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  1. Version 2.8 Fix 1

    355,152 downloads

    Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 Fix 1 compatible with SSL 1.50+ _________________________________________ Download the BugFix by Bane Master _________________________________________ BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE Installation Guide -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body: 1. Download the latest SKSE version 2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like) 3. Download XP32 Maximum Skeleton or Extended for HDT Users 4. Download the latest version of FNIS and the creature pack 5. Download the latest version of SexLab + some Sex Mods 6. Now at first we will install this armor pack. 7. Download and install DIMONIZED UNP female body 8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too) 9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary) 10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe) 11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working Now you can start playing Skyrim with BeeingFemale How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE 1.7 - SkyUI 5 Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Estrus Chaurus - Estrus Chaurus+ - SexLab Hormones - Content Consumer's Alternate Start - Slaves of Tamriel Continuation Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 Fix 1 - De-/Buffs will now be dispelled correctly - The Basic AddOn file is now translated correctly - The MCM Menu -> Refresh AddOn List is working again - Extracted the BasicAddOns to the new AddOnManager System - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts) 2.8 (including the unofficial path) - Fixed mcm initialisation for new games and clean saves - Fixed sexlab detection - Fixed an number of property errors in BeeingFemaleBasicAddon.esp - Tampons will now only be automatically added to the inventory of NPCs - Fixed virility and sperm survival profile save bug identified - Fix for widgets displaying when pressing the information key whilst the console is open - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000% - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully - Updated BFA_AbilityHungry code to reduce script load - Go AWAY effect will now increase damage by 10% rather than 110% - A complete new AddOn Manager System - This is way faster then the onld system - The current profile will be displayed in the MCM System Menu if it already exists - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget) - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS" - Baby-Items should now have a name - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys" - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu - Translated the Children Tab to english, in the english MCM File - When loading a game, the "Default"-Profile shouldn't be loaded anymore - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons - Edited the BeeingFemale Widget Elements - Added a few new Child Perks - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution) - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing 2.7 Fix1 - Adding String Files for Multilingual support. - Fixed some problems in the AddOn Manager - Adding console commands - Added new FWController Functions: SetBabyHealth and SetContraception - DebugInfos were added to the AddOn Manager for the bf:code console command - Fixed the multilignual Support for the Baby Item Name - Removed the FNIS Animation requirement check - Made even more messages multilingual 2.7 - Many Bugs I can't remember anymore fixed - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert. - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards. - Added an alternate Menu Title Image for non SexLab Users - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile) - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again. - Uploaded the Guids and enabled the Donations on Nexus - Things I've forgot 2.6 - Couple Widget can now be activated in the MCM Menu - Baby Item Inventory-Mesh was replaced (removed) - The Child Perk Menu was remade - The Child Perk System was remade - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!) - Tampon included in the main file - Estrus Chaurus Fix included in the main file - CANS Support for now disabled - But it will come back somedays - Baby Name Files fixed - Menstruation Blood was remade (all 3 versions) - Menstruation bleeding can now be deactivated in the MCM Menu - The Child Followers (Actor) are now less powerful - The Summon Enchantments the baby items can born with, are removed - MCM Debug Option to test all Child-Perk Files - Save / Load Profile option added (6 Profiles are already included, you can create your own, too) - You get a notification when the child levels up (and the child will glow, too) - Many other bugs were fixed 2.5 - Baby-Item has changed to Baby-Armor! - New Enchantment System for the Baby Item. Baby Item will be enchanted - Couple System. Couples (Husband, Affair and Friends) may have sex. - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features) - C.A.N.S. Framework Support - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black) - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!) - New MCM Menu Tab for impregnation (without sex-mods) - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item) - many Bugs were fixed 2.4 - NiOverride Scaling added (Required RaceMenu or NiOverride) - The children will fight now - Added new sounds to the Child Skill Menu - Added a new Child Perk - "Reflect Damage" - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things - Sanitary Napkin Widget added - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers) - OK Button in the new Info Window is fixed - Added a basic Script for Spells and scrols to give Orders to your child - Added 2 new kinds of scrolls to call your children - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage) - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open) - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in) - Basic AddOn Pack - Depressive PMS Effect was fixed - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40% For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"! 2.2b - Fixed Child Dialogue - Some Debug Messages were removed - Some Update Functions were added - Basic AddOn Pack is added to the main zip file - "German Language" Bug was fixed 2.1b - Children Overhaul - Child Skill Menu - New Translation System - Using some native functions - Info Menu overhaul + speed up - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide) - Adding some Bug Fixes - FWSystem fixed - Precreating some functions for compatibility and more - New birth animation (You have to run FNIS after updating!) - much more I can't remember 1.14 - Widgets are added - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid) - Childs got names 1.0 / Beta4 - many many bugs are fixed - info spell shows now everything correctly - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff) - added "sanitary napkin" for fetching the menstural blood - new MCM Tab "System" added with a simple uninstall function - recipes included - contraception "Magic effect" support magnitude now, for developers - more "misc addon" functions added - missing translations added - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event - first try to add irregulations - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff - Breast Scaling fixed - Abortus Fever fixed Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Chinese - Russian - Estrus Chaurus integration path - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated) - Beast Baby AddOn - AddOn Pack 1.3 by Sleepy_Soul - BeeingFemale Shop by Bijapo - ScrollMerchant by Content Comsumer - RS Children AddOn by Treguld - [bFACCA] BeeingFemale Addon - Creature Child Actors - BeeingFemale Tampon - BeeingFemale Tampon Estrus Path - BF_Potions_in_Skyrim by Treguld - BeeingFemale 2.8 Patch V01 by Bane Master - RS Children AddOn by Gullu - Beast Baby Items by Susanoo27 - Cleaned Master File by Uncle64 - Bathing in Skyrim workaround by nanashi - PMS NoSneak (fix or remove) by asertype Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded More informations and Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can find more informations HERE , HERE and HERE A few helpful links: XP32 Maximum Skeleton b3lisario´s UNPB BBP Pregnant Body Bodyslides++ Bodyslide UNP Pregnancy Scaling Body for Bodyslide2 UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP) unpb armor conversions with pregnancy and physics support (installer) Pregnant-Weighted tbbp armor (Bodyslide2) More details comming soon Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found.
  2. Version 1.1.0

