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Blogs

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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
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  1. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  2. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  3. View File [Mod]Demonic Blood Demonic Blood This is a small mod primarily inspired by the incubus and succubus powers that are part of Dark World and Luxuria Fantasia. Full disclaimer at the start this is primarily a personal modification I created for my own games and is now in a state where I am happy to play with it. This means that it would be best not to expect any big content updates anytime soon. If someone finds bugs I will try to fix them however it will in all likelyhood not be my first priority. In addition this mod might potentially be somewhat overpowered and caters primarily to my own tastes. I do not plan to change that. If anyone wishes to pick this up and continue development on it they are free to do so as long as I am properly credited as the original author. The Three Hierarchies The path to becoming a truly almighty demon is the path through the three hierarchies. Each making you more powerful than the last. In order to start your journey you must posses the Demonic Blood trait. Which can be added in the ruler designer (currently there is no possibility of getting demonic blood without the ruler designer or console commands). If you possess demonic blood you may make your way through the hierarchies and at their end stand immortality. Growing in power is hard and ardouos and it is unlikely that you will reach immortality within your lifetime. However do not worry once you reach the first layer of the second hierarchy you gain the ability to after death enter the body of your heir with all knowledge of the hierarchies you have completed entering with you. This allows you to progress beyond your first lifetime. Abilities The demonic arts grant access to abilities others might consider unnatural. -Healing oneself: The ability to heal oneself is gained in the third hierarchy. While you are initially able to heal only minor wounds you will be able to heal more and more afflictions as you reach the second and first hierarchy. The ability is accessible in the decisions menu. -Demonic Rebirth: The ability to enter your heirs body is gained with the first perk of the second hierarchy. This is an automatic process that happens two days after your death. -Demonic Heritage: As you powers grow you are able to mend the gender of your children while in the womb of their mothers or you own womb if you are female. As such you are able to decide freely what gender your children will have. You may decide between male only, female only and mixed male and female. The decision to choose can be found in the decision menu. -Demonic Clearsight: If you spouse sires a child that is in truth not yours you will always know who the real father was. Gaining multiple options to decide what to do. -Bodily Perfection: Upon reaching the first Hierarchy you are able to perfect your own body making you the most beautiful, strong and intelligent person. -Demonic Infusion: One step before immortality is the ability to infuse others with demonic knowledge and powers raising them to the highest hierarchy you have fully comprehended. Compatability To make some abilities work the seduce scheme has been completly overwritten as well as the might_cheat_on_partner_trigger. Mods that overwrite either the seduce scheme or this trigger will not be compatible with this mod. It would probably still work tough some perks might break. I have tested this mod playing with carnalitas and have encountered no issues so far. However there is no integration between this mod and carnalitas. Submitter tarin Submitted 01/13/2021 Category Crusader Kings 3 Requires  
  4. View File Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system. These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance. Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point. Content: Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion Requirements: Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get. Installation: The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience). Future plans include: More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it. Credits: Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues. Submitter Odinn Submitted 02/26/2018 Category Sexual Content Requires Automatron DLC, F4SE, MCM  
  5. [AAF] Sex Attributes - Framework (1/4/2021) View File Sex Attributes v2.5.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  6. View File TRX - Flesh eater Description First of all this is a corpses remover, but not only this In fact it just a toy with no attempts to create something unicue. I was tired from dozens of dead bodys around in my game so i thought- there must bee some way to use all this garbage. Thats all. But i dont like "things from nowhere" in my game and i made try to make this mod lore friendly. Flash eater adds to your game 3 new spells 1. Flash eater Just disintegrates corpses. 2. Flash eater Crystal Disintegrates corpses and gives to you different empty soul gems 3. Flash eater Alchemy Disintegrates corpses, gives to you different empty soul gems and one of two new ingredients (with possibility of 30%) How it looks 11.m4v New ingredients can be used with alchemy table, but if you look at the CoockPot you can finde something more interesting Where to start? Try to search in Anise's Cabin (in basemet) Or use AddItemMenu... Install As usual Possible conflicts If you have mods with changes at Anise Cabin basement. Skyrim LE compability? I dont have LE installed but you can just resave esp file and convert nifs for LE version. Submitter m4mk203 Submitted 10/13/2021 Category Regular Mods Requires SkyrimSE Regular Edition Compatible No  
  7. Version 1.0.0

