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  1. Join Discord for more information Discord invite. ZomboRut is a NSFW framework mod for Project Zomboid Build 42, picking up where ZomboWin left off. Standalone — don't run it next to ZomboLewd or ZomboWin, they'll fight.Started this as a B42 port of ZomboWin and ended up rebuilding most of it from scratch. The scene system, surrender mechanic, paired animations, and Defeat scenes are all new for B42. [Download Male Model]ZomboRut Male Model-1.2.zip MULTIPLAYER AVIABLE NOW. Patreon MEMBERS ONLY Only as its on very early stages of development. 1.2.3.1 does NOT work on Multiplayer. #ZomboRut 1.2.3.1 & 1.2.4.1 (early access only) — MULTIPLAYER [Download] ZomboRut-1.2.3.1.zip A Teaser for next update. Stains and they drip Showcase Things to note Should work with most mods. If you find any let me know, will try to fix from my side. Mods affecting moving corpses will conflict. Bandits are not tested much and a bit janky. Installation 🚫 DELETE THE OLD ZomboRut FOLDER FIRST. Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<yourUsername>\Zomboid\mods\ and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Recommended (mods) Male model + texture replacer — animations were authored against DDetrix's male model, so that one fits the rig best. Bandits (Steam Workshop) — enables the friendly consent flow and hostile-bandit surrender scenes. ZomboRut works without it, but you'll miss a chunk of the content. Mod Options (Steam Workshop) — in-game toggles for the main feature categories. Without it, B42's native sandbox options still cover everything. Moodle Framework (Steam Workshop) — body-count moodle popup. The count still tracks without it, you just don't see the moodle UI. Credits to Jaivodents, QueuedResonance — original ZomboLewd SolarEdge — ZomboWin Yonchi, Blabla012345, Nominal — solo animations Stan — textures DoomTero — ZomboRut B42 8BitRizz — Mod Icon, Mod Thumbnail Permissions: No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. For Older versions of the mod, check in discord announcements channel
  2. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 View File Skyrim SexLab (SSL) v1.62 An adult animation framework This version of SexLab is for LE Edition ONLY For the newer SE / AE version, click here ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- xx Submitter Ashal Submitted 04/24/2013 Category Framework & Resources Requirements SKSE 1.7.3+, FNIS 6.0+, SkyUI 5.0+ Special Edition Compatible No
  3. View File Ultimate Animation Pack Ultimate Animation Pack Elevate your RimWorld experience with a rich selection of sex animations for the RJW Animation Framework by c0ffee. This pack supports all vanilla body types (Male, Female, Thin, Hulk, Fat) and offers over 40 animations—from solo to group, consensual to non-consensual—seamlessly integrated into your colony’s storytelling. You can support me if you want 💫https://ko-fi.com/teacher_uap Features 40+ unique animations with multiple perspectives (2D side, bird's-eye view). Custom InteractionDefs for precise control over which animations are selected. Climax variations (Inside/Outside) plus condom animations for added realism. Solo and multi-participant animations to enrich every storytelling angle. Requirements RimJobWorld Rimworld-Animations 1.6 Follow all necessary setup steps on the LoversLab RimJobWorld page to ensure a smooth installation. Important: Always remove the old version of UAP from your Mods folder before adding the new version. Keeping both can cause errors! Optional (Highly Recommended) Sized Apparel Zero (Body Uncensor Mod) Note: Some animations feature breast movement/physics, which only appear if you have this mod installed. Mods Used in Preview Images If you like the look of the preview images, you can check out these additional mods: [NL] Facial Animation - WIP Vanilla Textures Expanded - [NL] Facial Animation Sized Apparel Zero (Body Uncensor Mod) Tailor these animations to fit the narrative of your colony, and enjoy a deeper, more immersive RimWorld experience! For more information about the available animations and detailed notes, please visit GitGud. Submitter Teachers Submitted 12/02/24 Category Rimworld  
  4. I have been asked to repeat myself (again). So, If you are posting 1) more than one (1) picture. and/or 2) any video, and/or 3) a wall of text PLEASE USE SPOILERS! Failure to do so leads to a slower loading of the Thread, which is inconvenient for everyone (making the act rude).
  5. FausTTerM's Animations (Update 03.14.2021) View File WARNING ADULT CONTENT! ONLY FOR 18+ Requirements: Wicked Whims Huge Dildo Set Cherry_Pie Cum Mesh asketo's objects Currently there are 107 animations available You can support my work on Patreon I have a Discord channel where you can offer me ideas for future animations. Since the Strange plant sculpture didn't play animation, I had to add the working object to the construction mode. In order for the animation for the Mother plant to work, you need to enable it in the settings (Whicked Settings > Sex Settings > Sex Interaction > Advanced Sex Interaction > Self Initiation Settings > Instant). Sometimes the "Sex"button may not be displayed, instead you can use "Sex NPC" (this should be enabled in sex settings > cheats). The mother in the lab may not work, but you can build it using bb.showhiddenobjects Installation: 1.Download all from the requirements section 2.Download this mods and place the .package files in C:\Users\...Documents\Electronic Arts\The Sims 4\Mods Animation list: You can also download my other files: Submitter FausTTerM Submitted 02/01/2020 Category Animations - WickedWhims Requires
  6. GView File (SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer 25 December 2021 Update: Howdy y'all! Hope everyone's Christmas is going well! I've been mulling over the idea of picking this back up. In the next couple days, I'll be re-installing my Skyrim modding dev environment, and poking through this. I'll also be looking through the last few years worth of posts as well as my many (many) inbox messages to get an idea of what's been going on, while trying to get a baseline of what needs to get done. In the meantime, please absolutely feel free to reach out to me if you have any comments/questions/concerns/etc. My discord is AshTheRabbit#2381 Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. Submitter ashakiri Submitted 02/15/2018 Category Adult Mods Requires Regular Edition Compatible Not Applicable
  7. Wicked Affairs Door Lock - Smart Door Locking in WickedWhims View File Keep the secret behind closed doors… unless someone listens too closely. Sims are hooking up behind closed doors while a committed partner is still on the lot. One wrong step could expose everything. Wicked Affair Door Lock temporarily locks eligible room doors, lets the betrayed Sim investigate what they hear, and turns discovery into an actual story instead of a Sim simply wandering into the room. Best for storytelling: secret affairs, risky WooHoo, jealous partners, awkward discoveries, and dramatic room-bursting moments. What's New in 2.0 Automatic eavesdropping and an Enter/Ignore choice are now part of the Public version. Door routing now works from the nearest reachable side, including flipped doors. Heart door effects and a redesigned settings menu are included. The Early Access version adds configurable chances, moodlets, Fallout socials, and aftermath choices. Public Version Features 🔒 Smart auto-locking when it matters When a WickedWhims scene starts between two Sims and one of them has a committed partner on the lot, WADL checks whether the room is private. If the encounter qualifies, the Public version locks the room doors for that session every time. The temporary lock clears when the session ends. 💬 Spicy notifications When the door locks, a short notification identifies the cheater, their partner in the room, and the committed partner still outside. 💗 Hearts on the locked door With City Living installed, an active WADL lock can display floating hearts on the door. The effect can be disabled in Visuals. 