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How to use "Just Business" to Sell your Slaves
SlaveHunter311 posted a topic in Fallout 4 Adult Mods
How to use "Just Business" to Sell your Slaves In the wasteland, all struggle to survive. The sun shines down mercilessly scorching what's left of the dying greenery until it withers into dust. The animals that once created a kind of balance for the land have been irredeemable warped by the radiated landscape and transformed into monsters. And the people who live here are just as monstrous. In the wasteland decency is a rare and expensive commodity. For those who dispense with it, there is a lucrative set of opportunities to better one's station in life. But it shall come at the cost of your humanity, and remember conscience comes in one form or another for those with humanity and for those without...... Welcome to "How to use Just Business to Sell your Slaves." I wrote this tutorial for those of you who are trying out "just business" and you do not yet understand how to use all it's applications. In this case the Selling feature. The fact that you are here is not surprising to me. It is not immediately obvious how to use this feature. I would not call it self explanatory. Fortunately it is very simple once you know what to do. So take it easy, your frustration should end here, if you allow me to explain, step by step, exactly what to do. First of all, you can sell your slaves at any raider boss in Nuka World; Mason, Nisha, or Mags. That is as long as you have not completed the quest "Open Season." In that case they would all be dead. "Power Play" is another quest where you may have killed one of the raider bosses in Nuka World, so obviously that particular boss will not be available after completing that quest as well. Assuming that at least one of them is still alive in your game you can approach them to sell your captured slaves. Mason (Nuka-World) | Fallout Wiki | Fandom Nisha | Fallout Wiki | Fandom Mags Black | Fallout Wiki | Fandom If they are not available you can also sell the slaves at an auction house in Good Neighbor if you download this mod; The Auction House BETA - WIP / Beta - LoversLab Auction House The Auction House is located in Good Neighbor, at the top floor of the Rexford Hotel. Take the stairs to the third floor then enter the elevator. If you have this mod you can also sell to one of the numerous Snatcher npc's that show up outside the walls of your settlements and pop up in front of significant places like Good Neighbor for instance. Once you find either a Nuka world Raider boss an Auction House Vendor or a Snatcher, and you have your slave with you; Pause the game and go to the "Mod Configuration Menu" From there scroll down to "Just Business," and hit the action button to open it up. A for Xbox, X for PlayStation controllers From there scroll down to "hotkeys and game modes" assign a button to "Additional Dialogue Mode," in my case I used the A button to turn it on and off. Notice that this is the same menu where you assign a button to "Hunter Mode," in my case I used the H button to turn it on and off. When you exit the MCM menu you will want to hit H and make sure "Hunter mode is turned off. If it is still on then "Additional Dialogue Mode" will not work. Time to exit MCM and return to the game. Hit A or whatever button you assigned to activate "Additional Dialogue Mode." Make sure "Hunter mode is turned off. Now approach your slave and hit the action button on your controller-A for Xbox, X for Playstation. On the decision wheel hit the button for "Talk" Y for Xbox Triangle for PlayStation. This should open up the dialogue menu. Scroll down to "listen," and hit the action button. Once there, scroll to the dialogue option "I'm going to sell you. Behave decently." Then hit the action button to pick it. She is now marked as the object of sale. Next you should approach the Vendor or Raider boss you are going to sell her to. Hit the second talk option available on the decision wheel. X for Xbox, and Square for PlayStation. Time to make the sale. The dialog menu will open up again. Scroll to "I want to sell you a slave" and hit the action button to pick it. Congratulations! You have successfully sold your slave! You should get a short indication of the price you got for her in the upper left-hand corner triggered by a cha-ching sound at the time of sale. My slave had submission level of 100 so I got 1000 bottle caps for her. The slave will not disappear after the sale, but when you leave the area she will not come with you anymore. To sell the rest of your slaves rinse and repeat. Look how happy she is to be in her new home! It seems like one day your a fearsome gunner, the next day your toiling at nude forced labor. Isn't life full of interesting twists and turns? What's that honey? You don't think your going to like it here? You want to tear my head off by my pigtails?---What have I told you about sassing me army bitch? If you were still mine I would whip your ass with a car antenna! But now your someone else's problem. Don't worry though I can tell just by looking around that your going to like it here! See how happy all your new friends are? See! You'll be fine here! At any rate if you didn't want to be a naked slave peon then you should have been more careful! This is your life now. Forever! The End If you liked this tutorial or found it useful please feel free to leave a post on the forum. There is no monetary gain by me but it cheers me up.- 126 replies
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Hello, I wanted to drop a quick note to congratulate many of the authors and creators who gifted some incredible mods and made their work available on this website. Consider the incredible creative work and dedication, hundreds of hours of labor and it is all free to use! Many thanks!! Now, I want to share my personal discovery of content and hopefully, provide some help to other players in enjoying the same content. A quick introduction. I have been modding with Loverslab content for about 1 year. It is not always easy to find a correct balance with mods and your own mod list. I have customized my builds many many times, and I was looking for about perfection with the correct balance on graphic quality (with critical focus on bodies/armor/clothing), animations, content story and a main cohesive theme. Many attempts failed, yet, I have switched back among modding other games like Fallout 4, Fallout 4 VR, Skyrim VR and Skyrim again and again. My latest Skyrim SE build is what I consider closer to perfection, and clearly, it my own opinion. I started with a mod list provided by Nolvus. The graphic delivery is next-gen and it is one of the best available for Skyrim for about everything and then some. -added on top all the beatifications for bodies and Bodyslide. I wanted to play "mainly" male dominant character, but I ended with a set of mods that will be compatible to do a "dual run" of two separate game characters for male-dom and female-sub. I have selected this set of mods: - Sexlab (1.5.97 - a choice to get the maximum compatibility with my big mod list) - Devious Devices + Devious Devices NG (very important to benefit on the improvements and to avoid some very nasty issue the "original" devices 5.2 do have) - Slaverun Reloaded + Slaverun Standalone (+voice pack) - excellent combo to improve a very old mod - more comments down - Paradise Halls Enhanced - PAH Diary of Mine (+ voice pack) - The Circle of Lust - Damsels in Distress (the full set) - PAH and you get a slave! (this mod does an excellent work to continue all slavery theme of Slaverun) - Notice Me Sempai - TroublesofHeroine (and voice pack) - The New Gentlemen (I tested both Schlongs of SKyrim and T.N.G and I ended opting for T.N.G.) - Zaz Animation Pack - SLAL - Plenty of animation packs, including creatures Now, the Sexlab animations are ok, but you cannot manage the act as it is run mainly in "auto". So, I have added Ostim. Here is my mod list: - Ostim Standalone (the new and improved) - OStim comunity resources - OSL Aroused - OCum Ascended - Bakafactory's animations for Ostim Standalone + many more packs - Osmp or CBBE 3BA - improved NPC collision - Ovirginity (.. for a counter..) The overall build composition works very well. Few notes about some specific mods: A- Slaverun Reloaded + Slaverun Standalone - I had a failed integration over 1 year ago and I gave up on this mod as I ended "stuck" on key quests. But then, I wanted to test it again and boy, what a gem this is. I was surprised on the scope of this mod. Male dom (slaver) will run a long list of quests and the female-sub will have a very distinct track. There are some common tasks between the two tracks, but the all dom or sub theme is still preserved. The build of the colosseum was a nice add-on. You end with a huge area where you could place your own slaves (from DOM or PAHE). And you can fight in the arena! You end ("bad end") with all skyrim be enslaved and.. that is fine with me! With the mod, "PAH and you get your own slave" you will add on top the ability to sell your captured NPC for coins. And more, the merge is perfect. Now, Slaverun Reloaded is an old mod. There are issues. So, be prepared to use MCM to "unfreeze" your char and sometime you may need to "setstage" your quest to continue. I know how to use the console commands so it is ok for me to manage mods that do have glitches. B - Trouble of Heroine is mostly for female-sub char, but there is some good content for male-dom, although it is not much. My only issue is for males, there is not a sequence of quests you run, but just occasional encounters, so you may end missing the entirety of what this mod can offer. C- Notice me Sempai adds nice twists on NPC interactions. You wear a ring, and magic will happen. Nice add to the overall. D- OStim Standalone and animations - The animations look amazing on the build I have. It is a nice touch on the entire slavery - I will have sex when I want- theme. E - The Circle of Lust adds some incredibly well-crafted female NPC in the game. To install this mod you must install some incredibly sexy clothing, which is a plus. You can add these clothing to any other NPC (I cheat with a mod that add items from any mod). The NPC and the club is first-class, although there is limited questing here.. only sex acts with Ostim standalone 😇 Here you have it. I am still working to complete my quests on this build. I plan to spend many 100s of hours on this very stable game. I may even complete Skyrim main quest + DLC once for all -- never done that so far. Also, the Nolvus build will add much more quests to the mix, so, who knows how much I will have to play.... 😄 Thanks all again for the mods provided and have fun!!! PS. I would add possibly more mods from LoversLab but I have max out all available slots. My build is at 2,314 plug-ins and ESM+ESP is at 254.
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Hello! I am back with a new little project. I want to create a working modlist for SKYRIM VR edition. So far I have a beautiful platform with updated graphic, most recent standard quest mods and the full Ostim Standalone working set. I would like to attempt to switch over Ostim with Sexlab animatioins and content. If Pandora would allow, I may even keep Ostim as I have tested on the SKYRIM SE/AE they can coexist if done carefully. I anticipate having in this modlist DOM, PAHE, Devious Devices NG at the minimum. If anyone feels to contribute, please suggest more mods to add down here. Clearly, I would like NOT to introduce instabilities if the mods are too old/no longer supported. And clearly, if the interface for any reasons is not compatible with VR (most are ok), that is a no go. A final confirmation please. Is Sexlab v1.66b - 01/18/2024 the release best suited for VR? Best Regards!
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Hi, i'm using SD+ only for slavery, but i don't want stay with my master until to complete the quest (sometimes it's buggy), so i'd like to implement a patch like this: When you are enslaved, after x days and with y chance, you will be saved by guards, or adventures or talmors... so a simple black screen with write this and than you wake up in a tavern somewhere... or you will be sell to another master or SS++ Is it possible? The best option would be create a true slavery mod but i know that it's very hard...
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Hello! LoversLab's community has gifted me with so many hours of entertainment! I have been playing the best mods crafted for Skyrim and Fallout 4 for hundreds of hours! Many thanks for that! Now, I have started a new run for a modded Fallout 4 build (pre next-generation, all mods are compatible), and it is the best configuration I ever had. The build is very stable, which allows me to run the Horizon setup in Survival Mode (very demanding as you save your game only when you sleep). Back to the point: I am missing mods like DOM, PAHE, HSH or AYGAS from Skyrim. Fallout 4 offers some great mods with excellent quality, for instance, "AAF Nuka Ride: A Porn Studio Mod" and "Commonwealth Slavers" and many more. But I cannot find a true matching mod for slavery domination. For slavery and slaves' handling, I have "Just Business" and few add-ons, like the auction house, so I can sell NPCs for caps. But Skyrim's Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line, "Let's have a serious talk" is added to actors where the player can ask them about their personalities and their feelings. And more importantly, you can "train" (or punish) your NPC slave, and you can even spawn furniture. I am missing the all-training theme in Fallout 4. I can do some "training" (triggering a sex act) via the use of AAF in Fallout 4, but I still have many limitations like I cannot keep a slave in a cage or attached to chains ("epic -- brings out the chains!"). Is there any mods out there that I do not know? Please check my load build if you have any suggestions. To recap, I am looking for mods for NPC/slavery domination for Fallout 4. Many THANKS! loadorder.txt
