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Found 265 results

  1. Deviously Cursed Loot View File Deviously Cursed Loot DESCRIPTION Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps! Also featuring: Crime and Punishment Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison. Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too! Solicitation This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free. Device Comments No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all. Sex attacks Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better! Leon and Leah, the Dominant Followers Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun. Sasha The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available. Public Indecency When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing! Bondage Dialogue Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys! Self Bondage If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with! The Cursed Collar Quest If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it. This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you! The Rubber Doll Quest A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of. The Bound Queen Quest When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick! Tie Me Up! The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed! A Little Bondage Adventure When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though. High Security Restraints These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim. Flash Bang Traps Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you! The Slave Collar If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare. Estrus Traps This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work. HOW IT WORKS Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it? This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want! REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? OPTIONAL SOFT DEPENDENCIES Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/) Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?) Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/) Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/) Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/) The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority. OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/ Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/) Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround) Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ GREAT MODS TO COMPLEMENT YOUR UUNP BODY Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/? The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/? UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/? Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/ INSTALLATION Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation. You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled. You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog. CONFLICTS Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod. iEquip: Makes changes incompatible with Cursed Loot. Solution: Uninstall mod. Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA. Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you. Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you. DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod. Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible. Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it. Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod. Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages. Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod. Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod. RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod. RS Children - works fine, but install it without the "Playable" option. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation. Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot. Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure. Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL. Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM. PERMISSIONS - You can NOT repost or reupload this mod without my explicit permission. - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. - You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period. Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid). For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS: Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!! If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items. NOTES: 1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them... 2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around. 3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%! Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses. Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item. 4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters. 5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph! 6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross! FAQ: Q: How to best report any issues with Cursed Loot? A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Cursed Loot. A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know? Q: I love this mod and want to support it. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Mod Organizer does <insert issue here>. What gives? A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only. Q: Your mod doesn't work with SkyRe/PerkusMaximus A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug* Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Will this mod ever support male player characters? A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Q: Will this mod ever integrate with Death Alternative? A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them. Q: Will this mod ever integrate with Live Another Life? A: Perhaps! Q: Why are the bundled items changing my body when equipped? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. Q: Some of the items are purple! What did you drink when making them? A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link". Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all. Q: Will there be a API to let other devious mods access Cursed Loot's item library? A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them. Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library? A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough. Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then? A: Other than providing source code, no. Q: Can I translate your mod? A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise. Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it? A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though. Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place? A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot. Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics. Q: You're evil and mean. A: That's not a question, but yes. Otherwise I wouldn't have written this mod. CREDITS AND THANKS All LL modders for their work - without it Skyrim wouldn't be half as fun! My special thanks go to - Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun! - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/ - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️ - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. - Koffii for the awesome restrictive set! - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: Submitter Kimy Submitted 07/11/2014 Category Other Requires SexLab, SL Aroused, DD Assets, DD Integration, DD Expansion, Bodyslide Special Edition Compatible No
