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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. Children of Lilith View File Children of Lilith Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. You can see details of each of the Paths here. 2.0.0 Update Comment Overview Feel free to skip this section if you don’t care about my thoughts and design goals. Requirements The listed requirements are simply my direct dependencies. You also need all of their requirements, as listed on their respective mod pages. SkyUI PapyrusUtils iWant Widgets RaceMenu SKSE Supported Animation Frameworks SexLab A Skyrim Kiss OStim Flower Girls Toys and Love Either Ostim or OSA seem to be suppressing notifications, so when you push the drain hotkey you will not see a notification but it will take effect. You can verify this via the MCM menu if you are unsure. Other Supported Mods Installation Use a mod manager to install the files, then go to the MCM menu in game and click on Become Succubus. Exit the menu and wait for the notifications to disappear. Updating to 2.0.0 Unfortunately due to some pretty significant changes to how I am integrating with other mods, upgrading to 2.0.0 will require a new save. If you really don't want to start a new save, you might be able to get by with the following process, but I won't be responsible for any weirdness up to and including corrupted saves. Note down your succubus level. Remove all gear from the Succubus Form Chest via the MCM or by transforming and removing all gear. Click End Succubus and exit the menu. Save and exit the game. Remove Children of Lilith Load your game, make a new save, and exit the game. Open that new save in ReSaver and Remove Unattached Instances and Undefined Elements. Save and exit the program. Load the game and make another new save. Install Children of Lilith. Click Become Succubus. Exit the menu. If you want to restore your levels, there is a new Level Up button in the MCM. Uninstallation With the usual warnings about it being dangerous to remove mods mid playthrough that we all ignore anyway: Go to the MCM menu in game and click End Succubus. Failure to do this will mean any drain victims will have permanently reduced health. Exit the menu and wait a few seconds. Save and exit the game, remove the files, load up your game, save your game in a new slot, exit the game. That’s about as uninstalled as this mod will get without a save cleaner. Features Configuration Options Future Plans Nothing in here is guaranteed, and may change before, during, or after implementation Known Issues Feedback Please don’t hesitate to post your comments, feature requests, bug reports, questions, encouragements, or anything else. I promise I won’t throw a tantrum and delist the mod. All I ask is that you be polite, respectful, and recognize that I don’t have infinite free time to work on mods or monitor forums. Also, I am fairly new to creating mods, so if any more experienced mod authors cared to look at what I’ve done and let me know if I’ve run into any pitfalls, I would really appreciate it. Permissions This mod is licensed under the MIT License with Commons Clause. The full text can be found on Github or included in the downloadable zip file. The following explanation is not a replacement for nor addendum to the License. Basically, you are free to use, modify, redistribute, port, or do anything else with this mod provided the following two criteria are met: Do not charge money for this mod unless you have changed it substantially. You are free to have this mod as a requirement for a paid mod, as long as this mod is not bundled with it. The LICENSE file must not be modified and must be provided with all copies or substantial portions of the mod. Also, though not required by the License, it would be common courtesy to credit me for my work. Submitter phalancks Submitted 05/25/2022 Category Adult Mods Requires SKSE; RaceMenu; SkyUI; PapyrusUtils; iWant Widgets | Optional: SexLab; A Skyrim Kiss; Devious Devices Regular Edition Compatible No
  2. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  3. View File Serana Dialogue Add-On SE November 18th Dev Update: Version 3.3 IS NOW OUT!!!  Fuel the Fires of SDA Development for the months, and years to come. Join the Patreon! What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2) Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  4. View File Mark of Arkay - Death Alternative Mark of Arkay - Death Alternative Update from versions older than 3.34 requires a New Game. When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. The throat of the World Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Soft Requirements PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Simple Slavery ++ Sanguine Debauchery enhanced: SD+ Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Links Video (Old) GitHub Images Submitter mort65 Submitted 07/27/2022 Category Regular Mods Requires SKSE, SkyUI, UIExtensions Regular Edition Compatible  
  5. [AAF] Sex Attributes - Framework (11/18/2022) View File Sex Attributes v2.7.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  6. Version 2.0.1

    3,827 downloads

    Children of Lilith Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. You can see details of each of the Paths here. 2.0.0 Update Comment Overview Feel free to skip this section if you don’t care about my thoughts and design goals. Requirements The listed requirements are simply my direct dependencies. You also need all of their requirements, as listed on their respective mod pages. SkyUI PapyrusUtils iWant Widgets RaceMenu SKSE Supported Animation Frameworks SexLab A Skyrim Kiss OStim Flower Girls Toys and Love Either Ostim or OSA seem to be suppressing notifications, so when you push the drain hotkey you will not see a notification but it will take effect. You can verify this via the MCM menu if you are unsure. Other Supported Mods Installation Use a mod manager to install the files, then go to the MCM menu in game and click on Become Succubus. Exit the menu and wait for the notifications to disappear. Updating to 2.0.0 Unfortunately due to some pretty significant changes to how I am integrating with other mods, upgrading to 2.0.0 will require a new save. If you really don't want to start a new save, you might be able to get by with the following process, but I won't be responsible for any weirdness up to and including corrupted saves. Note down your succubus level. Remove all gear from the Succubus Form Chest via the MCM or by transforming and removing all gear. Click End Succubus and exit the menu. Save and exit the game. Remove Children of Lilith Load your game, make a new save, and exit the game. Open that new save in ReSaver and Remove Unattached Instances and Undefined Elements. Save and exit the program. Load the game and make another new save. Install Children of Lilith. Click Become Succubus. Exit the menu. If you want to restore your levels, there is a new Level Up button in the MCM. Uninstallation With the usual warnings about it being dangerous to remove mods mid playthrough that we all ignore anyway: Go to the MCM menu in game and click End Succubus. Failure to do this will mean any drain victims will have permanently reduced health. Exit the menu and wait a few seconds. Save and exit the game, remove the files, load up your game, save your game in a new slot, exit the game. That’s about as uninstalled as this mod will get without a save cleaner. Features Configuration Options Future Plans Nothing in here is guaranteed, and may change before, during, or after implementation Known Issues Feedback Please don’t hesitate to post your comments, feature requests, bug reports, questions, encouragements, or anything else. I promise I won’t throw a tantrum and delist the mod. All I ask is that you be polite, respectful, and recognize that I don’t have infinite free time to work on mods or monitor forums. Also, I am fairly new to creating mods, so if any more experienced mod authors cared to look at what I’ve done and let me know if I’ve run into any pitfalls, I would really appreciate it. Permissions This mod is licensed under the MIT License with Commons Clause. The full text can be found on Github or included in the downloadable zip file. The following explanation is not a replacement for nor addendum to the License. Basically, you are free to use, modify, redistribute, port, or do anything else with this mod provided the following two criteria are met: Do not charge money for this mod unless you have changed it substantially. You are free to have this mod as a requirement for a paid mod, as long as this mod is not bundled with it. The LICENSE file must not be modified and must be provided with all copies or substantial portions of the mod. Also, though not required by the License, it would be common courtesy to credit me for my work.
  7. View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requires NVSE 4.5.7+, nx15+, Spunk 0.79+
  8. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  9. Version 3.3.1

