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Found 104 results

  1. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  2. AAF Violate View File Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. 2020/10/18: I will no longer be updating or supporting these mods. The code is free for anyone to do with as they like. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The latest version of AAF Violate requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  3. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  4. Do you remember my Twin Succubi? Do you remember how they killed enemies by having sex with them? This mod allows you to cast a ritual on any female follower to behave like a succubus (a.k.a. kill by sex). The spell tome is by the fire in the middle of the Sleeping Giant Inn in Riverwood. Download here: https://www.nexusmods.com/skyrimspecialedition/mods/38035 SexLab is mandatory, otherwise it will crash. This is a work in progress and currently there is no art at all, only scripts. Please report any bugs. Thanks a lot in advance!
  5. Combat Strip Lite (1/26/2020) View File Combat Strip Lite v1.4.1 Brief Intro Mod that enables the player character to get stripped during combat! Immersive Intro Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked! Details Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot. Ways to get stripped during combat (further explained later): 1) Player's health reaches zero (Invincible-until-stripped mode) 2) Unlucky hits: when hit below a certain health threshold 3) Power and bash attacks 4) Attacks from certain race Stripping is progressive, and body damage can stack up to 6 times. At damage stacks 1 & 2, player's arm armor will get stripped. At stacks 3 & 4, leg armor will get stripped. At stacks 5, head and chest armor will get stripped. At stacks 6, body/clothing will get stripped (completely naked at this point!). After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked! (Note that these are the defaults and can be changed in MCM) The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again: 1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing 2) Stimpacks 3) Sleep Features Invincible-Until-Stripped mode This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM. Unlucky Hits When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled). WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that. Power and Bash Attacks Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait. Attacks From Specific Races You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants. WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras. Recovery The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time. Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery. You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep) Customize Armor Slots If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part. Requirements F4SE (Optional) MCM Installation Manual installation or NMM, whichever you prefer Uninstallation If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe). Custom Sound Replacer By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay FAQ Is this compatible with combat surrender type mods, like VP Violate & RSE? Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat. Is this compatible with Devious Devices? Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part. How will this work with power armor By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped. Does this work for male players? Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped. Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)? By all means! If I like it, I'll even add a link to it here for recommendation. What are the "!Damaged __" items that show up in my player's inventory? Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory. Hope you all enjoy! Submitter twistedtrebla Submitted 02/17/2018 Category Sexual Content Requires F4SE
  6. Version 2.8 (08.Jul.2020)

    8,946 downloads

    Dancing Penis aka "Lust and Pain" Reason for last update (19.Oct.2020): Description of a known issue with the mod "Aroused Sexy Idles" and the free camera switching back to 1. person view. (see section "Issues"). A user (LamaKreis) told me that i should have named this mod "Lust and Pain". And i think he is right, it is about lust and pain, e.g.: you can use this mod together with BDSM devices... I guess i stay with my original name though (because i published it this way). So, have a look to the demo videos below and decide if this mod is for you... This mod runs with Oldrim, LE and SE What does this mod do? Short story: It is a arousal mod, it makes the characters getting hard or limp when hit or being hit during combat. ... or to cumshot, pee or squirt on death/kill. And with version 2.2 you also have a non combat arousal function (cumshot, pee, squirt). The mod works for your Player, all NPCs and all Creatures! Long Story: I always liked to see the SOS shlongs and especially the futas of the characters going up and down during combat. I tried the mods "Combat Arousal" and "Simple Sadism & Masochism, a Combat Arousal Mod". But unfortunately "Simple Sadism" never works like supposed (masochism does not work) and it seems to be abandoned. Combat Arousal works very well, but it is not enough for me. So i created my own mod "DancingPenis" that replaced "Combat Arousal" and "Simple Sadism & Masochism". In my mod you find a Mod Configuration Menu were you can define whether your character or the NPCs will get hard or limp on a hit or being hit and if they should cumshot, pee or squirt on kill or death. And with version 2.2 you also have a non combat arousal function. With this function you can define two areas of arousal. e.g.: area1 the "close area" with 2 meter radius and area2 the "wide area" with 6m radius. If a NPC or Creatures enters the wide area it penis begins to grow and to get limp again (cyclic). If he leaves the wide area the penis stopps growing. If a NPC or Creature enters the close area it gets full hard (with an optional cumshot) as long as he is within the close area. So just enable the mod, go into the middle of a town and enjoy what happen if people are approaching and leaving 🙂 Have fun. Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - non combat arousal function: define two areas were the NPCs and Creatures get hard, limp or cumshot (only by aproaching or leaving your player) (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non Combat Arousal" Function) Hints: - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the cumshot on death function together with the peeing on death function for futas it could be that the peeing does not stop. In this case you must increase the "waiting before getting full limp value. If that does not work increase the "waiting before getting full hard" value also. This issue is an interaction with the cumshot mod. The cumshot must finish before the peeing finish (at the end of the cumshot the cumshot mod equip the pee automatically). If you increase the wait values the peeing last longer than the cumshot. - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack if you want to use version > 2.5b with peeing and squirting. Version 2.5b does not need the ZaZ Package (no peeing...) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - TDF Aroused Sexy Idles very nice, especially together with the "non Combat Arousal" function. - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my last demo video - interactive Gallows Nice to watch, see demo videos below... installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. If you update to version 2.2 version you have to travle one time into an other town to re-initiate all NPCs. Update from 1.9 to 2.0: If you update from 1.9 and the new toggle "add Spell into your inventory" does not work... go to the general MCM and toggle one time the button "Debug messages into Console" (on, off) than it should work. Do not ask me why... de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you ? and thank you... ... to all the great modders that laid the foundation to make this possible! Half a year ago i did not know what Skyrim is. Normally I do not like this kind of games 🙂 But then a saw some mods... Mod Configuration Menu breakdown: My personal settings for this mod: You can also download the demo videos here: DP for LE Demo Videos:
