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Hot Pockets View File Now *you* can be pickpocketed, and more! Strip-Pocketing, "Driveby" DD/KFT/RH Equipping, Chems/Alcohol/Arousal force-applying and Instant Tattoos + Cummed on (while sleeping)! Now can affect you while you're sleeping or awake! Beta version in the support thread. Backstory/Lore/The TL-of-DR: Wait, you think you're the only one who can steal? The wasteland is full of poor and desperate people, many of them can't even survive a few steps away from their own beds, some are a day from becoming a raider, few used to be, so what do you think will happen when some oddball smartass who seems to have infinite wealth comes to town, handing over what seems like endless amounts of valuables to anyone with enough caps to take it from them? You'd better keep your eyes open, your weapon ready and your pockets closed. Better sleep light, since they can also get you while you rest! This mod adds NPC pickpocketing the Player-Character to Fallout 4, NPCs will target Caps, Food, Drink, Guns, Armor*, Chems+Health items (yes both in the same group), Ammo, Misc (default off) or Junk. They can also reverse pickpocket, slipping you some chems, or some booze, an arousal potion maybe, maybe they'll just slip a collar on you instead? How about a tattoo? If you are dressed like you're asking for it, you're more than likely to get it taken from you. Adjust your item groups and chances of things happening to your liking or playstyle, want them to take a handful of 0.1 weight items when they steal? Or just one because they're expensive and precious to you? It's your loot buddy, you can lose it however you see fit. * armor means anything your character can equip typically (across this entre page) If you want an even more lore-like reason, the NPC knows you're pickpocking from them in those games, come on they can see you when you're right next to them, they're not allowed to move at all, thats against the rules. How about these thief NPCs? Maybe they have a little CHIM of their own? Maybe they know one of the rules you need to follow is that if you attack them, you're not getting your stuff back since all their friends will attack you and you'll die or load the game, and you both know it. It isn't very fleshed out at the moment and needs a lot of work and additions. Right now the only way to get your loot back after it has been taken is killing the NPC, pickpocketing them back or other classic methods. If anyone was curious as to why? I was playing Skyrim with its own Devious Devices forever ago and wondered why no one had done similar in regards to being reverse-pickpocketed DD or having clothing stolen by people who want to sneak a peek? Anyway, now its done, on Fallout 4 at least. As far as I know this is the first mod of this type that has been created for Fallout 4 or Skyrim. Base features: -Get stolen from from most/all item types by NPCs, from 1 item per steal to a lot of things stolen from you, eventually making your Hot Pockets, no pockets at all. -Get chems/alcohol/tattoos/restraints etc applied by NPCs instead of/alongside being pickpocketed (mostly social/"bad" drugs). -Get stolen from and/or chems/drugs/tattoo's etc applied while you sleep. NPCs can be real (so you have a chance of recovering what was stolen) or just take your stuff and vanish forever. -If you have your weapon out and are looking at them approaching you, they will reconsider. -"Only in conversation" optional mode, so no thief will be chosen to do anything unless you are talking to someone else, the thief can still steal after you left conversation however if they haven't already. -Sex Attributes Support: NPCs may apply bonus arousal (+20) to the player if they are sub-90, Arousal Level is one of the possible modifiers for if the mod fires. -Equipped items, 0-Weight items, "Below X-Value" items can all be disabled as theft targets; Bobbypins, base-game magazines, holotapes, notes and *most* quest items are hard-protected by a formlist. (If you find any from the base game+base DLC that are not, let me know, none of the DLC Community Content quest items are currently protected and I play old-gen so I don't know if new ones were added) -Devious Devices : Collars, Wristcuffs, Vibrators, Plugs, Hoods, Gags < all equal chance, other groups didn't make sense to be able to just casually put on someone before they're aware what's happening. Can probably be expanded to have different weights to each group later, likely won't be "cleaned" to remove specific items from any group. DD items shouldn't be stolen or double stacked. -KFT : Arm bindings, Gags/Hoods, "Anything from the mod". Can be used with the DD chances at the same time but not recommended. -Real Handcuffs : Collars/Handcuffs 80-20 chance for the normal/harder levellists from the mod, so 80% chance of normal handcuffs 20% hinged/high security. 80% chance of a normal/mk2-3 collar, 20% chance of a throbbing mk2-3. Watch out for overlap, also this is more "dangerous" than most DD/KFT. -Tattoos After Rape basic support : NPCs can apply a tattoo as a reverse action. -Commonwealth Moisturizer basic support: Can wake up a little gooey.... -SAKR (original) support (Exposed or Skimpy Detection) and 2 player-chosen slots that should work if you don't use SAKR for nudity (untested) -Thief can (chance) go invisible (good at sneaking!) -Lower weight items are typically taken in stacks/groups, the scaling can be altered -Some basic location support -Activation based off certan states of your character, wealth, health, equipement, armed. Can become compoundingly difficult/frequent. -Small knocked effect on-action (can be disabled but is very non-offensive) -Timers; one to call a new Thief/timeout the old one, one to delay the call -Optional "Fade-to-Black" when the NPC "uses/equips" something on the player. -Gamble+Option heavy: Chance of occurance with modifiers and chance modifiers for each group, many things to choose from. -Simple debug notifier enable/disable via MCM It is meant to be played with Sex Attributes for the base Arousal increase effect + my Arousal Helper mod for the Forced-Chems/Alcohol to be more effective, Devious Devices and/or Kziitd Fetish Toolset and/or Real Handcuffs for the force-equipping and SAKR for skimpy/nudity detection and Tattoos after rape for tattoo handling and finally Commonwealth Moisturizer for cum when you wake up, using this with Sex Harassment may cause a lot more butt-smacks so adjust your frequencies as NPCs will get right up into you sometimes and may end up behind you. If the mod doesnt function right away just disable/enable it from the MCM/Hotkey and it should work. Extra stuff that may be nice to know but you could find out later yourself without reading: Known/Possible Issues+Bugs: (Most possibles are assumptions based off how it is made/from testing/guesses), bugs will hopefully get fixed: Ok cool have you thought about??: (In the mystical future) Using the hard reset (near the bottom of page 1) in the MCM usually is enough to shut down/restart the mod for updated versions instead of needing to clean a save, not always though. Turn notifications to 1 before clicking to see the state of the mod (on/off). Otherwise load your save without the mod, save, load with the mod. @riveth Has a beta for a newer version with expanded features available for download in the support forum for this mod. Submitter Franco Cozzo Submitted 03/06/26 Category WIP / Beta Requirements Core DLC, Maybe F4SE, hopefully nothing else. If you dont use DD/SAKR/SAttributes/TatsAfterRape etc etc set their sliders to 0/dead in the MCM.
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Defiler's Inhumane Curios View File Defiler Inhumane Curios Body Modification and Bondage/Devious Devices Extension mod for fans of TF and Bimbofication. Description Story Mechanics Most of the Items Added by this mod are Access through Console commands and addItemmenu For now. (https://www.nexusmods.com/skyrimspecialedition/mods/17563) But the Items of note are The Jewel Of Transfiguration, Golden Shackles Of Endowment, Slave Yoikcaireal Xyneraxes Both Active and Inactive and Unbound Jewel Of Transfiguration. The Jewel Of Transfiguration is a Body Replacer in the form of a Devious Device. The transfiguration is Based off the Artist The Pit art style and is homage to his bimbo designs and characters. and Comes in both Female and male and Gives a Powerful Boon to Magicka, Health and Stamina and their regeneration as well the strengthen your carry weight, Speech craft, Damage Resistance and Disease Resistance. The Unbound Jewel Of Transfiguration is Cosmetic and can be enchanted with your own enchantments and is not a Devious Device by nature. The word Transfiguration has two meanings. A illusion so perfect it become reality. An elevation to a greater state of being or divinity. In this case it means both as through the lens of jewel you gain both a Perfect (Characterize Pinup) body of illusory nature, An the power to claim a form of divinity. Slave Yoikcaireal Xyneraxes is a direct reference to the Character Syx By ManaWorld Comics, There are three version of the Shackle She wears,,, The Active of version Is powerful But Binds it's self Permanently to the wearer and Can Not Be Removed. The Inactive Version is cosmetic and can be removed with a restraint key. The Golden Shackles Of Endowment is a combination of the Jewel and Shackles and carries the powers of both split between them and like the inactive they can be removed. Each item has Bodyslide files that can be customize to your Liking. I added The xXx_DEFILER_xXx Preset to the mod as the best setting for the Female Transfiguration and it's Armors to Best Fit the Pit Style. The bodyslide files that have M in their names are for men. Those are not the only things added by this mod There also armors Build for the Jewel's Transfiguration body. The Steel plate Armor Pieces currently come in both a female and male. Daedric Seducer Armor pieces Based off The OC of HottSriracha Spice. DIC's Thread I read through my threads to get better idea of what all of you would want to see, And to post ideas of my own and listen to yours. Therefor it is the best way to contact me about DIC or MSFD if you have ideas, questions or criticism. I like open forums of communication as much as I can. Requirements Devious Devices SE 5.2 https://www.loverslab.com/files/file/5878-devious-devices-se/ Recommended Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174 Himbo https://www.nexusmods.com/skyrimspecialedition/mods/46311 Sexlab https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ Sexlab aroused any version will do really. Presets Their on the download tab now to make updating them easier on my end, An so you guys can see when I update them. If you have a character you would like me to take a crack at send me a link to pics of them and a description of their Nature/Skills. Although Some Rules NO real people Or AGED Up Child characters. For Right now the Preset List Below is out of date, I've Recently found out I didn't save the Presets with sculpts Properly. From Now on I'm going to be updating the presets through the DIC Preset v2 file and going through the process of remaking most of my presets. I am Sorry. For Right now the presets in the _DIC_Presets_v2 file are _SYX_v2, _SYX_v3,_Laquadia_, _Sigalda_v2 And _5_ a New Base Preset. _SYX_v2 _SYX_v3 are Dark elves _Laquadia_ and _5_ are High elves (for now) and _Sigalda_v2 is an Imperial. Good news Though I now know how to save and load Presets with sculpts. as seen below. Pick the proper gender Pick the proper race Tab over to "Presets" load the proper preset Tab over to "Sliders" Make sure "Face Part" is on "High Poly Head" if required (usually listed as 3) Tab over to "Sculpt" Import the proper sculpt files (there almost always will be red text here, ignore it) You now have a working preset that doesn't have any bugs, unless you didn't have one or more required mods or you didn't do one or more of the prior steps List of the Characters Character ScreenShots/Previews List of mods I use and and are required for the presets to work Properly. references The Pit https://x.com/PITerotic / https://www.hentai-foundry.com/user/thePiT/profile ManaWorld/ScratchnSyx https://x.com/ScratchnSyx / https://bsky.app/profile/scratchnsyx.bsky.social HottSriracha https://bsky.app/profile/hottsriracha.bsky.social / https://x.com/HottSriracha R.I.P. Fenris Comix https://x.com/FenrisComix / https://bsky.app/profile/fenriscomix.bsky.social Texelion https://www.hentai-foundry.com/user/Texelion/profile / https://www.deviantart.com/texelion This List will Grow with time. Collaborators Audhol he made Syx's outfit and it's textures and I converted it, Good dude overall. Roadmap Add More Items with varying effects, Most of which are going to be references to Artists, Comics, and Media. Changelog 0.0.1 Not Much more to Write. 0.0.2 Streamlined the bodyslide files and please delete the folders Meshes\armor\Transfiguration and Meshes\armor\Defiler these contain the old body&armor meshes and can break the current versions. And run the new versions of each bodyslide files to have the new meshes. 0.0.2.5 You didn't see anything.<{}> 0.0.2.6 Added Syx's outfit pieces and added her boots and gloves to the Golden shackles of Endowment. added a new version of the Jewel Called the Animus Of Shade Perilous. Also I made a reference for the Transfig for armor/clothing conversions on my end, For all of you to have as well. I've moved the Presets to the download tab and is updated the Syxv2 preset (Refited to the new Outfit made by Audhol) and the Ivana and added a new character Eimeal. Please Build (DIC) bodyslide files again if you have installed a earlier version. Have fun.:) 0.2.6.5 Reworked Syx's outfit to be four Separate pieces Corset, Skirt, Boots and Gloves and separated the gloves an boots from the Golden Shackles. Added a New Slider for the Tranfig (_Leg_Knee_FX_) and updated the armors to Boot. And added a Boob Bulge meshes to their Bras/Pasties. changed the armor slots of most of the armors to be more uniform and modulator. Added A new Animus to DIC, The Animus Of The Hunter's Prey, Hircine Is Watching Hare. (}{) (a) Please Build (DIC) bodyslide files again if you have installed a earlier version. 0.2.6.6 Added new hand slider for the tranfig's hands _Hand_Wrist_FX_. Added a new nail length slider. Fixed the Steel Armor Gorget and Mantel not being partition correctly. Refitted the armors/clothing to the new hand sliders. Refine the Boob Bulge meshes an slider (I Recommended not going more then 50% on the sliders.) for armor/clothing. No update just a preset pack fix. have a good day. Submitter Dudemer Submitted 03/30/25 Category Adult Mods
