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  1. Diary Of Mine for Paradise Halls [WIP] View File This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4 is the stable version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+). Version 5 is a development version but it is rather stable. It is also available for LE as of 5.2.0. It is the recommended version if you want to give feedback. Installation: Here is a detailed installation procedure: Further notes about installation : If you have problem getting your slave to load, it might be time to use Resaver and purge unwanted mods, including older versions of DoM. Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Other topics, only for DoM slaves, such as "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Hotkeys and wheel menus: NPC personality and configuration files: DoM has 3 types of json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine", NPCs personalities: Available traits to define in a json file are: personality, virginity and kinks. See Lydia's personality file for an example in: SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E.json you can edit your favorite NPCs and set their traits following the same naming <BASEID>.xml and model. If there is no file for an NPC, the traits will be generated randomly. Clones get the same personality from the json file, or get a different generated personality if no file is found. Use the "restore persona" spell to force DoM to read the json file for an actor. The file SaveFactions.json list all the factions to be ignored when cleaning and cloning captives. Add your favorite mod factions to the list to make sure they are not lost when capturing new slaves. Removing the file will force DoM to reprocess a new one with the default PAH and DoM factions. DoM also saves the MCM settings in Settings.json you might edit this file by hand or just create it with the export settings widget in the MCM main tab (see next section). Options and MCM menu: The DoM MCM menu has 10 tabs Main tab is: Pressing "ESC" for a hotkey will clear the value. Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above) Hotkeys tab: See the "Hotkeys and wheel menus" section above Animations tab: Sex and gender tab: Cloning and cleaning tab: Notifications tab: Various toggles to turn on or off specific notifications. Debug tab: For experts only. Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 44-86: Same as above for slaves 44 to 86. Slaves 87-128: Same as above for slaves 87 to 128. Note for developers (keywords): Dialogues for NPC: Dialogue branch "Let's have a serious chat": Dialogues for DoM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality. Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ... Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention. Dialogue branch "Honour your mistress/master, slave": Sexual abuse. To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage. Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for DoM slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for DoM slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Potions, spells and weapons for the apprentice slave master: Feelings and training: Personality traits: Personality traits evolution: Moods: Emotions: Race and class bonus to personality traits and number of kinks: Kinks: Training tips: Stripping and equipment policy: Changelogs: AYGAS and HSH integration: Disclaimer: I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim! Status: yellow = started, red = planned Known bugs and FAQ: suggestions welcome Requirements: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocClox for help with Slaver Spellbook and debugging. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license. For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes
  2. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE, SKSE SE, skyUI SE, FNIS SE, SexLab SE, Zaz and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod Regular Edition Compatible No
  3. Paradise Halls and Addons (DoM, HSH, AYGAS) - Voicepacks View File What's all this? These are voicepacks for Paradise Halls and its famous addons Diary of Mine, Home Sweet Home and And you get a Slave for the all in one slavemaster experience now fully dubbed in English. How did you create the voices? I used Dan Rutas SKVASynth which is an "AI tool for generating high-quality voice acting lines using voices from video games". So every NPC will use it's correct voice when saying the new lines. Like this: DOM02Dialo_DOM02DialogueTa_0045AABA_1.wav DOM02Dialo_DOM02DialogueId_001B5D6C_1.wav DOM02Dialo_DOM02DialogueAn_00501CA6_1.wav DOM02Dialo_DOM02DialogueAn_004ED84F_1.wav DOM02Dialo_DOM02DialogueAn_0051B30A_1.wav Will this kill my save-game? No, these