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  1. AAF Vulnerability View File AAF Vulnerability Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues. Description AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude. Tracked Variables Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something) Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something) Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it) Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here) Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod! Morph and Stripping Guide: For Modders: Requirements *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual) Optional - Devious Devices Optional - Real Handcuffs Optional - Plugs of the Commonwealth Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect) Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred) Installation Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think! Thanks! Submitter ahab5920 Submitted 07/12/2021 Category Framework & Resources Requires AWKCR, AAF Basic Requirements, Devious Devices, Cum Overlays - Scripted Edition, AAF Spectators
  2. [AAF] Sexual Harassment (10/18/2021) View File Sexual Harassment v1.11.4 (for AAF) > INTRO NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms. In general, the player is forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). The idea is that the world and its characters should react to what the player does and the player's state. A player that has a reputation for being a whore should not be treated the same as a well respected player. This mod tries to create that dynamic, reactive environment. > FEATURES Overview This mod features several different "types of approaches". Currently, they are the following: Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them. Sex Attributes Integration The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC. Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical. SPECIAL Certain SPECIAL stats also have their implications: Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect. NPC Morality Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting! Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape! Shock Collar Approaches NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys. Devious Devices Approaches NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased. Details: Devious Device Vulnerability System There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable" Crossing each threshold increases the likelihood of the NPC attempting to rape the player. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player. Sex Approaches NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions: the player is caught naked, or the player has slut or prostitute Sexual Reputation Details: If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC. If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex. Flirt Approaches An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree! Details: Fan Approaches Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose. Some NPCs will offer a massage instead. Details: Hypnotist Approaches Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. Details: Hypnosis Level Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. Blackmail Approaches If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM). This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures: Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it). Details: > REQUIREMENTS AAF and all its requirements, including animations, themes Sex Attributes 2.3.0 or higher F4SE Optional MCM - if you want to be able to change settings Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager). Roggvir's DD Items Manager - if you want to use Devious Devices Real Handcuffs - for handcuffs integration Tattoo After Rape - for NPCs to react to player having slave tattoos Recommended: Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat! > INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. > UNINSTALLATION Since this mod doesn't modify player's stats, you should be safe uninstalling it normally. The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way. > PERMISSIONS This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod. > FAQ I'm standing naked in the middle of Diamond City and nothing is happening. You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM. Can this be used for male players? Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have. Can female NPCs be approachers? Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), you should be OK. I don't see any dialogues! My player and NPC just stare at each other You need to enable dialogue subtitles from the game's setting menu. Help! My harasser keeps following me! The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me! There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands. Open console and find out the reference ID of the NPC you want to block (left click on them). Then type in the following and press enter: referenceID.setAv fpsh_noteligible 1 After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches. Can you add a feature to have the harasser follow you to a more private area before starting sex? Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you. The NPC says we're going to have sex, but nothing happens and I can't move my character! Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there. Submitter twistedtrebla Submitted 03/21/2018 Category Misc Sex Requires AAF f4se SexAttributes
  3. [AAF] Sexual Harassment - Gender Neutral NPCs (Dialogue Translation) View File Sexual Harassment Gender Neutral NPCs Dialogue Translation Requires Sexual Harassment v1.11.5 and all of its dependencies Info: As a fan of twistedtrebla's Sexual Harassment mod there was one thing I wanted to see change. The option exists in the MCM to allow female harassers but many sections of the dialogue use he/him/his pronouns to refer to the NPC's. My goal with this 'translation' is to make those interactions gender neutral in the sense that the NPCs will refer to themselves as they/them. The mod still assumes the player character is female*. If you want to see all of the dialogue changes, I am including a text file which has the original line first followed by the modified line. Generally I changed the NPC pronouns and adjusted the grammar accordingly. I also changed a couple other words. For example the word blowjob changes to oral, and balls changes to guts. I tried not to touch anything else because I wanted to be careful not to disrupt the nuance of the dialogue in the process of making it more accessible. I will only be supporting relevant dialogue changes with this mod. Any other issues should be brought up and discussed in the original Sexual Harassment support thread. I will do my best to update this mod within a reasonable time frame as the original. I'm including the translation file so that if I go AWOL and someone wants to take up the mantle they can do so. If you like the original mod please go and hit the thumbs up button on its download page! You can also hit the Follow button to get updates in your inbox. *In the original description of the mod, it says "It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms." So if you are not playing as female and have ideas for further changes to accommodate non-female player characters, please let me know! Requirements: Fallout 4 Sexual Harassment 1.11.5 - The original mod is required! I am only providing a replacement plugin. Read, Follow and Install all of the requirements for the original mod Installation Instructions: [AAF Fucking Manual] Up-To-Date Adult oriented setup guide (1/October/2021) Sexual Harassment 1.11.5 (Read and follow the original mod page and get that working first) Once you have verified that your AAF is working, and your Sexual Harassment is working, you can do 1 of 2 things: Install SexHarassment1.11.5_GenderNeutral.7z / Merge the included esp into your existing Sex Harassment mod folder. OR Install this mod as a higher priority than the original, while keeping the original enabled. The plugin I am providing is the full plugin from the original mod, so if it has a higher priority in your mod manager then you should start seeing the updated dialogue. If you install it this way it would be much easier to revert back to the original mod's dialogue if you don't like the changes, by just disabling this mod's entry in your manager (e.g. on the left hand side of Mod Organizer) Files Included and What They Do: SexHarassment1.11.5_GenderNeutral.7z This replaces the original plugin. .eet This is the translation file in case you want to mess around with it Harassment_dialogue_changes.txt This is just a text file that includes the original dialogue followed by the changed dialogue for every change I made in case you want to review the changes before adding it to your game. Thank You: @twistedtrebla - for the original mod and giving permission to post this translation! Epervier 666 and anyone else involved in making the ESP-ESM Translator mod All the people that make AAF work And thank you! Submitter Marg597 Submitted 10/22/2021 Category Misc Sex Requires AAF, f4se, SexAttributes, Sexual Harassment 1.11.5  
  4. Version 1.11.5

