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Immersive Daedra Worship - Temple of Molag Bal View File In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ Can this be installed on an existing save? ToMB should be safe to install on an existing save. What if I've already completed House of Horrors? Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house. Where is Bal Sarnat? Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge. Do I need to play as a male? No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places. Are there any plans to add content where the player is enslaved? No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it. Are there any plans to add content for vampires and/or Serana? Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions. DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages) Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar. Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using. Submitter The Man in Black Submitted 08/17/26 Category Adult Mods Requirements See install instructions Regular Edition Compatible No Install Instructions Requirements Diary of Mine SexLab (I have no idea whether this works with SexLab P+) Zaz Animiations SE High Poly Head Daedric Shrines - Molag Bal Installation Diary of Mine is a HARD dependency. It's the entire foundation upon which ToMB is built. Install DOM and its requirements. Download the latest version of ToMB - Core. That is the main file. If you want custom music for the temple (which changes during a ritual), download the music add-on. It is entirely optional. Install the FOMOD like any other mod. For a more immersive experience, complete House of Horrors. Molag Bal will speak to you (fully voiced) and give you the key to the temple. If you don't want to play through House of Horrors or have already completed it, untick the MCM option. You'll be given the key to the temple. The temple is located near Sunderstone Gorge, down the road towards the Falkreath Imperial Camp. Press the button near the bookcase in the basement.
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Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon View File This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior. Download version 4 for DOM 6 and below and version 7 for DOM 7+. This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it. Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices. Contents DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..." Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread. When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player. Slave interaction while in UB is restricted to dialogues and punishments. Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first. Requirements Requirements are UB, PAHE and PAHE dependencies. DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too! Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only. I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment. Installation There are 3 patches in the file: ub_pahe.esp is the DoM/PAHE integration into UB ub_zaz.esp is the SE version of the UB patch by @ttpt Plugins should be loaded after all other UB patches. For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\ It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you. Please comment and report bugs on the support thread. I will try to make better pictures... Bugs Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only! Acknowledgements Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE. You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050 Submitter TrollAutokill Submitted 08/26/2022 Category Adult Mods Requirements Skyrim SE PAHE DoM Underground Bathhouse Regular Edition Compatible No
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Prisma UI for Diary of Mine (DOM) View File A modern overlay UI for TAK's Diary of Mine. It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. Default Hotkey: Shift + Y - Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here. Submitter Fraying9981 Submitted 08/06/26 Category Adult Mods Requirements See Install Instructions Tab Regular Edition Compatible No Install Instructions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Hard Requirements ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Prisma UI - SKSE + Address Library (Skyrim AE 1.6.1170) - DOM 8.4. Above 8.4 is untested but should work.
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View File [SxB] Fetish Stuff THERE IS SO MUCH MORE! ITEMS, TECH AND SO ON! Dependency: Sexbound Reborn [click here] Important info: There are some media that was used as an inspiration for some of the things in this mod. To obtain the items, you should get yourself a "SpicyShop", in the anvil. Submitter TinyEye Submitted 06/16/25 Category Starbound
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(EARLY ACCESS) BARABARASIMS – Shishi Mamuro View File Meet Shishi Mamuro, a young adult who has officially stepped into the real man's world—and already has his eyes firmly on the prize: money, comfort, and a glamorous lifestyle. Young, charming, and definitely not the most talented guy in the office, Shishi works as a pencil pusher / salaryman. He may spend his days doing painfully ordinary office work, but his ambitions are anything but ordinary. Why struggle for a promotion when you could simply become someone’s trophy husband? He’s sporty when he feels like it, lazy when he doesn’t, naturally a little… smelly, and unapologetically materialistic. He may be broke right now, but Shishi is convinced that his looks, charm, and confidence can take him somewhere much better. Untalented but so charming. If the right opportunity comes along, Shishi wouldn't mind becoming a sugar baby—or even exploring the gigolo lifestyle. After all, he believes everyone has a price… and his is probably negotiable. 😉 💼 Sim Details Life Stage: Young Adult Occupation: Pencil Pusher / Salaryman Aspiration: Trophy Husband Traits: Sporty, Lazy, Naturally Smelly, Materialistic, Broke Personality: Charming, ambitious, shamelessly money-minded, and convinced he's more desirable than his résumé suggests. 🔥 Extra Details Super Virile High-Quality Seeds Hypervirile Virile Top Bisexual — anything for money Young, but he believes he's manly enough for you. Shishi may be new to adulthood, but he's already got one thing figured out: if he can't become a rich man, maybe he can become somebody's rich man's husband. early access link : https://www.patreon.com/barabarasims/posts/early-access-168746951?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Submitter BARABARASIMS Submitted 09/13/26 Category The Sims 4 - Sims Requirements