  2. Devious Followers - Continued View File Devious Followers - Continued What Is It? Devious Followers is a mod that turns regular Skyrim followers intro tricky hirelings that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence. If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you. If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. Gameplay Mechanics Your follower charges on a daily basis. You can configure how much they charge. You must regularly pay them - some debt is allowed - and interest can accrue. If you you are in too much debt, you must resolve the problem by taking deals, otherwise the follower may force you into deals, or take items from you to reduce the debt, or ultimately force you into slavery. Each deal relieves a certain amount of debt and provides a discount to further expenses (you can limit the discount). You can pay off deals if you have enough money, thus getting rid of the deal. Deals have a minimum period. Deals cost more to pay off before their minimum period. Most deals involve bondage or humiliation. Some involve both. Deals have three (or four) levels, the higher levels are significantly more severe than the low levels. Try to avoid higher levels if you can. There are two basic kinds of deal: regular deals, added in the 1.X series of the mod, and modular deals added in the 2.X series. The regular deals are hand crafted, with specific progression. The modular deals are semi-random. You can configure what deals are available. While deals can be intrusive, they are designed not to totally stop you playing normal Skyrim. Things that happen to the PC can reduce a new stat called Willpower. If the PC's willpower gets too low, it becomes harder to avoid bad deals or resist arbitrary demands from the follower. High willpower characters can pick and choose their deals (for a price), lower willpower characters must take what they get. If you end up in devious devices, sometimes the follower will accept payment to help you out. The follower can play a (somewhat unfair) gambling game where you can win (or lose) money. The follower can play a (somewhat unfair) gambling game where they offer restraint keys in exchange for debt. Sometimes, the follower will take advantage of your mishaps with devices and add more, settings tasks you must complete before release. Wearing the wrong device in the wrong place can be hazardous, and the follower is more likely to begin a "game" in those cases. The follower has a number of "lives" that are lost when they enter bleedout, or perform certain tasks for you. Followers become very grumpy and unhelpful when their lives reach zero. Restore follower lives by sleeping for at least six hours. If the player opts into it, or the PC gets into too much debt, the follower may take control of the PC's gold. This is both a mechanism to mitigate theft from the player, and to make it worse. Any time you can pay off all your debts, the follower doesn't control your gold, and have enough willpower, you can get rid of the follower. If you have deals, or owe money, or have very low willpower, you cannot get rid of the follower. Characters with very low willpower may automatically gain a follower. There is an optional minimum contract period. The follower is essential and cannot simply be killed to get rid of them. Multiple followers are supported, though only one will be devious at a time, you can configure how much extra you are charged. There is an MCM lockout for the truly hardcore that is vicious. Use at your peril. It's OFF by default (once turned on, there is no OFF switch). Each day there aren't enough deals to amuse the follower, the follower becomes more Bored. Bored followers charge extra for their services. Thus daily expenses tend to increase over time. You can get spanked to reduce the follower's boredom. Each time you pay your debts, you lose a little bit of your ability to resist the follower's attacks on your willpower. Pay off deals or make cash donations to priests to improve your resistance again. If you get into too much debt, you can be enslaved (optional). The enslavement should still let you play Skyrim, up to a point, but there's a lot of bondage, sex and humiliation. DF slavery does not have beatings, but there are other punishments. The follower may eventually dispose of you, via Simple Slavery, or a built-in DF mechanism (optional configuration). If you don't enable slavery the worst outcome is some harsh bondage. There is a "weird potion" quest that can clear all your deals and debt, but introduces new problems and limitations. Requirements Dawnguard DLC SexLab 1.62 https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Aroused V28b or SLAX V29+ https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Devious Devices - Assets 3.0e https://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices - Integration 4.2+ https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/ Devious Devices - Expansion 4.2+ https://www.loverslab.com/files/file/1305-devious-devices-expansion/ USLEEP is recommended, but shouldn't be required. Install the DF Spank SLAL mini-pack if you want spanking support. You are not obliged to install it. It does not require Spank that Ass, that is optional (but preferred). If you use the SLAL mini-pack, you will need the SexLab Animation Loader 1.5+ https://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Highly Recommended Mods Spank that Ass v3.7+ - improves spanking in various ways Simple Slavery - PC can be bought and sold by Devious Followers Slave Tats + Rape Tattoos - get tattoos for punishment and on enslavement Frostfall - follower can give you something to help you keep warm SexLab Survival - various willpower interactions Devious Lore - more ways to get into devious devices Laura's Bondage Shop - more ways to get into devious devices Deviously Enchanted Chests or Deviously Cursed Loot - even more ways to get into devious devices NFF, EFF, or AFT - allow multiple followers Installing Use a mod-manager if possible. Download the newest DF version from the mod main page. Optionally, you may also want the DF Spank SLAL mini-pack, thanks to Anub, Sir Nibbles and Rydin for permission to use their animations! If STA (older than version 3.9) is installed, ensure that DF is allowed to overwrite (or lower in left-pane in MO than) your install of Spank that Ass. If STA (version 3.9 or newer) is installed, STA should be allowed to overwrite DF. If you want spanking, you must install the DF Spank SLAL mini-pack. Enable and register all the animations in it. Don't forget to FNIS. You cannot use (or register SLAL animations) without having first installed SLAL first (SexLab Animation Loader v1.5+). You can install custom whore armor in a special folder (see below). The default whore armor is UUNP and needs to be built in Bodyslide. Make sure that DF is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane. If using NMM, ensure that DF is allowed to overwrite follower-framework scripts. DF needs to overwrite and load after follower-frameworks. Other than that, its ordering is not so important. It may conflict with some mods that modify followers or hirelings. It changes the default room rental price, so if that isn't 100, your DF is getting overwritten by another mod. Do not install any follower-framework patches for DF. The old AFT/EFF patches will only break newer DF installs - they are no longer distributed for a reason - you don't need them. You do not require a follower framework, but if you want multiple followers, you will need one regardless of DF. Do not install old patches on new versions. If any patch, from any source, doesn't say it supports a particular version, it likely doesn't support it. See notes on current version for more information on patching. Typically I try to avoid patching. There are no patches for 2.12.2 Upgrading You can upgrade to 2.12.2 from any version from 2.02 upwards, without a new game or clean save, just drop it in. Remove any old patches when upgrading. In particular, make sure any AFT/EFF patching is removed. Enter the MCM and adjust the spanking cooldown timer to your liking - this will fix an issue where the spanking cooldown gets set to several weeks in the future. Compatibility DFC's spanking support integrates closely with Spank that Ass to provide redness on bum and boobs, maintain your masochism/pain levels and provide new ways to get spanked. Spank that Ass is not required, but does make the experience much better. Devious Followers Continued (DFC) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI. DFC has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old EFF or AFT patches with the current release. While DF can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way. It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse if you want. DFC dialog seems a bit strange on a spouse follower, but it still works. DFC sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DF may break. DFC works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod. DFC slavery is supported as an outcome in Simple Slavery 6+ versions. SD+ crawl-stance animation keys break DF crawling. (To be fixed). DF slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end. Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately. DFC works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests. UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers. NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF. About the Latest Version The latest version (2.12.2) is a bug-fix release for 2.12, which is a massively updated from 2.11 in terms of MCM, cash management and configuration. It also contains may useful fixes over 2.11. Many mod authors would probably have released this as a new "major" version, but I feel that would be confusing in this case. The way you configure how debt obligations vary as you level up is very different, and more complete than before. The way that Chaos Mode works is greatly improved, no longer modifies your settings directly, and provides better control over randomization and ranges. Spanking is added as a new major feature. It does not require Spank that Ass, but it's better with it. DFC patches Spank that Ass, and the patch is included/built-in to the 2.12.2 release. If you have STA older than v3.9, you need to ensure that DFC files overwrite STA files (otherwise STA 3.9+ should be allowed to overwrite DF). It's strongly recommended that you use the latest STA version, and STA versions older than v3.7 will not work properly with DF. If you installed the old EFF or AFT patches for DF, please get rid of them. Those old patches will straight out break your new DF install. Do not use them. If you have them installed, remove them and make sure latest DF overwrites your follower framework. If you have follower problems, make sure you do not have those patches still set up in your MO, etc. WARNING for users of non-English DF The SKSE translation files for anything except English are now all exact copies of the ENGLISH file. Information for Old Devious Followers Users Known Bugs Unfortunately, Devious Followers has many bugs, and I have not fixed anywhere close to all of them, though with 2.12.2 they tend to be confined to special games and events. The enslavement mode whoring can still (rarely) cause the whore quest to crash, requiring a special ritual to make DF work again. I need to rewrite the scanning system completely as it adds scripts that are too heavy to everything it scans. Modular deals are still not shown when you ask about deals but you can now see all your deals in the MCM, and that is now the best way to see them. This will likely never be "fixed" as the message box method of reporting deals is awkward and as unimmersive as using the MCM. Bogus 'Use bed' prompts may appear in some scenes. You can turn the bed prompt off entirely in SexLab to mask this issue. Some scenes may stick; there is no obvious cause, be prepared to reload and replay scenes, such as the one where you invite an NPC to pretend to be your master to escape the guard. This problem is hardly unique to DF. The DD animation filter will filter the Anub's Rape spanking animation if you are wearing a belt, turning it into a non-spanking animation. My current experience of that filter is that it mostly fails and breaks many mods, so personally I have given up on enabling it. I may remove the sex tags from the animation in an update, which may fix this, but it needs to be tested first. Future Plans See my LL blog for info: The Lupine Collection A note on Whore Armor The whore armor meshes distributed with DF is taken directly from the UUNP version of The Amazing World of Bikini Armor. Though the weights are different for the items, the meshes are identical, including texture paths. This means these files will overwrite or be overwritten by TAWoBA. That is not an issue unless your TAWoBA is a CBBE version, in which case you should ensure that TAWoBA overwrites DF. If you use CBBE, make sure you get CBBE versions of the files, or use custom whore armor (see below). Also, you must build bodyslide for DF. It has its own bodyslide group, ensure you build it, even if you do not intend to use the included whore armors, as DF may add new items from release to release. How to Install Custom Whore Armor Please post about any bugs you find, as one of the reasons for putting this post up is to begin to capture a bug list on a clean slate. Credits Notes for Modders Submitter Lupine00 Submitted 09/28/2019 Category Other Requires SKSE, SkyUI, SexLab 1.62, DD 4.1+ Special Edition Compatible No
  3. Deviously Pink - Elvira's Restrictive Fashion shop View File Description What started out as a personal retexture for Devious Devices turned into a small mod for more people to enjoy. It revolves around a shop keeper selling custom and unique pink items. The store owner stocks about 50 items currently, these can be bought and used. At the moment the quest content is limited to a repeatable supply gathering mission. It's crude en rudementory. As the mod is in early beta don't expect a clean playtrough yet. Keep a clean save and don't use it on a save you might need to delete. As most devices are retextured now I will focus on more quest content. Please keep in mind that I'm a novice modder so don't expect a CD remake or something. I also need help with content idea's for a tour around the mannequins (text). If somebody want's to assist with this just comment in the thead. Location The shop is located south of the Whitewatch Tower north of Whiterun. Console command for easy access: coc DDPStoreExt Quests Materials - Get new materials for the shop Promotion - Wear branded items for gold (waiting and sleeping does not work!) Inn - Sleep at the shop at night (talk toe Elvira between 8PM and 6AM) story quests. Unlock after 3 jobs. 1 currently done Jobs Smithing - Create small parts for mass production of belts (lore missing at the moment, will be added) Maid - Do chores for Elvira, fetch water, provide firewood and clean the floor. Of course in a custom uniform Debt system (alpha stage) Work of your debt while wearing various devices Requirements Skyrim and it's DLC Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion All required mods to run DD Expansion of course, latest version required. USLEEP recommended Comments This mod is still in very early beta, please treat it this way This is my first quest mod so expect issues I'm no native English speaker so expect some grammar and work issues I don't have access to the source files so some items have different shades, like the straitjacket. This mod is not designed as a rip-of of Captured Dreams of Laura's bondage shop. It's just a good way to get custom items into the game. I did get inspiration from both mods of course. Permissions All content remains property of the DD team and the original content creators of other items If you want to use textures from this mod you can, I only ask that you credit me and respect the DD mod rules. Incompatibilities Followers can cause havoc on scenes. Exercise caution Credits Veladarius, Zaz and Kimy for certain script ideas and methods I used. Maid dress- Tes4Mod for skyrim (Nexus) Maid headpiece - Osare (Nexus) Diaper and Sissy Dress - Lucia1 (unused atm, will be used for fully optional content) Elvira's hair - Hepsy PAH Leash script and effect items - Clifton (unused atm) Hair for pony mask - HHaleyy Submitter naaitsab Submitted 11/17/2019 Category Other Requires Skyrim with DLC, Devious Devices Expansion with required mods Special Edition Compatible Not Applicable  
  4. AAF Violate View File Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The latest version of AAF Violate requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Go to the Global Options page and set your Aggressor Races and Aggressor Gender options according to the animation packs and mods you have installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  5. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise Submitter galahad_69 Submitted 04/01/2016 Category Other Requires SKSE, SkyUI, XPMSE, SexLab, SexLab Aroused (Redux), Zaz Animation Pack 8.0+, Devious Devices Assets + Integration + Expansion Special Edition Compatible No
  6. Devious Devices - Integration View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS Devious Devices - Assets Version 3 SexLab 1.6+ SexLab Aroused Redux Bodyslide and Outfit Studio UPGRADE INSTRUCTIONS Version 4.2: No new game required when updating from any 4.x version. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done 4. Start up Skyrim, and either create a New Game, or load your Save. 5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 6. Install all three DD mods with your mod manager of choice. 7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!! IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Min and Kimy for the code. Zadil and Koffii for the devices in Devious Devices Assets. Coopervane for his enormous contributions to Devious Devices - Expansion. Princessity and Srende for code contributions and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. SpaceHamster and Billyy for the awesome bound animations. Lordescobar666 for code contributions. Veladarius and UrbanSniper for the quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG for the alternative bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino, Feuertin and El Duderino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 09/27/2013 Category Framework & Resources Requires SexLabFramework v1.6+, Sexlab Aroused, Devious Devices - Assets, Bodyslide and Outfit Studio Special Edition Compatible No
