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View File Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict. Submitter a2b Submitted 11/23/2013 Category Sex Effects Requires SexLab, SkyUI (MCM), SKSE Special Edition Compatible
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View File SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells. Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!). Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while. If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want. If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim. Change Log 18/08/2014: Changed tags for Lesbian and Threeway sex to ensure more scenes are used 11/05/2014: Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True. Removed Romance Fix. 10/05/2014: Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO 27/04/2014: Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex Added toggles into MCM to control what NPC sex the dialogue displays for. 14/04/2014: Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc Also merged source code for scripts into the one download. 26/12/2013: Source Code made available for anyone to use/modify 12/05/2013: Fixed potential bug that could affect spouses Fixed that ability to talk to none playable races Added checkbox in menu to turn off cooldown if romance attempt was successful Moved files to Lovers Lab Corrected some minor dialogue errors Additional Info Factors that affect your chances of success While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones: Speechcraft Skill Your Level Race Quests Completed NPC's Social Standing NPC's Sexual Orientation NPC's Relationship With You In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over. Future Plans Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod. Future versions of this mod will include the following: NPC's approaching and propositioning you for sex An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!! Possible integration with this blushing mod assuming there are no complications Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up. Submitter spaceman Submitted 05/12/2013 Category Dialog Sex Requires Special Edition Compatible
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Original Idea for New SexLab Animations
Eikichi Onizuka posted a blog entry in Eikichi Onizuka's Art Gallery
Source: Arrok's SexLab Animations & Resource for Modders (Updated 8/9/2014)-
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Been a while since the last update, and as such I'll keep it straight to the point. Unfortunately, I have to bring some bad news. Quite a bit of it actually. As some of you may know, Frostbrand is the team lead of CotW and is also the person in charge of the laying the foundations of the gameplay we plan on introducing. If you've been keeping tabs on the team's activities as well, you'll know that Frost has been struggling to juggle his attention between school, work, and Call of the Wild. Due to some unforeseen events, Frost has dropped his work on the project here to tend the pressing matters in his life. The Bad News What this means for the rest of the development team is that we're left without a team leader. For now I have assumed that role and the responsibilities that come with it. As mentioned before this also means that we're one person short in size and one script writer less in strength. The UI and framework itself has been placed on hold indefinitely until we can: A.) Find a person to replace Frost, or B.) Figure out how to continue that part of the mod on our own. Frostbrand's departure from the team has left some really big shoes to fill in. There is also no certainty that Frostbrand will be able to return to active duty in the future. The Future of CotW This ordeal has some unfortunate implications for the project as a whole. The very first thing we can say is that it has come to a complete stop in development. While we do have plans to continue on with Call of the Wild, we're not sure how long it's going to take to get the entire thing steaming forward again. It is with great sadness that I also must say that the playable alpha we had planned to release by the end of summer or early fall is certainly not going to happen anymore. We just don't have the manpower to have a playable version ready by then. None of us on the team have any experience working with UI scripts so it's going to be tough to create CotW as we had first envisioned it, as a lot of the features and functions relied on SkyUI widgets and the MCM menu it adds. Call of the Fans If you think you got what it takes to lend a helping hand to the currently team and are willing to devote some time into the project, don't hesitate to contact RangedPhoenix or myself via PM. We're always looking for talent to help us along the journey. The two primary skills we're seeking is quest-making and of course, experience in working with UI elements. Graphical artists are always welcomed as well. If you have any thoughts, ideas, concerns, comments, or are willing to help, feel free to leave a comment here. P.S. Also, I will be starting a new thread for CotW in the coming week since Frostbrand will no longer be able to update it as needed. Be on the look out for it!
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Ooh... I'll try this later. Source: 3j's Animations
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After trying for weeks to retain any amount of scripting information from the clusterfuck of resources out there and seemingly failing, I've decided to put Papyrus on the damn backburner. I've also come to realize that the more posts I look at around here, the more I realize how High in demand that animators/animations are. I have the resources to learn, but - again - do I have the patience? Most of what I'll be doing is M/F, but these are the animation sets that I want to focus on in order of priority: Post-Sex (Just because the ragdoll ending is better than nothing doesn't mean I want to keep using it) Necro (Is it possible to determine animations based on whether a corpse was on it's back or stomach? Will anyone care?) Softer foreplay (hugging, kissing, flirting etc... maybe even a footjob set, I'm surprised nobody's done that yet.) Female creatures (Wispmothers, Spriggans, Fire Atronachs, and I guess Hagravens... why is this not a thing already?) More M/F/F sets (And possibly a couple of foreplay sets? Will foreplay sets for threesomes be possible? I'll have to ask Ashal about that.) At least one other M/F/M (There's no pussy/anal double-penetration animation yet) Furniture animations! (Hey, there's an idea for an animation package! TWTW - "To the Window, To the Wall") If I do somehow manage to get an animation done, I just need to find someone to help me implement it (which wouldn't be a problem if I could script!). Time to sink into summore damn tutorials. I'll cross that Papyrus bridge when I get to it, but right now I'm just too damn discouraged. I don't know how you pro modders do it, man...
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Still working on SexLab Necro. I think I needed a break from all that fiddling with AI packages and following jailors down corridors anyway. meanwhile, the necro mod keeps on growing, although I think the end may be in sight, at least for now. The version currently up lets you reanimate a corpse for sex, or summon the corpse's ghost for the same purpose. Apart from a couple of bug fixes the one remaining thing I want to do is create talking zombies that can be ordered to have sex. Once that's nailed down, I'll go back to XPO and Mara.
