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions. Questions: Q: How much do you hate vanilla hair??? A: Enough to spend 14 hours editing over 800 NPCs!? Q: Can you make this mod into a BSA archive? A: I tried and failed. I would appreciate the help if someone could do it for me. Q: How do I avoid clipping issues with the hair and breasts? A: The hair styles are meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups. Q: Will you change a NPC's hairstyle for me? A: Maybe. There are 400+ NPCs named "slave" in this game. So I will likely be unable to figure out what NPC you are talking about. Recommended mods: KSHair For All Vanilla NPCs Troubles of Heroine Permissions: Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone's work. Submitter Demonwolf218 Submitted 05/05/2020 Category Adult Mods Requires Slave Girls by hydragorgon SE, KS Hairdos, High Poly Head Regular Edition Compatible No  
  12. 21,979 downloads

    Human Resources Mod Contributors: Malphias - Slave Market 3D Cell Space Mod review by MxR (Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! ) What is this mod? This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game Using Knockout Framework Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat) While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Feature: Slave Butchering You need a Butchering knife, craft it at any chemistry station. Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT! Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus. Feature: Settlement Creatures IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary. With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal. These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame. The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above). Currently supported creatures: Slave Market! (by Malphias) Where? Fast Travel to Concord, the door should be directly in front of you to the right. How does it work? Go to the Slave Market Terminal. There you can sell slaves that are currently following you. The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves. I can’t see any slaves, what shall I do?!?!? Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached). How do I buy slaves? After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy". What can I do with Slaves that are for sale? You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally. Customer Activity Once you have hit “restock”, a market breeding slave will start servicing the market customers. Requirements: Hard Requirements (Must haves): Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes Knockout Framework Optional Addon: Non lethal armory Real Handcuffs Torture Devices Guide for setting up AAF infrastructure: Optional (Enabling certain mod features): Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits Malphias for providing the 3D Market Cell ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog
  13. View File Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm.. I present you.. Sex Slaves for Vanilla Bandit Camps 20140829 Initial Release What does this mod do? It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow. You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now). Mod requirements & Credits SexLab - by Ashal ZaZ Animation Pack - by xaz, ZaZ Chris Modified camps Other features MCM menu - for now contains only check if the quest for dialogue is started Bugs None reported yet - though I expect NPC placing issues (like slaves outside cages or tents). Grey face bug - shouldn't occur as I supply the mod with facegen generated data. Future development - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up) - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod) Change log Submitter pchs Submitted 08/29/2014 Category Other Requires SexLab, ZaZ animation pack Special Edition Compatible