    66 downloads

    Description First of all this is a corpses remover, but not only this In fact it just a toy with no attempts to create something unicue. I was tired from dozens of dead bodys around in my game so i thought- there must bee some way to use all this garbage. Thats all. But i dont like "things from nowhere" in my game and i made try to make this mod lore friendly. Flash eater adds to your game 3 new spells 1. Flesh eater Just disintegrates corpses. 2. Flesh eater Crystal Disintegrates corpses and gives to you different empty soul gems 3. Flesh eater Alchemy Disintegrates corpses, gives to you different empty soul gems and one of two new ingredients (with possibility of 30%) How it looks 11.m4v New ingredients can be used with alchemy table, but if you look at the CoockPot you can finde something more interesting Where to start? Try to search in Anise's Cabin (in basemet) Or use AddItemMenu... Install As usual Possible conflicts If you have mods with changes at Anise Cabin basement. Skyrim LE compability? I dont have LE installed but you can just resave esp file and convert nifs for LE version.
  8. Well, i find it always curious what everyone is actually playing. For me, its mostly standard. Prostitution. Not sure why, as there are other possibilities like Bimbo Arm Candy for example or Sugar Baby. So i am playing mostly the Giver. Though i kind of wished there was a mod that would go deeper and more evil. Like to being forced to work as such. With auto drugging and more. So i think i am pretty perverted myself. At least for game play reasons. NisaK's mod is kind of the right mod as it gives you twists. I suppose there are other mods out there, but they seemed to be outdated and not offer what i am looking for anyway. So i am happy, mostly. I am not to much into BDSM or other more strange perversions. How about you? Whats your kink?
  9. Version 2.8.0

