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Found 31 results

  1. Hi. Since the beggining of my modding I was trying to replicate the playstyle of a weak girl in Skyrim. One that can TRY to fight and TRY to get by, but ultimately is limited by her own body. One that would need to use companions and escort to move from town to town, one that could get rich only by trading, marriage, stealing or prostitution. One that cannot use many armors and weapons, only those light and small ones. I need mods that would restrict power of my character and emulate the limitation of such a weak girl. Currently, balancing this is a nightmare. Trading and diplomacy are very limited, and my power level rises above anything acceptable after, say, level 15. I use Sex lab framework, SD, cursed loot and many more loverslab inventions, and to restrict difficulty i use dynamic difficulty, but I still lack something. Can you help me build a modlist to create such a playstyle? I attach my load order below, a bit messy but works. loadorder.txt
  2. View File This is an updated version of my old animated poser mod 'Immersive Animated Poses' It is set up to work with PoserHotkeys so when you have that installed, just install this and run FNIS then in game, select the poser pack and pose away. There are over 200 poses, all are animated but it's mostly just a simple breathing animation, sometimes more. Animation groups so far:1rziap01-09 Sleeping10-18 Housework19-27 Sitting28-36 Kneeling37-54 Fitness55-63 Sickness64-71 Sunbathing72-81 Silly2rziap01-21 Masturbation22-30 Fitness31-37 Kawaii38-41 Fitness42-52 Stool53-55 Barrel56-61 Chair62-66 Stump67-71 Stall72-76 Throne77-81 Sword 3rziap 01-05 Toilet 05-10 Cigarette 10-15 Fitness The mod is ongoing, I will keep adding new animations for a while, probably till TESVI comes out or until I get to 13rziap (13 sets of 81) which ever is sooner. I have a Patreon if you want to donate Cheers -Roh Submitter RohZima Submitted 01/31/2019 Category Animation Requires PoserHotkeys Special Edition Compatible View File  
  3. View File This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks: Submitter USSdrusilla Submitted 05/09/2018 Category The Sims 4 Requires Sims4, All expansions, WickedWhims, Nisa's Wicked Perversions, Basemental Drugs.
  4. The Fantastic thread of Vanity and Insanity Sharing the screenshots from our stories,lols,lewds or whatever from Conan Exiles. I felt a little lack of conany vanity on LL and figured it'd be fitting to share some beautiful shots from our community on Sexiles Unchained ^^ Feel free to share yours and bask in barbaric beauty, share any and all screens! I took the liberty to steal some of my favourites from our discord to kick it off ;D
  5. Version 2.1

    1,904 downloads

    This is an updated version of my old animated poser mod 'Immersive Animated Poses' It is set up to work with PoserHotkeys so when you have that installed, just install this and run FNIS then in game, select the poser pack and pose away. There are over 200 poses, all are animated but it's mostly just a simple breathing animation, sometimes more. Animation groups so far:1rziap01-09 Sleeping10-18 Housework19-27 Sitting28-36 Kneeling37-54 Fitness55-63 Sickness64-71 Sunbathing72-81 Silly2rziap01-21 Masturbation22-30 Fitness31-37 Kawaii38-41 Fitness42-52 Stool53-55 Barrel56-61 Chair62-66 Stump67-71 Stall72-76 Throne77-81 Sword 3rziap 01-05 Toilet 05-10 Cigarette 10-15 Fitness The mod is ongoing, I will keep adding new animations for a while, probably till TESVI comes out or until I get to 13rziap (13 sets of 81) which ever is sooner. I have a Patreon if you want to donate Cheers -Roh
  6. This was the first gallery I ever released, originally it was in the "post a story" thread. I didn't really have an absolutely clear view of my characters at that moment but I wanted to see what I could achieve with console commands and posers. Since then I gave my bard a ... "sluttier" look (but I may use her former haircut sometimes, I like this innocent look it gives her) and made little changes to my warrior. I'm stlll unsure about the armor my warrior is wearing, it's still showing a bit too much skin maybe. By that time - I was using poupouri ENB and my game looked like a brown mess - I didn't know about Halo Poser - I didn't know I could move characters by myself using the TC command. So everything here was obtained by ... waiting for characters to be at the right place by themselves ... yeah i was crazy.
  7. View File This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE Submitter Tyfereth Submitted 01/17/2018 Category Framework & Resources Requires SexLab,SexLab Aroused Redux​​​​​​​,SkyUI Special Edition Compatible No
  8. Hello, exiled stranger! If you are reading this and are looking for a pleasant community of role players to RP with, we hope you will find your way to our Discord channel at https://discord.gg/nEK2bJ6 to get a sense of what we are like as a community. We have a variety of tastes ...mostly delicious! And if you find us an interesting bunch, feel free to visit our server at IP 192.223.24.49:7777. Our server name is Adult Erotic Roleplay Server XXX 18+, and we would be delighted to meet you! Our server settings are: VAC Protect Enabled Items in inventory are kept on death Only owner can loot corpse Harvest Amount Multiplier: 2.5 Combat Mode: Player vs. Player Experience Multiplier: 1.0 Thrall Conversion Multiplier: 0.1 Item Conversion Multiplier: 0.1 Idle Thirst Multiplier: 0.1 Active Thirst Multiplier: 0.1 Idle Hunger Multiplier: 0.1 Active Hunger Multiplier: 0.1 Restrict PVP Building Damage: Off Character does not stay in the game when logging out Durability Multiplier: 0.1 Item Spoil Rate Scale: 0.1 Resource Respawn Speed Multiplier: 2.5 Unconcious Time: 1200.0 sec Max Clan Size: 25 We use the following mods in this load order: Pippi - User & Server Management...https://steamcommunity.com/sharedfiles/filedetails/?id=880454836 DyeMoreBetterer...https://steamcommunity.com/sharedfiles/filedetails/?id=925197087&searchtext= ExilesExtreme...https://steamcommunity.com/sharedfiles/filedetails/?id=933782986 Stone Statues...https://steamcommunity.com/sharedfiles/filedetails/?id=975647996 SlaverMod...https://steamcommunity.com/sharedfiles/filedetails/?id=1303001091&searchtext= The following mods are disabled for now: PrimalArmors...https://steamcommunity.com/sharedfiles/filedetails/?id=956573266 Immersive Sexiles Extensions...https://steamcommunity.com/sharedfiles/filedetails/?id=1164148209 Pickup+...https://steamcommunity.com/sharedfiles/filedetails/?id=864199675 Conan Sexiles Immersive Update...https://steamcommunity.com/sharedfiles/filedetails/?id=1206493209 What We Are: We are a community playing on a North American server based on the USA east coast (EST). We enjoy the same things that have probably brought