👂 Automatic eavesdropping If the betrayed Sim is nearby on the same floor, WADL sends them to the nearest reachable side of the locked door. This works with flipped doors and does not force them to approach one fixed side. What they hear creates suspicion, not proof: Vague: it could have been nothing. Suspicious: something feels wrong. Strong suspicion: difficult to dismiss, but still not visual confirmation. 🚪 Enter... or ignore it Enter: WADL releases its lock, routes the betrayed Sim into the room, and lets WickedWhims handle the normal reaction. Ignore: they leave without confirming what is happening. Public version limits: door locking is fixed at 100%, automatic eavesdrop uses the recommended nearby/same-floor behavior, and there are no WADL moodlets, manual investigation actions, Fallout socials, or relationship consequences. More Storytelling in Early Access ✨ WADL 2.0 Early Access is available on Patreon! It includes everything in Public, then adds more risk, emotion, and post-affair storytelling. 🎲 The door may not save them Early Access makes privacy less predictable. Eligible doors lock 75% of the time by default, so some affairs remain exposed. Both the lock chance and unlock chance are configurable for your preferred storytelling style. After eavesdropping, Try to Unlock replaces guaranteed entry. Its default success chance is 50%: sometimes the betrayed Sim gets in, and sometimes they are left outside with even more questions. 👂 More control over eavesdropping Adjust how close a Sim must be before automatic eavesdropping begins, from disabled at 0.0 to an intentionally aggressive whole-lot range. Cross-floor detection is optional and off by default. A valid locked affair door also gains manual Eavesdrop, Knock, and Try to Unlock actions, giving you control when you want to direct the scene yourself. 😬 Suspicion becomes a moodlet Walking away or failing to unlock does not prove cheating, but it leaves an eight-hour emotional reminder. Jealous Sims become Tense; receptive or non-jealous Sims become Flirty. Successful entry confirms the discovery. The betrayed Sim reacts accordingly, while both affair actors can receive Caught in the Act. Reduced Moodlet Intensity is available if you prefer gentler +1 effects. 💥 The affair follows them out of the room Suspicion and confirmed discovery unlock temporary, pair-specific Affair Fallout… socials after the scene. Sims can question the locked door, accuse, act innocent, confess, confront, apologize, defend the affair, or respond positively when the discovery was welcome. Important choices can change Friendship or Romance and resolve only that exact pair’s Fallout. Jealous discoveries can also use aftermath settings such as leave the room, request Stop Sex, or choose randomly. Settings Open Wicked Affair Door Lock from a door or enter wadl.settings in the cheat console. Door-lock chance: default 75% Try to Unlock chance: default 50% Automatic eavesdrop radius Allow automatic eavesdrop across floors Confrontation aftermath Reduced Moodlet Intensity Heart door VFX Translation Support 🌐 Community translations The unified WADL package includes English fallback text for every supported game locale. Optional community translations are separate drop-in .package files. Keep the main WADL package installed and add the translation next to it in Mods. Translation packs supplement the main package; they do not replace it. Russian: My Russian translation (Machine Translated) for v2.0 Wicked Affair Door Lock - Russian translation (currently not updated) Wicked Affair Door Lock - Russian translation (currently not updated) French: Wicked Affair Door Lock - French translation (credit: @Angelus75 - Updated for v2) For players Install the main WADL script and package. Add the translation package for your language. Set The Sims 4 to that language. Restart the game. For translators Open XtremSyn_WickedAffairDoorLock_Translation_TEMPLATE.package in Sims 4 Studio, choose your target language, and translate the STBL strings. Keep placeholders such as {0.String} unchanged. Save and share one language package named like XtremSyn_WickedAffairDoorLock_Translation_ES.package. Requirements Required: The Sims 4 Optional: City Living, for the heart door effect only, For Rent (for door animations) WADL is an independent XtremSyn add-on and is not affiliated with or endorsed by TURBODRIVER or Electronic Arts. Installation Remove old WADL files, especially the old _Strings.package, legacy scripts. Extract the Public release ZIP. Place XtremSyn_WickedAffairDoorLock_Lite.ts4script and XtremSyn_WickedAffairDoorLock.package in Mods. Do not place the script deeper than one folder and do not install both script editions together. Restart The Sims 4. The included Translation TEMPLATE is for translators; ordinary players do not need to install it. Troubleshooting Open the cheat console with Ctrl + Shift + C, then type: wadl.status When reporting a problem, include your game version, WickedWhims version, WADL edition, and newest XtremSyn_WickedAffairDoorLock log. Submitter XtremSyn Submitted 07/08/26 Category WickedWhims Requirements WickedWhims  
  8. Version 2.0

    20855 downloads

    Keep the secret behind closed doors… unless someone listens too closely. Sims are hooking up behind closed doors while a committed partner is still on the lot. One wrong step could expose everything. Wicked Affair Door Lock temporarily locks eligible room doors, lets the betrayed Sim investigate what they hear, and turns discovery into an actual story instead of a Sim simply wandering into the room. Best for storytelling: secret affairs, risky WooHoo, jealous partners, awkward discoveries, and dramatic room-bursting moments. What's New in 2.0 Automatic eavesdropping and an Enter/Ignore choice are now part of the Public version. Door routing now works from the nearest reachable side, including flipped doors. Heart door effects and a redesigned settings menu are included. The Early Access version adds configurable chances, moodlets, Fallout socials, and aftermath choices. Public Version Features 🔒 Smart auto-locking when it matters When a WickedWhims scene starts between two Sims and one of them has a committed partner on the lot, WADL checks whether the room is private. If the encounter qualifies, the Public version locks the room doors for that session every time. The temporary lock clears when the session ends. 💬 Spicy notifications When the door locks, a short notification identifies the cheater, their partner in the room, and the committed partner still outside. 💗 Hearts on the locked door With City Living installed, an active WADL lock can display floating hearts on the door. The effect can be disabled in Visuals. 👂 Automatic eavesdropping If the betrayed Sim is nearby on the same floor, WADL sends them to the nearest reachable side of the locked door. This works with flipped doors and does not force them to approach one fixed side. What they hear creates suspicion, not proof: Vague: it could have been nothing. Suspicious: something feels wrong. Strong suspicion: difficult to dismiss, but still not visual confirmation. 🚪 Enter... or ignore it Enter: WADL releases its lock, routes the betrayed Sim into the room, and lets WickedWhims handle the normal reaction. Ignore: they leave without confirming what is happening. Public version limits: door locking is fixed at 100%, automatic eavesdrop uses the recommended nearby/same-floor behavior, and there are no WADL moodlets, manual investigation actions, Fallout socials, or relationship consequences. More Storytelling in Early Access ✨ WADL 2.0 Early Access is available on Patreon! It includes everything in Public, then adds more risk, emotion, and post-affair storytelling. 🎲 The door may not save them Early Access makes privacy less predictable. Eligible doors lock 75% of the time by default, so some affairs remain exposed. Both the lock chance and unlock chance are configurable for your preferred storytelling style. After eavesdropping, Try to Unlock replaces guaranteed entry. Its default success chance is 50%: sometimes the betrayed Sim gets in, and sometimes they are left outside with even more questions. 👂 More control over eavesdropping Adjust how close a Sim must be before automatic eavesdropping begins, from disabled at 0.0 to an intentionally aggressive whole-lot range. Cross-floor detection is optional and off by default. A valid locked affair door also gains manual Eavesdrop, Knock, and Try to Unlock actions, giving you control when you want to direct the scene yourself. 