    5,209 downloads

    NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! October 8th Dev Update: What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved.
  10. View File Serana Dialogue Add-On SE NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! Version 2.8 Is Now Out!!! What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.8 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  11. View File Carnal Consequences Carnal Consequences Version 1.6.2 Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default. Features Arousal Coping Events Always enabled if the Carnalitas Arousal Framework is used. 2 event that fire upon reaching a new arousal level (one for reaching level 1 and one for reaching level 2). They are pretty generic and have no follow-up events, but at least there are 7-8 randomized options to pick from each. Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80%. Affects only you and your children (as long as they remain your children, that is) Younger Rulers Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty. Harsher AI "Harsher seductions" removes the -50% chance penalty the AI has to seduce players, and players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. "More abductions" gives AI players with high intrigue the ability to start abductions without having the abduction perk Other (always on) Rakish brothel visits trigger a sex scene Being recently raped incurs a fertility debuff Required/Recommended Mods Carnalitas - for fertility reduction of sex scenes Carnalitas Arousal Framework - for arousal coping events Compatibility Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event Overwrites seduce_interaction to remove the -50% AI->player penalty Overwrites the abduct scheme to loosen the requirements Submitter Siudhne Submitted 12/07/2020 Category Crusader Kings 3 Requires Carnalitas  
  12. Hey, i noticed that they Changee the PoV mode so that your Sim is looking where ever you move your cursor? can i somehow disable that? Usually it was that you coule look everywhere without the sim moving its head and with the CTRL Key you coud snap back to where you sim is looking. Animations are getting really jittery und clipping with this new PoV :(
  13. GAMERS PARADISE - Whicked Youtuber/Streamer HQ View File ALL CCs INCLUDED! (all rights to the creators) Gamers Paradise A marvelous place where your Gamer/Streamer Sim can play video games, stream contents on the web and eventually become famous! This lot has been converted to meet every creator's needs and dreams. Beware: becoming famous, nowadays, is no easy task. You gotta put everything you've got on stake in order to succeed. And when I say "everything" I mean EVERYTHING! ? WHAT YOU GET: Upon the entrance, you'll find the lounge area, fully equipped with every gaming console on the market and.. A giant smart TV! This place is perfect to chill after a long streming session and is a perfect VLOG location, too. Every corner of this room is Insta-worthy! A photographic studio! Equipped with white/green screen (you can change it in Build mode: search for "KEWAI DOU" items) and pro lighting, your sim can pose and get that perfect shot (s)he was trying to achieve! You'll be on magazines in no time! The main area of this lot is the CREATOR ROOM. The main desk is fully equipped with the best gaming PC in the world, ready to stream every second of your sessions thanks to the 4K cameras, microphones & miscellaneous gears. Wait, did I say CAMERAS? Well, in fact there's one webcam in front and one.. Underneath the desk. Sometimes it takes a special camera angle to get more followers! Useless to say, every session escalates very quickly and the atmosphere become so hot in no time.. There's also an editing area, where your sim can easily edit every video in no time; Is podcasting a new trend nowadays? The CREATOR ROOM has a dedicated podcast corner, where your Sim can comfortably record a podcast and post it on major streaming platforms! NOTE: some of the CCs used in this lot have multiple files (e.g.: the Nintendo Switch consolle: there's the docked one, the one without Joy-cons, with different colors etc.). I included all the variants of every CC so that you can change it according to your own taste! INFORMATIONS: LOT SIZE: 20X15 LOT TYPE: Generic GAME PACKS/EXPANSIONS I OWN: - Get to Work! - Get Together - Dine Out - Spa Day - Get Famous - Island Living - StrangerVille HOW TO INSTALL: - Download the File and unzip it if zipped (I don't even remember myself); - Put the Tray files inside the Tray Folder located into The Sims 4 game folder (Documents>Electronic Arts>The Sims 4>Tray); - Start the game. - That's pretty much it. You can do it! I believe in you!! Using Wicked Whims it's highly recommended, although not necessary at all. Using also Little MsSam's Venues Mod it's recommended. Don't forget to use bb.moveobjects when placing the lot. TROUBLESHOOTING: - If you find any "DS_store" file among the downloaded files, DO NOT INSTALL THEM. Those are NOT harmful for your computer, but they won't let you install the lot. The only files you should paste into the game are: 1) The tray files located in the "Tray" folder (which are the files ending in ".blueprint", ".bpi" and ".trayitem"); 2) The CC files located in the "CC" folder (which are the files ending in ".package". This Lot works best when placed at the marked location below (although NOT COMPULSORY? Don't forget to check out my other lots: Enjoy! Submitter nylonix Submitted 01/06/2021 Category Lots Requires every cc used is included in the .ZIP file!
  14. Tiefling View File T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod ... in "Chance" select 100% ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". (Currently rewriting this. Hopefully available soon) Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible No  
  15. Version 1.0.0

