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TS4 SimRay Body Modification - Enhanced Realism Edition View File TS4 SimRay Body Modification - Enhanced Realism Edition Description An advanced overhaul of the classic mod concept by sirsleepy. This upgraded version moves away from cartoonish proportions, focusing instead on delivering anatomically realistic, highly detailed, and organic body modifications directly through the Simray. Using a lightweight, non-intrusive cheat-based injection system, this mod allows you to sculpt your Sims' physics with gradual, natural increments. Note on Game Engine Limits: Due to how EA internally handles script-based cheat commands, a visual update might occasionally delay. This is a hardcoded engine limitation, but the mod is optimized to force updates as reliably as possible. Installation Instructions Download: Download the latest release package from my Patreon → Download on PatreonExtract: Unzip the folder to look for the .package and .ts4script files.Deploy: Move both files directly into your Sims 4 Mods directory (Documents\Electronic Arts\The Sims 4\Mods). Do not bury the script file deep inside subfolders.Configure: Enable both Custom Content and Script Mods Allowed in your in-game Options menu.Restart: Launch the game to apply the script registration. Main Features Realistic Scaling Thresholds: Each Simray blast applies a precision shift of ±0.25 (25% of the slider scale). For smooth, authentic, and maximum physiological changes, fire the Simray four consecutive times.Advanced Pie Menu Constraints: To preserve immersion and realism, the pie menu is strictly restricted to Adult Sims acting on other Adult Sims. Age-inappropriate scaling is hard-blocked.Realistic Upper Body Sculpting: Fine-tune the upper torso with natural weight distribution. Adjust chest settings (size, realistic gravity/heavy-light depth, separation, and inner/outer positioning) and realistic abdominal belly growth.Organic Lower Body Physics: Sculpt authentic lower-body morphology including hip width, glute depth, inner/outer thigh thickness, natural calf definition, and realistic foot length scaling.Dermatological & Body Hair Realism: Dynamically toggle authentic skin textures, ranging from hormonal acne outbreaks to perfect skin complexions, alongside natural body hair elimination.Contextual Interactions: Force highly realistic physical interactions (targeted cheek kisses, passionate kisses) and seamless wardrobe transitions (forcing bathing states or realistic towel wraps).Enhanced Custom Sliders (v1.0.5+): Built-in native support for advanced custom anatomical sliders, perfectly synchronized with standard TS4 skeleton meshes to prevent clipping. Requirements The Sims 4 Base Game (fully patched to the latest version)Script Mods Enabled in the game settings Shout Outs Deepest thanks to sirsleepy for the groundbreaking concept of the original 'Simray Body Modifications' mod, which served as the inspiration and core architectural framework for this Enhanced Realism project. Submitter noyslla Submitted 06/22/26 Category Body Parts Requirements
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View File ZomboRut ZomboRut — NSFW Defeat Framework for Project Zomboid B42 Play Zomboid exactly like you normally would. Survive, scavenge, fight, run. ZomboRut doesn't change how you play — it changes what can happen when a fight goes bad. When you're cornered and overwhelmed, you now have a way out other than dying: Press K to give up. K (rebindable) is the heart of the mod. When you know it's over, hit it — your character kneels and surrenders, and instead of being torn apart you're pulled into an adult defeat scene. You survive it, stand back up, and have to crawl back out of the situation. This is NOT a death-immunity mod. You can still die, and you will die if you deliberately throw yourself at zombies to trigger scenes. Defeat is a way out when you're already in trouble — not a safety net. Play to survive. Link to Forum. What happens after you give up You survive the scene — but worse for wear: stress, panic, groin pain, possible trauma and sickness. You get one escape window — surviving coats you in the Stench of the Dead and nearby zombies ignore you for a short time. Break contact and find shelter; bump or hit one and you reveal yourself to it. You recover — clean up, treat injuries, manage mood, wait out trauma, get back to surviving. Defeat mechanic — pick how you break Sandbox Options → ZomboRut → Defeat mechanic Clothing rip — zombie hits tear your clothes off piece by piece. Stripped bare → next hit drops you. Exhaustion give-up — stress and exhaustion stack up over a fight until you break (clothes stay on). Both (default) — rip + exhaustion together, plus sprinter/swarm takedown drags. Also included Subdue & Capture — tie up downed zombies (Rope + Duct Tape) and keep them as captives; they survive save/reload. Friendly bandits(with the Bandits mod) — an Ask for Sex consent menu with its own scenes. 