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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. Devious Devices View File ----------------------------------------------------------------------------------------------- Devious Devices - A Bondage Framework for Fallout 4 Code By Kimy, using some design ideas from Min's DD implemention for Skyrim. Additional code by AG12. Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical. Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow. Fallout 4 conversion of Skyrim art assets by Bumex ----------------------------------------------------------------------------------------------- DESCRIPTION Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up! Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again! REQUIRED MODS - All DLCs (And please don't ask for a non-DLC version. I won't make one.) - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/? - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/? - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/? - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/ INSTALLATION 1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod with a mod manager of your choice. 3. Run Bodyslide and batch build all assets using the preset of your choice. CONFLICTS General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. No other conflicts known at this point. KNOWN ISSUES AND LIMITATIONS The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on. PERMISSIONS You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS Please refer to the documentation in the archive! DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular: Stuff that's different because of game differences and/or scripting limitations: Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny. Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread! FAQ: Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: I love this mod and want to support you. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. Q: Will this mod ever support male player characters? A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission. Q: Can I translate your mod? A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod! A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active. Q: Where can I get the items in game? A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy! Q: Can I craft the items? A: Yes! Make a restraint workbench (found in the workshop menu) Q: Can I craft keys? A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene. Q: Will DD integrate with FourPlay? A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on. Q: Will this mod ever support another body than CBBE Bodyslide? A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: How about physics support? A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered. CREDITS AND THANKS Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions! Submitter Kimy Submitted 02/23/2017 Category Other Requires DLCs, Torture Devices, CBBE, Bodyslide, AWCKR  
  2. adcSexlife Plus View File You will get 1000 new settings for your Skyrim game, 26 pages. Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. NPC Attributes can also be edited from the MCM Actor Edit menu. This is a update patch for the original mod. You will need a clean save if you have the original mod installed. All Credit to Dooge for the original adcSexlife 1.4.2 Normal Update 1. Start the game and Export your Config och Attribute settings. 2. Disable the old mod. 3. Backup your SKSE\Plugins\StorageUtilData folder 4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them. 5. Run the game. The update will start in 1 - 5 min. 6. The mod will Export a backup off your settings and import the settings you exporter. 7. The mod will reset the actors and start the mod Normal Install 1. Download the original mod and this one. 2. Download last config version. 4. Enable the old mod, new version and config files. 5. Run the game. The update will start in 1 - 5 min.6. The mod will import config on install. Voice files is still missing. If someone wants to help? The mod is NPC-NPC. NPC-Player. Sexlife Plus 4.9+ Now support HumanX4-Human Human-Beasts BeastX4-Human BeastX4-Beast NPCx4-Player Beastx4-Player Actor1, 3,4,5 will speak to Actor2, Actor6 and 7 will speak to Actor1. ( topics needs improvement ) Dependencies Sexlab Framework Sexlab Aroused Fuz Ro D-oh adcSexlife 1.4.2 PapyrusUtil Recomended OsmelMC Mod Tweaks - SexLab Utility Plus SexLab sslAnimationSlots 2000 LE SexLab Animation Tag Editor (SLATE) - Add tags to old animations in game Supports ( Activated in Integrations ) Zaz Animation Pack V8.0 plus 8.0 plus SOS - Schlongs of Skyrim 3.00.004 Devious Devices LE 5.0 Furniture Sex Framework Paradise Halls - Home Sweet Home Milk Mod Economy Being a Cow TDF Aggressive Prostitution Sexlab-stories ( 5.73 ) SexLabStories DeviousStatus ( 5.73 ) Devious Lore ( 5.73 ) The Sisterhood of Dibella ( 6.5 ) Request in Support topic Bugs and improvements Dialogs needs more immersive lines:: Open the esp in Tesedit >> Dialog Topic >> Copy the form ID and write a suggestion in the support section Voice files for Dialogs:: If you want to help SKVA Synth - xVASynth Share your setup file in the support section Dialog Topic You will find a readme file in the scripts with Actor ID Working on new file Actor Edit HasLover - Has Lover(s). ( 5.67 ) Swinger - More likely to have sex with married npc ( 6.6 ) Married - Is Married. ( 5.67 ) Faithful - Agrees to sex only with lover or spouse. If single, is still reluctant to have sex with anyone. Can get raped. Submissive - Pushover. Less likely to try to have sex with someone. More likely to end up being raped. Dominant - Behaves dominant and aggressive. Tries to get sex more often, doesn't take refusal very well. Rapist - May rape when refused sex SameRace- Initiates and agrees only to same-race sex. Sizequeen - Prefers larger than average dick size on partner Golddigger - Prefers prestige and wealth on partner. Refuses sex with poor and insignificant people. Excluded - Can not be approached for sex Victim - Unable to resist sex when approached Gangbanger - Will invite more actors Prostitution - May buy sex Prostitute - May sell sex Slave - Will use SlaveFaction value from Integrations ( 5.72 ) Prisoner - Attributes You can Deactivate rules on this page Attributes Rules Attribute Rules Everyone - is the default settings for all actors in the game. -1 will not be useful her. Bandits - If you want attribute to overwrite. 0 to disable, +1 chans to 100 or keep parent set to -1 Factions PotentialMarriageFaction PlayerMarriedFaction TownCidhnaMinePrisonerFaction CaptiveFaction dunPrisonerFaction PlayerFollowerFaction PotentialFollowerFaction BardSingerFaction BanditFaction GuardDialogueFaction CWSoldierNoGuardDialogueFaction IsGuardFaction JobInnkeeperFaction ( 6.4 ) Integrations After Activation of mods you have to use Refresh The Menu, close and open the mod page. Use IntegrationPrio to always overwrite default Attributes rules, and saved Actors IsRapeable - Checks armor ( 5.65 ) IsHelpless - Unable to resist sex when approached ( 5.65 ) SlaveMaster - Will use SlaveMasterFaction value from Integrations ( 6.6 ) InChastity - Only mouth ( 6.6 ) IsGagged - No mouth ( 6.6 ) zbfFactionSlave ( 5.6 ) zbfFactionMaster ( 5.6 ) zbfFactionSlaver ( 5.6 ) PAHSlaveFaction ( 5.6 ) PAHPlayerSlaveFaction ( 5.6 ) PAHSlaverFaction ( 5.6 ) MME_MilkMaidFaction ( 5.6 ) MME_MilkSlaveFaction ( 5.6 ) MME_MilkTraderFaction ( 5.6 ) bac_milkmaid ( 5.6 ) BB_RoamingHookerWhiterun ( 5.6 ) BB_RoamingHookerWindhelm ( 5.6 ) BB_RoamingHookerMarkarth ( 5.6 ) BB_RoamingHookerRiften ( 5.6 ) _SLS_RedWaveWhore ( 5.73 ) _SLS_RedWaveStaff ( 5.73 ) _SLSDDi_ServicesRiftenBlacksmithApprentice ( 5.73 ) _SLSDDi_ServicesRiftenMilkFarmInside ( 5.73 ) _SLSDDi_HucowsFaction ( 5.73 ) _SLSDDi_MilkFarmCowsFaction ( 5.73 ) _SLSDDi_DoughallFaction ( 5.73 ) _DL_FactionStableMaster ( 5.73 ) _DL_FactionPlayfulDominant ( 5.73 ) _DL_FactionPlayfulSubmissive ( 5.73 ) _DL_FactionJailmaster ( 5.73 ) _DL_FactionPonyGirls ( 5.73 ) Association SpouseAssociation GetRelationshipRank CourtingAssociation SiblingsAssociation ParentChildAssociation CousinsAssociation ( 6.6 ) JarlAssociation ( 6.6 ) Sextype Rape Joyless duty Normal Loving Passionate Credits viterra - save changes NPC settings in game to json files 0x8421 - for his script tweaks osmelmc - for bug fixes AndrewLRG - menu fix Dev 6.0 unique topics for scenes Add Player Dialog New topics Unique NPC topics Add Actor names to topic 7.0 Add Races Attributes Import and export custom races Attribute 8.0 Environment City, cave, forest, Inn 9.0 NPC unique place Submitter Swe-DivX Submitted 01/23/2021 Category Dialog Sex Requires adcSexlife 1.4.2 Special Edition Compatible No  
