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  1. [AAF] Sex Attributes - Framework (1/4/2021) View File Sex Attributes v2.5.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  2. View File [Mod]Demonic Blood Demonic Blood This is a small mod primarily inspired by the incubus and succubus powers that are part of Dark World and Luxuria Fantasia. Full disclaimer at the start this is primarily a personal modification I created for my own games and is now in a state where I am happy to play with it. This means that it would be best not to expect any big content updates anytime soon. If someone finds bugs I will try to fix them however it will in all likelyhood not be my first priority. In addition this mod might potentially be somewhat overpowered and caters primarily to my own tastes. I do not plan to change that. If anyone wishes to pick this up and continue development on it they are free to do so as long as I am properly credited as the original author. The Three Hierarchies The path to becoming a truly almighty demon is the path through the three hierarchies. Each making you more powerful than the last. In order to start your journey you must posses the Demonic Blood trait. Which can be added in the ruler designer (currently there is no possibility of getting demonic blood without the ruler designer or console commands). If you possess demonic blood you may make your way through the hierarchies and at their end stand immortality. Growing in power is hard and ardouos and it is unlikely that you will reach immortality within your lifetime. However do not worry once you reach the first layer of the second hierarchy you gain the ability to after death enter the body of your heir with all knowledge of the hierarchies you have completed entering with you. This allows you to progress beyond your first lifetime. Abilities The demonic arts grant access to abilities others might consider unnatural. -Healing oneself: The ability to heal oneself is gained in the third hierarchy. While you are initially able to heal only minor wounds you will be able to heal more and more afflictions as you reach the second and first hierarchy. The ability is accessible in the decisions menu. -Demonic Rebirth: The ability to enter your heirs body is gained with the first perk of the second hierarchy. This is an automatic process that happens two days after your death. -Demonic Heritage: As you powers grow you are able to mend the gender of your children while in the womb of their mothers or you own womb if you are female. As such you are able to decide freely what gender your children will have. You may decide between male only, female only and mixed male and female. The decision to choose can be found in the decision menu. -Demonic Clearsight: If you spouse sires a child that is in truth not yours you will always know who the real father was. Gaining multiple options to decide what to do. -Bodily Perfection: Upon reaching the first Hierarchy you are able to perfect your own body making you the most beautiful, strong and intelligent person. -Demonic Infusion: One step before immortality is the ability to infuse others with demonic knowledge and powers raising them to the highest hierarchy you have fully comprehended. Compatability To make some abilities work the seduce scheme has been completly overwritten as well as the might_cheat_on_partner_trigger. Mods that overwrite either the seduce scheme or this trigger will not be compatible with this mod. It would probably still work tough some perks might break. I have tested this mod playing with carnalitas and have encountered no issues so far. However there is no integration between this mod and carnalitas. Submitter tarin Submitted 01/13/2021 Category Crusader Kings 3 Requires  
  3. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  4. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  5. Tiefling View File The file named 74318 is the new version 2.8.0. It is a link to the Nexus download because the file is over the 250gb LL limit v2.8.0 Summary * Removed ‘Glamour Drain’ – You can now stay glamoured or morphed as long as you like because there is no drain on health or stamina. This is quite a change to gameplay as you can now hang around towns indefinitely, but remember your defensive and attacking abilities are very limited when glamoured. * Less Vomiting. Due to the changes mentioned above, your Tiefling will be less nauseous when applying/removing her glamour. * Appearance changes – o In Tiefling form you’ll have a full body cover of dragon skin o When glamoured you’ll have a mix of human and dragon skin, and your tail will not be visible. (see ‘Tail Toggle’ below) o When morphed you’ll have full human skin, and your tail and horns will not be visible. * Two skins replaced - Ebony and Dawn. Ebony is now a very stealthy looking black skin. Dawn is white with dark spots. * Tail Toggle – when glamoured your tail is initially not visible, but the ‘Tail Reset’ power now allows you to toggle it on/off. * Quicker Transitions – the process of changing in and out of Tiefling form has been streamlined so the animation is smoother and takes less time. Tiefling v.2 Tiefling will change the way you play Skyrim WARNING: Tiefling is a game play overhaul. You will have to unselect the Tiefling mod if you want to play another non-Tiefling character save game, or alternatively, create a separate profile in your mod manager just for your Tiefling playthrough. Alternate Dragonskin Styles now available as patch (see Patch in Downloads) The alternative skin styles leave the face, chest and abdomen as a human texture. - This will allow other mods to apply overlay textures such as blood, dirt, and "adult male bodily fluids" if you so wish. - Also, the "Ebony" and "Dawn" styles that used to show body hair instead of Dragonskin now show a Dragon Tattoo when in Tiefling form. - Ebony gives the Tiefling a black tail and red dragon tattoo, while Dawn applies a fair coloured tail with a blue dragon tattoo. Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod) Acquisitive Soul Gems Multithreaded HN66 Hands and Nails (choose File A2 option) Gatti 14 Yumiko Suits for CBBEv3 HDT Physics Extensions Lunari Race Slavetats version 1.3.0-beta-2 Also requires Dawnguard and Dragonborn DLC's (ie. Legendary edition) INSTALLATION: Download the main file. Download and install the pre-requisite files (see Pre-requisites heading above) Run FNIS (see paragraph below) You must start a new game At the character creation screen you need to choose 'Tiefling' as your race The "Book of Tiefling" is the full User Manual for this mod. Before asking questions try reading it, lol. You will find a small summary user manual in Tiefling's inventory in-game for quick reference. Letters from Molag Bal and Mara which explain the storyline further can also be found in your inventory. How to run FNIS You have to run it before starting Skyrim. You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory. 1. - Run the program called GenerateFNISforUsers. 2. - When you have opened FNIS make sure you tick the following options: Gender Specific Animations Skeleton Arm Fix 3. - Then click the big yellow button that says Update FNIS Behavior. It will take a some time to run (depending on your animation mods). 4. - and when it is finished click Exit. Temple of Decision Best to wait until you are turned into full Tiefling mode (you'll know when that happens, lol), then you can visit the Temple of Decision to change options like: tail colour, horns style, chain colour, SFW clothing (if full nudity offends), Saving options (various easy to hard modes) Changing Hotkeys combat bleedout options, etc. dragon skin texture colours Back Story Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom. Chests have been scattered around Skyrim containing one of Mara’s Boons. Collect at least seven and Mara will be able to set Tiefling free. Just to put temptation in your way, Tiefling's father Molag has also placed some of his own chests around Skyrim, with each one granting her greater daedric power. Are you tempted, or will you fight for freedom? So, how does this change the way you play Skyrim? - No access to healing spells or potions - Health, stamina and magic do not refresh at level up - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar (** see alternative) - Wearing armor, clothing or jewellery causes stamina drain - Must wear Molag’s chains at all times until set free - Using any weapons will cause stamina drain. - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards. - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic) - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices - So Tiefling can only make money from quest rewards and looting dead bodies. - **(Alternate way to regen Health, Stamina and Magicka: Use the mod SexlabUtil1. For example set it to 'On Orgasm - Heal 100' ) Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with: - Tiefling is a natural when it comes to stealth, - has awesome sneak attack damage, - Daedraflesh boosts her skin's armor rating. Automatically activates when unsheathing Dragon Claws. - attacks dragons with her voice (after receiving Unrelenting Force) - has 2 unarmed claw attack styles (venom & dragon) - has 2 ranged attack options (pulses daedric corruption through her hands) - does extra damage against dragons with her Dragonborn claws - can cast a glamour over a town so that guards and vigilants won't see her as an enemy - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health. May incur vomiting. - visit the Temple of Decision to change her tail, horns, chain colours and several other options - can store black and white souls in her womb - can use the black soul to power a small AOE blast - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort. - her attacking ability increases dramatically as she collects Boons or Temptations. Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way. Boons The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include: - Multiple increases to unarmed damage ability - Invisibility - Massive boosts to resists such as fire, magic, disease, etc - Increase to unarmed damage when fighting dragons - Increases to attack damage multiplier with each boon - Eventual release from bondage (if you stay true to Mara) - Ability to use weapons and armor if following Mara's path and reach 7 Boons - Increased armor rating from Daedraflesh (higher if following Molag Bal) Compatability Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem is not compatible, but YASH2 seems to be OK in my testing. Even though this mod uses "Dimes Quickstart", it is possible to use other Alternate start mods, but...... You need to place them below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Remember: You are KOS to some factions and most guards when in Tiefling form, but you are extremely weak in human form. Credits Wow, these guys listed below actually know what they're doing. I grovel at their feet. bhaktisean for Lunari Race gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart toaDime for Dimes Quickstart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions TMPhoenix for RaceCompatibility for Skyrim and Dawnguard Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit. and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) The Journey Begins Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health. Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn). If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons. If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration. If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara Good luck Tiefling. You'll need it. Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc. Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible No  
