Jump to content

Search the Community

Showing results for tags 'SexLab'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • General Discussion
    • Off Topic
  • Skyrim
    • SexLab Framework
    • Skyrim Adult Mods
    • Skyrim Non Adult Mods
    • Skyrim General Discussion
    • Skyrim Technical Support
    • Skyrim: Special Edition
  • Fallout 4
    • Fallout 4 Adult Mods
    • Fallout 4 Non Adult Mods
    • Fallout 4 Technical Support
  • Oblivion
    • Lovers with PK
    • Oblivion Adult Mods
    • Oblivion Non Adult Mods
    • Oblivion General Discussion
    • Oblivion Technical Support
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout Adult Mods
    • Fallout Non Adult Mods
    • Fallout General Discussion
    • Fallout Technical Support
  • The Sims 4
    • WickedWhims
    • The Sims 4 General Discussion
    • The Sims 4 Technical Support
  • The Sims 3
    • Downloads - The Sims 3
    • The Sims 3 General Discussion
    • The Sims 3 Technical Support
  • Other Games
    • Dead or Alive
    • Crusader Kings II & Stellaris (Paradox Games)
    • Adult Gaming
    • General Gaming
  • General Discussions
    • Virtual Reality
    • Modders Resources
    • Tutorials & Guides
    • Technical Support
    • Big Board of Fun
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • BULLET CLUB's WWE - Spot
  • BULLET CLUB's ROH - Spot
  • BULLET CLUB's iMPACT - Spot
  • BULLET CLUB's Lucha Underground - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Art
  • Beast Fucker's Beast Fucking Pictures
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics
  • Comunidad de Habla Hispana de Loverslab's Enlaces
  • Comunidad de Habla Hispana de Loverslab's Pedidos
  • Comunidad de Habla Hispana de Loverslab's Comentarios
  • Comunidad de Habla Hispana de Loverslab's Utilidades
  • Comunidad de Habla Hispana de Loverslab's Capturas-Screenshots
  • Comunidad de Habla Hispana de Loverslab's ¿Quién soy?
  • Comunidad de Habla Hispana de Loverslab's Guías y Tutoriales
  • Sims XXXX Stories's Taboo Stories - Brother and Sister
  • Sims XXXX Stories's Taboo Stories - Other Stories
  • Sims XXXX Stories's Self Help Stories
  • Sims XXXX Stories's Pictures
  • Sims XXXX Stories's Taboo Stories - Mother and Son
  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • otakus of loverslab's Anime discussions
  • otakus of loverslab's Adult anime & Hentai discussions
  • otakus of loverslab's None-adult gaming discussions
  • otakus of loverslab's Adult games & hentai games
  • otakus of loverslab's Manga none-hentai only
  • otakus of loverslab's Hentai manga & doujinshi
  • otakus of loverslab's Mods requests
  • otakus of loverslab's Release dates of games,anime & manga including adult games,hentai games,hentai,hentai manga,doujinshi
  • Storytellers Club's Guides and Tutorials
  • Storytellers Club's Skyrim Stories
  • Storytellers Club's General Discussions
  • Workshop Skyrim's Before installing skyrim 32bit
  • Workshop Skyrim's Basic Tools to install
  • Workshop Skyrim's Internal Tools for skyrim
  • Workshop Skyrim's Modding tools
  • Workshop Skyrim's problems/solutions
  • Russian Community's Список тредов
  • Skyrim's NPC's, Followers, and Mysteries's Followers
  • Skyrim's NPC's, Followers, and Mysteries's NPCS
  • Skyrim's NPC's, Followers, and Mysteries's Mysteries
  • Skyrim's NPC's, Followers, and Mysteries's Bandits
  • Footfetish Club's Topics

Categories

  • Skyrim
    • SexLab Framework
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout: New Vegas Adult Mods
    • Fallout: New Vegas Regular Mods
    • Fallout 3 Adult Mods
    • Fallout 3 Regular Mods
  • The Sims 4
    • WickedWhims
  • The Sims 3
  • Other
    • Dead or Alive 5
    • Dead or Alive Xtreme: Venus Vacation
    • Crusader Kings 2
    • Adult Mods
    • Hentai
    • Misc
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files
  • Comunidad de Habla Hispana de Loverslab's Archivos
  • No odinary love's Files
  • Footfetish Club's Files

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

Found 1,332 results

  1. a11hai1kotl

    SkyFem - Patcher

    Version 3.0.0

    155 downloads

    What this mod does: This is a patching version of SkyFem by Corsec, and will automatically patch your mod list for you. It is super compatible with all mods and very very easy to install. Most of my support is going to be for the special edition as a lot of the mods have already been ported and the mod list that I am following hasn't crashed in over 100 hours. Beware, that installing this mod is going to be a bit tough. You will learn how to use xEdit as I have given a very detailed walk-through so this is a bonus for people to learn some more things about modding. Expected patching time ~10 mins, if you are new to xEdit. Discussion and questions: Installation: Install SkyFem NPC.zip as a regular mod in Mod Organizer 2 (MO2). It only contains one plugin. Download the SkyFem - Patcher.zip and put the script in the xEdit Edit Scripts folder. Run xEdit and right click on SkyFem NPC.esp and select apply script. In the drop down menu, select SkyFem - Patcher and let the script run.... This will take a small amount of time ~10 mins. There will now be a folder called DummyOutput in the overwrite directory of MO2. Move the contents of the DummyFolder to the SkyFem NPC mod folder. And you are done!! (Exact same instructions work for the legendary edition of Skyrim) Updating a mod and regenerating the patch: The patcher is incremental and supports mod updates. Anytime you update/add a mod in your load order. You can just re-run the patcher and it will automatically add new NPCs that were not there previously, while keeping the others with the same look. If one of your mods is updating an NPC, say by giving them better AI/changing their combat tactics, SkyFem patcher takes care of that as well and keeps their feminized appearance while updating their AI. In short: Very few mods are going to break this. KEY POINTS THAT ARE IMPORTANT: As with all patchers, including Smash/Bash/zPatch, mods which add scripted armor are best left turned off before patching. I will put the list of mods which are to be unchecked before SkyFem patching, I also recommend turning them off for Bash/Smash/zPatch. Everything else works fine. Turn off: Can patch automatically: Notes: This manages to patch most things, even mods which introduce new npcs so it should be easy to use. Mods which are adding new races will be a tiny bit tougher to use but shouldn't give a headache are now much easier to patch with the new version 3.0.0. I can update to support new races upon request and this will not change the behaviour on vanilla races. It takes one line to add support for a new race SOS is the only mod which needed a custom patch so far and it has been uploaded here. Everything else had been working automatically. The patch is for SOS Full SE. Compatibility: Should be compatible with most mod guides, I have verified compatibility with Lexy's LOTD SE guide and have not experienced any crashes because of this mod. Requirements: None Bugs: I fully expect people to report bugs that I will need to squash. This is just the start of this patcher. There is a small neck gap on some feminized NPCs.... Start this mod on a new game. This is the best way to fix this problem. More info: This is a known bug related to modifying NPC's mid game - Fixing it if you are irritated. Credits: Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game.
  2. gooser

