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Version 1.20.4
2167 downloads
Buenas, he traducido varios mods y los estare subiendo mas tarde, cabe recalcar que la traduccion fue hecha con traductores como google y deepl mas sin embargo en algunas partes que los dialogos estaban muy incoherentes ya los corregi manualmente no obstante hay cosas que se me fueron como por ejemplo "Abanico" que en realidad significa "Fan", "Gorras, Tapones, Corcholatas" que en relidad son "Chapas" pero la verdad es que por hueva no lo corregi XD Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd) Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia -
Fertility Framework View File Fertility Framework Discord: https://discord.gg/ufuffAeBAq The discord has roadmap, development progress, ability to request features, etc. Fertility Framework (Beta Release) Welcome to the Starfield Fertility & Xeno-Incubation Framework. This mod is a complex, background state-machine that tracks your character's biological fertility cycle in real-time. It operates seamlessly in the background, handling everything from standard human pregnancies to deep sci-fi xeno-parasite incubations, complete with dynamic body scaling and custom companion integrations. It currently only works for a female player character. Required Dependencies: SFSE Cassiopeia Papyrus Extender XenoMasters Optional: SFF Body Replacer Installation: Drop the contents into your "..steamapps\common\Starfield\Data" folder or install using Vortex/MO2 Be sure that you have loose files enabled. Put this in your StarfieldCustom.ini if you don't already have it. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 1. ⚙️ Core Mechanics & Features The framework actively tracks Universal Time (UT) and seamlessly transitions your character through biological states using highly optimized background scripting. A. The Cycle & Pregnancy Engine Biological Phases: Automatically cycles through Menstruation -> Follicular -> Ovulation -> Luteal phases. Phase Base (No Mutation) Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Menstrual 72 hours 72 hours 72 hours 72 hours Follicular 144 hours 120 hours 96 hours 60 hours Ovulation 72 hours 120 hours 168 hours 240 hours Luteal 144 hours 120 hours 96 hours 60 hours Insemination Tracking: Hidden scoreboards track cumulative volume (up to 1000mL) from sleep events and interactions, decaying dynamically over time. Gestation Progression: Successfully transitioning into the Fertilized state triggers a UT timer that progresses through Three Trimesters, culminating in Labor and a postpartum Recovery phase. Dynamic Lactation & Pumping: Triggers during the 2nd Trimester. Milk volume continuously generates (up to 1000mL), shifting your status between Producing, Full, and Engorged. You can now use the craftable Manual Breast Pump consumable to physically reduce your volume, clear the Engorged debuff, and yield usable Breast Milk items. Xeno Pregnancy Tracking: Phase Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Fertilized 24 hours 12 hours 3 hours First Trimester 96 hours 72 hours 48 hours Second Trimester 96 hours 72 hours 48 hours Third Trimester 96 hours 72 hours 48 hours Labor 12 hours 12 hours 12 hours Recovery 72 hours 24 hours 24 hours B. The Xeno-Incubation Track Mutation Phases: Tracks repeated xeno-exposure, mutating the womb through Compatible, Adapted, and Broodmother stages. Higher stages drastically increase xeno-fertilization RNG and alter cycle durations. Currently, sleeping with a xeno pet deployed while the player is 'Ovulating' will trigger insemination events (until we can get some animations). After 5 insemination events, that will trigger womb mutation. Live Xeno-Births: Completing a xeno-labor cycle will dynamically spawn a friendly, scaled-down creature matching the specific alien "Father". We have baked in explicit, native support for Terrormorphs, Heatleeches, Ashta, Xenogrubs, and Swarmlings. Pregnancies from these specific species will render dynamic, custom xeno-uterus graphics on your UI status widget. Unrecognized or non-mammalian alien fathers will default to an "Egg" pregnancy on your widget, resulting in the player laying a warm, incubatable Alien Egg. C. Mod Integrations XenoMasters Native Support: Includes a built-in, dynamically injected dialogue patch for the XenoMasters mod. You can approach your active companion pets (or stationed outpost pets) and select the [Mate] dialogue once your character's womb starts to evolve to be compatible with xeno. 2. 🌟 The Visual Morph Architecture No more proxy items or invisible armors. The framework now utilizes a native, "Infinite Resolution" scaling system. By bypassing standard equip limitations and utilizing pure Papyrus math, the Morph Manager seamlessly scales belly and breast sliders by micro-decimals every single in-game hour. Your physical 3D mesh will dynamically and organically inflate/deflate in real-time to match your exact pregnancy progression and milk volume without ever cluttering your inventory. 3. 