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Found 17 results

  1. Peril View File Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed. Defeat After entering combat you can be defeated by your enemies after you and all your allies are bleeding out, or by pressing the Surrender Hotkey in the MCM. Without aid, you and your companions won't be able to recover from bleedout. If you give your allies potions or scrolls of healing, they may use them to get back on their feet. (This doesn't always work, so it's disabled by default.) After being defeated, one of your enemies will come up to you to start negotiations, if they're humanoid. If you're defeated by creatures, then you will have a prompt to try to distract them. If you move, draw your weapon, try to pickpocket, open a container, take any items, or exit dialogue before or during this parlay, then combat will start again, and your enemies won't bother trying to talk to you if you are defeated again. Parlay During parlay, you have few options to escape worse punishments. You can attempt to bribe your enemies with some gold or some of your carried gear. You can only offer your gear as a tribute if you are carrying some useful items, like lockpicks, health potions, or gems. If your enemy is a member of one of the holds, then you will have the option to surrender and be escorted to jail. (Currently, you're just taken to vanilla jail.) If you want to experience some of the worse punishments, you can pathetically plead for your life. Punishments If you are defeated twice by the same enemy, or grovel during negotiations, then you will be subject to some worse punishments by your enemies. Without any other mods installed, the punishments are mostly stealing certain items. Either all of your carried gold could be stolen, all of your potions, scrolls, soul gems, etc. could be stolen, your weapons could be taken, and you could be stripped completely bare of all items, including quest items. The relative weights for these punishments can be set in the MCM The last two punishments will only happen if you are at a dungeon that has had a Stolen Items container placed inside. These containers are placed right next to the end chest of the dungeon. These containers don't respawn, so, any quest items or unique equipment can be recovered if you return to clear the dungeon. If you have SexLab installed, then your enemies may rape you, one of your companions, or will force one of your allies to rape you. Again, the rates for these punishments can be set in the MCM. If you have Devious Devices installed, then you and your allies can be bound in either chastity devices, or heavy restraints. Escape After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. If you draw your weapon or try to loot or steal anything, then combat will start before then. If you want to avoid punishments completely, then you will either need to kill all of the enemies you face, or flee until you're roughly 60 meters away from them before you are defeated. Compatibility This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario: if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system. Future Updates This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time. Submitter Code Serpent Submitted 07/26/2020 Category Other Requires SKSE Special Edition Compatible No  
  2. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  3. M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 1.11.09 (Extended Social Interactions) A lightweight modification that covers all the basics to reasonably sexualize your Skyrim Check it also for Fallout 4, HERE. MOD GUIDE: HERE MOD FAQs: HERE WHAT IS THIS MOD? This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI: Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these: Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice: INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled; LOAD ORDER: Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save; KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it; ASHAL: Because of the best sexual framework ever seen on this planet! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget! GUFFEL: for Sexlab Skooma Whore; GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you! LEGAL: Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for SKYRIM Special Edition are not allowed nor authorized. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 10/25/2018 Category Dialog Sex Requires -Reading carefully the instructions; OLDRIM only; Special Edition Compatible No
  4. Bad End: Purgatory View File PURGATORY Expiate Your Sins This is a death alternative add-on for AAF Violate's Bad End feature. When you are killed by a Bad End, you will be transported to Purgatory, where you are given a choice: accept your fate and die permanently, or endure punishment before returning to the land of the living. 2020/10/18: I will no longer be updating or supporting these mods. The code is free for anyone to do with as they like. Mod Features Creepy Atmosphere! Bondage! Torture! The Restless Dead! Absolutely not a hint of lore friendliness! This mod gives you a short quest in a small dungeon, culminating in some BDSM action, after which you will be returned to Sanctuary. There is an MCM to turn the mod on or off. Usage Enable the mod in its MCM menu Enable Fatal Bad Ends in AAF Violate's MCM under Mod Integration Options. You will only be sent to Purgatory if the Bad End is fatal. Background When I added the Bad Ends feature to Violate, I wasn't sure how people would react to the idea of a mod like this killing their character. So I only made the Bad Ends actually kill you if you were executed by high-level enemies, and even that could be turned off in the MCM. To my surprise, a lot of people asked for the option to make Bad Ends always fatal. So I added that option to the latest version of Violate. But then @WandererZero and I were talking about it, and we agreed that it would be nice if you had the option to respawn in the world afterward, rather than being forced to reload your save. We were inspired by Awakened - Immersive Respawn, which is another death alternative mod that lets you choose whether to respawn or stay dead. We liked the idea, but decided it would be way more fun if you had to endure some kinky torments before being let loose upon the living again. And so Purgatory was born. Notes and Future Plans The mod is pretty simple at this point, the focus for the initial release was making a cool looking environment and coming up with a reliable and aesthetically pleasing dungeon scene. All of the BDSM action is done via AI packages and scripting, instead of using animation files. This makes it really flexible; the scene randomly picks from two different restraints and four different torture implements, but we could add more and the mod would adapt to them. In the future we would like to expand the range of devices and punishments, and maybe add some other action like exotic sex animations. We are also looking into making this a real death alternative mod, which will send you to Purgatory regardless of how you die. Requirements AAF Violate, and all its requirements. Bad End Purgatory requires AAF Violate version 1.0 or higher. Gray User's Bad End Animations pack which is needed to trigger Bad Ending outcomes in Violate. The Nuka World DLC (DLCNukaWorld.esm) The Contraptions Workshop DLC (DLCWorkshop02.esm) Credits @WandererZero - concept and level design @EgoBallistic - scripting, scenes, etc @ZaZ - BDSM assets from ZaZOut4 (used with permission) Veav - assets from Skeleton Ball mod (used with permission) Crimsomrider - assets from Crimsomrider's Unique Furniture mod (used with permission) Submitter EgoBallistic Submitted 07/17/2019 Category Quests Requires AAF Violate, Nuka World, Contraptions DLC  
  5. Version 1.0.1

