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SL Dirty Deeds Missives View File Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Each has four lines of Synthetic Voiced dialogue, and a letter written in the style of that character or faction. It's casual, flavourful, and about as "lore friendly" as a SexLab mod can be. Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc. New to SexLab? Mods you may Need Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Deeds Creature Deeds (*New in version 1.2*) Expansion 1 Deeds Expansion 2 (*upcoming*) Gold Calculation Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) Recommended Animations Recommended Other Mods Future Additions I intend to release future expansions including new Deeds. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote. Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible
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I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. As of 2023, I am slowly moving to manage my own Special Edition versions. You can find the list of officially supported versions here: SexLab Parasites - Kyne's Blessing Special Edition For the rest of my mods, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Thanks to everyone who provided SSE conversions: @tznvlw - @nomkaz - @kaiww - @RoxDox Status of the mods (Conversion available and up to date - Available but out of date - Not available) The latest conversions are available at these links. Until I get a chance to download the files and replace the attachments here, please use this list: Main files: Sanguine Debauchery + SexLab Dialogues SexLab Hormones SexLab Dibella Sisterhood and Sisters customization add-on SexLab Stories and Stories Devious SexLab Alicia Painslut SexLab Mind Control SexLabMindControl08SSEBeta.7z Family Ties Skyrim Immersion Patch SexLab Obscure Patches SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z SexLabDangerousNightsSE_220160313.7z PuppetMasterPatchSE_201502162.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z SexLabWarmBodiesPatch SE v20171222.7z Optional files: Sanguine debauchery + SD+ Resource files (Textures) SD Customization Addons SE v7.7z RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SD+ Manual (PDF) SexLab Sisterhood of Dibella SexLab Dibella Sisterhood Bodyslides Fjotra Replacer SexLab Stories FAQ - PDF
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SL Triggers(v12) [2022-06-05] View File Sexlab Triggers (v12) What does it do: Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip. You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc .. Instalation: - unpack zip - copy whats in Data folder into Skyrim Special Edition\Data folder - its a simple mod, unpack and copy - activate triggers in MCM. By default nothing happens. Requirements: - Sexlab SE framework. Full version, not "light" - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff Warning: - you can setup up to 80 triggers - but maybe you shouldn't - the more you setup the slower it will be - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60 - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80) How to setup things: - open MCM, select Sexlab Triggers - page Main: enable/disable the whole thing - page Triggers 1-5, 6-10, ...: here you setup "triggers". - you have 5 triggers(can also call them "slots") per MCM page - for each slot you setup condition and then what to do, execute if condition is right - and thats about it Conditions: - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event - if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things - if gender: male, female - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal. - if day time: is it at day or night - if location: is it inside or outside - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands. Commands: - is a file that has instruction of what to actualy do - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold. - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json - its a .json file that has to be formated ... just use an existing one as an example - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file - all commands that I made are usuable, but are also examples A couple of examples of what you can trigger: - Add perk point.json: Adds a perk point to player. - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol. - Cast Calm.json: cast Calm spell - Cast Fear.json: cast Fear spell - Cast Light.json: cast Candle light spell. - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC) - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC) - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC) - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running - Doomstone Lover.json: Add the effect of Lovers doomstone - Eat (sweet).json: eat something sweet - Give Gold(10).json: Actor gets 10 gold. - Harm (-100).json: Actors Health is drained by 100 points - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points - Heart beat(A).json: Play builtin "heart beat" sound - It was bad.json: Apply some debuffs based on animation tag - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point - Learn skill (random).json: increase(learn) one random skill by 1 point - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point - Light Campfire.json: cast light effect that persists until end - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse. - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed) - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold) - Sound - Levelup.json: Play builtin "Levelup" sound - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin) - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin) - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module Extra documentation: - sl_triggers_commands.txt: list, short description of commands I added - sl_triggers_script_description.txt: may be useful if you want to make your own command(s) - sl_triggers_whatsnew.txt: log Note: Its SexlabtUtil1 "Version 2". Not port from LE version. New. Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more. Submitter Fotogen Submitted 04/14/2019 Category Other Requires Sexlab framework Special Edition Regular Edition Compatible
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Unforgiving Devices View File This mod is in active development! This means every new version requires new save. Also i don't recommend using this mod for serious playthrough yet. That doesn't mean you can't enjoy this mod but just don't be dissapointed if something get broken. Version 2.0 should be much more stable then previous version. I still recommand to check compatible mods and be extra causios when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case somethink go wrong you can use the fixes. Unforgiving Devices is framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. This are all examples of what I want to archieve in this mod (not what is currently in this mod yet). Requirements: Devious Devices (And all mods they require) 5.1 - LE / SE or 5.2b4/5/6/7 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE Optional: ZazAnimationPack - LE/SE ; Use animations for struggle minigame SlaveTats - LE/SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. People currently taking part in mode development @ihatemykite @BreadDain (WIP) Tutorial Custom Restrains New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique. (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key) Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below Patches Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches! There are following patches which are included in current mod version (selectable in FOMOD installer) DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Rubber Facility patch: Patches most devices, but because bunch of them can't be accesed in game directly, you will have to use additemmenu or other mods Requires Rubber Facility by @Prime66 & @Racoonity, Serah xEdit script will only patch inventory devices with following scripts: Here is simple tutorial on how to use the xedit Patching script Abadon Plug Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story. (!curently in beta!) Custom vibrations/orgasm (!curently in beta!) Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0)) Orgasm resist minigame Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina Other functionality Other things that this mod do. Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied). You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu. For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug. NPC support Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior. As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works. There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?). Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc). There are also new device menu options Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way. NPCs are not currently tested with beta vibration function Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not compatible with Devious Lore DD Patch !!! Devious Strike -Not issue, works fine Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Special edition After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know. Future plans Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices Changelog Submitter ihatemykite Submitted 03/25/2021 Category Other Requires Devious Devices 5.1> and all its requirements, ConsoleUtil, UIExtensions Special Edition Compatible Yes
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ScRappies Matchmaker View File ScRappies Matchmaker A beyond highly customizable Matchmaker capable of matching Creatures, NPC, Followers, Player - Hostile & Non-Hostile - together in SexLab or OStim Scenes with up to 5 (or 3) Actors at once and the option to have surrounding Actors join in! (Can be toggled on and off with a Hotkey if desired) Profiling ScRappies is build around a highly customizable Profiling System which allows you to define almost everything on a Per-Location Basis. Ever wanted Followers to be a bit hornier in Player Homes than on the Street? ScRappies can do just that! - Or how about creating Orgies in Cities but on the Land they're all civilized folk? ScRappies Matchmaker allows you to define an unlimited amount of completely independent Profiles which can be used in up to 28 different Location, allowing you to create the most immersive Matchmaker/Rape mod there is.. or just the most random & kinky Sex Orgy you can possibly imagine Profiles are created in the "Profiles" tab of the MCM and will be assigned to locations listed in the "Locations" tab. If a location is assigned a certain profile, the mod will use all settings as set in that specific profile! Profiles are separated into multiple Sections: System Checks Those are very generic Checks that dont have anything to do with the actual matching. You can set how likely it is for an Engagement to occur or set a time limite to restrict when a matching can happen (from - to)! Consideration ScRappies uses a multitude of "filters" to allow the best possible performance even with its massive amount of Options. "Consideration" is one of the many filters used and is responsible to give a first outline of who can be matched. You can sort out Hostility, Creatures and Followers here if you want, taking some pressure from the following checks. Yay! Initiator The "Initiator" is the NPC (or Creature) which will take the center or "bottom" position in an animation, making the Initiator the center of the animation! Because the Initiator fills such a key position in the entire Matchmaking, there are a lot different customization options for them. Next to the default options which will be shared with Partners, Initiators also have access to a large number of Advanced Conditions which allow you to set up very complex Condition-Structs when exactly an Initiator can be an Initiator! Examples for Advanced Conditions would be Health Threshold, Thaneship, Nudity, if you are Bound, or if its currently Nighttime: No Conditionals Keeping it simple. Because there's beauty in simplicity, right? Point System To be Initiator, it takes more than just being horny! The Point System will apply flags to all conditions. Each flag grants a specific amount of "Points" and if a NPC manages to get enough points, they are valid! Easy! But not really. The Flags you can choose between are: +1~3 Points -1~3 Points IGNORE -> 0 Points MANDATORY -> If this Condition does not apply, the potential Initiator will instantly be considered Invalid, further Checks and Points will be ignored OVERWRITE -> If this Condition does apply, the potential Initiator will instantly be considered Valid, further Checks and Points will be ignored Chance System Everyone hates RNG, so we need a RNG based one. Obviously. When using the Chance System, instead of flagging every Condition to collect Points, you will assign a Chance Manipulation. An Initiator is valid if the Sum of collected Chances passes a simple RNG check. With this System, you are rarely truly save and being Nude or Unarmed only increases the oddity of being engaged - How exciting! Partner With the Initiator done, the Partner seems fairly