😬 Suspicion becomes a moodlet Walking away or failing to unlock does not prove cheating, but it leaves an eight-hour emotional reminder. Jealous Sims become Tense; receptive or non-jealous Sims become Flirty. Successful entry confirms the discovery. The betrayed Sim reacts accordingly, while both affair actors can receive Caught in the Act. Reduced Moodlet Intensity is available if you prefer gentler +1 effects. 💥 The affair follows them out of the room Suspicion and confirmed discovery unlock temporary, pair-specific Affair Fallout… socials after the scene. Sims can question the locked door, accuse, act innocent, confess, confront, apologize, defend the affair, or respond positively when the discovery was welcome. Important choices can change Friendship or Romance and resolve only that exact pair’s Fallout. Jealous discoveries can also use aftermath settings such as leave the room, request Stop Sex, or choose randomly. Settings Open Wicked Affair Door Lock from a door or enter wadl.settings in the cheat console. Door-lock chance: default 75% Try to Unlock chance: default 50% Automatic eavesdrop radius Allow automatic eavesdrop across floors Confrontation aftermath Reduced Moodlet Intensity Heart door VFX Translation Support 🌐 Community translations The unified WADL package includes English fallback text for every supported game locale. Optional community translations are separate drop-in .package files. Keep the main WADL package installed and add the translation next to it in Mods. Translation packs supplement the main package; they do not replace it. Russian: My Russian translation (Machine Translated) for v2.0 Wicked Affair Door Lock - Russian translation (currently not updated) Wicked Affair Door Lock - Russian translation (currently not updated) French: Wicked Affair Door Lock - French translation (credit: @Angelus75 - Updated for v2) Castilian Spanish: Wicked Affair Door Lock - Spanish translation (credit: @Ari Ookami) For players Install the main WADL script and package. Add the translation package for your language. Set The Sims 4 to that language. Restart the game. For translators Open XtremSyn_WickedAffairDoorLock_Translation_TEMPLATE.package in Sims 4 Studio, choose your target language, and translate the STBL strings. Keep placeholders such as {0.String} unchanged. Save and share one language package named like XtremSyn_WickedAffairDoorLock_Translation_ES.package. Requirements Required: The Sims 4 Optional: City Living, for the heart door effect only, For Rent (for door animations) WADL is an independent XtremSyn add-on and is not affiliated with or endorsed by TURBODRIVER or Electronic Arts. Installation Remove old WADL files, especially the old _Strings.package, legacy scripts. Extract the Public release ZIP. Place XtremSyn_WickedAffairDoorLock_Lite.ts4script and XtremSyn_WickedAffairDoorLock.package in Mods. Do not place the script deeper than one folder and do not install both script editions together. Restart The Sims 4. The included Translation TEMPLATE is for translators; ordinary players do not need to install it. Troubleshooting Open the cheat console with Ctrl + Shift + C, then type: wadl.status When reporting a problem, include your game version, WickedWhims version, WADL edition, and newest XtremSyn_WickedAffairDoorLock log.
  9. Human Cattle Beta Version (WIP) View File This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF  
  10. Leroy subiu os últimos degraus até a casa, sentindo o peso da mochila em um ombro e a expectativa no peito. O sol da tarde batia forte na porta de madeira, fazendo a fechadura de latão brilhar. Ele ergueu a mão para bater, mas a porta se abriu antes que seus nós dos dedos pudessem tocar a madeira. Não foi Breno quem o viu primeiro, mas sim a figura encostada no batente da porta — uma silhueta que tirou o fôlego de Leroy. Era Breno — ou melhor, "Tio" Breno, como ele o chamava em tom de brincadeira, apesar de não haver laços de sangue entre eles. Ele vestia um roupão de algodão felpudo desbotado, amarrado frouxamente na cintura. A abertura na frente revelava uma faixa de pele bronzeada e pelos grossos no peito que desciam até o umbigo. Uma perna, coberta por pelos igualmente densos, estava completamente exposta da coxa ao tornozelo. O olhar de Breno era direto, desprovido de qualquer surpresa, como se ele estivesse esperando por aquele exato momento. Um sorriso lento e cúmplice se espalhou por seus lábios. Leroy sentiu o sangue subir ao rosto — uma onda de calor que nada tinha a ver com o clima. Tentou dizer "oi", mas a palavra saiu como um grunhido seco. O constrangimento que sempre sentia perto de Breno — uma mistura de admiração e um desejo que lutava para esconder — agora estava amplificado, exposto pela quase nudez casual do amigo. Ele podia sentir seu pau começando a inchar dentro da calça jeans, uma traição silenciosa e urgente. Precisava entrar, ir para o seu quarto e se esconder daquele olhar que parecia desnudá-lo completamente. "Posso entrar?" perguntou Leroy, com a voz embargada pela emoção. Sua mão apertava a alça da mochila com tanta força que seus nós dos dedos ficaram brancos. Breno não disse nada. Ele se mexeu, mas apenas o suficiente. Encostou-se ainda mais na porta, criando um corredor estreito — uma passagem forçada que tornava o contato físico inevitável. Leroy engoliu em seco. Não tinha escolha. Apertou-se pela fresta, virando o corpo de lado para passar. O cheiro de Breno o envolveu — uma mistura de sabonete fresco, suor limpo e algo inerentemente masculino que fez a cabeça de Leroy girar. Foi então que aconteceu. Ao passar, o braço de Leroy roçou no corpo de Breno, e ele sentiu. Claro e inegável. O pênis duro de Breno, pressionado sob o tecido fino do roupão, bateu firmemente contra o dorso da mão de Leroy. Estava quente, sólido e pulsante. Leroy congelou por uma fração de segundo, cada músculo do seu corpo se tensionando. Não houve pedido de permissão. Nenhuma pergunta foi feita. Breno simplesmente agiu. Uma mão grande e quente pousou no ombro de Leroy, impedindo-o de avançar. Então, essa mesma mão deslizou para baixo, agarrando a barra da camiseta de Leroy e puxando-a para cima num movimento decisivo. Como que em transe, Leroy ergueu os braços, permitindo que a peça fosse arrancada de seu corpo e jogada no chão. O ar mais fresco da casa atingiu seu peito nu, fazendo seus mamilos endurecerem. A mão de Breno retornou, agora explorando a pele exposta. Dedos ásperos traçaram as linhas de seu abdômen, beliscaram um de seus mamilos e desceram até o cós de sua calça jeans. Leroy não se moveu. Não resistiu. Simplesmente ficou ali parado, sem fôlego, enquanto a vergonha dava lugar a uma submissão fervorosa. A mão de Breno deslizou até o cinto de Leroy, e o som do metal se abrindo ecoou no corredor silencioso. O zíper deslizou para baixo com um rangido baixo e provocante. A calça jeans escorregou pelas pernas e se acumulou em seus tornozelos. Agora, Leroy estava apenas de cueca, seu pênis duro e pulsante criando um volume evidente no tecido. Breno deu um passo para trás, seu olhar percorrendo o corpo de Leroy com uma fome que não precisava de palavras. Ele abriu o próprio roupão, deixando-o cair aos seus pés. Seu pênis saltou para fora — grosso e comprido, com a glande rosada brilhando com o líquido pré-ejaculatório. Sem aviso prévio, Breno colocou a mão no topo da cabeça de Leroy e aplicou uma pressão suave, porém firme. Leroy entendeu a ordem silenciosa. Seus joelhos fraquejaram e ele cedeu, abaixando-se lentamente até ficar de joelhos no chão de madeira. Seu rosto agora estava na altura do pênis de Breno. Ele podia sentir o calor irradiando dele e ver os detalhes das veias salientes. Com a respiração trêmula, Leroy entreabriu os lábios e o abocanhou. Tinha um gosto salgado e limpo. Ele começou a chupar, movendo a cabeça para frente e para trás, sua língua explorando cada centímetro da carne rígida. Breno não estava satisfeito com o ritmo lento. Ele entrelaçou os dedos nos cabelos de Leroy, cerrando a mão em um punho. "Mais rápido", rosnou, a voz rouca de