🗺️ Development Roadmap With the core biological engines, visual morphs, and XenoMasters integration complete, the remaining focus is on player control and expansion: Configuration Holotape: A craftable in-game tool to toggle specific framework features, adjust cycle durations/RNG chances, and view hidden statistics (like Total Xeno Births). SAF Integration: Hooking framework milestones into the Starfield Animation Framework. Expanded Consumables: Additional ingestibles like Forced Ovulation pills and cycle-altering suppressants. 4. 📝 Testing & Feedback While testing this beta build, I am specifically looking for feedback on: Morph Pacing: Does the hourly micro-scaling of the body morphs feel smooth during standard gameplay? XenoMasters Integration: Are the [Mate] dialogue options appearing correctly for pets across different active slots and outposts? General Pacing: Does the Universal Time (UT) math feel balanced for a standard playthrough? Submitter mystic_cat Submitted 04/12/26 Category - Other / Miscellaneous Requirements SFSE Cassiopeia Papyrus Extender XenoMasters SFF Body Replacer (Optional)
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Version 0.5.3
1216 downloads
https://discord.gg/9jpHcdXR Fertility Framework Discord Fertility Framework (Beta Release) Welcome to the Starfield Fertility & Xeno-Incubation Framework. This mod is a complex, background state-machine that tracks your character's biological fertility cycle in real-time. It operates seamlessly in the background, handling everything from standard human pregnancies to deep sci-fi xeno-parasite incubations, complete with dynamic body scaling and custom companion integrations. It currently only works for a female player character. Required Dependencies: SFSE Cassiopeia Papyrus Extender XenoMasters Optional: SFF Body Replacer Installation: Drop the contents into your "..steamapps\common\Starfield\Data" folder or install using Vortex/MO2 1. ⚙️ Core Mechanics & Features The framework actively tracks Universal Time (UT) and seamlessly transitions your character through biological states using highly optimized background scripting. A. The Cycle & Pregnancy Engine Biological Phases: Automatically cycles through Menstruation -> Follicular -> Ovulation -> Luteal phases. Phase Base (No Mutation) Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Menstrual 72 hours 72 hours 72 hours 72 hours Follicular 144 hours 120 hours 96 hours 60 hours Ovulation 72 hours 120 hours 168 hours 240 hours Luteal 144 hours 120 hours 96 hours 60 hours Insemination Tracking: Hidden scoreboards track cumulative volume (up to 1000mL) from sleep events and interactions, decaying dynamically over time. Gestation Progression: Successfully transitioning into the Fertilized state triggers a UT timer that progresses through Three Trimesters, culminating in Labor and a postpartum Recovery phase. Dynamic Lactation & Pumping: Triggers during the 2nd Trimester. Milk volume continuously generates (up to 1000mL), shifting your status between Producing, Full, and Engorged. You can now use the craftable Manual Breast Pump consumable to physically reduce your volume, clear the Engorged debuff, and yield usable Breast Milk items. Xeno Pregnancy Tracking: Phase Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Fertilized 24 hours 12 hours 3 hours First Trimester 96 hours 72 hours 48 hours Second Trimester 96 hours 72 hours 48 hours Third Trimester 96 hours 72 hours 48 hours Labor 12 hours 12 hours 12 hours Recovery 72 hours 24 hours 24 hours B. The Xeno-Incubation Track Mutation Phases: Tracks repeated xeno-exposure, mutating the womb through Compatible, Adapted, and Broodmother stages. Higher stages drastically increase xeno-fertilization RNG and alter cycle durations. Currently, sleeping with a xeno pet deployed while the player is 'Ovulating' will trigger insemination events (until we can get some animations). After 5 insemination events, that will trigger womb mutation. Live Xeno-Births: Completing a xeno-labor cycle will dynamically spawn a friendly, scaled-down creature matching the specific alien "Father" (e.g., Terrormorph, Heatleech, Ashta). Unrecognized or non-mammalian alien fathers will result in the player laying a warm, incubatable "Alien Egg." C. Mod Integrations XenoMasters Native Support: Includes a built-in, dynamically injected dialogue patch for the XenoMasters mod. You can approach your active companion pets (or stationed outpost pets) and select the [Mate] dialogue once your character's womb starts to evolve to be compatible with xenos. 2. 🌟 The Visual Morph Architecture No more proxy items or invisible armors. The framework now utilizes a native, "Infinite Resolution" scaling system. By bypassing standard equip limitations and utilizing pure Papyrus math, the Morph Manager seamlessly scales belly and breast sliders by micro-decimals every single in-game hour. Your physical 3D mesh will dynamically and organically inflate/deflate in real-time to match your exact pregnancy progression and milk volume without ever cluttering your inventory. 3. 🗺️ Development Roadmap With the core biological engines, visual morphs, and XenoMasters integration complete, the remaining focus is on player control and expansion: Configuration Holotape: A craftable in-game tool to toggle specific framework features, adjust cycle durations/RNG chances, and view hidden statistics (like Total Xeno Births). SAF Integration: Hooking framework milestones into the Starfield Animation Framework. Expanded Consumables: Additional ingestibles like Forced Ovulation pills and cycle-altering suppressants. 4. 📝 Testing & Feedback While testing this beta build, I am specifically looking for feedback on: Morph Pacing: Does the hourly micro-scaling of the body morphs feel smooth during standard gameplay? XenoMasters Integration: Are the [Mate] dialogue options appearing correctly for pets across different active slots and outposts? General Pacing: Does the Universal Time (UT) math feel balanced for a standard playthrough? -