  7. Version 1.47

    211,760 downloads

    Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. 2020/10/18: I will no longer be updating or supporting these mods. The code is free for anyone to do with as they like. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The latest version of AAF Violate requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog
  8. Edit - I'm not updating this top level page as I post updates. This page gives a good idea of the overview of the mod idea, but if you want to know how the mod is progressing and where it's currently at, I'd recommend reading (or skimming) the latest update I've posted. I decided to make a Mod Development thread for a project I have been working on the past few days and will hopefully post up. The idea is simple: What if you changed Skyrim's game play to use a turn based combat system that also included sex/H-attacks. This mod is based off of a system I made in one of my large, personal mods, that I am attempting to place into a mod of its own both for distribution and ease of handling. Now, if you are thinking: Why would you want to make Skyrim turnbased? Why would you want to encourage H-Attacks? Why don't you go and revive/work on some other mod you posted? Then this likely isn't for you. For the rest of you, if I have your attention now, I'll start talking a little bit about how it works (planned and current) and progress. Background: What is turn based combat? Turn based combat essentially means that each side of the combat takes turns attacking in order. It is a popular RPG style of combat. What is an H-Attack? I'm borrowing the term from Japanese hentai games for attacks that are sexual in nautre/etc (note, there is often an implication of non-consent in this. Please leave non-consent in the game world where it belongs and don't bring it into reality) Terms Glossary: Actor - Any of the characters (player or NPC, ally or enemy) TBC - Turn Based Combat E"X" (I.e. E1) - Enemy Number X (i.e. Enemy 1) PA"X" (i.e. PA1) - Player Ally X (i.e. Player Ally 1) How it works in Skyrim (And what's implemented): The player is able to select up to 4 NPCs to be their allys that will be brought into the Battle Zone with them (Implemented). The Battle Zone is a separate world space/cell where the combat takes place (Implemented). There can be up to 5 enemies (including creatures) that can fight against the player's party (Partially Implemented - Enemies are currently a statically chosen group for testing). At the beginning of battle, each actor is randomly assigned a "rank"/"row" which is their starting position in combat and move to their position (Front, middle, or back). (Implemented, but ranks currently do nothing other than change where you stand). The combat starts, and the first actor (default player) in the initiative takes their turn (Implemented, see below Screen shot). The options that an actor has varies depending on whether it is male, female, or a creature. Because of my own preferences, only female characters can be the targets of H-attacks/sex attacks (Sorry to anyone who would prefer it else-wise, but it's not my can of soup and while I could make a bunch of conditionals to make it an option, I don't want to have to test it). There are a set of base options for what a character can do (with attached conditions - More attached conditionals will be added so that you can only choose applicable/available options) and several of these options have break out windows. (Partially Implemented - there are currently filler/stand in options and options that don't actually do anything). The combat then moves through the initiative order, allowing each actor to take a turn. Currently, all turns are controlled by the player, but in the future there will be an option for having a simple AI play the players allies and enemy turns. The camera will switch to whichever actor is the active actor and follow them through their turn. There is a global variable that makes some of the movement instant (warping, instead of moving into position) but it's not on all the packages (just common ones). (Partially Implemented - No AI yet) In it's current form, there is no win condition as I am working on getting the in combat actions working and flowing well enough. Combat Options Available by character type: Male: Attack (Implemented), Heal (Unimplemented), Cast Spell (Unimplemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Assist (partially implemented), Offer (Unimplemented), Enslave (Unimplemented), Surrender (Partially Implemented), and Pass Turn (Implemented). Female: Attack (Implemented), Heal (Unimplemented), Cast Spell (Unimplemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Struggle (partially implemented), Futa (placeholder), Submit (partially implemented), Apply Pheromones (Placeholder), and Pass Turn (Implemented) Creature: Attack (Implemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Creature Ability (Unimplemented), Surrender (Partially Implemented), Pass Turn (Implemented) Attack, heal, and cast spell should be fairly straightforward as to what they do. When an actor chooses to attack, a box pops up to allow them to select the enemy they wish to attack. Note, I'm primarily covering Sex and Binding, but think of Submission as basically the self version, with most of the same options except instead of doing it to someone else the actor does it to themselves. Sex and Binding: What a lot of you probably care about. There are currently 6 six things you can do here. 1) Strip - Armored/Clothed female characters can be stripped of said armor or clothing (Partially Implemented - Auto succeeds) 2) Bind - Equip a set of bondage gear/shackles to the defender. A base outfit of gear using the ZAZ mod is provided, however there is (Currently one, future more) chests that can have a set of gear placed inside them that will be used instead (allowing you to customize different sets of binding). (Partially Implemented - Auto Succeeds) 3) Spawn Furniture - Spawns a set of ZAZ furniture from a list of totally not randomly chosen items (i.e. pillories, wooden horse, etc) in one of the six available locations (Implemented) 4) Place In Furniture - Grabs a female actor and forces them to use a piece of unoccupied furniture (Partially Implemented - Auto Succeeds) 5) Rape - Self explanatory, see below section of "Sex Stages in the Mod" for more info (Partially Implemented - Auto succeeds) 6) Advance Rape - Moves the actors current sex scene forward one stage (Implemented) Sex Stages in the Mod: In order to give the mod that good old H-game feel, there are two somewhat unique things it does: 1) Sex stages during turn based combat will NOT auto advance. When it gets to the turn of one of the actors involved in the sex, they will have the option to advance the scene (advancing it one stage). (Implemented) 2) If an actor attempts to have sex with a character currently in a scene, the currently ongoing sex will stop and a new scene with all of the previous actors plus the new actor will begin. (Implemented) What do you mean "Auto Succeeds"? Currently, all of the actions automatically succeed (or fail). I am working on getting to the point of adding a chance based system for things to succeed or fail to the mod, and potentially adding in content for "degrees of success" (i.e. how well you succeed). Currently, because of testing purposes and in progress status, everything just automatically succeeds, so certain features that are otherwise implemented may be marked with partially implemented instead. Binding Stages: One of the ideas of the mod is "binding stages", or basically the level of locked down that a female actor is (with it becoming harder to defend and having less access to