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Found 1,357 results

  1. Erstam

    Cumshot

    View File Cumshot v2.0.1 for Skyrim Classic and SE A SexLab addon by wpg97541 and Erstam See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab or Flower Girls, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.0 (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation Submitter Erstam Submitted 11/04/2013 Category Sex Effects Requires SKSE, SkyUI, PapyrusUtil, NetImmerse Override Special Edition Compatible Yes View File
  2. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.62 SKSE SE v2.0.11/12 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Beta 3: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.8) Fixed most of the slowdown at animation startup Fixed disabled animations still getting used for awhile afterward Some minor tweaks here and there Beta 4: Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10 Beta 5: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.11 or 2.0.12) Skyrim SE, version 1.5.62 only Re-added all high heel options in the MCM. Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: Full v1.63 Beta 5 Archive: SexLabFrameworkSE_v163_BETA5.7z (MEGA mirror) Patch for v1.63 Beta 4 users upgrading to Beta 5: SexLab_v163_UPGRADE_beta4_TO_beta5.zip (MEGA mirror) Old version: SexLab_v163_UPGRADE_beta3_TO_beta4.zip SexLabFrameworkSE_v163_BETA4.7z
  3. Blackbird Wanderer

    Sexy Bandit Captives

    View File Lore friendly, intelligent, and sexy . . . what more could you want?! (Khajiit sold separately, batteries not included) Sexy Bandit Captives - Beta release v0.956 ************(NOT A SLAVE MOD)************ This mod is being updated very frequently. Recommend following for release notifications. Installation instructions contained in the download file: SexyBanditCaptives-ReadMe(Instructions).txt *** Even once installed properly, the Player must read one of the "Curious Notes" found in-game to initiate the mod *** *** Check Belethor's shop, Northwatch Keep, Riverwood Traders or Dragonsreach Basement *** New: 21DEC2018 - Fixed KS_Hair adaptation with v0.955 (See new KS download) New: 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect) FAQ: (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing) For using a mod-manager/organizer: v0.956 PATCH NOW AVAILABLE IN THE DOWNLOAD SECTION (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder) Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save. If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens. v0.955 Changes Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console. Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection. Futa Player Character Support: Thanks to those who have patiently borne the errors these first hectic months of beta release/testing. Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget. What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove. Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages. Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in download section. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder. Detailed Description: The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.) (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures Mod functionality specifics: The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think. Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously): SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above. Optional / Recommended: More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires. Reported Unresolved Mod Conflicts: Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected Testing Environment: Credits: Special Thanks! PERMISSION USAGE 1. Kept on Lover's Lab only. Submitter Blackbird Wanderer Submitted 08/27/2017 Category Dialog Sex Requires SexLab, ZaZ Animation Pack, SexLabAroused Redux, ​ApachiiHair.esm, ApachiiHairFemales.esm Special Edition Compatible No View File
  4. Tali Redmint

    Post your sex screenshots pt. 2

    Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums My videos:
  5. milzschnitte

