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Found 704 results

  1. View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". The Compatibility Patch, along with a comprehensive guide is now available here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Additional note about donation model: I have no current plans to change my release / donation model (ie. offering early previews to donors). However, because it is a controversial subject I feel it is necessary to be clear up front with everyone using or involved with AAF that I am reserving the right to change to that (or any other) model at any time at my sole discretion. Submitter dagobaking Submitted 04/06/2018 Category WIP / Beta Requires F4SE, LLFP, LooksMenu View File  
  2. View File the end goal of this mod is to create a complete creature debauchery experience. the animation development thread is found here: http://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/ 64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ WARNING: FULLY UNINSTALL THESE MODS FIRST BEFORE YOU INSTALL V1.00 Horny Creatures of Skyrim v0.9# Horny Dragons of Skyrim v0.9# Horny Werewolves of Skyrim (any version) and any patches for them ---------------------------------------------------------- the downloads: HornyCreaturesofSkyrim_V1_##.7z ____< the mod HCOS_ModCompatibilityKit.7z_________< compatibility patches and extra addons vore_killmove_test.7z_______________< Experimental Dragon Vore KillMove (standalone, no SL mods or FNIS needed) HDOS_3dPrintableDildo.7z____________< STL files for a 3D Printed Dragon Dildo HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Horny Creatures of Skyrim Assembled by MadMansGun Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade) Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit) Unknown Dragon penis from unknown source. Horse penis from Leito86's Creature Features. Canine penis from diarawr's Horny Dogs of Skyrim Project. Werewolf balls from Derrax's Male Werewolves Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black & white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for SSE port. ---------------------------------------------------------- the Creature Framework's MCM will have the following choices for the dragons: "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them). "Dog Style ----"____________black, purple or red. "Horse Style ----"__________black, purple or red. "dragon style ----"_________black, purple or red. ---------------------------------------------------------- Mod Requirements: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ (install in order shown) Skyrim Script Extender (SKSE) http://skse.silverlock.org/ Fores New Idles (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions http://www.nexusmods.com/skyrim/mods/57046/ SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/ SexLab Tools http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters: SLAL Edition (MNCv11) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ JContainers http://www.nexusmods.com/skyrim/mods/49743/? SexLab Animation Loader (SLAL) http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Horny Creatures of Skyrim (you are here) MatchMaker http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ suggested load order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm (only if fully installed) CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- other suggested (but not at all needed) mods: Sexlab 1.62 Player-Creature Fix (highly recommended) SexLab Werewolves (highly recommended) Scent of Sex http://www.loverslab.com/files/file/3037-scent-of-sex/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. note: Mod Managers may require extra steps to get FNIS working: https://www.youtube.com/watch?v=iukqiPz7XuU 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if all else fails, try loading a older save file from before sexlab was installed. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ------------------------------------------------------------------------ Creature Framework Troubleshooting: "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem. Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Creature Framework not registering mods or stuck in a registering loop: try reinstall JContainers. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. ------------------------------------------------------------------------ Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/2015 Category Sexual Content Requires http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No View File  
  3. View File AAF Compatibility Patches - V2.8 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post. Submitter Farelle Submitted 06/13/2018 Category Other Requires Advanced Animation Framework. View File  
  4. SUPPORT ME ON PATREON This is exactly what it says. I'm adding breast bounce to most of the animations in Sims 4. I'll be starting with all of the basics, like social interactions, and activities. I'm working on helping Shooty figure out locomotion/walk styles, but that will likely be later. I'm planning on all the animations to remain fairly realistic, instead of DOA style over the top. Mainly because I want to, and secondly because it'll look better on multiple body shapes. I'll always listen to requests, but honestly this is a one way trip. Hard to adjust hundreds of animations for personal taste. WHAT YOU'LL NEED: Breast Bones Unlocked for Animation by Denton47: This is the female Sim rigs that allows the breast to bounce. You must have it or my animations won't work. ATTENTION: Wicked Whims now comes packaged with Denton47's rig. RECOMMENDED: Shooty's Breast CAS Demo: This adds Breast bounce to the walking styles in CAS, but currently not in LIVE mode. UPDATE 8/21/2017: Added bounce to all aging up animations UPDATE 8/22/2017: Bounce added to most Dance moves UPDATE 8/24/2017: Fixed missing audio with Joke animation UPDATE 8/26/2017: More Dancing/Gotta pee/Random UPDATE 8/27/2017: More animations, removed 1 intended for children. UPDATE 6/17/2018: Idle animations pack UPDATE 8/2/2018: More Social/Shower/ and misc animations UPDATE 8/31/2018: More socials, enthuse, friendly greetings, and so on. PATREON UPDATE: Idle animation pack CURRENTLY FINISHED: PRIORITIES: 1.) Finish Dancing 2.) Treadmill 3.) Common Socials (Romantic) 4.) Yoga (Begun but not posted) BUGS & GLITCHES: 1.) Joke missing speaking event/Sims don't speak (Can fix) FIXED 2.) Some jarring transitions especially while dancing (Caused by transitions from vanilla animations to edited animations. Will go away when I finish the rest of dance animations.) Not actually a bug I found. Appears in vanilla game, I just never noticed. 3.) Walking styles do not work at all. (No idea) 4.) Some audio is missing from animations. This is just a matter of me fixing it. All part of the process. Q&A Q.) Will you finish this!? A.) Been waiting for this since the original Sims, so hell yes I'm finishing this! Q.) What about walk styles? A.) Currently it's not working. Both me and Snooty are trying to figure it out. Q.) How long will it take? A.) Don't know. I'm flying by the seat of my pants. For all I know I'm doing it wrong and will have to start over. (What was the deal with the giant Patreon logo down here? That's what I get for trying to look professional.) BS_Boobies.package
