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SlaveTats View File SlaveTats The tattoo toolkit for Skyrim Latest update (2022-09-05): Uploaded version 1.3.8 SE (note: SlaveTats is now ESL-flagged) Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible Yes
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Paradise Halls - Home Sweet Home by Musje - SE Update View File This is an update of @Musje PAH Home Sweet Home. A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. There are two versions for download Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.42 is compatible with PAH8 and DOM8.0 up to 8.4. It contains the same bug fixes as 1.33 with a few addition. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to move both kind of slaves to homes and camps. In this case it is recommended to install DOM last so that PAH is detected. Version 1.43 is compatible with PAH8 and DOM8.5+. All versions are compatible with PAH8. You need to run Pandora or FNIS after update. New in version 1.4: Updated MCM with more options and miners list. The "bring criminals to mines" quest has a different mechanism. It starts as usual with talking to a Jarl or to Pardo. But you need to talk again to one of the overseers after bringing the first prisoner and one more time after selling additional prisoners, or Merian's sister quest won't start. Added a wooden club to knock out actors. The club is in a chest at the Solitude docks. Added new endings for Mona and Merian. They can be recruited as followers or abducted as slaves. Added new endings for Melina. She can be knocked out with the club instead of paralyzed. She can be bought back from the slavers for 10 000 gold. Zaz is a soft requirement, it will run without but will be missing quite a few animations and restrains. Zaz home additions come in a separate ESL plugin. Added an option to send PAH/DOM slaves back home if they have been in a HSH place before. They will remember their previous home and start traveling there. Added a dialogue to give/remove permissions to use slaves from individual followers. Dialogue can be turned off in MCM. Mona and Merian are true sisters and share the corresponding Skyrim relationship. Submitter TrollAutokill Submitted 05/26/26 Category Adult Mods Requirements Paradise Halls Enhanced (pahe) Special Edition with the customary addons OR Diary Of Mine for Paradise Halls Regular Edition Compatible No Install Instructions You do not need to install the original HSHmod, this installer contains all you need. Install PAH if you wish so. Install DOM or not if you only want PAH. Choose to install the DOMPAH.esp patch if you use PAH+DOM. Install HSH and choose the PAH plugin if you only use PAH. Choose the DOM plugin if you only have DOM or both PAH+DOM.
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Paradise Halls - Home Sweet Home (SE/LE)
Musje posted a topic in Downloads - Skyrim Adult & Sex Mods
Paradise Halls - Home Sweet Home (SE/LE) View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. Always run FNIS after installing a new version! How to install / upgrade when using PAH Diary of Mine (DOM) If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu. This will install the interface between HSH and DOM. How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 20 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains (LE only) When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. You can instruct eligible slaves to be Designateed Trainers through the dialogue. This results in the following: Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue This mod will work with all optional mods listed above, but some of those mods will not work together! -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some) -ZAP8(+) + ZEP is NOT WORKING -ZAP 8 (+) + ZEP + TUFP is NOT WORKING If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. Troubleshooting: MCM Menu doesn't appear: Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher. Incompatibilities: During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, PAHE lives on 8.1.0, Hearthfires, Fuz Ro D'oh Special Edition Compatible Yes -
Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
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Sexout Tryout View File "Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name." - Cass Stable Release: SexoutTryout - 17-JUL-2017 !!!REQUIREMENTS!!! SexoutNG Beta (ALWAYS USE THE NEWEST VERSION, BECAUSE I AM) Sexout SCR SmallerTalk or SmallTalk Old World Blues DLC Honest Hearts DLC And anything those requirements require! Tryout is a lore-friendly mod that puts contextual sex into Fallout: New Vegas. Named after the part of the game where the Legion slave Siri says to a female player character that Legionaries were talking about "trying you out," it has several hooks into the vanilla story, and expands on sexual ideas found in the base game and other Fallout titles - and adds some twists of its own. Tryout is geared mainly towards situations involving female player characters, but there's also opportunities for male player characters to have sex with prostitutes and slaves. I'm a straight male, so there isn't much gay content - though I welcome anyone who wants to add it to make their own plugin. WHAT EVERYTHING DOES There are three parts to the mod. Each has a date after them to help you know what was updated and when. The SCR datapack is going to see the smallest amount of updating while the main package will see the most. TryoutMain This is the main mod, containing the ESM and ESP files you need for the basic functionality. They are SexoutTryout.esm and SexoutWorkingGirl.esp - the esp is set as a master file so people don't lose progress in the upgrade. IT IS VERY IMPORTANT IF YOU'RE UPGRADING FROM A VERSION OF TRYOUT PRIOR TO 22-FEB-2015 THAT YOU UNINSTALL YOUR OLD VERSION VIA FOMM OR WHATEVER MOD MANAGER YOU USE. UPGRADING FROM A VERSION PRIOR TO 22-FEB-2015 WILL ERASE YOUR CURRENT PROGRESS. The plugin SexoutTryout contains several quests, in addition to random approaches for solicitations of sex from various factions. If you don't want to be approached by a particular faction, set the approach rate to 0 in the MCM menu and that will turn the scanner off for them. This will not disable quest or other content, but will stop the approaches. The factions covered by SexoutTryout.esm are the Legion, Powder Gangers, Khans, NCR, Kings and fiends. There is a summary of their content below. LEGION Legionaries demand sex from female characters if scanner is turned on. Female characters can become enslaved at the Fort for refusing Legionaries' advances or mouthing off to Mistress Marissa. Stay in bondage until they deem you worthy of freedom, or fight your out. Female characters can help Antony, Master of Hounds at the Fort, keep his dogs calm and disciplined. Characters of both genders can pay Canyon Runner for access to the slave pen at Cottonwood Cove to abuse the Weathers family. Male characters liked by the Legion can make use of their slave girls. QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. POWDER GANGERS Makes the fugitives in NCRCF, Vault 19 and Primm demand sex of female players if scanner is turned on. Female characters can be enslaved at NCRCF and Vault 19. While you can fight, talk, or sneak your way out of these situations, sometimes patience is a virtue. Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses. For female characters, there are now options in the "I Fought The Law" quest series to resolve most conflict with sex. QUEST: Customer Satisfaction. Deliver a customer satisfaction survey from Harvey Zaz to Epstein in Vault 19. QUEST: Walk of Shame. Escort Sunny Smiles to NCRCF. QUEST: Let's Go To Prison. Talk to Sergeant McGee about infiltrating NCRCF. QUEST: Have It Your Way. Help Francisco Flambe make Primm his kind of town for an alternate Vikki and Vance experience. KHANS Female character will be approached for sex if the scanner is on. QUEST: Golden Whored. Get "fucked in" into the Khans. KINGS Kings are always looking to party with cute girls. Will approach you with such offers as long as the scanner is on. QUEST: Whole Lotta Shakin'. Retrieve an important music collection for the King. NCR Talk to Major Dhatri at Camp McCarran to start your exciting stint as an NCR prostitute! Scanner must be turned on and you must be advertising for troopers to approach you; otherwise you can approach them. Dhatri will be able to give you special assignments after banging 20 random troopers. FIENDS Female characters will be approached for sex so long as the scanner is above 0. Female characters can become friendly with the fiends by giving in to Motor-Runner's demands. Male characters can barter drugs for sex with fiends of both genders inside Vault 3. Trade sex with Daniel for the Vault 3 jail key. After making friends with the fiends, talk to Cook-Cook. Play his game. After making friends with the fiends, talk to Violet. She will attempt to give you and your companions free puppies. After making friends with the fiends, talk to Nephi. OLD WORLD BLUES Visit the mysterious X-69 Research Station and acquire the most technologically advanced dress in history, created by the Think Tank at BIG MOUNTAIN! Gain the power (or curse!) to become irresistible to lobotomites! SexoutWorkingGirl.esp Prostitution part of the mod. Ask the Gomorrah receptionist if they're looking for talent, tell James Garrett he needs more girls, or talk to the Vikki and Vance floor manager if you completed "Have It Your Way" and the rest should explain itself. When you're done whoring, talk to the NPC again to exit whore mode and receive your payment for the shift. You can freelance inside of casinos, but it's frowned upon and will see you kicked out on a first offense and attacked if you try it again. You can also offer your services to the Bright Brotherhood and Jacobstown, in addition to random gamblers outside of casinos. This mod also allows you to approach Gomorrah prostitutes for sex, regardless of your or their gender, and also get whores for your companions. When hiring prostitutes, the sexual orientation of the your companions is respected (you can't make Arcade bang a chick, or Veronica a man) and the player is free to have sex with prostitutes of either gender. TryoutAudio, Textures and Meshes These packs contain all the audio, mesh and texture resources used in Tryout. Download this or you'll get a bunch of red triangles and glitchy textures on the mod's outfits. Doesn't get updated every time the main mod does. TryoutSunnyCompanion This is the Improved Sunny Smiles companion specifically tailored for Sexout. If you're used any version of the Sunny Smiles Companion from the Nexus, overwrite it with this. This currently supports Sunny as a normal companion, and also gives you the option to take her as a slave if you help the Powder Gangers during Run, Goodsprings, Run! KNOWN ISSUES If you re-engage in dialog with Motor-Runner after the very first time he has his way with you, you'll need to repeat the sex sequence. This won't harm any of the stuff you have in the locker; my recommendation for the first time he does you is grab your stuff, leave and come back the next day if you want more. In Sexout's settings, you want to make sure Rape KOs are disabled for both rapist and victim, and the timer for rapist is set to be a couple seconds higher. Not doing this will break dialog after non-consensual sex scenes. Check the screenshot in the spoiler below for how I have it setup. In Sexout Spunk's settings, under the Arousal tab, ensure Fixed Act Duration is checked. Otherwise, dialog after group sex scenes can break. CHANGE LOG 01-01-2021 Changes/Bugfixes: - Fixed issue with companions stealing your clothes during NCRCF enslavement - fix will not work for enslavements in progress. - "Fixed" some scripts that moved inventory around between companions/player and slavery containers - the scripts were working fine but there was a a syntax error pointed out in them. - Made several edits to dialog conditions to get the correct voice types for synthetic voices down the line (I'm actively working on this) - The NCRCF admin building will now work properly. Previous issue was actors being called to do callbacks might be still locked by Sexout; I got around this by making sure the NPC doing the callback wasn't having sex in the previous scene or current scene. This may cause a wait of up to 30 seconds between approaches to start new rounds of sex if any of the participants decide to wander to the first floor of the building. Previous Changes: OPTIONAL MODS Populated Casinos: Adds numerous patrons to casinos. In addition to helping with immersion, it gives you several more clients in the Gomorrah and Atomic Wrangler. Playable Companion Clothes: Makes the companion armors playable so you can dress them, or undress them, however you like. This spot used to recommend KDC's mod that did the same thing, but it looks like he removed it from Nexus. This is a from-scratch remake by me. Bodymorph: An awesome mod by AJ and Prideslayer. Allows breasts to change size during milking if you install it. CREDITS One of the things that's truly marked the project is it's been a community effort since it's inception as Workgirl Tryout. Below are all the people who have worked on something that got jammed inside of here. Loogie for dialog, clothing meshes, scripting, and SexoutTryout itself UDLR for Sexout Prideslayer for SexoutNG, major scripting overhaul of Tryout, dialog and maintaining this during my hiatus Orangey and Ustesting, whose work this was originally based off of Bromm83 for most of the scripting of advanced systems, porting from Sexual Innuendo to Sexout zippy57 for MCM support and scripting help, and for rescuing my mods during my freak out Riggswolfe for major scripting help Astymma for Smallertalk and other scripting help Jaam for making Working Girl work and other scripting help Chase Roxand for scripting help Evilrunner for fixing the hole in the CaliL body's foot User29 for making the slave corset fit better Revanag for Type 3 bouncing bodies Iron_Jack for the NCRCF Powder Ganger enslavement sequence Halstrom for Sexout Common Resources Mastercchris for his ZAZ stuff Brocules for the Type 3M versions of the Tryout outfits ChancellorKremlin for dialog Jonas for letting me use the resized top of his sexy sleepwear as part of the showgirl outfit. NatanusLikens for locating the source of the PG Scrambler issue Destynova99 for dialog mojodajojo for script fixes and bughunting NismoMan for perk icons Kozzz for outfit meshes/textures Nagothm and Alex3474 for meshes/textures The lovely Nightwynd for supplying the pictures in Vault 19 AJ and Prideslayer for Bodymorph Exeter for making clothing a lot of my outfits are based on. YOU for bug reports and for playing! The lovely and talented LadyM for providing the voice of Mistress Marissa km678 for compatibility patches for popular mods Doctasax for help with array-related scripting AND A SPECIAL THANK YOU TO MY EVERYONE WHO SUPPORTED ME ON PATREON! Submitter Loogie Submitted 10/28/2014 Category Quests Requires SexoutNG, SCR, SmallerTalk, Old World Blues
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Bandit Paradise View File Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: Do I get my inventory back? A: It will all be waiting for you in a chest near the end of the quest. The only way it wouldn't be there is if another mod like Simple Slavery took it away before you were sent here. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 11/15/25 Category Adult Mods Requirements Sexlab, ZaZ 8.0+, Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.