    Apropos 2

    View File The new Apropos2. What does it do? 1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs. 2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens. 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. Descriptions Apropos will describe SexLab events: - Animation Start, Animation Change - Stage Start - Orgasm Start And it will describe: - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.") - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!") - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!") Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system. Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!") 3rd Person descriptions are used for all NPC descriptions. Descriptions for SexLab events will include: - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts. - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF). - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF). Covers scenarios/perspectives: - Female Player Character and Male NPC(s). - Female Player Character and Female NPC(s). - Male Player Character and Female NPC(s). - Female Player Character and Creature(s). - Female NPC and Female NPC(s). - Male NPC and Female NPC(s). - Female NPC and Creature(s). Descriptions detect: - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat. - Animations tagged as Aggressive, Rough, or Forced. Tag-based Descriptions: SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation. For a reasonable list of tags most often used see here: When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations. In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t. Unique-Animation Descriptions: While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. An example unique-animation description: "LeitoCunnilingus". Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes: Processing Rules: Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path. Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4 Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder. Step 4: If there is a file to process, Process file. ---- It has been a while since I started working on this version, so I am probably forgetting some features, but here goes: - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades. - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values. - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM) - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey. - W&T texture tint color and mascara tint color controls in MCM - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains. - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes. - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor. - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others. NOTE: - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits. - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic. Best testing advice: Start a new character after uninstalling Apropos Classic. If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this mod on any site, unless you are translating. You are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you have patches or edits to scripts, PM me directly. Submitter gooser Submitted 11/05/2018 Category Sex Effects Requires SexLab 1.62.+, Skyrim LE/Oldrim, JContainers 3.2, SexLab Aroused Special Edition Compatible No View File  
  3. View File Devious Followers Intro and what this mod is. This is a Follower Overhaul that uses Sexlab and Devious Devices. So followers now expect to be payed for there services and can help you out of devices that are gameplay disrupting (Gags,Boots,HeavyBondage,Blindfolds,Mitten), they also need to rest at an inn from time to time. They track what you ow them via a debt system as time goes on, you can also remove items for debt if your a little short on coin. If you don't pay your follower they do punish you for this (stealing items/gold or enslaving you or shipping you off to Simple Slavery) If you struggle to pay off you debt you can make deals with your follower and by agree to wear certain devices or sell freedoms the follower will reduce your debt and later you can buy out of the deal. Basically, your follower cost money and if you can't afford it you'll need to sell your freedom one by one to them and if your not careful you'll sell so many you'll basically be a slave to your follower in deals you can never afford to escape from. The enslavement punishment for not paying is basic so there is an Endless mode which will force you to make deals, so try it out if you don't like the enslavement in it. Or you can use this mod with Simple slavery and have it as a slavery outcome if your not interested in the build up. Requirements How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt". Outside of the stuff below this mod makes fast travel costly (debt build over time) and resting at inn essential because of the willpower/lives system. So the slavery system in this is dynamic, there is a Debt enslavement for not paying your follower but that is not were the mod content is well some of it is but it more about trying to avoid that. So as your willpower drops and you make more deals your follower will treat you more and more like a slave, with all the deals taken and with no willpower, you are 100% a slave to your follower making her money while she enjoys playing with you through deals that said you can be "forcebly enslaved" after this which stop deals while you have to farm X gold to get back to the point where u left off (no willpower and lots of deals) essentially still a slave till you can afford to buy your freedoms back. So if thing go bad you can either make deals and sell your freedoms bit by bit or not make deals be forcibly enslaved but at least once you get out of that you won't have deals to escape from too but maybe you can if you make one deal you can pay it off before things get too bad. Willpower, Lives, Fast travel and sleeping. Willpower is in the game and as it is reduces the mod gets harder and treats the player more like a slave. Lives are basically your followers stamina it is reduced many way and when 0 it can make things a little difficult for you. Fast travel is risky now because debt is worked out by game time passed if you want to zip to riften you better have the gold to pay off your followers debt. Resting for 6 hours or more is essential and does a lot of things. It will recover willpower and lives but I hope you don't have any devices on because that can reduce the amount of willpower you can gain. (Resting after you level up without DD items one gives a large bonus to willpower restored) Follower Debt system Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt and lose 1 of there lives. Then if you break X amount of debt you follower will steal your stuff or enslave you depending on your willpower. So it's recommend to make deals or pay them but if you don't they will eventually enslave you or (Endless mode) make it do you can do nothing until the debt reaches a certain point. When enslaved If you break the rules they will punish you, take gold,add debt make it harder to get free. Follower Gold Control system. So the follower can take control of your gold. You can ask them to or they will do it anyway if you fail to pay them. The benefit of this can be they can hold excess gold and debt is payed automatically. The fun part of this...... (A lot of this can be controled via MCM) You can ask to carry more (not always though) You can be holding a lot of gold that if lost can be turned into debt. The holding amount can be reduced by certain things (Decay system, Device removal/Keygame, Follower adding debt) You debt is concealed so you don't always know how close you are too being punished! You can end up locked out of your gold till you have a rest. Luckily, it updates of changing area so if you need just 100 gold for a room. Maybe, you can find a way to make money in the inn to use for the room (DCL solicitation) Devious Deals. (Sell your freedom away piece by piece) So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower . Your follower can remove other Devious Devices from you. When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave. Follower playing games with you. There are certain mini events that happen while you are not enslaved. Worth reading. How the deal system/resting system/willpower work against you. Known Issues Other follower mods/SD (MCM menu has pause and a dialogue toggle that should fix most issues tho) Wayward shires CTD Plans for future Modding Permission Finally the thanks... whew Lastly sorry if I done something I shouldn't. Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is. FAQ Submitter Lozeak Submitted 08/07/2017 Category WIP / Beta Requires Special Edition Compatible No View File
  4. Hugh Reckum