trivial. Partners are NPC that are matched together with the Initiator. They only have a limited amount of Options for customization but are certainly just as important as the Initiator! .. I think Matching Matching is the final filter before a Scene will start. Here you can customize if you want to recognize Disposition or if each Individual needs to see one another. All those things which can only be checked relative to another Target! You can also choose if the Matching in this Area should be considered Consensual or not Threading Threadbuilding is the next Step after Profiling and primarily focuses on actually creating the Scene. Because most of ScRappies attention is cenetered on the Profiling, this here is rather empty but there are still a few things to note, most importantly: Surrounding Actors join in! When an Animation starts there is a chance that surrounding Actors will stop by and check out what crazy things the matched NPC do in public - and if they feel like it they even join! How many Animations play in a single Matching can be customized here.. and thats pretty much all its good for. Yay? Adult Frame Integration As already mentioned, ScRappies supports both SexLab Framework and OStim You can decide if you only want to use one of them, or even both in Combination. Whatever you choose ScRappies can properly react to it! Just remember that whatever Frame you are using, you will need the associated Arousal mod for it. Theres no SLF without SLA and no OStim without OAroused. Requirements No matter which Frame you use, you will need both of those: PapyrusUtil (SE / LE) JContainers (SE / LE) Then use the Framework of your choice, either SexLabFramework (SE / LE) AND One of the 5 billion SL Aroused Versions or OStim (SE) AND OAroused (SE) --------------------------------------------- Some Link if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure -> https://discord.gg/mycaxFPSeV --------------------------------------------- Previous Changelogs: Submitter Scrab Submitted 11/05/2021 Category Misc Sex Requires PapyrusUtil, JContainers Regular Edition Compatible Yes
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Paradise Halls - Diary Of Mine [WIP] View File This mod is an extension to and heavily inspired from PAHE for Skyrim. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4.2.x is the recommended version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+). Version 3 is also available for download. But remember that you should not bother PAH mod and add-ons authors about your problems., as this version relies on heavy editing of the PAH scripts. Special notice for version 3: Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and wheel menus: To speed up the training process and avoid too much dialogue navigation, hotkeys and wheel menus are available for most commonly used commands. Abuse options (insult, flatter, comfort, promise) in wheel menus are usually ordered according to the corresponding training stats being increased: submission/fear/humiliation/anger/resignation/respect. There are 7 wheel menus assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Wheel menu keys mapping can be changed in MCM menu. Group order and abuse wheels will also apply to PAH slaves (for the following orders only: follow, stand still, wait here, be respectful, fight for me, don't fight, pose, kneel and attention) if the corresponding toggle is set in the MCM menu. The wheels are as follow (starting 3.2.2): Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. You can also set a primary modifier key so pressing will only be registered when this modifier key is also down it. Note on mod configuration and MCM menu: DoM uses json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine" to define NPCs personalities. You can edit your favourite NPCs and set their traits following the same model. If there is no file for an NPC, the personality traits will be generated randomly. In the same directory DoM saves the MCM settings, you edit this file by hand or just create it with the export settings widget in the MCM. The DoM MCM menu has 10 tabs. Main tab is: Selecting "ESC" will for a hotkey will clear the value. Wheel menu tab: Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, DoM is also aware of the following keywords, but doesn't create them. You can use them if they are defined in another mod in your load. Use the above keywords preferably. New dialogues for NPC: Dialogue branch "Let's have a serious chat": New dialogues for DoM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality. Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ... Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention. Dialogue branch "Honour your master, slave": Sexual abuse. To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage. Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for PAH slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. New enchantment for weapons. Some already enchanted weapons can be found. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. The training stats are: Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from the three moods in bold: anger (fight) afraid (flee) and terrified (paralyzed). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned Known bugs: suggestions welcome Installation: If upgrading from DoM 3 or lower, you will need to move your slaves away from PAHE and transfer them to HSH or tie them and free them to enslave them again later. My recommended method is to use Resaver: If starting without DoM installed: Always install everything up to PAHE and its add-ons without DoM, let PAHE initialize completely, setup Sexlab and start it through its MCM menu, wait for it to initialize and save. Then finally install DoM and reload. Skyrim and required extensions: Essentials and recommended mods (ordered according to load order) are: I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Starting with DoM version 4 it is recommended to mvoe slaves first to PAHE before sending them to HSH/AYGAS. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version for DoM 3 and lower. DoM 4 is only zavalable for SE/AE and is still waiting for a pure soul to downgrade to LE. If you're experiencing unexpected bugs, start from a clean save, wait 5 minutes without DoM installed, wait for PAHE to initialize and start Sexlab from its MCM menu, wait for Sexlab to initialize, save, install DoM, reload, wait for DoM to initialize, config your MCM mods, save, reload, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. If it doesn't work use the procedure highlighted at the beginning of the installation section. Magical slave collars are now recognized by DoM and will trigger messages and punishment reasons, whenever a slave has a runaway wish. Otherwise, if your just captured slaves drive you crazy by constantly running away, remember it's a feature, use ropes and start training, or just turn off the alarm feature from the MCM menu. You might also want to choose to enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Essentials: SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. Now included in the installer is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON personality files. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 3 and 4 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocCloxfor help with Slaver Spellbook patch. Thanks to @Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of @gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Finally @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes
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Troubles of Heroine View File Warning: Disguising, sexist, humiliating and violent content! Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to play female quests for male you need Troubles of Hero token from MCM or console. Readme has quests' ids, perks and update descriptions. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Merged SE: Russian translation: KS Hairdos for Troubles of Heroine: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
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OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. Credits In first place for the original author's of the Mods. @Nymra for all the help testing and giving me ideas to improve many of the tweak's. @alex77r4 for all the help testing and writing scripts @GenioMaestro for all the help testing and writing scripts For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For performance "Papyrus Tweaks NG" For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (Mod) include: Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: **The new version is for SE but the BodySlide here can be used for the LE at less for females ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4 Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
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Version 4.3.2
117,494 downloads
This mod is an extension to and heavily inspired from PAHE for Skyrim. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4.2.x is the recommended version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+). Version 3 is also available for download. But remember that you should not bother PAH mod and add-ons authors about your problems., as this version relies on heavy editing of the PAH scripts. Special notice for version 3: Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and wheel menus: To speed up the training process and avoid too much dialogue navigation, hotkeys and wheel menus are available for most commonly used commands. Abuse options (insult, flatter, comfort, promise) in wheel menus are usually ordered according to the corresponding training stats being increased: submission/fear/humiliation/anger/resignation/respect. There are 7 wheel menus assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Wheel menu keys mapping can be changed in MCM menu. Group order and abuse wheels will also apply to PAH slaves (for the following orders only: follow, stand still, wait here, be respectful, fight for me, don't fight, pose, kneel and attention) if the corresponding toggle is set in the MCM menu. The wheels are as follow (starting 3.2.2): Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. You can also set a primary modifier key so pressing will only be registered when this modifier key is also down it. Note on mod configuration and MCM menu: DoM uses json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine" to define NPCs personalities. You can edit your favourite NPCs and set their traits following the same model. If there is no file for an NPC, the personality traits will be generated randomly. In the same directory DoM saves the MCM settings, you edit this file by hand or just create it with the export settings widget in the MCM. The DoM MCM menu has 10 tabs. Main tab is: Selecting "ESC" will for a hotkey will clear the value. Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above) Hotkeys menu tab: See the "Hotkeys and wheel menus" section above Animations tab: Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, DoM is also aware of the following keywords, but doesn't create them. You can use them if they are defined in another mod in your load. Use the above keywords preferably. New dialogues for NPC: Dialogue branch "Let's have a serious chat": New dialogues for DoM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality. Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ... Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention. Dialogue branch "Honour your master, slave": Sexual abuse. To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage. Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for PAH slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. New enchantment for weapons. Some already enchanted weapons can be found. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. The training stats are: Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from the three moods in bold: anger (fight) afraid (flee) and terrified (paralyzed). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned Known bugs: suggestions welcome Installation: If upgrading from DoM 3 or lower, you will need to move your slaves away from PAHE and transfer them to HSH or tie them and free them to enslave them again later. My recommended method is to use Resaver: If starting without DoM installed: Always install everything up to PAHE and its add-ons without DoM, let PAHE initialize completely, setup Sexlab and start it through its MCM menu, wait for it to initialize and save. Then finally install DoM and reload. Skyrim and required extensions: Essentials and recommended mods (ordered according to load order) are: I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Starting with DoM version 4 it is recommended to mvoe slaves first to PAHE before sending them to HSH/AYGAS. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version for DoM 3 and lower. DoM 4 is only zavalable for SE/AE and is still waiting for a pure soul to downgrade to LE. If you're experiencing unexpected bugs, start from a clean save, wait 5 minutes without DoM installed, wait for PAHE to initialize and start Sexlab from its MCM menu, wait for Sexlab to initialize, save, install DoM, reload, wait for DoM to initialize, config your MCM mods, save, reload, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. If it doesn't work use the procedure highlighted at the beginning of the installation section. Magical slave collars are now recognized by DoM and will trigger messages and punishment reasons, whenever a slave has a runaway wish. Otherwise, if your just captured slaves drive you crazy by constantly running away, remember it's a feature, use ropes and start training, or just turn off the alarm feature from the MCM menu. You might also want to choose to enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Essentials: SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. Now included in the installer is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON personality files. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 3 and 4 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocCloxfor help with Slaver Spellbook patch. Thanks to @Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of @gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Finally @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise.- 21 reviews