    19,026 downloads

    PURGATORY Expiate Your Sins This is a death alternative add-on for AAF Violate's Bad End feature. When you are killed by a Bad End, you will be transported to Purgatory, where you are given a choice: accept your fate and die permanently, or endure punishment before returning to the land of the living. 2020/10/18: I will no longer be updating or supporting these mods. The code is free for anyone to do with as they like. Mod Features Creepy Atmosphere! Bondage! Torture! The Restless Dead! Absolutely not a hint of lore friendliness! This mod gives you a short quest in a small dungeon, culminating in some BDSM action, after which you will be returned to Sanctuary. There is an MCM to turn the mod on or off. Usage Enable the mod in its MCM menu Enable Fatal Bad Ends in AAF Violate's MCM under Mod Integration Options. You will only be sent to Purgatory if the Bad End is fatal. Background When I added the Bad Ends feature to Violate, I wasn't sure how people would react to the idea of a mod like this killing their character. So I only made the Bad Ends actually kill you if you were executed by high-level enemies, and even that could be turned off in the MCM. To my surprise, a lot of people asked for the option to make Bad Ends always fatal. So I added that option to the latest version of Violate. But then @WandererZero and I were talking about it, and we agreed that it would be nice if you had the option to respawn in the world afterward, rather than being forced to reload your save. We were inspired by Awakened - Immersive Respawn, which is another death alternative mod that lets you choose whether to respawn or stay dead. We liked the idea, but decided it would be way more fun if you had to endure some kinky torments before being let loose upon the living again. And so Purgatory was born. Notes and Future Plans The mod is pretty simple at this point, the focus for the initial release was making a cool looking environment and coming up with a reliable and aesthetically pleasing dungeon scene. All of the BDSM action is done via AI packages and scripting, instead of using animation files. This makes it really flexible; the scene randomly picks from two different restraints and four different torture implements, but we could add more and the mod would adapt to them. In the future we would like to expand the range of devices and punishments, and maybe add some other action like exotic sex animations. We are also looking into making this a real death alternative mod, which will send you to Purgatory regardless of how you die. Requirements AAF Violate, and all its requirements. Bad End Purgatory requires AAF Violate version 1.0 or higher. Gray User's Bad End Animations pack which is needed to trigger Bad Ending outcomes in Violate. The Nuka World DLC (DLCNukaWorld.esm) The Contraptions Workshop DLC (DLCWorkshop02.esm) Credits @WandererZero - concept and level design @EgoBallistic - scripting, scenes, etc @ZaZ - BDSM assets from ZaZOut4 (used with permission) Veav - assets from Skeleton Ball mod (used with permission) Crimsomrider - assets from Crimsomrider's Unique Furniture mod (used with permission)
  6. Code Serpent