    BeeingFemale

    View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 Fix 1 compatible with SSL 1.50+ _________________________________________ Download the BugFix by Bane Master _________________________________________ BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE Installation Guide -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body: 1. Download the latest SKSE version 2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like) 3. Download XP32 Maximum Skeleton or Extended for HDT Users 4. Download the latest version of FNIS and the creature pack 5. Download the latest version of SexLab + some Sex Mods 6. Now at first we will install this armor pack. 7. Download and install DIMONIZED UNP female body 8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too) 9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary) 10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe) 11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working Now you can start playing Skyrim with BeeingFemale How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE 1.7 - SkyUI 5 Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Estrus Chaurus - Estrus Chaurus+ - SexLab Hormones - Content Consumer's Alternate Start - Slaves of Tamriel Continuation Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 Fix 1 - De-/Buffs will now be dispelled correctly - The Basic AddOn file is now translated correctly - The MCM Menu -> Refresh AddOn List is working again - Extracted the BasicAddOns to the new AddOnManager System - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts) 2.8 (including the unofficial path) - Fixed mcm initialisation for new games and clean saves - Fixed sexlab detection - Fixed an number of property errors in BeeingFemaleBasicAddon.esp - Tampons will now only be automatically added to the inventory of NPCs - Fixed virility and sperm survival profile save bug identified - Fix for widgets displaying when pressing the information key whilst the console is open - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000% - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully - Updated BFA_AbilityHungry code to reduce script load - Go AWAY effect will now increase damage by 10% rather than 110% - A complete new AddOn Manager System - This is way faster then the onld system - The current profile will be displayed in the MCM System Menu if it already exists - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget) - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS" - Baby-Items should now have a name - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys" - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu - Translated the Children Tab to english, in the english MCM File - When loading a game, the "Default"-Profile shouldn't be loaded anymore - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons - Edited the BeeingFemale Widget Elements - Added a few new Child Perks - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution) - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing 2.7 Fix1 - Adding String Files for Multilingual support. - Fixed some problems in the AddOn Manager - Adding console commands - Added new FWController Functions: SetBabyHealth and SetContraception - DebugInfos were added to the AddOn Manager for the bf:code console command - Fixed the multilignual Support for the Baby Item Name - Removed the FNIS Animation requirement check - Made even more messages multilingual 2.7 - Many Bugs I can't remember anymore fixed - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert. - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards. - Added an alternate Menu Title Image for non SexLab Users - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile) - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again. - Uploaded the Guids and enabled the Donations on Nexus - Things I've forgot 2.6 - Couple Widget can now be activated in the MCM Menu - Baby Item Inventory-Mesh was replaced (removed) - The Child Perk Menu was remade - The Child Perk System was remade - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!) - Tampon included in the main file - Estrus Chaurus Fix included in the main file - CANS Support for now disabled - But it will come back somedays - Baby Name Files fixed - Menstruation Blood was remade (all 3 versions) - Menstruation bleeding can now be deactivated in the MCM Menu - The Child Followers (Actor) are now less powerful - The Summon Enchantments the baby items can born with, are removed - MCM Debug Option to test all Child-Perk Files - Save / Load Profile option added (6 Profiles are already included, you can create your own, too) - You get a notification when the child levels up (and the child will glow, too) - Many other bugs were fixed 2.5 - Baby-Item has changed to Baby-Armor! - New Enchantment System for the Baby Item. Baby Item will be enchanted - Couple System. Couples (Husband, Affair and Friends) may have sex. - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features) - C.A.N.S. Framework Support - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black) - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!) - New MCM Menu Tab for impregnation (without sex-mods) - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item) - many Bugs were fixed 2.4 - NiOverride Scaling added (Required RaceMenu or NiOverride) - The children will fight now - Added new sounds to the Child Skill Menu - Added a new Child Perk - "Reflect Damage" - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things - Sanitary Napkin Widget added - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers) - OK Button in the new Info Window is fixed - Added a basic Script for Spells and scrols to give Orders to your child - Added 2 new kinds of scrolls to call your children - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage) - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open) - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in) - Basic AddOn Pack - Depressive PMS Effect was fixed - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40% For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"! 2.2b - Fixed Child Dialogue - Some Debug Messages were removed - Some Update Functions were added - Basic AddOn Pack is added to the main zip file - "German Language" Bug was fixed 2.1b - Children Overhaul - Child Skill Menu - New Translation System - Using some native functions - Info Menu overhaul + speed up - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide) - Adding some Bug Fixes - FWSystem fixed - Precreating some functions for compatibility and more - New birth animation (You have to run FNIS after updating!) - much more I can't remember 1.14 - Widgets are added - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid) - Childs got names 1.0 / Beta4 - many many bugs are fixed - info spell shows now everything correctly - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff) - added "sanitary napkin" for fetching the menstural blood - new MCM Tab "System" added with a simple uninstall function - recipes included - contraception "Magic effect" support magnitude now, for developers - more "misc addon" functions added - missing translations added - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event - first try to add irregulations - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff - Breast Scaling fixed - Abortus Fever fixed Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Chinese - Russian - Estrus Chaurus integration path - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated) - Beast Baby AddOn - AddOn Pack 1.3 by Sleepy_Soul - BeeingFemale Shop by Bijapo - ScrollMerchant by Content Comsumer - RS Children AddOn by Treguld - [bFACCA] BeeingFemale Addon - Creature Child Actors - BeeingFemale Tampon - BeeingFemale Tampon Estrus Path - BF_Potions_in_Skyrim by Treguld - BeeingFemale 2.8 Patch V01 by Bane Master - RS Children AddOn by Gullu - Beast Baby Items by Susanoo27 - Cleaned Master File by Uncle64 - Bathing in Skyrim workaround by nanashi - PMS NoSneak (fix or remove) by asertype Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded More informations and Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can find more informations HERE , HERE and HERE A few helpful links: XP32 Maximum Skeleton b3lisario´s UNPB BBP Pregnant Body Bodyslides++ Bodyslide UNP Pregnancy Scaling Body for Bodyslide2 UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP) unpb armor conversions with pregnancy and physics support (installer) Pregnant-Weighted tbbp armor (Bodyslide2) More details comming soon Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 08/09/2014 Category Sex Effects Requires FNIS (optional), SkiUI, RaceMenu, PapyrusUtil or SexLab Framework Special Edition Compatible
  6. View File Captured Dreams Shop An add on for Devious Devices Development is ongoing but there is no estimate as to when it will be updated. Permissions: No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place. No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission. 3rd party mods may be made but any issues that arise from their use will not be supported by me. This mod may not be uploaded to any other site. Notice! File download structure has changed so read the Install instructions Any questions concerning installation will be referred back to these instructions! Welcome to the Captured Dreams shop where you can find something to capture your dream. The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead. V4 is localized and includes both English and German language text Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version. Requirements: SexLab v1.62 SexLab Aroused or Aroused Redux Devious Devices Assets v2.9+ Devious Devices Integration v3.2 Devious Devices Expansion v1.2.3 ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 by t.ara Fus Ro D’oh SkyUI Recommended Mods: Deviously Cursed Loot – Master can remove some items For the Masses 3 Devious Devices for Him – so items show on male npc’s Deviously Helpless – Bandits will take certain items if caught Skyrim Bound Live a Deviant Life Resurrection – can use slavery start Devious Captures Devious Devices Equip Simple Slavery – can use slavery start and is used by the Property Slave at a certain point. Or most any other DD mod. Notice for DD v4.x users: Since this has not yet been converted to v4.x DD some devices will not work properly due to script changes, particularly the CD custom armbinder and the CD custom items that use the standard keys (non-quest devices). There is a patch for DD v4 that updates 3 key scripts that remove devices so that armbinders and related devices are removed. This is safe for use by people using v3 as well as it checks the version of DD being used and adjusts accordingly (I currently use these scripts in my build with v3). Once the mod is converted to DD v4 it is very likely it will not be backwards compatible with v3 of DD due the extent of the scripting changes on the devices themselves. Again, there is no estimate as to when the mod will be updated to use DDv4 but ZAP will still be required. Resources Used: Resources were used from the following mods as allowed by their posted permissions: -Knapsack Retexture Pack- http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1 -Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1 -Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/? -TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/? -Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/? -Hoods- Thanks to nytesorrow for permission to use these within my mods Extras: The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required: -Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/? -Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/? -Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/? Installation: Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700). The mod is broken up over several parts: Part 1 - Esp, scripts and other minor files Required Part 2 - Meshes and Textures by texture size Required Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead. Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05 SSE Version: blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well. I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it. The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them). Dependencies (Thanks to Ceber for compiling this list) How to update parts to work with SSE (Thanks to Ceber for writing this up) Full Install: V4.15 Required Install Part 1 Install Part 2 (whichever resolution you chose) Optional (as needed) Install Part 3 Install Part 4 Unzip and install whatever files you need of Part 5 V4.05 - Last Localized version with German language support Install v4.05 Install v4.051 (was the LESP file) Update Install: Updating from v4.00 - v4.09 beta 1 Due to additions of the catsuits and hoods follow the full install instructions to ensure you get all of the files you need Updating from v4.09 full version to current version Likely will need a new game due to the amount of changes made to the esp and scripts. You might get by with cleaning the save file but no guarantee on it. Conflicts: Use the following at your own risk, I will not provide support if these are used with CD: Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such. Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems. General overview of what this mod does: I will break this down into several sections to help keep it organized The MCM Menu Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats. Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well. Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases. Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod. Player Statistics There are 6 statistics that make up the player’s personality: Primary: runs from 1 (sub) to 20 (dom) and may change during the game Disposition – A measure of their submissive or dominant nature and is the primary stat used Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game Sadism – enjoys hurting or tormenting someone either mentally or physically Masochism – enjoys pain and being tormented either mentally or physically Sexuality – how much someone enjoys sex Bondage – how much a person likes to be bound Control – how much a person like being in control or being controlled Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master. Custom Items: There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way! Current items available: Additional finishes for items - New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items: Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Little Helper Plugs - Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge. - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows - Fighter: +20% on One Handed, Two Handed and Block skills - Mage: +15% on spell magnitude - Thief: +20% on Sneak, Pick Pocket and Pick Lock +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive. +++ All are vaginal plugs Little Devil Plugs - Made to tease and torment the wearer relentlessly - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain - Tormentor Vaginal Plug - Electrostim Effect - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer Protector series Belt and Bra - Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed. - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts. - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it. - If you lose the amulet or recipe you can purchase an additional copy of the recipe. - Items are sold by the Master, just ask about items to keep you safe. - Quests can still be done while wearing the Protector Series of items. Shop Grounds To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you. Courier Captured Dreams has their own courier who will deliver ads or requests from the Shop Master. Shop Services -Buy and sell various bondage and chastity devices -Removal of devices locked on you -Free Trial of items to see if you like them or not -Special items to help keep you safe from those why may take advantage of you Employment -Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time -Recover a package seized by bandits -Help a customer by modeling some items for them -Take part in a special session with a VIP -Do a bit of mining in the mine, paid by the piece -Special tasks may be offered to you if Master likes you well enough Consequences for Misdeeds Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much. There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment. Enslavement There are 2 kinds of enslavement in CD: 1 – Submitting to Master as a personal slave (aka Relationship Slave) 2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave) Quest Specifics Special Tasks Consequences Slavery Load order: Captured Dreams can be placed most anywhere in the load order with a few exceptions: - Scenic Carriages should be placed after Captured Dreams As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again. In game setup: 1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise. 2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes. Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should. Conflicts and Issues: Crashes during SexLab scenes: Conflicts with other mods: If scenes stop and no longer respond: If items are not removed from player but show as unequipped: If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping: 1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration. 2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first). Thanks to: Zadil and Min for creating Devious Devices. Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting. Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork). Coopervane for the updated textures for the devices. Zadil for the custom sign. Zaria for permission to use items from Zarias Restraints. btn2k3 for the UNPB meshes for the chastity piercings. CGi for the German Translation and help in setting up the Localized esp. Everyone else who has supported and inspired me along the way. Future Updates: There was quite a bit that I had hoped to get into V4 and there was quite a bit that made it in that I had not planned on. Updates from here on out will be smaller as the major frameworks are in place and can easily be added on to. I thank you all for your patience while v4 was developed. Donations: Donations are not required but are happily accepted. You can donate via Patreon by going to: https://www.patreon.com/user?u=963579 Change Log v4.00 - everything pretty much. v4.01 - Patch - install over v4.00 v4.02 - full version - can install over current version v4.03 - patch - can install over previous versions V4.04 - Full version V4.04 fixed - Full Version V4.05 - Full Version - fixed issuee with Smithy forcegreets happening even when not working there - added some scenes to several npc's to try to stop their repeated forcegreets - fixed the issue with debt and free trial belts not being recognized for delivery quest - made minor chages to Erani's controlling quests, mostly with scripting - made change to end of the Windhelm quest as it was not ending correctly - fixed issue for end of day on the roadside post tasks V4.06 - Update: English only non localized V4.07 - Update: English only non localized Submitter Veladarius Submitted 12/10/2013 Category Quests Requires SexLab SexLab Aroused Devious Devices - Assets Devious Devices - Integration ZAZ Animation Pack Special Edition Compatible Yes View File
  7. I just installed sexlab and some more mods for it, but when i tried to install some animations the game just crash, this is my papyrus log, it worked before good, but suddenly at load it crash everytime. [01/16/2019 - 06:11:09PM] Papyrus log opened (PC) [01/16/2019 - 06:11:09PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [01/16/2019 - 06:11:09PM] Memory page: 128 (min) 512 (max) 153600 (max total) [01/16/2019 - 06:11:11PM] Cannot open store for class "DLC1TestPhilAtronach", missing file? [01/16/2019 - 06:11:11PM] Cannot open store for class "slautilscr", missing file? [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "PageEmpty" in state "" on object "cfconfigmenu". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnCloakSettingChange" in state "" on object "cfquestmain". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnUpdate" in state "" on object "cfquestmain". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnPuppetTargetKeyChange" in state "" on object "cfquestmain". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnKeyUp" in state "" on object "cfquestmain". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "Maintenance" in state "" on object "cfquestmain". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnUpdate" in state "" on object "CFEffectCreature". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnObjectUnequipped" in state "" on object "CFEffectCreature". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnForceUpdate" in state "" on object "CFEffectCreature". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "ChangeArousal" in state "" on object "CFEffectCreature". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "DoStrippedArousal" in state "" on object "CFEffectCreature". [01/16/2019 - 06:11:11PM] Error: Unable to link types associated with function "OnUpdate" in state "ArousalAroused" on object "CFEffectCreature". [01/16/2019 - 06:11:12PM] Cannot open store for class "CustomINISettingsControllerScript", missing file? [01/16/2019 - 06:11:12PM] Cannot open store for class "INISettingsCtrlPlayerAliasScript", missing file? [01/16/2019 - 06:11:12PM] Cannot open store for class "dxAmorousPlayerAliasScript", missing file? [01/16/2019 - 06:11:12PM] Cannot open store for class "SAUA_CleanUpQuestScript", missing file? [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script SAUA_CleanUpQuestScript to SAUA_CleanUpQuest (3203A8B7) because their base types do not match [01/16/2019 - 06:11:12PM] Cannot open store for class "FFIBBarrierScript", missing file? [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script traptriggerbase to TweakTraps (3D00C515) because their base types do not match [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script TrapBear to TweakTraps (3D00C515) because their base types do not match [01/16/2019 - 06:11:12PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file? [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script SF_TweakP1Hangout_02017201 to (3D017201) because their base types do not match [01/16/2019 - 06:11:12PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file? [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script SF_TweakP1Pose_02017788 to (3D017788) because their base types do not match [01/16/2019 - 06:11:12PM] Cannot open store for class "NPCO_MyConfigMenu", missing file? [01/16/2019 - 06:11:12PM] ERROR: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (4D9C39F2) because their base types do not match [01/16/2019 - 06:11:13PM] ERROR: Unable to bind script AQSprigganFXScript to Item 1 in container (264F42AE) because their base types do not match [01/16/2019 - 06:11:13PM] ERROR: Unable to bind script FFIBBarrierScript to (34004961) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script INISettingsCtrlPlayerAliasScript to alias Player on quest CustomINISettingsControllerQuest (153CC095) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Tiber Septim on quest AQAmbriel15Gods (260053CE) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Ambriel07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Toorsil07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Katariah07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias AQNaarifin16 on quest AQAmbriel16Fort (26484B8C) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Tiber on quest AQAmbriel16FortScene01 (264C68F4) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script dxAmorousPlayerAliasScript to alias AliasPlayer on quest FlowerGirlsAmorousAdventures (297905C5) because their base types do not match [01/16/2019 - 06:11:38PM] warning: Property creatureApplySpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] warning: Property CloakSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] warning: Property TargetPuppetSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] warning: Property Player on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] warning: Property creatureSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] ERROR: Property AQThalmorHunter on script PF_AQAmbrielHunter001HunterF_044FE42C attached to (264FE42C) cannot be bound because (0007DCAA) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0906505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0906507B) is not the right type [01/16/2019 - 06:11:38PM] warning: Property InteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (153CC095) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] warning: Property ExteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (153CC095) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] ERROR: Property AQ25SithisEnd on script PF_AQAmbriel25Sithis150_043DD8D6 attached to (263DD8D6) cannot be bound because (0201AA85) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property AQVictim03 on script PF_AQPlayerAttacks03_045F1C2B attached to (265F1C2B) cannot be bound because <nullptr alias> (6) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property AQVictim02 on script PF_AQPlayerAttacks02_045F1C2A attached to (265F1C2A) cannot be bound because <nullptr alias> (5) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (090D3F2C) cannot be bound because <nullptr form> (090D79CE) is not the right type [01/16/2019 - 06:11:38PM] warning: Property MainQuest on script cfconfigmenu attached to CFQuestConfiguration (0C000D63) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] error: Cannot set property ModName on object cfconfigmenu because the object is flagged as invalid, property skipped. [01/16/2019 - 06:11:38PM] ERROR: Property AQVictim on script PF_AQPlayerAttacks_045ECAE7 attached to (265ECAE7) cannot be bound because <nullptr alias> (0) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:38PM] warning: Property SeductionScript on script tgfencesquestscript attached to TGFences (000D8828) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:38PM] ERROR: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (090CE0F1) cannot be bound because <nullptr form> (0908ACC2) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property CiceroAlias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias CiceroEndGameAlias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property Initiate1Alias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias Initiate1Alias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:38PM] ERROR: Property Initiate2Alias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias Initiate2Alias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:38PM] VM is freezing... [01/16/2019 - 06:11:38PM] VM is frozen [01/16/2019 - 06:11:38PM] Reverting game... [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script AQSprigganFXScript to Item 1 in container (264F42AE) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script FFIBBarrierScript to (34004961) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script traptriggerbase to TweakTraps (3D00C515) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script TrapBear to TweakTraps (3D00C515) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script SF_TweakP1Hangout_02017201 to (3D017201) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (4D9C39F2) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script SAUA_CleanUpQuestScript to SAUA_CleanUpQuest (3203A8B7) because their base types do not match [01/16/2019 - 06:11:38PM] ERROR: Unable to bind script SF_TweakP1Pose_02017788 to (3D017788) because their base types do not match [01/16/2019 - 06:11:44PM] Loading game... [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Toorsil07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Katariah07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias AQNaarifin16 on quest AQAmbriel16Fort (26484B8C) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Tiber Septim on quest AQAmbriel15Gods (260053CE) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Ambriel07 on quest AQAmbriel07Toorsil (261BA283) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script FXunsommonSCRIPT to alias Tiber on quest AQAmbriel16FortScene01 (264C68F4) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script dxAmorousPlayerAliasScript to alias AliasPlayer on quest FlowerGirlsAmorousAdventures (297905C5) because their base types do not match [01/16/2019 - 06:11:44PM] ERROR: Unable to bind script INISettingsCtrlPlayerAliasScript to alias Player on quest CustomINISettingsControllerQuest (153CC095) because their base types do not match [01/16/2019 - 06:11:44PM] warning: Property creatureApplySpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property CloakSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property TargetPuppetSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property Player on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property creatureSpell on script cfquestmain attached to CFQuestMain (0C000D64) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property MainQuest on script cfconfigmenu attached to CFQuestConfiguration (0C000D63) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] error: Cannot set property ModName on object cfconfigmenu because the object is flagged as invalid, property skipped. [01/16/2019 - 06:11:44PM] ERROR: Property CYRFortPalePassMS01LegateLetterOfPermission on script CYR_QF_CYRFortPalePassMS01New_020CE0F1 attached to CYRFortPalePassMS01New (090CE0F1) cannot be bound because <nullptr form> (0908ACC2) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property kScript on script CYR_QF_CYRDialogueBrumaArmion_0306505D attached to CYRDialogueBrumaArmionHarassNeremusIntroScene (0906505D) cannot be bound because CYRDialogueBrumaCathedralMassScene (0906507B) is not the right type [01/16/2019 - 06:11:44PM] warning: Property InteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (153CC095) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] warning: Property ExteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (153CC095) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] ERROR: Property AQ25SithisEnd on script PF_AQAmbriel25Sithis150_043DD8D6 attached to (263DD8D6) cannot be bound because (0201AA85) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property AQVictim03 on script PF_AQPlayerAttacks03_045F1C2B attached to (265F1C2B) cannot be bound because <nullptr alias> (6) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property toSkyrimMapMarker on script CYR_QF_CYRSkyrimBorderGateTop_020D3F2C attached to CYRSkyrimBorderGateTopLevelQuest (090D3F2C) cannot be bound because <nullptr form> (090D79CE) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property AQVictim02 on script PF_AQPlayerAttacks02_045F1C2A attached to (265F1C2A) cannot be bound because <nullptr alias> (5) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:44PM] warning: Property SeductionScript on script tgfencesquestscript attached to TGFences (000D8828) cannot be initialized because the script no longer contains that property [01/16/2019 - 06:11:44PM] ERROR: Property AQVictim on script PF_AQPlayerAttacks_045ECAE7 attached to (265ECAE7) cannot be bound because <nullptr alias> (0) on <nullptr quest> (2639BBE1) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property CiceroAlias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias CiceroEndGameAlias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property Initiate1Alias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias Initiate1Alias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property Initiate2Alias on script uskpretroactive204script attached to USKPRetroactive204 (05012C3A) cannot be bound because alias Initiate2Alias on quest DarkBrotherhood (0001EA5C) is not the right type [01/16/2019 - 06:11:44PM] ERROR: Property AQThalmorHunter on script PF_AQAmbrielHunter001HunterF_044FE42C attached to (264FE42C) cannot be bound because (0007DCAA) is not the right type [01/16/2019 - 06:11:44PM] Cannot open store for class "zzcharactermakingextenderscript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type zzcharactermakingextenderscript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "sslWorkaroundHotkeys", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type sslWorkaroundHotkeys referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] warning: Unable to get type cfquestmain referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "YARC_InitQuestScript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type YARC_InitQuestScript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] warning: Unable to get type cfconfigmenu referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "YARC_PlayerAliasScript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type YARC_PlayerAliasScript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] warning: Variable ::Config_var on script creatureframework has an invalid type cfconfigmenu loaded from save. This variable will be skipped. [01/16/2019 - 06:11:44PM] warning: Variable ::SexLabAroused_var on script creatureframework has an invalid type slautilscr loaded from save. This variable will be skipped. [01/16/2019 - 06:11:44PM] Cannot open store for class "zzcharactermakingextenderloadscript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type zzcharactermakingextenderloadscript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "sslMatchMakerHook", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type sslMatchMakerHook referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "sslTest", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type sslTest referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "Vivace_MonitorAliasScript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type Vivace_MonitorAliasScript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "Vivace_MCMScript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type Vivace_MCMScript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] Cannot open store for class "RegisterCustomRaceScript", missing file? [01/16/2019 - 06:11:44PM] warning: Unable to get type RegisterCustomRaceScript referenced by the save game. Objects of this type will not be loaded. [01/16/2019 - 06:11:44PM] warning: Could not find type cfquestmain in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type cfconfigmenu in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type sslMatchMakerHook in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type RegisterCustomRaceScript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type YARC_InitQuestScript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type zzcharactermakingextenderscript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type Vivace_MCMScript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type sslWorkaroundHotkeys in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type YARC_PlayerAliasScript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type zzcharactermakingextenderloadscript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type Vivace_MonitorAliasScript in the type table in save [01/16/2019 - 06:11:44PM] warning: Could not find type sslTest in the type table in save [01/16/2019 - 06:11:44PM] warning: Object cfquestmain is flagged as invalid. Stack frame 0 in stack 979621 will not be resumed [01/16/2019 - 06:11:44PM] warning: Variable 0 in stack frame 0 in stack 979621 loaded from save doesn't match compiled type - this function will be prevented from running [01/16/2019 - 06:11:44PM] ERROR: Failed to read stack frame 0 in stack 979621 from save [01/16/2019 - 06:11:44PM] warning: Function cfquestmain.OnUpdate in the empty state differs since this save game was made - function will not be resumed [01/16/2019 - 06:11:44PM] ERROR: Failed to load frame 0 data for stack 979621 from save game [01/16/2019 - 06:11:44PM] ERROR: Unable to load stack 979621 from save game [01/16/2019 - 06:11:45PM] Errors occurred while loading the Papyrus save game data [01/16/2019 - 06:11:45PM] VM is thawing... [01/16/2019 - 06:11:45PM] warning: Mismatched types assigning to variable named "_initialized" - assigning None stack: [CFQuestConfiguration (0C000D63)].cfconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 90 [alias PlayerAlias on quest CFQuestConfiguration (0C000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/16/2019 - 06:11:45PM] warning: Mismatched types assigning to variable named "_sliderParams" - assigning None stack: [CFQuestConfiguration (0C000D63)].cfconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 90 [alias PlayerAlias on quest CFQuestConfiguration (0C000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/16/2019 - 06:11:45PM] warning: Mismatched types assigning to variable named "_menuParams" - assigning None stack: [CFQuestConfiguration (0C000D63)].cfconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 90 [alias PlayerAlias on quest CFQuestConfiguration (0C000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
  8. View File SexLab Dragons made by Blaze69 & MadMansGun follower scripts based on yousukeve's Alduin follower Mod ---------------------------------------------------------- what this mod does: adds dialogue to start sexy fun time with Paarthurnax, Odahviing and Alduin. Odahviing and Alduin (after he is defeated) have full follower support. the Call Dragon shout has extra functionality when Odahviing is following: if he was told to wait somewhere shouting will call him back to the player (note: in real time), but Shouting when he is not a follower calls him with his usual "air support" AI as in the vanilla game. ---------------------------------------------------------- edit: something i forgot to note.... if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there. This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues. ---------------------------------------------------------- Mod Requirements: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Horny Creatures of Skyrim https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ Billyy's SLAL Animations https://www.loverslab.com/files/file/3999-billyys-slal-animations/ ------------------------------------------------------------------------ .___. {0,0} ________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""""""""""" https://creativecommons.org/licenses/by-nc/4.0/ https://creativecommons.org/licenses/by-nc/4.0/legalcode Submitter MadMansGun Submitted 12/26/2018 Category Sexual Content Requires SexLab MNCSLAL HCOS BillyySLALPack Special Edition Compatible No View File  
  9. View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS Devious Devices - Assets Version 3 SexLab 1.6+ SexLab Aroused Redux Bodyslide and Outfit Studio UPGRADE INSTRUCTIONS Version 4.2: No new game required when updating from any 4.x version. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done 4. Start up Skyrim, and either create a New Game, or load your Save. 5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 6. Install all three DD mods with your mod manager of choice. 7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!! IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Min and Kimy for the code. Zadil and Koffii for the devices in Devious Devices Assets. Coopervane for his enormous contributions to Devious Devices - Expansion. Princessity and Srende for code contributions and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. SpaceHamster and Billyy for the awesome bound animations. Lordescobar666 for code contributions. Veladarius and UrbanSniper for the quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG for the alternative bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino, Feuertin and El Duderino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 09/27/2013 Category Framework & Resources Requires SexLabFramework v1.58+, Sexlab Aroused, Devious Devices - Assets, Bodyslide and Outfit Studio Special Edition Compatible No View File
  10. gooser

