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  1. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  2. AAF Violate View File Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The AAF Violate requires the latest version of Fallout 4. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  3. Combat Strip Lite (3/27/2021) View File Combat Strip Lite v1.4.1 Brief Intro Mod that enables the player character to get stripped during combat! Immersive Intro Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked! Details Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot. Ways to get stripped during combat (further explained later): 1) Player's health reaches zero (Invincible-until-stripped mode) 2) Unlucky hits: when hit below a certain health threshold 3) Power and bash attacks 4) Attacks from certain race Stripping is progressive, and body damage can stack up to 6 times. At damage stacks 1 & 2, player's arm armor will get stripped. At stacks 3 & 4, leg armor will get stripped. At stacks 5, head and chest armor will get stripped. At stacks 6, body/clothing will get stripped (completely naked at this point!). After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked! (Note that these are the defaults and can be changed in MCM) The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again: 1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing 2) Stimpacks 3) Sleep Features Invincible-Until-Stripped mode This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM. Unlucky Hits When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled). WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that. Power and Bash Attacks Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait. Attacks From Specific Races You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants. WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras. Recovery The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time. Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery. You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep) Customize Armor Slots If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part. Requirements F4SE (Optional) MCM Installation Manual installation or NMM, whichever you prefer Uninstallation If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe). Custom Sound Replacer By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay FAQ Is this compatible with combat surrender type mods, like VP Violate & RSE? Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat. Is this compatible with Devious Devices? Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part. How will this work with power armor By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped. Does this work for male players? Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped. Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)? By all means! If I like it, I'll even add a link to it here for recommendation. What are the "!Damaged __" items that show up in my player's inventory? Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory. Hope you all enjoy! Submitter twistedtrebla Submitted 02/17/2018 Category Sexual Content Requires F4SE
  4. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  5. SKStim View File SKStim About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation. Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences. Warning: Use this at your own risk! Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe! Features: - A folder structure to place your own signals in. - Menu to select a separate output for the signals. - Stimulation when you get hit in combat. - Stimulation when you cast spells (only vanilla so far). - Stimulation for sex scenes. - Stimulation for Devious Devices events and plugs. - Stimulation for movement while wearing plugs - more stimulation to come... This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs. Requirements: Essential: SKSE64: http://skse.silverlock.org/ SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/ and its requirements. Content: SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/ follow the link for installation instructions and for all its requirements. Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs. VR compatible. LE compatible. since 0.4 Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON. Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit . Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback. Known Issues: - Not all shocking events are implemented, sometimes it doesnt play a signal. - Horse riding signal plays when the horse stands still. - Healing signal might play for healing potions. -a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too. Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues. Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback. Some signals are from lolol2-s amazing Estim Tower tease on Milovana. enjoy, Saky Submitter Sakyazel Submitted 04/17/2021 Category WIP / Beta Requires SKSE64, SexLab Regular Edition Compatible Yes  