  14. View File Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm.. I present you.. Sex Slaves for More Bandit Camps 20140827 initial release What does this mod do? It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow. You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now). Mode requirements & Credits SexLab - by Ashal ZaZ Animation Pack - by xaz, ZaZ Chris More Bandit Camps - by skillest Modified camps CampArcius01 (1 slave) CampBronin01 (1 slave) CampCloverhedge01 (2 slaves, 1 cage) CampDeaddrop01(2 slave, 2 cages, bed) CampFrostcliff01 (1 slave) CampHrjoldarr01 (1 slave) CampJolfingand01 (1 slave) CampMossfall01 (1 slave) CampOverwatch01 (1 slave) CampPercius01 (1 slave, 1 slave yoked, 1 cage) CampRedfox01 (1 slave) CampSnowfall01 (none) CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage) CampVallus01 (1 slave) Other features MCM menu - for now contains only check if the quest for dialogue is started Bugs None reported yet - though I expect NPC placing issues (like slaves outside cages or tents). Grey face bug - shouldn't occur as I supply the mod with facegen generated data. Future development - include vanilla bandit locations - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up) Change log Submitter pchs Submitted 08/27/2014 Category Other Requires SexLab, ZaZ animation pack, More Bandit Camps Special Edition Compatible
  15. Devious Bandit Captives View File This mod is a revised version of Sex Slaves for Vanilla Bandit Camps, made with permission from its author pchs. This mod adds 85 female NPCs to vanilla bandit camps and hideouts, and also to bandit camps from the mod More Bandit Camps. The added NPCs located outdoors are dressed in chains and have names to indicate that they are slaves. Most added NPCs located indoors are dressed in corset outfits and have names to indicate that they are whores. The added NPCs are all marriageable, and are all potential followers, so you can consider this mod to be a huge follower pack. The added NPCs all have KS Hairdos, but you do not need to have KS Hairdos installed, because this mod includes copies of all the KS Hairdos texture files that it uses. This mod is ESL-flagged so it does not take up a precious slot in your load order. The original mod had a requirement for Zaz, and the original mod added Zaz furniture to the game world. In contrast, this mod does not use Zaz. This mod adds nothing to the game world except for the added NPCs. This mod has a hard requirement for Devious Devices SE 4.3 or later. All the added NPCs use the default player body. This mod does not use any scripted or locked devices from Devious Devices. This mod only uses unscripted armature models for their visual appearance. This mod has a soft requirement for More Bandit Camps. You do not need to have More Bandit Camps installed, but if it is not installed, then some of the added NPCs will simply be waiting in the wilderness areas where those added bandit camps would be. This mod has a soft requirement for Relationship Dialogue Overhaul (RDO). You do not need to have RDO installed, but if it is not installed, then you will not be able to recruit some of the added NPCs, depending on their voice types. RDO adds extra dialogue lines to enable recruiting NPCs of all voice types. All the locations and added NPCs are listed below, along with their races, voice types, and names. 1. Bilegulch Mine (indoor) 1. Female Breton F-Condescending Cora the Cocksucker 2. Bilegulch Mine Exterior (outdoor) 1. Female Imperial F-EvenToned Olara the Slave 2. Female Breton F-Shrill Lora the Wretched 3. Broken Helm Hollow (indoor) 1. Female Imperial F-Sultry Tiruna the Harlot 4. Broken Oar Grotto (indoor) 1. Female Imperial F-Commoner Zarla the Cunt 2. Female Imperial F-Condescending Gina the Bitch 3. Female Redguard F-EvenToned Viressa the Whore 5. Bthalft Exterior (outdoor) 1. Female Redguard F-Coward Marisa the Lost 6. Camp Arcius (outdoor) 1. Female Imperial F-Shrill Ava the Stolen 7. Camp Bronin (outdoor) 1. Female Imperial F-Commoner Bella the Broken 8. Camp Cloverhedge (outdoor) 1. Female Redguard F-Commoner Agnes the Stolen 2. Female Nord F-YoungEager Nina the Helpless 9. Camp Deaddrop (outdoor) 1. Female Imperial F-Commoner Fiona the Weak 2. Female Breton F-Coward Wanda the Lost 10. Camp Frostcliff (outdoor) 1. Female Nord F-Nord Sasha the Wretched 11. Camp Hrjoldarr (outdoor) 1. Female Imperial F-Commoner Ashla the Slave 12. Camp Jolfingand (outdoor) 1. Female Breton F-Coward Della the Broken 13. Camp Mossfall (outdoor) 1. Female Imperial F-Commoner Marna the Broken 14. Camp Overwatch (outdoor) 1. Female Nord F-Shrill Zia the Vanished 15. Camp Percius (outdoor) 1. Female Nord F-Nord Hanna the Missing 2. Female Imperial F-YoungEager Pippa the Forsaken 16. Camp Redfox (outdoor) 1. Female Redguard F-Commoner Anna the Lost 17. Camp Steadwatch (outdoor) 1. Female Nord F-Coward Tamitha the Broken 2. Female Breton F-EvenToned Jorena the Slave 18. Camp Vallus (outdoor) 1. Female Nord F-EvenToned Riyana the Forgotten 19. Cracked Tusk Keep (indoor) 1. Female Nord F-Nord Jenna the Whore 