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Found 735 results

  1. View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category WIP / Beta Requires Fallout 4 1.10.120, F4SE 0.6.15, LooksMenu 1.6.13 View File  
  2. View File Foreword It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... So It begins.. with the Official Release of the Extended Skeleton. Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP Support & Donations I usually don't ask for support , but this time I could really use some help. If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D. If possible please consider supporting me . (More Detailed Description Second Post) Credits Bones Added/Extended Penis/with Balls Bones Breast Bones Butt Bones Tongue Bones Belly Bones Vagina / Anus Bones Installation Install by using a mod manager or dragging the contents to your FO4 Data Folder Download Section 1. ZEX-ExtendedSkeleton - Skeleton Files 2. ZEX-TestPlugin - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post) Discord https://discord.gg/xtVAfzB Previews More Previews in the Development thread Cheers and Thank You Submitter ZaZ Submitted 12/30/2018 Category Animation Requires View File
  3. View File Animated Beast's Cocks ABC - For users BakaFactory's ABC HDT Patch Description Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'? So What does it do? Will it make their dicks movable with this? That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience. Requirement XPMSE HDT-PE with Collision Settings MNC - https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ SLAL Creature animations You can also see my progress here on my Patreon https://www.patreon.com/posts/22802542 If you're a modder and do know how to animate things, you should check this one out! Special Thanks to MadMansGun for his wonderful job on MNC and texture works 9204 from Team TAL - https://www.patreon.com/takealook/overview for technical 3ds Max Rigging Support(HDT) Groovtama - XPMSE modder for technical advice Majormodder for remodeling rieklings Submitter factoryclose Submitted 11/20/2018 Category HDT Physics Requires Special Edition Compatible View File  
  4. SUPPORT ME ON PATREON This is exactly what it says. I'm adding breast bounce to most of the animations in Sims 4. UPDATE: BOUNCING WALK STYLES ARE NOW POSSIBLE!!! JUST INSTALL ALONG WITH THE OTHER FILES. FEMININE WALK STYLE: WalkingBounce.package WHAT YOU'LL NEED: Breast Bones Unlocked for Animation by Denton47: This is the female Sim rigs that allows the breast to bounce. You must have it or my animations won't work. OPTIONAL: ATTENTION: Wicked Whims now comes packaged with Denton47's rig. RECOMMENDED: Shooty's Breast CAS Demo: This adds Breast bounce to the walking styles in CAS, but currently not in LIVE mode. UPDATE 8/21/2017: Added bounce to all aging up animations UPDATE 8/22/2017: Bounce added to most Dance moves UPDATE 8/24/2017: Fixed missing audio with Joke animation UPDATE 8/26/2017: More Dancing/Gotta pee/Random UPDATE 8/27/2017: More animations, removed 1 intended for children. UPDATE 6/17/2018: Idle animations pack UPDATE 8/2/2018: More Social/Shower/ and misc animations UPDATE 8/31/2018: More socials, enthuse, friendly greetings, and so on. UPDATE 12/10/2018: A lot. Boxing, Treadmill, Socials, and frankly too much too list. UPDATE 12/25/2018: Feminine walk style CURRENTLY FINISHED: PRIORITIES: 1.) Finish Dancing 2.) Treadmill 3.) Common Socials (Romantic) 4.) Yoga (Begun but not posted) BUGS & GLITCHES: NONE SO FAR. Q&A Q.) Will you finish this!? A.) Been waiting for this since the original Sims, so hell yes I'm finishing this! Q.) What about walk styles? A.) Currently it's not working. Both me and Snooty are trying to figure it out. Q.) How long will it take? A.) Don't know. I'm flying by the seat of my pants. For all I know I'm doing it wrong and will have to start over. (What was the deal with the giant Patreon logo down here? That's what I get for trying to look professional.) Installation: Download BOTH zip files below, and drop them in you Sims 4 mods folder. The "Caution BS BOOBIES TEST.Package" is just me trying to keep my new animations separate from the core mod until I know they are all good. It's basically like a Beta section for new animations. DOWNLOADS: BS_Boobies.package CAUTION_BS_BOOBIES_TEST.package WalkingBounce.package !!INSTALL ALL THREE FILES!!
  5. View File Hi all, you know me by now. I make sex animations for Sexlab. You can download em here. New previews will be posted in the thread if requested (Old were lost in Tumblr purge) Please support me via PATREON, if you like me to continue my work. https://www.patreon.com/anubiss2167 Fastest wasy to contact me is on discord: https://discord.gg/VFBhmbF To install those animations you need Sexlab animation loader: http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Animation are devided into 3 packs: Human animations: Creature animations: Shota Pack: Submitter AnubiSs2167 Submitted 10/06/2015 Category Animation Requires Sexlab Framework, Sexlab animation framework, SLAL, MNC Slal Edition Special Edition Compatible No View File
  6. Cutie_DVa_Pie

    List Of Pose Mods

    Hi guys i have made a list of pose mods I have found + u guys enjoy U guys are awesome helping make this list ty ♥ ♥ Also check out Cema's Intelligible list of pose for skyrim Which has some cool images showing poses. https://www.loverslab.com/blogs/entry/3092-intelligible-list-of-pose-for-skyrim/ FNIS Skyrim https://www.nexusmods.com/skyrim/mods/11811 FNIS Skyrim SSE http://www.nexusmods.com/skyrimspecialedition/mods/3038/? Skyrim Poses Crential Object Pose http://crential.blog.jp/archives/57109185.html Crential Obj Required Mods Tekitodayo Pose http://www.nexusmods.com/skyrim/mods/56737/? PublicPoser http://mod.dysintropi.me/utility-mod-public-poser/ Arsenic Pose http://skyarsenic.tumblr.com/post/140366650748/skyarsenic-skyarsenic-arsenic-pose-1-released Halo's Poser http://mod.dysintropi.me/halos-poser-s1-7/ Aloe Poser https://halosmods.tumblr.com/post/115571887857/aloe-ygroot-aloe-poser-出来たよ DPoser http://www.nexusmods.com/skyrim/mods/50998/? GomaPeroPoses http://mod.dysintropi.me/gomapero/ MergaPose http://mergaskittle.blog.fc2.com/blog-entry-3.html Kinoko Pose http://www.nexusmods.com/skyrim/mods/58394/? Emote http://www.nexusmods.com/skyrim/mods/76873/? Mk Poser http://mod.dysintropi.me/mk-poser/ Purple Poser http://purpleodamaki.tumblr.com/skyrimposer Immersive Animated Poses http://www.nexusmods.com/skyrim/mods/81568/? Collygon’s Poser https://collyscraftbook.tumblr.com/post/160749731863 Cluna Cutie Pose http://blog.livedoor.jp/crystaluna/archives/1008514573.html K Series Poses http://www.loverslab.com/topic/58447-wip-kseries-poses-v02-280216/ Larmir Pose https://larmirskyrim.wordpress.com/2016/08/07/larmirpose-update/ yuihs Pose https://general-andreis.tumblr.com/post/158512492106/yuih-skyrim-yuihspose-mod-46-poses-pack-big Osare Anims Object Poser https://drive.google.com/file/d/0B1e55QM1ZMXjb3Ntd2tsSVU3Z1U/view?usp=drivesdk Emote http://www.nexusmods.com/skyrim/mods/76873/? Poser Hotkeys http://www.nexusmods.com/skyrim/mods/72623/? D Weapon Pose http://rrovin.blog57.fc2.com/blog-entry-484.html Pinup poser EX 4 http://mod.dysintropi.me/extremely-lewd-4/ SNSD poser http://mod.dysintropi.me/mods/Skyrim/SNSDPoser.7z AE Animation http://www.nexusmods.com/skyrim/mods/34881/? F.E.Pfacial Expressions Project http://www.loverslab.com/files/file/1527-fep-facial-expressions-project/ Oden Pose http://da-moment.ldblog.jp/archives/37100611.html Fuwa Pose http://fuwasan.tumblr.com/tagged/fuwapose Wulf Poser http://kaos-wulf.tumblr.com/post/152047831469/wulfs-poser-this-is-a-collection-of-poses-for-the Shocky Pose http://shockyy.tumblr.com/post/92928957259/something https://www.loverslab.com/files/file/729-shockys-workshop-sevenbase-and-other-stuff/ Yuhi Poses http://tinybeargamer.tumblr.com/post/156031289619/yuih-skyrim-yuihspose-mod-46-poses-pack-big Honey Pose https://mega.nz/#!6R4QGDQT!XkVgY1Ml6oy1y9WtHU9PzBozbzUpkkV8EPgoJfotcmA Jojo pose ?????????? trying to find it "YY Pose" BataBata Pose https://twitter.com/at_massibu/status/762636501284823040 Pose Picker http://www.loverslab.com/topic/56195-pose-picker/ Poses For Screenshots http://tes-game.ru/load/skyrim/animacii/8015/49-1-0-10162 Bodybuilding Pose http://ux.getuploader.com/YATHcom/download/16/Bodybuilding+Poses.zip NiOverride Pose Adjustments http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments Pretty Motion Collection http://www.nexusmods.com/skyrim/mods/28978/? O pose http://www.nexusmods.com/skyrim/mods/76744/? One Pose http://www.loverslab.com/topic/3755-animated-katana-and-one-extra-pose/ Mi-suke's Pose http://ash020108.blog.fc2.com/blog-entry-34.html SAM - Shape Atlas for Men http://www.vectorplexus.com/index.php?