  3. View File Deviously Cursed Wasteland - A bondage mod for Fallout 4 DESCRIPTION Beware when looting containers in the Commonwealth. In a dark nuclear shelter somewhere in the Wasteland, someone had the devious idea to construct restraints that would automatically lock on hapless girls touching them. They left these devices really everywhere where there is the slightest chance that an unlucky girl scavenging for food or materials would accidently find them. This evil person also created a very inescapable slave collar that would force the poor girl wearing it to continue her journeys a little less well protected than before. In other words, she might have to roam the Wasteland naked. Somehow the prototype got placed in a container and was forgotten. It is still waiting for an unlucky adventuress to touch it and get trapped in it. The good news is that there is a key for the darn thing. It must be hidden in one of these containers, somewhere in the Wasteland. Yes, it could be any of them. Yes, there are many of them. That will take a while! Also featuring: Cursed Loot You can get equipped with random regular restraints from the Devious Devices library when opening a container. Belted! This...errrm..."enhancement" to the main quest will spice up the first bit of the game. Somebody put a chastity belt on you while you were frozen. And a few other toys. Not quite sure why anyone would do such a thing to a helpless girl peacefully sleeping in a cryopod, but here you are, locked in that thing that also happens to prevent you from putting on any other clothing. Have fun looking for a way out, and be almost naked in the meantime! The rest of the Commonwealth will find your lack of decency surely amusing, even if you don't! Note: The Belted quest is -not- an alternate start scenario. It assumes you are waking up in the cryopod during the normal main quest. If you start the game using a different scenario, this quest will NOT trigger. Since the quest is designed to be very robust against 3rd party changes to the main quest, it -is- compatible with Start Me Up, if you use it to bypass the pre-war scene only. If you do NOT want to experience this quest for one reason or the other, use the console and enter "set dcw_enableBeltedQuest to 0" -before- leaving pre-war Sanctuary. Alice in Wasteland After having helped you out of your chastity belt, you have lost contact to Alice. Until you discover a note indicating she's in deep trouble. She has helped you, now it is upon you to return the favor! Note: This new quest will start automatically, after you have completed Belted! and some other parts of the main quest (killed Kellog to be exact). Jack the Belter This evil misogynist pries only on the most beautiful women in the Commonwealth, locking chastity belts on them in their sleep or sometimes even in a brazen assault. Nobody ever caught him, and none of his poor female victims ever managed to escape their belt. Some have been belted for years, with no hope to escape and have sex again. You better don't fall victim to him. And if you do...well...good luck finding him! Combat Surrender If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero. REQUIREMENTS - The DLCs. All of them. - Devious Devices (version 2.0 or higher) - http://www.loverslab.com/topic/73925-devious-devices-11/ - Armor and Weapon Keywords Community Resource (AWKCR): http://www.nexusmods.com/fallout4/mods/6091/? - Being female. No, not the Skyrim pregnancy mod! You need a female player character for this mod to do anything. INSTALLATION Make sure you have installed ALL requirements listed above and any of THEIR requirements. Then install this mod using your mod manager of choice. That's...it. CONFLICTS None known. CUSTOMIZATION There is no convenient way to facilitate user settings in Fallout 4. However, the mod still lets you customize many features to your liking using the console. Here are the settings: General: - dcw_HidePipBoy: 0 disables the built-in PipBoy hider, 1 (default) enables it. Cursed Loot: - dcw_cursedlootchance: % chance to get a random restraint locked on you when opening a container - dcw_keydropchance: % chance to find random keys - dcw_keylosechance: % chance to lose keys when a restraint is equipped - dcw_restraintsdropchance: % chance to find random restraints without them equipping on you. Slave Collar: - dcw_slavecollardropchance: % chance to get the slave collar locked on you when opening a container. - dcw_slavecollarkeydropchance: % chance to find the slave collar key when opening a container (and wearing the collar). Belted Quest: - dcw_enableBeltedQuest: 0 disables the quest, 1 (default) enables it. Use the setting in pre-war Sanctuary or it won't do anything. Jack The Belter: - dcw_jackquestchance: % chance to activate the quest when opening a container. - dcw_jackquestchancesleep: % chance to activate the quest when sleeping/waiting. PERMISSIONS - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) - You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! FAQ Q: Is this a port of Deviously Cursed Loot for Skyrim? A: Sort of. It's inspired by DCL. It doesn't mean it will grow to be an exact clone of it. It will have its own features and quests fitting the Fallout universe. But yes, the dreaded cursed chests are back! Q: Can I adjust the drop chances for the restraints and key drops? A: Yes, but since we don't yet have MCM for FO4 either, you will need to do this in the console. Type "Set dcw_cursedlootchance to X" (X being any value between 0.0 and 100.0) to adjust chance to get randomly locked in a restraint when looking a container. Other parameters are: - dcw_keydropchance for finding random keys - dcw_keylosechance for losing keys when a restraint is equipped - dcw_restraintsdropchance for finding random restraints without them equipping on you. Q: Can I adjust the drop chances for the slave collar and key, too? A: Type "Set dcw_slavecollardropchance to X" (X being any value between 0.0 and 100.0) to adjust the collar trap chance. "Set dcw_slavecollarkeydropchance to X" will do the same for the key. The default settings are 2% and 1% respectively (which -does- mean that you will spend more time naked than clothed!) Q: So you AGAIN wrote a mod that doesn't support male player characters? A: Yes. Q: This slave collar is stripping me naked? This makes the game unplayable, no? How can I survive? A: Fear not! The collar also will buff you. Substantially so. It might even be more powerful than some of the armor you're normally wearing. So just continue whatever you were doing before getting collared. You should be able to handle these raiders and other nasties quite nicely. The collar will NOT prevent you from using Power Armor as well. Q: I don't like this mod hiding my PipBoy. I love having a TV attached to my arm! How can I make it not hide? A: Set dcw_HidePipBoy to 0. Note: This setting will not influence the DD framework hiding the PipBoy when certain restraints are worn. Q: Will there ever be a DLC free version of this mod? A: No, never. Submitter Kimy Submitted 09/11/2016 Category Quest Requires DLCs, AWKCR, Devious Devices
  4. Version 4.0

    27,629 downloads

    As of Devious Devices 5.0, "Beast Race Refits" as well as "For Him" have been officially included as part of Devious Devices. Refer to the latest version of Devious Devices for the latest version of "Beast Race Refits" as well as "For Him". This page will remain as-is to host 4.3a and 3.3b versions as well as patches for mods. If you use any patches from this page, make sure that Devious Devices overwrites any conflicting files, as they're more up to date. Alternatively only copy the .esp and .bsa of the patches you need. The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands. This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping. There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute. Requirements: Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion BodySlide (Some collars need to be built, they will be invisible if you don't) And their own requirements. Items covered: ✔️ @Zadil's "Assets" items as well as retextured variants of those items. ✔️ @Supertin's rope gags, collars and tape gags. ✔️ @mxwqtkl's catsuit collars and gas masks, included and based from the mod on the nexus. ✔️ @El_Duderino's pony headgear, collars and gas mask add-ons. ✔️ @Collygon's pet collars, "extreme" & bone gags (no chain collar at the moment). ✔️ @Koffii's restrictive collar, as well as transparent variant. ✔️ @nytesorrow's latex hoods. ✖️ @Hæretic's heretic items haven't been converted due to lacking permissions. The author is no longer active, so these items may never get converted. The items will use pre-existing refits as a fallback. Known issues: The Ebonite Hood may have an invisible neck (SE only?). Compatibility: Patches: Captured Dreams [download no longer available] by @Veladarius Devious Devices Equip by @Inte Deviously Cursed Loot by @Kimy Devious Devices- Laura's Bondage Shop by @Laura 'Lokomootje' Deviously Pink - Elvira's shop by @naaitsab Notes on Devious Devices for Him: If you have Devious Devices for Him [@Wasps] (3.3b) (or reboot [@-Caden-] (4.0+)) installed, make sure this mod's .esp(s) are placed AFTER it, otherwise this mod's changes will get overwritten. The mod is automatically compatible, but it requires you to place it correctly for all the appropriate changes to work. xEdit (TES5Edit) may show conflicts between the mods as the conflicts are handled in a way that doesn't require For Him as a hard requirement, do not attempt to fix these, it is working as intended. Tools used: NifSkope Outfit Studio xEdit (TES5Edit) Paint.NET Other credits & acknowledgements: @Veladarius for providing help and getting permission from @Zadil to have this initially released on my behalf. @pincopallino & @Gameplayer for having created the original Restrictive Collar BodySlide sliders, which I've borrowed.