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Failure Mode Effects Analysis in Skyrim (FMEA) View File DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition / SE Sexlab 1.62+ / Sexlab SE 1.63 Beta9 SkyUI 5.1+ / SkyUi SE 5.2 RECOMMENDED Estrus Chaurus+ 4.390+ Sanguine Debauchery enhanced: SD+ (November 2021)+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. Submitter Bane Master Submitted 12/17/2016 Category Other Requires Special Edition Compatible Yes
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Milk Mod Economy View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations Elsie LaVache (LE) - cow follower, with quests and stuff Being a Cow (LE) - transform into cow, with quests and stuff Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk! You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities! So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings. Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work(listed under Requires:). Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets Download and install Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Make sure all MilkMod patches got after MilkModNEW.esp Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No
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Version 2.7.0
338,049 downloads
Warning: Disguising, sexist, humiliating and violent content! Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to play female quests for male you need Troubles of Hero token from MCM or console. Readme has quests' ids, perks and update descriptions. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Merged SE: Russian translation: KS Hairdos for Troubles of Heroine: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod.- 20 reviews
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Bimbos Of Skyrim LE/SE View File Adds a selection of bimbos, whores, and mind-broken sluts around Skyrim. Might turn your follower (or you!) into one of them! +++++++++++++++++++++++++++++++++++++++++++++++++++ BIMBOS OF SKYRIM This mod adds two main things: - >A few (currently 9) female NPCs around Skyrim bimbofied in various ways. A few offer minor quests, one has a longer quest for you, and all can be approached for sex. - >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. And a few smaller things as well. +++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… Working as tavern whores around Skyrim, you’ll find some women who have had their thoughts rearranged. Each of them has a unique story as to what happened to them for you to discover. Some will have small quests for you, and they can all be approached and paid for sex (they are whores, after all). These tavern whores can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath and Morthal. Some of them may not appear until you trigger other events, if you can’t find one maybe she’s just not there yet. For specific spoilers about them, check the following dropdown of their locations and quests: The main goal for these NPCs was to add stuff that felt organic- like they could be a default part of Skyrim (if Skyrim had quests about bimbofication and mind broken sluts). They should feel like they integrate right into Skyrim like they belong- assuming your Skyrim is a sex-filled porn world like mine is. By the way, you might have noticed (if you looked at the mod images) that Roni has breasts twice the size of her head. That’s not my body preset- most of the bimbos have inhumanly perverse bodies to really complement their slutified brains. This is done using NiOverride and should work alongside any other body modifying mods you use- I haven’t come across any issues yet. But they might look be a bit weird looking if your bodyslide preset is really big by default. If so, there's a patch in the downloads to remove the static morphs on the tavern bimbos. It'll be a bit unimmersive to have, for example, Roni giggling about having big boobs when she doesn't, but that's your call. THE BIMBOFICATION CURSE: You ever try the excellent Sexlab Hormones mod? If a complex set of conditions line up, the player can be afflicted with a curse that slowly transforms them into a giggling blonde ditz. But surely other women in Skyrim should be vulnerable to this as well… SL Hormone’s bimbo curse is great, but that mod’s systems are too complex for it to apply to any random NPC without tanking your save file. This mod uses a simpler "Corruption" counter to decide when to apply a similar curse. Once this happens, there’s no going back. The curse progresses day by day, and by the end, the NPC will: This curse mirrors the SL Hormones curse, following the victim as she slowly succumbs to the curse. Since this is lot simpler than SL Hormones, the curse simply advances one stage every 24 hours (adjustable in the MCM). Even once a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, having the book "Journey of a Bimbo Babe" will open a dialogue option with any female follower asking her to read it. Doing this will immediately start the curse running on her. This book can be obtained by asking Urag at the College of Winterhold for it, or just using the console. The book also opens a dialogue option to block the follower from being cursed (though doing that is Lame), or unblock her. The curse can be disabled completely in the MCM if you choose. There’s currently no (proper) way to reverse the curse once it begins. You can adjust the amount of morphing that happens to a bimbo's body in the MCM, but keep in mind that this only affects new morphs- any changes already applied won't be backdated (for example, if you change the morphs to be way bigger when your follower is halfway through the curse, her growth from the first half won't change, but all future growth will respect your new values.) PLAYER BIMBOFICATION CURSE: The code was there, the demand was there, so the bimbo curse can also affect the player! SL Hormones is still the definitive mod for that, but this mod offers a lite alternative. If you use both mods, I highly recommend only enabling one of the bimbo curses, just for immersion's sake. (You could have them both, but it'd be a bit weird). As your Dragonborn goes about their adventure, certain things will increase their bimbo corruption (being the victim in aggressive sex, fucking someone else under the bimbo curse, or a couple of this mod's events). Once that gets too high, it's too late- you'll be afflicted by the curse and start turning into a bimbo. If your corruption is getting high, any priest or alchemist can help you reduce it a bit (for a fee). You can also hit a button in the MCM to shortcut this and immediately bimbofy yourself, if you want. As a bimbo, you'll experience most of the same effects as a bimbofied NPC, but with a few new ones just for the player. These are: You'll also receive a power called "Makeover!". Use this to select your bimbo hair from the 8 in the mod, or revert to your default hair if you have a better one. This is important, because the bimbo hairs take your head slot, and some quests require you to wear a hat (for example, the Dark Brotherhood chef one). Promise that's all you'll use it for, okay? No putting ugly helmets on your pretty little bimbo's head. Anaita at the Bannered Mare in Whiterun is a good stating point for this . On an unrelated point, the note she gives you for her quest gives you a health regen buff for a few hours every time you read it, because reading it feels so good! Isn't that nice? You should definitely make sure to read that note every day. I'm sure nothing bad could happen... Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only progress 1 step. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. Remember, like with your followers, once you're a bimbo, you're a bimbo forever. There's no way to cure it. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to. Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. If you use this mod's piercings, you will need to disable YPS piercing control or get manually pierced before the bimbo curse! Otherwise YPS will just force the piercings out becaUse the slots aren't pierced. HARDCORE MODE: This is for people who want the "I'm just a dumb bimbo!" talk to be more than talk. Activate Hardcore mode in the MCM and being bimbofied will tank your character's stats and skills so that she needs to rely on a big strong follower to do everything for her. Naturally, your follower will use you like a sextoy all the time, but any good little bimbo will be okay with that. This is definitely not for everyone and I personally don't recommend it, but if that's your thing, it's here. Just remember that even if you turn Hardcore mode off again, your stats won't come back- you'll just be able to improve them from 1 again. OTHER THINGS: Because scope creep is my middle name, the mod adds a few other things that still fit the theme, but aren’t exactly headline acts. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate, fine. Hypnotise Ulfric Stormcloak and make him your lover, don’t blame me for anything that breaks. Other NPCs: You might bump into some other NPCs added by this mod. Currently they just wander around Whiterun with idle chatter and greetings like default NPCs, but there’s plans in the works for them… Any day now, I'll get around to it... SKYRIM SPECIAL EDITION: MORPHS ARE A BIT DIFFERENT FOR SKYRIM SE- MAKE SURE YOU SET THEM RIGHT IN THE MCM!!! For SE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. Not all morphs will work in SE, only the player and follower bimbo curse morphs. To get them to work, go into the MCM and look at the Bimbo Body page. Any slider labelled SE INV must be NEGATIVE in Skyrim SE! (i.e., set Breasts from 0.8 to -0.8). I'll automate this at some point, but for now this will do. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. THESE ARE CBBE BODYSLIDE ONLY! If you don't want the CBBE clothes, either download the NoOutfits patch to replace them with your setup's Tavern Clothes, or change the .nifs yourself for ones you prefer. There are also some bimbo accessories (thanks to @LoneViper). THESE ARE CBBE OR 3BA ONLY. If you don't want the bimbo curse to use them, the accessories can be disabled in the MCM to use either YPS events or just this mod's slavetats instead All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, follow @belegost's comment HERE. If you're running this mod with another body type, @Shadowsonic18 has adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. A few more minor things to take note of: >The mod should be compatible with basically everything. The only thing outside itself that it interacts with is plonking the NPCs down in the world. >The clothes in the screenshots are my own Frankenstein clothes replacer setup, NOT THE ONES FROM THE MOD. >This mod was written with a female character in mind but will mostly work for a male one. There may be some minor funk during Lyvelia's quest and sometimes you’ll get referred to as a woman but, hey, maybe you’re into that. However, male PCs should totally avoid Player bimbofication. It really doesn't work well on guys. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything. FOR MODDERS: If you need anything done on my side for your mod, let me know any I'll do my best to make it happen. Known issues: >Apparently, if you're using Crash Fixes, you need to set AlignHeapAllocate to 1 along with UseOSAllocators or the morphs will crash your game. >A bimbo follower’s new clothes might not equip properly, depending on your follower framework replacer. I run AFT and it's fine, but I can’t speak for EFF or anything else. If the clothes don’t equip, you can just give them to her manually. > The bimbo curses advance on an hourly basis. If you fast travel, or wait for 24 hours in one go, you'll only progress 1 hour's worth of curse. >People are reporting issues with YPS in SE? I got nothing, some people are saying it's SE YPS that's the problem, some that it isn't, I don't know. I don't have SE to test it so you're kind of on your own there. >The morphs will probably only work if you have a CBBE-slider based body. Maybe in future I'll try a bit harder to get a solid answer on this. For now, if you're not using CBEE, you'll just have to check and find out. There's always Racemenu if they don't work. >Beast race and orc bimbo followers are probably going to look a bit odd. >If for some reason your Player Bimbo curse is stuck (not progressing even after waiting for 1 hour 25 times, no "thoughts" appearing as notifications in the top left), open the console and type "setstage CC_BimbofyPlayer 10" to kickstart the quest's clock. If you're still stuck (even after waiting for 1 hour 25 times), then something's gone properly wrong. FUTURE PLANS: > Adding Scenes between this mod's NPC and base game ones to make them feel more like part of the world. > More ways to gain or reduce bimbo corruption. > A cure (or temporary suppression, more likely) for the bimbo curse REQUIREMENTS: Hard: (necessary for the mod to run, but if you don’t have these what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -ZAZ: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -Botox, if it's the Botox version: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game. Don’t like it? Use the non-Botox version then. -And any requirements they have Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for follower bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (to get a better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -And any requirements they have ACKNOWLEDGMENTS: -@LoneViper for the brilliant bimbo jewellery. -KS Hairdos is used under its general permission for the bimbo hairs. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress modified from one of Sorceress99's old conversions (here) of this dress. Sorceress hasn't been online for almost 2 years, the original author hasn't for almost 5, so I've used the dress with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -SexLab Hormones for the inspiration -YPS Immersive Fashion for being so easy to integrate with (for the most part...) -CPU for the Papyrus for Skyrim Guide (https://www.loverslab.com/files/file/3038-papyrus-for-skyrim-guide/ ) -Everyone who's given feedback and ideas in the mod's forum thread. Submitter jib_buttkiss Submitted 11/07/2022 Category Sexual Content Requires SexLab Framework, SexLab Aroused, ZAZ Animation Pack, Fuz Ro Doh Special Edition Compatible Yes
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Nymra's SLAL Animations View File (Uploaded a small fix for the Gallows animation having a cage instead of a rope o_O) Updated to Version 0.9 with 8 new animations and 1 new animation category (Cages) This is still an Alpha. I will improve the description in this thread bit by bit IMPORTANT: These animations are not mine. I am (not yet) able to make my own Animations. I am just slapping HKX files from different authors together to get new animations. NOTE: These animations are pieces that were never meant to work with each other. Expect some clipping here and there and you are REQUIRED to fine tune actor and schlong positions yourself via Sexlab Hotkeys. I try to be as precise as I can in adjusting them for you via JSON, but it is a long process and can never be perfect. Please report missalignments that you cannot fix, T-Poses or missing textures on objects Hard Requirements: - Sexlab - Sexlab Animation Loader - ZAZ Animation Pack 7/8/8+ Strongly suggested mods: - Sexlab Tools - Cumshot - Sexlab Cum Overlays (by Monoman) - Sexlab Utility Plus (by osmelmc) - Better Free Camera (Nexus) - Customizeable Camera (Nexus) Content: Human Furniture Animations Animations based on Zap Furnitures Human Aggressive Foreplay Animations without Sex but with harrasment and degradation, meant to be used as Foreplay animations via Sexlab. You need to activate Foreplay in Sexlab MCM (the Tag is "LeadIn") Human Magic Animations utilizing magic effects like tentacles, telekinesis and other. Mostly solo animations that I paired up with a mage. Uses the "Mage" keyword so you can filter them with OsmelMCs Sexlab Utility Plus "Filter Fetish Animations" Human Forced Masturbation Animations combining female Solo animations with a guy holding a sword or other weapon basically Human Bukkake Animations with masturbating Males and usually a bound female (both with furnitures or cuffs). These category has a huuuge potential and I already have ideas for basically dozens of animations. They can also have 2P, 3P, 4P and 5P. If this is popular I might make a whole standalone pack out of this. Install/Update: Like any other SLAL pack. Run FNIS!!!! Your Help: - Please tell me if the anim looks like in the Screenshots for you - Tell me when furniture has no textures or does not show up Future Plans: I will create as many ZAZ Furniture based animations as possible. Mods that change this pack: Strongly recommended! For better looking Pillories with boob vision slits I added the standard pillory in my pack for the sake of standardization. But I cannot recommend using it Credits: this mod contains (or will in the future) animations from the following great animators. Thank you so much for the permission to use your work! FunnyBizness Psyche Proxy Billyy RohZima Anub SirNibbles NCK30 Milky Cobalt Suke And others when I get the permission. Special Thanks for the Zap Framework which is the best BDSM ressource in the game IMO! Zaz t.ara Submitter Nymra Submitted 05/08/2020 Category Animation Requires SexLab 1.62, Zaz Animation Pack 8+, SL Animation Loader Special Edition Compatible No
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Ravenous View File Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) for version 2.2 pre alpha and further Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : Mostly work, except the two last quests. I didn't suceed to solve the bugs yet. Credits : - Pama for Pama deadly furnitures : Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/07/2015 Category Quests Requires SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Special Edition Compatible Not Applicable
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SexLab Aroused Creatures SE (2022-12-22) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end with sex, including sex with creatures. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, then enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation have finished installing. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Frequently Asked Questions Known Issues Change Log Licence All contained code and assets: GPLv3. Full licence included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licences such as GPL or MIT and help build a foundation for future mod developers. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
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View File The new Apropos2. What does it do? 1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs. 2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens. 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. Descriptions Apropos will describe SexLab events: - Animation Start, Animation Change - Stage Start - Orgasm Start And it will describe: - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.") - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!") - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!") Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system. Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!") 3rd Person descriptions are used for all NPC descriptions. Descriptions for SexLab events will include: - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts. - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF). - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF). Covers scenarios/perspectives: - Female Player Character and Male NPC(s). - Female Player Character and Female NPC(s). - Male Player Character and Female NPC(s). - Female Player Character and Creature(s). - Female NPC and Female NPC(s). - Male NPC and Female NPC(s). - Female NPC and Creature(s). Descriptions detect: - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat. - Animations tagged as Aggressive, Rough, or Forced. Tag-based Descriptions: SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation. For a reasonable list of tags most often used see here: When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations. In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t. Unique-Animation Descriptions: While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. An example unique-animation description: "LeitoCunnilingus". Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes: Processing Rules: Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path. Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4 Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder. Step 4: If there is a file to process, Process file. Additional Messages: Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown. Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. It will, currently, only display ONE additional message per stage. That may change in the future. It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests. Wear and Tear Overview: - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character. - Abuse is defined as one of two conditions: - The actor was tagged as a victim in an animation, most often - SL Defeat. - The animation itself is tagged with: Aggressive, Rough, or Forced. - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked. - Abuse is tracked against three body areas: - Vaginal - Oral - Anal - Abuse also is tracked against different scenarios: - General abuse (e.g. against humanoids) - Creature abuse - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race) - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse). - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt. - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup. - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount. - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size. - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards. - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth). - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth). - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations. - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer"). - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly. - Currently, only the included abuse tattoos/textures can get applied to the character. - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area. - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying. Debuff Table: - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system. - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied). - General humanoid abuse W&T stats map to "After Effects" textures (see MCM) - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM) - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM) - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse. - If installed, the Slavetats-makeup tats will be used to show running Mascara effects. Abuse Tattoo Table: Healing Mechanics Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing: #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred. #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1. #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period., #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as: Every 12 hours, and 5% or heal up more quickly: Every 4 hours, and 25%. Or very quickly: Every 1 hour, and 100%. (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations). Each healing period will apply some healing to all areas: The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ... As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15. The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example: If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods. The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from). Healing with Consumables: The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards. For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc. Healing via consumables is currently only available for Player characters. Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately). Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed. ---- It has been a while since I started working on this version, so I am probably forgetting some features, but here goes: - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades. - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values. - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM) - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey. - W&T texture tint color and mascara tint color controls in MCM - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains. - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes. - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor. - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others. NOTE: - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits. - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic. Best testing advice: Start a new character after uninstalling Apropos Classic. If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2. Troubleshooting: Wear & Tear Potential Problems: #1 PC or NPC appears to be tracked in Apropos (see MCM). #2 Active debuffs that never improve or get removed. #3 Tats that stay on and never change. If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T. Face Tats not appearing at all: 2 things to check: The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini. *.STRINGS files must be in the UTF8 format. User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this mod on any site, unless you are translating. You are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you have patches or edits to scripts, PM me directly. Submitter gooser Submitted 11/05/2018 Category Sex Effects Requires SexLab 1.62.+, Skyrim LE/Oldrim, JContainers 3.2, SexLab Aroused, *.STRINGS in UTF8 format Special Edition Compatible No View File