    SexLab Pheromones

    View File Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones! How did this happen? In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount. And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life. In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim... This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it. This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!) There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on. After updates clean saves are recommended! How Stuff Works: General: Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls Creatures: Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after. NPCs: NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM. Installation: The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations. Credits: Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community Requirements: Dawnguard HearthFires Dragonborn SexLab SexLab Aroused Billyy SLAL Creature Pack Leito SLAL Creature Pack More Nasty Critters (for some of the rarer animations) Possible Creatures and where they can spawn: How Stuff Works with Pictures: Spawning Creatures: Removing Pheromones: Version Change History: Version 1.2.8 Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items. Version 1.2.9 November 12, 2018 New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug. What's New in Version 1.3.0 November 13, 2018 Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance). Clean save advised due to MCM changes. What's New in Version 1.3.1 November 18, 2018 Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.
  5. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.53 SKSE SE v2.0.10 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Beta 3: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.8) Fixed most of the slowdown at animation startup Fixed disabled animations still getting used for awhile afterward Some minor tweaks here and there Beta 4: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.10) Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: Full v1.63 Beta 4 Archive: SexLabFrameworkSE_v163_BETA4.7z Patch for v1.63 Beta 3 users upgrading to Beta 4: SexLab_v163_UPGRADE_beta3_TO_beta4.zip Old version:
  6. Amorous Adventures [v3.4] (2018/06/02) View File 6/27/2018 - Retired. Now, I leave this Mod to you... the community. See permissions statement at end. Goodnight you princes of Maine, you Kings of New England. I pray you enjoyed the Mod. Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs. Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff. This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults. This is a DLC sized Quest Mod. Over twenty-seven unique, complete quests. Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines. Story driven, plot driven romantic encounters. Integrates seamlessly into a Skyrim play through - like the romance was there all along. Over thirty lovers to get - catch them all like Pokemon. SexLab Version: See the Change List at bottom for What's New. Version 3.4 for SexLab - Sex Lab Version: Requires SexLab Framework. - SexLab Install Tips: Other Versions: OSA OSex + CLEAN version DOWNLOAD LINK:Available at Nexus CLEAN or FLOWER GIRLS version for Skyrim Special Edition DOWNLOAD LINK:Available at Nexus Amorous Adventures should be at the bottom of your load order. Installation / Updating / Uninstalling Make your lovers beautiful! See these recommended beauty Mods 1. Is Amorous Adventures at the bottom of your Load Order? 2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content? 3. Read the Quest Walkthrough for the quest (Walkthrough Section below). 4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs. 5. Ask in the Amorous Adventures Support Topic. Frequently Asked Questions (FAQ) Known Issues It Begins! The Amorous Solitude Play through series. Shinji72's Amorous Dawnguard: Watch Shinji72's Amorous Companions: Watch Walk Through / Quest Documentation The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires. Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure. An Exquisite Corpse - Serana Discovering a mysterious, pale beauty with a thirst for blood. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt Our Love Runs Red - Serana, Valerica The dark and tragic back story of Serana is confronted. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt Burning from the Inside- Serana Once in awhile you get shown the light in the strangest of places if you look at it right. Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt Serana and the Mark of Dibella- Serana, Ahlam, Senna What a long strange trip its been... Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt How badly do you want Elisif for your own? We're going to find out. Follow this quest chain.... A Widow Too Soon - Elisif This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up. IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again. Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt Fangs of Desire - Sybille Stentor What's the harm in just one bite? Note: the Game Quest to kill the vampire has a Level Requirement of 10! Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt A Song Of Lust And Guile - Lisette, Pantea, Illdi Strange things are afoot at the Bards College. Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt From here forward, Jordis plays a part in the story and will need to be a follower Curse Of The Dead Bride - Elisif, Jordis, Sybille Return to Broken Oar Grotto... Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt Threading The Needle / Finest Materials Endarie, Taarie, Lydia, Jordis, Sybille, Pantea They're haughty. They're arrogant. And they're the only ones who can save Elisif. Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt A Widow Reborn - Elisif It's like Sleeping Beauty... except awake. Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt Rikke Don't Lose That Battle - Legate Rikke War is hell... but it gets the juices flowing. Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt The Body Double - Elisif the Fair What's a girl to do with such fearful brutes about her? Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt Strange Magic - Mirabelle The college is a place to study all manner of magic... Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt Spellbound - Brelyna, Nirya, Faralda Some spells are better left un-cast. Quest Information: AmorousAdventuresQuestStages-Spellbound.txt Aranea Ienith An unmarked quest. Blinded By Visions - Idgrod the Younger, Jonna The power of Visions isn't always a blessing. Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt New, New Malacath Blues - Borgakh the Steel Heart It's not easy being green. NOTE: Requires Level 9+ Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt A Passionate Priestess - Danica Purespring When you get to the root of the matter, something will grow. Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt Dragonborn Desires - Irileth Dragons. Why did it have to be dragons. Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt An Angel In Steel - Lydia, Adrianne Moral. Traditional. And very skeptical about you. Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt Ysolda's Tough Lesson - Ysolda Sometimes love is a tough bargain. Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt A Key To Her Heart - Carlotta Locked hearts yearn for someone to open them. Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt Saadia An unmarked quest. Runs in parallel with the Companions quest line Hunting The Huntress - Aela Passions more dangerous than either human or beast. Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt The Beast Within - Farkas Sometimes the beast within cannot be tamed. Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt Njada's Dark Secrets - Njada Stonearm Some secrets poison the soul. Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40 Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt The Lone Wolf - Vilkas A life without love is no life at all. Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung Wooing damsels in distress can be exhausting! NOTE: Must complete Companions quest line first! Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt The tragic and untimely demise of Aerin.... Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia Something foul hunts the women of Riften. Only a hero can save them. Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt Shadows And Scars - Jenassa, Adelaisa Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long. Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt A linked quest series to help a mother and daughter reconnect with Dibella Annekke's Release - Annekke Crag-Jumper Alas, when people wed they do not plan to grow apart. Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt The Art Of Dibella - Senna Lady Dibella and you. Welcome initiate. Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt The Mark Of Love - Sylgja The path to Dibella is one of the heart. Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt The Suitors Of Camilla Valerius - Camilla Valerius A beauty, to be sure. But whose? Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt Nordic Hospitality - Gerdur, Ralof When in Rome... Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt Thanks! To Spaceman for SexLab Romance which inspired me to start working on this. Quest item in one romance uses assets from Bunny Toys by Garnet. Permissions/Use: It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it. It's Okay to make a language translation. It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework. All credit / props must be given back to the original Mod and Mod author. That's just courtesy. It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways. It's NOT OKAY to try and make money off this Mod. There you go! Otherwise, do what thou wilt - that shall be the whole of the law. Submitter FoxFingers Submitted 04/12/2014 Category Quests Requires SexLab, Dawnguard Special Edition Compatible
  7. Blackbird Wanderer

    Sexy Bandit Captives

    View File Lore friendly, intelligent, and sexy . . . what more could you want?! (Khajiit sold separately, batteries not included) Sexy Bandit Captives - Beta release v0.955 ************(NOT A SLAVE MOD)************ This mod is being updated very frequently. Recommend following for release notifications. Installation instructions contained in the download file: SexyBanditCaptives-ReadMe(Instructions).txt *** Even once installed properly, the Player must read one of the "Curious Notes" found in-game to initiate the mod *** *** Check Belethor's shop, Northwatch Keep, Riverwood Traders or Dragonsreach Basement *** New: 02SEP2018 - Added support for KS_Hair ( CTD is using this patch with v0.955 -- working on correcting) New: 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) FAQ: (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing) For using a mod-manager/organizer: v0.955 PATCH NOW AVAILABLE IN THE DOWNLOAD SECTION (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder) Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. v0.955 Changes Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Futa Player Character Support: Thanks to those who have patiently borne the errors these first hectic months of beta release/testing. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in download section. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.) (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above. Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected Testing Environment: Credits: Special Thanks! PERMISSION USAGE 1. Kept on Lover's Lab only. Submitter Blackbird Wanderer Submitted 08/27/2017 Category Dialog Sex Requires SexLab, ZaZ Animation Pack, SexLabAroused Redux, ​ApachiiHair.esm, ApachiiHairFemales.esm Special Edition Compatible No View File
  8. View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS Devious Devices - Assets Version 3 SexLab 1.6+ SexLab Aroused Redux Bodyslide and Outfit Studio UPGRADE INSTRUCTIONS Version 4.2: No new game required when updating from any 4.x version. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done 4. Start up Skyrim, and either create a New Game, or load your Save. 5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 6. Install all three DD mods with your mod manager of choice. 7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!! IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Min and Kimy for the code. Zadil and Koffii for the devices in Devious Devices Assets. Coopervane for his enormous contributions to Devious Devices - Expansion. Princessity and Srende for code contributions and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. SpaceHamster and Billyy for the awesome bound animations. Lordescobar666 for code contributions. Veladarius and UrbanSniper for the quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG for the alternative bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino, Feuertin and El Duderino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 09/27/2013 Category Framework & Resources Requires SexLabFramework v1.58+, Sexlab Aroused, Devious Devices - Assets, Bodyslide and Outfit Studio Special Edition Compatible No View File
  9. Tali Redmint