    Peril

    Version 1.0.1

    1,963 downloads

    Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed. Defeat After entering combat you can be defeated by your enemies after you and all your allies are bleeding out, or by pressing the Surrender Hotkey in the MCM. Without aid, you and your companions won't be able to recover from bleedout. If you give your allies potions or scrolls of healing, they may use them to get back on their feet. (This doesn't always work, so it's disabled by default.) After being defeated, one of your enemies will come up to you to start negotiations, if they're humanoid. If you're defeated by creatures, then you will have a prompt to try to distract them. If you move, draw your weapon, try to pickpocket, open a container, take any items, or exit dialogue before or during this parlay, then combat will start again, and your enemies won't bother trying to talk to you if you are defeated again. Parlay During parlay, you have few options to escape worse punishments. You can attempt to bribe your enemies with some gold or some of your carried gear. You can only offer your gear as a tribute if you are carrying some useful items, like lockpicks, health potions, or gems. If your enemy is a member of one of the holds, then you will have the option to surrender and be escorted to jail. (Currently, you're just taken to vanilla jail.) If you want to experience some of the worse punishments, you can pathetically plead for your life. Punishments If you are defeated twice by the same enemy, or grovel during negotiations, then you will be subject to some worse punishments by your enemies. Without any other mods installed, the punishments are mostly stealing certain items. Either all of your carried gold could be stolen, all of your potions, scrolls, soul gems, etc. could be stolen, your weapons could be taken, and you could be stripped completely bare of all items, including quest items. The relative weights for these punishments can be set in the MCM The last two punishments will only happen if you are at a dungeon that has had a Stolen Items container placed inside. These containers are placed right next to the end chest of the dungeon. These containers don't respawn, so, any quest items or unique equipment can be recovered if you return to clear the dungeon. If you have SexLab installed, then your enemies may rape you, one of your companions, or will force one of your allies to rape you. Again, the rates for these punishments can be set in the MCM. If you have Devious Devices installed, then you and your allies can be bound in either chastity devices, or heavy restraints. Escape After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. If you draw your weapon or try to loot or steal anything, then combat will start before then. If you want to avoid punishments completely, then you will either need to kill all of the enemies you face, or flee until you're roughly 60 meters away from them before you are defeated. Compatibility This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario: if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system. Future Updates This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time.
  7. View File Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment) Submitter shakrum Submitted 02/05/2015 Category Combat Sex Requires SexLab 1.59c Special Edition Compatible  
  8. Version 2.12.50 - 2020/04/25

    171,189 downloads

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
  9. Version 1.11.09 - 2020/04/25