    21,127 downloads

    Important News! Custom Name Requests are now Open! If you've ever wanted Serana to call you by a particular name, you can request one on my Patreon. www.patreon.com/martimius Version 3.3 IS NOW OUT!!!  Fuel the Fires of SDA Development for the months, and years to come. Join the Patreon! What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2)
  10. Version 2.7.1

    270,428 downloads

    Sex Attributes v2.7.1 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes.
  11. View File Beware of the Eggs Open Pandora's box ! Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more. You never know what happens next. New chars and weak PC set chances to 0, at least for the start. Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion. Books, recipes distributed among adventure engagements. harvesting eggs (spider or chaurus) triggers Estrus Chaurus. The tentacle chance remains for setting in Estrus Chaurus. I am aware, there is a mod doing it, but this one has a completely different approach. It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too. CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE. Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider ! Without Estrus Chaurus, it's a normal poison hit. Hard Depencies: From V7.0 on SKSE required !!!! plus MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Soft depencies: Estrus Chaurus Estrus Dwemer (spells won't work to trigger those events) Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters. Succubus Initiaion Ritual (without the random spawning NPC will not rape you) Defeat (for a knockout bone) DAR soft requirement (Float Animations Faerie) https://www.nexusmods.com/skyrimspecialedition/mods/33746 CBBE 3BA and requirements For LE the no MCM Version should work, however, will not keep this updated. Seting Globals here, one needs edit (see screen) It uses Skyrim and Update as masters. Credits: PandeaWork ( https://www.pixiv.net/en/users/619064 ) Morika/PandeaWork Firestarfan12 Morika Vuk40 Ks Hairdos Sunspot2 and Anton for the wonderful Animated Fairy Wings and the permission to use it in own mods. Link to the mod: https://www.nexusmods.com/skyrim/mods/62612 Acro748 fo CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description Shizof for CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 Ousnius and Caliente for Bodyslide/Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201 V2.0 NOTHING will be save anymore ! Included 2nd script and attached to swamp fungus pods and Nirnroot for testing) There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger Estrus Dwemer if you have it installed. This can be attached to evrything, well, I would not do it on teleport activators. But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.) I will think a little bit, what will make sense. Test it at Sarethi farm Special thanks to @t.ara She allowed me to use a mesh from her ZAZ 8+ Thank you t.ara ! V5.1 USEEP more sliders, MCM more informative. Every chance can be set now (chests, dwemer levers, eggs). fix: recompiled a script I forgot before Update, cells need be new loaded. I do it by entering blackreach and back. Worked always. 2 craftable spell tomes. Nirn spell Corsican cheese spell (Asterix and Obelix visit Corsicans) Transmutes hostile NPC into Chef's Submitter Tlam99 Submitted 02/09/2022 Category Regular Mods Requires skyrim, update, SKSE, MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Regular Edition Compatible Yes  
  12. View File TRX - Flesh eater Description First of all this is a corpses remover, but not only this In fact it just a toy with no attempts to create something unicue. I was tired from dozens of dead bodys around in my game so i thought- there must bee some way to use all this garbage. Thats all. But i dont like "things from nowhere" in my game and i made try to make this mod lore friendly. Flash eater adds to your game 3 new spells 1. Flash eater Just disintegrates corpses. 2. Flash eater Crystal Disintegrates corpses and gives to you different empty soul gems 3. Flash eater Alchemy Disintegrates corpses, gives to you different empty soul gems and one of two new ingredients (with possibility of 30%) How it looks 11.m4v New ingredients can be used with alchemy table, but if you look at the CoockPot you can finde something more interesting Where to start? Try to search in Anise's Cabin (in basemet) Or use AddItemMenu... Install As usual Possible conflicts If you have mods with changes at Anise Cabin basement. Skyrim LE compability? I dont have LE installed but you can just resave esp file and convert nifs for LE version. Submitter m4mk203 Submitted 10/13/2021 Category Regular Mods Requires SkyrimSE Regular Edition Compatible No  
  13. Version 1.9.2

    35,171 downloads

    Carnal Consequences Version 1.9.2 Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default. Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences) Features Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower or to no debuff at all. Depending on your intentions -40%/-0% (you/children), -60%/-20% and -80%/-40% all work reasonably well. Younger Rulers Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway. Harsher Seductions Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive. Harsher Abductions AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - it grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions. Noncon (Receiving) Events (no game rule) 1 event so far, courtesy of writing by Rak1445. Requires noncon events to be enabled in carnalitas. Other (always on) Being recently raped incurs a fertility debuff Compatibility Overwrites seduce_interaction for "harsher AI" functionality Overwrites the abduct scheme for "harsher AI" functionality
  14. Version 1.2.1