    Apropos 2

    View File The new Apropos2. What does it do? 1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs. 2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens. 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. Descriptions Apropos will describe SexLab events: - Animation Start, Animation Change - Stage Start - Orgasm Start And it will describe: - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.") - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!") - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!") Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system. Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!") 3rd Person descriptions are used for all NPC descriptions. Descriptions for SexLab events will include: - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts. - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF). - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF). Covers scenarios/perspectives: - Female Player Character and Male NPC(s). - Female Player Character and Female NPC(s). - Male Player Character and Female NPC(s). - Female Player Character and Creature(s). - Female NPC and Female NPC(s). - Male NPC and Female NPC(s). - Female NPC and Creature(s). Descriptions detect: - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat. - Animations tagged as Aggressive, Rough, or Forced. Tag-based Descriptions: SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation. For a reasonable list of tags most often used see here: When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations. In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t. Unique-Animation Descriptions: While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. An example unique-animation description: "LeitoCunnilingus". Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes: Processing Rules: Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path. Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4 Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder. Step 4: If there is a file to process, Process file. Additional Messages: Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown. Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. It will, currently, only display ONE additional message per stage. That may change in the future. It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests. Wear and Tear Overview: - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character. - Abuse is defined as one of two conditions: - The actor was tagged as a victim in an animation, most often - SL Defeat. - The animation itself is tagged with: Aggressive, Rough, or Forced. - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked. - Abuse is tracked against three body areas: - Vaginal - Oral - Anal - Abuse also is tracked against different scenarios: - General abuse (e.g. against humanoids) - Creature abuse - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race) - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse). - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt. - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup. - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount. - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size. - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards. - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth). - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth). - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations. - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer"). - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly. - Currently, only the included abuse tattoos/textures can get applied to the character. - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area. - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying. Debuff Table: - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system. - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied). - General humanoid abuse W&T stats map to "After Effects" textures (see MCM) - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM) - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM) - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse. - If installed, the Slavetats-makeup tats will be used to show running Mascara effects. Abuse Tattoo Table: Healing Mechanics Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing: #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred. #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1. #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period., #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as: Every 12 hours, and 5% or heal up more quickly: Every 4 hours, and 25%. Or very quickly: Every 1 hour, and 100%. (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations). Each healing period will apply some healing to all areas: The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ... As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15. The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example: If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods. The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from). Healing with Consumables: The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards. For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc. Healing via consumables is currently only available for Player characters. Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately). Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed. ---- It has been a while since I started working on this version, so I am probably forgetting some features, but here goes: - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades. - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values. - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM) - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey. - W&T texture tint color and mascara tint color controls in MCM - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains. - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes. - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor. - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others. NOTE: - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits. - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic. Best testing advice: Start a new character after uninstalling Apropos Classic. If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2. Troubleshooting: Wear & Tear Potential Problems: #1 PC or NPC appears to be tracked in Apropos (see MCM). #2 Active debuffs that never improve or get removed. #3 Tats that stay on and never change. If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T. Face Tats not appearing at all: 2 things to check: The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini. *.STRINGS files must be in the UTF8 format. User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this mod on any site, unless you are translating. You are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you have patches or edits to scripts, PM me directly. Submitter gooser Submitted 11/05/2018 Category Sex Effects Requires SexLab 1.62.+, Skyrim LE/Oldrim, JContainers 3.2, SexLab Aroused, *.STRINGS in UTF8 format Special Edition Compatible No View File
  11. Erstam