    11,849 downloads

    Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot.
  3. Version 0.3

    28,110 downloads

    SexCrimev0.3 SexLab Crime System Framework IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2). Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again. ----- Abstract SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground. With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience. ----- Notes SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted. The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it. Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message! ----- Implemented Features Automatic detection of public nudity Automatic detection of public masturbation Automatic detection of public sex Automatic detection of rape (player as aggressor) Automatic detection of homosexual sex Automatic detection of bestiality A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes. Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell. APIs to pause/unpause any individual crime scanner, or all at once. APIs to set characters that won't report the player for any crime. APIs to convince the rape scanner that the seemingly innocent animation is actually rape. Followers won't report the player. This will probably become optional in later releases. ----- Plans For The Near Future Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business. Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes). ----- Long-Term Plans Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas. Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors. Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped. Make NPCs subject to the same sex-crime rules as the player. ----- API Documentation Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions. ----- Installation, Upgrade, and Removal To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine. To upgrade, simple extract the archive over an existing installation. The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work. ----- Changelog v0.1 (07/07/2014):Initial release v0.2 (09/07/2014): APIs to toggle various crime scanners. APIs to add characters to a 'safelist' of characters who can't report the player. Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014): Fixed a bunch of potential mod conflicts. Fixed a bug in the Safelist API. Stopped followers from reporting the player. Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank]. NPCs that are hostile on-sight will no longer report the player. ----- Permissions This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them. ----- Contacting Me I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.
  4. Version 1.06

    14,912 downloads

    Description SexLab plugin to impregnate the soul gems in the women. Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time. You can be milking for a while after birth and during pregnancy. There is no features of menstruation and Childbirth. This is stand alone pregnancy mod. Not Hentai Pregnancy add-on. Requirements SexLab Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. Body mesh which supports pregnancy. MCM Settings You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy. Player Can Pregnant Pregnancy whether the player will change regardless of the other settings. Undead Can Pregnant Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below. Follower Can Pregnant Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings. Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings. It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings. Race Specific Milk Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently. Filling Chance It is the probability that the soul gems pregnant are filled. Page3 Target NPC This NPC is the same as Target NPC of SexLab MCM Menu. Please select the NPC using the hot key of SexLab side. Oviposition If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing. Please use it because there is a power like it. You can interrupt the oviposition when you activate the NPC in oviposition. Oviposition will be interrupted by pressing the activation key in the case of player. Milking Milk can accumulate slowly for a while after giving birth and during pregnancy. You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge. NPCs are milking automatically when there is a milk If you pass a milker. Spells Oviposition Oviposition when target character to be able to oviposition. Mass will oviposition all characters who is around can be spawning. Milking You can be if milking breast milk is enough. Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant. Register can get pregnant Target NPC will be able to pregnancy regardless of the other settings. For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy. Register can impregnate Target NPC will be able to impregnate regardless of the setting of the other. For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate. Register Exclude Pregnant Target NPC will no longer can get pregnant, regardless of the other settings. For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant. Conflict May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent. And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change. NPC Body Scale Randomizer(as BSR) Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically. In addition, the size of the breast is the swelled in this mod + setting with BSR. Credits Ashal for SexLabFramework h38fh2mf for PapyrusUtil ZaZ Chris for Gush effect Milking Cuirass for oli3d
  5. Version 1.5

    75,643 downloads

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod. Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth. Version 1.5 First 1.5 Note: Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues. Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods. If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using. I am leaving the 1.4 files available in case I broke something and didn't find it in my testing. Second 1.5 Note: There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race. Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that. Other 1.5 Features: Added support for Skykids. Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information. The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs. Fixed a problem with certain random clothing combinations having partially invisible legs. Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair. Added a few male hairstyles that look okay with female heads to RS Children. Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment. Next on To-Do List: Adoption. Features Full SkyUI/MCM menu control of all features. At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth. The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs). Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message. [*]Made some minor changes to the base model for human children. Fixed tint on children's shoes. Made tint on children's hands closer to rest of body. [*]Children will randomly "inherit" a race from one of their parents. This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race. The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race. Non-human children have been given very smooth face textures. [*]Children are born with a random set of clothes. [*]Children born in towns are more active. The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work. Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep. Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College. [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children. [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style. The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu. The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind). Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire. There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others. [*]Second method allows selecting a letter at a time to build a name. It should be pretty obvious but the name is built until it reaches an [END] selection. [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason. [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc). [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well. [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options. The actual change may be delayed until you go to another area and return. Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead. [*]Minor "vampire" support. If either parent is a vampire then the child will be given vampire eyes. Note that this looks for vampirism at the time of conception. [*]Birth certificates are generated when a child is born. When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender. If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them. The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc. The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game. [*]An "apprentice" system has been added for the children created by this mod. Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day. Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world. List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood. Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers. Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead. The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon. The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well). [*]Notes on apprentice followers: Only a single soldier or mage apprentice can be recruited at a time. The apprentice follower should not interfere with any other followers. Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's. Follower name and appearance will override any other children of the same race and gender. Follower head and/or body may disappear briefly when loading a saved game. [*]An experimental "child growth" system is available. If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size". Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses. This is disabled by default due to how bad the models look when shrunk down ever further. [*]Fully-grown children can be moved from their current locations to any of the supported towns. This is done through dialogue with the child you want to move. This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location. Requirements SKSE 1.7.0 SkyUI SexLab SexLab Hentai Pregnancy Limitations The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings. Known Issues Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work. Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit. To Do List (things I actually plan to do) Adoption, including support for Hearthfire houses. Inheriting eye colors. (For child models that allow it.) Add an orc encampment to list of known towns with appropriate AI. Improve randomness of children born close together in time. Outfit management/availability of armor for follower children. Requested Items (if I can figure out how) Add voices to dialogue. Add children calling player Mom/Dad/etc when appropriate. Compatibility with Beeing Female. Compatibility with creatures... not too sure about this one. Compatibility with Alternate Actors and Enhanced Character Edit. Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.) Add option for Player- or NPC-only births. Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown. Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion. Maybe List (might happen but much lower priority) Have children visit player's house in city if purchased. Add a fetch quest for child to reach final level of apprenticeship? More jobs. Maybe thief or assassin? Better emotions and animations during apprentice-related dialogues. Add AI pathing to Winterhold and other towns where it is lacking. Add AI support for returning to house where child was born? Wish List (not likely to happen but might if I get assistance ) A "baby" that the mother carries/wears for a while before it changes to a separate NPC. Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage. More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children. Custom animations for children using tools such as forge, alchemy table, etc. Potential Conflicts Mods that drastically alter the inns could cause the children to not find places to sleep. Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use. Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.) Optional Files I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them. Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist. Additional Modules for Children + Soul Gems ==================================== Please note that the modules listed below require the base Children + Soul Gems addon file. Children + Soul Gems Xvision ------------------------------------ DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES. I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained. Children born from this addon will now use the Xvision models. Many more options are available for human hair. Non-human children now use the Xvision children clothing and will be given a random set. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon. Children + Soul Gems RSChildren ----------------------------------------- DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES. This module requires RS Children Overhaul 1.1.0. Children born from this addon will now use the RS Children models. Many more options are available for human hair. Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females. Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon. Children + Soul Gems Skykids ------------------------------------ DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES. This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack. Children born from this addon will now use the Skykids models. Many more options are available for human hair. Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry. Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow. There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition. [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon. Children + Soul Gems TKChildren ----------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This module requires TK Children 1.0. Adds a few more options for human children hair. This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon. Children + Soul Gems Remodel -------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This is a very small step toward making the non-human children look more like children. The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary. Children are now born with a random set of clothes. Resource have been borrowed from the following mods: Better Males Smooth Faces for Ladies and Gents Better Females by Bella Calientes Beautiful Bodies Edition UNP Blessed Body Forgotten Argonian Roots Cover Khajiit [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon. Children + Soul Gems Dragonborn ------------------------------------------ Requires Dragonborn expansion. Adds support for two towns on Solstheim. Raven Rock - priest apprentice with different blessing than the one in Riften. Skaal Village - lumberjack apprentice.
  6. Version 1.1b