20. Cracked Tusk Vaults (indoor) 1. Female Nord F-Condescending Panora the Cunt 21. Embershard Mine (indoor) 1. Female Breton F-Commoner Moraya the Cocksucker 2. Female Nord F-Nord Lufani the Slut 3. Female Imperial F-Sultry Shura the Whore 22. Faldar's Tooth (indoor) 1. Female Breton F-Commoner Fiorina the Whore 2. Female Imperial F-Condescending Yuna the Cocksucker 3. Female Breton F-EvenToned Trisha the Harlot 4. Female Nord F-Nord Vexxi the Deviant 5. Female Imperial F-Sultry Margo the Tramp 6. Female Imperial F-YoungEager Nella the Eager 23. Faldars Tooth Exterior (outdoor) 1. Female Imperial F-Commoner Nomi the Hopeless 24. Fort Fellhammer Garrison (indoor) 1. Female Imperial F-Commoner Brisha the Whore 25. Four Skull Lookout Exterior (outdoor) 1. Female Nord F-Nord Bekka the Slave 26. Gallows Rock (indoor) 1. Female Imperial F-Commoner Rhonda the Slut 2. Female Imperial F-EvenToned Danela the Whore 27. Halted Stream Camp (indoor) 1. Female Breton F-Commoner Linda the Whore 28. Halted Stream Camp Exterior (outdoor) 1. Female Nord F-EvenToned Pella the Slave 29. Knifepoint Mine (indoor) 1. Female Imperial F-Commoner Carla the Cocksucker 2. Female Breton F-Sultry Donna the Harlot 30. Knifepoint Ridge Exterior (outdoor) 1. Female Nord F-Commoner Betta the Hopeless 2. Female Imperial F-Coward Ella the Broken 3. Female Redguard F-Shrill Tina the Vanished 31. Lost Knife Hideout (indoor) 1. Female Imperial F-Condescending Angela the Deviant 2. Female Redguard F-Coward Merta the Vanished 3. Female Nord F-EvenToned Rachel the Harlot 4. Female Nord F-Nord Helka the Cunt 5. Female Breton F-YoungEager Varona the Helpless 32. Mistwatch North Tower (indoor) 1. Female Nord F-Commoner Maggie the Slut 2. Female Imperial F-Condescending Nasha the Whore 3. Female Breton F-Sultry Ramona the Cocksucker 33. Nilheim Exterior (outdoor) 1. Female Imperial F-YoungEager Mina the Helpless 34. Orotheim (indoor) 1. Female Imperial F-Commoner Miri the Whore 2. Female Nord F-Nord Aria the Cocksucker 35. Redoran's Retreat (indoor) 1. Female Breton F-Commoner Dinah the Whore 2. Female Redguard F-Sultry Vena the Slut 36. Rift Watchtower Exterior (outdoor) 1. Female Nord F-Nord Wilma the Stolen 37. Robbers Gorge Exterior (outdoor) 1. Female Breton F-Commoner Alessia the Stolen 2. Female Breton F-Coward Rosa the Vanished 3. Female Imperial F-EvenToned Luisa the Slave 38. Silent Moons Camp (indoor) 1. Female Nord F-Nord Luna the Whore 39. Silent Moons Camp Blacksmith (outdoor) 1. Female Breton F-Coward Sara the Forgotten 40. Stony Creek Cave (indoor) 1. Female Breton F-Sultry Lily the Whore 41. Swindler's Den (indoor) 1. Female Nord F-Commoner Nora the Cocksucker 2. Female Breton F-Sultry Krista the Harlot 3. Female Redguard F-YoungEager Candace the Eager 42. Treva's Watch (indoor) 1. Female Breton F-Commoner Bess the Cocksleeve 2. Female Imperial F-Condescending Oliva the Cunt 3. Female Nord F-Coward Misha the Lost 4. Female Nord F-EvenToned Sarena the Slut 5. Female Nord F-Shrill Raquel the Bitch 43. Uttering Hills Cave (indoor) 1. Female Imperial F-Commoner Vera the Slut 2. Female Nord F-YoungEager Arianna the Eager 44. Valtheim Keep Exterior (outdoor) 1. Female Imperial F-Commoner Mona the Slave 2. Female Nord F-Coward Gretel the Broken 3. Female Nord F-EvenToned Rita the Hopeless 45. White River Watch (indoor) 1. Female Imperial F-Condescending Elena the Slut 2. Female Redguard F-Sultry Brianna the Whore 46. Winter War Exterior (outdoor) 1. Female Imperial F-Coward Vivia the Broken 2. Female Nord F-YoungEager Nara the Stolen Submitter Herowynne Submitted 02/21/2021 Category Adult Mods Requires Devious Devices SE 4.3 or later Regular Edition Compatible No  
  16. View File This is a very simple, little improvement of the Dread Prison player house mod by whatever515 which is great for hoarding your followers in one place. What it does? 1) First of all it adds a lot of Milk-o-matics / Milk Pumps. Each cell has it's own Milk Pump. There is also a milking hall in the Warden. The purpose of this - use it as a milk farm together with Milk Mod Economy (you must select the "ZaZ_patch" during installation). I don't recommend using the MME newer than version 2016.05.05 - author made some changes making this mod barely playable for me and not as fun as it was before in my opinion (but perhaps more immersive)... Also you can remove the "Ignored By Sandbox" flag from the Milk-o-Matics/Milk Pumps using TESVEdit If you want your Maids/Slaves/Prisoners milk themselves from time to time which will save your time and will let them blow some steam off. Or if you are using the latest MME release and want the NPC sandboxing you can use the official "Milkpump npc sandboxing" patch, you will find in the MME's downloads... 