desejo. Começou a guiar a cabeça de Leroy, empurrando-a para frente e enfiando o pênis mais fundo em sua garganta. Leroy engasgou, lágrimas brotando nos cantos dos olhos, mas não tentou parar. Relaxou a garganta o máximo que pôde, permitindo que Breno o usasse — que o fodesse com a boca. O som da respiração ofegante e os ruídos úmidos da felatio preenchiam o ambiente. Após alguns minutos desse abuso prazeroso, Breno o agarrou pelos cabelos, forçando-o a se levantar. Virou Leroy de costas e o empurrou em direção a um pufe redondo perto da parede. Leroy desabou sobre ele, com a barriga encostada no estofado e a bunda empinada — exposta e vulnerável. Ouviu Breno cuspir e sentiu um dedo molhado pressionar seu orifício apertado. O dedo deslizou para dentro, preparando-o rápida e brutalmente. Momentos depois, foi substituído por algo muito maior. A cabeça do pênis de Breno forçou sua entrada, e Leroy gritou — uma mistura de dor e prazer intenso percorrendo seu corpo como um raio. Breno não esperou que ele se ajustasse. Começou a penetrá-lo com força — cada estocada profunda e poderosa, fazendo o pufe deslizar pelo chão. As coxas de Breno batiam contra as nádegas de Leroy com um som rítmico e carnudo. Leroy agarrou o pufe, seus dedos cravando no tecido enquanto era penetrado completamente. Breno o puxou para cima, virando-o de quatro no chão. Ele se ajoelhou atrás dele e penetrou novamente, ainda mais fundo. "Senta no meu pau", ordenou Breno, com a voz rouca e gemida. Leroy obedeceu, empurrando a bunda para trás para encontrar as estocadas de Breno, sentindo o pau esticar seu orifício apertado ao limite. Os gemidos de Breno ficaram mais altos, mais descontrolados. O ritmo de Breno tornou-se errático, suas estocadas mais curtas e urgentes. Ele se inclinou sobre as costas de Leroy, o suor do peito pingando na pele do amigo. Sua respiração quente queimava a orelha de Leroy. "Não pare", ofegou ele, a voz rouca de urgência primal. "Quero encher seu cu apertadinho de porra." Com um rugido gutural, ele enfiou o pau até o fundo e gozou. Leroy sentiu onda após onda de porra quente jorrando dentro dele, preenchendo-o, marcando-o. Breno continuou se movendo lentamente, ejaculando completamente dentro do amigo antes de finalmente parar, ofegando sobre o corpo exausto de Leroy. O silêncio que se seguiu foi pesado, quebrado apenas por suspiros de exaustão e pela sensação do sêmen de Breno começando a escorrer lentamente de seu pequeno cu fodido.
  11. SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
  12. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations View File Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard. The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses. The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so. Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro. VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro. KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro. CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro. These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT. This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet. This spoiler contains links to the supported Animation mods. Let me know if I've missed any too. This spoiler contains Tagging information. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American Requirements: AAF obviously MCM The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed. Theme_Animations_raceData_DLCRobot.xml Theme_Animations_raceData_DLCWorkShop01.xml Theme_Animations_raceData_DLCCoast.xml Theme_Animations_raceData_DLCNukaWorld.xml Installation: 3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0 The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab. Thanks To: F4SE people Dagobaking for his help learning how this voodoo works CGI for general help and creating the FOMOD version EgoBallistic for his patience and input to mesh this into his mods and numerous sacrificial Test Minions PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then Submitter Halstrom Submitted 12/08/2018 Category Framework & Resources Requires AAF
  13. DESIRE: FOR PROJECT ZOMBOID B41/B42 So why Are People Afraid To make Modded Girls look alot nicer? For Cutesy Photos, SC's & In General Making gameplay More fun. I started work on this mod a few months ago. And picked it up again a few days ago after a short hiatus Now, Desire is in a Significantly more finished state Desire, Was born from a quick 30 min Edit of tomb's body mod, But over time i had significant requests to release it, People begged. and i cant add this to steam publicly to uphold a promise made. so i kept working on it once i came back anyway. And here we are But, they didnt say anything about LoversLab! & Discord! You can Always Find Desire At Her Home, Mod Haven Discord Link I'll Let my Artwork Do the Talking. After All, the mod is Called DESIRE for a reason DESIRE: Remains Fully compatible with Vanilla clothing, Mods, And ALL 2D! & 3D content Desire: For Project Zomboid B42 / B41 Download Link Here! RAW FILE: Desire Steam V0.2.zip FOR SERVER USE / OTHER: Server Use. (Unlisted) A Mod Made With Love. By Ash Credit to the following: ElictraV Tomb Ash Other compatible mods etc for desire/tomb fitment Vanilla Hair Textures Shown By Ash, New Paradigm Vanilla Hair Retexture Misc 3D Hair From: A&M: New Frontier Generations The Military Armor Pack: Chimera Steam Link Fennec Redux: Hairstyle Steam Link Girlie Glasses Steam Link
  14. View File Lazy's Dynamic Affairs Dynamic dom/sub relationships and sex-combat system where you try to dominate each other, along with associated random events, modifiers, character interactions, artifacts, and clothing. In particular, the focus is on player-sub content (especially as female main character). The clothing is now part of a steam workshop mod (and compatibility mods for it) - place above dynamic affairs: Lazy's Skimpy Accessories Join my discord: https://discord.gg/W4qkrNwUMk and subscribe to CK3 updates by reacting with ?in the #subscriptions channel! I'm also active in the Carnalitas discord under the #icarus-dyanamic-affairs channel. Dependencies - Carnalitas main framework - (optional) Lazy's Skimpy Accessories (includes all the clothing assets) Compatibility Main mechanics mod should be usable alongside any Carnalitas compatible mod, including major overhauls such as Elder Kings 2 and AGOT. Lazy's Skimpy Accessories clothing is compatible with CFP using Lazy's Skimpy Accessories CFP Compatibility CBO using Lazy's Skimpy Accessories CBO Compatbility There are no plans for EPE compatibility Load order (top to bottom) 1. Carnalitas 2. (optional) Community Flavor Pack (CFP) 3. (optional) Character Body Overhaul (CBO) 3. Lazy's Skimpy Accessories 3. Dynamic Affairs 4. (optional) Lazy's Skimpy Accessories CFP Compatibility 5. (optional) Lazy's Skimpy Accessories CBO Compatbility Current features sex combat based on dominating your partner (or submitting to them) sub/dom traits and individually tracked relationships random and triggered events modifiers and artifacts tied to clothing assets from Lazy's Skimpy Accessories Current features (detailed) skimpy and BDSM-themed clothing rewarded from special events sex events with text that depends on the previous event (very important to have immersive event series), your respective stamina (whether someone is cumming), and more dynamic dom/sub relationship with others goes from -30 to +30 with other characters depending on your choices when you engage in an affair with them attempts to dominate your partner will be challenged, with your success depending on a variety of factors 3 ranks of dom and sub traits (representing your underlying dominance) sex stamina for both you and your partner, exhausted in different amounts depending on the sex event (blowjob will exhaust the man much quicker than the woman) unique events for meeting with different kinds of people in your realm, and also for the first time meeting them extensive and modular (automatically generated) sex event graph that makes development very convenient red = dom transition and blue = sub transition red/blue event indicates probability of gaining a rank of dom/sub trait, respectively (independently also rolled by your partner) consequences