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  1. Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
  2. Description This mod will add a number of locations to the game, all catering to Vampire players. Each Hold will have at least one new location, and one or more followers, along with possibly some NPCs. In-Game Information -New (Not playable as of now) Race- Afflicted Vampires - Currently one follower uses this race. -(Currently)Four new interiors added to the game, usable upon discovery as player homes. -Each location will feature a custom weapon to acquire, either outright, or through a quest. -Each location will feature at least one follower, all Vampires. -Duplicated some vanilla/DLC assets to add shaders(Mostly Ice and Snow covered variations). -Some locations will have shopkeepers and trainers. Locations [Spoilers] Haafingar Hideout "The truth of our kind is not a matter of simplicity." Reach Hideout "Built upon a foundation of stone, brass and blood, this place is a haven for our kind, and perhaps you shall enjoy it's comforts - we shall see." Rift Hideout Winter Hideout Entrance Main Hall Forge The forge area has all the vanilla crafting stations, and some storage. The player will also find a journal that not only tells a story, but gives instructions on how to craft a weapon, Iceblood. Note: Weapon is only currently placed for testing. Thralls Player Room Requirements (W.I.P)
  3. Version 1.0.1

    86 downloads

    I like to share my first and only mod, i made a few years ago. A pretty basic Player Home near Riverwood, i used the location mentioned in the Bethesda Tutorial. mod´s altering that area are not compatible. Yondor is navmeshed the spiders in the dungeon are friendly it has no indoor backround sounds( i dont like them) you can install / uninstall it whenever you like, just dont store your stuff in there if you plan to uninstall, is so logical you are welcome to make suggestions or grab it and do what ever you like with it. These Mods are awesome and i can highly recommend them to fit in to your Dungeon: I f you know Player Homes similar to this work as a Prison PLEASE SHARE Bugs: some words may be German only one as far as i know the chest is called "meine truhe" and save to store i think i have to replace the Fast travel marker (seems ok on SSE) I plan to continue work on it...
  4. View File Yondor I like to share my first and only mod, i made a few years ago. A pretty basic Player Home near Riverwood, i used the location mentioned in the Bethesda Tutorial. mod´s altering that area are not compatible. Yondor is navmeshed the spiders in the dungeon are friendly it has no indoor backround sounds( i dont like them) you can install / uninstall it whenever you like, just dont store your stuff in there if you plan to uninstall, is so logical you are welcome to make suggestions or grab it and do what ever you like with it. These Mods are awesome and i can highly recommend them to fit in to your Dungeon: I f you know Player Homes similar to this work as a Prison PLEASE SHARE Bugs: some words may be German only one as far as i know the chest is called "meine truhe" and save to store i think i have to replace the Fast travel marker (seems ok on SSE) I plan to continue work on it... Submitter sickboy791 Submitted 07/10/2021 Category Regular Mods Requires Skyrim SE/LE Base Game Regular Edition Compatible Yes
  5. View File We're Officially out of beta!....Although i'm by no means finished! Thank you all for your support! Nexus link for endorsement: https://www.nexusmods.com/skyrim/mods/86962/?tab=3&navtag=%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D2%26id%3D86962 Hello Please Endorse If you like the mod! Riverwood Respite Is a very cosy Player home that acts as both a functioning player home and also the Ideal Practical "Respite" for your Dragonborn, the home features many things things that will appeal to just about everybody! ...from a beautiful bathing area to a prison....and much more to come! Location: opposite the Riverwood Wood mill. features: Bathing area Dungeon (Not shown in screenshots atm) Alchemy/enchanting area Crafting area To do: Childrens bedrooms Adjust lighting Add more clutter/decoration Add more furnishings to exterior Incompatibility ETAC (Patch In the works) Am I still working on this Project?....YES (I will alter this when I finish working on this mod) Screenshot credits: Brandiibuck ista3 Submitter NightcoreHorizon Submitted 09/27/2017 Category Other Requires Special Edition Compatible  
  6. My hearthfire dungeon addon is only partially working. I don't have a lot of the bondage devices just the xcross and the table. I have the latest zaz and zap but it seems to be missing scripts or something ? any ideas or solutions is appreciated
  7. Version 1.0.1