/files/file/10-sam-shape-atlas-for-men/ Skyrim Pole Dances http://www.loverslab.com/topic/79756-skyrim-pole-dances-framework-work-in-progress/?do=findComment&comment=1927681 Nices Pose https://nisetanaka.tumblr.com/post/138841475980/nises-sort-of-simple-standing-with-mostly-1hm Fnis Ero Idle Spell http://www.loverslab.com/topic/13711-fnis-ero-idle-spell/ FNIS Hentai repack http://www.loverslab.com/topic/12738-fnis-hentai-repack/ Choo Choo Pose http://ux.getuploader.com/YATHcom/download/10/choo_choo_Pose.hkx Osa Ulti Poser http://mofme.unaux.com SalaciousIdles http://www.nexusmods.com/skyrim/mods/83699/? Tara´s New Offset Extensions For The Zaz Animation Pack http://www.loverslab.com/topic/81567-tara´s-new-offset-extensions-for-the-zaz-animation-pack Immersive Animated Poses https://www.nexusmods.com/skyrim/mods/81568/? Render Poses http://www.loverslab.com/files/download/4630-render-poses/ DS Poser https://www.patreon.com/posts/ds-poser-v0-35-15695414 Baka http://babofactory.blog.fc2.com/blog-entry-120.html knox poser http://mod.dysintropi.me/knox-poser-0-7/ Mi-suke's Pose http://ash020108.blog.fc2.com/blog-entry-34.html BFPoser https://drive.google.com/file/d/0BzKoWfv41kQtMUU4RzFHbzh4NkU/view Anub's animation dump https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-822018/ Billyy's SLAL Animations https://www.loverslab.com/topic/76713-billyys-slal-animations-2018-04-03/ Poser Hotkeys Plus https://www.nexusmods.com/skyrim/mods/90896? SGT's Facial Expression Batfiles https://www.nexusmods.com/skyrim/mods/91200 Random Emotions https://www.nexusmods.com/skyrim/mods/91439 haruharu_pose2 https://sheep-mocomoco.blogspot.com.au/2018/05/haruharupose2download.html Female Cover Self Animations https://www.nexusmods.com/skyrim/mods/87130 JexPose https://www.loverslab.com/files/file/6602-jexpose/ YuiHPose https://drive.google.com/file/d/1Onc4VG4jRAcY_3BR4s2F5qSj7tmchsmq/view?usp=drivesdk kuromimipose https://drive.google.com/file/d/1Q4l2Vv_ct1lovanp5YihgHY4eYAzTe28/view?usp=drivesdk Mi-suke \ 's Pose https://ux.getuploader.com/Mi_sukeMod/ Skyrim Special Edition Poses Wulfs Poser http://www.loverslab.com/files/file/3934-wulfs-poser-sse/ Yuih Poser http://www.loverslab.com/files/file/3922-yuih-pose-sse-edition/ Halos Poser S1.6 SSE Edition http://www.loverslab.com/files/file/3797-halos-poser-s16-sse-edition/ GomaPero Pose https://www.loverslab.com/topic/89889-gomaperopero-poser-se/ Collygon's Poser SSE https://general-andreis.tumblr.com/post/162612624061/collyscraftbook-collygons-poser-version-2 FuwaPoser SSE https://general-andreis.tumblr.com/post/161753050471/fuwasan-fuwapose-10-mod-release-a-poser-for GomaPeroPoses Hotkeys https://www.nexusmods.com/skyrimspecialedition/mods/12888 Render Poses http://www.loverslab.com/files/download/4630-render-poses/ Nise's Pose https://www.loverslab.com/files/file/4909-nises-poser-se/ Arsenic Pose https://www.mediafir...c Pose 1 SSE.7z Immersive Animated Poses https://www.mediafir...ed Poses SSE.7z Public Poser https://www.loverslab.com/files/file/4892-public-poser-se/ MK Poser https://www.mediafir...MK Poser SSE.7z Shocky's Poses Pack SE https://www.loverslab.com/files/file/5134-shockys-poses-pack-se/ Poser Hotkeys SE https://www.loverslab.com/files/file/5132-poser-hotkeys-se/ Halos Poser SE https://www.loverslab.com/topic/91108-halo-poser-se/ Arsenic Poser SE https://www.loverslab.com/topic/90272-arsenic-pose-se/ Gomapero Poser SEhttps://www.loverslab.com/topic/89889-gomaperopero-poser-se Fuwapose SEhttps://www.loverslab.com/topic/90012-fuwapose-se/ Knox Poser SE https://www.loverslab.com/files/file/5063-knox-poser-se/ Poser Hotkeys SE https://www.loverslab.com/files/file/5132-poser-hotkeys-se/ RohZima Animated Poses https://www.nexusmods.com/skyrimspecialedition/mods/16033 The Meme Poser https://www.loverslab.com/topic/96922-the-meme-poser-se/ Lifelike Idle Animations SE https://www.nexusmods.com/skyrimspecialedition/mods/18408 Poser Hotkeys Plus SSE https://www.nexusmods.com/skyrimspecialedition/mods/17743 Immersive Animated Poses - SSE https://www.nexusmods.com/skyrimspecialedition/mods/18844 Kinoko Pose SE https://www.loverslab.com/files/file/5250-kinoko-pose-se/ Public Poser SE https://www.loverslab.com/files/file/4892-public-poser-se/ Bakafactory pose sse https://www.loverslab.com/topic/104967-bakafactory-poser-pack-se/ NiOverride Pose Adjustments + Objects SE 1.2.0 https://www.loverslab.com/files/file/6670-nioverride-pose-adjustments-objects-se/ ilv Poser SE https://www.loverslab.com/files/file/6772-ilv-poser-se/ Larmir Pose SE https://www.loverslab.com/files/file/6773-larmir-pose-se/ TK Turbo https://twitter.com/TKTURBO3/status/1084776075756859393?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1084776075756859393&amp;ref_url=https%3A%2F%2Fwww.loverslab.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FTKTURBO3%2Fstatus%2F1084776075756859393 Oblivion Poses FOMO Moments - A Pose Mod http://www.nexusmods.com/oblivion/mods/47240 Goma Poses http://www.nexusmods.com/oblivion/mods/37850/? Pose Compendium AE (Addpose Edition) http://www.nexusmods.com/oblivion/mods/45503 7roads - pose_military01-out correction http://www.nexusmods.com/oblivion/mods/42784/? Halos Poses Compilation http://www.nexusmods.com/oblivion/mods/42129/? Slave in pose conversion http://www.nexusmods.com/oblivion/mods/41668 VipCxj Pose Extend System http://www.nexusmods.com/oblivion/mods/40901 NaRae Pose 02 http://www.nexusmods.com/oblivion/mods/40579 Faivon Pose Books v1_1 http://www.nexusmods.com/oblivion/mods/40296 EFG_add_Pose http://www.nexusmods.com/oblivion/mods/39146 Goma Pose http://www.nexusmods.com/oblivion/mods/37850 NaRae Pose 01 http://www.nexusmods.com/oblivion/mods/37822 CTAddPose Chaos http://www.nexusmods.com/oblivion/mods/36593 Pose Pack - Pose Compendium http://www.nexusmods.com/oblivion/mods/35753 Pose Pack Compilation http://www.nexusmods.com/oblivion/mods/35514 CTAddPose OTpair2 http://www.nexusmods.com/oblivion/mods/33100 Dungeon Poses http://www.nexusmods.com/oblivion/mods/32512 CTAddPose Gaff http://www.nexusmods.com/oblivion/mods/30841 CTAddpose_glock3 http://www.nexusmods.com/oblivion/mods/29916 CTAddPose SPB 02 http://www.nexusmods.com/oblivion/mods/28724 Synchronized Statue With Pose http://www.nexusmods.com/oblivion/mods/27734 Pose Pack 2 http://www.nexusmods.com/oblivion/mods/27045 Dr Evil Pose http://www.nexusmods.com/oblivion/mods/26069 Simple Pose http://www.nexusmods.com/oblivion/mods/25704 CammyPose http://www.nexusmods.com/oblivion/mods/24444 Pose Urban Legend http://www.nexusmods.com/oblivion/mods/24326 CTAddpose_LE02 http://www.nexusmods.com/oblivion/mods/23667 Sexy Witch Poses http://www.nexusmods.com/oblivion/mods/23530 Umpa Modern Pose http://www.nexusmods.com/oblivion/mods/23406 CTAddpose_LE01 http://www.nexusmods.com/oblivion/mods/22582 Poseidon_ii_s Super Sexy CM Companions 15 PACK http://www.nexusmods.com/oblivion/mods/22507 Gun Gimmick Pose http://www.nexusmods.com/oblivion/mods/20632 OSR Poses http://www.nexusmods.com/oblivion/mods/18437 Pose Thumbnail Poses 1_1 http://www.nexusmods.com/oblivion/mods/16457 animation poses http://www.nexusmods.com/oblivion/mods/16291 Oblivion Pose Mods http://www.nexusmods.com/oblivion/mods/13232 CTAddpose v_1 http://www.nexusmods.com/oblivion/mods/13220 Oblivion Pose Pack and Erotic Oblivion Pose Pack http://www.nexusmods.com/oblivion/mods/13193 Strike a Pose http://www.nexusmods.com/oblivion/mods/5930 CTAddPose SPB 01 http://modsreloaded.com/ctaddpose-spb-01-v1.1 CTAddPose_(gobu http://www.mediafire.com/file/0ga5fakex1bp1bq/CTAddPose_%28gobu%29.rar Halos Poses Compilation http://mod.dysintropi.me/mods/oblivion/ Chain it pose pack https://www.nexusmods.com/oblivion/mods/25223 OBMM Idle Pose Replacer https://www.nexusmods.com/oblivion/mods/17237 Breathing Idle Animations -CTAddPose- https://www.nexusmods.com/oblivion/mods/36981 Fallout 3 Poses JO and AD Poses http://www.nexusmods.com/fallout3/mods/20586/? Look Poses http://www.nexusmods.com/fallout3/mods/20444 Realism Poses http://www.nexusmods.com/fallout3/mods/19154 Vanilla Idle Pose Catalog http://www.nexusmods.com/fallout3/mods/17991 Pinup Poses 2 http://www.nexusmods.com/fallout3/mods/17891 Sari Decembers Pose Pack http://www.nexusmods.com/fallout3/mods/16446 For a Few Poses More http://www.nexusmods.com/fallout3/mods/14519 Slave In Pose http://www.nexusmods.com/fallout3/mods/13877 Creature Poses http://www.mediafire.com/?ztjob5hvzgi Pair Poses http://www.mediafire.com/?jy25mwwrqun Umpa Animation http://www.nexusmods.com/fallout3/mods/634/? Some poses https://www.nexusmods.com/fallout3/mods/1391? Action Poses https://www.nexusmods.com/fallout3/mods/9857 Object Poses https://www.nexusmods.com/fallout3/mods/7013 NBstoryposes https://www.nexusmods.com/fallout3/mods/13943 NOTE: >>>TTW users should be able to use the pose mods for Fallout 3 and Nv but I haven't tested it<<< Fallout NV Poses Jokerine's Pose Pack - Quidditch http://www.nexusmods.com/newvegas/mods/63268 Jokerine's Pose Pack - Motivation http://www.nexusmods.com/newvegas/mods/62964 Jokerine's Pose Pack - Luv Time http://www.nexusmods.com/newvegas/mods/62847 Jokerine's Pose Pack - Selfies and Misc http://www.nexusmods.com/newvegas/mods/62343 Jo Poses http://www.nexusmods.com/newvegas/mods/52370/? McPoses http://www.nexusmods.com/newvegas/mods/61853 The JonaSutra http://www.nexusmods.com/newvegas/mods/60899 Zombkillers posepack http://www.nexusmods.com/newvegas/mods/60725 The Sinful Fantasies PosePack http://www.nexusmods.com/newvegas/mods/60630 Scrolling Through Poses http://www.nexusmods.com/newvegas/mods/58764 Look Poses http://www.nexusmods.com/newvegas/mods/56403 Realism Poses http://www.nexusmods.com/newvegas/mods/50749 Backsteppo Pose Port http://www.nexusmods.com/newvegas/mods/43392 Sari-Decembers Pose Pack NV http://www.nexusmods.com/newvegas/mods/42913 Action Poses http://www.nexusmods.com/newvegas/mods/41300 Slave In Pose NV Edition http://www.nexusmods.com/newvegas/mods/38356 Atomic Metal Band http://www.nexusmods.com/newvegas/mods/38235 For a Few Poses More NV edition http://www.nexusmods.com/newvegas/mods/35825 Pinup Poses 2 https://www.nexusmods.com/newvegas/mods/46995 Random aNd WHAT Poses https://www.nexusmods.com/newvegas/mods/57277 Fallout 4 Poses BaalZebub Pose http://www.loverslab.com/topic/69184-baalzebub-pose-pack/ Pose It http://www.nexusmods.com/fallout4/mods/24772/? Th Poses http://www.nexusmods.com/fallout4/mods/21668/? Suns Poses http://www.nexusmods.com/fallout4/mods/20970/? Daves Poses http://www.nexusmods.com/fallout4/mods/16800/? Sitting Pose http://www.nexusmods.com/fallout4/mods/10183/? Pose Anyway http://www.nexusmods.com/fallout4/mods/5662/? ShinoPoses http://www.nexusmods.com/fallout4/mods/25902/? Just a pose mod https://www.nexusmods.com/fallout4/mods/29508? Advanced Animation Framework https://www.loverslab.com/topic/97147-advanced-animation-framework/ Real Animated Poses https://www.nexusmods.com/fallout4/mods/31455 UPC - Unisex Pose Collection https://www.nexusmods.com/fallout4/mods/31085 Merican Made https://www.nexusmods.com/fallout4/mods/32972 Thrax's Action Poses https://www.nexusmods.com/fallout4/mods/33407 The Sims 3 Poses Bluehazard Poses https://www.loverslab.com/topic/83259-bluehazard-poses/ The Sims 4 Poses Andrew Studio http://sims4studio.com/thread/2617/andrews-studio Ahegao Expression Posepack https://www.loverslab.com/topic/96138-ahegao-expression-posepack mrrakkonn's Pose Packs https://www.loverslab.com/topic/92713-mrrakkonns-pose-packs/ the sims resouce https://www.thesimsresource.com/downloads/browse/category/sims4/search/poses/ mrrakkonn's Group Dance Pose Pack https://www.loverslab.com/files/file/5780-mrrakkonns-group-dance-pose-pack/ mrrakkonn's Short-Tall NSFW Pose Pack https://www.loverslab.com/files/file/5281-mrrakkonns-short-tall-nsfw-pose-pack/ Yandere Simulator Kgfbtz Yandere Simulator Pose Mod https://mega.nz/#F!84QgASya!TxOa296yVBKHKFnbH8chqQ Arma 3 Rismarck´s WW2 Pose Pack https://forums.bohemia.net/forums/topic/205504-rismarck´s-ww2-pose-pack/ Enjoy ♥ ♥