40+ traits & a full mood layer — shape how fast you break, how scenes play out, and how you recover. Heavily configurable — tune almost everything in Sandbox, or switch zombie scenes off entirely. Notes NSFW, single-player focused. Runs at 60 FPS (animations are timed for it). Plays best with its companions: ZomboRut Male Model, plus optional Bandits, Being Female, ra's Body Mod. Still in active development — back up saves and do a clean install when updating. The 1.1.6 Update patch Notes. WILL CONTAIN BUGS. NOT FULLY TESTED. BACK UP SAVE FILES. Please report bugs in discord so i can give more stable version. To Show support for the mod development check out my Patreon . Nothing is gated under it. Mod is Free. I'm down to take requests, such is animation, gameplay etc... from members. Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<yourUsername>\Zomboid\mods\ and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Recommended (mods) Male model + texture replacer — animations were authored against DDetrix's male model, so that one fits the rig best. Bandits (Steam Workshop) — enables the friendly consent flow and hostile-bandit surrender scenes. ZomboRut works without it, but you'll miss a chunk of the content. Mod Options (Steam Workshop) — in-game toggles for the main feature categories. Without it, B42's native sandbox options still cover everything. Moodle Framework (Steam Workshop) — body-count moodle popup. The count still tracks without it, you just don't see the moodle UI. No Multiplayer for now. Discord invite. Permissions: No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. Submitter Doomtero Submitted 06/22/26 Category Other Games Requirements Project Zomboid B42 version Install Instructions Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save.
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ZomboRut is a NSFW framework mod for Project Zomboid Build 42, picking up where ZomboWin left off. Standalone — don't run it next to ZomboLewd or ZomboWin, they'll fight. Started this as a B42 port of ZomboWin and ended up rebuilding most of it from scratch. The scene system, surrender mechanic, paired animations, and Defeat scenes are all new for B42. The 1.1.4 Update. MIGHT CONTAIN BUGS. NOT FULLY TESTED. BACK UP SAVE FILES. [Download ZomboRut 1.1.4] ZomboRut-1.1.4.zip What's new The main thing is surrender(Default G button, K in newer versions). When you're cornered and you know it's over, you can give in. Friendly bandits get an Ask for Sex menu — consent flow with proper interactions. ( No friendly animations Yet, will add soon). On top of the scene framework: hygiene mood loop, defeat sickness with sandbox-configurable severity, clothing strip during scenes, plus a full pass on the trait system. Single mod — no separate Defeat add-on like ZomboWin. Things to note Should work with most mods. If you find any let me know, will try to fix from my side. Mods affecting moving corpses will conflict. Bandits are not tested much and a bit janky. To Show support for the mod development check out my Patreon . Nothing is gated under it. Mod is Free. I'm down to take requests, such is animation, gameplay etc... from members. [Download ZomboRut] ZomboRut-1.0.zip [Download Male Model] ZomboRut Male Model-1.2.zip Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<yourUsername>\Zomboid\mods\ and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Recommended (mods) Male model + texture replacer — animations were authored against DDetrix's male model, so that one fits the rig best. Bandits (Steam Workshop) — enables the friendly consent flow and hostile-bandit surrender scenes. ZomboRut works without it, but you'll miss a chunk of the content. Mod Options (Steam Workshop) — in-game toggles for the main feature categories. Without it, B42's native sandbox options still cover everything. Moodle Framework (Steam Workshop) — body-count moodle popup. The count still tracks without it, you just don't see the moodle UI. ONLY FOR 1.1.4 version of ZomboRut. Get the Latest Being Female. Wont Work With 1.0 version of ZomboRut **What's next** The "what's next" are out dated. Too much stuff to keep track of in here. Currently working on scenario-specific animations. New improved auto defeat mechanic tied to PC state physical as well as mental. ( Done in 1.1.4 version) Fine tuning current animations. ( Done in 1.1.4 version, added variants of animations depending on state) Sounds. Since we use player character voices, its possible to just mode a different voice, which will have moans etc, and use that for our scenes. More coming: extra Defeat scenes, additional traits, ongoing polish. Updates land here on LoversLab when they're stable. I do have a roadmap in my head, but i would rather see what community thinks, what it needs before comiting into it. Let me know. Drop into the Discord for the latest, bug reports, screenshots, and chat. No Multiplayer for now. Discord invite. Credits to Jaivodents, QueuedResonance — original ZomboLewd SolarEdge — ZomboWin Yonchi, Blabla012345, Nominal — solo animations Stan — textures DoomTero — ZomboRut B42 8BitRizz — Mod Icon, Mod Thumbnail Permissions: No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first.