    22,200 downloads

    Prostitution Tweaks Version 1.2.1 Description Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas. This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone. Git Repository Features Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!). Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time. These changes are now part of Carnalitas since version 1.6.2/1.6.3 Required/Recommended Mods Carnalitas Carnalitas Arousal Framework (for arousal reduction event) Compatibility Overwrites a bunch of Carnalitas prostitution triggers and effects.
  15. INTRODUCTION This is a mod concept I came up with involving 2 new enemies, new abilities and a new capture scenario/gameplay/storyline. This is only a concept, if anyone would be interested in making this a reality, I give full permission to use this concept and any other concepts I make. I wish I had the time and capability of making mods unfortunately I am unable to at this time. LORE “Rumours have it a new nightmare has emerged on the shores from the sea of ghosts. The most beautiful and sexy women spotted wondering the coasts. Don’t be deceived these women are not to be approached or made aware of your presence. These women are sirens of the sea and are now praying on the men and women of Skyrim and using their brainwashed or willing seductresses to entice their pray for who knows what…” ENEMIES The sirens: The leader of the pact. Sirens spawn in caves and lairs around Skyrim where they are protected by seductresses and “the seduced”. Sirens would be designed to look like female Nords, Bretons and imperials. They would wear sexy apparel (patches or compatibilities could be made for common clothing mods) or be completely naked. The big difference is they would have no face apart from a mouth with the option of a range of different lipstick. The sirens will have heightened senses making it easy for them to navigate around and detect their pray. The sirens can be heard humming and singing a range of songs (could use female bards singing) in an attempt to draw in pray from clueless adventures who stumble across their lair. Sirens will use lightening magic and a new spell called “seduced voice”. Sirens are designed to have an average health pool and behave like a ranged enemy. In close combat the siren will use her increased strength and “seduced touch” ability to inhibit their target. The seductress: The followers of the sirens. The seductress act as the main force of the pact. When they spawn with the siren they act as a bodyguard protecting the siren at all cost. Like the siren, the seductress can be found wearing sexy apparel or completely naked. The Seductress would be designed to look like ordinary but incredibly beautiful women. They would speak and verbally respond like an innocent bystander or NPC attempting to victimize themselves and get an upper hand on their opponent. In combat the seductress will use weaker lightning attacks, like sparks, compared to the siren. However, they will also use weapons such as bows and daggers. No 2 handed weapons. When not in combat the seductress would act like an elegant woman or peaceful NPC. Like the siren, the seductress have access to the “seduced touch” ability which they can use in close range to their target. There is a twist to the seductress. The seductress’s job, apart from protecting the siren, is to bring the siren “seduced” victims. Now capturing enemies in combat is one thing. However, the most beautiful bodies would not be out fighting and exploring dusty, dirty caves and dungeons, would they? The seductress has an ability could “body shift”. This ability allows a seductress to infiltrate cities, blend in with the locals and seduce victims from within the walls of these “safe walls”. The seductress can be found randomly in inns, taverns and roaming the streets of cities towns and villages at night. If you see two of the same person in the same room, you have either been drinking way too much Honningbrew Mead or one of them is a seductress using the “body shift” spell They may approach the adventure and offer them a “time to remember”. If accepted the player will be taken to a location to have sex before being hit with a variant of “seductive touch” ability placing them instantly under the influence of the seductress and triggering the captured scenario. If the player refuses, the seductress may attempt to cast “seductive whispers”, the basic of the seductive abilities, after they will approach the player again and offer sex again, this time the outcome is determined by a speechcraft check. (The dialog would look exactly like the normal dialog making it impossible to tell if the seductive whispers spell has been casted.) Fail and you will be “persuaded” to go with the seductress. At this point you will lose all control and can only watch as your character is lead to sex and hit with a seductive touch that will instantly knock the player out and trigger the captured scenario. Pass the speech check and the seductress might attempt to end your life for resisting her charm as soon as you leave the establishment or conversation. Some seductresses may not resort to using the “seductive whisper” and instead choose to use the “body shift” spell and take the appearance of another NPC nearby and persuade you with their natural charm and appearance again. POWERS AND ABILITIES EXPLAINED Seductive whisper: The weakest of the seductive abilities but the most incognito ability. Once casted the casters speech receives a temporary boost and enables the influenced seduced dialog and speech check when approaching the player character. Unlike the over abilities when casted there is no visual or audible que making the spell completely silent. Seductive touch: Like the seduced ability, the seductive touch is designed to be a close-range attack (imagine a pink/red orb/aura that forms around the casters fist like a bound sword spell). Upon use in battle, the aura would transfer to the target making them glow red/pink or have red/pink sparkles across their body. The seductive touch effect would be applied to the target and their movement would be reduced and their health will begin to drain (slower than the seduced ability). Once unconscious the victim’s body and mind is under full control of the caster and other seductresses and the siren. However, if the caster is killed before the target is rendered unconscious the effect immediately ends. If used outside of combat, after sex, the target is instantly placed under the influence of the seductive touch. If obtained by the player and used the player would be able to talk to the mind-controlled victim and would have a range of options from: strip, carry items, follow, have sex and make own way to the sirens lair. Seductive voice: The seductive voice (earlier referred to as “seductive”) ability is a powerful ability in the hands of the sirens. A destructive spell that is summoned from the mouth of the siren. Often heard as a ringing or whispering the spell with slow the target and begin to drain from the target until they fall unconscious and become the next victim of the siren. Body shift and Body deshift: A very deceitful and powerful ability in the arsenal of the seductress. This illusion spell will allow the caster to change their appearance to look like the target they cast it on. When casted the target and caster would both get pink/red sparkles for a few seconds before the caster’s appearance is changed to temporally look like the target. As long as the spell is active the target will become paralysed and would lay on the floor and would only awaken when the spell ends. (Don’t worry, shes only taking a very long nap!) The spell would last for 10 minutes, unless recasted, or the body deshift spell is casted, which would return the appearance of the caster back to their original looks. This spell would also give you the same relationships of the target. For example, if you casted it on an unsuspected bandit, bandits would be friendly to you. If you casted it on Ulfric you would be an enemy to all imperials. If the target has a spouse, they will refer to you as their spouse as long as you look like their spouse and can interact with them just like your spouse (ask them for food or even sex. You creep.) If the spouse witnesses, you transform back to your original appearance