  7. welcome to the Horny Creatures of Skyrim animation development thread. the thread that started out as a request for help and turned into mating season. My SexLab animation loader pack, 3DS Max 2010 work files and 3D Printable Dildo can be found here: http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SSE port: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ------------------------------------------------------------------------ Dragons Dragon Self Service = (Solo) Dragon on Horse = (A1:Dragon A2:Horse) Sexy Dragon Posing = (Solo) Dragon Bodyjob (Part1) = (A1:Player/NPC A2:Dragon) Dragon Bodyjob (Part2) = (A1:Player/NPC A2:Dragon) Dragon Games = (A1:Male A2:Male) Dragon's Dine and Wine = (A1:Player/NPC A2:Dragon) Docking with the Dragon = (A1:Player/NPC A2:Dragon) < note: not compatible with some dicks. Dragon Servicing = (A1:Player/NPC A2:Dragon) < its meant to be a female player/npc on dragon, but i did not have time to hunt down a female npc for the screenshot. Dragons Sex Toy / Dragons Endoscope = (A1:Player/NPC A2:Dragon) Dragoness Multi Toying / Dragoness Stuffing = (A1:Player/NPC A2:Player/NPC A3:Dragon) <Dragoness mesh found here: http://www.loverslab.com/topic/4352-dragon-female/page-11?do=findComment&comment=670550 Werewolf Dock&Suck Dragon = (A1:Dragon A2:Werewolf) Small Dragoness Missionary = (A1:Player/NPC A2:Dragon) <you will need to use the console command "setscale 0.2" Small Dragon Anal = (A1:Player/NPC A2:Dragon) <you will need to use the console command "setscale 0.2" Small Dragoness CowGirl = (A1:Player/NPC A2:Dragon) <as you can see it works for male dragons as well "setscale 0.2" Dragons 69 = (A1:BottomMale A2:TopMale) Horse Docking Dragon = (A1:Horse A2:Dragon) Dragon on Mammoth = (A1:Dragon A2:Mammoth) <screenshot is out of date. Dragon Sexual Sacrifice = (A1:Male A2:Female A3:Dragon) Dragoness Servicing = (A1:Player/NPC A2:Dragoness) ------------------------------------------------------------------------ Creatures (because i can) Horse on Horse = (A1:Female/Receiver A2:Male) Horse on Wolf = (A1:Horse A2:Wolf) Wolf on Wolf = (A1:Female/Receiver A2:Male) Bear on Bear = (A1:Female/Receiver A2:Male) Cat on Cat = (A1:Female/Receiver A2:Male) Rat on Rat (DoggyStyle) = (A1:Female/Receiver A2:Male) Elk on Elk = (A1:Female/Receiver A2:Male) < yes i know its reindeer in the screenshot. Wolf on Bunny = (A1:Wolf A2:Bunny) Bear on Elk = (A1:Bear A2:Deer/Elk ) Cat on Rat = (A1:SaberCat A2:Skeever) Wolf Fucker = (A1:Player/NPC A2:Wolf) Rat Job = (A1:Player/NPC A2:Skeever) Cat Lover = (A1:Player/NPC A2:SaberCat) Werewolffy Style = (A1:Female A2:Male) Werewolffy Style (Gay) = (A1:SubmissiveMale A2:DominantMale) Werewolf on Wolf = (A1;Wolf A2:Werewolf) Werewolf on Bunny = (A1:Bunny A2:Werewolf) Horse Fucker = (A1:Player/NPC A2:Horse) Wolf Job = (A1:Player/NPC A2:Wolf) Cat Job = (A1:Player/NPC A2:SaberCat) Giant on Mammoth = (A1:Giant A2:Mammoth) Mammoths Full Body Blowjob (Vore) = (A1:Player/NPC A2:Mammoth) Werewolves Blowjob = (A1:Female/Submissive A2:Male) Spit Roasted Cow = (A1:Player/NPC A2:Player/NPC A3:cow) Werewolves 69 = (A1:BottomMale A2:TopMale) Werewolves Cowgirl = (A1:Female/DominantReceiver A2:BottomMale) Troll on Troll = (A1:Female/Receiver A2:Male) Chaurus Feeding = (A1:Player/NPC A2:Chaurus) Chaurus Reaper Feeding = (A1:Player/NPC A2:ChaurusReaper) Horse Job = (A1:Player/NPC A2:Horse) Werewolf on SaberCat = (A1:SaberCat A2:Werewolf) Wolf Self Service Bear Fucker = (A1:Player/NPC A2:Bear) Bear Job = (A1:Player/NPC A2:Bear) sleeping with fish = (A1:Player/NPC A2:Slaughterfish) Fire and Ice = (A1:FlameAtronach A2:FrostAtronach) (the site is not letting me upload anymore screenshots) Wolf on Werewolf = (A1:wolf A2:werewolf) Slaughterfish Abortion = (A1:Player/NPC A2:Slaughterfish) Fox on Chicken = (A1:Fox A2: Chicken) Werewolves Missionary = (A1:female A2:male) Rat Fucker = (A1:Player/NPC A2:Skeever) ------------------------------------------------------------------------ mods needed/recommended to use the SLAL animation pack: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ (install in order shown) Skyrim Script Extender (SKSE) http://skse.silverlock.org/ Fores New Idles (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions http://www.nexusmods.com/skyrim/mods/57046/ SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/ SexLab Tools http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused (you only need it's bsa file to prevent the "Creature Framework API reference not found" error) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters: SLAL Edition (MNCv11) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ JContainers http://www.nexusmods.com/skyrim/mods/49743/? HornyDragonsofSkyrimV###.7z http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ SexLab Animation Loader http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ HCOS_SLALPack_V###.7z http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ MatchMaker http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ suggested load order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp (optional) SexLabMatchMaker.esp SLAnimLoader.esp HornyDragons.esp HornyDragonesses.esp (Sexlab Addon\Plugin mod's .esp here) ---------------------------------------------------------- other recommended/suggested mods: Horny Werewolves of Skyrim http://www.loverslab.com/files/file/3219-horny-werewolves-of-skyrim/ Scent of Sex http://www.loverslab.com/files/file/3037-scent-of-sex/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. note: Mod Managers may require extra steps to get FNIS working: 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if all else fails, try loading a older save file from before sexlab was installed. 10. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 11. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 11.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 11.2. walk up to them, then look at them and press "N" on your keyboard. 11.3. click on "Control Animation". 11.4. press "H" on your keyboard. 11.5. click on the correct animation. ------------------------------------------------------------------------ Creature Framework Troubleshooting: "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem. Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. ------------------------------------------------------------------------ Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions ------------------------------------------------------------------------ now working on: things and stuff. ideas that have test poses made: (note: they may or may not workout the way i intend) werewolves missionary werewolves wheelbarrow dragon giving werewolf a blowjob skeever on skeever #2 missionary mammoth on mammoth chaurus on falmer ideas not started yet: (note: ideas are not 100% guaranteed to be made or workout the way i intended) more dragon & dragoness animations in general more small dragon & dragoness animations in general female player/npc on top of small dragon dragon 3 way (hard to do) dragon on deer/elk Durnehvir sex acts (eg1: unending vore loop / eg2: other dragons fucking his stomach hole) something involving chaurus bugs on chaurus bugs (don't know what to do for this) player/npc fucking a elk/deer elk/deer giving player/npc a blowjob player/npc fucking a troll troll giving player/npc a blowjob Mounted Riekling/boar animations bunny attacking werewolf dragon vore with some sort of extra tongue play added. dragon swallowing other creatures. mammoth anal vore, and...umm ( https://aryion.com/content/brothers-grimsby-elephant-unbirth-scene ) that. 2 dragons, one snack (some sort of regurgitation play). extra deep dragon stuffing (anal vore where another dragon comes along and pushes the player/npc in deeper with it's dick). goat on goat (and i would love to do something like this: http://www.followtheblackrabbit.com/gallery/a-rush-of-blood-to-the-head-2/ ) all werewolf 3way (2 males, 1 female) 2 werewolves 1 wolf 2 wolves 1 werewolf (2 males, 1 female) small dragon on werewolf (2 failed test poses so far) werewolf on small dragon/dragoness werewolf on bear bear on werewolf werewolf 69ing with a bear sabercat on werewolf werewolf on deer deer on werewolf werewolf on (_____) (_____) on werewolf ideas with problems: full dragon service (7 actor super animation, a combination of: human dildo, vore, cock worshiping & docking): MatchMaker/SexLab can only support up to 5 actors (i don't think anyone has tried to make a 7 actor animation before) Alduin rapes then eats player/npc killmove: its fucking hard to make dragon killmoves line up in game, and the animation would probably be too long to be usable. Ice Wraiths: only one node will animate, so it's next to useless. Mudcrabs: it's idle animations override SexLab animations, maybe even FNIS itself for all i know. player/npc pole dancing on the dragon's "pole": dick angel too awkward to work with + i'm just not into dancing in general. in case you missed it the first time..... i repeat, My SexLab animation loader pack, 3DS Max 2010 work files and 3D Printable Dildo can be found here: http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SSE port: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
  8. View File BakaFactory SLAL Animation 1.9V LE / SSE Description Is this necessary? Nah.. I don't think so. Well, if I have to say anything, my animations focus on aggressiveness. I mean rape. Yes. Most of aggressive animations are too poor to use for my taste. So I decided to study myself and make mine. This post is for sharing my mods with public users. So feel free to use it. The upper versions are avaliable only for supporters on Patreon. Warning I came to know that there are some people trying to use my motions, make vids, and get financial profits. I strongly accuse of them that they neither got any permission from me nor even tried to let me know. Just download and enjoy my motions and take GIFs. That's fine as long as you don't take advantage of my work and get financial income. About Support I didn't upload my motions for get new supporters. That wasn't my intention. I just wanted to share my work. But some people asked me to link Patreon site of mine so I leave a link here. And I realize that it's necessary to let you know that this work cannot be taken for granted. It will be much obliged if you decide to support me. https://www.patreon.com/BaboFactory Requirements SexLab Framework SLAL FNIS Recommended mods Sexlab Defeat or other rape related mods. How to install Is this necessary? Just drop the files into your data folder. Preview http://babofactory.blog.fc2.com/blog-entry-119.html ABC reference animation - SLAL 1.9V doesn't contain these following animations. The tongue added riekling This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter factoryclose Submitted 08/14/2018 Category Other Requires Special Edition Compatible Yes View File  
