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Found 40 results

  1. M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.7.30 (Extended Social Interactions) A lightweight modification that covers all the basics to properly sexualize your fallout 4 Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! IMPORTANT COMMUNICATIONS: (Check this at every update or if it's the first time you install the mod) WHAT'S NEW? WHAT IS THIS MOD? I built this mod because I needed something that would cover all the basics features a reasonable man (or woman) would expect from a sexualized fallout 4, without overdoing it. It's a "vast" mod for number of features, it's a "dense" mod because each feature is designed to be interconnected with all the other features, but it's not a "deep" mod because all the features are simple and have been built with the clear intention of blend them into the vanilla experience and gameplay without forcing the player to constantly attend to them overshadowing the normal gameplay. MCG is easily compatible and balanced to be played with other mods, due to its vanilla like nature. In the case you are not happy with some MCG features feeling you need more you can just use a mod that expand those and disable in MCG the corresponding overlapping features. The mod is modular and greatly customizable so you should be able to adapt it to your gameplay without the fear of script heaviness as the mod has been built to conserve as much resources as possible and run scripts only when required. The development of this mod is now ended, and all the next updates will focus entirely on making this stable as it can be, and at the same time I left the mod as open as possible with an API that can be used to tie into some MCG mechanics. The primary focus of MCG is to expand the Social Interactions of the player with neutral, friendly and also enemy actors...as you surely have noticed, fallout 4 doesn't have many non combat activities...with MCG instead you can live the world, interact with the NPCs and make friends and lovers, stop in bars and play games, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: MCG can run with only these requirements in case you want to use the mod without having NFSW visual content like aaf sexual animations. They will be replaced with a fade to black in case AAF is not installed. All FALLOUT 4 ORIGINAL DLCs; Fallout 4 Script Extender (F4SE): https://f4se.silverlock.org/ Fallout 4 MCM: https://www.nexusmods.com/fallout4/mods/21497 ADDITIONAL REQUIREMENTS FOR AAF: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All these requirements are mandatory if you use MCG with AAF. AAF: HERE. MCG is currently coded to work with AAF v BETA 78 and higher. Be sure to follow its install guide, find it into loverslab site or at the Dagobaking's AAF wikia; AAF THEMES: HERE; You need to install All of them; CRAZY Animations: THESE and also THESE; LEITO'S animations: HERE; SAVAGE CABBAGE animations: HERE; ATOMIC LUST animations: HERE; STRAPON'S OF FALLOUT4: HERE; AAF PATCHES FOR CRAZY & LEITO MODS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. These requirements are not required to be installed, but MCG is integrated with some of the functionalities of the mods listed here, you can expand MCG features with these: Hud Framework: HERE. To have widgets of your Lust, Wear and Infamy levels (you may need its patch for dev_UI if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts. Workshop Synth Production: HERE. Synths built using that mod will be flirtable and enslavable at will; Creature pack release v02: HERE. (Or any other creature AAF animations mod) MCG natively support sex with all actors in Fallout 4, you can have sex with any race of fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race you don't have to worry because MCG has at least a fade to black to replace it. AAF XMLs EXTENDED: HERE. By KennedyMadeIt, these XMLs files will unlock many Savage Cabbage animations to be used for OMO sex and for Female strapon use on males. Also it has some patches to unlock additional furnitures for savage cabbage animations that can be activated by MCG systems; INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; INSTALL M.C.G. Fallout4 2.7.30.rar: The only file you need to download, install it using a mod manager or extracting the content of the "Main Files" folder to your fallout 4 Data folder; Optionally Install M.C.G. Fallout4 2.7.30 Skippable dialogues.rar, if you want silent but at least skippable dialogues, install them using a mod manager or manually extracting the "sound" folder into your fallout 4 Data folder; For an optimal experience I recommend to install these so you don't have to wait staring at mute actors until their dialogue ends, at least they will have lip movements and you will be able to skip them like vanilla dialogues; Optionally Install (XML)_MCG_Unlocked_Kiss&Hug_2.7.30, If you want kissing and hugging animations from RUFTG available also for FF and MM combinations, install them extracting the content of the archive inside the Data folder of your fallout or using a mod manager. These can be useful for immersion purposes for the npc approach system so that you can hug also same sex people like they were friends. Optionally Install other XMLs files if you like the changes they do, see in the following spoiler for more info: The files with (Optional) mark are patches that are not required to be installed, they are completely optional and you could install them if you like the changes they make, see below in the suggested mod paragraph for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you must activate it using the "START THE MOD" button in the MCM front page of the mod. Also the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you start the mod, if you want to use them. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Full Dialogue Interface: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, but both are compatible with MCG; CWSS: HERE; Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy. (Don't use the patch if you already have another CWSS patch or mods that depends on the original like "get Dirty mod") Companion Status HUD: HERE; Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; Locksmith mod: HERE; Optional patch available in the download section of MCG resolve the incompatibility between the Lock container activation and the MCG transfer caps activation, with this you LOCK while standing up and you Transfer caps while sneaking; Light Em Up 2.0: HERE and its requirement CigaretteInMount: HERE; Optional patch available in the download section of MCG simply reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! EGOBALLISTIC: for his efforts in spreading the use of a common aggressor/victim standard among FO4 sexual mods. LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod; You CAN ONLY use this in a FREE project (Your mod MUST be free and you MUST provide your source code to the general public in the download section); No privileges or any priority given to eventual Patreon or Donators of any kind; You can make forks, changes to this mod and even upload your version of this mod BUT ONLY ON LOVERSLAB SITE, and you must: Mention me in the credits; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; You must provide your source code in the download section; No privileges or any priority given to eventual Patreon or Donators of any kind. If I go "AWOL" from this site for more than a month I autorize Loverslab Staff to take ownership of this file from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. Submitter anghelos92 Submitted 04/13/2019 Category Sexual Content Requires READING CAREFULLY THE INSTRUCTIONS;
  2. I don't actually have the capability to make this on my own. I spew out ideas, but I have no modding experience in Bethesda games. Also, yes, I know there's no GECK. Still, what do people think? S.O.C.K.S+ Settler Overhaul: Characters, Kids, Skills + Perks, Functionality and Quality of Life and Other Stuff People want more out of their settlers. If you don't want more use out of the feckless masses wandering around your bases, this idea is not for you. If you are interesting in making those farm-fodder imbeciles do something other than mass produce glue, this may interest you. Obviously, there needs to be improvements in settler management. No-one is going to argue that the vanilla method of settler 'management' is optimal. In fact, sometimes it isn't even functional. And that's obviously an issue I would like to address, that everyone would like to address. For this reason, I'm not going into detail about fixing up the Settler assignment issue until later in this post. Settlers need to be useful. Sure, they are already, but no settler is any more useful than any another settler. You have no reason to care about them. So what if one dies? Ship in another from elsewhere, it's not like you lost anything. Even if you leave a settler farming for a year, they don't get any better. A guy on guard duty for a year won't give any more defence than a guy freshly assigned to a post. Wouldn't it be better if settlers got better at something the more they did it? If some settlers arrived with skills in one area? And finally, one of the least important mechanically, but most important in making your settlers people... Giving them names. Without names, settlers don't have identities. Simple as. There's no Ivan the Guard, with his room full of anti-tank mines, ammo boxes and gas masks. There's no Mrs. Mira, with her room decorated with a broken crib, littered with toys for a lost child. Of course, you decorated these rooms. But with names, you can give these settlers lives. You can give them histories and meanings. Characters, Kids and Skills Role Identifiers, Settler Job Types, Skills, Perks, Kids, Elders and Names Role Identifiers Names are all well and good, but they still won't tell you what a settler actually does. Not unless you remember the names of everyone in your settlements. To help this, role icons are added to help identify your settlers. Functioning like the "Legendary" and "Hard" enemy icons, role icons sit beside a settler's name to help you identify their role. ALTERNATIVE: Prefixes to names. However, this may not be compatible with randomly generated names, or overwrite them completely. Tracy Alex Dennis Additional Settler Job Types Mods will probably introduce new settler job types. For the sake of streamlining everything (and not becoming Dwarf Fortress), many jobs will share related skills. Hunters: Settlers that roam outside your settlement to hunt wildlife for food, or bandits for resources. These settlers will have their success and contribution measured off the same stat as guards, which is basically their ability to fight and shoot. Depending on where your settlement is (rural, farming settlements versus settlements near or in urban areas) your settlers may be more likely to encounter creatures or raiders. [Maybe some contribution from Scavenging too? Make Hunters a high end investment. Scavenger score = resource gained. Guard score = how safe they are doing it.] Raider Hunting: The reputation of your settlement grows, combat able settlers are more likely to spawn to join your settlement. Hunting expeditions return with weapons, armor, ammo and caps. However, they are also more risky and likely to result in the deaths of your hunters. It is advisable to sent out experienced hunters rather than green recruits. [This could raise the likelihood of your base being attacked by raiders.] Wildlife Hunting: Hunters return with food which adds to the settlement's food output (or stores, see FFS mod idea). They may also return with various herbs and fungi from the Wastelands found while hunting. Wildlife hunting is generally safer than raider hunting, except in high level areas. Cooks: Cooks are another method of boosting your settlements food production, except they function more as food multipliers. [Perhaps giving an additional 25% at base level] They do not PRODUCE any food, they simply convert the raw ingredients into meals far more nutritious than their constituent parts. Having a cook in a settlement producing only 8 food won't get you much - only 2 more production, so you'd be better off assigning them as a farmer. However, if your base produces 20 food, a base level cook will produce 5 food. They also make settlements happier, because everyone likes a warm, cooked meal. Scavengers: Scavengers already exist within your base. However, I suggest adding