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[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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Forno & Fredas' Sexy Vault Girl Interface - Alternative Release - View File This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. 2022-09-04: The mod's title has been changed, upon suggestion from Forno, to achieve parity of nomenclature, for professional reasons. This remains the only Forno mod to offer maximum resolution, multiple UI support, and special features aimed at ensuring all of Forno's artwork can be viewed in-game without compromise. 2022-08-22: Forno presented two new perk icon sets—the special unarmed perks, and Dead Money. These have now been fully integrated. Systems are in place to guarantee that all of the new artwork can be viewed in-game. More details below. 2022-08-19: Support added for DarNified UI, with one caveat. Read below. 2022-08-17: With the advent of lStewieAl's High Resolution Screens mod, it is now possible to present the full quality of max-resolution icons even in the Pip-Boy. As it happens, 900x900 is perfectly idealized for Pip-Boy use in 4K—lower means wasted resolution; higher could mean sluggish menus for no discernible gain. Now you can enjoy this mod's full potential at all times. The stats menu avatar has also been thoroughly revamped to take full advantage of the new possibilities. This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. Forno and I were deeply involved in the development of this mod—he produced his wonderful artwork; I provided feedback, recommendations, observations, corrections, and, of course, the New Vegas guts that would support it. I supplied the original alpha build of this mod to him in September 2021. It was decided at the time that the official release would wait for a deeper fleshing out of the artwork package. It was not well-established at that time that Forno would get significantly drawn away from this project by financial obligations. At some point during the wait, I was forced to abandon everything, including gaming and a social life, and focus on personal matters. Nevertheless, I spent months bringing this mod to its current state, and that work is not going to go to waste. I am aware of the existing mod posting. There's nothing for it: There are certain things I require out of a mod featuring Forno's artwork, and since I'm the only person I know who will supply all of those things, this mod exists. I also owe it to Forno to ensure his artwork is presented in the highest possible standard, in honor of our lengthy collaboration. So I brought the mod up to a releasable state. This release includes all the new artwork released in the last year, and a number of additional artwork pieces that Forno provided only to me. In Detail The chief focus of this undertaking was to produce a result which would be unassailable in as many respects as possible, in order to do proper justice to the finest Pip-Boy avatar ever developed for Fallout New Vegas. To this end, considerable effort was expended in these areas: Providing the maximum detail the game theoretically supports, to ensure that Forno's artwork is allowed to shine. The target resolution for all provided assets is 4K, and a special function was implemented to ensure that detail is maximized both in the Pip-Boy and in the level-up menus. Icons in the Pip-Boy are the "sweet spot" resolution of 512x512, and in other scenarios such as the level up menu, they are 900x900—the latter being a 1:1 match for icon resolution at 4K in those menus. Cleaning up the source artwork. The results of Forno's drawing technique speak for themselves, clearly. But it's also true that each new piece of vault girl art evinces leftover anomalies, off-color specks, subtle drawing outlines, compositing or scaling artifacts, etc. These have been painstakingly sniped out of existence one by one where possible, prior to processing the art for use in this mod. In some instances, after consulting with Forno, extraneous elements were removed; in others, missing elements were carefully re-implemented. No stone was left unturned. All of the above, and plenty more, were diligently corrected. A dedication to the original, unexpurgated artwork—effort was lavished to ensure that the full artwork of each icon was preserved as Forno intended. To this end, for example, the absolute limits of available Pip-Boy screen real estate were occasionally fully tapped. No arbitrary changes were made, and any tweaks that were implemented were discussed with Forno beforehand. No cop-outs on perfection. As a vivid example, getting the avatars in the stats menu and HUD to behave is a notoriously finicky process. But the necessary time and patience was applied, and the result is that if you choose to use the "naked" avatar, rest assured that it will appear seamless in both the Pip-Boy and the HUD. Consistency of shade across the entire artwork package. Furthermore, 100% accurate duplication of the brightness and glow standards established by ItsMeJesusHChrist, the author of the indispensable Consistent Pip-Boy Icons, Clean Vanilla HUD and Pop-Up Message Icons. If you're using his mods—and you should be—the beautiful 4K detail AND gray levels of the artwork in this mod will be a perfect match. Devotion to the icon rules established by the vanilla icons and shared by Consistent Pip-Boy Icons, which is to say: A very strong focus was placed on sensibly keeping Forno's vault girl the same physical size and position across the vast majority of the icon package, making exceptions primarily only in close-up cases. Furthermore, icons were centered not on the middle of their image