  9. Adult Contents. v0.1b UPDATED THE FILE TO ZIP FORMAT SINCE SOME USERS DON'T USE 7ZIP. EVERYONE SHOULD BE ABLE TO USE THESE ANIMATIONS NOW. The mod contains 5 solo + 1 new F/F animations at the moment. But I'm working on more as we speak, so don't worry. This mod requires TURBODRIVER's WickedWoohoo. To install, please put the file WW_Shiro_Anims in your mod folder. Preview: - 3 bed female solo animations (single, double). - 2 couch, loveseat, park bench female solo animations. - 1 NEW sofa F/F Mutual Masturbation animation. (First of a 2-stage sequence) Sample here: Please check them out and if you like them, give me some feedback. I still have much to learn. If you have any suggestion, please tell me as well. To-do list: - Create more female solo animations. - Create lesbian animations. - Maybe some M-F animations too, but this isn't too high on the list atm. Big "Thank you" to TURBODRIVER and Redabyss for their wonderful tutorials. That's all for now. Enjoy! WW_Shiro_Anims.zip
  10. View File -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608 Submitter Pickle_Juice Submitted 12/22/2018 Category Races/Creatures Requires CBBE, Vulpine Race , [AAF] View File  
  11. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  12. View File Animated Beast's Cocks ABC - For Modders 3ds Max Controller Rigs Description I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more... They deserve more 'living' dicks!!!! So here it is... BAD!! BAD... It sounds real bad, isn't it? I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next? For Modder's Note It's really easy to import his organ and implement it in game. Also It's really easy to import and merge the dick rig with your existing animation works. Just align it with pelvis bone and link to it. A Personal Note to Modders When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps? 'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out. You can also see my progress here on my Patreon https://www.patreon.com/posts/22742851 Requirement(for modders, not for users.) 3ds max 2012 or above Some knowledge with animating BakaFactory's ABC HDT Skeleton Patch -https://www.patreon.com/posts/22802542 Or Here Special Thanks to 9204 from Team TAL - https://www.patreon.com/takealook/overview for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal. Groovtama - XPMSE modder for technical advice - You're a genius. Credits Anubis - For his effort on the original horse rig Compare the old rig with the new one The old dick bone A new dick bone Submitter factoryclose Submitted 11/16/2018 Category Modders Resources Requires Special Edition Compatible No View File  
  13. Version 2.5b November 2018

    239,180 downloads

    This is my last work and version that I post for public and on Loverslab. If you are curious about my new work you can check: https://komotor.newgrounds.com https://pornhub.com/users/kimobato/videos https://twitter.com/Kom_Anim ▹VIDEOS PREVIEWS ▹MORE VIDEOS HERE ♡♡♡♡♡ ▹MoviCam used in "KoMachine Enduro", "Pole Anal Sex" & "Lesbian Dildos" , some new Movicam Animations for Supporters ▹HDT currently in use in "KoMachinery Animation" & "Lebian Dildo Show", need " HDT Sextoys " from Bazinga. ▹HDT Custom Collisions Animobjects in use in new animations for supporters ▹Custom Synchronized sounds and voices by Voice Artist in use in new animations for supporters Hello everyone! Here are my animations 'pack' to use with 'SLAL'. These animations are made by giving priority to quality to look like little movies, they are made with care. Therefore they are long, contains many stages, transitions, varied smooth motions, and all custom built objects. Some can fit in the Skyrim Lore, Some fit better in Mod like Aether Suite. Read the instructions below to get the best of this mod. Despite the "low amount" of animations This mod contains actually not far to 1 hour of extreme hot sex animations, Girls versus various objects, dildo, "pendulum", sexmachines, tentacles, creatures, Futanari, Human/Human, Weird Things.. I'm a girl lover, so I'm mainly focus on girls but I like many kink. If you like it too, I hope you enjoy. READ CAREFULY THE PERMISSIONS Do not re-upload the mod This mod is not released as "resources" usable for everyone. You can NOT integrate or make modification of this mod without my permission." You can NOT export the animations to other games. You can NOT incorporate any of my stuff in any way in for-profit project videos. You can made free videos without ask, but you NEED to put a credit for the animations. When you download this mod you agree to respect these little rules. >>>Animations List: Animations are creative intellectual property of KomAnim3D Public Versions distributed Under License CC BY-NC-ND 4.0 ------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------- /!\ Read Before launch Animations /!\ --------------------------------------------------- Required: Skyrim SKSE FNIS Sexlab SexLab Animation Loader MatchMaker HDT Sextoys (optionnal but Highly recommended) Mod using KomAnim: Shout Like a Virgin v1.50+ Sorlis Balarn's Treasure DEADLY PLEASURES Recommended HDT: Naturalistic HDT Jiggle and collisions Installation: - Install all the requirement. - Install KomAnim Animations Pack. - *Install KomAnim Update(s) - Put the mod after SLAL in your load order. - Do not forget to run FNIS. - Reset/reload Json data in Mcm SLAL menu. Credits: - Ashal for Sexlab and this fantastic forum. - Bazinga for HDT Sextoys and help for collisions. - CEO 0S for his advice and guides - orxx for Sexlab animation loader. - Pornphile for the skeleton controller rigs - Andreis for the SSE conversion of my mods. - CPU for the moderation of LoversLab and the help with scripting. - Delzaron for work and some collaboration on Deadly Pleasures. - EvilReFlex for his futa stuff and some collaboration on UE game. - Shocky for some of his assets that I use. - Karissa for Voice acting. - Big Thanks to all my Patrons who support my work! Permissions: Read Permissions on the Download Post VirginMarie has permission to edit KoMachine aravis7 has permission to edit some machines Delzaron has permission for many things, we work in direct collaboration Thanks for your consideration
  14. Overview: This is a video tutorial meant to serve as a complement to the skeleton controller rig. I start an animation from scratch and walk you through the entire process until the end. Everything in the video was done in 8 minutes at moderate speed, real time. Those familiar with 3ds Max could finish in 15 minutes. I don't imagine noobs taking more than 30. The video and the rest of this guide concentrates on the technical side rather than the aesthetic. Which is to show you a workflow that by the end, you have something to show for. I also recommend OS_Ceo's guides, which delve more into aesthetics and theory. Requirements: You need to have the following set up and have some basic understanding of 3ds Max: Niftools (To import meshes) Max 2010 - Havok Content Tools 2010.2* or Max 2012 - Havok Content Tools 2011.3* + hktcnv.exe (To conver xml to hkx) *Since Microsoft has bought Havok, HCT is no longer publicly availabe. Links kept for reference. However, try looking around. A download manager might help, like jdownloader2. Skeleton Controller Rig (You can use another rig, if you're so inclined. The video is general in nature, but there will be differences) PEN Attribute Holder 2 (The above rig needs this for full functionality) I'm using Dream Girl if you want to replicate the tutorial. Recommended. Use Better Males if you need a male mesh. Usage: My rigs come configured with Havok filters ready for export. If you save the rig scene before HCT is installed, you'll lose the Havok settings. Ensure HCT is properly installed prior to working with the rig to avoid complications. Restarting from a clean rig scene with HCT installed should also resolve this. The Havok filters from the rig scene should look like this when HCT is installed: This is the basic outline the video goes through: Import a body mesh. What mesh you use is unimportant. It's only used as a visual aid in animating. Freeze body meshes. Hide all layers except body mesh and Controllers to reduce clutter. Make your animation. Unhide/unfreeze all layers. Set up proper annotations. Ctrl+A to select everything in the scene. Save your animation. Animation menu --> Save Animation. Tick segment & Key Per Frame. Specify time frame. Save motion. Load your animation back in. Animation menu --> Load Animation --> Load Motion. Export using Havok Content Tools. Test your animation in game. Here are the finished work files. Everything except the Dream Girl meshes and hktcnv.exe are included: Animation Tutorial Work Files.7z Afterwards: Now that you've got your first animation under your belt and know how the process works, you'll no doubt want to start making real animations. Here are some resources to help you on your way: Animators: Export final animations using FRAMES:TICKS. Exporting a 30 fps animation using Frames actually results in a 29.7 fps animation. Using FRAMES:TICKS apparently fixes this. I remember reading about this but can't find the source. Hand positions not aligned in game but look alright in 3ds Max? Leito's source animation files: Look under Resources section. To improve 3ds Max rendering performance: Adding objects and using furniture. Making animations for SexLab. How to quickly reskin a custom body mesh for use with the Controller Rig. Max 2012 users can save some extra steps. by Leito Optimize your final hkx files and batch convert multiple files. by Arocide 2 Actors animation. by Arrok How do I create animations with a nice flow and smooth transitions? by Leito