action types the more locked down she is). The stages currently go: Base (Clothed/Armored) -> Stripped (Naked) -> Bound (Bondage gear) -> Locked in Furniture Currently, this doesn't do much but I plan on having it impact more things in the future. Assist: Male characters (and currently only male characters) can assist their female companions in combat. This allows them to help break them out of sticky situations. Currently, it is set up so that they will remove the worst condition a female character is suffering from (i.e. freeing them from a piece of furniture, or removing their bondage gear). Future plans to have them also be able to "rescue" characters getting raped by removing rapists from the pile. Struggle: Currently Unimplemented, but planned to be a percent chance for characters to break out of furniture, bindings, and sex. Surrender: Sometimes you're just done fighting. Other times, you realize that the time may be right to try and change sides. There are currently three options here: Surrendering - Marks the actor essentially as Incapacitated/Ignore (Unimplemented) Change Sides - The actor decides it's time to join the winning side and switches over (Implemented) Betrayal - Like changing sides, except betrays an ally before hand, leaving their original side in an even more difficult position (Partially Implemented) Victory and Defeat: I'm planning for something like an all down, with characters having multiple ways of being incapacitated (No Hit Points, Sexed Out, Locked Up, Surrendered, etc). Currently None of this is tracked as I'm working on getting the combat system itself worked out (so, yes, combats never end). These are some of the major points, including things that are implemented and being worked on. To Do: -Lots of things -Get some sleep Community Input/Feedback: If you've got ideas/feedback, or just are really interested in actually seeing a published version of this mod, let me know. Want to contribute? Are you sitting there thinking, "Man, this looks great, I want to help make this a reality!" and have an idea on how you can help? Let me know. I'm always happy to accept help working on the mod. Can ... Can I trust you? You've hurt me before. Listen, I know what you're probably thinking ... and the answer is I probably wouldn't trust me. But this is also something I want for my own personal use, so I wouldn't say there is definitely a chance it's get, at least, complete "enough".
  9. Dancing Penis SE aka "Lust and Pain" View File Dancing Penis aka "Lust and Pain" Reason for last update (19.Oct.2020): Description of a known issue with the mod "Aroused Sexy Idles" and the free camera switching back to 1. person view. (see section "Issues"). A user (LamaKreis) told me that i should have named this mod "Lust and Pain". And i think he is right, it is about lust and pain, e.g.: you can use this mod together with BDSM devices... I guess i stay with my original name though (because i published it this way). So, have a look to the demo videos below and decide if this mod is for you... This mod runs with Oldrim, LE and SE What does this mod do? Short story: It is a arousal mod, it makes the characters getting hard or limp when hit or being hit during combat. ... or to cumshot, pee or squirt on death/kill. And with version 2.2 you also have a non combat arousal function (cumshot, pee, squirt). The mod works for your Player, all NPCs and all Creatures! Long Story: I always liked to see the SOS shlongs and especially the futas of the characters going up and down during combat. I tried the mods "Combat Arousal" and "Simple Sadism & Masochism, a Combat Arousal Mod". But unfortunately "Simple Sadism" never works like supposed (masochism does not work) and it seems to be abandoned. Combat Arousal works very well, but it is not enough for me. So i created my own mod "DancingPenis" that replaced "Combat Arousal" and "Simple Sadism & Masochism". In my mod you find a Mod Configuration Menu were you can define whether your character or the NPCs will get hard or limp on a hit or being hit and if they should cumshot, pee or squirt on kill or death. And with version 2.2 you also have a non combat arousal function. With this function you can define two areas of arousal. e.g.: area1 the "close area" with 2 meter radius and area2 the "wide area" with 6m radius. If a NPC or Creatures enters the wide area it penis begins to grow and to get limp again (cyclic). If he leaves the wide area the penis stopps growing. If a NPC or Creature enters the close area it gets full hard (with an optional cumshot) as long as he is within the close area. So just enable the mod, go into the middle of a town and enjoy what happen if people are approaching and leaving 🙂 Have fun. Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - non combat arousal function: define two areas were the NPCs and Creatures get hard, limp or cumshot (only by aproaching or leaving your player) (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non Combat Arousal" Function) Hints: - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the cumshot on death function together with the peeing on death function for futas it could be that the peeing does not stop. In this case you must increase the "waiting before getting full limp value. If that does not work increase the "waiting before getting full hard" value also. This issue is an interaction with the cumshot mod. The cumshot must finish before the peeing finish (at the end of the cumshot the cumshot mod equip the pee automatically). If you increase the wait values the peeing last longer than the cumshot. - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack if you want to use version > 2.5b with peeing and squirting. Version 2.5b does not need the ZaZ Package (no peeing...) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - TDF Aroused Sexy Idles very nice, especially together with the "non Combat Arousal" function. - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my last demo video - interactive Gallows Nice to watch, see demo videos below... installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. If you update to version 2.2 version you have to travle one time into an other town to re-initiate all NPCs. Update from 1.9 to 2.0: If you update from 1.9 and the new toggle "add Spell into your inventory" does not work... go to the general MCM and toggle one time the button "Debug messages into Console" (on, off) than it should work. Do not ask me why... de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you ? and thank you... ... to all the great modders that laid the foundation to make this possible! Half a year ago i did not know what Skyrim is. Normally I do not like this kind of games 🙂 But then a saw some mods... Mod Configuration Menu breakdown: My personal settings for this mod: You can also download the demo videos here: DP for LE Demo Videos: Submitter Surverx Submitted 12/07/2019 Category Adult Mods Requires - SkyUI SE - SOS SE - Sexlab SE - Sexlab Aroused Redux SE Regular Edition Compatible Yes
  10. Ubiquiteer Description Ubiquiteer is an adult game developed by DecivilizedSubhuman Story General Information Name: Ubiquiteer Genre: 2D RPG game Rating: Adult Only 18+ Developer: DecivilizedSubhuman Sub-genre: 3DCG, 2D RPG, Female Protagonist, nudity, sexual content Technical Information Requirement: OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit) Graphics: DirectX 9/OpenGL 4.1 capable GPU Monitor: 1280x720 or better 16:9 display File Size: 458.43 MB (as of version 0.2.0) Engine: RPG Maker MV Public Release 0.2.1: 0.2.0: 0.1.0: Additional In-game Screenshot
  11. View File Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author Submitter nkAlex Submitted 08/28/2015 Category Combat Sex Requires
  12. So I saw this mod and thought to myself that I could just replace the animation with a combat animation (like I assumed mo fu did) and it'd be fine... the new animation works fine, but there's no actual hit. So can somebody help me figure out how to add a hit detection to my TK Dodge animations?
