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Found 40 results

  1. Sim Snatcher (SS) by ColonolNutty View File Sim Snatcher - Gotta Snatch 'Em All! (Not in any way shape or form associated with Pokemon) This mod requires Sims 4 Community Library and for Slaves to work, you need DLC 09 (Vintage Glamour Stuff Pack)! Features: Abduction Ability to abduct NPC Sims and hold them hostage at your home They are forced to stay at your lot, but they can do anything your sim can do! When you load the game or leave and come back to your Home Lot, your Hostages will still be there! Order Captive Sims to do various things Go to Residence - You will travel to your house with the captive Sim. Go Here - Your captive will go to the place you tell them too. Perform Interaction - Your captive will attempt to do the interaction you tell them to Slavery Ability to enslave NPC Sims and order them to take care of the household You can assign or unassign tasks for them to perfomr (Cleaning, Repairing, Gardening, Child Care) You can order them to Cook for your Sim and their family Slave Sims will basically act as Butlers but they work for "free" instead. They will autonomously Clean Repair Garden Take Care of the Kids They can manually be asked to do specific tasks: Cook Clean Repair Go To Sleep Play Instruments Perform Comedy Routines Dance Make Drinks at a Bar and many more! Will not work without Stuff Pack 09 (Vintage Glamour Stuff) for now. Allowances Configure what your Captives and Slaves are allowed or not allowed to do autonomously (as well as manually, if the Captive/Slave Sims are controllable) Bindings Attach/Detach bindings on your Captives and Slaves to prevent them from performing certain interactions. i.e. Gagging them prevents them from socializing. Binding their ankles prevents them from Dancing. If the Mod Settings Menu mod is installed, the settings will appear under the MSM dialog instead. Check the planned features for future additions! Installation: - Download and install S4CL - Download this mod - Unpack the this mods archive and drop the files into your Mods folder (...\The Sims 4\Mods\) - Enjoy Requirements: Sims 4 version 1.59.73.1020 (Discover University) or above At least version 1.40 of S4CL (Download and install sims4communitylib.*.zip) S4CL is a library that is 100% guaranteed not to conflict with any other mod. If you suspect it does, please ensure you have installed it correctly. S4CL is NOT associated with Sim Snatcher nor is it responsible for Sim Snatcher in any way. Please do not report Sim Snatcher issues to the S4CL mod author(s). If you are getting a "Module not found 'sims4communitylib" error, then you have not installed S4CL correctly. Required DLCs: Stuff Pack 09 (Vintage Glamour Stuff) for Slaves to work. (Currently working on a way to remove this requirement) Translations: German/Deutsche French/française Chinese (Simplified)/简体中文 Mod Settings (Mod Usage): Take a look at the Wiki. Known Issues: When ordering a hostage to Perform Interaction Interactions appear to show more than once, however they are separate interactions Some interactions don't do anything when selected Some interactions don't have names Some interactions have serious consequences! (Such as the Death_By interactions.) When ordering a Slave to do specific interactions, such as Play the Piano, they will complain that they don't have the proper facilities! The actual problem is that they don't know what interaction you want them to do because I haven't gotten around to setting up interactions they can perform when you ask them to do certain interactions. Potential Bugs: When using the Perform Interaction order on some things, you can sometimes receive an error. I haven't had a chance to click on absolutely everything to ensure Perform Interaction will work on everything, so I am going to fix issues as they come up on various clickable places. Things not yet accounted for: After abducting a Sim and dropping them off at your Home Lot, travel to a different lot. The abducted Sim still has a chance of appearing there, even though they were abducted and are supposed to be stuck at your Sims house. Hostages can refuse to travel to places even if the Sim they are refusing is their Captor The Bound interaction simply makes a Sim perform the "bound in chair" animation wherever they are, so they will appear floating if a Sim performs it while not sitting in a chair. Mods That Sim Snatcher Works With: FAQ (For asking questions): I know you're dying to receive answers to your questions. Check out the FAQ here. Troubleshooting: Please review the troubleshooting steps here Planned Features: Please note that Sim Snatcher does not and will not contain anything sexual in nature, this includes anything related to Wicked Whims or any of my adult mods. Restraints by themselves are not considered sexual, unless it's like a chastity belt/cage or something This mod does not contain nor will it ever contain these things in the future. If a sexual interaction does happen to appear in the Order To Perform Interaction dialog, it is purely coincidental and unrelated to Sim Snatcher itself. That dialog simply shows ALL available interactions, no matter their origins. It does not know about what interactions it displays. For a list of planned features, check out this Wiki page. Disclaimers: The Sim Snatcher mod is NOT responsible for the type of interactions that appear in the Perform Interaction dialog. If an interaction appears in that dialog for a place the interaction should not appear, it means the author of that interaction did not setup their interaction properly to exclude such a place. The Sim Snatcher Mod is not responsible for what happens to Sims after selecting interactions from the Perform Interaction dialog, this includes but is not limited to Death, Dismemberment, Insanity, Freezing, Traits Messing up, Sims turning into spaghetti or any other number of horrific things. It is recommended that you do not save when negative outcomes, such as those listed, occur in your game. I DO NOT and WILL NOT support content that goes against LL rules, if you ask me something that breaks LL rules, I will warn you, then report you if you choose to continue. I am a person just like you. I make mistakes every once in awhile. I feel a ban is disrespectful when given without giving a chance to fix the mistake before hand. If you spot something that goes against LL rules or their terms of service in my mod, please let me know and I will promptly fix it. This mod is NOT supported by my Patreon. This is supported solely of my own funds. If you hear or think otherwise, it is false information. If you or another mod author spots something that you consider to be "plagiarism" please ask me about it, it is highly likely that it is merely a coincidence. I will be more than happy to discuss it with you and we can together come to a compromise, whether that be deleting the offending file or recreating it entirely. DO NOT just report this mod for plagiarism, it is both rude and immature. Use your words, Lovers Lab is NOT a place for immature children to be running around, there is an age required to create accounts after all. False accusations will be reported. If you decide to report any part of the code as plagiarized, expect to be asked for proof and a list of files/code spots where you believe code has been plagiarized. If no proof is provided, or if the response "all of it" is provided. Your claim will be invalid and subject to report abuse. A note to moderators: If you are planning on taking this mod down, please warn me, or send me a message, or do ANYTHING to get my attention before hand. I'm sick of my mods being taken down without so much as a word, it is extremely disrespectful! I would love to have a chance to rectify my mistakes before deletion. If it is deleted in the future without a warning or any indication of why, I will promptly re-upload it within 24 hours of the incident, under the assumption that it was mistakenly deleted, I hope you can understand. Thank you in advance! Submitter ColonolNutty Submitted 03/09/2020 Category Other Requires The Sims 4 Community Library, at least version 1.40 and Stuff Pack 09 (Vintage Glamour Stuff)  
  2. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  3. Hi. Since the beggining of my modding I was trying to replicate the playstyle of a weak girl in Skyrim. One that can TRY to fight and TRY to get by, but ultimately is limited by her own body. One that would need to use companions and escort to move from town to town, one that could get rich only by trading, marriage, stealing or prostitution. One that cannot use many armors and weapons, only those light and small ones. I need mods that would restrict power of my character and emulate the limitation of such a weak girl. Currently, balancing this is a nightmare. Trading and diplomacy are very limited, and my power level rises above anything acceptable after, say, level 15. I use Sex lab framework, SD, cursed loot and many more loverslab inventions, and to restrict difficulty i use dynamic difficulty, but I still lack something. Can you help me build a modlist to create such a playstyle? I attach my load order below, a bit messy but works. loadorder.txt
  4. Version 2.7