you this far in your search for a server and we would be warm and welcoming to you as a new player in our community. We have very active admins who are diligent to provide the entire community a fair and safe place to enjoy their fancies while at the same time promoting a pleasant role play environment. First and foremost, we will always encourage everyone to have fun while respecting each other's differences. We are a mature community and enjoy each other's company. We support each other in a game we all have fun playing and to that end create stories that our characters live through. We have a website at http://www.exiles-erp.org/ that we wish was used more often but understand with such an active Discord that much of the website's usefulness is often overlooked. We have players logging in from Europe and as far away as Australia which blesses us with almost always having someone online to role play with. However, in all honesty; we do have a lower population during morning and early afternoon EST hours. That being said, we do also have much busier evenings with several active role play hot spots that I'm sure would meet your role play expectations and perhaps even your other fancies if your role play leads you in that direction. What We Are Not: We are neither a political nor religious propaganda community. We are a tolerant bunch but only to a point and any agendas toward political or religious ideology should be left far away from our community. We do not support drama in any way whatsoever and those two subjects are very well known to only ever lead in that direction. We are not a "true" PvP server. Although we support it, we do so from the perspective of role playing possible PvP encounters and conflicts with Out Of Character communication first before the actual PvP event. We do, however; use "red hats" clothing to identify PvPers who actively wish their PvP to be a random surprise. What You Can Expect: You will find it very rare that an admin is not available. We have two primary admins and as many as seven others who have designated and very specific goals. Such as our Blight Admin who is responsible for cleaning up old, out of use buildings so there are always clear places to build for everyone. We have role play admins who create server story lines that anyone who enjoys role playing can become a part of. With the support available, we are certain you will never have an issue that can not be resolved quickly. We have many interesting clans. As you can find on any server, I'm sure. Each one serves its own purpose but what I think sets our community apart from many other ones (not all of course!) is how functional you might find some of our villages. They aren't just a bunch of buildings to look at. Someone actually works (read that as "role plays") in them. I could go on. And I would love to. But at some point it would get tiresome to continue to read. I can't encourage you enough to come give us a try. We have so many brilliant role players with interesting backgrounds and internal stories that I can't imagine you would ever be disappointed! Did I mention we're an Erotic Role Play (ERP) server too?
  9. Sorry again for the long pause. But in the last weeks I was really stressed and didn't really have time. I still hope you enjoyed this part.
  10. Version 2.4

    18,942 downloads

    This is a compilation of every single successful (Sims 4 gallery) lot I converted into a Ghetto trap house or a fence dealing in stolen goods. All Unethical adult oriented lots. Basically all the lots I wish to save and offer up to the community to download (If you so choose.) Expect updates every now and then as I do this often. This is my thieves trove, My gems, They can be yours too. Enjoy the spoils! <3 BIMBOTECH Sex Shop: West Side Whore House: The Black Market: Shady Sands Market Stand: Credits and Special Thanks:
  11. Description: Aura's eyes have that blue radiance that most Draenei possess but her's somehow contain a playful malice. She stands as tall as any other of her race but her presence makes others of her kind tremble. She enjoys this though. Her body is cool to the touch, not that many could ever get that close. As far as armor, on the battlefield, she wears a full set of plate. Her massive shoulderpads emit a slight fog of frost magic, her helm is that of a blue flaming skull. She wears a lace choker around her neck but just looking at it makes one think it shouldn't belong in this world. Off the battlefield, her armor is skimpier, however, that isn't her showing off but using the revealing nature to let other drop their guard. Just in case. Background: Pain. It's such a funny thing. "People say that everything comes full circle. That's not really true when you're dead. I was a champion once. I had a family, friends. It was a good life. As time has passed, I've remembered more but try as I will, I can't retake those parts of my life. I, often think about these things in detail, when I'm not fighting. Before I became a deathknight, and before I died, my life was dull but I liked it. I was a "champion" and I had my family, brothers, sisters, and such." Aura grew up on Draenor and traveled in the Exodar to Azeroth. Her title of Champion was earned while defending her people from the Blood Elf saboteurs. There were many champions that day. After her people settled the surrounding area, she grew bored with the dull day to day duties and so she struck off. Her time in the human realms were much more interesting. She met many human men at the taverns. She loved having her pick of men. They all wanted to sleep with a Draenei. Her people were new and that attracted all kinds. It was something that she would normally never condone but for the first time in her life, she was having fun. There was one guy though, a Warlock named Aeyden. He followed her around all the time amd more than once he watched her bath by staring through her windows. She new he watched but it humored her to let him. But to all good things come an end. She was passing through the Plaguelands when an abomination's hook pierced her back and yanked her to it's feet. The hook had paralyzed her and a skeletal wizard finished her off. Her next memories were of standing next to a pile of mangled bodies. A cold voice, the Lich King's sifting through her mind. She had new purpose. It was dark and sinister. It should feel wrong but it didn't. Her new purpose made sense, why should she disobey the one who had given her life again? She spend years following the the King's orders, killing, corrupting, and doing what ever else he required. That all changed with the events at Light's Hope. She knew who she was again, she had a code of sorts. She tried picking up the pieces of her life but it was pointless. She just didn't feel emotion, pain, or pleasure in the way others felt it.