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Skyrim SE Adult Mod Guides — Complete Collection A Living Reference for a Full Adult/Slavery/Companion Modlist Introduction & Setup Notes This guide covers 17 adult, slavery, companion, and quest mods for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start. General Setup Notes Install NVGO. SmoothCam and presets have been removed from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully. DynDOLOD.esp and Occlusion.esp must come before Flat World Map Framework in your load order, or the world map will break. Modex — A Mod Explorer Menu (also known as AddItemMenu) is included for easy item spawning during testing. Boutique and SPID distributes outfit via SPID — no patches needed for most armors. Devious Devices (DD) Notes After installing Devious Devices 5.2, always run Pandora and build DD assets in BodySlide before launching the game. Missing this step causes invisible restraints. Devious Devices Equip (DDE) is an addon for DD 5.2 — it is not a standalone mod. Slaverun Enforcer is compatible with Slaverun Reloaded 3.0, and there is an updated version of Slaverun specifically patched to work with DD 5.2 — use that version. SexLabArousedSSELoose v29 (or newer) is the version required for Devious Devices and Laura's Bondage Shop to function correctly. Do not use an older Aroused version. Damsels in Distress — Special Note Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3 has no dependencies whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list. Beautiful Lingerie & Outfit Collections For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus: [ELLE] — elegant lingerie sets [Kirax] — bodysuit and latex outfits [Ashtoreth] — dark fantasy and fantasy lingerie [DX] — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.) [COCO] — stylish bodysuit and armour outfit collections [Rektas] — body harness and rope outfit mods [NINI] — fantasy-themed outfits and armour Invicta and H2135 — additional high-quality outfit/armour creators All of the above are CBBE/3BA-compatible. Run BodySlide on everything. Full Mod Load Order The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager. Hydra Slavegirls facegen eeekie's Resources Apachii Sky Hair SSE Apachii Sky Hair SSE female Elevated NPCs OStim Standalone - Advanced Adult Animation Framework OAlign NG OStim Community Resource OStim Improved Camera Configuration Ostim Standalone Sound Overhaul Prisma UI - Next-Gen Web UI Framework MG Thrusting Sounds for Ostim Standalone Number Icons for Ostim Standalone OStim Better Blowjobs OStim Prism The New Gentleman The New Gentleman Pubic Addons OVirginity Reflowered iWant Widgets IWantWidgetsNG iWant Status Bars Nether's Follower Framework SDA Patch Hub SE ORomance ORomance Plus - Multiple Marriage and Relationship System Official ORomance Plus Patch Hub Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OA3PP for OStim SA 1.8 Lovemaking Compendium The Royal Treatment - MFFF pack for OStim SA 3jiou OSTIM SA COMPLET SE FunnyBiz OSTIM SA COMPLET SE Mike24 Animations for OStim Standalone Nymras OSTIM SA COMPLET SE Fourth Volume Night-blooming Violets for OStim Standalone ZaZ Animation Pack TSZ for ZaZ Billyy's SLAL Animations 10.2 SexLab Framework AE PsycheAnimation SE SLAL SE SexLab Aroused SSE Loose (v29+) SexLabToOStim Devious Devices for SE-AE-VR Devious Devices NG Devious Devices Equip AE SlaveTats SE 1.3.9 The Whiterun Cunt Company Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Home Sweet Home PAH Diary of Mine PAHE SLSO Patch SlaveTats PAHE SL Defeat SE SexLab Solutions Hydra Slavegirls SSE Slaverun Reloaded SE Slaverun Enforcer - Standalone Laura's Bondage Shop Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3 Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs MiasLair MiasLair Textures Notice Me Senpai The Circle of Lust Circle of Lust - Alternate Start Alternate Start - Live Another Life SSE Skyrim - Utility Mod AE Mass Match Maker SE Serana Dialogue Add-On SexLab Eager NPCs SE SL Dirty Deeds Missives Missives Notes Announcements Display Model SE (DM3) For the Love of Babette For the Love of Babette - NFF Patch Captured Dreams Captured Dreams V2 Captured Dreams V3 Captured Dreams 4 CD Device Removal DD v4 Update v2 Sucubuss Arena Sucubuss Farm Sucubuss Personal Assistant Buxom Wench Yuriana Missives 2.03 SSE Working Slaves Notice Board - Female Rescues Only / Orcs Allowed Patch Working Slaves - Chest Addon Working Slaves - Sex Module Working Slaves - Quest The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting. Table of Contents Slaverun Reloaded SE Paradise Halls Enhanced (PAHE) PAH Home Sweet Home (HSH) PAH And You Get A Slave (AYGAS) Diary of Mine (DoM) Sucubuss Mods Trio Circle of Lust Damsels in Distress (DiD0) Slave Girls by Hydragorgon SE Laura's Bondage Shop SexLab Sex Slaves / MiasLair Working Slaves Buxom Wench Yuriana Captured Dreams For the Love of Babette Notice Me Senpai (NMS) SL Dirty Deeds Missives Slaverun Reloaded SE A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings. Requirements Skyrim Special Edition SexLab Animation Framework SE and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora) Check the mod's download page for any optional patches Important Notes Before Installing This mod permanently changes the world — even after the main quest ends, cities stay enslaved. Do not use a save you care about. Enforcer toggles can break vanilla quests — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests. Female Dragonborn will experience heavy sexual content, including non-human scenes. The submissive female questline assumes you are not Orc, Argonian, or Khajiit — those races work but cause odd behaviour. How to Start The mod starts automatically when active in your load order. Upon loading or starting a new game you receive a quest directing you to speak with the Jarl of Whiterun. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline. Questlines and Choices After the prologue you are presented with five paths: Path | Who | Description **Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution. **Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start. **Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests. **Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master. **Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline. The submissive female story is complete with 3 possible endings. The dominant slaver questline is complete with 2 possible endings. Both paths eventually implement the slavery laws across all hold capitals and Riverwood. How to Play Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path). If playing vanilla quests in enslaved cities, disable enforcer options in the MCM for the duration to avoid quest breakage. Paradise Halls Enhanced (PAHE) The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer. Requirements SKSE64 (matching your Skyrim SE version) SkyUI (for the MCM menu) SexLab Animation Framework SE and all its requirements ZaZ Animation Pack (for restraint animations and poses) Fuz Ro D-oh SE — strongly recommended; required for proper dialogue Optional:Devious Devices SE — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention Optional:TDF Prostitution mod — required to turn trained slaves into prostitutes Important Notes Before Installing You cannot enslave non-playable races (creatures, etc.) by default. Some creature exclusions are available. Enslaving quest-critical NPCs may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough. Enslaving scripted follower mod NPCs often breaks things unpredictably. Up to 128 slaves can be held simultaneously. Alternate Start is recommended for a cleaner mod startup experience. How to Start Load your game with PAHE active. Travel to Whiterun and visit Farengar's study in Dragonsreach. You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first slave collar. Slave collars are also craftable at the forge (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively. How to Enslave Someone Attack the target until they are near death and drop to one knee (bleedout state). Activate them (press E) while they are kneeling — the enslavement process begins. You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods). Essential NPCs cannot be enslaved — they kneel, then heal and return to combat. Slave Management Leashing and Restraints Method | Escape Risk | How to Obtain Ropes | High (~100 yards before running) | Given freely via dialogue Leather Cuffs | Medium | Craft at tanning rack Iron Cuffs | Near zero | Craft at forge Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted Devious Devices collar | Same as leash collar | Requires DD mod Escape logic: If submission is above the threshold → escape is impossible regardless of gear. If submission is below threshold but slave wears a leash collar → no escape regardless of submission. If below threshold with only a basic collar but wearing ZBF shackles → escape chance depends on shackle type. Use dialogue "I'm going to make sure you stay here" to apply cuffs/shackles from your inventory and activate the "tied state." Training Train slaves in Submission, Respect, Combat, and Sex through interactions and whipping. Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod). Slaves with enough Submission can be transferred to HSH for advanced training. Selling Sell slaves to Master Jerrek at the Fellglow Slave Camp (near Fellglow Keep). Or use the Home Sweet Home system (see HSH guide). MCM Options Toggle sex as punishment or for pleasure Advanced leash options (slave follows you during training while leashed) Enable/disable Devious Devices collar integration Use SexLab Gender — enable this if transferring slaves from the Sucubuss system to fix females being treated as males Teleport debug — instantly teleport a lost or stuck slave to your location from anywhere on the map Enslave cancel button — cancel the enslavement process before it completes PAH — Home Sweet Home (HSH) An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system. Requirements Paradise Halls Enhanced (PAHE) — required ZaZ Animation Pack v7.0 OR v8.0+ Hearthfires DLC Fuz Ro D-oh SE — required for quests and auctions Optional:Heretical Resources — enables HDT physics chains (LE only) Optional:I'll Take The Display Model — slaves will use its torture devices and statues How to Start the Questline There are 4 quests to introduce you to the slave trade. Two ways to begin: Talk to the Jarl of one of the poorer holds — Morthal, Dawnstar, or Falkreath — after you have become a thane of that hold. Or, go directly to the Restless Hunter inn (located west of Riften / south of Ivarstead) and speak to Pardo, the bartender. The second quest, "Dispensing Justice", can end two ways: Continue the slave trade → gain full access to the Restless Hunter basement and slaver guards at three mines. Terminate the slave trade → questline ends, no basement access, but you can still enslave people and keep them in homes and camps. Skipping the Questline Entirely Open the MCM, enable "Questline is optional", then talk to Pardo at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions. Key Location The Restless Hunter — your main hub. Store slaves here like a personal home. You need the basement key (from questline or Pardo) to retrieve them. After completing the questline, slaver guards are added to three mines. They buy up to 2 slaves every 2 days. Setting Up a Slave Camp or House Cell Tokens are purchased from Pardo or from prison guards at the mines (after completing Dispensing Justice). Token Type | Use | Notes Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal House Cell Token | Indoor only | Need one per separate interior cell Maximum: 20 permanent camps/cells total. Placement Steps Have only one token in your inventory — they do not work in stacks. Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position. Press Enter to place, then click the chest to confirm. If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again. After confirming, click the chest again to open the house menu where you place markers. Marker Types Marker | Purpose **House** | Slaves sandbox around this point **Cell** | Slaves wait here when ordered; used during bondage **Wall** | Used for bondage and slave training (place with your back to a wall) **Bedroom** | Assign a specific bedroom to a specific slave A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp. House Slaves and Training Order a slave to stay at your home — this frees their PAHE slot, letting you capture one more slave. To bring them back later, order them to come with you (requires a free PAHE slot). Slaves with 70+ Submission can train other slaves in Submission, Respect, Pose, and Sex. Slaves below 70 Submission can only be told to dress/undress or stay in the cell. Focus training via dialogue: Sex, Submission, or Combat — trains faster but only that skill. Designated Trainers Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster. Designated Trainers find trainees automatically without being told. They are never trained themselves and never transferred by a Taskmaster. Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out. Taskmaster Appoint a slave with 80+ Submission as Taskmaster via dialogue. The Taskmaster can: Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.) Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE) Entertain guests — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes Set up a full training roster automatically, pairing trainers with trainees Taskmaster tips: Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results. "Prepare the slaves for travel" takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message. Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you. Auctions After completing the questline (or skipping it): Put the slaves you want to sell into a cell at the Restless Hunter. Give each slave a Slave Auction Medallion (from Pardo). At least 3 slaves must be in the auction to begin. After the first auction, random NPC slaves appear in the inn cells for you to bid on. Holding Cells for Town Houses Purchase a cell upgrade for each of the 5 standard Skyrim player homes from Pardo or mine guards (after Dispensing Justice). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a House Cell Token to actually hold slaves there. Securing Outdoor Camps Slaves in outdoor camps will attempt to escape unless guarded by: The player (within 200m) A slave in the camp with 70+ Submission and 50+ Combat training A follower told to guard the camp (followers may leave if left alone too long — you get a warning) MCM Options Option | Effect Disable BDSM content | Stops slaves from engaging in BDSM during training Submissive Greeting | Toggle slave kneeling when you or a trainer approaches Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions Questline is optional | Skip quests; go talk to Pardo afterward Tips Use "Attend me, slave" dialogue to assign a slave to specific room markers. Use "Go where I tell you" to send a slave to a specific marker. If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type moveto player. When your first cell token is placed, you receive 2 spells to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home. PAH — And You Get a Slave! (AYGAS) An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated. Requirements Paradise Halls Enhanced (PAHE) PAH — Home Sweet Home (HSH) No additional hard requirements beyond the PAHE/HSH stack How It Works Every slave you sell earns Slavery skill points. Enough skill unlocks perks that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences: Buyer Type | Wants | Notes Shopkeepers / Farmers | High Submission slave | Used as a working hand Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue Travelling merchants | Any trained slave | Added to their stock Private citizens | Specific traits — servant or lover | Varies per NPC Guards / Priests | Not interested | Will not buy You can buy slaves back from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave. Slavery Perks Perk | Requirement | What It Unlocks **Trader** | 10 Slavery skill | Buy back sold slaves from their owners **Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision **Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision **Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel Check your progress toward each perk by hovering over it in the MCM menu. Prostitution System Prostitution is allowed in: the wild, inns, and town/city streets where slavery acceptance is high. Handler Perk Tell your slave: "your body is going to make me some coin" — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services. Pimp Perk Tell your slave: "stay here and turn tricks" — they work unsupervised in inns or high-slavery streets. Or: "tie them up and leave them helpless" — tie them to a tree or stocks so passers-by can use them freely. Working slaves earn gold — ask them to hand it over at any time. Madame Perk Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them. Selling a Slave as a Prostitute to an Innkeeper You receive the sale price only — no ongoing income. You can still pay to use the slave's services at the inn afterward. You can pay for a prostitute's services for a follower — pay the innkeeper, then tell your friend you got them a plaything. Town Events (Every 5 In-Game Days in Eligible Towns) Auctions Browse the cage before the auction starts. Talk to the auction master to sell up to 2 of your own slaves per auction. Give him time between each submission — the script needs to finish before he accepts the next slave. Ask the auction master when it starts and be on time — leaving the zone ends the auction. When prompted during the auction, press Enter to bid the shown amount. Collect won slaves from the cage after the auction ends. Collect your money from the auction master afterward. If you left early, find him in the next town. Pit Fights Place a bet with the pit master on a fighter, OR enter your own slave into the fights. Best 2 out of 3 rounds — each round ends on the first stagger (not death). If not enough fighters are found, the fight is cancelled. Collect winnings from the pit master after the fight. Town Slavery Acceptance More slaves sold in a town = higher acceptance level. High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block. Check each town's acceptance level in the MCM menu. Guards will also tell you verbally how common slavery is in their town. MCM Options Option | Effect Difficulty | How many slaves must be traded before a town increases its acceptance Gender preference | Whether slaves and owners prefer straight sex or both genders equally Slave list | View all working slaves, their location, job, and skill at that job Teleport | Bring slaves in unknown/blank locations back to you instantly Notes Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost. Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes. Diary of Mine (DoM) A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it. Requirements SKSE64 (matching your Skyrim SE version) SkyUI SexLab Animation Framework SE and all its requirements Paradise Halls Enhanced (PAHE) — strongly recommended; most features require it See the mod's Installation tab on LoversLab for the complete list of required mods, recommended mods, and available voice packs Optional:Working Slaves — Fast Slave Transfer addon — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks How to Start DoM is always active once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features. Intro Quest (Recommended) To discover the potion and family relationship systems: Go to Whiterun and find Olava sitting on her bench around 10 AM. Ask her what troubles her — this starts the quest. The trail leads to Drela's Cottage, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived. Warning: Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you. The bewitching alchemy bench inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash. Interacting With Actors Three interaction methods are available: Method | Default Key | Purpose E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page) If you do not have UI Extensions installed, enable the replacement message box menu in the MCM instead of wheel menus. Dialogue Topics Topic | Available To | Purpose *"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions Additional slave topics | Enslaved actors only | Training, commands, sex, transfer Additional slaver topics | Recruited slavers only | Slaver-specific orders Capturing Slaves — Methods DoM adds several capture methods beyond PAHE's standard combat approach: Combat Capture (E key) When an enemy's health drops below ~30% (adjustable in MCM capture menu), pressing E opens a popup: Enslave, Recruit, or Cancel. Enslavement via this method is 100% success. Sneak Assault (H key by default) Sneak behind a target and press the capture key to attempt a sneak assault and enslave. Can be interrupted by witnesses or a fast/alert victim. Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front. Alarm and witness reactions can be toggled off in the MCM capture tab. Stun (Bludgeon Weapon) Obtain the bludgeon from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the DOM Stories add-on installed. Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this). Stun does not start enslavement immediately — it puts the actor in an unconscious state so you can choose further options. Potions Craft bewitching potions at Drela's Cottage alchemy bench. Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture. Personality System Each actor has: 6 HEXACO personality traits — change slowly over time 6 feelings — change faster, based on training, emotions, and interactions 6 physical/psychological facets — act as emotion filters (e.g., a calm slave can still be physically very sensitive) For PAHE slaves: feelings shift with emotions and training, traits change slowly. For regular NPCs: traits and feelings are fixed and represent their general state in life. Access any actor's full personality via "Let's have a serious chat" dialogue. MCM — Key Options (10 Tabs) Tab / Option | Purpose Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift) Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush Check actors at startup | Run a consistency check on all DoM actors when loading a save Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating Important Compatibility Notes DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss. Slaves transferred from Sucubuss back to DoM will gain stats but no facial features (same SlaveTats issue). DoM slaves cannot be transferred directly to the Sucubuss system — they must go through PAHE first. The DOM Stories add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download. Sucubuss Mods Trio Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier. The three mods must be installed together for full functionality: Sucubuss Personal Assistant — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home Sucubuss Layer Farms — adds the slavery system and expands the Layer home Sucubuss Layer Arena — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.) All three are on Nexus Mods (SE). A male Incubus version of the Personal Assistant is available separately. Requirements Paradise Halls Enhanced (PAHE) — required for slave transfers and Arena stat training Diary of Mine (DoM) — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first) Check each individual mod's Nexus page for their full dependency lists How to Start — Getting Your Succubus Open the Sucubuss PA MCM menu. In the second category, choose one of the two methods to receive the summoning spells. Cast a summoning spell to call one of the available Succubuses. A 4th bonus Succubus/Incubus can be custom-created from any available NPC using the three books on the left side of the Layer. A basic in-game guide to all three mods is available from BadDragonLord (the mod author), who appears near the Dibella shrine in the Arena. The Layer (Player Home) To enter: Use the Teleportation option on a currently summoned Succubus. To leave: Open the Big Door inside the Layer, or select the Teleportation option again on a summoned Succubus. The Layer contains the main room, a Cells room (for captured slaves), and — with Layer Farms installed — additional expanded areas. Succubus Commands Command | Effect Mark and Recall | Teleport to and from the Layer Sell Items | Sell items through the Succubus as a vendor Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed Dismiss | Kills the Succubus Capturing Slaves (Requires Layer Farms) Have a Succubus currently summoned before casting. Cast the Sucubuss Slave Marker spell on your target. Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the Cells room in the Layer. Transferring a PAHE Slave Into the Sucubuss System Simply cast the Sucubuss Slave Marker spell directly on the PAHE slave — no need to kill them. Transferring a Sucubuss Slave Back to PAHE Talk to the owned slave in the Sucubuss system and choose the transfer option. The slave appears waiting for you where you were located before teleporting to the Layer — they behave like a freshly caught PAHE slave. Sucubuss-Exclusive Slave Stats While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM: Stat | Based On **Workforce** | Slave's base Health **Intelligence** | Slave's base Magicka **Perseverance** | Slave's base Stamina View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE. The Arena (Requires Layer Arena) Despite its name, the Arena is primarily a slave training facility — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion. The Dibella shrine and table in the far corner opposite the entrance acts as the Sucubuss Shrine. BadDragonLord appears nearby and serves as an in-game guide for all three mods. Sucubuss Points Earned passively over time. Also earned through sex after selecting "Buy Powers" at least once on your current save. Sex-based earning is per-person per-act — even group scenes are a slow grind. Known Issues and Workarounds Issue | Solution / Workaround **SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue. **Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"** **DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss. **Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not. **Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them. Circle of Lust A large standalone mod adding a bondage sex club located in Solitude. Entering the club grants the player powers of lust. Designed primarily for a female player character but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod. Requirements Core — All Required SKSE64 SkyUI OStim Standalone — follow the full OStim installation guide; make sure Address Library and PapyrusUtil SE are installed as part of it OSL Aroused B.O.O.B.I.E.S Keywords SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE ZaZ Animation Pack SE Nether's Follower Framework — required only if using the follower death and unconscious feature Animation Packs (Strongly Recommended) Install after OStim Standalone. The mod works without them but sex scenes will not play: Install the animation packs listed on the mod's download page Run Pandora (or FNIS/Nemesis) after installing Run BodySlide and build items for your body Critical MCM Setup — Do This Before Playing In OStim Standalone MCM: Under Gender Roles → disable "Intended Gender Only" Under Alignment → uncheck "Disable Scaling" Skipping this step will cause scenes to fail or play incorrectly. How to Start Install all requirements, run Pandora/FNIS, and run BodySlide. Launch Skyrim. Starting a new game is strongly recommended. Create your character and wait several minutes in the starting cell until the MCM finishes loading and you see the message: "Circle of Lust initialized" Do not leave the starting area before seeing this message. Travel to Solitude and enter the Circle of Lust club. Gameplay Overview The mod is designed around a playthrough where you gain new powers of lust and adventure with 3–4 followers. Followers can die in battle — bring them to the Circle of Lust to revive them. Each revival causes a small permanent health loss and requires recovery time. The mod adds a Resurrect power and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page. Male player characters can access the club and most features, but some options differ from the female experience. The club uses OStim for sex scenes — not SexLab. Ensure OStim is correctly configured. Optional Addons Addon | Requires | Adds Additional Outfits pack | Base mod | More clothing variety for club NPCs Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.** Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player Notes The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly. If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly. Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club. Damsels in Distress — DiD0 (SE) A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements. Requirements Standard Version SKSE64 FNIS SE (required by SexLab and ZaZ) SexLab Framework SE ZaZ Animation Pack v8.0 Optional:Relationship Dialogue Overhaul (RDO) — required to recruit Nova as a follower KS Hairdos is NOT required — hair textures are packaged with the mod Masterless Version SKSE64 FNIS SE No SexLab or ZaZ requirements Important — Upgrading From a Previous Version Version 2.0 changed all FormIDs. If you have any previous version installed: Reclaim any items the damsels are carrying before uninstalling. Fully uninstall the old version. Install v2.0 fresh. You will need to save the damsels again through the quest — this is intentional. How to Start Travel to Dragonsreach in Whiterun. Find Frost — a blue-haired girl wearing robes — in or near Farengar's lab. Speak to Frost to begin the quest and start meeting the damsels. How to Play Each damsel is placed at a specific location in Skyrim — the quest will direct you to them. Rescue each damsel through the quest to unlock them as followers. Once rescued, they function as standard followers compatible with most follower frameworks. With the standard version installed, they are compatible with SexLab content. The damsels are designed as a follower collection — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories. Notes If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author. The LE version conversion is available but not guaranteed to work without issues. Do not use this mod as a requirement for other mods per the author's permissions. Slave Girls by Hydragorgon SE An ambient NPC mod adding approximately 200 NPCs in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a flavor and atmosphere mod — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist. Requirements SKSE64 FNIS SE SexLab Framework SE ZaZ Animation Pack SE Optional Patches No-Nude Males patch — available on the download page; apply after the main file How to Start / Play There is no quest to start. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps. Merchant NPCs Added Some of the slave NPCs function as merchants selling unique goods: Merchant | Location | Sells Rare gem dealer | Solitude | Rare gems Rare book dealer | Dawnstar | Rare books Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects Scroll dealer | Windhelm | Scrolls Skooma dealer | Riften | Skooma Orc wanderers | Roaming | Ethnic Orc weaponry Dungeoneer | Roaming | Dwemer artifacts and metals Notes This is a port of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon. Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only. Compatible with most load orders since it primarily adds new NPCs rather than editing existing records. Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world. Laura's Bondage Shop A quest mod centered around a shop that sells Devious Devices. Features 5–6 hours of story quests and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent. Requirements Legendary Edition (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE and all its requirements Fuz Ro D-oh SkyUI Special Edition (SE) Devious Devices SE and all its requirements — OR — Devious Devices NG and all its requirements How to Start A courier delivers an ad or request letter from the Shop Master. Alternatively, travel to Laura's Bondage Shop directly (new location added by the mod — marked on the map) and speak to the Master inside to begin. Story Quests — Play in This Order These must be completed to unlock the repeatable quests: Free Trial — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you. A Strange Rock — completes the first story arc; unlocks the Seeking the Curse repeatable job. A Good Fit — completes the second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the full main story is done. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time. **On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim. **Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests. **The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless. Shop Services Buy and sell a wide variety of Devious Devices Removal of devices locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar Free Trial — try items before committing (first story quest) Protector series — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy Employment (Radiant Tasks from the Master) Deliver a package to a customer in Skyrim within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks if the Master likes you enough Enslavement Two types that can occur through the questline: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as a personal slave **Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master Punishments have three tiers — Basic, Moderate, and Advanced. Earning a higher tier also triggers all lower tiers simultaneously. Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as instantly complete in the MCM Quest Options page before it begins. Troubleshooting Problem | Fix Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page. Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it. Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items. Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers. SexLab Sex Slaves / MiasLair (SE) A large companion and quest mod. The main quest leads you to Mia's Castle and Mia Lorenz (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to 6 sex slave followers, including a house carl. After the main quest, radiant quests open up and Andrew — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements ZaZ Animation Pack SE including the texture part FNIS SE — must run GenerateFNISForUsers.exe after every install or update KS Hairdos SSE — OR install the MiasLairHairPack from the download page (no ESP, useful if short on plugin slots) One of the Piercings or Labia Exciters from the download page — which one depends on your body mod 62b patch — install after the base file; required 61f patch — REQUIRED to prevent a major error; install after 61e and allow overwrite Clean Install — Critical Steps If you have ever had Sex Slaves or Love Slaves installed in any save you want to use → you must start a new game. Before installing, check these folders for loose leftover files and delete them: Data\scripts\ and Data\scripts\source\ — remove any files starting with: Mia, SexSl, TIF_Mia, TIF_Sex, and some QF_ / SF_ files Data\meshes ctors\character acegendata acegeom\miaslair.esp\ Data extures ctors\character acegendata acetint\miaslair.esp\ Leftover loose files override the BSA and break faces, scripts, and animations. How to Start The mod activates automatically. The quest begins by following clues about Alicia Painslut's mother, Mia Lorenz. Your quest journal will guide you — no specific location trigger is required to start it. Followers Available Follower | Voice Lines | Notes Sasha | 400+ (fully voiced) | Top-tier companion Jenny | 400+ (fully voiced) | Top-tier companion Third follower | ~200 lines | Partially voiced Three others | Partial | Use the Alicia Painslut voice **Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM Follower Framework Compatibility Supports vanilla follower system and EFF 4.0+ only AFT and frameworks that subclass the generic follower system Does not support frameworks that fully replace the system Sex Slave Abilities Sex slaves are loving companions — not slaves in the PAHE sense: Cannot die (set to protected/essential) Excellent archers and two-handed fighters in assassin style Seduce humanoid enemies in interior enemy locations — useful crowd control Come to your aid when your health gets critically low Seduce NPCs into group sex in interior friendly locations (e.g., take one to Jorrvaskr in the evening) Require sex periodically — they need it like air and water, and will demand it at inconvenient moments Andrew — Dominant Male Follower (Female Players) Andrew requires time and genuine investment. Do not rush him. Advancement System Start at Love Level 1. Levels 1–3 advance passively through adventuring and sex. Sex awards points once every 4 hours — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum. Big bonus points for: clearing dungeons, visiting new locations, killing dragons. At levels 1–2: mini-quest begins — Andrew wants Nord Mead. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each. Levels 4–6: advance only by completing special quests — no passive advancement in this range. After level 6: passive advancement resumes through adventuring. At level 4+: food quests begin (do not add love level but matter for progression). At level 4+: sex toy radiant quests begin — required for levels 4–6. Important Warnings for Andrew Do not convert your PC to female mid-playthrough and then do Andrew content — start a fresh character. Do not take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his. After completing Andrew content, Sasha and Jenny can travel with you freely again. Quests Quest | How to Unlock | Description **Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers **Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession **Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi **Sasha & Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy **Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6 Player Home Completing the main quest provides access to a new player home with a fully stocked workshop. Troubleshooting Problem | Fix CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+) Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory Working Slaves A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly. Requirements Skyrim SE v1.5.97 (lower or higher versions expected to work) SKSE64 matching your Skyrim version No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything Supported / Optional Integrations Paradise Halls Enhanced (PAHE) v8.1.6+ — for PAHE slave integration Diary of Mine (DoM) v4.x+ — for DoM slave integration SexLab and/or Toys Framework — for the Sex Module (orgies, production bonuses) Fast Slave Transfer addon (WorkingSlaves-FastSlaveTransfer.esp) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks Mod Files Overview File | Purpose | Notes `WorkingSlaves.esp` | Core mod — zero original records changed | Required `WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations `WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active How to Start Two methods to activate the mod after installation: Method 1 — Classic Mode (Automatic) Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting. Method 2 — Player Menu (Manual, Recommended) Go to any tanning rack. Use 1 leather strip to craft a "WS Player Menu Item". Activate the item from your inventory — this opens the Player Menu. Select "Start Core" and close all menus. Wait for the notification: "WS Core Started". You are now ready to create workplaces. Creating a Workplace Open the Player Menu (activate your "WS Access Menu" item). Select "New WP" — this sets up a workplace at your current location. The system detects any pre-placed chests. If none are found, it gives you a quest objective and spell to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction). Once chests are placed, you receive the "WS Manage Slaves" spell. Adding and Removing Slaves Add: Cast "WS Manage Slaves" on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots. Remove: Cast "WS Manage Slaves" on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient. Production System Slaves produce goods over time, represented as a gold value that generates items. Sample chest — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items. Production chest — all produced items appear here. Quest markers point to both chests. Adjust per-slave production value in: Player Menu → Settings → Production Player Menu Structure Option | What It Does Start Core | Activates the mod's central quest — required for most features New WP | Creates a new workplace at your current location Workplace | Opens the workplace submenu (only available while inside an active workplace) Settings | Production value, classic mode toggle, spell management, menu reset Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating. Workplace Submenu (Must Be Inside an Active Workplace) Option | What It Does Remove | Removes the workplace; returns all slaves to their source framework DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too Info | Shows slave count, capacity, production details WanderingSlaves | Sends a group of slaves out to locate resources Move Product | Moves the production chest to your current position Move Sample | Moves the sample chest to your current position Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves Sex Module (Separate Download) Adds SexLab and Toys Framework support for group sex scenes with working slaves. Activation Activate the Sex Module via the Player Menu → Addons. Choose your animation framework: Toys Framework or SexLab (can enable SexLab even if unsure it is working). Use the Detection option if you install or remove a framework after the module started, or if something went wrong. How to Use Talk to any currently working slave — this opens Sex Module options. From this menu you can order a working slave to have sex with you. You can also order orgies — the system supports up to 20+ actors simultaneously for maximum production bonuses. The production bonus from an orgie applies to the next production cycle. Sex Module Notes This module is independent of the core Working Slaves features — it can run standalone without any workplace active. If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate. The orgie quest (WSSexModulOrgieQST) manages the orgie logic — it starts and stops automatically. Classic Mode Classic mode is enabled by default. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared. You can make a custom workplace in a classic location if the classic workplace is not active. If you later remove your custom workplace, use Settings → Classic Mode → Validate to re-enable the classic workplace for that location. Disable classic mode in: Player Menu → Settings → Classic Mode → Disable Classic Mode Updating the Mod Always follow these steps when updating — skipping steps causes script conflicts in save files: Make a backup save before anything else. Store items near a chest — you may need to drop some. Craft or locate a "WS Access Player Menu" item and favorite it. i[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → Disable Classic Mode. Open Player Menu → Reset — this fully stops the mod. Drop items you do not need but keep the favorited menu item. Open Player Menu → Settings → MenuQuit — resets the menu script. Install the new version files and allow overwrites. Load the save, open Player Menu → Start Core. Visit old workplaces — the system auto-detects existing slaves and adds them. Wandering Slaves Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route. Important Warnings The mod intentionally has no hard limits on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing. DisableNPC removes the 3 closest loaded enemy NPCs — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised. The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts. Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests A follower mod adding Yuriana, a tank/healer support companion with her own questline called Captured Wenches. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE Check the mod's page for any additional requirements per version (v1.5.4ASE) Where to Find Yuriana Yuriana is located in Whiterun — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites. Yuriana as a Follower Combat Role Yuriana functions as a tank and healer: Draws enemy attention and absorbs hits Heals the player and herself during combat Works best when you play a more agile or ranged character who benefits from having a frontline companion Dialogue and Personality Fully voiced with custom lines Has her own opinions and reactions to situations Reacts to the Captured Wenches questline events Captured Wenches Questline The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued. How to Start Recruit Yuriana as a follower first. Speak to her about the kidnappings — she will initiate the Captured Wenches quest. How It Plays You receive quest markers to locations across Skyrim where wenches are being held captive. Each rescue location involves clearing enemies and freeing the captive. Rescued wenches can become followers after being freed — each has her own look and basic personality. The questline has multiple stages — completing each rescue advances the story. Rescued Wench Followers Each rescued wench is a standalone follower after the quest stage is complete. They use standard follower behaviour and are compatible with most follower frameworks. They can be used with SexLab content. SexLab Integration Yuriana and the rescued wenches support SexLab interactions. The mod includes: Sex dialogue options with Yuriana once a relationship is established SexLab scenes during or after certain Captured Wenches quest stages Compatibility with SexLab creature content (check MCM options for toggle) MCM Options Toggle SexLab content on/off Toggle creature content Adjust Yuriana's combat settings (healing threshold, aggression level) View quest progress for Captured Wenches Notes Yuriana is designed as a long-term companion — her questline rewards players who keep her in the party throughout a full playthrough. Version 1.5.4ASE is the current SE release as of the mod file. If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type moveto player. Captured Dreams (CD) A large quest mod centered around a bondage shop run by a dominant female Master. Features 5–6 hours of story quests, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent. Requirements All Versions SKSE64 SkyUI SexLab Animation Framework v1.62 SexLab Aroused or SexLab Aroused Redux Devious Devices Assets — latest version Devious Devices Integration — latest version Devious Devices Expansion — latest version Fuz Ro D-oh SE Recommended Deviously Cursed Loot — Master can remove some DCL items Skyrim Bound Live a Deviant Life Resurrection — can use slavery start option Devious Captures Devious Devices Equip SE Version Notes Use the SSE version if playing SE — listed on the download page All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page) Requires HDT for some chain items — missing HDT causes CTD when those items are equipped Installation — Multiple Parts The mod is split into several parts: Part | Contents | Required? Part 1 | ESP, scripts, minor files | Required Part 2 | Meshes and textures (choose resolution) | Required Part 3 | Optional assets | Optional Part 4 | Optional assets | Optional Part 5 | Various optional files | Optional (unzip and pick what you need) Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed. How to Start The shop's courier delivers an advertisement or request letter. Alternatively, travel to the Captured Dreams shop directly (marked on map) and speak to the Master inside. Player Statistics Your stats shape every interaction with the Master and determine outcomes of quests and punishments. Primary Stat Disposition — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay. Tendencies (1 = dislike, 7 = like — do NOT change during the game) Tendency | What It Measures Sadism | Enjoys hurting or tormenting someone mentally or physically Masochism | Enjoys pain and being tormented mentally or physically Sexuality | How much someone enjoys sex Bondage | How much a person likes to be bound Control | How much a person likes being in control or being controlled Shop Services Buy and sell Devious Devices Removal of devices locked on you — cost scales with your level If you cannot afford removal, take credit — work it off wearing a belt and collar until debt is paid Excessive debt is a factor in enslavement Free Trial — try items before committing (part of the first story quest) Protector series — special belt and bra that lock permanently until you craft the Protector Amulet Story Quests — Play in This Order Free Trial — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer. A Strange Rock — first story arc; unlocks Seeking the Curse repeatable job. A Good Fit — second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the main story. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time. **On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim. **Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests. **The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless. Employment Tasks (Radiant, From the Master) Deliver a package to a customer within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks unlocked when the Master likes you enough Enslavement Two types: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as her personal slave **Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master Punishments (3 Tiers — Higher Tiers Include All Lower Tiers) Basic — minor consequences Moderate — mid-level consequences Advanced — serious consequences Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as instantly complete in MCM Quest Options before it begins. Custom Items Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory) Plug | Bonuses Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows Fighter | +20% One Handed, Two Handed, Block Mage | +15% spell magnitude Thief | +20% Sneak, Pickpocket, Lockpicking All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory. Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses) Plug | Effects Exciter (vaginal) | Random vibration, sometimes edges wearer Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain Tormentor (vaginal) | Electrostim effect Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain Spoiler (anal) | Electrostim, sometimes edges Protector Series (Belt and Bra) Permanently locked until you use the Protector Amulet Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture Available in Steel, Silver, and Bronze finishes Quests can still be completed while wearing the Protector set MCM Menu (Key Pages) Page | Options Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion Slavery Options | Slavery settings and options for Erani Devices | Enable/disable devices; set preferences for material, color, belt type Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod) Troubleshooting Problem | Fix Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover). CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page. Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove. Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod. Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method. For the Love of Babette A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the Stone of Desire and passing the Trial of Ashes — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend Persephone. Requirements SKSE64 — hard requirement Unofficial Skyrim Special Edition Patch (USSEP) — hard requirement i[/i] Compatibility Not compatible with any mod that changes Babette or the Dawnstar Sanctuary A patch exists for Dark Brotherhood Reborn — Dawnstar Sanctuary SE (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better. A patch for Nether's Follower Framework is also available in Miscellaneous Files. How to Start Complete the quest "Destroy the Dark Brotherhood" — the mod requires this to be finished. Wait three in-game days after completing it. You receive a Mysterious Letter in the mail. Read the letter — this starts a miscellaneous quest. Complete the miscellaneous quest — the main questline begins immediately after. Questline Overview The story proceeds in stages: Miscellaneous intro quest — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home. Restore the Dawnstar Sanctuary — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, Shadowmere waits outside the Sanctuary entrance. Locate the Stone of Desire — the main story begins. Babette wants to grow up — the Stone is the key. Trial of Ashes — three very difficult trials that Babette and the Dragonborn must pass together. Outcomes and Followers Depending on your decisions during the questline, you can gain up to two new followers: Follower | Condition **Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only. **Persephone** | Babette's vampire friend — available based on specific choices during the quest Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age. Other Rewards Access to the restored Dawnstar Sanctuary as a player home Shadowmere — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration Well-worth-it loot on enemies encountered during quests Rewards normally missed by players who destroyed the Brotherhood instead of joining it Voicing The entire quest series is fully voiced using xVASynth. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved). Installation / Uninstallation Use a mod manager (the author prefers Mod Organizer 2; Vortex also works). Manual install: copy the ESP and two BSA files into your Skyrim SE Data folder. Manual uninstall: remove the ESP and two BSA files from the Data folder. Notes Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it. The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design. The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story. Notice Me Senpai (NMS) A large addon for The Notice Board SE by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release. Requirements The Notice Board SE — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic. ZaZ Animation Pack SE 8+ — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why. Fuz Ro D-oh SE — or the Unofficial FRD VR version SexLab SE or SexLab VR and all their requirements Recommended Animation Packs The quality of your experience depends heavily on which animations you have: M2M SE (SLAL or standalone) — required/strongly recommended for gay (MM) animations Billy's SLAL Animations — strongly recommended for lesbian and straight animations Leito's SLAL Animations — strongly recommended/near-required for everyone; fixes missing options if other animations are absent How to Start Install NMS and all requirements; run FNIS/Nemesis/Pandora after. Load your game — the mod is always active once installed. Find a Notice Board in any inn or outside a town and accept a rescue mission. Complete the rescue — find the captive and bring them out alive. When you speak to the rescued NPC, the NMS dialogue options appear. From that point forward, your interaction with the rescued NPC opens the full system. Core System — What You Can Do With a Rescue Basic Options (All Players) Free them and collect the Notice Board reward normally Recruit them as a standard follower (vanilla follower system) Have sex with them (consensual or as rape; changes their training stats) Whip and discipline them — contributes to training Evil Player Options Enslave them — begin the slave training arc Prostitute them — put them to work earning gold in inns or camps Sell them — sell to Belethor (once a fully trained slave) or trade them Turn them into a house slave — up to 4 house slaves total; they sandbox where you leave them Make them a camp follower (CF) — secondary companion slot alongside your main slave Slave Training Training tracks two currencies depending on path: Submissive path: Discipline and Love points Camp Follower path: Your attention (sex and beatings both contribute; this path may actually be faster) Training Interactions Have sex with your slave (consensual or forced — both contribute) Whip and beat them Tie them up Order them to kneel, kiss, masturbate, or perform other acts Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode) House Slaves Convert up to 4 fully trained slaves into house slaves: They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations) Can follow and fight for you Commandable (wait, follow, kneel, masturbate, kiss, basic sex) Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits) Cannot be whored while a main slave or CF is active (may change in future updates) Can be rehired as a main slave or CF at any time after dismissal Once a day: get a home cooked meal from one of your house slaves Camp Follower (CF) System A second companion slot alongside your primary slave or rescue: The CF has unique RP dialogue and their own outfit management Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose) Can be ordered to assist in training your primary slave: - Have sex with them (alone or with the player) - Fist them (if female) - Beat and tie them up Prostitution Tell your slave to work an inn — they will approach customers or be approached You supervise or leave them to work independently (based on training level) Gold earned is collectible from the slave at any time Whoring Camilla in Riverwood has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias) Selling Slaves To sell a fully trained slave to Belethor: Have a whore working for you first. If your speechcraft is above 30, Belethor will offer dialogue to begin buying slaves. Have the fully trained slave with you in Belethor's shop. Tell the slave (via Orders) that you are going to sell them. Then speak to Belethor. Say your goodbyes before speaking to Belethor — when sold, the slave disappears immediately. Ratcatcher Topics — Getting Specific NPCs Opportunities to get named characters into the system without the Notice Board: Riverwood Camilla — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her) Markarth — Silverblood Inn Family Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date one member per playthrough (replay value), but can have all of them as victim followers. Options: Kleppr (father) Frabbi (mother) Hroki (daughter) Hreinn (son) — no speech requirement "Do I Hear Banjos?" — Family System Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues. Special Scenarios Scenario | How to Trigger **Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both. **Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson. **Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload. **Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere. Player Slavery System The player can be enslaved. Mechanics include: Player prostitution Player slave sex Player rape Note: You must redress yourself manually after player prostitution, player slave sex, and player rape scenes. Optional Weapon Draw Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory). Known Issues Rushing dialogue can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding. Compatibility mode disables a lot of dialogue — only enable it when needed, then turn it off. If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down. Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown. No more repeated rescues (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again. Min-maxing the slave training is too fast if you try — play organically for a better experience. MCM / Console Variables Set _T_NoPussy To 1 — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back. FAQ Q: Why is it an addon for Notice Board rather than alternatives? A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in. Q: Why does it require ZaZ 8+? A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real. Q: Is Camilla a sloot? A: Yes. SL Dirty Deeds Missives (v1.4.2) A radiant prostitution mod that adds 15+ repeatable sex-for-gold quests found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode. Requirements Missives SE — the Missives boards are where all deeds appear SexLab Framework SE and all its requirements i[/i] [/i] Replacing Boards for Missives — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.) How to Start Find any Missives board in an inn or outside a town. Pick up a Dirty Deeds letter (10% chance to spawn per board reset — boards reset every 48 hours). Read the letter — a popup asks you to Accept or defer. Accept or pick it up and start it later. Alternatively, go to the Temple of Kynareth in Whiterun and loot the respawning cabinet — all deeds are available there directly. Reward System Source | Amount Base deed value | Fixed per deed Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100) Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100) Random variation | ±30 gold **Maximum possible** | **300% of base value** at max Speech + max relevant sex skill Some deeds give items instead of gold (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6. Deed Types Character Deeds — Personal Prostitution Pay nearly double the first time, then repeat infinitely for a lesser amount. Found only at the Missives board nearest to where that character lives. Character | Sex Type | Notes Belethor | Any | Whiterun Farengar | Oral | Dragonsreach, Whiterun Gwendolyn | Any | Whiterun Hemming Black-Briar | Anal | Riften Pantea Ateia | Oral | Solitude Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping Drevis Neloren | Any | College of Winterhold Character Double Deeds — Both Satisfied Paid after each of the two characters is satisfied once. 40% chance of triggering a simultaneous scene with both at once. Pair | Location Fihada and Jawanan | Whiterun fletcher shop Faction Deeds — Service a Group A count (usually 5) before you are paid. Do more than the count and get paid for all of them. 33% chance of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.). Faction | Notes Guards | City guards across Skyrim Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others Tribal Orcs | Orc strongholds Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after Location Deeds — Venue-Based Service Operate on Location Keywords — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first. Location | Notes Taverns | Any tavern/inn with the correct Location Keyword Creature Deeds — High Risk, High Reward Use Illusion magic to Calm the creature, then speak to it. The dialogue option appears once calmed. Requires approximately Illusion 40 with 2–3 perks for all creature types. Creature Damage: When a Creature Deed scene completes, you take damage calculated as: If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters. Creature | Base Damage | Notes Wolves | 7–30 per wolf | Very likely to group up Trolls | Moderate | Group moderately Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem Calm area effect: When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state. Summoned Creature Deeds (Expansion) Speak to an NPC who spawns a creature for the scene. Creature disappears after. NPC | Creature Summoned | Location Any stablemaster | Horse | Stables Wylandriah | Atronach | Riften Jarl's Longhouse Expansion Character Deeds Available in the v1.3+ expansion (merged into main file): Character | Notes Lami | Morthal alchemist, bored wife Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son Jarl Siddgeir | Falkreath — hires a prostitute for court service Temple / Camp Deeds (Expansion) Temples — serve worshippers and priests across all temple factions Stormcloak Camps — raise soldier morale Imperial Camps — raise troop morale Followers Expansion (Patreon v1.6+) Rotate with Follower — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time) Speeds up Tavern deeds by attracting more clients simultaneously Creature Deeds with Both Performing — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available Compatibility Notes Allow other mods to overwrite this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records Open Cities — potential conflict if the Temple of Kynareth layout is changed; use tcl in console to clip through the floor and retrieve the cabinet letters if needed JK's Whiterun is the tested interior layout for the temple cabinet MCM / SexLab Debug Tips If scenes are not starting, use SexLab MCM → Debug features to diagnose The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start Deed missives have a 10% spawn chance per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet No Missives Version (v1.2.0) A legacy standalone build is available as a separate download file on the mod page. Deeds included: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. All deeds are in the Kynareth cabinet — no Missives mod required.
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Devious Interests SE View File Description Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble! Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too! The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them. Features Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them. Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from. Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which an actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain. Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars. Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as: unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes. Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway. Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction. Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them. Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services. Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards. Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold. Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events. Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes. Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens. Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained. Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences. Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her. The gender of NPCs participating in Free Use is configurable. Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation. Follower Support - Events affecting the player can affect followers as well, such as having sex or being restrained. Requirements Devious Devices NG Kris's Papyrus Extender Optional Mod Integrations Devious Mimic Clothing SE - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events Devious Wicked Devices - Devious Wicked Devices have a chance to be equipped whenever the player is restrained by an event from this mod Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt, Tiny Sapphires can be acquired from loot and lost through Gold Theft events Licenses - DIN's Prostitution feature will require a Whore license from Licenses when enabled. The player will have several options of getting out of a situation when trying to prostitute herself without a valid license. Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain SexLab Inflation Framework SE - Body resizing for the cum inflation feature will be handled through SLIF Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Devious Carriages Redux - Complements the areas covered by Devious Interests by putting a devious twist to yet another aspect of the game Devious Eyecandy NPCs - Adds slaves wearing Devious Devices to the world, making it so that not only the player is seen wearing them Deviously Helpless Redux - More ways for the player to end up restrained and have sex outside of dialogue interactions, fits really well with the rest of Devious Interests' features Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts. Addons Devious Interests Voice Pack - xVASynth-generated voice lines for the mod Devious Interests Addon Femboy Edition - changes the mod's dialogue with a femboy player character in mind OUTDATED!!! Devious Curses Theming for Devious Interests - changes restraint equips to use Devious Curses' methods, with theme and color matching FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Are you still maintaining the LE version of Devious Interests? A: Feature development of Devious Interests for LE is finished. I will only address any remaining issues. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Scrab's Papyrus Extender? A: It does not. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Q: Is this mod voiced? A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread. For Mod Authors If you are looking to intergrate your mod with Devious Interests, here are the modevents implemented in this mod and how to use them: Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests. Submitter Taki17 Submitted 04/22/25 Category Other
