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Showing results for tags 'animation'.
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Version 0.2
1,354 downloads
NAF Seduce (v0.2 Beta - released 12/03/2024) Credits/Thanks: Snapdragon (NAF, Technical help), Hiro (my ex, for translation help) This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you. Requires: Native Animation Framework User Animation Pack (v 0.2 or higher for new animations) Features (status): 3 Positions (Bridge, Eagle, Down Dog) + 2 Custom slots This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations. Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below) **Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below). Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious. Actor Stripping: (This version has 3 methods for stripping actors) Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?) Method 3 Dialogue: There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. You may need a mod that makes NPC outfits 'playable' (outfits not marked 'playable' cannot be seen when the player looks in an NPC inventory). If you do not have a mod that does this, you can use Playable NPC Clothings which is a minimal mod I made to alter those clothing records. Version detector and updator: (Works, I think) This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script. Debug/QA Terminal and Room If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone. You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. Warnings/Problems: Please watch for save game bloat or other weird things. Things I worry about: That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens. That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows. Future Features (status): Sound (This is still waiting on guide for how to make new Wwise events that link to a sound. Right now all tutorials I know of are for dialogue or to replace existing sound events. If you know of tutorial to make new sound events using WWise and CK that works, please PM or post). Facial expressions during sex (maybe? I have expressions in dialogue but they go away. I need to find example of expressions that are called and held by scripts) More animations, strap-on option, other extras (low priority) Installation: Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version). I think this works with mod managers but I do not use them (the animation pack must be copied manually). Uninstallation: The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though. Usage/Permissions: You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. -
NAF Seduce View File NAF Seduce (v0.2 Beta - released 12/03/2024) Credits/Thanks: Snapdragon (NAF, Technical help), Hiro (my ex, for translation help) This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you. Requires: Native Animation Framework User Animation Pack (v 0.2 or higher for new animations) Features (status): 3 Positions (Bridge, Eagle, Down Dog) + 2 Custom slots This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations. Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below) **Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below). Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious. Actor Stripping: (This version has 3 methods for stripping actors) Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?) Method 3 Dialogue: There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. Version detector and updator: (Works, I think) This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script. Debug/QA Terminal and Room If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone. You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. Warnings/Problems: Please watch for save game bloat or other weird things. Things I worry about: That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens. That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows. Future Features (status): Sound (This is still waiting on guide for how to make new Wwise events that link to a sound. Right now all tutorials I know of are for dialogue or to replace existing sound events. If you know of tutorial to make new sound events using WWise and CK that works, please PM or post). Facial expressions during sex (maybe? I have expressions in dialogue but they go away. I need to find example of expressions that are called and held by scripts) More animations, strap-on option, other extras (low priority) Installation: Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version). I think this works with mod managers but I do not use them (the animation pack must be copied manually). Uninstallation: The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though. Usage/Permissions: You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. Submitter Gray User Submitted 10/29/2024 Category Animation Requirements Native Animation Framework, User Animation Pack