  6. Skyrim Capacity Limited v0.4 View File Skyrim Capacity Limited is a mod that adds some effects of eating on actors, such as slowing actors down for eating too much and visually showing the results of that last feast. It also features systems to increase one's stomach capacity and to store various items in there for later retrieval. Version 0.4 Has Been Released! NOTE: THIS IS NOT COMPATIBLE WITH PAST RELEASES! DO NOT ATTEMPT TO UPGRADE! Github Link Discord is now up! Come Chat with us! Documentation Blog: http://www.loverslab.com/blog/712-stomach-capacity-documentation/ Recommended Version: SCL 0.4 Requirements: SKSE SkyUI (for MCM) Modern Brawl Bugs Fix (not a strict requirement, but still recommended) Optional: UIExtensions (Required for optional menus) FNIS (For Optional Animations) Racemenu or Netimmerse (Required for inflation) Now a with a new inflation method built in! No longer requires a belly node! Select "Dynamic Equipment" in the Inflation methods menu. For those who still want to use skeletal inflation: XPMSE is the best option for this CBBE built with Bodyslide is recommended for females For males, I think SOS has a HDT body SAM with HDT is also recommended Has out-the-box compatibility with SLIF Installation: Install prerequisites with your favorite mod manager Install this mod the same way Open Skyrim Open the MCM and find this mod Click "Start SCLimited" Close MCM, and open it again Adjust options to your liking Play! Compatibility: Should be compatible with everything except things like Enderal Items added by mods may not work as intended (You might end up eating a poultice), patches are needed Uninstalling: Highly Recommended that before closing out the mod, you erase the database in the MCM. This will help clean your save. Otherwise, it should be safe just removing it. Submitter Vicyntae Submitted 03/17/2017 Category WIP / Beta Requires SKSE, JContainers, SkyUI, Modern Brawl Bugs Fix, Racemenu/NetImmerse, XPMSE, Pregnancy-enabled body, UIExtensions Special Edition Compatible No
  7. Hey folks. I'm hopeless with modding, but I want to give my friend something she's been asking for for a while. So far, I have found a mod that comes dang close, but no cigar. What she is looking for, is a mod that allows kids to fall in love, but with a bit more realism to it. I know there's a 'First Love' mod out there made by LittleMissSam, but so far it allows kids to do the normal friendly hug but not even as much as kiss. What she is looking for (and me too now, since it's become a bit of an obsession to the point where I really looked into modding) is a mod where the kids actually can have a first kiss, hug on the couch, hold hands like teens and up can. Just those innocent things, though.. no woohoo, no WickedWhims related things and DEFINATELY not with other ages. Apparently kissing etc would require some animating, too, LittleMissSam says she can't simply unlock the adult actions because it would cause stretching. So there's another problem which threw me for a loop (I couldn't animate if my life depended on it, sadly). Another thing that makes the 'First love' mod imperfect to her, is that when they age up to teens, they lose any romantic feelings for one another. Best friends, sure but all love is gone. That is a pity and doesn't add to her storytelling. Anyone willing to pick this up? Either taking that mod apart, remaking something similar and adding the missing bits (please, keep it decent xD) or if it sounds like a simple enough thing (there's some very VERY talented modders who, I bet, find this easy peasy) to start from scratch? Hopefully it's not too much to ask! Greetings, BnV. Note: Image is not mine, and not from a mod, it's just a posepack, not what she's looking for.
  8. Version 1.3

    365 downloads

    Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing It is my first mod with scripts, so I am aware that it may not be perfect. Feel free to make a PR if you want to improve the mod. The source is available on Github.
  9. OTrainers - OStim trainers with benefits View File Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing It is my first mod with scripts, so I am aware that it may not be perfect. Feel free to make a PR if you want to improve the mod. The source is available on Github. Submitter WildAdmiral Submitted 07/16/2021 Category Adult Mods Requires OStim Regular Edition Compatible No  
  10. No Armor allowed View File Hostile Rune which rips off armor of "not friendly" NPC, attackers. Will not affect your followers. Do not upload on other sides. LL exclusive. Submitter T-lam Submitted 07/10/2021 Category Adult Mods Requires Regular Edition Compatible
  11. Version 1.0.0

    176 downloads

    Hostile Rune which rips off "not friendly" NPC, attackers. Will not affect your followers. Do not upload on other sides. LL exclusive.
  12. View File Serana Dialogue Add-On SE Hey everyone! I've finally decided to create an additional mirror for Serana Dialogue Add-On, for those who don't frequent the Nexus modding platform a lot. Can't have y'all missing on a great mod like this, right? 😉 NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! I'm also now streaming! Follow my Twitch Channel!  What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.6 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, and her increasing friendship with the player • More role-play dialogue, giving more insight into Serana's character and how she sees the current world • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Capability for Serana to sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo and Sofia, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 8k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  13. Version 2.6.4

    1,656 downloads

    Hey everyone! I've finally decided to create an additional mirror for Serana Dialogue Add-On, for those who don't frequent the Nexus modding platform a lot. Can't have y'all missing on a great mod like this, right? 😉 NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! I'm also now streaming! Follow my Twitch Channel!  What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.6 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, and her increasing friendship with the player • More role-play dialogue, giving more insight into Serana's character and how she sees the current world • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Capability for Serana to sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo and Sofia, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 8k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved.