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PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
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Devious Followers 2.03 (2025) View File (This version isn't hugly tested and while it does fix some bugs... there may be new game breaking bugs which I'll fix as submitted) Oh and 100% new game needed! (might work without but I reckon it's unlikely) What is this mod? It's a follower mod that makes follower need money and if you can't pay bad things can happen but don't worry there are plenty of devious deals you can make to reduce debt... of course they need to be payed out off as well... just you know don't get into a spiral of debt and end up as a slave to your follower... (For simple terms it's a mod where the follower can slowly enslave the player via debt and the player can fight back by making gold) Foreword So I'm Lozeak, the original maker of Devious Followers which I left to the community to do what they want with. I made probably about 90% of the content of the mod and Lupine00 rewrote all of the dialogue, added more content and improved a lot of things. nomkaz also kept it aviable and updated. The main reason for this update is to fix stuff and not add content BUT I there is some new content and some old content is now useable (even if it's a little outdated). If you want this mod to be more bug free please tell me any problems you have. Requirements DD 5.2 If upgrading/changing Devious followers versions : You will need to rebuild Lozeak Device Controller list to add the new items (Delete/ Backup json in Data\SKSE\Plugins\Lozeak Device Controller) Sexlab Sexlab Aroused (I think this can be cleaned off and it won't cause problems but I'm not messing with that right now) Zaz 8.0 Spank that ass (Optional) Milk mod Econ (Optional) Simple Slavery (Optional) What's added and changed? Alternate Start (Disable by default) So rather than making a follower devious ASAP a follower will have a chance every X hours/days to ask for money based off your debt settings and you can choose to pay them, pay them later (into devious follower), refuse, or kick them and of course things will happen depending on these choices. (Oh waiting alone will not trigger force greet you will need to change cells (move to a different area) as I didn't want this being checked on a loop) The idea with this is rather than ALWAYS having a devious follower on every game, all the time. You can play the game as normal and followers can act like a debt bomb that might trigger like hitting a bad chest in DCL. And as with all my content MCMed to the moon so you can configure it to be as passive or aggressive as you want. Inspired by... Debt failure When you break the debt limit the mode had a messy way of dealing with things and I saw a lot of confusion with 2 or 3 enslavement/bad end systems so I rewrote it... Now when you break you debt limit you'll be forced to take deals to a certain number set in MCM (might go over) and/or forced into gold mode then after that you'll be put into a bad end. (none of this is new content) there were also a lot of bugs which this fixes. Devious follower slavery - Essentially everything gets paused and you can make your gold back while doing things under a set of rules. Lola content - No idea what happens here but if you have the mod something happens SS - You can add an outcome via SS DFC has a SS outcome that sells you to another follower Throw in a pit (This is basically a game over) Chained - This is kind of a gameover but if you can make enough money you can get the chains removed and continue. Being Sold on So in the mod when I originally added this it was to make the player feel a lack of control and being passed around... (more like a game than a bad end) it was changes so only followers could buy you and kinda of treated like a bad end situation. I've reverted it... now your follower will sell you to a random NPC which will be problematic and potentially game breaking but at least the content can be experienced rather than waiting endless for you run into the right NPC. (I know this might annoy people but this is a preference thing. Both ways have there issues) Other changes Debug for potion quest to reset it- Many people requested this Added some script from - Lonicers Added stuff from - Broomemike Fixed added debt when plugs are remove for sex (Untested) - Requested by Straze Gold control script fix - Thank to Straze for finding the error Naked checked (MCM toggle) to only use body slot Inspired by... Follower removed when sent to SS - Asked for by gerroth and Bouleau Lots of issue with the DF enslavement content (THE GLOVES ARE FIXED) There still might be issues with it but honestly it's content you might do once and not the main meat of the mod. Piercing issue fixed by updating Lozeak Device controller (i think) - Seeker999 pointed out where the issue was and I'll add here massive thank you to Seeker999 for all the troubleshooting you've done for others and anyone else but I did notice them help out a lot. Permissions and stuff I'm not going to go through it all again. People can do basically anything they want with the mod and I'm not fussed about credit or anything just have fun. However since it has used things from other mod which DO have permissions you cannot paywall content, cannot post anywhere but loverslab (unless it's a translation) and all code added needs to be open source. Everything else and more info Yes, it's lazy but everything is explained there. Please read as this is the version I built off. What's next So while I have a few ideas like Small event Add filters to sexlab calls Rework deal system so other esp can add deals Make a few mods using it... It's a lot of work and well my life while good... isn't really in place where I can say I'll do this so... right now I want to fix as many bugs as possible so this mod is usable Submitter Lozeak Submitted 09/18/2025 Category Adult Mods Requirements Regular Edition Compatible Install Instructions If your already using Devious Followers continued you only need DeviousFollowersSEv2_2.zip as the voices are in that mod. If you don't want the voices then don't download the voice and I image the voice esp doesn't/shouldn't need to be activated.
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Enslaved by Thalmor - A player slavery mod View File Enslaved by Thalmor - A Player Slavery Mod Right with that short backstory out of the way, let me explain what my mod is and what you can expect from it. First let me say this is my first attempt at a serious mod on a scale this large and I have been working on it for the last 4 months or so. So if things is weird I apologize in advance. Anyways let's start with the mods locations first: There is a random encounter location to start the mod, there is a mine and there is a mansion. In total my mod has 4 stages, that takes place in the following locations: Mine - Mining Ore - Crafting Elven Armor - Maid/Servant Mansion - Maid/Personal Slave In total with the current settings, which can all be adjusted through my simple MCM menu, the mod will take around 2 hours to complete. How to start the mod If you look above Solitude you will see a new map marker that says "Thalmor Random Encounter", go there and a scene will start. It will have different outcomes but all routes lead to the mine. Disclaimer: For controlling the scenes player control is always disabled, I have tested thoroughly that player controls are enabled after scenes, however in the case you were to get stuck you can use a failsafe in the mcm menu. FAQ Can I play with followers? I would highly recommend not to use followers. Can I play any race? You can play any race. I am working on an Altmer only path where you can join the Thalmor as a guard. Is the mod voiced? Yes it is using XVaSynth with about 80+ voice lines with .fuz files for lip syncing. Disclaimer: I am going to be honest and say the voice acting isn't great. I have never used the program before and I couldn't figure out how to work the sliders to make npc's have emotion like fear, sadness or anger or how to train the AI. So if anyone out there who has knowlegde about the program and want to give it a try making the voice acting sound better, I have attached the sound files as a separate download which includes wav files and jsons. I would be extremely grateful and I would credit this person. But for now you have to live with the acting. Does this mod have an MCM Menu? Yes it does. It's a simple one but it contains everything you need to be able to control most aspects of the mod. Installation requirements - Sexlab (Hard requirement) Optional integration - Simple Slavery (If you have it you can be sold as a slave) Any questions or if you encounter any bugs feel free to let me know. I hope you will enjoy this mod. EscapedbyThalmorSoundFiles.7z Submitter Thrall1983 Submitted 07/13/26 Category Adult Mods Requirements Sexlab Regular Edition Compatible Not Applicable Install Instructions Highly recommended to install after Helgen. Testing has shown Helgen messes up things with my mod like missing assets. Other then that the mod only requires Sexlab to function. It also has a soft integration with Simple Slavery, if you have it installed you can enable Simple Slavery Outcome. Disclaimer: I cannot account for any other mod that may interfer with my mod or uses the same areas that my mod uses. When playtesting to make sure everything worked as it should it was done with very few mods.