  5. Version 3.53.1 [October 12, 2021]

    70,525 downloads

    Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log
  6. Deviously Pink - Elvira's Restrictive Fashion shop View File From version 0.3 onwards DD5 is required. Also a clean save is required if updating to a new version. Skip this step at your own risk. The DD4 versions will be removed when the next update is released. Description What started out as a personal retexture for Devious Devices turned into a small mod for more people to enjoy. It revolves around a shop keeper selling custom and unique pink items. The store owner stocks about 50 items currently, these can be bought and used. At the moment the quest content is limited to a repeatable supply gathering mission. It's crude en rudementory. As the mod is in early beta don't expect a clean playtrough yet. Keep a clean save and don't use it on a save you might need to delete. As most devices are retextured now I will focus on more quest content. Please keep in mind that I'm a novice modder so don't expect a CD remake or something. I also need help with content idea's for a tour around the mannequins (text). If somebody want's to assist with this just comment in the thead. Location The shop is located south of the Whitewatch Tower north of Whiterun. Console command for easy access: coc DDPStoreExt Quests Materials - Get new materials for the shop Promotion - Wear branded items for gold (waiting and sleeping does not work!) Inn - Sleep at the shop at night (talk toe Elvira between 8PM and 6AM) story quests. Unlock after 3 jobs. 1 currently done Jobs Smithing - Create small parts for mass production of belts (lore missing at the moment, will be added) Maid - Do chores for Elvira, fetch water, provide firewood and clean the floor. Of course in a custom uniform Debt system (alpha stage) Work of your debt while wearing various devices Requirements Skyrim and it's DLC Devious Devices 5 and higher All required mods to run DD Expansion of course, latest version required. USLEEP is highly recommended Comments This mod is still in very early beta, please treat it this way This is my first quest mod so expect issues I'm no native English speaker so expect some grammar and work issues I don't have access to the source files so some items have different shades, like the straitjacket. This mod is not designed as a rip-of of Captured Dreams of Laura's bondage shop. It's just a good way to get custom items into the game. I did get inspiration from both mods of course. Permissions All content remains property of the DD team and the original content creators of other items If you want to use textures from this mod you can, I only ask that you credit me and respect the DD mod rules. Incompatibilities Followers can cause havoc on scenes. Exercise caution Credits Veladarius, Zaz and Kimy for certain script ideas and methods I used. Maid dress- Tes4Mod for skyrim (Nexus) Maid headpiece - Osare (Nexus) Diaper and Sissy Dress - Lucia1 (unused atm, will be used for fully optional content) Elvira's hair - Hepsy PAH Leash script and effect items - Clifton (unused atm) Hair for pony mask - HHaleyy Submitter naaitsab Submitted 11/17/2019 Category Other Requires Skyrim with DLC, Devious Devices Expansion with required mods Special Edition Compatible Not Applicable  
  7. Rubber Facility [LE / SE] View File The Facility Co-Author: @Racoonity, Serah About the Mod: Do you love rubber? Do you play with a female character? Then, this is the mod for you! ? For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come. There are seven different outcomes in total: tell us if you find them all! Open Casting: Feel free to PM me @Racoonity, Serah a screenshot of your character, as well as: a screenshot of your Racemenu preset tab; an exported .nif head sculpt, with the .dds as well (SKSE\Plugins\CharGen); your PC face data. You can use KS Hairdos, since it is a requirement for our mod, and any permission free eyes and brows mod, but please, use vanilla head parts for everything else. (Send me the textures for eyes and brows too, in case you don't use vanilla ones) If you use ECE, you could install temporarily RM, to export the head sculpt and for the preset tab screenshot. If you're on SSE, remember to optimize them for LE first, please. PS: 3. type in the console savepcface PC A file called "PC" will be created in your Skyrim installation folder, the same as the .exe. You can write any name you like, instead of "PC", of course. (Only vanilla races, beasts excluded) How to Start: While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it! If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. Requirements: Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE] or HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis] [SE FNIS / SE Nemesis] (Run one of these after installation) Fuz Ro D-oh [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair. Optional Requirements: Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues) Known Bugs: Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility. For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping. F.A.Q.: Q: There are two links, which one should I download? A: They are the same file. If the first doesn't download, try the second, please. Q: Do I need a new/clean game/save when updating? A: All updates will require a new game, from the main menu. Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue? A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage. Q:How do I get past the maintenance section? A: Here's a link to a video walkthrough: Q: Did I find all outcomes? A: Maybe, take a look at the spoilers if you are sure you found everything. Bug Reporting: Please, always do these things when bug reporting: Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date. Special Thanks: @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels. @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work. @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility. Thanks to @gregaaz, who has taken over the SSE porting. @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. @nokou : For allowing us to use all their wonderful outfits in our mod. xxxODDxx: For their allowing us to use one of their many amazing outfits @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. mxwqtkl : for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. @Kalmah : For the wonderful animation of the pedestal! Credits: Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource Oaristys : for Modder's Resource Pack It's always a pleasure decorating new Cells with their resources Dovahkin28: for D28's Lovely Ladies Aberin: for Eyes of Aber Hvergelmir: for Brows Kalilies and Stealthic: for KS Hairdos Lind001: for Lind's Elven Eyes LogRaam: for The Eyes of Beauty @Fixadent : for the OhMiBod Model Permissions: The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free. Submitter Prime66 Submitted 01/01/2021 Category Quest Requires See below. Special Edition Compatible Yes