another Scavenger action type - sending them out to scavenge the nearby area for resources. It would be higher risk than the existing Scavenger role, but also produce more resources. The resources would be based on where your settlement is. [Guard skill increases their safety.] Rural Scavenging: Plants, herbs and lots of wood. Also some bits of metal, from the abandoned cars and whatnot littering the commonwealth. Urban Scavenging: Steel, aluminium and copper. Also some of the rarer resources (nuclear material, circuitry) at higher scavenging levels. Small amounts of wood, rarely. Entertainers: People that make your bases happier. Maybe they sing in the diner, or go around bringing everyone lemonade. Something to make it easier to raise happiness past that 80% mark. Who am I kidding. This is just mainly here for the mods people will make involving vertical poles from the ceiling. Settler Skills As mentioned earlier, settlers have skills which function as multipliers to their ability to perform their assigned roles. I propose a numbered value to their skills, spanning from 0 - 8. A score of '0' gives 0% increased output at their assigned role - they produce vanilla quantities. Alternately, it could be configurable for them to produce less than baseline amounts of a resource. It depends on how 'hardcore' you want your experience to be, or more appropriately, how laughably easy food production could get if you leave your settlers to specialise. As an idea, each point from 0 - 8 gives you an additional 25% production. So... 0 Skill - Value x 1.00 5 Skill - Value x 2.25 1 Skill - Value x 1.25 6 Skill - Value x 2.50 2 Skill - Value x 1.50 7 Skill - Value x 2.75 3 Skill - Value x 1.75 8 Skill - Value x 3 4 Skill - Value x 2.00 Maybe also a special ability at Rank 8. Farmer / Cook: I'm not sure if I should combine these two, but on its own Cook is too specialised. Anyway, this skill boosts your farmers ability to produce food from farming or cooking. How? The plants WERE producing this amount of fruit before, but most of them were inedible and disgusting. Through their careful learning of Garden-Fu, pest control, application of fertilizer and singing to their plants, your farmers are able to coax the plants to produce at their full potential. Max Rank Bonus: Plants produced are non-irradiated. Guard: Your guards produce extra guard-points when assigned to guard posts (which themselves need to be modded with more tiers and included gun placements to make them competitive with turrets). They are also less likely to die on missions outside your settlement and gain extra HP. Max Rank Bonus: Their presence causes a passive boost to the stats of units around them. Increased temporary HP, accuracy and damage? Scavenger: Finding more resources than normal when scavenging or on missions outside of your settlement. Max Rank Bonus: Scavengers can now find rare materials, such as Nuclear Material, Crystal, Circuitry and Fibre-Optics when scavenging. Entertainer: How happy they make people when assigned to an Entertainer role. Max Rank Bonus: Your Entertainer gains the 'Bubbly' perk, providing a happiness buff to people around them, even when they're not working. Trader: Increasing ranks means increasing amounts of caps available for the trader, and they make increased caps too. Max Rank Bonus: The trader now stocks rare stuff. They also have a chance to acquire rare items / resources while trading. Also, if they are sent on trading runs to major cities, they have a chance to come back with better-than-average settlers. Settler Perks Sometimes you get a settler with a rare Perk. This Perk is (usually) not related to any skills, but can combine with many for a distinct advantage to your settlement. You may want to carefully organise your Perked settlers around your various Settlements, or have them rotate through them providing their bonuses. Elder: Default perk for Elder assigned settlers. [i imagine settlers with old looking faces can still spawn, but unless tagged AS Elders, they are not elders] This settler passively gives the settlers around them increased exp gain. Child: Seeing children growing up in (ideally peaceful) settlements helps your settlers to believe that there is maybe some hope left in the world. Having a child around makes people happier. Teacher: This Settler boosts the Skill levelling rate of all other settlers assigned to the same role as themselves. Bubbly: Just being around this Settler makes people assigned to the same role happy. Their continual smile helps to brighten up everyone's day. Lucky: A random chance to return with extra rare items / resources / extra gold when scavenging or trading. Medic: Settlers are less likely to die, and recover faster from their wounds. It also makes people feel better knowing there's a doctor in the house. Fast Learner: This Settler gains exp faster than other settlers. Animal Friend: This settler is less likely to be attacked by animals. Decreased chance of being mauled to death by Yau Gai when gathering. Bad Past: This Settler used to run with the raiders. They know the gang signs, making them less likely to be killed by raiders when out and about. More Ideas: Anyone have mode ideas? Post 'em! Children and Elders Children: Occasionally, child settlers join your settlement. They don't really do much - they are limited to gathering and scavenging within the base (not scavenging patrols). However, having children in your settlements makes everyone feel better about the world. [No guarding or anything involving combat, as children are unkillable by default.] I wouldn't be surprised if they were prioritised for kidnapping events, though. Unsurprisingly, everyone gets very upset if you let the Settlement's kid die. Elders: Rarely, old folk join your settlement. How they've survived so long, you have no idea. But don't worry! They're going to tell all your settlers how they're still alive and everything they know. Just so long as they can settle down inside your base, and not go out on Raider-raids or hunting. With an Elder sharing all their stories, everyone learns what they're doing faster with the Elder's wisdom. Names Compared to everything else, Names have the least mechanical impact. But it's really nice to be able to identify and find your settlers. Randomly generate the names of new settlers for sweet, delicious immersion. Quality of Life, Other Interesting Stuff Settler Management, Raider Monitoring, Raid the Raiders, Wounds, Self Sufficiency, Guard Posts, Immersion Settler Management The most important thing that everyone seems to want. A way to manage what the bloody hell our Settlers are doing. To do this, you build a special object within your base (found in resources, like the Settler Bell) that allows you to manage your settlers. What is this special item? It's a desk. With folders on it. You sit at the desk, and a UI is brought up (looking like pages in a folder) that you navigate through to see information on your individual settlers (their role, their skills), current complaints and reports (X settlers joined, caravan returned, X gained skill level). Frankly, I imagine this would be one of the hardest things to make. I've heard that UI based stuff can be an absolute pain in the arse. I'll spawn a mockup of this idea in screenshots / photoshop... at some point. Maybe. Alternately: By assigning icons to settlers, this UI may not be needed. It should be clear who is idle and who has a job. Talk to Settlers: An extra option in the chat menu allows you to ask your peasants settlers what they are good at. A central pop-up (the type that pauses the game) appears with the info. Raider Attacks Overhaul, Raider Monitoring First off, I'd like to completely do away with the current useless system of base raiding and defence. Instead, replace it with an "aggressiveness" meter for the local raiders. Certain actions and resources will increase this meter, others can deplete it. Having a water purifier and a lot of stored food increases the raiders aggressiveness towards your Settlement - they're jealous. Sending hunters out to kill Raiders makes them angry. Caravans let them know you have money and resources, which they want. When talking to a Guard, you can ask them how things are. They will respond with a report on what the local area is like, specifically local raider / super mutant / whatever activity. Note that, apart from at the All Quiet level, attacks can happen at any time. Increasing aggressiveness links to the LIKELIHOOD of an attack, checking on a daily basis with an RNG based chance mechanic (or something). Each time you repel a raid, the chance counter resets and sticks at zero for a while. On triggering the raid chance, it does not happen immediately, but at a random point in the next 5 days. In an ideal world, it would also be possible to spawn single scouting raiders to approach your base. This serves no real purpose other than immersion - to watch your settlers cut them down as you stroll around your base. Maybe, if you have no defences or alert guards, these scouts can steal resources or sabotage equipment. "All quiet ma'am/sir." - No raider activity, no chance of a raid any time soon "Lookouts saw a little activity, but nothing much." - Under 20% raid chance. "They're scouting closer, but I don't think they'll attack yet." - 20-40% raid chance. "They're taking pot shots at our walls." / "They're getting cocky." - 40-70% raid chance. "We've seen them preparing for an assault, it can't be long now." - 70% upwards. Raid / Provoke the Raiders Counter-Raid: Are the raiders taking pot shots at your walls, but you don't want to wait for THEM to make the first move? No worries, take a selection of Settlers out and attack the nearest Raider base instead! A successful attack drops the raider chance back down again. Provoke: With loud speakers (now with an actual use!), blare out a challenge to the raiders. Come on, if you think you can! At 40%+ chance of Raider Attack, this will provoke the raiders to launch their attack on your base. Tower defence, anyone? Wounds Probably an option rather than a default feature. It's mostly for immersion and realism, and would likely be inconvenient to some. Then again, maybe it balances out some of the other advantages within the mod idea. Ideally, it comes in two flavours. Anti-Death Wounds: Settlers become wounded rather than dying. While wounded they are bedridden and cannot contribute to your settlement for a week. Having a Medic in the settlement reduces this down time. Combat Wounds: Settlers can become wounded if they take damage in raids or on missions. Depending on how harmed they are, they are bedridden for a few days (up to 4). Self Sufficiency Are you pissed off that your settlement will automatically fall if you aren't there to defend it? Even though you build enough turrets to give it 200 defence? I know I find the idea irritating! Settlements are given a percentage chance to survive and even repel attacks (although there may be a loss of life without you there, at least they don't ALL die) based on their defences. It's RNG, but at least there's a reward now for building enough defences for a base to fend for itself. Upgraded Guard Posts Guard posts are terrible. Really, really terrible. So, let's upgrade them to make the multiplier effect from Guard skill actually mean something - otherwise a rank 8 guard on a guard post still only produces 6 defence. So, let's strap a Vertibird minigun onto them! Minigun Guard Post: Gun Nut rank 2. The Guard Post contributes a defence score of 6 (or 18 in the hands of a Max Rank guard). Gatling Laser Guard Post: Gun Nut rank 2. Science rank 2. The guard post contributes a defense score of 10 (or 30 with a Rank 8 guard). Immersion - Miscellanious Area Markers: Place down special 'mats' on the floor that mark areas of your settlements as certain places. For example, mark your dining hall as such, and have the NPCs walk there in the morning and evening for their meals. Place a floor marker in the room you made to be a hospital, and have your wounded settlers carted in there. Designate an area as the 'recreational / relaxing' area, for settlers (and idlers) to relax. Designate a small area as YOUR ROOM, to keep the peasants from sleeping in your bed and using your chairs. Firing Range: Occasionally, settlers go here to shoot at targets and practice their marksmanship. [Maybe gain a very small amount of Guard exp] That's about it. Anyone else have any ideas? Are any of the ideas here impossible, impractical or unstable to mod?