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What is and how to use the Convoy System in "Just Business" to send your captured NPCs to your settlements Be welcome to another “Just Business” tutorial. This time we are going to show the “Convoy System” for those of you who are trying out this awesome mod and do not yet understand how to fully use it. This feature may be tricky to find/understand /use, since it’s relatively new and it is not a “must” in order to send your victims to your settlements or for the mod to work properly. It is more an optional tool. Also, since it needs to follow some steps, it may not be an obvious nor straight forward tool to use. So, enough introduction, let’s get down to business (pun intended). First of all: if you haven’t, you need to check out both sell and capture tutorials first (and of course mod’s description), since this tutorial is written under the assumption that you already know those basic mechanics of the mod, especially the “capture” tutorial, since the Convoy System relapses on it and this tutorial itself is an extension of it. WHAT IS THE CONVOY SYSTEM? It is a way to send or follow your captured NPCs (guarded by up to 4 guards and the Convoy Leader) to one of your settlements minimizing the risk of them to escape, in a way war prisoners are guided in real life. You can follow two paths: since they are following the Convoy Leader to the settlement and not you, you can send them, guided by the Convoy Leader and the guards, to a settlement you previously chose so you can go and continue your adventures while they are on their way, OR you can follow them all the way down, and even capture more NPCs on your way. It’s up to you. But, what makes this tool useful if it isn’t part of the main mechanics and I can do basically the same shit without it?, you may ask. Well, basically, it adds two things: group automatization and immersion. We just covered a bit of the automatization part, but, why immersion? Well, because they are guarded all the way from point A to point B on a straight line (like war prisoners). They are not running like headless chickens behind you, and you don't need to send them on their own, which also ruins immersion. Returning to the automatization, if the settlement they're heading to has empty duties, they will be assigned to them automatically (the whole group until the duties are filled). BUT ALSO, if you have some... ehhmmm... empty "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go on their own, or if you stay with the group, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization. One last point is that the Convoy Leader and the guards will also continue with their previously assigned duties after they arrive (yes, they can have an assigned duty AND their 2nd job is the convoy. NOTE that this will only work if you send them back to the settlement they were previously assigned to before you called the convoy). HOW CAN I MAKE THE MAGIC HAPPEN? Ok, ok, everyone calm down, I know it was a long lecture and by this time you may be impatient to know the how, so let’s start the show already, for God's sake! Here’s a step-by-step guide for you to follow in order to squeeze the most juice out of this feature. Remember to read at least the “capture” tutorial first before you continue beyond this point or you’re going to visit a dark place full of doubts, misery, and scary shit, and I know you don’t want that. Ok, first things first. Before you even try to use this tool, you need at least 1 NPC with a submission score of 100, not 100.000001, not 99.999999. Exactly 100. This NPC needs to be assigned to a settlement already. To know his/her submission score, talk to the settler, select “Info” and then “About”. When you have one, as I do, you need to talk to him/her again and assign as Convoy Leader by selecting “About your work…” and “I’m appointing you head of the convoy”. It doesn’t matter if (s)he is assigned to a duty already, (s)he can have a 2nd job as the Convoy Leader and that is not going to end his/her recent duty. If you want to assign some guards to the convoy too (up to 4, all of them need 100 submission points), then this is the time to do so. To assign them, you need to talk to them and select “About your work…” followed by “I assign you a guard…”. This is completely optional as the convoy can work with the Convoy Leader only. Although, I recommend to assign guards as it minimizes any escape attempts. 2 guards will be ok for small groups (6-10) and 4 for larger groups (11 and more). The guards need to be assigned to a settlement already (ideally, the same one as the Convoy Leader for the mod automatization tools to function at full capacity). After that, you can go and continue your game normally, and with that, I mean continue hunting, because that’s why you downloaded this mod, don’t cha? Now that you are finished with your relaxing hunting session, it is time to call it for a day. But wait… you are not going to bed with those 21 recently acquired raiders following you, are you?, unless you are hosting one of those special parties, of course. But if you are not, then it is time to call the convoy through your Pip-Boy via the Slave Control System holotape. (Note: the holotape is automatically added to your Pip-Boy when you download the mod. If it happens that you can't see it: go to the "Just Business" MCM menu, select "Debug and Other" and clic "Update". Return to game and you should see a notification top left. Now, open your Pip-Boy > Misc > Sup!, I'm the holotape and you should see me here now). You are going to see that a quest starts, and the convoy will begin its way to your location (which you can follow through the map by activating the quest). You don’t need to stay at the same place if you don’t want to, waiting for them to arrive. The convoy will change its destination to reach you if you move. After their arrival, the Convoy Leader will talk to you automatically. Select the “Expect guidance” option. Note: If your patience is below 0 and/or your PC needs to rush to the next mission because time is priceless, then you can previously assign a fast travel for the convoy at the MCM options (right at the “Convoy Settings” option). After that, the convoy will wait on its place. Now it’s time to talk to your captured NPCs (1 by 1) to assign them to their new life full of hard work without payment (just like any marketing startup agency) cof … I mean… to assign them to the convoy. When you talk to them, you’ll find a new dialogue that says "You will go under escort”. Select it. Once you have assigned all your captured NPCs to the convoy, then you need to talk again to the Convoy Leader and tell him/her to go to the settlement of your preference by selecting the “Go to your destination” option, aaaand you’re finally done. Piece of cake, right? Remember: if you send the convoy to another settlement that is not the one it came from, they will lose their previously assigned duties (their main job other than the convoy) automatically. Here's an example of the Convoy at work. You can see the Convoy Leader (front of the line), 2 guards (sides) and the prisoners in between. Also, as you can see, the prisoners are following them and not you, giving you the chance to go somewhere else or catch more prisoners on your way to the settlement. Be aware that if you encounter enemies on your way, the prisoners and the Convoy are going to attack them, meaning that the formation will be disbanded. After the enemies are killed, the Convoy will return to formation and continue their way as before. C'mon, you talk too much!! Let’s finish already!! Ok, ok, jeez… Last but not least, none of this stuff is going to work if you don’t have at least the 0.7.5 version of the mod, but I’m absolutely and completely sure you took care of that before reading all this bible chapter instead of trying to use the convoy feature with the wrong version and then rage in the support section, RIGHT? O.o Enjoy and thanks for reading! Special thanks to ignotum_virum for this great mod, and to SlaveHunter311 for the "Sell" and "Capture" tutorials and the great chat.