    Post your sex screenshots pt. 2

    Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums My videos:
  10. View File Magno CUM Gaudio 1.5.8 Always read the entire mod description and the GUIDE before installing and before any update. Also if you report bugs I expect you to read also the FAQS because i am reserving the right to IGNORE people that don't do that. IMPORTANT COMMUNICATIONS: WHAT'S NEW? SUMMARY OF FEATURES The intention of this mod is to create a better version of Sexlab Submit from DKATRYL, including new features like sex wear, sex need and crime to give more immersion and a reason for the player to have sex. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Build relationships with NPCs using an universal personality mechanic; Marry (and Divorce!) any npc by reaching the maximum relationship level using the vanilla marriage system; Bounties for public sex, Crime for public necro sex, Infidelity divorce system; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Date with non unique npcs and if you are good enough make one of them your lover...or just flirt to fuck them; Prostitute yourself and earn money based on your sexual experience with the race you fuck with; Take sexual wear (with debuffs) from sex. You take less wear based on your sexual experience with the race you fuck with; Sexual need level with buffs and debuffs, it grows over time and it grows faster the more deviated you are (i.e. if you make a lot of rape or prostitute sex or masturbation); Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; (full potential and animal taming only with EFF) Keep track of your sexual statistics in MCM, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD, also in float numbers if you are a precision nazi; Thank you BEAMERMIASMA! Vanilla disease chance from non protected sex or Wear level too high; Condoms are equippable by male and female player, when you have them equipped you don't have any chance to take a sexual disease or to impregnate or be impregnated; (Pregnancy prevention only with Hentai Pregnancy mod) Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is imperials you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. winning in solitude in CW quests for stormcloacks); (Full potential unlocked with EFF) Highly customizable and modular nature in MCM; Start sex via dialogue or via rape; Player defeated feature if enabled; (only with DAYMOYL installed) Player respawn feature (never death feature but loose all inventory); (only with DAYMOYL installed) Sell slaves to "fences merchants"; Sell slaves as hostile prisoners to Guards, Thalmors, Vigilants and Dawnguards (i.e sell enslaved undeads to vigilants and dawnguards) Compatibility with ALL SEXLAB LOADED race; More to find in the guide, starting from here. REQUIREMENTS: (Requirements for mods listed here are implicit, read their mod page description) All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender: http://skse.silverlock.org/; SKYUI for skyrim 32bit, last version: Here; Sexlab for Skyrim 32bit: Here; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: Sexlab Hentai Pregnancy: New LE edition (Here) or Original Edition (Here); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (aka DAYMOYL): https://www.nexusmods.com/skyrim/mods/45894 ; If You don't have this installed all player defeated features will not work so make sure you disable the "player as victim" feature in MCM of MCG; Extended Follower Framework: https://www.nexusmods.com/skyrim/mods/12933/; If You don't have this installed the hire/recruit as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch by Giamel: HERE; For increasing slave submission without cooldown! INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Add the mod with a Mod manager and install it or manually extract the "Main Files" into the .rar into your data folder of your skyrim installation folder, make sure you download only the proper mod file and not the Source files, those are intended only for modders and use with the creation kit; FILES AVAILABLE FOR DOWNLOAD: M.C.G. SKYRIM = The only required file, this is the core mod; All the patches are optional and intended only if you like the features they add, read more in the suggested mods. Source MCG = Only for modders; The first time you load the game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Optional: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have DAYMOYL installed;] Make sure your EFF mod is working. [Only if you have EFF installed] LOAD ORDER: Any multiple follower framework must be putted AFTER MCG, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MCG; If you don't have any multiple follower framework you may want to put MCG AFTER Inconsequential NPCs if you use it. SUGGESTED MODS: (not required/optional) Sexlab Sex Tools: Here; For nice control of the running sex scene! Sexlab Skooma Whore: Here; For being drugged when you are raped or when you prostitute yourself! Optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Realistic Needs and Diseases 2.0: Here; Optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: Here; Only if you also use Hentai Pregnancy Mod; Optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. SPECIAL MENTIONS: All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just long press the MCG key you set in MCM for about half a second to equip your bare hands, if you have your bare hands equipped and drawn it will start a masturbation instead; Other Sex Crime mods are not supported, but may work...it's up to you to find; If you use Sexlab Defeat or Sexlab Submit you Must Disable "MCG player defeated feature"; KNOW BUGS and INCOMPATIBLE MODS: (FIND AN UPDATED LIST IN THE FAQs) CREDITS: BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF SKSE; @Ashal: Because of the best sexual framework ever seen on this planet; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen and Sexlab Aroused Monitor widget! YOUR TRULY: For MCG Fallout4; LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games! LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod; You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section); You cannot port this to Skyrim Special Edition because I will when I will buy the special edition. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TESV: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. Submitter anghelos92 Submitted 10/25/2018 Category Dialog Sex Requires -Having a working brain; -Reading carefully the instructions; Special Edition Compatible No View File
  11. View File What this mod does: This is an auto patching version of SkyFem by Corsec, and will automatically patch your mod list for you. Most of my support is going to be for the special edition as a lot of the mods have already been ported, but almost all instructions will also work for the original version as well. Beware, that installing this mod is going to be a bit tough. You will learn how to use xEdit as I have given a very detailed walk-through so this is a bonus for people to learn some more things about modding. Expected patching time ~15-20 mins, if you are new to xEdit. Discussion and questions: Installation: Finish setting up any of your modding guides and verify that everything is stable. This is a patcher tutorial so this works on top of your currently installed list. Install the SkyFem NPC given in the downloads section. It needs be below all other mods, including DynDOLOD, zPatch, Bashed Patch, etc.... We are going to modify npc looks after everything has completed, so we need to put this file in the last position. Install the Edit Scripts into xEdit (TES5Edit) folder, that is in the Edit Scripts folder. Load up xEdit from your mod manager and verify that all scripts are present. Select all mods and right click to get menu and choose "Apply Filter". Check the "by record signature" and uncheck all and now check "ARMA - Armor Addon" and "HDPT - Head Part", only and click Filter. Let the filter run... might take a small while. Select all files that are filtered and choose "Apply script...". In the drop down menu for script names, choose "Copy only winning overrides" and click OK. This will ask you to select a file, in which you should choose "SkyFem NPC.esp", and let the script finish. Now right click on any mod and select "Remove Filter". Again select all mods and right click to get menu and choose "Apply Filter". Check the "by record signature" and uncheck all and now check "RACE - Race", only and click Filter. Let the filter run... might take a small while. Select all files that are filtered and choose "Apply script...". In the drop down menu for script names, choose "SkyFem - Copy only races with Head Data" and click OK. This will ask you to select a file, in which you should choose "SkyFem NPC.esp", and let the script finish. Now right click on any mod and select "Remove Filter". Select "SkyFem NPC" on the left hand side of xEdit and right click to get menu and choose "Apply script...". In the drop down menu for script names, choose "SkyFem - Record Patcher" and click OK and let the script finish. This step has modified all races to become