2) It adds some ZaZ furniture to the cell block (your milk maids don't perform as you wan't them to? Order them to mount some of the furniture and show them who's the boss!), the lobby (shooting range is now much better because you can use your followers I mean slaves I mean prisoners as live targets) and the Dread Tower. 3) Replaces all of the oversaturated, yellow lights with less intensive, whiter lights so everything looks better - at least with my ENB... 4) NEW Features: version 0.6: Thanks to nb097 who did most of the work DreadPrisonMilkingFarm is now compatible with Dread Prison 3.9 Dread Prison Update 2 (Cell Block 02) addon is no longer dependency as it is a part of the main Dread Prison mod. version 0.5: Compatible with Dread Prison 3.8 and it's addons New, small luxury bdsm dungeon in the warden's quarter with ZaZ Animation Pack and ZaZ Extension Pack stuff Functioning gallows and ZaZ devices added in the torture chamber Excellent, new ZaZ Extension Pack and Heretical Resources are now a hard dependency Milk Mod Economy is no longer a dependency Vendor sells Heretical Resources items Minor changes to the Cell Block 02 See the pics... version 0.4: Added room boundaries and portals to Cell Block 01 and Cell Block 02. For some reason original mod didn't had them - this has HUGE performance impact. Expect much better framerates if you keep custom, high-res NPCs in the cells. Most of the ZaZ devices in Cell Block 01 have been moved to a new training chamber which also included three boxes full of ZaZ stuff. Minor changes to the shop (you can now enter behind the counter) - helps with NPCs being stuck there Minor improvements to the Chaurus and Spider breeder cells version 0.3: Adds a new room with a shop, and new NPC - Agnes Wet-Lipped the enslaved merchant. Turns the Cell Block 2 into Chaurus and Spider egg farm. It's designed to work with Estrus Chaurus+ and Estrus Spider+. Simply lock some female NPCs to Cell Block 2 cells then open internal cell holding the chaurus or spider and wait for your hen to lay some eggs 5) Known issues For some odd reason prisoners in the Cell Block 01 freak out if the Chaurus or Spider from Cell Block 02 attack the prisoners there. Since v.0.5 SexLab, ZaZ Extension Pack and Heretical Resources are required, Milk Mod Economy is no longer required! Since version 0.6 Dread Prison Update 02 (Cell Block 2) is no longer required as it's part of Dread Prison main addon now! Make sure DreadPrisonMilkingFarm is loaded after all it's dependencies to avoid disappointment. Please don't use personal messages for feature requests or bug reports - use the Support Thread instead. This mod is work-in-progress. Requirements Dread Prison 3.9 by whatever515 obviously. ZaZ Animation Pack by xaz ZaZ Extension Pack by zaira Heretical Resources by theFirstHeretic SexLab is also required Not required but recommended: Milk Mod Economy by Ed86 Estrus Chaurus+ and Estrus Spider+ (and their dependencies) are not required but highly recommended! SexLab Parasites by skyrimII Submitter Mofme Submitted 05/28/2016 Category Other Requires Dread Prison 3.9, ZaZ Animation Pack, ZaZ Extension Pack, Heretical Resources, SexLab Special Edition Compatible
  17. Nisa Wicked Perversions V.990D - TRADUÇÃO PT_BR View File TRADUÇÃO DO MOD ATUALIZADO NA VERSÃO 990 D - NISA WICKED PERVERSIONS Submitter amandacameschi Submitted 05/26/2019 Category Translations Requires Wicked Whims e Basemental Drugs , Compatível com a atualização 1.51.77.1020 de 19/04/2019  
  18. Version 7.5.9 wip

    253,304 downloads

    This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 7.5.1 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  19. Version 1.0.3

    12,134 downloads