Version 3.1.0
390 downloads
IMPORTANT! Due to changes in SwapTimer some changes to the character (like beard-removal, height and weight) are reverted when loading a savegame. Also, be aware that if you use Swap Timers Race-change features that the preset of this mod has to be of the same race as your male unswapped form. The system for this mod is a bit jank in general rn. --- A mod that applies multiple morphs to the male character in the time before the swap to give them a slightly more feminine body-shape. Runs in between transformation-progress 50% to 80%. Furthermore includes an item called 'bindings' (accessible through simple mod item spawner) that can be used by cbbe bodies to make their chest smaller. Tested on the 'Himbo Vanilla'-preset and the 'CBBE curvy (Outfit)' preset (with 3BA bodies). Using other presets/ mods that change morphs may lead to varying results. A preset can be set to be applied to the player at 80% to mimic facial and hair changes. Be mindful with the usual things that have to be minded of when using presets. Requirements for V2.0 onward (hard): SwapTimer V6.2.0 CBBE HIMBO PapyrusUtil SE Requirements (optional): SimpleModItemSpawner HIMBO - Vagina from 3BA Refit for MOXIE Skinblend (and its dependency) / Schlongs of Skyrim AE - No dll version (careful with the later, may mess up a select few armors for himbo that are specifically supporting it) well, the mod is hidden and i doubt it will come back. Credit to MadAI777 and his tgqm mod for giving me this idea. Future plans: -add cbbe support -add an option to link morphs to the familiarity-stat in the main mod -
Swap Timer Morphs (discontinued) View File NEWS THIS VERSION IS BUGGED AND DOESN'T SEEM TO WORK PROPERLY WITH THE CURRENT SWAP-TIMER VERSION (8.2.0)! Honestly, at this point there seem to be more technical problems cropping up with this add-on than i have time to address. Leaving it up mainly so you can look up the code of what it is intending to do. --- A mod that applies morphs to the player depending on certain conditions from SwapTimer Core. (Mainly transformation progress, reversal progress and familiarity) Tested on the 'Himbo Vanilla'-preset and the 'CBBE curvy (Outfit)' preset (with 3BA bodies). Not really compatible with other mods that use morphs. Requirements for V3.1.0 onward (hard): SwapTimer (i do think version 7 will work) CBBE HIMBO PapyrusUtil SE Requirements (optional): SimpleModItemSpawner HIMBO - Vagina from 3BA Refit for MOXIE Skinblend (version 1.0.0)(and its dependency) / Schlongs of Skyrim AE - No dll version Requirements (recommended): Either Moxie Skinblend or Loverboy as a HIMBO-skin --- Future plans: -none Submitter Coding_Onion Submitted 09/03/25 Category Adult Mods Requirements SwapTimerFramework V6.2.0 (and all its dependencies) HIMBO CBBE/3BA PapyrusUtil SE (Simple Mod Item Spawner) Regular Edition Compatible No Install Instructions Install after SwapTimerFramework V6.2.0
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Version 1.0.0
1722 downloads
For showing off the legs and back, look no further than the Little Sweetheart. Featuring 11 pose edit morphs to expose some even more skin, and 9 activemod textures to really show-off your models. Whether it be a nightclub or a casual get together, your girl is sure to be the life of the party strutting in with this little number. And for the afterparty, these morphs will allow easy access to the goods. -
Version 1.0.0
1846 downloads
For when you just want to wear something small and tight. Not going to lie this was mostly for me since I've always loved the small strappy black dress, or any dress that shows off those thighs and conforms to the body like a second skin. In terms of morphs, we've got: 2 morphs for lifting up the dress 2 morphs for exposing breasts 4 morphs for moving or removing the straps 6 morphs for lifting parts of the dress away from the body, which helps fix clipping when other morphs are in use 1 morph if you want the dress to be longer... for some reason Also, there's a bunch of active mod textures, to add some more variety. -
SexLab Disparity: Morphs, Nodes and Body Shape Changes
Lupine00 posted a blog entry in The Lupine Collection