  5. View File Warning This mod contains animations depicting non consensual sex acts. Description I wanted to give you something different to the usual stuff you have available. a lot of my stuff involves, groping, coercion, passed out, that kind of thing. The animations are good quality, and involve a lot of ideas which you won't find in any other mods. Future Plans Click 'Follow' at the top of the page to be notified when I upload new animations Videos of my new hentai (teeny) style pack are here >>> https://www.cartoonpornvideos.com/profile/RZAnims/videos/ Video previews of this main SLAL pack are found here >>> https://www.loverslab.com/blogs/blog/913-rohzima-ero-anims-previews/ I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future. If you wish to support my animating endeavours please visit >>> https://www.patreon.com/rohzima Here is HentaiPack003 - https://www.patreon.com/posts/22255992 All my animations so far: Main Pack Hentai Pack Style I do not make Non Humanoid Creature animations and never will. Mostly I will be making paired with some solo & threesome stuff thrown in. I now have a Hentai (teen, not loli) animation pack, check the videos. No Futa or Shota. AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do. You are more than welcome to make suggestions and if it interests me I will certainly give it a go. Installation Download the correct mod, for either 32bit or 64bit Skyrim Ensure you have Sexlab Animation Loader installed Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version Run FNIS for Users Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam! Next, make sure no one is around, and you know what to do next Permissions Obviously do not re upload it to pay sites. I don't mind if you want to upload it to other sites but be sure to give a link back to this page. I have been contacted by a number of modders who want to use my animations in their mods! This is exactly why I am doing it, so please, if you desire to use my animations for your sexy mod, go ahead, but please remember to give credit on your mod page, ideally linking to my relevant mod page. Now all you need is some quiet time, lol Thanks! -Roh Submitter RohZima Submitted 02/06/2018 Category Animation Requires SLAL, Sexlab, Your right hand Special Edition Compatible Yes View File
  6. RohZima

    RohZima Animation's SLAL 7a

    Version 007a

    58,447 downloads

    Warning This mod contains animations depicting non consensual sex acts. Description I wanted to give you something different to the usual stuff you have available. a lot of my stuff involves, groping, coercion, passed out, that kind of thing. The animations are good quality, and involve a lot of ideas which you won't find in any other mods. Future Plans Click 'Follow' at the top of the page to be notified when I upload new animations Videos of my new hentai (teeny) style pack are here >>> https://www.cartoonpornvideos.com/profile/RZAnims/videos/ Video previews of this main SLAL pack are found here >>> https://www.loverslab.com/blogs/blog/913-rohzima-ero-anims-previews/ I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future. If you wish to support my animating endeavours please visit >>> https://www.patreon.com/rohzima Here is HentaiPack003 - https://www.patreon.com/posts/22255992 All my animations so far: Main Pack Hentai Pack Style I do not make Non Humanoid Creature animations and never will. Mostly I will be making paired with some solo & threesome stuff thrown in. I now have a Hentai (teen, not loli) animation pack, check the videos. No Futa or Shota. AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do. You are more than welcome to make suggestions and if it interests me I will certainly give it a go. Installation Download the correct mod, for either 32bit or 64bit Skyrim Ensure you have Sexlab Animation Loader installed Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version Run FNIS for Users Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam! Next, make sure no one is around, and you know what to do next Permissions Obviously do not re upload it to pay sites. I don't mind if you want to upload it to other sites but be sure to give a link back to this page. I have been contacted by a number of modders who want to use my animations in their mods! This is exactly why I am doing it, so please, if you desire to use my animations for your sexy mod, go ahead, but please remember to give credit on your mod page, ideally linking to my relevant mod page. Now all you need is some quiet time, lol Thanks! -Roh
  7. JamesHuskey

    SexLab Romance PTBR

    View File Essa foi a minha primeira tradução e provavelmente vai possuir alguns erros de português já que não sou Brasileiro e sim Italiano Acho que os Brasileiros precisam de mais traduções XD. obrigado Tradução: SexLab Romance PTBR Beta 1 Editor: James Huskey Submitter funnywins4545 Submitted 10/18/2018 Category Dialog Sex Requires https://www.loverslab.com/files/category/19-sexlab-framework/ Special Edition Compatible No View File  
  8. Shinji72 put together a very nice short video showcasing what OSA can do with some highlights on the first few modules and usage of the OSA engine. Thanks Shinji and it's an honor as always. Hey! Don't forget to subscribe to Shinji's channel he's the best OSA 1.084J Put up the latest OSA on Nexus. http://www.nexusmods...rim/mods/76744/ ---------------------- If you want to OSex you'll need the latest version which is on Nexus also now. It doesn't have everything I promised for the next version mainly because I'm pushing on Aug 1rst to try to get some publicity for OSA. If you're a fan of the OSA project or OSex please give your support to OSA this month on Nexus by voting for FOTM to give it some showcase and prestige. The more attention it gets the more likely others will be aware and try to make content and cool stuff for OSA so please help out! Thanks! ------------------------------------------------------ OSA is an engine that adds on to Skyrim's potential in many ways. The heart of it is an animation framework that allows developers to have stronger control, effects, and usability in animated scenes. This ties in with OSA's PERSONA system that adds depth to character's personalities beyond what Skyrim provides. Almost the entire OSA engine exists and runs in the UI of Skyriim which offers a lot of benefits as opposed to being run in Skyrim's papyrus. That gives all aspects of this project access to the UI for interactive displays, navigation and customization. While OSA is based in actionscript, to build for any part of the OSA project requires no actionscript or scripting/programming whatsoever. It functions by reading text documents in XML and INI format which the engine is able to interpret. If you can type into text documents you have access to doing a majority of what this engine can do. Everything from animated scenes, facial expressions, voice and personallity are stored in text documents. In many ways you can think of OSA like an extension to the creation kit that adds new XML base form types. The project primarily is the animation framework however to make the engine, specifically the PERSONA segment required setting some roots into Skyrim. While the UI has access to these things I will take the opportunity to apply the information that is gathered in other ways outside of the scope of just animation. PROFILE and MyOSA are examples of expansion and quality life segments. While these are out of the scope of animation they are outputting information for things OSA already has the foundation to connect with. Terminology: Very little papyrus is used by OSA. It primarily runs in the UI of Skyrim which has some amazing benefits to being the platform for the engine. It's a much more powerful and efficient language then Papyrus and the UI get's it's own memory assigned to it free from Skyrim's papyrus that is basically uncapped. Actionscript can handle things with ease that would bring Papyrus to a halt. The project has a two important principles: It's API and usage of scenes in OSA and the features of OSA do not require any mastery or slaving mods to OSA. Papyrus developers can leave OSA as an optional choice for their users and don't have to force them to download OSA. The benefit to this is not having to isolate a user base between those willing to download fnis, and OSA etc. OSA can be used as optional scene accents. The second major principle of this project is to be light weight, non-invasive and conflicting with other mods, and to be dormant when not in active use. The heart of OSA is an animation framework, it's able to do more then papyrus ever could because it's