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Learning to Script, Banging my head.
ZigNewton posted a blog entry in Zig's Pretend Development Blog
I have three major ideas without the slightest idea of whether or not they're even possible, or if I'm capable of making them happen. For a while, I've been scrawling all my ideas down on notepads, I just wish I had the same enthusiasm and focus for learning to script. I'm listing them here for future reference, as well as all the helpful links that people here have given me to learn how to do anything. Idea #1: SexLab Adultery All the sex you're used to, now with more strings attached! Idea #2: SexLab Performance "What's the matter, getting tired?" Idea #3: FemBeast Overhaul "I saw a mudcrab girl the other day..." They're all something I really want, but none of this stuff will never happen as long as I can't even focus my attention on learning to script long enough to get started. There are other things I want to eventually do for the community, like weight paint vanilla gear for pregnancy mods, and add more animations for SexLab, but I think I'd better just concentrate on one of these. I'll be collecting helpful resource links here, as well as taking note of who specializes in what on these forums. I don't even know if I'm starting in the right place, but at least I have plenty of places to learn from here. HELPFUL LINKS AND RESOURCES I gotta start somewhere before I get any more ideas. *sigh*... onward! -
SexLab integration turns out to be about as easy as everyone said it was. Kudos to Ashal for a job well done. I seem to be cracking through this at a hell of a rate. Especially when I think how I sweated to get this to work last time I tried my hand. Next on the list, turning in the captive for a reward, and then the XPO integration. Then, I just need some bugfixes, a pile of NPCs and a few more radiants, and we'll be ready for beta testing. I'm feeling pumped! On a personal note, I'll be travelling for a chunk of tomorrow. I should be back on by evening and might even get some quality hack time later on. Fingers crossed.
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As most of you probably know, I'm finding the prospect of a return to SSG a little intimidating. Consequently, I'm working on a related project by way or a warm up exercise. The Maran Redemption is a splinter group from the Temple of Mara that is deeply concerned about the brutality of Skyrim justice. They particularly abhor the number of young women who are simply hunted down and killed. Hired thugs, bounty hunters, even the Companions - none show any qualms about extigushing young lives if they slip through the fingers of the local law. If only they could be returned to face justice, then a great many of these women could be rehabilitated and serve useful roles in society. It would take a firm hand and strict guidance of course, but in her mercy Mother Mara does not shy away from tough love if it serves the best interests of her children. What this means to the player is a series of radiant bounty quests to capture criminals and return them to jail where they can undergo the pillory treatment from XAZ' Prison Overhaul. (I got tired of wishing there was someone in those stocks when I walked past them ) The main quest giver is going to me a priestess of Mara baed in Dragonsreach jail. I'm thinking of basing her loosely on the nun in The Blues Brothers. The Redemption itself is sort of a Maran equivlent to the Vigilants of Stendar. Just as the Vigiliants have more or less reversed conventional Stendarian notions of mercy, so the Redeption have similarly reinterpretted Maran Love and Mercy. Should be fun!
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View File From last version the mod will focus only on animation learning What the mod does? The plugin HOOKs into SexLab framework and forces dragonborn to enjoy ONLY animations that dragonborn learned during adventures in Skyrim. This will effect ALL SexLab mods. Features: Player starts with knowing only missionary animation, to learn new animation player must see it. Learn from reading "Lusty Argonian Maid" both volumes or Letter at Haelga bulkhouse desk. Learn Vaginal animations from Dibella priestess (must have "Agent of Dibella" perk). Each priestess can teach only two animations. Learn Anal animations from Haelga (after completing "Caught Red Handed"). Can teach only two animations. Learn Dirty animation from Sybille Stentor (after completing "Kill the Vampire" and only in her bed room). Can teach only two animations. Learn animation from Lucan Valerius or his sister Camilla Valerius from Riverwood, they can teach only one animation to opposite gender PC for 100 gold, after returning Golden Claw Adventurous types can get them self raped to learn new animation. Planned Features: More animation trainers Adult books support from other authors Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.3+ Installation: Copy all contents of attached .ZIP file to /Data/ directory Uninstall / Cleanup: Troubleshooting: Documentation (WIP): Notes for Modders: Any mod can teach animation simply by adding tag "PCKnownAnim" to the animation object. Please don't spam all animations with the tag, but give it as a reword to PC for completing some goal/quest. Bugs / Conflicts: Version History: v20140105 - requires SexLab 1.3+ - Learned animations are saved independent of SexLab and Lover's Hook, so they should survive clean saves and updates - Learned animations can be save to file, with MCM menu, and latter loaded from file, even with different character - Changed starting animation to Missionary - Lucan Valerius and his sister Camilla Valerius from Riverwood can teach one animation to opposite gender PC for 100 gold, after returning Golden Claw - Not forces animations on creatures - MANY bug fixes Credits: Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod Ashal - for creating SexLab framework All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 05/14/2013 Category Sex Effects Requires SKSE,SkyUI,FNIS,SexLab Special Edition Compatible