    68,555 downloads

    What Does This Mod Do? This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods. Compatibility This mod was made utilizing Framework 1.59 How Do I Add Custom Voice Set? Very simple really, hopefully you already have nice batch of sounds to work with or spoken words! First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed! You will need to categorize and place the sounds in order to how they sound. Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch. Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up. Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders! Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file. Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game! Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion. Changing Voice Slot Names Make sure you have the latest SKSE version download here. Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder. Install the Creation Kit if you don’t already have it, tutorial here. The rest of the guide will be a picture tutorial yaaaaaaay! Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though. Don't forget to enable SexLab Extra Voices.esp Remember to also reset the voices for the SexLab Framework! Changelog Hopefully fixed female sounds not playing. Added a total of 20 voice slots.
  7. Version 1.5

    314,408 downloads

    This is a complete SexLab port of Nusbie's amazing voicepack for Oblivion. Contains 6 English Female voices, 7 Elf Chick, 3 Orc, 2 Demon, 2 Human Female, 1 Sexbot... and one creature? Voices are English (or at least western) and have both moans and words. ~~~Downloading and Installation~~~ When downloading, Main Files 1 and 2 are both REQUIRED. Install both Main Files with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste. ~~~Other things worth knowing~~~ It doesn't work? Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works. Removing Words You can remove words you don't like. Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems. Manually Setting Voices You can now set a voice for a specific NPC, or return it to random. Just put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX. Clean Saving Nusbie's Voices Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!* 1. Disable NusbieVoices.esp on your favourite mod manager. 2. Load the savegame, and reset the voice registry in the SexLab MCM. 3. Save the game again to a new save file and close the game. 4. Activate NusbieVoices.esp again and load the game. 5. Reset the voice registry in the SexLab MCM. Clean Saving SexLab This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails. 1. Use SexLab Clean System first wait for it to finish save & close the game. 2. Go into your mod manager and disable SexLab.esm and all mod dependencies. 3. Load up your save game without SexLab & dependent mods and make a new save file. 4. Go into your mod manager and enable SexLab.esm and all mod dependencies. 5. Load that recent save file you just made and they should work. ~~~Credits~~~ All credit to Nusbie! Your voices brought so much life to Oblivion! Sunspotz for SexLab Vanilla Voices... since voicepacks are undocumented in the SL API (well it is... but it doesn't work anymore... I found this out the hard way), I had to use your code as guideline. Thanks! MeMe, that's me!
  8. gooser

    Apropos

    Version Classic, 20170302.1

    274,171 downloads

    Don't you wish that during SexLab animations there was something, well, more?? Well, Apropos attempts to fill in the gaps and help complete the erotic experience. It provides: 1. Erotic descriptions about the current animations running. 2. A Wear and Tear system, including Player and NPC consequences/effects 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. 4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse" EROTIC DESCRIPTIONS UNIQUE ANIMATION SUPPORT WEAR AND TEAR SYSTEM WEAR AND TEAR DEBUFF EFFECTS WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL! ANIMATION PATCHUPS (additions and removals of SL tags) MCM OPTIONS DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!) APROPOS MESSAGE WIDGETS CURRENTLY UNDER DEVELOPMENT - Database restructuring. POSSIBLE FUTURE DEVELOPMENT REQUIREMENTS - SKSE 1.7.0+ - SexLab 1.6x - SexLab Aroused - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/ HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status. TROUBLESHOOTING User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862 KNOWN INCOMPATIBILITIES - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x) * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 LOAD ORDER REQUIREMENTS - After SexLab.esm and SexLabAroused.esm UPDATE INSTRUCTIONS (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.) From 20140929 to 20140930: - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though. From 201403xx and 201406xx to 201409xx: - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM. - Make a clean save in Skyrim. Exit. - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case. - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit - Reload game save, wait a few minutes, perform save again. Exit - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool. -Install new version of Apropos. -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately. -Wait until you see a message about new MCM menu being registered. -Go into Apropos MCM panel and click "REFRESH" under Message Preferences. -Make a clean save. * Scalpel Instructions CREDITS - Ashal and cohorts for the great work in SexLab. - Earendil for JContainers and all his consultation work. - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution. - All the patient people willing to test this mod and foster its continued growth and evolution. - Thanks to FrankJWilson for his idea about user-defined synonym lookups. - Decauk for GREAT WORK creating some impressive erotic descriptions! - Ekirts Ykcul for awesome SkinTextures!! - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures. - murfk for Slavetats and helping me understand the API usage. Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/
  9. Version v1.0