    164 downloads

    **************************************************************************************************************************************************************************************************************** ***DISCLAIMER: This is a re-upload of the same file found on Nexus at: https://www.nexusmods.com/fallout4/mods/42329?tab=description as a member of their mod team I have permission to upload this file, no other permission has been granted to upload elsewhere*** **************************************************************************************************************************************************************************************************************** A new 4-story, fully customizable, player home/settlement now rests on a peaceful pier near Bunker Hill This mod features a new mini quest, new player home/settlement, that is fully open to customize beyond your wildest dreams. THE LIONHOUSE A FULLY CUSTOMIZABLE PLAYER HOME FOR FALLOUT 4:   Introduction: The Lionhouse is a major mansion-like player-home nestled on the docks of the Charleston 4 Floors, Fully Customizable, Player Workshop settlement. 
  8. I'm trying to find Serene Shores Worldspace. Link from nexus is gone.?
  9. Version 0.5 alpha

    24,806 downloads

    “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits
  10. Version 1.0

    2,517 downloads

    What is this? This is a exterior, no load door player home that comes with a standalone follower with a custom cbbe bodyslide preset. Another option in downloads for follower alone which you can find inside the abandon prison that is near the location of the player home, see pics. I made this for a personal play but thought I would share. Credits & Resources Kathryn - RaceMenu preset by Pandorable KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky Stroti Resource Pack II 1.0 By Tamira Stroti's Treehouse Resource by Stroti and Tamira Assorted Resources by Tamira BodySlide and Outfit Studio by Ousnius and Caliente Rory Campbell's Bodyslide 2 Conversions Malfdawg's BodySlide Conversions RANs Eye Reflection Extender by RAN46 RANs HeadMesh Variants by RAN46 Brows by Hvergelmir Eye Normal Map Fix by Mr Dave True Eyes by JimtownIrish RaceMenu by Expired HeroedeLeyenda NifSkope NPC Nif Merge by Turulo Mila Overalls HDT See pics below for location of home Kathryn standalone is in abandon prison and let me know if any problems. For me this project is finished, to anyone who wishes to add to, feel free to do so. All that I ask is that you forward the credits.
  11. Version 1.0

