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  1. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  2. CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v161.1 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. @requiredname65 for script input. Those of you that actually come in the non adult section ? Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework  
  3. Version 0.1.8

    10,083 downloads

    Description: This mod's goal is to add a lot of flavor and spicy gameplay to the game. The early versions are the foundation which includes two major fetishes and more dirty talk gameplay based on Sim relations, situations, mood and more. Interactions in this mod are NOT random nor forced, Sims must be used to each other to speak about kinkier subjects, if Sims don't know each other as well yet, the interactions will be more vague and less direct. Included Features: (I'll be updating it frequently with a lot of depth to any new fetishes I include to feel free to request anything) Nasty Talk: This adds more moodlets, interactions & gameplay elements (which contain strong language) to the game based on Sim relationships. Some of these interactions are unlocked after Sims have already had sex, some are unlocked after they've kissed or gotten used to eachother, etc. This is to make sure Sims aren't vulgar to others they barely know and so on. I'm planning on doing a lot with this, so if you have any requests feel free to hit me up. (You can find a new category in the flirtation pie menu) In-depth Fetishes: Optional, you choose whichever you like. (Foot fetish & watersports are included in V0.1.5, more soon!) Requirements: XML Injector, for certain features & for traits to appear in the reward store Installation: Copy paste the .package & .ts4script files to your mods folder, I separated the kinks incase one isn't your cup of tea. Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON
  4. View File Beware of the Eggs Open Pandora's box ! Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more. You never know what happens next. New chars and weak PC set chances to 0, at least for the start. Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion. Books, recipes distributed among adventure engagements. harvesting eggs (spider or chaurus) triggers Estrus Chaurus. The tentacle chance remains for setting in Estrus Chaurus. I am aware, there is a mod doing it, but this one has a completely different approach. It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too. CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE. Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider ! Without Estrus Chaurus, it's a normal poison hit. Hard Depencies: From V7.0 on SKSE required !!!! plus MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Soft depencies: Estrus Chaurus Estrus Dwemer (spells won't work to trigger those events) Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters. Succubus Initiaion Ritual (without the random spawning NPC will not rape you) Defeat (for a knockout bone) DAR soft requirement (Float Animations Faerie) https://www.nexusmods.com/skyrimspecialedition/mods/33746 CBBE 3BA and requirements For LE the no MCM Version should work, however, will not keep this updated. Seting Globals here, one needs edit (see screen) It uses Skyrim and Update as masters. Credits: PandeaWork ( https://www.pixiv.net/en/users/619064 ) Morika/PandeaWork Firestarfan12 Morika Vuk40 Ks Hairdos Sunspot2 and Anton for the wonderful Animated Fairy Wings and the permission to use it in own mods. Link to the mod: https://www.nexusmods.com/skyrim/mods/62612 Acro748 fo CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description Shizof for CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 Ousnius and Caliente for Bodyslide/Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201 V2.0 NOTHING will be save anymore ! Included 2nd script and attached to swamp fungus pods and Nirnroot for testing) There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger Estrus Dwemer if you have it installed. This can be attached to evrything, well, I would not do it on teleport activators. But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.) I will think a little bit, what will make sense. Test it at Sarethi farm Special thanks to @t.ara She allowed me to use a mesh from her ZAZ 8+ Thank you t.ara ! V5.1 USEEP more sliders, MCM more informative. Every chance can be set now (chests, dwemer levers, eggs). fix: recompiled a script I forgot before Update, cells need be new loaded. I do it by entering blackreach and back. Worked always. 2 craftable spell tomes. Nirn spell Corsican cheese spell (Asterix and Obelix visit Corsicans) Transmutes hostile NPC into Chef's Submitter Tlam99 Submitted 02/09/2022 Category Regular Mods Requires skyrim, update, SKSE, MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Regular Edition Compatible Yes  
  5. [AAF] Sex Attributes - Framework (4/17/2023) View File Sex Attributes v2.7.3 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  6. Alchemist's Kinky Expansions View File Description: This mod's goal is to add a lot of flavor and spicy gameplay to the game. The early versions are the foundation which includes two major fetishes and more dirty talk gameplay based on Sim relations, situations, mood and more. Interactions in this mod are NOT random nor forced, Sims must be used to each other to speak about kinkier subjects, if Sims don't know each other as well yet, the interactions will be more vague and less direct. Included Features: (I'll be updating it frequently with a lot of depth to any new fetishes I include to feel free to request anything, animations to go with these fetishes are also coming soon!) Nasty Talk: This adds more moodlets, interactions & gameplay elements (which contain strong language) to the game based on Sim relationships. Some of these interactions are unlocked after Sims have already had sex, some are unlocked after they've kissed or gotten used to eachother, etc. This is to make sure Sims aren't vulgar to others they barely know and so on. I'm planning on doing a lot with this, so if you have any requests feel free to hit me up. (You can find a new category in the flirtation pie menu) In-depth Fetishes: Optional, you choose whichever you like. (Foot fetish & watersports are included in V0.1.5, more soon!) Requirements: XML Injector, for certain features & for traits to appear in the reward store Installation: Copy paste the .package & .ts4script files to your mods folder, I separated the kinks incase one isn't your cup of tea. Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON Submitter SimsAlchemist Submitted 11/15/2023 Category Other Requires XML Injector  
  7. Children of Lilith - Succubus of Skyrim View File Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. You can see details of each of the Paths here. 3.0.0 Update Comment A Note on Versioning and Updates If updating to 3.0.1 on an existing game I recommend setting XP Power to 2.0 in the MCM for probably more balanced leveling rates Children of Lilith Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities or a powerful new form. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. Overview Feel free to skip this section if you don’t care about my thoughts and design goals. Updating to 3.0 Requirements Installation Features Supported Animation Frameworks Other Supported Mods Uninstallation Configuration Options Known Incompatibilities Future Plans Feedback Credits Thanks to VirginMarie for letting me yoink their isBusy code Big thanks to @lolmods37 for the NiOverride saving code and for helping with the SlaveTats integration Submitter phalancks Submitted 05/25/2022 Category Adult Mods Requires SKSE; RaceMenu; SkyUI; PapyrusUtils; iWant Widgets; Po3's Tweaks; NL_MCM Regular Edition Compatible No
  8. Succubus Heart SE View File [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw Ko-Fi (Donations! =^-^=) - https://ko-fi.com/michaelpstanich [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through Ko-Fi! - https://ko-fi.com/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox (https://discord.gg/h3vB7S4FEw) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my kofi is - https://ko-fi.com/michaelpstanich - support to see more stuffs from me ^-^) Submitter Spirit_Shard Submitted 07/10/2018 Category Quests Requires Sexlab SE 1.65, SKSE, SkyUI SE, Spell Perk Item Distributor (SPID) Regular Edition Compatible No  
  9. Books Mortify View File This is a small tweak for Beantown Book Club - Lewd Edition and/or Comic Collector - Lewd Edition which decreases SexAttributes self-esteem for each item you collect. Previously, these books did not do much - you collected them, basically. Now they make your character feel self-conscious. You should feel free to make up a story about this, of course. Requirements: F4SE SexAttributes Beantown Book Club - Lewd Edition * Comic Collector - Lewd Edition * Suggested: Sexual Harassment so your character's loss of self-esteem has game consequences. * You do not actually have to install either collection of books. But this mod won't do anything if neither is installed, since you would not be able to pick up any books (/comic books) if neither was installed. Technically, this mod would also function if you had the original non-lewd (nexus) versions of either mod installed. If you wish to prevent that, you could rename that collection's plugin (or not install this mod, or go into creation kit and edit this mod, or ...). This mod might misbehave if you convert either of the book mods to esp flagged esl. This would not be too difficult to fix but testing that it is fixed properly would require time which I have not spent. (Specifically, if you have another esp flagged esl mod which provides unique perk magazines, you might experience the same loss of self-esteem from picking up that perk magazine.) Submitter sen4mi Submitted 11/16/2023 Category Other Requires  
  10. sen4mi