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Serana Dead Sexy - The Queen of Screams View File Gratuitous: Nudity, Sex, Violence, Horror, and Gore! Makes Serana an Erotic Nightmare. She kills with Gore and Sex. 36 summonable NPCs, a 400+ NPC Sex/Death Cult, a Huge Macabre Sex Dungeon, Gore-Causing Creatures, Spells, and so much more! A whole Serana Trash Horror fantasy experience! XXX. Mod is also on nexus https://www.nexusmods.com/skyrimspecialedition/mods/73589 Gratuitous nudity, sex, violence, and gore! “Oh yes, there will be blood.” Turns your skyrim into a gory trashy horror movie with Serana as the star, and a supporting cast of 32 new summonable succubus NPCs. This is Serana like you have never seen before: more brutal than Jason, deadlier than Leatherface, sexier than Chucky, and more sadistic than Pinhead! New spells, new NPCs, new items, new enchantments, new effects, new horror. READ BELOW FOR ALL THE LATEST FEATURES "If Serana doesn't make your skin crawl…it's on too tight!" - Nazeem of Whiterun "Please do not disturb Serana. She already is." - Belethor, purveyor of general goods and family members "She'll tear your soul apart." - Aela the Huntress "She's in town with a few days to kill." - Riften Guard So Terrifying to avoid fainting, keep repeating: "It's only a mod!..." "It's only a mod!!!..." "It's only a mod!!!" What this mod does: ---------- "Be afraid. Be very afraid." --------- Turns Serana into a sexy, gore-causing, sex-crazed death-machine. She kills her enemies with sex, if she doesn't turn their flesh inside out first. She kills in many horrifying and gruesome ways. Adds Jaw dropping combat to Serana, She is a macabre spectacle to watch. Introduces summonable succubi that are gifts from Molag Bal to his favorite plaything Serana. Succubi all have gore causing, violent spells and can sex enemies to death. Introduces a story, powerful unique enchanted weapons, new spells, and multiple unique, sexy, and varied succubi. Patches together many Serana mods so they all work together, and is compatible with Serana Dialogue Add-on Addon packs introduce: Sex dialog, Extreme gore, More content, a Depraved sex cult, a macabre death cult, gore-enabled summonable creatures, An erotic and horrifying "player home", and much much more! See images and read below for more info "Forgive me father, for I am sin." - Serana Main File: New Ultimate DELUXE Version, The Carnal Compendium V6.0 "We Have Such Sights To Show You." - Serana A carnal carnage cornucopia of deadly sex, gore, and nudity. You can now summon a multitude of depraved demonic disciples of sex and violence! They are all brutally erotic and sexy (see images). The succubi all cast different gory and horrifying spells. Full of erotic macabre deliciousness! Separately summonable groups include: Serana's Disciples of sin: 12 nude sexy busty succubi Serana's Army of Darkness: 7 alluring demon succubi Serana's Knightmares: 4 tough as nails brawler succubi Serana's pet playthings: 3 playful succubi that always crawl on all fours, and are ruthlessly deadly Serana's Blood Harem: A harem of 5 provocative vampire succubi Serana's Servant Succubus: She does a great job, but she aint right in the head. Other summonable groups available with optional addons, including creatures. Main Features: Serana and her summonable succubi cast spells that kill opponents in many gory and horrible ways 32 new summonable succubus NPCs, 400+ additional new npcs with optional addons Patches the kangmina mod (not just the replacer) with queen of the damned for ALL the Serana features, and compatible with SDA Adds succubus sex powers to Serana and her succubi, they sometimes initiate deadly sex in battle to kill their victims Their combat has to be seen to be believed, It is Jaw Dropping All succubus summoning spell tomes are in your starting inventory. Serana and some succubi now rip out hearts occasionally while attacking, with animation. Finish him! Serana's bats now occasionally strip opponents naked and eat their flesh. Spell tome for you in her inventory Serana and Succubi cast versions of Dukkhas death magic spells. See video below for effects. Serana knows the decapitation spell, spell tome for you is in her inventory. Serana comes out of the box in hellraiser armor and her succubus horns w/ physics hair and earrings Serana and Succubi.. *ahem* drip with excitement Festus Krux Inside-out Spell is used by Serana, Spell tome for you is in her inventory Succubus pet playthings crawl on all fours, like good little demons Serana and the blood harem hide their weapons for maximum sexiness Many special unique weapons with radical effects: sex, gore, or mayhem. katanas, clubs, kunai, scythes, greatswords, and more Each Succubi has different powers, specialties, outfits (well the disciples are nude), and spells Serana and succubi have multiple triggers of sexing enemies to death during battle Individually different combat for all 32 succubi, and distinct group combat tactics for each summonable group An OP fire spell you can use to kill unwanted summons or anything else, plus many more spells Sexlab enabled dialog for all succubi with Dialog addon, also for cult members and merchant. Some surprises in Serana's starting inventory, chest, and at the merchant Spell tomes, a staff, a sword, a bow, 2 handed mace, and a special journal in your starting inventory Tells the story of how Serana got these powers along with acquiring her succubi via journals A dark, erotic, and macabre "player home", The lair of Screams, available with addons Tons of nudity like every good trashy horror movie All plugins are light, just a few requirements are not, but you get a lot for those spots! It is worth it! Much Much More! 100s of hours of work and testing. See below, and the images, and the posts for more info. Optional Files to Expand the Trashy Horror Fun: Optional Sex Dialog Addon for the Carnal Compendium Found under optional files, is light, and can be installed anytime. Optional mod adds sex dialog to the Succubi, as well as new sex enabled items. Thanks to Shadowman2777 for his help on this, and for him allowing me to use his files and post it. Great guy! This also requires https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Get pack 8+ version 1.5 adds a new journal, changes dialog, and adds new items to Serana, her Gargoyle, and riverwood chest version 2.0 many tweaks and improvements - last full release all future tweaks will be in an addon file. Optional EXXXTREME Gore Addon for the Carnal Compendium Found under optional files, is light, and can be installed anytime. Adds Extreme Gore Enabled Weapons and effects. Even more gore! Not for the faint of heart! Requires the carnal compendium version with dialog addon. Also requires https://www.loverslab.com/files/file/12276-namiras-goat-reborn-sse/ get version 1.5 Credit to Tengma for Namiras goat and Sillius_Maximus for the port to SE. New extreme gore causing items in riverwood chest, for Serana, and for the succubi. Way over the top. If the normal version was a trashy horror movie, this makes it faces of death. Very Gory. You have been warned. Optional EXXXTRAS Addon for the Carnal Compendium Found under optional files, is light, and can be installed or upgraded anytime. Go Deeper into the depravity! New spells, items, effects and tweaks. Adds summon slave spell, which summons a different succubus slave of seranas each time. Adds seranas dark feast and seranas dark kitchen spells.. She's a killer chef! Also renames and adds weapons to make everything smoother. New story journal, and much much more. Did I mention the gore weaponized kitchen utensils? v1.5 fancies up the blood harem, fixes a bug, adds flavor text, and has the knightmares using the decapitation spell with a twist. Special weapons available from the creepy kid in dragonsreach. Also modifies the new slave spell, much better balance. Have fun! Its worth the upgrade. Safe mid playthrough. Optional EXXXTended cut Addon for the Carnal Compendium Found under optional files, is light, and can be installed or upgraded anytime. Adds A ton of new content! Largest addon yet. New NPCs, spells, items, effects and tweaks. Adds a merchent whose inventory is the stuff of nightmares. A queen of screams cult with members all over Skyrim that long to see her return. New sexlab enabled spell, thanks to shadowman2777. Succubus and serana improvements. Fixes and tons more. It's a big one. v2.0 of Exxxtended cut expands the sex cult with 200+ new NPCs all across Skyrim. Mostly in interiors, none in inns or crowded places to avoid congestion. Thoughtfully placed with performance in mind. All in sexy attire and sex dialog enabled. They all are succubus death by sex enabled. Optional EXXXpanded cults Addon for the Carnal Compendium Found under optional files, is light, and can be installed or upgraded anytime. Adds a macabre but erotic Death Cult of Molag-Bal. They are armed with gore causing weapons and are sex dialog enabled. Over 100 new erotic NPCs all across Skyrim. They have vowed to protect the Queen of Screams.. but why? Download and find out. Requires addons 1-4. Optional Director's cut Addon for the Carnal Compendium v7.5 Found under optional files, not light it has too much horror! Lets make this trashy horror show into a creature feature! A menagerie of Monstrosities, all gore enabled.. deathhounds, gargoyles, werewolves, dragons, a giant skeleton, lurkers, wolves, sabre-cats, a 50 foot succubus, ghostly steed, plus everyone's favorite trash mod monstrosity.. Doom Skull, and more! Fixes all found issues and adds new npcs, spells, staves and items. Plus lots of tweaks including new updates to the knightmares and blood harem. Lots of new summons! Skyrim has never seen horrifying creatures like these. Also adds a follower, a summonable spider and the Lair! The lair of Screams is a macabre erotic spectacle. I have never seen a "player home" quite like it. From a stripper on a pole, to friendly monsters roaming about.. Its nuts. Truly something out of a trashy horror movie. The Mistress of the lair was designed to work with Shadowman2777's https://www.nexusmods.com/skyrimspecialedition/mods/80603. So you can make her a naughty maid and she will keep things in its current state of disorder. She is also a follower if you are interested in bringing her with you. Lots of other additions. Have fun!! Requires all previous addons 1-5 and: Succubus explosion addon *** Estrus users ( https://www.nexusmods.com/skyrimspecialedition/mods/12832 ) : It appears there is an issue leading to CTD, no game start, since version 7 of the director's cut. If you intend to keep using Estrus, you will need to change a setting there: in zzEstrusUtil.ini, set: GET_FOLLOWER_FROM_OTHER_MOD OFF Optional Rise of the Lair Addon for the Carnal Compendium v2 Found under optional files, is light, and can be installed or upgraded anytime. Adds a lot to the lair. Over 60 new erotic NPCs within the lair. Also 2 new dungeon sections, a follower, new summons, more horrific furniture and more. Requires addons 1-6 (directors cut 7.5) and: https://www.nexusmods.com/skyrimspecialedition/mods/12816 *Main file B and optional file B https://www.nexusmods.com/skyrimspecialedition/mods/53384 *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0 Optional Capstone Addon for the Carnal Compendium Adds a GIANT MENACING STONE SKULL HIDEOUT TO RIVERWOOD and a tavern full of naked women that is also a full featured player home! If you ever wanted to live in a bar full of naked girls, this mod is for you. So much, trash, gore, and nudity you will have no such thing as a "clean" save. This mod is dirty in all the right ways. Found under optional files, Way too big to be light. For the fans of this mod. Adds the Skull hideout, tavern, npcs, spells, creatures, and so much more! Requires literally ALL of the addons and optional files for this mod (yes ALL of them). I used everything. Very cool, and a lot of work. Ties everything together for the ultimate trash horror Serana experience. You and Serana have a monopoly on Riverwood, and perhaps all of Skyrim itself. Let your kingdom building OP fantasies take flight with this Trashy mod. Optional Bloodchill Manor Entrance Mover Moves the entrance to Bloodchill Cavern into the lair of screams. Includes teleport spell. Requires Directors cut addon 7.5 and Bloodchill manor CC. Does not interfere with quest or the manor, just moves the entrance. Compatible with bloodchill manor mods 🙂 Light, add anytime. Optional Gallows Hall Entrance Mover Moves the entrance to Gallows Hall into the lair of screams. Includes teleport spell. Requires Directors cut addon 7.5 and Gallows Hall CC. Does not interfere with quest or the Hall, just moves the entrance. Compatible with Gallows Hall mods 🙂 Light, add anytime. Can be used with Bloodchill Manor entrance mover, entrances are in different spots in the Lair. Optional Blackbone Grotto (dead mans dread) Entrance Mover Moves the entrance to Blackbone Grotto into the lair of screams. Includes teleport spell. Requires Directors cut addon 7.5 and Dead Man's Dread CC. Does not interfere with the grotto, just moves the entrance. Compatible with Dead Man's Dread mods 🙂 Light, add anytime. Can be used with Bloodchill Manor and Gallows hall entrance movers, entrances are in different spots in the Lair. Quest is truncated (you miss a fetch quest, but you can do it that way to.. just remember where the entrance is) if you go through the door and collect the captains items on the boat. Fast travel to Blackbone isle to complete the quest.. or just skip it. Optional Serana Dialog Addon Horse Replacer Changes Serana's Horse Phoenix from SDA to be like Trauma from this mod. Requires addons 1-6 and Serana Dialog Add-on. Posted with permission from Martimius. Select the name Phoenix when Serana asks. Optional Sinful Secrets Addon- Riverwood Keep The luxurious castle, with the hidden dark secret in the basement. Trash horror gold! Adds an entrance to the Lair of Screams in the basement of Riverwood keep, amongst other things. Includes teleport spell to riverwood. Requires Rise of the Lair addon and https://www.nexusmods.com/skyrimspecialedition/mods/15005. 