run, timed and all is data is managed in actionscript. It can handle endless data and detail in it's streaming of xml documents. This is a development engine and does nothing on it's own in terms of animation. An OSA scene can simply play without the need for navigation. If it's a single one way scene, or based just on actor data and doesn't need player input. If you'd like navigation to be a part of your scene you can use a navigation panel to allow for visual player input in making choices. For now I have one style of navigation panel designated "NP1" shown here. I developed it with my own module in mind which is a very large scale one, so it needed a fairly heavy navigation tool. I'm working on developing lighter and alternative nav panels which can be used instead. Specifically an entirely text based one with no images, and some light weight one's for more fast paced scenes like combat. Nav Panels is the kind of thing where if you have very specific need outside of what OSA can currently do it might be best to just talk to me and I can work on a solution for what you need displayed. Example from my own mod of the UI elements available to module developers for player interaction. The scene menu on the right is a utility menu that can be optionally brought up by the user which all modules have access to. From here equipment and lighting can be configured, information can be displayed, and advanced forms of navigation like the Tag based ROULETTE or shut cut NAVIGATE can be applied. Some of these features require additional module set up to use/display and wouldn't be available in very basic modules. The left panel above is the Module Library overlay. All installed modules are listed here and you can click any to adjust your set. The right panel shows the keybinding interface. In this case the user is Assigning OBroHugs to their Num0 key. Binding to key will only work on modules that have 2 or less actors. Different modules have different requirements on top of this to cast. For example some are positing sensitive and can only be cast from behind or in front of the target, they targets need to match the NPC type criteria. Creatures vs NPC in order the scene to trigger. Children are not allowed to ever be used in any kind of OSA scene regardless of intentions. Example of the targeting menu. 1 of the player triggered options to begin a scene. For scenes with more then 2 actors or for those not involving the player a targeting overlay can be brought up from the module library where you can select nearby actors as targets. Any OSA modules get's the full power of OSA and can use all of it's features: All OSA modules are called through the same API, which has a string where you enter the Module ID. The API doesn't require mastery/extending and can be called from any papyrus script or fragment. Your module also will get an automated installation check so developers can know if your module is installed and if not can adapt their content in different ways. All the examples above are generated passively by the OSA persona engine. While you could achieve these same results for a screen shot by editing the actors just for one photo, OSA is constantly weaving together elements of the character's personality to make shifting, reacting, life like expressions that adapt to the scene and change live Persona is what is special about OSA. Sticking two actors together and playing an animation is relatively easy in Skyrim, but having them come alive, with full control of their expressions, facial movements, voices, reactions, spells and cinematic effects is a bulk of the OSA animation project. While it might be hard to put your finger on it if you disable MOTIF and OSFX and try a familiar scene you will clearly see the difference with Persona turned off. Persona Overview: Example of the PROFILE | Biography page Example of a Maxed out silly profile. They don't have to be this crazy they can be anywhere in between no data and this. Example of the MyOSA equip menu, an example of ways to visually separate categories from entries (Squares vs circles). Styling, entires, and categories however are entirely up to the user. Clicking will equip directly from your XML document. MyAnimations function in the same way like a poser mod. MyOSA is the UI's ability to display and apply user-generated documents, giving fast access to your Skyrim stuff. For now I have 2 parts to MyOSA but plan to expand this a little further, an equipment manager and an animation manager. It's completely optional and only does anything if you turn it on and make the documents for it. MyOSA Overview: Example of ESG being applied to the INSPECT | EQUIPMENT menu The primary purpose of ESG is to allow for the animation engine to know exactly what types of clothing the user is wearing so it can play specific animations for different articles of clothing. OSA comes with a redressing module I animated myself which can be used by any developer if you see a need for NPCs to be redressing after your scene plays. With ESG you're able to custom make animations for almost any type of clothing and know what types the NPCs are wearing. ESG is a response to a hard limitation of Skyrim's slot system. While it's purpose might be vague without a lot of understanding into the workings of Skyrim I promise that it's a nessesity for complete accuracy in undressing and dressing animations. I'm sure you might have encountered something like this: You equip a pair of sunglasses and your character's pants wind up coming off when you put them on. That's related to the limitation that ESG works around. It does require the user to fill in a document saying what their slots generally are used for. To reach perfect performance it requires a little bit of work to conform your slots but generally will get the job done. ESG's data will be applied elsewhere in the OSA UI overlays, primarily with icon displays identifying the slots with their exact clothing type as opposed to "slots 30-60". ESG being applied to the SCENE menu Scorpion SK made the cpconvert.dll for the OSA project. It allows for text strings that papryus generates to be converted to non-english characters so that names of equipment, races and character names display properly in different regions. You'll have to configure the code page to your region in the cpconvert.ini for this feature to work. OSA uses it's own translation system. Two separate documents, a primary translation ini and also an "ESG" ini where you translate the clothing type names. The ESG ini is separate because it's not just for translation but gives users the chance to use the words they want for different clothing types. Every module for OSA gets their own translation document as well to allow navigation text to move through your scene be readable by anyone. OSA can calculate and display Earth measurement units for both height and weight of actors. I find this more immersive then "Height:1.0, Weight 75.0". Earth units has it's own ini: Metric or US display Adjust the Sky height to Earth Height ratio Adjust the Height to Earth weight ratio, there's a separate entry for both Male and Female ratios. The UI has a few easy to run output scans which just report back whatever it can gather on things. I'm open to ideas on this for further checks and comparisons that might aid users or developers in trouble shooting. It's main purpose is to help me trouble shoot OSA, for example a lot of users encounter visual glitches in animation due to having a mod overwrite their XPMS skeleton. REPORT will output this so it's easy to tell what's happening. Maybe this could aid other developers or users. Live check for XPMS being the active skeleton. The UI displays technical information on actors and their scales for quick access to that info. Outputs all installed DLLs and Script versions relative to OSA as well as other things that i've had time to enter. The way the UI works in actionscript was one of the main challenges of this project, actionscript brings power to the