    Cumshot

    Version 2.0.1

    281,192 downloads

    Cumshot v2.0.1 for Skyrim Classic and SE A SexLab addon by wpg97541 and Erstam See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab or Flower Girls, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.0 (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation
  12. View File 1. Description : Aether Suite – REDUX This mod is based on the Aether Suite mod by Halofarm and Modern resources by Sinius, the idea was to populate it with NPC, reconnect all areas, expand it and carefully handcraft all locations it is fully functional but it is still WIP, download link for datas is in the .rar (about 3gigas), I will be a little busy at work these days, hope it will be ok, I'll try to support as quickly as possible Exteriors: 7 Main areas all connected together Fort Knox - downtown : The heart of the city Fort Knox – Industrial Zone : Industries headquarters Fort Knox - Black streets : living quarters area Fort Knox - main Gate : City entrance Fort Knox – Landing pad : located over an extinct volcano lake OCTO-8 Island : A fisherman island accessible from the landing pad area B-Salt Cove : An hippie Village around a wreck of a cargo ship + middle sized Sub areas : Police Station, Sewers, Psijic Factory, Accord Tower,... Interiors (connected with exteriors): All Aether suite interiors have been integrated and enhanced (Red robin lounge, The Undergrind, Basketball stadium, Finnegan’s board, Public swimming pool, Butterfly Hotel, etc) In addition, I’ve created new locations such Police station, town office, supermarket, Bank, school of art, factory and much much more all around the city NPC : in order to make it more lively there is about 500 NPC dressed in a modern way Vendors : Restaurants/coffe shops : you can buy food/Drinks/alchool in various locations : restaurants / cafés / supermarket / street vendors (should be needs mods ready) Clothes : Dibella’s stores in Downtown and Main Gates Areas are selling everydays outfits Fireworks : a firework merchant in OCTO-8 Island Weapons/misc in the hardware shop (Fort Knox - Downtown) Cannabis : joints/blunts/pipes in the 420 Café (Fort Knox - downtown) Street vendors in Downtown Drug dealers in dark corners Armors seller in sewers area Vehicles: Minibikes and mini motos are also available (you can use them as a mount, pretty buggy but fun) Changed days/months names to modern like 07 April, etc Room rental in the butterfly Hotel and Finnegans Fully navmeshed Weather: Fort Knox is in perpetual night, more or less shiny depending of the time of the day / OCTO-8 Island and B-Salt Cove have a normal night and day cycle 2. About the modder : Hi, I’m into modding since Morrowind, have mostly made mods for myself and it has lead me to work in the video game industry since 12 years from now. Few years ago I stumbled on the aether Suite and I’ve felt in love with this mod and always wanted to make something with it. I’ve started to just add few NPC to test, things went out of control, and I ended up with this Aether Suite – Redux build I’ve made it for fun with a lot of passion (it is nice for me to work outside of the video game industry boundaries) and I’m very happy to have something to give back to this community (for free of course) + special Thanks to BlueStar who helped me to test and gave me nice ideas 3. Requirements : SkyrimSE (+dragonborn/heartfire/dawnguard) Aether suite SE: ZAZ Animation Pack 8+: direct link: CBBE: ZAZ 8.0+ CBBE HDT Rev2 : https://mega.nz/#!nZQAyQTJ!5Bk5XOS8B60JAkud0EvK3pa2AlvryANI7ihkyswmfoU or UNP: ZAZ 8.0+ UUNP HDT Rev2 : https://mega.nz/#!bEgChJII!kMEg6xU8ERY2F94gn_CEqVfz5ARpCTuiGbe-kp5tD3Y (from this page: on this page: SexlabSE Fuz Ro D-oh - Silent Voice to display subtitles (https://www.nexusmods.com/skyrimspecialedition/mods/15109) FNIS For Cannabis Animations and ZAZ 4. Load order : Aether suite_redux.esp must be at the bottom of your load order and obviously placed after Aethersuite.esp Aether suite_redux Datas should be placed last too 5. TO DO (depending of people interest ^^) Add another location (a rebel Riot area on in the city of Fort Knox is planned) NPC scheduling (to make it lively, for now I’ve just tested few patrols / few specific behaviors but most of NPC are just sandboxing) Set property/owners for locations/ objects, etc Questing : got a lot of ideas, have factions in mind, a storyline, events, etc, sexlab implementation Renting appartment system with weekly fees Bug Fixes Trying to add a realshelter system for rain 6. How to acces Fort Knox: If you create a new character you will have a spell by default « Fort Knox teleport » (for an existing character the spell should be added automatically) 7. Know issues : [CRASH] when using additemmenu, the game will crash if you try to browse the part 1 of the mod, part 2 is OK) Playing Original Aether Suite Mod is not possible as I changed original location (got a method to restaure back the original alongside with my mode but it will take a lot of time) Nexus mod manager users seems to have some troubles (I'm using MO2) PLEASE DON’T HESITATE TO REPORT ANY ISSUES if you’re brave enough to test (performances issues / meshs placement issues / navmesh issues / naming issues) 8. Credits : Aether suite by Halo / http://mod.dysintropi.me/ converted to skyrim SE by : Andreis Cannabis Skyrim: https://www.nexusmods.com/skyrim/mods/8732/? Converted to Skyrim SE by fattyzhouse ALL credits go to MadNuttah and Virakotxa for creating the original Cannabis Skyrim Android Armor : https://steamcommunity.com/sharedfiles/filedetails/?id=706093155 Sin’s modern ressources few meshes from Skyrim Seaworld (http://crential.blog.jp/archives/69192937.html) Musical Maayhem : https://www.nexusmods.com/skyrim/mods/40905 Osare Food : https://www.nexusmods.com/skyrim/mods/24759 Balkan MiniBike https://www.nexusmods.com/skyrim/mods/81666 https://www.nexusmods.com/skyrim/mods/83089 https://www.nexusmods.com/skyrim/mods/81121 Modern Firearms Mod Witcher ressource pack : https://www.nexusmods.com/skyrim/mods/68755 Hallgarth’s additional vanilla hairs : https://www.nexusmods.com/skyrim/mods/78669 Few (Beautiful) meshes from http://blog.livedoor.jp/kaiouseinohito 9. Updates log : ---------- V 1.0 Initial Release ---------- V 1.0.1 - Patch Note [FIXES] Fixed duplicate NPC in downtown(in front of Red robin) and corrected his factions Fixed a light clipping in front of Butterfly Hotel Moved a bag of trash to clear npc path in downtown Minor mesh fix on the bridge in downtown Cleaned some unused objects from Esp (haven't found the additemmenu crash yet T_T) Fix fog in The Undergrind Cleaned police Weaponery and Ammos water canal: fix light clipping and added a little bit more fog water canal: fix missing collisions for few walls water canal: make easier to use stairs to get out of the water Revert back to original mudcrabs in skyrim // special mudcrabs in Red robin are cleaned fix a duplicate dog in riverwood (stump) fixed a duplicate actor in Octo-8 Island cleaned cannabis system // no more cannabis init message // no more cannabis options item auto give // cannabis items are no more automatically added with additem menu // joint/blunts/pipes are still available to buy in 420 caffé (downtown) or any drug dealers revamped lighting in 420 Café Fix a crash in 420 café (Downtown) Fixed LOD in front of police station (for 2 posters and 2 lights) [NEW CONTENT] Add steam + sewer drains in fort Knox Downtown / Main Gate / Black Streets Add 4 new kind of robots: Dogbot / ProtectBot / BrainBot / R-Type Bot Added 3 robots followers: rocky/dogbot in Main gate Area, The Bain/Brainbot in Downtown, Bender/Protector in Landing pad area upgraded sewers decoration a little bit Changed music in Red Robin Main Lounge to a more club like music [Hardware Store] [DOWNTOWN] Mask of terror is now for sell and more boxe items to buy [Edi-Bot repair 24/24] [Sewers] Now Ed sells all police armors, all android armors + R-type Bot Armor added a dog (a "real" one, not a robot : p) in sewers Apparence revamp for 420 Café NPC seller [Landing Pad] added a ladder to help get out of water Added Skull ashtray in various locations few more npc in Octo-8 Island ---------- V 1.0.2 - Patch Note [CLEANING] Removed uneccessary dependency to Sexlab cleaned mod archives and saved 3.5 gigas of unused datas (.rar is now 2.75G from 3.3G) cleaned all mod's textures with Nifscan ad fixed all errors encountered cleaned some meshes with Nifscan Used NIF Healer and no issues found with that tool [FIXES] [Crash]Fixed a random crash in Red Robin foyer caused by an corrupted texture [Crash]Fixed a random crash in 420 Café caused by an incorrect mesh [NPC] Red Robin Manager now sits on her chair like a boss : ) [NPC] Prevented a R-type bot to sit on a bench (looked weird) [Camera] Moved teleports markers when you travel to Octo-8 island and come back to fort knox to avoid a 3rd person camera collision issue [NEW CONTENT] Redecorate 420 café Redo Lights in 420 café renavmeshed 420 café redecorate Red Robin foyer (entrance) Redo Lights foyer (entrance) renavmeshed Red Robin foyer (entrance) Redo Lights in Red Robin Main lounge ---------- V 1.0.3 - Patch Note [FIXES] Fixed a teleport in sewers entrance Fixed a teleport in Thermal Baths for men section Fixed a teleport in Octo_8 Island (from left balcony to enter back in sea front residence) Fixed a faction's NPC in Downtown Added drunkfaction to some npc in streets and bars [NEW CONTENT] New Area: "Fort Knox Industrial Zone", linked to Fort Knox Downtown Area (NPC, fully navmeshed) Interiors linked: Psijic Factory have been moved in this area from downtown Police Station have been moved in this area from downtown New Interior: Fort Knox - Federal Bank (NPC, fully navmeshed, Entrance + safety vault + Director's Office + Meeting Room + Account managment room on 2 floors [NEW ARMOR] A VR Helmet has been added and is for sale in VR Rooms (Downtown) [Revamp] Spaceship system to travel to Octo-8 Island have been redone (new shuttle with a pilot / functioning sits / easier acces and visibility to the exit door) [Revamp] Redone exit corridor in Apartment block 75B in Fort Knox Blackstreets (more logical and realistic somehow) [NPC] 420 Café vendor now dress more like a cannabis vendor ---------- V 1.0.4 - Patch Note [CLEANING] Restored defaut climate/weather for Skyrim (Fort knox has kept it's own weather) Cleaned all edit done in tamriel world while working on the mod [DATAS] Removed few unused assets [Textures] Cleaned textures for sci-fi boxes in industrial zone and in B-Salt Cove [Textures] Cleaned textures for a palm tree type [FIXES] Fixed exterior shuttles to look better Various minor fixes through all areas [NEW CONTENT] [ITEMS] All NPC outfits/clothes are in sell in Dibella's store (downtown and main gate) // clothes are compatible with boty types like CBBE (minor few clipping), men clothes are full outfits (cover chest/legs/feet) female clothes are in 2 categories: outfits (same as men:cover chest/legs/feet) and separate clothes (top / legs / shoes => top and legs must be worn at the same time to avoid invisibility on character) [Fast Travel] new shuttle system implemented, now you can travel from 4 differents locations (landing pad / industrial zone / Octo-8 / B-Salt Cove) with a color code for better navigation (blue: to Octo-8 / White : To Landing Pad / Orange: to Industrial zone / Green: To B-Salt Cove) Redecorate shuttles interiors to make them different (there is 4 shuttles for those 4 destinations) [New Land] B-Salt Cove (pretty large area: a Hippie village near an abandoned cargo ship in an Octo-8 style cove) with NPC, navmesh, no interiors for this area // accessible via the shuttle system [Update] Industrial Zone (this area is a little bit more busy now ^^) Added a new Interior: IN-V Farm H07 => an interior farm area providing food with the latest technologies // NPC and navmeshed IN-V Farm exterior in industrial zone area Shuttle System Relay implemented in this area added few hanging cables for decoration [Update] Main Gate [Interiors] Added a new elevator to acces Pink Paradise Club from Club Accord Tower lobby for an easier access (plus: added 2 Female NPC in Pink Paradise Club) Added few hanging cables for decoration in the area [Update] Downtown added few more clutters for decoration added few hanging cables for decoration Submitter nipcat Submitted 11/05/2018 Category Regular Mods Requires Regular Edition Compatible No View File  