  15. View File Description This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations. Animation List Aggressive Jerking & Choking Standing Chokehold (Anal) Normal Wheelbarrow Laying Gorilla Handstand BJ Laying BJ Kneeling 69 Layed-Back Fuck 3-Way Double Penetration Spitroast Creatures/Animals Dogmeat Style DogmeatStyle (Faster) Dog Handjob Dogmeat Animations, Information for Modders Behavior Graph: Actors\Dogmeat\Behaviors\DogmeatDefault.hkx Anim Event: dynamicIdleLoop Looping Seconds: Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit) Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting) Max: 255 Replay Delay: 0 Credits DocClox - Four-Play vinfamy - All the stuff he does for Four-Play Submitter Crazy6987 Submitted 04/15/2017 Category Animation Requires  
  16. View File Description: Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy! My animations no longer replace vanilla animations. Each animation has its own rug now. 3/11/17 - Updated Rug Version to v.2.7 3/11/17 - Updated Gun Version Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods. Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/ Gun Version The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying. Credit to davethedrunk - Used his mod as a reference for creating the Gun Version Mods you Should Use: F4SE (Fallout 4 Script Extender) CBBE - By Caliente Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect) ---- I don't know what other male bodies would look like during my animations. ---- Installation: Install with a mod manager like NMM or whatever else is out there. Manual Install for the rug version Required: 00 Main Files Choose only one: 01 Default Plugin 02 Default Armor Plugin 03 Default No Undressing Plugin 04 Relax Plugin 05 Relax Armor Plugin 06 Relax No Undressing Plugin Again, Choose only one: 07 Visible Rugs 08 Invisible Rugs Lastly, Choose only one: 09 Dildo Black 10 Dildo Pink 11 Dildo Tan 12 Dildo Blue 13 Dildo Purple 14 Dildo Green How it Works: The rugs should be located under Resources -> Misc section when settlement building. --- Paired Animations --- 1. Place the male rug down on the ground 2. Place the female rug down on the ground 3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other. 4. Assign NPCs to the rugs or use one of the rugs yourself 5. Magic --- Solo Animations --- 1. Place one of the solo animation rugs down on the ground. 2. Assign a NPC to the rug or use the rug yourself 3. Magic Other Mods that you see in the screenshots (Not Required): Mass Pike Loft Player Home - By JPitner LMSE (Lots More Settlers and Enemies) - By Recluse Improved Skin Texture For CBBE - By kellogsfrostedflakes Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures) Place Everywhere - By TheLich Homemaker - By NovaCoru Resources used to make the animations: Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod. For those that are interested in attempting to create animations themselves. Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need. Tutorials: Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous Exporting Anims Fallout 4 - By The Shiny Haxorous Submitter Crazy6987 Submitted 10/09/2016 Category Animation Requires  
  17. Shinji72 put together a very nice short video showcasing what OSA can do with some highlights on the first few modules and usage of the OSA engine. Thanks Shinji and it's an honor as always. Hey! Don't forget to subscribe to Shinji's channel he's the best OSA 1.084J Put up the latest OSA on Nexus. http://www.nexusmods...rim/mods/76744/ ---------------------- If you want to OSex you'll need the latest version which is on Nexus also now. It doesn't have everything I promised for the next version mainly because I'm pushing on Aug 1rst to try to get some publicity for OSA. If you're a fan of the OSA project or OSex please give your support to OSA this month on Nexus by voting for FOTM to give it some showcase and prestige. The more attention it gets the more likely others will be aware and try to make content and cool stuff for OSA so please help out! Thanks! ------------------------------------------------------ OSA is an engine that adds on to Skyrim's potential in many ways. The heart of it is an animation framework that allows developers to have stronger control, effects, and usability in animated scenes. This ties in with OSA's PERSONA system that adds depth to character's personalities beyond what Skyrim provides. Almost the entire OSA engine exists and runs in the UI of Skyriim which offers a lot of benefits as opposed to being run in Skyrim's papyrus. That gives all aspects of this project access to the UI for interactive displays, navigation and customization. While OSA is based in actionscript, to build for any part of the OSA project requires no actionscript or scripting/programming whatsoever. It functions by reading text documents in XML and INI format which the engine is able to interpret. If you can type into text documents you have access to doing a majority of what this engine can do. Everything from animated scenes, facial expressions, voice and personallity are stored in text documents. In many ways you can think of OSA like an extension to the creation kit that adds new XML base form types. The project primarily is the animation framework however to make the engine, specifically the PERSONA segment required setting some roots into Skyrim. While the UI has access to these things I will take the opportunity to apply the information that is gathered in other ways outside of the scope of just animation. PROFILE and MyOSA are examples of expansion and quality life segments. While these are out of the scope of animation they are outputting information for things OSA already has the foundation to connect with. Terminology: Very little papyrus is used by OSA. It primarily runs in the UI of Skyrim which has some amazing benefits to being the platform for the engine. It's a much more powerful and efficient language then Papyrus and the UI get's it's own memory assigned to it free from Skyrim's papyrus that is basically uncapped. Actionscript can handle things with ease that would bring Papyrus to a halt. The project has a two important principles: It's API and usage of scenes in OSA and the features of OSA do not require any mastery or slaving mods to OSA. Papyrus developers can leave OSA as an optional choice for their users and don't have to force them to download OSA. The benefit to this is not having to isolate a user base between those willing to download fnis, and OSA etc. OSA can be used as optional scene accents. The second major principle of this project is to be light weight, non-invasive and conflicting with other mods, and to be dormant when not in active use. The heart of OSA is an animation framework, it's able to do more then papyrus ever could because it's run, timed and all is data is managed in actionscript. It can handle endless data and detail in it's streaming of xml documents. This is a development engine and does nothing on it's own in terms of animation. An OSA scene can simply play without the need for navigation. If it's a single one way scene, or based just on actor data and doesn't need player input. If you'd like navigation to be a part of your scene you can use a navigation panel to allow for visual player input in making choices. For now I have one style of navigation panel designated "NP1" shown here. I developed it with my own module in mind which is a very large scale one, so it needed a fairly heavy navigation tool. I'm working on developing lighter and alternative nav panels which can be used instead. Specifically an entirely text based one with no images, and some light weight one's for more fast paced scenes like combat. Nav Panels is the kind of thing where if you have very specific need outside of what OSA can currently do it might be best to just talk to me and I can work on a solution for what you need displayed. Example from my own mod of the UI elements available to module developers for player interaction. The scene menu on the right is a utility menu that can be optionally brought up by the user which all modules have access to. From here equipment and lighting can be configured, information can be displayed, and advanced forms of navigation like the Tag based ROULETTE or shut cut NAVIGATE can be applied. Some of these features require additional module set up to use/display and wouldn't be available in very basic modules. The left panel above is the Module Library overlay. All installed modules are listed here and you can click any to adjust your set. The right panel shows the keybinding interface. In this case the user is Assigning OBroHugs to their Num0 key. Binding to key will only work on modules that have 2 or less actors. Different modules have different requirements on top of this to cast. For example some are positing sensitive and can only be cast from behind or in front of the target, they targets need to match the NPC type criteria. Creatures vs NPC in order the scene to trigger. Children are not allowed to ever be used in any kind of OSA scene regardless of intentions. Example of the targeting menu. 1 of the player triggered options to begin a scene. For scenes with more then 2 actors or for those not involving the player a targeting overlay can be brought up from the module library where you can select nearby actors as targets. Any OSA modules get's the full power of OSA and can use all of it's features: All OSA modules are called through the same API, which has a string where you enter the Module ID. The API doesn't require mastery/extending and can be called from any papyrus script or fragment. Your module also will get an automated installation check so developers can know if your module is installed and if not can adapt their content in different ways. All the examples above are generated passively by the OSA persona engine. While you could achieve these same results for a screen shot by editing the actors just for one photo, OSA is constantly weaving together elements of the character's personality to make shifting, reacting, life like expressions that adapt to the scene and change live Persona is what is special about OSA. Sticking two actors together and playing an animation is relatively easy in Skyrim, but having them