  6. Melee Power Knockback LE View File Ported from SE.All my port are with authors permission and with open permission for convert. I don't port stuff without permission or not open permission. This version i ported work with all races even mod races. Credits: FableForge - https://www.nexusmods.com/skyrimspecialedition/mods/39754 Check my page for my other mods. The following description is copy/paste from SE original page. Simply adds knockback + ragdoll to power attacks. Compatible with most everything, and every aspect is customizable in the MCM -you can limit it to just kills, or just 2-handed weapons, etc. Description Power attacks will: Knock enemies down and send them flying a short distance Trigger a 1 second slow-mo moment for coolness reasons Works with any weapon, or unarmed. You can customize in MCM whether you want this for all power attacks or just kills, just 2-handed weapons, whether you want the slow-mo effect or how often, etc. NPCs can knock you back too, or they can knock back each other. The lighter the enemy (by his 'weight' attribute) the farther away he will knock-back. You can knockback corpses too, as Nazeem will surely find out. See the 20-sec video: Compatibility You can pick the new knockbackViaRace.zip version, the main file, which is compatible with everything except mod races (although there are patches for the Half-Dragon, Dagi-Raht, and Ohmes-Raht races already). Or you can pick the old knockback.zip version in the miscellaneous files, which works with any mod race but may conflict with some perk overhaul mods and lacks all the new features. I prefer knockbackViaRace.zip because it makes NPCs knock you back too, which evens the playing field a lot. Sort this to the bottom of your load order since it modifies the attack data of vanilla races, which means that if you're still using Racial Body Morphs you should probably upgrade to FK's Diverse Racial Skeletons instead, which uses a more modern skeleton, and then use the patch for this mod in the optional files section. It does use scripts, but the scripts are tiny and only fire during the knockback moment. Only a few variables -I don't see how this could bloat your savegame or cause any kind of CTD. See the scripts in the source folder; I think they're pretty tidy in how they get in, do their thing, and get out, but I always welcome feedback if you think they could be tidier. Why am I not like the other girls There are other knockback mods out there, but I learned that they don't work if your attack happens to kill the NPC. I think the reason why those mods fail at that moment is that PushActorAway(Target, PushForce) only works on the living, and by the time the script kicks-in the NPC is already dead. I got around this limitation satisfactorily, I think. Also, I prevent the bug that makes NPCs invincible if a killmove happens to trigger during knockback. Also, the way other mods work is by either enchanting a certain weapon -which is too limiting, or by attaching combat spells to individual attacks in the PC record -I think that's too dangerous, don't mess with the Prisoner refid 14 kids. Instead, I either use perks (which works on any race, vanilla or modded) or race (which works with any perk overhaul mod). And lastly, as of version 1.3, this is apparently the only mod with vector-based knockback. So this is a little wonky to explain but the easiest (and laziest) thing to do with ApplyHavokImpulse is to just send the NPC straight up in the Z-axis and don't bother calculating the other two axes. No more. Now I'm using the angle the player is facing to figure out the correct X and Y components of the vector also, so the NPCs fly away from you, instead of just up. Anyway, if this is all too complex, just see this video: Installation Unzip to Data folder and tick the checkbox for knockback.esp. Or seriously, do yourself a favor and just install Mod Organizer 2 already; it's not 2012 anymore. IMPORTANT: if you also use Knockback and Surrender (and you should! ) then sort that file below this one in your load order. Make sure you use the latest version of both. As soon as the game launches you'll get a little notification saying "Power Attacks will now knockback your enemies." -if you see that, it means the mod is on and should work. You also have a new minor power to toggle the knockback effect on and off. (Note: if upgrading from version 1.0, either start on a clean save, or use the console to manually give yourself the new power that toggles the effect on and off. If upgrading from version 1.01 then either start on a clean save, or force SKY UI to rescan for mods by entering setstage SKI_ConfigManagerInstance 1 into the console. If upgrading from the previous ESP version simply overwrite the old mod and carry on, no worries.). Uninstallation Remove the esp and the scripts -or turn off in MO2. Nothing much should be left behind in your savegame, but you can clean it up with Fallrim tools -which is another must-have if you're into modding. F.A.Q. Is this compatible with X? It likely is. Use knockbackViaRace.zip if you're concerned about conflicts with perk overhaul mods. Can you get knocked back too? Yes you can -just use the knockbackViaRace.zip version. NPCs can knock back one another, too. Fun times. Wait! I want to knockback NPCs but I don't want to get knocked back myself! You can now configure this in the MCM menu. No judging. Can you remove the slow-mo effect? What? You've never played Max Payne? Gah! Fine, just reduce the chances to 0% in the MCM menu. Can you limit it to just two-handed attacks? Or just kills? Or make it trigger at random once in a while instead of all the time? Yes to all! MCM menu! Aaah, the blur effect! It's hurting my eyes! MCM menu! Disable it there! ESL when? I don't know how, bro. I only know how to do that in SSEDIT, and SSEDIT is telling me I need to renumber forms in Creation Kit. No idea how to do that. Does this work in Oldrim? Does this work in VR? No idea! I have neither of those, please try it out and let me know! This makes combat too easy -I