feminized.... But the faces of individual NPC's are still not corrected, If you load the game right now, you will see that they still have their male heads. We will soon fix this. Again select all mods and right click to get menu and choose "Apply Filter". Check the "by record signature" and uncheck all and now check "NPC_ - Non-Player Character (Actor)", only and click Filter. Let the filter run... might take a bit longer than previous filters. Select all files that are filtered and choose "Apply script...". In the drop down menu for script names, choose "SkyFem - Copy only males with Head Parts and nif file" and click OK. This will ask you to select a file, in which you should choose "SkyFem NPC.esp", and let the script finish. Now we have a copy of all male NPC's, which we are free to modify. Now right click on any mod and select "Remove Filter". Expand "SkyFem NPC" on the left hand side of xEdit and select "Non-Player Character (Actor)", only. Right click to get menu and choose "Apply Script...". In the drop down menu for script names, choose "SkyFem - Reuse faces" and click OK and let the script finish. This will take ~5-6 minutes as it needs to generate A LOT of head parts (it made ~6k head parts for me in 5 mins). Go grab some coffee. Close xEdit and save the modifications to "SkyFem NPC.esp". In your data folder (OR overwrite folder if using MO2), there is a new folder called DummyOutput, containing two folders, "textures" and "meshes". Install these as a new mod.... using any mod manager of your choice OR by just dropping them in the Data folder, if not using any mod manager. YOU WILL MESS SOMETHING UP IF YOU DON'T USE A MOD MANAGER. And you are done! Notes: This manages to patch most things, even mods which introduce new npcs so it should be easy to use. Mods which are adding new races will be a tiny bit tougher to use but shouldn't give a headache. I can update to support new races and this will not change the behaviour on vanilla races. SOS is the only mod which needed a custom patch, and it has been uploaded here. The patch is for SOS Full SE. Compatibility: Should be compatible with most mod guides, I have verified compatibility with Lexy's Legend LOTD SE guide and have not experienced any crashes because of this mod. Requirements: None Bugs: There is a small neck seam on some feminized NPCs.... Working on a fix. Credits: Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game. Submitter a11hai1kotl Submitted 11/18/2018 Category Adult Mods Requires Regular Edition Compatible View File  
  12. View File V. 1.10 BETA. FOR FEMALE CHARACTERS ONLY. As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities. Crime SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation. Drug/Cigarette Availability by Location: Addiction: Prostitution: Punishment The core of the mod's gameplay takes place under the city of Windhelm, in an underground sewer system based on the implementation of Riften (I kept the ratway as-is due to the questlines and other mods that utilize the space). When you're arrested on crimes, you will be hauled off to a processing facility, where you will be sentenced, then transferred to a facility appropriate for the type of crimes you've committed. Prison Camp The Prison Camp is not implemented at this time, it will hold Skyrim's common criminals - putting them to work in tasks such as mining, logging, farming, and other hard labor. Sentencing Criteria: Anything under the "Minimum Bounty" set in MCM (right now you'll just be sent to the vanilla jails in this case) Sewers (General Population) The heart of this mod's content, the Sewers houses violent inmates who's crimes warrant a secure location and severe punishment. Inmates here are kept underground 24/7, with no time for recreation or enjoyment in their lives. Inmates are put to work cleaning, maintaining, and building the Sewer System under the city. The inmates maintain a thriving drug/alcohol scene among the otherwise miserable setting. Work results in "Good Time" type credits, which reduce your sentence. You'll lose a day off your sentence for each day you spend in prison, but long sentences will only realistically be served out by working... when you do things the "right way". Many illegitimate opportunities exist to lower or end your time, including drug dealing (in exchange for other inmates' good time) and a very difficult escape quest that ends in you becoming a fugitive in most of the "civilized" holds. Sentencing Criteria: Anything over the "Minimum Bounty" but not more then 20,000 gold. Sewers (Solitary) Solitary Confinement is a temporary punishment for inmates that violate the rules of the prison or are caught after an escape attempt. In solitary, you will stay in your cell for most of the day, only let out to roam around in a recreation "yard", where the guard on duty will happily take advantage of your vulnerabilities. This will happen every day, on a loop, until you are finally released back to "General Population". Disobedience (such as flooding your cell) will result in a severe physical punishment. Sentencing Criteria: Assault or single murder in the sewers, or getting recaptured after an escape attempt. Sewers (Death Row) Death Row is reserved for the worst of Tamriel - criminals who commit genocide, kill multiple inmates while already in prison, or just annoy the wrong jarl. There is no escape and no way out - except the obvious - from Death Row. You will be held in a situation similar to Solitary for 30 days, but taken out every 10 days where you will be tortured ever closer to death. You will give in eventually and die. You can speed up this process by flooding your cell. Sentencing Criteria: 20,000+ Bounty or continued violation of the law while already serving time. Compatibility Incompatibilities: Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible. Requirements: RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab ApachiiSkyHair Highly Recommended: Amputator Framework Your favorite rape/sex animation mod Death Alternative Radiant Prostitution (or any other modern prostitution mod) Download Use the download link in the "Files" section. Installation 1) Install all listed requirements and requirements of those requirements. 2) Install mod to "Data" folder (Mod managers are supported) 3) Run FNIS 4) Use a clean save as this is in development and may break at any time! Known Bugs Sometimes the showers last a very long time and after a few inmates the timing becomes off. Slavetats also might not be removed in some cases (for NPCs) Escape Quest might not reset properly in all instances, causing issues when you escape for a second time You cannot win the fight against Mia when you're asked to become her bitch (this isn't a bug, really - it's intentionally this way since the "independent" part of the quest isn't fully worked out) If you choose to fight Mia, the fade to black/end the fight scene might not work, and you might die. Some minor visual artifacts. If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity. Credits ZaZ, SexLab, DD - Made immersive experiences such as this one possible. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it. Bethesda - the entire concept for this came from the NPC lunatics I encountered roaming around the ratway. They had already implemented a sort of prison down there, and I took that concept to this level. Submitter SewerRats Submitted 10/09/2018 Category Quest Requires See Description Special Edition Compatible View File
  13. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise Earlier versions: See the documentation included in the archive Submitter galahad_69 Submitted 04/01/2016 Category Other Requires SKSE, SkyUI, XPMSE, SexLab, SexLab Aroused (Redux), Zaz Animation Pack 8.0+, Devious Devices Assets + Integration + Expansion Special Edition Compatible No
  14. View File This is not a official conversion but i do have permission from Goubo, but i digress for this is only a simple conversion so it may have issues but i highly suggest you download the converted funnybiz mod, pick and choose what you want when you install. But if you do have a issue ill try and help the best i can but i have limited knowledge Enjoy and oh yeah SLAL se will help. Credits go to Goubo for creating this mod and allowing me to upload it. Original mod:https://www.loverslab.com/files/file/286-sexlab-defeat/ converted funnybiz :https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ Requirements: Sexlab Framework SE1.63 beta: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Skse: http://skse.silverlock.org/ Sky ui: https://www.nexusmods.com/skyrimspecialedition/mods/12604 fuz ro doh se: https://www.nexusmods.com/skyrimspecialedition/mods/15109 you should get this anyway most of these mods use it zaz for some anims : https://www.loverslab.com/topic/93745-zaz-animation-pack-80-plus-for-skyrim-se/ choose between cbe hdt and uunp scroll down a little to see the mega downloads Submitter DD99 Submitted 03/30/2018 Category Adult Mods Requires Sexlab Framework SE 1.63-BETA 1 , SKYUI, SKSE SE, FNIS,Fuz Ro Do'h SE Regular Edition Compatible No  
  15. gooser