    47,079 downloads

    Sim Snatcher - Gotta Snatch 'Em All! (Not in any way shape or form associated with Pokemon) This mod requires Sims 4 Community Library and for Slaves to work, you need DLC 09 (Vintage Glamour Stuff Pack)! Features: Abduction Ability to abduct NPC Sims and hold them hostage at your home They are forced to stay at your lot, but they can do anything your sim can do! When you load the game or leave and come back to your Home Lot, your Hostages will still be there! Order Captive Sims to do various things Go to Residence - You will travel to your house with the captive Sim. Go Here - Your captive will go to the place you tell them too. Perform Interaction - Your captive will attempt to do the interaction you tell them to Slavery Ability to enslave NPC Sims and order them to take care of the household You can assign or unassign tasks for them to perfomr (Cleaning, Repairing, Gardening, Child Care) You can order them to Cook for your Sim and their family Slave Sims will basically act as Butlers but they work for "free" instead. They will autonomously Clean Repair Garden Take Care of the Kids They can manually be asked to do specific tasks: Cook Clean Repair Go To Sleep Play Instruments Perform Comedy Routines Dance Make Drinks at a Bar and many more! Will not work without Stuff Pack 09 (Vintage Glamour Stuff) for now. Allowances Configure what your Captives and Slaves are allowed or not allowed to do autonomously (as well as manually, if the Captive/Slave Sims are controllable) Bindings Attach/Detach bindings on your Captives and Slaves to prevent them from performing certain interactions. i.e. Gagging them prevents them from socializing. Binding their ankles prevents them from Dancing. If the Mod Settings Menu mod is installed, the settings will appear under the MSM dialog instead. Check the planned features for future additions! Installation: - Download and install S4CL - Download this mod - Unpack the this mods archive and drop the files into your Mods folder (...\The Sims 4\Mods\) - Enjoy Requirements: Sims 4 version 1.59.73.1020 (Discover University) or above At least version 1.40 of S4CL (Download and install sims4communitylib.*.zip) S4CL is a library that is 100% guaranteed not to conflict with any other mod. If you suspect it does, please ensure you have installed it correctly. S4CL is NOT associated with Sim Snatcher nor is it responsible for Sim Snatcher in any way. Please do not report Sim Snatcher issues to the S4CL mod author(s). If you are getting a "Module not found 'sims4communitylib" error, then you have not installed S4CL correctly. Required DLCs: Stuff Pack 09 (Vintage Glamour Stuff) for Slaves to work. (Currently working on a way to remove this requirement) Translations: German/Deutsche French/française Chinese (Simplified)/简体中文 Mod Settings (Mod Usage): Take a look at the Wiki. Known Issues: When ordering a hostage to Perform Interaction Interactions appear to show more than once, however they are separate interactions Some interactions don't do anything when selected Some interactions don't have names Some interactions have serious consequences! (Such as the Death_By interactions.) When ordering a Slave to do specific interactions, such as Play the Piano, they will complain that they don't have the proper facilities! The actual problem is that they don't know what interaction you want them to do because I haven't gotten around to setting up interactions they can perform when you ask them to do certain interactions. Potential Bugs: When using the Perform Interaction order on some things, you can sometimes receive an error. I haven't had a chance to click on absolutely everything to ensure Perform Interaction will work on everything, so I am going to fix issues as they come up on various clickable places. Things not yet accounted for: After abducting a Sim and dropping them off at your Home Lot, travel to a different lot. The abducted Sim still has a chance of appearing there, even though they were abducted and are supposed to be stuck at your Sims house. Hostages can refuse to travel to places even if the Sim they are refusing is their Captor The Bound interaction simply makes a Sim perform the "bound in chair" animation wherever they are, so they will appear floating if a Sim performs it while not sitting in a chair. Mods That Sim Snatcher Works With: FAQ (For asking questions): I know you're dying to receive answers to your questions. Check out the FAQ here. Troubleshooting: Please review the troubleshooting steps here Planned Features: Please note that Sim Snatcher does not and will not contain anything sexual in nature, this includes anything related to Wicked Whims or any of my adult mods. Restraints by themselves are not considered sexual, unless it's like a chastity belt/cage or something This mod does not contain nor will it ever contain these things in the future. If a sexual interaction does happen to appear in the Order To Perform Interaction dialog, it is purely coincidental and unrelated to Sim Snatcher itself. That dialog simply shows ALL available interactions, no matter their origins. It does not know about what interactions it displays. For a list of planned features, check out this Wiki page. Disclaimers: The Sim Snatcher mod is NOT responsible for the type of interactions that appear in the Perform Interaction dialog. If an interaction appears in that dialog for a place the interaction should not appear, it means the author of that interaction did not setup their interaction properly to exclude such a place. The Sim Snatcher Mod is not responsible for what happens to Sims after selecting interactions from the Perform Interaction dialog, this includes but is not limited to Death, Dismemberment, Insanity, Freezing, Traits Messing up, Sims turning into spaghetti or any other number of horrific things. It is recommended that you do not save when negative outcomes, such as those listed, occur in your game. I DO NOT and WILL NOT support content that goes against LL rules, if you ask me something that breaks LL rules, I will warn you, then report you if you choose to continue. I am a person just like you. I make mistakes every once in awhile. I feel a ban is disrespectful when given without giving a chance to fix the mistake before hand. If you spot something that goes against LL rules or their terms of service in my mod, please let me know and I will promptly fix it. This mod is NOT supported by my Patreon. This is supported solely of my own funds. If you hear or think otherwise, it is false information. If you or another mod author spots something that you consider to be "plagiarism" please ask me about it, it is highly likely that it is merely a coincidence. I will be more than happy to discuss it with you and we can together come to a compromise, whether that be deleting the offending file or