    Books Mortify

    Version 1.0.1

    117 downloads

    This is a small tweak for Beantown Book Club - Lewd Edition and/or Comic Collector - Lewd Edition which decreases SexAttributes self-esteem for each item you collect. Previously, these books did not do much - you collected them, basically. Now they make your character feel self-conscious. You should feel free to make up a story about this, of course. Requirements: F4SE SexAttributes Beantown Book Club - Lewd Edition * Comic Collector - Lewd Edition * Suggested: Sexual Harassment so your character's loss of self-esteem has game consequences. * You do not actually have to install either collection of books. But this mod won't do anything if neither is installed, since you would not be able to pick up any books (/comic books) if neither was installed. Technically, this mod would also function if you had the original non-lewd (nexus) versions of either mod installed. If you wish to prevent that, you could rename that collection's plugin (or not install this mod, or go into creation kit and edit this mod, or ...). This mod might misbehave if you convert either of the book mods to esp flagged esl. This would not be too difficult to fix but testing that it is fixed properly would require time which I have not spent. (Specifically, if you have another esp flagged esl mod which provides unique perk magazines, you might experience the same loss of self-esteem from picking up that perk magazine.)
  11. View File Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system. These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance. Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point. Content: Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion Requirements: Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get. Installation: The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience). Future plans include: More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it. Credits: Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues. Submitter Odinn Submitted 02/26/2018 Category Sexual Content Requires Automatron DLC, F4SE, MCM  
  12. View File Mark of Arkay - Death Alternative Mark of Arkay - Death Alternative Update from versions older than 3.34 requires a New Game. When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. The throat of the World Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Soft Requirements PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Simple Slavery ++ Sanguine Debauchery enhanced: SD+ Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Links Video (Old) GitHub Images Submitter mort65 Submitted 07/27/2022 Category Regular Mods Requires SKSE, SkyUI, UIExtensions Regular Edition Compatible  
  13. Lore-friendly NSFW Skyrim (a.k.a. Craftable ZaZ) View File Lore-friendly NSFW Skyrim (A community project) Introduction: This is not intended to be a one modder's mod... Not at all! It's going to be a community project. Everyone who likes the concept, can help to develop it and WILL BE PROPERLY CREDITED. I'm not a pro modder, i'm still learning and I WILL NEED HELP. This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. When it comes to the visual part, the reworks (as i call them) will replace the industrious look by something more handmade or dwemer looking. For example: Sewn Catsuits (handmade looking) and Androol's Dwemer Milking Machine (dwemer looking). As for the mechanics, we have Craftable ZaZ. It allows you to buy Dwemer Schematics from Calcelmo in Markarth, which are used to craft ZaZ Items. These items you can equip and they will be automatically placed on the ground, only being movable with an positioner mod like Jaxonz Positioner mod. Keep in mind that you must have materials in your inventory to craft the ZaZ item, like Firewood, Glass, Quarried Stone, Iron Ingot, etc (it will vary based on the item/schematic). As the schematics are not consumed during the crafting process, those that don't require ingredients allow you to craft infinite ZaZ items (for now). Craftable ZaZ still W.I.P. and is EXPERIMENTAL. In the future you will be able to find dwemer schematic in dwemer ruins, and you will have to talk to Calcelmo before be able to buy and use Schematics. READ THIS: GIFs: Craftable Dwemer Milking Machine Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. There best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create still can be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". A machine item will be an item used to run a script that places a zaz furniture consuming the item (you can move it using something like Cobb Positioner)... And thats it! You can craft machines using parts! To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Notes: About the files: For Moderators/Administrators/Original Modders: Credits: Submitter EthernalNoob Submitted 04/11/2023 Category WIP / Beta Requires Milk Economy Mod, Zaz Animation Pack V8.0, Devious Devices 5.2, Jaxonz/Cobb Positioner, 3BA/CBBE and BodySlide Special Edition Compatible Yes
  14. Version 4.0.2.3