  14. CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. 😛 Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v154 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. Those of you that actually come in the non adult section 😛 Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework  
  15. View File Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system. These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance. Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point. Content: Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion Requirements: Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get. Installation: The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience). Future plans include: More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it. Credits: Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues. Submitter Odinn Submitted 02/26/2018 Category Sexual Content Requires Automatron DLC, F4SE, MCM  
  16. In this threat I want to present the concept of a gameplay and story focused slavery mod I plan to write, discuss the features and ask for feedback in general. The main idea is when the PC is defeated in combat, they’re enslaved by the respective group of enemies. There could also be a mechanic that a broke PC has to sell themselves into slavery to pay a bounty instead of going to jail. Also, the mod is planned to be gender agnostic and work with male and female players. You’ll be able to simply toggle the genders that can engage sexually with the PC after your liking. In the following I’ll use the term “bandits” synonymously for all humanoid enemy factions. The new take at slavery I’ve in mind is to take a step back from pure sex-slavery and focus on quest-like content to keep the player engaged and make the sex scenes more rewarding. Introducing Tasks: While enslaved, the player is put to work and gets tasks to complete. Those are simple works, like collect trash, craft items, remove corpses (probably from the fight the PC originally lost), and so on. Tasks have to be completed within a time limit and at the enslavement location. In between, the bandits can come along and either convince/ coerce the PC to have sex or rape them instead. I’m thinking about that every captor could have its own disposition rating towards the PC and doing favors for them or having sex improves it. NPC that like the player that are nice on them. Once the disposition is high enough, they might help the PC to escape or even fall in love and escape together. It could be interesting to have to decide whether to give in to sex with a bandit, but fail a task and risk punishment or finish in time and rise in the eyes of the boss. During the enslavement I want to go without a hard leash-mechanic that prevents the player from moving around freely. The PC can always try to run away, but once they leave the location enemies are spawned in to catch and bring them back. When the PC manages to flee, hunter teams might appear outside of cities for the next three days or so to get them back. The hunter parties get larger and wait for longer the more trusted the PC was as a slave. After some time doing tasks, the player earns more trust and gets assigned Missions. Those are larger and more independent orders. Missions have a significantly longer time limit and happen outside of the enslavement location (and are therefore a good opportunity to escape). They are complex things like: distract the gate guards so a raid party can enter a city, during a deal with another bandit group: the bosses are negotiating and the men of both sides wait around and start provoking each other. The PC has to calm the men so they won’t start fighting (dances, sex, masturbation shows, etc.) be whored out to other bandit camps or towns and pickpocket the clients or collect intel from a rival bandit camp With missions the player is encouraged to commit crimes and amount a bounty in the current hold, to make it feel like changing sides and becoming a part of the outlaws. Once completed enough missions, the PC becomes an acknowledged member of the enslaving faction, but still at the lowest official rank. This means effectively the end of the enslavement scenario. The PC can now leave their owner and return at will and repeatedly do missions without a time limit. This is than basically bandit gameplay in which you still can play the vanilla questlines. If not completing tasks the player gets punished through rape, being thrown in a cell with skeever or dogs (that rape them), is whored out to lowlifes publicly, or simply tortured by beatings or magic electro shocks. If the Player stays disobedient, they are eventually sold to a mine or a farm. This idea is relatively new for me so I’ve not a lot of things in my mind that could happen there. My initial ideas are like: bring crops and ore to a vendor to sell, pleasure the workers, mine or farm, deliver orders to a smith, cook for the owner, etc. If anybody has more ideal, I’d like to hear them. Now, since I’m personally not into hard BDSM, devious devices, torture or other extreme fetishes, I don’t plan to incorporate those into the mod. But I want to provide the code to make it easy for plugin mods to add that kind of content. For this I could need some help from other modders, because I have no idea how to go about this. That are my ideas so far. If you have any ideas, advice, inspiration or just want to encourage me to pull this though, feel free to post them :]
  17. Version 1.6.2

    14,405 downloads

    Carnal Consequences Version 1.6.2 Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default. Features Arousal Coping Events Always enabled if the Carnalitas Arousal Framework is used. 2 event that fire upon reaching a new arousal level (one for reaching level 1 and one for reaching level 2). They are pretty generic and have no follow-up events, but at least there are 7-8 randomized options to pick from each. Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80%. Affects only you and your children (as long as they remain your children, that is) Younger Rulers Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway. Harsher AI "Harsher seductions" removes the -50% chance penalty the AI has to seduce players, and players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. "More abductions" gives AI players with high intrigue the ability to start abductions without having the abduction perk Other (always on) Rakish brothel visits trigger a sex scene Being recently raped incurs a fertility debuff Required/Recommended Mods Carnalitas - for fertility reduction of sex scenes Carnalitas Arousal Framework - for arousal coping events Compatibility Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event Overwrites seduce_interaction for "harsher AI" functionality Overwrites the abduct scheme for "harsher AI" functionality
  18. dePog

    Tiefling

    Version 2.8.0

    25,945 downloads