they will scream, and you would be reported to the guards and receive a bounty. SEDUCED VICTIM (CAPTURED SCENARIO) Congratulations! You couldn’t keep your clothes on, didn’t notice that suspicious behaviour from Ysolda or you had your ass handed to you by that beautiful looking bandit in that disgusting cave and now you have ended up here. After you have blacked out from one of the many potential triggers, you awaken naked in one of the many siren lairs located around Skyrim. You are naked and stripped of all belongings. You are under the effect of “seduced victim”. This effect is only applied once you have been captured by a seductress or siren. The effect prevents regeneration of Health and Magicka and reduces stamina regeneration by 50%. When you wake up in the Siren lair, you are bound in a set of handcuffs (from devious device). You are unable to move until a seductress approaches you and tells you to follow. You can then follow the seductress and are presented to the leader of the pact, the siren. If you get to far from the seductress, the game will take control and force you to follow while presenting the message “I cannot resist her effects…”. The siren will explain you have been captured for the purpose of feeding the seductresses and the siren with your life force through sexual acts until you die and perform tasks such as cleaning and cooking for the camp. After this your restraints are removed, and the siren will have sex with you draining the first part of the players health bar. (Default 10 HP but potentially adjustable allowing more or less time in the scenario). After the sex the siren allows you to wonder around the camp. There might be other seduced victims as well who will also have health drained when they have sex with seductresses and the siren and can die just like the player. You may be approached by Seductress and forced to have sex with them (they drain less health points per sexual encounter), and a random cooldown would be put in place preventing sex instantly one after the other. If a group sex scenario happens each seductress involved will take their portion of the players health. The player might be given tasks such as cleaning and cooking. Escaping: If the player wishes they can attempt to escape the group. Outside of the camp there will always be at least one seductress outside and a random number of other seduced victims might be wondering around getting fresh air. Wonder too far away from the lair and you will be given a warning that you are getting to far away. Continue and you might be able to break free from your seduced state. A decision and outcome would be determined by your current health and stamina. The less health and stamina you have the less likely you would be able to escape the effects. Fail and you will blackout and awaken handcuffed on your knees in front of the siren and two seductresses. The siren will lecture you on your disobedience, punish the player with a whipping session and electrocution and finish off with a sex scene with the siren and the seductress. (Hopefully you will have enough health to survive this otherwise you are about to meet your demise.) Hopeless demise: If you fail to escape or accept your fate as a seduced victim you will slowly watch your life drain away from you as you are used as a sack of meat….. BECOMING ONE OF THEM: If your character is a female, you will have a random chance when approaching the siren during the introduction to be offered the chance to become one of her Seductresses. If you decline and call them monsters you will go down the normal root of being captured and used. However, if you agree to join them and become a Seductress you are taken to a ritual spot, dotted across the map called “Siren Songs”. These are little ritual spots with a round circle floor in the middle and pillars decorating them. The Siren will teleport the player and two other seductresses to the nearest Siren Songs ritual spot. A scripted event will then play out where the player is given a final choice to accept. If you decline at this point the siren will become annoyed and execute you by slitting your throat and leaving you to bleed out. If you still accept, you are unbound and told to lay in the middle of the circle. The seductresses will stand each side and the Siren above the player’s head. The Siren will perform a ritual and spell before having the Seductresses perform a sex scene with the player before switching and having the player character licking the sirens pussy and eventually having the siren finish in the players mouth transforming her into a seductress. At this point the player is a servant and protector of their Siren. It is explained that the Player is expected to perform tasks every so often for the Siren and the pact and are given a tutorial on their first ability “seductive touch”. At this point the Siren you are serving will become a unique NPC and would be tied to your rise as a seductress. GAMEPLAY AS A SEDUCTRESS: The player is then given the quest “The first seduced”. They are tasked by the siren to bring your first victim and they have picked out a lonely farmer outside a random city or village for you to seduce. The player must approach the target and offer sex. The speech check would be low for the first as it’s a desperate lonely farmer. If for some reason you fail the skill check then you may have to use your more aggressive “seductive touch” and beat them seductively into your influence. After you arrive back at the sirens lair the seduced victim is taken and enslaved allowing you to use them for sex and receive a health recovery as well as a temporary boost to health magicka and stamina regeneration for an amount of time. Every so often a seduced victim or courier will approach with a note from the siren requesting your immediate presence back at the lair. Take too long and you may be punished with a whipping, beating, electrocution or worse from the siren. (To some sirens being late or disobeying is almost as bad as betraying them.) When summoned to the siren you will be presented with a range of different scenarios: Seductress ritual: Someone has shown potential and has accepted the gift of becoming a seductress. Travel with the group and perform the seductress ritual on the recruit… or watch them panic at the end and get executed by the siren. These sites are at risk of attacks from the vigilant of stendarr, mistaking the Siren and Seductress as Dedric worshippers, local guards, trying to be heroes saving a damsel in distress, or the dawnguard, thinking the Siren and Seductresses as a new form of Vampire. (I mean draining life… just through sex instead of blood. I don’t blame them tbh!) Lair attack: The lair has been discovered and being attacked! (Stendarr, Dawnguard, local guards, random companion members, adventurers, or monster hunters). You must help defend the siren at all cost. If you take too long and miss the attack you may be subjected to a warning, seductress punishment or serious punishment. If the siren is killed the group will dissolve and the lair will be abandoned. (Eventually it will be taken over by a new siren.) If the attack is defeated prisoners and victims may be taken from those who surrender, loot will be free for the taking and the siren will favour those committed to her. Rogue Seductress: A seductress has gone rogue. Track down the Seductress and capture the traitor and return her for immediate termination, kill the traitor and save them the dreaded fate of being soul trapped to the siren or hear them out and find out why they have gone rogue and decide whether their decisions earns them death or let them go and you suffer a lesser punishment for failing to bring in the Rogue. If you kill the rogue, you must bring evidence in the form of the seductress’s head, hands and feet as proof and a warning to all seductresses. Failure to capture the seductress or returning all pieces specified body parts for proof will result in the player being imprisoned and partake in a “Seductress punishment” session. Seductress execution: You have been invited to witness the execution of a rogue seductress. Either one you caught or one another seductress has caught. The rogue seductress is brought from a cage naked and cuffed and placed on her knees in front of the siren. The siren will give a speech about disobedience