come alive, with full control of their expressions, facial movements, voices, reactions, spells and cinematic effects is a bulk of the OSA animation project. While it might be hard to put your finger on it if you disable MOTIF and OSFX and try a familiar scene you will clearly see the difference with Persona turned off. Persona Overview: Example of the PROFILE | Biography page Example of a Maxed out silly profile. They don't have to be this crazy they can be anywhere in between no data and this. Example of the MyOSA equip menu, an example of ways to visually separate categories from entries (Squares vs circles). Styling, entires, and categories however are entirely up to the user. Clicking will equip directly from your XML document. MyAnimations function in the same way like a poser mod. MyOSA is the UI's ability to display and apply user-generated documents, giving fast access to your Skyrim stuff. For now I have 2 parts to MyOSA but plan to expand this a little further, an equipment manager and an animation manager. It's completely optional and only does anything if you turn it on and make the documents for it. MyOSA Overview: Example of ESG being applied to the INSPECT | EQUIPMENT menu The primary purpose of ESG is to allow for the animation engine to know exactly what types of clothing the user is wearing so it can play specific animations for different articles of clothing. OSA comes with a redressing module I animated myself which can be used by any developer if you see a need for NPCs to be redressing after your scene plays. With ESG you're able to custom make animations for almost any type of clothing and know what types the NPCs are wearing. ESG is a response to a hard limitation of Skyrim's slot system. While it's purpose might be vague without a lot of understanding into the workings of Skyrim I promise that it's a nessesity for complete accuracy in undressing and dressing animations. I'm sure you might have encountered something like this: You equip a pair of sunglasses and your character's pants wind up coming off when you put them on. That's related to the limitation that ESG works around. It does require the user to fill in a document saying what their slots generally are used for. To reach perfect performance it requires a little bit of work to conform your slots but generally will get the job done. ESG's data will be applied elsewhere in the OSA UI overlays, primarily with icon displays identifying the slots with their exact clothing type as opposed to "slots 30-60". ESG being applied to the SCENE menu Scorpion SK made the cpconvert.dll for the OSA project. It allows for text strings that papryus generates to be converted to non-english characters so that names of equipment, races and character names display properly in different regions. You'll have to configure the code page to your region in the cpconvert.ini for this feature to work. OSA uses it's own translation system. Two separate documents, a primary translation ini and also an "ESG" ini where you translate the clothing type names. The ESG ini is separate because it's not just for translation but gives users the chance to use the words they want for different clothing types. Every module for OSA gets their own translation document as well to allow navigation text to move through your scene be readable by anyone. OSA can calculate and display Earth measurement units for both height and weight of actors. I find this more immersive then "Height:1.0, Weight 75.0". Earth units has it's own ini: Metric or US display Adjust the Sky height to Earth Height ratio Adjust the Height to Earth weight ratio, there's a separate entry for both Male and Female ratios. The UI has a few easy to run output scans which just report back whatever it can gather on things. I'm open to ideas on this for further checks and comparisons that might aid users or developers in trouble shooting. It's main purpose is to help me trouble shoot OSA, for example a lot of users encounter visual glitches in animation due to having a mod overwrite their XPMS skeleton. REPORT will output this so it's easy to tell what's happening. Maybe this could aid other developers or users. Live check for XPMS being the active skeleton. The UI displays technical information on actors and their scales for quick access to that info. Outputs all installed DLLs and Script versions relative to OSA as well as other things that i've had time to enter. The way the UI works in actionscript was one of the main challenges of this project, actionscript brings power to the engine but the disadvantage it has is that it can't save any data with your game. When you load / reopen Skyrim the UI has to start over from scratch. In a sense this is also a blessing because it reduces bloat to nothing except the few properties that are kept for keybinds etc in a quest script. The UI gets data in 2 ways. It pulls a small amount of papyrus information from relevant actors, for examp le when you inspect an actor or start an OSA scene with an actor it requests some basic papyrus details from them and sends that to the UI. The rest of the data OSA access is xml / ini based documents for persona, scene data, profile data etc. It access these by streaming them on an as needed basis, unless you are in a scene or inspecting an actor OSA is dormant. While the system is lightweight thanks to actionscript it is complex due to it's scale. This is an early release and it's possible things might go wrong. Please let me know as I'm very interested in making this as strong as possible. The good news is if a bug does happen you can fix it by saving and loading or starting skyrim back up since nothing here is permanent due to the temporary nature of the UI, it gets a fresh reboot everytime. I receive the comments quite often that this can completely change Skyrim and bring a whole new level of interaction to the game. I believe this is true however I fear interest in Skyrim is low due it's age, and the release of FallOut 4 doesn't help. I hope that people will attempt to use this system to make modules for it to help me expand the scene library. We can open completely new things for Skyrim, from interactive special moves in combat to special unique scenes. In the end it's my hope that a nice library of animated scenes are generated that can serve papyrus story tellers and the user if they simply just want to tell their own story. OSA has a number of levels and skill sets which can develop for it. It's an important to know that despite how fancy the elements might appear that all interaction with OSA is simply filling out fields in text documents to be customized the way you want. There's no scripting, no papyrus, no Creation Kit skills needs at all. (Voice Packs take a little creation kit to get the audio into Skyrim.) Here's a list of somethings if you're interested in contributing: I built OSA to play and power my own module which has mature themes around intimacy however this does not define OSA. The OSA engine is an animation framework and not necessarily a sex framework (while it can be) it is intended for any kind of animated scene, from combat, crafting, hugging, even specific scenes for exact events in Papyrus stories. Anything you can animate can be an OSA module and take advantage of the full power of the OSA engine. I'd ask that you please be open minded in that the engine has no correlation itself to mature themed usage and can be applied to anything. OSA's purpose is to push the features we can make Skyrim do in animation as far as possible, gain enhanced data and management of it with xml combined with UI display. Make the whole package user friendly and not take years of Skyrim development experience to create for, by having all customization and creation be text based in xml. OSA created by Ceo With tremendous support from the core OSA team: Kinky Migal Pipdude Proxy86 Scorpion SK SF Public Relations Mysterious Guy LucasHM Localization Scorpion SK Promotion Shinji72 | Skyrim WATCH Special thanks to the contributors who wish to remain anonymous, OSA beta testers and all supporters, vocal and silent, of the OSA project. Just mine so far. Maybe I can get some other to come play though, we'll see: Vanilla Intimacy, Romance and Sex based around M+F engagments
  18. View File Before we start: Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well. What It Is A sex animation framework based on Crazy6987's sex animations. Installation Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about. Software Demo Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes. How to use it The source is included in the archive, and that's probably your best documentation. Briefly however: The module name space is "four_play" and the main quest is four_play:Main There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main. Umm... I could have probably used a little more imagination in some of those names... Nevermind. four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0) This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen. There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it. function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0) This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used. When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway. Callback The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect. Known Issues No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to. Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop. Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe. Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason. And probably thousands more - I'll update the list as I remember them (or am reminded!) Custom Races Custom races need to be registered from a script. I've made this as easy as I can: race property my_race auto; ...four_play:Main.register_race(my_race) Troubleshooting Guide I can't get to the test cell! The test cell is just a cell like any other interior location in the game. You got there by typing coc 4test from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected. Stripping isn't working! As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date. No, really! Stripping isn't working! Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following: Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent: [Papyrus]bLoadDebugInformation=1 Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above. The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development. F4SE is installed and up to date, I'm loading debug information and there's still no stripping F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all. Stripping isn't working, I tell you! A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this. Animations Aren't Working Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it. If All Else Fails There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that: Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem Dependencies: F4SE: Now needed for stripping. Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it. NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work. Submitter DocClox Submitted 04/01/2017 Category Animation Requires F4SE, Crazy6987 - Sex Animation - Gun Version  