  7. Devious Devices SE View File Devious Devices SE By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Heretical, Pincopallino, Princessity BACKGROUND Forbidden knowledge is usually forbidden for a reason...but that wouldn't stop a brave, and might I add, beautiful, adventurer like yourself, would it? What is it that you seek, then? Daedra summoning rituals, maybe? Dark magic to siphon the very souls from your enemies? Lost Dwemer artifacts, one of those gargantuan machines of theirs, perhaps? The most secret of histories from Tamriel's past? Sheogorath's favorite sweet roll recipe? No? None of that, you say? You want something even more...devious than all of that, do you? Aren't we the adventurous sort? Your sheer bravery must match your most lovely countenance, then. Well, my girl, allow me to share with you a rumor that I heard about a week ago down in Riften at the tavern. There was a young mage apprentice there, looking for some moldy old tome or another, as mages are so fond of doing, who happened to enjoy her wine a bit too much. Thank you for the drink by the way; you're looking better by the minute, my dear. She was quite the trollop as I was told, going from one patron to the next, man, woman, even lizard if you can believe that. Well, she wasn't shy with her body, nor was she shy with her secrets. She let slip a juicy bit of information about her college back in Winterhold, about the library there. See, there's a bookshelf there that nobody is allowed to open, a shelf filled with the most devious of knowledge one could imagine. The old Orc librarian nearly threw her out of the school for trying to peek inside, she said! Why, what devious knowledge could be found inside there, I wonder? It must be something if they threatened expulsion for just trying to look inside. Oh, no my dear, no more drink for me, I'm afraid. I must be off, lots of old, filthy dwemer ruins to delve and all that. Hmm? No, no, I'm not going alone, of course not, that would just be silly. My traveling partner is tied up around here somewhere. You would make quite the lovely specimen, though, er, companion, yes, companion! Why don't you be a good girl and head on up to the College in Winterhold, then, and take a look at that forbidden bookshelf for yourself, hmm? I'm sure you'll find what you're looking for there...and just forget all about me while you enjoy that last drink. I'm sure we'll meet again, my sweet, and then perhaps you'll be...better equipped for what I have in mind. FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SKSE64 SexLab SE 1.63+ SexLab Aroused Redux SE FNIS SE Racemenu XP32 Maximum Skeleton Extended Bodyslide and Outfit Studio INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install ALL three mods from this download. 3. Run FNIS when done 4. Run Bodyslide to batch build the assets. Half of all user support requests root in them not running Bodyslide and batch building the devices. RUN BODYSLIDE!!!! 5. Start up Skyrim, and either create a New Game, or load your Save. 6. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). IF YOUR DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. RECOMMENDED MODS tbd PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. Furthermore, a wiki documenting the project can be found on the GitHub repository as well! CREDITS Zadil for his excellent Assets upon which this mod is based, and writing the dialogue used by The Forbidden Tome. Princessity for her awesome effort in coding the AA animation system and countless other contributions. Coopervane for his enormous contributions to Devious Devices - Expansion. Srende for code contributions, and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. Lordescobar666 for code contributions. Veladarius and UrbanSniper for their continued help with quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG and Feuertin for the revised bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 05/18/2018 Category Framework & Resources Requires SexLab, SexLab Aroused, SKSE64, Racemenu, FNIS, Bodyslide Regular Edition Compatible Not Applicable
  8. Devious Body Alteration View File Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature. Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job. Thank you to my inspiration This mod is a basic one right know. Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was. What´s the meaning of this: Don´t expect to much right now. What does this mod: Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time. I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints. This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent. This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod. Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey. The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change. Conflicts: Who knows... If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make. Requirements: Skyui v5.0 or higher Devious Devices Integration 4.2 or higher Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there) BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders) SexLab v1.62 and of course all the mods needed to run the above. Soft Dependencies: The following mods are checked within this mod, because I used or use them. YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa Milk Mod Economy v 29-10-2019 If the breast calculation from DBA is used disable the MME calculation or vice versa SexLab Inflation Framework v 1.2.1a or higher Installation: Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now. Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box. If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing. First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize. Thank you Skyrimfet. Your idea made me work on this. Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible. Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes. Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach. Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there Disclaimer: If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary. Don´t upload this mod to any other site, because I don´t have the time to watch every site. If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change. Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders. Submitter Rogwar002 Submitted 01/25/2019 Category WIP / Beta Requires SkyUI, RaceMenu, Devious Devices Integration, BodySlide Special Edition Compatible No  
  9. Falling after shock for Devious Devices Integration 4.0 View File Patch zadEventPeriodicShocker.pex adding fall animation for shock event. It looks like this: Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder. 2019-05-19 no updates, I just want to write what works with version 4.2 as well Submitter MaikCG Submitted 04/30/2018 Category Other Requires Devious Devices Integration 4.0 Special Edition Compatible Not Applicable  
  10. Devious Devices - Contraptions View File Devious Devices: Contraptions ABOUT Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. CONTRIBUTORS Kimy Supertin T'ara CORE FEATURES - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. REQUIREMENTS - SexLab - SexLab Aroused - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done PERMISSIONS Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply: - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors. - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration: By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Code by Kimy Models and animations by Supertin Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help! KNOWN ISSUES - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM. FREQUENTLY ASKED QUESTIONS - USERS Q: How to best report any issues with this mod? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of this mod. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Does this mod support male character? A: The devices should work for either male or female characters, but are primarily designed for females. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for this mod. Will you include it? A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I find the devices in game? A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework. Q: How do I escape a device when locked in one? A: Press the key you mapped to activate world objects to call the device dialogue. Q: How do I lock a NPC into a device? A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again. FREQUENTLY ASKED QUESTIONS - MODDERS Q: Another furniture mod? Why should I use this mod and not something else? A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage! Q: Where can I find documentation? A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Q: I want to place devices in the world, but use different parameters. How can I get this done? A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 11/14/2019 Category Framework & Resources Requires Devious Devices, Sexlab, Sexlab Aroused Special Edition Compatible No  