or betrayal before equipping the rogue seductress with a special devious device anal soul plug called “Sirens fateful end”. At this point the siren will use her seductive voice and drain the life from the seductress and absorb the soul of the seductress into the anal plug. The siren will retrieve the anal plug before dismissing of the seductresses. This can also take place if the player decides to and fails to betray the siren and kill her. However, the player will be the “rogue seductress” and will be killed from this. (Maybe sent to like a soul cairn world space where they could try to escape but give up their seductress powers and become a forever enemy of the siren and the pact. Maybe.) Seductress punishment: This can be triggered from either not returning to the lair when summoned or by disobeying order or randomly with an NPC seductress. A seductress has been misbehaving and needs to be taught a lesson. They have been captured and help for multiple days being whipped and starved. However, the siren wants to make an example to all seductresses. The punished one would be brought out in front of everyone and whipped, beaten, electrocuted, or humiliated in front of all the other members of the group. Serious punishment: Sometimes a punishment hasn’t gotten the message across, or the offence is so bad the offender needs to be taught a harsh lesson, but death is too easy for them: Ø Some sirens might throw these offenders to the wolves. Restraining and sending the seductress off to the vigilant of stendarr or Dawnguard to be imprisoned tortured and eventually killed OR Ø Sent to the nearest guard house and blamed for recent seductress activities receiving a 10,000-gold bounty. (Link with mods such as prison overhaul and prison alternative.) However, upon your release (if the guards don’t execute you) there is a chance you will be ambushed by a seductress (or when you return to the lair) and captured by the siren and involved in a seductress execution. If you are lucky and don’t get rolled execution you would be welcomed back to the lair after “learning your lesson” and taking one for the team. Ø Banish from the community for X days Ø Bad job: The Siren and seductresses have found one of the less desirable people in the land and your job is to seduce them and drain them of their life. Sounds easy… and very humiliating. This can be from a beggar to an elderly person. Either way its going to be humiliating for you. Once seduced you must return to the lair and fuck them to death (one long scene unless its an elderly person.) in front of the whole group. LEVELING UP POWERS: To gain other powers, you will need to be a committed seductress. You must go out seduce, bring back seduced victims, participating in events and scenarios and successfully defending the siren from attacks. After each event you will gain or lose points. After each milestone the Siren will gift the knowledge and power of a new ability to use growing you stronger. After each milestone you also grow a natural resistance to the effects of the seductress and siren. LAIR DESTROYED: If an attack was unfortunately successful and your siren was killed there are multiple outcomes and points you can go from here. The first one being obtaining the soul gem plug. Ø If you were there during the attack and you killed the attackers: o Retrieve the soulgem plug from the body of the siren and start “becoming a siren”. o Have no rebels to deal with as you are stepping up as the new siren so you move straight to going to the siren song ritual Ø If you were there during the attack and defeated: o Depending on who attacked depends on what happens: § Stendarr: · Imprisoned in the Hall of the Vigilant hanging from the ceiling where you are tortured and interrogated about the siren and seductress. Comply and get an easier time and a swift death. Resist/refuse and prepare to suffer and die very slowly. (Refer to death alternative – captured. Thalmor imprison.) § Dawnguard: · If you were a member, you are banished and an enemy of the Dawnguard (If you haven’t already battled the dawnguard) · Imprisoned in fort Dawnguard and tortured in the torture room · Executed by crossbow firing squad or beheading § Companions: · Awaken restrained amongst dead seductresses · Sirens body beheaded · One by one captured seductresses including you are walked in front of everyone and beheaded § Local guards (They are dumb and have no idea the power of the sirens and seductresses): · Restrained and stripped · Marched through the hold to the city and through the city · Taken to dungeon · Fucked by the guards · Spend the night in the dungeon tied to a rack · Sold into simple slavery OR executed § Adventures/Monster Hunters · Restrain and fuck the survivors · Rob and raid the lair of all valuables including player belongings · Either leave you tied up or kill you § During all these captured events you can attempt an escape like the escape mechanic used in death alternative – captured. § Once escaped you will be tasked with returning to the lair § Upon return you find it destroyed § Tasked with “Living your new solo life” § Choose to hunt down the sirens body · Stendarr = Hall of Stendarr on display · Dawnguard = Fort Dawnguard being studied · Companions = Jorrvaskr or a Jarls palace on display · Local guards = Barracks. Moved to Jarl palace after 5 days · Adventures/ Monster Hunters = Left in the lair or taken to the nearest city and sold to a buyer. o Interrogate/seduce locals to find who the buyer was § Recover the body and burry it (Have to carry the body in inventory. Significant loyalty boost after becoming siren) OR leave the body (Doesn’t affect loyalty Don’t have to take the body. Faction learns information about Sirens and Seductresses) OR destroy the body (negative loyalty effect. Prevent the faction from obtaining siren weapons. Don’t have to carry the body) § Follow “Becoming a siren” quest § OR § Track down another siren group and swear a legions to them and start from the beginning. Ø If you didn’t make it in time/decided not to go and defend/Flee from the lair o Lair gets destroyed o Survivors/remnants blame you and attack you o Must find out which faction attacked (clues like dawnguard bolts or corpses left around the lair) o Make decision about body and becoming a siren or joining another siren group o If you become a siren, you will receive begin with a negative loyalty due to the distrust Ø If you decide to leave the lair and not recover the body/soul gem plug within a certain amount of time the body will have a random outcome (buried outside the lair, burnt corpse in the location in ended up, or dissected and faction gains a boost against the sirens and seductresses.) and the soulgem plug will end up either in the hands of another seductress who has become the next siren or held within a special designated safe within the faction base. o If the soulgem is recovered by another they will become the new siren and will rebuild the lair 1 week after the plug has been obtained. o If you approach the lair the new siren § They might not recognise you and accept you as a new seductress § They might recognise and allow you to continue your progress under them § They might be a loyalist to the old siren and banish you from that lair § They might be a loyalist to the old siren and capture you and punish you before banishing you § They might be a loyalist and attack if they defeat you, you will be captured and executed BECOMING A SIREN AND SIREN FORM: Some people are too power hungry and want to be the one in charge. Well, you are in luck. After becoming a seductress, you are opening the gateway to becoming a siren. All you need to do is kill the siren… easier said then done. The siren is unforgiving. When you became a seductress, you gained one weakness, you take significantly more damage from siren. Each time you level up your powers you are more or less reducing that damage bonus she has over you. If you fail to kill the siren and you are seduced by her or a seductress, be prepared to suffer the worse torture of your life before death. Let’s hope you can escape the unescapable. Even if you escape an attempt on the siren’s life is inexcusable. All bridges have been burns with that areas siren and unless they are dead, they will not stop hunting you. If you succeed and kill the siren you start the