engine but the disadvantage it has is that it can't save any data with your game. When you load / reopen Skyrim the UI has to start over from scratch. In a sense this is also a blessing because it reduces bloat to nothing except the few properties that are kept for keybinds etc in a quest script. The UI gets data in 2 ways. It pulls a small amount of papyrus information from relevant actors, for examp le when you inspect an actor or start an OSA scene with an actor it requests some basic papyrus details from them and sends that to the UI. The rest of the data OSA access is xml / ini based documents for persona, scene data, profile data etc. It access these by streaming them on an as needed basis, unless you are in a scene or inspecting an actor OSA is dormant. While the system is lightweight thanks to actionscript it is complex due to it's scale. This is an early release and it's possible things might go wrong. Please let me know as I'm very interested in making this as strong as possible. The good news is if a bug does happen you can fix it by saving and loading or starting skyrim back up since nothing here is permanent due to the temporary nature of the UI, it gets a fresh reboot everytime. I receive the comments quite often that this can completely change Skyrim and bring a whole new level of interaction to the game. I believe this is true however I fear interest in Skyrim is low due it's age, and the release of FallOut 4 doesn't help. I hope that people will attempt to use this system to make modules for it to help me expand the scene library. We can open completely new things for Skyrim, from interactive special moves in combat to special unique scenes. In the end it's my hope that a nice library of animated scenes are generated that can serve papyrus story tellers and the user if they simply just want to tell their own story. OSA has a number of levels and skill sets which can develop for it. It's an important to know that despite how fancy the elements might appear that all interaction with OSA is simply filling out fields in text documents to be customized the way you want. There's no scripting, no papyrus, no Creation Kit skills needs at all. (Voice Packs take a little creation kit to get the audio into Skyrim.) Here's a list of somethings if you're interested in contributing: I built OSA to play and power my own module which has mature themes around intimacy however this does not define OSA. The OSA engine is an animation framework and not necessarily a sex framework (while it can be) it is intended for any kind of animated scene, from combat, crafting, hugging, even specific scenes for exact events in Papyrus stories. Anything you can animate can be an OSA module and take advantage of the full power of the OSA engine. I'd ask that you please be open minded in that the engine has no correlation itself to mature themed usage and can be applied to anything. OSA's purpose is to push the features we can make Skyrim do in animation as far as possible, gain enhanced data and management of it with xml combined with UI display. Make the whole package user friendly and not take years of Skyrim development experience to create for, by having all customization and creation be text based in xml. OSA created by Ceo With tremendous support from the core OSA team: Kinky Migal Pipdude Proxy86 Scorpion SK SF Public Relations Mysterious Guy LucasHM Localization Scorpion SK Promotion Shinji72 | Skyrim WATCH Special thanks to the contributors who wish to remain anonymous, OSA beta testers and all supporters, vocal and silent, of the OSA project. Just mine so far. Maybe I can get some other to come play though, we'll see: Vanilla Intimacy, Romance and Sex based around M+F engagments
  9. Mutated Lust - 7/15/18 View File This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy! Here are links to schlongs for deathclaws and feral ghouls: Prerequisites: Advanced Animation Framework Known Issues: Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Credits (not specifically for this file) @dagobaking @Leito86 @Crazy6987 @ShadeAnimator @CEO 0S @CGi @Polistiro @Ashal @Vader666 Submitter Rufgt Submitted 06/11/2018 Category Animation Requires Advanced Animation Framework
  10. welcome to the Horny Creatures of Skyrim animation development thread. the thread that started out as a request for help and turned into mating season. My SexLab animation loader pack, 3DS Max 2010 work files and 3D Printable Dildo can be found here: http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SSE port: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ------------------------------------------------------------------------ Dragons Dragon Self Service = (Solo) Dragon on Horse = (A1:Dragon A2:Horse) Sexy Dragon Posing = (Solo) Dragon Bodyjob (Part1) = (A1:Player/NPC A2:Dragon) Dragon Bodyjob (Part2) = (A1:Player/NPC A2:Dragon) Dragon Games = (A1:Male A2:Male) Dragon's Dine and Wine = (A1:Player/NPC A2:Dragon) Docking with the Dragon = (A1:Player/NPC A2:Dragon) < note: not compatible with some dicks. Dragon Servicing = (A1:Player/NPC A2:Dragon) < its meant to be a female player/npc on dragon, but i did not have time to hunt down a female npc for the screenshot. Dragons Sex Toy / Dragons Endoscope = (A1:Player/NPC A2:Dragon) Dragoness Multi Toying / Dragoness Stuffing = (A1:Player/NPC A2:Player/NPC A3:Dragon) <Dragoness mesh found here: http://www.loverslab.com/topic/4352-dragon-female/page-11?do=findComment&comment=670550 Werewolf Dock&Suck Dragon = (A1:Dragon A2:Werewolf) Small Dragoness Missionary = (A1:Player/NPC A2:Dragon) <you will need to use the console command "setscale 0.2" Small Dragon Anal = (A1:Player/NPC A2:Dragon) <you will need to use the console command "setscale 0.2" Small Dragoness CowGirl = (A1:Player/NPC A2:Dragon) <as you can see it works for male dragons as well "setscale 0.2" Dragons 69 = (A1:BottomMale A2:TopMale) Horse Docking Dragon = (A1:Horse A2:Dragon) Dragon on Mammoth = (A1:Dragon A2:Mammoth) <screenshot is out of date. Dragon Sexual Sacrifice = (A1:Male A2:Female A3:Dragon) ------------------------------------------------------------------------ Creatures (because i can) Horse on Horse = (A1:Female/Receiver A2:Male) Horse on Wolf = (A1:Horse A2:Wolf) Wolf on Wolf = (A1:Female/Receiver A2:Male) Bear on Bear = (A1:Female/Receiver A2:Male) Cat on Cat = (A1:Female/Receiver A2:Male) Rat on Rat (DoggyStyle) = (A1:Female/Receiver A2:Male) Elk on Elk = (A1:Female/Receiver A2:Male) < yes i know its reindeer in the screenshot. Wolf on Bunny = (A1:Wolf A2:Bunny) Bear on Elk = (A1:Bear A2:Deer/Elk ) Cat on Rat = (A1:SaberCat A2:Skeever) Wolf Fucker = (A1:Player/NPC A2:Wolf) Rat Job = (A1:Player/NPC A2:Skeever) Cat Lover = (A1:Player/NPC A2:SaberCat) Werewolffy Style = (A1:Female A2:Male unless SLWW patched) Werewolffy Style (Gay) = (A1:SubmissiveMale A2:DominantMale) Werewolf on Wolf = (A1;Wolf A2:Werewolf) Werewolf on Bunny = (A1:Bunny A2:Werewolf) Horse Fucker = (A1:Player/NPC A2:Horse) Wolf Job = (A1:Player/NPC A2:Wolf) Cat Job = (A1:Player/NPC A2:SaberCat) Giant on Mammoth = (A1:Giant A2:Mammoth) Mammoths Full Body Blowjob (Vore) = (A1:Player/NPC A2:Mammoth) Werewolves Blowjob = (A1:Female/Submissive A2:Male unless SLWW patched) Spit Roasted Cow = (A1:Player/NPC A2:Player/NPC A3:cow) Werewolves 69 = (A1:BottomMale A2:TopMale) Werewolves Cowgirl = (A1:Female/DominantReceiver A2:BottomMale unless SLWW patched) Troll on Troll = (A1:Female/Receiver A2:Male) Chaurus Feeding = (A1:Player/NPC A2:Chaurus) Chaurus Reaper Feeding = (A1:Player/NPC A2:ChaurusReaper) Horse Job = (A1:Player/NPC A2:Horse) Werewolf on SaberCat = (A1:SaberCat A2:Werewolf) Wolf Self Service Bear Fucker = (A1:Player/NPC A2:Bear) Bear Job = (A1:Player/NPC A2:Bear) sleeping with fish = (A1:Player/NPC A2:Slaughterfish) Fire and Ice = (A1:FlameAtronach A2:FrostAtronach) (the site is not letting me upload anymore screenshots) Wolf on Werewolf = (A1:wolf A2:werewolf) Slaughterfish Abortion = (A1:Player/NPC A2:Slaughterfish) Fox on Chicken = (A1:Fox