for being too submissive (dom will ask you to wear a collar, get piercings, and eventually take away your highest title (can refuse at cost of stress)) - these will get 3D graphical models 3D models tied into the gameplay with character modifiers F/M sex events (see below for transition chart) M/F sex events (see below for transition chart) Upcoming features - CBO integration with sex scenes (but I don't want to make it a hard requirement) - more events (please contribute writing) - F/F, M/M events Upcoming Next Update - stress dom character taking sub action and vice-versa Contributing No coding is required for contributing events - just tell me the event title, event description, what other events it can lead to (and text for the transitions), and also what events can transition to it. If you're more code-savvy, you can contribute to the repository here: https://github.com/PerplexedPeach/dynamic_affairs which has a detailed guide for those new to git. Changelogs 0.8.0 (2023-11-19) - Add more male POV events from Anyoone - fix obedient min/max and add a decay - allow affair with prisoners - allow pregnant people to have affairs but at a penalty 0.7.0 (2023-07-31) CBO compatibility is out (only for clothing, nothing using animations) - Overhaul engage affair interaction to require the person to be at the same location and allow for failure (since it's more restrictive now, the CD has been massively reduced; instead, you must now travel to meet vassals and so on to have an affair with them) - Add game rule for adjusting base dom success chance - Add game rule for adjusting partner sexual stamina - Track number of times each person cums during sex scene (lots of possible hooks using this) - Fix skimpy armor event only triggering for lesbian and bisexual female leaders - Fix orgasm description not showing up during sex scenes - Add asymmetric dress to skimpy accessories (no event for getting it yet) - Add harness dress to skimpy accessories (no event for getting it yet) 0.6.0 (2023-07-04) CFP compatibility has been updated to 0.3.0 - Add character interaction for starting affairs (more control than decisions) - Add xp-tracked subdom traits and replace all random increase/decrease of the previous traits with these new ones for more consistency - Add male collar and bulldog harness - Add random events of giving your sub the collar and harness - Add sex events cum on foot and footjob transitions - Convert M perspective for cum events - Convert M perspective for random events - Balance domination success from prowess to give diminishing returns - Balance sub/dom traits to make them more interesting and less powerful - Update simplified Chinese localization - FIx a bunch of things 0.5.0 (2023-06-24) The CFP compatibility also needs to be updated to the 0.2.0 version - Add MF sex event support! (need MF yearly random events) - Add skimpy plate armor artifact with visual model support and random event chain to get it (someone will offer an opportunity for some exotic armor) - Fix naked people in 867 start - Various writing fixes and minor game mechanics adjustments 0.4.0 (2023-01-09) Framework changes - made event transitions Desc (TriggeredDesc and ComposedDesc) so they could be conditional - dom success now depends on prowess instead of checking certain traits (non-prowess traits still have impact) - max sex stamina now depends on health instead of checking certain traits (non-health traits still have impact) -> these two changes were made to allow more flexible and nuanced contributions from temporary modifiers, and other things not represented by traits - RepeatedSex events for when you repeat and "upgrade" an event (for example dom Blowjob -> dom Blowjob I -> dom Blowjob II) with increasing effects and changing texts - dom success breakdown now in tooltips for dom events - added character modifiers (sexually_frustrated and wearing_cummy_clothes), and ways of adding them - added wearing_submissive_collar character modifier - added wearing_submissive_harness character modifier Assets (also available via the barbershop) - padded leather collar (F) - submissive slave collar (F) - leather harness (F) Events - if you are dom to someone (not necessarily sub in nature) and someone was left sexually frustrated, they may take out their frustration on your clothing... - if you are sub to someone (-20 or more), you'll be offered to publicly hint at your relationship by wearing a collar (if you reject they will ask again later) - if you are sub to someone (-20 or more), and you accepted the collar, you'll be offered to publicly wear an exposing leather harness Sex Events - increased dynamicness of existing sex events to respond to your traits and circumstances by DespicableMe - handjob finishing with ruined orgasm - footjob tease by Z - pussy tease by Z - whip tease by Z - tit tease by Z - handjob tease by Z - M/F cum events by DespicableMe - footjob event (placeholder!) 0.3.0 (2022-12-27) Framework changes - added TriggeredDesc and ComposedDesc so that descriptions can be triggered by conditions (very versatile; for example, whether your sub or dom to this person will affect how you respond to his creampie) - made transitions to cum events sub/dom instead of a special type (for example, you want your partner to pull out, but that's going to be challenged by them and your request will succeed only if you succeed on a dom check) - cumming only penalizes your dom success by 60% instead of making it impossible to choose a dom option (when you cum, dom options will be highlighted in red to indicate a dangerous choice) - created the `lida_start_sex_effect` for conveniently starting a sex scene for mod makers, with a guide in the readme Events - if you are submissive or slavish, someone bold might sneak into your room at night... Sex Events - by DespicableMe F/M reverse cowgirl - by DespicableMe F/M prone bone - by DespicableMe F/M missionary - by DespicableMe F/M cowgirl - by DespicableMe F/M cum on groin - by DespicableMe F/M creampie bred - by DespicableMe F/M creampie keep - by DespicableMe F/M creampie on top Fixes - pregnancy chance (thought it was between 0 and 1, but it's actually 0 and 100) - note that only creampies can induce pregnancy - non-cumming transitions were allowed even when the partner has no stamina 0.2.0 (2022-12-25) - Added outfit tags to each event and an undressing system (each event may undress either you or your partner and this will be carried forward), paving the way for more fun outfit tags in the future involving collars and piercings (no CBO required, but may be compatible) - Added (vanilla) animations for already existing events (no CBO required) - Added passive random event (on average every 2 years) where an affair candidate will suggest an affair with some swaying from his coins - Tied Carnalitas's prostitution system to outcomes from the previous random event and also increasing dom success chance based on prostitution experience Submitter LazyIcarus Submitted 12/17/2022 Category Crusader Kings 3 Requirements carnalitas  