recreating it entirely. DO NOT just report this mod for plagiarism, it is both rude and immature. Use your words, Lovers Lab is NOT a place for immature children to be running around, there is an age required to create accounts after all. False accusations will be reported. If you decide to report any part of the code as plagiarized, expect to be asked for proof and a list of files/code spots where you believe code has been plagiarized. If no proof is provided, or if the response "all of it" is provided. Your claim will be invalid and subject to report abuse. A note to moderators: If you are planning on taking this mod down, please warn me, or send me a message, or do ANYTHING to get my attention before hand. I'm sick of my mods being taken down without so much as a word, it is extremely disrespectful! I would love to have a chance to rectify my mistakes before deletion. If it is deleted in the future without a warning or any indication of why, I will promptly re-upload it within 24 hours of the incident, under the assumption that it was mistakenly deleted, I hope you can understand. Thank you in advance!
  5. Beaming, harsh rays of sunlight sprawled over what felt to be an eternity of wood and iron. This wood was not formless, instead it stood upright and bent into a barrier, one that would protect against the activities held in the middle of this... ring, for it was hollow in the middle. Iron tied and accented the wood, ensuring optimal sturdiness. Further planks came together to form several rows of pews, creating seating numbered in the thousands. And in the thousands did people come. People of varying race and status created a cacophony of the same screams, for there was no discrimination here. No one was better than another, unless they proved it in the center. Ale, beer, and alcohol littered the ground. So too did ham shanks, roasts, chubs, and berries; all of which were squashed under the trampling feet of many. Exits were strategically placed on every corner, on each rotation; just in case one couldn't stand the brutality. For this was the Lion's Head Arena. Dried, unclean blood etched itself into nearly all of the bottom walls, but more prominently, and freshly, did it splatter a trio of pillars encompassing what was the very center of this arena. The dry, desert-like dirt floor was stained in bodily fluids, from juices of sexual excitement, to that of urine and excrement. But before it all, two iron gates, not unlike spiked prison bars, prefixed and corralled eager combatants. The equivalent of a small bedroom, this caged-off section was led up to by a short tunnel; one that was decorated in the bowels of the lost. The losers. The fools. And the troublemakers. It was quite nice. -- On this particular day, the resident Grand Champion was fighting a long-time rival. A fight so great, the challenger stated it would be the champ's last. Such determination, such pompous arrogance spurred news across the nation, well into other capitals and states. The fight was advertised as the Arena's finest, and as such.. many came. A plethora of abhorrent drunkards, excited spectators, and rich noblemen entered the arena on their own whim. Some on the hopes of making money, some for the fight itself. Some.. some only wanted to see the champion defeated. So that they may finally see her face. Other inhabitants included a large quantity of guards, and the announcer himself, who flamboyantly waggled his rear. The man was short, winged, and above all else, an imp with a surprisingly gaunt, feminine face. He floated up and cupped his hands on both sides of his mouth. Blue waves of.. magic coiled around his hands and he spoke; loud enough for the next town over to hear. "LAAAAAAAAAaaaAaADIES and GennnTTTLLEMEN! Welcome to the LION'S HEAD! You're all in for a TREAT!!! You know her well.. she's sated your lust for blood MORE than once!!!! You've paid to see her rip his head off!!! The GRAAAAND CHAMPION!!!!! The IROOOON GLARREEE!" The Imp exacerbated, flung his arms about and gestured wildly, eliciting a uproar of cheer! He pointed straight down to his left. At the tip of his finger was a woman. A very, very tall woman, nearly eight feet tall in the air. But she was no ordinary woman; a thick sheen of nearly pristine blue scales coated perfectly along the exterior of her flesh. Conversely, the more intimate and inner areas of her scaled thighs, her belly and underside, were colored in a holy white. She had a massive feather-tipped tail, one which swung outwards and coiled constantly, not unlike a living bullwhip. It matched the exterior of her large wings perfectly as they wrapped and unfolded about her entire person, acting as a sort of cloak. While undoubtedly muscular and well-toned, she was not wide. Her body was lithe, but stacked with years of strength. As she stood unmovingly at the end of her gate, the only things particularly visible were her steel-armored digitigrade legs and trademark helmet, from which a pair of curled horns unfurled outward. This helmet was barren in a lot of ways, but wrapped along her long muzzle tautly, leaving only holes for eyes. It was enshrouded by wrappings of leather, which sat above like a hood. While not visible, her chest was certainly armored as well, but not to the degree of her legs. A comparatively light steel chest-piece made its way around her breasts, but cropped just above her waist. Clawed gauntlets ran down the majority of her arms.. and that was it. She wore no pauldrons. Pointing again, the Imp-Announcer screamed once more; "And our five-time CHALLENGER!! Algraaaaanorrrrr the Bloodthirsty!!!" A mixture of boos and cheers crammed in from all directions. What was on the end of his other finger was an Orc, to say the least. A vile, brutish, and dirty man who was clad in pounds upon pounds of the heaviest armor imaginable. Everything but his face was covered, but that was to his benefit. Most were too deterred by the rotten state of his face and hygiene to properly assess the fight. He sported a long handaxe, which was holstered on a thin ring attached to his hip. The Orc was tall, but.. even he was dwarfed by his opponent. His greasy, tangled onyx hair draped and flung back, his hands angrily gripping the bars. He screamed to accent his announcement, which brought about a new wave of excitement to the arena. "YUR GUD AS DEAD, GLARE. YA 'EAR ME!?" All attention was brought back to the announcer as he clapped his hands together. "NOW! The fight will begin, alright.. COUNT with me! TEN! NINE! ..." The fight was soon upon them. Ambiance: ___ THREE. TWO. ONE. The crowd chanted in unison, unleashing a torrent of angry, violent and demonic screeching. The thunderous clank of steel and iron panged throughout the arena for a brief moment, and finally.. after a small rest, the crowd's uproar sobered to a steady, almost