A2: Chicken) Werewolves Missionary = (A1:female A2:male) Rat Fucker = (A1:Player/NPC A2:Skeever) ------------------------------------------------------------------------ mods needed/recommended to use the SLAL animation pack: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ (install in order shown) Skyrim Script Extender (SKSE) http://skse.silverlock.org/ Fores New Idles (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions http://www.nexusmods.com/skyrim/mods/57046/ SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/ SexLab Tools http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused (you only need it's bsa file to prevent the "Creature Framework API reference not found" error) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters: SLAL Edition (MNCv11) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ JContainers http://www.nexusmods.com/skyrim/mods/49743/? HornyDragonsofSkyrimV###.7z http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ SexLab Animation Loader http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ HCOS_SLALPack_V###.7z http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ MatchMaker http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ suggested load order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp (optional) SexLabMatchMaker.esp SLAnimLoader.esp HornyDragons.esp HornyDragonesses.esp (Sexlab Addon\Plugin mod's .esp here) ---------------------------------------------------------- other recommended/suggested mods: Horny Werewolves of Skyrim http://www.loverslab.com/files/file/3219-horny-werewolves-of-skyrim/ Scent of Sex http://www.loverslab.com/files/file/3037-scent-of-sex/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. note: Mod Managers may require extra steps to get FNIS working: 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if all else fails, try loading a older save file from before sexlab was installed. 10. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 11. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 11.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 11.2. walk up to them, then look at them and press "N" on your keyboard. 11.3. click on "Control Animation". 11.4. press "H" on your keyboard. 11.5. click on the correct animation. ------------------------------------------------------------------------ Creature Framework Troubleshooting: "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem. Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. ------------------------------------------------------------------------ Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions ------------------------------------------------------------------------ now working on: stuff, and other things. ideas that have test poses made: (note: they may or may not workout the way i intend) werewolves missionary werewolves wheelbarrow dragon giving werewolf a blowjob skeever on skeever #2 missionary mammoth on mammoth chaurus on falmer ideas not started yet: (note: ideas are not 100% guaranteed to be made or workout the way i intended) more dragon & dragoness animations in general more small dragon & dragoness animations in general female player/npc on top of small dragon dragoness servicing (dragoness laying on her back as the player/npc "jumps into her") dragon 3 way (hard to do) dragon on deer/elk Durnehvir sex acts (eg1: unending vore loop / eg2: other dragons fucking his stomach hole) something involving chaurus bugs on chaurus bugs (don't know what to do for this) player/npc fucking a elk/deer elk/deer giving player/npc a blowjob player/npc fucking a troll troll giving player/npc a blowjob Mounted Riekling/boar animations bunny attacking werewolf dragon vore with some sort of extra tongue play added. dragon swallowing other creatures. mammoth anal vore, and...umm ( https://aryion.com/content/brothers-grimsby-elephant-unbirth-scene ) that. 2 dragons, one snack (some sort of regurgitation play). extra deep dragon stuffing (anal vore where another dragon comes along and pushes the player/npc in deeper with it's dick). goat on goat (and i would love to do something like this: http://www.followtheblackrabbit.com/gallery/a-rush-of-blood-to-the-head-2/ ) all werewolf 3way (2 males, 1 female) 2 werewolves 1 wolf 2 wolves 1 werewolf (2 males, 1 female) small dragon on werewolf (2 failed test poses so far) werewolf on small dragon/dragoness werewolf on bear bear on werewolf werewolf 69ing with a bear sabercat on werewolf werewolf on deer deer on werewolf werewolf on (_____) (_____) on werewolf ideas with problems: full dragon service (7 actor super animation, a combination of: human dildo, vore, cock worshiping & docking): MatchMaker/SexLab can only support up to 5 actors (i don't think anyone has tried to make a 7 actor animation before) Alduin rapes then eats player/npc killmove: its fucking hard to make dragon killmoves line up in game, and the animation would probably be too long to be usable. Ice Wraiths: only one node will animate, so it's next to useless. Mudcrabs: it's idle animations override SexLab animations, maybe even FNIS itself for all i know. player/npc pole dancing on the dragon's "pole": dick angel too awkward to work with + i'm just not into dancing in general. in case you missed it the first time..... i repeat, My SexLab animation loader pack, 3DS Max 2010 work files and 3D Printable Dildo can be found here: http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SSE port: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
  11. View File Added sound to all animations. Added 6 new animations the main animation is a love domination scene found under Love Dom full the others are short clips for you to use in game. I have tried to make a full scene as most clips just jump to the animation. Hope you like them Dart : ) Animations 4 Bondage 6 Upskirt and foot fetish and 6 love Domination animations There are 4 Bondage animations are in the Dart1fa Bondage 01 Package. Just click on the Bondage item select Teasing Look for Dart1fa There are 6 Upskirt and foot fetish animations are in the Dart1fa upskirt foot fetish Package. Upskirt animations work by clicking on the Dinning chair also works on Bondage chair. Select Teasing Look for Dart1fa Will add more soon You will need You will need the amazing wicked whims to run these animations. The Bondage equipment needed can be found here Special Thanks Special Thanks to Millionserved and Doan 77 for all there help understanding how to add my animations to the wonderful Wicked Whims Submitter dart1fa Submitted 10/01/2018 Category WickedWhims View File  
  12. View File Hello! MilkySLAL is finally here! This pack contains new anims! Human Animations: Cowgirl 1 Cowgirl Missionary 1 Doggy 1 Missionary Side 1 Standing 1 Reverse Cowgirl 1 Cunnilingus 1 Laying 1 Cowgirl 2 Lesbian 1 new Doggy 2 new SSE Version click here Installation: Install like any other SLAL pack, Don't forget to run fnis! Animation Progress Tracker Preview: Fixes Squished Breast Reinstalling/Update your xp32 skeleton Feet Animation looks weird Rotate your actors so that the FookIk will disable, default hot key is U Alternatively you can use the FootIK Spell mod You can support Milky's animating efforts by supporting on patreon! Permissions: Please PM for inquires Submitter MilkyTabboo Submitted 05/10/2018 Category Animation Requires Sexlab, SLAL, fnis Special Edition Compatible No View File
  13. I foubd a bug that made the game unplayable, this bug causes a wierd animation, but that's not all, the weapons actually fire in the direction the gun is pointing, so as you can see in the images, makes impossible to aim the idle animation also has a weird thing where the right hand just stays floating in mid-air in the idle animation, everything was fine until i left "camp searchlight" after that everytime i holster and unholstered my gun the bug would happen, i do have "Asurah Reanimation pack" https://www.nexusmods.com/newvegas/mods/64339?tab=description Do you guys know a way to fix this?