quest “becoming a siren” In this quest you are first tasked with cleaning up those who have not kneeled before their new siren, after you are tasked with taking the soul gem anal plug from the corpse and taking it to a siren song ritual spot where you perform a ritual and kill the spirit of the siren you killed. Once you kill the spirit you are engulfed in a red/pink light, where you become a siren. (Your face is removed apart from your mouth). You also get a new power called siren appearance. Activating it will give you your normal looks back. However, when in Siren mode you receive a buff to your stamina and magicka as well as access to the sirens ultimate power “Seductive voice”. After returning to the lair you are given a tutorial by an advisor seductress about the different factions and their lore related to the siren and the seductresses and the different events you can now begin (discussed above) as well as explain seductresses loyalty meter. FACTION PROGRESS: After becoming a seductress, you are made aware of the other groups who are a risk to the group. If the Dawnguard, Stendarr or Companions capture or kill seductresses they will take the bodies back to be studied and to develop enchantments that will do more damage to seductresses and sirens. This would be an individual score count for each faction. You will be given opportunities either as an order by the siren, give the order as a siren or on your own accord to infiltrate a location housing siren and seductress artifacts and remains or infiltrating the HQ of the target faction and dealing a massive blow to their knowledge on the sirens and seductresses. Ø Given order by Siren o Faction predetermined o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren (End and progress reduced) Ø Give order as Siren o Pick faction o Advisor lists locations (Player picks) o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to advisor (End and progress reduced) Ø Own accord o Find faction location o Trigger start of quest o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren/Advisor (End and progress reduced) Over time each faction will gain progress towards research that will allow enchanted weapons to spawn which will do extra damage against Sirens and seductresses. They can also develop enchantments that reduce the effects of Sirens and Seductresses. They can even develop it to the point where it can be put on jewellery like rings and necklaces and reduce all effects of the seductresses’ powers! No more kidnapping from the inn with seductive spells! The Dawnguard would weaponize and spread the enchantments to the general public, Stendarr would focus on getting the enchantments out to the public and using standard weapons against them while the companions would weaponize it trying to wipe the sirens and seductresses from the face of Skyrim. SIREN LOYALTY: This is a score that is kept track of (-100 to 100). Performing events, providing seduced victims, and giving orders to the group will raise this score and make them more loyal to you. (Provide rewards but not sure what). Killing seductresses and allowing attacks to take place at the lair will lower this score. The lower the score the more rouge seductresses you will encounter, member leaving, fighting between members and more attempts on your life. END GOAL (Siren/Seductress): The end goal of being a siren is rather open ended you can either attempt to keep peace and operate a little pact of seductresses who pray on your controlled area (for example the pale) and leave the other sirens and their pacts alone (however, they may not leave you alone after they hear how you raised to power) or you can go up against the world of sirens and seducers. Take down every lair and absorb the songs of the other sirens and take complete control of Skyrim and its underworld of seductresses while dealing with the constant threat of your enemies. WANT TO FIGHT AGAINST THE SIRENS AND SEDUCERS? Not everyone would want to be a sex powers servant or monster. Especially men… they have no chance against a Siren or Seducer apart from living in fear of being seduced and succumbing to the life draining powers of them. How would you fight back? Ø Join one of the factions: o Dawnguard § After becoming recruited and recruiting Gunmar § Isran will have new dialog where player asks about Sirens and Seductresses § Isran sends player to recruit new member who specialised in Sirens and Seductresses § Player reports to new member for task: · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Fort Dawnguard · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with dawnguard and kill all sirens and seductresses in sight. Recover body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Fort attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go rescue them · Progressively unlock enchantments, weapons and armour that weaken the effects · Develop technology/spell/enchantment to destroy soulgem plug eliminating that holds sirens and seductresses. · o Stendarr § Approach Hall of Stendarr and request to join § Pass a short interview and get tasked on Sirens task force § Report to Stendarr official · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Hall of Stendarr · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Hall of Stendarr attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go to location and kill all seductresses escort seduced victims to Hall of Stendarr for healing and study (little progression on research) · Distribute enchanted goods to population: Take deliveries of enchanted items to NPCs be careful the Seductresses might try to stop you · Progressively unlock enchantments for armour and jewellery · Develop spell to destroy soulgem plug eliminating that holds sirens and seductresses. · o Companions § Join the companions § Speak to new member · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Jorraskr or a hold dungeon · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Told to report to court wizard. Hunt down a notorious seductress and recover body for research (Progresses research) · Hold under attack: attacked by seductress (protect the research and court wizard. kill all seductresses) · Seductress victims located: go to location and kill all seductresses and seduced victims. (“They are as bad as the seductresses if they fell for temptation!”) · Progressively unlock enchantments for weapons · Develop technology to destroy soulgem plug eliminating that holds sirens and seductresses. END GOAL (AGAINST SIRENS AND SEDUCTRESSES) Ø Serve alongside the factions fighting against the Sirens and Seductresses Ø Develop equipment to aid in the fight against the rising threat Ø Eliminate all Sirens and destroy the soulgem plugs allowing the creation of new Sirens Ø When destroying a plug the player must go through a similar process of fighting the soul of the previous Siren but instead of becoming a Siren the player destroys the soulgem plug. COMPATIBLE IDEAS WITH MISSIVES AND THE NOTICE BOARD MOD Could create a match for these amazing mods where the player can get hired to: Ø Kill a seductress Ø Rescue a seduced victim Ø Retrieve a seductresses body for study Ø Capture a seductress for interrogation Ø Aid in the assault on a Siren lair
  16. View File Carnal Consequences Carnal Consequences Version 1.9.2 Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default. Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences) Features Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower or to no debuff at all. Depending on your intentions -40%/-0% (you/children), -60%/-20% and -80%/-40% all work reasonably well. Younger Rulers Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway. Harsher Seductions Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive. Harsher Abductions AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - it grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions. Noncon (Receiving) Events (no game rule) 1 event so far, courtesy of writing by Rak1445. Requires noncon events to be enabled in carnalitas. Other (always on) Being recently raped incurs a fertility debuff Compatibility Overwrites seduce_interaction for "harsher AI" functionality Overwrites the abduct scheme for "harsher AI" functionality Submitter Siudhne Submitted 12/07/2020 Category Crusader Kings 3 Requires Carnalitas  
  17. Version 3.42