monotonous echo of its former self. What enveloped in the ring was.. nothing to behold, truly. The reigning Grand Champion had taken a few steps forth out of her cell; her massive claws left menacing signs of her presence. On the other side.. the Orc, Algranor had done similarly. It seemed that all gusto he had faded away the moment the gates rose. His disgusting face shriveled up in a cringe; a squint to see more clearly. He perceived few things in her stance, but most of all he observed the same thing he always saw when he challenged The Iron Glare: lack of emotion. Such a cold, unfeeling embrace she exuded.. it was as if her demeanor indicated an utter disregard for anything.. and everything. The intimidation made it all seem a simple game; as if this all death was trivial. As if.. his death was trivial. She continued to walk forward, claws digging deeper with every trod. She stopped at the forefront of the center's pillars and kept her name sake. Her mask beamed stoically and watched. The Orc trembled for a moment. Some of the crowd yelled encouragements his way, while others.. voiced their unruly opinions as well. Nonetheless, he shook himself and loosed his battleaxe; wielding it in an upward stance. His other hand palmed to his other side act as a sort of weapon-deterrent. His next act was to lunge forward; his weapon rose and her sprung at a surprising speed. Glare's mask inched upward in curiosity.. and it wasn't long before Algranor's axe was headed straight for her. Thump thump... Thump thump... The crowd gasped. Glare's usual blade was no where to be found.. she was using her hands! And using her hands she was.. the only thing visible to the spectators was the sight of an Orc off his feet. Glare clutched him by his arm and held him up for all to see. She tilted her head again, leaning downward to huff heated puffs of air. The Orc let out a groan and violently struggled, dropping his axe in the process. "FUCK YUH, AN' YER LIZARD MUM! YA COCKY CUNT!" Algranor bellowed in a nearly inaudible scream. He pelted his free hand forward and slammed his fist into the side of Glare's mask. She recoiled and fell back, holding her face. Her claws scratched down and felt.. cracks. Parts of her mask crumbled, leaving small portions of her .. lilac eye and cheek visible. Meanwhile, Algranor had landed, then flung his arms up and chuckled out a wretched laugh. He beckoned to the audience, turned away from his rival. "YE ALL WISH TO SEE THE LIZARD'S MUG, AYE!?" Silently, she stood straight, towering over the antagonizing Orc. Her only visible eye creased and slimmed into a sliver of black pupil. Her body arched forward and her claws lurched inward; she grabbed him by the back of the neck and held him up again. "THIS BIT AGAIN!? FINE, TASTE-" His crude voice was interrupted as day-burnt iron slammed into his face; he was slammed face first into one of the pillars. A sickening crunch was heard as several of his teeth cracked and dotted the dirt below. But that was not the end of his punishment. Glare pulled and let go of her opponent, allowing him to stand. Albeit clearly wobbly and dazed, the brute still murmured angry slurs. Again, Glare brutalized him; she clawed over his shoulder and jut him downward, straight into a well-placed knee. Enough to cause internal rupturing in weaker opposition, her knee plunged so deeply into his armor, it left a dent. Grabbing him again, she clutched around his face and flung him like a ragdoll. Algranor coughed blood, leaving a streamlet of saliva-infused-blood as he flew through the air. He hit the floor with a heavy thud, creating a small cloud of dust in his wake. Meanwhile.. The Iron Glare stood patiently in the center, betwixt the trio of pillars. Her head angled downward. She.. waited for him to get up. Fight Music: ___ The Orc breathed. That much was evident in the way his carcass briefly moved; It could only be discerned as staggered breaths. Like a champ, the Orc stood, but wobbled further. H breathed rather hard and felt idly across his armor.. a massive crinkle in its otherwise masterful craftsmanship. He closed his eyes and shuddered. His face cringed as if nails scratched across blackboard. Blood trickled down his lips, and remnants of blackened teeth remained in his mouth.. so he spit them out in globs of viscous red. His upper-lips rose and so to did one of his arms. He loosened the straps affixing his armor to his skin.. and dropped it. He had an undershirt, but it was torn asunder; revealing his rather well-toned, but injured abdomen. It was blackened under a veil of bruising. One needn't wonder far to realize such damage was inflicted upon him only mere moments ago. He clenched his fists and exhaustedly gazed into the Iron Glare. Algranor the Bloodthirsty has spent the majority of his time in the arena second only to The Iron Glare. All of his challenges have ended in his defeat, but instead of disposing of him in lethally, she'd point away; offering salvation. Simultaneously the greatest mercy and greatest dishonor imaginable; she'd spare his life. This time was no different. A single digit rose and pointed away in the direction of his cell. It was stern.. demanding, and almost too kind to pass up. Almost. The Orc brought his fist up and dropped a thumb; presenting a thumb's down to her.. and the crowd. "PETUH. IT'S YOU 'ER ME, LIZARD. I AIN'T LEAWIN' THIS TIME." His feet stomped and Glare's hand dropped. She continued to watch.. As if possessed by something otherworldly, the Orc sidestepped with the speed of a tiger, bursting forward in what could only be described as desperate attempt to inflict damage. Glare bent her knees and pushed inward, but as the Orc collided with her, she was lifted off the ground! Her tail wagged wildly to balance herself, and so too did her wings. Algranor ensnared her upper-legs in his tight grasp. It was quite a sight.. and she struggled to keep upright; he was using her height against her. The Orc took her back to the middle of the Arena and rammed her back into the pillar, then quickly set to follow-up, but he was not quick enough. The dragon's knee broke free and jolted a familiar pain through Algranor's jaw. His head flew backwards and she fell to her feet. All according to plan. The burly orc recoiled, but redirected the force inflicted upon his face right back and headbutted her; sending rippling strength straight into her mask. Dark crunches and the sounds of cracking metal filled the arena. Pieces of shattered iron were launched, so far as to reach the spectator's benches. The resultant aftermath was perhaps the first recording of Glare ever making a vocal sound. She roared, in fact. Deafening, louder than any busy arena night. Her eyes brimmed with anger and her features, which were now visible, scrunched in inscrutable fury. She brought her claws together and