    13,093 downloads

    ALL CCs INCLUDED! (all rights to the creators) Gamers Paradise A marvelous place where your Gamer/Streamer Sim can play video games, stream contents on the web and eventually become famous! This lot has been converted to meet every creator's needs and dreams. Beware: becoming famous, nowadays, is no easy task. You gotta put everything you've got on stake in order to succeed. And when I say "everything" I mean EVERYTHING! ? WHAT YOU GET: Upon the entrance, you'll find the lounge area, fully equipped with every gaming console on the market and.. A giant smart TV! This place is perfect to chill after a long streming session and is a perfect VLOG location, too. Every corner of this room is Insta-worthy! A photographic studio! Equipped with white/green screen (you can change it in Build mode: search for "KEWAI DOU" items) and pro lighting, your sim can pose and get that perfect shot (s)he was trying to achieve! You'll be on magazines in no time! The main area of this lot is the CREATOR ROOM. The main desk is fully equipped with the best gaming PC in the world, ready to stream every second of your sessions thanks to the 4K cameras, microphones & miscellaneous gears. Wait, did I say CAMERAS? Well, in fact there's one webcam in front and one.. Underneath the desk. Sometimes it takes a special camera angle to get more followers! Useless to say, every session escalates very quickly and the atmosphere become so hot in no time.. There's also an editing area, where your sim can easily edit every video in no time; Is podcasting a new trend nowadays? The CREATOR ROOM has a dedicated podcast corner, where your Sim can comfortably record a podcast and post it on major streaming platforms! NOTE: some of the CCs used in this lot have multiple files (e.g.: the Nintendo Switch consolle: there's the docked one, the one without Joy-cons, with different colors etc.). I included all the variants of every CC so that you can change it according to your own taste! INFORMATIONS: LOT SIZE: 20X15 LOT TYPE: Generic GAME PACKS/EXPANSIONS I OWN: - Get to Work! - Get Together - Dine Out - Spa Day - Get Famous - Island Living - StrangerVille HOW TO INSTALL: - Download the File and unzip it if zipped (I don't even remember myself); - Put the Tray files inside the Tray Folder located into The Sims 4 game folder (Documents>Electronic Arts>The Sims 4>Tray); - Start the game. - That's pretty much it. You can do it! I believe in you!! Using Wicked Whims it's highly recommended, although not necessary at all. Using also Little MsSam's Venues Mod it's recommended. Don't forget to use bb.moveobjects when placing the lot. TROUBLESHOOTING: - If you find any "DS_store" file among the downloaded files, DO NOT INSTALL THEM. Those are NOT harmful for your computer, but they won't let you install the lot. The only files you should paste into the game are: 1) The tray files located in the "Tray" folder (which are the files ending in ".blueprint", ".bpi" and ".trayitem"); 2) The CC files located in the "CC" folder (which are the files ending in ".package". This Lot works best when placed at the marked location below (although NOT COMPULSORY? Don't forget to check out my other lots: Enjoy!
  16. Dangerously Nude_SE View File Haven't you always been annoyed that when you walk around naked, noone does anything else than perhaps make a comment about it? I have. That's why I made SexLab Dangerously Nude. Now when you walk around naked there is a 10% chance a male character will rape your nude female character. I mean, you are walking around naked after all! First I planned this as a way of having people come up to you and try to talk you into sex, but I don't know how to use script fragments in misc dialogue to start a real conversation, so I just did it the easy way. No sweet talking, just rape. I will not be developing this mod any further (apart from bugfixes if needed), but if you want to try your hand in making this a better mod you are most welcome! The quest where all the dialogue is stored is "WICommentNaked", or just search for naked under quests in the CK. The current dialogue is under "Misc" tab. Some of the dialogue there shows up twice. The topmost of those I have added a rape script fragment to with a GetRandomChance < 10 to. Feel free to take it wichever way you want! Once someone has made a better version of this I will remove this file from the downloads section. Requirements: - SexLab (and all it's requirements) Conflicts: - No More Nude Comments (or somethign like that) - Any mod that changes the comments when you are naked. Original Author: By Bromm83 (I have his permission) (Copied from his Original Page of Skyrim LE) Now there is a new version, the "tweaked" one! Thanks to Rossignol for his changes: "Fun mod, tweaked it a bit on my side to make more variety to rape chance, depending on what seems more appropriate to me. Most people now have a rape chance ranging from 25 to 50%, gards have "only" 20% chance of rape because they're supposed to keep the law, but some might be corrupt/asshole. Drunk people have 80% chance to rape because they're wasted and more susceptible to do something stupid. Also didn't change the 10% for argonians, Khajits and Orcs because I'm not into those races. This is just a little tweak based on the conditions as mentioned on OP, didn't change anything else, so will work exactly the same, just that rape might happen more often. Putting it there for those who want for more risks and don't want or can't do it themselves, so all credits goes to Bromm83, wouldn't even called what I did modding. XD" What's New in Version v1 Released July 17, 2013 v1: - Initial release Submitter jorgen.klein Submitted 08/07/2020 Category Adult Mods Requires SexLab Regular Edition Compatible No  