just kill them while they're knocked down on their butt trying to get back on their feet! You could set it up in the MCM menu so this only fires when you actually kill the NPC, and not before. Remember NPCs can knock you back too, so that makes it fair. I want knockback on spells too! And ranged combat! Yes to crossbows and fireballs! I don't think I could add anything else myself though. Credits Thank you sdfwersdf for the inspiration to make the knockback strength configurable, and for the amazing gifs! SCSI True Hit Force inspired me to use perks instead of enchanting weapons. If it only could kill NPCs consistently during knockdown then maybe I would have never made this one. CIPSCIS Tutorials. Great resource. The amazing community keeping this 9-year-old game as if it had released yesterday. Thank you Sirandar888 for contributing three patches for other mods! Ad Time! Would you like to thank my voice actors for the tremendous work they do? Please join my Patreon. Join us in discord at https://discord.gg/52qUTXu Check out my other mods: There is No Umbra - Chapter II - Continue the legend of Umbra -now as a living, floating sword that will follow you in your travels and fight for you using custom animations. Includes three quests with 13 possible endings, professionally voice-acted, and well-integrated with the lore. See the trailer! Knockout and Surrender - So you don't have to murder-hobo your way through Tamriel anymore; now you can choose to spare or knock-out (but not kill) enemies that surrender. Submitter Mach1n3GunK3lly Submitted 07/11/2021 Category Other Requires Special Edition Compatible No  
  7. View File Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author Submitter nkAlex Submitted 08/28/2015 Category Combat Sex Requires
  8. View File Collygon's Poser SSE Collygon's Poser Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like! Includes: 1. 45 Animations 2. 360 Poses 3. Unique Objects a. Wooden Dice b. Empty Potion Glasses(Lesser, Greater, and Extreme) d. Droppable Blood Effect Tiles Requirements: 1. Skyrim (Duh) 2. FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038/) Installation: 1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice. 2. Run FNIS for Users. a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu. 3. Go in game, pose your character, and shoot away! Updating: 1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above. Uninstalling: 1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder. a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all OTHER files besides the ones inside "scripts" and "source". 2. Rerun "FNIS for Users" and you are good to go! Compatibility: Should be compatible with anything and everything. FAQ: Q: How do I pose my character or an NPC? A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu and use it on the chosen NPC. Q: How do I "unpose" my character or NPC? A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well. Q: All my characters are stuck in T poses? What gives, yo? A: Did you run FNIS for users? Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs! A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body. Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather Pose Adjustments won't work. Use at your own risk. Q: Why aren't your paired poses aligned correctly? A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters to move into one another freely. Q: Why do the armpits look so stupid? A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it. Q: My weapon/shield moved when I used a pose! Is that normal? A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following vanilla items: Imperial Shield, Steel Sword, and Ebony Blade. Other Specific Tested Poses: Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim" Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here. Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node. Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm. Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves. Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way. Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords. Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped. Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles. Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload. Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it. Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn. Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly? A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way, especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner. http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon. Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation? A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~ (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam with "tfc 0" or reenable AI processing by typing "tai" again. Q: How do I get the custom items? A: Collygon's Poser currently has the following extra items: Empty Potions (Help "Empty Potions") Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency, each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like! Wooden Dice (Help "Wooden Dice") Blood Tiles (Help "CP5-Blood Tile") To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #, where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory. Q: Are there any reference shots that I can use while in game? A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots" Credits and Thanks: Bethesda for Skyrim Blender for the fantastic program Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?) Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/) KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/) YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04) Tex; Helped with beta testing. (http://texnsfw.tumblr.com/) ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/) Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/) Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/) Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24) Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/) Daymarr; Previous SSE conversions, before I learned to do them myself. Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys. Submitter Collygon Submitted 02/21/2021 Category Regular Mods Requires FNIS Regular Edition Compatible No  