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View File [MHW] Monster Hunter World: Slavery Tales This mod is no longer in active development and has been put on hold indefinitely! Update (2023-10-13): development of the mod is likely to resume either before the end of 2023 or sometime in early 2024 ((None of the body or armor mods shown in the images above are included in this mod. The images are simply included to show my progress in areas talked about below)) ((If you want to see the most up-to-date images for the mod, check out the progress updates posted in the mod's support thread)) ((If you want to see my personal mod list, you can find it in the mod's support thread)) (A pre-alpha, proof of concept version of the mod is now available for download!) Hello everyone. This is a work in progress mod -- for Monster Hunter World: Iceborne -- that I am currently working on. As most of you are already aware, Capcom (/the DEV team) never released the source code or developer tools for MHW, so what we can mod into the game is still relatively limited. (That is, of course, unless someone sits down and does a real deep dive to solve it, but few in the community are still active enough to even attempt such a thing, so this is something we may simply have to live with.) That being said, this does not mean that there is no more value to be gained from trying to mod the game, and that is what I have been attempting to do. This project of mine that I am about to talk about has already moved quite some distance, and I have already reached some of my initial goals, but it is still in its early stages. That being said, I have already gotten a good feel for the scope needed to accomplish my initial key goals, and I thus already feel comfortable announcing the project publicly. In short, the following project aims to create a (more or less wholesale) thematic overhaul for MHW:I, turning the game into a female player character centered, sexually loaded experience with heavy emphasis on lust, slavery and submissiveness. KEY CONCEPTS: ・You play as a female slave who has to degrade herself in front of men and get tasked to go on hunts for them. ・If you fail an assignment, or disobey the order that a man gives you, you must apologize and degrade yourself in front of him. (this cannot be implemented through gameplay, so it obviously necessitates some light role playing on the player's part) ・You get cursed out and verbally degraded by every man. They tell you how worthless you are, pick on your self esteem, and make fun of your tiny brain and fuckable body. ・You and the other slaves are not allowed to have a name, only a slave identification tag consisting of numerals and a letter. Among other things, it identifies where a slave was initially enslaved. A template list for how to make a slave tag for yourself is provided in the character creator. ・Your personal Palico and Housekeepers act as slave overseers who report back to your owner what you are up to in return for financial compensation. ・As a sex/hunting slave, a portion of what you earn and/or find while outside of settlements is confiscated before entry as payment. (this could possibly be implemented through gameplay, but until then, it will necessitate self-hindering actions on the player's part. You will essentially have to drop some of the most valuable items you have onto the ground before returning to a settlement) SEGMENT 1: I currently have a number of goals that I want to accomplish. Thankfully, most are quite easy for me to do on my own. Here are some of them: ・Rewrite the narrative of the game in a new, thematic direction around female enslavement, but in such a way that it can still retain player immersion through a mix of 'light, self-imposed role playing' with heavily modified story-related elements (such as completely rewritten cutscene dialogue, completely rewritten in-game interactions, and new in-universe justifications for existing missions). ・Rewrite all lines of dialogue to reflect the reworked narrative and make the player feel like they are genuinely enslaved. ・Replace every instance of every character name with new, thematically consistent replacements. ・Replace every instance of every place name with new, thematically consistent replacements. ・Replace the menu-screen background and title screen text. ・Rename, and completely rewrite the in-game info and dialogue about, all monsters that have a genital remodel by Holimon or Queried (or myself, potentially down the line), to reflect the inclusion of external genitalia. ・Replace sound effects where appropriate to align with the thematic shift imposed by the rest of the overhaul. ・Rename, and provide new in-game descriptions, hints and tips for, every weapon, (usable item?,) and accessible stationary item. ・Replace every sticker with lewd imagery. ・Replace every player message with dialogue appropriate for a submissive slave slut. (there are some finicky details regarding how to implement this, but it should be feasible. People can otherwise always edit in real time what their shout outs say, so this change is perhaps even undesirable for some, so I may not include it in the end, or I make it an optional file) ・Rename every instance of the game title. ・Provide new, optional, high-quality, thematic replacements for the game's .exe file, Steam icon, and Steam artwork. ・Provide a list of mods -- with personal instructions by me for each to ensure that you install everything as intended -- that either simply jive well with the overhaul, or whose inclusions provide maximal immersion and thematic consistency. SEGMENT 2: There are other things that I would also like to include, but which may be unfeasible. Here are some of them: ・Replace all music in the game with brand new tracks produced by me specifically made for this overhaul. (I have been making music for many years, though not in a style appropriate for this project, and while I can without a doubt accomplish this, the time investment I would have to make to produce so many, completely new -- and potentially, copyright-free -- tracks, could prove to be too big of an investment on my part) ・Model and add a new penis mesh with hand-drawn textures for each large (and small) monster that does not currently have a dedicated penis remodel freely available online. (not all monsters in MHW:I (or standard MHW for that matter) have a dedicated penis mod. Holimon only does commissions nowadays, and I am in no way able to provide the financial incentives to get him to finish his Monster Dick project. That being said, I have a lot of (presumably) adequate modeling software (including Blender and ZBrush), so as long as I am able to relearn how to make models, generate textures for them, and get some pointers from Holimon and/or Queried on how they made and implemented their mods, I may be able to do some work myself. Do not get your hopes up too much though, I may have done modeling in the past, but I am essentially starting from square one. Being honest, if everything was within my own control, every small and large monster would have a penis-endowed version, but considering how many monsters there are in MHW:I, and combine that with my very limited practical experience with modeling, this does not seem like a feasible prospect, so unless someone is willing to become a co-author for this project by helping out with modeling and the like, this is not an idea I plan to pursue any further for the time being. Queried's mod "[MHW] Female Monsters 20.3.2-beta" to some extent alleviates the issue by providing 'many of the monsters that lack a penis' with female genitalia instead, so an alternative, but unsatisfactory solution could be to have those creatures remain female and to reflect that in in-game dialogue and info) ・Reanimate some existing poses and gestures into sex animations with an offset so that the player can have pseudo-sex with male NPCs. (to my knowledge, the ability to edit animations and poses for MHW:I is one of those things that are sadly behind lock and key because the MHW modding community lacks the source code and/or DEV tools that enable such edits to be made, but if you know of someone who has been able to do it, feel free to contact them regarding this project or help me out yourself if you are able. In theory, this should not be too difficult to accomplish. NPCs in MHW are renowned for stopping dead in their tracks when you block their path, and moreover, there are multiple NPCs (such as the Huntsman) who are almost always permanently fixed in a specific pose in a specific location. If one was able to reanimate gestures and poses -- especially ones that loop -- one could simply create a sex animation for the female player, then add a forward or backward offset to the animation, and it would look like the player is servicing her master (or a client). If my understanding around the source-codes and DEV tools is correct, this may be completely unfeasible as things stand, but who knows) ・Create a nude remodel for male NPCs. (it is quite evident that an important hurdle to overcome is the complete lack of nude male NPCs, or at least, the complete lack of any mod that adds penises to male NPCs in some fashion. It might be possible to get around this issue by implementing some sort of image-based sex scenes, but that would obviously not be anywhere near as immersive as somehow having sex with actual male NPCs in the 3D environment as your on-screen character) A GENERAL CONCERN: The fact that most NSFW content creators for MHW have dropped out in favor of MHR is the only thing that is a bit disconcerting to me, as it means that there is probably only a handful of people who would be willing to work with me on this project, let alone provide me with info that can help me speed things along. That being said, I am highly meticulous and somewhat of a perfectionist. My approach is very on-the-go - retesting even minor iterative changes to make sure everything is perfect. I will not promise anything, as we all know how that could turn out, but I feel quite confident that I will be able to accomplish everything I outlined in SEGMENT 1. SOME INITIAL PROGRESS IMAGES: As you can see at the top of this page, I have included a number of images showing off some of the progress that I have already made on the project. These pictures can at times be quite outdated, so I encourage you to look at my latest progress update in the support thread for the most up to date images of the mod. POLLS: I sometimes host polls in the support thread. These may regard design direction or other decisions about the mod that I want community feedback on. I strongly encourage people to answer these, as they provide valuable feedback and information that will aid me in the decision making process. A SHOUT OUT THAT IS IN ORDER: The guys at monsterhunterworld.wiki.fextralife.com deserve a shout out for their work. The extensive information that they provide on the monsters of MHW has been particularly useful, and while I fully intend to rewrite everything in my own words, using some of their descriptions as an initial foundation to build upon has helped speed up the process considerably. SHOWING INTEREST AND APPRECIATION FOR MOD AUTHORS: Finally, it should be said that while a lot of the work comes down to text editing, the amount of name instances, lines of dialogue, and bulk info that I I will have to edit is absolutely ridiculous, then add to that all of the sound editing, texture editing, artwork creation in CS6, and potentially even music production, and I have my work cut out for me, so any community encouragement you can give me, or other signs that you guys are interested in what I am doing, will help me see this project to completion. If you want to help out, feel free to reach out. I would not at all mind turning this into a community project as long as the key concepts I outlined at the beginning remain mostly intact. Submitter Wonders of Eros Submitted 07/01/2022 Category Misc Adult Mods Requires Monster Hunter World
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I'm looking for a mod similar to Lovers Slave Trader from oblivion. I'd just like to be able to enslave and sell NPCs that I rape using the sexlab Defeat framework. I don't want anything fancy, no questlines or special effects. All I seem to be able to find are mods that enslave the player. There's got to be a simple mod like this, right?