    174 downloads

    Sexual Harassment Gender Neutral NPCs Dialogue Translation Requires Sexual Harassment v1.11.5 and all of its dependencies Info: As a fan of twistedtrebla's Sexual Harassment mod there was one thing I wanted to see change. The option exists in the MCM to allow female harassers but many sections of the dialogue use he/him/his pronouns to refer to the NPC's. My goal with this 'translation' is to make those interactions gender neutral in the sense that the NPCs will refer to themselves as they/them. The mod still assumes the player character is female*. If you want to see all of the dialogue changes, I am including a text file which has the original line first followed by the modified line. Generally I changed the NPC pronouns and adjusted the grammar accordingly. I also changed a couple other words. For example the word blowjob changes to oral, and balls changes to guts. I tried not to touch anything else because I wanted to be careful not to disrupt the nuance of the dialogue in the process of making it more accessible. I will only be supporting relevant dialogue changes with this mod. Any other issues should be brought up and discussed in the original Sexual Harassment support thread. I will do my best to update this mod within a reasonable time frame as the original. I'm including the translation file so that if I go AWOL and someone wants to take up the mantle they can do so. If you like the original mod please go and hit the thumbs up button on its download page! You can also hit the Follow button to get updates in your inbox. *In the original description of the mod, it says "It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms." So if you are not playing as female and have ideas for further changes to accommodate non-female player characters, please let me know! Requirements: Fallout 4 Sexual Harassment 1.11.5 - The original mod is required! I am only providing a replacement plugin. Read, Follow and Install all of the requirements for the original mod Installation Instructions: [AAF Fucking Manual] Up-To-Date Adult oriented setup guide (1/October/2021) Sexual Harassment 1.11.5 (Read and follow the original mod page and get that working first) Once you have verified that your AAF is working, and your Sexual Harassment is working, you can do 1 of 2 things: Install SexHarassment1.11.5_GenderNeutral.7z / Merge the included esp into your existing Sex Harassment mod folder. OR Install this mod as a higher priority than the original, while keeping the original enabled. The plugin I am providing is the full plugin from the original mod, so if it has a higher priority in your mod manager then you should start seeing the updated dialogue. If you install it this way it would be much easier to revert back to the original mod's dialogue if you don't like the changes, by just disabling this mod's entry in your manager (e.g. on the left hand side of Mod Organizer) Files Included and What They Do: SexHarassment1.11.5_GenderNeutral.7z This replaces the original plugin. .eet This is the translation file in case you want to mess around with it Harassment_dialogue_changes.txt This is just a text file that includes the original dialogue followed by the changed dialogue for every change I made in case you want to review the changes before adding it to your game. Thank You: @twistedtrebla - for the original mod and giving permission to post this translation! Epervier 666 and anyone else involved in making the ESP-ESM Translator mod All the people that make AAF work And thank you!
  5. Version 1.11.5