  17. Okay... so after years of just fiddling around with Skyrim I finally got play through its entirety along with many sidequests, addons, and quest mods. Some of it was great, some of it was fun, some of it was intense, some of it was... still buggy. Not that it isn't expected. Now I am looking for a bit of new input in form of quest / new lands / dungeon and/or late game challenge mod recommendations. Please note whether the mod is lorefriendly or not. So far I have played through: Forgotten Dungeons Adds tons of lorefriendly dungeons around Skyrim and its official DLC. Emphasis is on quantity, not quality. Many of its dungeons are bland. They work and they're fully navmeshed from what I could see. Some of them seem to be unleveled or have some other changes which resulted me being confused as to why Draugr could shout Flamebreath and the like in one of the dungeons (that was particularly brutal even at high level). Some dungeons will be very unbalanced due to how many stuff is lying around if you use some kind of economy / scarcity overhaul. Overall I'd say this is about 5/10. EasierRidersDungeonPack Only adds a handful of dungeons but these are usually very long and/or challenging. Beautifully crafted, too, although a few cells could have been more densely populated. Some also tell their own stories. Lore friendly. 8.5/10 Evil Mansion This one adds a big mansion north of Morthal. Of course, it's reminiscent of that Resident Evil 1 mansion and you should probably have base experience with that game to find your way around the multitude of corridors. Aside from that the use of enemies is good, combat is rather tough - recommendation is around level 30, which will probably work depending how you're geared - and there are probably one or two jump scares left intact. There are no quest markers and one early puzzle is especially confusing, as is the final switch to transform the mansion into a player home. Aside from that this is one of my favourite dungeon crawler mods so far. Pretty lorefriendly if you can stomach repurposed monsters. 8/10 Falskaar Was one of the earlier New Lands mods. It's fully voiced and has that backwater kind of island feel to it. Everything is a bit slower and more drawn out. You need to have patience during the cutscenes, especially towards the end as they tend to take a while. I had one big bug that I'm not completely sure how it resolved itself, I went back after I had done all the other quest mods I have and things seemed to have resolved themselves, no bugs otherwise. I also got serious issues with using the boat for travelling to and from Falskaar which would lock the character in place indefinitly, unless using egc or waiting for an hour, which then results in getting yanked back the the place about half an hour realtime (!) later, potentially causing big issues (I got locked out of Clockwork Castle for example). Strange ending, lore friendly. Since there is no support for the mod anymore and things will likely not get fixed, I cannot recommend this one. 4/10 overall, would be 7/10 if the issues got fixed. The Forgotten City This one is also one of the older quest mods ported relatively early in SSE's life cycle. That said, the original story holds up wonderfully, as are the possibilites of solving the mystery. Doesn't have a lot quest markers and the concept could have done a bit more indepth in some side areas, but then again that's Fallout style of wishthinking (as some of the better New Vegas mods go very indepth in how you can approach a problem). However, getting the concept of the mod to work at all in this engine is probably a miracle in itself so I won't look a gift horse in the mouth. Unfortunatly, not a lot of replay value since the mystery can only be solved once unless you really roleplay your way through, and I had a nasty bug of its music not resolving itself upon leaving, so I had to disable the mod after completion. 7/10 Wyrmstooth Get roped into an extensive dragon hunt alongside a team of "specialists". Not that any can hold a candle to you depending on how strong you already are. Mostly lore friendly, zany humor, beautiful world building and a good amount of stuff to explore make this a fun quest mod. Not a lot of new dialogue but what's there is well done. Just don't expect a lot of exposition. Some stuff is pretty well hidden and / or tied to progression. 8.5/10 Beyond Bruma Bruma is a big New Lands addition that I had surprisingly few issues with (a feat that seemingly few people have achieved). It doesn't have an overarching story that other quest mods do, but it has a lot of quests to do and some beautifully crafted new dungeons to explore. Pretty much every NPC is voiced and you can just have some neat conversations. There's a good bit of stuff to do overall and if you aren't in a hurry or on the search for the next best gear piece, this one is for you. 9/10 Beyond Reach When I first entered the Reach it was a feeling of rejection. That feeling persisted, for a different reason however, and that reason is a very dark and disgusting storyline that's enthralling at the same time. Combat is on the tougher side and you should either be resistent to screen blur or turn it off with the amount of poison being thrown at you. Unfortunately, a lot of stuff isn't voiced yet or up to the standard of other mods technically (the actors themselves did a pretty good job overall), the map is mirrored east/west and north/south and you need to play pretty close to the objectives to make sure you don't bug out. Not exactly sure how lore friendly the depiction of Daedra is. Overall I'd say 6.5/10 until its shortcomings get fixed, 9/10 otherwise. DarkEnd Okay. No big story here either. You're being thrown into a deserted island area with very tough enemies to test your mettle against. Few optional side areas, intially confusing layouts and yet a very fun and immersive challenge. Not strictly lore friendly but it doesn't stray from the world design by adding a laser gatling. It's a skyrimized version of Dark Souls, if that makes sense. Had some slight performce drops in its overworld Pharos. Highly recommended. 9/10. So... which quest mods can you recommend? Which of the dungeon mods are your favorite, and what mods do you use to make Skyrim a challenging place?
  18. dePog