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Version 02/06/2026
3370013 downloads
Hi there, I make sex animations for The Sims 4, my main goal is to create different kind of sexual animations, from "basic" to "rough". I'd like to satisfy all palates. You need to download Huge dildo set by Podyssey, Asketo and Ozzzy's objects to use animations involving sex toys and BDSM tools. If you want to give me the chance to continue my work, please, consider to support me on PATREON. You'll get early access to all my animations and get exclusive animations for patrons only. I'll post new animations each week. I also sell NSFW comics on my Patreon shop as a side project. Visit my REDGIFS profile REDGIFS for comics Animations list Early access basic animations Early access rough animations Exclusive animations for Patrons only You can see preview animations here-
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Leroy estava deitado na cama do seu quarto, olhando para o teto enquanto o som da chuva batia suavemente na janela. O quarto estava iluminado apenas pela luz fraca do abajur ao lado da cama, criando sombras dançantes nas paredes. Ele vestia apenas um shorts de algodão, sentindo o ar fresco na pele. A porta do quarto se abriu sem aviso, e seu primo Bruno entrou, com o celular pressionado contra o ouvido. Bruno caminhava de um lado para o outro, a voz baixa e tensa. "Não, amor, eu estou no trabalho... Sim, sei que disse que voltaria cedo, mas surgiu uma emergência." Ele passou a mão pelo cabelo escuro, franzindo a testa. "Não, não posso falar agora... Tudo bem, daqui a pouco eu te ligo." Bruno olhou para Leroy e fez um gesto rápido com a cabeça, indicando que precisava de um momento. "Querida, preciso desligar, o chefe está me chamando... Beijo, te amo." Ele terminou a ligação com um clique seco, jogando o celular na cama de Leroy. "Putas merdas, essa mulher não me dá um segundo de paz," Bruno resmungou, arrancando a camisa e revelando o torso musculoso coberto de suor. "Ela não faz ideia que estou aqui." Leroy sentou-se na cama, o shorts esticando sobre sua ereção crescente. "Então por que você está aqui mesmo?" Bruno sorriu, um sorriso que não chegava aos olhos. "Porque o que eu quero, ela não me daria." Ele aproximou-se da cama, o bulso da calça jeans marcando claramente sua excitação. Leroy não precisou de mais convite. Ele virou-se na cama, apoiando os joelhos e cotovelos, deixando o traseiro exposto. O shorts de algodão não escondia nada, e Bruno puxou-o para baixo com um movimento rápido, revelando as nádegas firmes de Leroy. "Você já está pronto, hein?" Bruno comentou, as mãos percorrendo as coxas do primo. Ele se ajoelhou atrás de Leroy, o calor do seu corpo se aproximando. A primeira lambida foi lenta, deliberada. Bruno passou a língua molhada pelo orifício apertado de Leroy, sentindo o gosto do sabonete e do suor. Leroy arqueou as costas, um gemido baixo escapando dos lábios. Bruno continuou, agora movendo a língua em círculos, abrindo lentamente o caminho. Cada movimento era preciso, calculado para provocar a máxima sensação. Leroy começou a gemer mais alto, as mãos agarrando as cobertas da cama. "Sim... assim... mais," Leroy sussurrou, o corpo tremendo. Bruno aumentou o ritmo, a língua entrando mais fundo, explorando cada centímetro. Os gemidos de Leroy encheram o quarto, misturando-se com o som da chuva lá fora. Bruno usou as mãos para separar as nádegas, dando acesso total. Ele podia sentir Leroy relaxando sob seu toque, abrindo-se completamente. Depois de alguns minutos, Leroy virou-se, o rosto vermelho e os olhos brilhantes. "Agora é a minha vez," ele disse, a voz rouca. Bruno deitou-se na cama, e Leroy imediatamente se inclinou, abrindo o jeans do primo. A piroca de Bruno saltou para fora, grossa e já dura, com veios proeminentes. Leroy não perdeu tempo, envolvendo a cabeça com os lábios. Bruno gemeu quando Leroy começou a mover a cabeça para cima e para baixo, a língua trabalhando ao redor da glanda. Leroy usou uma das mãos para massagear as bolas de Bruno enquanto a outra segurava a base da piroca. O movimento foi ganhando velocidade, Leroy levando cada vez mais daquela carne para dentro da boca. "Caralho, você sabe fazer isso," Bruno gemeu, as mãos agarrando o cabelo de Leroy. Leroy aprofundou a mamada, sentindo a piroca bater no fundo da garganta. Ele relaxou os músculos, permitindo que Bruno entrasse ainda mais. Os gemidos de Bruno ficaram mais altos, mais urgentes. Leroy sentiu o corpo do primo tensionar-se, sabendo que estava perto. Mas ele não queria que acabasse tão rápido. Com um movimento rápido, Leroy se afastou e virou-se novamente, ficando de quatro. "Me fode agora," ele ordenou, a voz cheia de desejo. Bruno não hesitou, posicionando-se atrás do primo. Ele não usou lubrificante, apenas a saliva que ainda restava do rimjob anterior. Com um empurrão forte, ele entrou, fazendo Leroy gritar de dor e prazer. Bruno começou a foder sem piedade, cada golpe profundo e poderoso. As bolas dele batiam contra as nádegas de Leroy com um som suave e rítmico. Leroy apoiou a cabeça no travesseiro, os gemidos abafados pelo tecido. Ele alcançou a própria piroca, começando a masturbá-se em ritmo com os golpes de Bruno. Sentir aquela pica grossa no cu o deixou completamente duro, o líquido pré-ejaculatório