  9. Dancing Penis SE (instant arousal) View File Dancing Penis (instant arousal) *** 27.Jun.2021: *** new version V3.1 the ZaZ-Peeing items will now be removed after the pee/squirt animation so they will not spam your inventory (thanks to AtomicPlayboy for the hint!) *** This mod runs with Oldrim, LE and SE Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) Hints: - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack if you want to use version > 2.5b with peeing and squirting. Version 2.5b does not need the ZaZ Package (this version is still available...) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my last demo video - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing ? installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? Submitter Surverx Submitted 12/07/2019 Category Adult Mods Requires - SkyUI SE - SOS SE - Sexlab SE - Sexlab Aroused Redux SE Regular Edition Compatible Yes
  10. View File Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment) Submitter shakrum Submitted 02/05/2015 Category Combat Sex Requires SexLab 1.59c Special Edition Compatible  
  11. Futa Edition Sexlab Defeat Addon View File Futa Edition Sexlab Defeat "Add-on" Will work on LE or SE I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo Description (This is a requested dialog mod) This is a dialog Add-on for SL Defeat that adds dialog for people playing thier game with all the females as futa or shemales. This does NOT add cocks to the females in the game, the dialog in this assumes you have already done that. The reason I uploaded this to its own page is so I didnt have to repeatedly answer the questions after people got confused from multiple different files on the original page Installation Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game SL Defeat and its requirements Install Sl Defeat, then overwrite the with this esp file Submitter -Caden- Submitted 05/31/2019 Category Sexual Content Requires SL Defeat Special Edition Compatible Yes  
  12. The Elder Scrolls V Skyrim Special Edition 2021.08.15 - 18.09.34.03.DVR.mp4
  13. View File So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? What it is If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. This is based on what Devious devices you're wearing. A bunch of them are selected by default to trigger the attacks when worn, but I suggest changing those to your own preferences. Followers are in danger as well. All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. There is a short grace period of random duration to give you a head start on running away. Same enemies also won't try to rape you again for 15 minutes from the initial attack trigger. There's also an option for the attackers to remove worn chastity belt, but that only works on the two ones that come with Integration, not with belts from any other mod. Optionally, it can be set to be removed only if the attackers your you have the correct key. For the attackers to have keys, I recommend installing Devious Devices - For the Masses as well. Features Enemies taking advantage of you when wearing Devious Devices ... with the specific items customizable through the config ... also configurable to only happen when unarmed Follower will get used as well Vibrations from worn plugs startling you enough to drop equipped weapons Gold stealing during attacks All of the above can be turned on and off individually through the config. There is also an option for attackers to steal a couple of random items from you, this however is slightly more dangerous and potentially gets you stuck in some quests as it might remove quest items as well, for that reason it's only possible to enable through console: set WD_StealGear to 1 It can be disabled again by setting the value to 0. There's also an Italian translation available, thanks RockMic! Requirements SexLab SexLab Aroused Zaz Animation Pack Devious Devices - Assets Devious Devices - Integration Suggested mods These go nicely together with Helpless, mainly by requiring or forcing you to wear the items that then trigger Helpless. Remember to check their requirements as well. In no particular order: Devious Devices - For the Masses Quick as you like Skyrim Bound Devious Captures Submit + Devious Devices Captured Dreams And other mods in this list. Troubleshooting & reporting issues If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread. Thanks to Min & Zadil for Devious Devices Ashra XIII for the original idea and testing MixedupJim and Bane_master for ideas Huili for Russian translation Veladarius for Captured Dreams integration Slorm for testing Coopervane for the banner Changes - 1.15d Workaround for crash at the end of Draugr scene with latest PapyrusUtil Inescapable armbinder will now stay that way after a scene Wrist