  13. Four-Play Violate (+ DD2 Support) View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- You and your companions get violated by or violate humans, ghouls and synths, if losing/ winning in combat. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Plus perversion and exhaustion mechanics. Also serves as a framework for triggering forced sex scenes for other sex mods: Four-Play Kidnapped Click on Follow this file above to keep up-to-update with the latest versions of Violate. Requirement: Four-Play - read my installation guide Highly Recommended: Vinfamy's Control Panel - allow you to surrender + give you a bunch of customization options Four-Play Community Patch (requires 2.0+ for aggressive animations and correct victim role to be picked) Optional Integration (i.e. you don't need them for Violate to work, they just add more content if you do) Devious Devices (requires Violate 2.4+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at te start of each violation, you and your follower get locked up in random devious devices. The keys to unlock these are with the violator that stole your stuffs. Violate will detect the presence of "Devious Devices.esm" in your game and turn on this optional integration automatically. No DD installed = no integration, just normal Violate as usual. If you have DD installed but DO NOT want it to be integrated with Violate, use console command (will add to Vin's CP eventually): set FPV_Global_DD to 0 Installation: With a mod organizer or extract into Data folder No need to do the quicksave > load thing like previous versions. I implemented a mechanism to auto-upgrade from previous version of Violate in a save, but if possible, use a clean save. Permission: All comments and feedbacks welcome! Submitter vinfamy Submitted 04/02/2017 Category Other Requires Four-Play
  14. Version .

    5,447 downloads

    Dancing Penis aka "Lust and Pain" for Oldrim and LE Reason for last update (08.Jul.2020): New Version 2.8 I had still some free vacation days left for an other improvement :-). Peeing and squirting now available for the "non Combat Arousal" function. In the MCM for non combat arousal you now can define an arousal level at which female NPCs or your PC should start peeing or squirting. Reason for last update (03.Jul.2020): New Version 2.7 Squirting for females now available for the kill and dying event (in 2.6 only for the spell event). You now can choose between 3 squirt modes and the normal peeing (look to the "General" config menu) : - strong yellow squirting/peeing - strong yellow squirting to the front - white normal squirting - normal peeing Reason for last update (28.Jun.2020): New Version 2.6 Peeing or Squirting for females on spell, death or killing. For this new versions > 2.5b you need the ZaZ Animation Package. If you are not interested in the new peeing function stay with version 2.5b. This mod gives you full control over the penis and futas of all the characters and creatures in the game. You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC... This mod runs on Oldrim, LE and SE This is a link to my arousal mod Dancing Penis that i made for SSE. The mod is 100% script based so it should run for Oldrim and LE. I have no oldrim and no LE in place so i only can deliver restriked support, but i will give it a try 🙂 Meanwhile I have the confirmation from some LE users (see forum pages) that the mod works very well under LE. If you want to know what the mod does just have a look at my demo videos below and read the detaild description on the SSE site. For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell
  15. Stress and Trauma View File Stress and Trauma Overview: This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used. Description: All options, that can be changed and/or turned off are marked with an "(MCM)". SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent. SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop. Trauma: The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too. Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised. Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall. Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on. Stress: Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways: 1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM). 2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM). Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time. Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay. Arousal: At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM). Violation: When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act. Requirements: Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux Personal Note: You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome ChangeLog: 07/11/2018 Initial Upload Submitter Guffel Submitted 07/11/2018 Category Combat Sex Requires Sexlab Framework, Sexlab Aroused/ Aroused Redux Special Edition Compatible No
  16. Martial Milk View File Martial Milk (ALPHA) ============================================================================= Introduction Into the barrow we go. Hopefully we can get through here before- Oh, awesome... You look down at your chest where you can feel the cloth under your armor dampen from yet more lactation. You sigh and motion to your companion to stop as you unclip your cuirass and pull the cloth tunic to expose your nipple. I can't believe this is my life now. Curse these stupid, fat, clumsy, milk-slobbering, mutant tits! It's getting exhausting to walk anymore, much less run. Maybe this is a mistake... Gods, they're so heavy. This fucking... whatever it is has ruined me. I can't be the Dragonborn like this. I can't save Skyrim... You close your eyes and sigh deeply... We're in the first chamber, and I already have to milk these things! If only they could do something useful! Your body tenses in anger as you slam the butt of your fist against the wall. "FUUUU-Ahhhh-h-h! Hnnngh!" you call out in a mixture of pleasure and surprise. As your eyes snap open you milk trailed out on the ground in front of you. "Whoa!" your companion exclaims, looking from the ground up to meet your bewildered expression, "Did your boob just shoot milk? That was a full-on stream of it." You meet his gaze for a moment, then close your eyes again as anger, relief, and excitement fill your mind. You palm a large portion of your breast and squeeze as you tense your body again. Oh-h-h-h-h, gods!... Ohhh, that feels nice. You bite your lip and shivers go through you as yet more pressure is released from your swollen gland. This time your companion has to raise his shield as the stream fires at him. "Careful!" He looks at the splatter covering his shield, "Oh shit! That took out a chunk of wood!..." The weight and pressure in your breast is lessened- still tremendous