    The file named 74318 is the new version 2.8.0. It is a link to the Nexus download because the file is over the 250gb LL limit v2.8.0 Summary * Removed ‘Glamour Drain’ – You can now stay glamoured or morphed as long as you like because there is no drain on health or stamina. This is quite a change to gameplay as you can now hang around towns indefinitely, but remember your defensive and attacking abilities are very limited when glamoured. * Less Vomiting. Due to the changes mentioned above, your Tiefling will be less nauseous when applying/removing her glamour. * Appearance changes – o In Tiefling form you’ll have a full body cover of dragon skin o When glamoured you’ll have a mix of human and dragon skin, and your tail will not be visible. (see ‘Tail Toggle’ below) o When morphed you’ll have full human skin, and your tail and horns will not be visible. * Two skins replaced - Ebony and Dawn. Ebony is now a very stealthy looking black skin. Dawn is white with dark spots. * Tail Toggle – when glamoured your tail is initially not visible, but the ‘Tail Reset’ power now allows you to toggle it on/off. * Quicker Transitions – the process of changing in and out of Tiefling form has been streamlined so the animation is smoother and takes less time. Tiefling v.2 Tiefling will change the way you play Skyrim WARNING: Tiefling is a game play overhaul. You will have to unselect the Tiefling mod if you want to play another non-Tiefling character save game, or alternatively, create a separate profile in your mod manager just for your Tiefling playthrough. Alternate Dragonskin Styles now available as patch (see Patch in Downloads) The alternative skin styles leave the face, chest and abdomen as a human texture. - This will allow other mods to apply overlay textures such as blood, dirt, and "adult male bodily fluids" if you so wish. - Also, the "Ebony" and "Dawn" styles that used to show body hair instead of Dragonskin now show a Dragon Tattoo when in Tiefling form. - Ebony gives the Tiefling a black tail and red dragon tattoo, while Dawn applies a fair coloured tail with a blue dragon tattoo. Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod) Acquisitive Soul Gems Multithreaded HN66 Hands and Nails (choose File A2 option) Gatti 14 Yumiko Suits for CBBEv3 HDT Physics Extensions Lunari Race Slavetats version 1.3.0-beta-2 Also requires Dawnguard and Dragonborn DLC's (ie. Legendary edition) INSTALLATION: Download the main file. Download and install the pre-requisite files (see Pre-requisites heading above) Run FNIS (see paragraph below) You must start a new game At the character creation screen you need to choose 'Tiefling' as your race The "Book of Tiefling" is the full User Manual for this mod. Before asking questions try reading it, lol. You will find a small summary user manual in Tiefling's inventory in-game for quick reference. Letters from Molag Bal and Mara which explain the storyline further can also be found in your inventory. How to run FNIS You have to run it before starting Skyrim. You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory. 1. - Run the program called GenerateFNISforUsers. 2. - When you have opened FNIS make sure you tick the following options: Gender Specific Animations Skeleton Arm Fix 3. - Then click the big yellow button that says Update FNIS Behavior. It will take a some time to run (depending on your animation mods). 4. - and when it is finished click Exit. Temple of Decision Best to wait until you are turned into full Tiefling mode (you'll know when that happens, lol), then you can visit the Temple of Decision to change options like: tail colour, horns style, chain colour, SFW clothing (if full nudity offends), Saving options (various easy to hard modes) Changing Hotkeys combat bleedout options, etc. dragon skin texture colours Back Story Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom. Chests have been scattered around Skyrim containing one of Mara’s Boons. Collect at least seven and Mara will be able to set Tiefling free. Just to put temptation in your way, Tiefling's father Molag has also placed some of his own chests around Skyrim, with each one granting her greater daedric power. Are you tempted, or will you fight for freedom? So, how does this change the way you play Skyrim? - No access to healing spells or potions - Health, stamina and magic do not refresh at level up - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar (** see alternative) - Wearing armor, clothing or jewellery causes stamina drain - Must wear Molag’s chains at all times until set free - Using any weapons will cause stamina drain. - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards. - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic) - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices - So Tiefling can only make money from quest rewards and looting dead bodies. - **(Alternate way to regen Health, Stamina and Magicka: Use the mod SexlabUtil1. For example set it to 'On Orgasm - Heal 100' ) Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with: - Tiefling is a natural when it comes to stealth, - has awesome sneak attack damage, - Daedraflesh boosts her skin's armor rating. Automatically activates when unsheathing Dragon Claws. - attacks dragons with her voice (after receiving Unrelenting Force) - has 2 unarmed claw attack styles (venom & dragon) - has 2 ranged attack options (pulses daedric corruption through her hands) - does extra damage against dragons with her Dragonborn claws - can cast a glamour over a town so that guards and vigilants won't see her as an enemy - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health. May incur vomiting. - visit the Temple of Decision to change her tail, horns, chain colours and several other options - can store black and white souls in her womb - can use the black soul to power a small AOE blast - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort. - her attacking ability increases dramatically as she collects Boons or Temptations. Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way. Boons The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include: - Multiple increases to unarmed damage ability - Invisibility - Massive boosts to resists such as fire, magic, disease, etc - Increase to unarmed damage when fighting dragons - Increases to attack damage multiplier with each boon - Eventual release from bondage (if you stay true to Mara) - Ability to use weapons and armor if following Mara's path and reach 7 Boons - Increased armor rating from Daedraflesh (higher if following Molag Bal) Compatability Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem is not compatible, but YASH2 seems to be OK in my testing. Even though this mod uses "Dimes Quickstart", it is possible to use other Alternate start mods, but...... You need to place them below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Remember: You are KOS to some factions and most guards when in Tiefling form, but you are extremely weak in human form. Credits Wow, these guys listed below actually know what they're doing. I grovel at their feet. bhaktisean for Lunari Race gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart toaDime for Dimes Quickstart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions TMPhoenix for RaceCompatibility for Skyrim and Dawnguard Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit. and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) The Journey Begins Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health. Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn). If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons. If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration. If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara Good luck Tiefling. You'll need it. Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc.