ropes no longer count as cloth to improve compatibility with PetCollar Compatibility with Captured Dreams updated for its latest version 1.15c Support for 4-way animations in human scenes Fixed torches not getting dropped on weapon drop events Fixed spells getting automatically equipped (and staying equipped) after a weapon was dropped Fixed armbinder selection after draugr scenes not respecting the style preference Fixed armbinder getting half-equipped after scenes Fixed weight bonuses having wevy wevy slight health regen Fixed enemy item theme selection not always working 1.15b Support for other mods to initiate drop weapon events Prevented scenes from starting while transformed into a werewolf Added support for boots, both as trigger and equipping Added Broken oar grotto bandits as valid rapist faction bug fixes 1.15 Added option to restrict fast travel based on worn devices Added options to select preferences for devices carried by enemies to equip onto the player Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player Updated API functions for suspending scenes work from mod events Fixed some dirty edits Fixed harness trigger selection Like you say, when you're helpless, you're pretty much screwed. The point of the mod then is to replace being figuratively screwed with being literally screwed. Repeatedly. - Mud Submitter Srende Submitted 03/07/2014 Category Combat Sex Requires SexLab, Devious Devices - Assets & Integration, SexLab Aroused, Zaz animation pack Special Edition Compatible
  14. Dancing Penis (instant arousal) for Oldrim and LE View File Dancing Penis (instant arousal) for Oldrim and LE *** 27.Jun.2021: *** new version V3.1 the ZaZ-Peeing items will now be removed after the pee/squirt animation so they will not spam your inventory (thanks to AtomicPlayboy for the hint!) *** This mod runs with Oldrim, LE and SE This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos). Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell Submitter Surverx Submitted 03/11/2020 Category Sexual Content Requires - SkyUI - SOS - Sexlab - Sexlab Aroused Redux Special Edition Compatible Yes
  15. View File Combat Tweaks SE ESL Ported for SE. ESP marked as ESL so won't take any space into your load order. What this mod does? This is a simple tweak that allows your stamina to take 95% of all the damage when blocking, aka Dark souls style. Page description copy/paste from SE: I hated that no matter how many perks I had in Block, if I was down to last bit of health in a fight, and managed to block an attack right at the last minute, I still died, no matter how perfectly timed or heroic my block was. Then SkyRe (best mod EVER!) was released and I got so excited by the 'timed block' scripting that was added, only I still kept dying, sometimes even at half health due to the increased deadliness of combat, even though I timed my block perfectly.... I would watch my opponent stagger away, signifying that I had indeed blocked the attack, in my death cam. So I made this small tweak. I also increased the amount of damage that weapons can block to 90%, so you will take more stamina damage and a little health dmg when blocking without a shield. Combined with T3nd0's combat stamina scripting, it makes combat really fun, allowing you to survive on the very edge of death, if you are good enough..... Please not that as of version 1.2 this mod can now be run interdependently of SkyRe, meaning you don't need SkyRe to use this mod, but I highly recommend it. Installation -Just download and install with NMM. Credits: RavensBl00d -https://www.nexusmods.com/skyrim/mods/24971?tab=description T3nd0 -https://www.nexusmods.com/skyrim/users/3958792?tab=user+files If you have something to complain none of those authors are no more active or i cant contact them. Read yourself.They are retired of skyrim modding. Submitter Mach1n3GunK3lly Submitted 08/04/2021 Category Regular Mods Requires Skyrim.esm Update.esm Regular Edition Compatible No  
  16. Version 1.54

    293,143 downloads

    Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The AAF Violate requires the latest version of Fallout 4. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog
  17. Ubiquiteer Description Ubiquiteer is an adult game developed by DecivilizedSubhuman Story General Information Name: Ubiquiteer Genre: Adult RPG Rating: Adult 18+ Developer: DecivilizedSubhuman Technical Information Requirement: OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit) Graphics: DirectX 9/OpenGL 4.1 capable GPU Monitor: 1280x720 or better 16:9 display File Size: 590 MB (version 0.6.0) Engine: RPG Maker MV Public Release 0.6.0: Older Versions Additional In-game Screenshots
  18. Inpa Dynamic Sweep Attack LE View File Ported from SE with OP permission. I was bored and i through i can do something like overloading loverslab with more mods lol :)> Fact images have more size than mod itself.Mod 4kb ultra comprimed images 1.2mb....zzzz Credits: InpaSkyrim - https://www.nexusmods.com/skyrimspecialedition/mods/40645 Check my page for my other mods. The following description is copy/paste from SE original page. Allow Sweep Attack with binding custom key [Custom Key] + attack key = Sweep Attack MCM support If you want to see another works, plz visit my channel Submitter godsp33d6 Submitted 07/12/2021 Category Other Requires Special Edition Compatible No  