    Apropos 2

    Version 1.0.0.6

    5,499 downloads

    The new Apropos2. What does it do? 1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs. 2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens. 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. Descriptions Apropos will describe SexLab events: - Animation Start, Animation Change - Stage Start - Orgasm Start And it will describe: - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.") - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!") - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!") Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system. Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!") 3rd Person descriptions are used for all NPC descriptions. Descriptions for SexLab events will include: - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts. - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF). - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF). Covers scenarios/perspectives: - Female Player Character and Male NPC(s). - Female Player Character and Female NPC(s). - Male Player Character and Female NPC(s). - Female Player Character and Creature(s). - Female NPC and Female NPC(s). - Male NPC and Female NPC(s). - Female NPC and Creature(s). Descriptions detect: - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat. - Animations tagged as Aggressive, Rough, or Forced. Tag-based Descriptions: SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation. For a reasonable list of tags most often used see here: When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations. In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t. Unique-Animation Descriptions: While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. An example unique-animation description: "LeitoCunnilingus". Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes: Processing Rules: Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path. Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4 Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder. Step 4: If there is a file to process, Process file. ---- It has been a while since I started working on this version, so I am probably forgetting some features, but here goes: - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades. - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values. - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM) - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey. - W&T texture tint color and mascara tint color controls in MCM - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains. - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes. - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor. - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others. NOTE: - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits. - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic. Best testing advice: Start a new character after uninstalling Apropos Classic. If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this mod on any site, unless you are translating. You are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you have patches or edits to scripts, PM me directly.
  16. View File This mod is up for adoption. 13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad? If they are greyed out they are inactive, even if they are marked as turned on. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. Why is there a training plug in this mod? Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you don't have crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Or: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GPL 3.0. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible No View File  
  17. View File Description This is now a full mod and therefore the original Prison Overhaul V033 (PO) mod is no longer required as it is now merged into Prison Overhaul Patched (POP). This will be a series of patches to @xaz's Prison Overhaul V033 mod, until PO V034 comes out. Requirements Required Mods (this mod will not work without these and their dependencies) SexLab ZazAnimationPack SkyUI PapyrusUtil 3.1 --or later. Fuz Ro D-oh - Silent Voice Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip Simple Slavery Death Alternative Install If you have PO installed, it must be uninstalled for POP to work properly now. Uninstall previous version, then install the latest version overwriting everything. Stuff For Modders See post No. 2 in the support thread. Translations @CGi has provided a German translation for all the bilingual prisoners out there. ChangeLog Version No 3.59 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi. Added .::. Wheel to Falkreath. Version No 3.58 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing. Added .::. Nothing. Version No 3.57 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing. Added .::. Nothing. Version No 3.56 Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system. Note the new MCM settings. Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^ Version No 3.53 Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player. Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm. Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH. Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM. Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags. Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian. Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest. Added .::. Nothing. Version No 3.50 Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603. Patched .::. Selecting objects if not in arm restraints. Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed. Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time. Patched .::. Current bounty getting clear on captor’s death. Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode. Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM. Added .::. More efficient bounty handling while jailed. Version No 3.44 Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck. Patched .::. Nobles opening the cage during the cage scenario. Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment. Patched .::. Potential issue where the BH will get stuck if arrest fails. Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key. Version No 3.42 Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form. Patched .::. Blindfold MCM option for the cage scenario whipping. Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43. Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra. Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by . Changed .::. Nothing. Added .::. Mapped control key tracking. Version No 3.41 Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs. Changed .::. Expanded the release scene to include the follower. Changed .::. Major renovation in the Jailer's Place. Added .::. Secret things to the Jailer's Place. Version No 3.40 Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with 'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously. Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner. Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99. Patched .::. Revamped the punishments timer. Patched .::. Some of the dialog. Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm). Patched .::. Adjusted most cell amenities. Patched .::. Removed some old deprecated AI packages. Patched .::. Other things. Changed .::. Expanded the original PO cell scenes to include the follower in punishments. Changed .::. Removed inventory access while in POP cuffs. Changed .::. The way the jailer receives payment for prisoner punishments. Changed .::. POP gags textures. Changed .::. Rearranged masters. Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7. Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios. Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance. Added .::. Voyeur cell scene. Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work. Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity. Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more. Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood! Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments. Added .::. An empty sack to the Solitude jail cell. Patches Submitter Inte Submitted 05/01/2015 Category Sexual Content Requires See OP. Special Edition Compatible No View File
  18. View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux, without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! The Dungeon: Milk Mod Economy Follower Home Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c JUGs - Alternate dialogues to trigger Breastfeeding animations Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No View File
  19. View File Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Enchantress Auteur d'origine : @Liuli Version mod original: 2.4 Version traduite: 2.4 (FR 1.0) Ce mod est un traduction de l'excellent travail de Liuli SexLab Enchanteresse Que fait ce mod ? SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers. Quels sont les nouveaux effets des sorts ? Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit. Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit. Qu'obtiens-je après la relation sexuelle ? Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont: Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie. Pourquoi les sorts ont-ils des limites de niveaux ? L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens. Comment est-ce que j'installe ce mod ? Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite. Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ? Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet). Problèmes connus: L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel. Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique. Conflits possibles: Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress. Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace. La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls. Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème. Mod requis: SexLab 1.59c ou ultérieur (et ses prérequis) Remerciements: Liuli pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. *(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique"). Submitter Orpheaned Submitted 11/20/2018 Category Misc Sex Requires SexLab Framework Special Edition Compatible View File  
  20. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  21. View File I call this Image, 'The Two' . . . . . . (Psssst... That girl behind me is a dirty dirty girl!!!) ----- Version 3.0c Changed the file structure to work with Vortex, and newer mod installers.. (files are packed to root), I have two packages, with and without sexlab integration. As requested! Previous Updates NOTE: You Might need to reset Sexlab to use this mod, or Start a New Game!!!. (MCM --> Sexlab --> Install Menu --> Reset) HUGE THANKS TO ASHAL FOR CODES TO CREATE MY SCRIPT. I DONT KNOW MUCH ABOUT SCRIPTING, AND ASHAL HELPED ME HEAPS ENB is Recommended for this Mod! ... this MOD has been designed with ENB in mind! Please see Screenshot Comparisons of ENB ON/OFF ------------------------------------------------------------------------------------------------------------------------------------------------------- We have the First SEXLAB Bukkake mod. Why did I make this mod? Because I like the Cum on Clothes Look more then only nudes! & Bukkake is Cool! My New Textures came out pretty good!!! I Recommend using ENB for this mod.. The textures will look so much better with ENB. (TOP Images = ENB On) ENB ON ---- DAY ------------------------- Dusk ------------------------- Night ENB OFF I have a ENB Performance guide for a few extra FPS... Click here. A New Screenie... I like the Cum on Clothes Look more then only nudes! More * Large *Screenshots More Screenies What is this MOD? In Sexlab or any adult themed Mods, I noticed that cumshots are not ever on the armor, I disliked that, maybe a personal thing... I dunno, but I feel armor needs the same treatment, just like real bukkake.. it's not always on skin! I noticed that Oblivion's Lovers with PK did have cum on the clothes.. I have created 4 Spells to allow a 4 leveled cum effect so you can shoot your target to cover them or yourself!!!! hahaha Sexlab uses the 8 Layers and I will rebuild the spells to use 8 layers soon. The Bukkake Multi Leveled Cum spells were created by me. I have built up my own textures entirely, I Hope to improve the Textures over time. I have swapped sexlab's cum spell to use my spells and allows upto 8 Layers of bukkake on repeating sex scene I have also got 4 Spells you can still find the Books in the bridge area of Riverwood.. How to use my MOD. This Mod Requires SEXLAB 1. You don't need to learn any spells or anything for this to work 2. You simply do the naughty deed and when the deed is done within a specific time (Within Minutes! don't leave it too long.) the effect increases to the next level texture. 3. I recommend the SEXLAB mod which allows random NPC sex. or the Mod which allows Target sex. 4. It is advised to start a new game or at the very least use mcm to reset sexlab should you have issues working it 5. I have included 3 Texture Sets, Please simply overwrite the textures inside (Textures\effects\BukkakeStakker) To Install, Extract the game to your Data folder or use Mod Organizer and extract it to a Folder Named Scoclb Make sure both the Master and the Plugin are both enabled. LOAD Order, IMPORTANT *** Please make the ESM last of all your ESM's (scoclb.esm) and the ESP is last of all your ESP's Upgrading to 3.0+, I have a single ESM (ScocLB.esm) and a single ESP, Please note the ESP have been renamed. (ScoclbQuestSexlab.esp) To Uninstall, Please Let me know of your thoughts.. the good the bad & the ugly.. Please use this Link for Mod discussions. Submitter toxsickcity Submitted 12/25/2014 Category Framework & Resources Requires Sexlab 1.60+ (If Problems, Try reset SEXLAB) Special Edition Compatible View File