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Something that maybe uses Simple Slavery Plus to send your dragonborn to work off their purchase price in a brothel? I've been thinking about trying to build a mod but want to know if something like this already exists. My other idea was a short slavery mod that turns you into a blood bag for a vampire den, and you have to either escape or get turned into a vampire after a certain period of time and released. Again, this would also be something that triggers off a defeat / slave auction event. I've just been using Simple Slavery Plus and want more potential options than SLUTS or SD and feel like a few more possibilities would help flesh out the run. Let me know if that idea already exists as well. There are a lot of mods out there, and I don't want to work on something that's already been done. They're both probably too large an idea to work on as my first project, but I figure I'll aspire to them and hang onto this thread so I don't forget the basic premise.
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So my problem is I get released all the time when brought on auction, what mod is there to simulate being a slave that works with SS++? I know there are some but they usually require DD or DF or the same. I don't like Devious Devices or Devious Framework as they usually glitch when it comes to hdt-smp or with the 3bbb body. Anyone that can recommend a mod that doesn't use Devious Devices or Devious Framework and work well with SS++? (I'm using Anniversary Edition also)
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Hey all, I’ve been messing around with some of the adult and slavery-themed mods—SD+, Red Wave (SexLab Stories), Radiant Prostitution, and the like. They’re all fantastic and offer a lot of depth, but I’ve been thinking about a potential layer that could add even more immersion and progression. That missing piece? YPS_Fashion. Now, imagine this: You’ve been captured. Your new master expects you to earn your keep—whether he's recouping his investment or just bleeding you dry for profit. The tools for that exist: the LL community has already given us ways for slaves to earn money through various… services. But what if looks mattered? Skyrim’s clientele isn’t going to pay top coin for a dirty, naked captive with a chopped-up haircut. No. They want class. Style. Personality. Some go for sultry lipstick and silky dresses. Others might be more into piercings, corsets, or more devious aesthetics. This is where YPS_Fashion could shine—as a gameplay bridge between how your PC presents and how much they earn. Think of it as a kind of “Slavery Survival” progression system: The better you look, the more you earn. The more you earn, the more your master or pimp is willing to invest in upgrading your look—better gear, makeup, accessories. Maybe you can use that wealth to try buying your freedom… …or maybe it just gets you pumped full of skooma so you stay obedient and addicted. High addiction? Less chance of release. Stay clean and keep bringing in coin? Maybe you earn some privileges—or eventually, your freedom. It’s a compelling loop of risk, reward, and degradation—tailor-made (no pun intended) for immersive roleplay. I’m not a modder myself, but I’m tossing this out in the hopes that someone finds the idea interesting enough to run with. I’d love to discuss it more, maybe even help with writing, brainstorming, or testing if it picks up interest. Time is tight for me, but I’m happy to contribute where I can. Would love to hear thoughts—especially from anyone who’s worked on similar systems before.
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Lol. So, I tested a little but very smart mod, "Captive followers" (distribute all your potential followers into caves, forts. and dark places) at the start of the game. I had fun trying to free them and be the hero. Inspired by that, I am trying to find the combination of mods and setup to have the following gaming experience: 1. I fight an unreasonable number of enemies NPCs, and during the fight I have some of my followers ending in a bleed-out state (or unconscious). 2. I leave or escape from danger without "saving" some of my followers. And they end with devious devices and in captivity. 3. I will not be defeated, as I will be just walk away from the fight. 4. Later, I will locate the follower in captivity and either I buy and fight from freedom. Looks like the description of several mods you can find here at Loverlab. Right? Well, yes and no. For some reason my modlist is not working as advertise. I have the following mods: - Circle of Lust - there is a page where you configure the behavior where the follower will not die, it will become unconscious (100%) and will be enslaved (100%). You must have Acheron, NFF, Follower Slavery v1.71, and Simple Slavery Plus 6.3.21 (+Simple Slavery Rebuild) and so I have. - Follower Slavery - I do have it and ready for use. - Simple Slavery - I have it - Acheron - I have disabled all options for the player to lose. I keep all options for NPC/followers to be defeated and suffer consequences as trauma and more. - YameteKudasai - to work in pair with Acheron - SL Defeat - I have disabled again the option related to the player, only NPC. I can confirm if I take a NPC follower during her bleed-out state, a new option will become available, where I can perform actions. Those features work, but I am missing the end goal. I have tried to tie my followers and even beating up my followers and leave them in a bleed-out state. While they are in my active list of followers, they will teleport with me even with the full pillory (lol), which is a very un-immersive outcome. What am I missing or doing wrong? I have raised the probability for enslavement to 100%, yet, during my tests I got nothing. Any experts here could suggest a way to achieve the goal (other mods? or just the one I have but with the proper loading order/setup?), which summarized is I want my followers to get capture and taken away during/post combat? Many thanks! Note - I have Diary of Mine, PAHE mods. I do not think they interfere but just to be complete.