    48,318 downloads

    :INTRODUCTION: I wanted a little mod to be able to have SexLab recognize my female (now "Futa") character as male. And so I set out to try and find a way to do just that. Thanks to a support topic I started I got a solution to my "problem" in the form of a user, Someone92 pointing out a quote from Ashal which had all the basic components in how to create such a mod. But of course, I had no idea how to even find anything in the Creation Kit, and still have little idea of how to work myself around mod-making, so I asked for help to a great person and modder- TDF (TheDriedFinger), who not only gave me an incredibly in-depth tutorial on how to do all of this, but basically did it all. I just mainly did the Copy/Pasting of the code and what not, and before I knew it the thing went from an idea to a fully working, finished mod that does exactly what I needed it to! =D :DESCRIPTION: This mod will give the Player Character 2 *Lesser Powers* (under the *Powers* tab in the *Magic* window) the next time they load their game with the mod active; one for changing the Player's gender and one for changing any NPC's gender, as far as SexLab is concerned. :WHAT THIS MOD ALLOWS: -The affected Player/NPC will now use the desired gender's Masturbation animations. -A female character whose gender has been changed to male will now *not* auto-equip a strap-on, if the feature is enabled in SexLab's MCM page. -Allow the female character whose gender has been changed to male to display "cum" on their partner, without the need to enable the "Female on Female cum" option in SexLab's MCM page. :WHAT THIS MOD WON'T DO: -Change the character's voice. -Change the character's expressions. -Change how the rest of Skyrim sees the character; a female character whose gender has been swapped to male will still be treated as a female by the game. :INSTRUCTIONS: :USAGE: Upon loading a game with the Mod installed/active, you will receive 2 Lesser Powers: -SexLab Gender Spell: Select and cast this one to change your character's SexLab gender. -SexLab NPC Gender Spell: Select, aim at an NPC and cast this one to change an NPC's SexLab gender. :INSTALLING: -Copy the contents from the files' Data folder to your Skyrim's Data folder. Or... -Import the file to NMM, select it and Activate it. :UNINSTALLING: -Remove the files' from your Data folder. Or... -Select the mod from your NMM list and Deactivate it. :KNOWN QUIRKS: -If you swap your character or any NPC's gender for the opposite, and at a later date decide to revert the changes, it is advised to cast the spell and choose the option "Clear forced gender". The reason for this, as explained by Ashal: :CREDITS: TheDriedFinger(TDF): For everything in this mod, really Ashal: For the awesome Framework and general improvements/optimization to some of the code. Someone92: For being the first one to answer to my questions and point me to Ashal's quote LoversLab: For being an awesome community :FAQ: - Q: What outfit/armor are you wearing? A: A mash-up of things: -Body - UNPB BBP from MrTroubleMaker. -Hair - from SG Hair Pack (no longer available, sorry ). -Skin - from SG Female Textures Renewal. -Mage Circlet - from the College of Winterhold's main storyline. -Gauldur Amulet - from Skyrim's vanilla quest The Gauldur Legend. -Posture Collar - from Devious Devices. Assets/Integration. -HotPants Top - from Osare 'HotPants'. Converted to UNPB BBP (my default 'naked' body').* -Arm Armor + Boots - from Blacktalon Armor. Converted to SevenBase Cleavage. Nº94. -Assault Bracers - from West Wind Combat Series; Assault Armor.* -Wolf Belt - from Northgirl Armor.* -Spiderbane Sword - from Isilmeriel Lord of The Rings Weapons Collection.* Re-sized through RaceMenu.* -Nails - not sure if B3lisario made these or not, but I got them from his UNPB conversions collection. Nº38. -Ebony Defensive Staff - from Staves of Skyrim.* -Equipable Schlong - from B3lisario's Equipable Schlong and More... thread. -Equipable Schlong's Skin Match - Made by me for SOS. Found at B3lisario's SOS download pages as optional files. Here or Here. Note that this Skin Match was made for SG Female Textures Renewal. -Wearable Pubes - from Sinuev2 here. * - These item links lead to Skyrim Nexus. - Q: What penis is that? A: Equipable Schlong + SG Renewal Skin Match + Wearable Pubes. See above for the links. - Q: What do I need besides SexLab to get this mod working? A: You will need a Schlong/Penis for both your female character and/or the NPC/s you want to swap the gender of. I recommend SOS - Schlongs of Skyrim using the aforementioned add-on; Equipable Schlong. However if you want a more complex, sophisticated, robust version, I recommend SOS - Schlong for Females. Note that if you do go with the Full SOS you need to pay special attention to installation instructions and mod prerequisites. There are other alternatives and you're welcome to look throughout LoversLab and Skyrim Nexus for different 'Schlongs', but SOS is the mod I subscribe to .
  10. Version 1a

    2,347 downloads

    German Translation for SexLab Submit 11JAN14 2048 A quick Translation of SexLab Submit to the german language. Simply copy to your data directory and overwrite old files(create Backup of "SexLab Submit.esp" first!) / Eine schnelle Übersetzung von SexLab Submit ins Deutsche. Einfach in den data Ordner kopieren und alte Dateien überschreiben (vorher Backup der "SexLab Submit.esp" machen!).
  11. Version 1.08b