  22. View File Captured Dreams Shop An add on for Devious Devices Development is ongoing but there is no estimate as to when it will be updated. Permissions: No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place. No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission. 3rd party mods may be made but any issues that arise from their use will not be supported by me. This mod may not be uploaded to any other site. Notice! File download structure has changed so read the Install instructions Any questions concerning installation will be referred back to these instructions! Welcome to the Captured Dreams shop where you can find something to capture your dream. The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead. V4 is localized and includes both English and German language text Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version. Requirements: SexLab v1.62 SexLab Aroused or Aroused Redux Devious Devices Assets v2.9+ Devious Devices Integration v3.2 Devious Devices Expansion v1.2.3 ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 by t.ara Fus Ro D’oh SkyUI Recommended Mods: Deviously Cursed Loot – Master can remove some items For the Masses 3 Devious Devices for Him – so items show on male npc’s Deviously Helpless – Bandits will take certain items if caught Skyrim Bound Live a Deviant Life Resurrection – can use slavery start Devious Captures Devious Devices Equip Simple Slavery – can use slavery start and is used by the Property Slave at a certain point. Or most any other DD mod. Notice for DD v4.x users: Since this has not yet been converted to v4.x DD some devices will not work properly due to script changes, particularly the CD custom armbinder and the CD custom items that use the standard keys (non-quest devices). There is a patch for DD v4 that updates 3 key scripts that remove devices so that armbinders and related devices are removed. This is safe for use by people using v3 as well as it checks the version of DD being used and adjusts accordingly (I currently use these scripts in my build with v3). Once the mod is converted to DD v4 it is very likely it will not be backwards compatible with v3 of DD due the extent of the scripting changes on the devices themselves. Again, there is no estimate as to when the mod will be updated to use DDv4 but ZAP will still be required. Resources Used: Resources were used from the following mods as allowed by their posted permissions: -Knapsack Retexture Pack- http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1 -Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1 -Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/? -TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/? -Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/? -Hoods- Thanks to nytesorrow for permission to use these within my mods Extras: The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required: -Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/? -Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/? -Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/? Installation: Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700). The mod is broken up over several parts: Part 1 - Esp, scripts and other minor files Required Part 2 - Meshes and Textures by texture size Required Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead. Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05 SSE Version: blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well. I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it. The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them). Dependencies (Thanks to Ceber for compiling this list) How to update parts to work with SSE (Thanks to Ceber for writing this up) Full Install: V4.15 Required Install Part 1 Install Part 2 (whichever resolution you chose) Optional (as needed) Install Part 3 Install Part 4 Unzip and install whatever files you need of Part 5 V4.05 - Last Localized version with German language support Install v4.05 Install v4.051 (was the LESP file) Update Install: Updating from v4.00 - v4.09 beta 1 Due to additions of the catsuits and hoods follow the full install instructions to ensure you get all of the files you need Updating from v4.09 full version to current version Likely will need a new game due to the amount of changes made to the esp and scripts. You might get by with cleaning the save file but no guarantee on it. Conflicts: Use the following at your own risk, I will not provide support if these are used with CD: Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such. Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems. General overview of what this mod does: I will break this down into several sections to help keep it organized The MCM Menu Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats. Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well. Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases. Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod. Player Statistics There are 6 statistics that make up the player’s personality: Primary: runs from 1 (sub) to 20 (dom) and may change during the game Disposition – A measure of their submissive or dominant nature and is the primary stat used Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game Sadism – enjoys hurting or tormenting someone either mentally or physically Masochism – enjoys pain and being tormented either mentally or physically Sexuality – how much someone enjoys sex Bondage – how much a person likes to be bound Control – how much a person like being in control or being controlled Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master. Custom Items: There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way! Current items available: Additional finishes for items - New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items: Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Little Helper Plugs - Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge. - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows - Fighter: +20% on One Handed, Two Handed and Block skills - Mage: +15% on spell magnitude - Thief: +20% on Sneak, Pick Pocket and Pick Lock +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive. +++ All are vaginal plugs Little Devil Plugs - Made to tease and torment the wearer relentlessly - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain - Tormentor Vaginal Plug - Electrostim Effect - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer Protector series Belt and Bra - Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed. - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts. - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it. - If you lose the amulet or recipe you can purchase an additional copy of the recipe. - Items are sold by the Master, just ask about items to keep you safe. - Quests can still be done while wearing the Protector Series of items. Shop Grounds To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you. Courier Captured Dreams has their own courier who will deliver ads or requests from the Shop Master. Shop Services -Buy and sell various bondage and chastity devices -Removal of devices locked on you -Free Trial of items to see if you like them or not -Special items to help keep you safe from those why may take advantage of you Employment -Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time -Recover a package seized by bandits -Help a customer by modeling some items for them -Take part in a special session with a VIP -Do a bit of mining in the mine, paid by the piece -Special tasks may be offered to you if Master likes you well enough Consequences for Misdeeds Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much. There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment. Enslavement There are 2 kinds of enslavement in CD: 1 – Submitting to Master as a personal slave (aka Relationship Slave) 2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave) Quest Specifics Special Tasks Consequences Slavery Load order: Captured Dreams can be placed most anywhere in the load order with a few exceptions: - Scenic Carriages should be placed after Captured Dreams As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again. In game setup: 1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise. 2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes. Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should. Conflicts and Issues: Crashes during SexLab scenes: Conflicts with other mods: If scenes stop and no longer respond: If items are not removed from player but show as unequipped: If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping: 1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration. 2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first). Thanks to: Zadil and Min for creating Devious Devices. Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting. Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork). Coopervane for the updated textures for the devices. Zadil for the custom sign. Zaria for permission to use items from Zarias Restraints. btn2k3 for the UNPB meshes for the chastity piercings. CGi for the German Translation and help in setting up the Localized esp. Everyone else who has supported and inspired me along the way. Future Updates: There was quite a bit that I had hoped to get into V4 and there was quite a bit that made it in that I had not planned on. Updates from here on out will be smaller as the major frameworks are in place and can easily be added on to. I thank you all for your patience while v4 was developed. Donations: Donations are not required but are happily accepted. You can donate via Patreon by going to: https://www.patreon.com/user?u=963579 Change Log v4.00 - everything pretty much. v4.01 - Patch - install over v4.00 v4.02 - full version - can install over current version v4.03 - patch - can install over previous versions V4.04 - Full version V4.04 fixed - Full Version V4.05 - Full Version - fixed issuee with Smithy forcegreets happening even when not working there - added some scenes to several npc's to try to stop their repeated forcegreets - fixed the issue with debt and free trial belts not being recognized for delivery quest - made minor chages to Erani's controlling quests, mostly with scripting - made change to end of the Windhelm quest as it was not ending correctly - fixed issue for end of day on the roadside post tasks V4.06 - Update: English only non localized V4.07 - Update: English only non localized Submitter Veladarius Submitted 12/10/2013 Category Quests Requires SexLab SexLab Aroused Devious Devices - Assets Devious Devices - Integration ZAZ Animation Pack Special Edition Compatible Yes View File
  23. Version .7 (FR 1.0)