escorrendo pela cabeça. "Mais forte... me fode mais forte," Leroy pediu, a voz quebrada. Bruno obedeceu, aumentando a força dos golpes. Ele segurava as cinturas de Leroy com força, os dedos marcando a pele. O quarto estava cheio de sons de pele batendo contra pele, gemidos e a chuva insistente lá fora. Leroy sentia o orgasmo se aproximando, a mão movendo-se mais rápido em sua própria piroca. De repente, Leroy virou a cabeça, olhando para Bruno por cima do ombro. "Na minha boca," ele pediu. Bruno entendeu imediatamente. Ele puxou a piroca do cu apertado de Leroy e se moveu para a frente. Leroy abriu a boca, e Bruno começou a socar a rola na garganta dele, sem cerimônia. Os golpes eram profundos, fazendo Lerouy engasgar. As lágrimas escorriam pelo rosto dele, mas ele não queria que parasse. Bruno segurava a cabeça de Leroy, controlando o movimento. Com um último golpe profundo, Bruno gemeu alto, e Leroy sentiu o primeiro jato de porra quente na garganta. Bruno continuou vindo, enchendo a boca de Leroy com seu líquido espesso. Leroy tentou engolir tudo, mas alguns fios escorreram pelos cantos da boca, misturando-se com a saliva e as lágrimas. Quando Bruno finalmente se afastou, Leroy ficou ali, de joelhos, a boca cheia de porra, o rosto vermelho e brilhante. Ele olhou para o primo, que sorriu satisfeito. "Agora sim," Bruno disse, a voz calma. "Isso que eu precisava."
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Version 15.06.26
9749626 downloads
GreyNaya Animations for WickedWhims Hi community! I'm creating animations for the great Wickedwhims mod by TURBODRIVER. I'm most interested in quality and realism so if you share my thoughts and you like this style of gameplay - you're in the right place. Feel free to contact me in case you have any difficulties via DM, Discord or write in my topic on the forum. GIFS ARE HERE Also I have PATREON page if you want to support me and my work or you can get animations in Early Access LL Animation List Requirements WickedWhims CumMesh v2 Required СС: upload CC ZIP in the download section- 79 reviews
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AAF_darthroman_creature_pack View File Latest version 1.1.2 available on my Patreon. Thank you to everyone who is willing to support my work. I'll also be posting updates here periodically. Thank you all. Discord On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more. At the moment, each animation is a standalone looped scene and doesn't include branching stages. Possible glitches: There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings. You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups. Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match. For correct animations with bloatfly update to the latest version of AAF_SCRS (I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.) in order to use the RadStag you can catch it in a cage or install this mod by eskanonen I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page Credits: This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help. Special thanks to: EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶ Sorry if i forgot to mention someone. Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod. I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis. Hard requirements: ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects) Craftable Bad End Animation Pack (reserve) AAF UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18) AAF_SCRS (for correct scale) SAM (for v1.0.2 required tongue for correct animations with RadStags) Requirements: Animal Posing Framework (cat behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly Installation: You can install the pack via mod managers or manually. Compatibility: This pack is built for Fallout 4 version 1.10.163.0. I don’t know if it will work in the NG version. Body: I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice Audio: Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors! Tongue: I used SAM tongue and maximusmaxy permission Rigs: ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups Permissions: -You may use my animations in your mods, but please ask for permission first. -You may not charge for mods using my animations, except for voluntary donations. -You may not upload this mod or any mod using my animations to Nexus or Bethesda.net. Сhangelog: If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi. https://ko-fi.com/darthroman Submitter darthroman Submitted 07/31/25 Category Framework & Resources Requirements
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Version 1.0.6
72960 downloads