  8. AAF Violate View File Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The AAF Violate requires the latest version of Fallout 4. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  9. View File The Quest: This mod started as a simple extension to the quest 'No One Escapes Cidhna Mine', and has since expanded to include five additional scenarios, loosely connected to that base quest. It adds some new ways to experience Cidhna Mine, particularly the early stages (getting past Borkul the Beast). The normal methods of getting past Borkul still work, but this quest adds two new ways to get necessary items (a shiv, or a bottle of skooma). If the optional mod 'Blood and Silver' is loaded, the mine will be a lot bigger and there will be about 20 additional NPCs; these extras don't all have unique dialogue, but they will participate in the mod in a variety of ways. They may even (rarely) offer aid. This is a large expansion, and the sheer number of actors can cause lag on weaker computers. If the optional mod 'Milk Mod Economy' is loaded, a character who is lactating will have some additional dialogue options; the 'Non-SexLab Animation Pack' provides a couple of breast-feeding animations that are useful here (but not strictly required). Note: offering milk to Borkul will be considered an insult. Summary: Follow-up Quests: Keeping up Morale: Confusion to the Forsworn: Meet the Neighbors: Pirate Prize: A Dish Served Hot: Playing with the Food: The mod adds almost 430 lines of new dialogue to Cidhna Mine and elsewhere. And lots of sex, of course. Thanks: Thanks go to the Devious mods gang, for fantastic mod resources. And of course to Ashal for SexLab itself. And to CGi for translation help. Requirements: This mod requires SexLab, of course, as well as the following additional mods: Devious Devices - Assets Devious Devices - Integration Zaz Animation Pack For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. Optional extras: Blood and Silver expansion: http://www.nexusmods.com/skyrim/mods/59277/? Milk Mod Economy: http://www.loverslab.com/topic/36908-milk-mod-economy-2014-11-11/ Non-SexLab Animation Pack: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/ For male characters, Devious Devices - Males Addon is recommended. Even with that mod, the collar and cuffs are invisible, in my testing; the blindfold works properly. Tested with SexLab 1.61b, Zaz 7, Devious Devices 4.0, and Deviously Helpless 1.15d. Tested with optional mods Blood and Silver 1.1, Milk Mod from 2014-11-11, Non-SexLab Animation 3.1. Also Devious Cursed Loot 6.3. Conflicts: This mod adds new dialogue in Cidhna Mine, it does not alter any existing dialogue; it should not actually conflict with other mods (such as SexLab Solutions) which do the same, but the combined changes might work at cross-purposes. This could cause a bit of confusion about which dialogue came from which mod. Version History: Submitter stobor Submitted 05/10/2014 Category Quests Requires SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration) Special Edition Compatible No View File
  10. Deviously Enslaved Continued [2019-11-11] View File This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible  
  11. Devious Devices LE 5.0 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No
  12. Devious Devices SE View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 05/18/2018 Category Framework & Resources Requires SexLab, SexLab Aroused, SKSE64, Racemenu, FNIS, Bodyslide Regular Edition Compatible Not Applicable
  13. Devious Devices - Laura's Bondage Shop (7-oct-2021) V3.32 View File Laura's Bondage Shop v3.32 7-okt-2021 V3.32 now also has an SSE version provided by tznvlw. V3.21 has a Russian translation provided by stas2503. V3.21 has a German translation provided by bigumi. V3.20 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation. There is also a Portuguese translation for V1.20 provided by LHM. Description: Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 5 hours worth of story quests and repeatable quests that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (All requirements are the latest versions as of 27-sept-2021) SexLab Animation Framework v1.62 SexLab Aroused Redux Devious Devices LE 5.1 Fuz Ro D-oh V61 SkyUI V5.1 And obviously also the requirements those above need Repeatable quests: Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests. All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere. Conflicts: This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot. Please report any conflicts this creates. I want to know if I have to relocate it. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw for the SSE port. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder ) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet. This is obviously an open-source mod. You can support me and my work by donating on my Patreon page. ❤️ https://www.patreon.com/LauraKata Disclamer: There will never be game or mod content behind a paywall. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! Submitter Laura Submitted 09/18/2018 Category Other Requires Devious Devices Special Edition Compatible
  14. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise Submitter galahad_69 Submitted 04/01/2016 Category Other Requires SKSE, SkyUI, XPMSE, SexLab, SexLab Aroused (Redux), Zaz Animation Pack 8.0+, Devious Devices Assets + Integration + Expansion Special Edition Compatible No
  15. Devious Followers - Continued View File Devious Followers - Continued Devious Followers turns any follower into a tricky hireling that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence. If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you. If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. They can also help you pay for your SexLab Survival licenses. Guide to DFC for new players You can find a guide on getting started with DFC that should give you an idea of where it can fit in your game, how to configure it, and what sorts of things will happen here: Gameplay Mechanics Summary Requirements Optional Integrations Other Recommended Mods Voice Pack Downloads Installing Upgrading Compatibility Known Bugs and Workarounds About Special Edition Support About the Whore Armor Credits Information for Old Devious Followers Users Notes for Modders The documentation for mod-events and storage-util interfaces is here: https://www.loverslab.com/blogs/entry/12974-devious-followers-continued-interfaces-for-modders/ Roadmap for future development Future plans and information about what's being worked on now are here: https://www.loverslab.com/blogs/entry/12761-devious-followers-continued-2021-roadmap/ Full Changelist The full change list is here: https://www.loverslab.com/blogs/entry/12923-devious-followers-complete-change-list/ Submitter Lupine00 Submitted 09/28/2019 Category Other Requires SKSE, SkyUI, SexLab 1.62, DD 4.1+, PapyrusUtil 3.3 Special Edition Compatible No
  16. The following is an overview of all works related to the 'Devious Devices' mod family for Skyrim. This is my attempt to resurrect the old thread by Min for 2020. - Last updated: 22nd Sept 2021 - - I will not be including old mods that are not currently supported or have been taken down by their authors in the main list. However at the bottom of the page there is a section for unsupported mods- Support for each mod is provided by the respective mod author, so please don't post any mod-specific issues in this thread. - Important Things you should know about Devious Devices: All of the mods require at least SkyUI Sexlab 1.6+ Sexlab Aroused Modular Edition Bodyslide - Building outfits is a requirement - Video Tutorial CBBE is recommended though other bodies will work XPMS Skeleton: FNIS You will need to follow this video if you have never used FNIS before, I recommend also getting creatures pack if you plan on getting lots of devious mods as some require it. Many mods will require: HDT Physics Extensions: Fus Ro D'oh Racemenu SLIF SlaveTats Zaz Animation Pack PapyrusUtil 3.3+ HDT High Heels Devious Framework Overview Devious Devices all in one package: This mod is required for almost everything on this list to work. Old versions of Devious Devices can be found in the deviously departed section at the bottom of the page. However unless you are an expert you should always use the latest version. Devious Devices v5.1 by Kimy The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino: With thanks to Zadil, Koffii, Coopervane, Princessity, Srende, Zenetx, Xaz, ZaZ Chris, ZAP, SpaceHamster, Billy, Lordescobar666, Veladarius, UrbanSniper. Cedec0, MaikCG, Heretical, Pincopallino, Feuertin and El Duderino, Aelie, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif. Devious Immersion These are mods that add some 'immersion' and quality of life tweaks. Devious Lore: By Code Serpent This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim, particuarly it adds a difference escape system and allows you to have your devices added and removed throughout the world by NPCs. Devious Device Helpers: By Turbo Nerd Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions. Slaverun Comments Standalone: By Corsec Enables sexualized NPC comments about devious devices and slavery. Laura's Bondage Shop: By Laura Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same. Submissive Lola The Resubmission: By MrEsturk and Hexbolt8 The mod gives you a possibility to turn your follower into a Dom or Domina. This mod is a remake of the original Submissive Lola mod by alexvkj. Devious Slavery These mods will turn either you or your followers into slaves for the other whilst allowing for mostly "normal" gameplay. Devious Followers - Continued: By Lupine00 Devious Followers is a mod that turns regular Skyrim followers intro tricky hirelings that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Pet Collar: By Yurik An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Devious Overhauls These mods will, in one way or another, take over your playthrough; they are all amazing mods and will turn skyrim into a devious wonderland. Deviously Cursed Loot (DCL): By Kimy DCL is a 100% configurable mod that adds a chance to be tied up whenever looting a chest, adds devious consequences for breaking the lore, adds the ability to be raped when defeated in combat or just walking arund town. Adds dominant followers that will enslave you and a submissive follower that can also ensalve you. Several quests (10+ hours of gameplay) a new store to buy and sell devices as well as keys. The ability to solicite sex and prostitue yourself... and way more. DCL is probally the most famous Devious Devies mod and could be considered a one stop shop. Sanguine Debauchery Enhanced (SD+): By Deep Blue Frog Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. It also adds several quests to the game such as being turned into a tree, a fuckable tree. Being a cow: by SkyrimfetThis mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy. Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow. READ THE INSTRUCIOTNS FOR THIS MOD CAREFULLY Devious Addons These are smaller mods that may add a new and interesting way to be tied up or tie up others. Deviously Enchanted Chests: By Bane Master Whenever you loot a container, there is a chance that it will be protected by a enchantment that will lock a number of devious devices on you. The chance for this to happen is highly customizable with the base value in any location set as the chance in 1000. I'll take the Display Model: By darkconsole This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod. Devious Statue: By Black714 Adds Devious Devices to all the female statues in skyrim, place towards the bottom of your load order. Hilarious. Mimic Clothing: By Mister X This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy. It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity. Does not require DCL though. Devious Devices Equip: By Inte Adds many new flavorings to devices and adds an efficient manner to equip them to yourself and followers. Deviously Pink: By naaitsab It revolves around a shop keeper selling custom and unique pink items. It also has some small radiant quests, this is currently a very small mod with some promise. But if you like pink this is the place to go! Devious Carriages - Continued - : By Lastbytescout This mod adds a random event system to the game's fast travel carriage system and is a continuation of PowerBing's work. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. Angrim's Apprentice: By Stobor Angrim's Apprentice is a quest mod for SexLab. As the name suggests, it is designed for early-game use. This is not a dungeon quest, but rather an ongoing interaction with a new NPC (Angrim) that is meant to be played in parallel with regular questing. Note: This mod has not been updated in 2+ years and might not work correctly. (Current Reports Nov 16 have it working) Sexlab Parasites - Kyne's Blessing: By DeepBlueFrog In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects.For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). Treasure Hunter Whore: By Tyrant99 This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. Devious Dragon Priest Masks: By Skitskurr Turns all the dragon priest masks into devious items. But why would a damsel lock these on herself intentionally? Well, for the benefits ofcourse. Some of the enchantments have been changed to make it worthwhile to use those, while I tried so stay within the theme of every mask. I also removed the armor rating from the masks so they don't interfere with DCLs collars. Devious Arachnophobia: By Skitskurr When you get bitten by a spider or shot with webbing you get entangled in its web and have to struggle your way out. Devious Body Alteration: By RogWar002 Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. Devious Heatrise SE + LE: By Rin Tepis This mod is themed around temperature based plugs that can aid you if you have frostfall installed, increase frost and fire resist and overall have some interesting repeatable quests. At this stage of writing - deb 2021 - the mod is very new and has a lot of potential. Strong recommendation if doing a Survival playthrough Alternate Start - More Devious Starts: By ihatemykite This mod focus on bringing more alternate starts using Devious Devices. To use this mod just choose option "I'm deviant" in dialog with statue in cell you spawn in. Devious Dremora: By sfMechanist Summon female dremora, wearing devious gear. Sometimes they rape the caster. The staff which summons them is in the Arch-Mage's quarters, at the College of Winterhold. Unforgiving Devices: By ihatemykite Goal with this mod is to make custom devices with custom behavier. The vision is to make convert all devices from framework and give them custom behavier that will be more punishing for player. Sacrificial Spriggian Redux: By Naaitsab This mod has the player slowly turn into a spriggan using the DD framework to prevent you from removing the 'roots' added to your character. The quest is a standalone version from the Sanguine's Debauchery quest with the same function. Who doesn't want to be a fuckable tree? S_L_U_T_S Resume: By Scrab It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them? This mod was previously worked on by DocClox and by MrEsturk Alternate Start - More Devious Starts: By ihatemykite This mod focus on bringing more alternate starts using Devious Devices. This mod is heavily inspired by gramps Live Another Life - Live a Deviant Life by Aelie and Immerslave by arbiter. Sacrificial Spriggan Redux: By naaitsab This is a reimagination of the original Sacrificial Spriggan mod made by Stobor. Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a female-only armor, this is written for female characters exclusively (though gender checks are not enforced). Devious Deviation These mods make small changes to the current Devious Devices package by changing sounds, animations, loading screens, and/or values. Falling after shock for Devious Devices Integration: By MaikCG Adds an animation for the character falling after being shocked. Immersive but a little annoying. Does motivate you to find a key though. Devious Devices Motion Patch for DD 4.0: By MaikCG Adds some more motion to the bound characters, - Currently works for me with DD5 7/12/20 Rubber Sound FX Replacer: By MaikCG Leather-based sound FX replace base DDE 4.1 rubber sound. - Currently works for me with DD5 7/12/20 Monoman's Mod Tweaks: By Monoman1 Allows you to make some DD sound effect quieter, such as the rattling of chains and belts. DD Intergration Orgasm Animation Replacer: By Bakafactory It will replace 5 motions in DD integration. So if you've installed DD integration and you don't like vibration motions, this is right for you. Preview Clip: https://www.youtube.com/watch?v=-JDChaQWft0 Devious Loading Screens: By Black714 Add a Vanilla Default Loading Screen With Devious Device Inside. Devious TIE-ins (get it) These mods do not require Devious Devices but are enhanced by their use Sexlab Survival: By Monoman1 Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. Sexlab Disparity: By Lupine00 SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Devious Devices buff or debuff your character, SLD lets you change it. Prison Overhaul Patched: By Inte This mod will attempt to replace the vanilla Skyrim crime system by introducing a heavy element of BDSM into it, if you have Devious Devices - Equip (DDe/DDE) installed it will use that mod's devices and equip system. Simple Slavery Plus Plus: By Hexbolt8 Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This mod RELIES on other mods in order to function please check the "Enslavement Mods" section. Corruption: By CodeSerpent Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control. Spank That Ass: By Monoman1 Adds some voiced content to the game concerning, mostly, getting slapped on the tits and ass. As well as some implementing said slapping and having your character initially hate it but eventually crave them as a masochist. NPCs will slap you, degrade you and treat you like meat. It also ties in well to DD having the devices increase how maso your PC is. Public Whore: By Visio Diaboli The core notion is that the player character ends up brought before the court against her will, and declared the public whore of a city. She is then the public property of that city, and can be used by the citizens in exchange for money that goes to the Jarl. This isn't particularly story driven - right now it's more of another "system" that adds to the gameplay loop, though I wish to expand it's quest content with time. N.B. This mod is currently in very early stages of development and is likely to be buggy Peril: By Code Serpent Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed. Naked Defeat: By Nymra A fast and immersive Defeat alternative. With bondage, whipping and expressions. And alot of moaning. Public Whore: By Visio Diaboli The core notion is that the player character ends up brought before the court against her will, and declared the public whore of a city. She is then the public property of that city, and can be used by the citizens in exchange for money that goes to the Jar Devious Development Here are some mods that are currently in development. Devious Carriages Continued: By lastbytescout v0.3.2 This is a continuation of PowerBings "PB's Devious Carriages". When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either. Better NPC Support for DD: By Kharos v0.3 An add-on for Devious Devices to improve support for NPCs. Devious Strike: By CrymH 0.3.0.1 Adds an enemy to your level list called a striker, when hit you get wrapped up in devices. Unforgiving Devices: By ihatemykite 1.34 (In active development and will require new saves regularly) The Goal of the mod is to convert all devices from framework and give them custom behavier that will be more punishing and realistic for player. Rubber Facility: By Prime66 v0.74 Do you love rubber? Do you play with a female character? Then, this is the mod for you! ? For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come (This mod is worth playing for what I there now, I am very excited to see what happens) The Deviously Departed These mods are NO LONGER SUPPORTED AND WILL LIKELY NOT WORK. However, they deserve a place here for being some of the finest works of depravity on the site. If you think I have missed a mod that deserves to be here please post it and I will add it to the main list.