  3. RohZima Immersive Animated Poses III (For PoserHotkeys) View File For most up to date version check >>Here<< This is an updated version of my old animated poser mod 'Immersive Animated Poses' It is set up to work with PoserHotkeys so when you have that installed, just install this and run FNIS then in game, select the poser pack and pose away. There are over 200 poses, all are animated but it's mostly just a simple breathing animation, sometimes more. There is also an SSE version included at this mod page. I have a Patreon if you want to donate. Cheers -Roh Submitter RohZima Submitted 01/31/2019 Category Animation Requires PoserHotkeys Special Edition Compatible Yes  
  4. Version 2.7.30

    28,349 downloads

    Magno CUM Gaudio 2.7.30 (Extended Social Interactions) A lightweight modification that covers all the basics to properly sexualize your fallout 4 Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! IMPORTANT COMMUNICATIONS: (Check this at every update or if it's the first time you install the mod) WHAT'S NEW? WHAT IS THIS MOD? I built this mod because I needed something that would cover all the basics features a reasonable man (or woman) would expect from a sexualized fallout 4, without overdoing it. It's a "vast" mod for number of features, it's a "dense" mod because each feature is designed to be interconnected with all the other features, but it's not a "deep" mod because all the features are simple and have been built with the clear intention of blend them into the vanilla experience and gameplay without forcing the player to constantly attend to them overshadowing the normal gameplay. MCG is easily compatible and balanced to be played with other mods, due to its vanilla like nature. In the case you are not happy with some MCG features feeling you need more you can just use a mod that expand those and disable in MCG the corresponding overlapping features. The mod is modular and greatly customizable so you should be able to adapt it to your gameplay without the fear of script heaviness as the mod has been built to conserve as much resources as possible and run scripts only when required. The development of this mod is now ended, and all the next updates will focus entirely on making this stable as it can be, and at the same time I left the mod as open as possible with an API that can be used to tie into some MCG mechanics. The primary focus of MCG is to expand the Social Interactions of the player with neutral, friendly and also enemy actors...as you surely have noticed, fallout 4 doesn't have many non combat activities...with MCG instead you can live the world, interact with the NPCs and make friends and lovers, stop in bars and play games, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: MCG can run with only these requirements in case you want to use the mod without having NFSW visual content like aaf sexual animations. They will be replaced with a fade to black in case AAF is not installed. All FALLOUT 4 ORIGINAL DLCs; Fallout 4 Script Extender (F4SE): https://f4se.silverlock.org/ Fallout 4 MCM: https://www.nexusmods.com/fallout4/mods/21497 ADDITIONAL REQUIREMENTS FOR AAF: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All these requirements are mandatory if you use MCG with AAF. AAF: HERE. MCG is currently coded to work with AAF v BETA 78 and higher. Be sure to follow its install guide, find it into loverslab site or at the Dagobaking's AAF wikia; AAF THEMES: HERE; You need to install All of them; CRAZY Animations: THESE and also THESE; LEITO'S animations: HERE; SAVAGE CABBAGE animations: HERE; ATOMIC LUST animations: HERE; STRAPON'S OF FALLOUT4: HERE; AAF PATCHES FOR CRAZY & LEITO MODS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. These requirements are not required to be installed, but MCG is integrated with some of the functionalities of the mods listed here, you can expand MCG features with these: Hud Framework: HERE. To have widgets of your Lust, Wear and Infamy levels (you may need its patch for dev_UI if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts. Workshop Synth Production: HERE. Synths built using that mod will be flirtable and enslavable at will; Creature pack release v02: HERE. (Or any other creature AAF animations mod) MCG natively support sex with all actors in Fallout 4, you can have sex with any race of fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race you don't have to worry because MCG has at least a fade to black to replace it. AAF XMLs EXTENDED: HERE. By KennedyMadeIt, these XMLs files will unlock many Savage Cabbage animations to be used for OMO sex and for Female strapon use on males. Also it has some patches to unlock additional furnitures for savage cabbage animations that can be activated by MCG systems; INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; INSTALL M.C.G. Fallout4 2.7.30.rar: The only file you need to download, install it using a mod manager or extracting the content of the "Main Files" folder to your fallout 4 Data folder; Optionally Install M.C.G. Fallout4 2.7.30 Skippable dialogues.rar, if you want silent but at least skippable dialogues, install them using a mod manager or manually extracting the "sound" folder into your fallout 4 Data folder; For an optimal experience I recommend to install these so you don't have to wait staring at mute actors until their dialogue ends, at least they will have lip movements and you will be able to skip them like vanilla dialogues; Optionally Install (XML)_MCG_Unlocked_Kiss&Hug_2.7.30, If you want kissing and hugging animations from RUFTG available also for FF and MM combinations, install them extracting the content of the archive inside the Data folder of your fallout or using a mod manager. These can be useful for immersion purposes for the npc approach system so that you can hug also same sex people like they were friends. Optionally Install other XMLs files if you like the changes they do, see in the following spoiler for more info: The files with (Optional) mark are patches that are not required to be installed, they are completely optional and you could install them if you like the changes they make, see below in the suggested mod paragraph for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you must activate it using the "START THE MOD" button in the MCM front page of the mod. Also the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you start the mod, if you want to use them. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Full Dialogue Interface: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, but both are compatible with MCG; CWSS: HERE; Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy. (Don't use the patch if you already have another CWSS patch or mods that depends on the original like "get Dirty mod") Companion Status HUD: HERE; Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; Locksmith mod: HERE; Optional patch available in the download section of MCG resolve the incompatibility between the Lock container activation and the MCG transfer caps activation, with this you LOCK while standing up and you Transfer caps while sneaking; Light Em Up 2.0: HERE and its requirement CigaretteInMount: HERE; Optional patch available in the download section of MCG simply reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! EGOBALLISTIC: for his efforts in spreading the use of a common aggressor/victim standard among FO4 sexual mods. LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod; You CAN ONLY use this in a FREE project (Your mod MUST be free and you MUST provide your source code to the general public in the download section); No privileges or any priority given to eventual Patreon or Donators of any kind; You can make forks, changes to this mod and even upload your version of this mod BUT ONLY ON LOVERSLAB SITE, and you must: Mention me in the credits; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; You must provide your source code in the download section; No privileges or any priority given to eventual Patreon or Donators of any kind. If I go "AWOL" from this site for more than a month I autorize Loverslab Staff to take ownership of this file from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
  5. what mods should I use for a female slave playtrough I want a very dark and gritty adult survival focused playtrough I.e make it so that everyone has it out for women like my PC make the game a living nightmare till she starts enjoying and getting used to it accept her position as a tool for who ever wants her basically coruption/mindbreak doijin
  6. Version 3.0

    3,425 downloads

    For most up to date version check >>Here<< This is an updated version of my old animated poser mod 'Immersive Animated Poses' It is set up to work with PoserHotkeys so when you have that installed, just install this and run FNIS then in game, select the poser pack and pose away. There are over 200 poses, all are animated but it's mostly just a simple breathing animation, sometimes more. There is also an SSE version included at this mod page. I have a Patreon if you want to donate. Cheers -Roh
  7. View File This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE Submitter Tyfereth Submitted 01/17/2018 Category Framework & Resources Requires SexLab,SexLab Aroused Redux​​​​​​​,SkyUI Special Edition Compatible No
  8. Hello, So i was looking to start a new play through, but not sure what kind of char to go for... I came across roleplaying characters, it sounds fun, but I have no idea how to go about that. Anyone some suggestions, tips, tricks?
  9. Hi. Since the beggining of my modding I was trying to replicate the playstyle of a weak girl in Skyrim. One that can TRY to fight and TRY to get by, but ultimately is limited by her own body. One that would need to use companions and escort to move from town to town, one that could get rich only by trading, marriage, stealing or prostitution. One that cannot use many armors and weapons, only those light and small ones. I need mods that would restrict power of my character and emulate the limitation of such a weak girl. Currently, balancing this is a nightmare. Trading and diplomacy are very limited, and my power level rises above anything acceptable after, say, level 15. I use Sex lab framework, SD, cursed loot and many more loverslab inventions, and to restrict difficulty i use dynamic difficulty, but I still lack something. Can you help me build a modlist to create such a playstyle? I attach my load order below, a bit messy but works. loadorder.txt
  10. View File This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks: Submitter USSdrusilla Submitted 05/09/2018 Category The Sims 4 Requires Sims4, All expansions, WickedWhims, Nisa's Wicked Perversions, Basemental Drugs.
