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  1. Version 1.0.90

    9929 downloads

    This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0. You need DOM version 5.4.3 or newer for the stories to work. Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+ Version 1.0.9 is recommended and to be used with DOM8. So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues. The Story of Camilla A lovely Letter The Golden Claw The Story of Saadia In My Time of Need WIP
  2. Diary Of Mine - Stories View File This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0. You need DOM version 5.4.3 or newer for the stories to work. Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+ Version 1.09 is recommended and to be used with DOM8. So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues. The Story of Camilla A lovely Letter The Golden Claw The Story of Saadia In My Time of Need WIP Submitter TrollAutokill Submitted 05/21/24 Category Adult Mods Requirements Diary Of Mine Regular Edition Compatible No Install Instructions
  3. Version 1.7.3

    33563 downloads

    This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. Older versions of DOM will probably still work, but are no longer supported. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits:
  4. Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. Older versions of DOM will probably still work, but are no longer supported. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Make sure that unique NPC are NOT cloned in the MCM of PAH/DOM. Cloning the unique NPC will break quests. Download and installation Enthralled Custom NPC Quests You will always need this. Any patch should be loaded below/after this and overwrite it. Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7 or 8, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missives Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled Missives for the Bad Guys Patch Similar to the basic Missives patch, but the quests will be posted on the boards placed by the mod Missives for the Bad Guys. The Riften quests still use the standard Missives board. Only use one Missives patch. Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 and 8 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
  5. Skyrim SE Adult Mod Guides — Complete Collection A Living Reference for a Full Adult/Slavery/Companion Modlist Introduction & Setup Notes This guide covers 17 adult, slavery, companion, and quest mods for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start. General Setup Notes Install NVGO. SmoothCam and presets have been removed from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully. DynDOLOD.esp and Occlusion.esp must come before Flat World Map Framework in your load order, or the world map will break. Modex — A Mod Explorer Menu (also known as AddItemMenu) is included for easy item spawning during testing. Boutique and SPID distributes outfit via SPID — no patches needed for most armors. Devious Devices (DD) Notes After installing Devious Devices 5.2, always run Pandora and build DD assets in BodySlide before launching the game. Missing this step causes invisible restraints. Devious Devices Equip (DDE) is an addon for DD 5.2 — it is not a standalone mod. Slaverun Enforcer is compatible with Slaverun Reloaded 3.0, and there is an updated version of Slaverun specifically patched to work with DD 5.2 — use that version. SexLabArousedSSELoose v29 (or newer) is the version required for Devious Devices and Laura's Bondage Shop to function correctly. Do not use an older Aroused version. Damsels in Distress — Special Note Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3 has no dependencies whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list. Beautiful Lingerie & Outfit Collections For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus: [ELLE] — elegant lingerie sets [Kirax] — bodysuit and latex outfits [Ashtoreth] — dark fantasy and fantasy lingerie [DX] — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.) [COCO] — stylish bodysuit and armour outfit collections [Rektas] — body harness and rope outfit mods [NINI] — fantasy-themed outfits and armour Invicta and H2135 — additional high-quality outfit/armour creators All of the above are CBBE/3BA-compatible. Run BodySlide on everything. Full Mod Load Order The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager. Hydra Slavegirls facegen eeekie's Resources Apachii Sky Hair SSE Apachii Sky Hair SSE female Elevated NPCs OStim Standalone - Advanced Adult Animation Framework OAlign NG OStim Community Resource OStim Improved Camera Configuration Ostim Standalone Sound Overhaul Prisma UI - Next-Gen Web UI Framework MG Thrusting Sounds for Ostim Standalone Number Icons for Ostim Standalone OStim Better Blowjobs OStim Prism The New Gentleman The New Gentleman Pubic Addons OVirginity Reflowered iWant Widgets IWantWidgetsNG iWant Status Bars Nether's Follower Framework SDA Patch Hub SE ORomance ORomance Plus - Multiple Marriage and Relationship System Official ORomance Plus Patch Hub Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OA3PP for OStim SA 1.8 Lovemaking Compendium The Royal Treatment - MFFF pack for OStim SA 3jiou OSTIM SA COMPLET SE FunnyBiz OSTIM SA COMPLET SE Mike24 Animations for OStim Standalone Nymras OSTIM SA COMPLET SE Fourth Volume Night-blooming Violets for OStim Standalone ZaZ Animation Pack TSZ for ZaZ Billyy's SLAL Animations 10.2 SexLab Framework AE PsycheAnimation SE SLAL SE SexLab Aroused SSE Loose (v29+) SexLabToOStim Devious Devices for SE-AE-VR Devious Devices NG Devious Devices Equip AE SlaveTats SE 1.3.9 The Whiterun Cunt Company Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Home Sweet Home PAH Diary of Mine PAHE SLSO Patch SlaveTats PAHE SL Defeat SE SexLab Solutions Hydra Slavegirls SSE Slaverun Reloaded SE Slaverun Enforcer - Standalone Laura's Bondage Shop Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3 Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs MiasLair MiasLair Textures Notice Me Senpai The Circle of Lust Circle of Lust - Alternate Start Alternate Start - Live Another Life SSE Skyrim - Utility Mod AE Mass Match Maker SE Serana Dialogue Add-On SexLab Eager NPCs SE SL Dirty Deeds Missives Missives Notes Announcements Display Model SE (DM3) For the Love of Babette For the Love of Babette - NFF Patch Captured Dreams Captured Dreams V2 Captured Dreams V3 Captured Dreams 4 CD Device Removal DD v4 Update v2 Sucubuss Arena Sucubuss Farm Sucubuss Personal Assistant Buxom Wench Yuriana Missives 2.03 SSE Working Slaves Notice Board - Female Rescues Only / Orcs Allowed Patch Working Slaves - Chest Addon Working Slaves - Sex Module Working Slaves - Quest The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting. Table of Contents Slaverun Reloaded SE Paradise Halls Enhanced (PAHE) PAH Home Sweet Home (HSH) PAH And You Get A Slave (AYGAS) Diary of Mine (DoM) Sucubuss Mods Trio Circle of Lust Damsels in Distress (DiD0) Slave Girls by Hydragorgon SE Laura's Bondage Shop SexLab Sex Slaves / MiasLair Working Slaves Buxom Wench Yuriana Captured Dreams For the Love of Babette Notice Me Senpai (NMS) SL Dirty Deeds Missives Slaverun Reloaded SE A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings. Requirements Skyrim Special Edition SexLab Animation Framework SE and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora) Check the mod's download page for any optional patches Important Notes Before Installing This mod permanently changes the world — even after the main quest ends, cities stay enslaved. Do not use a save you care about. Enforcer toggles can break vanilla quests — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests. Female Dragonborn will experience heavy sexual content, including non-human scenes. The submissive female questline assumes you are not Orc, Argonian, or Khajiit — those races work but cause odd behaviour. How to Start The mod starts automatically when active in your load order. Upon loading or starting a new game you receive a quest directing you to speak with the Jarl of Whiterun. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline. Questlines and Choices After the prologue you are presented with five paths: Path | Who | Description **Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution. **Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start. **Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests. **Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master. **Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline. The submissive female story is complete with 3 possible endings. The dominant slaver questline is complete with 2 possible endings. Both paths eventually implement the slavery laws across all hold capitals and Riverwood. How to Play Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path). If playing vanilla quests in enslaved cities, disable enforcer options in the MCM for the duration to avoid quest breakage. Paradise Halls Enhanced (PAHE) The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer. Requirements SKSE64 (matching your Skyrim SE version) SkyUI (for the MCM menu) SexLab Animation Framework SE and all its requirements ZaZ Animation Pack (for restraint animations and poses) Fuz Ro D-oh SE — strongly recommended; required for proper dialogue Optional:Devious Devices SE — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention Optional:TDF Prostitution mod — required to turn trained slaves into prostitutes Important Notes Before Installing You cannot enslave non-playable races (creatures, etc.) by default. Some creature exclusions are available. Enslaving quest-critical NPCs may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough. Enslaving scripted follower mod NPCs often breaks things unpredictably. Up to 128 slaves can be held simultaneously. Alternate Start is recommended for a cleaner mod startup experience. How to Start Load your game with PAHE active. Travel to Whiterun and visit Farengar's study in Dragonsreach. You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first slave collar. Slave collars are also craftable at the forge (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively. How to Enslave Someone Attack the target until they are near death and drop to one knee (bleedout state). Activate them (press E) while they are kneeling — the enslavement process begins. You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods). Essential NPCs cannot be enslaved — they kneel, then heal and return to combat. Slave Management Leashing and Restraints Method | Escape Risk | How to Obtain Ropes | High (~100 yards before running) | Given freely via dialogue Leather Cuffs | Medium | Craft at tanning rack Iron Cuffs | Near zero | Craft at forge Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted Devious Devices collar | Same as leash collar | Requires DD mod Escape logic: If submission is above the threshold → escape is impossible regardless of gear. If submission is below threshold but slave wears a leash collar → no escape regardless of submission. If below threshold with only a basic collar but wearing ZBF shackles → escape chance depends on shackle type. Use dialogue "I'm going to make sure you stay here" to apply cuffs/shackles from your inventory and activate the "tied state." Training Train slaves in Submission, Respect, Combat, and Sex through interactions and whipping. Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod). Slaves with enough Submission can be transferred to HSH for advanced training. Selling Sell slaves to Master Jerrek at the Fellglow Slave Camp (near Fellglow Keep). Or use the Home Sweet Home system (see HSH guide). MCM Options Toggle sex as punishment or for pleasure Advanced leash options (slave follows you during training while leashed) Enable/disable Devious Devices collar integration Use SexLab Gender — enable this if transferring slaves from the Sucubuss system to fix females being treated as males Teleport debug — instantly teleport a lost or stuck slave to your location from anywhere on the map Enslave cancel button — cancel the enslavement process before it completes PAH — Home Sweet Home (HSH) An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system. Requirements Paradise Halls Enhanced (PAHE) — required ZaZ Animation Pack v7.0 OR v8.0+ Hearthfires DLC Fuz Ro D-oh SE — required for quests and auctions Optional:Heretical Resources — enables HDT physics chains (LE only) Optional:I'll Take The Display Model — slaves will use its torture devices and statues How to Start the Questline There are 4 quests to introduce you to the slave trade. Two ways to begin: Talk to the Jarl of one of the poorer holds — Morthal, Dawnstar, or Falkreath — after you have become a thane of that hold. Or, go directly to the Restless Hunter inn (located west of Riften / south of Ivarstead) and speak to Pardo, the bartender. The second quest, "Dispensing Justice", can end two ways: Continue the slave trade → gain full access to the Restless Hunter basement and slaver guards at three mines. Terminate the slave trade → questline ends, no basement access, but you can still enslave people and keep them in homes and camps. Skipping the Questline Entirely Open the MCM, enable "Questline is optional", then talk to Pardo at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions. Key Location The Restless Hunter — your main hub. Store slaves here like a personal home. You need the basement key (from questline or Pardo) to retrieve them. After completing the questline, slaver guards are added to three mines. They buy up to 2 slaves every 2 days. Setting Up a Slave Camp or House Cell Tokens are purchased from Pardo or from prison guards at the mines (after completing Dispensing Justice). Token Type | Use | Notes Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal House Cell Token | Indoor only | Need one per separate interior cell Maximum: 20 permanent camps/cells total. Placement Steps Have only one token in your inventory — they do not work in stacks. Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position. Press Enter to place, then click the chest to confirm. If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again. After confirming, click the chest again to open the house menu where you place markers. Marker Types Marker | Purpose **House** | Slaves sandbox around this point **Cell** | Slaves wait here when ordered; used during bondage **Wall** | Used for bondage and slave training (place with your back to a wall) **Bedroom** | Assign a specific bedroom to a specific slave A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp. House Slaves and Training Order a slave to stay at your home — this frees their PAHE slot, letting you capture one more slave. To bring them back later, order them to come with you (requires a free PAHE slot). Slaves with 70+ Submission can train other slaves in Submission, Respect, Pose, and Sex. Slaves below 70 Submission can only be told to dress/undress or stay in the cell. Focus training via dialogue: Sex, Submission, or Combat — trains faster but only that skill. Designated Trainers Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster. Designated Trainers find trainees automatically without being told. They are never trained themselves and never transferred by a Taskmaster. Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out. Taskmaster Appoint a slave with 80+ Submission as Taskmaster via dialogue. The Taskmaster can: Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.) Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE) Entertain guests — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes Set up a full training roster automatically, pairing trainers with trainees Taskmaster tips: Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results. "Prepare the slaves for travel" takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message. Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you. Auctions After completing the questline (or skipping it): Put the slaves you want to sell into a cell at the Restless Hunter. Give each slave a Slave Auction Medallion (from Pardo). At least 3 slaves must be in the auction to begin. After the first auction, random NPC slaves appear in the inn cells for you to bid on. Holding Cells for Town Houses Purchase a cell upgrade for each of the 5 standard Skyrim player homes from Pardo or mine guards (after Dispensing Justice). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a House Cell Token to actually hold slaves there. Securing Outdoor Camps Slaves in outdoor camps will attempt to escape unless guarded by: The player (within 200m) A slave in the camp with 70+ Submission and 50+ Combat training A follower told to guard the camp (followers may leave if left alone too long — you get a warning) MCM Options Option | Effect Disable BDSM content | Stops slaves from engaging in BDSM during training Submissive Greeting | Toggle slave kneeling when you or a trainer approaches Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions Questline is optional | Skip quests; go talk to Pardo afterward Tips Use "Attend me, slave" dialogue to assign a slave to specific room markers. Use "Go where I tell you" to send a slave to a specific marker. If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type moveto player. When your first cell token is placed, you receive 2 spells to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home. PAH — And You Get a Slave! (AYGAS) An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated. Requirements Paradise Halls Enhanced (PAHE) PAH — Home Sweet Home (HSH) No additional hard requirements beyond the PAHE/HSH stack How It Works Every slave you sell earns Slavery skill points. Enough skill unlocks perks that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences: Buyer Type | Wants | Notes Shopkeepers / Farmers | High Submission slave | Used as a working hand Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue Travelling merchants | Any trained slave | Added to their stock Private citizens | Specific traits — servant or lover | Varies per NPC Guards / Priests | Not interested | Will not buy You can buy slaves back from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave. Slavery Perks Perk | Requirement | What It Unlocks **Trader** | 10 Slavery skill | Buy back sold slaves from their owners **Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision **Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision **Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel Check your progress toward each perk by hovering over it in the MCM menu. Prostitution System Prostitution is allowed in: the wild, inns, and town/city streets where slavery acceptance is high. Handler Perk Tell your slave: "your body is going to make me some coin" — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services. Pimp Perk Tell your slave: "stay here and turn tricks" — they work unsupervised in inns or high-slavery streets. Or: "tie them up and leave them helpless" — tie them to a tree or stocks so passers-by can use them freely. Working slaves earn gold — ask them to hand it over at any time. Madame Perk Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them. Selling a Slave as a Prostitute to an Innkeeper You receive the sale price only — no ongoing income. You can still pay to use the slave's services at the inn afterward. You can pay for a prostitute's services for a follower — pay the innkeeper, then tell your friend you got them a plaything. Town Events (Every 5 In-Game Days in Eligible Towns) Auctions Browse the cage before the auction starts. Talk to the auction master to sell up to 2 of your own slaves per auction. Give him time between each submission — the script needs to finish before he accepts the next slave. Ask the auction master when it starts and be on time — leaving the zone ends the auction. When prompted during the auction, press Enter to bid the shown amount. Collect won slaves from the cage after the auction ends. Collect your money from the auction master afterward. If you left early, find him in the next town. Pit Fights Place a bet with the pit master on a fighter, OR enter your own slave into the fights. Best 2 out of 3 rounds — each round ends on the first stagger (not death). If not enough fighters are found, the fight is cancelled. Collect winnings from the pit master after the fight. Town Slavery Acceptance More slaves sold in a town = higher acceptance level. High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block. Check each town's acceptance level in the MCM menu. Guards will also tell you verbally how common slavery is in their town. MCM Options Option | Effect Difficulty | How many slaves must be traded before a town increases its acceptance Gender preference | Whether slaves and owners prefer straight sex or both genders equally Slave list | View all working slaves, their location, job, and skill at that job Teleport | Bring slaves in unknown/blank locations back to you instantly Notes Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost. Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes. Diary of Mine (DoM) A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it. Requirements SKSE64 (matching your Skyrim SE version) SkyUI SexLab Animation Framework SE and all its requirements Paradise Halls Enhanced (PAHE) — strongly recommended; most features require it See the mod's Installation tab on LoversLab for the complete list of required mods, recommended mods, and available voice packs Optional:Working Slaves — Fast Slave Transfer addon — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks How to Start DoM is always active once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features. Intro Quest (Recommended) To discover the potion and family relationship systems: Go to Whiterun and find Olava sitting on her bench around 10 AM. Ask her what troubles her — this starts the quest. The trail leads to Drela's Cottage, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived. Warning: Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you. The bewitching alchemy bench inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash. Interacting With Actors Three interaction methods are available: Method | Default Key | Purpose E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page) If you do not have UI Extensions installed, enable the replacement message box menu in the MCM instead of wheel menus. Dialogue Topics Topic | Available To | Purpose *"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions Additional slave topics | Enslaved actors only | Training, commands, sex, transfer Additional slaver topics | Recruited slavers only | Slaver-specific orders Capturing Slaves — Methods DoM adds several capture methods beyond PAHE's standard combat approach: Combat Capture (E key) When an enemy's health drops below ~30% (adjustable in MCM capture menu), pressing E opens a popup: Enslave, Recruit, or Cancel. Enslavement via this method is 100% success. Sneak Assault (H key by default) Sneak behind a target and press the capture key to attempt a sneak assault and enslave. Can be interrupted by witnesses or a fast/alert victim. Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front. Alarm and witness reactions can be toggled off in the MCM capture tab. Stun (Bludgeon Weapon) Obtain the bludgeon from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the DOM Stories add-on installed. Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this). Stun does not start enslavement immediately — it puts the actor in an unconscious state so you can choose further options. Potions Craft bewitching potions at Drela's Cottage alchemy bench. Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture. Personality System Each actor has: 6 HEXACO personality traits — change slowly over time 6 feelings — change faster, based on training, emotions, and interactions 6 physical/psychological facets — act as emotion filters (e.g., a calm slave can still be physically very sensitive) For PAHE slaves: feelings shift with emotions and training, traits change slowly. For regular NPCs: traits and feelings are fixed and represent their general state in life. Access any actor's full personality via "Let's have a serious chat" dialogue. MCM — Key Options (10 Tabs) Tab / Option | Purpose Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift) Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush Check actors at startup | Run a consistency check on all DoM actors when loading a save Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating Important Compatibility Notes DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss. Slaves transferred from Sucubuss back to DoM will gain stats but no facial features (same SlaveTats issue). DoM slaves cannot be transferred directly to the Sucubuss system — they must go through PAHE first. The DOM Stories add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download. Sucubuss Mods Trio Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier. The three mods must be installed together for full functionality: Sucubuss Personal Assistant — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home Sucubuss Layer Farms — adds the slavery system and expands the Layer home Sucubuss Layer Arena — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.) All three are on Nexus Mods (SE). A male Incubus version of the Personal Assistant is available separately. Requirements Paradise Halls Enhanced (PAHE) — required for slave transfers and Arena stat training Diary of Mine (DoM) — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first) Check each individual mod's Nexus page for their full dependency lists How to Start — Getting Your Succubus Open the Sucubuss PA MCM menu. In the second category, choose one of the two methods to receive the summoning spells. Cast a summoning spell to call one of the available Succubuses. A 4th bonus Succubus/Incubus can be custom-created from any available NPC using the three books on the left side of the Layer. A basic in-game guide to all three mods is available from BadDragonLord (the mod author), who appears near the Dibella shrine in the Arena. The Layer (Player Home) To enter: Use the Teleportation option on a currently summoned Succubus. To leave: Open the Big Door inside the Layer, or select the Teleportation option again on a summoned Succubus. The Layer contains the main room, a Cells room (for captured slaves), and — with Layer Farms installed — additional expanded areas. Succubus Commands Command | Effect Mark and Recall | Teleport to and from the Layer Sell Items | Sell items through the Succubus as a vendor Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed Dismiss | Kills the Succubus Capturing Slaves (Requires Layer Farms) Have a Succubus currently summoned before casting. Cast the Sucubuss Slave Marker spell on your target. Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the Cells room in the Layer. Transferring a PAHE Slave Into the Sucubuss System Simply cast the Sucubuss Slave Marker spell directly on the PAHE slave — no need to kill them. Transferring a Sucubuss Slave Back to PAHE Talk to the owned slave in the Sucubuss system and choose the transfer option. The slave appears waiting for you where you were located before teleporting to the Layer — they behave like a freshly caught PAHE slave. Sucubuss-Exclusive Slave Stats While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM: Stat | Based On **Workforce** | Slave's base Health **Intelligence** | Slave's base Magicka **Perseverance** | Slave's base Stamina View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE. The Arena (Requires Layer Arena) Despite its name, the Arena is primarily a slave training facility — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion. The Dibella shrine and table in the far corner opposite the entrance acts as the Sucubuss Shrine. BadDragonLord appears nearby and serves as an in-game guide for all three mods. Sucubuss Points Earned passively over time. Also earned through sex after selecting "Buy Powers" at least once on your current save. Sex-based earning is per-person per-act — even group scenes are a slow grind. Known Issues and Workarounds Issue | Solution / Workaround **SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue. **Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"** **DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss. **Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not. **Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them. Circle of Lust A large standalone mod adding a bondage sex club located in Solitude. Entering the club grants the player powers of lust. Designed primarily for a female player character but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod. Requirements Core — All Required SKSE64 SkyUI OStim Standalone — follow the full OStim installation guide; make sure Address Library and PapyrusUtil SE are installed as part of it OSL Aroused B.O.O.B.I.E.S Keywords SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE ZaZ Animation Pack SE Nether's Follower Framework — required only if using the follower death and unconscious feature Animation Packs (Strongly Recommended) Install after OStim Standalone. The mod works without them but sex scenes will not play: Install the animation packs listed on the mod's download page Run Pandora (or FNIS/Nemesis) after installing Run BodySlide and build items for your body Critical MCM Setup — Do This Before Playing In OStim Standalone MCM: Under Gender Roles → disable "Intended Gender Only" Under Alignment → uncheck "Disable Scaling" Skipping this step will cause scenes to fail or play incorrectly. How to Start Install all requirements, run Pandora/FNIS, and run BodySlide. Launch Skyrim. Starting a new game is strongly recommended. Create your character and wait several minutes in the starting cell until the MCM finishes loading and you see the message: "Circle of Lust initialized" Do not leave the starting area before seeing this message. Travel to Solitude and enter the Circle of Lust club. Gameplay Overview The mod is designed around a playthrough where you gain new powers of lust and adventure with 3–4 followers. Followers can die in battle — bring them to the Circle of Lust to revive them. Each revival causes a small permanent health loss and requires recovery time. The mod adds a Resurrect power and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page. Male player characters can access the club and most features, but some options differ from the female experience. The club uses OStim for sex scenes — not SexLab. Ensure OStim is correctly configured. Optional Addons Addon | Requires | Adds Additional Outfits pack | Base mod | More clothing variety for club NPCs Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.** Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player Notes The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly. If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly. Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club. Damsels in Distress — DiD0 (SE) A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements. Requirements Standard Version SKSE64 FNIS SE (required by SexLab and ZaZ) SexLab Framework SE ZaZ Animation Pack v8.0 Optional:Relationship Dialogue Overhaul (RDO) — required to recruit Nova as a follower KS Hairdos is NOT required — hair textures are packaged with the mod Masterless Version SKSE64 FNIS SE No SexLab or ZaZ requirements Important — Upgrading From a Previous Version Version 2.0 changed all FormIDs. If you have any previous version installed: Reclaim any items the damsels are carrying before uninstalling. Fully uninstall the old version. Install v2.0 fresh. You will need to save the damsels again through the quest — this is intentional. How to Start Travel to Dragonsreach in Whiterun. Find Frost — a blue-haired girl wearing robes — in or near Farengar's lab. Speak to Frost to begin the quest and start meeting the damsels. How to Play Each damsel is placed at a specific location in Skyrim — the quest will direct you to them. Rescue each damsel through the quest to unlock them as followers. Once rescued, they function as standard followers compatible with most follower frameworks. With the standard version installed, they are compatible with SexLab content. The damsels are designed as a follower collection — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories. Notes If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author. The LE version conversion is available but not guaranteed to work without issues. Do not use this mod as a requirement for other mods per the author's permissions. Slave Girls by Hydragorgon SE An ambient NPC mod adding approximately 200 NPCs in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a flavor and atmosphere mod — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist. Requirements SKSE64 FNIS SE SexLab Framework SE ZaZ Animation Pack SE Optional Patches No-Nude Males patch — available on the download page; apply after the main file How to Start / Play There is no quest to start. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps. Merchant NPCs Added Some of the slave NPCs function as merchants selling unique goods: Merchant | Location | Sells Rare gem dealer | Solitude | Rare gems Rare book dealer | Dawnstar | Rare books Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects Scroll dealer | Windhelm | Scrolls Skooma dealer | Riften | Skooma Orc wanderers | Roaming | Ethnic Orc weaponry Dungeoneer | Roaming | Dwemer artifacts and metals Notes This is a port of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon. Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only. Compatible with most load orders since it primarily adds new NPCs rather than editing existing records. Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world. Laura's Bondage Shop A quest mod centered around a shop that sells Devious Devices. Features 5–6 hours of story quests and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent. Requirements Legendary Edition (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE and all its requirements Fuz Ro D-oh SkyUI Special Edition (SE) Devious Devices SE and all its requirements — OR — Devious Devices NG and all its requirements How to Start A courier delivers an ad or request letter from the Shop Master. Alternatively, travel to Laura's Bondage Shop directly (new location added by the mod — marked on the map) and speak to the Master inside to begin. Story Quests — Play in This Order These must be completed to unlock the repeatable quests: Free Trial — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you. A Strange Rock — completes the first story arc; unlocks the Seeking the Curse repeatable job. A Good Fit — completes the second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the full main story is done. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time. **On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim. **Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests. **The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless. Shop Services Buy and sell a wide variety of Devious Devices Removal of devices locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar Free Trial — try items before committing (first story quest) Protector series — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy Employment (Radiant Tasks from the Master) Deliver a package to a customer in Skyrim within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks if the Master likes you enough Enslavement Two types that can occur through the questline: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as a personal slave **Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master Punishments have three tiers — Basic, Moderate, and Advanced. Earning a higher tier also triggers all lower tiers simultaneously. Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as instantly complete in the MCM Quest Options page before it begins. Troubleshooting Problem | Fix Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page. Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it. Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items. Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers. SexLab Sex Slaves / MiasLair (SE) A large companion and quest mod. The main quest leads you to Mia's Castle and Mia Lorenz (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to 6 sex slave followers, including a house carl. After the main quest, radiant quests open up and Andrew — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements ZaZ Animation Pack SE including the texture part FNIS SE — must run GenerateFNISForUsers.exe after every install or update KS Hairdos SSE — OR install the MiasLairHairPack from the download page (no ESP, useful if short on plugin slots) One of the Piercings or Labia Exciters from the download page — which one depends on your body mod 62b patch — install after the base file; required 61f patch — REQUIRED to prevent a major error; install after 61e and allow overwrite Clean Install — Critical Steps If you have ever had Sex Slaves or Love Slaves installed in any save you want to use → you must start a new game. Before installing, check these folders for loose leftover files and delete them: Data\scripts\ and Data\scripts\source\ — remove any files starting with: Mia, SexSl, TIF_Mia, TIF_Sex, and some QF_ / SF_ files Data\meshes ctors\character acegendata acegeom\miaslair.esp\ Data extures ctors\character acegendata acetint\miaslair.esp\ Leftover loose files override the BSA and break faces, scripts, and animations. How to Start The mod activates automatically. The quest begins by following clues about Alicia Painslut's mother, Mia Lorenz. Your quest journal will guide you — no specific location trigger is required to start it. Followers Available Follower | Voice Lines | Notes Sasha | 400+ (fully voiced) | Top-tier companion Jenny | 400+ (fully voiced) | Top-tier companion Third follower | ~200 lines | Partially voiced Three others | Partial | Use the Alicia Painslut voice **Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM Follower Framework Compatibility Supports vanilla follower system and EFF 4.0+ only AFT and frameworks that subclass the generic follower system Does not support frameworks that fully replace the system Sex Slave Abilities Sex slaves are loving companions — not slaves in the PAHE sense: Cannot die (set to protected/essential) Excellent archers and two-handed fighters in assassin style Seduce humanoid enemies in interior enemy locations — useful crowd control Come to your aid when your health gets critically low Seduce NPCs into group sex in interior friendly locations (e.g., take one to Jorrvaskr in the evening) Require sex periodically — they need it like air and water, and will demand it at inconvenient moments Andrew — Dominant Male Follower (Female Players) Andrew requires time and genuine investment. Do not rush him. Advancement System Start at Love Level 1. Levels 1–3 advance passively through adventuring and sex. Sex awards points once every 4 hours — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum. Big bonus points for: clearing dungeons, visiting new locations, killing dragons. At levels 1–2: mini-quest begins — Andrew wants Nord Mead. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each. Levels 4–6: advance only by completing special quests — no passive advancement in this range. After level 6: passive advancement resumes through adventuring. At level 4+: food quests begin (do not add love level but matter for progression). At level 4+: sex toy radiant quests begin — required for levels 4–6. Important Warnings for Andrew Do not convert your PC to female mid-playthrough and then do Andrew content — start a fresh character. Do not take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his. After completing Andrew content, Sasha and Jenny can travel with you freely again. Quests Quest | How to Unlock | Description **Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers **Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession **Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi **Sasha & Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy **Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6 Player Home Completing the main quest provides access to a new player home with a fully stocked workshop. Troubleshooting Problem | Fix CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+) Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory Working Slaves A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly. Requirements Skyrim SE v1.5.97 (lower or higher versions expected to work) SKSE64 matching your Skyrim version No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything Supported / Optional Integrations Paradise Halls Enhanced (PAHE) v8.1.6+ — for PAHE slave integration Diary of Mine (DoM) v4.x+ — for DoM slave integration SexLab and/or Toys Framework — for the Sex Module (orgies, production bonuses) Fast Slave Transfer addon (WorkingSlaves-FastSlaveTransfer.esp) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks Mod Files Overview File | Purpose | Notes `WorkingSlaves.esp` | Core mod — zero original records changed | Required `WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations `WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active How to Start Two methods to activate the mod after installation: Method 1 — Classic Mode (Automatic) Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting. Method 2 — Player Menu (Manual, Recommended) Go to any tanning rack. Use 1 leather strip to craft a "WS Player Menu Item". Activate the item from your inventory — this opens the Player Menu. Select "Start Core" and close all menus. Wait for the notification: "WS Core Started". You are now ready to create workplaces. Creating a Workplace Open the Player Menu (activate your "WS Access Menu" item). Select "New WP" — this sets up a workplace at your current location. The system detects any pre-placed chests. If none are found, it gives you a quest objective and spell to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction). Once chests are placed, you receive the "WS Manage Slaves" spell. Adding and Removing Slaves Add: Cast "WS Manage Slaves" on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots. Remove: Cast "WS Manage Slaves" on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient. Production System Slaves produce goods over time, represented as a gold value that generates items. Sample chest — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items. Production chest — all produced items appear here. Quest markers point to both chests. Adjust per-slave production value in: Player Menu → Settings → Production Player Menu Structure Option | What It Does Start Core | Activates the mod's central quest — required for most features New WP | Creates a new workplace at your current location Workplace | Opens the workplace submenu (only available while inside an active workplace) Settings | Production value, classic mode toggle, spell management, menu reset Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating. Workplace Submenu (Must Be Inside an Active Workplace) Option | What It Does Remove | Removes the workplace; returns all slaves to their source framework DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too Info | Shows slave count, capacity, production details WanderingSlaves | Sends a group of slaves out to locate resources Move Product | Moves the production chest to your current position Move Sample | Moves the sample chest to your current position Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves Sex Module (Separate Download) Adds SexLab and Toys Framework support for group sex scenes with working slaves. Activation Activate the Sex Module via the Player Menu → Addons. Choose your animation framework: Toys Framework or SexLab (can enable SexLab even if unsure it is working). Use the Detection option if you install or remove a framework after the module started, or if something went wrong. How to Use Talk to any currently working slave — this opens Sex Module options. From this menu you can order a working slave to have sex with you. You can also order orgies — the system supports up to 20+ actors simultaneously for maximum production bonuses. The production bonus from an orgie applies to the next production cycle. Sex Module Notes This module is independent of the core Working Slaves features — it can run standalone without any workplace active. If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate. The orgie quest (WSSexModulOrgieQST) manages the orgie logic — it starts and stops automatically. Classic Mode Classic mode is enabled by default. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared. You can make a custom workplace in a classic location if the classic workplace is not active. If you later remove your custom workplace, use Settings → Classic Mode → Validate to re-enable the classic workplace for that location. Disable classic mode in: Player Menu → Settings → Classic Mode → Disable Classic Mode Updating the Mod Always follow these steps when updating — skipping steps causes script conflicts in save files: Make a backup save before anything else. Store items near a chest — you may need to drop some. Craft or locate a "WS Access Player Menu" item and favorite it. i[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → Disable Classic Mode. Open Player Menu → Reset — this fully stops the mod. Drop items you do not need but keep the favorited menu item. Open Player Menu → Settings → MenuQuit — resets the menu script. Install the new version files and allow overwrites. Load the save, open Player Menu → Start Core. Visit old workplaces — the system auto-detects existing slaves and adds them. Wandering Slaves Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route. Important Warnings The mod intentionally has no hard limits on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing. DisableNPC removes the 3 closest loaded enemy NPCs — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised. The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts. Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests A follower mod adding Yuriana, a tank/healer support companion with her own questline called Captured Wenches. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE Check the mod's page for any additional requirements per version (v1.5.4ASE) Where to Find Yuriana Yuriana is located in Whiterun — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites. Yuriana as a Follower Combat Role Yuriana functions as a tank and healer: Draws enemy attention and absorbs hits Heals the player and herself during combat Works best when you play a more agile or ranged character who benefits from having a frontline companion Dialogue and Personality Fully voiced with custom lines Has her own opinions and reactions to situations Reacts to the Captured Wenches questline events Captured Wenches Questline The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued. How to Start Recruit Yuriana as a follower first. Speak to her about the kidnappings — she will initiate the Captured Wenches quest. How It Plays You receive quest markers to locations across Skyrim where wenches are being held captive. Each rescue location involves clearing enemies and freeing the captive. Rescued wenches can become followers after being freed — each has her own look and basic personality. The questline has multiple stages — completing each rescue advances the story. Rescued Wench Followers Each rescued wench is a standalone follower after the quest stage is complete. They use standard follower behaviour and are compatible with most follower frameworks. They can be used with SexLab content. SexLab Integration Yuriana and the rescued wenches support SexLab interactions. The mod includes: Sex dialogue options with Yuriana once a relationship is established SexLab scenes during or after certain Captured Wenches quest stages Compatibility with SexLab creature content (check MCM options for toggle) MCM Options Toggle SexLab content on/off Toggle creature content Adjust Yuriana's combat settings (healing threshold, aggression level) View quest progress for Captured Wenches Notes Yuriana is designed as a long-term companion — her questline rewards players who keep her in the party throughout a full playthrough. Version 1.5.4ASE is the current SE release as of the mod file. If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type moveto player. Captured Dreams (CD) A large quest mod centered around a bondage shop run by a dominant female Master. Features 5–6 hours of story quests, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent. Requirements All Versions SKSE64 SkyUI SexLab Animation Framework v1.62 SexLab Aroused or SexLab Aroused Redux Devious Devices Assets — latest version Devious Devices Integration — latest version Devious Devices Expansion — latest version Fuz Ro D-oh SE Recommended Deviously Cursed Loot — Master can remove some DCL items Skyrim Bound Live a Deviant Life Resurrection — can use slavery start option Devious Captures Devious Devices Equip SE Version Notes Use the SSE version if playing SE — listed on the download page All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page) Requires HDT for some chain items — missing HDT causes CTD when those items are equipped Installation — Multiple Parts The mod is split into several parts: Part | Contents | Required? Part 1 | ESP, scripts, minor files | Required Part 2 | Meshes and textures (choose resolution) | Required Part 3 | Optional assets | Optional Part 4 | Optional assets | Optional Part 5 | Various optional files | Optional (unzip and pick what you need) Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed. How to Start The shop's courier delivers an advertisement or request letter. Alternatively, travel to the Captured Dreams shop directly (marked on map) and speak to the Master inside. Player Statistics Your stats shape every interaction with the Master and determine outcomes of quests and punishments. Primary Stat Disposition — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay. Tendencies (1 = dislike, 7 = like — do NOT change during the game) Tendency | What It Measures Sadism | Enjoys hurting or tormenting someone mentally or physically Masochism | Enjoys pain and being tormented mentally or physically Sexuality | How much someone enjoys sex Bondage | How much a person likes to be bound Control | How much a person likes being in control or being controlled Shop Services Buy and sell Devious Devices Removal of devices locked on you — cost scales with your level If you cannot afford removal, take credit — work it off wearing a belt and collar until debt is paid Excessive debt is a factor in enslavement Free Trial — try items before committing (part of the first story quest) Protector series — special belt and bra that lock permanently until you craft the Protector Amulet Story Quests — Play in This Order Free Trial — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer. A Strange Rock — first story arc; unlocks Seeking the Curse repeatable job. A Good Fit — second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the main story. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time. **On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim. **Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests. **The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless. Employment Tasks (Radiant, From the Master) Deliver a package to a customer within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks unlocked when the Master likes you enough Enslavement Two types: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as her personal slave **Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master Punishments (3 Tiers — Higher Tiers Include All Lower Tiers) Basic — minor consequences Moderate — mid-level consequences Advanced — serious consequences Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as instantly complete in MCM Quest Options before it begins. Custom Items Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory) Plug | Bonuses Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows Fighter | +20% One Handed, Two Handed, Block Mage | +15% spell magnitude Thief | +20% Sneak, Pickpocket, Lockpicking All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory. Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses) Plug | Effects Exciter (vaginal) | Random vibration, sometimes edges wearer Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain Tormentor (vaginal) | Electrostim effect Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain Spoiler (anal) | Electrostim, sometimes edges Protector Series (Belt and Bra) Permanently locked until you use the Protector Amulet Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture Available in Steel, Silver, and Bronze finishes Quests can still be completed while wearing the Protector set MCM Menu (Key Pages) Page | Options Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion Slavery Options | Slavery settings and options for Erani Devices | Enable/disable devices; set preferences for material, color, belt type Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod) Troubleshooting Problem | Fix Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover). CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page. Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove. Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod. Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method. For the Love of Babette A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the Stone of Desire and passing the Trial of Ashes — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend Persephone. Requirements SKSE64 — hard requirement Unofficial Skyrim Special Edition Patch (USSEP) — hard requirement i[/i] Compatibility Not compatible with any mod that changes Babette or the Dawnstar Sanctuary A patch exists for Dark Brotherhood Reborn — Dawnstar Sanctuary SE (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better. A patch for Nether's Follower Framework is also available in Miscellaneous Files. How to Start Complete the quest "Destroy the Dark Brotherhood" — the mod requires this to be finished. Wait three in-game days after completing it. You receive a Mysterious Letter in the mail. Read the letter — this starts a miscellaneous quest. Complete the miscellaneous quest — the main questline begins immediately after. Questline Overview The story proceeds in stages: Miscellaneous intro quest — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home. Restore the Dawnstar Sanctuary — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, Shadowmere waits outside the Sanctuary entrance. Locate the Stone of Desire — the main story begins. Babette wants to grow up — the Stone is the key. Trial of Ashes — three very difficult trials that Babette and the Dragonborn must pass together. Outcomes and Followers Depending on your decisions during the questline, you can gain up to two new followers: Follower | Condition **Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only. **Persephone** | Babette's vampire friend — available based on specific choices during the quest Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age. Other Rewards Access to the restored Dawnstar Sanctuary as a player home Shadowmere — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration Well-worth-it loot on enemies encountered during quests Rewards normally missed by players who destroyed the Brotherhood instead of joining it Voicing The entire quest series is fully voiced using xVASynth. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved). Installation / Uninstallation Use a mod manager (the author prefers Mod Organizer 2; Vortex also works). Manual install: copy the ESP and two BSA files into your Skyrim SE Data folder. Manual uninstall: remove the ESP and two BSA files from the Data folder. Notes Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it. The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design. The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story. Notice Me Senpai (NMS) A large addon for The Notice Board SE by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release. Requirements The Notice Board SE — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic. ZaZ Animation Pack SE 8+ — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why. Fuz Ro D-oh SE — or the Unofficial FRD VR version SexLab SE or SexLab VR and all their requirements Recommended Animation Packs The quality of your experience depends heavily on which animations you have: M2M SE (SLAL or standalone) — required/strongly recommended for gay (MM) animations Billy's SLAL Animations — strongly recommended for lesbian and straight animations Leito's SLAL Animations — strongly recommended/near-required for everyone; fixes missing options if other animations are absent How to Start Install NMS and all requirements; run FNIS/Nemesis/Pandora after. Load your game — the mod is always active once installed. Find a Notice Board in any inn or outside a town and accept a rescue mission. Complete the rescue — find the captive and bring them out alive. When you speak to the rescued NPC, the NMS dialogue options appear. From that point forward, your interaction with the rescued NPC opens the full system. Core System — What You Can Do With a Rescue Basic Options (All Players) Free them and collect the Notice Board reward normally Recruit them as a standard follower (vanilla follower system) Have sex with them (consensual or as rape; changes their training stats) Whip and discipline them — contributes to training Evil Player Options Enslave them — begin the slave training arc Prostitute them — put them to work earning gold in inns or camps Sell them — sell to Belethor (once a fully trained slave) or trade them Turn them into a house slave — up to 4 house slaves total; they sandbox where you leave them Make them a camp follower (CF) — secondary companion slot alongside your main slave Slave Training Training tracks two currencies depending on path: Submissive path: Discipline and Love points Camp Follower path: Your attention (sex and beatings both contribute; this path may actually be faster) Training Interactions Have sex with your slave (consensual or forced — both contribute) Whip and beat them Tie them up Order them to kneel, kiss, masturbate, or perform other acts Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode) House Slaves Convert up to 4 fully trained slaves into house slaves: They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations) Can follow and fight for you Commandable (wait, follow, kneel, masturbate, kiss, basic sex) Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits) Cannot be whored while a main slave or CF is active (may change in future updates) Can be rehired as a main slave or CF at any time after dismissal Once a day: get a home cooked meal from one of your house slaves Camp Follower (CF) System A second companion slot alongside your primary slave or rescue: The CF has unique RP dialogue and their own outfit management Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose) Can be ordered to assist in training your primary slave: - Have sex with them (alone or with the player) - Fist them (if female) - Beat and tie them up Prostitution Tell your slave to work an inn — they will approach customers or be approached You supervise or leave them to work independently (based on training level) Gold earned is collectible from the slave at any time Whoring Camilla in Riverwood has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias) Selling Slaves To sell a fully trained slave to Belethor: Have a whore working for you first. If your speechcraft is above 30, Belethor will offer dialogue to begin buying slaves. Have the fully trained slave with you in Belethor's shop. Tell the slave (via Orders) that you are going to sell them. Then speak to Belethor. Say your goodbyes before speaking to Belethor — when sold, the slave disappears immediately. Ratcatcher Topics — Getting Specific NPCs Opportunities to get named characters into the system without the Notice Board: Riverwood Camilla — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her) Markarth — Silverblood Inn Family Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date one member per playthrough (replay value), but can have all of them as victim followers. Options: Kleppr (father) Frabbi (mother) Hroki (daughter) Hreinn (son) — no speech requirement "Do I Hear Banjos?" — Family System Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues. Special Scenarios Scenario | How to Trigger **Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both. **Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson. **Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload. **Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere. Player Slavery System The player can be enslaved. Mechanics include: Player prostitution Player slave sex Player rape Note: You must redress yourself manually after player prostitution, player slave sex, and player rape scenes. Optional Weapon Draw Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory). Known Issues Rushing dialogue can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding. Compatibility mode disables a lot of dialogue — only enable it when needed, then turn it off. If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down. Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown. No more repeated rescues (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again. Min-maxing the slave training is too fast if you try — play organically for a better experience. MCM / Console Variables Set _T_NoPussy To 1 — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back. FAQ Q: Why is it an addon for Notice Board rather than alternatives? A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in. Q: Why does it require ZaZ 8+? A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real. Q: Is Camilla a sloot? A: Yes. SL Dirty Deeds Missives (v1.4.2) A radiant prostitution mod that adds 15+ repeatable sex-for-gold quests found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode. Requirements Missives SE — the Missives boards are where all deeds appear SexLab Framework SE and all its requirements i[/i] [/i] Replacing Boards for Missives — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.) How to Start Find any Missives board in an inn or outside a town. Pick up a Dirty Deeds letter (10% chance to spawn per board reset — boards reset every 48 hours). Read the letter — a popup asks you to Accept or defer. Accept or pick it up and start it later. Alternatively, go to the Temple of Kynareth in Whiterun and loot the respawning cabinet — all deeds are available there directly. Reward System Source | Amount Base deed value | Fixed per deed Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100) Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100) Random variation | ±30 gold **Maximum possible** | **300% of base value** at max Speech + max relevant sex skill Some deeds give items instead of gold (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6. Deed Types Character Deeds — Personal Prostitution Pay nearly double the first time, then repeat infinitely for a lesser amount. Found only at the Missives board nearest to where that character lives. Character | Sex Type | Notes Belethor | Any | Whiterun Farengar | Oral | Dragonsreach, Whiterun Gwendolyn | Any | Whiterun Hemming Black-Briar | Anal | Riften Pantea Ateia | Oral | Solitude Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping Drevis Neloren | Any | College of Winterhold Character Double Deeds — Both Satisfied Paid after each of the two characters is satisfied once. 40% chance of triggering a simultaneous scene with both at once. Pair | Location Fihada and Jawanan | Whiterun fletcher shop Faction Deeds — Service a Group A count (usually 5) before you are paid. Do more than the count and get paid for all of them. 33% chance of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.). Faction | Notes Guards | City guards across Skyrim Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others Tribal Orcs | Orc strongholds Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after Location Deeds — Venue-Based Service Operate on Location Keywords — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first. Location | Notes Taverns | Any tavern/inn with the correct Location Keyword Creature Deeds — High Risk, High Reward Use Illusion magic to Calm the creature, then speak to it. The dialogue option appears once calmed. Requires approximately Illusion 40 with 2–3 perks for all creature types. Creature Damage: When a Creature Deed scene completes, you take damage calculated as: If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters. Creature | Base Damage | Notes Wolves | 7–30 per wolf | Very likely to group up Trolls | Moderate | Group moderately Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem Calm area effect: When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state. Summoned Creature Deeds (Expansion) Speak to an NPC who spawns a creature for the scene. Creature disappears after. NPC | Creature Summoned | Location Any stablemaster | Horse | Stables Wylandriah | Atronach | Riften Jarl's Longhouse Expansion Character Deeds Available in the v1.3+ expansion (merged into main file): Character | Notes Lami | Morthal alchemist, bored wife Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son Jarl Siddgeir | Falkreath — hires a prostitute for court service Temple / Camp Deeds (Expansion) Temples — serve worshippers and priests across all temple factions Stormcloak Camps — raise soldier morale Imperial Camps — raise troop morale Followers Expansion (Patreon v1.6+) Rotate with Follower — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time) Speeds up Tavern deeds by attracting more clients simultaneously Creature Deeds with Both Performing — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available Compatibility Notes Allow other mods to overwrite this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records Open Cities — potential conflict if the Temple of Kynareth layout is changed; use tcl in console to clip through the floor and retrieve the cabinet letters if needed JK's Whiterun is the tested interior layout for the temple cabinet MCM / SexLab Debug Tips If scenes are not starting, use SexLab MCM → Debug features to diagnose The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start Deed missives have a 10% spawn chance per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet No Missives Version (v1.2.0) A legacy standalone build is available as a separate download file on the mod page. Deeds included: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. All deeds are in the Kynareth cabinet — no Missives mod required.
  6. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 07/03/18 Category Quests Requirements Skyrim SE, SKSE SE, skyUI SE, FNIS SE, SexLab SE, Zaz and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod Regular Edition Compatible No Install Instructions
  7. View File Dark Additions - This mod currently adds an underground hideout to each of the base game player homes and all 3 Hearthfire homes. - Breezehome Underbelly has 8 jail cells, a master bedroom, a guest bedroom for 2 followers, and a bathhouse. - Honeyside Hideout has 8 jail cells, a master Bedroom, a guest bedroom for 2 followers, and a bathhouse. - Vlindrel Sanctum has 6 jail cells, a master bedroom, and a guest bedroom for 4 followers. Also has a steam bath in the central room and a shrine to Nocturnal accessed by the purple flame in the master bedroom. - Hjerim Underhall has 8 jail cells and two master bedrooms. Both master bedrooms have a bathhouse hidden behind a wardrobe. - Proudspire Cloister has a whole lot more to offer than any of the others. It's like having your own private Guild Hall beneath the streets of Solitude: - Master bedroom area that includes a guest room with 2 single beds. - 4 Additional guest rooms, each with a double bed. - 2 Commons, each with 4 single beds and their own bathhouse. - Vampire Quarters similar to the Master bedroom area, but with coffins and different decor. - Full workshop. (Smelter, forge, workbench, sharpening wheel, tanning rack, wood chopping block.) - Training facility. Let's face it, this place is really just for show. You can definitely use the archery ranges if you want, but the weapon racks and the weapons on them are static. - Proudspire Prison can be accessed from the Master bedroom area or the Vampire area, and has 8 total jail cells. - Lakeview Manor/Windstad Manor/Heljarchen Hall each have 6 jail cells (4 small, 2 medium), 2 bedrooms with a double bed, 2 bedrooms with 2 single beds, two common rooms with 4 beds each, a bathhouse, and a Vampire lair with 5 coffins. - The Breezehome Underbelly hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Hideout hatch is toward the garden area directly beneath the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. The entrance to the Hjerim Underhall is directly to the right of the door. Proudspire Manor is the exception, with the hatch being in the enchanting room with the mannequins on the lower level of the house. You really can't miss it. The trapdoors to the Hearthfire Menageries are in the cellars next to the mannequin. - All of them require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) Proudspire Cloister is once again the exception to the rule here. It's inside of the house, so there was no need to lock the hatch. (Also not needed for the Menageries.) - All clutter items are static. (aka they're goin' nowhere.) - Any crates you see are storage containers, and all storage is safe. (Note: Proudspire Cloister has a handful of storage containers that already have things in them. They're also set to respawn - but I'm not actually sure that they will. The effected storage containers are marked as Ale Barrel, Mead Barrel, Wine Barrel, Moon Sugar Stash, Sap Shipment, and Skooma Cupboard. The Vampire lairs in the Hearthfire Menageries also have a small handful of containers set to respawn behind the ladders. The "Blood Potion Barrel" and "Redwater Skooma Crate". Once again, not really sure if they'll respawn or not.) Submitter ShadowProctor Submitted 05/22/23 Category Regular Mods Requirements Skyrim Special Edition, Hearthfire DLC, Dawnguard DLC Regular Edition Compatible No Install Instructions  
  8. When I hire a follower they immedeatly go to a slave following me and order them to have sex, after that they just get stuck in some sort of feedback loop where they just continue to have sex over and over for a while probably because of Arosal. So my question is what mod does that and how to tweak/disable it, I tried to look in MCMs and pages of relevant mods but couldn't seem to find any mention of that feature anywhere.