    52,560 downloads

    Magno CUM Gaudio 1.11.09 (Extended Social Interactions) A lightweight modification that covers all the basics to reasonably sexualize your Skyrim Check it also for Fallout 4, HERE. MOD GUIDE: HERE MOD FAQs: HERE WHAT IS THIS MOD? This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI: Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these: Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice: INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled; LOAD ORDER: Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save; KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it; ASHAL: Because of the best sexual framework ever seen on this planet! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget! GUFFEL: for Sexlab Skooma Whore; GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you! LEGAL: Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for SKYRIM Special Edition are not allowed nor authorized. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
  10. Hello All, I have encountered an ongoing bug with multiple savegames, load orders, modlists and configurations. This bug has broken multiple savegames for me. A thread investigating the bug can be found here. I tried various specific fixes mentioned in the thread but most did not work. The thread was closed before resolution could be confirmed and is now archived. The bug seems to manifest as a nearly complete lack of NPC hostility to the player. Enemy NPC such as bandits will not attack the player and will often act as friendly NPCs. Normally Friendly NPCs do not always turn hostile when attacked. Sometimes they can be made hostile after multiple attacks. Non-Hostile NPCs heal instantly and often fully from any player attack. I had a savegame that was experiencing this bug on an ongoing basis. I found a situation in which I could reliably test NPC hostility in a dungeon. One of the suggestions in the thread was to try resetting any mods that could possibly affect combat and hostility. I want through the MCM and began resetting these one by one. After resetting a mod or performing a cleanup action of some sort, I would then exit the MCM and wait for confirmation the mod had finished the task. Once I recived this confirmation, I would then sneak attack the NPC to test hostility. The first few mods I tested had no effect. The NPC would not change behavior after cleanup, and would continue ignoring attacks and instantly healing. I reached Death Alternative and began to try the individual resets, continuing one at a time and checking the NPC afterwards. Finally I reached the "Reset Tracked Follower List" under Utility settings. Upon exiting the menu the NPC instantly turned hostile and began searching for me. I attacked while still hidden and the NPC died as expected, taking full damage and not instantly healing. This would seem to be the fix for the mod. I imagine this happens due to some kind of bloat, though I don't know enough about the mod to say. Furthermore, this may only be a temporary fix, I have not been able to confirm or test how long this issue lasts. I would very much appreciate feedback on this fix. If anybody can replicate this please post a reply. In addition, reporting how long this fix lasts for would also be a great help. TL;DR: Death Alternative may stop NPCs from becoming Hostile. "Reset Tracked Follower List" in Utility settings should fix this, at least temporarily.
  11. View File DEPRECATED, use this: https://www.loverslab.com/files/file/5253-magnocumgaudio_beta099rar/ but wait for me finishing the description... Personal Presentation Hello fellow players, I am new to the modding scene and I am lacking the skills to make mods refined and complex like the ones i saw for New Vegas and for Skyrim...they were true masterpieces. Unfortunately it can't be said the same for Fallout 4...The lack of modders, the lack of a constant upgrade of the current framework has left very few to admire. I passed the last months personalizing my skyrim and playing starcraft... I never finished fallout 4 because i was demoralized for the status of the modding scene compared to skyrim and New Vegas ( i am not talking of Loverslab modding scene in specific, but i am talking about the whole modding scene (nexusmods etc) . A week before Xmas I searched Loverslab for news on developments...I was hoping nothing, but then I found this mod: https://www.loverslab.com/files/file/4698-rse-reproductive-system-effects/ by the brave and industrious Flashy (JoeR) and a tiny flash of hope for fallout 4 grew in my mind. Now I don't like some aspects of that mod because I want a mod that is simple and that intgrates well with the vanilla gameplay, I don't want something too grinding or too realistic, this is a game after all, and I don't mind if my mod seems a little gamey! Nonetheless Flashy's mod is truly genious so I decided to create my mod for that specific aspects I don't like. Unfortunately I did not integrate my mod with his, so some setting must be manually set in Flashy's mod if you want to use them together because mine lacks any form of customization. FEATURES A Respawn System (alpha) for more difficulty and "immersion". A Lust System (only for the player and very alpha) inspired by New Vegas Sexout. A Disease System (Very alpha and not much original) with every sexual act Keep in mind that this is the first release, and I have very little spare time for modding...so I will improve this only when I have time. I tested the mod, which is very simple at the moment and it seems that everything works fine, not that there is much to work. REQUIREMENTS Four Play with community patch and its dependencies: https://www.loverslab.com/files/file/3924-four-play/ and https://www.loverslab.com/files/file/4245-four-play-community-patch/ Family Planning Enhanced: https://www.loverslab.com/topic/87051-family-planning-enhanced/ A mod to initiate Sex, I personally use Sex Em up https://www.loverslab.com/files/file/3972-four-play-sex-em-up/ Lust System: The Lust system give the player a perk, Lust Adder and a new Actor Value, LUST. Lust is a value that ranges from 0 to 100, and it increases everytime you sleep. Approximately 1 hour of sleep = 2 point of Lust Added. Initially I would have make a timer to increase the value but then I thought that everyone need to sleep and I don't know I think a timer is less performance friendly ( Yeah the reality is that I am a noob in modding ). Everytime your player is involved in a sex act the LUST resets to 0. Now there are 5 levels of Lust with 5 different Buffs and Debuffs. Since I am a noob in modding (did I already told you that?) I din't find a way to display the buffs in the current effects tab, so to see the current debuffs and buffs you can check the Perks tab that tells you the modifiers for every magic effect: Euphoric ( Lust< 20) : Charisma +1; Satisfied ( 20<= Lust < 40): no bonus, no malus; Distracted (40<= Lust < 70 ): Perception -1, Intelligence -1; Aroused (70<= Lust< 100): Perception -2, Intelligence -2; In Need of Sex (Lust = 100): Perception -4, Intelligence -4; You can check your current Lust Level by holding down and realeasing the R-CTRL button (scan code 163), The Lust Level is resetted to 0 every time you have a sexual intercourse (including masturbation if you have sex em up, at the moment i am not able to differentiate the sexual acts); Disease System: This mod uses the Condoms by Family planning enhanced (https://www.loverslab.com/topic/87051-family-planning-enhanced/) for protection against diseases. Everytime you have partecipate in any sex act there is a check if you wear the condom. If you wear the condom nothing happens more than the normal handling of the lust system. If you are not wearing any condoms, there is a chance of getting a disease: Infection 1/85 chance; Weakness 2/85 chance; Fatigue 3/85 chance; Insomnia 3/85 chance; Lethargy 4/85 chance; Parasites 4/85 chance For a total of 17/85 chance of getting a disease or 1/5 of getting a disease with non protected sex. To make things more interessant and gamey i made so that if you have unprotected sex and you do not catch a disease you earn 20 XP. Respawn System: This mod makes the player essential by modifing the player record and the stimpack effects that restore companion radiation and health (so that works only on protected and not essential), so this can cause major conflicts with mods that edit the same records. Everytime you died (for any reason, such radiations, projectiles, etc) you enter the bleedout status and then when you wake up you are teleported near the "mysterious stranger case file" that i am using as a teleport marking. Whenever you sit and wait for a minimum of 1 hour the case file is teleported to your current location, so you can move the "spawn point". Do not pick up the case file, in case you do that simply drop on the ground so that you can be teleported there when you die. When you die after teleporting you loose forever all of your caps, weapons and armors (but not normal clothings), chems, stimpacks, foods and water (not nukacolas). Before doing anything you should wait for the message that let you know you were saved. Hope you enjoy, let me know of potential bugs, i cannot guarantee that i can fix them but i could try! Everything seems working to me for now! Remember this is an alpha release and i am a beginner in modding! KNOW BUGS When you die in a power armor you are teleported naked with a strange body shape, that is because you are still inside the power armor frame, simply hold the key to exit the power armor as normal, this is because you do not loose the power armor frame. When you die sometimes you are locked in the stealth mode or camera is blocked. Simply jump and/or go to third person and then back to first person to reset the camera, it should fix itself. Changelog 15/01/2018 Initial Release Submitter anghelos92 Submitted 01/15/2018 Category Sexual Content Requires Four Play and community patch; Family Planning Enhanced
  12. Hello! I'm trying to use the latest version of both mods together. There is an option in defeat to choose probability of DA event after the assault. I put this in 100%, but after the Defeat assault, the character just appears outside or in the first cell of the dungeon. The only event that triggers in pos assault is the robbed event, where I need to get the gears back or the rescue event. The DA events isn't working even I set the probability in 100%. Is there anything about load order?
  13. When I am knocked down, whether I blackout or not the first time, DA puts me back into bleedout every few seconds after getting back up. I get the absorption message, "No longer the strength to fight", etc etc. This goes on until an enemy attacks me to cause a real bleedout, where I am fine until next time I get knocked down. Load Order:
  14. This is such a great idea that I can hardly resist posting a thread, and I want it to exist, and I don't think it's the hardest thing to ever request...but I'm not sure. Okay, say you are out adventuring and you get attacked by too many wild animals or bandits or dragons and die. Maybe there's a 20-50- or 100% chance that you're just dreaming. I think it would be very immersive and a great addition to have a sort of dream sequence death. What if when you 'died' you woke up in a bed in a random inn or at home and this dialogue pops up in a text box: Hopefully death doesn't come to me outside my dreams. What do you think? How hard would something be like this to do? I would definitely download this, I bet lots of players would!
  15. Version 1.02e