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Version 1.0.0
190 downloads
Meet Shishi Mamuro, a young adult who has officially stepped into the real man's world—and already has his eyes firmly on the prize: money, comfort, and a glamorous lifestyle. Young, charming, and definitely not the most talented guy in the office, Shishi works as a pencil pusher / salaryman. He may spend his days doing painfully ordinary office work, but his ambitions are anything but ordinary. Why struggle for a promotion when you could simply become someone’s trophy husband? He’s sporty when he feels like it, lazy when he doesn’t, naturally a little… smelly, and unapologetically materialistic. He may be broke right now, but Shishi is convinced that his looks, charm, and confidence can take him somewhere much better. Untalented but so charming. If the right opportunity comes along, Shishi wouldn't mind becoming a sugar baby—or even exploring the gigolo lifestyle. After all, he believes everyone has a price… and his is probably negotiable. 😉 💼 Sim Details Life Stage: Young Adult Occupation: Pencil Pusher / Salaryman Aspiration: Trophy Husband Traits: Sporty, Lazy, Naturally Smelly, Materialistic, Broke Personality: Charming, ambitious, shamelessly money-minded, and convinced he's more desirable than his résumé suggests. 🔥 Extra Details Super Virile High-Quality Seeds Hypervirile Virile Top Bisexual — anything for money Young, but he believes he's manly enough for you. Shishi may be new to adulthood, but he's already got one thing figured out: if he can't become a rich man, maybe he can become somebody's rich man's husband. early access link : https://www.patreon.com/barabarasims/posts/early-access-168746951?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link -
Version 2.0.4a
3333 downloads
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away. Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using.-
21
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- quests
- diary of mine
- (and 19 more)
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Version 0.162
1608 downloads
A modern overlay UI for TAK's Diary of Mine. It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. Default Hotkey: Shift + Y - Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here. -
Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective View File An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans Submitter a_random_user Submitted 10/30/2025 Category Adult Mods Requirements Alternative Start - Live Another Life or Alternate Perspective or Enthralled, Diary of Mine Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation DOM Slaver Start The main file. Always needed. Optional: Alternate Start patches, choose only one. Not needed if you only want it for Enthralled DOM Slaver Start Live Another Life LAL Patch Enables the LAL starting options DOM Slaver Start Alternate Perspective AP Patch Enables the AP starting cell options Optional: appearance improvements, choose only one DOM Slaver Start Botox patch Makes the NPCs prettier, only affect the female human and elves. Men, Khajiit, and Argonian are not affected. Requires Botox for Skyrim. or DOM Slaver Start High Poly Head KSHairdo patch Makes NPCs prettier, affects all 12 NPCs. Requires High Poly Head and KS Hairdos (version 1.10). Let the appearance patch of your choice overwrite the main file Extra: DOM LAL Extra Face Presets This contains all the presets used to make the NPCs in the mod. Only needed if you want your PC to look like them, or want to use it as a starting point. If you also want to load their makeup, you'll need the following mods: Ancient Beauty Makeup Lovely Makeup and Lovely Makeup 2 Natural Beauty Makeup Koralina's Freckles and moles The presets all use vanilla eyes, if you want to get the exact same look, switch them for the Koralina or Kala version Hard requirements Live Another Life - Alternate Start (if using the patch) Alternate Perspective - Alternate Start (if using the patch) Diary of Mine, version 7 Supported mods Enthralled: Custom NPC Quests for Paradise Halls and Diary of Mine Home Sweet Home (possible LAL start) Simple Slavery ++ (possible LAL start) ZAZ Devious Devices
- 116 replies
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- live another life
- ap
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(and 4 more)
Tagged with:
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For those familiar with Submissive Lola, I'm looking for a mod that essentially allows the player to take the role of the Dom in that mod. That allows you to do all the same things they can do. Not a patch of that Mod to be clear, just a Mod that fulfills that criteria. Or the closest thing to it. I'll take whatever best fills this request. Be it a Mechanic Mod like Submissive Lola, or if it's just an independent Follower that does these things, where their whole thing is being your sub, wearing gear that you give them, etc. To get a bit more specific as to what I'm looking for: Walk up to a Follower and offer them to be your Sub/Slave. (Or that's just what the Follower is.) You can approach them and request sex anytime. Equip them with Devious Gear. Maybe lock them in furniture. Perhaps you get a notification that they haven't approached in a long time and you can address it. Perhaps they can sometimes mess up, make mistakes, or have accidents and you can choose their punishment, or be merciful. They periodically approach you to offer their sexual services or otherwise. You can order them to do certain things, like perhaps whore themselves out and bring the money back, seduce guards. Maybe they can have different reactions or demeanors depending on what kind of demeanor you yourself have. Maybe you can even sell them if you so desire. Any Mods out there that sound like this? At least the basic idea?
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- submissive lola
- dominant_player
- (and 14 more)
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Version 1.2.2
8138 downloads
An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans-
11
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- live another life
- ap
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(and 4 more)
Tagged with:
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View File November Sims More sims for November. Submitter yachtcrash1 Submitted 11/10/2025 Category The Sims 4 - Sims Requirements
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