  15. Wicked Memories Enhanced View File Your WickedWhims notebook, finally worth opening. WickedWhims remembers what your Sims have done. Wicked Memories Enhanced turns that history into something worth reading - with richer partner records, bond progression, milestones, preferences, and relationship flavour. Every partner builds a different story: who became the favourite, what they keep coming back for, how intense the bond has become, and which memories refuse to stay in the notebook. Built for storytelling: favourite partners, secret affairs, streaks, risky habits, obsessive chemistry, and a relationship history that actually feels personal. Notebook Overhaul Partner history at a glance Partners are sorted by total encounters, with special subtitles for your Sim’s top three. The notebook cover also tracks body count, lifetime encounters, current streak, and best streak. Detailed per-partner records Open a partner’s page to see inline counts for individual acts, first-time history, impregnation history, relationship details, total encounters, and current bond tier. WME also detects preferences, specialties, and each pair’s favourite act when enough history exists. Bond Progression Five intimacy tiers Every pair progresses naturally through: Hookup → Fling → Insatiable → Obsessed → Claimed The notebook shows the current tier, star rating, and total encounter count. Tier pacing can be adjusted through lifespan presets in the settings. Milestones, Streaks and Risk Rotating notifications appear for: meeting a new sexual partner reaching a new bond tier sleeping with someone else’s committed partner 7, 14, or 30 consecutive active days building a dangerously unprotected history with someone Milestones are remembered, so the same notification does not repeat after every session. Patreon members get Early Access Early Access includes moodlets, profile chips, proximity reactions, Sexual Dynamics, Favorite Spots, and other systems that make relationship history follow Sims onto the lot. View Wicked Memories Enhanced on Patreon → Early Access Early Access Features Sexual Dynamics Chemistry stamps turn relationship state, commitment, affairs, preferences, protection habits, breeding history, and other patterns into short story-driven labels inside the notebook. Favorite Spots WME remembers where each pair usually ends up and displays their three most-used locations — from beds and showers to walls, sofas, counters, pools, cars, elevators, and more. History that follows them onto the lot Positive WickedWhims encounters can grant tier-based afterglow moodlets. Higher-tier partners can also appear as visible relationship chips in the Sim Profile. Insatiable and Obsessed partners can trigger lingering proximity moodlets when they are nearby. Bad or neutral sex does not grant a fake afterglow. Settings and Cheats Open settings: wme.settings View selected Sim statistics: wme.stats Check mod status: wme.status You can also enable testing cheats and Shift-click a Sim to open Wicked Memories Settings. Translation Support French Translation: Wicked Memories Enhanced - Traduction Française version (Credits to @Angelus75) Russian Translation: Wicked Memories Enhanced - Russian Translation (Credits to @urayxor / Just09) General Notes The mod ships in English. For a community pack: download XtremSyn_WickedMemoriesEnhanced_Translation_<LANG>.package, put it in Mods next to the mod, set game language to match, restart. Remove it anytime → back to English. Keep installed: XtremSyn_WickedMemoriesEnhanced.package + your .ts4script. Do not replace the main package. Tip: rename the translation pack with a ! prefix so it loads early, e.g. !XtremSyn_WickedMemoriesEnhanced_Translation_FR.package. Want to translate? Get XtremSyn_WickedMemoriesEnhanced_Translation_TEMPLATE.package Open it in Sims 4 Studio → STBL / Translation tab. Set target language (e.g. French). Edit text only — keep {0.String}, {1.String}, … unchanged. Save As !XtremSyn_WickedMemoriesEnhanced_Translation_<LANG>.package (e.g. !XtremSyn_WickedMemoriesEnhanced_Translation_FR.package). Share that one file — players drop it in Mods beside the mod. Requirements Required: The Sims 4, WickedWhims Expansion packs: None required. Installation Public version installation: XtremSyn_WickedMemoriesEnhanced_Lite.ts4script XtremSyn_WickedMemoriesEnhanced.package Do not install the Public and Early Access scripts together. Remove older unprefixed WickedMemoriesEnhanced scripts if present, then restart the game or reload your save. Your Sims already have a history. Wicked Memories Enhanced simply makes it visible - and lets it matter. More to come! Submitter XtremSyn Submitted 07/25/26 Category WickedWhims Requirements WickedWhims  
  16. Version 1.0.2

    21581 downloads

    Your WickedWhims notebook, finally worth opening. WickedWhims remembers what your Sims have done. Wicked Memories Enhanced turns that history into something worth reading - with richer partner records, bond progression, milestones, preferences, and relationship flavour. Every partner builds a different story: who became the favourite, what they keep coming back for, how intense the bond has become, and which memories refuse to stay in the notebook. Built for storytelling: favourite partners, secret affairs, streaks, risky habits, obsessive chemistry, and a relationship history that actually feels personal. Notebook Overhaul Partner history at a glance Partners are sorted by total encounters, with special subtitles for your Sim’s top three. The notebook cover also tracks body count, lifetime encounters, current streak, and best streak. Detailed per-partner records Open a partner’s page to see inline counts for individual acts, first-time history, impregnation history, relationship details, total encounters, and current bond tier. WME also detects preferences, specialties, and each pair’s favourite act when enough history exists. Bond Progression Five intimacy tiers Every pair progresses naturally through: Hookup → Fling → Insatiable → Obsessed → Claimed The notebook shows the current tier, star rating, and total encounter count. Tier pacing can be adjusted through lifespan presets in the settings. Milestones, Streaks and Risk Rotating notifications appear for: meeting a new sexual partner reaching a new bond tier sleeping with someone else’s committed partner 7, 14, or 30 consecutive active days building a dangerously unprotected history with someone Milestones are remembered, so the same notification does not repeat after every session. Patreon members get Early Access Early Access includes moodlets, profile chips, proximity reactions, Sexual Dynamics, Favorite Spots, and other systems that make relationship history follow Sims onto the lot. View Wicked Memories Enhanced on Patreon → Early Access Early Access Features Sexual Dynamics Chemistry stamps turn relationship state, commitment, affairs, preferences, protection habits, breeding history, and other patterns into short story-driven labels inside the notebook. Favorite Spots WME remembers where each pair usually ends up and displays their three most-used locations — from beds and showers to walls, sofas, counters, pools, cars, elevators, and more. History that follows them onto the lot Positive WickedWhims encounters can grant tier-based afterglow moodlets. Higher-tier partners can also appear as visible relationship chips in the Sim Profile. Insatiable and Obsessed partners can trigger lingering proximity moodlets when they are nearby. Bad or neutral sex does not grant a fake afterglow. Settings and Cheats Open settings: wme.settings View selected Sim statistics: wme.stats Check mod status: wme.status You can also enable testing cheats and Shift-click a Sim to open Wicked Memories Settings. Translation Support French Translation: Wicked Memories Enhanced - Traduction Française version (Credits to @Angelus75) Russian Translation: Wicked Memories Enhanced - Russian Translation (Credits to @Just09) Wicked Memories Enhanced - Russian Translation (Credits to @urayxor) General Notes The mod ships in English. For a community pack: download XtremSyn_WickedMemoriesEnhanced_Translation_<LANG>.package, put it in Mods next to the mod, set game language to match, restart. Remove it anytime → back to English. Keep installed: XtremSyn_WickedMemoriesEnhanced.package + your .ts4script. Do not replace the main package. Tip: rename the translation pack with a ! prefix so it loads early, e.g. !XtremSyn_WickedMemoriesEnhanced_Translation_FR.package. Want to translate? Get XtremSyn_WickedMemoriesEnhanced_Translation_TEMPLATE.package Open it in Sims 4 Studio → STBL / Translation tab. Set target language (e.g. French). Edit text only — keep {0.String}, {1.String}, … unchanged. Save As !XtremSyn_WickedMemoriesEnhanced_Translation_<LANG>.package (e.g. !XtremSyn_WickedMemoriesEnhanced_Translation_FR.package). Share that one file — players drop it in Mods beside the mod. Requirements Required: The Sims 4, WickedWhims Expansion packs: None required. Installation Public version installation: XtremSyn_WickedMemoriesEnhanced_Lite.ts4script XtremSyn_WickedMemoriesEnhanced.package Do not install the Public and Early Access scripts together. Remove older unprefixed WickedMemoriesEnhanced scripts if present, then restart the game or reload your save. Your Sims already have a history. Wicked Memories Enhanced simply makes it visible - and lets it matter. More to come!