but any amount is progress. You see him gingerly lick small droplets from around his lips, then close his eyes as he savors it, "Mmh... But the gods be damned if that isn't delicious..." He looks back at you, his eyes first meeting yours, darting briefly to your dripping nipple, then quickly down at nothing in particular. It seems as though he wants to say something more but quickly changes the subject back to the task at hand, "You think you're able to continue?" You nod, then there's a moment of stillness before you doff your cuirass completely and pull your tunic down further, exposing your other nipple. "It's time for these fuckers to pull their weight." ============================================================================= Description A mod about weaponized lactation. Version 0.1.2 Features (soonish) More MCM options- handle nipple casting on the fly, acquire the skills with maid level, display milk differently NPC martial milkers- both allies and enemies An immersive quest line with new locations and NPCs (definitely no VO for this version, but I'd like to get that going at some point) This may add dependency on Being a Cow and Amputator Framework, but I might have an alternative. Improved decals- can paint NPCs, better variation and coverage Fix several issues- mod should no longer suddenly limit your total milk, decal splash shows milk instead of blood Behind the scenes- handle nipple casting, cow effects, and amputation on individual NPCs Version 0.1.1 Features New skills to put those milk-laden mammaries to good use! Each Martial Milk skill uses a bit of milk and stamina to either blast your enemies with high pressure milk or nourish your allies with a shower of delicious cream! There's even a skill to suck milk from your boob to restore your own health and stamina! A milk meter to easily track your milk gains and expenditures! Using the new skills counts as milking (at a reduced rate), and the skills cost less milk and stamina as your maid level increases! MCM to toggle mod, customize the milk meter, and track MaMi stats, like total milk launched! Unfinished Features - clean install/uninstall- I want to handle various player states better/at all so that weird things don't happen. Future Possibilities - Quests to contextualize and introduce the Martial Milk skills - a line of flavorful/humorous books about martial milking - More types of skills - drench foes with milk to calm them and cause boobgasms in females (possibly turn them into maids if that doesn't break stuff- probably would) ============================================================================= Skills All martial milking skills cost milk, and most cost stamina. Offensive Streams Nipple Spritz 8 damage per second Milk Jet 16 damage per second Cream Beam 32 damage per second Lactose Lance 64 damage per second Healing Spray Nipple Drizzle Restore 10 health and stamina per second to targets in front of you Milk Shower Restore 20 health and stamina per second to targets in front of you Cream Drench Restore 40 health and stamina per second to targets in front of you Colostrum Surge Restore 80 health and stamina per second to targets in front of you Other Treat Yourself Restore 10 health and stamina to yourself per second ============================================================================= Requirements SkyUI Milk Mod Economy (MME) and all of its prerequisites Highly Recommend These mods aren't required, but Martial Milk is designed to be played with them. XPMSE or Magic Nipple is required to cast from your nipples (for XPMSE, enable in MCM). Magic Nipple (and possibly FNIS PCEA 2) adds custom animations for the nipple casting (will cast fine without these, but the aesthetic option is there 😀). If you don't want all characters to use the nipple casting animations, you can put the anims in a folder for FNIS PCEA (Player Character Exclusive Animations). Being a Cow goes well with the the whole milk shooting thing. ============================================================================= Install 1. Simply install the mod with your mod manager or by dropping the contents into Skyrim's Data folder. 2. Enable MartialMilk.esp 3. Start the game, wait for the MCM to register, then enable the mod through there. 4. Currently you can only acquire the skillbooks via the console or AddItemMenu (search for "Martial") NOTE: It may do weird things if you are not yet a milk maid- I am still looking for the issues around that but will support that player state better in the future. ============================================================================= Uninstall WARNING: Uninstalling the mod is currently not a clean process. I'm still working on making enable/disable properly install/clean up the mod. 1. Disable the mod through the MCM, then save your game. 2. Disable the mod in your mod manager or remove the mod files from the Data folder. ============================================================================= Credits AberRational - scripts - mixed SFX - CK shenanigans - altered textures - modified particle animations Magic Nipple - Fluid gradient SkyUI, Sexlab Defeat, MME, Spells Cost Stamina Too - Reference Scripts SexLab, SoundSnap.com - Audio resources Bethesda - Texture and Mesh resources ============================================================================= Special Thanks Ed86 for script guidance and for making Milk Mod Economy skyrimfet for making Being a Cow LoversLab for hosting all this wild stuff Bethesda for making such a mod-able game ============================================================================= Contribute If you enjoy my content, consider becoming a patron so I can continue making experiences about transformation, philosophy, and furries! If I've forgotten any details or credits, let me know! I will add the info ASAP. Enjoy! Submitter AberRational Submitted 09/27/2019 Category WIP / Beta Requires SkyUI; Milk Mod Economy Special Edition Compatible No  
  17. SL Defeat "Add-on" View File Sexlab Defeat "Add-on" Is compatible with the LE or SE version I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo Description This is a dialog Add-on for SL Defeat that adds Follower Aware Dialog to the combat rape What this adds More PC rape aware dialog Not so easy to talk/bribe your way out of a surrender Dialog that is aware of the following followers: Aela the Huntress (Was already part of Defeat, just remove the condition of faction Silverhand) Uthgerd the Unbroken Erik the Slayer Jenassa Marcurio Lydia Jordis the Sword Maiden Ria Mjoll J'Zargo Vilkas Cicero Sven Annekke Installation Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game SL Defeat and its requirements Install SL Defeat first, then overwrite the ESP with the file from this addition, unzip and drop the file in or install with mod manager and click yes to overwrite FAQ: Is this compatible with the SE version? Yes this is a esp only file so download the SE version and then overwrite with this esp My game crashed after I installed this mod, why? No it didnt, its a dialog change, think before making a dumb statement Will you do more dialog? Possibly yes, we will see what time I have Submitter -Caden- Submitted 05/28/2019 Category Sexual Content Requires SL Defeat Special Edition Compatible Yes  