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View File Ultimate Animation Pack [1.5] Current Sex Animations: +29 Works for RimWorld 1.5 Ultimate Animation Pack! +Adds more sex animations to RJW Animation Framework by c0ffee. This Animation Pack was made to support all vanilla body types (Male/Female/Thin/Hulk/Fat). Follow all requirements for animations in Loverslab RimJobWorld ---> Gitgud <--- Preview: Submitter Teachers Submitted 12/02/2024 Category Rimworld
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847 downloads
Works for RimWorld 1.5 Ultimate Animation Pack! +Adds more sex animations to RJW Animation Framework by c0ffee. This Animation Pack was made to support all vanilla body types (Male/Female/Thin/Hulk/Fat). Follow all requirements for animations in Loverslab RimJobWorld: "https://www.loverslab.com/files/file/7257-rimjobworld/". -
1,666,584 downloads
There are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a seperate pack for my 'original' old animations. Make sure to pick the one correct for your game, and from there during the installation, you can select which pack types of animations you want to install. Refer to the below omfp for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v8.5*** Creature Animations Contained animations Creature Beasts Pack: Bear: 6 Boar w/Rider: 9 Canine: 27 Horse: 12 Sabrecat: 4 Skeever: 21 Contained animations Creature Constructs Pack: Atronach Flame: 4 Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 2 Dwarven Sphere: 6 Dwarven Spider: 4 Spriggan: 6 Contained animations Creature Humanoids Pack: Draugr: 25 Dragon Priest: 3 Falmer: 29 Riekling: 27 Vampire Lord: 2 Contained animations Creature HumanoidsLarge Pack: Gargoyle: 7 Giant: 6 Lurker: 3 Seeker: 6 Troll: 15 Werewolf: 26 Contained animations Creature Insects Pack: Ash Hopper: 10 Chaurus: 15 Chaurus Reaper: 7 Chaurus Hunter: 10 Spider Small: 7 Spider Large: 4 Spider Giant: 4 Contained animations Creature Misc Pack: Deer: 4 Dragon: 3 Fox: 3 Goat: 2 Hag Raven: 1 Horker: 4 Ice Wraith: 2 Mammoth: 3 Rabbit: 2 Slaughterfish: 2 Previews: Blog Post Contained animations Creature Furniture Pack: Canine: 5 Chaurus: 1 Gargoyle: 1 Horse: 2 Skeever: 1 Previews: Blog Link Contained animations Creature Invisible Furniture Pack: Canine: 6 Previews: Blog Link Contained animations Original Creature Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Furniture: Chaurus: 3 Draugr: 3 Falmer: 7 Sabrecat: 1 Legacy Boars: Boar w/Rider: 10 Legacy Dwarven Centurion: Dwarven Centurion: 3 Previews: Blog Link Human Animations Contained animations Human Pack: Solo 1p: 7 Pair 2p: 69 Group FMM: 15 Group FMMM: 10 Group FMMMM: 5 Previews: Blog post Contained animations Human Orgy Pack: Group FFM: 10 Group FFMM: 2 Group FFFM: 2 Group FFFFM: 2 Contained animations Human Lesbian Pack: Lesbian 2p: 22 Lesbian 3p: 6 Previews: Blog post Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 5 X-Cross: 3 Workstations: 2 Previews: Blog post Contained animations Human Invisible Furniture Pack: Bed: 8 Chair: 9 Counter: 4 Table: 7 Wall: 7 Previews: Blog post Contained animations Human Bondage Devices Pack: Armbinder: 9 Chastity Belt: 1 Cuffs: 16 Yoke: 18 Previews: Blog post Contained animations Human Lesbian Bondage Devices Pack: Armbinder: 4 Cuffs: 4 Yoke: 4 Contained animations Human Furniture DD Devices Pack: DD Contraptions Gallows Upside-down: 3 DD Contraptions Gallows Wooden Horse: 1 DD Contraptions Gallows Strappedo: 1 DD Contraptions Gallows Overhead: 1 DD Contraptions Pillory: 1 DD Contraptions XCross: 1 Contained animations Human Futa Pack (futa on futa): Futa 1p: 5 Futa 2p: 13 Futa 3p: 7 Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker FootIK OFF Spell Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: I need version X.Y for this modlist, can you upload for me? A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations. Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.). A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'? A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire Pornphile – Rigs Powerofthree – Rune Animobjects Leito – Rigs,Creature assets, Animobjects AnubiSs2167 – Rigs SirNibbles – 3ds Max Guide Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2024-12-2: SLAL_Billyy_Animations v8.5 Creature Insects Pack - Ash Hopper Missionary Anal - Chaurus Doggy 2 Creature Humanoids Pack - Riekling FFC Facefucks Creature Misc Pack - Ice Wraith Ice Dildos 1 Edit - Ice Wraith Ice Dildos 2 Edit Human Pack - Laying Cuddle Finger Human DD Pack - Armbinder 3p Cowgirl Spit - Cuffed 3p Cowgirl Spit conversion Human Futa Pack - Futa Kneelings Previous Versions:- 16 reviews
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1187
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Hello I recently changed from ostim to sexlab for adult mods and was wondering if at all possible if there was something similar to ostim's ability to quickly begin an animation with one key and free swap between them, if not i was wonder what the next best thing is I haven't used sexlab before so the support would be much appreciated
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Billyy's SLAL Animations (2024-12-2) View File There are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a seperate pack for my 'original' old animations. Make sure to pick the one correct for your game, and from there during the installation, you can select which pack types of animations you want to install. Refer to the below omfp for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v8.5*** Creature Animations Contained animations Creature Beasts Pack: Bear: 6 Boar w/Rider: 9 Canine: 27 Horse: 12 Sabrecat: 4 Skeever: 21 Contained animations Creature Constructs Pack: Atronach Flame: 4 Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 2 Dwarven Sphere: 6 Dwarven Spider: 4 Spriggan: 6 Contained animations Creature Humanoids Pack: Draugr: 25 Dragon Priest: 3 Falmer: 29 Riekling: 27 Vampire Lord: 2 Contained animations Creature HumanoidsLarge Pack: Gargoyle: 7 Giant: 6 Lurker: 3 Seeker: 6 Troll: 15 Werewolf: 26 Contained animations Creature Insects Pack: Ash Hopper: 10 Chaurus: 15 Chaurus Reaper: 7 Chaurus Hunter: 10 Spider Small: 7 Spider Large: 4 Spider Giant: 4 Contained animations Creature Misc Pack: Deer: 4 Dragon: 3 Fox: 3 Goat: 2 Hag Raven: 1 Horker: 4 Ice Wraith: 2 Mammoth: 3 Rabbit: 2 Slaughterfish: 2 Previews: Blog Post Contained animations Creature Furniture Pack: Canine: 5 Chaurus: 1 Gargoyle: 1 Horse: 2 Skeever: 1 Previews: Blog Link Contained animations Creature Invisible Furniture Pack: Canine: 6 Previews: Blog Link Contained animations Original Creature Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Furniture: Chaurus: 3 Draugr: 3 Falmer: 7 Sabrecat: 1 Legacy Boars: Boar w/Rider: 10 Legacy Dwarven Centurion: Dwarven Centurion: 3 Previews: Blog Link Human Animations Contained animations Human Pack: Solo 1p: 7 Pair 2p: 69 Group FMM: 15 Group FMMM: 10 Group FMMMM: 5 Previews: Blog post Contained animations Human Orgy Pack: Group FFM: 10 Group FFMM: 2 Group FFFM: 2 Group FFFFM: 2 Contained animations Human Lesbian Pack: Lesbian 2p: 22 Lesbian 3p: 6 Previews: Blog post Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 5 X-Cross: 3 Workstations: 2 Previews: Blog post Contained animations Human Invisible Furniture Pack: Bed: 8 Chair: 9 Counter: 4 Table: 7 Wall: 7 Previews: Blog post Contained animations Human Bondage Devices Pack: Armbinder: 9 Chastity Belt: 1 Cuffs: 16 Yoke: 18 Previews: Blog post Contained animations Human Lesbian Bondage Devices Pack: Armbinder: 4 Cuffs: 4 Yoke: 4 Contained animations Human Furniture DD Devices Pack: DD Contraptions Gallows Upside-down: 3 DD Contraptions Gallows Wooden Horse: 1 DD Contraptions Gallows Strappedo: 1 DD Contraptions Gallows Overhead: 1 DD Contraptions Pillory: 1 DD Contraptions XCross: 1 Contained animations Human Futa Pack (futa on futa): Futa 1p: 5 Futa 2p: 13 Futa 3p: 7 Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker FootIK OFF Spell Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: I need version X.Y for this modlist, can you upload for me? A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations. Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.). A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'? A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire Pornphile – Rigs Powerofthree – Rune Animobjects Leito – Rigs,Creature assets, Animobjects AnubiSs2167 – Rigs SirNibbles – 3ds Max Guide Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2024-12-2: SLAL_Billyy_Animations v8.5 Creature Insects Pack - Ash Hopper Missionary Anal - Chaurus Doggy 2 Creature Humanoids Pack - Riekling FFC Facefucks Creature Misc Pack - Ice Wraith Ice Dildos 1 Edit - Ice Wraith Ice Dildos 2 Edit Human Pack - Laying Cuddle Finger Human DD Pack - Armbinder 3p Cowgirl Spit - Cuffed 3p Cowgirl Spit conversion Human Futa Pack - Futa Kneelings Previous Versions: Submitter Billyy Submitted 04/18/2017 Category Animation Requirements Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes
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【Sims 4 dance animation】Teddy bear-Stayc cover free DL View File Song:Teddy bear-Stayc Animated by me This is a full version gift free for you all. Hope you guys like it~ I do need some voluntary donation. PREVIEW and get it here↓↓↓ https://www.patreon.com/posts/116602464 *Don’t upload it again *Don’t resell *Reuploading to any forum or website is not permitted. *Repacking is not permitted. *It is forbidden to convert my CC to other games *禁二次上传和售卖与打包 Other cc from me Submitter SexyDevils Submitted 11/24/2024 Category Animations - Other Requirements
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Version 1.0.0
366 downloads
Song:Teddy bear-Stayc Animated by me This is a full version gift free for you all. Hope you guys like it~ I do need some voluntary donation. PREVIEW and get it here↓↓↓ https://www.patreon.com/posts/116602464 *Don’t upload it again *Don’t resell *Reuploading to any forum or website is not permitted. *Repacking is not permitted. *It is forbidden to convert my CC to other games *禁二次上传和售卖与打包 Other cc from me -
Hi, I want to ask if it is possible to create an animation like this in Fallout 4: https://static1.e621.net/data/6d/7e/6d7e70a490baa09302838fc9fbe151f6.webm By that I mean the animation where eggs are laid in the character. Of course, the eggs can only be virtual, but during the animation, the character's belly will inflate and remain that way even after the animation ends. I think it should be possible, but I'm not sure.
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View File [SCake] Menar's Animation Pack Menar's Animation Pack This is a Palworld animation package for SCake! Currently there are 87 animations. Ko-Fi A simple KoFi account to collect tips. My work is and will remain free, you NEVER have to pay for my animations. https://ko-fi.com/xmenartips About the Mesh Packs... There are currently two Mesh Packs that differ from each other, that's why not every animation is compatible with every mesh... If the Animation doesn't work correctly, the Mesh Pack must be changed. You can do this very easily by looking at the pal and pressing Shift + O, this will apply the second Mesh (Altermatic required!) TBC Discord Server Useful stuff and early access to new animation packages and models for Palworld. The Broken Chatbox! Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] by Spirit_Shard Project Sugar Cake NSFW Community Mesh Pack for SCake animations by TemtemLover NSFW Community Mesh Pack Required for some animations! Altermatic-Runtime Replacer Framework by Spirit_Shard Altermatic - Runtime Replacer UniPalUI by Spirit_Shard UniPalUI Pals. Mostly Anatomically correct Models by UnfairJackal UnfairJackal Pals. Mostly Anatomically correct Models Recommended: (LLNF) Lewd_Lad's Nude Female Body - Slider Color and Physics Enabled - - Lite Version and Variation 1.1 Female body used in the screenshots. MenarAnimPak Animation List Installation instructions: Gamepass and STEAM Submitter xMenar_ Submitted 06/25/2024 Category Palworld
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Hi I'm new here, I've been using devious desire with Sims 4 and I think it lacks realistic animations for milk farm (if possible with spraying effects) 🐄 I cannot use blender or xml ... I don't know where to start, I've seen a couple of tutorials but I don't understand how the props part work And I'm not a modder, I know it won't be that good if I do it by myself 🥲 Are there any modders willing to take requests ? Like milk spraying, hand milking and everything ... 😋 Thanks ❤️