Latest version 1.1.2 available on my Patreon. Thank you to everyone who is willing to support my work. I'll also be posting updates here periodically. Thank you all. Discord On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more. At the moment, each animation is a standalone looped scene and doesn't include branching stages. Possible glitches: There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings. You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups. Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match. For correct animations with bloatfly update to the latest version of AAF_SCRS (I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.) in order to use the RadStag you can catch it in a cage or install this mod by eskanonen I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page Credits: This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help. Special thanks to: EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶ Sorry if i forgot to mention someone. Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod. I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis. Hard requirements: ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects) Craftable Bad End Animation Pack (reserve) AAF UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18) AAF_SCRS (for correct scale) SAM (for v1.0.2 required tongue for correct animations with RadStags) Requirements: Animal Posing Framework (cat behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly Installation: You can install the pack via mod managers or manually. Compatibility: This pack is built for Fallout 4 version 1.10.163.0. I don’t know if it will work in the NG version. Body: I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice Audio: Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors! Tongue: I used SAM tongue and maximusmaxy permission Rigs: ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups Permissions: -You may use my animations in your mods, but please ask for permission first. -You may not charge for mods using my animations, except for voluntary donations. -You may not upload this mod or any mod using my animations to Nexus or Bethesda.net. Сhangelog: If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi. https://ko-fi.com/darthroman -
Version 1.4
29819 downloads
A consequence mod for sex, specifically sex with males (it's intended for female characters, but it works well for gay men). It offers a downside for prostitution, sexual assault, or simple promiscuity with men that does not involve pregnancy or wear & tear, although it can be used along with those kinds of mods. Love Sickness resembles a pregnancy mod by creating a chance for an "oh no" moment after sex. You suddenly get unlucky and receive a set of flat debuffs. However, like a wear & tear mod, the more sex you engage in, the worse things become. Conditions and effects are highly configurable, with multiple levels of peril. The net effect could be a minor annoyance (similar to catching a cold), or a "bad end" with little hope of recovery, or even a form of character reset. This mod works as-is with LE and SE (and AE). If your mod manager complains about form number 43, feel free to open and save the mod in the Creation Kit, but that's not necessary. Lore Semen can produce a euphoric state in females, like a narcotic agent. Although it feels pleasant, it comes with debilitating effects. It is an occupational hazard of prostitution, though it does make the job easier. Whores have various names for it. Nice girls call it the "love sickness". Under the intoxicating effects of love sickness, thinking is clouded, and reactions are impaired. Adventuring becomes risky. A love sick gal might just stay home awhile and, oh, have more sex. That's risky, too. Sex while love sick can extend the condition's duration, making it a difficult hole to climb out of. It's a pleasant, comfortable state, with worries pushed out of mind. To make matters worse, with frequent insemination the narcotic component can build up until it reaches an overload point, potentially permanently lowering resistance to love sickness, or even causing skills to be forgotten. Sex workers might find that they've become unable to do any other kind of work -- not that their pimps would *dream* of exploiting this risk. Your female adventurer is aware of these challenges and must try to cope with them. How It Works All debuffs and effects are configurable. You get only the debuffs and risks that you choose. You can set up love sickness so that it does nothing at all. The settings can be changed and applied even while your character has love sickness. If the effects seem too easy or too harsh, just change them -- immediately. Your character has a chance to develop love sickness whenever she has sex with a man. When that happens, she gets love sickness for the base duration. Sex with men while love sick can extend the duration. She would do best to wait out the condition, if she can. While love sick, every insemination potentially adds to her euphoria level. The level decays over time. Its value is added to the base chance to get or extend love sickness. It's a spiraling effect. The higher the euphoria, the more likely it is that the love sickness duration will increase with each insemination. When euphoria reaches 100%, an "overload" reaction might occur. If it does, three things can happen (all configurable): - The euphoria level will partially reset. - The character will permanently lose resistance to love sickness. - She will lose skills, and optionally might lose a level due to skill loss. Loss of resistance to love sickness causes a slow decline. It becomes easier and easier to become love sick. Character level loss is turned off by default so that no one gets surprised, but I recommend enabling it. Otherwise, being near the bottom of a level effectively makes you immune to skill loss. If you lose a level, you'll lose one unspent perk point. If you have no free points, you keep all