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Showing results for tags 'Slavery'.
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"... and all I got was this ugly Thalmor fuckslave". Not very immersive, but then I'm not going to force it on anyone. Also, the picture quality is a log worse on the screenie than it is in-game for some reason. ... because Talos helps those who help themselves. OK, so the tat-making bug seems to have bitten me again. Hey, we've all thought it, right?
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Much Accomplished, but Stuck on Something Simple
Storms of Superior posted a blog entry in GitcheGumee's Development Blog
Hey, folks. I just decided to call it a night with the CK; I accomplished an entire rebuilding and expansion of my first mod, Crippling Poisons, but now I'm at a loss for how to deal with a particular problem. First of all, here is my forward progress: I created three crippling poisons, each with a greater escalation of effects than the previous poison. I also remade Slaver's Frostbite Venom (SFV) with exactly the same effects that it had before I lost the mod a few months ago (quite the memory there). I also remade Frostbite venom XL exactly as it was, and I even made it craftable at a cooking pot. In addition to this, I made a leveled list with all of these items, and stuck it in another leveled list to be read by a merchant NPC. I also made that merchant NPC. Along the way, I spent several hours trying to get merchant dialogue to appear in game. I became fed up with the trial and error method that was producing the same predictable result; I made a new character to test the mod, and, for some reason, the merchant dialogue appeared, and now I have to figure out how to streamline the new mod so it doesn't require a new game. Once I selected The merchant dialogue, I found a completely empty page where saleable items are meant to show up. I spent another hour trying to figure that one out. So, now I am going to take 'er easy, and try not to get burned out over this new problem. Thanks for reading, folks. -
<Chapter 2 Chapter 3 Horrid Divinity Foreword Again purely for reader friendlyness; Image quality may change, as i'm constantly trying to improve every aspect of a story i make. I wouldn't say i'm good or bad at stories, my imagination however goes some very weird ways which might offend some people. That said, if you dislike necromancy in any form or have a strong belief that the dead shouldn't be desecrated and reflect this onto other peoples stories or feel offended by anything BDSM/Fetish themed you might want to leave this story be and look at someone else's blog. I didn't put the Adult tag there for nothing. Useful Information for the Reader: Everything written in this color depicts what Skana is thinking. _________________________________________________________ The voice continued to speak:"Your current choices are to either serve me or to choose how to die." Skana noticed how something manifests around her wrists, she raised her hand immediately only to find out there's another set of cuffs adorning her now. Skana just snorted."Your sense of honesty is foreign to me, so much for choices." "So what's next? A chastity belt?" The unknown entity completely ignored Skanas snide remark and continued to speak."Your bindings were lacking, i corrected that. More important, i have a task for you, you are to destroy that miserable failure of a servant named Malkoran. He denies me his sworn service and pursues his own ambitions. One of my personal servants will accompany you and you will obey her every word as you obey mine." Skana turned around to leave the tavern and thought about how she isn't exactly keen on having a female dusty old draugr accompanying her. "You might have more power than Illia and you're able to speak through walls or whatever, but what makes you think i'd obey some dried dusty old corpse?" Skana was shocked when saw face to face with said servant. "You have to be kidding me..." The dremora just snarled at her visibly annoyed. "Remarks like these could cause that beautiful collar around your neck to magically tighten, you know?" Skana noticed how the collar began indeed to tighten a bit, but wasn't really worried since she doesn't require to breathe anymore, so she mocked the dremora. "Feels funny and i always thought daedra know that the undead have no need for air." The collar kept applying pressure on her neck. "I know enough about magically infused bindings and how to discipline slaves with them." The dremora smirked. "But since you're so durable and so regenerative, i might add my wisdom of breaking bones to it as well." Skana wanted to draw her sword as she felt the pressure becoming uncomfortable, but hesitated when she heard her self-proclaimed invisible master speaking again. "Umbra, do not damage her beyond her regenerative limits, she's valuable. You will present her to Skaal after her business on Mount Kilkreath is concluded, i intend to strike a bargain with the risen lord." Umbra immediately answered in a formal tone. "As you wish my lord". That was a bit too crass a conversation for Skana considering they talked about her. "Hey, i'm not someones property! Maybe i should just cleave your daedric face in half with my sword." Umbra just snorted. "And that's where you are wrong. Your dead ass is property. Property i'll have to safeguard. But by all means, feel free to try your swordmanship, if you can that is." The collars pressure was becoming painful and made it increasingly harder to speak."That's a... interesting notion...for safeguarding." As Skana concentrated more and more on enduring that collar, memories of Illias stretching rack flashed through her mind. "Unngh! Alright, Alright...what do you want of me? I'm