  18. I'm having a Main-Quest-Breaking issue with Alduin after returning from the time wound with Dragonrend. Alduin will not aggro, and when I hit him with Dragonrend he just keeps flying around. I can confirm I am hitting him because he gets the blue glow effect, but it's not forcing him to land. Also, regardless of what I hit him with (Dragonrend or arrows) his health bar never shows up. So far, I have tried the following without success: Reload from an earlier save Remove mods that affect dragons Clean the save file using Fallrim tools Fast travel between High Hrothgar and TotW Use console on Alduin to resetai, disable, enable, force hostile Sort load order using LOOT My guess is something is interfering with the script to transition Alduin out of dialog mode into combat mode. I have no idea what, though, or how to identify it. I can't see anything in XEdit that would be causing this (although that's probably more because of limitations in my modding knowledge than anything else -- I don't know how to recognize what I need to fix). Current Load Order: Here is a snippet that I believe covers the last part of the cut scene where you learn Dragonrend followed by me attempting to engage Alduin in battle. The dragon related mods I was using but have disabled during troubleshooting are: Serio's Enhanced Dragons Redone Deadly Dragons - Loremonger Serio's patch for the above pair Dragon Animation Replace in Special Edition Dragon Remains (Updated) The dragon stalking fix from Bugfix Compilation Any and all help appreciated.
  19. Dancing Penis for Oldrim and LE View File Dancing Penis aka "Lust and Pain" for Oldrim and LE Reason for last update (08.Jul.2020): New Version 2.8 I had still some free vacation days left for an other improvement :-). Peeing and squirting now available for the "non Combat Arousal" function. In the MCM for non combat arousal you now can define an arousal level at which female NPCs or your PC should start peeing or squirting. Reason for last update (03.Jul.2020): New Version 2.7 Squirting for females now available for the kill and dying event (in 2.6 only for the spell event). You now can choose between 3 squirt modes and the normal peeing (look to the "General" config menu) : - strong yellow squirting/peeing - strong yellow squirting to the front - white normal squirting - normal peeing Reason for last update (28.Jun.2020): New Version 2.6 Peeing or Squirting for females on spell, death or killing. For this new versions > 2.5b you need the ZaZ Animation Package. If you are not interested in the new peeing function stay with version 2.5b. This mod gives you full control over the penis and futas of all the characters and creatures in the game. You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC... This mod runs on Oldrim, LE and SE This is a link to my arousal mod Dancing Penis that i made for SSE. The mod is 100% script based so it should run for Oldrim and LE. I have no oldrim and no LE in place so i only can deliver restriked support, but i will give it a try 🙂 Meanwhile I have the confirmation from some LE users (see forum pages) that the mod works very well under LE. If you want to know what the mod does just have a look at my demo videos below and read the detaild description on the SSE site. For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell Submitter Surverx Submitted 03/11/2020 Category Sexual Content Requires - SkyUI - SOS - Sexlab - Sexlab Aroused Redux Special Edition Compatible Yes
  20. Futa Edition Sexlab Defeat Addon View File Futa Edition Sexlab Defeat "Add-on" Will work on LE or SE I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo Description (This is a requested dialog mod) This is a dialog Add-on for SL Defeat that adds dialog for people playing thier game with all the females as futa or shemales. This does NOT add cocks to the females in the game, the dialog in this assumes you have already done that. The reason I uploaded this to its own page is so I didnt have to repeatedly answer the questions after people got confused from multiple different files on the original page Installation Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game SL Defeat and its requirements Install Sl Defeat, then overwrite the with this esp file Submitter -Caden- Submitted 05/31/2019 Category Sexual Content Requires SL Defeat Special Edition Compatible Yes  
  21. View File Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment) Submitter shakrum Submitted 02/05/2015 Category Combat Sex Requires SexLab 1.59c Special Edition Compatible  
  22. View File When your character gets defeated in combat (or gets caught while running around naked) this mod will stop combat and play one of the selected scenarios. Since there's no SexTec, no MCM, and F4SE is in very early stage, this mod has a very limited functionality. When we get all this stuff, my plan is to make a simplified version of Death Alternative with some Sexlab Defeat/Submit and Deviously Helpless features (check Skyrim section if you don't know what I'm talking about). Surrender conditions: Low health Crippled Caught without a weapon Surrender scenarios: Lose all items, move to some random location with a quest to recover your gear. If you "die" again without recovering your gear, quest just expands. Move to some random location (no quest, no items lost). Pacify enemies for a few seconds to let you heal and escape. What does "Essential player" mean? If you chose the "low health" surrender condition it makes your character immortal. You still take damage but you can't die, similar to some important NPCs. Unfortunately it means every time your health hits 0 you have to wait ~12 seconds lying on the ground before you can continue. I hope there will be some way to fix that in the future. - Fixed, but camera is still freaking out. Known issues: UPGRADING FROM PREVIOUS VERSIONS DOESN'T WORK, START FROM A CLEAN SAVE IF YOU WANT TO TRY THIS MOD Settings menu is kind of clunky, it will be replaced later when mod configuration menu comes out When you surrender in Far Harbor you move back to Commonwealth Damage over time doesn't trigger any events It's WIP, so don't install it on your 100 hour save. Credits: This mod takes a lot of ideas from these Skyrim mods: Sexlab Defeat (Goubo) Sexlab Submit (dkatryl) Deviously Helpless (Srende) Death Alternative (BralorMarr) If you want something similar in Skyrim, check them out. Mod Review by VatiWah: http://youtu.be/5WIsV5us_3k Full changelog: Submitter shakrum Submitted 05/07/2016 Category WIP / Beta Requires