  11. Devious Lore View File This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim. As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless. If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest. Blacksmiths, Fences, Guards: If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire. You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices. If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy. Jailmasters In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost. Devious Allies: The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound. If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them. If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints. If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later. Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well. Struggle Minigame: As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame! If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock. Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion. The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame. The Lore-Mongers: These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them. These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business. Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them. Hjorni the Distracted, the Scholar Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted. The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Llathesi R'uer, the Scribe The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material. The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Mistress Elarie, the Seamstress This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training. Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Vigilant Laekette, the Seer This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in. Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces. Thelia, the Stable Master This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border. Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Mirtienne the Mix-Blood, the Sorceress Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious. The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. The Skeleton Key: One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you. Credits: Kimy, creator of Cursed Loot, which was my inspiration for this mod. The Devious Devices Dev Team, who made this game much more interesting Submitter Code Serpent Submitted 11/08/2018 Category Quests Requires Devious Devices Integration 4.3+, Devious Devices Expansion 4.3+ Special Edition Compatible No  
  12. Devious Devices View File ----------------------------------------------------------------------------------------------- Devious Devices - A Bondage Framework for Fallout 4 Code By Kimy, using some design ideas from Min's DD implemention for Skyrim. Additional code by AG12. Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical. Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow. Fallout 4 conversion of Skyrim art assets by Bumex ----------------------------------------------------------------------------------------------- DESCRIPTION Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up! Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again! REQUIRED MODS - All DLCs (And please don't ask for a non-DLC version. I won't make one.) - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/? - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/? - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/? - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/ INSTALLATION 1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod with a mod manager of your choice. 3. Run Bodyslide and batch build all assets using the preset of your choice. CONFLICTS General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. No other conflicts known at this point. KNOWN ISSUES AND LIMITATIONS The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on. PERMISSIONS You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS Please refer to the documentation in the archive! DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular: Stuff that's different because of game differences and/or scripting limitations: Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny. Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread! FAQ: Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: I love this mod and want to support you. Can I? A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. Q: Will this mod ever support male player characters? A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission. Q: Can I translate your mod? A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod! A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active. Q: Where can I get the items in game? A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy! Q: Can I craft the items? A: Yes! Make a restraint workbench (found in the workshop menu) Q: Can I craft keys? A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene. Q: Will DD integrate with FourPlay? A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on. Q: Will this mod ever support another body than CBBE Bodyslide? A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: How about physics support? A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered. CREDITS AND THANKS Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions! Submitter Kimy Submitted 02/23/2017 Category Other Requires DLCs, Torture Devices, CBBE, Bodyslide, AWCKR  
  13. Hey all, Ok so I'm having an issue with DD, Some items make my body invisible, and others just have a bright purple color that I'm guessing indicates a missing texture. I've looked far and wide, and although I've found many people with the same problem, I have yet to find a solution that has worked for me. I realize that the Bodyslide program is probably the solution to my problems, but I just can't work out exactly what to do. I've run the batch build thing, I've generated a bunch of files which I copypasted into my skyrim's mesh folder, all of it failed to fix my issue. I am 100% sure that I am doing somethig basic wrong, but I can't seem to find a video that deals with my issue, and all the instructions I've found seem to be of no avail to me. Does anyone have any ideas?
  14. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) View File Immersive Makeup, Piercings, Hair Growth, Fashion and Styling ( = Yolie’s Piercing System, YPS) THIS IS THE OLDRIM (Classic Skyrim) VERSION A SE conversion can be found here. This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as: visiting the hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe use lipstick and eye shadow, which will wear off over time high heel training (with normal heels and devious boots) armpit/pubic hair growth and hair shaving wearing nylons and stockings These features may cause addiction, arousal and have other special side effects. (everything can be enabled/disabled in the MCM menu) This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well. v. 6.2: NEW FEATURES: - Girl Talk: As female player character, you can conveniently chat with friendly female NPCs about various issues, like pets, gardening, cooking, makeup, and other important topics. You also can exchange small gifts. - more stages in the Dibella quest - some more tweaks (see release notes) v. 6.1: NEW FEATURES: - new chastity piercing quest v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA" The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated? Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely. Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished. This quest is for males *only* (who will be turned into girls soon enough. To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.) ---- MAIN MOD FEATURES (Release Version 5.4.1) ---- Immersive Hair Styling Head hair will slowly grow over 19 stages, from bald to ankle length (since v.6.0.5 there are 21 stages, from bald to "rapunzel length"). At default speed, you need to wait for 1-3 in-game months before you reach the next hair length stage. At each hair length stage, a different selection of hairstyles becomes available. About 1000 hair styles from "KS Hairdo's" and some other hair mods are preconfigured (you still need to install the original hair mods though). There are different kinds of hairstyles: Default hairstyles: -- This is what you see when the mod starts, or when your hair grows. There is exactly one per length stage, typically a vanilla or KS Hairdo. These are applied once your hair grows to a longer stage. Default hairstyles are preconfigured as straight hairstyles. You can also define custom hairstyles as default hairstyles (which may for example be curly); see section below on "how to configure...". Standard hairstyles: -- This is what you get when you use "Shampoo". A selection of (straight) hairstyles. If you currently have the default hairstyle or another standard hairstyle, you may style your hair yourself to any standard (or the default) hairstyle at any time. A hairdresser can help you as well. Permed hairstyles: Special curly hairstyles. May only be applied by hairdresser. If permed, you can no longer style your hair to a standard style. You need to wait for a (configurable) amount of days, until you can perm your hair again or ask the hairdresser to remove your perm, or (optional) get your permed hair cut away. Braids: May be applied by yourself using "Elastic Hairband", if you hair is long enough, and you have a default/standard hair style. May be removed at any time by yourself. Ponytails: works exactly the same as braids. Pinned-up hair counts as ponytail. Buzzed nape: A special set of hairstyles, only available for neck and shoulder length (since v.6.03 also for ear length). May only be applied by a hairdresser. May not be styled by yourself. To remove a “buzzed nape”, you need to let your hair grow to armpit length, or ask the hairdresser to cut it to ear length (or shorter). Mohawk: May only be applied by a hairdresser. May not be styled by yourself. Will require constant shaving of your head sides. Only way to remove a mohawk is to get your head completely shaved. May cause a fashion debuff (see Fashion Addiction below). Upon mod initialization, you may choose your natural hair color, which is then permanent. Later you can get a hair dye from a hairdresser, which will fade or grow out over time (can be configured in MCM). Player needs to sit down for a hair makeover or a professional manicure session (ever got a perm done while running around?); once you have chosen your style, you have about 25 seconds to find a chair, or you need to start over again. Hairdressers and fashion vendors can be found in most major cities of Skyrim, for details see the following spoiler: The following items can be purchased from any hairdresser (all have unlimited uses): Shampoo: A must have! Used to style your default or standard hair to another standard hairstyle. Has no effect on other hairstyles (though you can wash your hair with it). Elastic Hair Band: A must have! Used to style your hair as a ponytail or a braid. Brush: Used to revert a standard/braided/ponytail hairstyle to the default hairstyle. Has no effect on other hairstyles (though you can comb/brush your hair with it). Shaving Knife and Shaving Cream: Can be used to shave your head. Works only, if you have "long stubbles" or shorter hair; otherwise you need to find a hairdresser. Hairstyle Catalog: Used to browse through all configured hairstyles and colors. Mirror: Get information about your current hair status, piercing status, makeup status, and fashion addiction / body hair status. Any hairdresser will also inform you about your status upon demand. Some items are for debugging/testing, and can be obtained via console: Generally, this mod assumes that you have natural straight (or slightly wavy hair). If you prefer naturally curled hair, you may set up your own set of custom hairstyles. When choosing a hair makeover, make sure that corresponding hairstyles are available. By default, short hair cannot be braided or made into a ponytail. Permed hair is not available for very short hair lengths. Compatible with all 3rd party hairstyle mods! This mod comes with about 1000 preconfigured hairstyles (you will still need to install these hair mods to access these styles): - KS Hairdos (about 550 styles of all lengths and kinds, but no narrow mohawks; this is a strongly recommended add-on to this mod) - ApachiiSkyHairFemale_v_1_5 (about 100 styles, among them a few narrow mohawks of length stages 4,5,6) - ApachiiSkyHair_v_1_6_Full (42 styles) - KS Hairdos - HDT Physics (about 75 styles with hdt) - Lovely Hairstyles (about 25 styles, among them a few broad mohawks and buzzed nape cuts) - Merida Hair with physics (2 long perm hair styles with hdt) - Dint999 KS SG HG hairs HDT (85 styles, included after v.6.1) - HHairstyles (7 styles, included after v.6.0.3) - SC Hairstyles (7 styles, included after v.6.0.3) - Holiday Gift Hairdos. (about 270 styles, including some ear length buzzed nape cuts; included after v.6.0.3; still unfinished) About 30 vanilla Skyrim hairstyles are also included. How to configure alternate default styles other 3rd party hairstyle mods (this is for experienced users only, and generally not required): Check out here on how to make hair styling work for vampires (still buggy). ---- OTHER FEATURES ---- (everything can be enabled/disabled in the MCM menu) IMMERSIVE PIERCING SYSTEM HIGH HEEL TRAINING -- High Heel Compatibility: PUBIC AND ARMPIT HAIR GROWTH IMMERSIVE NAIL POLISH SYSTEM LIPSTICK & EYESHADOW NYLONS, STOCKINGS and PANTYHOSE FASHION ADDICTION GIRL TALK - As female player character, you can conveniently chat with friendly female NPCs about various issues, like pets, gardening, cooking, makeup, and other important topics. - As you engage in chatting, more topics will open up. - You also can exchange small gifts. - Works with the following female NPCs (if properly flagged in the game): Followers, innkeepers, bards, vendors, merchants, farmers, inn servers, house carls. QUESTS GENDER CHANGE ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all) SKSE SkyUI Fuz Ro D-oh PapyrusUtil The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY Sexlab - For the LITE versions, Sexlab is not required. Devious Devices Assets+Integration+Expansion - For the LITE versions, DD is not required. ZAZ Animation Pack . no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or higher) For the HAIR: KS Hairdos (preconfigured hair styles) RECOMMENDED ADD-ONS For more convenient menus: UIExtensions, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair For the PUBIC HAIR: SoS and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos. For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings OPTIONAL ADD-ONS (NOT REQUIRED) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters) - "LITE" versions do not require DD or Sexlab. - From the package installer (since 6.0.5): install the "00 Base" files, and pick exactly one of the "01" hair configuration files. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - This mod was created for CBBE. In the download section a patch is available for UUNP NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...). Credit for the artwork goes to the creators of all these wonderful jewelry mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for providing the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! --------------- Submitter emily1673 Submitted 01/15/2016 Category Other Requires SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil Special Edition Compatible No
  15. View File The Quest: Angrim's Apprentice is a quest mod for SexLab. As the name suggests, it is designed for early-game use (though there's nothing to prevent an Archmage from using it). This is not a dungeon quest, but rather an ongoing interaction with a new NPC (Angrim) that is meant to be played in parallel with regular questing. Angrim can be found holed up in an abandoned basement, beneath the ruined farmhouse between Whiterun's Western Watchtower and Fort Greymoor; there's a trapdoor just outside the ruined house. The quest mostly progresses by periodic interactions with Angrim. There are also tie-ins to several quests from the base game. These side quests are optional - they can affect your later choices, but they are not required to advance the main quest. There are at least three different 'endings' to the quest; two are easy to find, but the third is a bit tricky (hint: you need a certain spell, and divine aid). The quest is written with a female player character in mind, and is primarily intended for mages. Not to exclude the guys, but that would be a different quest. However, there are no gender checks enforced. There are several sex magic spells included, most of which may be learned and cast by the player character. The Spells: Almost all of the new spells involve sexual triggers; you cast them on yourself before sex, and the sex act empowers them. Most of them act as temporary bonuses for various attributes or skills (Health, Magicka, Speech, Illusion). The power of the spells often varies depending on quest conditions (e.g. whether or not you have Sanguine's favor). The spells include: The Care and Feeding of your