    Tiefling

    Version 3.0.0

    26,208 downloads

    T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod ... in "Chance" select 100% ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". (Currently rewriting this. Hopefully available soon) Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)
  19. Hello, I'm once again returning to see if there would be anyone willing to invest a little time into creating a scent/smell mod. I've always been a big into smells, I think that the visual representation of such things would do a lot for people like myself. I want to pitch a few ideas for the mod that I think might even intrigue someone who may not be into this sort of thing because I do think that there is a lot of potential for a mod like this. But I'll start with the basics of the visual concept. Ideally the scent would be represented with a fog overlay emanating from the body in different colors to represent different smells. While many of these would emanate from specific parts of the body over time; armpits, groin, backside, feet, maybe even the entire body. There are other ways that this mod could be implemented to create a more immersive smelly experience throughout skyrim. Adding in the ability to smell and track enemies, items and quests. These overlays can depict different smells ranging from good to bad. Examples might include: Pink - Perfume Purple - Pheromones/aroused Blue - Flowery White - Smelling sweaty Yellow - Cheese Like Green - Rancid Red - Blood/Gore Black - Death/Rot These scents and colors could be stacked on top of one another creating an array of different smells to imagine. The reason why this mod has so much potential is because of the way smells are so closely intertwined with memory. Simply seeing a color and a text up in the corner giving a brief description of what your character is smelling is enough to spark the memory of what something smells like to a person, creating a whole new level of immersion. I have a few ideas of how this might work on a few different scales. How it might work on the more NSFW side of things along with how it would work from a gameplay perspective. In my opinion truly great NSFW mods are the ones that also contribute to the game as a whole. With that, having the ability to customize the mod in the mod menu is guaranteed to satisfy all sorts of people with different tastes. I'll list the major gameplay changes first. A shout where the character enters into a "sniffing the air" animation, suddenly everything is colorized with an aroma like fog. Everything from mutilated bodies to pesky hidden mushrooms and alchemy supplies, to hunting trails for prey. An enhanced version of this skill could be given to beast races, allowing them to see/smell scents from further away. Simply tap the spell off and your character is no longer paying attention to the smells around them. Simply add a menu for ticking the types of smells you're not interested in seeing. Large scale you could even have NPC's use this skill to add an extra layer of difficulty while sneaking. The idea is that less pleasant smells would operate similar to mods like wet function redux or bathing in skyrim. Certain smells would dissipate over time while others do not. For instance perfume smells may go away after a few hours after you use a perfume or eat certain ingredients. While other smells may get worse, in progression, from the smell of sweat, to a cheesy scent, to a rancid scent. Or even from a bloody smell after combat, and eventually the smell of death and rot. The smell of lust may grow stronger over time, turning from light purple to royal purple. As you may be able to tell this has a lot of potential for NSFW implementation, for instance, some NPCs may be attracted to different smells. One might be attracted to the scent of sweat, one might be easily aroused by perfumes, vampires could be turned on and jump you at the smell of blood on you, drauger and animals could be attracted to death and rot smells. Pheromones could act as indicators of an NPC's arousal level (imagine literally sniffing out an aroused woman/man in the local tavern). As you can see, the potential of a mod like this is huge an I would be happy to spit ball ideas with anyone who may be interested in creating a mod like this.
  20. View File Adds collision to corpses. Re-made by following the workflow posted for Skyrim at https://www.nexusmods.com/skyrim/mods/30947 Necessary since the original FO4 mod which did the same thing is no longer available on Nexus Installation = normal as with any mod Submitter SAC Submitted 02/13/2019 Category Other Requires View File  
  21. Skyrim Capacity Limited v0.4 View File Skyrim Capacity Limited is a mod that adds some effects of eating on actors, such as slowing actors down for eating too much and visually showing the results of that last feast. It also features systems to increase one's stomach capacity and to store various items in there for later retrieval. Version 0.4 Has Been Released! NOTE: THIS IS NOT COMPATIBLE WITH PAST RELEASES! DO NOT ATTEMPT TO UPGRADE! Github Link Discord is now up! Come Chat with us! Documentation Blog: http://www.loverslab.com/blog/712-stomach-capacity-documentation/ Recommended Version: SCL 0.4 Requirements: SKSE SkyUI (for MCM) Modern Brawl Bugs Fix (not a strict requirement, but still recommended) Optional: UIExtensions (Required for optional menus) FNIS (For Optional Animations) Racemenu or Netimmerse (Required for inflation) Now a with a new inflation method built in! No longer requires a belly node! Select "Dynamic Equipment" in the Inflation methods menu. For those who still want to use skeletal inflation: XPMSE is the best option for this CBBE built with Bodyslide is recommended for females For males, I think SOS has a HDT body SAM with HDT is also recommended Has out-the-box compatibility with SLIF Installation: Install prerequisites with your favorite mod manager Install this mod the same way Open Skyrim Open the MCM and find this mod Click "Start SCLimited" Close MCM, and open it again Adjust options to your liking Play! Compatibility: Should be compatible with everything except things like Enderal Items added by mods may not work as intended (You might end up eating a poultice), patches are needed Uninstalling: Highly Recommended that before closing out the mod, you erase the database in the MCM. This will help clean your save. Otherwise, it should be safe just removing it. Submitter Vicyntae Submitted 03/17/2017 Category WIP / Beta Requires SKSE, JContainers, SkyUI, Modern Brawl Bugs Fix, Racemenu/NetImmerse, XPMSE, Pregnancy-enabled body, UIExtensions Special Edition Compatible No
  22. Version 2.0