your perks, but you'll have a perk point debt to repay after you regain a level. Ostim Version Love Sickness uses a single set of files for SexLab and Ostim, so as of version 1.3, there is only one download file that merges changes for Ostim provided by @A|one. The mod checks for the presence of SexLab and uses that if it's found; otherwise, it assumes Ostim. If you have both frameworks, select the one for this mod to use in the settings. If you use Ostim, you won't have access to features related to rape or creatures. Soft Integrations - Arousal can be used as a factor if any version of SexLab Aroused is installed. (The Ostim version works with any arousal mod.) - The mod will count multiple orgasms if Separate Orgasms is installed, but it will handle them all at once at sex end. You should use the default "On sex end" option for when to check. Compatibility The mod works with all versions of Skyrim. The esp file uses form 43. It needs no conversion, but you're free to resave it as form 44 if you're concerned about a harmless manager warning. However, do not create an esl, because other mods integrate with Love Sickness, so the expected form IDs should not change. Skill Loss: It is not recommended to use this mod's skill loss feature together with another skill loss mod IF that mod is configured to trigger on sex (rather than on defeat or other conditions), since both mods could attempt to remove skills (and potentially a level) at the same time. Skill Progress: Mods that change experience gain per skill might cause a skill rank to be "lost" without actually dropping a full rank. Gender: This mod determines gender according SexLab's gender setting. The Ostim version uses "cums inside player". Creatures: Male creatures are recognized as male sex partners, but this mod does not introduce any bestiality. For Mod Authors Credit @A|one for the Ostim conversion. hilaribad for Defeat Skill Loss, which inspired this mod's skill loss system and provided scripting examples. EnaiSiaion for allowing use of the Dibellan Hearts texture and hit shader example from Wintersun. @Rob_J for the Yandere Eyes texture. The Eyes Of Beauty on Nexus by LogRaam for the base eye textures used in the sample heart eyes. Permissions-
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Love Sickness LE/SE View File A consequence mod for sex, specifically sex with males (it's intended for female characters, but it works well for gay men). It offers a downside for prostitution, sexual assault, or simple promiscuity with men that does not involve pregnancy or wear & tear, although it can be used along with those kinds of mods. Love Sickness resembles a pregnancy mod by creating a chance for an "oh no" moment after sex. You suddenly get unlucky and receive a set of flat debuffs. However, like a wear & tear mod, the more sex you engage in, the worse things become. Conditions and effects are highly configurable, with multiple levels of peril. The net effect could be a minor annoyance (similar to catching a cold), or a "bad end" with little hope of recovery, or even a form of character reset. This mod works as-is with LE and SE (and AE). If your mod manager complains about form number 43, feel free to open and save the mod in the Creation Kit, but that's not necessary. Lore Semen can produce a euphoric state in females, like a narcotic agent. Although it feels pleasant, it comes with debilitating effects. It is an occupational hazard of prostitution, though it does make the job easier. Whores have various names for it. Nice girls call it the "love sickness". Under the intoxicating effects of love sickness, thinking is clouded, and reactions are impaired. Adventuring becomes risky. A love sick gal might just stay home awhile and, oh, have more sex. That's risky, too. Sex while love sick can extend the condition's duration, making it a difficult hole to climb out of. It's a pleasant, comfortable state, with worries pushed out of mind. To make matters worse, with frequent insemination the narcotic component can build up until it reaches an overload point, potentially permanently lowering resistance to love sickness, or even causing skills to be forgotten. Sex workers might find that they've become unable to do any other kind of work -- not that their pimps would *dream* of exploiting this risk. Your female adventurer is aware of these challenges and must try to cope with them. How It Works All debuffs and effects are configurable. You get only the debuffs and risks that you choose. You can set up love sickness so that it does nothing at all. The settings can be changed and applied even while your character has love sickness. If the effects seem too easy or too harsh, just change them -- immediately. Your character has a chance to develop love sickness whenever she has sex with a man. When that happens, she gets love sickness for the base duration. Sex with men while love sick can extend the duration. She would do best to wait out the condition, if she can. While love sick, every insemination potentially adds to her euphoria level. The level decays over time. Its value is added to the base chance to get or extend love sickness. It's a spiraling effect. The higher the euphoria, the more likely it is that the love sickness duration will increase with each