From time to time, people ask about the morph handling feature in SexLab Disparity. As the SexLab Disparity (SLD) main page is quite full already, I thought I'd put some supplementary information here. Let's consider how morphs work vs node-values... SLD reads node values from the skeleton using the NiO libraries. Node scale changes are used by some mods to crudely inflate the breasts, butt, or belly. They were used by most mods for a long time. They don't look good if you put in large scale values, but for small values they look ok. SLD does not write to any node values. It does not change the shape of your character. People ask for it, but it would be really confusing. If I add it, it will be off by default (like everything in SLD), and I'd advise most players to stay away from it because of the potential to create feedback loops and unintended results. SLD doesn't write to any morphs either, to be super-clear. Morphs are animation files that change the shape of the character skin and operate at the vertex level. This allows highly customized results. Bodyslide makes morphs for you (assuming you let it) that will allow your character to change shape. The amount of each morph applied is set by a slider in Bodyslide (or Racemenu). These can also be set in code by NiOverride, which is what mods with better shape-changing do. FM, MME, etc have built-in morphing. SLIF also allows morphing. SLIF allows morphing from node changes too. Confused? Don't use SLIF then. It's not really necessary; the UI is confusing and has little to no tooltips and zero help given. SLIF needs a user-guide, and articles like this to explain it. It does not appear to have them. If there's information in the forums, it's buried in among a lot of other noise. It was because things on forums get lost that I put this information here in the first place. SLD's breast/butt and belly modifier sets are driven by the node values for breasts, butt and belly, respectively. The node value is the input. A value of 1.0 is normal, and anything else is ... not ... it means it's been changed by something. Breast node values typically range up to 4.0 (for very large), Butt values up to 2.0 (after which it goes very wrong looking), and Belly values up to 6.0 or even 12.0, though it looks odd past about 4.0 using simple node scaling. Large breast node values create the unattractive "torpedo breast" look, though physics goes some way to making that go away by inducing sag. With morphs, there are ways to make boobs huge without it looking like a fembot from Mars Attacks, and you can use the Pregnancy Belly morph to create a decent looking large belly, or modify the butt in various ways that do not look like the character has a nasty tumor. SLD uses node values to figure what modifiers to apply to your character stats (not appearance). So, how can it work with morphs? This is what the "fake node values" are about... The Morphs page allows you to generate a "made up" synthetic node value from the morph state, that is used to adjust or replace the actual node value that is input into the Breast/Butt/Belly pages. That is what "multiply" or "replace" mode means. It's how the node value is replaced by the morph value. You can see the final value being used on the respective page for breasts/butt/belly. Set your From and To values to work with the range that value takes, or that you care about modifying. And for the morphs, say for breasts you decide to use a range of 0.0 to 4.0, where values less than 1.0 are tiny boobs. You want to make your max morph slider produce an output of 4.0 ... that is the "fake node value". It's not really a fake node value; it's never written to a node; it's just the input that SLD uses on the breasts page. Following up some user questions on this... Nazzzgul666 said: I wouldn't say that exactly ... there are many nodes to change ... for example NiO High Heels ultimately applies a node modifier, just not a scale. That's probably confusing. To put is simply: for changing the look of your character the way Bodyslide does, morphs are usually best. It you want longer arms or legs, you need to change a node, but if you do that will probably make all your SexLab animations look wrong; it's something you'd only do for screen-archery really. The node values are the values in your skeleton, so by changing them, amputator can make your arm collapse entirely. They are a blunt instrument for altering appearance. They aren't exactly a "base", but your skeleton is pretty fundamental so you can think of them like that, and the analogy will work in most cases. Node scaling will certainly impact breast size and change how your breast morphs look, for example, so thinking of it as a base there is reasonable. Nazzzgul666 said: Because what SLD is trying to allow you to do is convert your character's appearance changes into stat changes. Your boobs get bigger and your archery goes down. Your boobs get smaller and your magicka does down. You belly gets bigger and you have a chance to stumble. ... stuff like that ... It's simple if you only have one mod changing morphs, but if you have several, you're (probably) trying to get a value that matches what you see. Matching the visually observed size is the most obvious thing to do. There's no rule says you have to do that. You could do something else; it's up to you, but I'd guess that's what most people would prefer. It does that by using some arbitrary input value. One value it can look at is a node value. For example the breast value that older pregnancy mods change (EC+ for example). How else could it know? It could somehow figure it out from the morphs you have applied. But because the Breasts modifier page for SLD was written in terms of the Breast node, and because the breast node DOES impact how your breasts look, the intended use of the morphs support is to alter the node value to make it better match a sort of scaled up or down value of the node. e.g. If back in olden days EC+ node size 4.0 boobs were the limit, and you set your From and To range up to work with that, then you probably want to think of an input range for your breasts page in a similar range ... actually there is no obligation to do so ... but if we don't pin some things down it becomes impossible to explain what to do to those who don't completely understand it all yet. So as an example, what we might want to do is get a value from 0 to 4.0 by transforming the morph values. If we're dealing with a BreastSSH morph that ranges from 0 to 0.5, then we can see that scaling that by 8.0 will do that. That value is the 'fake node value' ... it's just an input to the breasts page in SLD. That's all. It has no impact on your visual breast size, or your skeleton, and no mod but SLD knows anything about it. It is just the input to the Breasts modifiers page, and its current computed value will be shown to you there, on that page. That only updates each update tick, and you can change how often that happens on the first page of the MCM. -
3BBB (CBBE) Conversion - AAF Animated Fannies View File AAF Animated Fannies - 3BBB (CBBE) Conversion by Alcater Ah, I See You're a Man of Culture As Well We now have a brand new 3BBB Discord Server More 3BBB (CBBE) Conversions here The Bodyslide Preset i used here Features: Conversion of CBBEVaginaMorphs to 3BBB for CBBE. Only replaces CBBEVaginaMorphs with the 3BBB conversion of that body. Requirements: AAF Animated Fannies AAF 3BBB Physics (CBBE) BodySlide Installation: Download and install AAF, AAF Animated Fannies and 3BBB for (CBBE) and their requirements Download and install this mod and overwrite if necessary (load after AAF Animated Fannies) Open BodySlide and Check Build Morphs then Batch Build everthing and select "CBBEVaginaMorphs" as the Nude Body Enjoy Support the original AAF Animated Fannies mod by Jahem_kinkaid and vinfamy If you have trouble getting 3BBB to work have a look into the Guide to 3BBB Permissions: You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Credits: AAF Animated Fannies by Jahem_kinkaid and vinfamy BodySlide by ousnius and Caliente Caliente's Beautiful Bodies Enhancer by ousnius and Caliente OCBP for Fallout 4 by takosako 3BBB (CBBE - TWB) by SQr17 CBBE Outfit Helper Reference Suite by SQr17 Submitter Alcater Submitted 05/21/2022 Category Sex Effects Requires AAF Animated Fannies, AAF, 3BBB
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I could code the mod myself but just wondering if anyone has already done it. What is needed in the mod: 1. A quest that starts on game load to run initialisation script using a timer (to avoid timeout due to script overload like all the Creation Club mods corrupting other quests) 2. During initialisation, the quest script registers from a formlist of default items to receive OnItemEquipped and OnItemUnequipped events to change the morph value of "push up" and "cleavage" with LooksMenu APIs 3. Menu option to add items from worn chest item to the formlist and registers for it to receive the event as well (or inventory item with terminal) 4. Menu option to display the registered items and option to remove each them by clicking on any of them (need terminal for this probably) EDIT: CLOSED because I have uploaded the mod
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My Original Issue Thread Extra details in the old thread. Running Skyrim LE My Problem: When ever my character's body is morphed, CTD. Doesn't matter if I change it in Racemenu or if a mod tries to do it, CTD. It's very consistent. I Have Tried: Reinstalling my body, skeleton, and body morphing mods (COCO Body, XPMSE, and Fill Her Up Baka Edition specifically) No Good. I have also tried to look for this issue elsewhere on forums. Can't find any so I post it here. My Request: If anyone has had this issue, similar or is just better acquainted with how Skyrim skeleton/body morphing works, I ask to lend me your insight. I have Load order and papyrus logs here as well if they might be of use. I've tried a variety of things from the original thread with no real solution. As I have now discovered that the issue is likely not with Sexlab, or any of that frameworks' related mods but an issue with the body itself and likely the skeleton, I've posted a new topic. I will check the thread as often as I can to answer questions and assist in testing any possible solutions ASAP as to not waste anyone's time. Thank you for any help you might provide! Load Order Last Crash Log.log
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Does anyone know where to find/have male armour morphs/mods that work with or are made for devourment. If you also know what mods Youtuber Skyrim Vore( Twitter @ Fallout4vore) please leave them down in the comments, thanks.