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Deviously Helpless Redux View File Description Deviously Helpless Redux (DHLP) is the updated, fixed up, reworked and tweaked version of the original Deviously Helpless mod! And to borrow it's very fitting, concise and on point description of what it does: So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? When the normally-hostile members of factions like the bandits, vampires or Forsworn notice you approaching in a... well, rather helpless state, they won't even bother attacking and will instead chase you down to fuck and rob! Not only that, but if you happen to be a kinky adventurer who goes dungeoneering wearing vibrating plugs, don't be surprised if a sudden wave of pleasure makes that greatsword slip out of your hands or your spells to fail... and of course, the loud clanking alterting all nearby enemies to find you in your vulnerable state... ☺️ This mod has a lot of configuration options, so make sure to check out its MCM and the DHLP_DISTR.ini configuration file in Skyrim's 'Data' folder too for all the options! Features Configurable Devious Devices - Select what type of restraints will make the player considered 'helpless' for sex attacks to happen, also what types of restraints the enemies can lock on the player. Enemies have a configurable chance to randomly carry restraints with them, and they'll also lock the restraints the player was carrying on her. A separate configurable chance exists for the player to be locked into heavy bondage (armbinder, yoke, etc.) after she's been raped and let go. Steal gold, gear and keys - Attackers can steal the player's gold, equipment and restraint keys. A random percentage of the stolen gold and keys will be distributed among the attackers, the rest is lost forever. Bound gangbang support - Since DDNG 0.4.0, bound gangbangs and group sex is supported, provided there are installed animations. You can configure the chance of gangbangs happening over two-actor animations. Device events - Wearing vibrating plugs, arm cuffs, leg cuffs or boots and cause the player to drop her weapons and trip over respectively, when trying to escape from enemies. Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini) Follower support - Followers will be fucked and restrained alongside the player during sex attack scenes. Creature support - When enabled, creatures will chase and take advantage of a helpless player as well. Only "intelligent humanoid" creatures, like draugr, falmer or giants can unlock chastity belts, steal keys or lock restraints on the player. (extensively configurable in DHLP_DISTR.ini) This content is disabled by default, and by enabling it, you are consenting to be subjected to it. Requirements Devious Devices NG Kris's Papyrus Extender Spell Perk Item Distributor Optional Mod Integrations Devious Wicked Devices - Adds an extra twist to the restraints you can get equipped with, now there's a configurable chance to be locked into something much more devious (and fun!) than the regular restraints! 😈 Love Sickness - Being Love Sick now carries an extra risk of being considered a vulnerable target! 💕 Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Deviously Helpless, you can start out your new life in Skyrim bound and gagged, allowing you to pretty much instantly experience what DHLP has to offer! Devious Carriages Redux - Provides a way to around these deviously helpless situations, but may throw you in other, similar ones! ☺️ Devious Interests SE - Now that you've gotten yourself into restraints, time to see what the rest of Skyrim will have to say about it or what'll you do get rid of them...? 🤔 FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DHLP and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: I need the previous version of the mod for a mod list! A: Only the latest version of the mod is supported and available. I do not maintain that list, I do not support that list, and I will not reupload old versions because somebody else's pack is outdated. Keeping the list updated is mod list author's responsibility, reach out to them about it. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Kris's Papyrus Extender? A: It does not. Q: Is this mod voiced? A: An xVASynth-generated voice pack is available in the downloads. Q: Sex attacks are not happening at all! A: Make sure your SPID install and config is correct, also check if the DHLP MCM does not say that attacks are suspended - if you think they are stuck, you can unsuspend them with the respective config menu option. Q: A creature is not participating in sex attacks as expected! A: Due to the lesser animation variety with creatures, and the fact that most shouldn't be "intelligent" enough to handle restraints, a check for available animations is performed before a creature is slotted as a potential rapist. So for example, if the player is wearing a ball gag and chastity belt with an open back, and you have no anal animations for trolls installed, the troll will be hostile. The same troll will chase the player to rape her if she's not wearing a chastity belt and there are vaginal animations involving trolls installed. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting all past and present contributors is required. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible And thanks to the folks from Devious Devices Development Discord for testing! Special thanks to everyone who has worked on DHLP before: @Srende for the original mod @Slorm for the updated version @Roggvir for the SE conversion @krzp for starting up this redux version @Hex Bolt for DHLP Extended and allowing me to use parts of its implementation Submitter Taki17 Submitted 08/04/24 Category Adult Mods Requirements Devious Devices NG Scrab's Papyrus Extender Spell Perk Item Distributor Regular Edition Compatible No Install Instructions
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Devious Eyecandy NPCs View File Description This mod adds various "decorative" slave NPCs to Skyrim, all of them are clad in lovely Devious Devices or in various states of undress, of course! ☺️ Maids tending to the homes, palaces and inns, doing the cooking, cleaning or serving the guests, slaves doing labor or accompanying their Masters, and pony girls running between cities, towns, warehouses, shops and docks, delivering goods to their destinations! All of these NPCs have their own daily routines, and as the title suggest, they meant to serve as background characters to bring that certain devious touch more into the world of Skyrim - meaning they don't have quests or dialogue trees for them, aside from a bit of flavor dialogue. Requirements Devious Devices NG There is also an optional download for users of Dynamic Feminine Female Modesty Animations. This will make sure the slaves only cover their visible delicate parts. This requires SPID and KID to be installed. Please see the .ini files for more configuration options! Compatibility This mod should be compatible with most other mods. Town and city overhaul mods might cause issues if they make fundamental structural changes. Please report any conflicts or issues you might find! Please let me know in the support thread if you run into any issues! Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any assets taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible! Special thanks to @El_Duderino , the original author, for thinking up this wonderful concept, creating the first version and trusting me with continuing the work! ❤️ Submitter Taki17 Submitted 02/08/25 Category Adult Mods
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Licenses - Player Oppression View File Modular, customizable, and focused. A modern taxation system for your findom needs. --- Is your purse sagging from all your Draugr crypt Gold? Did you ever feel like Skyrim just ain't xenophobic enough? Or have you found your player character with way too much freedom? Come settle your findom needs here and let Licenses oppress your character! Licenses, or LPO, allows you to define Skyrim's laws as roleplay elements and/or gold sinks. Transform your Skyrim into the oppressive world of your fantasy. This is the premier license mod for Skyrim. Note: Only LoversLab releases contain the Dialogue Patch and Ambience Extension. ——— Why Licenses? ——— ALWAYS FLEXIBLE - Licenses offers you a variety of ways to customize the mod. Change which body slots LPO checks via the Slot Filtering page. Tag your modded items with relevant VendorItem or LPO-specific keywords. Adjust how exactly LPO enforces your laws. It's all up to you. ALWAYS VERSATILE - Other mods focus only on either SFW or NSFW. Licenses follows a hybrid model instead, allowing you to fit taxation into either gameplay style. CAREFULLY COMPATIBLE - Unlike similar mods in its class, Licenses avoids worldspace edits and NPC additions, preferring instead to place a primacy on your vanilla game world. Licenses leverages existing NPCs while also endeavoring to reduce what footprint you see of it inside your game. This ideology leads to what I call "sweetened vanilla": It's like vanilla, but with more sugar. Thus, no need to worry about common incompatibilities with other mods. SAFELY INTEGRATED - Licenses integrates with a variety of mods to protect your gameplay experience. Find fun times with supported mods and feel safe with a guarantee that Licenses won't intrude where and when it ain't welcome. MILK DRINKER'S PARADISE - LPO's Dialogue Patch and Ambience extension allow misogynistic comments to pervade in-game settlements. Comments are uniquely tailored for enabled features. LIKE A KHAJIIT ON SKOOMA - License checks run with both native conditions and multi-threaded script processing. Equipment checks, a known horker-of-a-beast, are processed swiftly with native functions from Kris's Papyrus Extender. ——— How to Play ——— TINKER IT - Change your LPO settings to whatever you want them to be. Manage your Skyrim laws with the click of a button! Each feature has its own clear conceptual boundaries, and the MCM exposes all details so you can design for your play-style. RENEW IT - By default, LPO establishes a strict active license cycle wherein the player temporarily loses any ability to regain license privileges should they lose their license copy, but you may avoid this trap with the Renewal feature. Take care: License renewal fees are not prorated! LIMIT IT - The number of active licenses can be capped via an MCM option. You can also disable immediate post-expiration purchases with the License Cooldown setting. Find your limitation beyond the gold in your purse. ——— Core Features ——— Primary Licenses Armor License Bikini License / Exemption Clothing License Magic License Weapon License Secondary Licenses Crafting License Trading License Curfew Exemption Travel Permit Life Insurance Tertiary Licenses Whore License (Open Integration) Collar Exemption (Devious Devices) Check the user manual for in-depth information on basic license features. There are even more features that aren't cataloged online. Check the in-game settings menu to learn more about this mod's feature set. ——— Upgrading ——— When upgrading some existing saves with newer minor (major.minor.patch) updates, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [Licenses > Auxiliary > Reset MCM] to properly upgrade your save file. This warning will not always appear and does not necessarily indicate a hard issue. However, if present, a reset will eventually be necessary to update the script's internal property index. This mod's version numbering is heavily inspired by Semantic Versioning. This display of SemVer is not a measurement of update safety or save file compatibility for users. Mod authors should pay attention to API differences between minor versions. ——— Manual Settings ——— The following tokens and their respective values can be added to the INTEGER section of your Settings.json once it has been exported. To auto load your Settings.json when initializing/enabling LPO, include this line. The assigned value must be 1 verbatim. Due to game limitations, the mod will not run its JSON pre-checks as like if you manually loaded your JSON yourself through the "Load" option; LPO cannot output any format warnings except through the Papyrus Log. "!!doautoload" : 1 To auto start the mod via the MCM OnConfigRegister() event, include this line. The assigned value must be 1 verbatim. LPO will then call a safety deferred start 10 seconds after the character creation menu is closed. If the player opens LPO's MCM page in the interim, the auto start is cancelled. "!!doautostart" : 1 ——— Requirements ——— Hard Dependencies Kris's Papyrus Extender PapyrusUtil PO3's Papyrus Extender Soft Dependencies Arousal Framework (ex. OSL Aroused or SLO Aroused NG) Devious Devices Fuz Ro D'oh SlaveTats Soft Integrations Devious Followers License purchases and rule violations will adjust your DF resistance levels. Prison Overhaul Patched Enforcer events may lead to a POP arrest. Situational Dependencies Backported Extended ESL Support Required if game version < 1.6.1130 Equip Enchantment Fix Recommended if using Devious Devices. Fixes an engine bug that disables Cursed Collar's effects in some situations. ——— Compatibility ——— External Beyond Skyrim - Bruma Allows Licenses' features to track correctly within Cyrodiil. Internal Licenses processes events from the following mods to safeguard the player during sensitive conditions. Devious Interests, Deviously Helpless (DHLP shared), OStim, Prison Alternative, SexLab Framework, Simple Slavery Incompatible BananasManiac's Licenses This mod is LPO's predecessor. LPO inherits script names from BM Licenses, but contained functions are wildly different. ——— Complements ——— Alpia's Slavetats Dump Provides an optional replacer for LPO's bundled tattoos. Alternate Perspective - Alternate Start Enables Helgen location monitoring while the town still stands. Autonomous Sex Framework Integrates with Whore License. Devious Interests Integrates with Whore License. Licenses - Ambience (Bundled) Provides misogynistic world interaction comments from NPCs. Oriented around a female PC. Requires: SexLab Aroused. Licenses - Dialogue Patch (Bundled) Heightens misogynistic and explicit dialogue to target weak-willed female player characters. Licenses - NPC Voice Pack Provides NPC voices (xVASynth). Licenses - NPC HQ Voice Pack Provides NPC voices (Tortoise TTS + RVC). Licenses - Player Voice Pack (Ciri) Provides player voices via DBVO with a Ciri voice model. Licenses - Permit common items Whitelists certain safe items from incurring violations. OSL and B.O.O.B.I.E.S Keywords (KID) - Armor Mods Patch Hub One-stop shop to tag your items. Simple Player Prostitution Integrates with Whore License. TDF Enhanced Prostitution Integrates with Whore License. ——— Miscellaneous ——— FAQ | User Manual | Developer Notes | API GitHub | Nexus Mods Submitter Nuascura Submitted 09/26/23 Category Adult Mods Requirements Kris's Papyrus Extender, PapyrusUtil, PO3's Papyrus Extender Regular Edition Compatible No Install Instructions Install basic Modded Skyrim dependencies (SkyUI, SKSE64 etc.) Install Licenses's Hard Dependencies Install Licenses via its FOMOD installer Once in-game, navigate to the "Licenses - Player Oppression" MCM tab and select the "Initialize" option Install via the FOMOD installer. Do not attempt to install manually or without a mod manager. Do not install archive contents in its verbatim file structure directly into your game installation directory.
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The Trappings of Fate View File Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes. Submitter Frayed Submitted 05/24/22 Category Adult Mods Requirements Sexlab SE, Sexlab Aroused SE (or equivalent), Devious Devices SE (v5.2 or newer, DD NG strongly recommended), Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Install the requirements. Install main file (YYYY_MM_DD_The Trappings of Fate vX.X.X) as you would any other mod. (Optional but highly recommended) Install the voice pack (YYYY_MM_DD_TTOF vX.X.X Voice) for high-quality AI Text-to-Speech voice lines for all characters.