sorry.. errgh, for calling you a dusty old corpse!" Umbra took her sweet time watching Skana trying to get her collar off, before she said something. "Those bindings are indestructible, you know that? That's actually a good thing, because if they were to be destroyed you'd be really dead." Skana felt the bones of her neck bending, the pain is unbearable and she went down on her knees. "My neck! Please! Make....it....stop! I said..i'm sorry!" Umbra took only minor interest in Skanas words. "I don't want your apologies. I simply want you to suffer! It's a learning process. Right now you're learning that slaves shouldn't insult one of their masters, even if it's a temporary master." Skana feels her bones slightly cracking, she knows what will happen, she knows this daedra won't make it stop and it angers her."Why you....! I can't...damn...daedra!" Umbra continues to lecture her in a almost casual tone."Getting angry are we? I'm surprised myself it takes this long for your neck to break. Here's another advice for you, speak only when spoken to. Or we will have to do this again." Skana made up her mind, the pressure is too much, she can't speak a word anymore and knows how this will end. "Fuck this, i'll just let it happen, it will hurt like ten anvils to my face, but i won't give that wretched dremora the satisfaction." Skana took her hands off from the collar and went on all fours to soften the hit in her face when she kisses the ground. "I got Illia and i will get this daedric excuse for a dremora too." Umbra didn't hide the disappointment in her voice. "Oh? Now that's unusual, never seen someone let it happen before. Well this isn't as entertaining, so i guess i'll oblige." Umbra did something and the collar snapped Skanas neck in an instant. "Finally..." Skanas body immediately became numb and she didn't even feel how she hit the ground. "Ah damn! Now i have to carry that corpse all the way to Mount Kilkreath! Oh well, first fun, then work." That were the last words Skana heard from Umbra before she passed out. Umbra examined Skana with a slight hint of respect in her eyes. "This never took so long with others, you got willpower, i give you that. No wonder you're so hard to control. But i wonder what kind of person reanimated you, that outfit is a bit exotic, even for daedric standards" "Ugh.. what am i saying?! I've spend too much time among the lesser races..." A sigh escaped Umbras lips which annoyed her again, it's so human. "Let's get to Kilkreath, not like anyone is still alive in this dunghole to ask a dremora carrying a woman questions." Skana woke up when she felt her body hitting the ground as Umbra just dropped from her shoulder like a sack of saltrice. She could hear Umbra ranting."Get your dead ass up!" Skanas head felt like as if somebody forged a sword on it. "How long?" She asked while getting up. Umbra just stared at her with an annoyed expression. "Alright! Alright! I didn't ask." Skana was surprised how fast her headache is subsiding but it still felt as if she had a sponge for a head right now. "Unn.. my head.." Umbra just commented playfully. "Should i cut it off for you?" Skana preferred not to answer. "Four days and now get inside." "Four days.. and i feel like a mammoth ran over me" "So, what kind of temple is this actually?" Skana asked while going inside. Umbra followed her through the door and closed it behind her. "Meridias temple and now shut up." Skana stopped at an altar where some strange orb was embedded in, emanating light beams in two directions, Umbra replied before Skana could even ask."You're undead, don't touch that. Unless you want to get disintegrated." That explanation was enough to let Skanas thoughts go haywire, if this is the temple to Meridia someone undead shouldn't be here at all. As they continued to walk through the small temple Skana got increasingly nervous. Umbra just pointed into the Altar room. "There, see that guy? That's Malkoran. Feel free to take your time murdering him, you may even throw a few insults! I'll just watch from here and don't worry, Malkorans presence has dimmed Meridias power down to almost nothing in this temple, however, once he's dead we should leave here really quick." Skana said nothing and just went into the Altar Room. "Great, i have permission to insult my enemy. This isn't getting better." Skana went up to Malkoran with her Greatsword drawn casually on her shoulder. "So.. you're the mighty Malkoran, i'm sorry to inform you but-" Malkoran didn't even turn around completely and interrupted Skana rude. "So and you're just another undead puppet sent to kill me, very well, you're not the first and you won't be the last, i will serve no one. Especially not your oh-so mighty lord. In fact striking a killing blow against me will be of great assistance, i even stabbed myself a few times to bleed out, makes the ascending easier, for I have discovered the secret to true necromancy, soon i will challenge the risen lord and destroy him! The title of risen lord will be mine!" "This guy is completely nuts and full of himself, don't see that everyday. Still a welcome diversion i guess." As Skana struck Malkoran down without any effort or recieving any kind of retaliation from him something happened. There was suddenly some kind of skeletal shadowy being floating above Malkorans corpse. Skana just smiled to herself in thoughts. "Of course.. else it would've been too easy." Malkorans hoarse laughter halled through the temple as he reveled in his new gained form. "Now. Time to die the final death for you, puppet!" The skeletal shade of Malkoran went on the offensive, charging a lightning spell. "Say your prayers, only ash will be left when i'm done with you." And Malkoran missed horribly. "Yes! run and dodge!, you'll be ash on the first