are all just audio files packet into an BSA Archive, you can install, update or remove them whenever. No scripts that run and nothing that gets saved to your game. I have an older / never version of PAHE or DoM or XXX. Can I still use the voicepack? That depends. Most of the time, only a few lines change from one version to the next, if even. Most likely you will still have 95% of the dialogue dubbed, only the new lines will be silent. Worst case scenario, you won't hear any audio or the dub doesn't match the subtitles. I will try to keep up with the mod version, especially when a lot of things get changed in the dialogues, which is the case for DoM major version, the DoM 3.4.x voicepack will work for all DoM 3.4 version, DoM 4 however changes quite a lot, so the v3 voicepack will not work with DoM v4. I'm still using Skyrim LE? When you use MO2 as your Mod Manager you can just tell it to unpack the BSA and use the loose files. (Don't do that when your have SE, since the SE Engine suffers from greatly increased loading times when there are too many loose files and the voicepacks have a LOT of files.) You can repack the BSA with the old LE file version with this tool, but that's optional. I can't hear anything? Did you run FNIS? Jokes aside, did you install the file to the correct folder? (use a Mod Manager) Do you use LE and forgot to unpack the BSA files? Do you have the main mods installed? Why are all files just .URL? Well, since there are quite a lot of audio files, the packs tend to become quite large, from ~1GB for HSH and AYGAS to around 3GB for DoM and LL does not like big files, so these are download links to the MEGA Filehoster. (If you now a better way of doing that, let me now.) DoM 5.1x and 5.2x: all ~160k lines for all voices in one pack (3,9GB) all in loose files, so compatible with Skyrim LE/SE/VE synthesized with the new v3 voice models for even better quality all voices post-processed with ffmpeg denoise, de-ess und sxr upscaler for 16Bit 44.100 Hz quality all lines processed with CK lip synchronization DoM 4.0: - DISCONTINUED - One Pack to rule them all Includes all Voices in two BSA archives generated with the (new outdated) v2 voices of xvasynth PAHE 8.1.9+: works with PAH 8.2.0 All unique and none unique voices in one BSA. The ESP is empty and ESL flagged. It's just there to trigger the loading of the BSA. HSH 1.29+: works with HSH 1.33b The pack includes all unique and non unique voices. generated with the (new outdated) v2 voices of xvasynth AYGAS 0.60a+: works with AYGAS 0.63b The pack includes all unique and non unique voices. generated with the (new outdated) v2 voices of xvasynth SexLab TDF Prostitution and Pimping 2023: since the last Voicepack for TDF I found was still for an old version and created with XVASynth 1, I just went ahead and made a new one packed into BSA synthesized with v3 voice models all voices post-processed all lines with CK lip synchronization Submitter Jasmine92 Submitted 12/16/2022 Category Adult Mods Requires Paradise Halls, Diary of Mine, Home Sweet Home, And you get a Slave, TDF 2023 Regular Edition Compatible Yes
  4. Paradise Halls Enhanced (pahe) repacked with the customary addons View File This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions some saves seem to have the scripts burned in too deep to update proper: if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it) Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 05/02/2016 Category Quest Requires Skyrim, Sexlab, SkyUI, skse, ZazAnimationPack!, FNIS, as well as all requirements for the above mods Special Edition Compatible No
  5. PAH Slave Cart View File This mod adds a slave cart and slave pack horses. The slave cart can be bought from Pardo at the Restless Hunter. You'll find the cart outside at a little distance from the Hunter. It can carry up to 5 slaves safely (they won't escape while in the cart) To get a slave into the cart, tell them "Get in the cart, you" To get them out, click the cart and select the slave to remove To ride the cart, click it and select Mount. You can steer the cart yourself. After mounting, give it 5 seconds or so to stabilize. The pack horses can be bought at any stables. They can carry 2 slaves at a time. To get a slave on the horse, tell them "Get on that horse" Click the horse to remove the slaves The horse will follow you, but you can hobble it to make it stay, or leave it at a stable (after removing any slaves from it) Run FNIS after installing This is all very much in beta! It's a combination of stuff from a few private mods and a pre-build of ZAP9. It shouldn't break your game, but store your last good save somewhere. Submitter Musje Submitted 10/30/2020 Category Other Requires PAHE, Home Sweet Home, Special Edition Compatible Yes  