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Version 1.43
10391 downloads
This is an update of @Musje PAH Home Sweet Home. A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. There are two versions for download Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.42 is compatible with PAH8 and DOM8.0 up to 8.4. It contains the same bug fixes as 1.33 with a few addition. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to move both kind of slaves to homes and camps. In this case it is recommended to install DOM last so that PAH is detected. Version 1.43 is compatible with PAH8 and DOM8.5+. All versions are compatible with PAH8. You need to run Pandora or FNIS after update. New in version 1.4: Updated MCM with more options and miners list. The "bring criminals to mines" quest has a different mechanism. It starts as usual with talking to a Jarl or to Pardo. But you need to talk again to one of the overseers after bringing the first prisoner and one more time after selling additional prisoners, or Merian's sister quest won't start. Added a wooden club to knock out actors. The club is in a chest at the Solitude docks. Added new endings for Mona and Merian. They can be recruited as followers or abducted as slaves. Added new endings for Melina. She can be knocked out with the club instead of paralyzed. She can be bought back from the slavers for 10 000 gold. Zaz is a soft requirement, it will run without but will be missing quite a few animations and restrains. Zaz home additions come in a separate ESL plugin. Added an option to send PAH/DOM slaves back home if they have been in a HSH place before. They will remember their previous home and start traveling there. Added a dialogue to give/remove permissions to use slaves from individual followers. Dialogue can be turned off in MCM. Mona and Merian are true sisters and share the corresponding Skyrim relationship.-
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Maria Eden SE View File First version with Leash Framework integration. Maria Eden is a player slavery and prostitution mod. This version is for fun, early adopters and for translators only. Maria Eden Prostitution You need a powerful machine (mainly CPU and RAM) because MEP pulls all registers. I am moving more and more time consuming things into my SKSE Plugin, but there is still a long way to go. Skyrim Version 1.6.1170 AE is the only version I test and I won't analyze reports from any other version for now. I doubt that it will run with 1.7.99. Too many dependencies needs to updated. And it is likely that there will be additional updates this year. So my recommendation: Skip update until 2027 when all dependencies are compatible. Who is this made for You are a candidate for Maria Eden if: you are done with Skyrim Quests you are done with all the other NSWF mods you are OK with a lot of complex customization efforts for preparation (outfits, overlays - fiddling with json files) you can live with the fact that many quest might stick and need the cheat spell to progress You're eager to see the latest developments in game mechanics (PPA, leashes, ...) in action you like to be enslaved and forced into prostitution by assholes you like to be treat like scum by every Skyrim citizen You can accept that most men are misogynistic assholes who treat you like cattle. You can live with the fact that your female mistress hates men and exploits their weaknesses to take their money with your help You can accept that you often find yourself in situations where you're completely helpless and at the mercy of others You can handle the fact that you have to pay close attention to exactly what you're doing and where you're doing it And you are ok with a lot of humiliating NSFW dialogs - really a lot Dependencies ZazAnimationPack 7 or 8 later Devious Devices SE (everything) Devious Devices NG Sexlab SE More Nasty Critters Special/Anniversary Edition Any Sexlab aroused compatible, I use SLO Aroused NG Open Animation Replacer LoreFriendlyToys powerofthree's Papyrus Extender Fuz Ro D-oh - Silent Voice UIextensions RaceMenu OverlayFix and Various Mod Fixes SkyPatcher Keyword Item Distributor (KID) FormList Manipulator Base Object Swapper Sound Record Distributor Spell Perk Item Distributor (SPID) Slap da Butt SlaveTats cane marks SexLab Animation Loader SSE Billyy's SLAL Animations Game Settings Override Animated Wings Ultimate Bathing in Skyrim - Renewed Interactive Wash Basins Wash any woman's feet Get washed by any woman Shout Native EditorID Fix opparco mfg Command for SSE Recommended Skyrim Unbound Reborn (Alternate Start) Slave Girls by hydragorgon Sex Slaves for Vanilla Bandit Camps SE Chatty NPCs and Followers The New Gentleman Improved Camera SE First Person (FP) Camera Settle FSMP - Faster HDT-SMP Grass Cache Helper NG Papyrus Tweaks NG SSE Engine Fixes SSE Display Tweak Save and Load Accelerator for SKSE Cosaves - S.L.A.C.K. Dynamic Footprints Skse Crash Logger SSE AE VR Textures and SlaveTats SlaveTats AIO Installer Stockings and garters for Slavetats 3BA 2K 4K Bard's Nail Overlays Simple Nail Polish BF Womb tatto (slavetats) 1.0.0 Nordic Warmaiden Body Hair - SlaveTats Version RGBtats PlusPlusPlusPlus Stockings for SlaveTats SE Slavetats_Womb Incompatible Simple Slavery - MEP replaces Simple Slavery with its own Slave auction - so mods which triggers Simple Slavery events are automatically end up in Maria Eden Quests All slavery and defeat quests will very likely clash with Maria Eden Prison overhaul - I tried integration several times but failed Mods that fiddles with Devious Devices - MEP needs full control over Devious Devices equipped on the player Mods that manipulate Dawnguard quest line - MEP integrates own quests into Dawnguard Follower Frameworks Any heels progression mods - I the LoreFriendly Toys progression Any body hair progression mods - MEP comes with its own Sexlab P+ - I tried SLP several times and always had issues. It still not play well with Devious Devices. Untested Any Skyrim version other than 1.6.1170 Non AE Skyrim Pandora, Nemesis New Sky UI version Disclaimer MEP is about forced prostitution with a lot of violence, non-consensual sex and misogyny. MEP is a hardcore BDSM game. In the real world I would never accept non-consensual sex and I hate misogynists and forced prostitution is a terrible fate, no one deserves to suffer such a fate. I feel nothing but contempt for people who do to others what is done in this game. I also don't like most of the sexual practices showed in this game. But: I use violence and misogyny and all these harsh scenes to express the feeling of submission and humiliation and convey a sense of helplessness - this is the substance and real intention of MEP. People who have a problem with this, should not play MEP. Warning If you don't follow the advices in this document don't expect any kind of support! Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment. Changes are made everywhere, NPCs react on you depending on visible and invisible properties. This is the reason why MEP don't plays well together with other mods that affects some of the properties. It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Maria Eden consists of the following mods: Startup You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Outfits - Outfit Manager In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names. So one of your first tasks into the Maria Eden world should be to setup outfits. Outfit categories Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie. But also war paints, cum effects and branding signs are available and can become part of an outfit. Outfits stores your equipped weapon and arrows as well. Outfit parts Outfit parts are single items categorized. Categorizing items are important for MEP to identify items. For example if you put a high heel into the outfit part container for heels it gets tagged and MEP "knows" that it is a high heel. This is very important because MEP has several quests and scenes where it need to identify items. So before you start setting up some outfits, categorize items you want to use in outfits. NPCs - Actor Manager The actor manager allows you to modify NPCs - or put them into the list of managed NPCs. You can treat every NPC into special factions - for example recruit them as followers or marry them. Managed NPCs The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC. On every encounter managed NPCs try to convince you to become their whore or slave. If they see you naked or wearing a slave collar they will take over the control. The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load. If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback. Location Manager Since most of the quests are related to their location you can use the location manager to teleport to certain locations. You can also record own locations Animation Manager All animations are managed by the Animation Manager You can define own animations A animation can be mapped to an animation ID The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1. In several quests you are commanded to play an animation. Restraints Manager Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints. Sexlab Animation Manager Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites After the animation you are asked if you want to put the animation to your favorites list My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry. Visual properties Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim Naked If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out. Slave collar Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on Merchants don't sell anything to slaves, but you can persuade some of them with offering sex. But the prices are really bad. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you. Whore outfit Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on. Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts. Most merchants demands free sex before they are willing to trade with you. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out. Animal Whore Tattoo If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses. Beast functions are only enabled if you have enabled beast animations in Sexlab. Beast sex Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut. Some merchants don't want to trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Dog slave Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum. No merchants will trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Others... Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments. Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm. Invisible properties Some properties are invisible but they have an impact on the game - especially in dialog scenes. Sterilization Your master won't allow you vaginal penetration sex until you are sterilized. The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location. Partly circumcision Your labia is cut so your clitoris is exposed. Sitting and riding increased arousal (Sexlab aroused) The circumcision is done in the slave school Fully circumcision Your clitoris is amputated. Player can no longer be aroused (Sexlab aroused) The circumcision is done in the slave school Quests MEPMain Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics MEPZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests. Only in these locations people are asking you for sex. Locations: MEPSlaveZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves. A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house. The master will take care of the restrictions Locations: MEPBrothel Category Zone Start Location Status Broken This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject The random guests are NPCs from the brothel town location You can ask the pimp for a job as a prostitute. There are NPC whores doing their busyness. If your enter the brothel while wearing a slave collar the pimp will enslave you. Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests. Sometimes the NPCs do not recognize that a bed is occupied by you. MEPAuction Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword Ref1=seller (optional) Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest. If the quest starts without a seller the player is escorted to the auction house. The player can sell himself to the auctioneer via dialog. Potential customers Known issues: There are some pathing issued when the auction guests are going home. MEPInterest Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword Ref1 = john Ref2 = second john (optional) value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job. It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location. But sometimes it is also triggered by your pimp if he finds a john for your. If your john considers you a slave you cannot reject. If you reject and your pimp is nearby it can lead to punishment. MEPJob Category Main Start Keyword API MEPJobKeyword Ref1 = john Ref2 = second john (optional) value1 = job type that was negotiated in MEPInterest value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master. The success of a job depends on the time spent for sex. If you fast forward the sex scene to much the job will fail and the john won't pay. If you are not a free prostitute your master or pimp may punish you. If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper. You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns. Ask the innkeeper for your cut. Every john remembers your meeting and humiliate you with vulgar remarks Known issues: Sometimes the NPCs forget to re-equip their clothes. Use the cheat manager to reset them manually. MEPPayment Category Main Start Keyword API MEPPaymentKeyword Ref1 = john Status Playable After a whore job the Payment quest starts. Depending on the outcome of the job (john satisfied or not) different things will happen. If you are a free prostitute you receive the payment. If you are a free prostitute in a tavern, the innkeeper receives the payment. Otherwise your master or your pimp receives the payment. If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you. If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job. MEPPimp Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword Ref1 = new master or pimp value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you. If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety. If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters. He has two major goals - earn much money and humiliate you as much as possible. Two factors controls his behavior - his actor value "mood" and his relationship rank to you. Most of your activities have an positive or negative impact on these factors. If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you. The only way to get free again is the dead of your master, or you might find a potential follower who buys you. Submitter zaira Submitted 04/12/20 Category WIP / Beta Requirements Skyrim AE 1.6.1170 + all its major DLCs ZazAnimationPack >= 7 Devious Devices SE >= 5.2 Devious Devices NG >= 0.4.3 (complete including contraptions) Sexlab SE 1.66b (SLP untested, likely broken) More Nasty Critters Special/Anniversary Edition >= V16.1G SLO Aroused NG Open Animation Replacer >= 3.1.5 LoreFriendlyToys >= 2026-08-21 UIExtensions >= 1.2.0 powerofthree's Papyrus Extender >= 6.4.0 Fuz Ro D-oh - Silent Voice >= 2.5 RaceMenu OverlayFix and Various Mod Fixes SkyPatcher >= 6.4.2 Keyword Item Distributor (KID) >= 4.0.4 FormList Manipulator - FLM >= 1.8.1 Base Object Swapper >= 3.4.1 Sound Record Distributor >= 1.5.3 Spell Perk Item Distributor (SPID) >= 7.3.1 Slap da Butt >= 2.0.0 beta 1 SlaveTats AIO Installer >= 1.6.4 SexLab Animation Loader SSE >= 1.0.0 Billyy's SLAL Animations Game Settings Override >= v2.2.0 Animated Wings Ultimate >= 1.3.0 Bathing in Skyrim - Renewed >= 2.7.9 Interactive Wash Basins >= 1.3 Skyrim Unbound Reborn (Alternate Start) >= 3.0.16.1 Wash any woman's feet Get washed by any woman Shout Regular Edition Compatible No Install Instructions save your existing Maria configuration from SKSE\Plugins\StorageUtilData before updating! Install lipfiles from https://mega.nz/folder/74EEBa6T#7Ed5VfaTucseNrRuauoTrg (to big to upload here)
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Ravenous View File Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (work will continue on SE version, due to Pama new stuff SE specifity). Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. more rep quests will come (at least one with the zap, and one with the oven). Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/07/15 Category Quests Requirements SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Special Edition Compatible Not Applicable
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Ravenous SSE View File A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!) Dependences : SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements : Recommended : Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP. Current State : finished (some updates could come, but the mod core is completed) HOW TO INSTALL ? - Manual installation : copy paste the files in your data folder. - run FNIS for users for register the anim. HOW TO START ? Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery. Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed. more rep quests will come (at least one with the zap, and one with the oven). Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair. Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/16/18 Category Quests Requirements SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Regular Edition Compatible Not Applicable Install Instructions Manual installation, just copy paste the archive content in your skyrim data folder. Run FNIS.