    324 downloads

    What is this? This is a bath add on for the house you purchase in Markarth. A few things where the housecarl sleeps where moved around the corner to make room for the add on. Nothing that was there was deleted. Fully navmeshed with room for 4 followers. As far as being SSE compatible check and let me know. Don't download this file, I'm currently working on a few bugs in it. when I'm done I will upload a new file Vindrel Hall Bath rework, keeping the esp intact for over write. Thank you Recommended Mods Skyfall Estate - Multiple Adoption Friendly by Ld50365
  12. Hi, im looking for player homes, so i want you show me your favorite home/castle/palace/etc, also if you can recommend me a not heavy resources consuming house, i need to put in at least 6 followers, thanks!
  13. View File - added missing meshes- (extract update to data\ for both versions) This Mod adds a sexy little (pent-)shack on stilts with a hottub, shower, tanningrack and sharpening stone in the Wind District of Whiterun. It's in the Whiterun worldspace so there are no load-doors. All candles are switchable (i'm simply assuming you've got matches), the shower and the bubbles in the hottub can be turned on and off too. At night a bedroll is spawning on the hammock for some additional sleepingspace, the bedroll on the wardrobe also works as an activator for an extra bedroll and the disco-lever turns on some flashing LECs (you know...LightEmittingChauruseggs) if you've got some dancing mods installed...i didn't add music cause most dancemods bring their own and it's still very CTD-heavy for me to add music to Skyrim. I placed auto-strip triggers for NPCs at the hottub and the shower (no real shower anim, just the pray_idle) The place is fully navmeshed and i used Rain and Snow Clipping Mod to keep the inside dry. It's pretty small so NPCs (as usual) might have a little trouble walking around the narrow places. It's not supposed to be lore-friendly, i just went for the looks of things... Why? (so you know what to expect) I honestly use most playerhomes to put followers inside and make them use it as home with My Home Is Your Home. Well, after installing MrStoob's wonderful Some Followers mod i couldn't simply dismiss Felicity and decided to keep her in the game. Style-wise i wanted some crossover between Underground Bathhouse, Whiterun Hut and Whiterun Shelter (exterior ftw!) with a dash of Greenboat. There should also be some ''kinkyness'' involved so all those skimpy armors wouldn't stand out so much ;-) and the place should have a lot of people walking by ,doing stuff. This is what i ended up with. It is intended as a Follower-Home so nothing is owned by the player, nearly everything is static and there's no food/kitchen cause it's in Whiterun and the character is normally eating out in the Taverns. Since she's living in a city i didn't see the need for more crafting stations cause it's all there...Not much weapons-wise either, she's an adventurer(-ess??) not a warrior. I guess it could be turned into a playerhome pretty easy, so if you feel like it, go ahead ! -> See Permissions tab..... Where? The PentShack is located behind the statue of Talos, between Jorrvaskr and Dragonsreach with a nice view of the Gildergreen. It's best reached using the stairs leading up to Jorrvaskr. Notes: - Frostfall heatsources in oven and hottub - the stilthouse is retextured to fit Whiterun's look a little better (brighter) - the stuff on the wallshelf near the bed is a nod to Leito86's new animations from...somewhere else.... - the rainclipping script might need some time to settle, so if it rains constantly try sleeping a few hours, or fast travel forth and back... - I'm aware of the dangers of adding a house in a crowded spot like Whiterun, so i took great care not to move or alter all the vanilla stuff that's already there. The file has been checked with TES5Edit (as far as i understand it) and the only changes are listed below. - rescaled the TalosStatue from 2.23 to 1.6 (no disrespect, he's still big....) - some way-/spawnpoints were moved to avoid clipping but i tried to keep the overall impact minimal the shack fits neatly between some civilwarquest related ''things''. (trying not to spoil anything) - modified one patrolmarker to wait 10sec and take a look over Requirements It requires Skyrim Script Extender 1.7.1 or higher, and Skyrim 1.9.32 or higher. A somewhat powerful Computer, depending on how modded your Whiterun is... (but it works fine on my 2x2.3Ghz,2GbRAM,GTS450-2GbVRAM,WinXP without HD-texture-mod-stuff) Recommended (but not required) UFO - Ultimate Follower Overhaul Followers can Relax My Home Is Your Home Grampas guitarsk Cannabis Skyrim ULTRA REALISTIC WORLD LIGHTING (used in the screenshots) Permissions The mod is free to modify, re-upload and whatever-the-fuck you want to do with it, but you may never charge money for any part of this file. I used a ton of resources and the original authors deserve credit if you upload it. INSTALLING THE MOD Unzip the file "PentShack_Whiterun.v.X.X" into the /data folder where Skyrim is installed. PLAYING THE MOD From the Skyrim Launcher, select Data Files and check the box next to the name pentshack_WR.esp. You might not want to have it last in the order...that caused problems for me with many mods on the ''first load''. Make sure you start Skyrim using SKSE launcher. DISABLING THE MOD From the Skyrim Launcher, select Data Files and UNcheck the box next to the name of pentshack_WR.esp. For a complete uninstall you'll have to open the zipfile and delete all the copied contents from skyrim's data folder... CONFLICTS / KNOWN ISSUES - the folding doors cut through the furniture when opening/closing +they have a pretty large collisionbox when moving! - you can't step really close to the middle window due to the invisible stone''base'' on the stiltbeams (had a really tough time finding the right wood for the job.....) - the last step of the wooden stairs has no collision and the collisionbox i put there tends to act sticky sometimes ========== CREDITS ========== (in no particular order;) thanks a lot to: Bethesda for the game and all the modding tools Ian Patterson, Stephen Abel and Paul Connelly for the Skyrim Script Extender (SKSE) Ashal for all his amazing Sexlab work Leito86 for his lovely animations and schlongs (?!) Denkigroove for letting me use his beautiful dreamcatcher-shield mesh & textures Stroti and Tamira for the stilthouse-, treehouse-, windthingy- and oven resources Phitt and Tamira for the nice hammock and tapestry from the sheogard resources Jokerine for the essential cleaning set Lolikyonyu for the wonderful lolicept resources InsanitySorrow for his amazing towels-, pillows-, and washing stuff resources Blary for his amazing bookset and open book resources Jonwd7 for his (no high collision)Whiterun walls Cipscis/M3rvin for the automatic light script resource Eldiabs for the activators resource Tueffelachtein for the great craftingtable resource and the windchime mindboggles for the nice watermeshes Xilante for his great rain and snow clipping AC3 / subtanker for the auto-undressing script Naart2007 for the nice switchscript Berticus001 for his climbing roses from Berts Bits And Bobs Resources For Modders Andragon/RIP88 for their Underground Bathhouse sit down markers Anthony Bellingham for his Skyrim tutorials (forgot wich one it was, but he explained how to easily create statics from any gameobject) Darkfox127 for his (YouTube) morrowhen for the suggestions, testing and being an awesome dude.... A.J. for all the detailed help and input My other mods Greenhome Greenboat Grampas guitarsks by MurdermiesteR Submitter g-mus Submitted 05/02/2015 Category Other Requires Skyrim Script Extender (SKSE) Special Edition Compatible
  14. Version 1.0