  11. The Fantastic thread of Vanity and Insanity Sharing the screenshots from our stories,lols,lewds or whatever from Conan Exiles. I felt a little lack of conany vanity on LL and figured it'd be fitting to share some beautiful shots from our community on Sexiles Unchained ^^ Feel free to share yours and bask in barbaric beauty, share any and all screens! I took the liberty to steal some of my favourites from our discord to kick it off ;D
  12. This was the first gallery I ever released, originally it was in the "post a story" thread. I didn't really have an absolutely clear view of my characters at that moment but I wanted to see what I could achieve with console commands and posers. Since then I gave my bard a ... "sluttier" look (but I may use her former haircut sometimes, I like this innocent look it gives her) and made little changes to my warrior. I'm stlll unsure about the armor my warrior is wearing, it's still showing a bit too much skin maybe. By that time - I was using poupouri ENB and my game looked like a brown mess - I didn't know about Halo Poser - I didn't know I could move characters by myself using the TC command. So everything here was obtained by ... waiting for characters to be at the right place by themselves ... yeah i was crazy.
  13. Hello, exiled stranger! If you are reading this and are looking for a pleasant community of role players to RP with, we hope you will find your way to our Discord channel at https://discord.gg/nEK2bJ6 to get a sense of what we are like as a community. We have a variety of tastes ...mostly delicious! And if you find us an interesting bunch, feel free to visit our server at IP 192.223.24.49:7777. Our server name is Adult Erotic Roleplay Server XXX 18+, and we would be delighted to meet you! Our server settings are: VAC Protect Enabled Items in inventory are kept on death Only owner can loot corpse Harvest Amount Multiplier: 2.5 Combat Mode: Player vs. Player Experience Multiplier: 1.0 Thrall Conversion Multiplier: 0.1 Item Conversion Multiplier: 0.1 Idle Thirst Multiplier: 0.1 Active Thirst Multiplier: 0.1 Idle Hunger Multiplier: 0.1 Active Hunger Multiplier: 0.1 Restrict PVP Building Damage: Off Character does not stay in the game when logging out Durability Multiplier: 0.1 Item Spoil Rate Scale: 0.1 Resource Respawn Speed Multiplier: 2.5 Unconcious Time: 1200.0 sec Max Clan Size: 25 We use the following mods in this load order: Pippi - User & Server Management...https://steamcommunity.com/sharedfiles/filedetails/?id=880454836 DyeMoreBetterer...https://steamcommunity.com/sharedfiles/filedetails/?id=925197087&searchtext= ExilesExtreme...https://steamcommunity.com/sharedfiles/filedetails/?id=933782986 Stone Statues...https://steamcommunity.com/sharedfiles/filedetails/?id=975647996 SlaverMod...https://steamcommunity.com/sharedfiles/filedetails/?id=1303001091&searchtext= The following mods are disabled for now: PrimalArmors...https://steamcommunity.com/sharedfiles/filedetails/?id=956573266 Immersive Sexiles Extensions...https://steamcommunity.com/sharedfiles/filedetails/?id=1164148209 Pickup+...https://steamcommunity.com/sharedfiles/filedetails/?id=864199675 Conan Sexiles Immersive Update...https://steamcommunity.com/sharedfiles/filedetails/?id=1206493209 What We Are: We are a community playing on a North American server based on the USA east coast (EST). We enjoy the same things that have probably brought you this far in your search for a server and we would be warm and welcoming to you as a new player in our community. We have very active admins who are diligent to provide the entire community a fair and safe place to enjoy their fancies while at the same time promoting a pleasant role play environment. First and foremost, we will always encourage everyone to have fun while respecting each other's differences. We are a mature community and enjoy each other's company. We support each other in a game we all have fun playing and to that end create stories that our characters live through. We have a website at http://www.exiles-erp.org/ that we wish was used more often but understand with such an active Discord that much of the website's usefulness is often overlooked. We have players logging in from Europe and as far away as Australia which blesses us with almost always having someone online to role play with. However, in all honesty; we do have a lower population during morning and early afternoon EST hours. That being said, we do also have much busier evenings with several active role play hot spots that I'm sure would meet your role play expectations and perhaps even your other fancies if your role play leads you in that direction. What We Are Not: We are neither a political nor religious propaganda community. We are a tolerant bunch but only to a point and any agendas toward political or religious ideology should be left far away from our community. We do not support drama in any way whatsoever and those two subjects are very well known to only ever lead in that direction. We are not a "true" PvP server. Although we support it, we do so from the perspective of role playing possible PvP encounters and conflicts with Out Of Character communication first before the actual PvP event. We do, however; use "red hats" clothing to identify PvPers who actively wish their PvP to be a random surprise. What You Can Expect: You will find it very rare that an admin is not available. We have two primary admins and as many as seven others who have designated and very specific goals. Such as our Blight Admin who is responsible for cleaning up old, out of use buildings so there are always clear places to build for everyone. We have role play admins who create server story lines that anyone who enjoys role playing can become a part of. With the support available, we are certain you will never have an issue that can not be resolved quickly. We have many interesting clans. As you can find on any server, I'm sure. Each one serves its own purpose but what I think sets our community apart from many other ones (not all of course!) is how functional you might find some of our villages. They aren't just a bunch of buildings to look at. Someone actually works (read that as "role plays") in them. I could go on. And I would love to. But at some point it would get tiresome to continue to read. I can't encourage you enough to come give us a try. We have so many brilliant role players with interesting backgrounds and internal stories that I can't imagine you would ever be disappointed! Did I mention we're an Erotic Role Play (ERP) server too?
  14. https://cdn.discordapp.com/attachments/440269832718647296/467780198511804416/Capture.PNG **HYBORIA BLOOD & SAND** Roleplay is our main objective. We are an RP/ERP/PVP type server and in that order. Our core Mod is CLASS MOD. It is well done and made. It is critical to how this server will run. From Player interaction to the player economy. NOMADS are the life blood of our server and will kick start the player economy. We stock PIPPI with a kit system to help faclitate speeding up the grind of your base to get you into fulltime RP as fast as possible. We are a small community as of now with enough room for 50 players on a **[HIGH SPEED GTX GAMING SERVER** ] We will upgrade slots as needed. We invite you to come give us a try and hope you find us well enough to call home. Hope to see you in Game exiles. [ Server Settings ] > X 4 XP > x 4 HARVEST > 0.3 CRAFT SPEED > 0.3 THRALL CRAFT TIME > PURGE IS ACTIVE WHEN 10 OR MORE ARE ONLINE. 30 MINUTE WARNING , LVL 4 PURGE , BUILDING ALLOWED > NO GODS > DROP ON DEATH > LOOT CORPSE > ALL PVP AND KOS MUST BE DONE BY RP ACCORDING TO DISCORD RULES. RULES ADOPTED FROM THE MIGHTY HORO BECAUSE THEY WORK > PIPPI KITS TO ASSIST IN BUILDING FASTER. RP IS OUR GOAL NOT GRINDING OR FARMING [ Mod Collection ] https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1437603449 https://cdn.discordapp.com/attachments/440269832718647296/467780198511804416/Capture.PNG
  15. The hundred-and-one orc berserkers - A Kodlak Whitemane story Ria was trying to made her way through the crowd in the direction of the staircase Ria grabbed the tray the waitress handed her and put the money on the counter. The item was surprisingly heavy and she glanced questioningly at the young woman as the latter gave her a gentle push on the back before turning her attention toward another client. Peddlers, guards and farmers, after a long day of work more people were pouring into the inn by the minute as Ria was trying to made her way through the crowd in the direction of the staircase. Here the bard Mikael was discussing the choice of the next song in the middle of a small assembly of women exchanging gossips. A brown haired maiden carrying a lute stood up and made way for Ria as she began to climb up. “Thank you!” she said. The staircase was giving access to a single large room on the right that was usually rented by rich clients. She carefully walked toward the opposite side where a door opened on a small balcony suspended over the hall where traders coming from afar would discuss important deals. But there were no merchants tonight, only two women in armor peering down over the balustrade at the crowd below. Ria dropped off the trail on the table between them and sat down. The blond woman on the left turned her face toward the plate and smiled. “Smells awfully good!” “I didn’t ask for all this.” “Bread, leek soup, oh crispels! ... And what is this? Pork?” – She lifted the cover from the pot – “Aela! Mutton stew!” “That man over there, wasn’t her training the guards till last year?” said the red haired woman whose arms were still folded over the railing. The first notes of the Lay of the dragon rose in the air as Ria poured spiced wine into the cups and handed one to the blond warrior. “Here is for you” – she filled another goblet – “and for Aela!” The latter took the cup and faced the others before she rose on her feet. “I suppose I ought to say something since Gwen only came back yesterday.” – She mumbled a few seconds for herserlf – “So here’s to Ria! Proud member of the companions, devoted shieldsister who overcame the many trials and ... hey you’re not supposed to start drinking! I’m not even started!” “Come on you can fill me in while we eat!” said Gwen. She sliced a huge chunk of bread and started to dunk it in the soup with one hand while the other was busy searching the cooking pot with a spoon for meat. Soon it became a battle between the three over the tastiest morsels. Aela took the cup and faced the others before she rose on her feet. “You have no idea how terrible the food was in the march,” Gwen said with a sigh, relishing on the taste of mutton in her mouth, “whatever they try to cook it always tastes like a mix of piss and mud.” “Caught your bandits?” Ria asked. Guinevere paused a moment, glancing at the imperial woman.