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  1. MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG and post-NG Fallout 4 (tested with both) and AE too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.10.984 (NG version, before the AE update, 10th of November 2025). Tested, it works. Fallout 4 runtime 1.11.191 (AE- version - before May 27 2026 update). Tested, it works if all third-party required mods are selected correctly for this version. Fallout 4 runtime 1.11.221 (AE- latest version - May 27 2026). Tested, it works if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout4, so if you want to run this on more traditional Fallout4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: MSMA is a mod that does not have fancy DLL plugins or executables in it; it is (at least for now) all done with Papyrus scripting. ESP file, and Art/Asset files. External third-party mods that MSMA relies on do have their own DLL files/ F4SE plugins, naturally, but MSMA itself does not include that in its zip files. I currently do not upload MSMA mods to any other websites other than this LL page, and sometimes my on gdrive that I link on Discord messages or thread posts. If you ever come across an MSMA version downloaded from some other site (especially if it has any executable files in it, exe files or DLL files), be wary, it is likely an illegitimate copy. MSMA Sexual Journey is a relatively new mod (created in 2025) that wants to do a lot. Here is the MSMA Prelude, the first of four acts. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH MSMA_Required_Main_PRELUDE_[2026_12_Stable_Release] is the official stable point release of Prelude, in May 2026, or MSMA 1.0 if you will. Remember also to install the two required resource zip files. Work on the MSMA saga continues, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA, but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be available in the download section called something like MSMA_Latest_Main_Act1_[In_Development_1_x]. If you want to play with the absolute latest, which might have new exciting features (but is usually less tested), it can usually be found on a recent thread post. I might not always update this recent post link, so feel free to browse the thread for more recent posts. To install the in-development version, just let your mod manager overwrite the prelude -stable version content with the content from the In-Development Act1 zip file. You'll still need the two required resources zip files from the download section here, even if you install the in-development version. The optional HUD add-on should be compatible with all, if you want it, but be wary that in some edge cases, when combined with other UI mods, the optional HUD has been reported to cause lower framerates during AAF scenes (might be tied to AMD cards). It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (being tipsy at the start of the SexFight scene means AP costs for sex challenges are by default halved), Increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but levelling up into bimboness doesn't come without a price. There is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up and down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to corrupt you fully. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. There are four major "Bimbo Schools of Thought" that the player may choose to lean into (or it can be a mix of all): Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals. Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands. Agent Bimbo, the one who strives to retain as much of her combat ability and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel. Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it): has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible. The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption, is meant to support this path, as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable. All 4 of them have 7 "Specialist" benefits/skills each that can be unlocked as one progresses on each separate track. Specialist track progression is done right now in Prelude during the level-up conversations, and specialist points that are periodically gifted every 24 hours after you get to bimbo level 1. Later in Act 1, also during the story via certain dialogue choices. These bimbo specialist subclass points (SP) should not be confused with the generic bimbo points (BP). BP (bimbo points) is the currency used at Marina for goods and services. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. Fully voiced sex Narration and Colour commentary module for the sex scene, sex status, and bimbo activities, via the "Voice-in-my-head" Queen of Hearts character - no connection with the modern-day slang "Queen of Hearts" meaning; this is strictly an Alice in Wonderland reference. 6. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self-Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 7. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 8. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button or by activating the "Bimbo Actions" you see on-screen. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. Infiltration only handles the first (the official) follower. Mods that add multiple followers are not yet supported in infiltration mode. The extra followers, if present, will not take a correct part in infiltration, will be visible, will shoot at enemies and will be shot at, ruining infiltration for everyone involved. 9. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks and punishments are toggled off and never apply to the player in the prelude release; most of them do apply, and CAN be used as intended in the Act1 release, in a simplified form, true, but still fully functional. To use them, you need to use the Act1 mod version and toggle them on the MSMA MCM - SaveFlow page. By default, they are off on any new playthrough. 10. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 11. Two hundred eighty+ custom music tracks, created specifically for this mod, that auto-play on various conditions/events, or manually via hotkey. You can also download some of the older ones as MP3 here. The more recent ones are also available, but they are more scattered on later forum thread posts. 12. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1, if one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of the economy Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand, in public (if you don't care about your sex fame) or on a back alley of your choosing. Depending on what animations you have installed, multiple customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. Some areas might have laws against public indecent exposure, so be mindful of "the law" in Diamond City. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer". 13. A bit of commentary /social layer systems from NPCs 14. A system for tracking virginity. It is more granular than just a binary choice: tracks separatelly Vaginal, anal, oral, and group sex 'virginity', and one can select if one is simply a post-war virgin only (did the deed pre-war, just not since coming out of the vault), or a proper virgin in that matter. Also, a system to protect that status better so that you can set that there are certain acts that, by default, you'd rather avoid, or have them default to other acts instead. The moment of virginity loss is recorded and can be referenced later to refresh the memory about the context of what was lost and with whom. There will also be some quests where that virginity, if kept, opens up new dialogue options. 15. A way to quickly take care of most generated "settlement in need of help" missions that Preston chucks at you, via a very special mercenary called Viggo (best used on version 1.0723 or higher). 16. The start of the MSMA story rail (and more). In closing, also a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 12 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-levelled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-ร -vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: Work on the MSMA saga is ongoing, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be here in the download section. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. To install Act1, just let your mod manager overwrite prelude content with the content you get from the In-Development Act1 zip fille. You'll still need the music file zip from the download section here, even if you install the in-development version. The separate music pack file, while technically optional, is pretty required for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout 4 (tested with both). Specifically Fallout 4 runtime 1.10.163 (Pre-NG version) Fallout 4 runtime 1.10.984 (NG version, before AE update that came on the 10th of November, 2025) Latest Fallout 4 version (AE, from Nov 2025): if the key third-party mod dependencies are updated (F4SE and everything else), works with AE too. should work both with the older AAF for pre-NG and the latest AAF, from the AAF Discord; a more recent version is recommended. The dildo friends are reported to have some issues with the really old AAF version, from Nexus. The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles The Confirm boxes mod is 100% needed to be installed and working if you want to see the most verbose form of Sex Reports fit on your screen. Hotkeys Being able to use the sexfight button and the bimbo implant menu is needed for being able to operate the bimbo implant correctly. If I were to order the MSMA hotkeys in order of importance for gameplay, these would be: 1 - SexFight Key (In AAF scene) doubling as general Bimbo Action outside of it 2. - Implant Menu Key 3. - SexFight Punish suppressor toggle Key (needed for infiltration or for making sure you avoid accidental sexfight kills) You really will need to find a place for the three above. The rest might be perhaps more optional, as there are alternative ways of doing them; for instance, the beauty ritual key can be replaced by separately activating the moisturising napkins, the hairbrush, the make-up kit, and the perfume bottle in the inventory, one by one. 4 - Safe SexFight Key (in AAF scene) Bimboskope (Outside of AAF) 5 - Bimbo Status Report Key 6 - Beauty Ritual Key 7 - Post Sex Scene details/report Key ...the rest, like "stop music" or similar, are not as important; you can get to them when you get to them. Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: The optional MSMA HUD mod from @Operand, : a MSMA bimbo HUD showing various MSMA bimbo stats as HUD items, for which I am very grateful. While this HUD mod is not required to play MSMA - Prelude, it does make playing MSMA better by surfacing key Bimbo values on the HUD, so you don't have to dive into the menus to see their values. (separate zip file, in the download section) Because it is dependent on an older framework (HUD Framework), it does have a few quirks, so please read up. Has been reported in some cases to cause low framerates during AAF scenes when combined with other HUD mods like Fall UI. Version 0.9000 of the MSMA HUD mod is not backwards compatible with previous versions of the MSMA HUD, this one must be used on a game where it hasn't been used before at all, (basically, a new game is required). Version 0.9000 on the optional HUD mod is in theory, compatible with main mod MSMA Prelude RC6 (0.8601) and above, though I would recommend only using it with MSMA Prelude RC7 (0.9000) and above Sometimes it still requires "planets to align" for this to work on NG. In the words of its creator it is "a Frankenstein's monster stitched together with rough ropes, wonderglue, and duct tape" Requires HUD framework mod from Nexus: https://www.nexusmods.com/fallout4/mods/20309?tab=description only heavily tested it on pre-NG so far. On NG, there were some reports that sometimes it might require Alt-Tab in/out, for values to start updating, and that it works better if SA HUD is also installed. Your mileage may vary. If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too To start HUD installation on a new game, one needs to progress until MSMA requests permission to run, initializes, FINISHES MSMA initialization, and then a save and load game should be done once. MSMA HUD will then take a while to initialize, and during that time, it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc). Players must wait till the HUD 100% init notification appears (and ideally not touch MCM before that happens). A bit of waiting will also be required after each game load until all values are correct. While the Hud is initializing, any pop-up has a risk of breaking the HUD flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready. Here are some very optional edits to two of the Sex Attributes framework scripts, to use with MSMA. Usage: use any mod manager to deploy and overwrite the original two scripts called FPA_AttributesHelper and FPA_PerversionHelper, BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed. What do these edits do? They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. Note that the original pop-up still happens once: the very first time in a playthrough. After that, it is just a notification. Link: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199246 If and only if you are using an AAF Violate 1.61 with unaltered Papyrus scripts: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used if you have the original, unpatched scripts of AAF Violate 1.61. Do not use it if you have mods like EAP that provide their own version of FPV_Ohit.pex script file. If you use changed/patched scripts of AAF violate, ( as in : you have installed AAF Violate patches that changed its papyrus scripts, like EAP, or by something else), it might be best to skip my script tweak as it might not be compatible, and there could be conflicts. Violate patches that do not touch the Violate papyrus scripts themselves, like the ungendered gangbang patch, that only edits XML animation definition - those are compatible and are okay to be used. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Fallout London: I do not have Fallout London myself, so this is based on user reports: I understand there is a way to play it when the new game starts directly in London, and a way to play it when the game starts normally in Boston, then one goes to London later. I have been informed that the second scenario (Start in Boston, then go to London) works with MSMA quite okay, while the first scenario (start directly in London) does not work. Violate surrender is interrupted by something like an external attack, a car explosion nearby, or a physics event: That might, in certain edge cases, cause the need to go through another surrender/violate cycle that exits correctly, before things self-correct. You can reduce the chances of this problem happening if you turn on invulnerability for the player during Violate in the Violate MCM. Violate surrender state is stuck: If the Violate surrender state is stuck, pressing and holding the Violate surrender key for 3-5 seconds should reset it. Marina's clothing hologram is not visible on the very first use on a new playthrough: After the mod initializes at the vault exit, it is best to do a quicksave and a quickload to make sure everything is started, initialized, and updated. Text popups too large, vertically: - > Please install a working version of the Confirm Boxes UI mod and make sure there are no other mods that break the "Confirm Boxes"UI mod. Alt AAF Camera in AAF scenes: If you have turned it on and then you find that alt camera is troublesome to any degree, you can deactivate it again in the MCM and use the old-style free cam. MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that to 0 (0 is the default on a new game). The Queen of Hearts Dialogue/Banter repetitions/quirks: most aspects of the Queen of Hearts' mind fragment, including the frequency with which she offers her opinion on things, how often she says the player's nickname, (or how often she uses connecting statements like " and", " and also", "furthermore") can be granularly tuned in its MCM page. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option, called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell or a Quick save/Quick load should bring her back. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go to the MCM, debug page, and hit that "refresh tattoos" button. You also have an "auto refresh tattoos after AAF scenes" option that you can toggle on if you want; it is on by default. For NAF/NAF bridge users: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternatively, you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the Vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is started, initialized, and updated. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favourited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work, too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will, on rare occasions, fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". This below should be addressed: Let me know if it still happens. The enemies come with the player they've just killed to bimbo limbo, often in a violate AAF scene, and mess up the bimbo limbo experience: this it is being worked on, there will be a patch. Also there will be a button to reset bimbo limbo. Until then, you'll need to load the save from before this happened. This below should be addressed: Let me know if it still happens. In some combination of infiltration+surrender+botched sexfight, where the aggressors see the sexfighting player as too dangerous to let live, and they inflict a fatal wound to the player that is supposed to kill them, (and that takes the player to Bimbo Limbo)., on that scenario there is a combination of factors, when the killed player teleportation to Bimbo Limbo from a surrendered state silently fails (could be because it was attempted during a ragdoll moment. Known 3rd-party Mod Compatibility Issues Autonomy enhanced - these kinds of mods might create havoc if they latch onto this mod's NPCs ( or the player). That goes for the normal NPC that you can see, like Marina, but also doubly so for normally invisible NPCs like the Queen of Hearts. It really breaks a lot of assumptions if those NPCs start having a mind of their own and wander around from their designated spots, and initiate sex. Use your best judgment there. Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111 might interfere with Marina's location. Transfer Settlements was named as one of those mods. Let me know if this is crucial, and I can add an elevation setting for Marina and her truck. The new Alt camera used during AAF scenes in MSMA is meant to allow dialogue choices and subtitles to appear during AAF scenes for additional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. If that occurs to you, at this time, it's better just to do a playthrough where you either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, QoH page, and just use the default AAF fly cam. Asimilation mod: can do weird stuff, including having the Super Mutants in Bimbo Limbo assimilate you right then and there into the supermutant faction, making you unable to talk with the three bimbo Limbo stooges to get out of Bimbo Limbo. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some non-critical compatibility issues because the player is often found in scenes (the look at / head tradking behaviour is created by putting the player in a scene as far as I can tell) , and some aspects of MSMA are set to not start if the player is in a scene. For instance, starting the prostitution silently fails if the player is already in a scene, and so does starting the beauty routine. Not critical, as if you keep pressing the button, it will eventually work, in between two head-turns, but... is not ideal. Also, if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you'd better answer it. The faster the better. Do so by pressing the SexFight hotkey that you have set up in the mod's MCM. Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signalling only happens once per NPC per scene. If this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signalling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, so you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. If your pleasure was indeed quite high when you did this, you are even lowering your SexAddiction a bit with each button press. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto-translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. June 14th Version 1.108 (and Stable Version 12_4) Upgrade mid-playthrough is fine. Corrected an edge case bug related to Violate surrender, if done via the MSMA Sexfight hotkey If such a surrender was done at a time the player was seeing the enemies ( they appeared as red dots on the HUD), but the enemies were not yet seeing the player, OR If such a surrender was done after the previous fight had been a one-shot kill of a singular enemy (even if that had happened a while ago). ...then by default, the player was considered too dangerous for "increased leniency / not threatening" status on the new surrender. This should now be corrected Added more audio assets to the second resources zip file. June 9th Version 1.105 to 1.107 Upgrade mid-playthrough is fine. 1.107 Patch to remove the 10-second lag on loss of control via cravings, from the moment when your target says "Want to do it here or want to go somewhere more private" to when the menu with these choices actually opens up. Now there should be no lag anymore. 1.106 patch (also promoted to Stable version 12_2): Fixed Loss of control dialogues being too low priority to the point they were never firing. Fixed Viggo post-training still having a dialogue option that could be abused for "free missions" due to a faulty check of "previously owed free missions". Increased the default probability to find Viggo trinkets ( on a new game, for games already started, it can be adjusted in the MCM). Increased effects of melee attacks on the disarm chance. Changed Implant menu item names to make it clearer which menu section uses the four dildos. Corrected a non-critical flow bug with Viggo's training. Players who would get themselves qualified for the training via the most tame route (mileage for anal sex), were being put through the big first-time conversation and made to say yes to wanting to help with training every single time, instead of doing that just first time, then going through the shortened dialogue for "resume training", like normal. Corrected now. June 6th Version 1.1 Upgrade mid-playthrough is fine. Patch 1.104 - Fixed the pause menu music not being more varied (the menu-themed specific ones were supposed to be mandatory just at the start, not every single time). Also fixed the special one-time SJ song not playing after departing Marina's terrace after returning from Concord and getting Harmony. Changed the data dependency structure a bit, I am now separating assets that change less often from the ones that change more often in separate downloads The mod now depends on two resource archives (available on this page), each about ~250 MB ish in size. You need to download and install both of them in addition to the main mod file ( which is now much smaller), and ideally also activate the plugins they come with (they are ESL, so they don't count against your total plugin load limit). The two resource files are MSMA_Required_In_game_Music_v1.zip MSMA_Required_MusicSoundsModelsTextures_v1.zip The main mod will detect if they are installed or not and will remind you to install them. If you really do not want to activate the two ESL's, things can work without them, but you will have to tell the mod not to bug you about it. Added more music and more ways to play /stop music Aside from the hotkey to force stop all music that you can map in the MCM hotkeys page, there is also another new optional hotkey you can use that acts as a start/stop toggle. If an MSMA song is playing, it stops it. If no song is playing, it starts a new one. It will pick songs at random, but it will favour those that have not been played as much as the others. There is also another optional hotkey you can map that tells you the name of the song currently playing. The mod can now play a new song every time you open the pause menu (you can turn this functionality off, there is a setting in the MCM on the music page) The mod now can play a song every time you quick-save (you can turn this functionality off; there is a setting in the MCM on the music page) June 2nd 1.0743 - Upgrading mid-playthrough should be okay. This update mainly centred around buffing the Not-A-Bimbo specialist class, and adding more ways to "mostly non sexual interactions" playthroughs. First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one for quick meaningful CVT reductions "in the field". Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry. Its base strength is half of what the De-bimbo school does. Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used) Visiting the de-bimbofication school properly resets the strength of this skill back to max. If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again. The Not-A-Bimbo track specialist skill, "I just need to THINK", where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track. This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly). For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations. The Not-A-Bimbo track specialist skill, "That's not happening" (3rd on that track), means you get one free visit to the de-bimbo school each bimbo level. "Jizz In their pants" and "More Jizz In their pants" skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time). Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions" might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10. May 31th, 2026 1.0736 -1.0741 mid-playthrough upgrade should, in theory, be fine 1.0741 patch: When Viggo's training was over, if he owed the player free missions from before, he would do free missions ad infinitum. Corrected now. In the stable release, too. 1.0740 update - added flags to Viggo and his hounds so they are less likely to take part in third-party mod disrupting activities, like Sexual Harassment Scenarios or Hot Pockets. Updated stable version release to 1.0740 too, since it was fairly well tested. Viggo will no longer naturally appear before "The First Step" quest (Tenpine Bluff settlement) is not at least running (or completed). Should sort out later flow errors. FPE integration should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same as the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the two FPE integration features to work well). Toggles for the Auto Cure STD and auto End Pregnancy that the nanites provide are in the MCM. If using the Bound in Public mod, while the Bound in Public quest is running, the MSMA Loss of control due to cravings will be suppressed to prevent flow complications. If using NukaRide, during Night Fever and the Motorcycle quests, DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM setting if you actually want that to still be allowed to happen, in 3rd party mods, simple settings page) @JemappelleRedacted new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it. Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before) Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot. Various typo corrections in the UI Multiple corrections to Viggo events flow. May 25th, 2026 1.0725-Quick patch- support for auto-ending FPE pregnancies now works for the classic FPE version and the redux version. It should no longer cause problems for MSMA on startup if the FPE mod is missing. (In the unpatched version, the MSMA wouldn't start without FPE once this support was added.) 1.0722 (mid-playthrough upgrade should, in theory, be fine) Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. (all fully voiced) Viggo now has a sexual training mode; each training session can act as an alternative payment to finding a " trinket" for settlement missions When the training is completed, payment can continue with spicy activities that are no longer " training sessions." Training amounts are mcm configurable. The generic craving for regular sex now has its own progression scaler in the MCM The generic craving timers for regular sex at have increased by 2x (shouldn't be as pressing as it was before) Touched up some of Marina's initial dialogue to be more believable / in character for her. Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on, but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck. Optimized some SFX file sizes (they were WAV, now XWM, which were taking more memory than needed) Added a few missing soundflines ( for Misty's broken pad interactions) Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles. Right now it activates only in a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab is installed. Will add it to soft reqs. added some more animation redefinitions ( if on NAF, might need to reimport MSMA =provided XMLs) smaller fixes/optimizations Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training. , but it should work ( in theory). I did test the FEV hound-based solution and the strap-on based solution. UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina) Secret: The context implant menu, when invoked near Viggo's spot, can also summon Viggo for the purpose of training, if he is not off on a settlement mission, and no settlement missions are available. Viggo should remember the help he has received this way, and you should be able to use these as "Credit" for doing missions later. Known issues: strapon fails to equip on the player when pegging Viggo, for some reason; also when selecting oral animation for Viggo training, it might default to regular. May 14th, 2026 1.0702 - Upgrade mid-playthrough should be fine patch to ensure that the optional system for auto-changing positions mid-act (that is, by default off on a new game), always picks compatible positions to avoid AAF error 4. 1.0701 - Upgrade mid-playthrough should be fine Changed the process by which registrations for the event of certain menus opening and closing is reevaluated at any new load game (instead of just on mod init. This might prevent some instances where menu open /close events were not properly registered for, making it tricky to block some other events from happening while the menu was open. Marina's offer for the player to be resting in the truck, while she works on a solution, during the Viggo quest ( when Misty's control pad is involved) should now be usable even in the case of "too aroused to sleep" Correctly making sure Misty's control pad gets force-integrated into Marina's services when the story rail ends, even if the Viggo quest related to this was not started ( there was an error before, and this might not have happened in certain situations) Added some safeguards so that if the scene on Marina's terrace does get accidentally stopped, the player is not stuck on the terrace anymore. This situation is detected, and the player is moved back to the ground with full controls. If the player does not have an unusual trinket for Viggo in their inventory, the chance to find one on downed sexfight enemies is now tripled. Otherwise, if the player has one, the chance to find additional ones is the exact chance you have set in the MCM (default 1%). Changed some "new game" defaults, for instance, Bimbo silly anims by default now start on bimbo level 3 ( instead of 2), and they have a doubled time duration between silly bimbo actions. Added some safety checks around the presence of the ScriptedFaceTints mod. May 10th, 2026 1.0692 and Stable release #9 It should be upgradable mid-playthrough. One small but important change to yesterday's release (propagated both to the stable release and to the in-development one) SPECIAL strength stat now has a much larger effect on dealing with carrying around over-inflated body parts (chest, butt, belly). If someone goes through the trouble of boosting their STR, they should see more benefits from that. May 10th, 2026 1.0691 and Stable release #8 It should be upgradable mid-playthrough (but a new game is recommended). Also, an alternate version of the optional MSMA HUD mod that causes fewer Papyrus Log Traces (it is the same, just without the traces) can just be installed over the old one. Optional: Sex Position Auto change on player orgasms above a certain intensity, partner orgasm above a certain intensity, or any successfully answered challenge (not recommended, a bit overkill). Can be activated from the MCM, SexFight page, default off Long Nails have three equipping modes now (instead of the two modes before): Fully removable with norestrictions (as before- they get destroyed when removed, and bonuses are lost, have to re-visit Marina to get a new set), Strict Permanent (as before - indestructable and they get auto re-equipped, this can conflict with things like DD or KFT or Silver Shroud suit), and Loose permanent (new mode) means they can be visually removed, but you keep the gameplay bosnuses, and they will actually patiently wait to get auto re-equipped on the first AAFscene start/end, or the next savegame load. Optimizations to reduce papyrus load in certain situations. Post frenzy invisibility, if tuned on in the MCM, shouldn't trigger anymore on peaceful situations like boosting follower combat ability via sex, doing movies with wedge, prostitution, or similar. typo corrections and various other fixes papyrus load optimizations Changes to Viggo Viggo should handle kidnapping-type missions better (the sub-Objective to rescue the settler should be completed now, and the kidnapped settler should actually be moved back from the dungeon to the settlement automatically) Viggo should now, in theory, also be able to handle the repeat missions for already owned settlements now In the past, if you started a Viggo mission and then exited the game, the mission had a chance to get stuck (never complete) on the next game reload. Now, on a game load, any ongoing Viggo mission should get unstuck. Viggo will not take part in custom/special missions (non-procedural) like Troubled Waters for Greycarden, or Taking Independence (the Castle). He is meant to handle the auto-generated ones mostly. There is a bit more auto-setting the active quest, once Viggo gets activated, so people can find Viggo more easily. Changes the ElastoFlesh skill (as it was too overpowered). Now this skill means all sizes (oral, anal, or vaginal) adapt halfway (not instantly all the way) from their current size, whatever it was, toward the ideal size to match the current partner, at each new AAF animation start. This means with a partner, in 2 or 3 animations, the sizes are close enough to be largely adapted (it just does not happen over just one single animation anymore). Now, only the body parts that are actually involved in the animation ( based on animation tags - anal, oral, or vaginal) adapt, not all of them as they were before. These auto-adaptations at the start do not count when QOh evaluates if a spree had any stretching that large enough to be mentioned. Changes to QOH quipping on sex sprees based on stretching: Initial size auto adaptations from the elasto flesh skill, if any, at the start of a spree, are ignored in terms of "worth-to-mention stretching events". any additional stretching that does happen later in the spre, after that initial moment, do matter, but the thresholds that they are comapred against to see if they pass the "wrothwhile to mention" check, those can be set to be a lot larger than the thresholds that are used for a bimbo who does not have the elasto flesh skill (default multiplier is set to x5, can be set in the MCM from x1 itro x10)., This is done so that QOH's comments about sizes don't become too frequent/annoying once the elasto flesh skill is acquired, while still calling out outstanding events. May 3rd, 2026 Version 1.0682: Viggo the Merc is here. to take care of most of those pesky "settlements in need of help" missions. Could in theory, work on an upgrade, but a new game is reccomended. The Viggo Quest should fire up every time Preston sends you on a settlement mission (including the very first one to Tenpines Bluff). If you are level 10 or above, you can visit Viggo and have him take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets) First time (when Preston sends you to Tenpines Bluff) should be more special - notrinket should be required then, and no minimum level requirement. Viggo currently only handles the initial recruitment mission for a settlement, not subsequent attacks on an owned settlement. Viggo is currently is only activated by Preston, not if getting the mission in other ways, such as talking directly with the settlers. This will be expanded upon in later iterations also... Marina's services on a new game on Story mode now start with no chest/butt resize options, no rejuvenation options, and no change face options. These services are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu. They are also force-enabled if the story rail ends. April 28th, 2026 1.0679 And also, stable version #7 Promoted 1.0679 also to 2026 Stable version #7. Corrected a bug on 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases. Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point). Can be re-enabled after, for those who want it for other reasons. Corrected a few audio lines and typos. On the Wedge extreme case (selling virginity), if the player says yes right away without push back in the longer conversation, then at the end, Wedge also gives the player a large drink to support the "mad courage". Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
  2. Version 5.7.10 TEST