  19. Intro/Thread Concept: This is an idea I've had for a long while, having a place to collect various tips that aren't necessarily limited to any specific mod (there's enough info on Passion/KW in those mods' download threads). I'd rather this not turn into a repeating of info, but I'd also like it to slowly grow to a fairly complete list of tips. My hope is that we might all be able to learn something from each other. Edit: Apologies in advance (at least for further readers) for any opinionated comments/posts that may come out of this OP. I'm striving to do better, so feel free to PM me ways to make delivery better. That said, what are some things you've learned over the months/years/decades of playing TS3? Do you have a base set of mods you can't live without? Do you have a save-strategy? Do you find doing X or Y is better than Z? Have you learned to never do A, B, or C? Have you tested out various game options? Edit: Some of the posts had this article (or, rather, the more popular song based on it) as inspiration. The meter and choice of words I used failed to reflect such inspiration, but it was there. (also trying to lighten the mood a bit) ToC: Backups Memory Mods (part 1, part 2, part 3) Limiting Bad CC Broken Sliders Re-populating Worlds with your Sims Batch File to Automate Cache Cleanup Custom Music (OP) Alien Relationships after Abduction Reduce Traffic to reduce lag Bad CC part 2: Removing known bad cc packages
  20. Dangerously Nude_SE View File Haven't you always been annoyed that when you walk around naked, noone does anything else than perhaps make a comment about it? I have. That's why I made SexLab Dangerously Nude. Now when you walk around naked there is a 10% chance a male character will rape your nude female character. I mean, you are walking around naked after all! First I planned this as a way of having people come up to you and try to talk you into sex, but I don't know how to use script fragments in misc dialogue to start a real conversation, so I just did it the easy way. No sweet talking, just rape. I will not be developing this mod any further (apart from bugfixes if needed), but if you want to try your hand in making this a better mod you are most welcome! The quest where all the dialogue is stored is "WICommentNaked", or just search for naked under quests in the CK. The current dialogue is under "Misc" tab. Some of the dialogue there shows up twice. The topmost of those I have added a rape script fragment to with a GetRandomChance < 10 to. Feel free to take it wichever way you want! Once someone has made a better version of this I will remove this file from the downloads section. Requirements: - SexLab (and all it's requirements) Conflicts: - No More Nude Comments (or somethign like that) - Any mod that changes the comments when you are naked. Original Author: By Bromm83 (I have his permission) (Copied from his Original Page of Skyrim LE) Now there is a new version, the "tweaked" one! Thanks to Rossignol for his changes: "Fun mod, tweaked it a bit on my side to make more variety to rape chance, depending on what seems more appropriate to me. Most people now have a rape chance ranging from 25 to 50%, gards have "only" 20% chance of rape because they're supposed to keep the law, but some might be corrupt/asshole. Drunk people have 80% chance to rape because they're wasted and more susceptible to do something stupid. Also didn't change the 10% for argonians, Khajits and Orcs because I'm not into those races. This is just a little tweak based on the conditions as mentioned on OP, didn't change anything else, so will work exactly the same, just that rape might happen more often. Putting it there for those who want for more risks and don't want or can't do it themselves, so all credits goes to Bromm83, wouldn't even called what I did modding. XD" What's New in Version v1 Released July 17, 2013 v1: - Initial release Submitter jorgen.klein Submitted 08/07/2020 Category Adult Mods Requires SexLab Regular Edition Compatible No  
  21. View File Carnal Consequences Carnal Consequences Version 1.6.2 Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default. Features Arousal Coping Events Always enabled if the Carnalitas Arousal Framework is used. 2 event that fire upon reaching a new arousal level (one for reaching level 1 and one for reaching level 2). They are pretty generic and have no follow-up events, but at least there are 7-8 randomized options to pick from each. Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80%. Affects only you and your children (as long as they remain your children, that is) Younger Rulers Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty. Harsher AI "Harsher seductions" removes the -50% chance penalty the AI has to seduce players, and players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. "More abductions" gives AI players with high intrigue the ability to start abductions without having the abduction perk Other (always on) Rakish brothel visits trigger a sex scene Being recently raped incurs a fertility debuff Required/Recommended Mods Carnalitas - for fertility reduction of sex scenes Carnalitas Arousal Framework - for arousal coping events Compatibility Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event Overwrites seduce_interaction to remove the -50% AI->player penalty Overwrites the abduct scheme to loosen the requirements Submitter Siudhne Submitted 12/07/2020 Category Crusader Kings 3 Requires Carnalitas  
  22. View File Prostitution Tweaks Prostitution Tweaks Version 1.0 Description Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas. This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone. Features Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time. => What remains is the -1 piety level when starting prostitution for the first time. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!). Required/Recommended Mods Carnalitas Carnalitas Arousal Framework (for arousal reduction event) Compatibility Overwrites a bunch of Carnalitas prostitution triggers and effects. Submitter Siudhne Submitted 05/17/2021 Category Crusader Kings 3 Requires Carnalitas  
  23. Version 1.0

    2,869 downloads

    Prostitution Tweaks Version 1.0 Description Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas. This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone. Features Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time. => What remains is the -1 piety level when starting prostitution for the first time. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!). Required/Recommended Mods Carnalitas Carnalitas Arousal Framework (for arousal reduction event) Compatibility Overwrites a bunch of Carnalitas prostitution triggers and effects.