“Yes and no.” “Eeeeeh? But there was such a big bounty on that gang and the Jarl himself –“ “Ria!” Aela interrupted, “They were already dead.” “Eh?” The crowd on the lower floor cheered and joined in the chorus. Gwen smiled. “I spent one month looking for a bunch of corpses that were quietly lying at the bottom of a pond. The gold, the jewelry, everything was there.” Ria gasped in disbelief but frowned after a few seconds. “Vampires ...” Aela whispered over the top of her cup of wine. “I’m not sure,” Gwen pulled a face, “but –“ “But you have enough experience for your instinct to tell you that’s the case,” Aela said, grinning. The door of the inn opened again, letting the cold air of the outside rush through the hall. Ria froze and her eyes widened; she jumped on her feet. “Whaaaaaat? And you did not chase after them?” she shouted over the table. Aela and Guinevere were staring at her half surprised, half amused. “Look at that pup now” – Aela leaned back against the wooden pillar – “Kodlak patted her on the head a bit and she’s all eager to wander the lands and confront the most ferocious creatures!” “Hey! I’m older than the both of you!” “What did the old man say?” asked Gwen “The usual – Wait! No! There was also some praise on Hircine since she was tasked with hunting mammoths. – I would have praised Sheogorath if I were him. The way she tackled it was quite crafty!” “Really?” “Vampires, girls!” Ria interjected. Guinevere took one of the honey glazed pastries and laid down on a cushion. “You should not worry too much over that kind of stuff Ria, there has always been vampires in the march.” – She took a bite of the biscuit – “Besides, the old man will soon give you enough work that you won’t have time to concern yourself over anything else!” I spent one month looking for a bunch of corpses that were quietly lying at the bottom of a pond. “It has already been more than a week and he barely talked to me, always staying in the basement behind the doors of his room ...” she pouted. “Don’t judge him harshly. He’s a great leader and a great man. The best of us!” said Gwen. “Does he ever leave Whiterun? –” “Ria!” Aela interjected. The imperial women stopped on her track and lowered her head after a few seconds. She had been going too far for a moment and she knew it. “It’s only natural to feel like leaving the town after a long training. I understand! I understand!” – She emphasized – “But don’t ever badmouth Kodlak in front of me!” “Especially when you don’t know shit about him,” Gwen said, emptying the bottle of wine in her cup. “Even if Farkas and Vilkas were to gang together they wouldn’t still put a scratch on that old bear!” “That strong?” “Never heard about the hundred-and-one orc berserkers?” Aela said. “Obviously I have! But looking at Kodlak and Skjor right now – I mean it’s hard to believe!” Guinevere slowly rose on her feet, “Judging by the direction this conversation is going I say we need more drink. – Gonna grab some beer,” she added while stepping over the table. The young warrior quickly made her way downstairs then toward the counter. The tavern was filled to the brim, yet as she was waiting for the command, a red haired waitress carrying boards emerged from a room in the back and rapidly began to dress more benches around the fireplace in the middle of the hall. The flames were high, the crowd was cheering at the song of the bard and the night was far from over. Guinevere quickly snatched the bottles the innkeeper was handing her and went back to the upper floor. Ria was sitting nervously and Aela was laying on a cushion, eyes closed. Guinevere dropped a bottle on the knees of the imperial girl. “Aela was going to tell me the complete story of the hundred-and-one berserkers.” “I know that,” Gwen said, “because listening to the achievements of the elders is also part of the initiation if you want to truly be part of the pack.” Guinevere sat. Aela extended a hand toward the beers and opened her eyes, looking at the ceiling under which the smoke from the fire bellow was accumulating. There was a moment of silence. “It was twenty one years ago – no, twenty two” – She was carefully choosing her words – “It began with a feud between the Jarls of Markarth and Falkreath. Not long after the Markarth incident. – By that time Igmund of Markarth sided with the imperials, accepting to officially condemn the worship of Talos. On the opposite, for Dengeir of Falkreath the very idea of denouncing the old tradition was received as a provocation, not enough to spark a war but let’s say the relations were very – tense.” – She paused again, taking a sip of beer while enjoying the attention of her audience – “To ease the situation the council of the thanes of Markarth proposed to arrange a marriage between Jorleif, Dengeir’s son, and the youngest daughter of Igmund, her name was Elaine. Both families accepted and the wedding was celebrated in the great hall of Falkreath; the festivities lasted a whole week and every noteworthy noble from Skyrim was invited. – It is said that Elaine made a very beautiful young bride, seventeen years old, brown eyes, dark hair. Igmund’s wife was an imperial I think. Jorleif himself wasn’t much older and they say he retained the good look of his father while being more of a daydreamer. All in all everything was going smoothly and after a month one would have believed the relations between the two clans were going to mend. – Until Jorleif came back one night only to find another man in his bed that is.” “Eww!” Ria said, “So Jorleif killed Elaine and her lover?” Aela grinned, “How romantic! What do you think happens when a seasoned warrior from the hills crosses blades with a teenage daydreamer from the town?” – She looked at Ria as the eyes of the latter widened even more – “Butchered! Dengeir's heir was sent to Sovngarde in the glimpse of an eye! – But the commotion attracted the attention of neighbors. The man was able to escape but not the girl. When Dengeir discovered his own son lying in a pond of blood besides the very nuptial bed he snapped and insisted that the guards brought him Elaine at all cost so that he could punish her himself. That girl – they say he tore off a lath of the bed and the moment she was brought in front of him he beat her until her body was black and blue and her face was unrecognizable. The thanes of Falkreath prevented him from killing her, still aware that a murder by the hands of Dengeir himself would trigger an attack from Markarth. The boy was sent to Sovngarde in the glimpse of an eye! “And the man?” “They never found him. It seems his feelings weren’t deep enough to make him come back and forfeit his life. – But the real insult for Ingmund was that his daughter’s lover was a forsworn. – He casted away the girl who had obviously spent too much time delving into the Dibellan art to a community of Arkay priests. Nobody ever heard of her since then!” – Aela took another sip of beer – “So the tension rose again between the two holds. Dengeir having been left half paranoid since the death of his son, Falkreath was unofficially ruled by the assembly of thanes who were trying to avoid any conflict. – One year passed when two events occurred and tipped the balance. The discovery of the Bilegulch mine and the great expansion of the Dushnikh orc clan!” Ria tilted her head, “Isn’t it a mine of silver?” “Orichalcum! At that time the mine of Cidhna was overflowing with slaves you know, hundreds of men from the hills were disappearing into the depth of Markarth. Since his daughter's affair Ingmund was less reluctant to provide the Silverblood family the forsworn workforce they were asking for. In fact there were so many slaves and the Silverblood were becoming so rich that they started to buy or steal other mines around the Reach and beyond. And that’s how they turned their gaze upon the Bilegulch mine which Falkreath was unable to run since the hold didn’t have the manpower. But there was a problem. If one thing Falkreath had already motives to attack Markarth, but there were very few reasons for the opposite to happen – except in retaliation if Dengeir tried to invade the Reach to avenge the death of his son” Aela added with satisfaction, emptying her bottle in one go. She stopped and looked at her audience. Ria was captivated, Guinevere was snoring on her cushion, a bottle in her arms. At that time the mine of Cidhna was overflowing with slaves “And that’s where the orcs enter the scene,” Ria said, slowly understanding where the story was going. “Exactly so” – Aela nodded – “During the time the forsworn were occupying Markarth the Dushnikh clan from the Reach had been getting stronger over the years to the point of reaching an important population for an orc stronghold. They were trying to expand their territories and at first clashed a lot with the neighboring forsworns – but eventually their thirst for battle and glory slowly drove them to the borders of Falkreath hold. Falkreath hasn’t always been reduced to a sea of trees you know” – She was looking at Ria again – “There were a few settlements along the border with the Reach, Northkeep, Owlwood. – Everything was put to the torch! And after every raid the orcs retreated to the territories of the Reach. Dengeir was furious! Everybody in Skyrim thought that he was going to send his army after the Dushnikh and that Markarth would seize the opportunity as an excuse to declare war and swallow Falkreath. – That’s when a messenger reached Jorrvaskr with a letter from the council of the thanes of Falkreath who were looking for mediation in the conflict. Unfortunately the herald wasn’t there, nor most of the ancient members. Only our parents, Skjor and Kodlak who had only arrived one year before and who was forbidden from using a weapon.” “WHAT?” – Ria exclaimed – “Why was it he could not use a weapon?” Aela smiled. “That you will ask him yourself. – The important part is that Skjor and Kodlak departed to Falkreath to meet the council and later negotiate with the Markarth nobility on the matter of the orcs. It was right after Northkeep was reduced to cinder. They were staying at Thadgeir’s house, Dengeir’s brother, patrolling during the day, consulting and listening to the never-ending complaints every evening. The death toll was rising, Skjor had little hope that Markarth would lift a finger to fight against an orc clan that was slaughtering forsworns and Talos worshippers alike, and all this time Kodlak was remaining silent.” “You sure took your sweet time to get to the good part!” said Gwen. “You were not sleeping?” “Not really. But go on now!” Aela resumed her story. “One evening a group of hunter hurried into Thadgeir’s house to warn Skjor that a large gang of orcs had raided the Half-Moon settlement, killed the men and abducted the women. – Skjor says that at this moment Kodlak stood up without a word, grabbed an axe and rushed out into the storm to his horse, galloping out of town as if Molag-Bal himself were chasing after him. They crossed the forest in a few hours and moved quickly into the desolate territories of the Reach, hunting down the orcs under the rain in the middle of the night. – I don’t know how they did manage not to lose their way but ultimately they caught up. The orcs started to rush toward Kodlak but he simply ignored them and went back up their lines until he spotted their leader, an eight feet tall colossus. Trust me or not, he leapt from his mount and delivered a lightning stroke at the giant, splitting his head and helmet down to the neck! Just like that! Then he grabbed the arm of the closest warrior and gutted him with his own sword before crashing his axe in the face of another! The orcs were going crazy! – “ Aela herself couldn’t contain her excitement at telling Ria this story she already knew for a long time; the tone of her voice was becoming more passionate by the minute as the musical chords on the lute were intensifying. “– like a black sea of teeth and blades, roaring and crashing against a mound of corpses and mud on the top of which Kodlak and Skjor were fighting back to back! Crushed bones! Smashed faces! Cold steel against cold steel, piercing bowels and cutting arms! Kodlak was slaughtering the orcs like