  12. The Depraved Wastelands These are hostile, unforgiving lands. A time where violence and depravity is rife. The Depraved Wastelands are already home to a few who can never leave the perpetual hell that is the Exiled Lands. These lands are barren and sterile. There is no chance of new life and no hope of escape. You will not see babies or children roaming this place. Far in the North the Raven banners of the Amazons stand tall; maidens of battle, beautiful and deadly. Tasked with a mission, these women warriors stand against the tyranny of man, opposing any who would think to enslave or abuse those women who cannot stand for themselves. With sharp eyes, they observe and watch for weakening of the Wards of the Ghost Wall; ready to pounce, should the wall become breachable. Somewhere else in the North, live another tribe of women, known at the Valkyries. Without the need for hierarchy they work together to form shelter and safety. They will happily accept men into their tribe. In the majority, they are warriors, but they do not seek out trouble quite the contrary. Valkyries will help those in need and take in the weak. Whilst in the South, Melvina, the peacekeeper resides with her personal bodyguard, Golyth, and her trusty crafter, Mehriano. Since her exile she stumbled across some ruins which she decided to renovate and turn into a Crafting Guild. Accepting help from passers by and exiles seeking refuge in return for their labour. Using her beauty and seductive manner to enlist the help of others unfortunate enough to also be stranded here. In the hope to bring some unity and peace across these Lands, The Crafting Guild offers salvation to those in need and equipment to those who wish to craft. On the Oasis, Northwest from the Craft Hall, you will discover the Healers Lagoon. This is a place of beauty and relaxation. A place where, if approached appropriately, you will be welcomed with open arms, and offered a soft place to lie down after the rigors of the grueling, hot desert dunes to the south. Ariiella is the domina there, leader of her clan, filled with guards to keep her and her lands safe, enabling her, and others, to heal and protect. She welcomes all that carry no open hostility nor drawn weapons, and heals all, regardless of faith, nation of origin, or creed. Following her exile, Mohaka grew up the daughter of a slaver, never liking that business she moved out on her own and went south in search of her calling. An openness and passion from within, makes her a very curious young woman and she decided she wanted to share this. Providing pleasure and comfort to others that are also trapped in these harsh lands. She went forth and created "Mons Venus" the jewel of the southern river where guests can come and forget their troubles, if but for a little while. The skilled men and women at Mons Venus can take care of any of your most intimate needs, so why not pay them a visit? Scattered randomly around the map, many cannibal savages and tribes adore their god Yog. It’s rumored they gather around a Temple, where they perform their barbaric rituals and sacrifice ceremonies. They are known as the Cult of Yog… sometimes they can be friendly but beware of their true intentions. Long ago in times forgotten there was the burning one, The lord of Light and Flame who would cast his glow upon us each and every day, Blessing the land with light to grow crops and the strength to banish the darkness."The fallen one takes the name Zer and builds a mighty spire knowing all too well the harsh lands of Ymir are not for the weak. Conviction would take over him as he sets out to restore his once mighty empire setting out what few priests he has to the southern desert lands to convert more into "The Fallen Flame Cult" Having been in these lands for sometime, it has been noted that no one can ever die. After much investigation, discussions and searching over many years, it has been discovered that the bracelets which adorn us binds us to these lands. Unable to free ourselves from this place, simply falling unconscious, only to wake a while later to find you remain alive and breathing in this godforsaken place. A lot of mystery surrounds the whole of the desert and it is unknown what truly lies beyond; corruption, sorcery and terror. But following some kind of unexplainable, magical sandstorm, the whole world was destroyed, with only the bound exiles waking up to find everything desolate. However, with a chill coming from the North, a coldness not felt before, something different. These lands are hellish, these lands are depraved, will you survive? Enter at your own risk! ((New EU Based RP Server, for rules and information please see depravedwastelands.enjin.com. No application necessary. Use direct connect: 37.187.162.35:27056 - password on discord Join our discord for more information: https://discord.gg/H9Q32SM Any questions, please contact me))
  13. I would like to see your the stance on the people of this forum on erotic-roleplaying discords since I opened one up myself and its always nice if I can get people into that kind of stuff and try it out ;) Here is a Link to the Server: https://discord.gg/A4JkHFK Feel free to check it out and say hi ^^ PS: If this is considered as advertisement and permitted I apologize since I am just unfamiliar with this sites policies and saw a similar post so I will just assume its allowed here Have a nice day everyone ;), Tomp
  14. The following will explain lots of the actions Leandra will do or already did in the past. I hope that everything is clearer now.
  15. Cema

    The Ordeal

    This is the follow up of the Little Aela serie. Big time skip, 12 years, still featuring Aela and Guinevere (Gwen). The story will go on as long as I have motivation ^^ It's still unlikely I'll post anything that big in december, but I'll put the following stories on paper. Also for those who missed it : Little Aela 1 Little Aela 2 Little Aela 3 Sidenote : I will post a tutorial soon on how to recreate Little Aela since few people asked me (you no like potato heads?). it's really not complicated, you just need one or two mods and a specific racemenu preset. Have a good reading ! hope you enjoyed !
  16. Cema

    Two thieves (very NSFW)

    Another piece of work that I did last year but that disappeared ... That's really the limit of storytelling through images. Nearly 130 images. That's too many. Too many for me and too many for the reader. I'm still not extremely happy with how I handled the sex scene here (it was my first attempt at doing that kind of stuff). Maybe too much text. Tell me what you think, I'm interested. Overall I feel that what I did with my Christmas Gallery was a big step in the right direction. I'm still using Kountervibe ENB with Dof from snapdragon but I'm currently looking for a better one ... even if it's difficult to find ... Since it's nothing new, I added a little sequel as a touch of humor (easy to understand if you follow the story). Sequel (the night after ...) :