  6. View File Simple Slave Cellars - This mod currently adds a cellar underneath of Breezehome, Honeyside, and Vlindrel Hall - all set up to store slaves/prisoners/whoever the hell you want to keep in them. The goal is to eventually add one to every one of the base game player homes and possibly to Severin Manor as well. Right now though, it's Breezehome, Honeyside, and Vlindrel Hall. - Breezehome Cellar has 8 jail cells, a Master bedroom, and a guest bedroom for 2 followers. - Honeyside Cellar has 8 jail cells, a Master Bedroom, and a guest bedroom for 2 followers. - Vlindrel Sanctum has 6 slave pens (but can hold 9 slaves), a Master bedroom, and a guest bedroom for 4 followers. - I wanted to maximize compatibility so the cellar hatches are on the outside of the house, not inside of them. The Breezehome Cellar hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Cellar hatch is toward the garden area directly beneath of the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. - All three require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) - All clutter items are static. (aka they're goin' nowhere.) - Any crates you see are storage containers, and all storage is safe. (aka the shit you put in them aint goin' nowhere.) If you like this mod, check out my slave cellars for the Hearthfire homes: Hearthfire Menageries Submitter ShadowProctor Submitted 05/22/2023 Category Regular Mods Requires Skyrim Special Edition, Hearthfire DLC Regular Edition Compatible No  
  7. View File Hearthfire Menageries -Adds a place to keep slaves/prisoners/whoever the hell you want to the cellars of the three Hearthfire houses. The new additions add 8 small cells, 2 larger cells, a master bedroom, and a guest room (with 2 beds for followers or whoever). They each also have a bathhouse/pool area. - I had to axe the Vampire Coffins because they were sitting in my doorways. Don't worry though, I more than made up for it. The very first room when you walk into the Menagerie is set up for 2 Vampires. Either you and a vampire follower or spouse, or vampire slaves, or whatever you want. -If anyone's seen or used the refurnished version of PAHE's Lakeview Manor Cellar addon or my newest remake of it, Lakeview Manor Prison - this is similar to that, but a whole lot better and completely my own. I was working off of someone else's mod with those, and it had some problems that I could never seem to work out, which made me want to create a replacement for it. - That said, it is extremely IMPORTANT that you do NOT use any of the PAHE Lakeview Manor Cellar versions, mine or otherwise, with this mod. They aren't compatible. When you open up the menagerie door in Lakeview Manor, you will see a few floor pieces and then the void. You have to use either this or that, not both. You've been warned. - Also, you might want to drop this pretty far down on your load order depending on what you've got installed. I had a problem where the water in the bathhouse lacked any animation - apparently some other mod was causing it, because dropping this mod down toward the bottom of my load order fixed it. I shouldn't have to mention that any other mods that edit the same part of the hearthfire cellars are going to be incompatible with this, but nonetheless. - Lastly, don't QuickClean this with xEdit, or the Vampire Coffins that were deleted to make room for the doors will return and you'll be sorry. Edit: Incompatible with the Fishing CC mod. If you like this mod, check out my other one: Simple Slave Cellars Submitter ShadowProctor Submitted 05/22/2023 Category Regular Mods Requires Skyrim Special Edition, Hearthfire DLC, Dawnguard DLC Regular Edition Compatible No  
  8. Version 5.3.5

    202,145 downloads

    This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4 is the stable version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+). Version 5 is a development version but it is rather stable. It is also available for LE as of 5.2.0. It is the recommended version if you want to give feedback. Installation: Here is a detailed installation procedure: Further notes about installation : If you have problem getting your slave to load, it might be time to use Resaver and purge unwanted mods, including older versions of DoM. Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Other topics, only for DoM slaves, such as "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Hotkeys and wheel menus: NPC personality and configuration files: DoM has 3 types of json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine", NPCs personalities: Available traits to define in a json file are: personality, virginity and kinks. See Lydia's personality file for an example in: SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E.json you can edit your favorite NPCs and set their traits following the same naming <BASEID>.xml and model. If there is no file for an NPC, the traits will be generated randomly. Clones get the same personality from the json file, or get a different generated personality if no file is found. Use the "restore persona" spell to force DoM to read the json file for an actor. The file SaveFactions.json list all the factions to be ignored when cleaning and cloning captives. Add your favorite mod factions to the list to make sure they are not lost when capturing new slaves. Removing the file will force DoM to reprocess a new one with the default PAH and DoM factions. DoM also saves the MCM settings in Settings.json you might edit this file by hand or just create it with the export settings widget in the MCM main tab (see next section). Options and MCM menu: The DoM MCM menu has 10 tabs Main tab is: Pressing "ESC" for a hotkey will clear the value. Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above) Hotkeys tab: See the "Hotkeys and wheel menus" section above Animations tab: Sex and gender tab: Cloning and cleaning tab: Notifications tab: Various toggles to turn on or off specific notifications. Debug tab: For experts only. Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 44-86: Same as above for slaves 44 to 86. Slaves 87-128: Same as above for slaves 87 to 128. Note for developers (keywords): Dialogues for NPC: Dialogue branch "Let's have a serious chat": Dialogues for DoM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality. Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ... Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention. Dialogue branch "Honour your mistress/master, slave": Sexual abuse. To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage. Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for DoM slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for DoM slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Potions, spells and weapons for the apprentice slave master: Feelings and training: Personality traits: Personality traits evolution: Moods: Emotions: Race and class bonus to personality traits and number of kinks: Kinks: Training tips: Stripping and equipment policy: Changelogs: AYGAS and HSH integration: Disclaimer: I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim! Status: yellow = started, red = planned Known bugs and FAQ: suggestions welcome Requirements: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocClox for help with Slaver Spellbook and debugging. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license. For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
  9. Version 5.1.0

    23,388 downloads

    What's all this? These are voicepacks for Paradise Halls and its famous addons Diary of Mine, Home Sweet Home and And you get a Slave for the all in one slavemaster experience now fully dubbed in English. How did you create the voices? I used Dan Rutas SKVASynth which is an "AI tool for generating high-quality voice acting lines using voices from video games". So every NPC will use it's correct voice when saying the new lines. Like this: DOM02Dialo_DOM02DialogueTa_0045AABA_1.wav DOM02Dialo_DOM02DialogueId_001B5D6C_1.wav DOM02Dialo_DOM02DialogueAn_00501CA6_1.wav DOM02Dialo_DOM02DialogueAn_004ED84F_1.wav DOM02Dialo_DOM02DialogueAn_0051B30A_1.wav Will this kill my save-game? No, these are all just audio files packet into an BSA Archive, you can install, update or remove them whenever. No scripts that run and nothing that gets saved to your game. I have an older / never version of PAHE or DoM or XXX. Can I still use the voicepack? That depends. Most of the time, only a few lines change from one version to the next, if even. Most likely you will still have 95% of the dialogue dubbed, only the new lines will be silent. Worst case scenario, you won't hear any audio or the dub doesn't match the subtitles. I will try to keep up with the mod version, especially when a lot of things get changed in the dialogues, which is the case for DoM major version, the DoM 3.4.x voicepack will work for all DoM 3.4 version, DoM 4 however changes quite a lot, so the v3 voicepack will not work with DoM v4. I'm still using Skyrim LE? When you use MO2 as your Mod Manager you can just tell it to unpack the BSA and use the loose files. (Don't do that when your have SE, since the SE Engine suffers from greatly increased loading times when there are too many loose files and the voicepacks have a LOT of files.) You can repack the BSA with the old LE file version with this tool, but that's optional. I can't hear anything? Did you run FNIS? Jokes aside, did you install the file to the correct folder? (use a Mod Manager) Do