    This mod edits most of the NPC's in the mod "Slave Girls by hydragorgon SE" so they will no longer have vanilla hair. This mod also changes the skin color of a few NPCs so you will no longer see blue, purple, red or green NPCs. I also changed the gender of a few NPCs so you will no loner see male slaves. About this mod: This is my first mod! The original mod "Slave Girls by hydragorgon" is mostly for visual appeal so I decided to make it more Fantasy like. Now slaves will have better hair than you! 😂 I tried to pick hair styles that wouldn't have clipping issues with the breast of high weight characters, but you will likely see clipping issues if you use a large breasted custom body replacer. I tried to remove all male slaves by removing the men from the spawn pool so they will no longer spawn as a slave. I also had to changed a few NPCs from male to female so if you find a girl with facial hair or a male voice let me know. Downloads: Only download one version!! There are two versions availible on google drive. One with High Poly Heads and one without. Requirements: -Slave Girls by hydragorgon SE 0.9 -KS Hairdos SSE -High Poly Head Credits: I would first like to thank Hydragorgon for his hard work originally creating this mod on LE. I would also like to thanks Nomkaz for taking the time to port this mod to SE. KouLeifoh For High Poly Head And last but not least the team behind KS Hairdos for their beautiful hairstyles and open permissions. Questions: Q: How much do you hate vanilla hair??? A: Enough to spend 14 hours editing over 800 NPCs!😜 Q: Can you make this mod into a BSA archive? A: I tried and failed. I would appreciate the help if someone could do it for me. Q: How do I avoid clipping issues with the hair and breasts? A: The hair styles are meant to be used with a custom body that at 0 weight the females have A-cups and at 100 weight the females have breasts no bigger than has F-cups. Q: Will you change a NPC's hairstyle for me? A: Maybe. There are 400+ NPCs named "slave" in this game. So I will likely be unable to figure out what NPC you are talking about. Recommended mods: KSHair For All Vanilla NPCs Troubles of Heroine Permissions: Feel free to do whatever you want with with my mod. Just be sure to give credit to everyone's work.
  20. Ok so I have finally learned how to create meshes and add them to Skyrim so I will be making something that I have only dreamed of since 2011 lol This is a Work in progress and I hope to have it ready for upload before the end of the week...Ladies and Gentlemen I present to you...Necro Equipment and Horse Saddle! I will be making equipable Necro items for players to where like belts and stuff. These are a work in progress. Should by done by next weekend Horse Saddle Necro Sack Gif
  21. Version 0.2b

    3,909 downloads

    This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. TLDR: Features: - 5 non-interactive slaver outposts near the Skyrim capitals - 1 outpost at Solstheim: Raven Rock - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 200 NPCs - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more outposts - mines, quarries, brothels... - caravans - more factions Requirements: Sexlab Framework Devious Devices 5 ZAZ8 and their respective requirements! (A Perilous Maze, my previous mod, is required for version 0.1 because I was too lazy to recreate the factions and actor templates all over again, what ended in a train wreck. I'm still leaving 0.1 up for the time being, just in case I broke something else in 0.2, as it was done in quite a haste) Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Credits: Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices
  22. Version 7.1h

    193,913 downloads

    Sexlab Sex Slaves SSE This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page. I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time. Troubleshooting: Check out the next topic. New Stuff: See the list below. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. " Sexlab version 1.63 or newer MiasLairExtraVoices I have a converted Zaz 6.0 and it is included. Also, the piercings and a custom aroused are also included. Installation Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. For the 7.0 Version: MiasLairExtraVoices MiasLairSSE For the 7.1 Version: MiasLair71Textures MiasLair70d If you are installing this over a previous version. be sure to uninstall the old version first. For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod. Make sure you run FNIS after installing this and check "Gender Specific Animations". You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. This SSE release has MiasLair as an esp file, not a master as before. If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works. Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations. Known Issues The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play. If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players.