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- sims4
- animations
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Version 0.6
97,294 downloads
WARNING: THIS CONTENT IS ONLY FOR ADULTS OVER 18! LEAVE THIS PAGE NOW IF YOU ARE BELOW 18!!!!! -------------------------------------------------------------------------------------------------------------------------------- Hello everyone, I’m DAMnimation (or you can call me DAM for short), and I’m a beginner animator focusing more on Male x Male animations. If this is your cup of tea, feel free to download my animations below: I will update my animation monthly. If you like my content, please consider support me by: _ Join my Patreon and gain special benefits: https://patreon.com/DAMnimation _ Donating to my Ko-fi page, I appreciate any kind of support from you: https://ko-fi.com/damnimation Also I no longer using Twitter so please follow me on Bluesky for future updates or contact me when you run into any problems while using my animations: https://bsky.app/profile/damnimation9.bsky.social Huge thanks to: TURBODRIVER and your amazing WickedWhims mod. MoooD’s gorgerous CC hairstyle I’m using on my profile and review clip. Cherry Pie's cum mesh. I have a lot of fun animating with your mesh. A special thanks to all of the amazing people on the "The general WIP thread for animators" topic. This package wouldn’t be possible without you guys’ help. My lovely Patreon members : Richeo, Tiger, Ihxan, 미안 레, Mike, Aldi Effendi, love sims, OlathDarthirii, J Star, ปวงพร แพ่งยัง, Andy Baker, April Bate. And last but not least, a big thank you to all of you who decided to click on this post and download my package. I know right now that my animation can be janky and clumsy, but I still feel happy knowing that you guys want to give it a try. Please let me know in the comment or on my Twitter about any problems you may encounter while using my animations, I will try to fix them as soon as possible. With all that being said, happy simming and once again, thank you! -
View File [SCake - mod] Bakkas Mod Bakkas Animation Pack A simple animation package for Scake. I mainly use HUMAN M and PAL F/M for my animations. will NEVER use a Human F. Requirements Project Sugar Cake (SCake) https://www.loverslab.com/files/file/33158-project-sugar-cake-scake-animation-and-stat-framework/ NSFW Community Mesh Pack for SCake animations NSFW Community Mesh Pack for SCake animations Female/Male Mesh By UnfairJackal Available on TBC Discord Server The Broken Chatbox I use it for a lot of my female animations. You will find the package in r18_mod_relase - UnfairJackal Pals Or Here UnfairJackalPal Pack (over 90% of my animations are based on these models ❤️ ) Instructions on how to increase time on Scake: Since I create very long animations and 90 seconds are not enough, here are some short instructions to increase the time on Scake. Press U on the keyboard System Setting Anim Event Duration 180-200 sec. Vore Warning! Yes, I have also received requests for Vore animations, so I decided to try to make those animations too (only on request). To avoid mixing too many animations in one file I decided to attach a small package where I will upload only vore animations. These animations will be attached to "special models" that you can find in the latest Jackal package (instructions above on where to find the latest Jackal package) and they will have a V on their butt. the V Skin Pack created by Jackal and Me will only find it on Scake's Discord (for now) instructions for starting animations with the new SCake Press J to select yourself, press G to select the interested Pals (the names will appear at the top left) hold down H to start the animation. to deselect the Pals press H Small tip jar I created a Ko.fi page for tipping "HERE" I created it because many requesters wanted to pay me for the request and I always said "NO!" and even more people are ashamed to ask me for some request without giving me anything in return so here is my solution. XD Submitter Bakkas92 Submitted 07/06/2024 Category Palworld
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Hi I would love to get some animations for the Discover University bathroom stalls. I couldn't really find any, and normal toilet animations won't work! If you could share the link or file i'd appreciate it! Thanks in advance. Cheers.