  17. Enslaved by Thalmor - A player slavery mod View File Enslaved by Thalmor - A Player Slavery Mod Right with that short backstory out of the way, let me explain what my mod is and what you can expect from it. First let me say this is my first attempt at a serious mod on a scale this large and I have been working on it for the last 4 months or so. So if things is weird I apologize in advance. Anyways let's start with the mods locations first: There is a random encounter location to start the mod, there is a mine and there is a mansion. In total my mod has 4 stages, that takes place in the following locations: Mine - Mining Ore - Crafting Elven Armor - Maid/Servant Mansion - Maid/Personal Slave In total with the current settings, which can all be adjusted through my simple MCM menu, the mod will take around 2 hours to complete. How to start the mod If you look above Solitude you will see a new map marker that says "Thalmor Random Encounter", go there and a scene will start. It will have different outcomes but all routes lead to the mine. Disclaimer: For controlling the scenes player control is always disabled, I have tested thoroughly that player controls are enabled after scenes, however in the case you were to get stuck you can use a failsafe in the mcm menu. FAQ Can I play with followers? I would highly recommend not to use followers. Can I play any race? You can play any race. I am working on an Altmer only path where you can join the Thalmor as a guard. Is the mod voiced? Yes it is using XVaSynth with about 80+ voice lines with .fuz files for lip syncing. Disclaimer: I am going to be honest and say the voice acting isn't great. I have never used the program before and I couldn't figure out how to work the sliders to make npc's have emotion like fear, sadness or anger or how to train the AI. So if anyone out there who has knowlegde about the program and want to give it a try making the voice acting sound better, I have attached the sound files as a separate download which includes wav files and jsons. I would be extremely grateful and I would credit this person. But for now you have to live with the acting. Does this mod have an MCM Menu? Yes it does. It's a simple one but it contains everything you need to be able to control most aspects of the mod. Installation requirements - Sexlab (Hard requirement) Optional integration - Simple Slavery (If you have it you can be sold as a slave) Any questions or if you encounter any bugs feel free to let me know. I hope you will enjoy this mod. EscapedbyThalmorSoundFiles.7z Submitter Thrall1983 Submitted 07/13/26 Category Adult Mods Requirements Sexlab Regular Edition Compatible Not Applicable Install Instructions Highly recommended to install after Helgen. Testing has shown Helgen messes up things with my mod like missing assets. Other then that the mod only requires Sexlab to function. It also has a soft integration with Simple Slavery, if you have it installed you can enable Simple Slavery Outcome. Disclaimer: I cannot account for any other mod that may interfer with my mod or uses the same areas that my mod uses. When playtesting to make sure everything worked as it should it was done with very few mods.  
  18. Love Slaves 8.0 For Sexlab View File Love Slaves 8.0 Find a Jarl’s Daughter, free a dozen women of slavery and become the Don Juan of Skyrim along the way. A dozen possible companions with 30+ hours of quest content. This is for Sexlab only. You can find the Flowergirls version here. This mod is similar to what is found here Love Slaves 7, However, this is for male players only. I tried to get female help with their dialog, but got no volunteers. You can play as a female, but all the new dialog is male only and I have done zero testing as a female PC. I have spend well over a year on this as well as two months on a recent beta test to make sure this is as bug free as possible. I hope you enjoy it as much as I do. This mod contains well over 30 hours of playtime for the quests. You can spend years taking these companions with you and enjoying their dialog as you play the rest of Skyrim. Sasha and Jenny in tandem have several unique "quests" to make you laugh. Even if for a little while, take them with you together. You'll thank me later. Here is what another user said: 1. There are 12 female NPCs that can be followers. They all are pretty bad ass. Almost any two of them can kill your foes while you sit back and watch. If you want them to be more vanilla give them iron daggers. 2. There are many quests here. Many can be run at the same time and that is recommended. You do not need to run most of them serially. There are considerable time periods where you are waiting for something to happen so if you have multiple running, you have something to do while you wait for the next bit to start. 3. This mod starts when you reach level 20 and have killed your first dragon and reported back to the Jarl. It is started with a courier visiting you with a note. This note is delivered to you when you are outside in any major city. If you are level 20 and you visit a major city (including Riverwood), the courier will approach you and give you a letter from a Jarl. Read the note to start the first quest. If you don't get the note delivered, go into the inn and back out. If you still don't get the note, find out which mod if fucking with the courier system and fix it. That takes a while and is a pain. Google how to teleport the courier to you. However, if you have this problem, you MUST fix it because the courier is used later for starting other quests. 4. Love Slaves are completely unlike other kinds of slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Love slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style (except Sylvia). They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. 5. You also get two rather nice player homes. 6. Jenny and Sasha are fully voiced by their native actresses. All the rest are voiced using xVASynth and so the quality is somewhat diminished. However, I have spent considerable trying to get the critical dialog lines to be as lifelike as I possibly can. Important Note: This version Requires a follower framework. There is a bare-bones one included but only for the slaves (you can have one non-slave follower using the vanilla follower code and 5 slaves using the mod's follower framework). We also support Nether's, AFT, and EFF. If you have one of these three, we detect it at startup and use it instead of the internal one. If you have any other follower framework except these three, we will use the internal framework for slaves. Nether's has the most features and contains the best written code. However, there is frequently a considerable delay (like 50 seconds sometimes) moving your followers from one cell to another which may make the orgies non-functional. Note that if you decide to change follower frameworks, be sure to dismiss all your followers and make a save before you install a new follower framework. When leaving any inn, make sure your followers are following you. If the bard is playing, the followers stay behind clapping and drinking. If this happens, go back in and tell the bard to take a break and then as soon as your followers are no longer clapping, exit promptly. Sometimes it has taken me several tries. Note that Sexlab starts animations very slowly compared to other animation players. Have some patients before reporting that an animation does not play. I have seen it take upwards of 2 minutes for an animation to start. All Players Open the MCM menu and check EnableCell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in. If you had it off, exit the cell, turn on cell scans, and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. There is also no option to have Vernor train a follower. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. There is a BodySlide piercings file if the one packed in the distribution does not fit your body. I have not tested this, you are on your own. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena.  I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Special Thanks to the Beta Testers: As mentioned above, we have spent over a month beta testing this. Please give special thanks to the following people for all their hard work. swordsman5 Marcello007 phalltea ZENITH20 nunyabidnez IxeIxe Kimota720 Thanks for the use of these assets: We use assets from KS Hairdos and AberEyes as well as really old (and no longer available) assets from Newmiller. Thanks to all. Additional Thanks to Zaz and Xaz for the bondage assets. Special thanks to Leito86 for his excellent animations. Daedric Shrines - Sanguine Submitter fishburger67 Submitted 02/02/26 Category Adult Mods Requirements SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Latest Sexlab Regular Edition Compatible Install Instructions If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. If you have ever had Sex Slaves or Love Slaves installed in any save you want to use for this release, you MUST start a new game. You cannot overwrite existing versions. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLair8_x_BuildxxBSA_FG.7z When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. Recommended to get best experience - Lifelike Idle Animations by HHaleyy for SE, SalaciousIdles SE. and Victoria's High Heel Walk by XP32. This last one should be used instead of FNIS Sexy Moves because it has zero script where sexy moves had lots. If you install Salacious, note that it changes ALL idles. I think it's kind of funny seeing Sapphire standing there rubbing her pussy. Several of the idles suck (the book reading ones notably). Just delete the offending files in ...Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\female Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies.  