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Version 2.3.0
751067 downloads
Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.- 20 reviews
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Version 1.26.6
72332 downloads
Modular, customizable, and focused. A modern taxation system for your findom needs. --- Is your purse sagging from all your Draugr crypt Gold? Did you ever feel like Skyrim just ain't xenophobic enough? Or have you found your player character with way too much freedom? Come settle your findom needs here and let Licenses oppress your character! Licenses, or LPO, allows you to define Skyrim's laws as roleplay elements and/or gold sinks. Transform your Skyrim into the oppressive world of your fantasy. This is the premier license mod for Skyrim. Note: Only LoversLab releases contain the Dialogue Patch and Ambience Extension. ——— Why Licenses? ——— ALWAYS FLEXIBLE - Licenses offers you a variety of ways to customize the mod. Change which body slots LPO checks via the Slot Filtering page. Tag your modded items with relevant VendorItem or LPO-specific keywords. Adjust how exactly LPO enforces your laws. It's all up to you. ALWAYS VERSATILE - Other mods focus only on either SFW or NSFW. Licenses follows a hybrid model instead, allowing you to fit taxation into either gameplay style. CAREFULLY COMPATIBLE - Unlike similar mods in its class, Licenses avoids worldspace edits and NPC additions, preferring instead to place a primacy on your vanilla game world. Licenses leverages existing NPCs while also endeavoring to reduce what footprint you see of it inside your game. This ideology leads to what I call "sweetened vanilla": It's like vanilla, but with more sugar. Thus, no need to worry about common incompatibilities with other mods. SAFELY INTEGRATED - Licenses integrates with a variety of mods to protect your gameplay experience. Find fun times with supported mods and feel safe with a guarantee that Licenses won't intrude where and when it ain't welcome. MILK DRINKER'S PARADISE - LPO's Dialogue Patch and Ambience extension allow misogynistic comments to pervade in-game settlements. Comments are uniquely tailored for enabled features. LIKE A KHAJIIT ON SKOOMA - License checks run with both native conditions and multi-threaded script processing. Equipment checks, a known horker-of-a-beast, are processed swiftly with native functions from Scrab's Papyrus Extender. ——— How to Play ——— TINKER IT - Change your LPO settings to whatever you want them to be. Manage your Skyrim laws with the click of a button! Each feature has its own clear conceptual boundaries, and the MCM exposes all details so you can design for your play-style. RENEW IT - By default, LPO establishes a strict active license cycle wherein the player temporarily loses any ability to regain license privileges should they lose their license copy, but you may avoid this trap with the Renewal feature. Take care: License renewal fees are not prorated! LIMIT IT - The number of active licenses can be capped via an MCM option. You can also disable immediate post-expiration purchases with the License Cooldown setting. Find your limitation beyond the gold in your purse. ——— Core Features ——— Primary Licenses Armor License Bikini License / Exemption Clothing License Magic License Weapon License Secondary Licenses Crafting License Trading License Curfew Exemption Travel Permit Life Insurance Tertiary Licenses Whore License (Open Integration) Collar Exemption (Devious Devices) Check the user manual for in-depth information on basic license features. There are even more features that aren't cataloged online. Check the in-game settings menu to learn more about this mod's feature set. ——— Upgrading ——— When upgrading some existing saves with newer minor (major.minor.patch) updates, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [Licenses > Auxiliary > Reset MCM] to properly upgrade your save file. This warning will not always appear and does not necessarily indicate a hard issue. However, if present, a reset will eventually be necessary to update the script's internal property index. This mod's version numbering is heavily inspired by Semantic Versioning. This display of SemVer is not a measurement of update safety or save file compatibility for users. Mod authors should pay attention to API differences between minor versions. ——— Manual Settings ——— The following tokens and their respective values can be added to the INTEGER section of your Settings.json once it has been exported. To auto load your Settings.json when initializing/enabling LPO, include this line. The assigned value must be 1 verbatim. Due to game limitations, the mod will not run its JSON pre-checks as like if you manually loaded your JSON yourself through the "Load" option; LPO cannot output any format warnings except through the Papyrus Log. "!!doautoload" : 1 To auto start the mod via the MCM OnConfigRegister() event, include this line. The assigned value must be 1 verbatim. LPO will then call a safety deferred start 10 seconds after the character creation menu is closed. If the player opens LPO's MCM page in the interim, the auto start is cancelled. "!!doautostart" : 1 ——— Requirements ——— Hard Dependencies Kris's Papyrus Extender PapyrusUtil PO3's Papyrus Extender Soft Dependencies Arousal Framework (ex. OSL Aroused or SLO Aroused NG) Devious Devices Fuz Ro D'oh SlaveTats Soft Integrations Devious Followers License purchases and rule violations will adjust your DF resistance levels. Prison Overhaul Patched Enforcer events may lead to a POP arrest. Situational Dependencies Backported Extended ESL Support Required if game version < 1.6.1130 Equip Enchantment Fix Recommended if using Devious Devices. Fixes an engine bug that disables Cursed Collar's effects in some situations. ——— Compatibility ——— External Beyond Skyrim - Bruma Allows Licenses' features to track correctly within Cyrodiil. Internal Licenses processes events from the following mods to safeguard the player during sensitive conditions. Devious Interests, Deviously Helpless (DHLP shared), OStim, Prison Alternative, SexLab Framework, Simple Slavery Incompatible BananasManiac's Licenses This mod is LPO's predecessor. LPO inherits script names from BM Licenses, but contained functions are wildly different. ——— Complements ——— Alpia's Slavetats Dump Provides an optional replacer for LPO's bundled tattoos. Alternate Perspective - Alternate Start Enables Helgen location monitoring while the town still stands. Autonomous Sex Framework Integrates with Whore License. Devious Interests Integrates with Whore License. Licenses - Ambience (Bundled) Provides misogynistic world interaction comments from NPCs. Oriented around a female PC. Requires: SexLab Aroused. Licenses - Dialogue Patch (Bundled) Heightens misogynistic and explicit dialogue to target weak-willed female player characters. Licenses - NPC Voice Pack Provides NPC voices (xVASynth). Licenses - NPC HQ Voice Pack Provides NPC voices (Tortoise TTS + RVC). Licenses - Player Voice Pack (Ciri) Provides player voices via DBVO with a Ciri voice model. Licenses - Permit common items Whitelists certain safe items from incurring violations. OSL and B.O.O.B.I.E.S Keywords (KID) - Armor Mods Patch Hub One-stop shop to tag your items. Simple Player Prostitution Integrates with Whore License. TDF Enhanced Prostitution Integrates with Whore License. ——— Miscellaneous ——— FAQ | User Manual | Developer Notes | API GitHub | Nexus Mods -
The Forbidden Tome View File Taking a break... BETA release This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices. As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases... UPDATE Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again. I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you. Do NOT update while the quest is active!!! (best would be starting a new game) How to start look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start... Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not. The difference to Devious Deviants @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants. My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes. Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere! Why still beta? I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted. It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio. Requirements A working mod setup that includes Skyrim SE or AE or AE DLC Devious Devices SE Compatibility Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly) NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers! For LE users I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK. However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching Features A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson. I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book. Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound! FAQ and Help Old changelog Credits @naaitsab - for helping me by debugging and providing ideas @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago Submitter Mister X Submitted 06/18/23 Category Quests Requirements Devious Devices SE Regular Edition Compatible No Install Instructions
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Version 0.0.8
7883 downloads
Now *you* can be pickpocketed, and more! Strip-Pocketing, "Driveby" DD/KFT Equipping, Chems/Alcohol/Arousal force-applying. Backstory/Lore/The TL-of-DR: Wait, you think you're the only one who can steal? The wasteland is full of poor and desperate people, many of them can't even survive a few steps away from their own beds, some are a day from becoming a raider, few used to be, so what do you think will happen when some oddball smartass who seems to have infinite wealth comes to town, handing over what seems like endless amounts of valuables to anyone with enough caps to take it from them? You'd better keep your eyes open, your weapon ready and your pockets closed. This mod adds NPC pickpocketing the Player-Character to Fallout 4, NPCs will target Caps, Food, Drink, Guns, Armor*, Chems+Health items (yes both in the same group), Ammo, Misc (default off) or Junk. They can also reverse pickpocket, slipping you some chems, or some booze, an arousal potion maybe, maybe they'll just slip a collar on you instead? If you are dressed like you're asking for it, you're more than likely to get it taken from you. Adjust your item groups and chances of things happening to your liking or playstyle, want them to take a handful of 0.1 weight items when they steal? Or just one because they're expensive and precious to you? It's your loot buddy, you can lose it however you see fit. * armor means anything your character can equip typically (across this entre page) If you want an even more lore-like reason, the NPC knows you're pickpocking from them in those games, come on they can see you when you're right next to them, they're not allowed to move at all, thats against the rules. How about these thief NPCs? Maybe they have a little CHIM of their own? Maybe they know one of the rules you need to follow is that if you attack them, you're not getting your stuff back since all their friends will attack you and you'll die or load the game, and you both know it. It isn't very fleshed out at the moment and needs a lot of work and additions. Right now the only way to get your loot back after it has been taken is killing the NPC, pickpocketing them back or other classic methods. If anyone was curious as to why? I was playing Skyrim with its own Devious Devices forever ago and wondered why no one had done similar in regards to being reverse-pickpocketed DD or having clothing stolen by people who want to sneak a peek? Anyway, now its done, on Fallout 4 at least. As far as I know this is the first mod of this type that has been created for Fallout 4 or Skyrim. Base features: -Get stolen from from most/all item types by NPCs, from 1 item per steal to a lot of things stolen from you, eventually making your Hot Pockets, no pockets at all. -Get chems/alcohol applied by NPCs instead of/alongside being pickpocketed (mostly social/"bad" drugs). -Get stolen from and/or chems/drugs/tattoo's applied while you sleep -If you have your weapon out and are looking at them approaching you, they will reconsider. -"Only in conversation" optional mode, so no thief will be chosen to do anything unless you are talking to someone else, the thief can still steal after you left conversation however if they haven't already. -Sex Attributes Support: NPCs may apply bonus arousal (+20) to the player if they are sub-90, Arousal Level is one of the possible modifiers for if the mod fires. -Equipped items, 0-Weight items, "Below X-Value" items can all be disabled as theft targets; Bobbypins, base-game magazines, holotapes, notes and *most* quest items are hard-protected by a formlist. (If you find any from the base game+base DLC that are not, let me know, none of the DLC Community Content quest items are currently protected and I play old-gen so I don't know if new ones were added) -Devious Devices basic support - Collars, Wristcuffs, Vibrators, Plugs, Hoods, Gags < all equal chance, other groups didn't make sense to be able to just casually put on someone before they're aware what's happening. Can probably be expanded to have different weights to each group later, likely won't be "cleaned" to remove specific items from any group. DD items shouldn't be stolen or double stacked. -KFT Basic Support : Arm bindings, Gags/Hoods, "Anything from the mod". Can be used with the DD chances at the same time but not recommended. -Tattoos After Rape basic support : NPCs can apply a tattoo as a reverse action. -SAKR (original) support (Exposed or Skimpy Detection) and 2 player-chosen slots that should work if you don't use SAKR for nudity (untested) -Thief can (chance) go invisible (good at sneaking!) -Lower weight items are typically taken in stacks/groups, the scaling can be altered -Some basic location support -Activation based off certan states of your character, wealth, health, equipement, armed. Can become compoundingly difficult/frequent. -Small knocked effect on-action (can be disabled but is very non-offensive) -Timers; one to call a new Thief/timeout the old one, one to delay the call -Optional "Fade-to-Black" when the NPC "uses/equips" something on the player. -Gamble+Option heavy: Chance of occurance with modifiers and chance modifiers for each group, many things to choose from. -Simple debug notifier enable/disable via MCM It is meant to be played with Sex Attributes for the base Arousal increase effect + my Arousal Helper mod for the Forced-Chems/Alcohol to be more effective, Devious Devices and/or Kziitd Fetish Toolset for the force-equipping and SAKR for skimpy/nudity detection and finally Tattoos after rape for tattoo handling, using this with Sex Harassment may cause a lot more butt-smacks so adjust your frequencies as NPCs will get right up into you sometimes and may end up behind you. If the mod doesnt function right away just disable/enable it from the MCM/Hotkey and it should work. Extra stuff that may be nice to know but you could find out later yourself without reading: Known/Possible Issues+Bugs: (Most possibles are assumptions based off how it is made/from testing/guesses), bugs will hopefully get fixed: Ok cool have you thought about??: (In the mystical future) On MCM Page 2 at the bottom. "Pickpocket/Reverse Options" : KFT - Random Rope or Tape bondage should read "KFT - Any Bondage" it will be updated on the next release.-
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Version 1.2
3910 downloads
This is an addon for the Footprints mods that adds matching footprints to certain footwear in various mods! This currently only adds footprints to the Ballet boots and hooves to the Pony Boots. **Currently looking for someone to make custom textures for more footprint and to fix the limitations of this mod** Requirements and Load Order *REQUIRES NEW GAME* They will not appear unless you start a new game! The Following are ALL required for full functionality Footprints SPID for Footprints Ultimate fix - SPID for Footprints Footprints - heels addon Keyword Item Distributor (KID) Recommended Mods Keyword Patch Collection Footprints - Alternative Design Footprints - The Soul Cairn Currently Supported Mods Devious Devices SLUTS Predator Pony Girl Meloria Ballet Boots IceStroms Horse Boots Known issues Pony boots may not work properly while player is strafing left or right. Footprints may stop working if the keywords for both the Heels addon and the Pony / Ballet boots are present on the same Armor.-
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Just recently started a new game, with lots of mods that can restrain or hinder my character for a more hardcore experience. Some mod in my modlist, however, seems to give all guards and blacksmiths playable race NPCs a dialogue option that shows up once my character becomes restrained with Devious Devices in any way. This option (see title & image below) makes it very easy to get out of usually hard-to-escape devices such as armbinders or manacles; usually only requiring me to pay 50 to 100 gold. I never don't have enough gold for this, which takes much of the difficulty of escaping away. EDIT: So, turns out I'm dumb and I didn't properly test things before making this post... Whoops ':) Before, I wrongfully stated here that the dialogue-option only shows up with guards & blacksmiths. It in fact shows up as an option when talking to any playalbe race NPC. Guards, blacksmiths and hunters are however the only types that can reliably help to get out of Devices (collars can even only be unlocked by court wizards, but that's hardly a nuisance). EDIT 2: While using @traison's tool, I found out the line in question came from Sanguine's Debauchery. I've tried to work around that mod before, but could never quite get it to work the way I wanted to. This dialogue-line being baked into the mod and screwing over the flow of the game I wanted, finally convinced me to uninstall it and keep playing the game without it. I'm not opposed to getting out of Devices via dialogue, but would just like to either edit or remove this specific dialogue-option from my game, using xEdit (not very good at it yet, but I try lol). I've attached my modlist below. Does anyone have a clue what specific mod could be responsible for this option, and maybe even what EditorIDs or FormIDs to reference when trying to change/remove it in xEdit? Any help is appreciated!