  19. View File the end goal of this mod is to create a complete creature debauchery experience. the animation development thread is found here: http://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/ 64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ WARNING: FULLY UNINSTALL THESE MODS FIRST BEFORE YOU INSTALL V1.00 Horny Creatures of Skyrim v0.9# Horny Dragons of Skyrim v0.9# Horny Werewolves of Skyrim (any version) and any patches for them ---------------------------------------------------------- the downloads: HornyCreaturesofSkyrim_V1_##.7z ____< the mod HCOS_ModCompatibilityKit.7z_________< compatibility patches and extra addons vore_killmove_test.7z_______________< Experimental Dragon Vore KillMove (standalone, no SL mods or FNIS needed) HDOS_3dPrintableDildo.7z____________< STL files for a 3D Printed Dragon Dildo HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Horny Creatures of Skyrim Assembled by MadMansGun Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade) Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit) Unknown Dragon penis from unknown source. Horse penis from Leito86's Creature Features. Canine penis from diarawr's Horny Dogs of Skyrim Project. Werewolf balls from Derrax's Male Werewolves Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black & white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for SSE port. ---------------------------------------------------------- the Creature Framework's MCM will have the following choices for the dragons: "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them). "Dog Style ----"____________black, purple or red. "Horse Style ----"__________black, purple or red. "dragon style ----"_________black, purple or red. ---------------------------------------------------------- Mod Requirements: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ (install in order shown) Skyrim Script Extender (SKSE) http://skse.silverlock.org/ Fores New Idles (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions http://www.nexusmods.com/skyrim/mods/57046/ SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/ SexLab Tools http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters: SLAL Edition (MNCv11) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ JContainers http://www.nexusmods.com/skyrim/mods/49743/? SexLab Animation Loader (SLAL) http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Horny Creatures of Skyrim (you are here) MatchMaker http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ suggested load order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm (only if fully installed) CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- other suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ SexLab Werewolves (highly recommended) https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?do=findComment&amp;comment=2160112 Scent of Sex http://www.loverslab.com/files/file/3037-scent-of-sex/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. note: Mod Managers may require extra steps to get FNIS working: https://www.youtube.com/watch?v=iukqiPz7XuU 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if all else fails, try loading a older save file from before sexlab was installed. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ------------------------------------------------------------------------ Creature Framework Troubleshooting: "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem. Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Creature Framework not registering mods or stuck in a registering loop: try reinstall JContainers. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. ------------------------------------------------------------------------ Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/2015 Category Sexual Content Requires http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No View File  
  20. View File This is a collection of hacks, expansions and modifications I did on other Mods. And some stuff I did create myself. I try to give credit to everyone whos work I used. Especially to the original authors of the mods. NEW: From now on newest version will ONLY be available from Mega (Go to DOWNLOAD and choose one of the Links at the Top) NEW lordescobar666 made a fomod installer for 8.5 So you might give that a try to make correctly installing this easier! !!! Remember to ALWAYS run FNIS after installing new version. "re-register all mod" in Creature Framework Menu. "Reset Animation Registry" in Sexlab Menu!!! If you are using Mod Organiser you might check this posting: http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1331101 NEW: Saeros gave me a sexualized version of True Wolves of Skyrim from KrittaKitty. This should work as a replacer for existing textures. They look great so take a look. I added it as an optional download Now an in detail of "what does this do" Sexlab: Added Benthic Lurker Added Werebear Added Rieklings and Riekling Threesome Added Female Werewolf Added Flame Atronach (1 Animation - 7 Stages!) Added Horse Animation (again) Added New Dog and Wolf animation Added Spriggan (1 Animation - 6 Stages) Added Spriggan #2 (1 Animation - 5 Stages) Added Spriggan Lotus Animation (1 Animation 6 Stages) Added Flame Atronach Animation (1 Animation 6 Stages) Added new Consensual Dog/Wolf animations (Panic) (1 Animation 4 Stages) Added new Dog/Wolf Animations (Dayelyte) (1 Animation 6 Stages) Added Dog/Wolf Spooning Animation (Dayelyte) (1 Animation 3 Stages) Added Tail Animations for Panics Sets Added new Spriggan Animation (Xandero) Added Atronach Missionary (Xandero) Added Redone Werewolf (Panic) Added Xanderos Spriggan Missionary (1 Animation 5 Stages) Added Xanderos Flame Atronach Spooning (1 Animation 4 Stages) Added Xanderos New Flame Atronach Animation (1 Animation 5 Stages) Added Panics New Werewolf Blowjob (1 Animation 4 Stages) Added Panics new Dogblowjob (1 Animation 4 Stages) Added Panics new Horse Blowjob (1 Animation 5 Stages) Added Troll Doggy (1 Animation 4 Stages) by an anonymous artist Added Troll Cowgirl (1 Animation 7 Stages) by an anonymous artist Added Troll Behind (1 Animation 4 Stages) by an anonymous artist Added Bear Animation from Dayelyte (Bear Behind) Added Bear Animation from Dayelyte (Bear on Bottom) Added SKEEVER Animation from Billyy (Skeever Oral (1 Animation 4 Stages)) Added SKEEVER Animation from Billyy (Skeever Missionary (1 Animation 4 Stages)) Added LOTS OF SKEEVER Animations from Billyy Added Troll on Ground (1 Animation 6 Stages) by an anonymous artist Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist Added Troll Missionary alt (1 Animation 7 Stages) from anonymous artist Added 3 more stages to Troll Behind (+3 Stages) from anonymous artist Added Falmer Holding (1 Animation 4 Stages) from FunnyBiz Added New Dog/Wolf Animations from Leito Added Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter, Netch and Wispmother Animations from llabsky Added Horker animation (thanks llabsky) Added Cow animation (thanks to llabsky) Added Hagraven Doggy (thanks to FunnyBiz) Added Mammoth, Chicken, Hare, Hagraven, Steamcenturion (thanks llabsky) Added Draugr animations (thanks Leito) Added Sabercat (thanks llabsky) Added more Sabrecat (thanks Anubis) Added more Draugr (thanks Anubis) Nude Creatures: ***Changed to SLNudeCreatures 3.4.RC6 and Creature Feat RC12************ Check out http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v31-150115/page-34 if there is a newer version of Nude Creatures (3.4.RC6 included) Also check http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 if there is a newer version of Creature Framework (RC12 included) And you might check http://www.nexusmods.com/skyrim/mods/49743/?if there is a newer version of JContainers (3.2.5 included) *************************************** Added Benthic Lurker Added Werebear Added Ashman Added Armored Troll Added Dragons (4 Models) Fixed Giants (now only ONE club out at any one time) Fixed all creatures remove equipment before starting animation (and hopefully reequip when done) All Dragons now use a Penismodel for all Dragonkind. Not a complete nude model for each of them. Thanks to DARKGRAY for showing me the errors of my ways! Added Judah Added Arch Demon Added Deathhound Brute Fixed Bears changing color during animation Fixed Armored Trolls texture bug and both Brown and Snow are supported now Supported Creatures are now Default ON in Menu Hentai Creatures: (They can be bought at the Trader in Riverwood. And now also can be added and removed by a toggle in the menu! For the cheats amongst you) Added Benthic Lurker Added Werebear Added Rieklings Added Ashman Added Flame Atronach Added Familiar Added Husky Added Armored Husky Added Death Hound Added Female Werewolf (*) Added Spriggan Added Spriggan Earthmother Added Armored Troll Added Dragons (Swamp, Snow) Added Frost Troll Addded Judah Added Arch Demon Added Deathhound Brute Added Fox ADDED Skeever Added Ashhoper, Chaurushunter, Wispmother, Deer, Goat, Netch and mounted Riekling Added Horker, Cow and Hagraven Added Chicken, Hare, Mammoth and Steam Centurion Fixed some bugs Nude Models: Created nude Fox and nude Arctic Fox Created nude Werebear Added Benthic Lurker (created by Cyndi) created Ashman (now alternate model for less clipping) Created Dragonpenis for all the Dragons Added Judah (created by diarawr) Added Arch Demon (from SkymoMod), Stitched together Nudemodel myslef. Couldnt