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View File What the mod does ? It is a lore friendly mod that transforms "You awaken feeling your Lover's Comfort" notification into live action. Even you if are not married you will soon discover that residents of Skyrim love to comfort each other. WIP - the mod is gong to stay WIP as long as I work (or plan to work ) on it, so don't expect the status to change. Implemented Features: Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC would occasionally comfort each other. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. Couple Swinging - looking for some variety in sex? Ask NPC couples if they are interested to swing... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. Planned Features: Spouse/Follower approach and ask for sex Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.32+!!! SexLabAroused v20131230+!!! Installation: BEFORE installing/enabling LoversComfort.esp verify that SexLabAroused is working properly. (You should see arousal changing overtime, PC being naked increases arousal of surrounding NPC, having sex reduces arousal). Copy all contents of attached .ZIP file to Skyrim/Data/ directory. Uninstall / Cleanup: Troubleshooting: FAQ: What is load order for LoversComfort? Any load order, or use BOSS How to have follower dialogues for Vilja (or some other NPC)? Open console, with mouse click on NPC, type "setfactionrank XX05BB1C 0". You must replace XX with LoversComfort load order hex code, which you can find by typing "help loverscomfort". Does PC need to be married to run the mod ? NO, just all spouse related content will not work. Does the mod supports multiple marriages? NO, currently I don't have practical solution for multiple marriage support. Though some users manged to make it working for one of the spouses. Does the mod modify/remove/replace vanilla "Lover's Comfort" effect? No. Documentation: Hacking: Bugs / Conflicts: Version History: v20121230 - requires SexLab 1.32+ and SexLabAroused 20131230+ - Matched API changes of SexLab Aroused Credits: Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod Ashal - for creating SexLab framework All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 05/14/2013 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLab,Aroused Special Edition Compatible
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Due to the new upload format, this is no longer the current Sexlab Submit thread! Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them via dialog options. Think of it as a (rather violent) cousin to Spaceman's SexLab Romance (http://www.loverslab.com/topic/17146-rel-sexlab-romance-last-update-12052013/), which allows you to initiate various sex animations via dialog options. The mod has grown in scope a bit since the original concept, having both an 'Ambush' feature as well as the ability for the Player to submit as well, allowing yourself to be robbed and raped. Still, at its heart, it is basically a combat rape mod that uses the SexLab Framework. Requirements SexLab SkyUI SKSE Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: The 'Submit Shout' functions like any other shout in the game, specifically like the very first one you learn, "Fus". Simply push the Hotkey button you configured for this and you will shout at your target if they are in range. (This is an aggressive action, so using it in town will make guards attack, etc) Despite the 'Submit Shout' functioning like other shouts, you do not need to truly learn it like the other shouts. What this means is 1) You don't have to unlock the Shouts through the main quest and can do it as early as Helgen, and 2) You won't have some oddball spell or two cluttering up your spellbook. The 'Submit Shout' has a default cooldown of 10sec. This is configurable between 5-15sec. This cooldown will also trigger the overall shout/power cooldown, and if you use a regular shout/power, then this will also be on cooldown until the first shout is ready again. This is to prevent you from just mindlessly spamming this function and cheesing it out completely. If the target resists the shout, you can simply use it on them again once the cooldown expires. This can be done as many times as needed, provided that both you and your target remain alive, for obvious reasons. The 'Submit Shout' requires the victim to at least be <=90% life (major increase from the original <=20% from previous versions) or else they will auto-resist. From there, it has a variable success chance, based largely on the victim's health %, speech, and level versus the player's. SuccessChance = (((100 - THealth) * PHealth / 100) + ((PSpeech - TSpeech)/4) + (PPrime - TPrime) + _SLConfig.Difficulty - _SLSubmitFailurePenalty.GetValue() ) PPrime/TPrime is the highest value between OneHanded, TwoHanded, Marksman, & Destruction. There is a cumulative -10% penalty to the 'Submit Shout' success chance for each failure, to a maximum of a -50% penalty after 5 consecutive failures. This penalty is reduced by 10% for each success. So in other words, past failures make it more difficult, past successes makes it easier. There is a MCM slider that will give a bonus to success from between 0-25%. SuccessChance is hard capped at a max of 90%, so there will always be at least a 10% chance to fail no matter what. SuccessChance is hard capped at a min of 10% chance to succeed, plus the 0-25% bonus chosen from the MCM slider, for a total min of 10-35%. There is a debug.notification option which will display your success chance and what you rolled versus that chance, as well as letting you know if the victim is still > 90% health (or simply an invalid target, such as animals) and auto-resisting. Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: The 'Submit Grapple' functions identically to the Shout in all respects except for how it is executed in combat. It is designed to resemble more of a close quarter grapple attack and is intended for players that might prefer a slightly more challenging method to initiate a submit attempt. Unlike the Shout, which enjoys the rather forgiving targeting of a cone effect, the Grapple is treated like a 'Contact' spell, meaning you have to be very close to your target. Unlike the Shout, which shares the Powers cooldown, the Grapple is not tied to any cooldown. Instead, it costs 50 Stamina per attempt. Success results a brief beatdown of the opponent and you strip their mainhand weapon (It is then added to your inventory), after which everything works identically to how the Shout works. Failure results in both the player and the opponent staggering briefly away from each other as they fight you off, which means if used in the middle of a big melee, failure poses more of a penalty as you will be unable to react for a few moments unlike the Shout. Failure also adds a 10% failure penalty per attempt, just like the Shout. Success reduces any penalty by 10%, just like the Shout. The Grapple uses the same success chance algorithm as the Shout. There is a small visual cue when you attempt the Grapple so that even if you are out of range with your target, you will still see that your character attempted something. It still costs 50 Stamina even if you are out of range of your target. There is a MCM option to toggle between using the Grapple vs the Shout. Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: The 'Submit Shout' functions when standing just as before. However, when in stealth, the 'Shout' is disabled. Instead, you can attempt a 'Submit Ambush'. You must be close to your victim (Within range of a contact-only spell) and either they don't have Line-of-Sight on you or they must be sleeping. Unlike the Shout, which shares the Powers cooldown, the Ambush is not tied to any cooldown. Instead, it costs 50 Stamina per attempt, similar to the Grapple. If you fail, the target will push you away and start combat, causing an assault bounty if used on a nonhostile NPC. (You can still always just wear them down and then use the Shout or Grapple on them.) Sleeping SuccessChance = (((100 - THealth) * PHealth / 100) + (PSneak - TSneak) + ((PPrime - TPrime)/4) + 50 + _SLConfig.Difficulty) Normal SuccessChance = (((100 - THealth) * PHealth / 100) + (PSneak - TSneak) + ((PPrime - TPrime)/4) + 25 + _SLConfig.Difficulty) PPrime/TPrime is the highest value between OneHanded, TwoHanded, Marksman, & Destruction. There is a MCM slider that will give a bonus to success from between 0-25%. SuccessChance is hard capped at a max of 90%, so there will always be at least a 10% chance to fail no matter what. SuccessChance is hard capped at a min of 10% chance to succeed, plus the 0-25% bonus chosen from the MCM slider, for a total min of 10-35%. Success results in you automatically robbing/raping the victim. Failure results in them going hostile. Nearby guards will trigger an AssaultAlarm (Bounty) if you use this on civilian types and they see you. As well, they will also trigger it if they see you robbing/raping your victim, so use at own risk in town. There is a small visual cue when you attempt the Ambush so that even if you are out of range to your target, you will still see that your character attempted something. It still costs 50 Stamina even if you are out of range of your target. Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: It will still require dialog in order for it to use this feature. Your followers will not just start automatically raping NPC's, as I have no interest in that as I feel the novelty would wear off quite quickly and just get annoying, and I am making this mod for myself first and foremost. After you have successfully forced an NPC to submit, you previously had the option to either have a turn or to just strip and rob them. Now, if you have at least one follower with you, you will have a third option to let one of your followers have a turn. After choosing that option, you have 30 seconds to then talk to one of your followers and select the option to let them have a turn. If you do not do this in 30 seconds, then the effect on the original victim will wear off and then nothing will happen. You will then just have to talk to the victim again, then talk to your follower within 30 seconds. This is simply to prevent something screwy happening if you start the process and then walk off and leave actors associated with things and never complete the process. Once you talk to your follower within the 30 second window, there will be two options available. 1) Just let them take a turn on their own, which will initiate a two-way sex scene between the victim and the selected follower. 2) Join your follower in a turn with the victim, which will initiate a three-way sex scene between the victim, the selected follower, and the player. By default, the targeted victim should always be in the 'victim' position in any sex scenes, including the 3-way ones, but it is always possible that the ordering gets confused, especially if you let the 30 second window time out and have a lot of false starts before you actually finish the dialogs and begin a sex scene. In my testing trying to break it by catching in between states, I had this happen once, so just use the 'actor swap' SexLab hotkey if it happens. Your followers have a Morality setting. 0 = They will commit any crime. 1 = They will commit 'Violent & Property' crimes (Theft/Trespassing). 2 = They will only commit 'Property' crimes. 3 = They will not commit any crimes. Given the nature of this mod, by default, the follower you select has to have a Morality setting of "0" to be okay with raping someone, otherwise they will simply turn down your suggestion. If "Lore Friendly" isn't too much of a concern to the player, I have added an MCM slider that will let you set your minimum Morality check from anywhere from the default of "0" (Meaning only those that will commit any crime will join in raping a victim) to "3", which will then allow any follower you have to join in. Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: 'Player Surrender' is triggered by pushing the Hotkey while in combat, not sneaking, and your weapon/spells sheathed. Once triggered, all hostile NPC's within 500 'units' will go non-hostile. The first two hostile NPC's that have LOS on the player will be tapped as the ones to assault the player. The player will be subjected to a brief beatdown, stripped of their equipped weapon/shield and armor and all of their gold. This will be put in the inventory of one of the two NPC's (Or the lone NPC in the event of a single encounter), so it can be reclaimed by killing the NPC. (Or making *them* submit!) If surrendering to a single NPC, a 2-way aggressive animation will play based on the types you have chosen from your MCM Framework. If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations! Followers currently only surrender and cower, getting stripped and giving currently worn gear + gold to random opponent that is abusing the player. Their default outfit will also be changed to a custom one so that if they are later dismissed, you will find them in their starting location wearing rags. Followers will not engage in sex with any extra NPC's beyond the first two that take the player, simply because I couldn't get them to trigger properly. Perhaps in a later update, although frankly this feature is not one I plan on spending a whole lot more time on beyond nasty bug fixes as required. There is a MCM option to disable the surrender portion for those that don't care about it and/or don't want to accidently trigger it at an inopportune moment! Installation You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI. Upgrading From Past Versions If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you. *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS *** The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature. There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder. Known Conflicts There *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions. There is one known conflict that comes from *some* other mod(s), none of which I use as I have never personally experienced this situation. Sometimes an NPC, despite having successfully used the Shout or Grapple on them, will be passive for a few seconds and then immediately re-agro for no reason. If you want to know if you will likely have this conflict as well, without my mod installed, do the following: Find some lone bandit or other normally hostile NPC, start to fight them. (It is important they are alone or else Faction association will interfere with the test) Hit "~" to open the console, click on the NPC so you get the Ref # in the middle of the text field. Type "setav aggression 0", then enter. Type stopcombat, then enter. Hit "~" to close the console. Observe what the NPC does. If the NPC does nothing, just kind of goes back to whatever they were doing, standing about, walking in circles, but generally ignoring you? You should have no conflict. Feel free to enjoy my mod! If the NPC pauses for a bit and then starts attacking you again, despite having their Aggression set to 0 (Meaning they should never go hostile on anything unless they are attacked first) and dropping combat, then there is some mod involved that is affected Combat