pierced into the Orc's exposed chest, cleaving through his flesh up until she thrust. She pushed him so hard, the flesh hugging his skull stayed in place as the rest of his body crammed outward. The Orc of course.. was sent soaring through the air. But as he landed, she was right there. She picked him up by the throat and crushed him into the wooden walls of the stands. She slammed him relentlessly with such ferocity, it felt as though an earthquake passed through.. Algranor's grunts of pain faded into the eerie sounds of limp flesh clumped about. It went on for minutes.. but as she finally lifted his lifeless corpse upward by the nape of his neck, she presented a ... grotesque sight. His face was a mess of bloody red; nearly indistinguishable from a squashed tomato. Again, she tossed him away like a piece of trash.. and walked to the middle of the arena. In all her draconic glory, her scaled features were available for all to see. All that was left concealed was her hair, or feathers. Something her hood still preformed well enough at hiding. Her lilac eyes shined brightly, but were distracted from by the way her animalistic pupils shrunk and enlarged. In a gruff, yet oddly regal voice.. the famed Iron Glare spoke. "People of Lion's Head! The Iron Glare is no more. The mantle is dead. This was to be my final *fight.* But fret not, little spectators. This is not to be my final *battle.*" Her wings fluttered as she spoke, but settled once more around her person. And with that.. She turned away. She disappeared past the gate and down the tunnels, no doubt into the pit barracks. Meanwhile, the announcer was busily directing people to exits, while also spewing news about the next inclusion of fights. ___
  6. Let me introduce you to my current character, Morgana. Please enjoy. Part I: Captured Part II: Escape Part III: Learning in nature Part IV: Witch of the swamp
  7. I originally posted a part of this on the SL Survival Development Blog. That post has some lengthy examples, but I thought of a more concise way to describe this. I've been thinking long and hard about the problems that arise in Skyrim games. Of course, we don't have a game that is designed to support any gameplay other than combat, and we aren't in a position to create huge quantities of new content either. People do create amounts of new content for Skyrim, even for LL-style play (whatever that is) but it's not the focus. While Troubles of Heroine and Things in the Dark are examples of new quest content, the majority of LL-style mods are mechanics oriented, or are new animations or graphics. What I'm convinced of, is that there is a problematic disconnect between sex and BDSM oriented content, and Skyrim's simple brutal gameplay of hash, slash and loot (or burn, freeze and loot if you play a mage). Devious Followers is a mod that creates punishments for the player if they are poor at the loot part, or when they have mishaps with combat-defeat mods that steal cash. However, the majority of combat-defeats don't integrate well with LL-mods. You might say, "what about Defeat?" or "what about Dragonborn in Distress?" They're full of sex. So how could they not integrate sex with combat? The do integrate it, but not well. With those mods, you have combat, and then defeat, and then sex and punishment, and then ... what? Defeat really just has robbery (or a transition to a slavery mod) and DiD ... basically it is a slavery mod post-defeat. What we have is a boundary, not an integration. Combat sits on one side of this wall, and some slavery mods sit on the other side. Defeat without slavery mods is incredibly toothless and dull. If you aren't enslaved, it tends to simply kill you in many cases, which really does defeat the point of Defeat. What I find, is that after a while, Defeat stops being any fun at all. The first iteration of DiD rarely every worked. With the second one, it's too soon to judge, but I don't think it's conceptually different to the old one, it's just technically better. DAYMOYL, DCL combat defeat, Defeat, and even DiD are all about inflicting semi-random outcomes on the player and claiming it's better than death+reload. DiD is somewhat different, but I don't want to bog down in discussing it because DiD (and DCL) are monolithic solutions that create a closed silo of functionality - even if they have some interoperation with other mods, it's only on their terms. How can we make this experience better and more varied, for more mods, at more times? How can we actually get mods to interoperate efficiently by design rather than by accident, or by herculean effort? DBF built a mountain of interoperability into SD+, why doesn't anyone use it? DCL built a pluggable slavery system, why doesn't it even make much use of it itself? Pet Project has an elaborate high-level scene management system, why isn't it available for use by other mods? I could answer those individual questions, but I think there is a meta-answer. That's where my manifesto of what Skyrim combat + sex + combat failure should be like ... to be fun. Combat outcomes shouldn't be so binary. Outcomes should be more fluid. Maybe you can win by means other than the sword? Let's not talk about the simplistic concept of "combat defeat", let's talk about combat outcomes, generally. And some other things... 1 ) Combat outcomes MUST integrate with PLAYABLE outcomes. 2 ) Combat outcomes SHOULD allow the player to resist, or to continue to resist at any practical point. 3 ) Rape mods SHOULD integrate with combat outcomes, not just in a "Defeat triggers rape" direction, but in that point (2) should always apply. Rape mods where you cannot resist in a practical way that uses actual Skyrim gameplay are simply random sex, with random outcomes, not gameplay. 4 ) Sex generally (including prostitution) SHOULD integrate with rape mods and defeat seamlessly. 5 ) Defeat outcomes should punish you in terms of progress, but they should NOT be so boring as to be an actual punishment for the player. 6 ) NPCs shouldn't always react first with violence, but should be alert for opportunity to get what they want by easier means. 7 ) Interactions should be streamlined, flowing and immersive where possible, rather than stilted and punctuated by invasive message boxes or unnecessary/redundant dialog. 8 ) There should be alternative ways to solve problems without combat. 