hit!" Malkoran bursts into laughter again while charging the next spell. "Just give up, you have no ch-". Skana quickly stepped in and caught him off-guard while he still kept blabbering instead of casting his spell. Malkorans voice became high pitched and agitated. "Palefire! How dare you! I will enjoy killing you!" Skana took her combat stance and taunted Malkoran. "Then let's get to it, you're just talking the whole time. How about you hit for once in a while?" Malkoran laughed again with his raspy hoarse voice. "Oh no, i won't let myself be taunted, you won't have my concentration broken! Try to dodge this!" Suddenly a fiery explosion enveloped Skana. "What the?! Ouch this is hot!" "Nobody dodges my pin-point fire storm. It was nice meeting you. Sadly i can't hear you scream over the explosions." Malkoran laughed again in this annoying manner. However, he almost choked in his ethereal hoarse laugh when Skana replied. "That's because i'm not screaming." "Okay, i don't know why or how i withstood a fire storm, but i'm glad i did!" Malkoran snapped completely in disbelief and began to shout hysterical. "IMPOSSIBLE! STAY AWAY FROM ME!" "My turn!". Skana exploited Malkorans state of disbelief and charged him directly. "No! no no no no no no! I won't perish here, i can't! I shall be risen lor-" When Skana rammed her palefire greatsword directly through the spine of the skeletal apparition of Malkoran, his rantings ceased abruptly. Malkoran disintegrated, leaving only behind a faint shimmer of shadow in the air. Umbra approached her from behind, sarcastically applauding. "Bravo, you destroyed an imbecile who thought himself to be a lich." Umbra snorted "That guy wasn't even as strong as the finger bone of a lich, what a joke, but still, it was fairly entertaining." Skana turned around to Umbra."That's it? That was the great Malkoran? Whoever your 'lord' is, he must be incredibly bored." Umbra stopped her sarcastic applause and was slightly annoyed by Skanas remark concerning her lord. "Shut up, and don't question your master!" Suddenly, there was a metallic noise. Like the ringing of a filigrane chime. It came from the Altar. "Umbra did you hear that too?" Umbra was furious being called by Skana with her name."How dare you call me by my name, slave! If you really have the need to talk all day then show at least some respect and call me mistr-" The invisible chime rang again, this time louder as if it was bigger and heavier. Skana was alerted, this wasn't right. "Strange, I swear i noticed a golden sword stuck in that altar when i fought with Malkoran, but now it's gone." Umbra became agitated as she realized what Skana just said. "A golden sword? The Dawnbreaker! You're too near at the altar! Get away from it!" Skana didn't really understand what was going on and just stood there like a stone. Umbra got really angry and yelled at Skana."YOU STUPID PIECE OF DEAD FLESH! I SAID GET AWAY FROM THE ALTAR, I COMMAND YOU!" Skanas body began to move on its own once she heard Umbras command and she stepped back from the altar. The chime rung a third time. Even louder than before, it was like standing directy below Solitudes bell tower. The sound rippled through the temple. A metallic deep male voice began to speak."The sanctity of her temple has been defiled. By her command, purity shall be restored. All undead must perish." Suddenly, the whole room got flooded with white and blue light. A tall armored humanoid formed itself out of light in the gleaming explosion and began to speak with the same voice that could be heard before the explosion occured. "You face Auronus, warlord of dawn, leader of the auroran council and champion of Meridia. By decree of the lady of dawn, undead abominations, such as you, are to be destroyed. Skana instinctively backed away from the auroran warlord, as if struck by an intense fear "This... thing. It's aura, it's horrid." She didn't even noticed when Umbra drew her sword, she just wants to get as far as possible away from that monstrosity. Umbras words stopped her however. "Calm down, corpse. That's just a turn undead aura." Umbra even readied a fire spell in her left hand."Here's the deal, this guy wants you and only you, but you'll run as fast as possible to Solitude and hide yourself in the catacombs. Meridia and her minions don't touch the resting dead, only the undead. I will fetch you in twenty four hours after i'm done playing with the auroran, you are not to leave the Solitude catacombs under any circumstances. "And be happy when i only eviscerate you tomorrow for being so darn stupid. Now run, i command you!" And that she did. Like the wind. Skana won't forget the feeling of that aura so soon. "It's ridiculous, i survive a fire storm and this aura is the worst i have ever experienced. My broken neck felt like a mountain flower to the face compared to the presence of that...thing." She thought about how this should continue on her way to solitude. "Am i really just property to some scheming necromancer freak with a summoned dremora? I can't do anything whenever they unpack this command crap." "The gates of Solitude.. i couldn't even turn left or right if i wanted to. But I shouldn't think so negative, come on Skana, something has to change to a betterment some day." "An execution.. death is really everywhere. Guess i should be happy to still walk on nirn. And it's still better as it was with Illia. At least i'm not locked up in a cage." "Umbra will propably skin me tomorrow or something like that...not like she could do worse than how that aurorans aura felt. When i think about that.. everything she could do to me seems like a walk in the forest compared to that aura. As Skana wandered through the catacombs she found a corner to sit in and closed here eyes. "At least one day of peace."