    28,075 downloads

    November 1st: Trueblood, the highly-anticipated companion piece to SDA, is finally out! Download it here! Have Serana call you by an exclusive name and get early access to mod content, including Version 4.1! Join the Patreon. What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (nearly 6000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Find the Official SDA Replacer, Trueblood Serana, over here. Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2)
  15. Tiefling View File T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in On Event select Orgasm, or Orgasm SLSO if you are also using the SLSO mod ... in Chance select 100% ... in Command 1 select Heal (+100.json). You could do the same for Command 2 & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible Yes  
  16. Sexout Struggle View File 1) Description : /!\ This mod is a ressource modder, it won't do anything by itself /!\ (But you can find here a modified version of SexAssault which implements this mod) This mod will allow you to implement a struggle bar in your mod to add/replace random calculations that simulate whether the player has won or lost an imaginary struggle. I have designed this mod to be as interactive as possible to promote immersion. Victory or defeat will be based on the player's skill but also on the character stats (S.P.E.C.I.A.L.), health point and gender of the characters involved so that the wrestle remains realistic. The wrestling between player and NPC can be done in both directions, meaning that the player can trigger a struggle as a victim as well as an aggressor. The code is structured to be easily implementable in any mod, and easily upgradeable to add more features that will come along. I still have a lot of revolutionary ideas/improvements to make the wrestling more immersive but it will also depend on the success of this mod... 2) Compatibility : SexoutStruggle is a safe install, it can't have any compatibility issues with other mods as it won't do anything on its own. It will do absolutely nothing and is also designed to consume no resources until its functions are called (except for its MCM menu which will loop and consume very few resources in game). Unless other mods use identical script names to SexoutStruggle or global variables with identical names to my local variables, there should be no problem (I've done everything I can to make sure that doesn't happen). SexoutStruggle would have compatibility problems if it triggered itself before calling a sex scene (e.g. The player could be stripped or robbed before the wrestling starts or sexoutStruggle could be triggered after a win/loss calculation was initiated by another mod). As sexoutStruggle doesn't have a crystal ball to guess how the mod it will work with will be arranged, I had no choice but to make SexoutStruggle a modder resource so that it can be directly implemented by the mod(s) concerned. This way, any compatibility problems can then be solved directly by the calling script. 3) Options available in V1.1.0 : Here is the current Option menu with explanations: Here is the current HUD menu with explanations : 4) Implement SexoutStruggle in your mod : If you want to play with SexoutStruggle in a mod, you must first send a request to mod's author (because these changes are always easier and more reliable when they are directly implemented by the author who knows his mod perfectly). Alternatively, you can create a plugin that incorporates SexoutStruggle using the functions below: (This only explains how work the functions and dialog variables of sexoutStruggle, you must have some scripting knowledge to successfully implement this mod) You can manage SexoutStruggle with only 3 functions : - (short) StruggleFctMAINstart actor:ref IsAssailant:short - (short) StruggleFctAddActor actor:ref - StruggleFctMAINstop And 2 reading variables : - (short) Struggle.isFinish - (short) Struggle.PlayerSuccess Optionally, you may also want to read : - (short) Struggle.multipleActorEnable - GetQuestRunning Struggle StruggleFctMAINstart : Function to start the struggle, take 2 arguments: the NPC concerned and whether the NPC is aggressor (1) or victim (0). This function will return TRUE if struggle can start, FALSE otherwise. When a struggle start the player and the NPC will be immobilised and you should avoid doing anything with them, just let SexoutStruggle take over and let it play out to the end. When the wrestling is over, the isFinish flag will be raised to '1' to indicate that you can regain control. ref aStalker let aStalker := GSJoeCobbRef if eval (Call StruggleFctMAINstart aStalker 1) ; Struggle can start endif Or... ref aVictim let aVictim := SunnyRef if eval (Call StruggleFctMAINstart aVictim 0) ; Struggle can start endif StruggleFctAddActor : This function allows another NPC to join the struggle against the player (you cannot specify whether this NPC is an aggressor or a victim helper as SexoutStruggle does not support this possibility). So, if the player is an