9 ) Mods should aim for synergy and interoperability rather then each trying to create a walled garden of controlled features where events only join-up or make sense within the mod's own little silo of mechanics. What do I mean by "playable outcomes"? When you lose in Sexlab Defeat, you get robbed or raped, or you button-mash and maybe you don't - it mainly depends how you set up the button-mash difficulty, and how overwhelming the enemies are to start with. Afterwards, nothing much has changed. You lost some stuff ... maybe. You transition to an enslavement mod ... maybe. Apart from the MCM, it's not under player control. You aren't making choices. It gets repetitive because it is repeated over and over without any real game. That's not playable. You aren't "playing" when you sit back and watch your PC get gang-raped by bandits. You might be doing something, but playing Skyrim is not it. You watch a little movie and the game moves on. Even SLSO throws up its hands and gives up with more than two actors in the scene (though this has improved a little since I first wrote this). So when I say "playable", I mean the PC is doing Skyrim stuff: they are in dialogs, picking topics or selecting answers, they are managing their inventory, they are fighting, they are managing their loot, ordering their follower, or bouncing about the landscape. How could that even be possible when you just "lost" to bandits? The examples in my original post on this topic show that one way. I'll put it another way... What if losing is a chance to negotiate surrender? What if negotiation is more like a game of poker than a game of dice? What if an initial combat "defeat" is a chance to perform a reversal? What if escaping the defeat - right now - not two weeks of rapes later - is a possibility? What if even complete capitulation is not a segue into a series of sexlab animations you've seen a hundred times already, but a chance to keep playing? What if sex is a combat tool? (And not just succubus life draining sex, all sex). What if you can use being defeated to achieve your ultimate Skyrim goals of "getting the loot" and "finishing the quest" ? More to come!
  8. RohZima Immersive Animated Poses III (For PoserHotkeys) View File It is set up to work with PoserHotkeys so when you have that installed, just install this and run FNIS then in game, select the poser pack and pose away. There are over 200 poses, all are animated but it's mostly just a simple breathing animation, sometimes more. There is also an SSE version included at this mod page. I have a Patreon if you want to donate. Cheers -Roh Submitter RohZima Submitted 01/31/2019 Category Animation Requires PoserHotkeys Special Edition Compatible Yes  
  9. This was a thread where the topic of creating a playthrough for a weak character was discussed at some length. There are many good ideas, mod suggestions, configuration recipes, and other information on making a Skyrim build with existing mods, and plenty of material to inspire new mods too. Despite searching for this by the keywords in its title, LL can't seem to find it, so I've reposted the huge amount of stuff I put on there here so that I and others know where to look for it. And of course, there were many long posts by me... So many posts, and so long. I can't believe how much I wrote. As the thread has vanished into obscurity, I'm going to collect them here, for reference: Menial Jobs Mod Concept Follow up to above Continued... Originally from the SL Adventures forum (reposted in weak girl) Continued... Continued... On the Experimental Games I Set Up Some mods I was using: On Mortal Weapons and Armors On messing up your alchemy A brief review Why I don't trust combat mods - Wildcat included Magic Drains Wounds is Fierce How to lose at Devious Followers Problems with DF Lives Improving College of Winterhold On SD+ Masters (Owners) An idea I totally forgot about... Hmm... Interesting... Using SLD to fix Apropos2 weak debuffs (SLD has supported Apropos2 for a while, so this is quite an old post) On potions Why I liked DF better than SD+ On DCL Combat Defeat On Zaz and other things... Wow, posted so long ago, and ... nothing has changed ... except maybe now it's obvious that T.ara doesn't expect you to install DD at all, T.ara wants Zaz to be your only bondage mod. Possibly also wants it to be so big that you can't install any other mods ever On how DD isn't gameplay You could make gameplay with DD - there is a thread of mine on the Devious Contraptions forum about that... On having too many mods and too many cash sinks On problems with DCL and Apropos2's ideas of "balance" It's not just slider tweaking... On configuring mods On how DCL quests and Simple Slavery do not mix On vlkSexLife and things I wanted to do with SLAX (but still haven't done) On simulationist designs and SLD The frigid potions do something towards this... Frigid potion should be a stand alone mod. On ideas that seem to be heading towards SLAX More getting wound up to do something about SLA(R) SLAX Goals? More on why SLA(R) is not delivering what mods need On Devious Training (and yay, it's finally moving again with v3.0) More on Arousal On what were forthcoming SLD features. Now they're just SLD features. On things that are fun or not fun And now things I still want in SLD ... coming soon ... honest More on the mathematics of SLA(R) A mod that handles clothing stats? Hmm, more SLAX wind-up... More on clothes Announcing SLD 13 ... wow, this is old A mod idea for solicitation mod synergy More on solicitation Some summary A total game-changer idea for DD ... just tossed in as an aside ... really must do this Yep. DD items that aren't keyed by an item, but by a place. So simple. So useful. On body model polygon counts and texture mapping that isn't appropriate to the size boobs are inflated to On a success rather than failure based play-style On follower-based easy-mode On the Skyrim I want (but don't quite have) On de-levelled Skyrim and other difficulty adjustments On Deviously Enchanted Chests I discovered that Deviously Enchanted Chests is now very good. I thoroughly recommend it. On how combat difficulty mods often make things worse, not better Probably a basic corollary of my starting position "I don't like combat mods because they mostly don't work unless they're the only mod in your Skyrim." On initial reservations about Dragonborn in Distress I think I nailed that one... Others may disagree... I'm not sure what the latest DiD rewrite has delivered and I guess I'm not going to find out now. Code Serpent's response in full More on defeat mechanisms, mostly not DiD, even that that begins the topic... And this difference of experiences and the argument over it was where I stopped posting to the thread much. I made a couple more small posts, but that was it. Looking back, Code Serpent clearly felt I had it in for DiD right from the start. The notes on how you can't be addicted without seeking relief were plainly mistaken, as it was later explained by CS you could be sex addicted prior to capture without ever having had any trauma at all because it used the SLA(R) time rate as the addiction measure. A link to All Trainers A little note on experience and FMEA Here's the first discussion of the model I want to implement in SLAX - some rough ideas
  10. Version 2.12.50 - 2020/04/25