    860 downloads

    What is Succubus Heart? Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Siphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Skyrim_SuccubusHeart Our Forums : https://forum.thebrokenchatbox.com/d/4-succubus-heart-succubus-gameplay-and-progression-mod-for-tes-v-skyrim Our Discord : https://discord.gg/h3vB7S4FEw
  3. View File [XCL] [0.23] Old Man Dave's Old Man Dave's Used Book Store This mod brings 5 new books to XCL that are exclusive to this location. It also resells many KTX books randomly at a discount price. Dave's Challenges: Own a Chess set? Challenge Dave to a game of Chess! Are you a Battler? Challenge Dave to an X-Change Battles match! Are you into Mazes? Try Dave's Maze challenge! If you win, you might even get a Cookie... Required mods: The Wharf Library Read a Book! Clone Wars Bar Girl - Cookie Recommended Mods: X-Change Battles This mod is dedicated to my best friend, Cookie. Thank you for all the love and support! Special thanks to Aphrodite and her team for making this amazing game. As always, thanks to: Sorrow, Jirkislo, and Chloe ------------------------------------------------ My subscribestar, if you wish to support me: https://subscribestar.adult/shadowdragon Submitter Dragon42 Submitted 05/06/26 Category New Locations Requirements  
  4. Version 1.23.7

    137747 downloads

    Welcome to X-Change Battles, the playable TCG! Going forward, X-Change Battles will require the "Clone Wars" genderswapping framework for use in any of its gender swapping scenes. (Finally gonna get the barter system! Thank Clone Wars) You'll need the XChangeBattles.twee, Nerdvana.twee, Media Files, and one of the two main card pack downloads. Pixeldrain files are: 2qcjbk5m is BattlesMedia.zip HXUYDdWU is BattlesCardsNewArt.zip and tf8VFmC1 is BattleCardsOriginal.zip There are two ways to play: Build a Deck and Play the Game Skill Roll Battles ... a random system with many modifiers Battles Content: 123 new TCG cards including new sets and new rarities Gaming Store in Serendipity's basement Nerdvana, the Battles hub, located off the Beach Dragon's Lair, a gaming store located in The Wharf (Wharf required) Gift Shop in the Mall has Nerd items Purchasable singles at each gaming location Booster Packs Mass buy and sell Trade for mythics Play games at any location for fun Each location has its own daily tournament(s) Monthly tournament where you earn points to qualify for The World Championship Four Regional tournaments where you earn points to qualify for The World Championship The World Championship... a 256 player extravaganza involving the best Battlers in the world There are already a few quests/stories live in Battles with more to come! The Wharf has a number of features that either require Battles or are there to enhance your Battles experience. In particular you will find the Portal Potty useful to allow you to visit multiple locations in the same day. *Dragon's Lair, the gaming store. Day and Night visits with separate tournament for each. *Portal Potty, flush three or more times and exit in a different location than you entered. *Zoltar, fortune teller who uses the new cards to see the future If you have Dreddful Endings + Wharf you get access to the drug dealers in the south alley who sell Battles performance enhancing drugs... and offer their own Dreddful ends if you abuse them. Credits: Lead Developer: Shadowspawn/Dragon42 Developement Team: Winrarw - couldn't have done it without you! Coding Consultatnts: Chuck, Goctionne, Apologetic Original Inspiration/Plague Carrier: Tawnee - Thanks for the fever dream! Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow and Jirkislo You need: X-Change Battles .twee Nerdvana .twee Battles Media Either of the pixel drain downloads, but not both (BattlesCardsOriginal and BattlesCardsAltArt). You can add the Bull Alt Art media if you like to replace the bull cards in either of the above WARNINGS: Disables the achievements related to cards for performance issues ------------------------------------------------ My subscribestar, if you wish to support me: https://subscribestar.adult/shadowdragon
  5. Version 1.23.3

    3167 downloads

    Old Man Dave's Used Book Store This mod brings 5 new books to XCL that are exclusive to this location. It also resells many KTX books randomly at a discount price. Dave's Challenges: Own a Chess set? Challenge Dave to a game of Chess! Are you a Battler? Challenge Dave to an X-Change Battles match! Are you into Mazes? Try Dave's Maze challenge! If you win, you might even get a Cookie... Required mods: The Wharf Library Read a Book! Clone Wars Bar Girl - Cookie Recommended Mods: X-Change Battles This mod is dedicated to my best friend, Cookie. Thank you for all the love and support! Special thanks to Aphrodite and her team for making this amazing game. As always, thanks to: Sorrow, Jirkislo, and Chloe ------------------------------------------------ My subscribestar, if you wish to support me: https://subscribestar.adult/shadowdragon
  6. I've searched high and low, but I cannot find a mod that allows you to immersively capture / Kidnap NPC's, with restraining animations, like you can in RDR and RDR2. I was thinking for capturing outlaws / criminals for a good guy / lawman style playthrough, or for kidnap and ransom reasons for a raider style playthrough. You can then transport / carry said NPC's to a settlement of your choosing, with an option to make them settlers it not already, so you can assign them to various settlement furniture items, like Prisoner Bindings for extra immersion.
  7. View File [XCL] [0.23] Read A Book! - Update This is a bug fix and version updated version. This is still Katalin's hard work and effort. Thank you to those contributing to its continuation. What are all those files? KTX Read a Book 0.1.3.xcl - This is the main file containing all the code and media for the framework (REQUIRED). KTX Book Strategy Guide.xcl - An add-on containing a single book which is not entirely serious and a little fourth-wall-breaking (OPTIONAL). Resources for MOD CREATORS.zip - An archive for modders containing a template, documentation and a book stat calculator (FOR MODDERS). I am willing to act as an updater for this if others work on coding pieces, but its not on my agenda to pick this up for full developement. All credit goes to Katalin, who did all the work. This is just a little service mod in her honor. Contributors: McLurkington. Big thank you for helping! Submitter Dragon42 Submitted 10/22/25 Category Gameplay Changes & Events Requirements  
  8. Version v4.3.0