    16 downloads

    Sklavengaard Estate: A simple player home located outside of whiterun. Contains a tanning station, workbench, smelter, blacksmith forge and grinding wheel. Inside has the basic needs such as a bed, cook pot, some harvest-able food items, herbs and such. Shelves for items or books, Some banners and a table to eat dinner. Does include some adult toys on the shelf near the bed, and a basement dungeon for you and your followers adult needs. If you'd like to add more, simply spawn things in and arrange as needed. Requirements: Skyrim + DLC's DDi, DDa, DDx (Devious devices) ZaZ Animations / Furniture pack (Latest release) FAQ: Q: How do I get the key? A: THere is a discarded note in a basket out in front of the house, that can point you to where it most-likely is. Q: Where are the keys to the basement and cell? A: Take a look around the house, you'll figure it out. Q: Any plans to add more to this? A: Nope, this was just a little fun project I wanted to do.
  15. The Lionhouse - A Dockside Retreat View File **************************************************************************************************************************************************************************************************************** ***DISCLAIMER: This is a re-upload of the same file found on Nexus at: https://www.nexusmods.com/fallout4/mods/42329?tab=description as a member of their mod team I have permission to upload this file, no other permission has been granted to upload elsewhere*** **************************************************************************************************************************************************************************************************************** A new 4-story, fully customizable, player home/settlement now rests on a peaceful pier near Bunker Hill This mod features a new mini quest, new player home/settlement, that is fully open to customize beyond your wildest dreams. THE LIONHOUSE A FULLY CUSTOMIZABLE PLAYER HOME FOR FALLOUT 4:   Introduction: The Lionhouse is a major mansion-like player-home nestled on the docks of the Charleston 4 Floors, Fully Customizable, Player Workshop settlement.  Submitter ZenonDT Submitted 11/29/2019 Category Other Requires  
  16. View File What is this ? A play home in Riften that comes with three Redguard and one Nord follower. The followers were put in the home to give it life. A decked out player home with manikins and weapon racks "IT IS NOT". Meant more ta be a play home with 4 followers and room to sleep 3 +1 more, with large pool and two baths, custom artwork, nothing great but it adds life. The artwork makes this an adult mod only. Lowe Down is underneath the Keep on the canal level, look at pics. fully navmeshed. Their is no map marker, why bother its inside the city, however their is a teleport spell in the master bedroom. To keep the house simple only Skyrim resources were used with the exception of the paintings. I may try to do more with it at a later date it really depends on the community. Credits & Resources Buyable Paintings and Pictures - Place Anywhere by Iceburg Buyable Porn Paintings and Pictures True Eyes by JimtownIrish The Eyes Of Beauty by Gabriel Mailhot as LogRaam RANs HeadMesh Variants by RAN46 BodySlide and Outfit Studio by Ousnius and Caliente Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K by Regenbot03 Leyenda Skin Brows by Hvergelmir KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky SG Hair pack AIO Teeth Plus - Redone by urgarulga The Super Booty Body Special Edition (Bodyslide Preset) by The Real Carlton Banks NPC Nif Merge by Turulo NifSkope GIMP is 2.8.1 BnS Renzuneiyi Dress UUNP HDT Printed Tights UUNP HDT Mini Apron UUNP HDT UNP Minidresses Collection by Tiwa44 Thanks to Gimp tutor; FlopZnuts Darkfox127 Productions Followers Sugar Baby: Custom Redguard Honorhall Orphanage Keshia; Custom Redguard Bunkhouse Katty Cakes; Custom Redguard Bee & Bard Olga; Custom Nord Temple of Mara or you can find all of them in Lowe Down All are uunp custom preset body Submitter dwcool62 Submitted 01/04/2017 Category Other Requires skyrim,hdt,XP32 Maximum Skeleton Extended Special Edition Compatible  
  17. Version 1.6.2