  24. GAMERS PARADISE - Whicked Youtuber/Streamer HQ View File ALL CCs INCLUDED! (all rights to the creators) Gamers Paradise A marvelous place where your Gamer/Streamer Sim can play video games, stream contents on the web and eventually become famous! This lot has been converted to meet every creator's needs and dreams. Beware: becoming famous, nowadays, is no easy task. You gotta put everything you've got on stake in order to succeed. And when I say "everything" I mean EVERYTHING! 😈 WHAT YOU GET: Upon the entrance, you'll find the lounge area, fully equipped with every gaming console on the market and.. A giant smart TV! This place is perfect to chill after a long streming session and is a perfect VLOG location, too. Every corner of this room is Insta-worthy! A photographic studio! Equipped with white/green screen (you can change it in Build mode: search for "KEWAI DOU" items) and pro lighting, your sim can pose and get that perfect shot (s)he was trying to achieve! You'll be on magazines in no time! The main area of this lot is the CREATOR ROOM. The main desk is fully equipped with the best gaming PC in the world, ready to stream every second of your sessions thanks to the 4K cameras, microphones & miscellaneous gears. Wait, did I say CAMERAS? Well, in fact there's one webcam in front and one.. Underneath the desk. Sometimes it takes a special camera angle to get more followers! Useless to say, every session escalates very quickly and the atmosphere become so hot in no time.. There's also an editing area, where your sim can easily edit every video in no time; Is podcasting a new trend nowadays? The CREATOR ROOM has a dedicated podcast corner, where your Sim can comfortably record a podcast and post it on major streaming platforms! NOTE: some of the CCs used in this lot have multiple files (e.g.: the Nintendo Switch consolle: there's the docked one, the one without Joy-cons, with different colors etc.). I included all the variants of every CC so that you can change it according to your own taste! INFORMATIONS: LOT SIZE: 20X15 LOT TYPE: Generic GAME PACKS/EXPANSIONS I OWN: - Get to Work! - Get Together - Dine Out - Spa Day - Get Famous - Island Living - StrangerVille HOW TO INSTALL: - Download the File and unzip it if zipped (I don't even remember myself); - Put the Tray files inside the Tray Folder located into The Sims 4 game folder (Documents>Electronic Arts>The Sims 4>Tray); - Start the game. - That's pretty much it. You can do it! I believe in you!! Using Wicked Whims it's highly recommended, although not necessary at all. Using also Little MsSam's Venues Mod it's recommended. Don't forget to use bb.moveobjects when placing the lot. TROUBLESHOOTING: - If you find any "DS_store" file among the downloaded files, DO NOT INSTALL THEM. Those are NOT harmful for your computer, but they won't let you install the lot. The only files you should paste into the game are: 1) The tray files located in the "Tray" folder (which are the files ending in ".blueprint", ".bpi" and ".trayitem"); 2) The CC files located in the "CC" folder (which are the files ending in ".package". This Lot works best when placed at the marked location below (although NOT COMPULSORY): Don't forget to check out my other lots: Enjoy! Submitter nylonix Submitted 01/06/2021 Category Lots Requires every cc used is included in the .ZIP file!