    4697 downloads

    WR High Heels Enhanced Smart auto-adjust for slider-based heels โ€” learn once, apply instantly; series management; height-based mood buffs; third-party animation support A comprehensive enhancement system for slider-based high heels. Runs on top of WR Shoe System Core Library (v4.0+). v4.3.0 - April 4, 2026 Changes Major update: Added direct read support for third-party female-shoe height and walkstyle data. Shoe series refactor: Reworked series management as groundwork for the upcoming "Shoe Closet" feature. Walkstyle UX improvements: Better readability, improved prefix handling, and grouped ordering. Localization improvements: Unified display logic and reduced duplicated/ambiguous labels. Stability updates: Fixed multiple edge-case display issues for smoother interactions. ๐Ÿ”ฅ v2.0.0 (Core v4.0) NOW LIVE โ€” All-Sim Heel Support Pre-Release! Heel effects now reach every Sim in the world! ๐Ÿ‘ฅ All-Sim Heel Support โ€” Heel effects can now be applied to all Sims, including NPCs (pre-release: select users) ๐Ÿงฉ Modular โ€” Runs on WR Shoe System Core Library (Core v4.0+), fully independent of WSE ๐Ÿง  Smart Learning โ€” Adjust once, remembered forever ๐Ÿ’Ž Height-Based Buffs โ€” Low / medium / high heel mood effects ๐Ÿ’ก Want Pre-installed Package? If you prefer a package with all dependencies included, it's available for free download on the author's Patreon: ๐Ÿ‘‰ WR_High_Heels_Enhanced_Pre-installed ๐Ÿ‘ˆ ๐ŸŒ NOW SUPPORTING ALL 18 OFFICIAL LANGUAGES! ๐ŸŒ Full Localization Complete โ€” English, ไธญๆ–‡๏ผˆ็ฎ€ไฝ“/็น้ซ”๏ผ‰, and 16 more! Experience the mod in your native language: ฤŒeลกtina, Dansk, Nederlands, Suomi, Franรงais, Deutsch, Italiano, ๆ—ฅๆœฌ่ชž, ํ•œ๊ตญ์–ด, Norsk, Polski, Portuguรชs, ะ ัƒััะบะธะน, Espaรฑol, Svenska! All menus, dialogs, and notifications fully localized. The game language automatically matches your settings! โš ๏ธ IMPORTANT COMPATIBILITY NOTICE Works only with slider-based high heels (height via body sliders). Not compatible with proportion-based high heels (leg-length edits / full-scale changes). How to tell: If unconfigured heels clip into the ground, they're slider-based (โœ… compatible). If legs appear shorter but heels don't clip, they're proportion-based (โŒ incompatible). ๐ŸŽฏ Core Features โœ… 1. Smart Height Adjustment System Two Working Modes: Learning Mode โ€” Adjust height once via Sim click menu; mod remembers and auto-applies next time. Pre-Configured Mode โ€” If a preset exists, height is auto-applied without manual input. โœ… 2. In-Game Click Menu Click your Sim โ†’ WR High Heels menu. Adjust heel height without leaving the game. โœ… 3. High Heel Series Management Same shoe, five colors? Configure once โ€” all variants update instantly. โœ… 4. Instant Effect Application Changes apply immediately โ€” no outfit swap needed. โœ… 5. Height-Based Heel Buffs Low / medium / high heel thresholds each trigger unique buffs and mood effects. โœ… 6. Third-Party Animation Compatibility Automatic detection of custom animations. Manual whitelist configuration for pose packs, WW animations, and more. โœ… 7. INI Configuration Fine-grained control over heel detection, buff thresholds, and more via configuration files. ๐Ÿ“‹ Required Prerequisites This mod requires the following dependencies: ๐Ÿ’ก Want Pre-installed Package? Available for free on Patreon: WR_High_Heels_Enhanced_Pre-installed WR Shoe System Core Library v4.0.0+ โ€” Required. Install this first. Download: CurseForge or Patreon XML Injector โ€” Required for shoe detection and interaction hooks. Download: XML Injector WR Walkstyle Enhanced โ€” Optional. Fully independent of this module. ๐Ÿ“ฆ Installation Guide โš ๏ธ CRITICAL: Extract Directly to Mods Folder Root or One-Level Subfolder! DO NOT create deeply nested subfolders! โŒ WRONG: Mods/A/B/files... โœ… CORRECT: Mods/files... or Mods/WR_HHE/files... Step 1 โ€” Install WR Shoe System Core Library first Visit the Quick Navigation Post and download WR Shoe System Core Library. Step 2 โ€” Install WR High Heels Enhanced (this file) Extract the zip archive to: Documents/Electronic Arts/The Sims 4/Mods/ Enable Script Mods: Game Options โ†’ Other โ†’ Enable Script Mods โœ“ Step 3 โ€” Restart and verify Restart the game Load a save โ†’ Click your Sim โ†’ look for the WR High Heels menu Put on slider-based heels and test height adjustment Configuration files will auto-create on first run at: mod_data/high_heels/configuration ๐ŸŽฎ How to Use Quick Height Adjustment Click Sim wearing heels โ†’ WR High Heels โ†’ Adjust Heel Height Set desired height; changes apply instantly Manage Heel Series Click Sim โ†’ WR High Heels โ†’ Apply to Series Configure once โ€” all variants in the series update Other options: Rename Series | Split Series | Set Walkstyle | Manage Interaction Advanced Configuration Edit preset.*.ini for pre-configured heels Edit blacklist.global.ini for buff parameters and interaction settings ๐Ÿ’Ž Perfect Experience โ€” Add High Heels Sitting Clips Pack Want the ULTIMATE high-heel experience? Combine with the High Heels Sitting Clips Pack! Standing height perfect (this mod) Sitting poses perfect (Clips Pack) Seamless high-heel gameplay in every situation! ๐Ÿ”— Download: High Heels Sitting Clips Pack ๐Ÿ’Ž Download Configuration Presets For the best experience, download configuration presets! Author-curated high heel presets Popular CC shoe presets One-click โ€” no manual adjustments needed ๐Ÿ‘‰ Download Configuration Presets โ“ Troubleshooting Mod not working? Check Script Mods enabled; verify files in Mods root (max one subfolder deep). Heels not adjusting? Confirm heels are slider-based; try WR High Heels โ†’ Adjust Heel Height. Click menu missing? Restart game; confirm .ts4script in Mods folder; Script Mods enabled. ๐Ÿ“ข Support & Community Author's Patreon: https://www.patreon.com/cw/Whiterober Configuration Presets (free): Patreon Free Version Download: Available on CurseForge (this page) GitHub Project (Protocol Spec + Sample Package): https://github.com/whiterober/WR_Shoe_System Includes Chinese/English integration specs and creator_shoe_marker_sample.package for third-party creators JOIN OUR DISCORD COMMUNITY ๐Ÿ”— Discord Server: https://discord.gg/sZp3A9eTpq What you get: ๐Ÿ†˜ Technical support ๐Ÿ’ก Feature requests ๐Ÿ“ธ Showcase your work ๐Ÿ’ฌ Community discussion ๐Ÿ™ Special Thanks Oops19 โ€” Original High Heels system GitHub: https://github.com/Oops19/preview-HighHeels MADMAN โ€” Default Feet Slider (3V Up) Patreon: https://www.patreon.com/posts/default-feet-3v-107447678 โš–๏ธ License & Usage Free for personal gameplay. Do not re-upload or include in paid mod packs. Use official distribution pages. Author: ็™ฝ่ข (Whiterober) Thank you for your support! โค๏ธ
  9. Forbidden Fruit [Abandoned] View File DISCLAIMER Who doesn't accept, is offended by, hates incest, just skip this mod The mod is in the early stages of development and any part of it is subject to complete change The main idea of the mod is to expand on the theme of incest in the style of vanilla Wicked Whims. What is Forbidden Fruit? Forbidden Fruit is an add-on mod for WickedWhims that expands the Incest theme in The Sims 4. The main idea of the mod is to expand on the theme of incest in the style of vanilla Wicked Whims. Currently the mod is only in the beginning of development and updates will be released to it constantly. - Modules - SVO - Incestuous relationships between siblings PVO - Incestuous relationships from the initiation of the parents (Currently only Mother/Son is available) KVO - Incestuous relationships initiated by grown-up children (Too, only Mother/Son are currently available) - Road Map - ๐Ÿ“ How to install Forbidden Fruit? 1. Download the file and requirements and unzip it 2. Open the Mods folder (/Documents/The Sims 4/Mods). 3. Place file in the Mods folder. How to use Forbidden Fruit? Click on you sim -> Wicked -> Personalization -> Wicked Attributes -> Incest and My trait from Forbidden Fruit About โ€œAftermathโ€ 0.3.2 Update I added new character traits and tweaked the text, but the reaction system turned out to be more difficult to implement than I thought, so I decided to release the update without it. I think I'll implement it later, but for now I'll focus on easier plans. - Translations - Franรงaise by Angelus75 ESPAร‘OL by ChurryNightt84 Russian by Urayxor There will only be links to free translations here. If you made a translation, send me the link in a PM and I will add it here. Feel free to translate the mod into your language if a translation already exists, cuz variety is always cool! Requirements: Wicked Whims WickedWhims Inappropriate Unlock PS: If you run into a problem or have ideas for improvement post it in the Forbidden Fruit topic or to me in private messages Realistically, please if you have ideas or don't like something in my mod, just message me about it and I'll change it in the next update Submitter ThistleInHeart Submitted 10/19/25 Category WickedWhims Requirements Wicked Whims WickedWhims Inappropriate Unlock  
  10. Version 3.1