  19. Inpa Dynamic Combat Module Remake LE View File Ported from SE with OP permission. Credits: InpaSkyrim -https://www.nexusmods.com/skyrimspecialedition/mods/40531 Check my page for my other mods. The following description is copy/paste from SE original page. Dynamic Combat Module Remake. change action key. support MCM Add extra melee attacks to all weapons including bow/crossbow/unarmed. [Custom Key] + right key = normal sprint attack [Custom Key] + right key + R = 1hm sprint powerattack [Custom Key] + right key + right key = 2hw sprint powerattack [Custom Key] + right key + left key = 2hm sprint powerattack") MCM support Example files by Eskyrim If you want to see another works, plz visit my channel What does this mod mainly do? - Enable you to use sprint power attacks with custom key combination without any condition. - So the perks (Critical Charge, Great Critical Charge) is now useless. incompatible Stamina Matters - No more useless stamina Eskyrim Dynamic Combat Module Submitter godsp33d6 Submitted 07/12/2021 Category Other Requires Special Edition Compatible No  
  20. MORDHAU style parry system LE View File Ported from SE.All my port are with authors permission and with open permission for convert. I don't port stuff without permission or not open permission. This is a combat mod ported from SE for LE. https://www.nexusmods.com/skyrimspecialedition/mods/43532 LE Requirement: Attack Speed Framework -https://www.nexusmods.com/skyrim/mods/28456?tab=description Spell Perk Item Distributor - https://www.nexusmods.com/skyrim/mods/105121 Credits: muenmatti -https://www.nexusmods.com/skyrimspecialedition/mods/43858 Check my page for my other mods. The following description is copy/paste from SE original page. Introducing the "MORDHAU" parry system to Skyrim. Also implements feint, Accel and Drag. Parry sound implemented. Special attack added. I'm not good at English, so I use a translator. I'm sorry if I make a mistake. I like the "MORDHAU" combat system. Replacing Skyrim's defenses with Bash recreates the MORDHAU style parry. It is lightweight because it does not use scripts. ESP with the ESL flag. [How to use] ・Parry Bash replaces defense. Enter right click. If you bash just before the opponent's attack hits, Parry will be activated. If the parry is successful, the target will glow white and make a metallic sound, causing stamina damage. Parry's stamina damage to enemies now fluctuates with the current amount of stamina. Base stamina damage is 30. Increases damage by 1% for every 1 point of stamina. Successful parry will increase the damage dealt for 2 seconds by 30%. Enemies will now be resistant to parry effects for 2 seconds once they receive parry. Only enemies that activate recoil motion can be given the parry effect. ※Humans, Draugr, Falmel etc. If the player receives a parry, 30 points of stamina damage will be activated over 2 seconds. Also, the timing at which parry is possible has been changed just before the attack hits. During the attack, any attempt to parry other than that timing will fail. ※Humans, Draugr, Falmel, Giants, Dwarf Centurions only Only after swinging a melee weapon will you be unable to parry for about 1 second. This specification reduces bugs and adds depth to combat. (In rare cases, vanilla has a bug that if you bash immediately after swinging a weapon, that bash will be treated as a weapon attack. This specification does not completely fix the bug, but it can mitigate it.) Greatly reduces bash damage. (Limits the fighting method that only hits the bash repeatedly) ・Hold the shield Can only be held if equipped with a shield. It is now possible to unblock by entering the sheath key while performing actions other than forward while blocking. Power bash is made possible by entering the sheath key while advancing during the block. (Requires perk) ・Feint Right-click while swinging up the weapon to feint. Only possible when swinging up the weapon to balance. This is effective when you have introduced a mod that the enemy avoids. TUDM etc. ・Accel and Drag NPCs will now randomly use Accel and Drag. [Accel] Accelerates weapon attack speed than usual. [Drag] Weapon attack speed is slower than usual. The aim of this system is to change the weapon attack speed so that the player fails the timing to parry. ・Special attack Weapon attacks when the target's stamina is 20% or less doubles the damage and definitely causes a critical. After that, the target's stamina is fully restored. (This is necessary for balance) Effective for NPCs and players. [Question] ・Parry is difficult! Please install the recommended mod. ・Can players do Accel and Drag? NPCs aren't implemented because they aren't smart enough to react to Accel and Drag from players. (And I don't know how to make it)   ・I will hear a parry sound when loading. I don't know the solution now. Ignore it as it has no effect other than the sound. [Option] ・Escape movement restrictions.esp ESP with the ESL flag. It moderately reduces forward movement and significantly reduces backward and lateral movement speeds to limit options other than parrying. You will need to sheathe your weapon and show your back to the enemy to escape. You can also sprint and escape. For balance, it is recommended to increase the stamina cost when using it together with the avoidance mod. Similarly, the movement speed of the sheathe is also reduced. In vanilla, there is a specification that when recoil motion occurs, the movement speed will be the speed of the sheathe. Because high-speed avoidance can be done using this specification. Also, in vanilla, there is a specification that the movement speed of the first person viewpoint is applied to the movement speed of the