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- college
- whickedwims
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WW Bondage and Upskirt Animations View File Updated all files for all custom packs sorry for any problems. Added 6 new animations the main animation is a love domination scene found under Love Dom full the others are short clips for you to use in game. I have tried to make a full scene as most clips just jump to the animation. Hope you like them Dart : ) Animations 4 Bondage 6 Upskirt and foot fetish and 8 love Domination animations There are 4 Bondage animations are in the Dart1fa Bondage 01 Package. Just click on the Bondage item select Teasing Look for Dart1fa There are 6 Upskirt and foot fetish animations are in the Dart1fa upskirt foot fetish Package. Upskirt animations work by clicking on the Dinning chair also works on Bondage chair. Select Teasing Look for Dart1fa Will add more soon You will need You will need the amazing wicked whims to run these animations. The Bondage equipment needed can be found here. Sorry the link is down you can get equippment here. You find them here: https://noiranddarksims-adultworld.blogspot.com/2017/02/ts4-illusion-room-set.html https://noiranddarksims-adultworld.blogspot.com/2017/04/ts4-pose-pack-illusion-room.html Special Thanks Special Thanks to Millionserved and Doan 77 for all there help understanding how to add my animations to the wonderful Wicked Whims Submitter dart1fa Submitted 10/01/2018 Category WickedWhims Requirements
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Version 1.3.9
24,863 downloads
Menar's Animation Pack This is a Palworld animation package for SCake! Currently there are 83 animations. Ko-Fi A simple KoFi account to collect tips. My work is and will remain free, you NEVER have to pay for my animations. https://ko-fi.com/xmenartips About the Mesh Packs... There are currently two Mesh Packs that differ from each other, that's why not every animation is compatible with every mesh... If the Animation doesn't work correctly, the Mesh Pack must be changed. You can do this very easily by looking at the pal and pressing Shift + O, this will apply the second Mesh (Altermatic required!) TBC Discord Server Useful stuff and early access to new animation packages and models for Palworld. The Broken Chatbox! Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] by Spirit_Shard Project Sugar Cake NSFW Community Mesh Pack for SCake animations by TemtemLover NSFW Community Mesh Pack Required for some animations! Altermatic-Runtime Replacer Framework by Spirit_Shard Altermatic - Runtime Replacer UniPalUI by Spirit_Shard UniPalUI Pals. Mostly Anatomically correct Models by UnfairJackal UnfairJackal Pals. Mostly Anatomically correct Models Recommended: (LLNF) Lewd_Lad's Nude Female Body - Slider Color and Physics Enabled - - Lite Version and Variation 1.1 Female body used in the screenshots. MenarAnimPak Animation List Installation instructions: Gamepass and STEAM -
Hola compañeros, hace dos días reinstalé Skyrim después de mucho tiempo. La vez anterior pude hacerlo funcionar con los mods, pero esta vez me fue imposible instalar los mods más básicos y pocos pero ahora resulta que las animaciones no inician o inician pero corrompen todo. Quería saber si me podrían orientar sobre qué podría causar la falla. Solo necesito que me digan dónde podría estar la falla y así puedo lograr solucionarlo. Muchas gracias la versión del juego es (1.6.3.8)
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So I capture a futa slave and set her designated victims. but two of my male pawn just sit on her dick instead of fuck her ass. Is there any way to let pawn play specific sex in specific situation?Like fuck the slave instead do powerbottom. except cut the futa dick or erase the male anus,or disable anal sex and homo sex.