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CWSS Intelligent Undress 1.0 and GetDirty patch View File This mod aims to fix the compatibility issue with CWSS and a number of Loverslab mods. It replaces the built-in (un)dressing system of CWSS for a custom one. It prevents flickering, log spam and/or quest related issues with mods like Commonwealth Slavers. Depending on what item is worn. Note that only CWSS items used in the ‘Base Object Swapper’ mod linked below have been patched currently. As are the CWSS items used by Nuka Ride and CS. Urinal excluded. As CWSS provides no script sources and perk overrides scripts don’t work on CWSS furniture, this hacky method is the most resource friendly way I could think of. It required a file to be manually 'patched' using the new scripts. Feel free to add more patched CWSS furniture in the support thread of this mod. Currently it supports the following mods: -Devious Devices RC9 -Real Handcuffs -Kziitd Fetish Toolset -Nuka Ride -Commonwealth Slavers Highly recommended: Universal Working Bathroom Fixtures (CWSS) - Base Object Swapper Wash Out That Cum - with CWSS Patch Get Dirty. Use the attached patch that disables all (un)dress events from this mod. As it’s not patched to use the similar system as 'CWSS Intelligent Undress' and is redundant when both mods are used. (And auto-undressing when swimming is just daft right). It also disabled the messagebox when loading the mod the first time. As this can cause the opening scene on a new game to hang. Settings You can adjust the following settings to your liking using the console. The default values are shown. set ICWSS_Enabled to 1 0 for disable or 1 to enable the mod set ICWSS_RedressDelay to 0.1 amount in seconds to wait to redress set ICWSS_ToiletUndress to 1 0 for disable removing an item worn on the body slot at a toilet or 1 to enable Submitter naaitsab Submitted 04/09/26 Category Other Requirements
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Version 1.0.0
524 downloads
This mod aims to fix the compatibility issue with CWSS and a number of Loverslab mods. It replaces the built-in (un)dressing system of CWSS for a custom one. It prevents flickering, log spam and/or quest related issues with mods like Commonwealth Slavers. Depending on what item is worn. Note that only items used in the ‘Base Object Swapper’ mod linked below have been patched currently. As are the CWSS items used by Nuka Ride and CS. Urinal excluded. As CWSS provides no script sources and perk overrides scripts don’t work on CWSS furniture, this hacky method is the most resource friendly way I could think of. It required a file to be manually 'patched' using the new scripts. Feel free to add more patched CWSS furniture in the support thread of this mod. Currently it supports the following mods: -Devious Devices RC9 -Real Handcuffs -Kziitd Fetish Toolset -Nuka Ride -Commonwealth Slavers Highly recommended: Universal Working Bathroom Fixtures (CWSS) - Base Object Swapper Wash Out That Cum - with CWSS Patch Get Dirty. Use the attached patch that disables all (un)dress events from this mod. As it’s not patched to use the similar system as 'CWSS Intelligent Undress' and is redundant when both mods are used. (And auto-undressing when swimming is just daft right). It also disabled the messagebox when loading the mod the first time. As this can cause the opening scene on a new game to hang. Settings You can adjust the following settings to your liking using the console. The default values are shown. set ICWSS_Enabled to 1 0 for disable or 1 to enable the mod set ICWSS_RedressDelay to 0.1 amount in seconds to wait to redress set ICWSS_ToiletUndress to 1 0 for disable removing an item worn on the body slot at a toilet or 1 to enable-
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Devious Device Footprints - Addon View File This is an addon for the Footprints mods that adds matching footprints to certain footwear in various mods! This currently only adds footprints to the Ballet boots and hooves to the Pony Boots. **Currently looking for someone to make custom textures for more footprint and to fix the limitations of this mod** Requirements and Load Order *REQUIRES NEW GAME* They will not appear unless you start a new game! The Following are ALL required for full functionality Footprints SPID for Footprints Ultimate fix - SPID for Footprints Footprints - heels addon Keyword Item Distributor (KID) Recommended Mods Keyword Patch Collection Footprints - Alternative Design Footprints - The Soul Cairn Currently Supported Mods Devious Devices SLUTS Predator Pony Girl Meloria Ballet Boots Known issues Pony boots may not work properly while player is strafing left or right. Footprints may stop working if the keywords for both the Heels addon and the Pony / Ballet boots are present on the same Armor. Submitter Demonwolf218 Submitted 04/11/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
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Captive Player View File Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave. What's New in Version 1.7: A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5. Description: Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low. What are the possible outcomes of captivity? 1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed. 2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible. How many captive locations are available? The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game. Can you play this mod as male player? Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip. Can you play this mod without sex? Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape. Required Mods: ------------------------------------ The following mods are required: Captive Followers (version 2.4) Open Animation Replacer Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed. You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers. Also, you need to run FNIS or Pandora after installation. Recommended Mods: ------------------------------------ SexLab Billyy's SLAL Animations Anub's Animation Dump (REBORN) Nibbles SLAL Animations Baka SLAL Animations Leito SLAL Animations Nymra Forced Foreplay SLAL Pack If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config. Devious Devices NG It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging. Simple Slavery++ Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron. Acheron You could be defeated and taken captive, if you have Acheron installed. More Nasty Critters Special/Anniversary Edition V16 MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons. Captive Start Alternate Start- Live Another Life Download Captive Start from the mod files along with Alternate Start to start a new game as captive. Nerfed Followers Followers get injured, defeated, and taken captive Gunslicer Animations All in One OAR Bleedout animations Bimbos of Skyrim Followers and player may gain corruption when captive. YPS Immersive Fashion KS Hairdos SSE KS Hairdos - HDT SMP Xing HDT-SMP Hair Install YPS and hairstyles so captors can change the player's hairstyle. SlaveTats NG Rape Tattoos Continued Fade Tattoos Continued Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed. Optional Mods: ------------------------------------ SLSO Captor orgasms or lack of them during sex influence how they behave. OSL Aroused OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished. Prison Overhaul Patched You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed. Bruiser Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations. Bella Voice DBVO Voice for the female Dragonborn. OStim Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers. How to start a new game as captive, along with your followers: ------------------------------------ 1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player 2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations 3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive". Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them. If you need to make changes to the Captive Followers MCM, do that before talking to the statue. If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more. 4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed. 5) Click on the bed, you will be taken to the auction cell in Simple Slavery. 6) In the auction hall cell, start the auction only after all your followers have been restrained. How to start a new game as captive, along with your followers, without SimpleSlavery++ ------------------------------------ Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed. How to start a new game as captive, without restraining your followers: ------------------------------------ Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM. What's New in Version 1.6 What's New in Version 1.5 What's New in Version 1.4 What's New in Version 1.3 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2. What's New in Version 1.2 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1. What's New in Version 1.1 A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0. Tha main change in this version is the option of being taken captive if defeated through Acheron. What's New in Version 1.0.4 Submitter darkdesires04 Submitted 08/02/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
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Hello everyone. This will be my first post here so I apologise if I do anything wrong or break any rules. I was wondering if somebody has made a mod which would let the player turn a follower/NPC into a dedicated keyholder for chasity play using an existent framework (Devious Devices, ZAZ, Etc). I remember that Deviously Cursed loot has the option to let the dollmaker be a temporary keyholder but I remember it being a somewhat limited affair with little actual interaction. What I would be looking for is a more active keyholder relationship where your keyholder can do various things with you (tease you, mock you, extend/reduce your sentence, temporarily release you, help you orgasm while wearing the devices, force you to pleasure them, etc). Does anybody know of a mod similliar to this? If it does not exist but somebody is interested in making it, feel free to reach out if you want some ideas^^ I am in no state to do commisions however. Thanks!
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Version 0.6.2
12925 downloads
Taking a break... BETA release This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices. As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases... UPDATE Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again. I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you. Do NOT update while the quest is active!!! (best would be starting a new game) How to start look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start... Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not. The difference to Devious Deviants @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants. My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes. Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere! Why still beta? I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted. It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio. Requirements A working mod setup that includes Skyrim SE or AE or AE DLC Devious Devices SE Compatibility Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly) NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers! For LE users I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK. However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching Features A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson. I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book. Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound! FAQ and Help Old changelog Credits @naaitsab - for helping me by debugging and providing ideas @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago-
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Alternate Perspective - Deviant Perspective
Taki17 posted a topic in Downloads - SexLab Framework SE
Alternate Perspective - Deviant Perspective View File Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible! Submitter Taki17 Submitted 10/29/25 Category Other Requirements Devious Devices NG Alternate Perspective Regular Edition Compatible No Install Instructions- 20 replies
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[Patch/Fix] Wristcuffs "fix" for Devious Devices removal via other mods View File I don't know how common this is for anyone else, if its just part of my specific mod order/setup but I kept feeling ultra-cursed when I got locked in some wristcuffs in game due to being unable to unlock them with willpower or the armor bench. Regardless, if you also had that issue, this should fix it for Sex Attributes and the Bench Unlocker. Changes: -All disconnected-style (free hands but wearing cuffs) wristcuffs now have the same keyword as connected ones (hands together cuffed), basically meaning that Sex Attributes and DD Bench Unlocker should work with all standard disconnected cuffs now -Blindfolds don't block power armor anymore, because it didn't make sense to me. -Removed wristcuffs keyword from dd_harness_chain_locked_rusty + silver since I think that was giving me removal issues too (it still has the suit keyword for removal) -Added gag-effect and blindfold-effect and power-armour blocking to black latex hood (Red has them already and it made sense to add them to black rather than remove them from red) Possible conflicts: -DD Enchantings has a tag to block fast travel on the blindfolds so you will need to choose if you prefer that effect or mine (whichever loads last in your mod order should get preference) -Any mods checking to see if the wristcuffs connected/disconnected and changing that status will likely fail if this is loaded, they won't be checked as "disconnected" -I don't know how the change will effect anything else. Permissions: I probably should have just uploaded this to the DD support thread in hindsight. I can't give permissions for this really beyond saying you can personally do what you want with it as long as it's in line with the rest of the permissions for DD. Requires Devious Devices 2.0_RC9_Beta2_HotFix, should work on other versions Set the mod to load after DD2RC9 Submitter Franco Cozzo Submitted 06/04/25 Category Other Requirements Devious Devices 2 RC9 Beta 2
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So, my first ever topic here. I dowloaded oficial skyrim Ae last version, DD 5.2 and DD NG, MSIM and even got an enb but textures of DD is still bad. Is there any mods that gives these devices 4k quality or smth? Maybe new textures? here`s screenshot of what i mean.
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Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release) View File NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user. DISCLAIMER This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward. This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward. This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away. Description This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 917 devices in current version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide. There a few ways for Courier to free himself: -Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown. -Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them. -Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him. -Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off). Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it. Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail. OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants. Mod features: -Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy. -Deviously Dangerous Loot - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear. Devices effects: -Gags will prevent player from eating and drinking. -Optional: Gags will prevent player from talking to NPC. -Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier. -Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running. -Optional: Blindfold will add sight blocking effect. -Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him. Devious MiscStats: DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc. Devious Perks: Bound Killmachine - awarded for killing 50 enemies while bound. Devious Escapist - awarded for escaping 25 devices succesfully. What this mod will never have: -Extreme/disturbing content, like amputee etc. -Anything related to pregnancy (male Courier doesn't get pregnant). -Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character). Limitations -Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts, which means sometimes SNG will not fully respect blocked by DD parts. -If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references). -Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle. Requirements JIL LN NVSE or JIP PP LN JohhnyGuitar NVSE ShowOff NVSE kNVSE v. 37+ Sexout [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] A-Lust Robert S Body Replacer Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones. Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod. Installation Just as any other mod, with MO2 or manually. Compatibility -Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions. -In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur. -Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later. -Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash. -Solid Project may cause DD message boxes to appear two times in a row. Wierd issue that wasn't present before, and looks like any MessageBoxEx messageboxes (not only DD) are affected. Known Beta Release Quirks -English is not my first language, so probably mod text is far from perfect. -Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates. FAQ -Breeze/IVMB/any other male body refits? I will not spend my time making them, but if anyone wish they are free to do it. -More extreme content? No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this. -Female content? Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further. -Is this mod gay? No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities. -Is this mod a backport of original DD? Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way. -Do I need to start new game? No, DD is perfectly fine to install mid-playthgrough. -Some of Sexout animations screw up character's hands position in hard restraining devices! Issue lies in animations themselves, not DD - all DXXMAN's animations rotate Neck bone 180 degrees for some reason. It was never noticable when devices were just static hand placements in outfit mesh; now, when they use actual animation and are bound to Neck bone, issue reveals itself. Adding own devices With updated advanced framwork, it should very easy to do. How to for modmakers: Please do not make female-only or female-oriented devices and do not alter existing ones to female-related. Framework is designed with male anatomy in mind, so it will never work properly. You can make devices that work for both sexes equally or work better for males. Permissions -Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them. -Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere. -Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere. -All scripts and .esm mod content created by myself, so it also needs my permission to be used. -Me dissapearing, dying or traveling to another dimension do not change this permissions set-up. Credits Vovvva - for first framework implementation in far 2018. Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is Neutron_rus - great help with writing a script that automatically blacklist animations according to chosen tags Zadil - Glorious Classic DD Assets Koffii - Glorious Classic DD Assets Xinafay - Glorious Classic DD Assets Aradia - Tentacle Parasit Resources Haeretic - Skyrim resource pack and permission to use it for FNV DD Kziitd -Glorious KFT resources and permission to port them to FNV. GymE and LEIT - unarmed animations You can support me on Patreon: patreon.com/Allnarta You can also buy me a coffe https://www.buymeacoffee.com/Allnarta Submitter Allnarta Submitted 03/18/24 Category Framework & Resources Requirements JIL LN NVSE, JohhnyGuitar NVSE, ShowOff NVSE, Pip-Boy remover, Sexout, A-Lust, Robert S Body Replacer + RS Extended
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Version 1.0.1
248 downloads
This is a patch for the Femboy Race Reborn mod by Bc4life and Devious Devices NG that I made for my own playthrough as the patch uploaded for the mod is outdated and some of the fixes that were applied linked to the device meshes in the main mesh directory, meaning your femboy character would equip devices that were built for tiddy havers, resulting in your twink having massive gazonkas with a catsuit equipped or boots far too big for your legs. This mod is by no means exhaustive, as I've just been adding fixes as I find new devices and equip them, but I have fixed far more than the original DD patch did. Also, this patch was made for the female version of the femboy race, I did not do many fixes for the male version, sorry. I don't plan to continue updating this mod for a long time, but I will do so as long as I continue to add fixes. Additionally, this patch was made for Skyrim AE. This is the first "mod" I have ever published, so I do not know if it will be compatible with earlier versions of SE and I will not be making this mod available for other versions as this project is primarily for myself and I am just uploading so that anyone else as frustrated as I was has something to make more of the devious devices work. Requirements Femboy Race Reborn (duh) Devious Devices NG All requirements for the above mods-
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