    1,373 downloads

    Mark of Arkay - Death Alternative Update from versions older than 3.34 requires a New Game. When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. The throat of the World Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Soft Requirements PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Simple Slavery ++ Sanguine Debauchery enhanced: SD+ Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Links Video (Old) GitHub Images
  18. View File Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict. Submitter a2b Submitted 11/23/2013 Category Sex Effects Requires SexLab, SkyUI (MCM), SKSE Special Edition Compatible
  19. View File Prostitution Tweaks Prostitution Tweaks Version 1.2.1 Description Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas. This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone. Git Repository Features Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!). Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time. These changes are now part of Carnalitas since version 1.6.2/1.6.3 Required/Recommended Mods Carnalitas Carnalitas Arousal Framework (for arousal reduction event) Compatibility Overwrites a bunch of Carnalitas prostitution triggers and effects. Submitter Siudhne Submitted 05/17/2021 Category Crusader Kings 3 Requires Carnalitas  
  20. Version Arousing Player Dance V2.0

    10,895 downloads

    Open Pandora's box ! Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more. You never know what happens next. New chars and weak PC set chances to 0, at least for the start. Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion. Books, recipes distributed among adventure engagements. harvesting eggs (spider or chaurus) triggers Estrus Chaurus. The tentacle chance remains for setting in Estrus Chaurus. I am aware, there is a mod doing it, but this one has a completely different approach. It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too. CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE. Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider ! Without Estrus Chaurus, it's a normal poison hit. Hard Depencies: From V7.0 on SKSE required !!!! plus MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Soft depencies: Estrus Chaurus Estrus Dwemer (spells won't work to trigger those events) Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters. Succubus Initiaion Ritual (without the random spawning NPC will not rape you) Defeat (for a knockout bone) DAR soft requirement (Float Animations Faerie) https://www.nexusmods.com/skyrimspecialedition/mods/33746 CBBE 3BA and requirements For LE the no MCM Version should work, however, will not keep this updated. Seting Globals here, one needs edit (see screen) It uses Skyrim and Update as masters. Credits: PandeaWork ( https://www.pixiv.net/en/users/619064 ) Morika/PandeaWork Firestarfan12 Morika Vuk40 Ks Hairdos Sunspot2 and Anton for the wonderful Animated Fairy Wings and the permission to use it in own mods. Link to the mod: https://www.nexusmods.com/skyrim/mods/62612 Acro748 fo CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description Shizof for CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 Ousnius and Caliente for Bodyslide/Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201 V2.0 NOTHING will be save anymore ! Included 2nd script and attached to swamp fungus pods and Nirnroot for testing) There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger Estrus Dwemer if you have it installed. This can be attached to evrything, well, I would not do it on teleport activators. But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.) I will think a little bit, what will make sense. Test it at Sarethi farm Special thanks to @t.ara She allowed me to use a mesh from her ZAZ 8+ Thank you t.ara ! V5.1 USEEP more sliders, MCM more informative. Every chance can be set now (chests, dwemer levers, eggs). fix: recompiled a script I forgot before Update, cells need be new loaded. I do it by entering blackreach and back. Worked always. 2 craftable spell tomes. Nirn spell Corsican cheese spell (Asterix and Obelix visit Corsicans) Transmutes hostile NPC into Chef's
  21. Version 124