  17. I don't actually have the capability to make this on my own. I spew out ideas, but I have no modding experience in Bethesda games. Also, yes, I know there's no GECK. Still, what do people think? S.O.C.K.S+ Settler Overhaul: Characters, Kids, Skills + Perks, Functionality and Quality of Life and Other Stuff People want more out of their settlers. If you don't want more use out of the feckless masses wandering around your bases, this idea is not for you. If you are interesting in making those farm-fodder imbeciles do something other than mass produce glue, this may interest you. Obviously, there needs to be improvements in settler management. No-one is going to argue that the vanilla method of settler 'management' is optimal. In fact, sometimes it isn't even functional. And that's obviously an issue I would like to address, that everyone would like to address. For this reason, I'm not going into detail about fixing up the Settler assignment issue until later in this post. Settlers need to be useful. Sure, they are already, but no settler is any more useful than any another settler. You have no reason to care about them. So what if one dies? Ship in another from elsewhere, it's not like you lost anything. Even if you leave a settler farming for a year, they don't get any better. A guy on guard duty for a year won't give any more defence than a guy freshly assigned to a post. Wouldn't it be better if settlers got better at something the more they did it? If some settlers arrived with skills in one area? And finally, one of the least important mechanically, but most important in making your settlers people... Giving them names. Without names, settlers don't have identities. Simple as. There's no Ivan the Guard, with his room full of anti-tank mines, ammo boxes and gas masks. There's no Mrs. Mira, with her room decorated with a broken crib, littered with toys for a lost child. Of course, you decorated these rooms. But with names, you can give these settlers lives. You can give them histories and meanings. Characters, Kids and Skills Role Identifiers, Settler Job Types, Skills, Perks, Kids, Elders and Names Role Identifiers Names are all well and good, but they still won't tell you what a settler actually does. Not unless you remember the names of everyone in your settlements. To help this, role icons are added to help identify your settlers. Functioning like the "Legendary" and "Hard" enemy icons, role icons sit beside a settler's name to help you identify their role. ALTERNATIVE: Prefixes to names. However, this may not be compatible with randomly generated names, or overwrite them completely. Tracy Alex Dennis Additional Settler Job Types Mods will probably introduce new settler job types. For the sake of streamlining everything (and not becoming Dwarf Fortress), many jobs will share related skills. Hunters: Settlers that roam outside your settlement to hunt wildlife for food, or bandits for resources. These settlers will have their success and contribution measured off the same stat as guards, which is basically their ability to fight and shoot. Depending on where your settlement is (rural, farming settlements versus settlements near or in urban areas) your settlers may be more likely to encounter creatures or raiders. [Maybe some contribution from Scavenging too? Make Hunters a high end investment. Scavenger score = resource gained. Guard score = how safe they are doing it.] Raider Hunting: The reputation of your settlement grows, combat able settlers are more likely to spawn to join your settlement. Hunting expeditions return with weapons, armor, ammo and caps. However, they are also more risky and likely to result in the deaths of your hunters. It is advisable to sent out experienced hunters rather than green recruits. [This could raise the likelihood of your base being attacked by raiders.] Wildlife Hunting: Hunters return with food which adds to the settlement's food output (or stores, see FFS mod idea). They may also return with various herbs and fungi from the Wastelands found while hunting. Wildlife hunting is generally safer than raider hunting, except in high level areas. Cooks: Cooks are another method of boosting your settlements food production, except they function more as food multipliers. [Perhaps giving an additional 25% at base level] They do not PRODUCE any food, they simply convert the raw ingredients into meals far more nutritious than their constituent parts. Having a cook in a settlement producing only 8 food won't get you much - only 2 more production, so you'd be better off assigning them as a farmer. However, if your base produces 20 food, a base level cook will produce 5 food. They also make settlements happier, because everyone likes a warm, cooked meal. Scavengers: Scavengers already exist within your base. However, I suggest adding another Scavenger action type - sending them out to scavenge the nearby area for resources. It would be higher risk than the existing Scavenger role, but also produce more resources. The resources would be based on where your settlement is. [Guard skill increases their safety.] Rural Scavenging: Plants, herbs and lots of wood. Also some bits of metal, from the abandoned cars and whatnot littering the commonwealth. Urban Scavenging: Steel, aluminium and copper. Also some of the rarer resources (nuclear material, circuitry) at higher scavenging levels. Small amounts of wood, rarely. Entertainers: People that make your bases happier. Maybe they sing in the diner, or go around bringing everyone lemonade. Something to make it easier to raise happiness past that 80% mark. Who am I kidding. This is just mainly here for the mods people will make involving vertical poles from the ceiling. Settler Skills As mentioned earlier, settlers have skills which function as multipliers to their ability to perform their assigned roles. I propose a numbered value to their skills, spanning from 0 - 8. A score of '0' gives 0% increased output at their assigned role - they produce vanilla quantities. Alternately, it could be configurable for them to produce less than baseline amounts of a resource. It depends on how 'hardcore' you want your experience to be, or more appropriately, how laughably easy food production could get if you leave your settlers to specialise. As an idea, each point from 0 - 8 gives you an additional 25% production. So... 0 Skill - Value x 1.00 5 Skill - Value x 2.25 1 Skill - Value x 1.25 6 Skill - Value x 2.50 2 Skill - Value x 1.50 7 Skill - Value x 2.75 3 Skill - Value x 1.75 8 Skill - Value x 3 4 Skill - Value x 2.00 Maybe also a special ability at Rank 8. Farmer / Cook: I'm not sure if I should combine these two, but on its own Cook is too specialised. Anyway, this skill boosts your farmers ability to produce food from farming or cooking. How? The plants WERE producing this amount of fruit before, but most of them were inedible and disgusting. Through their careful learning of Garden-Fu, pest control, application of fertilizer and singing to their plants, your farmers are able to coax the plants to produce at their full potential. Max Rank Bonus: Plants produced are non-irradiated. Guard: Your guards produce extra guard-points when assigned to guard posts (which themselves need to be modded with more tiers and included gun placements to make them competitive with turrets). They are also less likely to die on missions outside your settlement and gain extra HP. Max Rank Bonus: Their presence causes a passive boost to the stats of units around them. Increased temporary HP, accuracy and damage? Scavenger: Finding more resources than normal when scavenging or on missions outside of your settlement. Max Rank Bonus: Scavengers can now find rare materials, such as Nuclear Material, Crystal, Circuitry and Fibre-Optics when scavenging. Entertainer: How happy they make people when assigned to an Entertainer role. Max Rank Bonus: Your Entertainer gains the 'Bubbly' perk, providing a happiness buff to people around them, even when they're not working. Trader: Increasing ranks means increasing amounts of caps available for the trader, and they make increased caps too. Max Rank Bonus: The trader now stocks rare stuff. They also have a chance to acquire rare items / resources while trading. Also, if they are sent on trading runs to major cities, they have a chance to come back with better-than-average settlers. Settler Perks Sometimes you get a settler with a rare Perk. This Perk is (usually) not related to any skills, but can combine with many for a distinct advantage to your settlement. You may want to carefully organise your Perked settlers around your various Settlements, or have them rotate through them providing their bonuses. Elder: Default perk for Elder assigned settlers. [i imagine settlers with old looking faces can still spawn, but unless tagged AS Elders, they are not elders] This settler passively gives the settlers around them increased exp gain. Child: Seeing children growing up in (ideally peaceful) settlements helps your settlers to believe that there is maybe some hope left in the world. Having a child around makes people happier. Teacher: This Settler boosts the Skill levelling rate of all other settlers assigned to the same role as themselves. Bubbly: Just being around this Settler makes people assigned to the same role happy. Their continual smile helps to brighten up everyone's day. Lucky: A random chance to return with extra rare items / resources / extra gold when scavenging or trading. Medic: Settlers are less likely to die, and recover faster from their wounds. It also makes people feel better knowing there's a doctor in the house. Fast Learner: This Settler gains exp faster than other settlers. Animal Friend: This settler is less likely to be attacked by animals. Decreased chance of being mauled to death by Yau Gai when gathering. Bad Past: This Settler used to run with the raiders. They know the gang signs, making them less likely to be killed by raiders when out and about. More Ideas: Anyone have mode ideas? Post 'em! Children and Elders Children: Occasionally, child settlers join your settlement. They don't really do much - they are limited to gathering and scavenging within the base (not scavenging patrols). However, having children in your settlements makes everyone feel better about the world. [No guarding or anything involving combat, as children are unkillable by default.] I wouldn't be surprised if they were prioritised for kidnapping events, though. Unsurprisingly, everyone gets very upset if you let the Settlement's kid die. Elders: Rarely, old folk join your settlement. How they've survived so long, you have no idea. But don't worry! They're going to tell all your settlers how they're still alive and everything they know. Just so long as they can settle down inside your base, and not go out on Raider-raids or hunting. With an Elder sharing all their stories, everyone learns what they're doing faster with the Elder's wisdom. Names Compared to everything else, Names have the least mechanical impact. But it's really nice to be able to identify and find your settlers. Randomly generate the names of new settlers for sweet, delicious immersion. Quality of Life, Other Interesting Stuff Settler Management, Raider Monitoring, Raid the Raiders, Wounds, Self Sufficiency, Guard Posts, Immersion Settler Management The most important thing that everyone seems to want. A way to manage what the bloody hell our Settlers are doing. To do this, you build a special object within your base (found in resources, like the Settler Bell) that allows you to manage your settlers. What is this special item? It's a desk. With folders on it. You sit at the desk, and a UI is brought up (looking like pages in a folder) that you navigate through to see information on your individual settlers (their role, their skills), current complaints and reports (X settlers joined, caravan returned, X gained skill level). Frankly, I imagine this would be one of the hardest things to make. I've heard that UI based stuff can be an absolute pain in the arse. I'll spawn a mockup of this idea in screenshots / photoshop... at some point. Maybe. Alternately: By assigning icons to settlers, this UI may not be needed. It should be clear who is idle and who has a job. Talk to Settlers: An extra option in the chat menu allows you to ask your peasants settlers what they are good at. A central pop-up (the type that pauses the game) appears with the info. Raider Attacks Overhaul, Raider Monitoring First off, I'd like to completely do away with the current useless system of base raiding and defence. Instead, replace it with an "aggressiveness" meter for the local raiders. Certain actions and resources will increase this meter, others can deplete it. Having a water purifier and a lot of stored food increases the raiders aggressiveness towards your Settlement - they're jealous. Sending hunters out to kill Raiders makes them angry. Caravans let them know you have money and resources, which they want. When talking to a Guard, you can ask them how things are. They will respond with a report on what the local area is like, specifically local raider / super mutant / whatever activity. Note that, apart from at the All Quiet level, attacks can happen at any time. Increasing aggressiveness links to the LIKELIHOOD of an attack, checking on a daily basis with an RNG based chance mechanic (or something). Each time you repel a raid, the chance counter resets and sticks at zero for a while. On triggering the raid chance, it does not happen immediately, but at a random point in the next 5 days. In an ideal world, it would also be possible to spawn single scouting raiders to approach your base. This serves no real purpose other than immersion - to watch your settlers cut them down as you stroll around your base. Maybe, if you have no defences or alert guards, these scouts can steal resources or sabotage equipment. "All quiet ma'am/sir." - No raider activity, no chance of a raid any time soon "Lookouts saw a little activity, but nothing much." - Under 20% raid chance. "They're scouting closer, but I don't think they'll attack yet." - 20-40% raid chance. "They're taking pot shots at our walls." / "They're getting cocky." - 40-70% raid chance. "We've seen them preparing for an assault, it can't be long now." - 70% upwards. Raid / Provoke the Raiders Counter-Raid: Are the raiders taking pot shots at your walls, but you don't want to wait for THEM to make the first move? No worries, take a selection of Settlers out and attack the nearest Raider base instead! A successful attack drops the raider chance back down again. Provoke: With loud speakers (now with an actual use!), blare out a challenge to the raiders. Come on, if you think you can! At 40%+ chance of Raider Attack, this will provoke the raiders to launch their attack on your base. Tower defence, anyone? Wounds Probably an option rather than a default feature. It's mostly for immersion and realism, and would likely be inconvenient to some. Then again, maybe it balances out some of the other advantages within the mod idea. Ideally, it comes in two flavours. Anti-Death Wounds: Settlers become wounded rather than dying. While wounded they are bedridden and cannot contribute to your settlement for a week. Having a Medic in the settlement reduces this down time. Combat Wounds: Settlers can become wounded if they take damage in raids or on missions. Depending on how harmed they are, they are bedridden for a few days (up to 4). Self Sufficiency Are you pissed off that your settlement will automatically fall if you aren't there to defend it? Even though you build enough turrets to give it 200 defence? I know I find the idea irritating! Settlements are given a percentage chance to survive and even repel attacks (although there may be a loss of life without you there, at least they don't ALL die) based on their defences. It's RNG, but at least there's a reward now for building enough defences for a base to fend for itself. Upgraded Guard Posts Guard posts are terrible. Really, really terrible. So, let's upgrade them to make the multiplier effect from Guard skill actually mean something - otherwise a rank 8 guard on a guard post still only produces 6 defence. So, let's strap a Vertibird minigun onto them! Minigun Guard Post: Gun Nut rank 2. The Guard Post contributes a defence score of 6 (or 18 in the hands of a Max Rank guard). Gatling Laser Guard Post: Gun Nut rank 2. Science rank 2. The guard post contributes a defense score of 10 (or 30 with a Rank 8 guard). Immersion - Miscellanious Area Markers: Place down special 'mats' on the floor that mark areas of your settlements as certain places. For example, mark your dining hall as such, and have the NPCs walk there in the morning and evening for their meals. Place a floor marker in the room you made to be a hospital, and have your wounded settlers carted in there. Designate an area as the 'recreational / relaxing' area, for settlers (and idlers) to relax. Designate a small area as YOUR ROOM, to keep the peasants from sleeping in your bed and using your chairs. Firing Range: Occasionally, settlers go here to shoot at targets and practice their marksmanship. [Maybe gain a very small amount of Guard exp] That's about it. Anyone else have any ideas? Are any of the ideas here impossible, impractical or unstable to mod?