you use LE and forgot to unpack the BSA files? Do you have the main mods installed? Why are all files just .URL? Well, since there are quite a lot of audio files, the packs tend to become quite large, from ~1GB for HSH and AYGAS to around 3GB for DoM and LL does not like big files, so these are download links to the MEGA Filehoster. (If you now a better way of doing that, let me now.) DoM 5.1: all ~160k lines for all voices in one pack (3,9GB) all in loose files, so compatible with Skyrim LE/SE/VE sythezised with the new v3 voice models for even better quality all voices post-processed with ffmpeg denoise, de-ess und sxr upscaler for 16Bit 44.100 Hz quality all lines processed with CK lip synchronization DoM 4.0: - DISCONTINUED - One Pack to rule them all Includes all Voices in two BSA archives generated with the (new outdated) v2 voices of xvasynth PAHE 8.1.9+: works with PAH 8.2.0 All unique and none unique voices in one BSA. The ESP is empty and ESL flagged. It's just there to trigger the loading of the BSA. HSH 1.29+: works with HSH 1.33b The pack includes all unique and non unique voices. generated with the (new outdated) v2 voices of xvasynth AYGAS 0.60a+: works with AYGAS 0.63b The pack includes all unique and non unique voices. generated with the (new outdated) v2 voices of xvasynth SexLab TDF Prostitution and Pimping 2023: since the last Voicepack for TDF I found was still for an old version and created with XVASynth 1, I just went ahead and made a new one packed into BSA synthesized with v3 voice models all voices post-processed all lines with CK lip synchronization
  10. Acheron - Diary of Mine Addon View File This is an addon for Acheron to use Diary of Mine for PAH via the "Hunter's Pride" menu. Requirements - Acheron and it's requirements - Paradise Halls Enhanced (PAHE) and it's requirements - Diary of Mine for PAH and it's requirements Load Order Acheron [...] PAHE [...] Diary of Mine [...] Acheron - Diary of Mine Addon Known issues - The "Defeated" prompt stays until Diary of Mine is done with capturing, this is by design. "Rescuing" actors before capture caused them to have a bit of time to run away (0.5 seconds), I felt like this was the better compromise. Any not-cloned actors (by default uniques, can be changed in the Diary of Mine MCM to include spawned ones, too) will get rescued *after* the capture is done. That means they'll get back up and not stay in the bleedout animation. Submitter Miss Corruption Submitted 06/16/2023 Category Adult Mods Requires Acheron, Paradise Halls Enhanced(PAHE), Diary of Mine for PAH Regular Edition Compatible No  
  11. Description This entry is to describe some of the basic functions of Paradise Halls and how you should use it and really what it does at its core. If you are a long time user of the mod you can probably head over to the other entry "The Diary of Mine Guide" or keep reading if you want to maybe learn something new! Otherwise, this guide is meant for newbies to the Skyrim slavery game, so if you find yourself wanting to understand the mod better, then this is a good place to start. What is PAHE? Well Paradise Halls Extended is simply a slavery mod for Skyrim, except unlike many other slavery mods on LoversLab, this one has the player doing the slaving, rather than being the slave. This mod makes it possible to enslave nearly any humanoid NPC (and even some non-humanoids) and train them into obedient servants. With the whip, the collar, and the aptitude, any Dragonborn can be a slaver themselves! So then, let's get started. Preparation So before we start capturing our slaves, there is some preparation we need to do first. Specifically, we need some specific supplies to make our capturing (and keeping) of the slaves simple. I will describe some immersive and roleplay friendly options, as well as some "it's just magic" options, depending on what you may prefer. The first thing you'll need is a collar, now if you only have Paradise Halls installed, you have two collars available to you. The first is the "Iron Slave Collar" this one can be crafted for two iron ingots at any forge. The second is "Iron Slave Collar of Leashing" which has many more requirements to craft at a forge, but there is a good reason for that. To explain this better, we have to address the mechanic of "Leashing." Leashing means your slave has a "leashing item" equipped, like the Collar of Leashing I just mentioned. In the MCM menu for this mod, you can alter the setting "advanced leashing collar." If this setting is turned on, it means any leashing item will make it so your slave will never try to escape. If it is turned off, your slave will try to escape at times, but if you use the "Leash To" spell (this can be found in Farengar's Study