    155,127 downloads

    First and for most: I did not created the awesome Mod that is "Radiant Prostitution" that was all some guy name "mainfct". So all the Credit and Praise goes to him. If you really appreciate his work click here and tell him how awesome he is. As he is currently inactive i just took up the sword and raped his code so that it work with SexLab 1.30+. I now maintain the Mod under the Name "Radiant Prostitution Tweaked". The mod is standalone so no need to install Radiant Prostitution first. It work from where Radiant Prostitution left of. I added more Random Quest and tweaked the normal Prostitution inside the inn. The mod has, to my knowledge, only two possible conflict points. Hroki, the girl in Falkreth was tag as a child in vanilla minecraft but RP changes her to a adult because she clearly is not child The tavern Wench Outfit got another Keyword "JobWhore" to trigger Prostitution of your fellow wrenches. It therefore conflicts with SOS Full Version but "dachande" provided a patch for that. As for Mesh or Texture replacers they are no problem as they only change the look but not the item. If you want other items to trigger the prostitution you just simply need to add the Keyword per TES5Edit to the item. Files: The Tweaked Version is completely Standalone so no other version of Radiant Prostitution is needed. Please us the version without the loose suffix first and if you have problems with the normal version try the loose one and see if the problems still persist. Version 1.07d is the last version compatible with SexLab 1.39 As of Version 1.07e Radiant Prostitution is compatible with SexLab 1.5+ DEPENDENCIES: -SexLab 1.50 or newer and its deps. -Enabled creature Animations or some quest wont work -SKSE 1.7.0 Alpha (its alpha but as far as i could see stable) -SkyUI 4.0 or newer for MCM -Fuz Ro Do'h for correct behavior with silent dialogues - ZaZ-Animation-Pack or see http://www.loverslab.com/files/file/218-wip-radiant-prostitution-081b-oct-29th/ RECOMMENDED OTHER MODS: Sex Lab nude Creatures Zynisch Animations Translated Versions: Italian Updating: If you already use a older Version of Radiant Prostitution check mainfct's page for update information to 0.81b. as my version is essentially 0.81b with fucked up code. If only updating tweaked Version then make sure that no quest (Inn, Home Delivery, Camp Job or Random Quest) is currently running. Update from pre-1.02a: Unzip into skyrim folder or use MO, nexus mod manager, etc. Use "MF_RadiantProstitution remove loose files.bat" inside the skyrim folder. This will make a backup of your scripts folder and removes all files starting with "mf_", "qf_mf" or "sf_mf_". If shit goes wrong and mod stop working you know where to find the missing files. Please enable logging and trace in the skyrim.ini check the papyros.log which scripts are missing before you pull the copy from the backup folder. Update from pre-1.03 requires new game or a save game where you did not yet register with a inn keeper. How to Change the starting Clothes: Now new and Improved so read this if you did add your own cloths. Go to "Skyrim\Data" and open the file "MF_RP_Config.json" with a text editor of your choice. Inside you will find something like this: { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }} This is the config for the starting Clothes you get from the first inn keeper. they Point to the Vanilla Tavern Wench clothes and some leather boots. The "chestPiece" property needs to contain the armor or chest piece so it gets recognized by the Working Cloths function. The "rest" property contains the remainder of the items you get. the items need to be separeted with a comma and would look like this: { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921", "__formData|Skyrim.esm|0xD1922" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }} So what do you need to do now? That's is quit easy: Just chage the value after the colon like this "__formData|<PluginFileName.extension>|0x<ID>". <PluginFileName.extension> is the name of the plugin file that adds the item. <ID> is the Form ID which you can find per the help console command or through TES5Edit or the Creation Kit. Want to add your own Random Quest to RP? Look here. Current Bugs i don't know how to fix: Version History:
  12. Version 3.0 Beta 5

    147,153 downloads

    This mod de-castrates male werewolves, gives female werewolves their breasts back, and gives male (and female, if the MCM option is enabled) werewolves an erection when sex is initiated. In addition, player-character werewolves can rape NPCs (can be completely disabled) with a configurable hotkey, and requirements for a rape attempt to succeed can be changed. This mod may conflict with other mods that modify the werewolf race - if this is the case, I recommend using Wrye Bash or TES5Edit to resolve the conflicts. As of 3.0, the mod is packaged as a fomod. It has multiple model variants to choose from. If you want to use Schlongs of Skyrim for the werewolf penises, install the castrated male version. Requirements Creature Framework (and its requirements, RC11 or newer) SexLab (1.32 or newer) SkyUI Version History Credits Male animal-style, male castrated, and female models (regular and Mighty Beasts) from Werewolves by Erundil Male human-style models (regular) from Creature Features by Leito86 Male human-style models (Mighty Beasts) from Mighty Creature Features by rangedphoenix Old non-aroused male werewolves from Derrax Male Werewolves by Derrax Old aroused male werewolves from Adult Real Werewolves by ~X~ Old female werewolves from Female Werewolf by Moutarde421
  13. Version v20140106

    124,358 downloads

    The mod is focuses on adding content to non combat rape. Features: Add Lover's Victim effect to PC - that negatively effects PC for getting raped. Rapist might switch animation stage back at "Rapist Arousal / 2" probability, works for all scenes (PC/NPC) Walking around naked around aroused NPC has become very risky - based on SexLab Dangerously Nude by @Bromm83 Naked NPC are in danger of being raped by aroused NCP PC/NPC might automatically change animation, once during session. Switch probability is set in MCM menu. Planned Features: PC get raped by aroused NPC on sleep - conflicts with LC Rapist first follows PC for some time, then PC can talk/brawl with potential rapist. Use morality/aggression to tune event start Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.2+ SexLab Aroused v20131203+ !!! Installation: Copy all contents of attached .ZIP file to /Data/ directory Uninstall / Cleanup: Troubleshooting: Bugs / Conflicts: Version History: v20140106 - Possibly fixed NPC rape naked PC quest not starting up - Made few fixes to NPC-NPC rape AI packages Credits: Ashal - for creating SexLab framework Bromm83 - for Dangerously Nude mod : walking around naked is generally bad idea All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod.
  14. a2b