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Version 2026-08-21
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First version with Leash Framework integration. Maria Eden is a player slavery and prostitution mod. This version is for fun, early adopters and for translators only. Maria Eden Prostitution You need a powerful machine (mainly CPU and RAM) because MEP pulls all registers. I am moving more and more time consuming things into my SKSE Plugin, but there is still a long way to go. Skyrim Version 1.6.1170 AE is the only version I test and I won't analyze reports from any other version for now. I doubt that it will run with 1.7.99. Too many dependencies needs to updated. And it is likely that there will be additional updates this year. So my recommendation: Skip update until 2027 when all dependencies are compatible. Who is this made for You are a candidate for Maria Eden if: you are done with Skyrim Quests you are done with all the other NSWF mods you are OK with a lot of complex customization efforts for preparation (outfits, overlays - fiddling with json files) you can live with the fact that many quest might stick and need the cheat spell to progress You're eager to see the latest developments in game mechanics (PPA, leashes, ...) in action you like to be enslaved and forced into prostitution by assholes you like to be treat like scum by every Skyrim citizen You can accept that most men are misogynistic assholes who treat you like cattle. You can live with the fact that your female mistress hates men and exploits their weaknesses to take their money with your help You can accept that you often find yourself in situations where you're completely helpless and at the mercy of others You can handle the fact that you have to pay close attention to exactly what you're doing and where you're doing it And you are ok with a lot of humiliating NSFW dialogs - really a lot Dependencies ZazAnimationPack 7 or 8 later Devious Devices SE (everything) Devious Devices NG Sexlab SE More Nasty Critters Special/Anniversary Edition Any Sexlab aroused compatible, I use SLO Aroused NG Open Animation Replacer LoreFriendlyToys powerofthree's Papyrus Extender Fuz Ro D-oh - Silent Voice UIextensions RaceMenu OverlayFix and Various Mod Fixes SkyPatcher Keyword Item Distributor (KID) FormList Manipulator Base Object Swapper Sound Record Distributor Spell Perk Item Distributor (SPID) Slap da Butt SlaveTats cane marks SexLab Animation Loader SSE Billyy's SLAL Animations Game Settings Override Animated Wings Ultimate Bathing in Skyrim - Renewed Interactive Wash Basins Wash any woman's feet Get washed by any woman Shout Native EditorID Fix opparco mfg Command for SSE Recommended Skyrim Unbound Reborn (Alternate Start) Slave Girls by hydragorgon Sex Slaves for Vanilla Bandit Camps SE Chatty NPCs and Followers The New Gentleman Improved Camera SE First Person (FP) Camera Settle FSMP - Faster HDT-SMP Grass Cache Helper NG Papyrus Tweaks NG SSE Engine Fixes SSE Display Tweak Save and Load Accelerator for SKSE Cosaves - S.L.A.C.K. Dynamic Footprints Skse Crash Logger SSE AE VR Textures and SlaveTats SlaveTats AIO Installer Stockings and garters for Slavetats 3BA 2K 4K Bard's Nail Overlays Simple Nail Polish BF Womb tatto (slavetats) 1.0.0 Nordic Warmaiden Body Hair - SlaveTats Version RGBtats PlusPlusPlusPlus Stockings for SlaveTats SE Slavetats_Womb Incompatible Simple Slavery - MEP replaces Simple Slavery with its own Slave auction - so mods which triggers Simple Slavery events are automatically end up in Maria Eden Quests All slavery and defeat quests will very likely clash with Maria Eden Prison overhaul - I tried integration several times but failed Mods that fiddles with Devious Devices - MEP needs full control over Devious Devices equipped on the player Mods that manipulate Dawnguard quest line - MEP integrates own quests into Dawnguard Follower Frameworks Any heels progression mods - I the LoreFriendly Toys progression Any body hair progression mods - MEP comes with its own Sexlab P+ - I tried SLP several times and always had issues. It still not play well with Devious Devices. Untested Any Skyrim version other than 1.6.1170 Non AE Skyrim Pandora, Nemesis New Sky UI version Disclaimer MEP is about forced prostitution with a lot of violence, non-consensual sex and misogyny. MEP is a hardcore BDSM game. In the real world I would never accept non-consensual sex and I hate misogynists and forced prostitution is a terrible fate, no one deserves to suffer such a fate. I feel nothing but contempt for people who do to others what is done in this game. I also don't like most of the sexual practices showed in this game. But: I use violence and misogyny and all these harsh scenes to express the feeling of submission and humiliation and convey a sense of helplessness - this is the substance and real intention of MEP. People who have a problem with this, should not play MEP. Warning If you don't follow the advices in this document don't expect any kind of support! Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment. Changes are made everywhere, NPCs react on you depending on visible and invisible properties. This is the reason why MEP don't plays well together with other mods that affects some of the properties. It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Maria Eden consists of the following mods: Startup You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Outfits - Outfit Manager In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names. So one of your first tasks into the Maria Eden world should be to setup outfits. Outfit categories Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie. But also war paints, cum effects and branding signs are available and can become part of an outfit. Outfits stores your equipped weapon and arrows as well. Outfit parts Outfit parts are single items categorized. Categorizing items are important for MEP to identify items. For example if you put a high heel into the outfit part container for heels it gets tagged and MEP "knows" that it is a high heel. This is very important because MEP has several quests and scenes where it need to identify items. So before you start setting up some outfits, categorize items you want to use in outfits. NPCs - Actor Manager The actor manager allows you to modify NPCs - or put them into the list of managed NPCs. You can treat every NPC into special factions - for example recruit them as followers or marry them. Managed NPCs The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC. On every encounter managed NPCs try to convince you to become their whore or slave. If they see you naked or wearing a slave collar they will take over the control. The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load. If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback. Location Manager Since most of the quests are related to their location you can use the location manager to teleport to certain locations. You can also record own locations Animation Manager All animations are managed by the Animation Manager You can define own animations A animation can be mapped to an animation ID The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1. In several quests you are commanded to play an animation. Restraints Manager Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints. Sexlab Animation Manager Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites After the animation you are asked if you want to put the animation to your favorites list My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry. Visual properties Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim Naked If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out. Slave collar Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on Merchants don't sell anything to slaves, but you can persuade some of them with offering sex. But the prices are really bad. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you. Whore outfit Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on. Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts. Most merchants demands free sex before they are willing to trade with you. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out. Animal Whore Tattoo If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses. Beast functions are only enabled if you have enabled beast animations in Sexlab. Beast sex Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut. Some merchants don't want to trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Dog slave Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum. No merchants will trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Others... Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments. Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm. Invisible properties Some properties are invisible but they have an impact on the game - especially in dialog scenes. Sterilization Your master won't allow you vaginal penetration sex until you are sterilized. The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location. Partly circumcision Your labia is cut so your clitoris is exposed. Sitting and riding increased arousal (Sexlab aroused) The circumcision is done in the slave school Fully circumcision Your clitoris is amputated. Player can no longer be aroused (Sexlab aroused) The circumcision is done in the slave school Quests MEPMain Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics MEPZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests. Only in these locations people are asking you for sex. Locations: MEPSlaveZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves. A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house. The master will take care of the restrictions Locations: MEPBrothel Category Zone Start Location Status Broken This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject The random guests are NPCs from the brothel town location You can ask the pimp for a job as a prostitute. There are NPC whores doing their busyness. If your enter the brothel while wearing a slave collar the pimp will enslave you. Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests. Sometimes the NPCs do not recognize that a bed is occupied by you. MEPAuction Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword Ref1=seller (optional) Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest. If the quest starts without a seller the player is escorted to the auction house. The player can sell himself to the auctioneer via dialog. Potential customers Known issues: There are some pathing issued when the auction guests are going home. MEPInterest Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword Ref1 = john Ref2 = second john (optional) value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job. It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location. But sometimes it is also triggered by your pimp if he finds a john for your. If your john considers you a slave you cannot reject. If you reject and your pimp is nearby it can lead to punishment. MEPJob Category Main Start Keyword API MEPJobKeyword Ref1 = john Ref2 = second john (optional) value1 = job type that was negotiated in MEPInterest value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master. The success of a job depends on the time spent for sex. If you fast forward the sex scene to much the job will fail and the john won't pay. If you are not a free prostitute your master or pimp may punish you. If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper. You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns. Ask the innkeeper for your cut. Every john remembers your meeting and humiliate you with vulgar remarks Known issues: Sometimes the NPCs forget to re-equip their clothes. Use the cheat manager to reset them manually. MEPPayment Category Main Start Keyword API MEPPaymentKeyword Ref1 = john Status Playable After a whore job the Payment quest starts. Depending on the outcome of the job (john satisfied or not) different things will happen. If you are a free prostitute you receive the payment. If you are a free prostitute in a tavern, the innkeeper receives the payment. Otherwise your master or your pimp receives the payment. If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you. If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job. MEPPimp Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword Ref1 = new master or pimp value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you. If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety. If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters. He has two major goals - earn much money and humiliate you as much as possible. Two factors controls his behavior - his actor value "mood" and his relationship rank to you. Most of your activities have an positive or negative impact on these factors. If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you. The only way to get free again is the dead of your master, or you might find a potential follower who buys you.-
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Sanguine Debauchery (SD+) (January 2025) View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 or later Devious Devices 5.1 or later. Both Devious Devices Integration , Devious Devices Assets and Devious Devices Expansions Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. The Voice pack files cannot be opened directly. Because the file is too large for LL, I had to split it into multiple parts. You will need to install 7zip and follow these instructions to patch them together into a 7z file you can then extract to your Skyrim folder: https://sourceforge.net/p/sevenzip/discussion/45797/thread/8cc5b690/ COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requirements Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No
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Deadly Pleasures View File DEADLY PLEASURES : a Komotor and Delzaron joint project. Co Authors : Komotor (animations, synopsis) Dependencies : Skyrim Sexlab FNIS Komotor animations of course ! What do you need to know : This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : just in case, I also made a upload on mediafire. Here the link : https://www.mediafire.com/file/o07f64tz0oe146e/KomAnim_AIO_31.36.16a_To_install.rar/file How to start the mod : talk to an In keeper, and follow the story. Authorship and portage : - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links : TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos The Mod content : Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not. This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !) Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ? Musics and other ressources : Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow). Sources of inspiration : Miquote is a Sicambre forsworn shaman from AFS, she's related to Ethrane and Badycia, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an execellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal. Permissions : You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor. Submitter Delzaron Submitted 02/04/2018 Category Quests Requirements Sexlab, Komotor animations, Dawnguard Special Edition Compatible Not Applicable
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Human Cattle Beta Version (WIP) View File This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF
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Ambient Slaves SE/VR View File I'm abandoning all my mods. No further development will take place for the existing ones. Everyone, feel free to use and reupload as you see fit, no credit necessary. This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible No Install Instructions
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Simple Slavery Plus Plus View File "The entire sold on a platform experience." Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods. (You are sold as a slave; you do not get to buy or sell slaves.) Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. Read about how it all began! How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? No ZAP Version Updating Unless stated otherwise, you can update mid-game, no clean save required. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. Where Is the Slave Market? You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance. For Mod Authors Credit & Thanks Permissions Submitter Hex Bolt Submitted 07/07/20 Category Quest Requirements Zaz Animation Pack 7 or higher (not required for the "No ZAP" download), Fuz Roh D-oh Special Edition Compatible Yes
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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. Older versions of DOM will probably still work, but are no longer supported. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Some of the files use header version 1.71. If your Skyrim version is between version 1.5.97-1.6.659 will need Backported Extended ESL Support (BEES) for these files. Make sure that unique NPC are NOT cloned in the MCM of PAH/DOM. Cloning the unique NPC will break quests. Download and installation Enthralled Custom NPC Quests You will always need this. Any patch should be loaded below/after this and overwrite it. Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7 or 8, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missives Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled Missives for the Bad Guys Patch Similar to the basic Missives patch, but the quests will be posted on the boards placed by the mod Missives for the Bad Guys. The Riften quests still use the standard Missives board. Only use one Missives patch. Enthralled Simple Slavery ++ Slaver This places a slaver similar to the Solitude, Windhelm, and Raven Rock in the Riften Auction hall of Simple Slavery Plus Plus Enthralled Simple Slavery Rebuild Slaver Same as above, but for people who use Simple Slavery Rebuild Install only one Simple Slavery patch Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 and 8 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
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Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! -
Enlibar's Slavetats Pack View File So, like many of you, my copy of Skyrim Kinky Edition, has "Laura's Bondage Shop", and "Simple Slavery Plus Plus" and "Slavetats" installed... So, I decided to make my self a set of slavetats for the "Riften Slave Mart" including some that fit in with the story in LBS, and the Dragonborn ending up as "#35". There are also some for various factions in the "Civil War" There are 87 mix-n-match tats in the pack, no, I'm not going to post screenshots of all 87, who has time for that. They are spread across face, upper chest, tits, belly, groin, upper back, mid back, and tramp stamps. Some of them could use some tweaks to the alignment, but I'm tired of messing with them. I might do some more as an additional pack at some point, possibly some "dripping paint" markings, like sale prices etc., but for now, hopefully these 87 will keep you going. Don't forget to post screenshots of your DragonSluts after they have been marked and auctioned... Submitter Enlibar Submitted 07/21/26 Category Adult Mods Requirements Slavetats and/or Slavetats NG, CBBE and/or CBBE 3BA / 3BAV2 Regular Edition Compatible Install Instructions Just install with your usual mod manager, or manually unpack into the relevant folder, you've done this before...