    1285689 downloads

    REMINDER - The core package is required for the rest to work! Make sure to install these before the fetishes! Alchemist_KinkyExpansions.package Alchemist_KinkyExpansions.ts4script Included Features (I update this mod frequently, feel free to request anything) DIRTY TALKING A New "Dirty Talk" Category With Many Interactions Available Unlock more interactions based on sim relationships/situations. A great way to spice up the game's romance system and make it less boring. Interactions that can lead to sex. (Requires Wicked Whims) OPTIONAL FETISHES Enjoy different kinks & expansions that don't require each other to work. Some of them have their own aspirations & goals. Your installed kinks will be available in the reward store or Wicked Attributes menu for free. Completely optional, choose your .package files based on your preferences. (Currently included: Daddy Kink, Foot Fetishes, Mommy Kinks, Breeding Kinks, Qos/BBC Kinks, Ass Worship, Watersports, Farting fetish, Petplay, Camming, BWC Kink, Jobs & Hustles, and more to come) ASPIRATIONS New Aspirations for Slutty sims & playstyles. Explicit descriptions & sexy slutty tasks and more. Fetishes have their own aspirations. Buffs and reactions to keep things spicy. Wants and fears. Speech notifications (with more variety being added in the near future) Immersive, many interactions aren't available between strangers to keep things realistic. EXTRA ELEMENTS Installation Download files, install the core package (KinkyExpansions) first then choose your features based on your preferences and place them into your mods folder, Make sure there are no duplicates and that your .ts4script files are no more than 1 folder deep. (As in the script files shouldn't be inside a folder that's in another folder, etc) Requirements XML Injector & Wicked Whims Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON. Feel free to help shape the future of this mod by suggesting features, participating in polls and so on. Thank you for any support! โค๏ธ Patreon Additional Features & Early Access: ( !!!OUTDATED!!! There's a lot more content that needs showcasing ) & More interactions, most aren't random and are only available during certain moods / situations to avoid sudden vulgarity. Mommy Kink: Choose the traits on the Wicked Attributes menu The boy/girl versions depend on how you want the sim to be treated and referred to, it doesn't let you pick both on the same sim to avoid issues. Looking at pie menu interactions gets boring after a while so I added a lot of dialog to all the Mommy interactions, it's not autonomous so there's no spam. Each of these interactions have their own spicy dialog that gets picked depending on which version you chose (Mommy's boy/girl): Tease: Praise: Reminders: & MORE Ass Sniffing & Fart Fetish (Early Access) Daddy Kink: BBC Fetish: (NOW PUBLIC, BUT PATREON HAS MORE CONTENT/WAY EARLIER RELEASES) Find the traits in the Wicked Attributes menu, others will have to be earned through Aspirations Lots of dirty talk: And much more.
  11. View File The Corinthian Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally. FAQ: Why are there two files? The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again. Are there any known conflicts with other mods? No. Will other mods work well with this mod? Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported. Can I play this in my old save? Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing. Do I need any other mods to play this? No, it is entirely self-contained. How do I start this mod? It should start on its own. You can select the Corinthian during the daily planning with the ๐Ÿจ (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian. Why do I get an error when adding this mod to the modloader? You need to update your modloader to the latest version and then re-add the mod into the modloader. Features: 2 new jobs A new way to use bargirls Lots of new sex scenes 80's soundtrack More stuff do to do in the morning and evening Assistants: Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet. For modders: https://gitgud.io/Portinari/the-corinthian There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events. How to write a mission for Corinthian nights: Make a new twee file. Needs to contain 5 passages: cor title X cor description X cor short description X cor resolution X corinthian add missions [around] X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need. The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short. Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. Example of the setup datamap method :: corinthian add missions [around] { (display:_around) (set: _task to (dm: "id", "stripper", "type", "mission", "success", 50, "fail", 40, "critfail", 5, "critsuccess", 5, "positivetags", (a: "exhibitionist", "seductive","graceful"), "negativetags", (a: "bitch", "religious"), "skills", (a: "dance"), "participants", 1, "length", 1, "occurrence", 50, "payout", 50) ) (set: $cortasks to it + (a: _task)) } How to add an event for Corinthian Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success Write the event in that passage. End the event with a call to (cs:"job framework end") Example: :: uneventful maid event [maid_event_fail maid_event_success] { (display:"describe boring day") (nl:2) <div class='options'> (link:"End work")[ (set:$next to "job framework end") (display:"change screen") ] </div> } Submitter portinari Submitted 02/08/2026 Category New Locations Requirements Latest version of basegame and mod loader.
  12. [XCL] [0.23.5] Score Multiplier Adjusted View File This adds 0.5 to the score multiplier assigned at the start of a new game (not tested with existing saves). This makes the max for a loser at all 1 stats a bit more worth the effort but maintaining a decent enough score multiplier if you want to start as a maxed out playboy or jock. The scoring system is the same but just has +0.5 added to the equation. Submitter Azmodeous55 Submitted 02/20/2026 Category Gameplay Changes & Events Requirements XCL 0.23.5  
  13. Version 1.0.0

    1246 downloads

    This adds 0.5 to the score multiplier assigned at the start of a new game (not tested with existing saves). This makes the max for a loser at all 1 stats a bit more worth the effort but maintaining a decent enough score multiplier if you want to start as a maxed out playboy or jock. The scoring system is the same but just has +0.5 added to the equation.
  14. Version 1.0.0

    2327 downloads

    Are you a filthy heathen, looking at girls asses and tits and not their eyes or the cock on the image!? Then this mod is for you! Heathen's Handicap doubles the word flash duration of both eye contact and cock contact. This makes it easier to recognize the word. I always found the word flash to be way too quick. This keeps the original minigame in tact and still ensures a gamified experience, just a more forgiving one. Compatible with BLACKED
  15. View File [XCL] [0.23] Heathen's Handicap Are you a filthy heathen, looking at girls asses and tits and not their eyes or the cock on the image!? Then this mod is for you! Heathen's Handicap doubles the word flash duration of both eye contact and cock contact. This makes it easier to recognize the word. I always found the word flash to be way too quick. This keeps the original minigame in tact and still ensures a gamified experience, just a more forgiving one. Compatible with BLACKED Submitter Azmodeous55 Submitted 02/20/2026 Category Gameplay Changes & Events Requirements XCL 0.23+  
  16. View File [XCL] [0.23.6] Emporium Emporium โ€” Unlock Your True Self โ€œTrue transformation comes not just from pills, but also from within...โ€ ๐Ÿชž About This Mod Emporium is more than therapy โ€” itโ€™s an intimate journey into identity, desire, and control. Behind the sleek glass doors of the Emporium, powerful forces are at work. With every session, youโ€™ll uncover new truths โ€” about yourself, your therapistโ€ฆ and what they want from you. Choose between Cognitive Therapy to retain your sense of self, or Hypnosis to explore the depths of submission under the enigmatic Dr. Johnathan. Every choice matters; every decision shapes who you become. ๐Ÿงฉ Key Features ๐ŸŽญ Dual Therapy Paths Cognitive Therapy: Resist. Rebuild. Recover. Hypnosis: Submit. Spiral. Surrender. Your choices define your transformation โ€” or your descent. ๐Ÿง”โ€โ™‚๏ธ The Therapist Calm, professionalโ€ฆ until he isnโ€™t. His sessions adapt to your weaknesses, desires, and secrets. ๐Ÿชž The Assistant Observant, sharp, and more involved than she appears. Earn her trust for insight โ€” or advantage. ๐Ÿ•น๏ธ Resistance Mini-Game Test your mental fortitude with the new mini-game, designed to challenge your willpower and measure your resilience. But beware, even small mistakes have consequences. Has over 100 different scenarios. Each with different choices and feedback. ๐Ÿ† Achievements Adds new achievements tied to Emporium content โ€” uncover secrets, track your progress, and explore all the consequences of your choices. ๐Ÿงพ Dynamic Therapy Events Unpredictable sessions Hypnotic side effects Recurring dreams shaped by your choices Developing bonds with the assistant ๐Ÿ’ณ Debt System Canโ€™t afford therapy? Take it on credit. Fail to repay, and the Emporium collects โ€” with interest, unique consequences, and a deeper tie to John. ๐Ÿ› ๏ธ Mod Settings Menu Toggle โ€œMax Masculinityโ€ features Adjust drug chance (None, Low, Normal, High, Very High) Control dream repeat rates Enable or disable side effects Tailor your experience to your preferred style of play. ๐Ÿ”— Compatibility Emporium integrates seamlessly with: Essentia Reversibilis โ€“ gain discounts through therapy Spike Fun โ€“ allows the player to experience drug effects Pharm Inc โ€“ additional substances Datdudeโ€™s Demo Experiments - Support for the Hypnosis Demo Creampie Overhaul โ€“ pretty outdated Built to feel like a natural part of the game โ€” not just an add-on. ๐Ÿ’พ Installation Download 'Emporium.xcl' from this page. Do not unzip! Load using the mod loader utility. ๐Ÿ’ฌ Credits & Thanks Special thanks to: Chloe โ€“ sanity-preserver during narrative chaos The Discord gang โ€“ bug reports, late-night testing, and great ideas Aphrodite โ€“ for giving us a world perfect to break, twist, and rebuild ๐Ÿšง Development Status ๐Ÿ“Œ Work in Progress โ€” the Emporium continues to evolve, with new events, features, and darker twists being added over time. ๐Ÿ’ฌ Feedback, bug reports, and ideas are always welcome and greatly appreciated โ€” they help shape the Emporium. โธ๏ธ Hiatus Notice โ€” development is temporarily on pause. Regular updates and new content will resume at a later date. ๐Ÿ“ Release Notes Submitter Morgan Flux Submitted 01/11/25 Category New Locations
  17. Version 1.23.4