🙂 Light, add anytime. Can be used with Bloodchill Manor, Dead man's dread, and Gallows hall entrance movers, entrances are in different spots in the Lair. Thanks to Skyrimlazz for permission to upload and for all of their beautiful work. Optional Sinful Secrets Addon- Winterstone Castle Another luxurious castle, with a dark secret in the basement. The horror spreads! Adds lair entrance in Winterstone Castle, and more. Requires Rise of the Lair addon and https://www.nexusmods.com/skyrimspecialedition/mods/2760 Light, add anytime.🙂 Can be used with Bloodchill Manor, Dead man's dread, and Gallows hall entrance movers, as well as Riverwood keep, all entrances are in different spots in the Lair. Optional Sinful Secrets Addon- Azura's Dawn Adds a connection from the Azura's Dawn Mansion to the Lair, includes a teleport spell, and some other additions. This was made in anticipation of the Shadowman2777 mod, which is compatible with this and adds sex dialog to the mansions npcs. Requires https://www.nexusmods.com/skyrimspecialedition/mods/14232 and the directors cut 7.5 addon. Light, add anytime. Thanks to Antiscamp for permission to upload and for all of their beautiful work. (this one is not required for the capstone addon) Azura's Dawn Dialog addon by Shadowman2777 https://www.nexusmods.com/skyrimspecialedition/mods/86014 Optional Horrors of the Deep Addon Adds Aquariums to the lair, and a surprise under the private chamber. Keep your succubi happy with the hobby of fishkeeping! Requires directors cut addon 7.5 and the fishing CC. Light, add anytime. Optional Evil Lair of Hydra Entrance Addon I suppose this was inevitable. Connects the Lair of Screams to the Evil Lair of Hydra. Requires Directors cut addon 7.5 and https://www.nexusmods.com/skyrimspecialedition/mods/50666 Light, add anytime. I also recommend https://www.nexusmods.com/skyrimspecialedition/mods/45644 for the evil lair npcs Optional Pama's Deadly Furniture Addon Adds dynamic and working deadly furniture to the Lair of Screams. Impale, cook, hang, behead, and more.. the horror intensifies. Show Nazeem how you really feel about the cloud district. Requires Directors cut addon 7.5 and https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/ Light, add anytime. Thanks Pamatronic for your wonderfully horrific mod. Optional Temple of Molag Bal Entrance Addon Connects the Lair of Screams to the Temple of Molag Bal. Requires directors cut 7.5 and https://www.loverslab.com/files/file/25931-immersive-daedra-worship-temple-of-molag-bal-addon and its requirements. Light, add anytime. Thanks to ungodlytomato for the great modifications to the temple. Optional Diabloesque Decorations Addon Adds REALLY gory stuff to the Lair of Screams. Very 1970s trash horror gore. You have been warned. Requires Directors cut addon 7.5 and zdd_e_se from this comment on LL: https://www.loverslab.com/topic/194570-request-prison-torture-mod/#comment-3825801 Can be used with all other addons. Light, add anytime. Optional Coldhaven Connection Addon Connects the Lair to the underground town of Coldhaven. Coldhaven is really impressive. An entire full-featured underground town, complete with npcs, quests, and player homes. Its loaded with goodies. It is also wonderfully macabre and fits the theme of Serana Dead Sexy. A beautiful creation by: Brehanin. Addon Includes teleport spell and adds npcs. Requires Directors cut addon 7.5 and https://www.nexusmods.com/skyrimspecialedition/mods/22379 Light, add anytime. Optional Coldhaven Sexlab Brothel Addon Made by Shadowman2777 and posted with his permission. Adds Sexlab functionality to the courtesans at the brothel (courtesan den) in Coldhaven. Requires https://www.nexusmods.com/skyrimspecialedition/mods/22379 Light, add anytime. Optional NSFW Old Hroldan Farm Addon Connects the lair to the excellent NSFW version of Old Hroldan Farm. Includes teleport spell. Requires Director's cut addon and https://www.loverslab.com/files/file/26210-old-hroldan-farm-nsfw/ By DarkBlade13. Light, add anytime. (this addon is not required for the capstone addon) Optional Fiendish Friends - Succubus Sarah Addon Summon a voluptuous and sultry succubus that can sex enemies to death and casts gore causing spells. She will follow you until death, and is very powerful. Light plugin Available here: https://www.nexusmods.com/skyrimspecialedition/mods/87158 Optional Fiendish Friends - Lil Dead Riding Hood Addon Summon Little Vampiric Red and her wolfen friends. This little Red isn't from a fairy tale, but a nightmare. Her and her wolves have extreme gore enabled attacks and spells. She has succubus powers as well. If you see Lil Dead Red alone in the woods... run. Light plugin Available here: https://www.nexusmods.com/skyrimspecialedition/mods/87206 Optional Fiendish Friends - Murder Mary Addon Summon Murder Mary and the Tortured Souls of her Victims. They cause extreme gore with their butcher knives, and will follow you until they die. Light plugin Available here: https://www.nexusmods.com/skyrimspecialedition/mods/87248 Requirements: Its a lot, but most are light, and it is so worth it! Nexus requirements Mod name Notes AMI - Armor Mod Integration - COCO Succubus Astaroth Belcebu Lilith demons followers Azura's Dawn SSE OPTIONAL REQUIREMENT - needed for Azura's dawn addon Bats and Disease Get version 5 Belial Mamon Moloch demons followers Coldhaven - A Vampire City 2.1 SE OPTIONAL REQUIREMENT - needed for coldhaven addon and coldhaven brothel addon Daejanggeum Decapitation Spell Diamond J - Sanguine's Mistress Dukkhas Forbidden Death Magic ESP-FE Servant Priscilla high poly follower healer- Recorder Sofia Mirai Uthgerd Lydia Serana Mjoll Aela Iona Jordis Frea replacer- Vampire form get the FOLLOWER version 01_Servant Priscilla Follower EVIL LAIR OF HYDRA SE OPTIONAL REQUIREMENT - needed for Evil lair of hydra addon Festus Krex Insideout Spell The .esl version Harem - Volume 2 - SSE Get main file A and optional file A to make it .esl Harem Followers Volume 3 SSE - Custom and Default Body Option - UUNP or CBBE Textures OPTIONAL REQUIREMENT - needed for rise of the lair addon *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0 Harem Followers Volume 4 SSE - Custom and Default Body Option - UUNP or CBBE Textures Get the AIO - Original UUNP Body and Outfits.. version. Harem SSE - 18 Followers by Toki7 - Default and Custom Bodies - UUNP and CBBE OPTIONAL REQUIREMENT - needed for rise of the lair addon *Main file B and optional file B Hellraiser Outfit - CBBE 3BA - BHUNP 3BA Kangmina MOD Kangmina mod and the update Queen of the Damned - Deadlier Serana_SE Only the kangmina patch Riverwood Keep SE OPTIONAL REQUIREMENT - needed for Riverwood keep addon Serana by Kangmina Serana Dialogue Add-On OPTIONAL REQUIREMENT - needed for SDA horse patch addon Succubus Initiation Ritual fixed Get version 6 Tabby Kitty - Huntress Valeria-Imperial female gladiator Wammy's Dread Girl - High Poly 3BA Follower or Sofia Replacer follower version Winterstone Castle SE OPTIONAL REQUIREMENT - needed for Winterstone castle addon Other requirements Mod name Notes Namira's Goat Reborn v1.5 REQUIRED ONLY for extreme gore optional addon SexLab SE - Sex Animation Framework Succubus Explosion Addon REQUIRED ONLY for addon 6 Director's Cut Succubus Twins SE Link from post by Tron91 whom ported it to SE ZaZ/Zap 8+ REQUIRED ONLY for sex dialog optional addon Recommendations to use with, serana dead sexy, but are not required Serana Dialogue Add-On https://www.nexusmods.com/skyrimspecialedition/mods/32161 Time to eat - serana https://www.nexusmods.com/skyrimspecialedition/mods/66886 Maximum Carnage https://www.nexusmods.com/skyrimspecialedition/mods/43494 Nether's Eola (fits the vibe) https://www.nexusmods.com/skyrimspecialedition/mods/57250 CREDITS: The credit goes to all the amazing mod authors who made the requirements. I just patched it all together. Minakang, Tlam99, Shadowman2777, Farodadestin, Armormodintegration, Orenjii, bl3azy, theblackfist, Toki7, bchick3, lslking1, skyrimplayer999, Pfiffy, T.ara, Tengma, Sillius_Maximus, and xxxOddxx. For their wonderful mods that made this mod possible. I'm simply patching and tying, they get the credit. A big thank you to Shadowman2777 and Tlam99 who helped me when I got stuck with technical details. Great modders who support this community! Tlam99s succubus scripts are the heart of this mod. Thanks to Martimius and Skyrimlazz for allowing my trashy mod to even touch their beautiful creations. Great mod Authors and absolutely amazing work. I also want to thank Yaninya whom has diligently playtested every version of this mod, and has helped answer questions in the posts. Without his feedback, this mod would not be what it is today. Mod is also on nexus: https://www.nexusmods.com/skyrimspecialedition/mods/73589red Driven by uncontrollable, carnivorous lust and an insatiable thirst for human fluids, the cursed Skyrim aristocrat, Princess Serana, is doomed to walk Tamriel as a ravenous vampiric succubus. Armed with irresistible allure and terrifying dark power, Serana escapes Dimhollow Crypt, her prison of a thousand years. Being hellishly compelled by evil forces to commit gruesome acts, she slaughters the people of Skyrim, sucking their life blood and absorbing her victims' sexual energies. Before long, the carnage piles up, catching the attention of Isran, leader of the Dawnguard. The Dragonborn's dreams turn into nightmares, as he invites the seductive blood-sucking creature on his adventures. Has anyone ever escaped from the clutches of Serana, the queen of screams? "...and remember, the next scream you hear may be your own!" - Isran "Their flesh is her fantasy." - Gerdur of Riverwood "If the Dragonborn doesn't wake up screaming, he won't wake up at all..." - Danica Purespring "Evil runs in the family." - Valerica "She's evil...and not just high school evil." - Ysolda "Who will survive and what will be left of them?" - Heimskr of Whiterun "Serana will make cemeteries her cathedrals and the cities will be your tombs." - Camilla of Riverwood "Serana has a very good head on her shoulders...and another one in a dish on her desk." - Whiterun Guard A testimonial "I love Serana and she is my precious little waifu. I love adventuring through Skyrim and putting her under my protective wing as the Dragonborn. She is so cute and helpless casting her little drain life spell. I saw this mod and thought I would download it and give it a go. I didnt really read the description, but was hooked in by the pulp art thumbnail. I thought, what fun my sweet Serana would gain some new abilities that she could use to protect herself until I could come swooping in as her savior. I kind of forgot about this mod as I went through my playthrough and I set off to Dimhollow to rescue my damsel in distress. This is when things took a drastic turn from my usual romps through Tamriel with Serana. She appeared in her sarcophogus naked and then dressed in an S&M black leather getup complete with horns. My Seranas precious little love flower was exposed for all to see and it was already dripping, a lot. I thought little of it and new that with my loving guidance, I could coax her back to her sweet innocent self. I was extremely naive at this moment. We exited dimhollow and I could tell that things were off. Typically she is kneeling on the floor half dead needing my