  25. Okay... so after years of just fiddling around with Skyrim I finally got play through its entirety along with many sidequests, addons, and quest mods. Some of it was great, some of it was fun, some of it was intense, some of it was... still buggy. Not that it isn't expected. Now I am looking for a bit of new input in form of quest / new lands / dungeon and/or late game challenge mod recommendations. Please note whether the mod is lorefriendly or not. So far I have played through: Forgotten Dungeons Adds tons of lorefriendly dungeons around Skyrim and its official DLC. Emphasis is on quantity, not quality. Many of its dungeons are bland. They work and they're fully navmeshed from what I could see. Some of them seem to be unleveled or have some other changes which resulted me being confused as to why Draugr could shout Flamebreath and the like in one of the dungeons (that was particularly brutal even at high level). Some dungeons will be very unbalanced due to how many stuff is lying around if you use some kind of economy / scarcity overhaul. Overall I'd say this is about 5/10. EasierRidersDungeonPack Only adds a handful of dungeons but these are usually very long and/or challenging. Beautifully crafted, too, although a few cells could have been more densely populated. Some also tell their own stories. Lore friendly. 8.5/10 Evil Mansion This one adds a big mansion north of Morthal. Of course, it's reminiscent of that Resident Evil 1 mansion and you should probably have base experience with that game to find your way around the multitude of corridors. Aside from that the use of enemies is good, combat is rather tough - recommendation is around level 30, which will probably work depending how you're geared - and there are probably one or two jump scares left intact. There are no quest markers and one early puzzle is especially confusing, as is the final switch to transform the mansion into a player home. Aside from that this is one of my favourite dungeon crawler mods so far. Pretty lorefriendly if you can stomach repurposed monsters. 8/10 Falskaar Was one of the earlier New Lands mods. It's fully voiced and has that backwater kind of island feel to it. Everything is a bit slower and more drawn out. You need to have patience during the cutscenes, especially towards the end as they tend to take a while. I had one big bug that I'm not completely sure how it resolved itself, I went back after I had done all the other quest mods I have and things seemed to have resolved themselves, no bugs otherwise. I also got serious issues with using the boat for travelling to and from Falskaar which would lock the character in place indefinitly, unless using egc or waiting for an hour, which then results in getting yanked back the the place about half an hour realtime (!) later, potentially causing big issues (I got locked out of Clockwork Castle for example). Strange ending, lore friendly. Since there is no support for the mod anymore and things will likely not get fixed, I cannot recommend this one. 4/10 overall, would be 7/10 if the issues got fixed. The Forgotten City This one is also one of the older quest mods ported relatively early in SSE's life cycle. That said, the original story holds up wonderfully, as are the possibilites of solving the mystery. Doesn't have a lot quest markers and the concept could have done a bit more indepth in some side areas, but then again that's Fallout style of wishthinking (as some of the better New Vegas mods go very indepth in how you can approach a problem). However, getting the concept of the mod to work at all in this engine is probably a miracle in itself so I won't look a gift horse in the mouth. Unfortunatly, not a lot of replay value since the mystery can only be solved once unless you really roleplay your way through, and I had a nasty bug of its music not resolving itself upon leaving, so I had to disable the mod after completion. 7/10 Wyrmstooth Get roped into an extensive dragon hunt alongside a team of "specialists". Not that any can hold a candle to you depending on how strong you already are. Mostly lore friendly, zany humor, beautiful world building and a good amount of stuff to explore make this a fun quest mod. Not a lot of new dialogue but what's there is well done. Just don't expect a lot of exposition. Some stuff is pretty well hidden and / or tied to progression. 8.5/10 Beyond Bruma Bruma is a big New Lands addition that I had surprisingly few issues with (a feat that seemingly few people have achieved). It doesn't have an overarching story that other quest mods do, but it has a lot of quests to do and some beautifully crafted new dungeons to explore. Pretty much every NPC is voiced and you can just have some neat conversations. There's a good bit of stuff to do overall and if you aren't in a hurry or on the search for the next best gear piece, this one is for you. 9/10 Beyond Reach When I first entered the Reach it was a feeling of rejection. That feeling persisted, for a different reason however, and that reason is a very dark and disgusting storyline that's enthralling at the same time. Combat is on the tougher side and you should either be resistent to screen blur or turn it off with the amount of poison being thrown at you. Unfortunately, a lot of stuff isn't voiced yet or up to the standard of other mods technically (the actors themselves did a pretty good job overall), the map is mirrored east/west and north/south and you need to play pretty close to the objectives to make sure you don't bug out. Not exactly sure how lore friendly the depiction of Daedra is. Overall I'd say 6.5/10 until its shortcomings get fixed, 9/10 otherwise. DarkEnd Okay. No big story here either. You're being thrown into a deserted island area with very tough enemies to test your mettle against. Few optional side areas, intially confusing layouts and yet a very fun and immersive challenge. Not strictly lore friendly but it doesn't stray from the world design by adding a laser gatling. It's a skyrimized version of Dark Souls, if that makes sense. Had some slight performce drops in its overworld Pharos. Highly recommended. 9/10. So... which quest mods can you recommend? Which of the dungeon mods are your favorite, and what mods do you use to make Skyrim a challenging place?
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