AI, probably some Alias or something that is just making the NPC turn agro despite being told not to. You will probably experience troubles trying to get my mod to work properly because of whatever mod you use that is interfering. Sorry. Known Limitations There is nothing currently in the way of what to do with them after you've had your way with them. I suppose that is the perfect opportunity to work in a slavery/bounty/etc type mod, but that is a bit beyond the scope of what I was looking to do. I'll leave that up to another mod to handle. Known Quirks This mod was originally conceived of as a method for allowing you to have your way with the many hostile NPC's out in the world (Bandits/Necromancers/etc). I personally recommend using SexLab Romance for the city folk, but there is nothing stopping you from using this on civilians if your character is just a complete bastard! . That being said, there are a few quirks that have come up related to city folks. If you do something like sneak into a house, kill the husband, and then expect to rape the wife, understand that there is an overriding quest script called WIKIll05 or something which basically takes over if you kill a 'family member', and this state lasts for 240sec real time. Which means that for 4 minutes, you can't even talk to them. This doesn't just affect my mod, it affects *everything* related to that NPC other than just killing them. So while my mod doesn't cause this, given the nature of my mod and some people playing really bastard characters ( ), it is possible people will find themselves in this situation. Also, certain other overriding scripts and/or factions may take over even if the shout succeeded. For instance, guards will auto-agro you if your bounty is really high, so don't think you can go on a killing spree in town then just use the 'Submit Shout' to make them ignore you. Apparently, the Submit Shout can be used during the actual sex animations which will potentially send your victim flying mid-coitus. Personally, that to me sounds like a bonus, being a source of much hilarity, but I suppose I should look into it, see if I can stifle it during the animations. Mod Status Future things to work on in no particular order: Set all 3-way animations to using Arrok's Devil's 3-Way by default, as Tricycle doesn't look appropriate to the content. Any other bug fixes or tweaks that come up. Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. Aravis7: French translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work. Permissions I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod. At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like! Change Log: Current Version SexLab Submit 19JUL13 2248.7z Modder's Resources (For those that just want the loose file. All of these are already inside the .BSA in the main download) MCM Translation - English.7z MCM Translation - German.7z MCM Translation - Spanish.7z MCM Translation - Italian.7z MCM Translation - French.7z Older Versions That Are No Longer Being Updated or Supported 'Submit Shout' Hotkey Support / No Follower Support / No Longer Being Updated SexLab Submit 08JUN13 2230.7z No 'Submit Shout' Hotkey / No Follower Support / No Longer Being Updated SexLab Submit 01JUN13 0017.7z
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View File WHAT DOES THIS MOD DO? This mod will allow the player to complete Delvin Mallory's fishing (pick-pocketing) quests as well as steal the key to the strong boxes for Vex's heist quests if the player manages to have sex with the quest target. In addition, Members of the Dark Brotherhood may choose to kill contract targets in their sleep after sex. The option to kill is only available to Dark Brotherhood contract targets. Murder Witnesses will change how the murder crime will be reported. You must have a potion that damages health for each contract you wish to kill. One potion will be removed from the player's inventory for each murder. The method for selecting what potion to be removed is based off item count. Removing the potions you have the most of first. Theft Pickpocket bonus of up to 20% for pickpocket challenges made against a sexual partner depending on the player's sexual experience for up to one hour (game time) For thieves guild quests, you will get a chance to snatch the item right after the sexual act. Seduction Speech bonus of up to 20% for dialogue challenges made against a sexual partner depending on the player's sexual experience for up to one hour (game time). UNINSTALLING Two perks are added to the player by this mod. Both control the afterglow skill bonus to speech and pickpocket. To remove these perks from the player and for a clean uninstall, use the following command in console: set _sltns_version to -1.0 HOW DOES IT WORK? This mod does not add any dialogue options*. You will need another SexLab mod for that. Theft and Seduction uses SexLab's global hooks so any SexLab mod that can initiate sex with the Thieves Guild quest target will work. For both assassinations and theft opportunities you will be given the option to not go through with those actions after sex is over. Stealing is no longer a sure success. When given the option to steal, you will be told your percentage chance of success. * it does make changes to some existing Dark Brotherhood quest dialogue. SOME THINGS TO KEEP IN MIND Both of these changes may cause conflicts with other mods that alter the same quests. Some minor changes to the Thieves Guild Heist quest. Adding keys to the strongboxes to steal. And to the Dark Brotherhood assassination contract quests were made to enable dialogue with the targets. REQUIREMENTS Sexlab v1.2+ Any Sexlab Mod that allows the player to initiate sex with the Thieves Guild & Dark Brotherhood quest target NPCs. ( Suggested SexLab Romance ) FAQ Conflicts Inconsequential NPCs Skyrim Potions that will work for assassinations. Ice Wraith Bane Deadly Poison Virulent Poison Potent Poison Poison Weak Poison Nightshade Extract Deadly Lingering Poison Malign Lingering Poison Potent Lingering Poison Lingering Poison Weak Lingering Poison Lotus Extract Magic Effects that a potion must have at least one of if it's player created. Damage Health Lingering Damage Health Ravage Health Submitter jbezorg Submitted 05/28/2013 Category Quests Requires SexLab, SKSE Special Edition Compatible
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View File SexLab Enchantress What does this mod do? SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr. What are the new spell effects? Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time. Did I just get a rested buff after sex? Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are: Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway. How do I install this Mod? You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder. How do I uninstall this Mod or upgrade from an older version? Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder. Known Issues: The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky. There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up. Possible Conflicting Mods: The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells. The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces. Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk. It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues. Change Log: Big thanks to: CGi for creating an NMM/MO installer and for the german translation. Ashal for creating the SexLab Framework and SexLab MatchMaker. Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods. jbezorg and h38fh2mf for script advice. Submitter Liuli Submitted 10/29/2013 Category Misc Sex Requires Skyrim SexLab 1.59c - http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Special Edition Compatible