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[DEPRECATED] SexoutSlavers 2 - Final demo version
Strec posted a topic in Downloads - Fallout Sexout
View File Deprecated because Sexout Slavers 3 is launched. Slavery mod Requirements : NVSE 4 : can be found here NVSE Extender 11 : can be found here SexoutNG 2.6.82 : can be found here Sexout ZAZ : can be found here Recommended : CASM ( REAL COMPLETE quick saves) : can be found here This mod uses intensively NX_Vars so never integrate this mod or any mod depending of it in a bashed patch. For more informations on the subject read this. No support will be done if an automatic or quick save from vanilla Fallout has been reloaded. Please, for any support question, add your load order in a spoiler, thanks. Submitter Strec Submitted 01/17/2014 Category WIP / Beta Requires NVSE 4 + Extender - Sexout - Sexout ZAZ -
View File Due to the volume and diversity of things to do on SexoutSlavers2 to reach a final version (and the fact that I underestimated some times to realize ) I stop all support on this mod. I deleted the files and returned it in WIP but if someone wants to take the mod I can provide it, the only requirement I ask to continue or modify the mod is to change the name so that there is no confusion with SexoutSlavers2. Submitter Strec Submitted 12/11/2013 Category Misc Sex Requires
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View File discussion - blog - download - support ...will take you captive. ~ Warning: This mod is in an early stage of development. Be advised that bugs will occur! ~ I. Introduction I have created this mod, knowing that DocCloxx would not return to finish the SSG project, at least not too soon. Since I had released a very basic version of a slavery mod months ago, but then discontinued, I had some knowledge about how things work. I recently decided to get back to the CK and continue working on S³. I am proud to present to you the new S³, completely written from scratch. II. Requirements At the moment the only requirement is mastercchris' ZaZ Animation Pack. Always keep it up to date and be sure that you have installed it correctly, which also includes installing a custom skeleton. If you did not install a custom skeleton, your game will CTD at some point. You can get the superb animation pack here. III. Installation To install this mod, simply copy the content of the archive into your Skyrim/Data folder. It should not replace any data, except for older versions of S³. Don't forget to enable the .esp in your Skyrim launcher or mod manager. Important information: The alpha versions (0.1a & 0.1b) do not support the dialogue correctly yet. For dialogue to show up as intended, load the game and save instantly. Then reload the exact same savegame. That will not take longer than 20 seconds, but fixes the 'bug'. To get started, travel to the small town of Morthal and visit the sewers. The sewer entrance is found near the riverside. IV. Features In the following I will describe the features of S³. Be aware that there might be some things not working correctly, since it is an early release. V. Future plans ... I will update this soon. VI. Bugs ... I will update this soon. VII. FAQ Here you will find awnsers to the most common questions asked about S³. VIII. Words from me to you First of all, I will not take responsibility for any damage this mod does to your Skyrim installation. I have never ran into any severe problems with this mod, neither while creating nor while testing it, but if your name is Bad Luck Brian: don't download this. You will probably manage to fuck things up. Also, I realize that there are other modding teams out there working on the topic of bringing slavery to Skyrim. I do not intend to get into any rivalry. I would appreciate if my work is not copied 1:1, since I don't do that neither, but I'd willingly help people out and give further information on how I handle stuff. Oh, and I should probably mention: I condemn slavery in real life. All people are equal and nobody should live in fear or submission, except he/she likes it that way. I simply think that slavery should be a part of Skyrim. Because it's fun. And enjoyable. This is the thin red line: There is not and will never be anything along the terms of child slavery in this mod. I will take all requests towards that as personal offence, showing me how much the moral compass of the demanding person is fucked up. IX. Credits There are some people I would like to thank. Of course, I would like to give kudos to Chris, who creates terrific animations and gives me the possibility to use them in this mod. Also, I'd like to shout out to xaz for first testing and helping Chris to make the ZaZ. Last but not least, there is kudos due to DocCloxx, who had the great idea of a slavery mod long ago (for F:3) and inspired me to create this mod. Cheers! By the way: if you like this mod and would like to encourage me on developing it further, please click "follow this file" and/or like this post. Submitter ag12 Submitted 02/02/2013 Category Quest
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View File This mod is obsolete and is no longer supported. Check out new Unethical Deeds which has all features of this mod http://www.loverslab...nethical-deeds/ Submitter Guest Submitted 10/19/2014 Category Other Requires FalloutNW, Sexout >=2.6.85, NVSE 4.6 Beta 3
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View File Slavery framework (for enslaving, not being enslaved) See the thread for more Submitter Strec Submitted 05/10/2015 Category Framework & Resources Requires FalloutNV.esm, NVSE 4.5, NVSE Extender
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View File These mods add some sexout stuff in the mod 'Rule the World'. See thread for more informations on each mod Submitter Strec Submitted 05/19/2015 Category Quests Requires Sexout, Sexout Common Resources, Rule the World
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View File Here is the first episode of SexoutSlavers3 entitled 'The revival of slavery' which allows you to start a slave career that I hope will be long. Submitter Strec Submitted 11/22/2014 Category Quests Requires See thread