  13. View File Devious Followers Intro and what this mod is. This is a Follower Overhaul that uses Sexlab and Devious Devices. So followers now expect to be payed for there services and can help you out of devices that are gameplay disrupting (Gags,Boots,HeavyBondage,Blindfolds,Mitten), they also need to rest at an inn from time to time. They track what you ow them via a debt system as time goes on, you can also remove items for debt if your a little short on coin. If you don't pay your follower they do punish you for this (stealing items/gold or enslaving you or shipping you off to Simple Slavery) If you struggle to pay off you debt you can make deals with your follower and by agree to wear certain devices or sell freedoms the follower will reduce your debt and later you can buy out of the deal. Basically, your follower cost money and if you can't afford it you'll need to sell your freedom one by one to them and if your not careful you'll sell so many you'll basically be a slave to your follower in deals you can never afford to escape from. The enslavement punishment for not paying is basic so there is an Endless mode which will force you to make deals, so try it out if you don't like the enslavement in it. Or you can use this mod with Simple slavery and have it as a slavery outcome if your not interested in the build up. Requirements How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt". Outside of the stuff below this mod makes fast travel costly (debt build over time) and resting at inn essential because of the willpower/lives system. So the slavery system in this is dynamic, there is a Debt enslavement for not paying your follower but that is not were the mod content is well some of it is but it more about trying to avoid that. So as your willpower drops and you make more deals your follower will treat you more and more like a slave, with all the deals taken and with no willpower, you are 100% a slave to your follower making her money while she enjoys playing with you through deals that said you can be "forcebly enslaved" after this which stop deals while you have to farm X gold to get back to the point where u left off (no willpower and lots of deals) essentially still a slave till you can afford to buy your freedoms back. So if thing go bad you can either make deals and sell your freedoms bit by bit or not make deals be forcibly enslaved but at least once you get out of that you won't have deals to escape from too but maybe you can if you make one deal you can pay it off before things get too bad. Willpower, Lives, Fast travel and sleeping. Willpower is in the game and as it is reduces the mod gets harder and treats the player more like a slave. Lives are basically your followers stamina it is reduced many way and when 0 it can make things a little difficult for you. Fast travel is risky now because debt is worked out by game time passed if you want to zip to riften you better have the gold to pay off your followers debt. Resting for 6 hours or more is essential and does a lot of things. It will recover willpower and lives but I hope you don't have any devices on because that can reduce the amount of willpower you can gain. (Resting after you level up without DD items one gives a large bonus to willpower restored) Follower Debt system Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt and lose 1 of there lives. Then if you break X amount of debt you follower will steal your stuff or enslave you depending on your willpower. So it's recommend to make deals or pay them but if you don't they will eventually enslave you or (Endless mode) make it do you can do nothing until the debt reaches a certain point. When enslaved If you break the rules they will punish you, take gold,add debt make it harder to get free. Follower Gold Control system. So the follower can take control of your gold. You can ask them to or they will do it anyway if you fail to pay them. The benefit of this can be they can hold excess gold and debt is payed automatically. The fun part of this...... (A lot of this can be controled via MCM) You can ask to carry more (not always though) You can be holding a lot of gold that if lost can be turned into debt. The holding amount can be reduced by certain things (Decay system, Device removal/Keygame, Follower adding debt) You debt is concealed so you don't always know how close you are too being punished! You can end up locked out of your gold till you have a rest. Luckily, it updates of changing area so if you need just 100 gold for a room. Maybe, you can find a way to make money in the inn to use for the room (DCL solicitation) Devious Deals. (Sell your freedom away piece by piece) So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower . Your follower can remove other Devious Devices from you. When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave. Follower playing games with you. There are certain mini events that happen while you are not enslaved. Worth reading. How the deal system/resting system/willpower work against you. Known Issues Other follower mods/SD (MCM menu has pause and a dialogue toggle that should fix most issues tho) Wayward shires CTD Plans for future Modding Permission Finally the thanks... whew Lastly sorry if I done something I shouldn't. Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is. FAQ Submitter Lozeak Submitted 08/07/2017 Category WIP / Beta Requires Special Edition Compatible No View File
  14. View File Hi all, you know me by now. I make sex animations for Sexlab. You can download em here. New previews will be posted in the thread if requested (Old were lost in Tumblr purge) Please support me via PATREON, if you like me to continue my work. https://www.patreon.com/anubiss2167 Fastest wasy to contact me is on discord: https://discord.gg/VFBhmbF To install those animations you need Sexlab animation loader: http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Animation are devided into 3 packs: Human animations: Creature animations: Shota Pack: Submitter AnubiSs2167 Submitted 10/06/2015 Category Animation Requires Sexlab Framework, Sexlab animation framework, SLAL, MNC Slal Edition Special Edition Compatible No View File
  15. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  16. View File BETA Version – Expect Bugs. Some features are missing or unfinished. Summary An eclectic mod containing various features I wanted to be in the game or I have experimented with, some as a result of a request being posted here on Loverslab. The two main features as of now are: The Crime feature, which is a continuation and expansion of SexCrime (not to be confused with SexCrime Redux) The Rape feature, which is based on the rape feature in Deviously Cursed Loot. Sexlab Adventures is intended for female characters, but I tried to make it at least compatible with male characters. Feature Details Crime: Public nudity, public masturbation and sex and several other crimes are added. If reported, you will receive a bounty. You can customize what is and isn't considered a crime and how much bounty you will receive on a hold-specific basis. Exteriors are always considered public, certain types of interiors (like stores and inns) can be toggled as public or non-public in the MCM. Some crimes have be inverted, so the opposite is the offense instead. Thanes can be made exempt from these crimes. Options to set who can report you and how often you can be reported. Some more misc options. Rape: Based on the rape feature in Deviously Cursed Loot, you can be raped when conditions set in the MCM are met and valid attackers (based on customizable parameters) are in the vicinity. There are more elaborate conditions available, which are not necessarily self-explanatory. I tried to explain them on the Help page in the MCM, not sure if successfully. You can also uncheck “Use Advanced Conditions”, the system will then use simpler conditions (as in DCL). Valid attackers can be NPCs (any gender, customizable) or creatures (any creature that has Sexlab animations installed, customizable) Parameters whether to allow threesomes, and which animations to use (consensual / aggressive) If enabled, your attacker(s) will pursue you before the rape, allowing you to escape (Otherwise, you will be knocked down instantly.) Option to allow nearby NPCs / creatures to “join in” Option to be vulnerable when spotted masturbating, allowing immediate rape ignoring conditions Follower support (Vanilla slot only): You can be forced to have sex with your follower and your follower can be raped as well (customizable). Sleep Rape: When going to sleep, there is a chance you’ll get company (customizable). (Please note I am aware the transition into and out of the sleep rape is not the best right now.) Post Rape Scenarios: Your attackers might do more than just rape you. Lots of options and settings. Arousal & Cum based debuffs: Optional debuffs for being aroused or being covered in cum, from speech debuffs to lower damage and higher spell cost Minor Features: Optional “Poverty” mechanic (Reduces maximum carry weight.) Optional “Vow of Nudity” mechanic (Slowly drains Stamina and Magicka to provide an incentive to remain naked.) Optional “Sleep Creep” mechanic (When going to sleep within a city, someone might visit you while you sleep. They might also steal from you.) Optional Tax mechanic (When spending too much time within a city, you will have to pay a tax, giving you a bounty.) A “Masturbation Button” for lonely moments Options to regenerate health, magicka and stamina during masturbation Character Renamer: MCM option to rename your character, allowing letters like the German ä, ö, ü and ß as well as special characters. Installation/Update: You need to go to the “Activation Center” page in the MCM and click the option to start/update the mod. Also please verify all installed mods are correctly labelled as “found”. A clean save is NOT required for updates. Mod Support: Some mods add additional features. Devious Devices (Assets, Integration, ZaZAnimationPack): Basic support; additional “Restrained” and "Collared" rape conditions if DDa and ZaZ are loaded. Prison Overhaul Patched: SexCrime reports and Rape attacks are suspended while imprisoned; you can get jailed through POP as a result of a Post Rape Scenario. (Only the new merged version is supported.) Simple Slavery: You can be sent to a slavery auction as a result of a Post Rape Scenario. Skooma Whore: An additional “Drugged” rape condition. Realistic Needs and Diseases: An additional “Drunk” rape condition. iNeeds: Additional "Drugged" and "Drunk" rape conditions. MiniNeeds: Additional "Drunk" rape condition. Optional Plugin: The download package contains an additional esp (SLAdv_GoldWeight.esp). With this, gold has weight (50 gold has a weight of 1). I think this works well with the Poverty mechanic. If you don’t like this, you can disable or delete it. (This can be uninstalled from a running game without causing problems, Skyrim will give you a warning but you can ignore it.) Save / Load Feature: As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/. As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/. Special Edition Compatibility: I have been told by users the mod works in the SE, but I do not officially support it. File Permissions: This mod is only possible because others have released their mods open source and allowed me to use their code, so I want to do the same. You may use my code in your own projects if Your work is open source Your work is non-commercial You publish your work here on Loverslab You give credit (this includes the people I have credited myself when appropriate) Your work is not a fork / an edited version of mine, but a mod in its own right You allow others to use your code in a similar fashion. Credits: Kimy for the rape feature in Deviously Cursed Loot leechlord and QLee for SexCrime (the latter for their edit) Submitter Teutonic Submitted 01/27/2018 Category WIP / Beta Requires Sexlab, Sexlab Aroused (Redux) Special Edition Compatible View File  