  23. Vindicator 22 Armors! + Combat Armor add-on View File 9/9/2020 update: New video. Link to YouTube video: The Vindicator is a series of 22 armors that offer very good protection against all kinds of weapons. If you want more physical protection you can use the Vindicator Combat Armor add-on. The Vindicator armors where made originally by Melodic for Skyrim and I made replicas available in Fallout 4. Thank you Melodic! The Vindicator Combat Armor is designed and made by me for the Vindicator. It comes in six colors for the leather and six tints for the metallic parts. Requierments: You must have these mods and their requierments installed: Caliente's Beautiful Bodies Enhancer -CBBE-: https://www.nexusmods.com/fallout4/mods/15 BodySlide and Outfit Studio: https://www.nexusmods.com/fallout4/mods/25 Fallout 4 High Heels System: https://www.nexusmods.com/fallout4/mods/39850 Warning: The High Heels System has a problem that I don`t know if it has been fixed. Some people, (me too) have reported the "infinite loading screen" when they start a new game. If that happen, open your mod manager, deactivate the High Heels System , start a new game and -after you make your character- you can activate the High Heels System, anytime. You can craft the outfits at any chem lab (chemistry station), under the MINES category NOT the utility category. Please message me if there is any problem. These outfits are designed for the curvy CBBE body, I don`t know if they fit well with other body presets. You can always use the Outfit Studio for a better fit. Do not share the links for the drive, or reupload the content of my mods! Install with your favorite mod manager or manually, I use Vortex. You must build the parts in bodyslide. The "Vindicator 22 Armors" is a large archive, 580 Mb compressed and 1.06 GB uncompressed, you must have enough space in your hard drive! Download link: You can download the Vindicator 22 Armors from my PATREON page: https://www.patreon.com/posts/vindicator-22-on-33459858 Have fun and enjoy the game!:) Submitter Lionel Rossi Submitted 01/29/2020 Category Armor & Clothing Requires Caliente's Beautiful Bodies Enhancer -CBBE-: https://www.nexusmods.com/fallout4/mods/15 BodySlide and Outfit Studio: https://www.nexusmods.com/fallout4/mods/25 Fallout 4 High Heels System: https://www.nexusmods.com/fallout4/mods/39850  
  24. Combat Tutorial: I'm no teacher and my thought process is weird but i'll give it by best shot. update 4/3/2019 i'm updating it because this is looking a little lackluster compared to before with no links and such so i'm adding in everything i use and have learned since i last did this. Feel free to ask questions or ask for me to add more detail. 1. Mods: The mods i recommend are Collygons, Halos, Wulfsposer, Gomapero, and Lamir poser for action shots. Poser Hotkeys i recommend for quickly switching between poses at the literal press of a button, it is smart to have a reference folder in front of you before doing them though. Screenshot pad is exceptionally useful when you want NPC's close to each other in a pose but they move away, well this mod allows you to move the character without moving the hitbox so you can have two NPCs or an NPC closet to you easily, works on yourself as well. Jaxons positioner is great for moving NPC's as well as objects in certain positions and even allows you to scale them too. NiOverride Pose Adjustments is a literal gift as it allows you to individually move the bones of your character allowing you to modify existing poses a little, however it does not work on the fingers but its fine, the thing is great anyways. Also can allow you to even tilt yourself or an NPC upside down if you wish, just remember to reset after otherwise it will look like your character has had their bones violently dislocated. I also use this mod, Puppeteer master to make NPC's and even the player stay in specific areas and do certain idel animations if need be. This mod is useful for keeping spawned NPC's from disappearing. Ponzo Fx rings and FX rings are also very useful for different effects, particularly if you want your character to appear powered up. Mod list that i use:(Could not find the links for all of them.) -Collygons Poser -Gomapero Poser -Halos Poser -Kinoko Poser -Lamir Poser -Public Poser -Render Poser -Wulfs Poser -Screenshot pad -Poser Hotkeys -NiOverride Pose Adjustments -Jaxons positioner -Puppeteer master -Ponzo Fx rings -FX rings. 2. Planning: Pick the location, make sure you are totally aware of what NPC's, followers, how many people, and weapons you are gonna use and what weapons the enemies are gonna use. Typically because my spawned NPC's always disappear, i use Puppeteer master to lock them in place using the stay here feature after taking control of them, it keep them from disappearing when i need to re-load that save however there seems to be a either 10-12 person limit for this mod. Be aware of if you are gonna use magic, if you are just gonna have the NPC's fight at random be aware of how frail NPC's can be so you can increase their health via clicking them and typing "setav health #", just be sure to reset it later unless its an NPC you plan on killing, otherwise who cares. Also adjusting the timescale makes it so that the day isn't going by so quick, using "set timescale to #" 20 is the vanilla number, 1 makes it so it moves at the same time as the real world, anything higher than 20 makes the time go quicker, also helps if you don't want to wait. DO NOT SAVE IF YOUR TIMESCALE IS ANY NUMBER BUT 20, BE SURE TO RESET IT. 3. NPC's: NPC's now only npc's with human skeletons can be posed meaning if you want to do a fight with a wolf or troll you have to work around their combat animations. This is truely where Tai comes in handy, you wait till the NPC is about to attack then you open the console either before or after their swing depending on what you need and tai them freezing them in place and can use Jaxons to move them, then you can pose yourself in a way you need in front of them before screenshotting. Do remember to use tgm aka god mode during this as my dumbass has died quite a few times on sheer accident. 