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View File Fallout 4 : Slavery System v0.9b (alpha) Download - Thread - Blog Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first. That will not ever change for any reason. Also, this mod is in Alpha. It may try to kill you. I. Introduction II. Requirements & Installation III. Content IV. Troubleshooting V. Incompatibilities VI. Credits I. Introduction The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months. II. Requirements & Installation You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed. Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+ Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility. Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people. III. Content F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview. Enslave! Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people... Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic. Control! So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them. Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. Profit! Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.) Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall. F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary! Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again. IV. Troubleshooting There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order. F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good. It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required. V. Incompatibilities Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully. The mods that are currently incompatible with F4:SS are: Abduction Just Business Non-lethal or lethal resolution I'm going to keep adding to this list as things come up. VI. Credits Bethesda for Fallout 4 RuthlessPeasant for the logo LoversLab for what it is If you enjoy the mod - leave a like or follow the file to give me some extra motivation! Submitter ag12 Submitted 05/05/2016 Category WIP / Beta Requires TortureDevices 1.8+, Devious Devices 2.0+
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View File Slaves of Tamriel Continuation What Is It? This is the continuation of the work from Slaves of Tamriel the original creator of this mod. This is my first mod and Slaves of Tamriel was a great basis to learn from. I tried to stay close to the work that was already done. I hope you enjoy it. Most of this Post is copied from the original since it still applies. Slaves of Tamriel intends to be an umbrella mod, which would eventually cover major aspects of a slavery experience from the player's point of view. Currently, a small mine where slaves are forced to work as miners is being worked on. Game Mechanics Other Features Current Status Requirements SkyUI SKSE SexLab Frameworks Zaz Animation Pack ZaZ HDT Workshop Slave Tats Devious Devices Assets For the best experience, you might also want to use following mods in conjunction with Slaves of Tamriel. Immersive FP (Highly recommended) - Slaves of Tamriel is designed to be played almost exclusively using this mod, so it's strongly recommended for the best immersive experience. If you really don't like to use it, it's recommended to use the 3rd person perspective often, because with the vanilla first person view, you will miss lot of details which might enhanced the immersion otherwise. (Unified) UNP - The current tattoo set for the UNP body type has better quality than the CBBE variant. (CBBE textures will be upgraded in future) Sporty Sexy Sweat - Or any other spec texture map to give a sweaty look like Minou's ENB + Enhanced Lights and FX - Slaves of Tamriel relies heavily on lighting effects, and it's been designed using this setup. Other lighting mods like Realistic Lighting Overhaul might make it look too dark or too saturated. Beeing Female - When installed, slaves will start with random menstruation cycles and pregnancy status. KS Hairdos Renewal - When installed, slaves will use preset hair from ks hairdos. The hairstyles are changeable in the mcm menu for all slaves. Browse through the hairstyles from ks hairdos with the "showracemenu" command , choose one you like and type the name of the hairstyle into the mcm option. Installation Copy all the contents of the main archive into your Data folder and enable the .esp file (or better, install it using Mod Organizer or NMM). Then, install one (not all!) of the texture packs which suits your character's body type and hardware. For example, if you are using an UNP body type, and have a decent hardware, then try installing Slaves of Tamriel - Textures UNP Mixed.zipfirst, and see if it cause any problem. If you experience a CTD or other performance issues, then try the 2k version instead, and if it fails again try the 1k version as the last resort. 4kversion gives the best quality, but would probably need some memory optimization or a good hardware to run. After installing the texture pack, follow below instructions: Run 'Generate FNIS For Users.exe' . Turn the subtitles option on from the settings menu. And its highly recommended to start a new game to play this mod, and never use your main save without a backup. One way to do this easily is to save your current character as a RaceMenu preset, if you're using it, and restore it after you start a new game using LAL. If you find any problems, please check out the Papyrus log first, and ask for help. Known Problems And Limitations Credits Thanks to the original Creator Slaves of Tamriel. Every mods that Slaves Tamriel depends on as a requirement deserves my sincere gratitude, as it wouldn't even be possible to create such a mod without them. Additionally, Slaves Tamriel includes resources from following mods, thanks to the kind permission from the original authors: Peeing and cunnalingus animations from Leito's Animations. Whip mark textures from Layam's Paradise Halls. Manure texture and object from Jonx0r's Manure Mod. Submitter Hæretic Submitted 03/25/2016 Category WIP / Beta Requires SkyUI, SexLab Frameworks, ZaZ Animation Pack, ZaZ HDT Workshop, SlaveTats, Devious Devices Assets Special Edition Compatible
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- Slavery
- Forced Labor
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View File Reworked the main description page (second post) Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here. This mod is the continuation of Paradise Halls. All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus. All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons. Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it. Removed soulgemmed slave collar Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source). Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50% Updated the full starter to use the sample collars Previous versions Submitter Strec Submitted 04/09/2016 Category WIP / Beta Requires Skyrim - SKSE Special Edition Compatible
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View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony. to go to branding dungeon type in the console coc xxbrandingdungeon to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain UPDATING: If you saved your game with previous version Disable the .esp run the game, load your save Delete old version check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save Install new version Load save Manual mode for testing and stuff: Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ THESE ARE VERY OLD EXAMPLES version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages To teleport BDOD with a script: Teleport with a console: set xxBDODTeleportToPC to 1 Don't move for a few seconds help xxbdod will list the proper variable names There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL F.A.Q.: Requirements: Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/ SKSE, http://skse.silverlock.org Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/ skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/ Credits: ^^^ aforementioned mods & authors ^^^ some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/ Known issues: 2 male branding marks don't show up. Player character can't get out (stuck in collision with zaz vertical stocks?) Submitter nooblet123 Submitted 03/16/2015 Category Modders Resources Requires Zaz Animation Pack, SKSE, Sexlab Framework, Deadly Mutilation, SlaveTats Special Edition Compatible View File