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- rjw
- rimjobworld
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NAF Bridge View File All main features is provided by Snapdragon's NAF : fast modern animation framework with comfortable UI for your enjoyment! What does it do? You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. For modders it provides API that them already knows, but it works faster and has some new features. Now sources is open and described in details. If you need more info or new api functions - be free to tell me about it. Well hung in hot on the nexus! Thank you! What new features? It is totally rebuilded Bridge mod. Now it based not only papyrus, but also C++ code, congratulate me - now I can. It is still beta, but tested well. I mostly expect improvements towards friendliness rather than bug fixes, but anything is possible. MCM settings. Now you can setup framework rules in mcm (settings and overrides). Removed all blackscreens (old-build trouble). Fixed player's body disappearing in close-spaces scenes. Fixed keyboard blocking in scenes. Fixed endless walking (old-build trouble). Extends NAF parsing for using with some XML features, that NAF doesn't support. (offsets for scenes, old-style one-frame face animations, get furniture list). Added slow drying feature : cum does not disappear immediately in a sec, but gradually, becoming transparent over time, emulating the effect of drying. Can be disabled in MCM. Improved old-framework's functions, now it implemented using C++ plugin extends NAF, and works less then for a sec. Almost full compatible with mods written for old animation framework, implemented functions: OnFurnitureListLoaded, OnWalkInit, OnSceneInit, OnAnimationStart, OnAnimationChange, OnStageEvent, OnAnimationStop, OnSceneEnd, OnPositionData, GetAPI, GetFurnitureList, StartScene, StopScene, StopSceneWithAbruptStop, ChangePosition, ApplyEquipmentSet, GetPositionData, ApplyMorphSet, ApplyOverlaySet, RemoveOverlaySet, ApplyMfgSet, AddMFGBlock, RemoveMfgBlock, SetActorLocked, QuickScene, StartSceneByPosition, GetProtectedItemsKeywords. All this functions uses fast C++ and papyrus algorithms and executes less then in a second. Totally removed requirements for some old-framework mods (dif from old-build version). Full sources and docs for modders. Is it beta? Is it safe for using? It is not full release still. But I tested it for a some time. It should works fine, and shouldn't break something. Does it requires AAF be installed ? Nope. It hard required AAF was removed. Does it requires NAF be installed ? Yes. Hard. Is there AAF files inside? Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources. My character is disappears during scenes! How to fix this? Investigating how to fix this, but for now you can use Camera Tweaks mod. Using Camera Tweaks mod will solve this allmost absolute except rare cases. >>>XML PARSE STRUCTURE MAP<<< How to install? Be sure you have F4SE installed and 1.10.163.x Fallout ver. Install newest C++ vc redist. Install Address Library for F4SE Plugins. Install MCM. Install NAF. Install SUP F4SE. If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF, you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version. It seems it is ver 46 for now. XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically. >>> NAFICATOR <<< >>>XML PARSING STRUCTURE DETAILED DESCRIPTION<<< All posts about fixing your xml is depricated. Write to NAFicator topic everything, that it couldn't procceess. Or you can read XML parsing structure to fix it by yourself. Have a fun! Possible Troubles if you find and fix some xmls trouble send it to me and I will pin it here. For searching troubles in XMLs you can use dlinny_lag's XML Scaner! ____________________________ syntax errors in 2 XML files: SleepIntimateX_RufGts_animationData.xml SleepIntimateX_SavageCabbage_animationData.xm Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag Also read xml structure map Thanks This mod uses NAF 1.0.14 and it's dll fork(published with Snapdragon's permission), but NAF still must be installed, Bridge won't work without it. So, thanks to @Snapdragon_ for great NAF and his help. Special thanks @Dlinny_Lag for his great help. Thanks @perchik71 for helping, and @TommInfinite for his SUP. And despite all the disagreements and complaints, thanks to @dagobaking, for the fact that his framework brightened up our game for many years. If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel ! Known mods, that is probably won't work with Bridge without update : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this. SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. I had a fastlook to it, but didn't see any what can produce bad work with Bridge. Maybe someone else can check is it work or not Submitter Evi1Panda Submitted 03/16/2024 Category Framework & Resources Requirements F4SE, NAF, SUP F4SE, Address Library for F4SE Plugins, LooksMenu, Mod Configuration Menu, Latest C++ vc redist, LL Fourplay
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I read that the mod is broken and will not receive updates. I accidentally activated the camera lock once, but I don't remember how I did it. Can someone please help? I want the camera to focus on the face and shake with it in sex animations. like here
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Version 0.800
31,656 downloads