    2,840 downloads

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End.
  18. Version HexLife Version 0.0.2

    544 downloads

    Firstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods" For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests. the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch. Choices are a large part of this mod leading the character further and further down the chosen path While some choices have a permanent effect on the game play and relation with the NPCs disposition all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that. Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly.
  19. Version 1.0b

    1,327 downloads

    - added missing meshes- (extract update to data\ for both versions) This Mod adds a sexy little (pent-)shack on stilts with a hottub, shower, tanningrack and sharpening stone in the Wind District of Whiterun. It's in the Whiterun worldspace so there are no load-doors. All candles are switchable (i'm simply assuming you've got matches), the shower and the bubbles in the hottub can be turned on and off too. At night a bedroll is spawning on the hammock for some additional sleepingspace, the bedroll on the wardrobe also works as an activator for an extra bedroll and the disco-lever turns on some flashing LECs (you know...LightEmittingChauruseggs) if you've got some dancing mods installed...i didn't add music cause most dancemods bring their own and it's still very CTD-heavy for me to add music to Skyrim. I placed auto-strip triggers for NPCs at the hottub and the shower (no real shower anim, just the pray_idle) The place is fully navmeshed and i used Rain and Snow Clipping Mod to keep the inside dry. It's pretty small so NPCs (as usual) might have a little trouble walking around the narrow places. It's not supposed to be lore-friendly, i just went for the looks of things... Why? (so you know what to expect) I honestly use most playerhomes to put followers inside and make them use it as home with My Home Is Your Home. Well, after installing MrStoob's wonderful Some Followers mod i couldn't simply dismiss Felicity and decided to keep her in the game. Style-wise i wanted some crossover between Underground Bathhouse, Whiterun Hut and Whiterun Shelter (exterior ftw!) with a dash of Greenboat. There should also be some ''kinkyness'' involved so all those skimpy armors wouldn't stand out so much ;-) and the place should have a lot of people walking by ,doing stuff. This is what i ended up with. It is intended as a Follower-Home so nothing is owned by the player, nearly everything is static and there's no food/kitchen cause it's in Whiterun and the character is normally eating out in the Taverns. Since she's living in a city i didn't see the need for more crafting stations cause it's all there...Not much weapons-wise either, she's an adventurer(-ess??) not a warrior. I guess it could be turned into a playerhome pretty easy, so if you feel like it, go ahead ! -> See Permissions tab..... Where? The PentShack is located behind the statue of Talos, between Jorrvaskr and Dragonsreach with a nice view of the Gildergreen. It's best reached using the stairs leading up to Jorrvaskr. Notes: - Frostfall heatsources in oven and hottub - the stilthouse is retextured to fit Whiterun's look a little better (brighter) - the stuff on the wallshelf near the bed is a nod to Leito86's new animations from...somewhere else.... - the rainclipping script might need some time to settle, so if it rains constantly try sleeping a few hours, or fast travel forth and back... - I'm aware of the dangers of adding a house in a crowded spot like Whiterun, so i took great care not to move or alter all the vanilla stuff that's already there. The file has been checked with TES5Edit (as far as i understand it) and the only changes are listed below. - rescaled the TalosStatue from 2.23 to 1.6 (no disrespect, he's still big....) - some way-/spawnpoints were moved to avoid clipping but i tried to keep the overall impact minimal the shack fits neatly between some civilwarquest related ''things''. (trying not to spoil anything) - modified one patrolmarker to wait 10sec and take a look over Requirements It requires Skyrim Script Extender 1.7.1 or higher, and Skyrim 1.9.32 or higher. A somewhat powerful Computer, depending on how modded your Whiterun is... (but it works fine on my 2x2.3Ghz,2GbRAM,GTS450-2GbVRAM,WinXP without HD-texture-mod-stuff) Recommended (but not required) UFO - Ultimate Follower Overhaul Followers can Relax My Home Is Your Home Grampas guitarsk Cannabis Skyrim ULTRA REALISTIC WORLD LIGHTING (used in the screenshots) Permissions The mod is free to modify, re-upload and whatever-the-fuck you want to do with it, but you may never charge money for any part of this file. I used a ton of resources and the original