aggressor, this function will help the victim NPC; if the player is being aggressed, this function will help his/her Stalker. The struggle must be in progress to use this function, otherwise it will fail and return FALSE. ref anotherStalker let anotherStalker := EasyPeteRef if eval (Call StruggleFctAddActor anotherStalker) ; anotherStalker has been added endif Or... if Struggle.multipleActorEnable if eval (Call StruggleFctAddActor EasyPeteRef) ; anotherStalker has been added endif endid StruggleFctMainStop : Orders SexoutStruggle to stop. This function absolutely must be executed after the end of the struggle to close it properly. It will reset many things, such as the isFinish and playerSuccess flags, release Player and NPCs, close StruggleHUD etc. When you check playerSuccess, it doesn't matter if the player was the aggressor or the victim, it's up to you what happens next and with whom. SexoutStruggle will simply tell you whether the player won or lost the struggle. if Struggle.isFinish if Struggle.playerSuccess ; Do what you want else ; Let your imagination run wild... endif Call StruggleFctMAINstop endif 5) Debugging : A log file "StruggleLog.txt" is created at the root of the game when a struggle starts. To avoid this file being too large, it is deleted each time the game is restarted. If something goes wrong, please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. 6) ToDoList : Majors: Minors: - Add an option to increase struggle difficulty (easy) - Add a struggle penalty for injured limbs (impossivle without using additionals plugins such as ShowOff-NVSE). - Developing the 'Struggle shaking effect' (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) - Developing an animation camera (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. 7) List of changes : SexAssault revised version for SexoutStruggle : /!\ This version contains a lot of changes and is currently being tested, so when you use this version save your games in a new location but do not overwrite your saves that were using the original version (unless you agree to lose those saves). These changes attempt to make the behaviour of combat sexors much more realistic and give you more challenges. If your character is really 'too sexy' (high charisma), don't expect to easily get out of situations where you are surrounded by a bunch of horny creeps. You're going to have to learn to be smart and careful, otherwise your ass will seriously suffer... For a better game experience, I recommend setting the Sloppy Seconds Delay Time to '0' and using the Stamina mod from Fallout2AM Requirements: Same requirements than the original version + SexoutStruggle meaning : - FalloutNV.esm - Sexout.esm - SexoutCommonResources.esm - SexoutStruggle.esm - And all the requirements that the above mods require How to install this version? If you are already playing with the official version SexoutSexAssault-November-29-2015 : - Uncheck the original version from FOMM and delete it - Go into Package Manager, disable SexoutSexAssault-November-29-2015 and delete it - Close FOMM and restart it - Install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) If you have never installed SexoutSexAssault : - Check how install SexAssault and its requirements since original version (but don't install SexoutSexAssault) - Then install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) What if you get some errors/crashes/bugs? - Ensure that you have enabled the SexAssault's DEBUG MODE (in the sub-menu Mod Settings). Then, as soon as you got the problem, leave the game and post your "StruggleLog.txt" mentioning the issue. If DEBUG MODE was disabled and you just enabled it, then save and reload the game to capture logs in "StruggleLog.txt" (an oversight on my part, will be fixed in the next release). Good to know : Disabling DEBUG MODE can help you reduce lag, but cannot help me diagnose issues. ToDoList Majors: - Make that companions protect the player from attempted rape (medium) - Taking companions into account when the enemy is hostile (combat sexor)(hard) - Fix the problem of non-referenced actors in SexAssaultDoPreRapeQuestScript when the victim is a companion and the aggressor is a Stalker Minors/Suggestions: - Reorganise the options in the right menus - Player is gradually stripped naked (medium/hard) - Combat sexors aims mainly for the legs (?) => (easy) / (medium) / (hard) / (impossible) - Having a non-aggression probability (with a delay) after being raped by any enemy (creature included) (very hard) - NPCs abusing each other (very hard) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. List of changes: Here is a list of changes made to SexAssault from its last official release (Nov 29 2015). These changes are intended to make it work with SexoutStruggle, but also to make many improvements (in my opinion) and to add some fixes. Submitter Machiavelique Submitted 05/06/2023 Category Framework & Resources Requires NVSVE 5_1, JIP UIO 2.30, JIP LN NVSE 55.10, MCM
  17. Version Harvesting Adventures V10.0