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- slavetats pack
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Version 1.0.0
877 downloads
So, like many of you, my copy of Skyrim Kinky Edition, has "Laura's Bondage Shop", and "Simple Slavery Plus Plus" and "Slavetats" installed... So, I decided to make my self a set of slavetats for the "Riften Slave Mart" including some that fit in with the story in LBS, and the Dragonborn ending up as "#35". There are also some for various factions in the "Civil War" There are 87 mix-n-match tats in the pack, no, I'm not going to post screenshots of all 87, who has time for that. They are spread across face, upper chest, tits, belly, groin, upper back, mid back, and tramp stamps. Some of them could use some tweaks to the alignment, but I'm tired of messing with them. I might do some more as an additional pack at some point, possibly some "dripping paint" markings, like sale prices etc., but for now, hopefully these 87 will keep you going. Don't forget to post screenshots of your DragonSluts after they have been marked and auctioned...-
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- slavetats
- slavetats pack
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Version 1.0.1
1124 downloads
Enslaved by Thalmor - A Player Slavery Mod Right with that short backstory out of the way, let me explain what my mod is and what you can expect from it. First let me say this is my first attempt at a serious mod on a scale this large and I have been working on it for the last 4 months or so. So if things is weird I apologize in advance. Anyways let's start with the mods locations first: There is a random encounter location to start the mod, there is a mine and there is a mansion. In total my mod has 4 stages, that takes place in the following locations: Mine - Mining Ore - Crafting Elven Armor - Maid/Servant Mansion - Maid/Personal Slave In total with the current settings, which can all be adjusted through my simple MCM menu, the mod will take around 2 hours to complete. How to start the mod If you look above Solitude you will see a new map marker that says "Thalmor Random Encounter", go there and a scene will start. It will have different outcomes but all routes lead to the mine. Disclaimer: For controlling the scenes player control is always disabled, I have tested thoroughly that player controls are enabled after scenes, however in the case you were to get stuck you can use a failsafe in the mcm menu. FAQ Can I play with followers? I would highly recommend not to use followers. Can I play any race? You can play any race. I am working on an Altmer only path where you can join the Thalmor as a guard. Is the mod voiced? Yes it is using XVaSynth with about 80+ voice lines with .fuz files for lip syncing. Disclaimer: I am going to be honest and say the voice acting isn't great. I have never used the program before and I couldn't figure out how to work the sliders to make npc's have emotion like fear, sadness or anger or how to train the AI. So if anyone out there who has knowlegde about the program and want to give it a try making the voice acting sound better, I have attached the sound files as a separate download which includes wav files and jsons. I would be extremely grateful and I would credit this person. But for now you have to live with the acting. Does this mod have an MCM Menu? Yes it does. It's a simple one but it contains everything you need to be able to control most aspects of the mod. Installation requirements - Sexlab (Hard requirement) Optional integration - Simple Slavery (If you have it you can be sold as a slave) Any questions or if you encounter any bugs feel free to let me know. I hope you will enjoy this mod. EscapedbyThalmorSoundFiles.7z -
Slaverun Reloaded Males Addon View File This Mod is a replacer for all the characters, for the mod "Slaverun Reloaded" by Kenjoki. Kenjoki, has reworked his mod to make it accessible, for the males, to play as a "submissive playthrough," then, now, all the quests are open for every player. And thanks for that, I really apreciate it. I did not change the text, it still adressing your PC as a woman, (for now, it's the next step, I will do with this mod) Thinks to know before downloading this Mod - This mod will need a new game. - This is a mod around slavery, with 2 playthroughs, you can choose the slaver way, and enslave NPCS, or to be a slave, and get abused in a lot of ways. - Read patiently the original mod page and the comments section, before downloading. - This Mod is a new build, then some bugs can happen. What's new ? - I've rework all the males and females characters from the original mod to males. - The dog slavers have been replaced by wolfs, the characters even the slave, are stronger and taller, the wolfs too, have been redimensioned, to be more impressives. - some armors have been changed - Added the gay comment files. Hard Requirements Slaverun Reloaded 5.0 And all the requirements Others Hard Requirements Fuz d-oh Ro: https://www.nexusmods.com/skyrimspecialedition/mods/15109 Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files Improved Eyes and vampire Serena https://www.nexusmods.com/skyrimspecialedition/mods/9141 High polyhead Go on the VectorPlexis Discord, make a search there and download it, link: https://discord.com/invite/H5PwsQTj2z Beards Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635 lokes Eyes https://www.nexusmods.com/skyrimspecialedition/mods/49792 Soft Requirement Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759 Recommandations : KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed https://www.nexusmods.com/skyrimspecialedition/mods/50791and Skyrim Cheat engine to spawn item https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative) NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs) Orc Overhaul SE - Orc body morphs height and Berserker strength https://www.nexusmods.com/skyrimspecialedition/mods/20610 Installation : Download and install the original mod, download the text file, go to the link, and download it, put it, after, the original mod. The Gay comment files replace the originals slaverun comment files, don't use both together. Don't forget to make a QuickAutoClean with SSEedit for every mod. Credits: Kenjoki apachii Kalilies OmniZenn Nazenn urshi Parapets Shademe Jeannetta182 phenderix Raxyx7 Kouleifoh Shademe and Credit Bad Dog for the armors and clothes mod. Submitter Barbituric Submitted 03/28/26 Category Adult Mods Requirements see main page Regular Edition Compatible Yes Install Instructions See main page