assistance after battles. Now she was surrounded by bats, blood droplets, and strange red sygils. The usual dimhollow battles she fought with ease and I felt emasculated that I may not be needed by my shy sweet little innocent princess of coldharbour. Then we encountered the bandits. I still lie awake at night and openly weep thinking about what she did to those poor souls. They were just bandits, trying to feed their families the only way they knew how. Without hesitation my little periwinkle Serana began casting strange and unusual magic that shot out red glowing orbs, I was expecting her usual ice spikes, but this struck her opponents and slowly and painfully ripped their skeletons out from the inside of their bodies and they exploded. Flesh, blood, and viscera flew everywhere. I watched in horror as Serana then reanimated those same skeletons. I realized perhaps with this mod my sweet, kind, loving Serana had perhaps actually enjoyed her time with molag-bal a little more than she was letting on. The blood and flesh seemed to excite her as in the middle of battle she began having sex with one of the bandits. My dear sweet innocent Serana was having sex with a dirty bandit! I went closer to tell her to stop, and that I was the Dragonborn whom she loved and needed. It was rough sex, very rough sex, and Serana was the obvious aggressor. My eyes started to swell with tears as my love was engaging in such lewd and carnal behaviors. She looked right at me, I swear she looked right at me as she finished and the bandit died and disintegrated underneath her. I mumbled, I forgive you and will protect you as always my love, but why, why are you doing this? That's when all hell broke loose, she summoned two succubi and a very large swarm of bats. The camp turned red with blood and body parts flew everywhere. Organs, bones, and flesh piled up throughout the camp. Some tried to run but the bats followed them, so help me god they followed them and consumed them one tiny bite at a time. I dropped my controller. My sweet, precious, helpless, and loving waifu was no more. She is now a terrifying, brutal, nymphomaniac, monster. I cried as I held my freshly broken heart... This mod has destroyed me." - dissatisfied queen of screams mod user "In an age of darkness, at a time of evil... When the world needed a hero, what it got was a bunch of psycho-killer nympho succubi." - Tolfdir, instructor at the college of winterhold Submitter sd2336 Submitted 01/14/2023 Category Adult Mods Requires https://www.nexusmods.com/skyrimspecialedition/mods/73589 Regular Edition Compatible No
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Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
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SexLab Deadly Drain SE Enhanced - BETA View File This mod is is PRE- Anniversary Edition. Skryim SE or LE only. Supported but may work for AE anyway. This mod is an enhancement to the original by Etheri. Page found here: https://www.loverslab.com/profile/676057-etheri/ Original found here (LE) . You can find a detailed explanation of SLDD mod here. Including how to use the body drain function. I have not touched the body drain function. Refer to original mod for support on that. I have not updated that as of yet. It appears Etheri is no longer modding or updating SL Deadly drain. If the author wishes for me to take this down I will, but will try to see if the new PEX files can remain as they are where the changes I have made are at. As this is currently in BETA, expect bugs or issues here and there. Requirements: Sexlab Framework SE, latest version to date. If LE versions are up, you only need latest version of SexLab. Sexlab Separate Orgasms SE (Soft requirement). Mandatory for actual orgasms and multi-orgasm climax stages. Otherwise its just cosmetic. You will likely want this for mods such as fill her up , hentai pregnancy, or Soul gem oven (not tested). SLSO's always orgasms options no longer have to be disabled, you can leave it on for the player and SLDD will disable and re-enable it. You may want to have the SLSO game turned off because it can undo the gains Energy drain/LifeDrain gives you, but it is not required. Turn off male orgasm penalty in SLSO. Sexlab Aroused Vampiric thirst - (Required if intending to use Vampiric thirst version) Better Vampires - (Required if intending to use Better Vampires version) Milk Mod economy - Soft Requirement - Mandatory if you want use integrated features where drainers that are milk maids gain lactacid. Currently in Phase 2. Phase 2 allows the player to gain satiation for iNeed, RND, and Sunhelm if they favore by the drainer. iNeed - Soft Requirement - Mandatory if you want use integrated features where each drain satiates hunger and thirst. Now you can have your needs drained as when you are a as victim Realistic Needs and Diseases - Soft Requirement - Mandatory if you want use features where each drain satiates hunger and thirst. You can have your needs drained as well when you are a victim Sunhelm - Soft Requirement - Mandatory in the same manner as iNeed and RND Player Succubus Quest - Soft Requirement - Mandatory if you want use integrated features where each drain increases succubus satiation. Please read description as there are things you should be aware of. Now SLDD should manipulate a few things to prevent unintended deaths. Sancrosanct - Soft Requirement. Now supports feeding and vampiric age Frozen Electrocution Combustion - Soft requirement - Mandatory if you want drain to skeleton, carcass, or fried corpses. Without this drain to draugr is not a thing for enhanced drainers. It can get buggy! Papyrus Extensions - PSQ relies on this for MCM settings management, SLDD also uses Storage Util to interface with its settings. And more features that use it may come along as well. All dependencies The above mods must also be satisfied. What this mod to that mod does: This mod is effectively a re-imagining of what the original SLDD was, while keeping the original version intact and usable. Originally I only intended to make it more appealing to players who play as male PCs with succubus allies or NPCs feeding on him. It wasn't interesting because the scenarios were not expansive. But because others have requested it, it has been expanded for female PC drainers as well. I have since added support for Milk Mod economy, iNeed, Player succubus quest and so on... See change logs for context, and details. Changes I have made thus far: Important notes: You must enable either PC drain enhancements and/or NPC drain enhancements depending on what you want. Keep Auto drain active for NPCs and player, unless you only want yourself manually draining. Succubi relationship rubric. If Drainer power level is 0(Nymph), they never kill and are considered harmless. They will only drain magicka and stamina as your settings allow. If Drainer power level is 1(Feeder), to not be drained to brink the victim must be at least an confidant. This is done in case the victim is an enemy. If she doesn't like you enough she will also continuously use energy drain even during climax stage. If Drainer power level is 2(Deadly), to not be at risk of death the victim must be at least an ally, otherwise she may decide on a whim kill the victim. still survivable if she chooses not to kill If Drainer power level is 3(Lethal), to not be ruthlessly drained to death, the victim must be a Lover. Otherwise survival is not possible. If Drainer power level is 4(Psychopath), nothing will convince them to spare their victim. They see all as food and amusement. Strongly recommend SLSO. If SLSO is not activated in Sexlab Framework, SOME enhanced functions will not take place. Specifically the repeated orgasms. The relationship checks and conditions will still occur. So SLSLO is a soft requirement as a result. Repeated Climaxes are dependent on the amount of time the climax scenes lasts, so now if you increase the extended drain timer, more climaxes will occur. I took into account script lag and orgasm timers. But I am on a strong system so results may vary on yours. SLSO is kind of script heavy. Make sure that male orgasm penalty is not active unless you want it to be. Enhancements tested in SE, not in LE. Cannot guarantee results for LE. Tried testing combinations of scenarios I can think of, but I cant do them all. If you find any issues please let me know and detail how repeat it. How to install: Simply download FOMOD installer and install it using your Mod Manager. Changelogs: Version 0.9.3 Version 0.9.2 Version 0.9.1 Version 0.9 Version 0.8e version 0.8d Version 0.8c Version 0.8b Version 0.8 Version 0.7 Version 0.6 : Version 0.5 : Submitter 777sage Submitted 06/11/2021 Category Adult Mods Requires SexLab Framework, SexLab Separate Orgasms, Sexlab Aroused Redux, SKSE, Papyrus. Regular Edition Compatible Yes
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NCK30 Animations View File Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right. More will follow... STICKY 1 : Please read this instead of PM me constantly Version 3.2 is on page 32!!!!! - LE and SE version https://www.loverslab.com/topic/107275-nck30-animations/?do=findComment&comment=3638543 STICKY 2 : These are a instructions for the many questions I have got about what the files are NCK30 Full Body Mod My personal body used in the previews by Annekke Crag-Jumper Data\Meshes\Actors\Character\Character Assets NCK30 Body Textures My personal body textures used in the previews by Annekke Crag-Jumper Data\Textures\Actors\Character\Female NCK30 HDT Files HDT PE files used in the previews by Annekke Crag-Jumper Data\SKSE\Plugins Improved Pregnancy Weights Improved belly weights for BeingFemale pregnancy mod Data\Meshes\Actors\Character\Character Assets Converted armors Armors and Clothes for my body These are placed in the right folders to just replace NCK30 Idle Replacers 5 replacers for Vanilla Skyrim idles - Laydown, Lean on Wall, Lean on Table, Sit on Ledge and Sit Crossed-Legged NCK30 SLAL 3.6 My newest SLAL version for the Skyrim Legendary Edition or LE NCK30 SLAL 3.6 SE My newest SLAL version for the Skyrim Special Edition or SE Human Animations: Ass Masterpiece (Furniture) BeachBall (Furniture) Chair 1 (Furniture) Cowgirl 1 Cowgirl 2 Cowgirl 3 Cowgirl 4 Cowgirl 5 Doggy 1 Drunk on Passion (Invisible Furniture) Greek Goddess (Furniture) Full Frontal Hot Tub (Furniture) Massage Madness (Furniture) Missionary 1 Missionary 2 Reverse Cowgirl 1 Romantic Face2Face Shelf 1 (Furniture) Sleazy Rider (Furniture) Standing 1 Standing Cowgirl Sunday Soulmate Table 1 (Furniture) Table 2 (Furniture) Wall Seduction Idle Animations: Laydown Idle Replacer (Underground Bathhouse, Tundra Springs) Lean On Wall Idle Replacer (Underground Bathhouse, Whiterun and Markarth Jarls Keep) Lean On Table Idle Replacer (Underground Bathhouse, Sleeping Giant Inn and Windhelm Markets) Sit On Ledge Idle Replacer (Underground Bathhouse, Hunter Shack near Dead men's Respite) Sitting Cross-Legged Idle Replacer (Underground Bathhouse, Tundra Springs) - Ingame it's called Sit Down. Installation: Install like any other SLAL pack, Don't forget to run fnis! Previews: See my new blog. Will be updated with all my animations and multiple babes... Recommended mods : - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce) https://www.loverslab.com/topic/48493-sexlab-animation-speed-control/ - vwr Idle Markers (Place idles everywhere - Delete at will if idle spot is wrong) - Perfect for Goma Pero Land https://www.nexusmods.com/skyrim/mods/53902/ - Dovahkiin can Lean Sit Kneel Lay Down and Meditate etc. (You can use invisible idle markers that were only intended for NPC's like "Lean On Table") https://www.nexusmods.com/skyrim/mods/99273 - Instructions for fixing Sexlab "Pure Virtual Function Call" (Together with CTD fix in Sexlab solves all CTD errors when starting animations and You can now scale all actors during animations and they will keep that scale) https://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/ Credits - Helped so much when I was starting with Max and everything was confusing. - CEO 0S for his guides - pornphile for his rigs and guides - AnubiSs2167 for his advice with Foot IK - Nibbles for his guide and SLAL instructions - Billyy for help with furniture animations Submitter NCK30 Submitted 09/09/2018 Category Animation Requires Sexlab, SLAL, FNIS Special Edition Compatible Yes
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Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Videos (straight) Videos (trans)
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I am kinda thinking of a scene where the player asks a girl to massage her boobs and she lets him. I wonder if i can make a Sexlab animation start to do this, but the animation names in MCM are a bit vague, and apparently the sexlab wiki that was supposed to be on github was deleted. Of all the sexlab animations, do you know the name of one where the player stands behind the girl and massages her boobs? Or something similar. Or maybe not a sexlab animation. Maybe just an animation of the player grabbing thin air like an idiot in front of him and casually there is a girl there. If you know anything...