All main features is provided by Snapdragon's NAF : fast modern animation framework with comfortable UI for your enjoyment! What does it do? You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. For modders it provides API that them already knows, but it works faster and has some new features. Now sources is open and described in details. If you need more info or new api functions - be free to tell me about it. Well hung in hot on the nexus! Thank you! What new features? It is totally rebuilded Bridge mod. Now it based not only papyrus, but also C++ code, congratulate me - now I can. It is still beta, but tested well. I mostly expect improvements towards friendliness rather than bug fixes, but anything is possible. MCM settings. Now you can setup framework rules in mcm (settings and overrides). Removed all blackscreens (old-build trouble). Fixed player's body disappearing in close-spaces scenes. Fixed keyboard blocking in scenes. Fixed endless walking (old-build trouble). Extends NAF parsing for using with some XML features, that NAF doesn't support. (offsets for scenes, old-style one-frame face animations, get furniture list). Added slow drying feature : cum does not disappear immediately in a sec, but gradually, becoming transparent over time, emulating the effect of drying. Can be disabled in MCM. Improved old-framework's functions, now it implemented using C++ plugin extends NAF, and works less then for a sec. Almost full compatible with mods written for old animation framework, implemented functions: OnFurnitureListLoaded, OnWalkInit, OnSceneInit, OnAnimationStart, OnAnimationChange, OnStageEvent, OnAnimationStop, OnSceneEnd, OnPositionData, GetAPI, GetFurnitureList, StartScene, StopScene, StopSceneWithAbruptStop, ChangePosition, ApplyEquipmentSet, GetPositionData, ApplyMorphSet, ApplyOverlaySet, RemoveOverlaySet, ApplyMfgSet, AddMFGBlock, RemoveMfgBlock, SetActorLocked, QuickScene, StartSceneByPosition, GetProtectedItemsKeywords. All this functions uses fast C++ and papyrus algorithms and executes less then in a second. Totally removed requirements for some old-framework mods (dif from old-build version). Full sources and docs for modders. Is it beta? Is it safe for using? It is not full release still. But I tested it for a some time. It should works fine, and shouldn't break something. Does it requires AAF be installed ? Nope. It hard required AAF was removed. Does it requires NAF be installed ? Yes. Hard. Is there AAF files inside? Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources. >>>XML PARSE STRUCTURE MAP<<< How to install? Be sure you have F4SE installed and 1.10.163.x Fallout ver. Install newest C++ vc redist. Install Address Library for F4SE Plugins. Install MCM. Install NAF. Install SUP F4SE. If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF, you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version. It is ver 52 for now (thanks to dlinny_lag for clarification). It seems it is ver 46 for now. XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically. >>> NAFICATOR <<< >>>XML PARSING STRUCTURE DETAILED DESCRIPTION<<< All posts about fixing your xml is depricated. Write to NAFicator topic everything, that it couldn't procceess. Or you can read XML parsing structure to fix it by yourself. Have a fun! Possible Troubles if you find and fix some xmls trouble send it to me and I will pin it here. It seems @dosfox shared archive with fixes for xmls, you can try to use it! For searching troubles in XMLs you can use dlinny_lag's XML Scaner! I propose to make some database of corrected XML, if you have corrected any of them - send it to me, I will pin it here. If the author of this XML asks to delete it, of course I will do it. Of course I already have the corrected XML - but I did it a long time ago, and to be honest I don’t remember which ones I corrected. If you have a trouble with correcting some xml - tell which one, and I will search it in my files and pin here. ____________________________ syntax errors in 2 XML files: SleepIntimateX_RufGts_animationData.xml SleepIntimateX_SavageCabbage_animationData.xm Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag Also read xml structure map Thanks This mod uses NAF 1.0.14 and it's dll fork(published with Snapdragon's permission), but NAF still must be installed, Bridge won't work without it. So, thanks to @Snapdragon_ for great NAF and his help. Special thanks @Dlinny_Lag for his great help. Thanks @perchik71 for helping, and @TommInfinite for his SUP. And despite all the disagreements and complaints, thanks to @dagobaking, for the fact that his framework brightened up our game for many years. If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel ! Known mods, that is probably won't work with Bridge without update : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this. SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. I had a fastlook to it, but didn't see any what can produce bad work with Bridge. Maybe someone else can check is it work or not -
Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord. An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category Framework & Resources Requirements Fallout 4 1.10.163, F4SE 0.6.21, LooksMenu 1.6.18
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110
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- animation
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I'm trying to find a specific SLAL pack I had installed a while ago, I cant remember the name of it but i explicitly remember it having an animation with the PC in a yoke with a riekling on top of the yoke.