    118,459 downloads

    Sexual Harassment v1.11.5 (for AAF) > INTRO NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms. In general, the player is forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). The idea is that the world and its characters should react to what the player does and the player's state. A player that has a reputation for being a whore should not be treated the same as a well respected player. This mod tries to create that dynamic, reactive environment. > FEATURES Overview This mod features several different "types of approaches". Currently, they are the following: Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them. Sex Attributes Integration The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC. Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical. SPECIAL Certain SPECIAL stats also have their implications: Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect. NPC Morality Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting! Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape! Shock Collar Approaches NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys. Devious Devices Approaches NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased. Details: Devious Device Vulnerability System There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable" Crossing each threshold increases the likelihood of the NPC attempting to rape the player. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player. Sex Approaches NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions: the player is caught naked, or the player has slut or prostitute Sexual Reputation Details: If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC. If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex. Flirt Approaches An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree! Details: Fan Approaches Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose. Some NPCs will offer a massage instead. Details: Hypnotist Approaches Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. Details: Hypnosis Level Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. Blackmail Approaches If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM). This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures: Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it). Details: > REQUIREMENTS AAF and all its requirements, including animations, themes Sex Attributes 2.3.0 or higher F4SE Optional MCM - if you want to be able to change settings Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager). Roggvir's DD Items Manager - if you want to use Devious Devices Real Handcuffs - for handcuffs integration Tattoo After Rape - for NPCs to react to player having slave tattoos Recommended: Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat! > INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. > UNINSTALLATION Since this mod doesn't modify player's stats, you should be safe uninstalling it normally. The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way. > PERMISSIONS This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod. > FAQ I'm standing naked in the middle of Diamond City and nothing is happening. You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM. Can this be used for male players? Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have. Can female NPCs be approachers? Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), you should be OK. I don't see any dialogues! My player and NPC just stare at each other You need to enable dialogue subtitles from the game's setting menu. Help! My harasser keeps following me! The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me! There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands. Open console and find out the reference ID of the NPC you want to block (left click on them). Then type in the following and press enter: referenceID.setAv fpsh_noteligible 1 After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches. Can you add a feature to have the harasser follow you to a more private area before starting sex? Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you. The NPC says we're going to have sex, but nothing happens and I can't move my character! Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there.
  6. [AAF] Sex Attributes - Framework (1/4/2021) View File Sex Attributes v2.5.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  7. Version 1.0.0

    444 downloads

    A nice, flowery sundress for warmer days. Outfit your girls with this comfortable little number, which of course can be raised for easy access. Features a number of active mod textures as well as pose edit morphs.
  8. Breast Pushup System for FG View File Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas This mod requires Looksmenu, Fusion Girl and MCM. PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM... Submitter lampuiho Submitted 08/23/2021 Category Armor & Clothing Requires mtefunctions, Looksmenu, Fusion Girl, MCM  
  9. Version 1.0.0

    474 downloads

    Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas This mod requires Looksmenu, Fusion Girl and MCM. PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM...
  10. I could code the mod myself but just wondering if anyone has already done it. What is needed in the mod: 1. A quest that starts on game load to run initialisation script using a timer (to avoid timeout due to script overload like all the Creation Club mods corrupting other quests) 2. During initialisation, the quest script registers from a formlist of default items to receive OnItemEquipped and OnItemUnequipped events to change the morph value of "push up" and "cleavage" with LooksMenu APIs 3. Menu option to add items from worn chest item to the formlist and registers for it to receive the event as well (or inventory item with terminal) 4. Menu option to display the registered items and option to remove each them by clicking on any of them (need terminal for this probably) EDIT: CLOSED because I have uploaded the mod
  11. Version 0.4.3