    15,523 downloads

    Open Pandora's box ! Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more. You never know what happens next. New chars and weak PC set chances to 0, at least for the start. Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion. Books, recipes distributed among adventure engagements. harvesting eggs (spider or chaurus) triggers Estrus Chaurus. The tentacle chance remains for setting in Estrus Chaurus. I am aware, there is a mod doing it, but this one has a completely different approach. It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too. CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE. Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider ! Without Estrus Chaurus, it's a normal poison hit. Hard Depencies: From V7.0 on SKSE required !!!! plus MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Soft depencies: Estrus Chaurus Estrus Dwemer (spells won't work to trigger those events) Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters. Succubus Initiaion Ritual (without the random spawning NPC will not rape you) Defeat (for a knockout bone) DAR soft requirement (Float Animations Faerie) https://www.nexusmods.com/skyrimspecialedition/mods/33746 CBBE 3BA and requirements For LE the no MCM Version should work, however, will not keep this updated. Seting Globals here, one needs edit (see screen) It uses Skyrim and Update as masters. Credits: PandeaWork ( https://www.pixiv.net/en/users/619064 ) Morika/PandeaWork Firestarfan12 Morika Vuk40 Ks Hairdos Sunspot2 and Anton for the wonderful Animated Fairy Wings and the permission to use it in own mods. Link to the mod: https://www.nexusmods.com/skyrim/mods/62612 Acro748 fo CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description Shizof for CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 Ousnius and Caliente for Bodyslide/Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201 V2.0 NOTHING will be save anymore ! Included 2nd script and attached to swamp fungus pods and Nirnroot for testing) There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger Estrus Dwemer if you have it installed. This can be attached to evrything, well, I would not do it on teleport activators. But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.) I will think a little bit, what will make sense. Test it at Sarethi farm Special thanks to @t.ara She allowed me to use a mesh from her ZAZ 8+ Thank you t.ara ! V5.1 USEEP more sliders, MCM more informative. Every chance can be set now (chests, dwemer levers, eggs). fix: recompiled a script I forgot before Update, cells need be new loaded. I do it by entering blackreach and back. Worked always. 2 craftable spell tomes. Nirn spell Corsican cheese spell (Asterix and Obelix visit Corsicans) Transmutes hostile NPC into Chef's
  18. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  19. Version 5.2.1 Release