mongrels, one after another, waves after waves. The bodies were falling in a river of blood! Twenty! Twenty five! Skjor says that between the roar of the thunder he could hear Kodlak humming behind his back, lost in the trance of his berserker rage! –“ between the roar of the thunder he could hear Kodlak humming behind his back, lost in the trance of his berserker rage Aela grabbed another beer, deep in thoughts – “It lasted until dawn” – she rolled the bottle between her hands – “in the end the orcs retreated, having lost half their warriors. Kodlak was standing in the middle of the corpses, a few yards away from them, Skjor behind him doing his best not to collapse from exhaustion. Then a huge orc advanced and told Kodlak that even if he were a nord his bravery earned him the right to become their chief if he wanted. His name was Larbuk, son of Durzuk. Kodlak simply told him to let the women go and leave with the rest of the tribe, swearing that they would never step out of the territories of their clan again. And so they left, and Kodlak and Skjor brought back the women to Falkreath were the latter told the story to everyone. – In less than a week the name of Kodlak Whitemane spread across Skyrim, from Solitude to Riften!” Ria ate the last crispel. “And Markarth? Didn’t they say anything about it?” “What could they say? Arrest the man who was considered a hero by everyone in Skyrim? – It is said the Reach sent soldiers at the location of the battle a few days later, they found close to fifty orcs corpses. They weren’t buried or anything, the tribe only paid attention to the fact that they had the proper amulets and weapons so that they would be accepted by Malacath in death.” Guinevere suddenly stood up, knocking down the bottle on her lap “GOSH! I forgot! – Gotta report to the Jarl about the mission before it’s too late!” She jumped over Aela’s legs and rushed toward the staircase. “I’m going to the Drunken Huntsman after that!” Aela shouted. “Gotcha!” said Gwen before she disappeared. Aela stood up and brushed the breadcrumbs from her skirt, “So, did you enjoy the story?” “Is that all there was to it?” Ria asked. The red-haired woman smiled, “Actually no. I don’t know the details but when Askar came back from Windhelm he talked a lot with Kodlak and from that moment Kodlak took back his sword.” She handed the last bottle of beer to Ria and they made their way downstairs. It was close to midnight and only a few soldiers and regular customers were remaining, most of the merchants having the obligation to wake up early to take the road the next day; Whiterun was maybe the most important trading city in Skyrim in term of number of deals but the biggest exchanges were done on the docks of Solitude. Ria shivered at the night cold, looking enviously at Aela’s naked back. The night was clear and the sky was starry, contrary to the one in the hundred and one berserker tale. Aela picked-up where she left, “During two years nobody heard about the Dushnikh clan anymore, then one day a single orc arrived at the gates of Whiterun and asked to meet with Kodlak outside of the city. His name was Burguk, the son of Larbuk, the orc who negociated after the battle. That’s how we came to know what happened with the Dushnikh. – It seems for the last twenty years the former chief allowed other males to share women in order to reproduce and conquer large territories over the forsworn. But obviously Kodlak put a brutal end to this dream, which led to strife inside the clan. Burguk killed his father, the new chief, and right after becoming the chief himself he eradicated the old generation for their offense to Malacath, saying they lost because they betrayed the old way and corrupted the blood. – Burguk said he hated Kodlak and right after thanked him for pulling them out of their sins, but he couldn’t accept how his father Larbuk asked a nord to become their chief and that’s also why he killed him. –“ Burguk said he hated Kodlak and right after thanked him for pulling them out of their sins “Geez! Orcs are too complicated!” Ria said. “It’s pride” Aela concluded, “and custom! –The name of the Companions is hold in high regards among the orcs of Skyrim, but never would one of them set foot in Jorrvaskr.” Ria stretched her body, eyes closed, extending her arms toward the moon. “– I’m going to sleep. Too exhausted! – Thank you for the story!” she said, turning to Aela. “You’re welcome! – But remember, the best tale to tell is always yours! It’s only up to you to write it!” – She waved and departed, heading for the entrance of the town, her frame slowly disappearing into the darkness as the imperial watched her from the distance. Ria shivered again and rubbed her arms. “Aaaaaah! So cold!” –––––––––––––––––––– Notes from the author (hey that's me !): As usual I hope you enjoyed ! It's quite different from the stuff I used to do but I feel that it allows me to tell far more interesting stories. There are very few pictures but some of them took a tremendous time to take. I'm very interested in your opinion here on the overall thing. (looking for a lot of "TLDR" aslo ^^) Feel free to ask any question about the mods used ... Thanks !
  16. Here we do Fun Role Play with our Succubi. First we introduce our Main char, after that we will see how we continue. It is allowed to Use one NPC/Follower. Well, It's a fun RP, but we play with some small rules. 1. Respect the Char from your playpartner 2. No one kill or hurts hard your Char - No beat ups till bleeding (PP) Sexual Things are welcome 3. It is allowed when you use a Clock, a vibrator or when you play a Air Guitar, remeber.. it's a fun RP 4. Try to write a minimum of 2 Lines, the maximum limit are 2 Paragraphs (10 Lines) 5. have fun! Important and worth mentioning: In this Roleplay is a small different and alternative World-Setting. Succubi are under the mortals and they live together - mostly they are active on behalf of Dibella and are under her protection. But they're like Other Succubi, just friendlier and to be good hearted in their core Sooo, i Start: Name: Regina from Azura's Plains - or just Regina Race: Nord-Succubus Age: 628 Years. Eyes: green/brown (human form) Green reptile eyes as Succubus Hair: chestnut red Gender: Female-Hermaphrodith Height 5' 9'' (175cm) Succubus Skills - Seducing , various Dick size Body: Athletic attractive. Femme NPC: Lady Lucretia (succubus Student)
  17. Hi guys! I don't know if I'm in the best place or not for this topic, but I find that this community is way better than any other Sims community I know, and maybe someone will actually respond to this one.. >< So, I do a lot of roleplays, and create a lot of anime-style demon characters, and I thought I'd make them in my Sims 4 game (I dunno why, I just want a reason to play Sims again, and it fits). And I need like, lots of CC, most of which I don't even know the name of, as I'm not a native English-speaker and therefore I cannot really search for the stuff I want. Like, once I wanted to create myself and I don't even know the name of my hairstyle, or if there's even an expression for that. So I thought, why not ask some people on LL, maybe they are into the same, or someone would give me directions.. So, like, I'm currently playing a medieval fantasy RP and I have three demon girls I need clothes and hair for, and I also want to create their boyfriend, whom I haven't seen any CCs for yet, not even close. I think I'd like to post pictures, so I don't really have to describe what I need. So here's Estrella. She has this kind of Chinese-looking dress, but I can never get close enough to her dress, and it bothers me. I may need to start learning how to make custom meshes if I can't find anything like this. So her dress has kind of an unusual shape, it's split on both sides and it has decorative 'net' hanging on her hips, which you could see from the side if I was smart enough to actually draw her side-view. The front and the back is the same. It has this gold-like colored lining along the borders, from the back the dress hangs somewhere around her ass, it has a choker-like neck piece, the dress hangs from there, and her boobs are kind of falling out of the dress. She also has this chain anklet with a crescent moon on it, also something I've never seen made. Her hair is kind of simple, yet I've not found anything exactly like it. It's straight, long in the back, and shorter in the front, and has bangs. Somewhere in the middle the bangs reach her cheeks. I also haven't found horns like these. This is the closest I found to this dress and it's like a Skyrim photo if I remember correctly lol Next up, here's Marry. She has this kinda gothic dress, which is short in the front, and really long in the back and has frills (if that's how it's called). It also has a basic leather corset, but it's tied in the front, and the strap is split around her breasts. Again, I've never seen a dress like this for Sims. She has garter belts (if it's correct), stockings, and high boots. I also really need a hair for her. So, she has the same hair I do, but it's way longer in the front. Here is my simself-fuckery I did. I typed this hairstyle in a couple of ways, I tried playing around with "sims 4 long front short back hair" or something like that lol So yeah, I literally need this hair but way longer in the front and around the same lenght in the back... I didn't make this easy for myself.. This dress is something like Marry's but it's actually Second Life, and not that close aswell... Then we have Valeria. I suppose you don't know any armor CC for The Sims 4? She's kind of a warrior-princess-blood demon LOL... I'm not gonna type everything her armor has, as I'm pretty sure nobody's seen anything like this. So, here's her formal wear I actually mashed up two, kind of steampunk pieces of clothing I found on the internet. A blouse And a skirt to create this look. She has the same boots as Marry, and she has a head piece, cuz she's a demon princess after all... It's like literally thread around her horns with a gem in the middle. I put similar gems on her skirt and here we go... I also need horns like these, I haven't seen any. Her hair is like a little below shoulder lenght, she has bangs and two locks of hair in the front. In her formal wear she has some kind of bun in the back while she has two smaller locks of hair in the front. So these were my characters and... Well, my boyfriend's character, Adam is a difficult one. First of all, he has heterochrome eyes. Then, I don't know what his hairstyle is called. It looks like Leon's from Resident Evil, but black with a white lock in the front. Then, he has a black cloak with a hood, and I haven't seen those as CC before, and I think everyone can tell how using Grim's cloak is not a good idea. It would be great if someone found like accessory robes so there could be clothing beneath it, and it would be even more perfect with hood-on version. And Adam wears pants underneath his robes, so an accessory robe would be perfect for me. If it has female variants it's even better. Additional stuff would be like, a working succubus mod, because batman's occult succubus lifestate mod is no longer working... I think my post is way too long and I can see everyone hating on me for this, so I'll stop here. I've already searched for all of these stuff with less than no luck at all, so if anyone would be so nice and tell me keywords, styles of clothing to type in, download links, or even create one or two of these, I'd be really grateful. ^^ So long, buddies.