  23. Version 7.1g

    72,928 downloads

    Sex Slaves for Flower Girls (SSE only) This is a conversion of Sexlab Sex Slaves to use Flower Girls instead of Sexlab for sex animations. Version 7.0 is a complete redo of all the meshes for the slaves to make them attractive again. I also spent considerable time getting the NPC dialog to be less "shut the fuck up"ish. Notice - Looking for a female voice actress to give a complete voice to Mia Lorenze. If you have some acting skill, please PM me. This is not just reading lines into a microphone. I can provide the mic for an interested person. If I get someone to do this, I will enhance Andrew to your specifications. An accent is AOK so long as an English speaker can understand you. Existing Sex Slave Players: If you have played Sex Slaves in the past, and just want to get your favorite follower using Flower Girls, the default MCM option is to shorten the main quest. If this option is on, there is no Archerone rape scene which is also useful if you have a machine or mod load that prevents the scripts from running. With the shortened main quest, one single wack with the whip will convince Vess to talk. Also, you can no longer get Nirii to go with you (although she is still available as a follower) and you cannot convert Vess or the Jarls Daughter into a sex slave as before. Important Note: If you intend to do the full quest (Archerone Rape scene) or you intend to train slaves, download Elephant's Script Latency Tester and make sure you run at 110ms or less. Otherwise, you will likely run into scripting trouble during those scenes. You cannot have Sexlab Sex Slaves and this mod loaded at the same time. You can have Flowergirls and Sexlab loaded at the same time. However, this mod does not require Sexlab. New Sex Slave Players: If you have not played Sex Slaves before, go into the MCM menu and check off the shortened quest option. But, make sure your rig can handle scripts that are part of the Archerone scene as above. All Players Open the MCM menu and check Enable Cell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in, so turn it on, exit the cell and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. There is also no option to have Vernor train a follower. Female Players Andrew is probably the best male follower in all of Skyrim provided that you like a dominant male companion. He is no wuss. If you are a dominant female player, he is likely not for you. If you want to take dominant Andrew with you, turn on Dominant Andrew in the MCM. Here is a quote: Troubleshooting: Check out the next topic. It is for the original Sexlab version, but the information there is mostly useful. If you find that you don't get random fetch quests and you have Sasha and/or Jenny as companions, Open the MCM menu and change the "Days between radiant quests." value to something else. This will test to see if any of the quests are hung and reset them if required. Dark Possession Dark Possession is a quest that you have the opportunity to play after completing the main quest. It involves BDSM and in it, the female player, or a female companion of the male player agrees to become a sex slave to Volkar. You can skip this entirely by telling Volkar that you have no interest in learning how to train slaves and never will. That will allow you to move on to the Free the Virgin quest. Sex Slave - Features An interesting and fun main quest to discover the castle. For female players, a very long quest chain to get Andrew to love you. For male players, you have some great followers to choose from. Two of them have over 6000 lines of dialog for every situation in the game. Sasha and Jenny, if they are together with you have some very funny specialized dialog and scenes. Sasha, Jenny, and Andrew sing (although the latter not so good). If you're playing a female, take Andrew on a horseback ride. Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 4000 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. Dominant male follower for female players. See "Andrew" below for details. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be caseful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Installation If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLairSSE_xxxNoTextures MiasLairSSExxxTextures (You need both of these or you will have pink textures) When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. You now only need to install the two MiasLairXXX files. There is no longer a separate voice pack. There is a MiasLairMasturbationIdles file you can download. This makes the lean and laydown idles masturbations ones. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Additional Thanks to Zaz and Xaz for the bondage assets.