get the existing Patch to play with NC, but used the textures. Added Deathhound Brute (both nude and non nude model done by Shocky.) Added Skeever (2 versions selectable in SLNC) Added nude model of Deer, Elk, Boar, Mounted Riekling and Skeletton from Bad Dog Added nude model of Goat from Vioxsis Added Horker nude model (thanks Vioxsis) Added Hagraven nude model (thanks to Vioxsis) digustingly great work! Added Steam Centurion nude mesh (thanks Bad Dog) Added alternate Nude Boar - anatomically correct (thanks Vioxsis) ------------------------------------------------------------------------ (*) Concerning female Werewolves: 1) You need to have Sexlab Werewolves installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod! 2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself! 3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder! 4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu. ------------------------------------------------------------------------------------------- How to install this Mod: ============== First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+ 2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything 3) Run FNIS 5.1.1 for Users (Make Sure you have FNIS Creature Pack installed) 4) Enable Mods in your Loadorder 5) Reset Animation Reg in SL Loadorder: ======= CreatureFramework.esm Morenastycritters.espSexlabNudecreatures.esp SexlabNudecreaturesDG.esp SexlabNudecreaturesDB.esp Hentaicreatures.esp If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu. ALL OTHER SUPPORTED CREATURES ARE ENABLED BY DEFAULT! You do NOT need Hentai Creatures or Nude Creatures as they are included and expanded in this mod. Also since Version 4.0 you dont need Creature Features or Beastiality Extras as they are included, too. Also, if you have nude replacer models installed, remove them. Nude Creatures cant work correctly otherwise. Especially for Dragons there were some, including mine. Check if you have .nif files in meshes\actors\dragons\ and meshes\actors\dragons\character assets\ DISCLAIMER: =========== I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. CREDITS: ======== to who actually made the Mods Ashal (Sexlab) LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) Thanks go to: Cyndi for helping me along getting something useable out of 3DS Max gooser for helping me making this an API conforming Addon instead of a hack lapolla for pointing out that discrepancy between 1.54 and 1.57 WhiskeyS for adding Rieklings to SL DARKGRAY for putting me on the right track with the Dragons Alexkreuz for fixes on Hentai Creatures BeamerMiasma for finding/fixing some Bugs OPTIONAL DOWNLOADS: ===================== Lurkerpierced is an optional model. You can download and use to overwrite the model included in this Mod. It gives you a Lurker with piercings. It (might) have other issues, though. Your choice. FAQ ==== Q: Does this work without Dawnguard or Dragonborn A: Partially. Enable MoreNastyCritters.esp and SexlabNudeCreatures.esp if you only have the base game. Additionally enable SexlabNudeCreaturesDB.esp if you have Dragonborn. Enable SexlabNudeCreaturesDG.esp if you have Dawnguard. If you have both you can also enable HentaiCreatures.esp Q: Some dogs miss some equipment A: This Mod contains all the Models from Creature Features and Beatiality Extras in addition to some models I made. There are lots of other nude models out there. If you want them you have to install them yourself. Especially for dogs there is Horny Dogs of Skyrim for example. Q: When I use Mod Organizer I <insert problem here> A: I dont use MO. If you run into problems I can only say the Mod does work with it but MO has to be set up correctly. Aditional info from Kitsone: Consolidate your FNIS packages/folders in MO or otherwise remove and reinstall them if MO reports .hkx files overwriting within them. Additionally, at the bottom of the main installed mod list there is an "overwrite" listing that's supposed to store all the runtime files that are made/changed when you run things through MO. At some point in a version change with FNIS/MNC/MO the behavior files for the creatures are stored differently so you need to flush out the old ones by double-clicking the "overwrite" and deleting the meshes>actors folder. Rerun FNIS (from MO of course). Q: Dragons have no Stuff A: Activate Dragonpenis in the Nude Creatures Menu! Try starting a new game. Sometimes older saves dont work well with Dragons. Dragons are a bit problematic anyway. Q: Critters are doing nothing A: Activate Creature Animations in Sexlab Menu Q: What does this do? I see nothing! A: Go into the menu. Select "Hentai Creatures" and there select "Dump Spells" You will have all the Summoning Spells in your spellbook after that. Summon the critter you want and tell it to train. (Not that this is how this Mod is supposed to be used but the quickest way to "see something") Submitter dentarr Submitted 06/20/2014 Category WIP / Beta Requires SL 1.57, FNIS Creaturepack, Dawnguard, Dragonborn Special Edition Compatible  
  21. It's 1:33 am, before I force sleep spell I would like to post this, MYSLALPACK v12.0 causes a CTD for me. It is placed BELOW SLAnimLoader.esp as per requirements. I run FNIS, and make a mod of my override, i will fetch papyrus in AM. Thanks.
  22. View File This mod makes it easy to register new animations in SexLab. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Dependencies For Users If you just want to load an animation pack that someone else has already built, this is all you need: SexLab 1.60+ JContainers FNIS Dependencies for Animators If you want to build your own animation packs, you will also need: Python 3.x Installation Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) Usage After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. TODO I'd like to make SLAnimGenerate automatically update the FNIS behavior files, so you don't need to manually run GenerateFNISforModders.exe. Bugs Probably several. Feel free to let me know if you run into anything unusual. Source https://github.com/orxx/SLAnimLoader/ License Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me. Credits - Ashal, for SexLab - Earen, for JContainers - rydin, for writing awesome docs, helping support users, and helping to build packs - CGi, for the German translation and setting up translation files for other languages - CPU, for fixing creature races when multiple races are used in an animation - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release - All the awesome animators on LL for inspiring me to write this - Probably others I'm forgetting Submitter orxx Submitted 12/12/2015 Category Framework & Resources Requires SexLab, JContainers, FNIS Special Edition Compatible  
  23. View File REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy Submitter ZaZ Submitted 08/31/2018 Category Animation Requires AAF, Automatron DLC, Vault-Tec Workshop, Contraptions Workshop,Wasteland Workshop. View File
  24. deltadidirac

    Slip Over Time V-01.1

    Slip Over Time V-01.1 (Free) [Renp'y] [VN] Public: 18+ Genre: 2DCG, Animated, Adventure, Sci-Fi, Erotism, Voyeurism, MILF, family life, Masturbation, Sex Toys, Camgirl, Oral Sex, Titfuck, Footjob, Handjob, Anal Sex, Vaginal Sex OS: Win-PC and Mac Version: V-01.1 Last Update: 01/01/2019 Language: English Engine: Renp'y Social links: Official Patreon Game page : GO to the Page YouTube Channel: GO to the Channel Deviant Art: Go to the Page Facebook: GO to the Page Twitter: GO to the Page DOWNLOAD SECTION: Game for PC on MEGA: Download Game for Mac on MEGA: Download Change-Log: Changed and Improved some dialogues Changed and Improved some images Two new scenes Add Sounds Add Musics Fixed some minor bugs Story description Slip Over Time is a visual novel with a story progression; where a boy tries to build a time machine to prevent his father's death, but during this journey he will encounter various surprises and paradoxes ... There will be choices that obviously will influence the path of play and, but overall the game will be easy to understand and follow, my attention is on not to make the game challenging, but above all, on the art, on the story, on the choreography and irony of situations, (I hope) with the appreciation of the players.
  25. View File This is the SLAL pack for FunnyBizness's Animations updated to v25.1 (NOW WITH ANIMATED GIF) NOTE: I haven't updated Creature animations yet. Also Hang Animations are not uploaded by me as they are bugged. Installation Instructions Firstly you are going to require these Mods Requirement : SexLab Animation Loader SexLab FrameWork Recommended: SexLab Tools (A Must have Mod as it allows you to quickly switch to other animations) Install these mods first. Then use One of my files. --> I would prefer FOMOD Version because in that one you can use mod manager and choose the things you want to install. Remember it will be pain in ass if you use this version for manual installing. --> If you use AllinOne Version you can manually install my pack or use mod manager but it won't give you options like previous one. After installing make sure to run GenerateFNISforUsers. Do check if FNIS throws any error as number of animations that fnis can add are limited and this pack adds lot of animations. Normal Fnis can support upto 8000 animations. But, there is a updated version of FNIS named FNISXXL which can handle upto 12000 animations. Now when you run the game, MCM Menu by the name of SL Anim Loader will appear. Just click enable all animations in that menu and then click register all animations. After that, those animations can be played by SexLab. Link of Outfits From Screenshots Aradia Lace Dress http://mitakusaner.b... lace&x=14&y=12 Lady Ritual http://mitakusaner.b... Ritual&x=0&y=0 New Link for UNPB BBP Version of Lady Ritual https://dl.dropboxusercontent.com/u/72693067/LadyRitual_UNPBBBP.7z Lady Chaos http://mitakusaner.b...y Chaos&x=0&y=0 New Link for UNPB BBP Version of Lady Chaos https://dl.dropboxusercontent.com/u/72693067/Lady%20Chaos%20UNPBBBP.7z Credits Ashal for his amazing work that make everything on this site possible orxx for Sexlab Animation Loader FunnyBizness for his amazing Animations Submitter Guest Submitted 02/19/2016 Category Animation Requires Special Edition Compatible  
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