  18. Cema

    Warmaiden's (Very NSFW)

    I didn't really plan this one but suddenly few days ago I wanted to do a fight scene with a love scene ... and suddenly I crossed this guy wandering in the middle of Whterun and I thought "shouldn't his wife be angry sometimes when he comes back too late?" ... and it happened ! It was really funny to add clutters from Elianora' houses in the warmaiden's with jaxonz positionner ... and to destroy everything and make everything crash on the floor during the fight scene ! There are lots of little details that are nearly not visible in the gallery : - coffe pots and coffe mill on one of the bedside table instead of the usual "beer" (who drinks beer in bed seriously?) - ebony armor in display on the ground floor - zenithar altar on the counter - a boat model above the chimney - zzjay armor, viking shield and steel armor in display As usual feel free to comment or ask question
  19. Beaming, harsh rays of sunlight sprawled over what felt to be an eternity of wood and iron. This wood was not formless, instead it stood upright and bent into a barrier, one that would protect against the activities held in the middle of this... ring, for it was hollow in the middle. Iron tied and accented the wood, ensuring optimal sturdiness. Further planks came together to form several rows of pews, creating seating numbered in the thousands. And in the thousands did people come. People of varying race and status created a cacophony of the same screams, for there was no discrimination here. No one was better than another, unless they proved it in the center. Ale, beer, and alcohol littered the ground. So too did ham shanks, roasts, chubs, and berries; all of which were squashed under the trampling feet of many. Exits were strategically placed on every corner, on each rotation; just in case one couldn't stand the brutality. For this was the Lion's Head Arena. Dried, unclean blood etched itself into nearly all of the bottom walls, but more prominently, and freshly, did it splatter a trio of pillars encompassing what was the very center of this arena. The dry, desert-like dirt floor was stained in bodily fluids, from juices of sexual excitement, to that of urine and excrement. But before it all, two iron gates, not unlike spiked prison bars, prefixed and corralled eager combatants. The equivalent of a small bedroom, this caged-off section was led up to by a short tunnel; one that was decorated in the bowels of the lost. The losers. The fools. And the troublemakers. It was quite nice. -- On this particular day, the resident Grand Champion was fighting a long-time rival. A fight so great, the challenger stated it would be the champ's last. Such determination, such pompous arrogance spurred news across the nation, well into other capitals and states. The fight was advertised as the Arena's finest, and as such.. many came. A plethora of abhorrent drunkards, excited spectators, and rich noblemen entered the arena on their own whim. Some on the hopes of making money, some for the fight itself. Some.. some only wanted to see the champion defeated. So that they may finally see her face. Other inhabitants included a large quantity of guards, and the announcer himself, who flamboyantly waggled his rear. The man was short, winged, and above all else, an imp with a surprisingly gaunt, feminine face. He floated up and cupped his hands on both sides of his mouth. Blue waves of.. magic coiled around his hands and he spoke; loud enough for the next town over to hear. "LAAAAAAAAAaaaAaADIES and GennnTTTLLEMEN! Welcome to the LION'S HEAD! You're all in for a TREAT!!! You know her well.. she's sated your lust for blood MORE than once!!!! You've paid to see her rip his head off!!! The GRAAAAND CHAMPION!!!!! The IROOOON GLARREEE!" The Imp exacerbated, flung his arms about and gestured wildly, eliciting a uproar of cheer! He pointed straight down to his left. At the tip of his finger was a woman. A very, very tall woman, nearly eight feet tall in the air. But she was no ordinary woman; a thick sheen of nearly pristine blue scales coated perfectly along the exterior of her flesh. Conversely, the more intimate and inner areas of her scaled thighs, her belly and underside, were colored in a holy white. She had a massive feather-tipped tail, one which swung outwards and coiled constantly, not unlike a living bullwhip. It matched the exterior of her large wings perfectly as they wrapped and unfolded about her entire person, acting as a sort of cloak. While undoubtedly muscular and well-toned, she was not wide. Her body was lithe, but stacked with years of strength. As she stood unmovingly at the end of her gate, the only things particularly visible were her steel-armored digitigrade legs and trademark helmet, from which a pair of curled horns unfurled outward. This helmet was barren in a lot of ways, but wrapped along her long muzzle tautly, leaving only holes for eyes. It was enshrouded by wrappings of leather, which sat above like a hood. While not visible, her chest was certainly armored as well, but not to the degree of her legs. A comparatively light steel chest-piece made its way around her breasts, but cropped just above her waist. Clawed gauntlets ran down the majority of her arms.. and that was it. She wore no pauldrons. Pointing again, the Imp-Announcer screamed once more; "And our five-time CHALLENGER!! Algraaaaanorrrrr the Bloodthirsty!!!" A mixture of boos and cheers crammed in from all directions. What was on the end of his other finger was an Orc, to say the least. A vile, brutish, and dirty man who was clad in pounds upon pounds of the heaviest armor imaginable. Everything but his face was covered, but that was to his benefit. Most were too deterred by the rotten state of his face and hygiene to properly assess the fight. He sported a long handaxe, which was holstered on a thin ring attached to his hip. The Orc was tall, but.. even he was dwarfed by his opponent. His greasy, tangled onyx hair draped and flung back, his hands angrily gripping the bars. He screamed to accent his announcement, which brought about a new wave of excitement to the arena. "YUR GUD AS DEAD, GLARE. YA 'EAR ME!?" All attention was brought back to the announcer as he clapped his hands together. "NOW! The fight will begin, alright.. COUNT with me! TEN! NINE! ..." The fight was soon upon them. Ambiance: ___ THREE. TWO. ONE. The crowd chanted in unison, unleashing a torrent of angry, violent and demonic screeching. The thunderous clank of steel and iron panged throughout the arena for a brief moment, and finally.. after a small rest, the crowd's uproar sobered to a steady, almost monotonous echo of its former self. What enveloped in the ring was.. nothing to behold, truly. The reigning Grand Champion had taken a few steps forth out of her cell; her massive claws left menacing signs of her presence. On the other side.. the Orc, Algranor had done similarly. It seemed that all gusto he had faded away the moment the gates rose. His disgusting face shriveled up in a cringe; a squint to see more clearly. He perceived few things in her stance, but most of all he observed the same thing he always saw when he challenged The Iron Glare: lack of emotion. Such a cold, unfeeling embrace she exuded.. it was as if her demeanor indicated an utter disregard for