insemination. When euphoria reaches 100%, an "overload" reaction might occur. If it does, three things can happen (all configurable): - The euphoria level will partially reset. - The character will permanently lose resistance to love sickness. - She will lose skills, and optionally might lose a level due to skill loss. Loss of resistance to love sickness causes a slow decline. It becomes easier and easier to become love sick. Character level loss is turned off by default so that no one gets surprised, but I recommend enabling it. Otherwise, being near the bottom of a level effectively makes you immune to skill loss. If you lose a level, you'll lose one unspent perk point. If you have no free points, you keep all your perks, but you'll have a perk point debt to repay after you regain a level. Ostim Version Love Sickness uses a single set of files for SexLab and Ostim, so as of version 1.3, there is only one download file that merges changes for Ostim provided by @A|one. The mod checks for the presence of SexLab and uses that if it's found; otherwise, it assumes Ostim. If you have both frameworks, select the one for this mod to use in the settings. If you use Ostim, you won't have access to features related to rape or creatures. Soft Integrations - Arousal can be used as a factor if any version of SexLab Aroused is installed. (The Ostim version works with any arousal mod.) - The mod will count multiple orgasms if Separate Orgasms is installed, but it will handle them all at once at sex end. You should use the default "On sex end" option for when to check. Compatibility The mod works with all versions of Skyrim. The esp file uses form 43. It needs no conversion, but you're free to resave it as form 44 if you're concerned about a harmless manager warning. However, do not create an esl, because other mods integrate with Love Sickness, so the expected form IDs should not change. Skill Loss: It is not recommended to use this mod's skill loss feature together with another skill loss mod IF that mod is configured to trigger on sex (rather than on defeat or other conditions), since both mods could attempt to remove skills (and potentially a level) at the same time. Skill Progress: Mods that change experience gain per skill might cause a skill rank to be "lost" without actually dropping a full rank. Gender: This mod determines gender according SexLab's gender setting. The Ostim version uses "cums inside player". Creatures: Male creatures are recognized as male sex partners, but this mod does not introduce any bestiality. For Mod Authors Credit @A|one for the Ostim conversion. hilaribad for Defeat Skill Loss, which inspired this mod's skill loss system and provided scripting examples. EnaiSiaion for allowing use of the Dibellan Hearts texture and hit shader example from Wintersun. @Rob_J for the Yandere Eyes texture. The Eyes Of Beauty on Nexus by LogRaam for the base eye textures used in the sample heart eyes. Permissions Submitter Hex Bolt Submitted 01/26/22 Category Sexual Content Requirements SexLab or Ostim Special Edition Compatible Yes
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Version 1.0.2
765 downloads
This is a very lightweight mod that lets you have sex with your companions. Craft a Bouquet of Affection (1 Ash Blossom, 1 Bloodleaf, and 1 Hubflower) at a chemistry station, equip it in the thrown item slot and talk to a romanced companion to unlock new explicit dialogue options. It works without romance with Cait, John Hancock, and all non-romanceable companions (Codsworth, Strong, Nick Valentine, Deacon, X6-88, and Dogmeat (you can pet him as a bonus from me). The Bouquet of Desire (3 cloth, 10+ Charisma) allows you to open the same intimate dialogue with any companion, regardless of their romance status. If Cait is nearby, you can try convincing your companion to have a threesome with her. Successful sex grants the Lover’s Embrace perk. AAF is optional, but without it, there will be no animations, so what's the point?-
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Version v04.18
733878 downloads
Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Creature Summoner (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads -
Version 1.0.0
414 downloads
^^Very exciting Mitsunoir Allowed me to make her condoms Functional and here they are... Do you think reliable protection = boring? Mitsunoir condoms proves the opposite! condompack: 4 colors (Pink, Blue, Black and White) + Marshmallow Dreams. (3 pieces after opening) condombox: 4 colors (Pink, Blue, Black and White) condom: 4 colors (Pink, Blue, Black and White) + Marshmallow Dreams. (6 pieces after opening) ^^-
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Condom Pack&BOX Functional by Mitsunoir^^ (RU&ENG) View File ^^Very exciting Mitsunoir Allowed me to make her condoms Functional and here they are... Do you think reliable protection = boring? Mitsunoir condoms proves the opposite! condompack: 4 colors (Pink, Blue, Black and White) + Marshmallow Dreams. condombox: 4 colors (Pink, Blue, Black and White) condom: 4 colors (Pink, Blue, Black and White) + Marshmallow Dreams. ^^ Submitter pussya sad Submitted 06/12/26 Category Objects Requirements https://wickedwhimsmod.com/download
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SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