sheathe. [Installation] required Spell Perk Item Distributor Without it, I couldn't implement Accel and Drag. Thanks to powerofthree. Attack Speed Framework Fixed a defect in vanilla Skyrim's attack speed. Thanks to renketsu0. Scrambled Bugs It solves many problems with effects. Thanks to meh321 and Kernals Egg. Set applySpellPerkEntryPoints castSpells to true. Please install using Mod Manager. It is recommended to back up your saves. [update] Please overwrite as it is. [Uninstall] Please uninstall using Mod Manager. Spell data has been distributed since version 3. So please restore the saved data that you backed up before installing this mod. [Compatibility] Conflicts with anything that modifies the idle animation. You can easily create patches using SSEEdit. If that doesn't work, put the load order at the bottom. [Recommended] Better Melee Ai NPCs will no longer defend when install my mod. If you want NPCs to protect, please install this mod. Retimed Hit Frames It's easier to determine when to parry. Speed and Reach Fixes By slowing down the weapon speed, it becomes MORDHAU style and it becomes easier to parry. ・Recommendation Weapon Speed Changes Swords 0.8 Maces 0.65 Axes 0.7 Daggers 0.9 Greatswords 0.7 warhammers 0.6 battleaxes 0.66667 zxlice hitStop SSE - Script Free  Hit stop makes close quarters battle even more fun. [credit] MORDHAU Bethesda Softworks SSEEdit 効果音ラボ Eskyrim powerofthree meh321 Kernals Egg renketsu0 nicholas888 Quick Menus Submitter godsp33d6 Submitted 07/11/2021 Category Other Requires Special Edition Compatible No  
  21. Version 3.1 (27.Jun.2021)

    16,206 downloads

    Dancing Penis (instant arousal) *** 27.Jun.2021: *** new version V3.1 the ZaZ-Peeing items will now be removed after the pee/squirt animation so they will not spam your inventory (thanks to AtomicPlayboy for the hint!) *** This mod runs with Oldrim, LE and SE Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) Hints: - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack if you want to use version > 2.5b with peeing and squirting. Version 2.5b does not need the ZaZ Package (this version is still available...) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my last demo video - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing ? installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ?
  22. Version .

    8,531 downloads

    Dancing Penis (instant arousal) for Oldrim and LE *** 27.Jun.2021: *** new version V3.1 the ZaZ-Peeing items will now be removed after the pee/squirt animation so they will not spam your inventory (thanks to AtomicPlayboy for the hint!) *** This mod runs with Oldrim, LE and SE This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos). Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell
  23. Martial Milk View File Martial Milk (ALPHA) ============================================================================= Introduction Into the barrow we go. Hopefully we can get through here before- Oh, awesome... You look down at your chest where you can feel the cloth under your armor dampen from yet more lactation. You sigh and motion to your companion to stop as you unclip your cuirass and pull the cloth tunic to expose your nipple. I can't believe this is my life now. Curse these stupid, fat, clumsy, milk-slobbering, mutant tits! It's getting exhausting to walk anymore, much less run. Maybe this is a mistake... Gods, they're so heavy. This fucking... whatever it is has ruined me. I can't be the Dragonborn like this. I can't save Skyrim... You close your eyes and sigh deeply... We're in the first chamber, and I already have to milk these things! If only they could do something useful! Your body tenses in anger as you slam the butt of your fist against the wall. "FUUUU-Ahhhh-h-h! Hnnngh!" you call out in a mixture of pleasure and surprise. As your eyes snap open you milk trailed out on the ground in front of you. "Whoa!" your companion exclaims, looking from the ground up to meet your bewildered expression, "Did your boob just shoot milk? That was a full-on stream of it." You meet his gaze for a moment, then close your eyes again as anger, relief, and excitement fill your mind. You palm a large portion of your breast and squeeze as you tense your body again. Oh-h-h-h-h, gods!... Ohhh, that feels nice. You bite your lip and shivers go through you as yet more pressure is released from your swollen gland. This time your companion has to raise his shield as the stream fires at him. "Careful!" He looks at the splatter covering his shield, "Oh shit! That took out a chunk of wood!..." The weight and pressure in your breast is lessened- still tremendous but any amount is progress. You see him gingerly lick small droplets from around his lips, then close his eyes as he savors it, "Mmh... But the gods be damned if that isn't delicious..." He looks back at you, his eyes first meeting yours, darting briefly to your dripping nipple, then quickly down at nothing in particular. It seems as though he wants to say something more but quickly changes the subject back to the task at hand, "You think you're able to continue?" You nod, then there's a moment of stillness before you doff your cuirass completely and pull your tunic down further, exposing your other nipple. "It's time for these fuckers to pull their weight." ============================================================================= Description A mod about weaponized lactation. Version 0.1.2 Features (soonish) More MCM options- handle nipple casting on the fly, acquire the