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View File Downloadable PDF version of the thread found here. I have uploaded it to the download area as everyone seems to keep missing the thread with it in. The links will still work even as a PDF. Submitter Ark of Truth Submitted 09/14/2013 Category Framework & Resources Requires Special Edition Compatible
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Please see the current thread: http://www.loverslab.com/topic/19941-defeat-421-112513/
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SexChat is a simple mod that let's you initiate sex in Skyrim via dialogue rather than spells. You have a choice of what kind of sex you wish to have (Masturbation, Oral, Vaginal, Anal, Aggressive or Random) depending on the dialogue options you choose. To start, simply walk up to the character of your choice and start a conversation with them. You should see a line of dialogue reading either Hey there beautiful or Excuse me handsome - That's this mod. That should be all you need to use the mod, so let me just give you the download link and away you go. It is hosted on a free Media Files account so there isn't a direct download link I'm afraid. Sex Chat Download Spanish Translation Courtesy of follardo. (Must install main version first, then overwrite the esp file with this) Italian Translation Courtesy of NicoleDragoness. (Must install main version first, then overwrite the esp file with this) If anyone discovers any bugs or problems then please try and let me know which dialogue option you chose to initiate sex,There are a lot of dialogue routes through this mod, so narrowing down where any problems can be found in bug reports will help a lot. All feedback (good and bad) is appreciated and will be listened to. UPDATES 2nd May 2013: Changed starting male dialogue to "Excuse me handsome" to avoid conflict with AP. If you don't use AP then there is no need to download this update as nothing else has changed. New SexChat announcement. Just to let everyone know, a new version of this mod is on the way, hopefully to be released this weekend as a separate mod to this one (in the new one your chat up lines don't always work, so I will leave this as just a way to start sex via dialogue). Features of the new mod (SexLab Romance) include the chance of success being determined by your speechcraft, your character level, major quests that you have completed, your standing within the hold (Thanes get more action), The social position of the NPC you are hitting on, if they are married or not, if they are seeing someone else (Skyrim rather sweetly calls it courting!), your respective races (sorry cats, but if you aren't trusted enough to be let into the cities then those humans are not going to be too keen to put out), NPC sexuality (straight, gay, bi) and a few other things. You will be able to adjust the difficulty of both the chance of success, and also be able to turn off some features like sexuality and race checks. Yes I will add in an option to intimidate the NPC if you fail, which will lead to having the option to rape them as so many of you want that feature, but that part may not be as fully developed in the first release as I want it to be. About the mod Requests for advice from other modders
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In the interest of keeping a list of what the current plans are for new features of the framework itself, I'll list current plans and target releases here. Whether you're a user with an idea for an addition to the framework, or a modder who has a suggestion for a new function to add that would make their own job easier, feel free to discuss it here and I will investigate it. Keep in mind this is for the framework itself, the framework is NOT intended to start sex for anybody, it's meant to enable OTHER mods to do it easily, so suggestions like "Make it so you can pimp out your companion" do not belong here, but they are welcome in the mod ideas thread, http://www.loverslab.com/topic/17364-mod-ideas-plans-discussion/ ---- Current Plans & Milestones ------------------------------ Planned for version 1.1: Optional pre-sex foreplay scene Allow other mods to add their own stats to the Sex Diary/Journal page of the main MCM menu Kissing soundset for foreplay animations Return of mouth movement for moans API functions for custom stage timers per individual startsex() call API functions for custom stage timers hard coded into an animation sequence API functions for controlling damn near every aspect of a running animation thread not yet covered Translation text file for MCM to provide easier translation to other languages Planned for version 1.2: Possibly integrate a lust/arousal system Better flesh out the potential for non-sexual related animation sequences Planned for whenever I can manage it: Remove use of PlayIdle in favor of SendAnimationEvent - In order to help reduce script and property usage for stability & performance Option to disable actors warping to each other to start a scene, make them at least walk/run to one or the other before starting Allow setting preferred voice for individual actors Additional male voice sets Planned for always: More animations More voices More bug fixes More API functions
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Question: Where can I download SexLab Framework/Resources? Answer: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v101/ Question: I'm a modder and want to develop a mod using SexLab Answer: There is an API guide available at http://git.loverslab.com/sexlab/wikis/home that should answer most questions if you are familiar with scripting. If you have a question not answered there, or a suggestion for a change to the framework that would make making your mod easier, feel free to private message me. I will only respond to private messages about SexLab or scripting from modders, anybody else must post in the thread or technical support forum. Question: I don't have any options to start sex Question: The mod doesn't do anything! How do I start animations?! Answer: SexLab is a just a framework; it enables OTHER mods to quickly and easily start animations without having to worry about how to handle animating itself, leaving the modder free to focus on their mod idea, rather than the intricacies of animation handling. You can download a separate mod that makes use of this framework from the current download list here; SexLab