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Horny Companions View File This is a very lightweight mod that lets you have sex with your companions. Craft a Bouquet of Affection (1 Ash Blossom, 1 Bloodleaf, and 1 Hubflower) at a chemistry station, equip it in the thrown item slot and talk to a romanced companion to unlock new explicit dialogue options. It works without romance with Cait, John Hancock, and all non-romanceable companions (Codsworth, Strong, Nick Valentine, Deacon, X6-88, and Dogmeat (you can pet him as a bonus from me). The Bouquet of Desire (3 cloth, 10+ Charisma) allows you to open the same intimate dialogue with any companion, regardless of their romance status. If Cait is nearby, you can try convincing your companion to have a threesome with her. Successful sex grants the Lover’s Embrace perk. AAF is optional, but without it, there will be no animations, so what's the point? Submitter DSHV Submitted 06/11/26 Category Dialog Sex Requirements AAF
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Sexual Harassment + View File What is this? A fork of the "Sexual Harassment" mod with an additional features. Are you tired of turning the "approaches" feature on and off? Does it annoy you when a harasser disrupts normal gameplay? Have you ever forgotten to turn the feature back on? Well, this mod provides a solution to that problem. To get rid of an unwanted harasser, simply draw your weapon just before they approach. New features: 1) When the dialogue begins while your weapon is drawn, new dialogue options become available: IMPORTANT: you need to draw your weapon before approach (when you see hint that someone is watching you). Weapon doesn't need to be aimed at NPC, you just need to have it unholstered. [FOCED END] - it forces harasser to flee and harassment ends, a failsafe option to simply get rid of harassment instead of turning mod off. [AIM WEAPON] - you can ask aditional questions and agree to harasser terms eventually. - This is default, lore friendly dialogue you should choose for immersion. Devious and collar master approaches doesn't have those options for obvious reason. 2) No Harasser approach while in workshop mode 3) No buttslap dioalogue. Because some mods out there makes butt slap very frequent, i removed dialogue after this event. If player activate molester, he will just say some comments. 4) Molestation skip If you have a lot of clothes on you (Vtaw) and molestation scenario takes forever to get you uindressed, you can now give up and skip to last scene. I decided to create a fork because it can be installed alongside the standard version of SH, and you can switch between them at any time. I have @TwistedTrebla’s—the author of the original mod—permission to create this fork. All credit goes to the author of the original mod, who created one of the best NSFW mods for FO4. Known issues: - voiceover mods no longer compatible. Unfortunatelly I needed to change some dialogue otions, expect some problems with standard voiceover mods. I plan to make new voices for this mod in future as soon as I finish changing dialogue options. How to use: Install as seperate mod, disable original SH. Mod should be before Pervert in load order (same as standard FPSH) Thanks to all ppl that helped me test this mod. You are great support and source of ideas! Submitter riveth Submitted 03/16/26 Category Sexual Content Requirements same as original SH
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This has been on nexus mods and did very well, so I thought I bring it over here as this is a first of it's kind and fits right in this community. nexus mod page. https://www.nexusmods.com/skyrimspecialedition/mods/181197 Adult Animation Converter 5.4.zip
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Version 1.0.1
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❤️TRANSLATE! EROTICA AND HENTAI MANGA| КНИГИ В ЖАНРЕ "ЭРОТИКА" И "ХЕНТАЙ МАНГА" от разных авторов |18+| RU от автора "KermitFrog" есть Хентай комиксы, но их автор походу исчез из интернета вместе с ними, парочка его объектов остались у меня в папке с модами. БОЛЬШЕ ИНФОРМАЦИИ В МОЁМ ПОСТЕ https://vk.com/wall-212181903_473 БОЛЬШЕ МОИХ ПЕРЕВОДОВ https://vk.com/topic-212181903_49580210-
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[Sims 4] GreyNaya Animations for WickedWhims [UPDATE 15.06.26] View File GreyNaya Animations for WickedWhims Hi community! I'm creating animations for the great Wickedwhims mod by TURBODRIVER. I'm most interested in quality and realism so if you share my thoughts and you like this style of gameplay - you're in the right place. Feel free to contact me in case you have any difficulties via DM, Discord or write in my topic on the forum. GIFS ARE HERE Also I have PATREON page if you want to support me and my work or you can get animations in Early Access LL Animation List Requirements WickedWhims CumMesh v2 Required СС: upload CC ZIP in the download section Submitter GreyNaya Submitted 10/02/19 Category Animations - WickedWhims Requirements
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Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 05/17/21 Category Quest Requirements Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
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