authors deserve credit if you upload it. INSTALLING THE MOD Unzip the file "PentShack_Whiterun.v.X.X" into the /data folder where Skyrim is installed. PLAYING THE MOD From the Skyrim Launcher, select Data Files and check the box next to the name pentshack_WR.esp. You might not want to have it last in the order...that caused problems for me with many mods on the ''first load''. Make sure you start Skyrim using SKSE launcher. DISABLING THE MOD From the Skyrim Launcher, select Data Files and UNcheck the box next to the name of pentshack_WR.esp. For a complete uninstall you'll have to open the zipfile and delete all the copied contents from skyrim's data folder... CONFLICTS / KNOWN ISSUES - the folding doors cut through the furniture when opening/closing +they have a pretty large collisionbox when moving! - you can't step really close to the middle window due to the invisible stone''base'' on the stiltbeams (had a really tough time finding the right wood for the job.....) - the last step of the wooden stairs has no collision and the collisionbox i put there tends to act sticky sometimes ========== CREDITS ========== (in no particular order;) thanks a lot to: Bethesda for the game and all the modding tools Ian Patterson, Stephen Abel and Paul Connelly for the Skyrim Script Extender (SKSE) Ashal for all his amazing Sexlab work Leito86 for his lovely animations and schlongs (?!) Denkigroove for letting me use his beautiful dreamcatcher-shield mesh & textures Stroti and Tamira for the stilthouse-, treehouse-, windthingy- and oven resources Phitt and Tamira for the nice hammock and tapestry from the sheogard resources Jokerine for the essential cleaning set Lolikyonyu for the wonderful lolicept resources InsanitySorrow for his amazing towels-, pillows-, and washing stuff resources Blary for his amazing bookset and open book resources Jonwd7 for his (no high collision)Whiterun walls Cipscis/M3rvin for the automatic light script resource Eldiabs for the activators resource Tueffelachtein for the great craftingtable resource and the windchime mindboggles for the nice watermeshes Xilante for his great rain and snow clipping AC3 / subtanker for the auto-undressing script Naart2007 for the nice switchscript Berticus001 for his climbing roses from Berts Bits And Bobs Resources For Modders Andragon/RIP88 for their Underground Bathhouse sit down markers Anthony Bellingham for his Skyrim tutorials (forgot wich one it was, but he explained how to easily create statics from any gameobject) Darkfox127 for his (YouTube) morrowhen for the suggestions, testing and being an awesome dude.... A.J. for all the detailed help and input My other mods Greenhome Greenboat Grampas guitarsks by MurdermiesteR
  20. HexLife - A (hopefully) Large Quest Mod View File Firstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods" For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests. the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch. Choices are a large part of this mod leading the character further and further down the chosen path While some choices have a permanent effect on the game play and relation with the NPCs disposition all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that. Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly. Submitter Pythus Submitted 08/10/2020 Category WIP / Beta Requires Special Edition Compatible No
  21. View File Vlla is a new settlement / player home in the commonwealth not far away from Spectacle island.. ;;;;;;;;;;;;;;;;;;;;;;;;; V1.5: fixed not been able to send NPC to the Villa settlement (it should work as a normal settlement) V2: added the villa mesh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------------------------------------------------------- the workshop workbench are not linked with the basement one --------------------------------------------------------------------------- ------------------------------------------------------------ Download and extract to fallout 4 directory (in data folder) ----------------------------------------------------------------------------- ------------------------------------------------------------------------ https://youtu.be/qZAwVAZ1_Ps https://youtu.be/1BDVvA-JCu0 ------------------------------------------ Credits: Base mesh by Giimann --------------------------------- Tutorials: Lukrin HeartImpaled Red Rocket TV speedynl ------------------------------------------------------- =================================== do not redistribute on other sites,forums etc. ======================================= Submitter Gamoholik Submitted 08/14/2017 Category Other Requires fallout 4
  22. View File This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End. Submitter Chizznuck Submitted 11/30/2017 Category Quest Requires Dawnguard Special Edition Compatible No View File