Succubus: If you play a succubus, either by birth (Succubus Race mod) or by training (courtesy of Angrim), there are some things you might need to be aware of. Contains some spoilers, so don't read this section if you want to discover things for yourself. Happy hunting, ladies! New Side Quests: The 'Dalliance' radiant quest has two potential destinations now. Both may result in the Hungry Ghost ending. If you want to switch destinations, go back to a save game prior to reading 'Daedric Dalliance'. Rannveig's Fast: Yngvild: Troubleshooting: Will it break my game? No. Well, probably not - this is Skyrim, after all. Even though there are permanent magic effects in this mod, they can safely be removed via the console. Any repeating update events are set to expire naturally if the scripts are removed. Help, I'm stuck! The quest advances by interactions with Angrim; the side quests are not required, except for one ending. Some quest stages do have prerequisites, and some advance semi-randomly. I know the first two spells, but Angrim just says "maybe later"... I cannot get the 3rd ending... I can't find the new quests... I can't find Arcadia's Love Elixir... Requirements: This mod naturally requires SexLab, and Zaz Animation pack. It also needs the chastity belt from Devious Devices (Assets and Integration) mods. Links: Devious Devices - Assets Devious Devices - Integration Zaz Animation Pack The transparent Nocturnal robe from Chronotrigger77's Remodeled Armor is recommended (but not required). A vanilla game robe will be used if this is not available. For one branch of the quest, Xaz Prison Overhaul is recommended (but not required). For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. Other SexLab mods are required, for initiating sex with other NPCs besides Angrim. Recommend Romance, Radiant Prostitution, and SexLab Solutions - but others should work just fine. The Succubus Race mod works with this, though it is not actually a dependency. Recommend Non-SexLab Animation Pack and Estrus Chaurus+ for extra animations. Not a hard dependency, just useful to have. This mod was tested with SexLab v1.59c, Zaz Animation v6.02, Devious Devices v2.8.3, and SexLab Aroused Redux. For Modders: There are StorageUtil variables that can be used to detect whether or not the player character has Angrim's Succubus Curse, or whether an actor (an NPC) is currently in the Enthralled faction: The new bondage witch passive abilities added in v2.02 can be added to a character at an appropriate point in their story, by sending a mod event: Version History: Submitter stobor Submitted 10/06/2013 Category Quests Requires SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration) Special Edition Compatible View File
  16. PetCollar View File LE / SE An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Simple, stable, effective and playable (I hope). Consists of 3 main features: Armor Restrictions - wearer is restricted from wearing specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. And electrocuted otherwise. Optionally buffs sneaking, casting, and dodging capabilities. Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens (if they see the pet without teammates) or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use the (other) Pet when aroused (automatically or with a prompt). Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is (kind of) sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy. All features are modular and most options are configurable through MCM menu. Please refer to the IMPLEMENTATION section for a more detailed description. HOW TO GET Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr: REQUIREMENTS Devious Devices - Integration (link) and all its requirements. More Nasty Critters (link) are also highly suggested if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab! INSTALLATION Use your favorite mod manager or drop files manually. UPDATE PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes. UNINSTALL Unlock and unequip the collar before uninstalling. (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool. HOW TO UNEQUIP THE KEYLESS COLLAR KNOWN ISSUES IMPLEMENTATION CHANGE LOG PERMISSIONS You are free to use any assets of this mod as long as you give me credit. No need to ask my permission, just notify me. Submitter yurik Submitted 10/04/2014 Category Framework & Resources Requires Devious Devices - Integration Special Edition Compatible Yes
  17. My attempt at porting this mod. For the most part, I got it working. QAYL.zip However, there are some slight texturing problems. And unfortunately, this is not my area of expertise. If you can fix it then by all means go ahead. But as it stands, there is currently only one noticeable issue and that's the miscoloring of the body after the start of the "race".
  18. View File Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know! Submitter El_Duderino Submitted 12/31/2015 Category Models & Textures Requires Helmet Overlays by Scrivener07, Tes5Edit, Mod that includes rubber hoods Special Edition Compatible View File  
  19. Devious Devices - Laura's Bondage Shop (1-june-2020) V3.14 View File Laura's Bondage Shop V3.14 1-june-2020 V3.14 now has a Russian translation provided by stas2503. V3.14 now also has an SSE version provided by tznvlw. V3.13 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation. There is also a Portuguese translation for V1.20 provided by LHM. Description: Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina. The shop is located just south of Whiterun. Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (All requirements are the latest versions as of 10-april-2020) SexLab Animation Framework v1.62 SexLab Aroused Redux Devious Devices Assets v3.0e Devious Devices Integration V4.3 Devious Devices Expansion V4.3 Fuz Ro D-oh V61 SkyUI V5.1 And obviously also the requirements those above need Quests: A Strange Rock Help them by following up on rumors about a strange rock. A Good Fit They recieved a nice custom set of restraints and you can try it out. This quest will unlock after completing the [A Strange Rock] quest. It serves as an introduction to the new delivery quest [On The Clock]. What She Deserves There is a thief stealing and sneaking all over Skyrim. They have a plan to catch her. There are currently 4 more quests that continue the story after What She Deserves. Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of have them split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're felling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests. All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere. Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can interfere with quests from this mod. Conflicts: This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot. Please report any conflicts this creates. I want to know if I have to relocate it. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw for the SSE port. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet. This is obviously an open-source mod. You can support me and my work by donating on my Patreon page. ❤️ https://www.patreon.com/LauraKata Disclamer: There will never be game or mod content behind a paywall. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! Submitter Laura 'Lokomootje' Submitted 09/18/2018 Category Other Requires Devious Devices Special Edition Compatible
  20. "Keep, ancient hands, your storied pomp!" cries he With ambition. "Bring me your mods, your ideas, Your plans and projects yearning to breathe free, Your plans half written, and projects long abandoned, The wretched refuse of your creation pit. Send these, the scriptless, forgotten thoughts to me, I write my code behind the copper door!" Ladies and gentleman, boys and girls, my name is Feliks. And I am here to offer you both my services and an opportunity. You see, I make mods. I write code, I make quests, I do all those other fun bits in the creation kit. I enjoy what I do. Well, mostly the coding, but I digress. I used to make mods that were simple and lowkey and only for me. But recently I thought "I should change that." and decided that I wanted to make mods for the public. So I decided to give back to the modding community I've enjoyed so much as a consumer of fine mods. So here I am offering you the opportunity I alluded to. What kind of mod, given the chance, would you want to see made most? Bring me your requests, your ideas, plans, projects half finished and abandoned; bring me your wants so that I can make them into a reality. Questions? Types of requests that are 100% A-OK Things I can and can't do. How to request and rules: Finished Products from this thread: Projects in Progress from this thread The Itinerary and how it works. Caveats and disclaimers.