  14. Adult Contents. v0.1b UPDATED THE FILE TO ZIP FORMAT SINCE SOME USERS DON'T USE 7ZIP. EVERYONE SHOULD BE ABLE TO USE THESE ANIMATIONS NOW. The mod contains 5 solo + 1 new F/F animations at the moment. But I'm working on more as we speak, so don't worry. This mod requires TURBODRIVER's WickedWoohoo. To install, please put the file WW_Shiro_Anims in your mod folder. Preview: - 3 bed female solo animations (single, double). - 2 couch, loveseat, park bench female solo animations. - 1 NEW sofa F/F Mutual Masturbation animation. (First of a 2-stage sequence) Sample here: Please check them out and if you like them, give me some feedback. I still have much to learn. If you have any suggestion, please tell me as well. To-do list: - Create more female solo animations. - Create lesbian animations. - Maybe some M-F animations too, but this isn't too high on the list atm. Big "Thank you" to TURBODRIVER and Redabyss for their wonderful tutorials. That's all for now. Enjoy! WW_Shiro_Anims.zip
  15. deltadidirac

    Slip Over Time

    Slip Over Time V 0.1 (Free) [Renp'y] [VN] public: 18+ genre: 2DCG, Animated, Male Protagonist, Dating Sim, Voyeurism, Sci Fic, MILF, family life, Masturbation, Sex Toys, Camgirl, Oral Sex, Titfuck, Footjob, Handjob, Anal Sex, Vaginal Sex OS: Win-PC and Mac Version: V 0.1 Language: English Social links: Patreon Game page : GO YouTube channel: GO Facebook: GO Twitter: GO DOWNLOAD SECTION: Game for PC on MEGA: Download Game for Mac on MEGA: Download Story description Slip Over Time[/B] it's a visual novel with a story progression; where a boy tries to build a time machine to prevent his father's death, but during this journey he will encounter various surprises and paradoxes ... There will be choices that obviously will influence the path of the game and quests to be performed, but overall the game will be easy to understand and follow, my attention is focused not on the difficulties, but above all on the art and irony of situations, (I hope) with the appreciation of the players.
  16. View File Here’s my collection of animations for Skyrim. All my files are packed into 1 fomod package, and you can select which ones to install from there. Refer to the below for the specific contents of each option. If you like my work I'd appreciate your support on patreon. You can also check out my tumblr to see previews and screenshots of what I'm working on. ***New in SLAL_Billyy_Animations v1.53*** Creature Animations Contained animations Creature Beasts Pack: Bear: 2 Boar w/Rider: 10 Canine: 11 Horse: 1 Seeker: 3 Skeever: 6 Contained animations Creature Constructs Pack: Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 3 Dwarven Sphere: 5 Dwarven Spider: 3 Contained animations Creature Humanoids Pack: Draugr: 5 Falmer: 2 Gargoyle: 1 Giant/Lurker: 2 Riekling: 8 Troll: 3 Werewolf: 4 Contained animations Creature Insects Pack: Ash Hopper: 7 Chaurus: 3 Chaurus Hunter: 8 Spider: 6 Spider Large: 3 Spider Giant: 3 Contained animations Creature Misc Pack: Deer: 1 Dragon: 3 Goat: 1 Horker: 1 Mammoth: 3 Rabbit: 2 Slaughterfish: 2 Previews: Blog Post Contained animations Creature 1 Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Previews: Blog Link Contained animations Creature Furniture Pack: Chaurus: 4 Draugr: 3 Falmer: 7 Gargoyle: 1 Horse: 2 Sabrecat: 1 Skeever: 1 Previews: Blog Link Human Animations Contained animations Human Pack: Solo 1p: 1 Pair 2p: 6 Lesbian 2p: 5 Group 3p: 6 Group 4p: 3 Group 5p: 1 Previews: Blog post Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 1 X-Cross: 3 Workstations: 2 Previews: Blog post Contained animations Human Bondage Devices Pack: Yoke: 8 Previews: Blog post Requirements: Sexlab Framework Sexlab Animation Loader More Nasty Critters SLAL Edition Recommended: SexLab MatchMaker Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to tick packs you want. 2. Run FNIS 3. Register animations in SLALs MCM menu FAQ: Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign. A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS let's you install all those animations, doesn't mean your game can handle them. You can try removing animations, or maybe something in these lniks MadMansGun recommends looking at can help: https://www.nexusmods.com/skyrim/mods/72725/? You can also manually edit the SLAL source files to manually remove animations you don't want. Q: Can you make animations for Ice Wraith or Mudcrabs? A: To the extent of my knowledge, Ice wraiths won’t play custom registered animations, and mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So currently Ice wraith is impossible, and mudcrabs are just very impractical with all the issues they have, so I don’t see myself doing anything with them. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: I believe it’s some kind of bug with Sexlab. Until it’s resolved you’ll have to open up console > select the bugged creature > type “disable” then enter > type “enable” then enter Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: Will you make a conversion for SSE? A: Eventually I’ll get around to doing it myself (don’t even have a working SSE install). However in the meantime Pfiffy has saved me the trouble and you can find his conversion here: Credits: Ashal - Sexlab Framework Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets Pornphile – Rigs Leito – Rigs and Creature assets AnubiSs2167 – Rigs, 3ds Max Guide SirNibbles – 3ds Max Guide Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2018-10-12: SLAL_Billyy_Animations v1.53 - Creature 2 pack split into 5 groups (Beasts, Humanoids, Insects, Constructs, and Misc) - Added footIK fnis tags to all human actor animations, and alternate animobject registration to specific Creature Beasts Pack - Boar Riekling Missionary 2 - Falmer Misionary 2 - Horse Doggy 2 - Skeever Cunnilingus - Skeever Facefuck 2 Creature Humanoids Pack - Draugr Doggy - Giant Doggy - Lurker Doggy/Missionary (Using giant animations, not perfect, have a squished face…) - Werewolf Missionary 2 Creature Insects Pack - Chaurus Missionary 2 Creature Constructs Pack - Atronach Frost Frozen Wall Creature Misc Pack - Replace cumshot for most animations for Mammoth and Dragon to use new one made by MMG. Creature Furniture Pack - Chaurus Caged Doggy - Skeever Wooden Pony Doggy - Gargoyle 3p FFM Gangbang Human Pack - Lesbian Fingering 2 - Lesbian Cunnilingus 2 - Lesbian Tribbing 1 Human Furniture Pack - Added ‘aggressive’ tag to animations in bondage furniture - Chair Dildo (Female) - Gloryhole Fuck - Gloryhole Stuck Fuck - Gloryhole Blowjob - Gloryhole 3p FMM Spitroast Human Bondage Devices Pack - Added ‘aggressive’ tag to animations in yokes Previous Versions: Submitter Billyy Submitted 04/18/2017 Category Animation Requires Sexlab Framework, Sexlab Animation Loader Special Edition Compatible No View File