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Battle Fuck! View File A combat rape/dialogue rape mod for female player character. Demo Movie https://imgur.com/nAcGSLh Raper aura and QTE to escape from restraint https://imgur.com/n07UnCT Successfully escaped https://imgur.com/bW6ekC6 bleedout https://imgur.com/9vYZ8jP aggressor change https://imgur.com/SRU9qJr QTE to keep you conscious Trigger Conditions Combat During combat, human enemies will take on a pink aura. If you are hit by a melee attack from an enemy clad in pink aura (even if you successfully block it), the enemy will try to restrain you and a QTE will occur. In QTE, if you can input the commands consisting of four buttons within the time limit, you can escape from the enemy's restraint. If you fail to input a command, you will be restrained and the battle fuck will begin. The four buttons on the right side of the game controller, the Dpad on the game controller, the arrow keys on the keyboard, and the configurable keys on the keyboard can be used as QTE inputs. You can also configure so that when your health reaches zero, you do not die, but instead start a battle fuck. Dialogue NPCs that meet the requirements of RelationshipRank and Morality will forcegreet you and start a QTE; if the QTE fails, Battle Fuck will begin. RelationshipRank, Morality threshold and Forcegreet occurrence chance can be changed in MCM. Battle Fuck BP and SE In Battle Fuck, you and your enemy have parameters called BP and SE, respectively. BP is a parameter that affects how likely your actions are to succeed. The higher the BP, the more successful the action will be. SE is a value that indicates how close you are to sexual climax; when it reaches 100, you will climax and be unable to act for several turns. If the player climaxes or is penetrated, the maximum BP will be reduced. When the maximum BP reaches 0, the player is defeated and the rape scene begins. Try to escape from the enemy's restraints before that happens. Maximum BP will be restored after 6 hours of sleep in a safe place such as the player's home or inn. Barrier Items Barrier Items protect you from insertion. Enemies must remove Barrier Items before inserting you. By default, Barrier Items are armor that has the ArmorCuirass or ClothingBody keyword set. If you have other armor that you want to use as Barrier Items, you can add them from the MCM. Actions In Battle Fuck, you can take 9 actions. 1. Look for a chance: You can charge BP. If you do not input anything during the command input time, this action will be taken. 2. Try to Escape: Consume all BP and try to escape. The escape chances are affected by how high your BP is. All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes. 3. Suppress Sexual Stimulation: Consume a little BP to lower the SE value. 4. Call for Help: Consume all BP and call for help from the people around you. 5. Accept Fate: Give up resisting. If it is in an inserted state, it will be defeated instantly. 6. Prevent Insertion: Consume a little BP and prevents insertion. The more BP you have, the more likely you are to prevent it. 7. Prevent Groping: Consume a little BP and prevent your body from being groped. The more BP you have, the more likely you are to prevent it. 8. Prevent Armor Break: Consume a little BP and prevent your armor from being destroyed and stripped off. The more BP you have, the more likely you are to prevent it. 9. Prevent Pushing Down: Consume a little BP and prevents you from being pushed down. The more BP you have, the more likely you are to prevent it. You can set the buttons corresponding to commands 2 through 5 in MCM. You can also set a guard button. If you hold down the guard button while pressing the other button, you can enter commands 6 through 9. If nothing is entered, the command will be 1. If you input the same command twice in a row, the input acceptance time will end immediately. Inputting only the Guard key twice in a row will charge your BP. Onlookers When an enemy has cum, the next enemy is selected from the Onlookers and begins to Battle Fuck with you. When all the onlookers have cum in you, you will be released. If Battle Fuck was started in combat, the combat will be restarted. If your maximum BP reaches zero before all the onlookers climax, you are defeated. After Defeated After defeated, if there are still unsatisfied onlookers left, you will be raped by them. Before the SexLab animation of the rape starts, a QTE will begin that will determine whether or not you will lose consciousness. If you lose consciousness, you will be able to skip the rape scene. Robbery After the rape of the onlookers is over, one of them will take your belongings, regardless of whether you are still conscious or not. If you can beat the robber within the time limit, you can get your belongings back. If you fail to do so, the robber will sell your possessions to a general store. You can buy back your belongings from the general store. Therefore, no items other than money will be lost. Consequences If you lose consciousness, it will randomly determine where you will wake up. Left Alone: You will wake up on the spot. Recovered in the Jail: If you have a bounty on your head, you may wake up in a prison cell. Recovered in the Inn: Someone rescued you. You will wake up in an inn. Simple Slavery: How unhappy you are. You've been sold into the slave market! (Required Simple Slavery Plus Plus) If you keep conscious, you are basically left alone in the field. However, if the enemy did not make much money from the robbery, they may try to sell you to the slave market. Even in that case, rescue may come before you are sent to the slave market, and you will wake up in either the prison, inn, or slave market. Creatures Compatibility If your health reaches zero in a battle with Creatures, Battle Fuck will not occur and you will be taken directly to the rape scene. HUD Strings I'm not a native English user, so my English may be strange. the text displayed in the HUD is read from a .json file located in data/skse/plugins/BattleFuck/HUDStrings/, so feel free to modify it. For Modders You can trigger Battle Fuck from your mod by writing the following code in the papyrus fragment of the topic info in CK. bool isInCombat = false int handle = ModEvent.Create("_BF_API_StartBattleFuck") if handle ModEvent.PushForm(handle, akSpeaker) ModEvent.PushBool(handle, isInCombat) ModEvent.Send(handle) else Consequences can be added by plug-ins. As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers. The following page shows you how to add Consequences. Hard Requirements SKSE 2.0.19 SkyUI 5.2SE PapyrusUtil 3.9 powerofthree's Papyrus Extender 4.4.1 ConsoleUtilSSE 1.2.0 Fores New Idles in Skyrim SE - FNIS SE 7.6 SexLab Framework SE 1.63 BETA8 SexLab Animation Loader SSE 1.0.0 SLAL Animation Pack by Leito SE 1.6 BakaFactory SLAL Animation 4.60V SE Soft Requirements Simple Slavery Plus Plus It is necessary for you to be sent to the slave market. Breakable Equipment System When armor is destroyed, it turns into a Broken Item, which can be repaired to restore it. Recommended Mods Super Fast Get Up Animation Replaces vanilla's fucking slow get up animation with a faster one. Wider MCM Menu for SkyUI Make the MCM screen wider so you can read the text. Compatible Mods with Patch SexLab Separate Orgasm SE Incompatible Mods A mod that starts SexLab animations when you are attacked by an enemy. A mod that starts the SexLab animation when your health reaches 0. Add-on Mods Credits Iron Chain Council: Battle Fuck is inspired by Fallen Empire. Leito, BakaFactory: Thanks to their animation, I can make this mod. Cotyounoyume: gave me permission to use the Exhausted Animation included in EstrusForSkyrim. Changelog Submitter Suzutsuki Submitted 07/04/2021 Category Combat Sex Requires SKSE, SkyUI, PapyrusUtil, powerofthree's Papyrus Extender, ConsoleUtilSSE, Fores New Idles in Skyrim SE - FNIS SE, SexLab Framework SE, SexLab Animation Loader SSE, SLAL Animation Pack by Leito SE, BakaFactory SLAL Animation Regular Edition Compatible No
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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.2.0 Ability to set Gender Preference in MCM. (Used for external Sexlab mods, OSL Aroused does not use this setting for anything currently) Added VR Support (Completely untested so YOLO) If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requires SKSE Regular Edition Compatible No
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