    92,782 downloads

    [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw Ko-Fi (Donations! =^-^=) - https://ko-fi.com/michaelpstanich [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through Ko-Fi! - https://ko-fi.com/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox (https://discord.gg/h3vB7S4FEw) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my kofi is - https://ko-fi.com/michaelpstanich - support to see more stuffs from me ^-^)
  20. Pee and Fart - Realistic poop sound replacer View File Pee and Fart is a nice mod about needs. It complements mods like iNeed or Sunhelm or others like that, bringing needs about pee and poop (not fart, i don't know why the mod is called that) for more immersion, fun and laughs. This mod replace the poop sound with better ones, more "realistic", funny. The audios come from memes in Youtube. If you want to use those assets in your mod, you can, don't need permissions. Have fun. Demo: Agatha Poop sound replacer.mp4 Submitter GusCrow Submitted 10/07/2023 Category Adult Mods Requires Pee and Fart Regular Edition Compatible Yes  
  21. Version 1.0.0

    323 downloads

    Pee and Fart is a nice mod about needs. It complements mods like iNeed or Sunhelm or others like that, bringing needs about pee and poop (not fart, i don't know why the mod is called that) for more immersion, fun and laughs. This mod replace the poop sound with better ones, more "realistic", funny. The audios come from memes in Youtube. If you want to use those assets in your mod, you can, don't need permissions. Have fun. Demo: Agatha Poop sound replacer.mp4
  22. View File Serana Dialogue Add-On SE October 1st: Spotted the new Serana look on my mod page? Introducing "Trueblood," my latest replacer – details and Version 4.1 update in this video here! Have Serana call you by an exclusive name and get early access to mod content! Join the Patreon. What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (nearly 6000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2) Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  23. dePog

    Tiefling

    Version 3.0.0

    27,901 downloads

    T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in On Event select Orgasm, or Orgasm SLSO if you are also using the SLSO mod ... in Chance select 100% ... in Command 1 select Heal (+100.json). You could do the same for Command 2 & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)
  24. View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requires NVSE 4.5.7+, nx15+, Spunk 0.79+
  25. Version 0.0.9

    1,031 downloads

    Lore-friendly NSFW Skyrim (A community project) Introduction: This is not intended to be a one modder's mod... Not at all! It's going to be a community project. Everyone who likes the concept, can help to develop it and WILL BE PROPERLY CREDITED. I'm not a pro modder, i'm still learning and I WILL NEED HELP. This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. When it comes to the visual part, the reworks (as i call them) will replace the industrious look by something more handmade or dwemer looking. For example: Sewn Catsuits (handmade looking) and Androol's Dwemer Milking Machine (dwemer looking). As for the mechanics, we have Craftable ZaZ. It allows you to buy Dwemer Schematics from Calcelmo in Markarth, which are used to craft ZaZ Items. These items you can equip and they will be automatically placed on the ground, only being movable with an positioner mod like Jaxonz Positioner mod. Keep in mind that you must have materials in your inventory to craft the ZaZ item, like Firewood, Glass, Quarried Stone, Iron Ingot, etc (it will vary based on the item/schematic). As the schematics are not consumed during the crafting process, those that don't require ingredients allow you to craft infinite ZaZ items (for now). Craftable ZaZ still W.I.P. and is EXPERIMENTAL. In the future you will be able to find dwemer schematic in dwemer ruins, and you will have to talk to Calcelmo before be able to buy and use Schematics. READ THIS: GIFs: Craftable Dwemer Milking Machine Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. There best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create still can be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". A machine item will be an item used to run a script that places a zaz furniture consuming the item (you can move it using something like Cobb Positioner)... And thats it! You can craft machines using parts! To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Notes: About the files: For Moderators/Administrators/Original Modders: Credits:
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