    171,981 downloads

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
  11. The Depraved Wastelands These are hostile, unforgiving lands. A time where violence and depravity is rife. The Depraved Wastelands are already home to a few who can never leave the perpetual hell that is the Exiled Lands. These lands are barren and sterile. There is no chance of new life and no hope of escape. You will not see babies or children roaming this place. Far in the North the Raven banners of the Amazons stand tall; maidens of battle, beautiful and deadly. Tasked with a mission, these women warriors stand against the tyranny of man, opposing any who would think to enslave or abuse those women who cannot stand for themselves. With sharp eyes, they observe and watch for weakening of the Wards of the Ghost Wall; ready to pounce, should the wall become breachable. Somewhere else in the North, live another tribe of women, known at the Valkyries. Without the need for hierarchy they work together to form shelter and safety. They will happily accept men into their tribe. In the majority, they are warriors, but they do not seek out trouble quite the contrary. Valkyries will help those in need and take in the weak. Whilst in the South, Melvina, the peacekeeper resides with her personal bodyguard, Golyth, and her trusty crafter, Mehriano. Since her exile she stumbled across some ruins which she decided to renovate and turn into a Crafting Guild. Accepting help from passers by and exiles seeking refuge in return for their labour. Using her beauty and seductive manner to enlist the help of others unfortunate enough to also be stranded here. In the hope to bring some unity and peace across these Lands, The Crafting Guild offers salvation to those in need and equipment to those who wish to craft. On the Oasis, Northwest from the Craft Hall, you will discover the Healers Lagoon. This is a place of beauty and relaxation. A place where, if approached appropriately, you will be welcomed with open arms, and offered a soft place to lie down after the rigors of the grueling, hot desert dunes to the south. Ariiella is the domina there, leader of her clan, filled with guards to keep her and her lands safe, enabling her, and others, to heal and protect. She welcomes all that carry no open hostility nor drawn weapons, and heals all, regardless of faith, nation of origin, or creed. Following her exile, Mohaka grew up the daughter of a slaver, never liking that business she moved out on her own and went south in search of her calling. An openness and passion from within, makes her a very curious young woman and she decided she wanted to share this. Providing pleasure and comfort to others that are also trapped in these harsh lands. She went forth and created "Mons Venus" the jewel of the southern river where guests can come and forget their troubles, if but for a little while. The skilled men and women at Mons Venus can take care of any of your most intimate needs, so why not pay them a visit? Scattered randomly around the map, many cannibal savages and tribes adore their god Yog. It’s rumored they gather around a Temple, where they perform their barbaric rituals and sacrifice ceremonies. They are known as the Cult of Yog… sometimes they can be friendly but beware of their true intentions. Long ago in times forgotten there was the burning one, The lord of Light and Flame who would cast his glow upon us each and every day, Blessing the land with light to grow crops and the strength to banish the darkness."The fallen one takes the name Zer and builds a mighty spire knowing all too well the harsh lands of Ymir are not for the weak. Conviction would take over him as he sets out to restore his once mighty empire setting out what few priests he has to the southern desert lands to convert more into "The Fallen Flame Cult" Having been in these lands for sometime, it has been noted that no one can ever die. After much investigation, discussions and searching over many years, it has been discovered that the bracelets which adorn us binds us to these lands. Unable to free ourselves from this place, simply falling unconscious, only to wake a while later to find you remain alive and breathing in this godforsaken place. A lot of mystery surrounds the whole of the desert and it is unknown what truly lies beyond; corruption, sorcery and terror. But following some kind of unexplainable, magical sandstorm, the whole world was destroyed, with only the bound exiles waking up to find everything desolate. However, with a chill coming from the North, a coldness not felt before, something different. These lands are hellish, these lands are depraved, will you survive? Enter at your own risk! ((New EU Based RP Server, for rules and information please see depravedwastelands.enjin.com. No application necessary. Use direct connect: 37.187.162.35:27056 - password on discord Join our discord for more information: https://discord.gg/H9Q32SM Any questions, please contact me))
  12. The Fantastic thread of Vanity and Insanity Sharing the screenshots from our stories,lols,lewds or whatever from Conan Exiles. I felt a little lack of conany vanity on LL and figured it'd be fitting to share some beautiful shots from our community on Sexiles Unchained ^^ Feel free to share yours and bask in barbaric beauty, share any and all screens! I took the liberty to steal some of my favourites from our discord to kick it off ;D
  13. Version 2.4