  23. View File What is this? This is a exterior, no load door player home that comes with a standalone follower with a custom cbbe bodyslide preset. Another option in downloads for follower alone which you can find inside the abandon prison that is near the location of the player home, see pics. I made this for a personal play but thought I would share. Credits & Resources Kathryn - RaceMenu preset by Pandorable KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky Stroti Resource Pack II 1.0 By Tamira Stroti's Treehouse Resource by Stroti and Tamira Assorted Resources by Tamira BodySlide and Outfit Studio by Ousnius and Caliente Rory Campbell's Bodyslide 2 Conversions Malfdawg's BodySlide Conversions RANs Eye Reflection Extender by RAN46 RANs HeadMesh Variants by RAN46 Brows by Hvergelmir Eye Normal Map Fix by Mr Dave True Eyes by JimtownIrish RaceMenu by Expired HeroedeLeyenda NifSkope NPC Nif Merge by Turulo Mila Overalls HDT See pics below for location of home Kathryn standalone is in abandon prison and let me know if any problems. For me this project is finished, to anyone who wishes to add to, feel free to do so. All that I ask is that you forward the credits. Submitter dwcool62 Submitted 01/16/2017 Category Other Requires skyrim,hdt,XP32 Maximum Skeleton Extended Special Edition Compatible  
  24. View File What is this? This is a bath add on for the house you purchase in Markarth. A few things where the housecarl sleeps where moved around the corner to make room for the add on. Nothing that was there was deleted. Fully navmeshed with room for 4 followers. As far as being SSE compatible check and let me know. Don't download this file, I'm currently working on a few bugs in it. when I'm done I will upload a new file Vindrel Hall Bath rework, keeping the esp intact for over write. Thank you Recommended Mods Skyfall Estate - Multiple Adoption Friendly by Ld50365 Submitter dwcool62 Submitted 12/13/2016 Category Other Requires Skyrim, update Special Edition Compatible  
  25. Greetings fellow deviants of Skyrim! For long, I have had the wish of creating sort of a continuent "meaningfull" occupation in Skyrim. Something that constantly gives you something to do or complete, but not neccecarily very demanding.. Well, depends! After a great deal of pondering, I came up with the idea of a functional brothel. Through quests, you would take up the role of elevating the brothel, and eventually take over ownership. Or forever be a slave to the coin.. Your choice! Now here's where it gets tough.. I have no ****ing idea how to mod.. I have played around with CK a bit, and got a pretty good hang of building/decorating. For everything else, there is a ton of tutorials on youtube, along with ample trial and error. Time Estimate till release: No idea.. - Meanwhile through my endeavours, any suggestions, links, comments, ideas, brainfarts or even help, would be very appriciated <3 I imagine, the project would have to be split up in several sections: Backstory Fat bastard of an innkeeper has had his brothel trashed up by local bandits, whom also took his one and only whore; His pretty little daughter! Local guards laughs it off, having no regard for the innkeeper and his problems. - Luckily, a beautiful harlot came along and turns things for the better! Location - For now, Whiterun outside of the gates for lorereasons, next to the stables. The Brothel - An innsized tavern, neatly accomodated to lascivious activities. Several private quarters, seperated with drapes, a bar, few tables surrounding a "stage"-like feature, several ZaZobjects both outside (near stable?) and inside, a cage perhaps, etc. Quests - 1) Introduction: Help the innkeeper get his daughter back from the bandits! (Adds the Innkeepers daughter to the Brothel) - 2) Restoring the inn: Pursuade a local constructioncrew to fix up the brothel! (Adds 3 patrons who will frequent the Brothel) - 3) Get protection from the guards: Pursuade the local guards of Whiterun, to protect the brothel. (Adds 4 guards to the Brothel and 4 offduty-guards frequenting the Brothel) - 4) Spread the word: Convince X people to visit the brothel. Watch out for rapists! (Adds 5 frequenting patrons to the brothel) - 5) Make love, not banditry: Come to some sort of arrangement with the local bandits.. (Adds 1 Bandit to the Brothel with a repeatable quest, to come to the banditcamp) _______________________________ After the 5 initial quests are done, chores and events unlocks. (very much WIP, concept-wise) - Chores) Will be given to you by the innkeeper every X hour: Dance at the stage, serve tables, empty the filthbucket*, blow him off, etc. - Events) Will happen every YYYday, at XX hour: Full house, ? **Thread is still WIP, as I scribble down my accumulated notes; Thank you for any patience**
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