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Features of "Just Business" In the wasteland there is only one law; Strength! Out here there are no hero's. The only order is imposed by the wicked and the lawless. Not to mention those who have been freakishly and irredeemably warped by radiation poisoning. It is agreed here that the weak and the unwary shall be preyed upon by cunning opportunists, like you. As a Slave Hunter, you must conquer and exploit all who fail to heed natural order of the wasteland. When your victims or your enemies fall to you in battle you will bestow upon them a choice; die miserable but die free; or lower your neck and embrace the life of the collar. It is a fate dreaded by both the righteous and the wicked. And suffered often by both. Take warning, once you enter the wasteland you must be a villain. Or else you will be the prey... Welcome back. I am SlaveHunter311. And I will be guiding you through the rest of the major features of the mod "Just Business." You might wonder why I bothered to write a tutorial that introduces you to the features of this or any other mod for that matter. Well for one thing, its fun! That's why I wrote the first tutorial on "how to capture slaves." And I didn't feel like I was working for a minute. Secondly, I feel it is an undue head ache to try to figure out how to get your mods working from start to finish. Whether its learning to use your mod manager, cleaning your DLC's, Looting your load order correctly, resolving mod conflicts, and last of all trying to figure out how to use features of your favorite mods that are enjoyable but not easy to learn. And while they may not necessarily be very difficult to use in the end, it helps immeasurably to have someone with experience tell you what to do and what to expect. That is the biggest reason I wrote the second tutorial. People kept having trouble with it. And I thought "it wouldn't be hard for me to make it easy for them" instead of the headache it usually is just trying to figure it out with very little instruction to go on. No I wanted everyone, even those with little no experience at modding to be able to enjoy this mod and to know exactly what to expect. Because "Just Business is great. Controls: In this tutorial I am assuming that you are using either an Xbox or a PlayStation controller. Preparing for the Hunt: In the wasteland everything is prey, so dispose of your morals and replace them with harsh lessons of the Hunt. In "Just Business" your quarry is not limited to humans and their many factions. Nor are you limited to hunting morally bankrupt opponents. Neutrals and friendlies are game as well. Nothing is off the table! But be cautions and give your prey its due respect, or else you might become the prey instead. Types of NPC's you can enslave: Settlers, Scavengers, and Caravanners: Settler (Fallout 4) | Fallout Wiki | Fandom Settlers are the common people of the Commonwealth. They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the Institute or have been rescued by the Railroad, trying to integrate into normal life. Even wastelanders trying to scrape out a living will sometimes give up their solitary life as a wanderer and move into a soon-to-be-thriving settlement, sometimes under the protection of the Commonwealth Minutemen. Raiders: Raiders (Fallout 4) | Fallout Wiki | Fandom Raider groups that infest this region are some of the most primitive human groups to emerge in the wastelands — they are small anarchic bands of violent outcasts, preying on anything and anyone weaker than themselves. What they lack in intelligence, they make up for in abundance, ruthlessness, and extreme aggression. Large groups can be a handful, and some gangs contain particularly strong members, but most raiders are poorly equipped and all too accustomed to preying on the region's most vulnerable denizens. Although predominantly human, there are ghouls among their numbers. Many gangs also include one or more attack dogs.[1] Gunners: Gunners | Fallout Wiki | Fandom The Gare a ruthless mercenary organization that operates mainly in the Commonwealth in 2287. The Gunners are most known for their no prisoners mindset and have been known to wipe out entire settlements, like common raiders, but are better organized and equipped. The Gunners are a violent mercenary outfit, for whom no job is too brutal to undertake.[7] They are widely regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves.[8] As long as it improves their bottom line, everyone's a potential target.[9] As a result, while Gunners claim to be soldiers for hire, they have a well-earned reputation throughout the Commonwealth for being a highly-militarized gang of thugs with combat training considered equivalent to the Brotherhood of Steel Synths: Synth | Fallout Wiki | Fandom While the Institute is primarily a scientific group, it has a powerful army at its disposal: synths. Inside the main HQ of the Institute, the Robotics division can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's synths a serious threat to anyone who dares to oppose them. Generation 1 and 2 synths serve as the backbone of forces, equipped with variants of the Institute laser gun, shock batons, and synth armor. Ghouls: Feral ghoul (Fallout 4) | Fallout Wiki | Fandom The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite. When the loss of capacity for thought is complete, a ghoul is considered feral. Feral ghouls have lost all capacity to reason and are essentially wild animals. They are driven purely by what remains of their survival instincts, clustering in groups and attacking whatever disturbs them with relentless fury. When provoked, they all rush the source of the disturbance - usually a living creature from the wasteland - and try to attack using their limbs. The degeneration of the central nervous system means they cannot use tools (unless recently ghoulified)[9] though it also means they will attack with full force, without the natural human limiters on muscle use. Interestingly, ghouls will call out to other ferals with a screech, typically causing the entire pack to swarm the target. Interestingly, while they are clinically dead, they might consume flesh reflexively. Super Mutants: Super mutant (Fallout 4) | Fallout Wiki | Fandom Institute Super Mutants are the variant of super mutant found throughout the Commonwealth, Nuka-World and the Island in 2287. These mutants were created by the Institute by means of exposure to the Forced Evolutionary Virus (FEV). They are large, muscle-bound creatures with innate immunity to radiation and disease. They are most frequently encountered in central Bostonnd several other locations all throughout the Commonwealth, most of which can be identified by the telltale signs of hanging meat bags, twisted girders protruding out of the ground, cages and gory waste piles with which they enjoy decorating their surroundings. Now that we know what manner of quarry to stalk, it is time gather our equipment and set out on the Hunt. For a detailed explanation of how to do that just take this link to my tutorial about "How to Capture Slaves." This is a work in progress. Please don't post on this forum yet.