files but rather the middle of their Pip-Boy stage, which is what matters. All in keeping with the standards of the vanilla icons. Options. Especially when it comes to the all-important stats menu avatar, there are many options to choose from, since there's no other piece of art the player will find themselves looking at more over the course of a given playthrough. Extra features. A configuration file is included with this mod which enables one to change things like the layout of the stats menu avatar, or whether the crippled limb indicator is allowed to show a facial expression when it appears. One may also enable a feature which causes the torso to fake being crippled even if one has a perk which normally prevents this. Q: You said options? Like what? A: Apart from the obvious point of providing all of the "alternative" artwork Forno specifically iterated for a dozen or so perks, or the choice of using either a naked avatar or one wearing the vault suit, many additional options were thrown in: Several of the contextual HUD faces (the ones which appear with "You lost Karma!", etc.) have multiple variations to choose from. You can choose to install the entire package with a target resolution of either 4K or 1080p. When Forno drew the stats menu avatar, he drew "neck muscles" on some of the images, but forgot them on others. Because of the inconsistency, and because these neck muscles do not appear on any of the other artwork, I've provided the choice to either keep or do without them. (Incidentally, the "dimples" in the tips of the nipples, which are visible in all of the perk icon artworks, are another item that Forno partially forgot to include in some of the stats menu avatar images, and I've fixed that as well.) The nipples on the stats menu avatar can be optionally shaded, and there are multiple different shading levels available. The file "interfaceshared0.dds", which is normally an important part of packages like this, is no longer necessary to include. But the option to include it remains open. If you are using DarNified UI, this is something you need regardless. The layout of the stats menu is multiple choice: You can choose to have the avatar fill the Pip-Boy screen, or make room for the other elements. The player character's name can also be situated in any of several different spots. See the screenshots above the mod description. A special "Author's Config" is provided, with which you may bypass the installation process and just go with what I like. 2022-08-22: A few of the perks in Forno's latest art packages normally never appear in the player character's Pip-Boy, for a variety of reasons. This mod forces these perks to appear. Specifics: In My Footsteps—A companion-provided perk. This normally uses the same art as the Light Step perk. Elijah's Last Words—A perk used by a certain companion, as opposed to the player character. As long as the companion has this perk, it will now appear in the Pip-Boy. Ravenous Hunger—A companion-provided perk which normally does not appear in the Pip-Boy. Now it does. This one perk requires the use of an .esp plugin. Details in the installation package. This necessity may change in the future. This perk no longer requires the use of a plugin. Q: So icons display at 512x512 in the Pip-Boy, and 900x900 everywhere else? Why not just use 900x900 for both, and avoid the hassle? A: Nope. The crux of the issue is that the Pip-Boy's scaling algorithm is very bad. If icon resolution is too low, the graphics are blurry, as you'd expect. But if the resolution is too high, things look worse, because all you're doing is sharpening the Pip-Boy's aliasing artifacts. Observe: Curved edges in particular have a tendency of revealing this harsh aliasing. Look at the bottom of the plate in the image. The 512x512 version, counter-intuitively, is objectively way better-looking. What it boils down to is that the only way to achieve the best possible look in both the Pip-Boy and the other menus is to ensure one of them is displaying 512x512 icons and the other is displaying 900x900 icons. In both cases: no more and no less. This is the first and only New Vegas mod which does this. Forno's artwork is worth it. 2022-08-17: Of course, with the advent of lStewieAl's High Resolution Screens mod, all of the above is now entirely moot, since everything in the Pip-Boy can now display with unrestricted resolution. Q: Why did you have to put your life on hold, exactly? Requirements: Although this mod was designed around Axonis's Vanilla UI Plus (VUI+), I owe it to my other acquaintance, RoyBatterian, to support his equally great UI as well. I also owe this to Forno, in order to ensure access to his artwork is maximized. And so, even though I do not personally use DarNified UI, I have added what support I can for it with my limited time. If you are using Vanilla UI Plus, you will need to update to v9.07+. For DarNified UI, the one to use seems to be the "Unofficial DarNified UI Update". Other than that, be sure your JIP-LN, JohnnyGuitarNVSE, SUP NVSE, ShowOff NVSE, etc. are up to date—some things would definitely break without them. And place this mod below VUI+ and anything that fiddles with icon graphics. Caveat specific to DarNified UI: 1. The crippled limb HUD element will not display properly. Simply put, getting this to work, while obviously not impossible, would require more fiddling than I have time for. Never mind. I couldn't leave well enough alone, so the HUD avatar now displays properly. 2. If you choose the "Naked" stats menu avatar, there will be visible seams. Once again, this could probably be treated, but I can't afford more timesinks. Submitter Fredas Submitted 08/07/2022 Category Models & Textures Requires Vanilla UI Plus v9.06+ or Darnified UI, JIP-LN NVSE, Johnny Guitar NVSE, SUP NVSE, ShowOff NVSE