  19. This has been on nexus mods and did very well, so I thought I bring it over here as this is a first of it's kind and fits right in this community. nexus mod page. https://www.nexusmods.com/skyrimspecialedition/mods/181197 Adult Animation Converter 5.4.zip
  20. Been working on making sex mods for the girls in Fields of Mistria to celebrate the full release coming soon. Can't wait to nude and lewd the new assets that are going to be coming out. I've started a NSFW Discord and trying to build a community for FoM degenerates. We need more lewd FoM art and topics. Patreon: https://www.patreon.com/c/PyiPyiMan Discord: https://discord.gg/Q6US4ur856
  21. Version 1.0.1

    207 downloads

    Hello, this mod is a fix and slight upgrade for now on the good giantess queen redux. Things that were fixed: Religions. Thing that were added : Anal Vore and Breast Vore. (the lines are bad so if you are a better writter than my ai I will use your lines.) Things that were changed: Added back fertility to giantess, but heavily reduced. Futur plan: fixing the lyfestile trait and adding more options, also adding more content. If you see unfinished content, its normal, its still a work in progress. The overall is still now fully playable. Please enjoy and don't hesitate to write a comment, it helps. I don't have permission but I will take it down if the original user wants me too. I will write to them too to ask for it.
  22. 101 downloads

    PATREON EXCLUSIVES BELOW LYRIC is a glamorous Memphis girl with fiery red hair, gorgeous tattoos, glossy makeup, and a seriously girly obsession with looking pretty. ❤️‍🔥🎀 She's confident, flirty, playful, and loves being the center of attention. Her whole aesthetic is built around pretty-girl energy, bombshell glam, feminine fashion, and lots and lots of RED. 🌹❤️🍒 Whether she's getting ready for a night out, taking selfies in her favorite outfit, or showing off her latest look, Lyric always makes sure everybody is looking. 💋📸✨ 💋✨ Features ❤️‍🔥 Signature fiery red hair 🍒 Flirty red-themed aesthetic 🌹 Beautiful custom tattoos 💄 Glossy, feminine glam makeup 💋 Pretty-girl beauty styling 🎀 Girly accessories & details 💅 Long, polished nails 👠 Flirty bombshell-inspired outfits 💎 Glamorous jewelry & accessories 📸 Perfect for selfies, screenshots & storytelling ✨ Made for influencer, nightlife, luxury & everyday gameplay 🎀🍒 LYRIC'S VIBE She's the kind of girl who takes way too many selfies, spends forever getting ready, and somehow still looks perfect every time. 💋📸 Lyric loves pretty things, feeling glamorous, dressing up, and making sure her look is always on point. ❤️‍🔥 She's got that playful "look but don't touch" attitude with just enough sweetness to keep everyone coming back for more. 🍒💋 And when it comes to her favorite color? RED. RED. AND MORE RED. ❤️❤️❤️ Her hair is red. Her nails can be red. Her outfits are red. Her accessories are red. If it can be made red, LYRIC wants it. 🍒🌹❤️‍🔥 PATREON EXCLUSIVES: VIP TIER: 🩵ONLYFANS MODEL -👽MYSTICBEING👽
  23. ❤️‍🔥🍒 LYRIC WOOTEN 🍒❤️‍🔥❤️🔥 Red Hair • Tattoos • Memphis Bimbo Aesthetic 🔥❤️ View File PATREON EXCLUSIVES BELOW LYRIC is a glamorous Memphis girl with fiery red hair, gorgeous tattoos, glossy makeup, and a seriously girly obsession with looking pretty. ❤️‍🔥🎀 She's confident, flirty, playful, and loves being the center of attention. Her whole aesthetic is built around pretty-girl energy, bombshell glam, feminine fashion, and lots and lots of RED. 🌹❤️🍒 Whether she's getting ready for a night out, taking selfies in her favorite outfit, or showing off her latest look, Lyric always makes sure everybody is looking. 💋📸✨ 💋✨ Features ❤️‍🔥 Signature fiery red hair 🍒 Flirty red-themed aesthetic 🌹 Beautiful custom tattoos 💄 Glossy, feminine glam makeup 💋 Pretty-girl beauty styling 🎀 Girly accessories & details 💅 Long, polished nails 👠 Flirty bombshell-inspired outfits 💎 Glamorous jewelry & accessories 📸 Perfect for selfies, screenshots & storytelling ✨ Made for influencer, nightlife, luxury & everyday gameplay 🎀🍒 LYRIC'S VIBE She's the kind of girl who takes way too many selfies, spends forever getting ready, and somehow still looks perfect every time. 💋📸 Lyric loves pretty things, feeling glamorous, dressing up, and making sure her look is always on point. ❤️‍🔥 She's got that playful "look but don't touch" attitude with just enough sweetness to keep everyone coming back for more. 🍒💋 And when it comes to her favorite color? RED. RED. AND MORE RED. ❤️❤️❤️ Her hair is red. Her nails can be red. Her outfits are red. Her accessories are red. If it can be made red, LYRIC wants it. 🍒🌹❤️‍🔥 PATREON EXCLUSIVES: VIP TIER: 🩵ONLYFANS MODEL -👽MYSTICBEING👽 Submitter BimboCentral Submitted 08/10/26 Category The Sims 4 - Sims Requirements  
  24. Giantess Queen Redux Fixed and Upgraded View File Hello, this mod is a fix and slight upgrade for now on the good giantess queen redux. Things that were fixed: Religions. Thing that were added : Anal Vore and Breast Vore. (the lines are bad so if you are a better writter than my ai I will use your lines.) Things that were changed: Added back fertility to giantess, but heavily reduced. Futur plan: fixing the lyfestile trait and adding more options, also adding more content. If you see unfinished content, its normal, its still a work in progress. The overall is still now fully playable. Please enjoy and don't hesitate to write a comment, it helps. I don't have permission but I will take it down if the original user wants me too. I will write to them too to ask for it. Submitter Orasio Submitted 08/09/26 Category Crusader Kings 3 Requirements  
  25. Carries on from: We rejoin Aerina in the Retching Netch tavern, after she finally settles down for a well deserved drink after the events of getting captured. Thanks for reading guys! I know these are rather far and few between! I've had a bit of time recently and decided to blow the dust off shall we say. On my other blog, I've also been working on a sort of choose your own adventure story, at the end of each chapter, you get to choose what happens next via a poll. When I come to writing the next chapter, I'll use the results of the poll to guide the story. It's currently on chapter 3 as of the time of writing this, but I'll leave a link to chapter 1 if you fancy taking a look Thanks again guys!
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