    6 downloads

    Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab WorkingGirl Auteur d'origine : @shane4244 Version mod original: .7 Version traduite: .7(FR 1.0) Ce mod est un traduction de l'excellent travail de shane4244 SexLab WorkingGirl Qu'est-ce que ce mod fait: C'est un simple mod de prostitution qui permet le sexe entre le joueur/acolyte/PNJ. Vous progressez en débloquant des compétences (actuellement 11) chaque compétence que vous débloquez vous donne un autre jeu d'animation ("Oral" par ex.). Vous obtenez également un peu plus d'or pour chaque acte (de 5 à 150) en progressant. @shane4244 travaille sur ce mod dans son temps libre, l’améliore et prends en considération toutes suggestions. Caractéristiques actuelles: Requis: Skyrim dernière version SKSE dernière version FNIS par fore, dernière version SexLab par @Ashal, v1.62 et ses prérequis Fuz Ro D'oh par sahdeme, v6.0 ou plus, Si vous ne voulez pas l'utiliser, utilisez simplement les fichiers audio optionnels et activez les sous-titres dans le jeu. SkyUI par SkyUI Team Non requis mais fortement recommandé: Prison Overhaul par @xaz. Ce mod va très bien avec l'option refus face aux gardes de SL WorkingGirl. @shane4244 recommande de régler le seuil du crime majeur dans Prison Overhaul à 1000 afin que vous puissiez obtenir la pleine punition lorsque déclenchée avec SL WorkingGirl ( @shane4244 changera cela à la valeur par défaut de PO dans la prochaine mise à jour) Les caractéristiques du mod sont: le viol dans votre cellule par les gardes, le fouet, le geôlier prend l'or des citoyens pour qu'ils couchent avec vous et d'autres choses. Options MCM/Dialogues ajouté par ce mod: Désinstallation: Problèmes connus: Divers: Cette traduction comporte des dialogues n'étant pas présent dans la version originale. J'ai remplacé tous les textes du genre "[Let him fuck you]" ou "[Suck his cock]". Ces textes ayant des réponses dans le mod original, je les ai donc remplacé par des vrais dialogues. Au lieu d'avoir ceci: Vous aurez ça: Ce qui à mon gout et un peut plus immersif. (je ne critique pas le travail de shane4244) Remerciements: shane4244 pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
  24. View File Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab WorkingGirl Auteur d'origine : @shane4244 Version mod original: .7 Version traduite: .7(FR 1.0) Ce mod est un traduction de l'excellent travail de shane4244 SexLab WorkingGirl Qu'est-ce que ce mod fait: C'est un simple mod de prostitution qui permet le sexe entre le joueur/acolyte/PNJ. Vous progressez en débloquant des compétences (actuellement 11) chaque compétence que vous débloquez vous donne un autre jeu d'animation ("Oral" par ex.). Vous obtenez également un peu plus d'or pour chaque acte (de 5 à 150) en progressant. @shane4244 travaille sur ce mod dans son temps libre, l’améliore et prends en considération toutes suggestions. Caractéristiques actuelles: Requis: Skyrim dernière version SKSE dernière version FNIS par fore, dernière version SexLab par @Ashal, v1.62 et ses prérequis Fuz Ro D'oh par sahdeme, v6.0 ou plus, Si vous ne voulez pas l'utiliser, utilisez simplement les fichiers audio optionnels et activez les sous-titres dans le jeu. SkyUI par SkyUI Team Non requis mais fortement recommandé: Prison Overhaul par @xaz. Ce mod va très bien avec l'option refus face aux gardes de SL WorkingGirl. @shane4244 recommande de régler le seuil du crime majeur dans Prison Overhaul à 1000 afin que vous puissiez obtenir la pleine punition lorsque déclenchée avec SL WorkingGirl ( @shane4244 changera cela à la valeur par défaut de PO dans la prochaine mise à jour) Les caractéristiques du mod sont: le viol dans votre cellule par les gardes, le fouet, le geôlier prend l'or des citoyens pour qu'ils couchent avec vous et d'autres choses. Options MCM/Dialogues ajouté par ce mod: Désinstallation: Problèmes connus: Divers: Cette traduction comporte des dialogues n'étant pas présent dans la version originale. J'ai remplacé tous les textes du genre "[Let him fuck you]" ou "[Suck his cock]". Ces textes ayant des réponses dans le mod original, je les ai donc remplacé par des vrais dialogues. Au lieu d'avoir ceci: Vous aurez ça: Ce qui à mon gout et un peut plus immersif. (je ne critique pas le travail de shane4244) Remerciements: shane4244 pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Dialog Sex Requires Special Edition Compatible View File
  25. Version 1.0.6 (FR 1.0)

    7 downloads

    Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Romance Auteur d'origine : @spaceman Version mod original: 1.0.6 Version traduite: 1.0.6 (FR 1.0) Ce mod est un traduction de l'excellent travail de Spaceman SexLab Romance Que fait ce mod ? SexLab Romance est un mod à utiliser avec SexLab qui permet au joueur d'initier le sexe via des dialogues plutôt que des sorts. Sl Romance n'est pas seulement un autre mod de type "je veux du sexe, j'ai du sexe", mais un mod fonctionnant avec une grande variété de facteurs pour déterminer vos chances de succès pour un PNJ donné. Tous les PNJ ne sont pas identiques, en effet, si vous commencez une nouvelle partie, vous trouverez peut-être que vos tentatives de romance sont souvent vouées à l'échec. Si vous réussissez assez souvent, ils peuvent même vous suivre (Évidemment, si vous séduisez un PNJ important et que vous le recrutez en tant qu'acolyte, vous courez le risque de briser des quêtes, utilisez-le à vos risques et périls!). Puis ce que vous vous demandez de faire l'amour à des PNJ plutôt que d'exiger simplement des relations sexuelles, les tentatives peuvent vous aider à améliorer vos compétences d'éloquence. Les PNJ dans le jeu ne sont pas des robots, vous ne pouvez pas leurs demander constamment de faire l'amour. Après que vous l'ayez proposé à un PNJ ce dernier sera "hors limites" pour un court moment. Si vous êtes timide, vous pouvez conduire votre cible romantique à un endroit un peu plus calme, vous pouvez même ajouté une autre personne sur le chemin pour une action à trois si vous le souhaitez. (pas si timide que ça en fin de compte) Si vous trouvez cela trop difficile de séduire quelqu'un (ou trop facile), il y a un menu MCM pour le mod où vous pouvez ajuster la difficulté, désactiver les préférences sexuelles et les ajustements raciaux pour aider à booster votre vie sexuelle dans Skyrim . information additionnelle Voici les facteurs qui influent sur vos chances de succès Bien que je n'ai pas l'intention d'énumérer tout ce qui a un impact sur vos chances de succès ou d'échec, je vais en énumérer les principaux: Compétence d'éloquence Votre niveau Votre Race Quêtes terminées Le statut social du PNJ L'orientation sexuelle du PNJ La relation du PNJ avec vous (amis, acolyte, ennemi, rival, ...) De plus, les PNJ sont dynamiques entre les parties, donc vous pouvez trouver que dans une partie un PNJ et particulièrement facile, mais dans une autre, ils sera incroyablement difficiles à séduire. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
×