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View File See thread Submitter Strec Submitted 07/18/2015 Category Other Requires FalloutNV, NVSE 4.5
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View File Slaves of Tamriel is no longer actively maintained by myself, but thankfully, theFirstHeretic has taken over the work and started his own thread. Please visit the new thread to download and discuss about the mod. Submitter Slaves of Tamriel Submitted 11/16/2014 Category WIP / Beta Requires SkyUI, SexLab Frameworks, ZaZ Animation Pack, ZaZ HDT Workshop, SlaveTats Special Edition Compatible
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View File This is a small alternate start mod, built to plug in to Live Another Life (LAL). The character starts out as a lowly novice in Bashnag's coven of spellswords (Southfringe Sanctum, near the southern border of Skyrim), but promptly gets into trouble as Bashnag's paranoia gets out of control. To start, select 'I am a novice spellsword' at the statue of Mara in the LAL cell. The introductory quest builds on Sanguine's Debauchery Plus (v3.0 or later) and adds some quest-specific touches to the general SD+ scenario - a little bit of extra dialogue, an additional way to escape. Bashnag has a sadistic streak (SD+ personality profile), and may decide to feed you to the spiders after all. A second alternate start, as a vampire thrall in Bloodlet Throne, has been added in v1.1; this start will usually result in contracting vampirism. Requirements: SexLab v1.59c Sanguine's Debauchery Plus v3.0 or later Devious Devices v2.9.0 or later Live Another Life v3.0 or later Changelog: Submitter stobor Submitted 12/13/2014 Category Quests Requires SD+, LAL, Devious Devices, SexLab Special Edition Compatible
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Trapped in Rubber (updated 2015-08-02)
greyspammer posted a topic in Downloads - SexLab Framework LE
View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible -
View File Quick As You Like is a cross-country survival mod with elements of player slavery, and humiliation. It starts when the courier delivers a note inviting the player to discuss a business proposition and rapidly progresses to the PC being stripped, bound and left to cross Skyrim under somewhat adverse circumstance. Thereafter the player will be periodically required to run races under similar circumstances and against similarly handicapped opponents. The player can choose to co-operate with the process ... or not. There is a fair amount of backstory to the races, and a series of quests will allow the player to investigate and maybe find a way out of her predicament The mod is WIP and currently on haitus. Only one run (the initial solo run) is fully implemented and the second quest currently ends abruptly leaving your character high and ... well "dry" probably isn't the right word to use by that stage. Keep a save. There are also some deeply unpleasant tattoos that may or may not get inflicted on your character if you have Slavetats running. Actually, there's a pretty good chance they will get inflicted on your character. There's a chance they may not come off afterwards. You might want to keep a save. Just saying... STATUS Alpha Software, WIP. Keep a save. Really. I'm not kidding. 3.0 Warning: The 3.0.0.0 release is very raw indeed. In fact it is pretty much guaranteed to leave your PC in an unplayable state. So just to reiterate: KEEP A SAVE! Currently we have one run, a detailed conversation with an NPC and some interesting consequences. Next update should start the racing proper as well as introduce a couple more quests. Death Alternative is not currently used by this mod. I may bring it back as an option at some point in the future COMPATIBILITY Should work well with Deviously Helpless, SD+ and Submit and/or Defeat. You may struggle if you have Frostfall on lethal or a vampire mod that involves sunlight damage. If you want demeaning and humiliating tattoos to be inflicted upon your toon then you need Slavetats 1.0 or greater. Note that Slavetats now requires JContainers, so you need that too. Darkconsole's Pony Pack is also optional: if you have it, QAYL will make use of the boots. Like wise for Xinafay's High Heels. If you have that, it'll pick randomly between the ultra high heels and the pony boots. It's been reported that there's a CTD conflict with the mod "More Bandit Camps". Slavetats compatibility should be restored from 3.0 onwards. UNP users may want to install ZaZ Doggie Belt UNP by zanith86. INSTALLATION Download the latest and install as usual. Tats are bundled with the main d/l but I can't put them in the BSA. If it asks you about overwriting, say "yes". Future Plans involve races with penalties for losing and some NPCs including a trainer for the player. Also more routes, some variety in bondage gear and some special rules, like penalties for getting raped, or a whoring tour of the hold capitals. Probably. Time allowing. A Coldharbour Bedtime Story may also turn out to be relevant in some way. Lastly, Have Fun! Submitter DocClox Submitted 06/29/2014 Category Quests Requires Devious Devices Integration, Devious Devices - Assets, Zaz, Sexlab. (Optional) Slavetats 1.0.3, JContainers 0.67.5, Xinafay High Heels, HDT High Heel system, zanith86's ZAZ Doggie Belt UNP Special Edition Compatible
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View File Slaver's 101 a Skyrim Slavery System plug-in 1. Overview This mod adds the familiar slaver base 'Kollaryng' back into the game. It is mainly intended as a show-room for what can be done with S³ and is under constant development. 2. Features Right now, this mod only features a little slave market, which operates from 8am until 8pm and a slave trader, who will buy your slaves all around the clock. The entrance can be found right next to the guardian stones, which you pass at the beginning of the game on your first steps towards Riverwood. 3. Requirements & Installation To use this mod you need both SKSE and the newest version of S³(f) installed properly. When entering the game, choose DEBUG MODE when prompted! Submitter ag12 Submitted 07/10/2014 Category WIP / Beta Requires S³(f) Special Edition Compatible