  18. Version 2.4

    20,805 downloads

    This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks:
  19. Description: Aura's eyes have that blue radiance that most Draenei possess but her's somehow contain a playful malice. She stands as tall as any other of her race but her presence makes others of her kind tremble. She enjoys this though. Her body is cool to the touch, not that many could ever get that close. As far as armor, on the battlefield, she wears a full set of plate. Her massive shoulderpads emit a slight fog of frost magic, her helm is that of a blue flaming skull. She wears a lace choker around her neck but just looking at it makes one think it shouldn't belong in this world. Off the battlefield, her armor is skimpier, however, that isn't her showing off but using the revealing nature to let other drop their guard. Just in case. Background: Pain. It's such a funny thing. "People say that everything comes full circle. That's not really true when you're dead. I was a champion once. I had a family, friends. It was a good life. As time has passed, I've remembered more but try as I will, I can't retake those parts of my life. I, often think about these things in detail, when I'm not fighting. Before I became a deathknight, and before I died, my life was dull but I liked it. I was a "champion" and I had my family, brothers, sisters, and such." Aura grew up on Draenor and traveled in the Exodar to Azeroth. Her title of Champion was earned while defending her people from the Blood Elf saboteurs. There were many champions that day. After her people settled the surrounding area, she grew bored with the dull day to day duties and so she struck off. Her time in the human realms were much more interesting. She met many human men at the taverns. She loved having her pick of men. They all wanted to sleep with a Draenei. Her people were new and that attracted all kinds. It was something that she would normally never condone but for the first time in her life, she was having fun. There was one guy though, a Warlock named Aeyden. He followed her around all the time amd more than once he watched her bath by staring through her windows. She new he watched but it humored her to let him. But to all good things come an end. She was passing through the Plaguelands when an abomination's hook pierced her back and yanked her to it's feet. The hook had paralyzed her and a skeletal wizard finished her off. Her next memories were of standing next to a pile of mangled bodies. A cold voice, the Lich King's sifting through her mind. She had new purpose. It was dark and sinister. It should feel wrong but it didn't. Her new purpose made sense, why should she disobey the one who had given her life again? She spend years following the the King's orders, killing, corrupting, and doing what ever else he required. That all changed with the events at Light's Hope. She knew who she was again, she had a code of sorts. She tried picking up the pieces of her life but it was pointless. She just didn't feel emotion, pain, or pleasure in the way others felt it.
  20. Beaming, harsh rays of sunlight sprawled over what felt to be an eternity of wood and iron. This wood was not formless, instead it stood upright and bent into a barrier, one that would protect against the activities held in the middle of this... ring, for it was hollow in the middle. Iron tied and accented the wood, ensuring optimal sturdiness. Further planks came together to form several rows of pews, creating seating numbered in the thousands. And in the thousands did people come. People of varying race and status created a cacophony of the same screams, for there was no discrimination here. No one was better than another, unless they proved it in the center. Ale, beer, and alcohol littered the ground. So too did ham shanks, roasts, chubs, and berries; all of which were squashed under the trampling feet of many. Exits were strategically placed on every corner, on each rotation; just in case one couldn't stand the brutality. For this was the Lion's Head Arena. Dried, unclean blood etched itself into nearly all of the bottom walls, but more prominently, and freshly, did it splatter a trio of pillars encompassing what was the very center of this arena. The dry, desert-like dirt floor was stained in bodily fluids, from juices of sexual excitement, to that of urine and excrement. But before it all, two iron gates, not unlike spiked prison bars, prefixed and corralled eager combatants. The equivalent of a small bedroom, this caged-off section was led up to by a short tunnel; one that was decorated in the bowels of the lost. The losers. The fools. And the troublemakers. It was quite nice. -- On this particular day, the resident Grand Champion was fighting a long-time rival. A fight so great, the challenger stated it would be the champ's last. Such determination, such pompous arrogance spurred news across the nation, well into other capitals and states. The fight was advertised as the Arena's finest, and as such.. many came. A plethora of abhorrent drunkards, excited spectators, and rich noblemen entered the arena on their own whim. Some on the hopes of making money, some for the fight itself. Some.. some only wanted to see the champion defeated. So that they may finally see her face. Other inhabitants included a large quantity of guards, and the announcer himself, who flamboyantly waggled his rear. The man was short, winged, and above all else, an imp with a surprisingly gaunt, feminine face. He floated up and cupped his hands on both sides of his mouth. Blue waves of.. magic coiled around his hands and he spoke; loud enough for the next town over to hear. "LAAAAAAAAAaaaAaADIES and GennnTTTLLEMEN! Welcome to the LION'S HEAD! You're all in for a TREAT!!! You know her well.. she's sated your lust for blood MORE than once!!!! You've paid to see her rip his head off!!! The GRAAAAND CHAMPION!!!!! The IROOOON GLARREEE!" The Imp exacerbated, flung his arms about and gestured wildly, eliciting a uproar of cheer! He pointed straight down to his left. At the tip of his finger was a woman. A very, very tall woman, nearly eight feet tall in the air. But she was no ordinary woman; a thick sheen of nearly pristine blue scales coated perfectly along the exterior of her flesh. Conversely, the more intimate and inner areas of her scaled thighs, her belly and underside, were colored in a holy white. She had a massive feather-tipped tail, one which swung outwards and coiled constantly, not unlike a living bullwhip. It matched the exterior of her large wings perfectly as they wrapped and unfolded about her entire person, acting as a sort of cloak. While undoubtedly muscular and well-toned, she was not wide. Her body was lithe, but stacked with years of strength. As she stood unmovingly at the end of her gate, the only things particularly visible were her steel-armored digitigrade legs and trademark helmet, from which a pair of curled horns unfurled outward. This helmet was barren in a lot of ways, but wrapped along her long muzzle tautly, leaving only holes for eyes. It was enshrouded by wrappings of leather, which sat above like a hood. While not visible, her chest was certainly armored as well, but not to the degree of her legs. A comparatively light steel chest-piece made its way around her breasts, but cropped just above her waist. Clawed gauntlets ran down the majority of her arms.. and that was it. She wore no pauldrons. Pointing again, the Imp-Announcer screamed once more; "And our five-time CHALLENGER!! Algraaaaanorrrrr the Bloodthirsty!!!" A mixture of boos and cheers crammed in from all directions. What was on the end of his other finger was an Orc, to say the least. A vile, brutish, and dirty man who was clad in pounds upon pounds of the heaviest armor imaginable. Everything but his face was covered, but that was to his benefit. Most were too deterred by the rotten state of his face and hygiene to properly assess the fight. He sported a long handaxe, which was holstered on a thin ring attached to his hip. The Orc was tall, but.. even he was dwarfed by his opponent. His greasy, tangled onyx hair draped and flung back, his hands angrily gripping the bars. He screamed to accent his announcement, which brought about a new wave of excitement to the arena. "YUR GUD AS DEAD, GLARE. YA 'EAR ME!?" All attention was brought back to the announcer as he clapped his hands together. "NOW! The fight will begin, alright.. COUNT with me! TEN! NINE! ..." The fight was soon upon them. Ambiance: ___ THREE. TWO. ONE. The crowd chanted in unison, unleashing a torrent of angry, violent and demonic screeching. The thunderous clank of steel and iron panged throughout the arena for a brief moment, and finally.. after a small rest, the crowd's uproar sobered to a steady, almost monotonous echo of its former self. What enveloped in the ring was.. nothing to behold, truly. The reigning Grand Champion had taken a few steps forth out of her cell; her massive claws left menacing signs of her presence. On the other side.. the Orc, Algranor had done similarly. It seemed that all gusto he had faded away the moment the gates rose. His disgusting face shriveled up in a cringe; a squint to see more clearly. He perceived few things in her stance, but most of all he observed the same thing he always saw when he challenged The Iron Glare: lack of emotion. Such a cold, unfeeling embrace she exuded.. it was as if her demeanor indicated an utter disregard for anything.. and everything. The intimidation made it all seem a simple game; as if this all death was trivial. As if.. his death was trivial. She continued to walk forward, claws digging deeper with every trod. She stopped at the forefront of the center's pillars and kept her name sake. Her mask beamed stoically and watched. The Orc trembled for a moment. Some of the crowd yelled encouragements his way, while others.. voiced their unruly opinions as well. Nonetheless, he shook himself and loosed his battleaxe; wielding it in an upward stance. His other hand palmed