skills with maid level, display milk differently NPC martial milkers- both allies and enemies An immersive quest line with new locations and NPCs (definitely no VO for this version, but I'd like to get that going at some point) This may add dependency on Being a Cow and Amputator Framework, but I might have an alternative. Improved decals- can paint NPCs, better variation and coverage Fix several issues- mod should no longer suddenly limit your total milk, decal splash shows milk instead of blood Behind the scenes- handle nipple casting, cow effects, and amputation on individual NPCs Version 0.1.1 Features New skills to put those milk-laden mammaries to good use! Each Martial Milk skill uses a bit of milk and stamina to either blast your enemies with high pressure milk or nourish your allies with a shower of delicious cream! There's even a skill to suck milk from your boob to restore your own health and stamina! A milk meter to easily track your milk gains and expenditures! Using the new skills counts as milking (at a reduced rate), and the skills cost less milk and stamina as your maid level increases! MCM to toggle mod, customize the milk meter, and track MaMi stats, like total milk launched! Unfinished Features - clean install/uninstall- I want to handle various player states better/at all so that weird things don't happen. Future Possibilities - Quests to contextualize and introduce the Martial Milk skills - a line of flavorful/humorous books about martial milking - More types of skills - drench foes with milk to calm them and cause boobgasms in females (possibly turn them into maids if that doesn't break stuff- probably would) ============================================================================= Skills All martial milking skills cost milk, and most cost stamina. Offensive Streams Nipple Spritz 8 damage per second Milk Jet 16 damage per second Cream Beam 32 damage per second Lactose Lance 64 damage per second Healing Spray Nipple Drizzle Restore 10 health and stamina per second to targets in front of you Milk Shower Restore 20 health and stamina per second to targets in front of you Cream Drench Restore 40 health and stamina per second to targets in front of you Colostrum Surge Restore 80 health and stamina per second to targets in front of you Other Treat Yourself Restore 10 health and stamina to yourself per second ============================================================================= Requirements SkyUI Milk Mod Economy (MME) and all of its prerequisites Highly Recommend These mods aren't required, but Martial Milk is designed to be played with them. XPMSE or Magic Nipple is required to cast from your nipples (for XPMSE, enable in MCM). Magic Nipple (and possibly FNIS PCEA 2) adds custom animations for the nipple casting (will cast fine without these, but the aesthetic option is there 😀). If you don't want all characters to use the nipple casting animations, you can put the anims in a folder for FNIS PCEA (Player Character Exclusive Animations). Being a Cow goes well with the the whole milk shooting thing. ============================================================================= Install 1. Simply install the mod with your mod manager or by dropping the contents into Skyrim's Data folder. 2. Enable MartialMilk.esp 3. Start the game, wait for the MCM to register, then enable the mod through there. 4. Currently you can only acquire the skillbooks via the console or AddItemMenu (search for "Martial") NOTE: It may do weird things if you are not yet a milk maid- I am still looking for the issues around that but will support that player state better in the future. ============================================================================= Uninstall WARNING: Uninstalling the mod is currently not a clean process. I'm still working on making enable/disable properly install/clean up the mod. 1. Disable the mod through the MCM, then save your game. 2. Disable the mod in your mod manager or remove the mod files from the Data folder. ============================================================================= Credits AberRational - scripts - mixed SFX - CK shenanigans - altered textures - modified particle animations Magic Nipple - Fluid gradient SkyUI, Sexlab Defeat, MME, Spells Cost Stamina Too - Reference Scripts SexLab, SoundSnap.com - Audio resources Bethesda - Texture and Mesh resources ============================================================================= Special Thanks Ed86 for script guidance and for making Milk Mod Economy skyrimfet for making Being a Cow LoversLab for hosting all this wild stuff Bethesda for making such a mod-able game ============================================================================= Contribute If you enjoy my content, consider becoming a patron so I can continue making experiences about transformation, philosophy, and furries! If I've forgotten any details or credits, let me know! I will add the info ASAP. Enjoy! Submitter AberRational Submitted 09/27/2019 Category WIP / Beta Requires SkyUI; Milk Mod Economy Special Edition Compatible No  
  24. OFatigue View File NPCs will not fight, flee, or fly for some time after sex. May be compatible with LE, but is not supported for LE. Submitter TerletPaper Submitted 05/31/2021 Category Other Requires Sexlab Regular Edition Compatible No  
  25. Version 1.1.0

    654 downloads

    NPCs will not fight, flee, or fly for some time after sex. May be compatible with LE, but is not supported for LE.
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