    10879 downloads

    This mod allows you to easily account for being employed at jobs other than Dynapill in terms of NPC comments. If you find any instances that are missing, please let me know! I added a job list so you can figure out what job(s) the player has. To flag YOUR mod as any Any Job, just set a test for your employment in a tagged passage [any_job_nightset], You can follow this example: :: police any job [any_job_nightset] { (if:$police_job is "true")[(set:$any_job to "true")(set:$any_job_list to it + (a:"WPD"))] } Lead Developer: Dragon42/Shadowspawn Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, and Chloe My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work.
  18. Version 0.1

    4744 downloads

    Makes sales generally less annoying while also making your charm and research matter a lot more while adding enough randomness to it to feel fresh. It can be quite brutal with low charm, requiring you to focus on researching for even a 60% chance. Targeted research is now inside the table No more random research The targeted research duration is made to be slightly longer than research all and affected by intellect, just like research all Research all accounts for already researched items and doesn't waste time Picking a lead no longer takes an hour, but all research time is doubled Generally you can't start research/research all if there is no time to finish it Sales start with conversation topics straight away The number of pitches depends on your charm +1 option to select Pitch is randomly interrupted by research questions from the lead Lead now asks all possible research topics (sexuality, shift, type, subtype, ethics) Upsell is more likely to appear instead of bullshit the closer you are to a sale
  19. View File Better Sales [XCL] [0.23] Makes sales generally less annoying while also making your charm and research matter a lot more while adding enough randomness to it to feel fresh. It can be quite brutal with low charm, requiring you to focus on researching for even a 60% chance. Targeted research is now inside the table No more random research The targeted research duration is made to be slightly longer than research all and affected by intellect, just like research all Research all accounts for already researched items and doesn't waste time Picking a lead no longer takes an hour, but all research time is doubled Generally you can't start research/research all if there is no time to finish it Sales start with conversation topics straight away The number of pitches depends on your charm +1 option to select Pitch is randomly interrupted by research questions from the lead Lead now asks all possible research topics (sexuality, shift, type, subtype, ethics) Upsell is more likely to appear instead of bullshit the closer you are to a sale Submitter Mischail Submitted 02/12/2026 Category Gameplay Changes & Events Requirements  
  20. Version 1.1.5

    24555 downloads

    Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally. FAQ: Why are there two files? The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again. Are there any known conflicts with other mods? No. Will other mods work well with this mod? Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported. Can I play this in my old save? Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing. Do I need any other mods to play this? No, it is entire self-contained. For modders: How to write a mission for Corinthian nights: Make a new twee file. Needs to contain 5 passages: cor title X cor description X cor short description X cor resolution X corinthian add missions [around] X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need. The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short. Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. Example of the setup datamap method :: corinthian add missions [around] { (display:_around) (set: _task to (dm: "id", "stripper", "type", "mission", "success", 50, "fail", 40, "critfail", 5, "critsuccess", 5, "positivetags", (a: "exhibitionist", "seductive","graceful"), "negativetags", (a: "bitch", "religious"), "skills", (a: "dance"), "participants", 1, "length", 1, "occurrence", 50, "payout", 50) ) (set: $cortasks to it + (a: _task)) } How to add an event for Corinthian Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success Write the event in that passage. End the event with a call to (cs:"job framework end") Example: :: uneventful maid event [maid_event_fail maid_event_success] { (display:"describe boring day") (nl:2) <div class='options'> (link:"End work")[ (set:$next to "job framework end") (display:"change screen") ] </div> }
  21. View File [XCL] [0.23] Any Job This mod allows you to easily account for being employed at jobs other than Dynapill in terms of NPC comments. If you find any instances that are missing, please let me know! I added a job list so you can figure out what job(s) the player has. To flag YOUR mod as any Any Job, just set a test for your employment in a tagged passage [any_job_nightset], You can follow this example: :: police any job [any_job_nightset] { (if:$police_job is "true")[(set:$any_job to "true")(set:$any_job_list to it + (a:"WPD"))] } Lead Developer: Dragon42/Shadowspawn Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, and Chloe My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work. Submitter Dragon42 Submitted 02/05/26 Category Gameplay Utilities Requirements  
  22. Version 0.6.9 - Mind Over Matter