  9. View File Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect. --Korneum The Objectionable. This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here. There are also some tattoos and there may be misc other stuff as time goes on Documentation I set up a blog entry with the documentation. t's easier to maintain that way. Installation Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way. Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this. slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously. slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are. pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative. slhp_display_names gives pregnant slaves their assigned names on the pregnancy list. Other Mods These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player. I'll just leave these here. Notes These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it. Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure). If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer. I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code. (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see) Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No View File  
  10. Prettier Bandits View File Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content. Submitter EinarrTheRed Submitted 05/15/2016 Category Other Requires Appachi Hair 1.6 Full Special Edition Compatible No
  11. Hello, I wanted to drop a quick note to congratulate many of the authors and creators who gifted some incredible mods and made their work available on this website. Consider the incredible creative work and dedication, hundreds of hours of labor and it is all free to use! Many thanks!! Now, I want to share my personal discovery of content and hopefully, provide some help to other players in enjoying the same content. A quick introduction. I have been modding with Loverslab content for about 1 year. It is not always easy to find a correct balance with mods and your own mod list. I have customized my builds many many times, and I was looking for about perfection with the correct balance on graphic quality (with critical focus on bodies/armor/clothing), animations, content story and a main cohesive theme. Many attempts failed, yet, I have switched back among modding other games like Fallout 4, Fallout 4 VR, Skyrim VR and Skyrim again and again. My latest Skyrim SE build is what I consider closer to perfection, and clearly, it my own opinion. I started with a mod list provided by Nolvus. The graphic delivery is next-gen and it is one of the best available for Skyrim for about everything and then some. -added on top all the beatifications for bodies and Bodyslide. I wanted to play "mainly" male dominant character, but I ended with a set of mods that will be compatible to do a "dual run" of two separate game characters for male-dom and female-sub. I have selected this set of mods: - Sexlab (1.5.97 - a choice to get the maximum compatibility with my big mod list) - Devious Devices + Devious Devices NG (very important to benefit on the improvements and to avoid some very nasty issue the "original" devices 5.2 do have) - Slaverun Reloaded + Slaverun Standalone (+voice pack) - excellent combo to improve a very old mod - more comments down - Paradise Halls Enhanced - PAH Diary of Mine (+ voice pack) - The Circle of Lust - Damsels in Distress (the full set) - PAH and you get a slave! (this mod does an excellent work to continue all slavery theme of Slaverun) - Notice Me Sempai - TroublesofHeroine (and voice pack) - The New Gentlemen (I tested both Schlongs of SKyrim and T.N.G and I ended opting for T.N.G.) - Zaz Animation Pack - SLAL - Plenty of animation packs, including creatures Now, the Sexlab animations are ok, but you cannot manage the act as it is run mainly in "auto". So, I have added Ostim. Here is my mod list: - Ostim Standalone (the new and improved) - OStim comunity resources - OSL Aroused - OCum Ascended - Bakafactory's animations for Ostim Standalone + many more packs - Osmp or CBBE 3BA - improved NPC collision - Ovirginity (.. for a counter..) The overall build composition works very well. Few notes about some specific mods: A- Slaverun Reloaded + Slaverun Standalone - I had a failed integration over 1 year ago and I gave up on this mod as I ended "stuck" on key quests. But then, I wanted to test it again and boy, what a gem this is. I was surprised on the scope of this mod. Male dom (slaver) will run a long list of quests and the female-sub will have a very distinct track. There are some common tasks between the two tracks, but the all dom or sub theme is still preserved. The build of the colosseum was a nice add-on. You end with a huge area where you could place your own slaves (from DOM or PAHE). And you can fight in the arena! You end ("bad end") with all skyrim be enslaved and.. that is fine with me! With the mod, "PAH and you get your own slave" you will add on top the ability to sell your captured NPC for coins. And more, the merge is perfect. Now, Slaverun Reloaded is an old mod. There are issues. So, be prepared to use MCM to "unfreeze" your char and sometime you may need to "setstage" your quest to continue. I know how to use the console commands so it is ok for me to manage mods that do have glitches. B - Trouble of Heroine is mostly for female-sub char, but there is some good content for male-dom, although it is not much. My only issue is for males, there is not a sequence of quests you run, but just occasional encounters, so you may end missing the entirety of what this mod can offer. C- Notice me Sempai adds nice twists on NPC interactions. You wear a ring, and magic will happen. Nice add to the overall. D- OStim Standalone and animations - The animations look amazing on the build I have. It is a nice touch on the entire slavery - I will have sex when I want- theme. E - The Circle of Lust adds some incredibly well-crafted female NPC in the game. To install this mod you must install some incredibly sexy clothing, which is a plus. You can add these clothing to any other NPC (I cheat with a mod that add items from any mod). The NPC and the club is first-class, although there is limited questing here.. only sex acts with Ostim standalone 😇 Here you have it. I am still working to complete my quests on this build. I plan to spend many 100s of hours on this very stable game. I may even complete Skyrim main quest + DLC once for all -- never done that so far. Also, the Nolvus build will add much more quests to the mix, so, who knows how much I will have to play.... 😄 Thanks all again for the mods provided and have fun!!! PS. I would add possibly more mods from LoversLab but I have max out all available slots. My build is at 2,314 plug-ins and ESM+ESP is at 254.
  12. SLEN - Paradise Halls Integration View File A very simple mod to integrate Paradise Halls into Sexlab Eager NPC. Installing this will remove SLEN dialougues from slaves (After all, slaves have its own dialogues). Submitter EthernalNoob Submitted 09/17/2024 Category Dialog Sex Requirements Paradise Halls, Sexlab Eager NPCs Regular Edition Compatible  
  13. Well trained slaves call their owner master. Unfortunately mistresses are often forgotten. This is now corrected, as slave Alia is about to learn! After a hard day of work, why not relax on a comfortable and respectful chair? Sometimes you will have to work extra hours! But don't be shy and make your point. Remember you're a strong and independent Nord woman! Eventually it will pay off. Let's hope Alia did learn a lesson today. Note: This is pure fantasy, and I truly think women deserve more respect then we give them!
  14. I had just spent a perfectly dreadful night, chained on my knees on a cold stone floor. The reason for this abominable situation was lying on a decidedly comfy looking bedroll, and snoring his head off for the last few hours. Was it unreasonable of me to expect a little consideration when He awoke? Some small passing interest in my comfort? What actually happened is that He stood up, looked me up and down like a side of meat hanging in the market, and then said "You. Stand up. Now". The new day was already off to a fabulous start. I formulated a few choice words on the impossibility of standing up while still chained on my knees, but bit them back when I realised I could stand up. The cuffs that had held me immobile while my lump of a captor slept. I climbed stiffly to my feet, and without conscious intent, my hands moved to cover my more intimate areas. In response, He made a certain arcane gesture with his left hand, and my body flooded with occult pain. "Ow!" I cried. "What was that for?" "Modesty Unbecoming in a Slave Girl", He said. "You body belongs to me now, and all its areas are to be kept open for my inspection". I glared at Him, willing Him to drop dead on the spot. Sadly, He declined to cooperate. "Don't worry", He said. "If you forget, I shall be sure to remind you". "While we are on the subject of bad behavior", He continued, "I thought I warned you not to try and escape? You spent half the night testing your bonds, don't try and deny it". Well excuse me! While He had slept and recovered Himself, I had spent the last few hours kneeling on a cold stone floor, and thanks to one of His infernal spells I spent that entire time feeling randier than I once would have believed possible. I wasn't "trying to escape" or "testing my bonds" or anything of that nature! I was simply trying to rub my legs together and gain a moments release from this infernal need which had been inflicted upon me. In what way could any of this be described as fair? In my indignation, I may have made the mistake of voicing some of those sentiments out loud, an indiscretion that earned me a further shock of magical pain. He gave me a second or two to recover before continuing. "Firstly", He said, "if I place you in a pose or bind you in a certain way, I expect you to maintain that posture until I tell you otherwise. In particular, if I tell you to keep your knees widely spread, I expect you to keep your knees apart. Do you understand this?" I glared at the floor and nodded silently, not wishing to provoke another jolt from His pain spell. "Secondly", He continued, "just as you now belong to me, so does your sexual release. Your orgasms are mine to bestow or withhold, and you are not to seek such relief without permission? Again, do you understand?" This time my response was verbal and earned my twice the previous duration of pain. He stepped back and studied my carefully. "I think", He said, "that if we are to make any progress, we shall have to do something about that pride of yours". * * * "Get dressed, and stand up straight!" He ordered. I decided I'd sooner not risk another jolt of His pain spell, so I did as I had been bid. "Good slave", He said. "Now strip." "What?" I asked. "Strip. Now." "But I just put my clothes on!" "Indeed. And now you will take them back off. Strip!" Glaring, I complied with the ridiculous order. "Good slave. Now put your clothes back on". Fuming, I did as I was bid. The next order came as no surprise at all. "Now strip!" "Make up your mind!" I said. "You can have me naked, or you can have me clothed, but I refuse to bear my all to you, just so you can tell me to get dressed once again!" "I see you need another taste of Discipline", he said, and made that hand gesture I was learning to dread. My world exploded in electric pain. Dimly, through the agony, I became aware that He was talking once again. "You probably know that the Shock effect inflicts harm upon both the body and the mind. Which is to say that it damages health and drains magicka. What isn't so commonly known is that most shock spells, intended as they are for battle, are tuned to maximize physical harm. This spell, on the other hand emphasizes the mental and magical harm while minimizing the physical damage". All of which would be a lot more interesting, I remember thinking at the time, if my skin wasn't peeling from my bones right now. "Which means", He continued, "that while it probably feels as if you're being flayed alive right now, you aren't undergoing any lasting physical harm. Which means I can do this for as long as it takes for you to decide that you want to be a good little slave". "Now: are you ready to behave yourself?" I most certainly was! If being a good girl was what was needed to make the pain stop, then that was what I wanted. I nodded my head and muttered affirmatives through clenched teeth and I must have got the message across because the pain suddenly, blessedly, stopped. "Good girl", He said. "Take a moment, catch your breath. And then strip". So I did. I stripped, and I dressed and I stripped again and dressed again, over and over, the cycle punctuated only by occasional jolts of pain if I seemed to Him to be disrespectful or tardy in my obedience. Eventually, I fell into a rhythm where my hands moved by themselves and I ceased to think about my state of dress. In my mind, states of Nakedness and Clothed began almost to blur into one, and within the repetition and routine, I began to feel a modicum of comfort. Which, of course, was exactly when He called for a break. * * * "Once more then: strip, one last time", He said, "... and now kneel!" In my semi-deleterious state, I'm not sure whether it was that I obeyed His command, or whether I was simply compelled by my magical bondage, but once again I found myself naked and kneeling at His feet. "Good girl. You've been working hard and deserve a treat". I retrospect, what happened next really should not have surprised me. Stripping naked Himself, He used my mouth for his pleasure, His hand on the back of my head compelling my co-operation. He pumped a surprising amount of His seed into my mouth, with strict instructions that I swallow it all. Then, just as I expected that he must soften and withdraw, he instead renewed his assault upon my mouth and throat. I can see how this might have been a treat for Him, but I wasn't sure how this was a treat for *me*. Although I confess that I had been working hard enough that the added fluids and protein was welcome. Although that was probably just my heightens state of magically enforced arousal speaking. Somewhere in between His second and third delivery of semen, he began to ruminate. "You seem to be getting a little too comfortable with this exercise, and a little too quickly. I think I know what we need". He put both hands on the back of my head and pulled me tight against His groin while he pumped another consignment of ejaculate down my protesting throat and into my belly. He withdrew from my mouth and began to dress. "It seems to me that you're a little too comfortable dressed in that outfit", He said, gathering up my discarded clothes and causing them to disappear inside His surprisingly capacious backpack. He continued to rummage for a while. "Ah ha! Found it!" He threw me what looked like a scrap of old sacking. "Put this on", he said. Well, I tried, I really did. Clearly this garment was, in fact, the remains of an actual sack and had never been intended to be worn by anyone, but somehow I arranged it so that it covered all those bits most needful of coverage while somehow failing to fall to the ground. When I was done, I looked up to find Him staring at me, his