    32,763 downloads

    Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment)
  16. Hello everybody, Thanks to the amazing work of the modders on skyrim, I have been enjoying playing vulnerable female characters. Basically, any mod that allow me to part with the "dragonborn hero of destiny that can't fail" is awesome for me ! Lately I have been toying with the "Death alternative mod" and its sexlab add-ons. On top of the regular mod I use "Sanguine Debauchery", "defeat", "maria eden" and "slaverun" (not sure if it is the right name, it's the one that turns whiterun into a slaver's city). While these mods seem to work fine together so far (been having problems with slaverun because I think it uses CBBE assets from zaz and I have UNP TBBT required for playing with "being female", probably my fault but too lazy to fix it), I was wondering about the perfect way to set up these mods with MCM. Death Alternative is complicated to understand, and since SD and defeat also change the death mechanism, it only make setting up the mods to work together even more complicated. Outside of some occasional CTD on "death", defeat seems to be activating randomely, sometimes over the bleedout mechanism of "death alternative". I also don't really understand how the chances for every event is calculated on death alternative. I tried tinkering with it but it seems 90% of the "deaths" will result in a sexlab scenario excluding the basic ones. So yeah, here is my question: do you have any tips, advice, experience to share about setting up these mods in order to have the best possible playthrough ? And another question: does having these mods also make combat considerably harder ? I am playing with a bunch of other mods that alter combat ("skyrim redone" for exemple) but it seems to me that these mods make my character super weak on the first levels, being knocked out by a couple of wolves or bandits in a few blows. I am fine with it (again it encourages me to seek out other path than adventuring and make combat rare, dangerous and preferably avoided) but I was wondering if these couple of mods were playing a part in this. Thanks for your answers ! Have a good day roaming skyrim however you like it
  17. Hi! So when I bleedout with death alternative mode, the defeat should initiate (default 50% chance in settings). But instead my game crashes before its initiation. I have initiation on exhaustion and the other two unchecked. In death alternative mod settings, on bleedout the defeat mod is chosen. In defeat mod settings 50% chance of initiation on bleedout is chosen. What can I do? Thank you in advance! h
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