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S³(f) - Skyrim Slavery System (framework)
ag12 posted a topic in Downloads - Skyrim Adult & Sex Mods
View File +++++ ATTENTION +++++ This mod might seem like a step back for most of you guys. I only uploaded this version of the framework, so that some of you guys, if you want to, can have a look at the scripts and how I intend this to work! Do not expect a finished mod. Do not expect a mod at all. S³(f) - v.0.1 release Skyrim Slavery System - framework ...will take you captive I personally regard human trafficking as one of mankind's most cruel menaces. Do keep in mind that this is a game which plays in a fictional universe that has always involved slavery. I condemn all forms of slavery in the real world. 1. Introduction So, it's been a while. I have been very busy with studies and thus did not have the time to develop S³ any further. Until now! I am proud to present to you the brand-new S³(f) - a framework for all things slavery related. Please leave questions, feedback and suggestions in the appropriate thread. 2. What is S³(f)? The framework offers a wide variety of new functions, all of which are somehow related to slavery. It is designed to give modders an easily understandable base to build their creations on. It consists of an .esm and a few scripts and is dependant on other mod's meshes and textures for the slavers gear. In the current version, 0.1, there are slightly less features included than there were in the original S³ mod. However, adding new features will not be as much of a hassle as it used to be, since I kind of already know how to implement them. Up to this point, S³(f)'s specs are as follows: enslave up to eight people control your slaves: have them follow, wait, check out their inventory or select them for further actions gain slaver XP and increase your slavery level (useless, as of now) sell & buy scripts are included Be advised, this mod on it's own does not do a lot for you. It merely adds the different functions for handling slaves, you will need plug-ins to actually be able to do stuff. 3. Requirements & Installation To use the framework, you will need to have a couple of mods and extensions for your Skyrim. SKSE (Skyrim Script Extender) by silverlock.org Once you have made sure that all these mods are properly installed on your machine, download S³(f) and copy all the files in the archive to your Skyrim/Data folder. There is no automatic installer or something like that, but also there aren't that many files. The folder structure from the archive must be kept the same! Last, but not least, make sure that S³(f) is loaded prior to any mod that is dependent on it and activate it via your favourite mod manager or launcher. Once inside the game, you will be promted with a welcome message, offering either debug mode or normal mode. 4. Mods using S³(f) Here you will find all mods that make use of S³(f). Mods in italic writing are personal recommendations or written by me. 5. Personal words & credits I created this framework to finally have a basis for Skyrim slavery modders. You are more than welcome to use this and create more content like slaver bases, caravans or whatever else comes to your mind! I will upload some tutorials on how to create basic stuff, such as slave traders, and how certain functions work soon. Until then, don't hesitate to ask me. *This is the red line: Under no circumstances shall I allow anyone to use S³(f) for any mods that include child slavery, sexual activity with children or anything of that sort. There is a condition integrated that does not allow children to be enslaved. It is strictly prohibited to upload any mod that changes that. If you alter this on your machine, there is absolutely nothing I can do about it, but do not ever upload that changed file to any site or even talk about it. Also this is not up for discussion. I would like to thank the whole community of loverslab for creating a decent place to share such work and for testing my earlier versions of S³! Also I'd like to give special thanks to chris and xaz (ZaZ Animations & Gear) as well as Zadil (Devious Devices) for creating astonishing meshes, textures and animations! And of course, thanks to Ashal for his work on this site as well. Submitter ag12 Submitted 07/09/2014 Category WIP / Beta Requires SKSE - Skyrim Script Extender Special Edition Compatible -
View File Warning: This is a alpha just like vanilla sx3 is. Use this at your own risk and remember to keep your saves that existed before you installed this mod. This is a SexLab aware version of ag12's Skyrim Slavery System. New Features "Release slave" option in special menu "Have sex" option in special menu New spell that allows player to observe slaver skill level, maximum amount of slaves and used slave slots "enslave target" spell that enslaves target if it has below 10% health Bugfixes All 8 slave slots now enabled Scripts should no longer run if a mod is not activated Installation Install all of the requirements (original sx3 not required) Extract esp and bsa to skyrim data directory with your favorite mod manager Enable "SexLab sx3.esp" and run Skyrim Load a clean save or at least a save that has not seen sx3 before Try it out. New saves will most likely corrupt so keep backups Reporting bugs In order for a bug to be fixed as soon as possible I need to know how to replicate it. Therefore, I require a tester to replicate the bug with only the required extra mods installed and with a clean save. These steps then need to be described in a bug report. The papyrus log file has to be included in the bug report. Known bugs Guards might attack slaves that were enemies of player Couriers as slaves will not fast travel with the player A sold slave sometimes has problems getting into the cage In some cases enslavement doesn't work and menu doesn't pop up when the slave is activated. Simply re-enslave the target with the spell to overcome this. Change log 0.3 to 0.4 "List of Slaves" Spell will now show "empty" in slave slot whenever the alias value is none. It is now possible to fully undress the slave. Informs the player that max amount of slaves has been reached before the health related notification. "Enslave target" spell is now the only way to enslave a NPC. 0.2 to 0.3 "Enslave target" spell can no longer enslave already enslaved NPC's. "Enslave target" spell can now only enslave humanoids. Upgrade procedures added for backwards compatibility. Traditional enslave option when target is bleedout has been disabled. Escape engine disabled for now, due to it getting stuck and hence freezing the menu. Kalvar should no longer get stuck when selling a slave Added a huge amount of debug.trace()'s for easier debugging. Removed decimals from health percentage. Credits Vanilla Skyrim Slavery System: ag12 Porting Skyrim Slavery System to Sexlab: Dassu Submitter Dassu Submitted 08/10/2013 Category WIP / Beta Requires ZaZ Animation Pack, SexLab, SKSE Special Edition Compatible