face bearing an expression of mute enquiry. "I do not wish to wear this", I said. "Fair enough", he replied. "Take it off". I obeyed with some enthusiasm, buoyed up by the discovery that it was possible to make my captor see sense on some matters. "And now put it back on", He said. "You can't ask me to wear that", I said. "And yet I just did", He replied. "Put it on". "You must see that this is nothing more than an old rag", I said. "More hole than fabric, if you examine it. It's hardly fit for use as a garment". "I don't understand", He said. "Your other garment was also ragged, was it not. It too had holes in it. Why is this different?" "My outfit could hardly be described as ragged!" I protested. "It was ... artfully distressed! It was fashionable! It was ... expensive! You could never look at a woman wearing such an ensemble and think her too poor to afford proper clothes!" He looked at me, feigning interest. "Whereas the other garment...?" Oblivious to the trap being set for me, I pressed on. "The other garment is hardly deserving of the name! It fits so badly that constant readjustment is required, lest it fall to the floor! The length is barely adequate for preserving the wearer's modesty, and then only if she is very careful to keep quite, quite still, something made all the more difficulty by the constant itching and scratching of the coarse weave. Even worse, there are various holes in the cloth that render certain areas quite clearly visible, and the entire fabric is sufficiently threadbare that any sort of light serves to reveal all!". He looked on with kindly curiosity. "And so your point is ...?" "My point is that this fails to qualify as a suitable garment by almost every criteria imaginable! I have seen beggars that would scorn to wear this ... thing! This is something that marks its wearer as the lowest of the low! It is something that might be worn by ... by a ..." "By a slave?" He said, helpfully. "Yes!" "Then it is fitting that you wear it. Now. Put. It. On." "NO!!" Which, as you might well imagine, is when my world was once again engulfed in electric fire. Once again, He used the occasion of my pain as an opportunity to lecture. "You recall, I hope, our previous discussion of the Discipline spell? I believe I mentioned that the spell was calibrated to do no physicall harm?" I glared at him through the lattice of blue-white sparks that danced across my field of vision. "I should perhaps have added that the same is not true of mental harm. In fact, prolonged exposure to the effects of Discipline can result in serious and often irreversable psychological problems. Which, of course, is one reason I prefer verbal correction whenever possible". He turned and paced away, a teacher carefully considering his choice of words, my agony clenched tight in his left hand the whole time. "I want you to understand my next point very clearly, and so I am going to be rather more blunt than good manners would normally allow. All I need from you is a womb, a cunt, and some way of stopping then from wandering off when my attention is elsewhere. In particular, there is absolutely nothing above your pretty little neck that I find in any way essential. Therefore, you should understand that were I, through over-exposure to the discipline spell, to burn out your cognitive functions, thereby leaving a meat husk fit for nothing but accepting semen and expelling progeny, then in a great many ways this would make my life substantially less complicated. I advise you think carefully about this." "However, it is also true that I am, unusually for one of my calling, something of a sentimentalist. As such it would sadden me were such an outcome to transpire. Consequently, I am willing to make the extra effort to help you develop the skills and mindset needed to be happy in your new role. But for that to happen, I require a certain basic level of co-operation." He paced back again, and then pivoted on one heel, fixed me with a glare, and unexpectedly dropped the Discipline spell. "So which is it to be? Are you going to work with me on this", He asked, "or should I just burn out your brain and make arrangements for the care of your still living carcass?" I wanted, so very much, to tell him to go hang. I wanted to scream that life as a mindless lump of meat would be infinitely preferable to being complicit in my own subjugation. I felt certain that He was bluffing, and that if confronted he would back down. However, I could not be sure this was the case, and long term mental problems or no, I had no desire at that time for a further taste of Discipline. On my hands and knees, soaked in my own sweat and shaking with the after effects of pain, I mouthed a single word. "Yes." "Yes, what?" He said. "Yes, sir." And so the day proceeded as before, with only the occasional jolt of pain or "reward" to break the routine. Eventually He stopped, stretched and yawned. "I don't know about you, but I'm beat", He said. "Get on your knees." I did so, encouraged by the tightening of the magic cuffs around my wrists and ankles. "I'm going to take a nap", he said. "For you, the same rules apply as last time.We'll review your behavior when I awake". "Oh, you can keep your clothes on tonight", He added before rolling over and starting to snore. So, this is my situation: kneeling on a cold stone floor, my loins burning with the need to be touched, and my sad excuse for a garment using ,my every breath as an excuse to itch, scratch or bite at me. And when one of these factors causes me, as it almost certainly must, to shift my position in some way, it will be taken as defiance of His orders, meaning I can expect further punishment when He emerges from his comfy bedroll. If that is not the most perfectly awful way to spend a night, I truly do not know what is.
  15. It's all been perfectly dreadful, and that's all I have to say about it. * * * Honestly, the entire thing is simply shocking! What have things come to if a woman can't enjoy the ambiance of site of national archeological importance... What? Well, yes, it was a Draugr tomb, but I don't see how that has any bearing on the subject... Well, if you must know, we had this godsawful row at home, and I was like "well if that's how you feel, then I might as well be dead!" So of course, I stormed out making quite the dramatic exit, and then I thought "if I'm going to be dead, I should find myself a tomb", which is how I came to be ... Oh, stop it! "Draugr, draugr, draugr!" That's all anyone ever talks about. Yes, all right! If you come stomping into their home, all testosterone and metal polish and shouting "Ho! Ho! Ho! I'm an adventurer, here to take your stuff and chop you into little bits", then yes, in those particular circumstances they have been known to get a little shirty. If, on the other hand, you do like Great Aunt Bernadette wrote in her book, and treat them with a little respect, you will find them to be perfect gentlemen. Which is more than can be said of some people I could mention. The point I'm trying to make is that I wasn't doing anything wrong! All I wanted was to soak in the atmosphere of the grand burial chamber. The Morbid Grandeur of this Ancient Ruin was the perfect Balm for the Anguish of my Wounded Soul. I wanted nothing more than to drink it all in until I felt once again at peace with myself. And then He showed up! * * * Oh, very well! I admit that I may have tried - just the teensiest little bit, mind you - to kill Him. Well who wouldn't? He was skulking abou, looking for all the world like some stalker, or pervert, or worse! No one could blame me for defending myself, even if I did get a tiny bit proactive about it. And you have to admit my concerns did turn out to be entirely legitimate... You want to know about the fight? It makes for a bit of a dull tale, I'm afraid. My mistake was starting off with the big summons.... Yes, I know how to do magic, thank you very much! I wear the witch robes for a reason you know. Don't confuse me with those little poseur girls who dress up all spooky, but who couldn't tell you the difference between a cantrip and a pentacle. I can actually do this shit, you know? Well yes, clearly I didn't win the fight, thank you so much for stating the glaringly obvious! The trouble with the big summoning spells is that they take longer to cast. What I should have done was conjure a couple of cheap minions as distractions, and then gone for the more powerful spirits. As it was, I wasn't half way through the working before I found myself tagged with lightning, once, twice ... three times I think. It broke my concentration and by the time I could shake the cobwebs away, He was standing over me doing something ... I'm still not clear on what he did, if I'm honest. But right after he did it, everything went black. I don't know how long that lasted for, but after a while light and sound started to seep back into the world, and I could hear His voice saying to me "... you're a slave now. Do you understand?" And I suppose I must have nodded, or mumbled "yes" or something of the sort because ... well, look at me! Can we come back to this later? I'm suddenly feeling very tired for some reason. * * * I would hate for you to think that I was one of those girls. You know the ones who will take their clothes off for anyone that asks? I wasn't one of those at all. It was just that, when He first said "Strip. Now!" I was confused and disoriented and and I'm not ashamed to admit, more than a little frightened. So when He said "strip", I stripped. It seemed no more than the prudent course of action. Of course, I was thinking that I could always put them back on again, maybe five minutes after He turned His back and I summoned some death-realm spirit to rip His head off. Of course, I'd utterly failed to take into consideration His next move. As it transpires, he knows this darling little spell that summons an enchanted slave collar from some Molag-bedamned pocket Oblivion realm, a collar that which once summoned, fastens itself neatly around the neck of the target: yours truly in this particular instance. So far from conjuring some Dire Specter of Evil Retribution, I'm suddenly trying to work out what this strange constriction is around my throat, which is of course the precise point when I'm introduced to some further spells in similar vein, particularly one that applies cuffs to my wrist and ankles. So before I can even start casting my spell, I find myself kneeling at His feet with my hands restrained behind my back. In my naivety and optimism, I dared let myself hope that this would be the worst of it. A foolish hope and all too quickly dashed. * * * I tried to follow thew workings of his next spell. It was something from the School of Alteration, not one of my strongest suits, I admit. It did not appear to be working at first, and then the word "Slave" inscribed itself on my pubic mound, followed a moment later by my feet and legs turning black. The legs I suppose I can understand. I seem to have been branded with a pair of permanent black stockings. I confess, I couldn't entirely see the point to the exercise. The stockings are there because He likes them, I presume. But what could be the point of labeling me as a slave above my most intimate parts? Surely anyone who might see me in my current position is not going to need a label to understand my status! Conversely, were I dress decently, the brand would be hidden and would thus convey no information. What does He expect? That the Whiterun guards are going to stop every free woman who passes the gates and make her raise her skirts and drop her undies so they can check for escaped slaves? I was so distracted with my ruminations that His next spell caught me off guard. Something conjuration, something ... almost like like a possession spell. I turned my attention inward, alert for alien thoughts or presences in my mind, but there seemed nothing out of the ordinary. And then I noticed my captor staring at me expectantly. He smiled then, and as He did, I felt a rush of heat that started in my knees and traveled quickly to my cheekbones, and taking in all points in between... Gods And Deadra, but I have never felt so hot nor so wet! Were it not that my hands were restrained behind my back, my fingers would have been buried between my legs at that moment! As it was, I found myself thrusting my pelvis towards my captor in mute appeal. Take me! You win! I surrender! Now claim your prize and take me!! But all He did in return was to watch as I shamed myself before Him, all the time smiling that annoying little smirk He has. After a while, rational thought began to seep in around the edges of unquenchable lust, and I somehow was able get the pelvic gyrations under control. He knelt by me then. "Good slave," he said, lifting my chin so he could examine my face more closely. "The feeling will never go away", he said, "but once the initial shock wears off, you may find they become more manageable". He lowered his hand, his finger tracing a lazy, insolent path from along my neck to my breast, before toying with my nipple. Given my newly sensitized body, this simple action raised an impossible flood of sensation, and I felt my breath growing ragged as He spoke. "We're almost done now", He said. "Just a couple more details and then we can rest for a while". He stood, and started casting another spell, this one Restoration based. I didn't really understand much of the workings, not that my concentration was particularly acute at that moment. It did seem to take a while to charge the spell however, as though it was pulling in energies from all manner of sources. When the spell was released, I felt a momentary indignation, as if some great impertinence had been committed upon my person, and then that faded leaving only a lingering sense of vague well being. He must have taken pity on me for my confused expression. "That last spell has just boosted the efficiency of your reproductive system to a very great extent. It's no exaggeration to say that any sexual activity begun in the next few minutes will almost certainly result in pregnancy". "So that's what we'll do next". He dropped his Cloak upon the floor, shrugged loose of his robe, and then kneeling before me, he lowered me gently onto my back. His manhood stiffened as he bent over me, and my traitor knees spread themselves wide to grant Him access. "Don't worry," He said, "you'll enjoy this. You won't have any choice". And he was right, godsdamn him. * * * When He was done with me, He lifted my back onto my knees, arranged my posture to his satisfaction, and then spread a bedroll upon the cavern floor. "I need to catch up on my sleep", He said. "While I do that, maintain that pose and don't try to escape. If you do, I will know". And with that He rolled over, and with His back to me, He began to snore. And so here I am. After a very promising start to the day, I have been attacked, enslaved, stripped naked, bound, branded, ensorcelled, raped and impregnated. Now, as I look upon the sleeping author of my misfortunes, I find myself praying both that He die an agonizing death by fire, and at the same time that He might wake from His slumbers and mercilessly ravish my bound and helpless body. As I said at the start, it's all been perfectly, perfectly, dreadful.