  17. View File SLAL - Animations by Leito Update 9/12/16 -Added several new Riekling animations Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4 -Fixed camera bob (again) for blowjob 1 and 2 animations -Temporarily disabled strapons for all 3 FFM animations Description This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here. Animation List Consensual Non-creature Aggressive Non-creature Furniture Creatures Requirements SexLab Framework and all it's requirements More Nasty Critters and all it's requirements only if you're using the creature pack SexLab Animation Loader and all it's requirements FNIS Recommended Mods FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip. Installation Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them. Install my mod and pick whichever modules you want from the popup. Click 'yes' to overwrite everything. Run FNIS. Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order. In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs. If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu. Known Issues Some animations have issues that I can't/haven't had time to resolve and includes the following: Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL FFM 1 - Temporarily disabled strapon FFM 2 - Temporarily disabled strapon FFM 3 - Temporarily disabled strapon Riekling Gangbang - May or may not work (SLAL issue?) Resources Animations By Leito Credits Leito - mod maker, animator Ashal - Sexlab Framework orxx - Sexlab Animation Loader rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack forerunner414 - Leito Animations Pack dentarr - More Nasty Critters fore - FNIS pornphile - character rig Zaz and Xaz - bondage furniture mod makers and the community in general Bethesda others that I can't think of right now Submitter Leito86 Submitted 01/23/2016 Category Framework & Resources Requires SexLab Framework, More Nasty Critters, Sexlab Animation Loader, FNIS Special Edition Compatible
  18. Hiya folks. Ive just installed Devious Devices, Assets, expansion and integration to my game. And I see to have this issue where myself and npcs when running (Not sprinting or walking with weapons sheathed, I seem to run as if Im in a yoke with ankle bindings. Ive tried reinstalling DD with FNIS and junk, and Ive tried searching others posts in the fourums but I havent relaly found anything that could help me. I can post a picture of my issue and I'll post my load order too if that helps. Thank you in advance! And My load order: EDIT: Sorry, I dont know how to use this website very well and it doesnt seem to want to let me post and image. Sorry EDIT 2: Okay, so Ive pinned it down to Devious Devices Integration. It seems to replace all running animation with the waddle
  19. Foreword Right, so it has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... I have decided to pick up and get things going at least. Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked. I'm not much of a Skinner/Rigger but I can get the job done. That being said I would like to get help some capable Skinning Specialists for the various body types. What am I working/testing on Currently Bones: Penis/with Balls Bones- Complete / Skinned (EVB as Base) Breast Bones - Complete / Skinned (CBBE Nude Suit as Base) Butt Bones - Complete/ Skinned (CBBE Nude Suit Base) Tongue Bones - Complete / Skinned (Custom Tongue) Wing Bones - Looking to Improve the existing bones by Vader / Skinning to a Mesh Pending Tail Bones - Complete/ Skinning to a Mesh Pending Belly Bones - Planned (CBBE Nude Suit Base) Vagina/Anus Bones - Planned (CBBE Nude Suit Base) Animation Specific: Animation Rigs For Animators (3D-Max) , with Automated Breast Physics - In Progress Editing the default Animations with Breast Bounce - Scrapped (Because no permission, for outfit conversions via bodyslide , CBBE Body will be with Nude Option Only) Credits All this does take Time and effort so please be patient , Not to mention the testing and ironing out other Bugs. PREVIEWS More Details to Come....
  20. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  21. View File ↓ You like this work!? Let me know your interest by putting upvotes bellow ↓ ▹VIDEOS PREVIEWS ▹MORE VIDEOS HERE ♡♡♡♡♡ ▹MoviCam used in "KoMachine Enduro", "Pole Anal Sex" & "Lesbian Dildos" , some new Movicam Animations for Supporters ▹HDT currently in use in "KoMachinery Animation" & "Lebian Dildo Show", need " HDT Sextoys " from Bazinga. ▹HDT Custom Collisions Animobjects in use in new animations for supporters ▹Custom Synchronized sounds and voices by Voice Artist in use in new animations for supporters Hello everyone! Here are my animations 'pack' to use with 'SLAL'. These animations are made by giving priority to quality to look like little movies. Therefore they are long, contains many stages, transitions, varied smooth motions, and all custom built objects. Read the instructions below to get the best of this mod. Despite the "low amount" of animations This mod contains actually not far to 1 hour of extreme hot sex animations, Girls versus various objects, dildo, "pendulum", sexmachines, tentacles, creatures, Futanari, & M/F... Yeah that's my thing, girls and objects... If you like it too, I hope you enjoy. To see my progress check my topic or my Patreon, It's a daily work and I show my progress pratically daily. >>>Animations List: Animations are creative intellectual property of KomAnim3D Public Versions distributed Under License CC BY-NC-ND 4.0 ------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------- /!\ Read Before launch Animations /!\ --------------------------------------------------- Required: Skyrim SKSE FNIS Sexlab SexLab Animation Loader MassMatchMaker HDT Sextoys (optionnal but Highly recommended) Mod using KomAnim: Shout Like a Virgin v1.50+ Sorlis Balarn's Treasure DEADLY PLEASURES Recommended HDT: Naturalistic HDT Jiggle and collisions Installation: - Install all the requirement. - Install KomAnim Animations Pack. - *Install KomAnim Update(s) - Put the mod after SLAL in your load order. - Do not forget to run FNIS. - Reset/reload Json data in Mcm SLAL menu. Credits: - Ashal for Sexlab and this fantastic forum. - orxx for Sexlab animation loader. - Pornphile for the skeleton controller rigs. - CEO 0S for his advice and guides. - CPU for the moderation of LoversLab and the help with scripting - Bazinga for HDT Sextoys and help for collisions. - Karissa for Voice acting - Big Thanks to all my Patrons who support my work! Permissions: Read Permissions on the Download Post VirginMarie has permission to edit KoMachine aravis7 has permission to edit some machines Delzaron has permission for many things, we work in direct collaboration Thanks for your consideration Submitter komotor Submitted 05/08/2016 Category Animation Requires SKSE, FNIS, Sexlab, SexLab Animation Loader, MatchMaker Special Edition Compatible No View File
  22. I want to change my 2 handed greatsword kill move with other kill move files (htx) or make it trigger a more specific way?