  24. Version 3

    7,552 downloads

    This mod is a revised version of Sex Slaves for Vanilla Bandit Camps, made with permission from its author pchs. This mod adds 85 female NPCs to vanilla bandit camps and hideouts, and also to bandit camps from the mod More Bandit Camps. The added NPCs located outdoors are dressed in chains and have names to indicate that they are slaves. Most added NPCs located indoors are dressed in corset outfits and have names to indicate that they are whores. The added NPCs are all marriageable, and are all potential followers, so you can consider this mod to be a huge follower pack. The added NPCs all have KS Hairdos, but you do not need to have KS Hairdos installed, because this mod includes copies of all the KS Hairdos texture files that it uses. This mod is ESL-flagged so it does not take up a precious slot in your load order. The original mod had a requirement for Zaz, and the original mod added Zaz furniture to the game world. In contrast, this mod does not use Zaz. This mod adds nothing to the game world except for the added NPCs. This mod has a hard requirement for Devious Devices SE 4.3 or later. All the added NPCs use the default player body. This mod does not use any scripted or locked devices from Devious Devices. This mod only uses unscripted armature models for their visual appearance. This mod has a soft requirement for More Bandit Camps. You do not need to have More Bandit Camps installed, but if it is not installed, then some of the added NPCs will simply be waiting in the wilderness areas where those added bandit camps would be. This mod has a soft requirement for Relationship Dialogue Overhaul (RDO). You do not need to have RDO installed, but if it is not installed, then you will not be able to recruit some of the added NPCs, depending on their voice types. RDO adds extra dialogue lines to enable recruiting NPCs of all voice types. All the locations and added NPCs are listed below, along with their races, voice types, and names. 1. Bilegulch Mine (indoor) 1. Female Breton F-Condescending Cora the Cocksucker 2. Bilegulch Mine Exterior (outdoor) 1. Female Imperial F-EvenToned Olara the Slave 2. Female Breton F-Shrill Lora the Wretched 3. Broken Helm Hollow (indoor) 1. Female Imperial F-Sultry Tiruna the Harlot 4. Broken Oar Grotto (indoor) 1. Female Imperial F-Commoner Zarla the Cunt 2. Female Imperial F-Condescending Gina the Bitch 3. Female Redguard F-EvenToned Viressa the Whore 5. Bthalft Exterior (outdoor) 1. Female Redguard F-Coward Marisa the Lost 6. Camp Arcius (outdoor) 1. Female Imperial F-Shrill Ava the Stolen 7. Camp Bronin (outdoor) 1. Female Imperial F-Commoner Bella the Broken 8. Camp Cloverhedge (outdoor) 1. Female Redguard F-Commoner Agnes the Stolen 2. Female Nord F-YoungEager Nina the Helpless 9. Camp Deaddrop (outdoor) 1. Female Imperial F-Commoner Fiona the Weak 2. Female Breton F-Coward Wanda the Lost 10. Camp Frostcliff (outdoor) 1. Female Nord F-Nord Sasha the Wretched 11. Camp Hrjoldarr (outdoor) 1. Female Imperial F-Commoner Ashla the Slave 12. Camp Jolfingand (outdoor) 1. Female Breton F-Coward Della the Broken 13. Camp Mossfall (outdoor) 1. Female Imperial F-Commoner Marna the Broken 14. Camp Overwatch (outdoor) 1. Female Nord F-Shrill Zia the Vanished 15. Camp Percius (outdoor) 1. Female Nord F-Nord Hanna the Missing 2. Female Imperial F-YoungEager Pippa the Forsaken 16. Camp Redfox (outdoor) 1. Female Redguard F-Commoner Anna the Lost 17. Camp Steadwatch (outdoor) 1. Female Nord F-Coward Tamitha the Broken 2. Female Breton F-EvenToned Jorena the Slave 18. Camp Vallus (outdoor) 1. Female Nord F-EvenToned Riyana the Forgotten 19. Cracked Tusk Keep (indoor) 1. Female Nord F-Nord Jenna the Whore 20. Cracked Tusk Vaults (indoor) 1. Female Nord F-Condescending Panora the Cunt 21. Embershard Mine (indoor) 1. Female Breton F-Commoner Moraya the Cocksucker 2. Female Nord F-Nord Lufani the Slut 3. Female Imperial F-Sultry Shura the Whore 22. Faldar's Tooth (indoor) 1. Female Breton F-Commoner Fiorina the Whore 2. Female Imperial F-Condescending Yuna the Cocksucker 3. Female Breton F-EvenToned Trisha the Harlot 4. Female Nord F-Nord Vexxi the Deviant 5. Female Imperial F-Sultry Margo the Tramp 6. Female Imperial F-YoungEager Nella the