  16. Recently i run some expereiment to create mod everiemnt for PAHE base version. Goal is find minimal requiered mods that allow run PAHE without writing tons of error messages into papirus log. My theory is: i going to use this mod collection as base and add other mods to it that makes gameplay better. Side note: i using Mod Organizer 2. I found out this Virtual File System allow quick change lot of mods. That is i do most of the times. If some wish try out my mod settup please keep in mind this mod setup for testing not normal gameplay. Yes it shoud stable and bug free ( or hope so mostly) but not play frendly. So here is the list i found out mostly stable and probably not cause lot of problem using PAHE: SKSE 2.0.19 (no experience with skse 20 at this date) JContainer MFG fix SkyUI and fix for skyui flasing save game bug adress libary USSEP - known problem if you use this and flame atronach and atronach die, put error note to papyrus log Racemenu - racemenuplugin.esp disabled! ( this one create my logs ni overide error all the time i load game, not figured out how to fix) FNIS and all of the suport file ( creature and spell) XP32 Maxmimum skeletion - in installation i not change any default option expect this time not need SOS compatibility; xpmse.esp disabled in load order! SexLab framework 1.63 beta 9 ZAZ 8.0 CBBE Rev 2 SSE version and tested PAHE version. This everiment alone not generate to mutch error cunami in the logs. As you can see no nude body or cock for any npc. Here is a extension for the Required setup, more play frendly: CBBE SOS SL ArusedRedux SE TDF Aggresive prositution SL anim loader some animation packages I not included DD this framework in my experience very complitaed in own in testing i not use most of the time. Peroanly i like use fewer mods to make more easy spot one error in tested mod. I think and this is maybe not the right way to aproch this: test a mod with minimal requiered mods and after we see this working extend the mods around it in use.
  17. I was taking some time off from the mill in Riverwood, the view above the river is so soothing and I needed to relax. My sister Sigrid thinks I am not contributing enough to earn my right to live in her house, but I am not going to ruin my soft hands with a lumberjack work for long. When this stranger arrived, I was a bit anxious at first but I thought at least something new is happening in this dull village. Well I couldn't be more right. I immediately felt like I might regret Sigrid's gentle nagging very soon. Sometime being tough is just not enough, or too exciting to some brute. Something big was coming my way. By the way, thanks for enlightening me Lydia. After a few lessons we ended up in a hidden valley, without any hope for escape. I guess I have to get used to my new home and now new friends have just arrived. Thanks to @Heroine HoneyCrotch for creating Sigrid's sister Selena and Andragon for creating this beautiful safe haven. I am thinking of adding an interface to DoM with Paradise Valley, see DoM's page for the wip version.
  18. I was allowed a bit of time to write to my fans. I know I was in a very bad place last time I wrote and some of you were on the edge to start an expedition to come and rescue me. Don't worry everything is fine. I am happy now!
  19. Sometimes I wonder how I could have let that happened to me. I thought we were friends and I let my guard down. I should have known better, if the slaver value is higher than her merchandise, then sooner or later she will join them in the cart. That's it, here I am bound like those I used to train. The one I once called friend, I mean business partner, is now giving me a private lesson on discipline. We are in the middle of nowhere and the occasional patrol guards look more amused than anything. I can hear them laughing and discussing the price they are ready to pay. Am I worth that little? They can go to hell, the bandit supply is not endless. One day it will be their turn. There are no such things as a free man or a free woman in this business model. Thanks to master, that will change soon...
  20. What happened to Whiterun? People used to care for each others. I have been screaming for hours now in Jorrvaskr's basement. The guys have disappeared and Tilma goes on with cleaning as if nothing was happening. I have always assumed she was an hagraven in disguise. Everything started after we rejected this bitch of Uthgerd. Soon after she paired with this stranger we had never seen before and they went together chasing bandits. I thought they were supposed to bring them to jail, but it seems more and more people are having servants in town, and I start to wonder. Meanwhile Uthgerd seems to be having a great time watching me suffer. I heard their story many times now. How they traveled to fort Greymoor and had fun chasing bandits, capturing them and whipping them until they begged for mercy. Some are quick to learn, while others can get angry about the situation and need to be taught better. Their new business really seems to be profitable Would who have thought Uthgerd would be capable of such wrongdoing. She was so honest and gentle when we first met
  21. Hello! I am back with a new little project. I want to create a working modlist for SKYRIM VR edition. So far I have a beautiful platform with updated graphic, most recent standard quest mods and the full Ostim Standalone working set. I would like to attempt to switch over Ostim with Sexlab animatioins and content. If Pandora would allow, I may even keep Ostim as I have tested on the SKYRIM SE/AE they can coexist if done carefully. I anticipate having in this modlist DOM, PAHE, Devious Devices NG at the minimum. If anyone feels to contribute, please suggest more mods to add down here. Clearly, I would like NOT to introduce instabilities if the mods are too old/no longer supported. And clearly, if the interface for any reasons is not compatible with VR (most are ok), that is a no go. A final confirmation please. Is Sexlab v1.66b - 01/18/2024 the release best suited for VR? Best Regards!
  22. View File Hearthfire Menageries -Adds a place to keep slaves/prisoners/whoever the hell you want to the cellars of the three Hearthfire houses. The new additions add 8 small cells, 2 larger cells, a master bedroom, and a guest room (with 2 beds for followers or whoever). They each also have a bathhouse/pool area. - I had to axe the Vampire Coffins because they were sitting in my doorways. Don't worry though, I more than made up for it. The very first room when you walk into the Menagerie is set up for 2 Vampires. Either you and a vampire follower or spouse, or vampire slaves, or whatever you want. -If anyone's seen or used the refurnished version of PAHE's Lakeview Manor Cellar addon or my newest remake of it, Lakeview Manor Prison - this is similar to that, but a whole lot better and completely my own. I was working off of someone else's mod with those, and it had some problems that I could never seem to work out, which made me want to create a replacement for it. - That said, it is extremely IMPORTANT that you do NOT use any of the PAHE Lakeview Manor Cellar versions, mine or otherwise, with this mod. They aren't compatible. When you open up the menagerie door in Lakeview Manor, you will see a few floor pieces and then the void. You have to use either this or that, not both. You've been warned. - Also, you might want to drop this pretty far down on your load order depending on what you've got installed. I had a problem where the water in the bathhouse lacked any animation - apparently some other mod was causing it, because dropping this mod down toward the bottom of my load order fixed it. I shouldn't have to mention that any other mods that edit the same part of the hearthfire cellars are going to be incompatible with this, but nonetheless. - Lastly, don't QuickClean this with xEdit, or the Vampire Coffins that were deleted to make room for the doors will return and you'll be sorry. Edit: Incompatible with the Fishing CC mod. If you like this mod, check out my other one: Simple Slave Cellars Submitter ShadowProctor Submitted 05/22/2023 Category Regular Mods Requirements Skyrim Special Edition, Hearthfire DLC, Dawnguard DLC Regular Edition Compatible No  
  23. Hello! LoversLab's community has gifted me with so many hours of entertainment! I have been playing the best mods crafted for Skyrim and Fallout 4 for hundreds of hours! Many thanks for that! Now, I have started a new run for a modded Fallout 4 build (pre next-generation, all mods are compatible), and it is the best configuration I ever had. The build is very stable, which allows me to run the Horizon setup in Survival Mode (very demanding as you save your game only when you sleep). Back to the point: I am missing mods like DOM, PAHE, HSH or AYGAS from Skyrim. Fallout 4 offers some great mods with excellent quality, for instance, "AAF Nuka Ride: A Porn Studio Mod" and "Commonwealth Slavers" and many more. But I cannot find a true matching mod for slavery domination. For slavery and slaves' handling, I have "Just Business" and few add-ons, like the auction house, so I can sell NPCs for caps. But Skyrim's Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line, "Let's have a serious talk" is added to actors where the player can ask them about their personalities and their feelings. And more importantly, you can "train" (or punish) your NPC slave, and you can even spawn furniture. I am missing the all-training theme in Fallout 4. I can do some "training" (triggering a sex act) via the use of AAF in Fallout 4, but I still have many limitations like I cannot keep a slave in a cage or attached to chains ("epic -- brings out the chains!"). Is there any mods out there that I do not know? Please check my load build if you have any suggestions. To recap, I am looking for mods for NPC/slavery domination for Fallout 4. Many THANKS! loadorder.txt
  24. PAH - And You Get A Slave 0.63b SSE - RUS 0.63b View File PAH - And You Get A Slave 0.63b SSE - RUS 0.63b Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому Musje и он же конвертировал его на SE: https://www.loverslab.com/files/file/4318-pah-and-you-get-a-slave-lese/ В данном случае я предоставляю вашему вниманию технический перевод esp файла, MCM, а также скриптовой части. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках. Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: С этим модом вы можете предложить своих рабов из PAH владельцам магазинов, гражданам, фермерам, шахтам или гостиницам или создайте магазин самостоятельно, разместив лагерь PAH Home Sweetie Home и несколько рабов и, возможно, побудите прохожих купить у вас раба. Что в конечном итоге будет делать раб, зависит от покупателя и от того, какое обучение он получил. Владелец магазина или фермер захочет получить помощь в своем бизнесе, странствующий торговец может захотеть добавить к своим запасам раба, а трактирщик может захотеть, чтобы раб сдавал его лучшим клиентам. Другие, возможно, просто захотят, чтобы слуга ходил вокруг и согревал их кровати! У мода много возможностей и поэтому рекомендую ознакомиться с полным описанием этого мода на странице оригинала НЕсовместимость: Lively Inns and Taverns (LIAT): Порабощение и продажа NPC из LIAT приведет к сбою вашей игры, когда вы вернетесь в область раба. Рекомендации: Voice pack for AYGAS - Озвучка мода (ENG) PAH - Home Sweet Home - Позволяет продавать рабов на шахты Скайрима после квеста Diary of Mine (DOM) - Добавляет черты характера ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде. Submitter NeiTroll Submitted 09/03/2024 Category Adult Mods Requirements Paradise Halls Enhanced, Papyrus Utils, ZAZ 8+, SKSE 64 2.0.6, SkyUI SE, SexLab Framework SE 1.66 Beta Regular Edition Compatible No  
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