  23. Hello everyone, not sure if this is the right place to write this but I will try. I am lookimg for some tutorial how to make very simple animation and import it im your skyrim. Specifically I am trying to make horse stand on his back legs, I dont need the female in the animation do anything, I dont want stages or timers. Just this pose of the horse. I found many complicated guides explaining everything how to makw good animations with many actors but didnt find anywhere what I am looking for. If someome is willing to explain it by himself I would greatly appreciate it. Thanks for any help
  24. View File Description This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations. Animation List Aggressive Jerking & Choking Standing Chokehold (Anal) Normal Wheelbarrow Laying Gorilla Handstand BJ Laying BJ Kneeling 69 Layed-Back Fuck 3-Way Double Penetration Spitroast Creatures/Animals Dogmeat Style DogmeatStyle (Faster) Dog Handjob Dogmeat Animations, Information for Modders Behavior Graph: Actors\Dogmeat\Behaviors\DogmeatDefault.hkx Anim Event: dynamicIdleLoop Looping Seconds: Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit) Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting) Max: 255 Replay Delay: 0 Credits DocClox - Four-Play vinfamy - All the stuff he does for Four-Play Submitter Crazy6987 Submitted 04/15/2017 Category Animation Requires  
  25. View File Mobile Milking Machine This is an answer to a petition about a Bodyslide version of Aegis Milking machine, Aegis is the original autor of the armor meshes. I have made some minor changes to the meshes, textured and weighted them. I have also made the .esp and the Bodyslide version. It comes with a world model mesh for the inventory and ground object, Im quite happy with this because of the transparency look given to the milk container, like empty glass bottle. I also wanted to give to the suction pump a rusty and worn appearance. If you pay attention you can see the milk through the nipple adapter being suctioned into the tubes. UPDATE!: Added HDT SevenBase conversion plus working vagina. I have included the necesary files in the zip, If you need additional instructions about the vagina you can visit Stevierage post. Also, you could find useful info in my post about Trepleen HDT vagina. NEW!(1.4): I have added new spells (Milking self, Milking target) wich won't work unless you have the armor equipped. Those skills will activate some particle effects, like smoke, electricity..., fx sounds and magic effecs on caster/target. Said spells starts the milking process, but this is pleasing and painful at the same time. At the beginning, caster/target moves slowly and will start to loose HP/Stamina, while the time pass the effect intensifies and it becomes dangerous. After some time, the engine will overheat, caster/target will receive serious damage and may even lose consciousness. The engine will automatically disable when critical point is reached preventing death. I have also changed the look of the milk container, it is not full, blades removed, dirt added. Added sound effects, craft/temper recipes and books to learn the spells. The new particle effects are adapted to default meshes included with the .zip, said effects wont scale with your bodyslide version. You can move the NiTriShapes in nifskope, to do this, select the nitrishape - Translation property and change the value for X (left/right), Y (in/out), Z (up/down). NiTriShapes you would want to move: "IceCloakMesh" (StormFx.nif) for the pump electricity "SteamCenturionFXArmL, SteamCenturionFXArmR" (SteamFX.nif) for the pump smoke Or also the "emitters" for the Breast/butt leak Details: Name ingame: Milker Master Armor Location: Somewhere in Angarvunde Body: HDT CBBE/UNPB Bodyslide Skeleton: XPMSE 2.14 Class: Light armor (20) Slot: 32 (Body) Enchantment: N/a Weight: 10 Value: 100.000 Crafting: Skyforge (Misc) Upgrade: Workbench Spells: Milking Self, Milking Target SpellBooks: Inside Angarvunde Particle Effects: Pump Steam, Pump electricity, Breast R/L milk leak, Butt milk leak Shader Effects: Pump Engine overrun (elec tric shock), paralysis/unconscious (player) Sound Effects: Milking (player), Milking (Machine), Overrun electic shock The Armor is recogniced by "Milk Mod Economy", so you can be a milk maid. It is optimized to work with XPMSE 2.14, I used this skeleton in its creation, It should work with other TBBP/HDT skeletons, but you may get flattened breasts/butt or torpedo breasts; dont worry, there is a fix. As you need HDT Physics Extention v14.28 and XPMSE 2.14 this milking armor looks pretty nice in conjunction with my custom HDT .xml (physics and collisions). Installation and req for begginers: 1. Install SKSE. 2. Install Realistic Ragdolls and Force (required for XPMS) 3. Install XPMSE 2.14 (overwrite Realistic Ragdolls files). Overwritte all 4. Install and run FNIS (with skeleton arm fix selected) 5. Install HDT Physics Exentions. 6. Install CBBE/UNP. 7. Unrar my file (CBBE/UNPB) 8. Install Bodyslide 2(.2c) and Outfit Studio: - Go to \skyrim\Data\CalienteTools\BodySlide\ and run Bodyslide.exe - Select "MilkMovil/MilkMovilUNPBHDT" as Outfit/body and then select a preset - Move the sliders to your tastes for low and high weight (you can preview the changes) - Press "build" -If you dont want anal plug/labia/pubic hair you just have to open both .nifs in nifskope and delete (remove branch) each part you dislike. (UNPB version doesnt comes with labia/pubic hair) 9. Done Animated textures Bodyslide meshes dont have animated textures, for some reason Bodyslide is not transferring correctly the Nifskope controllers and this was causing CTD if you equip the armor, so I have uploaded a separate folder with 2 meshes (Animated textures): -Mixing Blades: the texture simulate 3 blades mixing the milk with a rotative movement from right to left -Ascendant movement: no mixing blades, the milk goes upward from the bottom of the container Instructions: The meshes (MilkMovil_1 and MilkMovil_0) I already included in each .rar comes with working animated textures, you can use them as template for the install. 1.- After Bodyslide conversion, open your "MilkMovil_1" mesh in Nifskope, display "MilkInc" material, right click on "BSLightingShaderProperty"= remove branch. 2.- Open my Ascendant/mixing blades desired mesh, go for "MilkInc", right click on "BSLightingShaderProperty"= copy branch. 3.- Go again for "MilkMovil_1", right click on "MilkInc" material= paste branch. 4.- Repeat for "Leche" material 5.- Go for Ascendant/mixing blades mesh, right click on "BSXFlags"= copy branch 6-. Go for your "MilkMovil_1" mesh, right click in "0 NiNode" at the very first of the list= paste branch 5.- Do the same in your "MilkMovil_0" mesh. Captures: You can find the armor inside Angarvunde, but if you run out of patience you can get it by console commands: Open the console and type: player.additem xx000D63, where "xx" belongs to your mod order in the load list. Credits: Aegis as original autor of the materials. ZaZ for the milk leak effects. ALAN from ANK team and STEVIERAGE for UN7B plus vagina. P.D.: I wont make a copy of Aegis textures so you will have to ask him for them. Submitter Daiemonic Submitted 11/29/2014 Category Armor & Clothing Requires CBBE/UNP/UN7B, Bodyslide 2.X, XP32 Maximum Skeleton Extended, HDt Physics Extention 14.28. Special Edition Compatible
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