to his other side act as a sort of weapon-deterrent. His next act was to lunge forward; his weapon rose and her sprung at a surprising speed. Glare's mask inched upward in curiosity.. and it wasn't long before Algranor's axe was headed straight for her. Thump thump... Thump thump... The crowd gasped. Glare's usual blade was no where to be found.. she was using her hands! And using her hands she was.. the only thing visible to the spectators was the sight of an Orc off his feet. Glare clutched him by his arm and held him up for all to see. She tilted her head again, leaning downward to huff heated puffs of air. The Orc let out a groan and violently struggled, dropping his axe in the process. "FUCK YUH, AN' YER LIZARD MUM! YA COCKY CUNT!" Algranor bellowed in a nearly inaudible scream. He pelted his free hand forward and slammed his fist into the side of Glare's mask. She recoiled and fell back, holding her face. Her claws scratched down and felt.. cracks. Parts of her mask crumbled, leaving small portions of her .. lilac eye and cheek visible. Meanwhile, Algranor had landed, then flung his arms up and chuckled out a wretched laugh. He beckoned to the audience, turned away from his rival. "YE ALL WISH TO SEE THE LIZARD'S MUG, AYE!?" Silently, she stood straight, towering over the antagonizing Orc. Her only visible eye creased and slimmed into a sliver of black pupil. Her body arched forward and her claws lurched inward; she grabbed him by the back of the neck and held him up again. "THIS BIT AGAIN!? FINE, TASTE-" His crude voice was interrupted as day-burnt iron slammed into his face; he was slammed face first into one of the pillars. A sickening crunch was heard as several of his teeth cracked and dotted the dirt below. But that was not the end of his punishment. Glare pulled and let go of her opponent, allowing him to stand. Albeit clearly wobbly and dazed, the brute still murmured angry slurs. Again, Glare brutalized him; she clawed over his shoulder and jut him downward, straight into a well-placed knee. Enough to cause internal rupturing in weaker opposition, her knee plunged so deeply into his armor, it left a dent. Grabbing him again, she clutched around his face and flung him like a ragdoll. Algranor coughed blood, leaving a streamlet of saliva-infused-blood as he flew through the air. He hit the floor with a heavy thud, creating a small cloud of dust in his wake. Meanwhile.. The Iron Glare stood patiently in the center, betwixt the trio of pillars. Her head angled downward. She.. waited for him to get up. Fight Music: ___ The Orc breathed. That much was evident in the way his carcass briefly moved; It could only be discerned as staggered breaths. Like a champ, the Orc stood, but wobbled further. H breathed rather hard and felt idly across his armor.. a massive crinkle in its otherwise masterful craftsmanship. He closed his eyes and shuddered. His face cringed as if nails scratched across blackboard. Blood trickled down his lips, and remnants of blackened teeth remained in his mouth.. so he spit them out in globs of viscous red. His upper-lips rose and so to did one of his arms. He loosened the straps affixing his armor to his skin.. and dropped it. He had an undershirt, but it was torn asunder; revealing his rather well-toned, but injured abdomen. It was blackened under a veil of bruising. One needn't wonder far to realize such damage was inflicted upon him only mere moments ago. He clenched his fists and exhaustedly gazed into the Iron Glare. Algranor the Bloodthirsty has spent the majority of his time in the arena second only to The Iron Glare. All of his challenges have ended in his defeat, but instead of disposing of him in lethally, she'd point away; offering salvation. Simultaneously the greatest mercy and greatest dishonor imaginable; she'd spare his life. This time was no different. A single digit rose and pointed away in the direction of his cell. It was stern.. demanding, and almost too kind to pass up. Almost. The Orc brought his fist up and dropped a thumb; presenting a thumb's down to her.. and the crowd. "PETUH. IT'S YOU 'ER ME, LIZARD. I AIN'T LEAWIN' THIS TIME." His feet stomped and Glare's hand dropped. She continued to watch.. As if possessed by something otherworldly, the Orc sidestepped with the speed of a tiger, bursting forward in what could only be described as desperate attempt to inflict damage. Glare bent her knees and pushed inward, but as the Orc collided with her, she was lifted off the ground! Her tail wagged wildly to balance herself, and so too did her wings. Algranor ensnared her upper-legs in his tight grasp. It was quite a sight.. and she struggled to keep upright; he was using her height against her. The Orc took her back to the middle of the Arena and rammed her back into the pillar, then quickly set to follow-up, but he was not quick enough. The dragon's knee broke free and jolted a familiar pain through Algranor's jaw. His head flew backwards and she fell to her feet. All according to plan. The burly orc recoiled, but redirected the force inflicted upon his face right back and headbutted her; sending rippling strength straight into her mask. Dark crunches and the sounds of cracking metal filled the arena. Pieces of shattered iron were launched, so far as to reach the spectator's benches. The resultant aftermath was perhaps the first recording of Glare ever making a vocal sound. She roared, in fact. Deafening, louder than any busy arena night. Her eyes brimmed with anger and her features, which were now visible, scrunched in inscrutable fury. She brought her claws together and pierced into the Orc's exposed chest, cleaving through his flesh up until she thrust. She pushed him so hard, the flesh hugging his skull stayed in place as the rest of his body crammed outward. The Orc of course.. was sent soaring through the air. But as he landed, she was right there. She picked him up by the throat and crushed him into the wooden walls of the stands. She slammed him relentlessly with such ferocity, it felt as though an earthquake passed through.. Algranor's grunts of pain faded into the eerie sounds of limp flesh clumped about. It went on for minutes.. but as she finally lifted his lifeless corpse upward by the nape of his neck, she presented a ... grotesque sight. His face was a mess of bloody red; nearly indistinguishable from a squashed tomato. Again, she tossed him away like a piece of trash.. and walked to the middle of the arena. In all her draconic glory, her scaled features were available for all to see. All that was left concealed was her hair, or feathers. Something her hood still preformed well enough at hiding. Her lilac eyes shined brightly, but were distracted from by the way her animalistic pupils shrunk and enlarged. In a gruff, yet oddly regal voice.. the famed Iron Glare spoke. "People of Lion's Head! The Iron Glare is no more. The mantle is dead. This was to be my final *fight.* But fret not, little spectators. This is not to be my final *battle.*" Her wings fluttered as she spoke, but settled once more around her person. And with that.. She turned away. She disappeared past the gate and down the tunnels, no doubt into the pit barracks. Meanwhile, the announcer was busily directing people to exits, while also spewing news about the next inclusion of fights. ___ Additional:
  21. Skyrim Online RP Server Project Here we go ! First of all i've to apologie about my bad english but thats not the subject here so let me explain I downloaded and host a server succefully with a WAN mod for skyrim to play RP with 2 friends and i have to say, we have some fun ! For the instance the server run properly with some lags and glitchz but its ok, so far i succed to make work on the server : - Modded armors and weapons (you can see the stuff of your friend in real time), - Modded bodys and texture of characters. - Modded houses. - Idles, some bug fixes. - do a trick to tchat in-game (with steam tchat always on the top of skyrim to switch and RP) The reason of this post is really simple, i want, i really fucking want to increase the value of this Project by : - Add a private professionals powerfull servers dedicated to run it (EU and US to avoid troubleshootings with the lack of ping) - Make works FNIS properly and many other sex and non-sex animation mods - Add as many sexy and lewds mods work on the server as we can. - have a real ingame tchat like in a MMO - Increase the stability and performances at a maximum level. - Create a patcher, cause yes, the Online Mod need to have the mods in the same order in the organizer, evrybody have to add the same mods as the one who host the server. - Add you guys to have fun with us ! In fact, the general idea can be resumed at : Offer to Skyrim players an entire RP Multiplayer modded server ready to play, a kind of "new lewd experience of Skyrim with other players" Well then, what you thinking about that, let me know ! If wanna talk about it you can add me on steam : Tataken Special mention and thanks to Siegfre, creator of the Tamriel Online - Skyrim LAN Multiplayer
  22. Version v0.4

    3,673 downloads

    This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE
  23. Sorry again for the long pause. But in the last weeks I was really stressed and didn't really have time. I still hope you enjoyed this part.
  24. I had an idea for a huge crossover mod if anyone would be interested in making it. unfortunately I'm not a modder myself so I have no idea how I would help other than to make the story. Anyway, I was thinking about putting the world of dragon age into skyrim. I love both games, so why not combine them? It could be a DLC sized mod with new armor,weapons,followers and more. I was thinking of mainly making it like da2. The dragonborn somehow ends up in Kirkwall and has to help the champion (Hawke) save Kirkwall once again. I have ideas for the mod but I don't know how to actually make them happen. Please pm me if you want to help me with this project.
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