  17. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 SE Fix 1 Thanks to Zerantha for helping converting the files! BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. Install: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Install the requirements - SKSE SE - SkyUI - PapyrusUtil SE 2) Install BeeingFemale (optional) 3) Install XPMSE32 4) Install a body with Belly Node (for example UNP with TBBP option, or CBBE with HDT option) 5) Install armor mods (for example CBBE Armors with HDT Option, most of them got the "NPC Belly node") How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE SE 2.0.7 - SkyUI 5 SE Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 SE - Update BeeingFemale to BeeingFemale64 Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - comming soon Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 04/14/2018 Category Regular Mods Requires SKSE SE, SkyUI, PapyrusUtil SE Regular Edition Compatible
  18. View File Description This is now a full mod and therefore the original Prison Overhaul V033 (PO) mod is no longer required as it is now merged into Prison Overhaul Patched (POP). Requirements Required Mods (this mod will not work without these and their dependencies) SexLab ZazAnimationPack SkyUI PapyrusUtil 3.1 --or later. Fuz Ro D-oh - Silent Voice Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip Simple Slavery Death Alternative Install If you have PO installed, it must be uninstalled for POP to work properly now. Uninstall the previous POP version, then install the latest version overwriting everything. Stuff For Modders See post No. 2 in the support thread. Translations @CGi has provided a German translation for all the bilingual prisoners out there. ChangeLog Version No 3.60 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Prisoner paying the bounty due to the BHB, but not the fee. Patched .::. Some invisible pillories. Changed .::. Some scenes dialogue. Added .::. Fun time after whipping. Added .::. MCM option to unbind all POP hotkeys. Added .::. MCM chance slider for fun after whipping. Added .::. Have fun in the X or wheel instead/addition to whipping. Make sure you have some furniture (Pillory, X, Wheel) animations. Grab some of Billyy’s Animations , if not. Added .::. More ‘floor’ poses. Added .::. More ‘X’ poses. Added .::. SD+ enslavement chance to get enslaved by your captor’s killer. Controlled by the previously unused MCM option, 'SD+ Enslavement Chance'. Added .::. Different voice type for Jaileress. Version No 3.59 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi. Added .::. Wheel to Falkreath. Version No 3.58 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing. Added .::. Nothing. Version No 3.57 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing. Added .::. Nothing. Version No 3.56 Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system. Note the new MCM settings. Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^ Version No 3.53 Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player. Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm. Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH. Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM. Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags. Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian. Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest. Added .::. Nothing. Version No 3.50 Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603. Patched .::. Selecting objects if not in arm restraints. Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed. Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time. Patched .::. Current bounty getting clear on captor’s death. Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode. Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM. Added .::. More efficient bounty handling while jailed. Version No 3.44 Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck. Patched .::. Nobles opening the cage during the cage scenario. Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment. Patched .::. Potential issue where the BH will get stuck if arrest fails. Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key. Version No 3.42 Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form. Patched .::. Blindfold MCM option for the cage scenario whipping. Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43. Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra. Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by . Changed .::. Nothing. Added .::. Mapped control key tracking. Version No 3.41 Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs. Changed .::. Expanded the release scene to include the follower. Changed .::. Major renovation in the Jailer's Place. Added .::. Secret things to the Jailer's Place. Version No 3.40 Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with 'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously. Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner. Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99. Patched .::. Revamped the punishments timer. Patched .::. Some of the dialog. Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm). Patched .::. Adjusted most cell amenities. Patched .::. Removed some old deprecated AI packages. Patched .::. Other things. Changed .::. Expanded the original PO cell scenes to include the follower in punishments. Changed .::. Removed inventory access while in POP cuffs. Changed .::. The way the jailer receives payment for prisoner punishments. Changed .::. POP gags textures. Changed .::. Rearranged masters. Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7. Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios. Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance. Added .::. Voyeur cell scene. Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work. Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity. Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more. Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood! Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments. Added .::. An empty sack to the Solitude jail cell. Patches Submitter Inte Submitted 05/01/2015 Category Sexual Content Requires See OP. Special Edition Compatible No View File
  19. View File SexLab Aroused Monitor Widget Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language. SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included. My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. Jetzt mit deutscher Übersetzung! Requirements: SexLab Aroused Redux (or SexLab Aroused) and its requirements. SkyUI and its requirements. Upgrade instructions v1.3 or higher to v1.5.1: Install the new version, choose to overwrite the old files. All done, no need to reset anything! Upgrade instructions v1.2 or lower to v1.5.1: Install the new version, choose to overwrite the old files. Load your game and go to the SLA Monitor Widget configuration menu. Choose 'Reset widget to default' on the Miscellaneous page and confirm. Take a minute to reconfigure your old settings, and configure the new features. Exit menu and save your game. All done, go be a perv! Installation instructions: Install the requirements first. Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you. Activate the .esp in your load order. When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up. Uninstallation instructions: (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget. Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames. Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup. Save your game. Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too. Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear. Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame. Honors: Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here! The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great). The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all. Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files! Permissions: Please keep this mod LoversLab exclusive, that means no uploading to any other sites. You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice. You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me. If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions. Submitter BeamerMiasma Submitted 11/25/2014 Category Other Requires SexLab Aroused [Redux], SkyUI Special Edition Compatible  
  20. View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux, without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! The Dungeon: Milk Mod Economy Follower Home Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c JUGs - Alternate dialogues to trigger Breastfeeding animations Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No View File
  21. View File THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT. For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/ permissions granted according to the licence "Do whatever you want with the mod." RELEASE CANDIDATE No RC is currently available. FEATURES (FROM THE ORIGINAL) Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. WHAT DOES THIS UPDATE DO? contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene. REQUIREMENTS SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux RECOMMENDED hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up) TRANSLATIONS (BY OTHERS) Italian for version 20151008 INSTALLATION Download the latest version: 20160116. Use a mod manager. Original Lover's Comfort is not required. UPGRADING Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed. UPGRADE FROM ORIGINAL LOVER'S COMFORT Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed. UNINSTALLATION Use a mod manager and save cleaner. TROUBLESHOOTING Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help. SWINGING TIPS NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around. PERMISSIONS Do whatever you want with the mod. Submitter Quisling Submitted 03/10/2015 Category Misc Sex Requires SexLab, SexLab Aroused Redux Special Edition Compatible
  22. View File In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects. I am also working on a questline to unify them during gameplay. For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically). Parasites included - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs - Chaurus worms (anal and vaginal) / sex with chaurus - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins Notes: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to. See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 ) REQUIREMENTS Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Devious Devices Integration v3.1 and its own requirements Devious Devices Assets Zaz animation pack V6.11 SexLab Aroused (original or Redux) OPTIONAL DEPENDENCIES NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. I designed this mod to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. THANKS AND ACKNOWLEDGEMENTS This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae CHANGE LOG Submitter DeepBlueFrog Submitted 10/10/2016 Category Quests Requires SexLab, Devious Devices, SexLab Aroused Special Edition Compatible No View File
  23. View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.62, not less, not more SkyUI SKSE Recommended mods: Dripping When Aroused (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon Installation: 1)download 2)install with your mod manager 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Enjoyment doesn't rise A: improve your skills/ change or train your waifu Q: Animation is broken, character frozen A: Disable animation speed control or set minimum speed value above 100 Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V28b(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil1.7 Sexlab Wear and Tear 2.08 Estrus Chaurus+ v4.346 Community patches: SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Submitter Ed86 Submitted 02/13/2017 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Special Edition Compatible No View File
  24. how do i disable the expressions made during oral sex animations? im not talking about the usual expressions u get in the expressions tab of sexlab, im talking about the seemingly unchangeable expressions the receiving character makes during most oral sex animations i posted a picture below showing what i mean (with the man moved out of frame so u can see easier)
  25. View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File  
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