    966 downloads

    Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) SkyUI OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing The source is available on Github. Feel free to make a PR if you want to improve the mod.
  23. Hey folks. I'm hopeless with modding, but I want to give my friend something she's been asking for for a while. So far, I have found a mod that comes dang close, but no cigar. What she is looking for, is a mod that allows kids to fall in love, but with a bit more realism to it. I know there's a 'First Love' mod out there made by LittleMissSam, but so far it allows kids to do the normal friendly hug but not even as much as kiss. What she is looking for (and me too now, since it's become a bit of an obsession to the point where I really looked into modding) is a mod where the kids actually can have a first kiss, hug on the couch, hold hands like teens and up can. Just those innocent things, though.. no woohoo, no WickedWhims related things and DEFINATELY not with other ages. Apparently kissing etc would require some animating, too, LittleMissSam says she can't simply unlock the adult actions because it would cause stretching. So there's another problem which threw me for a loop (I couldn't animate if my life depended on it, sadly). Another thing that makes the 'First love' mod imperfect to her, is that when they age up to teens, they lose any romantic feelings for one another. Best friends, sure but all love is gone. That is a pity and doesn't add to her storytelling. Anyone willing to pick this up? Either taking that mod apart, remaking something similar and adding the missing bits (please, keep it decent xD) or if it sounds like a simple enough thing (there's some very VERY talented modders who, I bet, find this easy peasy) to start from scratch? Hopefully it's not too much to ask! Greetings, BnV. Note: Image is not mine, and not from a mod, it's just a posepack, not what she's looking for.
  24. OTrainers - OStim trainers with benefits View File Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing It is my first mod with scripts, so I am aware that it may not be perfect. Feel free to make a PR if you want to improve the mod. The source is available on Github. Submitter WildAdmiral Submitted 07/16/2021 Category Adult Mods Requires OStim Regular Edition Compatible No  
  25. No Armor allowed View File Hostile Rune which rips off armor of "not friendly" NPC, attackers. Will not affect your followers. Do not upload on other sides. LL exclusive. Submitter T-lam Submitted 07/10/2021 Category Adult Mods Requires Regular Edition Compatible
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