    194,280 downloads

    Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log
  22. Hello, Ladies and Gens, I was wondering if there is a Skyrim mod out there that does any of the following: 1. Remove health, magicka, and stamina regeneration from the game. 2. Have PC can recover health and magicka by sleeping, and stamina by eating/drinking. Or even by sex. 3. Anything that make all the mundane activity, like eating, sleeping, the shrine visiting, or the sex ,deplete/heal PC health, magicka, and stamina. If not, this could be the idea of a new mod. Maybe? Next, I'm not trying to tell anyone what to do, and this is just a suggestion: If regeneration of health, magicka, or stamina is removed from the game. The ability to heal through sex might be enough to symbolize sex addiction/mind break, since this will drive the dragonborn to have sex. Therefore, If we want to make a mind break mod like Love Sickness, this can be a new approach instead of a debuff. Or maybe, there is already a mod like this out there and I didn't know it? 😬
  23. Hello, I'm once again returning to see if there would be anyone willing to invest a little time into creating a scent/smell mod. I've always been a big into smells, I think that the visual representation of such things would do a lot for people like myself. I want to pitch a few ideas for the mod that I think might even intrigue someone who may not be into this sort of thing because I do think that there is a lot of potential for a mod like this. But I'll start with the basics of the visual concept. Ideally the scent would be represented with a fog overlay emanating from the body in different colors to represent different smells. While many of these would emanate from specific parts of the body over time; armpits, groin, backside, feet, maybe even the entire body. There are other ways that this mod could be implemented to create a more immersive smelly experience throughout skyrim. Adding in the ability to smell and track enemies, items and quests. These overlays can depict different smells ranging from good to bad. Examples might include: Pink - Perfume Purple - Pheromones/aroused Blue - Flowery White - Smelling sweaty Yellow - Cheese Like Green - Rancid Red - Blood/Gore Black - Death/Rot These scents and colors could be stacked on top of one another creating an array of different smells to imagine. The reason why this mod has so much potential is because of the way smells are so closely intertwined with memory. Simply seeing a color and a text up in the corner giving a brief description of what your character is smelling is enough to spark the memory of what something smells like to a person, creating a whole new level of immersion. I have a few ideas of how this might work on a few different scales. How it might work on the more NSFW side of things along with how it would work from a gameplay perspective. In my opinion truly great NSFW mods are the ones that also contribute to the game as a whole. With that, having the ability to customize the mod in the mod menu is guaranteed to satisfy all sorts of people with different tastes. I'll list the major gameplay changes first. A shout where the character enters into a "sniffing the air" animation, suddenly everything is colorized with an aroma like fog. Everything from mutilated bodies to pesky hidden mushrooms and alchemy supplies, to hunting trails for prey. An enhanced version of this skill could be given to beast races, allowing them to see/smell scents from further away. Simply tap the spell off and your character is no longer paying attention to the smells around them. Simply add a menu for ticking the types of smells you're not interested in seeing. Large scale you could even have NPC's use this skill to add an extra layer of difficulty while sneaking. The idea is that less pleasant smells would operate similar to mods like wet function redux or bathing in skyrim. Certain smells would dissipate over time while others do not. For instance perfume smells may go away after a few hours after you use a perfume or eat certain ingredients. While other smells may get worse, in progression, from the smell of sweat, to a cheesy scent, to a rancid scent. Or even from a bloody smell after combat, and eventually the smell of death and rot. The smell of lust may grow stronger over time, turning from light purple to royal purple. As you may be able to tell this has a lot of potential for NSFW implementation, for instance, some NPCs may be attracted to different smells. One might be attracted to the scent of sweat, one might be easily aroused by perfumes, vampires could be turned on and jump you at the smell of blood on you, drauger and animals could be attracted to death and rot smells. Pheromones could act as indicators of an NPC's arousal level (imagine literally sniffing out an aroused woman/man in the local tavern). As you can see, the potential of a mod like this is huge an I would be happy to spit ball ideas with anyone who may be interested in creating a mod like this.
  24. There is a specific animation from Red Dead Redemption / RDR2, that would increase the games immersion, and enhance the lawless dystopian feel to the game, if someone were to create a mod that adds it. The animation I'm talking about is the one where you capture NPCs, then carry them off, or put them on you horse (obviously, the horse carrying wouldn't work in FO4), then drop them off wherever you want. I shall explain why I think this is a good idea further down. It could be made to work by approaching and activating said NPC. Once activated, they are no longer hostile (if used on an NPC from a hostile faction) and if used on a non hostile NPC, they remain non hostile. Or maybe using a widget, that you save to you favourits menu, which you activate when aiming at an NPC. Either way, once the NPC is activated, the capture animation jumps straight in. Once captured, as per RDR, you can pick them up and carry them to wherever, then drop them. To make it more immersive, and "fallouty", once dropped, then activated again, it comes up with an options menu, where you can access the NPCs inventory, and take all their stuff, and / or equip them with whatever clothing and equipment you want. You could then either pick them up again, release them, move them, or reposition them (rotate on all three axis) so you can put them anywhere you want and they don't have to be left on the floor. (Amazing Follower Tweaks does something similar for posed followers). The NPC should also have no collision, so the animation is not affected if the NPC is placed on a furniture item. (Not sure if this is how it works) When you drop / move / reposition them, them, they remain in the captured animation, indefinitely, until you release them, and are not affected by cell resets so they can't just get up and wander off. Once released, they return to wherever they come from, or if they are from a hostile faction, they run away, or become hostile again, depending on their level. Could this also be made available for xbox? The reason why I think this a good idea, Is because it will add immersion and realism to the game. The game is set is a lawless dystopian future, where you have roving gangs of raiders, who do whatever they want and are accountable to no one. It would be a good mod for anyone who roleplays as a raider. There are already hostage / rescue missions in the game and this would expand on these ideas. It would also be handy for mods that add bounty hunter type quests, for capturing wanted fugitives. Thanks for your time.
  25. Hey, i noticed that they Changee the PoV mode so that your Sim is looking where ever you move your cursor? can i somehow disable that? Usually it was that you coule look everywhere without the sim moving its head and with the CTRL Key you coud snap back to where you sim is looking. Animations are getting really jittery und clipping with this new PoV :(
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