    SexLab STDs

    Version 1.3a

    32,359 downloads

    Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict.
  15. Version 0.10.2c

    45,506 downloads

    Description In a kingdom where dragons arise and bloody civil war burns, a slaver faction steps in. Seeing the opportunity to make a fortune, they setup camp and begin to enslave unfortunate (wo)men and mer. The Dragonborn will find themselves drawn in sooner or later and discover his/her true nature. Features A questing mod which is meant to be played at any time; be it a completed main story, or a fresh, new character It observes and reacts to your progression through the main quest and some important side quests Your decisions will have an impact throughout the mod's main, and side-stories Forge the personality of your Dragonborn And some more things Installation and requirements Sexlab 1.24+ FNIS 4.0.2+ ZaZ Animation Pack 00054+ SexLab Aroused 20131001+ Devious Devices: Assets 2.5.0+ Fuz'Roh'Da 6.0+ After unpacking into your Skyrim Data folder, run FNIS. The MCM menu will initiate after you've entered 'The Bannered Mare'. It can not be seen before. If you don't see an entry called 'Apps' in the MCM configuration tab or if it seems to be buggy, open the console and type 'setstage SKI_ConfigManagerInstace 1' This should fix the issue. Hints and Tips (Spoilers) Hints and Tips (Spoilers) Bugs #0007 Saadia doesn't like to be referenced. Even if she is next to the Innkeeper, the Innkeeper refuses to address her status properly #0008 Hulda doesn't recognize if the PC is wearing a chastity belt when stripping for her. Fixed in release 0.10.3 #0009 The food orders for the current shift are incorrectly listed in the statistics page #0010 When you've successfully persuaded or intimidated a guest to order food, you could end up with an 'unfulfilled order'. Fixed in release 1.10.3 Known Incompatibilities and Issues Mods which allows you to have more than one follower in your party Those issues are not game-breaking, there is just one situation where this mod tries to dismiss your party and can't dismiss any follower which are from other sources than Skyrim.esm. Only the main followers and hirelings are currently working smoothly. Mods which alter the Global Timescale This is also not game-breaking, but the mod is balanced around the vanilla timescale. (3 mins real time = 1 hour in-game) Vigilants of Stendarr It is reported that there is probably a problem which causes the mod to stop working entirely. MF Radiant Prostitution This mod should not interfere with RP. You just should not start both quests at the same time. Even though it worked in my tests, it will lead to issues with the NPC's when you progress through RP. In the future there will be a solution that will allow them to work smoothly side-by-side. Spectator Crowd and Guards 'Spectator crowd and guards' seems to cause problems by messing with the AI packages. At the current stage disabling 'Spectator Crowd and Guards' is highly recommended. And finally as a general note: This mod will be developed with support for both genders in mind. Currently though all dialogue is directed towards the female persuasion. This can lead to some awkward situations when you play a male character as you will be addressed as a female. I will write dialogue for male characters in the future as well, but this will not happen any time soon. So please forgive me if the mod currently treats your male character as a sissy. Warnings! This mod is currently in a very early state. Bugs are to be expected. DON'T, I repeat, DO NOT use it in your normal game-play. Version Notes The current state of the mod contains one side-quest which can be started when you talk to Hulda in 'The Bannered Mare' in Whiterun. You can complete or fail this quest. There are, mathematically speaking, hundreds of different methods to complete this quest. So be aware that not all ways could be tested to check if they work. If you found an issue, please post your issues in the support topic. I am German, that means updates will be in German first. I want to credit CGi, who is helping me to translate this mod into proper English. Please understand that translation takes time and, especially with this mod, it can take a lot of time since it is heavily dialogue driven. I will upload an english version ASAP. I do let Google translate the mod and upload it as the newest version. It will be far from perfect and so they will be marked with a G letter. Enjoy and please post any issues you've encountered so far in the support topic. Thank you! Credits Ashal for the Sexlab Framework Zaz Chris for xaz and ZaZ Animation Pack xaz for patiently answering my questions. Zadil for Devious Devices: Assets redneck2x for Sexlab Aroused. Special Credits go to hmgirlpopuri and jazz_man007 for alpha testing and helping me with the cleaning of a lot of bugs and issues CGi for translating this mod into English.
  16. Version 3.3.0

    675,695 downloads

    SexLab Nude Creatures ==================== Starting with version 3.4 SLNC will now only be distributed as part of MNC to avoid confusion. Creature Framework RC11 now also provides some means to configure it with json files. Because of this SLNC looses its last unique feature and the only thing that's left are some esps with armor records and some json config files. To the best of my knowledge MNC is the only mod that utilizes those records and therefore I decided to cease releasing SLNC as separate mod. For people that refrained from using MNC because of DB and DG dependencies MNC now comes with a fomod installer that allows to install only the parts of MNC that have no dependency to DB and DG.
  17. Version 2.4

    103,180 downloads

    SexLab Enchantress What does this mod do? SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr. What are the new spell effects? Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time. Did I just get a rested buff after sex? Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are: Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway. How do I install this Mod? You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder. How do I uninstall this Mod or upgrade from an older version? Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder. Known Issues: The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky. There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up. Possible Conflicting Mods: The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells. The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces. Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk. It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues. Change Log: Big thanks to: CGi for creating an NMM/MO installer and for the german translation. Ashal for creating the SexLab Framework and SexLab MatchMaker. Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods. jbezorg and h38fh2mf for script advice.
  18. Version 1.7.1