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Version 0.50
3,611 downloads
This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. 2022-09-04: The mod's title has been changed, upon suggestion from Forno, to achieve parity of nomenclature, for professional reasons. This remains the only Forno mod to offer maximum resolution, multiple UI support, and special features aimed at ensuring all of Forno's artwork can be viewed in-game without compromise. 2022-08-22: Forno presented two new perk icon sets—the special unarmed perks, and Dead Money. These have now been fully integrated. Systems are in place to guarantee that all of the new artwork can be viewed in-game. More details below. 2022-08-19: Support added for DarNified UI, with one caveat. Read below. 2022-08-17: With the advent of lStewieAl's High Resolution Screens mod, it is now possible to present the full quality of max-resolution icons even in the Pip-Boy. As it happens, 900x900 is perfectly idealized for Pip-Boy use in 4K—lower means wasted resolution; higher could mean sluggish menus for no discernible gain. Now you can enjoy this mod's full potential at all times. The stats menu avatar has also been thoroughly revamped to take full advantage of the new possibilities. This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. Forno and I were deeply involved in the development of this mod—he produced his wonderful artwork; I provided feedback, recommendations, observations, corrections, and, of course, the New Vegas guts that would support it. I supplied the original alpha build of this mod to him in September 2021. It was decided at the time that the official release would wait for a deeper fleshing out of the artwork package. It was not well-established at that time that Forno would get significantly drawn away from this project by financial obligations. At some point during the wait, I was forced to abandon everything, including gaming and a social life, and focus on personal matters. Nevertheless, I spent months bringing this mod to its current state, and that work is not going to go to waste. I am aware of the existing mod posting. There's nothing for it: There are certain things I require out of a mod featuring Forno's artwork, and since I'm the only person I know who will supply all of those things, this mod exists. I also owe it to Forno to ensure his artwork is presented in the highest possible standard, in honor of our lengthy collaboration. So I brought the mod up to a releasable state. This release includes all the new artwork released in the last year, and a number of additional artwork pieces that Forno provided only to me. In Detail The chief focus of this undertaking was to produce a result which would be unassailable in as many respects as possible, in order to do proper justice to the finest Pip-Boy avatar ever developed for Fallout New Vegas. To this end, considerable effort was expended in these areas: Providing the maximum detail the game theoretically supports, to ensure that Forno's artwork is allowed to shine. The target resolution for all provided assets is 4K, and a special function was implemented to ensure that detail is maximized both in the Pip-Boy and in the level-up menus. Icons in the Pip-Boy are the "sweet spot" resolution of 512x512, and in other scenarios such as the level up menu, they are 900x900—the latter being a 1:1 match for icon resolution at 4K in those menus. Cleaning up the source artwork. The results of Forno's drawing technique speak for themselves, clearly. But it's also true that each new piece of vault girl art evinces leftover anomalies, off-color specks, subtle drawing outlines, compositing or scaling artifacts, etc. These have been painstakingly sniped out of existence one by one where possible, prior to processing the art for use in this mod. In some instances, after consulting with Forno, extraneous elements were removed; in others, missing elements were carefully re-implemented. No stone was left unturned. All of the above, and plenty more, were diligently corrected. A dedication to the original, unexpurgated artwork—effort was lavished to ensure that the full artwork of each icon was preserved as Forno intended. To this end, for example, the absolute limits of available Pip-Boy screen real estate were occasionally fully tapped. No arbitrary changes were made, and any tweaks that were implemented were discussed with Forno beforehand. No cop-outs on perfection. As a vivid example, getting the avatars in the stats menu and HUD to behave is a notoriously finicky process. But the necessary time and patience was applied, and the result is that if you choose to use the "naked" avatar, rest assured that it will appear seamless in both the Pip-Boy and the HUD. Consistency of shade across the entire artwork package. Furthermore, 100% accurate duplication of the brightness and glow standards established by ItsMeJesusHChrist, the author of the indispensable Consistent Pip-Boy Icons, Clean Vanilla HUD and Pop-Up Message Icons. If you're using his mods—and you should be—the beautiful 4K detail AND gray levels of the artwork in this mod will be a perfect match. Devotion to the icon rules established by the vanilla icons and shared by Consistent Pip-Boy Icons, which is to say: A very strong focus was placed on sensibly keeping Forno's vault girl the same physical size and position across the vast majority of the icon package, making exceptions primarily only in close-up cases. Furthermore, icons were centered not on the middle of their image files but rather