    2,427 downloads

    AAF Vulnerability Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues. Description AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude. Tracked Variables Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something) Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something) Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it) Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here) Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod! Morph and Stripping Guide: For Modders: Requirements *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual) Optional - Devious Devices Optional - Real Handcuffs Optional - Plugs of the Commonwealth Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect) Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred) Installation Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think! Thanks!
  12. Face Morphs for Devious Devices Gags View File This mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing. Mod Features The mod applies the morph effect to the following items from Devious Devices: Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped. Limitations Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices. Technical This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods. Submitter EgoBallistic Submitted 11/04/2019 Category Other Requires Devious Devices, LLFP
  13. View File - dynamically gain and lose weight - Description: This mod makes it possible to gain and lose weight in-game using the morphs CBBE, Unified UNP and SAM come with. When eating food, ingredients or drinking potions, your player character gains weight. Walking, running, sprinting and jumping results in losing weight again. There are optional gameplay effects for stamina and movement speed reacting to your weight. The vanilla food (Skyrim.esm) is divided into three categories: All DLC food and custom food coming from mods and all potions/ingredients are automatically added to the list you choose in the MCM menu. You can also have them unassigned. It is also possible to add the "WMLight", "WMMedium" or "WMHeavy" keywords to any mod items in their plugin to assign them to the specific category. The mod comes with an MCM menu, where you can enable/disable it, change the multipliers for gaining and losing weight and more. You can choose the combination and strength of the morphs for the target shapes yourself, too. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing. Such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Requirements: SKSE 1.7.3+ SkyUI 5.1+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. BodySlide for building the female morphs. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing, such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "WeightMorphs.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. The morphs are automatically removed from your character. Credits: expired6978 - For the NetImmerse Override library required by this mod. The SkyUI team for MCM. Pugliara @Plainicon - For the icon used in the MCM menu and mod page. Jeir - For the word and table art. Submitter ousnius Submitted 10/02/2015 Category Other Requires SKSE, SkyUI and RaceMenu or NiOverride Special Edition Compatible
  14. Version 1.0.0

    797 downloads

    For when you just want to wear something small and tight. Not going to lie this was mostly for me since I've always loved the small strappy black dress, or any dress that shows off those thighs and conforms to the body like a second skin. In terms of morphs, we've got: 2 morphs for lifting up the dress 2 morphs for exposing breasts 4 morphs for moving or removing the straps 6 morphs for lifting parts of the dress away from the body, which helps fix clipping when other morphs are in use 1 morph if you want the dress to be longer... for some reason Also, there's a bunch of active mod textures, to add some more variety.
  15. Version 1.0.0

    656 downloads

    For showing off the legs and back, look no further than the Little Sweetheart. Featuring 11 pose edit morphs to expose some even more skin, and 9 activemod textures to really show-off your models. Whether it be a nightclub or a casual get together, your girl is sure to be the life of the party strutting in with this little number. And for the afterparty, these morphs will allow easy access to the goods.
  16. Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX it is an add-on head, that adds a new sliders which can morph into other heads, but also in any combination and anything in between. Basically, it replaces the useless asymmetry sliders into something much more practical. Download Prylipala sliders somewhere, if you dont already have it. Locate Custom.Prylipala_AltAsymFull.FaceSlider folder and place it into your AddOns. Then, in game you select it like so (the tool tip in the top left will tell you if its the right mod:) Reload the room or customizer, that means exit to title screen and load it up again. The model you did this to should have additional sliders under the second face tab. I am using Maya, which is a base model that was commonly used before and even quite some time after head replacers. Using Prylipala Sliders Here, is Prylipala sliders applied to a very no-frills default Maya at their max and minimum range to show what is possible and maybe a handy reference for some: Base_Maya_Prylipala_Min_Max_Big_Pic.rar 27.24 MB · 0 downloads Base_Maya_Prylipala_Min_Max_Individual_Pics.rar 28.99 MB · 0 downloads Modifying Prylipala Sliders There is a couple of things worth noting here. First, VX does not support HiPoly heads, the sliders for HiPoly heads (labelled HP,) are only the morphs from my understanding. Second, there is no way to add additional morphs to the base mod, as far as I know (the author of the mod, did not support a VX port or further development.) So, if you find that the pre-selection of sliders is limiting (which it is,) what you can do is replace the base head (.tri) file in the mod. As long as it is not a HiPoly (HP) head it will work with the sliders. I will show this example. First locate the head mod you would like to use as your new base: So, that is the head mod of EiraV. It is the only file in the mod, a .tri file. The best practice would be to copy and pase the folder of Prylipala, “Custom.Prylipala_AltAsymFull.FaceSlider” and rename it like “Custom.Prylipala_AltAsymFull.FaceSlider_EiraV.” This is just for organization. Then you go to the same directory and replace fg_head.tri with the one from the mod you want to use. If you are using a EMFS headpack that looks like this: All you need to do is select the .tri file of the head you want to use and rename it fg_head.tri, before moving it into your Prylipala custom mod. (You can also do head02 for male and head03 for shemale.) Heads To Use I was going to post about this on MG right before it died, since I haven’t seen anyone doing this, and it’s quite easy, greatly increasing the potential face types you can get into the game. Not all are great as you see from the previews, in fact I would not recommend using the maximum or minimum of any sliders when creating a model. Some head replacers are very generic and work really well with the sliders, while others strive for a very unique shape and may create poor results with most sliders, so on such heads it’s still useful to do this to fine-tune some parts to your liking. Examples of versatile heads that are good to make a Prylipala mod for: GE, Female Head Normal or Younger, Hybrid, Realistic Nose, Aaron More unique ones that will give mixed results: Daz-like head, Widowmaker, WaxHead, HurkV Conclusion Of course if you are capable, the absolute best is still just making your own head in a 3d program and adding it in as a replacer, but even such a head could easily benefit from the vast number of morphs provided by this mod for in-game tuning. It’s a shame HiPoly version of this mod was not made. I believe RK created some 2x (hipoly) versions of standard used head replacers in a package on MG, which I still have. From what he explained it is a simple process of doubling some value, but I personally do not know what value to modify to make Prylipala sliders work with it and certainly no clue how to add it to VX. This aside though, there isn’t much to using this and it is as good as it gets for TK face customization.
  17. Version 0.2