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Version 0.1.2 (pre-alpha)
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This mod is no longer in active development and has been put on hold indefinitely! ((None of the body or armor mods shown in the images above are included in this mod. The images are simply included to show my progress in areas talked about below)) ((If you want to see the most up-to-date images for the mod, check out the progress updates posted in the mod's support thread)) ((If you want to see my personal mod list, you can find it in the mod's support thread)) (A pre-alpha, proof of concept version of the mod is now available for download!) Hello everyone. This is a work in progress mod -- for Monster Hunter World: Iceborne -- that I am currently working on. As most of you are already aware, Capcom (/the DEV team) never released the source code or developer tools for MHW, so what we can mod into the game is still relatively limited. (That is, of course, unless someone sits down and does a real deep dive to solve it, but few in the community are still active enough to even attempt such a thing, so this is something we may simply have to live with.) That being said, this does not mean that there is no more value to be gained from trying to mod the game, and that is what I have been attempting to do. This project of mine that I am about to talk about has already moved quite some distance, and I have already reached some of my initial goals, but it is still in its early stages. That being said, I have already gotten a good feel for the scope needed to accomplish my initial key goals, and I thus already feel comfortable announcing the project publicly. In short, the following project aims to create a (more or less wholesale) thematic overhaul for MHW:I, turning the game into a female player character centered, sexually loaded experience with heavy emphasis on lust, slavery and submissiveness. KEY CONCEPTS: ・You play as a female slave who has to degrade herself in front of men and get tasked to go on hunts for them. ・If you fail an assignment, or disobey the order that a man gives you, you must apologize and degrade yourself in front of him. (this cannot be implemented through gameplay, so it obviously necessitates some light role playing on the player's part) ・You get cursed out and verbally degraded by every man. They tell you how worthless you are, pick on your self esteem, and make fun of your tiny brain and fuckable body. ・You and the other slaves are not allowed to have a name, only a slave identification tag consisting of numerals and a letter. Among other things, it identifies where a slave was initially enslaved. A template list for how to make a slave tag for yourself is provided in the character creator. ・Your personal Palico and Housekeepers act as slave overseers who report back to your owner what you are up to in return for financial compensation. ・As a sex/hunting slave, a portion of what you earn and/or find while outside of settlements is confiscated before entry as payment. (this could possibly be implemented through gameplay, but until then, it will necessitate self-hindering actions on the player's part. You will essentially have to drop some of the most valuable items you have onto the ground before returning to a settlement) SEGMENT 1: I currently have a number of goals that I want to accomplish. Thankfully, most are quite easy for me to do on my own. Here are some of them: ・Rewrite the narrative of the game in a new, thematic direction around female enslavement, but in such a way that it can still retain player immersion through a mix of 'light, self-imposed role playing' with heavily modified story-related elements (such as completely rewritten cutscene dialogue, completely rewritten in-game interactions, and new in-universe justifications for existing missions). ・Rewrite all lines of dialogue to reflect the reworked narrative and make the player feel like they are genuinely enslaved. ・Replace every instance of every character name with new, thematically consistent replacements. ・Replace every instance of every place name with new, thematically consistent replacements. ・Replace the menu-screen background and title screen text. ・Rename, and completely rewrite the in-game info and dialogue about, all monsters that have a genital remodel by Holimon or Queried (or myself, potentially down the line), to reflect the inclusion of external genitalia. ・Replace sound effects where appropriate to align with the thematic shift imposed by the rest of the overhaul. ・Rename, and provide new in-game descriptions, hints and tips for, every weapon, (usable item?,) and accessible stationary item. ・Replace every sticker with lewd imagery. ・Replace every player message with dialogue appropriate for a submissive slave slut. (there are some finicky details regarding how to implement this, but it should be feasible. People can otherwise always edit in real time what their shout outs say, so this change is perhaps even undesirable for some, so I may not include it in the end, or I make it an optional file) ・Rename every instance of the game title. ・Provide new, optional, high-quality, thematic replacements for the game's .exe file, Steam icon, and Steam artwork. ・Provide a list of mods -- with personal instructions by me for each to ensure that you install everything as intended -- that either simply jive well with the overhaul, or whose inclusions provide maximal immersion and thematic consistency. SEGMENT 2: There are other things that I would also like to include, but which may be unfeasible. Here are some of them: ・Replace all music in the game with brand new tracks produced by me specifically made for this overhaul. (I have been making music for many years, though not in a style appropriate for this project, and while I can without a doubt accomplish this, the time investment I would have to make to produce so many, completely new -- and potentially, copyright-free -- tracks, could prove to be too big of an investment on my part) ・Model and add a new penis mesh with hand-drawn textures for each large (and small) monster that does not currently have a dedicated penis remodel freely available online. (not all monsters in MHW:I (or standard MHW for that matter) have a dedicated penis mod. Holimon only does commissions nowadays, and I am in no way able to provide the financial incentives to get him to finish his Monster Dick project. That being said, I have a lot of (presumably) adequate modeling software (including Blender and ZBrush), so as long as I am able to relearn how to make models, generate textures for them, and get some pointers from Holimon and/or Queried on how they made and implemented their mods, I may be able to do some work myself. Do not get your hopes up too much though, I may have done modeling in the past, but I am essentially starting from square one. Being honest, if everything was within my own control, every small and large monster would have a penis-endowed version, but considering how many monsters there are in MHW:I, and combine that with my very limited practical experience with modeling, this does not seem like a feasible prospect, so unless someone is willing to become a co-author for this project by helping out with modeling and the like, this is not an idea I plan to pursue any further for the time being. Queried's mod "[MHW] Female Monsters 20.3.2-beta" to some extent alleviates the issue by providing 'many of the monsters that lack a penis' with female genitalia instead, so an alternative, but unsatisfactory solution could be to have those creatures remain female and to reflect that in in-game dialogue and info) ・Reanimate some existing poses and gestures into sex animations with an offset so that the player can have pseudo-sex with male NPCs. (to my knowledge, the ability to edit animations and poses for MHW:I is one of those things that are sadly behind lock and key because the MHW modding community lacks the source code and/or DEV tools that enable such edits to be made, but if you know of someone who has been able to do it, feel free to contact them regarding this project or help me out yourself if you are able. In theory, this should not be too difficult to accomplish. NPCs in MHW are renowned for stopping dead in their tracks when you block their path, and moreover, there are multiple NPCs (such as the Huntsman) who are almost always permanently fixed in a specific pose in a specific location. If one was able to reanimate gestures and poses -- especially ones that loop -- one could simply create a sex animation for the female player, then add a forward or backward offset to the animation, and it would look like the player is servicing her master (or a client). If my understanding around the source-codes and DEV tools is correct, this may be completely unfeasible as things stand, but who knows) ・Create a nude remodel for male NPCs. (it is quite evident that an important hurdle to overcome is the complete lack of nude male NPCs, or at least, the complete lack of any mod that adds penises to male NPCs in some fashion. It might be possible to get around this issue by implementing some sort of image-based sex scenes, but that would obviously not be anywhere near as immersive as somehow having