    182,092 downloads

    A simple sound FX replacement for the oral and sex sounds for SexLab. Universal Sex SFX The universal sex SFX, sounds good with almost everything. Universal Sex SFX (Louder) Louder variant of the universal sex SFX, sounds good with almost everything. Thrusting Sex SFX Thrusting sex SFX, sounds good with thrusting animations only. Try adjusting the SFX delay to match the animations. Thrusting Sex SFX (Louder) Louder variant of the thrusting sex SFX, sounds good with thrusting animations only. Try adjusting the SFX delay to match the animations. Universal Oral SFX The universal oral SFX, sounds good with almost everything. Mature Oral SFX Sounds are based on a more mature character. Works with semi-aggressive or aggressive oral animations. Younger Oral SFX Oral sounds of a younger female performing fellatio. It's for aggressive oral animations. Installation Preferably install with a mod manager or remember to backup if you do it manually! Credits Thank you very much to eric23123 for uploading some very sexy wet sfx, really helps with the sex sounds! Most definitely props to CGi for making this awesome installer for us! We really appreciate what you've done for us, thank you! How to Use Select preferred delay in SexLab framework voice and SFX menu. Choose your desired delay, it can be adjusted during intercourse, the adjustments set in after the next or previous stage animations. See if you can match the animation movements to the sex sfx. Changelog: Fixed Thrusting SFX
  19. Version 1.93a

    42,009 downloads

    This is an animation skeleton mostly identical to XP32's incredible XPMS 1.93a MAXIMUM SKELETON (http://skyrim.nexusmods.com/mods/26800/) with a small tweak that fixes the Crushed Butt bug that occurs during the three SexLab Rough animations (Rough Missionary, Rough Behind, Rough Doggy Style) on female characters. Who should be using this: You should only use this skeleton if you've installed the latest XPMS skeleton and noticed a female character suffering from a Crushed Butt bug when your game triggers a SexLab animation. This will not happen with all body mods, so far I know this bug happens to CBBE-TBBP body users. If you are not suffering from this bug, or if you do not care about any of this animations (or have them all disabled anyway) use latest XPMS version from the link above. The downside of this version: This version might cause an odd behavior in animations or physic systems which animate a female character's butt. The animation might play out somewhat differently than it's intended to. A technical breakdown of the changes: XPMS used to have BSLagBoneControllers attached to the PreButt bones up until version 1.61. This BSLagBoneControllers were removed in later versions. However some older animations which were included in SexLab actually animate this BSLagBoneControllers, which causes a Crushed Butt bug when this animations play on some of the body mods. You do not need to download both files. One supports NMM installations and includes various weapon placements to choose from. The other is only the default weapon placements for an easy drag and drop installation. Credit almost entirely belongs to XP32. Other people who contributed are (copied from the Nexus page): TheFigment. Without hkxmcd, any kind of hkx editing can't even exist! Fore, for discussing this with XP32 in his FNIS thread although this has nothing to do with his project CherryHotaling, pioneer of Bouncing breast in skyrim mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑 [the author of TBBP animation] for sharing his work (inspired XP32 to fix the skeleton design - about the hair and the cloak) Dbfinder for RR&F, RigidBody of the skeleton have different settings from Vanilla DarkPhoenix - for DSPSOB Groovtama and Liuli for find and fix some issue Special thanks from XP32 to Skulltyrant.
  20. Version v02

    79,793 downloads

    Background: I noticed that the default male nudesuit in the SexLab framework was not properly texturized: as seen in the screenshot, the penis had a plain skin color and the vanilla bikini texture was visible. I don't know if it happens to everyone or I did something wrong, but I tried to fix it and when I found out that no matter where you told the .nif files to load the textures from, they looked for the vanilla ones, I fixed it by simply installing 4uDIK1's body replacer. Then, seeing the options that came in 4uDIK1's file, I thought: why not make variants of the nudesuit for all tastes? Default SexLab nudesuit: To the point: what is this? A compendium of male nudesuit variants. I simply took 4uDIK1's files and gave them file structure and names so they would replace both the default body and SexLab's nudesuit. IMPORTANT: Except the two hairless ones, all variants REQUIRE the .esp provided separately. Without it, you will see a black space instead of pubic and armpit hair. It can be merged with the Bashed Patch, so don't worry about the mod limit. Features: Bodies will have the characteristics of the chosen option when naked and, when engaged in sex, the SexLab nudesuit will be replaced with an erect mesh with the same textures as the option you chose. Nude variants show a flaccid penis that can also be seen from below in underwear variants. There are 10 combinations available: · No body hair - Underwear · No body hair - Nude · Less hair - No armpit hair - Underwear · Less hair - No armpit hair - Nude · Less hair - Armpit hair - Underwear · Less hair - Armpit hair - Nude · More hair - No armpit hair - Underwear · More hair - No armpit hair - Nude · More hair - Armpit hair - Underwear · More hair - Armpit hair - Nude Notes: · There is a more-or-less noticeable seam at neck and wrists. It came with the textures and it's not something I know how to fix. · There is some clipping at the back of the underwear. Again, this came with the original meshes and I don't know how to fix it. Warning: This will replace your current body model and textures. If you are happy with your current body replacer or you use another method of handling erections during sex (like SoS), you probably don't want this mod. Installation: Just copy to the Data folder or use NMM. Credits: Ashal - SexLab Framework 4uDIK1 - All meshes and textures used here. To do: · Add the .esp file to each variant. · Find out how to do one of these all-in-one NMM installers with the fancy checkboxes and stuff. · Maybe add variants like "only pubic hair" and others.
  21. Version 20160917