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I'm using the 3BBB body and I'm having a hard time getting the breast scaling to work on my character. Before I installed SLIF, the breast scaling would work but only when clothed, and after installing SLIF and following the steps in this post, the scaling isn't working at all. I see that SLIF has registered MME with my character, however nothing happens if I change any of the sliders under the "BodyMorphs" tab or the morph sliders (Breasts, BreastsFantasy, BreastsNewSH, etc.) under the "Values and Sliders" tab in the SLIF menu. I also tried using BodySlide to rebuild my morphs but it didn't change anything. Also I don't think RaceMenu is properly installed because Mod Organizer disabled skee.dll due to it not being compatible with the current SKSE, and RaceMenu is a requirement of SLIF, but would that affect the body scaling? Here is my load order if it helps: SkyUI_SE.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp XPMSE.esp SexLab.esm Alternate Start - Live Another Life.esp Unofficial Skyrim Special Edition Patch.esp CBBE.esp RaceMenuMorphsCBBE.esp 3BBB.esp MilkModNEW.esp MilkModNEW HF.esp MilkMod_MilkPumpsFancy.esp SexLab Inflation Framework.esp Vanilla Hair Replacer - VHR.esp
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I've been seeing several gifs of characters with extreme body morphs like this one, and im wondering if anyone can point me to someone who can show me how to do it. I know it involves cheat engine, but as far as my knowledge with it goes. https://rule34.xxx/index.php?page=post&s=view&id=5921531
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SGO4 Oviposition Effect Integration - 3BA CBBE View File English is not my native language! All text is translated using GoogleTranslator. I will be grateful for your understanding. Introduction I made this mod quite a while ago. Judging by short tests, it worked quite well technically. At least I haven't found any bugs in it yet. It just so happened that the first normal maps I created were defective, which completely ruined the whole impression of this mod. Also, at that time I realized that I couldn't devote enough attention to studying Skyrim modding and this mod due to financial problems, so I gave up on finishing this mod. But the thought of unfinished work didn't give me peace. So, I finally sat down and figured out the normal maps. I won't say that the result is perfect, but it is much better than what was originally. For this reason, I can finally allow myself to share this mod with you. Initially, this was an attempt to use the "CBBE 3BA/BHUNP Oviposition resources" to visually display the soul stones on the heroine's stomach. Unfortunately, I realized that this was not enough. After experimenting with resources, I managed to create new morphs in the amount of 12 pieces: 1 for each soul stone ( SGO4 IF allows you to wear up to 12 stones). The result lacked only new normal maps, which the author of the above-mentioned resources helped me create. Thanks to him. About This is a small mod that does the following: Adds 12 new morphs to the 3BA CBBE body . Adds 12 normal maps with overlays for different amounts of gems. Tracks the current progress of each gem in the heroine's stomach and, depending on their number, changes the normal maps and current morph values. The size of each morph depends on the size of the soul gem in the character's stomach. Requirements Body 3BA CBBE and all its requirements. SoulGem Oven 4: Integration fork and all its requirements. Installation Installs like any other mod, it is better to use some mod manager. Use BodySlide to build your body (in my case it's "CBBE 3BBB Body Amazing"): select the body in the Outfit/Body list, make sure you have 12 new "Oviposition X" sliders (probably at the very bottom of the list), click the "Batch Build..." -> "Build" buttons . If you want the new morphs to appear on your armor, you will also have to rebuild it (as far as I know, the situation is the same as with "CBBE 3BA/BHUNP Oviposition resources"). Launch the game, make sure SGO4 IF is running. By enabling the mod in MCM, you can enable debugging and monitor the initialization in the console. If the mod suddenly doesn't work, save, load a new save file, turn off the mod, enter the MCM again and turn it on again. In any case, give the mod some time to start working. Make sure to disable the normal map override in SGO4 IF settings. This mod will do it instead. It is highly recommended to set the maximum number of stones in the SGO4 IF settings to 12 pieces. Otherwise, this mod will not work correctly! Configuration In the MCM menu you can: Enable debugging. Speed up or slow down the mod check ticks. Set the initial size of morphs to soul gem level 0. Set the maximum morph size to the maximum soul gem level. The NIOverride index is a test function. Please do not touch it! Possible conflicts This mod will conflict with any mod that overrides body normal maps via NiOverride . There will be conflicts with mods that override body slider configs and the body .nif file. Unfortunately, for obvious reasons, this mod is not compatible with "CBBE 3BA/BHUNP Oviposition resources" and any mods that use it. Permits and credits Since all the assets in this mod were recreated by me manually, except for the files that override the morph settings, I give everyone permission to reuse anything I made myself. In that case, I would be happy to be notified about it, and I would also like this mod to be credited. As a basis for normal maps, resources from the following mod were taken: dw's Pregnant Normal Maps for CBBE 3BA. If I understood correctly, in the "Permissions" section, the author of the mod indicated that he allows reusing the resources of this mod. Many thanks to him for his work. Big thanks to DuckytheBOT for helping me with the normal maps. Thanks to his help and instructions I finished this. Also thanks to him for inspiring me to do this mod. Big thanks to DarkBlade13 for supporting me in my endeavors! Thanks to people like these and their help, modding newbies like me are able to achieve some success. Submitter sercher.max Submitted 11/23/2024 Category Other Requirements SoulGem Oven 4: Integration Fork, CBBE 3BA (3BBB) Regular Edition Compatible No
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Face Morphs for Devious Devices Gags View File This mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing. Mod Features The mod applies the morph effect to the following items from Devious Devices: Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped. Limitations Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices. Technical This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods. Submitter EgoBallistic Submitted 11/04/2019 Category Other Requires Devious Devices, LLFP