Downloads Question: No animations start, the actors just stand in front of each other naked. Question: SexLab has no animations or voices listed and nothing will start. Question: Skyrim crashes as soon as an animation tries to start. Question: SexLab has problem X and I can't figure out why! Answer: There are several potential causes for any of these, see the SexLab Troubleshooting Instructions for further help on solving such issues. Question: <File name> does not exist when I go to download it! Answer: Use the latest available version of the file Question: Is FNIS Idle Spells - ADD ON for the spells required? Answer: No, its optional as stated in the guide Question: Is FNIS Creature Pack required? Answer: No, its optional as stated in the guide Question: Is there a video on how to do this? Answer: No, there doesn't need to be one. Just follow the instructions and you will be fine. Question: After sex I can't swing or unsheathe my weapon and have to restart Skyrim to get it working again. Answer: This is a problem with using TFC. Something in the way the animation ends in combination with TFC being active causes this. Sometimes just typing "enableplayercontrols" into console afterwards will fix this, sometimes not. To be on the safe side, just disable TFC before the animation starts the ending process; the part where they all ragdoll and reset to their default states. Question: After installing/updating SexLab the Mod Configuration Menu option for it doesn't show up, is empty, or there are more than one section for the framework. Answer: First make sure you are running the latest version of SkyUI (current 4.1) if you are and it's not showing up in the menu, or any mod's menu for that matter, open the Skyrim Console in game and run the following command: setstage SKI_ConfigManagerInstance 1 Question: My adjustment or animation change hotkeys don't work Answer: If the mod you are triggering the animation from treats it as "aggressive" and you have the SexLab option for "Disable Victim Controls" turned on, which is on by default. Also check the hotkeys menu to make sure you are using the right hotkeys, they can change from time to time, and upgrading will reset your hotkeys back to default if you've changed them. Question: None of the animations tagged as aggressive in the menu get used Answer: Animations tagged as aggressive are only used in "aggressive" sex, which is up to the mod maker to define. Aggressive sex will use only aggressive tagged animations, and non aggressive sex will not use any aggressive tagged animations. Unless you disable the menu option labeled "Restrict Aggressive Animations" in which case aggressive and non-aggressive sex will make no distinction between tagged and untagged aggressive animations. Question: Animations don't line up! Answer: Some animations align better than others, and things can vary between characters, locations, installed body mods, and a thousand other possible reasons. SexLab does what it can to make the majority of animations work under the suggested body mods, skeleton, and requirements. Can't please everybody. In many cases simply spamming the Realign Actors hotkey, defaulted to the [ key, or the Rotate Scene hotkey, defaulted to the U key, will resolve the issue. If the alignment is still off by an incredible amount, as in they aren't anywhere near each other and just air humping in opposite directions of eachother; try various locations out, especially look for wide open and flat areas, see if the bad alignment continues there. Try different body mod or animation skeleton if you're able. Otherwise just do what you can with the provided alignment adjustment hotkeys. Question: How can I contribute to the framework itself? Answer: The Git repository allows for myself and others to submit changes to the framework and it's resources directly to a development branch. Once ready for an official release, this development branch is merged with the master branch, and becomes the new official SexLab release. If you wish to contribute your skills in animation, scripting, modeling, textures, or sound to SexLab directly; private message me with what you plan to contribute, and I will add you as a team member to the repository so you can push changes to the development branch to be included with release. Question: How can I contribute without any skills in modding? Answer: Try any/all of these: Help answer support questions in the SexLab technical support forum. Help beta test future releases of the framework by using the development branch from the Git repository Be an active poster in the forums, letting us know your ideas, experiences, suggestions, or problems so that myself and other modders know what people need/want out of SexLab or it's mods. Show your appreciation to the modders who make mods you download and enjoy with a nice comment. Positive feedback goes a long way to helping keep an active modder from burning out and giving up. Question: How can I help beta test the current in-development version? Answer: By using the Git repositories development branch, which you can find at http://git.loverslab.com/sexlab/framework/tree/development Assuming you aren't familiar with using Git, here is a quick guide to using it with SexLab Download and install msysGit from https://code.google.com/p/msysgit/ Download and install TortiseGit from https://code.google.com/p/tortoisegit/ Create a new folder somewhere outside your Skyrim's Data folder that you want to create the repository in.If using Mod Organizer (which you should) create the folder inside the your /ModOrganizer/mods/ for easiest install. Right click in the folder and you should have a new option for "Git Clone..." In the window that pops up, enter the following URL: http://git.loverslab.com/sexlab/framework.git Check and make sure the Directory option is correct, it should add "sexlab" onto it which is good, unless you made one manually in which case it's redundant. Click "OK" and it will begin downloading the current repository. Once finished, open the folder and you should have all the SexLab Framework files in the folder. Right click inside the folder and navigate to TortoiseGit -> Switch/Checkout... From the window that comes up, select "remotes/origin/development" for branch, and click OK. If no errors come up in the results window, you have successfully copied the most up to date development version. To install it into a noraml Skyrim install, copy paste the files in the folder, ignoring the hidden .git folder if visible, into your data folderIf you installed it into Mod Organizer's mod folder, you can just enable the the framework and it's esm from Mod Organizer. A list of current changes to the development branch will be visible at http://git.loverslab.com/sexlab if you wish to upgrade your current development install, go back to the folder you cloned the repository to above, and right click the folder and navigate to "Git Sync..." and click the bottom right button "Pull." Any changed or added files will be downloaded. Now just copy the files back into Skyrim's data once again, overwriting the current ones.