    26,240 downloads

    This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks:
  14. Description: Aura's eyes have that blue radiance that most Draenei possess but her's somehow contain a playful malice. She stands as tall as any other of her race but her presence makes others of her kind tremble. She enjoys this though. Her body is cool to the touch, not that many could ever get that close. As far as armor, on the battlefield, she wears a full set of plate. Her massive shoulderpads emit a slight fog of frost magic, her helm is that of a blue flaming skull. She wears a lace choker around her neck but just looking at it makes one think it shouldn't belong in this world. Off the battlefield, her armor is skimpier, however, that isn't her showing off but using the revealing nature to let other drop their guard. Just in case. Background: Pain. It's such a funny thing. "People say that everything comes full circle. That's not really true when you're dead. I was a champion once. I had a family, friends. It was a good life. As time has passed, I've remembered more but try as I will, I can't retake those parts of my life. I, often think about these things in detail, when I'm not fighting. Before I became a deathknight, and before I died, my life was dull but I liked it. I was a "champion" and I had my family, brothers, sisters, and such." Aura grew up on Draenor and traveled in the Exodar to Azeroth. Her title of Champion was earned while defending her people from the Blood Elf saboteurs. There were many champions that day. After her people settled the surrounding area, she grew bored with the dull day to day duties and so she struck off. Her time in the human realms were much more interesting. She met many human men at the taverns. She loved having her pick of men. They all wanted to sleep with a Draenei. Her people were new and that attracted all kinds. It was something that she would normally never condone but for the first time in her life, she was having fun. There was one guy though, a Warlock named Aeyden. He followed her around all the time amd more than once he watched her bath by staring through her windows. She new he watched but it humored her to let him. But to all good things come an end. She was passing through the Plaguelands when an abomination's hook pierced her back and yanked her to it's feet. The hook had paralyzed her and a skeletal wizard finished her off. Her next memories were of standing next to a pile of mangled bodies. A cold voice, the Lich King's sifting through her mind. She had new purpose. It was dark and sinister. It should feel wrong but it didn't. Her new purpose made sense, why should she disobey the one who had given her life again? She spend years following the the King's orders, killing, corrupting, and doing what ever else he required. That all changed with the events at Light's Hope. She knew who she was again, she had a code of sorts. She tried picking up the pieces of her life but it was pointless. She just didn't feel emotion, pain, or pleasure in the way others felt it.
  15. Sorry again for the long pause. But in the last weeks I was really stressed and didn't really have time. I still hope you enjoyed this part.
  16. View File This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE Submitter Tyfereth Submitted 01/17/2018 Category Framework & Resources Requires SexLab,SexLab Aroused Redux​​​​​​​,SkyUI Special Edition Compatible No
  17. I would like to see your the stance on the people of this forum on erotic-roleplaying discords since I opened one up myself and its always nice if I can get people into that kind of stuff and try it out ;) Here is a Link to the Server: https://discord.gg/A4JkHFK Feel free to check it out and say hi ^^ PS: If this is considered as advertisement and permitted I apologize since I am just unfamiliar with this sites policies and saw a similar post so I will just assume its allowed here Have a nice day everyone ;), Tomp
  18. View File This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks: Submitter USSdrusilla Submitted 05/09/2018 Category The Sims 4 Requires Sims4, All expansions, WickedWhims, Nisa's Wicked Perversions, Basemental Drugs.
  19. Hello, So i was looking to start a new play through, but not sure what kind of char to go for... I came across roleplaying characters, it sounds fun, but I have no idea how to go about that. Anyone some suggestions, tips, tricks?
  20. The following will explain lots of the actions Leandra will do or already did in the past. I hope that everything is clearer now.
  21. Cema

    Two thieves (very NSFW)

    Another piece of work that I did last year but that disappeared ... That's really the limit of storytelling through images. Nearly 130 images. That's too many. Too many for me and too many for the reader. I'm still not extremely happy with how I handled the sex scene here (it was my first attempt at doing that kind of stuff). Maybe too much text. Tell me what you think, I'm interested. Overall I feel that what I did with my Christmas Gallery was a big step in the right direction. I'm still using Kountervibe ENB with Dof from snapdragon but I'm currently looking for a better one ... even if it's difficult to find ... Since it's nothing new, I added a little sequel as a touch of humor (easy to understand if you follow the story). Sequel (the night after ...) :
  22. Cema

    The Ordeal

    This is the follow up of the Little Aela serie. Big time skip, 12 years, still featuring Aela and Guinevere (Gwen). The story will go on as long as I have motivation ^^ It's still unlikely I'll post anything that big in december, but I'll put the following stories on paper. Also for those who missed it : Little Aela 1 Little Aela 2 Little Aela 3 Sidenote : I will post a tutorial soon on how to recreate Little Aela since few people asked me (you no like potato heads?). it's really not complicated, you just need one or two mods and a specific racemenu preset. Have a good reading ! hope you enjoyed !
  23. Cema

    Warmaiden's (Very NSFW)

    I didn't really plan this one but suddenly few days ago I wanted to do a fight scene with a love scene ... and suddenly I crossed this guy wandering in the middle of Whterun and I thought "shouldn't his wife be angry sometimes when he comes back too late?" ... and it happened ! It was really funny to add clutters from Elianora' houses in the warmaiden's with jaxonz positionner ... and to destroy everything and make everything crash on the floor during the fight scene ! There are lots of little details that are nearly not visible in the gallery : - coffe pots and coffe mill on one of the bedside table instead of the usual "beer" (who drinks beer in bed seriously?) - ebony armor in display on the ground floor - zenithar altar on the counter - a boat model above the chimney - zzjay armor, viking shield and steel armor in display As usual feel free to comment or ask question
  24. Version v0.4

    5,126 downloads

    This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE
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