    159,818 downloads

    Random Sex 2.0 under development Not Started -- In progress -- Completed (Yes, I do work on this occasionally!!) Figure out SKSE plugins. Move configuration items used by evaluator to SKSE plugin. SKSE save/load for configuration items. Add minimum arousal for those using SexLab Aroused (soft dependency) - Added to current version of Random Sex. Move some SexLab animation information to SKSE plugin for use by the evaluator. Move potential NPC information to SKSE plugin for use by the evaluator. Rewrite Random Sex evaluator entirely in C++ Adapt papyrus code to new evaluator. Create Random Sex - The Spells Summary A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects. This mod pairs random NPCs and Creatures together for sex using the SexLab framework. Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod. Requirements Version 20160817 requires SexLab 1.60 or above. SkyUI MCM 4.1 or above FNIS 5.1 or above + creature addon I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action. Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers. As of the latest version, the draugr and falmer gangbangs are working, but difficult to actually witness as the creatures are hostile. If you want to see these animations, I highly recommend adding the Fucktoy Critters mod to your set-up and spawning a few draugr or falmer to try this out. While there are no animations at present, this mod will detect and make use of any four or five NPC animations that are added to SexLab in the future (I have confirmed that the Zyn four-way animation is detected and used by this mod). Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up. Upon selecting participants, the sequence of events is this: (1) Each attacker runs towards the victim. (2) If this is a threesome, the first attacker to reach the victim follows the victim until the second attacker reaches the victim. (3) The sex act is started. (4) Any assigned masturbators now make their way to the sex act in progress. (5) Upon reaching the sex act, masturbators start masturbating. The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude! Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the WhiteRun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod. Updating (Updating from version 20140620 or above) Overwrite all files with the new version. (Versions prior to 20140620) Due to the changes around the evaluator script I recommend using this version with a new game or save that has never been used with Random Sex, or using Hadoram's excellent script cleaner program to remove any scripts whose names start with "SC07" from your save game before updating. I can personally vouch for the latter. Otherwise the save -> remove mod -> reload -> save -> install mod method may or may not work. I have not tried doing this. Update Logs (20140620) Significant changes to the evaluator with major optimizations for creature evaluation. Random masturbator functionality added. These guys and girls will simply stop what they're doing and start rubbing one out. Like other sex acts, random masturbators can attract masturbating onlookers. Masturbating onlookers should face in the general direction of the sex act they are masturbating to. Changed start-up code to stop actors walking away between the time they reach a victim and the sex act being started up. Clean/Reset quest is now integrated into the MCM menu and can be run from the Options 2 page. (06/21/2014) Russian translation updated for 20140620 - Thanks Huili for the quick turnaround! (20140622) Updated calm so that it is active when walking to the victim and while the sex act is in progress. Had enough of my other followers attacking creatures when all they wanted was a little lovin'. Calm after sex option should work as usual. Found that running setDontMove(true) on the player was not a good idea. Fixed and reuploaded. (20140629) Fixed issue where female PC was not being recognized as female. Fixed issue where Creature on PC sex was based on the NPC on PC percentage slider. Reverted to SexLab startSex() call as Ashal has added the null check when obtaining a thread. Added Chinese translation by 814424195. (20141229) Added follower options - these may not work with some standalone followers that don't use CurrentFollowerFaction. (20141230) Added isPlayerTeammate() check for followers, confirmed working with Vilja and Sophia. Thanks to chajapa for this suggestion. (20150414) Included Russian translation in 20141230, no longer a separate download. Added version 20150414 for SexLab 1.60 Alpha. (20160817) New option on Options 2 screen to allow minimal arousal to be set. This is a "soft" dependency on SexLab Aroused - If SexLab Aroused is not installed, the option will not show up. Note that victims of sex acts are not included in the arousal check, anyone is eligible to be jumped on by horny NPCs and creatures! I know a number of people have been waiting for this, so have fun! (20160917) Noticed some weirdness with the group sex percentage and couple sex percentage sliders and their effect on the game (group sex acts were occurring far too frequently), these are now fixed. For those using the Aggressor/Victim setting By default, SexLab only has a few sex acts tagged under the aggressive setting. If you are using threesomes or masturbators make sure that the appropriate animations have been set up in SexLab under the aggressive setting otherwise no sex acts of those types will occur. Load Order Use BOSS or LOOT - this mod has finally found its way into the BOSS data files! Following reports from several people, it is also highly recommended that Random Sex is placed above all other SexLab mods in the load order. Translations As I intend for this to be a stable version (minor bug fixes excepted), feel free to translate and forward to me so that I can add them to the mod. Anyone providing translation files will be credited here. The translation files have been added as loose files to facilitate this, and no permission is required from me if you wish to provide a translated file. The following languages are included in the mod: Added: Chinese Translation by 814424195 (Updated to 20140620). Added: French Translation by aravis7. Updated for 20160917 by Luveiny. Added: German Translation by CGi. Added: Italian Translation by RockMic. Added: Russian Translation by Huili (Updated to 20141230 by mmakx). Untranslated entries for new versions are added to the bottom of the translation files (in English) for the above languages. If anyone can take the time to translate those lines into their respective languages it would be greatly appreciated!
  22. Version 1.3

    15,378 downloads

    NOTE: If you are upgrading from Weight RND, You need to: Stop Realistic Need and Diseases in MCM Uninstall Weight RND. Save. Restart & load your save. Then save. Install SexLab RND Restart Realistic Need and Diseases in MCM WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier. Other factors the influence weight gain/loss besides eating. sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. sleeping, sitting, will contribute to shifting the player's weight up. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change is limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS SexLab v1.3 Realistic Needs and Diseases (RND) by perseid9 Quest Versioning SDK UPDATING Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference. If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance. setpqv rndweight fOrigPlayerWeight {target value} player.setnpcweight {target value} CONFLICTS None verified
  23. Version 09-01-2014

    7,989 downloads

    Downloadable PDF version of the thread found here. I have uploaded it to the download area as everyone seems to keep missing the thread with it in. The links will still work even as a PDF.
  24. Version 1.1

    36,124 downloads

    A simple, hacked-togther plugin for Hentai Pregnancy that allows the player to lactate on command. The Hearthfire version allows you to save milk in bottles (or Jugs, actually, which seems somewhat fitting... ). The other one doesn't, but also doesn't require you give Bethesda 5$ for the ability to build a house and have Jugs of Milk exist in the game. You only want one file; they'll probably clash if you have both, and I have no idea what will happen. (This is my first mod ever, for what it's worth, so bugs might be expected.) Spells should add as soon as you load a save or start a new game with the mod attached. REQUIRES: SexLab & Hentai Pregnancy. Hearthfire is required for the full effect. UPDATES: v1.1 If you downloaded earlier while it was just an .esp, please get the .7z version above that includes the proper script files. I forgot them the first time.
  25. Version DISCONTINUED

    3,388 downloads

    Don't download this file. I won't be updating it, I currently don't have the time to fight with the weight assignments to get it right and Skyrim Strap-Ons does the job in a far more elegant fashion.
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