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View File Hi This is Some Toe Calws i made. I don't have the skill to make them in the game so i'm uploading it here. I hope someone with proper knowledge will find it useful. Submitter NeonTube100 Submitted 04/03/2016 Category Framework & Resources Requires Skyrim Special Edition Compatible
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View File SexLab NiO High Heels Handler No longer required for SexLab 1.61+ (it's already included there) This mod disables the height tranform during SexLab animations for any highheels that use the new NiOverride (3.3+) Highheels effect. Similar to the version for HDT highheels that is now integrated into SL 1.6. Hat tip to Expired, cell and Groovtama for their help. Truth be told, cell probably wrote more than half of it, after seeing what horribad sh*t i came up with, so credit goes to him aswell. Credit for the original idea for the hdt version goes to Arizona_Steve. That being said, it should be fairly stable and not eat your saves. Keep a backup nevertheless, you never know... Requires Racemenu 3.4.4+ or NetImmerse Override 3.4.4+ and SexLab 1.60.2 (duh). Submitter t3h0th3r Submitted 10/05/2015 Category Framework & Resources Requires Racemenu 3.4.4+ or NiOverride Standalone 3.4.4+ and SexLab 1.60.2 Special Edition Compatible
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View File __Description__ I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality. There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor. While i was at it, i also made a double dildo version (i wanted something like that for a while already). I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done ) __Requirements__ - SexLab Framework - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.) - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes) (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros) (- HDT-PE 14.28 if you want to use the colision files) __Compatibility__ This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended. That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues. If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems. The double dildo version should cause no problems in that regard. __Installation__ Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip) Install the file with a mod manager - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier) Activate the .esp in your load order and be sure to load it after SexLab.esm Don't use both files at the same time, they are exclusive! For the strapon version: If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros). Then customize the strapon with with Bodyslide to fit your bodymesh. If you want belly colision: Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go. I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out. ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).---- __Uninstallation__ Remove the Mod with the mod manager you installed it with - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!! uninstalling should be safe, as the mod does not alter any quests or scripts. __Known Issues__ I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong. If someone more skilled then me is willing to help me out with this, i would be greatful. __Permissions__ As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab. credits would be nice. The only thing i do NOT permit is using this in any way to gain monetary profit. __Credits__ Ashal for the SexLab framework Smurf, Vector and b3lisario for SOS Calyp for the strapon mesh provided with SexLab Saeros for making the strapon compatible with bodyslide Daiemonic for the genital colision data all those modders out there that make skyrim so much more enjoyable for all of us Submitter Changer Submitted 02/05/2015 Category Other Requires SexLab Framework, Schlongs of Skyrim, XPMSE Special Edition Compatible
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View File Women of Skyrim now have hymens. This mod detects the first time a female player or NPC is having vaginal sex and applies a blood texture (currently a recoloured vaginal cum texture, if any artists wants to make a replacement I'll be happy to add it) to simulate defloration. The blood will seep down the vagina and disappear after 120 seconds. This is my first mod, but the code has been written by an expert (CPU) so it should be solid. Massive enormous thanks to: CPU, for practically creating this mod for me, and being an all round awesome human being. Also thanks to: Ashal for SexLab, the LoversLab community. Issues and limitations: The effect uses the vaginal tag to detect when vaginal sex is happening, and currently triggers on a timer. This means it sometimes won't trigger when it should (if a vaginal sex animation doesn't use the tag) and sometimes will trigger when it shouldn't, like triggering early during animations where penetration is delayed. Ideally it'd happen at the moment of penetration but I don't really know how to implement this. Technical discussion on the matter: The mod reapplies the effect after sex to prevent the cum texture overriding it. For some reason I can't figure out, during my testing this works fine if I start and end the scene naked but if SexLab redresses me or I redress and then I undress again, the cum texture appears instead of the blood texture. Adding a time delay doesn't help. It could be the combination of mods I'm using, so I'm hoping others can test and let me know. Future plans: I'm thinking of adding spells to restore the player and the targeted NPC's virginity. It would also be good to add a blood effect to the actor doing the penetrating, but I don't know how to go about creating an effect shader, and it would ideally work on SOS schlongs, which would potentially add another complication. If anyone wants to supply a shader texture that'd be great. Submitter randomtguy Submitted 08/12/2015 Category Sex Effects Requires SexLab Special Edition Compatible
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- Virginity
- Defloration
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(and 2 more)
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