the middle of their Pip-Boy stage, which is what matters. All in keeping with the standards of the vanilla icons. Options. Especially when it comes to the all-important stats menu avatar, there are many options to choose from, since there's no other piece of art the player will find themselves looking at more over the course of a given playthrough. Extra features. A configuration file is included with this mod which enables one to change things like the layout of the stats menu avatar, or whether the crippled limb indicator is allowed to show a facial expression when it appears. One may also enable a feature which causes the torso to fake being crippled even if one has a perk which normally prevents this. Q: You said options? Like what? A: Apart from the obvious point of providing all of the "alternative" artwork Forno specifically iterated for a dozen or so perks, or the choice of using either a naked avatar or one wearing the vault suit, many additional options were thrown in: Several of the contextual HUD faces (the ones which appear with "You lost Karma!", etc.) have multiple variations to choose from. You can choose to install the entire package with a target resolution of either 4K or 1080p. When Forno drew the stats menu avatar, he drew "neck muscles" on some of the images, but forgot them on others. Because of the inconsistency, and because these neck muscles do not appear on any of the other artwork, I've provided the choice to either keep or do without them. (Incidentally, the "dimples" in the tips of the nipples, which are visible in all of the perk icon artworks, are another item that Forno partially forgot to include in some of the stats menu avatar images, and I've fixed that as well.) The nipples on the stats menu avatar can be optionally shaded, and there are multiple different shading levels available. The file "interfaceshared0.dds", which is normally an important part of packages like this, is no longer necessary to include. But the option to include it remains open. If you are using DarNified UI, this is something you need regardless. The layout of the stats menu is multiple choice: You can choose to have the avatar fill the Pip-Boy screen, or make room for the other elements. The player character's name can also be situated in any of several different spots. See the screenshots above the mod description. A special "Author's Config" is provided, with which you may bypass the installation process and just go with what I like. 2022-08-22: A few of the perks in Forno's latest art packages normally never appear in the player character's Pip-Boy, for a variety of reasons. This mod forces these perks to appear. Specifics: In My Footsteps—A companion-provided perk. This normally uses the same art as the Light Step perk. Elijah's Last Words—A perk used by a certain companion, as opposed to the player character. As long as the companion has this perk, it will now appear in the Pip-Boy. Ravenous Hunger—A companion-provided perk which normally does not appear in the Pip-Boy. Now it does. This one perk requires the use of an .esp plugin. Details in the installation package. This necessity may change in the future. This perk no longer requires the use of a plugin. Q: So icons display at 512x512 in the Pip-Boy, and 900x900 everywhere else? Why not just use 900x900 for both, and avoid the hassle? A: Nope. The crux of the issue is that the Pip-Boy's scaling algorithm is very bad. If icon resolution is too low, the graphics are blurry, as you'd expect. But if the resolution is too high, things look worse, because all you're doing is sharpening the Pip-Boy's aliasing artifacts. Observe: Curved edges in particular have a tendency of revealing this harsh aliasing. Look at the bottom of the plate in the image. The 512x512 version, counter-intuitively, is objectively way better-looking. What it boils down to is that the only way to achieve the best possible look in both the Pip-Boy and the other menus is to ensure one of them is displaying 512x512 icons and the other is displaying 900x900 icons. In both cases: no more and no less. This is the first and only New Vegas mod which does this. Forno's artwork is worth it. 2022-08-17: Of course, with the advent of lStewieAl's High Resolution Screens mod, all of the above is now entirely moot, since everything in the Pip-Boy can now display with unrestricted resolution. Q: Why did you have to put your life on hold, exactly? Requirements: Although this mod was designed around Axonis's Vanilla UI Plus (VUI+), I owe it to my other acquaintance, RoyBatterian, to support his equally great UI as well. I also owe this to Forno, in order to ensure access to his artwork is maximized. And so, even though I do not personally use DarNified UI, I have added what support I can for it with my limited time. If you are using Vanilla UI Plus, you will need to update to v9.07+. For DarNified UI, the one to use seems to be the "Unofficial DarNified UI Update". Other than that, be sure your JIP-LN, JohnnyGuitarNVSE, SUP NVSE, ShowOff NVSE, etc. are up to date—some things would definitely break without them. And place this mod below VUI+ and anything that fiddles with icon graphics. Caveat specific to DarNified UI: 1. The crippled limb HUD element will not display properly. Simply put, getting this to work, while obviously not impossible, would require more fiddling than I have time for. Never mind. I couldn't leave well enough alone, so the HUD avatar now displays properly. 2. If you choose the "Naked" stats menu avatar, there will be visible seams. Once again, this could probably be treated, but I can't afford more timesinks.-
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