    25,249 downloads

    This mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing. Mod Features The mod applies the morph effect to the following items from Devious Devices: Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped. Limitations Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices. Technical This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods.
  18. Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX it is an add-on head, that adds a new sliders which can morph into other heads, but also in any combination and anything in between. Basically, it replaces the useless asymmetry sliders into something much more practical. Download Prylipala sliders somewhere, if you dont already have it. Locate Custom.Prylipala_AltAsymFull.FaceSlider folder and place it into your AddOns. Then, in game you select it like so (the tool tip in the top left will tell you if its the right mod:) Reload the room or customizer, that means exit to title screen and load it up again. The model you did this to should have additional sliders under the second face tab. I am using Maya, which is a base model that was commonly used before and even quite some time after head replacers. Using Prylipala Sliders Here, is Prylipala sliders applied to a very no-frills default Maya at their max and minimum range to show what is possible and maybe a handy reference for some: Base_Maya_Prylipala_Min_Max_Big_Pic.rar Base_Maya_Prylipala_Min_Max_Individual_Pics.rar Modifying Prylipala Sliders There is a couple of things worth noting here. First, VX does not support HiPoly heads, the sliders for HiPoly heads (labelled HP,) are only the morphs from my understanding. Second, there is no way to add additional morphs to the base mod, as far as I know (the author of the mod, did not support a VX port or further development.) So, if you find that the pre-selection of sliders is limiting (which it is,) what you can do is replace the base head (.tri) file in the mod. As long as it is not a HiPoly (HP) head it will work with the sliders. I will show this example. First locate the head mod you would like to use as your new base: So, that is the head mod of EiraV. It is the only file in the mod, a .tri file. The best practice would be to copy and pase the folder of Prylipala, “Custom.Prylipala_AltAsymFull.FaceSlider” and rename it like “Custom.Prylipala_AltAsymFull.FaceSlider_EiraV.” This is just for organization. Then you go to the same directory and replace fg_head.tri with the one from the mod you want to use. If you are using a EMFS headpack that looks like this: All you need to do is select the .tri file of the head you want to use and rename it fg_head.tri, before moving it into your Prylipala custom mod. (You can also do head02 for male and head03 for shemale.) Heads To Use I was going to post about this on MG right before it died, since I haven’t seen anyone doing this, and it’s quite easy, greatly increasing the potential face types you can get into the game. Not all are great as you see from the previews, in fact I would not recommend using the maximum or minimum of any sliders when creating a model. Some head replacers are very generic and work really well with the sliders, while others strive for a very unique shape and may create poor results with most sliders, so on such heads it’s still useful to do this to fine-tune some parts to your liking. Examples of versatile heads that are good to make a Prylipala mod for: GE, Female Head Normal or Younger, Hybrid, Realistic Nose, Aaron More unique ones that will give mixed results: Daz-like head, Widowmaker, WaxHead, HurkV Conclusion Of course if you are capable, the absolute best is still just making your own head in a 3d program and adding it in as a replacer, but even such a head could easily benefit from the vast number of morphs provided by this mod for in-game tuning. It’s a shame HiPoly version of this mod was not made. I believe RK created some 2x (hipoly) versions of standard used head replacers in a package on MG, which I still have. From what he explained it is a simple process of doubling some value, but I personally do not know what value to modify to make Prylipala sliders work with it and certainly no clue how to add it to VX. This aside though, there isn’t much to using this and it is as good as it gets for TK face customization.
  19. I do not remember who posted this file. I deleted the extra geometry, made the geometry inside the pussy (cap operation) and added my morph (animation). It is similar to the original one. And made the binding of the vertexes of hands to standard hands (like HGEC) https://yadi.sk/d/ZeURacHy3NFeb2
  20. Hey everyone, I make this post for a friend because she has an issue with her Skyrim. She´s trying to get morph scaling to work in Skyrim and we´ve tried a lot without success until she told me that her Morphs tab in Racemenu is liturally missing. We can´t figure out a fix for it and tried lots of things already. Racemenu.esp is there and RaceMenuMorphsCBBE.esp is there so I´d expect that to work. I looked at how she builds bodyslide / morphs and that stuff seems fine aswell. We really don´t know why this stuff happens. Does someone have an idea ?
  21. I've been trying around for face fixes until I came across "Expressive Facegen Morphs SE" to "improve" my characters' faces. Thus, it ruined my physics & left me with a scar in my game. I've even tried to reinstall any skeleton related mods: -CBPC - CBP Physics with Collisions -XP32 Maximum Skeleton Special Extended -CBBE 3BBB I've even re-run FNISS to re-establish the skeletons back is there a way to lift the curse?
  22. ousnius