sex with actual male NPCs in the 3D environment as your on-screen character) A GENERAL CONCERN: The fact that most NSFW content creators for MHW have dropped out in favor of MHR is the only thing that is a bit disconcerting to me, as it means that there is probably only a handful of people who would be willing to work with me on this project, let alone provide me with info that can help me speed things along. That being said, I am highly meticulous and somewhat of a perfectionist. My approach is very on-the-go - retesting even minor iterative changes to make sure everything is perfect. I will not promise anything, as we all know how that could turn out, but I feel quite confident that I will be able to accomplish everything I outlined in SEGMENT 1. SOME INITIAL PROGRESS IMAGES: As you can see at the top of this page, I have included a number of images showing off some of the progress that I have already made on the project. These pictures can at times be quite outdated, so I encourage you to look at my latest progress update in the support thread for the most up to date images of the mod. POLLS: I sometimes host polls in the support thread. These may regard design direction or other decisions about the mod that I want community feedback on. I strongly encourage people to answer these, as they provide valuable feedback and information that will aid me in the decision making process. A SHOUT OUT THAT IS IN ORDER: The guys at monsterhunterworld.wiki.fextralife.com deserve a shout out for their work. The extensive information that they provide on the monsters of MHW has been particularly useful, and while I fully intend to rewrite everything in my own words, using some of their descriptions as an initial foundation to build upon has helped speed up the process considerably. SHOWING INTEREST AND APPRECIATION FOR MOD AUTHORS: Finally, it should be said that while a lot of the work comes down to text editing, the amount of name instances, lines of dialogue, and bulk info that I I will have to edit is absolutely ridiculous, then add to that all of the sound editing, texture editing, artwork creation in CS6, and potentially even music production, and I have my work cut out for me, so any community encouragement you can give me, or other signs that you guys are interested in what I am doing, will help me see this project to completion. If you want to help out, feel free to reach out. I would not at all mind turning this into a community project as long as the key concepts I outlined at the beginning remain mostly intact.-
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This is an explanation of how to use one of my favorite mods out there either on the Nexus, Loverslab, or anywhere else. This is ; How to use "Just Business" to capture slaves "Just Business" is a mod that allows you to enslave any in game Npc's that you happen to defeat in the course of your adventures in through the Boston Commonwealth, Nuka World, or Far Harbor. The Npc's you enslave can be hostile enemies, raiders, gunners, synths, ghouls, and even super mutants. They can also be innocent non-hostile settlers and scavengers. It doesn't really matter who as long as they are not game essential. For example quest givers like Preston Garvey are probably not good targets to enslave because "just business" will eliminate his ability to function in the quest from them on. It would be the same as if you killed him, an essential Npc. The rest of the game would be broken in area's that involve him for input. So it is recommended that you stick to capturing nonessential npc's most of the time, unless you are absolutely sure you are finished with them and you wont miss interacting with them in the future. Why would you do this though? Well, maybe you don't think the wasteland is any place for long suffering hero types. Maybe you are sick playing like a boy scout and what you really want is to be a cretinous villain who preys on the wasteland and any who cross his path. Or maybe you just hate the evil's of the wasteland and you want to see unlawful scumbag degenerates in it put to digging ditches and other manual labors. Whether you want a raider prison camp or a harem full of girls forced to work in lingerie "Just Business" is the way to make it happen. Capturing a Slave To start with, you will need to activate "Hunter Mode." To do this you will need to designate a hotkey to activate and or deactivate it at will. You can do that in the Mod Configuration Menu in at the top of your main menu when you hit whatever the equivalent to the start button you are using. Simply scroll to MCM. Then scroll to "Just Business." Scroll down to "Hot Keys and Game Modes." From here you can assign a button from your keyboard to activate "Hunter Mode." In my case I used "H." There are many option is the MCM menu that affect "Just business" but for now lets just stick with what we need for the task. Now suit up with your best equipment for the hunt and head out into the wastes. It would be wise to recon your prey from a distance with a weapon equipped with a scope so you can plan and execute a tactical ambush. Stealth is your friend here so exploit it as much as you can. You might also consider bringing the syringer rifle with you incase you want to paralyze your target while you take out any annoying friends she might have that want to get in the way. Its silent and thankfully not so deadly, depending on what you shoot out of it. I highly recommend that you use the * Sleep Dart . It puts anybody to sleep for a limited period of time (30 mins real time or 10 game hours) or until you leave the location/cell. You can get this ammunition by using the mod "Magic Syringes" Magic Syringes at Fallout 4 Nexus - Mods and community Once in the field its time to hit "H" to activate "Hunter Mode." Now that I have a target in my sights you can see in red the option to mark the target and thus become capturable. Hit the X button for Xbox controllers, and Square for PlayStation. Now that she's been marked by "Just Business" I need to take her down like any other enemy depleting her health down to zero. Remember, if you failed to mark her she will die when you attack her just like any other enemy. After I defeat her she should enter the "bleed out state." In this state you can enter a dialog with the target by pressing the A button for Xbox and the X button for PlayStation. Let me reiterate these are the A and X buttons on your controller, not the A or X options on the screen. Pick the A talk option. Select dialog option "Here put this collar on." This will be either an explosive or a shock collar that will keep your new slave from escaping. It also slowly destroys their dreams of ever becoming free again. This will gradually make your slave more obedient until she reaches level 100. For now she cant be trusted for much and she may even try to escape when you're away on new adventures. This is also a good point to loot anything she is carrying by entering the dialog option "show me your stuff." After your slave gets up and starts her new life you will be able to access her inventory more easily through the push of a button from now on. Choose the trade option. X for Xbox and Square for PlayStation. Hey! It seems like I forgot something didn't I? No, I didn't forget. Just Business unecrypted the clothes she was wearing when I put the collar on her. Now, hold still while I undress you honey! Ok, so I know what you're thinking, but it really is necessary. When you take someone's freedom you must also take every scrap of dignity away, forever. They need plenty of reminders of their new status as naked boot-lickers. So whether she likes it or not, things are going to be a lot more cheeky from now on. And she can sulk about it all she wants, but those clothes are never coming back! Now that you that you've introduced her to her new place in this world its time to send her to one of your Sex Dungeons-coff!-I mean settlements.... Hit the action button to enter the dialog menu again. A for Xbox and X for PlayStation. Scroll down to "go home." This will provide a list of your settlements for her to head off to so you can run along on your merry way. Send her to one and she will live there and work for you like any other settler. The jobs she can be selected for depend upon her obedience level and that increases over time from wearing the shock collar. So I recommend making her farm crops for you. Alternately you can reduce the time it takes to reach level 100 obedience by putting her in the stocks or any equivalent bondage device. If she reaches level 100 then you can actually trust her to man the guard stations of your settlement if you want to. Personally I let my raider buddies do the guard work. Whatever the case, the choice of what to do with her now is up to you. In the wasteland only the strongest survive! The weak and the unwary are preyed upon. Woe to the conquered! Once you fall in these lands you either become condor food or a naked boot licking peon! Tell her to enjoy her sensual naked servitude. From now on its all she will ever know! The End If you liked this tutorial, or at least found it useful. Please post a message. I get no kind of monetary gain from it but it cheers me up.
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