  21. Version 5.5.0 LE/SE

    82,176 downloads

    LE / SE An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Simple, stable, effective and playable (I hope). Consists of 3 main features: Armor Restrictions - wearer is restricted from wearing specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. And electrocuted otherwise. Optionally buffs sneaking, casting, and dodging capabilities. Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens (if they see the pet without teammates) or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use the (other) Pet when aroused (automatically or with a prompt). Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is (kind of) sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy. All features are modular and most options are configurable through MCM menu. Please refer to the IMPLEMENTATION section for a more detailed description. HOW TO GET Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr: REQUIREMENTS Devious Devices - Integration (link) and all its requirements. More Nasty Critters (link) are also highly suggested if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab! INSTALLATION Use your favorite mod manager or drop files manually. UPDATE PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes. UNINSTALL Unlock and unequip the collar before uninstalling. (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool. HOW TO UNEQUIP THE KEYLESS COLLAR KNOWN ISSUES IMPLEMENTATION CHANGE LOG PERMISSIONS You are free to use any assets of this mod as long as you give me credit. No need to ask my permission, just notify me.
  22. View File I have stopped development; mod is up for adoption (Check Permissions for a few more details). One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying. So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex. Current changes (More fun if you don't look ) Requirements SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course. Recommended Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed. Devious Dragon Priest Masks does what it says on the tin, it's similar to this mod. Devious Carriages also attempts something similar to Deviously Vanilla. Compatibility Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp". Known Issues After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time. If rape is off and you act aggressively during the scenario in Bleak Falls Barrow, one dialogue line will be skipped. During the Climb the Steps scenario, on existing saves the key you are supposed to find can be found before it is thrown away. Permissions Consider all code as GPL licensed. Same for the esp, anyone is free to reuse it, as long as the work you make of it is as well. Meshes are reused from vanilla assets and DDa meshes, so consider those permissions. Credits DDa - DV reuses some of Zadil's meshes Deviously Cursed Loot code has been a pretty big help. @Shakx88 for coming up with a ton of ideas, and also temporarily picking up development. Everyone else in the thread who dropped in with ideas Gitlab repo More ideas are of course always welcome. Submitter Targultoon Submitted 03/09/2020 Category Dialog Sex Requires Devious Devices Integration, Devious Devices Expansion, PapyrusUtil Special Edition Compatible No View File
  23. Sanguine’s Debauchery Patches View File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Version No. 3.46 Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.45 Patched .::. Recompiled scripts to work with the latest version of SUM. Added .::. Option to have a cage exclusion list, as suggested by @donttouchmethere. The cages in this list will be ignored (as in not used) by SDP. The list has to be made in SUM by creating a form list named iSDcBadCages and adding the unwanted cage’s door to it (the actual form, not the base, or leave that option as auto). The only drawback I found here is that some vanilla cages are not persistent, which means their game ID will change when they get unloaded from memory, invalidating their record in the list. This can be corrected by making that particular cage persistent by using ‘Make Persistent’ MCM option in SUM. Added .::. SDP is now able to handle multiple cage doors. I.e. if a cage/jail has more than one door, SDP should now lock all doors. Added .::. A distance check for when enslaved with followers, as suggested by @donttouchmethere. Added .::. Versioning database Changed .::. SDP will now give up after 3 failed attempts to cage the slave and will allow SD+ to proceed with its cage scene instead. Version No. 3.41 Warning .::. This version requires SUM 1.41 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.40 Warning .::. This version requires SUM 1.40 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.37 Warning .::. This version requires SUM 1.37 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.30 Warning .::. This version requires SUM 1.30 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.20 Patched .::. Updated scripts to work with the latest version of SUM. Added .::. Added a dialog where the master will let the slave know when the sleep cycle begins, as suggested by @Lupine00. Version No. 3.15 Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.12 Patched .::. Cage release loop. Patched .::. Furniture/pose release loop. Version No. 3.11 Patched .::. Reorganized masters. Patched .::. ‘Dead End’ not ending after one day. Version No. 3.10 SUM, is now a requirement. Patched .::. Bug where your master will try and lock you inside certain inns' fireplaces, as mentioned by @donttouchmethere. Changed .::. Added a different ‘Bad End’ scenario. This triggers if you sleep past your release hour. Version No. 3.04 Patched .::. Bug where your new master would take you to your previous master’s cage. A battle over you would ensue, then your previous master (if victorious) will re-acquire you as a slave and shove you back in the cage. Patched .::. Bug where if your master entered combat during the cage scene, the scene would end abruptly, before you got locked in the cage. Changed .::. Removed the ‘Bad End’ scenario. Version No. 3.03 Changed .::. Removed some mod events used for testing. Version No. 3.02 Changed .::. Removed unnecessary masters as suggested by @steelmagpie. Version No. 3.01 Patched .::. Cage overnight posing as not to interfere with smaller cages. Added .::. More cages support. (Should support them all now.) Added .::. Better door positioning system. Changed .::. Removed an offending script. Version No. 3.00 Patched .::. The cage scene, so it will work with this here mod . Added .::. The slave overnight furniture posing/binding from the older patches. Older Patches and Descriptions for (SD+2.044 Only) With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll. It's best to run this with "Undress animation" OFF in SexLab config. Submitter Inte Submitted 09/17/2014 Category Other Requires SD+, DDi, ZAP, SUM Special Edition Compatible No
  24. I was playing my game when I went to meet the greybeards for the first time, and found out there is a cross there, I asked a follower to use it and it worked and I thought to myself, what if she stayed there for the remainder of the game? So that's what I'm asking, is it even possible? Second question, is there an animation pack that let me use it? Like wiping or anything, the only sexlab mod that I have is Naked dungeons and it's dependencies, (DDi, DDA, aroused, etc) and according to the console the cross is placed there by ND, so, is it possible? Thanks for the help.
  25. I've come across a crash I haven't seen before - when my char or NPC follower start a vibration effect from a piercing or plug, I often (not always) get a CTD. The papyrus log indicates a missing static function Set/Reset PhonemeModifier in mfgconsolefunc as reported by ZadNPCQuest.psc and ZadEventSlots.psc but I can't resolve this on my own. Papyrus log attached. (viewed with PapyrusLogViewer.jar) Any clues, please? Cheers Mrod Papyrus.0.log
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