  17. Falling after shock for Devious Devices Integration 4.0 View File Patch zadEventPeriodicShocker.pex adding fall animation for shock event. It looks like this: Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder. 2019-05-19 no updates, I just want to write what works with version 4.2 as well Submitter MaikCG Submitted 04/30/2018 Category Other Requires Devious Devices Integration 4.0 Special Edition Compatible Not Applicable  
  18. Version 0.3

    6,662 downloads

    Better NPC Support for Devious Devices An add-on for Devious Devices to improve support for NPCs. Latest Version: 0.3 (2021-04-24), this version is for DD 5.x only Latest Version supporting DD 4.X: 0.2 (2021-01-27) Current functionality: Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings. Current Limitations: Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong. Compatibility: This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers. The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required. Credits: Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me. License: Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary. Github: https://github.com/RealHandcuffs/Better-NPC-Support-for-Devious-Devices Changelog:
  19. Version 2.0.1

    39,788 downloads

    Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise
  20. Version 9.0

    494,201 downloads

    Deviously Cursed Loot DESCRIPTION Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps! Also featuring: Crime and Punishment Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison. Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too! Solicitation This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free. Device Comments No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all. Sex attacks Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better! Leon and Leah, the Dominant Followers Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun. Sasha The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available. Public Indecency When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing! Bondage Dialogue Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys! Self Bondage If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with! The Cursed Collar Quest If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it. This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you! The Rubber Doll Quest A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of. The Bound Queen Quest When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick! Tie Me Up! The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed! A Little Bondage Adventure When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though. High Security Restraints These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim. Flash Bang Traps Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you! The Slave Collar If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare. Estrus Traps This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work. HOW IT WORKS Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it? This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want! REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? OPTIONAL SOFT DEPENDENCIES Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/) Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?) Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/) Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/) Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/) The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority. OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/ Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/) Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround) Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ GREAT MODS TO COMPLEMENT YOUR UUNP BODY Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/? The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/? UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/? Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/ INSTALLATION Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation. You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled. You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog. CONFLICTS Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod. iEquip: Makes changes incompatible with Cursed Loot. Solution: Uninstall mod. Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA. Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you. Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you. DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod. Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible. Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it. Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages. Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod. Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod. RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod. RS Children - works fine, but install it without the "Playable" option. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation. Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot. Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure. Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL. Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM. PERMISSIONS - You can NOT repost or reupload this mod without my explicit permission. - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period. Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid). For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS: Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!! If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items. NOTES: 1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them... 2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around. 3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%! Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses. Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item. 4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters. 5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph! 6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross! FAQ: Q: How to best report any issues with Cursed Loot? A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Cursed Loot. A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know? Q: I love this mod and want to support it. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Mod Organizer does <insert issue here>. What gives? A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only. Q: Your mod doesn't work with SkyRe/PerkusMaximus A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug* Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Will this mod ever support male player characters? A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Q: Will this mod ever integrate with Death Alternative? A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them. Q: Will this mod ever integrate with Live Another Life? A: Perhaps! Q: Why are the bundled items changing my body when equipped? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. Q: Some of the items are purple! What did you drink when making them? A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link". Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all. Q: Will there be a API to let other devious mods access Cursed Loot's item library? A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them. Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library? A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough. Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then? A: Other than providing source code, no. Q: Can I translate your mod? A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise. Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it? A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though. Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place? A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot. Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics. Q: You're evil and mean. A: That's not a question, but yes. Otherwise I wouldn't have written this mod. CREDITS AND THANKS All LL modders for their work - without it Skyrim wouldn't be half as fun! My special thanks go to - Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun! - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/ - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️ - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. - Koffii for the awesome restrictive set! - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here:
  21. Devious Training [#stayAtHome] View File Are you forced and/or do You want to wear Devious Devices items? Do you love bondage? I have bad news for You... or not bad... This mod should intensify your bondage experience. I created training system that is related with your activity. When you for example wear boots then sprinting or jumping will train your feet. Of course living in bondage is not easy. Many debuffs will degrade your skills, make game much harder but after long term training you will get few profits. VERSION 3.0 is new and some parts of this description are not current! 2.6? Added blindfold support and super skill on max training level (You can hear heartbeats when enemies are near) Turn on auto config in MCM and run autoconfiguration it to gain best effect's training will slowly remove effect of fog. Ok what's news? I noticed that many people complain about heavy weight of scripts, lags. Now im going to focus on optimalisation - i have some ideas about it - i want to make this mod max. friendly for everyone. I added also simple "API" by request (Monoman1) if someone want to integrate something and need additional functions - please send me PM so cross fingers, im going now to fix many issues and make this mod great again (not heavy, just great) BTW: @bicobus i fixed some spell mistakes in mcm - i think that with my english it's will be "never ending story" please ignore new and another mistakes, i think to add translation file in near future. That will be best for all users.))) next version will be called 3.0 - new quality new number, you know Status Playable beta/wip. I try to write all about any progress here. Items that this mod support now (2.3.1) Corset and Harness Gloves Yoke/Armbinder Collar Boots Arms Cuffs Legs Cuffs Gag Chastity belt Chastity bra Achievements Pony Girl You can become pony girl when you reach max level with boots and armbinder. If you use arched feet then model will be replace with hooves - hooves will keep always positive buffs for carryweight and speedwalk. Additionaly when you wear Deviois Boots or Hooves you get extra speed and carry weight buff! (its your new super power as pony girl) You can also in MCM set to be forced to wear ponygirl items (always) check MCM As ponygirl you get few (i hope) interessing sound's effect. I hope that you like your new life (2.3.1 new) Shaut: Pony Play Transform - equip pony gear for time 1,10,30min - perfect for fast travel. You get shout automaticly when you are pony girl (dont worry about update) - check additional options in MCM tech note: not tested with any combination in MCM - for example if you will disable buffs/debuffs(new option) then you will get not any speed buff. tested with Devious Cursed Loot - slave collar not punish you in pony set (important) tested with bodnage city - but not turn on strip armor becouse you will get endless equip-unequip loop im still looking for better models and textures - im beginer in 3dMax and i dont have a time to do all - so if you want to create full pony transformation or have another interessing idea. let me know Special effects Jingle and another sounds; Waist scale, neck length, mounth and feet deformation and some world interactions. Slowdown Time - if you wear armbinder and you have positive training stage then armbinder/yoke will fire for short time spell to time fraze - power and duration of spell is with your health and level related. Why? You can fight - right? but in time fraze you can faster run away. It's your chance to survive .. perhaps. More about item description soon. Main values modified by training (debuffs and buffs) Combat (any kind) Carry weight Speed Atack speed Armor (any kind) Defenese Speech Sneak Pickpocket Magica/Stamina/Health Reg. rate +Arousal Install/Update Drag and drop or Mod Organizer In update case You dont need clean save. If You have version older than 1.3 You need to uninstall old version and then install 2.x (You can this two steps make togerher) Requiments (nothing exotic): Skyrim Update (Skyrim) Sexlab Framework (compiled with 1.62) SexLab Aroused SkyUI ZaZ Animation Pack Devious Devices: Integration, Assets and Expansion Recomendations? Turn on auto configuration in MCM - it's important with boots, gag and in future with other stuff. - default is off - i respect your choices. Credits: I'm used meshes from mods: High Heels 1.3 http://www.nexusmods.com/skyrim/mods/7204/ http://www.nexusmods.com/skyrim/mods/35767/ http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/ http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/ http://www.loverslab.com/files/file/1526-milk-slave-experience-mse-mods/ Conflicts: Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional )... I need also to remove conflict in werewolf and vampire lord form... Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off) Another mood's that scale noods related with neck, head, and spine - dont know any mod but .... Integration Devious cursed loot - gag talk Sangune debuchery - crawl effect ZazExtensionPack - crawl effect Small bugs? Yes, leveling looks poor - funny notifications - i know it, another bugs? report please when i play to long im blind and i ignore something that for other people can be oblivius. Changelog: GENERAL TODO: version 2.5 added - ignore negative buffs in mcm - option added - actor stats in mcm - new tab added - Being a cow support (this mod still wait for upload ) fixed - pony hooves without ponymode (still not good tested but works good for me now) fixed - many small problems and issues many small things that i forget and not list here. NOTE: I had problems with my computer and i spent some time to re-run all in. Please test first new mod before regular usage! Realy, test it - should be ok but .. test it PM: If you can, can you make devious training let character can sprint in restrictive boot? (denneljimmykhoa) PM: Feather fall to boots (missfucksalot) version 2.4 TATS: 30.05.2017 - SlaveTats for corset/harness/chastity belt/bra marks - need Texture artist for make it better 30.05.2017 - SlaveTats - days in bondage counter (0-63 days) more? no problem - i can add more days 29.05.2017 - pony hoves vs arched feet - fixed 29.05.2017 - corset got additional slider - waist scale in and without corset 28.05.2017: add playable items to add via console (pony gear) 09.04.2017: add spell to pony girl mode (from shaut) - clairvioyance (worn for glitches) - dont save game when you see path - after loadgame this blue fog will stay forever - not my fault - sorry 09.04.2017: add hdt feet from support topic (thx MaikCG) 29.05.2017: add sexlab separate orgasm, slave tats and SLIF integration 31.05.2017: added more filter options for scaner - follower and/or enemies and/or neutral and/or friends (NPC) - you can select witch actors will be detected and added - for good game-play i recommended to check only first option (follower) SLIF (thx qotsafan i used Your code parts from Your path) USER! IF YOU HAVE ALREADY SLIF SUPPORT PATH - REMOVE FROM SLIF MOD! 31.05.2017: chastity bra can make breasts greater/smaller after training 30.05.2017: duplicate sexlab hormones idea about body weight changes - i want to depend it with chastity belt and separate orgasms. Default off xx.xx.xxxx: small changes that i cant list here becouse i forget xx.xx.xxxx: replaced old bugs with new bugs version 2.3.1 27.03.2017: added extra condition check for actors in alerting case 26.03.2017: pony hairs from items get head hair colour !! - inspired by Heretical Resources 26.03.2017: add few hidden items to clear slots - helpful with SkyUI equip dialog window to remove unwatned items 17.03.2017: perm buff for pony girl 16.03.2016: Add enable/disable speed attack switch for buffs/debuffs (this buff sucks) 24.03.2017: add spell shaut - transform to full pony (pony items + boots + armbinder) + time effect version 2.3 14.03.2017: better items detection, now arched feet or another pony items come immediately (no after few seckounds) 12.03.2017: achievements Pony Girl: support 12.03.2017: achievements Pony Girl: item hoves, tail, amulet of pony girl, ears 12.03.2017: achievements Pony Girl: extra OP powers 11.03.2017: basic armbinder and yoke support 11.03.2017: armbinder and yoke - spell slow time when hit - more time to run away 10.03.2017: add noSexLabStrip (or something like that) to feet models 10.03.2017: Add no buffs/debuffs mode and mult x0.25, x0.5, x0.75 10.03.2017: add new way to training: weapon hit/beeing hited version 2.2.1 06.03.2017 - start to do detection much smarter (in progress) 07.03.2017 - add 3 slots for custom boots that will be prevent arched feet (MCM) - temprotary 07.03.2017 - add 1 slot for custom boots that will be works like DD boots (MCM) - temprotary 28.01.2017 - fix log spam 28.01.2017 - fix uninstal mod & active mod checkbox 28.01.2017 - neverending loop if item(s) are disabled (not at all - but works better) version 2.2 21.01.2017 - fixed problem with animation reset (can be related with custom animation like hobble skirt, crawl and others (armbinder?) 