Eager 23. Faldars Tooth Exterior (outdoor) 1. Female Imperial F-Commoner Nomi the Hopeless 24. Fort Fellhammer Garrison (indoor) 1. Female Imperial F-Commoner Brisha the Whore 25. Four Skull Lookout Exterior (outdoor) 1. Female Nord F-Nord Bekka the Slave 26. Gallows Rock (indoor) 1. Female Imperial F-Commoner Rhonda the Slut 2. Female Imperial F-EvenToned Danela the Whore 27. Halted Stream Camp (indoor) 1. Female Breton F-Commoner Linda the Whore 28. Halted Stream Camp Exterior (outdoor) 1. Female Nord F-EvenToned Pella the Slave 29. Knifepoint Mine (indoor) 1. Female Imperial F-Commoner Carla the Cocksucker 2. Female Breton F-Sultry Donna the Harlot 30. Knifepoint Ridge Exterior (outdoor) 1. Female Nord F-Commoner Betta the Hopeless 2. Female Imperial F-Coward Ella the Broken 3. Female Redguard F-Shrill Tina the Vanished 31. Lost Knife Hideout (indoor) 1. Female Imperial F-Condescending Angela the Deviant 2. Female Redguard F-Coward Merta the Vanished 3. Female Nord F-EvenToned Rachel the Harlot 4. Female Nord F-Nord Helka the Cunt 5. Female Breton F-YoungEager Varona the Helpless 32. Mistwatch North Tower (indoor) 1. Female Nord F-Commoner Maggie the Slut 2. Female Imperial F-Condescending Nasha the Whore 3. Female Breton F-Sultry Ramona the Cocksucker 33. Nilheim Exterior (outdoor) 1. Female Imperial F-YoungEager Mina the Helpless 34. Orotheim (indoor) 1. Female Imperial F-Commoner Miri the Whore 2. Female Nord F-Nord Aria the Cocksucker 35. Redoran's Retreat (indoor) 1. Female Breton F-Commoner Dinah the Whore 2. Female Redguard F-Sultry Vena the Slut 36. Rift Watchtower Exterior (outdoor) 1. Female Nord F-Nord Wilma the Stolen 37. Robbers Gorge Exterior (outdoor) 1. Female Breton F-Commoner Alessia the Stolen 2. Female Breton F-Coward Rosa the Vanished 3. Female Imperial F-EvenToned Luisa the Slave 38. Silent Moons Camp (indoor) 1. Female Nord F-Nord Luna the Whore 39. Silent Moons Camp Blacksmith (outdoor) 1. Female Breton F-Coward Sara the Forgotten 40. Stony Creek Cave (indoor) 1. Female Breton F-Sultry Lily the Whore 41. Swindler's Den (indoor) 1. Female Nord F-Commoner Nora the Cocksucker 2. Female Breton F-Sultry Krista the Harlot 3. Female Redguard F-YoungEager Candace the Eager 42. Treva's Watch (indoor) 1. Female Breton F-Commoner Bess the Cocksleeve 2. Female Imperial F-Condescending Oliva the Cunt 3. Female Nord F-Coward Misha the Lost 4. Female Nord F-EvenToned Sarena the Slut 5. Female Nord F-Shrill Raquel the Bitch 43. Uttering Hills Cave (indoor) 1. Female Imperial F-Commoner Vera the Slut 2. Female Nord F-YoungEager Arianna the Eager 44. Valtheim Keep Exterior (outdoor) 1. Female Imperial F-Commoner Mona the Slave 2. Female Nord F-Coward Gretel the Broken 3. Female Nord F-EvenToned Rita the Hopeless 45. White River Watch (indoor) 1. Female Imperial F-Condescending Elena the Slut 2. Female Redguard F-Sultry Brianna the Whore 46. Winter War Exterior (outdoor) 1. Female Imperial F-Coward Vivia the Broken 2. Female Nord F-YoungEager Nara the Stolen
  25. View File Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect. --Korneum The Objectionable. This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here. There are also some tattoos and there may be misc other stuff as time goes on Documentation I set up a blog entry with the documentation. t's easier to maintain that way. Installation Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way. Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this. slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously. slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are. pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative. slhp_display_names gives pregnant slaves their assigned names on the pregnancy list. Other Mods These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player. I'll just leave these here. Notes These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it. Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure). If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer. I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code. (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see) Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No View File  
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