    WeightMorphs

    Version 1.7

    3,518 downloads

    - dynamically gain and lose weight - Description: This mod makes it possible to gain and lose weight in-game using the morphs CBBE, Unified UNP and SAM come with. When eating food, ingredients or drinking potions, your player character gains weight. Walking, running, sprinting and jumping results in losing weight again. There are optional gameplay effects for stamina and movement speed reacting to your weight. The vanilla food (Skyrim.esm) is divided into three categories: All DLC food and custom food coming from mods and all potions/ingredients are automatically added to the list you choose in the MCM menu. You can also have them unassigned. It is also possible to add the "WMLight", "WMMedium" or "WMHeavy" keywords to any mod items in their plugin to assign them to the specific category. The mod comes with an MCM menu, where you can enable/disable it, change the multipliers for gaining and losing weight and more. You can choose the combination and strength of the morphs for the target shapes yourself, too. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing. Such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Requirements: SKSE 1.7.3+ SkyUI 5.1+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. BodySlide for building the female morphs. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing, such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "WeightMorphs.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. The morphs are automatically removed from your character. Credits: expired6978 - For the NetImmerse Override library required by this mod. The SkyUI team for MCM. Pugliara @Plainicon - For the icon used in the MCM menu and mod page. Jeir - For the word and table art.
  23. Hello dear modders, I wanted to ask you if someone know how can I make my custom CBBE body sliders to work with Looks Menu? I want to create a mod which change character body shape in the game by using custom slider in Looks Menu. I know that I need to modify .tri file for that, but I have no idea how to do that or where I can find some tools which can do that. I already created my own slider for CBBE body in bodyslide, but when I use "Build Morphs" function Bodyslide creates .tri file with default CBBE slider only. So, maybe someone here know how can I create my own custom slider additional to default sliders in .tri file which generated by Bodyslide? P.S. Thank you for your attention.
  24. Hourglass01 Morph https://staticdelivery.nexusmods.com/mods/101/images/48284-0-1515867627.jpg https://old.nexusmods.com/oblivion/mods/48284/?tab=4&&navtag=https%3A%2F%2Fold.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D48284%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D6305046&pUp=1 =====================================================================
  25. I've a strap on mesh with sliders whose names correspond to the morphs found in the animation data XML files of various animation mods, and I use the gender override feature to access more animations with female pairings. However, the morphs stop working when I do that. These morphs work as intended when creating dedicated XMLs and forgoing the overrides. I'm not sure if it's a particularity of my instance, or a bug in the framework. The AAF Wiki makes no mention of this problem in the corresponding API reference section. Has anyone experienced this? There's another thing I was wondering. I'm using CWSS along with GetDirty (for the higher quality textures only) and whenever an AAF scene starts, the dirt shader disappears. I assume it's a magic effect and AAF doesn't pass those through to the doppelganger. I know I could probably check for the magic effect and infect the clone through a quest script listening for AAF events. However, maybe there's a simpler solution through XML or the AAF settings that others who use these have found? Thanks. 😉
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