21.01.2017 - fixed bow speed bonus issue 24.01.2017 - added checkobox "update body scale only in cellchange etc" 24.01.2017 - changed volume calc (more realistic i hope) 24.01.2017 - added chastity "Jingle" effect 25.01.2017 - added checkbox - process all npc (buffs/debuffs) 26.01.2017 - added blackout (breath) visual effect 26.01.2017 - added gloves support varsion 2.1 06.01.2017 - reduce shake in scale effects (neck / waist) 06.01.2017 - small MCM changes (mistakes) 06.01.2017 - added few useful explains in MCM 07.01.2017 - basic chastity belt and bra implementation 07.01.2017 - added collar sound event - gasp 07.01.2017 - npc filter - only PC processing 08.01.2017 - added arousal affect+ 4 models of arousal modificator 08.01.2017 - added actor values affect: magica/health/stamina 13.01.2017 - hard limit for carryweight/speed debuffs 13.01.2017 - added description for all effects related with chastity belt and bra 14.01.2017 - attack speed (de)buff 15.01.2017 - add safe reduce limit for actor values (magica/health/stamina) version 2.0.1 05.01.2017 - fix progress notifications 05.01.2017 - option: ignore debuffs from corset during harness wear (both sides) 06.01.2017 - important thing: clean up - potential source of bug's/conflicts etc (thx: HisDudeness2015) version 2.0.0 ??.??.201? - All. Credits: Soon, sorry good people, i need to review support topic and PM, i dont want to forget about someone. -------------------------------------------------- I gave mod. what I wont now for You? Ideas, sugestions and corrections Submitter skyrimfet Submitted 07/31/2016 Category Other Requires SexLab, SexLabAroused, Zaz Animation Pack, Devious Devices Special Edition Compatible
  22. Version 13.25.0

    145,069 downloads

    This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
  23. Version 3.32

    95,253 downloads

    Laura's Bondage Shop v3.32 7-okt-2021 V3.32 now also has an SSE version provided by tznvlw. V3.21 has a Russian translation provided by stas2503. V3.21 has a German translation provided by bigumi. V3.20 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation. There is also a Portuguese translation for V1.20 provided by LHM. Description: Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 5 hours worth of story quests and repeatable quests that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (All requirements are the latest versions as of 27-sept-2021) SexLab Animation Framework v1.62 SexLab Aroused Redux Devious Devices LE 5.1 Fuz Ro D-oh V61 SkyUI V5.1 And obviously also the requirements those above need Repeatable quests: Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests. All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere. Conflicts: This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot. Please report any conflicts this creates. I want to know if I have to relocate it. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw for the SSE port. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder ) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet. This is obviously an open-source mod. You can support me and my work by donating on my Patreon page. ❤️ https://www.patreon.com/LauraKata Disclamer: There will never be game or mod content behind a paywall. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE!
  24. Sanguine’s Debauchery Patches View File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Submitter Inte Submitted 09/17/2014 Category Other Requires SD+, DDi, ZAP, SUM Special Edition Compatible No
  25. Corruption View File An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions. Overview: Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control. Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction. Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold. Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction. Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations. List of Addictions: This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu. Alcoholism: Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag. High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Dosing: Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag. High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Feederism: Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag. High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Kleptomania: Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Stendarr. Objectification (Requires Devious Devices): Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying. Corruption can be decreased by placing gems at a Shrine of Stendarr. Exhibitionism: Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Dibella. Lactation (Requires SexLab or Milk Mod Economy): Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit. Withdrawal is capped by your current milk percent. High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Zenithar. Cum Bathing (Requires SexLab): Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Cum Guzzling (Requires SexLab): Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption plumps your lips. Corruption can be decreased by placing gems at a Shrine of Dibella. Vaginal Sex (Requires SexLab): Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug. Withdrawal is capped by your arousal. High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Anal Sex (Requires SexLab): Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug. Withdrawal is capped by your arousal. High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Furry Sex (Requires SexLab): Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Scaly Sex (Requires SexLab): Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Teratophilia (Requires SexLab): Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Formicophilia (Requires SexLab): Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Xenophilia (Requires SexLab or Estrus Chaurus+): Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Daedraphilia (Requires SexLab): Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files) Corruption can be decreased by placing gems at a Shrine of Akatosh. Necrophilia (Requires SexLab): Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files) Corruption can be decreased by placing gems at a Shrine of Arkay. Agalmatophilia (Requires SexLab): Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files) Corruption can be decreased by placing gems at a Shrine of Julianos. Arborphilia (Requires SexLab): Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Compatibility: This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia) The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening. The following mods are supported and add to the experience: SexLab (Why do I even need to link this?) SexLab Aroused Redux Devious Devices Integration or Devious Devices 5.0 Milk Mod Economy Estrus Chaurus+ Third-Party Mod Support: The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well. To stop addictive actions, simply send the mod event: SendModEvent("CorruptionStartBlock") To re-enable addictive actions, send the mod event: SendModEvent("CorruptionStopBlock") Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again. Future Updates: Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent. Credits: All-in-One HDT Animated Pussy Eyes of Aber Astaroth Horns Redone China Doll Race Half Dragon Race Homumkul Race Naiad Race TDN Equipable Horns Xenius Otherwordly Beings Mrissi's Tails of Troubles Thanks to everyone who posted on my writing suggestions thread for this mod! Change Log: BEFORE UPDATING to 1.1.x or Higher from 1.0.x: -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled. -Disable all addictions. -Delete old version, then install new version. No Clean Save required. -Re-enable all addictions and transformations you use. After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running. 1.2.1 (7-8-21) -Fixed randomize addiction function that prevented most events from being detected. -Fixed "Block Addictive Actions" option in the MCM. Submitter Code Serpent Submitted 01/16/2021 Category Other Requires Special Edition Compatible
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