anything.. and everything. The intimidation made it all seem a simple game; as if this all death was trivial. As if.. his death was trivial. She continued to walk forward, claws digging deeper with every trod. She stopped at the forefront of the center's pillars and kept her name sake. Her mask beamed stoically and watched. The Orc trembled for a moment. Some of the crowd yelled encouragements his way, while others.. voiced their unruly opinions as well. Nonetheless, he shook himself and loosed his battleaxe; wielding it in an upward stance. His other hand palmed to his other side act as a sort of weapon-deterrent. His next act was to lunge forward; his weapon rose and her sprung at a surprising speed. Glare's mask inched upward in curiosity.. and it wasn't long before Algranor's axe was headed straight for her. Thump thump... Thump thump... The crowd gasped. Glare's usual blade was no where to be found.. she was using her hands! And using her hands she was.. the only thing visible to the spectators was the sight of an Orc off his feet. Glare clutched him by his arm and held him up for all to see. She tilted her head again, leaning downward to huff heated puffs of air. The Orc let out a groan and violently struggled, dropping his axe in the process. "FUCK YUH, AN' YER LIZARD MUM! YA COCKY CUNT!" Algranor bellowed in a nearly inaudible scream. He pelted his free hand forward and slammed his fist into the side of Glare's mask. She recoiled and fell back, holding her face. Her claws scratched down and felt.. cracks. Parts of her mask crumbled, leaving small portions of her .. lilac eye and cheek visible. Meanwhile, Algranor had landed, then flung his arms up and chuckled out a wretched laugh. He beckoned to the audience, turned away from his rival. "YE ALL WISH TO SEE THE LIZARD'S MUG, AYE!?" Silently, she stood straight, towering over the antagonizing Orc. Her only visible eye creased and slimmed into a sliver of black pupil. Her body arched forward and her claws lurched inward; she grabbed him by the back of the neck and held him up again. "THIS BIT AGAIN!? FINE, TASTE-" His crude voice was interrupted as day-burnt iron slammed into his face; he was slammed face first into one of the pillars. A sickening crunch was heard as several of his teeth cracked and dotted the dirt below. But that was not the end of his punishment. Glare pulled and let go of her opponent, allowing him to stand. Albeit clearly wobbly and dazed, the brute still murmured angry slurs. Again, Glare brutalized him; she clawed over his shoulder and jut him downward, straight into a well-placed knee. Enough to cause internal rupturing in weaker opposition, her knee plunged so deeply into his armor, it left a dent. Grabbing him again, she clutched around his face and flung him like a ragdoll. Algranor coughed blood, leaving a streamlet of saliva-infused-blood as he flew through the air. He hit the floor with a heavy thud, creating a small cloud of dust in his wake. Meanwhile.. The Iron Glare stood patiently in the center, betwixt the trio of pillars. Her head angled downward. She.. waited for him to get up. Fight Music: ___ The Orc breathed. That much was evident in the way his carcass briefly moved; It could only be discerned as staggered breaths. Like a champ, the Orc stood, but wobbled further. H breathed rather hard and felt idly across his armor.. a massive crinkle in its otherwise masterful craftsmanship. He closed his eyes and shuddered. His face cringed as if nails scratched across blackboard. Blood trickled down his lips, and remnants of blackened teeth remained in his mouth.. so he spit them out in globs of viscous red. His upper-lips rose and so to did one of his arms. He loosened the straps affixing his armor to his skin.. and dropped it. He had an undershirt, but it was torn asunder; revealing his rather well-toned, but injured abdomen. It was blackened under a veil of bruising. One needn't wonder far to realize such damage was inflicted upon him only mere moments ago. He clenched his fists and exhaustedly gazed into the Iron Glare. Algranor the Bloodthirsty has spent the majority of his time in the arena second only to The Iron Glare. All of his challenges have ended in his defeat, but instead of disposing of him in lethally, she'd point away; offering salvation. Simultaneously the greatest mercy and greatest dishonor imaginable; she'd spare his life. This time was no different. A single digit rose and pointed away in the direction of his cell. It was stern.. demanding, and almost too kind to pass up. Almost. The Orc brought his fist up and dropped a thumb; presenting a thumb's down to her.. and the crowd. "PETUH. IT'S YOU 'ER ME, LIZARD. I AIN'T LEAWIN' THIS TIME." His feet stomped and Glare's hand dropped. She continued to watch.. As if possessed by something otherworldly, the Orc sidestepped with the speed of a tiger, bursting forward in what could only be described as desperate attempt to inflict damage. Glare bent her knees and pushed inward, but as the Orc collided with her, she was lifted off the ground! Her tail wagged wildly to balance herself, and so too did her wings. Algranor ensnared her upper-legs in his tight grasp. It was quite a sight.. and she struggled to keep upright; he was using her height against her. The Orc took her back to the middle of the Arena and rammed her back into the pillar, then quickly set to follow-up, but he was not quick enough. The dragon's knee broke free and jolted a familiar pain through Algranor's jaw. His head flew backwards and she fell to her feet. All according to plan. The burly orc recoiled, but redirected the force inflicted upon his face right back and headbutted her; sending rippling strength straight into her mask. Dark crunches and the sounds of cracking metal filled the arena. Pieces of shattered iron were launched, so far as to reach the spectator's benches. The resultant aftermath was perhaps the first recording of Glare ever making a vocal sound. She roared, in fact. Deafening, louder than any busy arena night. Her eyes brimmed with anger and her features, which were now visible, scrunched in inscrutable fury. She brought her claws together and pierced into the Orc's exposed chest, cleaving through his flesh up until she thrust. She pushed him so hard, the flesh hugging his skull stayed in place as the rest of his body crammed outward. The Orc of course.. was sent soaring through the air. But as he landed, she was right there. She picked him up by the throat and crushed him into the wooden walls of the stands. She slammed him relentlessly with such ferocity, it felt as though an earthquake passed through.. Algranor's grunts of pain faded into the eerie sounds of limp flesh clumped about. It went on for minutes.. but as she finally lifted his lifeless corpse upward by the nape of his neck, she presented a ... grotesque sight. His face was a mess of bloody red; nearly indistinguishable from a squashed tomato. Again, she tossed him away like a piece of trash.. and walked to the middle of the arena. In all her draconic glory, her scaled features were available for all to see. All that was left concealed was her hair, or feathers. Something her hood still preformed well enough at hiding. Her lilac eyes shined brightly, but were distracted from by the way her animalistic pupils shrunk and enlarged. In a gruff, yet oddly regal voice.. the famed Iron Glare spoke. "People of Lion's Head! The Iron Glare is no more. The mantle is dead. This was to be my final *fight.* But fret not, little spectators. This is not to be my final *battle.*" Her wings fluttered as she spoke, but settled once more around her person. And with that.. She turned away. She disappeared past the gate and down the tunnels, no doubt into the pit barracks. Meanwhile, the announcer was busily directing people to exits, while also spewing news about the next inclusion of fights. ___ Additional:
  20. Just a list of outfits / mods I use / will use with screenshots for roleplay/storytelling stuff. Because I don't want to have everything installed all the time and I have the memory of a 99 years old granny. Nearly everything is UNP or sometimes 7B. I like 7B because of the HDT stuff everywhere even if it's less realistic but so much stuff is UNP. Mods are in yellow. May expand the list if I find other thing I need to remember Aela Summer : Armor & Gloves & Boots : Ancient Nord Armor / Gloves / Boots Autumn : Additionnal fur : Dragonbone Barbarian Fur Cape (Dragonbone Barbarian Armor) Trousers : Huntress Leather Trousers (Zzjays Wardrobe) Winter : Shoulder fur : Travel Fur Collier (Fluffy Travel Attire) Bosom : Furset Mufler 6 (Fur Armor Set) Back of the neck : Hunting Ground Hood off (Hunting Ground Outfit) Relaxed / Bae : Bra : Dandelion Bra (Brokefoot Mashup) Bracers : Huntres Hide Bracers (Zzjays Wardrobe) Belt : Leatherbelt Dark (Bouncy Bodices and Booties) Gwen Summer : Armor & Gloves & Boots : Ancient Skyforge Armor / Gloves / Boots (TheMinblacks Armorshop) Panties : Leather Hotpants & Leather Insert (Bouncy Bodices and Booties) Autumn : Shoulder : Wolf Pauldron A (Wolf Bikini Armor) Gloves : Wolf Gauntlets A (Wolf Bikini Armor) Belly : Baldes Haraate A (Blades Bikini Armor) Leggings : Wolf Thigh Guard B (Wolf Bikini Armor) Boots : Wolf Boots A (Wolf Bikini Armor) Winter : Scarf : Riften Royal Scarf (New Scarves of Skyrim) Cloak : Cave Bear Cloak of Resist Magic (Winter is coming - Cloaks) Relaxed / Bae : Top & Bracer & Pants : Lind's Marksmage Garb Ria Summer : Armor & Boots : Scaled Armor / Boots Autumn : Scarf : Lind's Marskmage Garb Scarf (Lind's Marksmage Garb) Gloves : Steel Gladiator Gauntlets (Steel Bikini Armor) Leggings : Legwarmer Dark (Bouncy Bodices and Booties) Winter : Earmuf : Furset Earmuf 5 (Fur Armor Set) Additionnal bracers : Khantu's Bracelet (Brokefoot Mashup) Cloak : Cave Bear Cloak of Resist Magic (Winter is coming - Cloaks) Relaxed / Bae : Top : Khantu's Shirt Alt (Brokefoot Mashup) Belt : Temptress Belt (Brokefoot Mashup) Panties : Khantu's Panties (Brokefoot Mashup)
  21. Version v0.4

    3,331 downloads

    This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE
  22. https://cdn.discordapp.com/attachments/440269832718647296/467780198511804416/Capture.PNG **HYBORIA BLOOD & SAND** Roleplay is our main objective. We are an RP/ERP/PVP type server and in that order. Our core Mod is CLASS MOD. It is well done and made. It is critical to how this server will run. From Player interaction to the player economy. NOMADS are the life blood of our server and will kick start the player economy. We stock PIPPI with a kit system to help faclitate speeding up the grind of your base to get you into fulltime RP as fast as possible. We are a small community as of now with enough room for 50 players on a **[HIGH SPEED GTX GAMING SERVER** ] We will upgrade slots as needed. We invite you to come give us a try and hope you find us well enough to call home. Hope to see you in Game exiles. [ Server Settings ] > X 4 XP > x 4 HARVEST > 0.3 CRAFT SPEED > 0.3 THRALL CRAFT TIME > PURGE IS ACTIVE WHEN 10 OR MORE ARE ONLINE. 30 MINUTE WARNING , LVL 4 PURGE , BUILDING ALLOWED > NO GODS > DROP ON DEATH > LOOT CORPSE > ALL PVP AND KOS MUST BE DONE BY RP ACCORDING TO DISCORD RULES. RULES ADOPTED FROM THE MIGHTY HORO BECAUSE THEY WORK > PIPPI KITS TO ASSIST IN BUILDING FASTER. RP IS OUR GOAL NOT GRINDING OR FARMING [ Mod Collection ] https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1437603449 https://cdn.discordapp.com/attachments/440269832718647296/467780198511804416/Capture.PNG
  23. Here we do Fun Role Play with our Succubi. First we introduce our Main char, after that we will see how we continue. It is allowed to Use one NPC/Follower. Well, It's a fun RP, but we play with some small rules. 1. Respect the Char from your playpartner 2. No one kill or hurts hard your Char - No beat ups till bleeding (PP) Sexual Things are welcome 3. It is allowed when you use a Clock, a vibrator or when you play a Air Guitar, remeber.. it's a fun RP 4. Try to write a minimum of 2 Lines, the maximum limit are 2 Paragraphs (10 Lines) 5. have fun! Important and worth mentioning: In this Roleplay is a small different and alternative World-Setting. Succubi are under the mortals and they live together - mostly they are active on behalf of Dibella and are under her protection. But they're like Other Succubi, just friendlier and to be good hearted in their core Sooo, i Start: Name: Regina from Azura's Plains - or just Regina Race: Nord-Succubus Age: 628 Years. Eyes: green/brown (human form) Green reptile eyes as Succubus Hair: chestnut red Gender: Female-Hermaphrodith Height 5' 9'' (175cm) Succubus Skills - Seducing , various Dick size Body: Athletic attractive. Femme NPC: Lady Lucretia (succubus Student)
  24. View File Hello Hello LL community, this is my first official mod, its not much but I'm glad to share it with everyone. What is this mod? A small mod that gives your female dragonborn stitches and mismatched skin patches to look zombified or badly injured, great for necromancers! *NEW* 5/22 - Succubus skin optional mod added, Main not required. *NEW* 6/2 - Succubus skin is now able to become darker Whats in this mod? Body stitches Body patches Face patches <---not a warpaint, its a facepaint Face Stitches <---not a warpaint, its a facepaint Hand Patches Succubus body Succubus hands Succubus feet How to use? (Optional) Select patches and color first or it will look weird select stitches and color if you use the patches you also need to use the face set and hand patches or it will look weird Its possible that this works for males too but don't quote me on that. Im aware of the stitches not connecting on the lower ribs, for whatever reason it won't line up so until i can fix that use a corset or something(E.G. Kato, Kameleon, other mods with corsets.) Note: You can Link to here but please do not upload this to anywhere else, I will upload it to other mod sharing sites when i think its ready. What to look forward to with this mod? Stitch styles based off of common or popular people/characters, custom stitch designs, maybe an NPC that you can talk to to make the showracemenu command more lore friendly. Requirements/Suggested Req. Racemenu I used UNPB so this might not be compatible with anything non related to it Credits!!!! kowaretatenshi for the idea cornbreadtm for helping me out Vwr for this awesome mod- http://www.nexusmods.com/skyrim/mods/49349/? Bethesda for creating skyrim Submitter GodSmack Submitted 05/07/2015 Category Models & Textures Requires Racemenu, UNP BASED BODIES Special Edition Compatible  
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