    76178 downloads

    Emporium โ€” Unlock Your True Self โ€œTrue transformation comes not just from pills, but also from within...โ€ ๐Ÿชž About This Mod Emporium is more than therapy โ€” itโ€™s an intimate journey into identity, desire, and control. Behind the sleek glass doors of the Emporium, powerful forces are at work. With every session, youโ€™ll uncover new truths โ€” about yourself, your therapistโ€ฆ and what they want from you. Choose between Cognitive Therapy to retain your sense of self, or Hypnosis to explore the depths of submission under the enigmatic Dr. Johnathan. Every choice matters; every decision shapes who you become. ๐Ÿงฉ Key Features ๐ŸŽญ Dual Therapy Paths Cognitive Therapy: Resist. Rebuild. Recover. Hypnosis: Submit. Spiral. Surrender. Your choices define your transformation โ€” or your descent. ๐Ÿง”โ€โ™‚๏ธ The Therapist Calm, professionalโ€ฆ until he isnโ€™t. His sessions adapt to your weaknesses, desires, and secrets. ๐Ÿชž The Assistant Observant, sharp, and more involved than she appears. Earn her trust for insight โ€” or advantage. ๐Ÿ•น๏ธ Resistance Mini-Game Test your mental fortitude with the new mini-game, designed to challenge your willpower and measure your resilience. But beware, even small mistakes have consequences. Has over 100 different scenarios. Each with different choices and feedback. ๐Ÿ† Achievements Adds new achievements tied to Emporium content โ€” uncover secrets, track your progress, and explore all the consequences of your choices. ๐Ÿงพ Dynamic Therapy Events Unpredictable sessions Hypnotic side effects Recurring dreams shaped by your choices Developing bonds with the assistant ๐Ÿ’ณ Debt System Canโ€™t afford therapy? Take it on credit. Fail to repay, and the Emporium collects โ€” with interest, unique consequences, and a deeper tie to John. ๐Ÿ› ๏ธ Mod Settings Menu Toggle โ€œMax Masculinityโ€ features Adjust drug chance (None, Low, Normal, High, Very High) Control dream repeat rates Enable or disable side effects Tailor your experience to your preferred style of play. ๐Ÿ”— Compatibility Emporium integrates seamlessly with: Essentia Reversibilis โ€“ gain discounts through therapy Spike Fun โ€“ allows the player to experience drug effects Pharm Inc โ€“ additional substances Datdudeโ€™s Demo Experiments - Support for the Hypnosis Demo Creampie Overhaul โ€“ pretty outdated Built to feel like a natural part of the game โ€” not just an add-on. ๐Ÿ’พ Installation Download 'Emporium.xcl' from this page. Do not unzip! Load using the mod loader utility. ๐Ÿ’ฌ Credits & Thanks Special thanks to: Chloe โ€“ sanity-preserver during narrative chaos The Discord gang โ€“ bug reports, late-night testing, and great ideas Aphrodite โ€“ for giving us a world perfect to break, twist, and rebuild ๐Ÿšง Development Status ๐Ÿ“Œ Work in Progress โ€” the Emporium continues to evolve, with new events, features, and darker twists being added over time. ๐Ÿ’ฌ Feedback, bug reports, and ideas are always welcome and greatly appreciated โ€” they help shape the Emporium. โธ๏ธ Hiatus Notice โ€” development is temporarily on pause. Regular updates and new content will resume at a later date. ๐Ÿ“ Release Notes
  23. Tints of a Succubus' secret desires View File My motivation for making this mod Most of the sex mods in my mod list fall into 2 categories: Penalty from sex or Bonus from Sex. Bimbos of Skyrim, Cum Addiction, love sickniss etc. are penalties for having sex and the various Prostitution mods and other succubus mods are Bonus from Sex. This mod is also in the bonus from sex category, but focuses on "penalty from not having sex". This is more of a needs mod. Gameplay The idea behind this mod is to add a succubus feel to the game which doesn't interrupt gameplay that much. This mod does not have a large mcm, it instead has large menus from the B612 mod. It also features 4-ish perk trees and a succubus skill level system. As a succubus, you can't regenerate health normally, and you can't regenerate stamina or magicka below 0 energy. You lose energy over time and can only refresh through "intimate" moments in safe locations. Refreshing energy You can refresh energy from any sexually available person by convincing them to share an "intimate" moment with you. You start out by being able to ask people to watch you masturbate and you can take perks to "learn" how to do other things. Thanks to Dynamic Dialogue Replacer there are more than 1000 lines of radiant dialogue in this mod currently that my llm spat out. Dealing with your curse Currently you can "pray" at shrines of some deities to undergo trials to show your devotion, unlocking the deity perks. You can pause them by "praying" to them again. Tints of Succubi Tints and how to unlock them. There are more than 20 tints that you can opt-into that always give up- and downsides. Tints with small upsides only have small downsides and so-on. The upsides are generally more niche then the downsides. New Requirements since 1.01 Skypatcher Cross Hair Fix Acheron billyys slal animations Requirements Changelog History: Submitter Just4someMods Submitted 01/09/2025 Category WIP / Beta Requirements Sexlab P+ MCM Helper B612 - my little asteroid of useful UI components SLA iWant Widgets Custom Skills Framework Regular Edition Compatible No Install Instructions Your standard mod install. Sexlab P+ MCM Helper B612 - my little asteroid of useful UI components Sexlab aroused (or some other version) iWant Widgets Custom Skills Framework Extended Vanilla Menus Slavetats Actor Value Generator SkyInteract powerofthree's Papyrus Extender Scrabs Papyrus Extender Dynamic Dialogue Replacer - DDR Skypatcher Cross Hair Fix New Requirements this patch Skypatcher Cross Hair Fix Optional Integrations Tullius Eyes SLSF Reloaded Bimbos of Skyrim Zaz DD Curse of life Fade Tattoos
  24. WR High Heels Enhanced View File WR High Heels Enhanced Smart auto-adjust for slider-based heels โ€” learn once, apply instantly; series management; height-based mood buffs; third-party animation support A comprehensive enhancement system for slider-based high heels. Runs on top of WR Shoe System Core Library (v4.0+). v4.3.0 - April 4, 2026 Changes Major update: Added direct read support for third-party female-shoe height and walkstyle data. Shoe series refactor: Reworked series management as groundwork for the upcoming "Shoe Closet" feature. Walkstyle UX improvements: Better readability, improved prefix handling, and grouped ordering. Localization improvements: Unified display logic and reduced duplicated/ambiguous labels. Stability updates: Fixed multiple edge-case display issues for smoother interactions. ๐Ÿ”ฅ v2.0.0 (Core v4.0) NOW LIVE โ€” All-Sim Heel Support Pre-Release! Heel effects now reach every Sim in the world! ๐Ÿ‘ฅ All-Sim Heel Support โ€” Heel effects can now be applied to all Sims, including NPCs (pre-release: select users) ๐Ÿงฉ Modular โ€” Runs on WR Shoe System Core Library (Core v4.0+), fully independent of WSE ๐Ÿง  Smart Learning โ€” Adjust once, remembered forever ๐Ÿ’Ž Height-Based Buffs โ€” Low / medium / high heel mood effects ๐Ÿ’ก Want Pre-installed Package? If you prefer a package with all dependencies included, it's available for free download on the author's Patreon: ๐Ÿ‘‰ WR_High_Heels_Enhanced_Pre-installed ๐Ÿ‘ˆ ๐ŸŒ NOW SUPPORTING ALL 18 OFFICIAL LANGUAGES! ๐ŸŒ Full Localization Complete โ€” English, ไธญๆ–‡๏ผˆ็ฎ€ไฝ“/็น้ซ”๏ผ‰, and 16 more! Experience the mod in your native language: ฤŒeลกtina, Dansk, Nederlands, Suomi, Franรงais, Deutsch, Italiano, ๆ—ฅๆœฌ่ชž, ํ•œ๊ตญ์–ด, Norsk, Polski, Portuguรชs, ะ ัƒััะบะธะน, Espaรฑol, Svenska! All menus, dialogs, and notifications fully localized. The game language automatically matches your settings! โš ๏ธ IMPORTANT COMPATIBILITY NOTICE Works only with slider-based high heels (height via body sliders). Not compatible with proportion-based high heels (leg-length edits / full-scale changes). How to tell: If unconfigured heels clip into the ground, they're slider-based (โœ… compatible). If legs appear shorter but heels don't clip, they're proportion-based (โŒ incompatible). ๐ŸŽฏ Core Features โœ… 1. Smart Height Adjustment System Two Working Modes: Learning Mode โ€” Adjust height once via Sim click menu; mod remembers and auto-applies next time. Pre-Configured Mode โ€” If a preset exists, height is auto-applied without manual input. โœ… 2. In-Game Click Menu Click your Sim โ†’ WR High Heels menu. Adjust heel height without leaving the game. โœ… 3. High Heel Series Management Same shoe, five colors? Configure once โ€” all variants update instantly. โœ… 4. Instant Effect Application Changes apply immediately โ€” no outfit swap needed. โœ… 5. Height-Based Heel Buffs Low / medium / high heel thresholds each trigger unique buffs and mood effects. โœ… 6. Third-Party Animation Compatibility Automatic detection of custom animations. Manual whitelist configuration for pose packs, WW animations, and more. โœ… 7. INI Configuration Fine-grained control over heel detection, buff thresholds, and more via configuration files. ๐Ÿ“‹ Required Prerequisites This mod requires the following dependencies: ๐Ÿ’ก Want Pre-installed Package? Available for free on Patreon: WR_High_Heels_Enhanced_Pre-installed WR Shoe System Core Library v4.0.0+ โ€” Required. Install this first. Download: CurseForge or Patreon XML Injector โ€” Required for shoe detection and interaction hooks. Download: XML Injector WR Walkstyle Enhanced โ€” Optional. Fully independent of this module. ๐Ÿ“ฆ Installation Guide โš ๏ธ CRITICAL: Extract Directly to Mods Folder Root or One-Level Subfolder! DO NOT create deeply nested subfolders! โŒ WRONG: Mods/A/B/files... โœ… CORRECT: Mods/files... or Mods/WR_HHE/files... Step 1 โ€” Install WR Shoe System Core Library first Visit the Quick Navigation Post and download WR Shoe System Core Library. Step 2 โ€” Install WR High Heels Enhanced (this file) Extract the zip archive to: Documents/Electronic Arts/The Sims 4/Mods/ Enable Script Mods: Game Options โ†’ Other โ†’ Enable Script Mods โœ“ Step 3 โ€” Restart and verify Restart the game Load a save โ†’ Click your Sim โ†’ look for the WR High Heels menu Put on slider-based heels and test height adjustment Configuration files will auto-create on first run at: mod_data/high_heels/configuration ๐ŸŽฎ How to Use Quick Height Adjustment Click Sim wearing heels โ†’ WR High Heels โ†’ Adjust Heel Height Set desired height; changes apply instantly Manage Heel Series Click Sim โ†’ WR High Heels โ†’ Apply to Series Configure once โ€” all variants in the series update Other options: Rename Series | Split Series | Set Walkstyle | Manage Interaction Advanced Configuration Edit preset.*.ini for pre-configured heels Edit blacklist.global.ini for buff parameters and interaction settings ๐Ÿ’Ž Perfect Experience โ€” Add High Heels Sitting Clips Pack Want the ULTIMATE high-heel experience? Combine with the High Heels Sitting Clips Pack! Standing height perfect (this mod) Sitting poses perfect (Clips Pack) Seamless high-heel gameplay in every situation! ๐Ÿ”— Download: High Heels Sitting Clips Pack ๐Ÿ’Ž Download Configuration Presets For the best experience, download configuration presets! Author-curated high heel presets Popular CC shoe presets One-click โ€” no manual adjustments needed ๐Ÿ‘‰ Download Configuration Presets โ“ Troubleshooting Mod not working? Check Script Mods enabled; verify files in Mods root (max one subfolder deep). Heels not adjusting? Confirm heels are slider-based; try WR High Heels โ†’ Adjust Heel Height. Click menu missing? Restart game; confirm .ts4script in Mods folder; Script Mods enabled. ๐Ÿ“ข Support & Community Author's Patreon: https://www.patreon.com/cw/Whiterober Configuration Presets (free): Patreon Free Version Download: Available on CurseForge (this page) JOIN OUR DISCORD COMMUNITY ๐Ÿ”— Discord Server: https://discord.gg/sZp3A9eTpq What you get: ๐Ÿ†˜ Technical support ๐Ÿ’ก Feature requests ๐Ÿ“ธ Showcase your work ๐Ÿ’ฌ Community discussion ๐Ÿ™ Special Thanks Oops19 โ€” Original High Heels system GitHub: https://github.com/Oops19/preview-HighHeels MADMAN โ€” Default Feet Slider (3V Up) Patreon: https://www.patreon.com/posts/default-feet-3v-107447678 โš–๏ธ License & Usage Free for personal gameplay. Do not re-upload or include in paid mod packs. Use official distribution pages. Author: ็™ฝ่ข (Whiterober) Thank you for your support! โค๏ธ Submitter whiterober Submitted 01/10/26 Category Extensions Requirements XML Injector (v1.1 new)  
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