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AAF Vulnerability View File AAF Vulnerability Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues. Description AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude. Tracked Variables Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something) Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something) Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it) Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here) Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod! Morph and Stripping Guide: For Modders: Requirements *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual) Optional - Devious Devices Optional - Real Handcuffs Optional - Plugs of the Commonwealth Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect) Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred) Installation Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think! Thanks! Submitter ahab5920 Submitted 07/12/2021 Category Framework & Resources Requires AWKCR, AAF Basic Requirements, Devious Devices, Cum Overlays - Scripted Edition, AAF Spectators
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Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX it is an add-on head, that adds a new sliders which can morph into other heads, but also in any combination and anything in between. Basically, it replaces the useless asymmetry sliders into something much more practical. Download Prylipala sliders somewhere, if you dont already have it. Locate Custom.Prylipala_AltAsymFull.FaceSlider folder and place it into your AddOns. Then, in game you select it like so (the tool tip in the top left will tell you if its the right mod:) Reload the room or customizer, that means exit to title screen and load it up again. The model you did this to should have additional sliders under the second face tab. I am using Maya, which is a base model that was commonly used before and even quite some time after head replacers. Using Prylipala Sliders Here, is Prylipala sliders applied to a very no-frills default Maya at their max and minimum range to show what is possible and maybe a handy reference for some: Base_Maya_Prylipala_Min_Max_Big_Pic.rar Base_Maya_Prylipala_Min_Max_Individual_Pics.rar Modifying Prylipala Sliders There is a couple of things worth noting here. First, VX does not support HiPoly heads, the sliders for HiPoly heads (labelled HP,) are only the morphs from my understanding. Second, there is no way to add additional morphs to the base mod, as far as I know (the author of the mod, did not support a VX port or further development.) So, if you find that the pre-selection of sliders is limiting (which it is,) what you can do is replace the base head (.tri) file in the mod. As long as it is not a HiPoly (HP) head it will work with the sliders. I will show this example. First locate the head mod you would like to use as your new base: So, that is the head mod of EiraV. It is the only file in the mod, a .tri file. The best practice would be to copy and pase the folder of Prylipala, “Custom.Prylipala_AltAsymFull.FaceSlider” and rename it like “Custom.Prylipala_AltAsymFull.FaceSlider_EiraV.” This is just for organization. Then you go to the same directory and replace fg_head.tri with the one from the mod you want to use. If you are using a EMFS headpack that looks like this: All you need to do is select the .tri file of the head you want to use and rename it fg_head.tri, before moving it into your Prylipala custom mod. (You can also do head02 for male and head03 for shemale.) Heads To Use I was going to post about this on MG right before it died, since I haven’t seen anyone doing this, and it’s quite easy, greatly increasing the potential face types you can get into the game. Not all are great as you see from the previews, in fact I would not recommend using the maximum or minimum of any sliders when creating a model. Some head replacers are very generic and work really well with the sliders, while others strive for a very unique shape and may create poor results with most sliders, so on such heads it’s still useful to do this to fine-tune some parts to your liking. Examples of versatile heads that are good to make a Prylipala mod for: GE, Female Head Normal or Younger, Hybrid, Realistic Nose, Aaron More unique ones that will give mixed results: Daz-like head, Widowmaker, WaxHead, HurkV Conclusion Of course if you are capable, the absolute best is still just making your own head in a 3d program and adding it in as a replacer, but even such a head could easily benefit from the vast number of morphs provided by this mod for in-game tuning. It’s a shame HiPoly version of this mod was not made. I believe RK created some 2x (hipoly) versions of standard used head replacers in a package on MG, which I still have. From what he explained it is a simple process of doubling some value, but I personally do not know what value to modify to make Prylipala sliders work with it and certainly no clue how to add it to VX. This aside though, there isn’t much to using this and it is as good as it gets for TK face customization.
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[AAF] Sexual Harassment - Gender Neutral NPCs (Dialogue Translation) View File Sexual Harassment Gender Neutral NPCs Dialogue Translations Requires Sexual Harassment and all of its dependencies There are now 2 versions of this mod: Player characters with a vagina should use the "Uncocked" version of this mod. Player characters with a penis should use the "Cocked" version. Both versions are now compatible with version 1.16.8! Info: As a fan of twistedtrebla's Sexual Harassment mod there was one thing I wanted to see change. The option exists in the MCM to allow female harassers but many sections of the dialogue use he/him/his pronouns to refer to the NPC's. My goal with this 'translation' is to make those interactions gender neutral in the sense that the NPCs will refer to themselves as they/them. There are now 2 translations to choose from. If your character has a vagina, please choose "Uncocked". If your character has a penis, please choose "Cocked". Uncocked may still include some female player character pronouns, but I tried to make Cocked more neutral when it comes to the player in order to support a broader range of play styles. If you want to see a sample of the dialogue changes, I've moved them into this post on the support thread. Generally I changed the NPC pronouns and adjusted the grammar accordingly. If you play through as a male presenting character with a vagina and don't feel that either of these versions work for you, I want to let