4. Weapon Posing: To pose with weapons you obviously have to have the weapon equipped so equip it before going into a pose, however when you exit the pose they will be in a standard standing position with the weapon equipped still, to remove this you gotta unequip and re-equip the weapon, same applies for npcs. To make NPC's draw their weapon or magic use "setalert 1". You can also force NPC's to equip certain weapons via the console by either adding in the weapon then typing in "equipitem #######(item code) #(item number)" for duel welding, do the same thing but add "left" at the end. 5. Magic Combat: So this for the most part does not work well, though some people have found a way around it. You can't really pose an NPC while they are doing a spell. I added a mod down below that adds magic projectiles so you don't have to have NPC's do this, you can thank Blazingsai for the existance of that mod. The player character can cast spells while posed but there is a trick to it. You cannot past a spell in third person but you can in first. So cast the spell in 1st person then switch into third and open up the console and use tfc1 to use the freeze camera. DO NOT pose NPC's with active spells, they will have their spells locked into their hands possibly forever...i'm not sure. If you are not using your player character for the fight, you can also cast the spell then TFC1 in first person mode to make it appear as though an NPC is casting it. I also added in different effects as well. Examples of magic projectiles being used. 6. Bow Combat: Bows/Crossbows, just as difficult and for the most part you do the same thing, a method to get npc's to aim in the direction you want is to use a skeever, give it 10000 health via "Setav health 10000" and have everyone attack it then tai the archer when they pull the bow back or if you need a shot of the bow firing and are not showing the direction the archer is shooting then use tfc 1 to show the bow flying mid-flight. HOWEVER because of Blazingsai there is now a new method as of 9/28/2018 that i just never added in. This involves using that FX mod down below, this will allow you to spawn in arrows typing in the words "Projectile" and allow you to grab them with Jaxons and you have arrows with streaks behind them allowing you to create scenes with multiple arrows raining down on foes without you having to shoot a single one. 7. Making the fight: o I'm not gonna lie, planning these fights isn't exactly a specialty of mine. See when i come up with a fight i pick the location, how i want a fight to start and how i want it to end. I don't actually plan out all the movements for the most part, i try to let that flow naturally as i'm making the fight based on. I have the characters poses fit the best next action they would take, if someone punches, you dodge or you block, if you choose to dodge you can then come at them from the side, if you chose to block, you can either keep blocking or counter during their next strike. Making the action for me is......time consuming.....like 4hr time consuming. When screenshotting these fights it is best to imagine like you are making a comic or manga, for the first shot have 2 characters strike, then the next shot have someone dodge, now based on the dodge it is best to find a pose that the person dodging would do next, for example if they dodge left and they have their arm up with the foe just missing them, it would be best for the next to try to find a pose where they are swiping down where they are swiping down at where they foe is or previously was if you are having them dodge. Try to make each shot flow into each other as well as you can. When doing this and wanting certain characters to be close, flying or floating you can either use Screenshot pad or NiOverride Pose Adjustments to move them up and down along with Jaxons, however for Jaxons to keep an NPC in the air you must click on them in the console and tcl to turn off their collision only, just remember to turn it back on later. Its best i just show you. Examples of what i do, this is Satsuki from chapter 43(images in chapter not working so i did something here) 8. War scenes: Jesus fuck if you want to do a scene with over 20 people like for a battle of whiterun or something you can try, but i'd just recommend just not doing it, i'm in the middle of trying that right now, its hell, its literal hell but apparently i'm a masochist so fuck it. For those just let NPC's attack each other, add health onto them if you don't want them to just die especially of you have particular npc's you want to live during this fight. Be sure to remove all npc's from the area that you want to live as well. 9. Killing enemies: You will not be using puppeteer very much for these fights but it has some useful features, 1 is if you have an npc with a bow out you can use the mod to have them ready the bow so it looks like they are about to fire, this is very useful. The second method, and i love this because i'm a sadistic fuck sometimes is my personal favorite, in the mod in the animation category i believe i need to double check, there is an option called "Watch your head" first let me say NEVER EVER use this on the player puppeteer one, you will regret it instantly, just it on an NPC. What this does when used is it causes an npc do do the decaptitation animation, this will cause the npc to lose their head, literally, this is how i get all my decapitation shots. When going for a decaptiation shot you want to first click on the npc using the console, then when their head comes off quickly open the console and pause them via Tai this will pause them mid fall and their head mid-flight. For other methods of killing npc's you might have to just play around, like if you have a pose of a person holding up a sword with both hands you can put an enemy in a falling pose, tai them, tcl them, then move them above you or the npc in the sword holding pose like they are holding up the enemy with their sword. Also if you do have a small amount of NPC's that you plan on killing and its less than 10 that you spawned in, use puppeteer master, keeps the corpses in the same place when you reload a save. 10: Extra flare: You and add in motion blurr or other things if you like, but for that you need to see Wanobi12's Motion Blur Tutorial, gives the shots an extra kick. I'm uploading a mod, this mod is REQUIRED to be used with Jaxons, it will not work without it because these are not grabbable objects. This esp has a bunch of armors that have the nifs of spells. Type projectile into the console and you will see objects like "steel arrow projectile, ice spike projectile, fireball projectile" if you spawn them the a still but moving projectile of a fireball will spawn, only the arrow and bolt ones are grabbable, you must click the spell projectiles in the console then use Jaxons to move them around. This mod would not exist if it weren't for the Sai's smart ass who keeps finding out crazy things to make his stories even better so thank him for the creation of this. Requires DLC's obviously, also remember you need Jaxons to move most of these around. FXprojectiles 1.4.zip
  25. Version 2.12.50 - 2020/04/25

    163,223 downloads

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
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