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View File Slavers Rule the World (SRW) will be a slavery mod oriented on slaves and settlements management, with some quests. If a LL sex framework is developped SRW will evidently integrate sex-oriented features. Be patient, for now the mod is in developpement and there will not be any beta or stable version while no stable version of F4SE is not disponible. ATTENTION : this mod is in very early developpement and surely won't be compatible with future versions. It can also break quests so use it at your own risk. << insert here the bla bla bla on slavery ... >> So the mod is here as a demo or a preview to give you an idea of what it can be and to have some returns from players. It is (I play with) enough stable to be a caps giver and a settlers spawner. Many more features will be ameliored, updated or added later. See the second post to have more informations. Sorry for my bad english. Submitter Strec Submitted 08/14/2016 Category WIP / Beta Requires All DLC - F4SE
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View File Community Restraints Pack Version 1.2c / 4.2.17 This pack is an attempt to unify the available restraints for Fallout 4 into a single dependency in order to make them available to modders and users without the need to distribute them with the individual mods. In addition to the assets, CRP offers a broad range of keywords for identification of items by other mods and implements a dedicated Workshop Bench for all these nice things. Credit has been given where credit is due, check bottom of this post. I have also taken the liberty and reduced the amount of items due to different color schemes to a minimum. Instead, wherever applicable, the ingame modding system has been put to good use. Most items that come in different colors can be painted at any Armor Workbench in the game. I. Requirements II. Content III. Keywords IV. Mods V. Credits I. Requirements & Installation You require a copy of Fallout 4 and all DLCs. Fallout 4 Script Extender is not required. Fallout 4 (Base Game) All DLCs / Season Pass As per usual, copy the contents of this mod to your Fallout4/Data folder. Load the .esm before any of the mods that utilize CRP. Be advised: if you have previously downloaded one of the integrated restraints stand-alone version, you will get some override prompts. I strongly recommend not to override files. II. Content All assets from this mod have been made available from the crafting system ingame at a new dedicated Restraints Workbench for you to build in your settlements. As far as possible, the ingame modification system via the Armor Workbench has been used to allow color switching. Be aware that different mods may use duplicates from this asset pack that cannot be crafted and need to be acquired through means implemented in the specific mod. Refer to the specific mod for help and questions. This mod does not add any functionality to the items in question. Refer to other mods for adding functionality. Recipes New 'Restraints Workbench' available for you to build in your settlements. Base Restraints can be crafted at the new 'Restraints Workbench'. Modifications to restraints can be applied and changed at any vanilla Armor Workbench. Base Restraints Makeshift Slave Collar (DixiePig's Slave Collar) Makeshift Handcuffs (DixiePig's Handcuffs) Makeshift Ankle Cuffs (DixiePig's Anklecuffs) Institute Slave Collar (Vioxsis; paintable at Armor Workbench) Institute Handcuffs (Vioxsis; paintable at Armor Workbench) Institute Ankle Cuffs (Vioxsis; paintable at Armor Workbench) Institute Belt (Vioxsis; paintable at Armor Workbench) Vault-Tec Collar (Vioxsis) Vault-Tec Anklecuffs (Vioxsis) Vault-Tec Handcuffs (Vioxsis) Modifications Explosive Charge Module Shock Module Injector Module Paint Jobs for all items that come in different colors. Balancing All the implemented restraints have sort-of realistic crafting requirements. No perks are needed (for now), but the components vary depending on what technology is behind the restraint in question. The caps value and weight of restraints have been adjusted towards their worth in components and how advanced they are. III. Keywords A broad range of keywords has been implemented in this pack, they are applied to the delivered gear and should make it easy for other users to utilize them. They range from simple identification ('crpKeywordGear') that tells mods that the item in question may be worth having a second look at to specific details of what the item is capable of ('crpKeywordFeatureExplosive'). Of course these keywords also support dynamic attachment of modules, like the stated Explosive Charge for collars or, if you wanted, plugs or anything really. The system used is identical to the way vanilla Fallout 4 handles modifications. If you have further questions about implementation, what keywords do or how to make your own mod's restraints be craftable from the 'Restraints Workbench' ask in the thread or send me a PM. I will try to respond as soon as possible. IV. Mods F4: Slavery System V. Credits Bethesda for Fallout 4 & Creation Kit DixiePig Vioxsis Any credits given on the respective credited mod authors pages also apply for this project and the people in question may consider themselves thanked for their work. Please enjoy, give me feedback about what keywords and stuffs you'd like to have and if you even think having a pack like this is a good idea. If you know of anything I should implement into the pack - let me know in the thread or via PM! Personal Note: this is the first time I work with the new modification system in Fallout 4. Things may not be perfect. Please, don't hestitate to tell me about possible improvements. Also, I hope the blue color doesn't give you eye cancer. If it does, tell me so I can reconsider my choice. Submitter ag12 Submitted 10/14/2016 Category Armor & Clothing Requires Fallout 4
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View File Description: I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home. That sounds like a job for a slave! This mod adds a dialog option to PHE and PH-HSH slaves to have them provide light for you. Requirements: Paradise Halls Enhanced Paradise Halls - Home Sweet Home New with 0.1.3 1) You can now order slaves to follow you with a torch. New with 0.1.2 1) You can also command PH-HSH slaves to provide light. 2) You can tell the slave how you want them to hold the light. 3) They *should* stand still, but it's not 100% Known Bugs: 1) For some reason slaves strip when equipping the light. 2) If you rest near a slave holding a light they will move closer to you. This is more alpha than beta. Submitter Evilynn Submitted 05/28/2017 Category WIP / Beta Requires Paradise Halls Enhanced, Paradise Halls - Home Sweet Home Special Edition Compatible
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