you know that I'm hoping to do a third version in the future. Please check the support thread for details and to make suggestions. I will only be supporting relevant dialogue changes with this mod. Any other issues should be brought up and discussed in the original Sexual Harassment support thread. I will do my best to update this mod within a reasonable time frame as the original. If you like the original mod please go and hit the thumbs up button on its download page! You can also hit the Follow button to get updates in your inbox. What's the deal with Uncocked? What's the deal with "Cocked"? Requirements: Fallout 4 Sexual Harassment- The original mod is required! I am only providing a replacement plugin. The latest supported version is 1.16.8 (For both Cocked and UnCocked) If you need an older version for whatever reason, I only have 1.11.5, 1.13.0, 1.13.4 and 1.14.3 Read, Follow and Install all of the requirements for the original mod Please note that there's a newer version of Devious Devices now, it's currently referred to as the Community Patch. I'll link to it in the comments. Installation Instructions: Thank You: @twistedtrebla - for the original mod and giving permission to post this translation! Epervier 666 and anyone else involved in making the ESP-ESM Translator mod All the people that make AAF work! And thank you! Feel free to follow my blog if you are interested in future plans for this or other mods I've uploaded. Submitter Sgt. Marge Submitted 10/22/2021 Category Misc Sex Requires AAF, f4se, SexAttributes, Sexual Harassment
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Breast Pushup System for FG View File Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas This mod requires Looksmenu, Fusion Girl and MCM. PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM... Submitter lampuiho Submitted 08/23/2021 Category Armor & Clothing Requires mtefunctions, Looksmenu, Fusion Girl, MCM
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I've noticed that some of my Modded Outfits have an issue where they are the Right size in the Chest Area, but the actual Breasts themselves are way smaller than intended. This is only happening with some Outfits. I've already tried turning Build Morphs on and off in Bodyslide, but it didnt seem to make a difference. Can anyone help? Modlist:https://drive.google.com/file/d/1INVKEv8N1MFpJKydzRTZwpAJPvU0Khhd/view Screenshot:https://imgur.com/a/r9bjfi6
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So, I am having a problem with something I have not experienced before. I am using Triss Playable Race: https://www.nexusmods.com/skyrimspecialedition/mods/40336 Even though the mod used it's own custom body, I generated the files in BodySlide and an replaced them in the same file path in the Triss folder. While this worked to an extent, I am having problems with a one thing. While I am wearing any armor or clothing, I can see the morphs (For ex, Fill Her Up). But when I take off the armor and/or clothing, these morphs go away. I am more than likely just being dumb and missing something obvious xD But I never messed with custom races before. A bit of help if anyone has dealt with this would be an amazing help! ❤️ Pictures for reference. I will be using the pregnant belly slider so it is the more clear one to see. I am also including another problem I just noticed while taking the pictures. My hands seem to be more...masc? I think is the best way to describe it. And there are seams in the wrists. I assume I moved something wrong. I appreciate every second someone takes to help me out with this. I hope ya'll have a good day ❤️
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I got the mod Aroused Nips, nipples get longer based on arousal. This mod is working for me on armor and clothes, also custom ones that i made that are in a different folder. It's working also for the generic naked body that is in the usual folder Data\Meshes\actors\character\character assets I don't see why, it doesn't work on naked bodies in different folders Example: - I have Ysolda bijin skin and separated body from nexusmods. - I modified her dress and put the files in Data\Meshes\clothes\farmclothes04\Ysolda, which isn't a folder originally existing in vanilla, but the nipples get changed just fine - Her naked body model instead is in Data\Meshes\actors\character\Ysolda Obviously for both her dress and her body i have build morphs with bodyslide and i have the .tri file too, but for whatever reason the dress changes, the naked body doesn't. Again, the generic naked body of all npcs that is in the Data\Meshes\actors\character\character assets has its nipples changing too. Any clue why those naked bodies don't want to work? The mod has a debug mode, the log says slider modifications are being applied, but actually nothing happens.
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View File - dynamically gain and lose weight - Description: This mod makes it possible to gain and lose weight in-game using the morphs CBBE, Unified UNP and SAM come with. When eating food, ingredients or drinking potions, your player character gains weight. Walking, running, sprinting and jumping results in losing weight again. There are optional gameplay effects for stamina and movement speed reacting to your weight. The vanilla food (Skyrim.esm) is divided into three categories: All DLC food and custom food coming from mods and all potions/ingredients are automatically added to the list you choose in the MCM menu. You can also have them unassigned. It is also possible to add the "WMLight", "WMMedium" or "WMHeavy" keywords to any mod items in their plugin to assign them to the specific category. The mod comes with an MCM menu, where you can enable/disable it, change the multipliers for gaining and losing weight and more. You can choose the combination and strength of the morphs for the target shapes yourself, too. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing. Such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Requirements: SKSE 1.7.3+ SkyUI 5.1+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. BodySlide for building the female morphs. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing, such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "WeightMorphs.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. The morphs are automatically removed from your character. Credits: expired6978 - For the NetImmerse Override library required by this mod. The SkyUI team for MCM. Pugliara @Plainicon - For the icon used in the MCM menu and mod page. Jeir - For the word and table art. Submitter ousnius Submitted 10/02/2015 Category Other Requires SKSE, SkyUI and RaceMenu or NiOverride Special Edition Compatible