if you activate that plugin, otherwise use console or AddItemMenu to find the tome), you can tether them to an area using magic, which means they will never be able to escape from that area. Additionally you should know that all collars from DeviousDevices count as leashing items, which means they act the same as the original, and any blindfold from DeviousDevices is leashing too. Also, any "cuff" restraints from ZazAnimationPack are leashing. (These are the ones that are both ankle and wrist restraints, like "zbf wrist cuffs leather") So what does all this mean? Well pretty much before you go capturing slaves, you will want to have some leashing items, or be prepared to chase them down regularly until you get a chance to train them. If you want to have leashing be more magical then use leashing collars and spells. If you want an immersive way of keeping them from running, then try a blindfold or wrist/ankle restraints. Bring whatever you want, just make sure you have something! The Capturing So now you have your equipment and you want to go catch some slaves right? Good! Well this section is about how you can catch them quickly and effectively. I'll show you some methods that I've used before. Keep in mind that each method ends like this once you press the enslave button: The NPC will die, and then reappear. Talk to the reappeared slave and say "shut up and put this on" you have the opportunity here to put on or take off whatever you want from them, I recommend giving them whatever collar and restraints you chose at this point, and I personally take their shoes, helmets, and gauntlets, but it's your game! Method I: Submission So the first way to capture a slave is to damage them until they fall to one knee and say something like 'mercy!' or whatever. At this point, you can press 'E' on them and select "Enslave (pah core)" and they will be captured. Easy peasy, except sometimes you can kill the one you want on accident, which is always sad Method II: Health The next method is even more simple than the first, when an NPC's health is low enough, you can walk up to them and press 'E' to enslave them on the spot. You can alter this value in the PAHE MCM. Method III: Defeat My personal go-to method. If you have SL Defeat installed, you have some cool options. Essentially, if a slave is tied up or surrendering in Defeat, you can talk to them and enslave them through dialogue there. You can do this by sneaking up behind someone and pressing 'G' with a weapon out to surrender them, and then tie them and come back later to enslave. Or you can bash someone from behind while sneaking and they will fall down, bash them again and they will be knocked out, you can wake them up later and enslave them that way. Miscellaneous Methods In the MCM, you can toggle other enslavement methods, including fun stuff like paralysis and fleeing, to make some more mage slaver archetypes viable! The Stats Upon starting the mod, you will see you have a new Alteration spell, "Slave Info." Casting this will show your slave's training stats. They are: Submission Fear Anger Respect Pose Sex Combat Submission This is the main indicator of your slave's training. Almost everything in PAHE is based off of this number. It starts at 0 and is raised by any punishment (more on that later.) Slaves will run away whenever their submission is under 60 by default, you can change that number in the MCM. At 40 submission, you can tell your slave to address you properly and they will start speaking more respectfully. Fear In regular PAHE, Fear training doesn't really have any function, and is sometimes raised at seemingly random times, it is a leftover value from when the mod was being developed years ago. You can ignore it. Anger Anger is the same as fear, it doesn't do anything and goes up randomly. Ignore this one too. (It is used in Diary of Mine, check out the other entry to find out more) Respect When you tell your slave to address you properly, the chance of them doing it is based on respect training. Respect training is raised by punishing them when they forget, at at 100 respect training they should almost never forget. Pose Pose is also not used in regular PAHE, but it is used by Home Sweet Home and Diary of Mine. Check out those mods or my Diary of Mine guide to find out more. Sex Sex training is how good your slave is at being sexually pleasing. You can raise this by telling your slave you will fuck them, and then afterwards their sex training will increase. The level of training also determines how likely they are to agree to have sex with you, if they disagree, aggressive animations will be used. Combat One nice utility of having slaves is that you can order them to fight for you. The slave will have to have some combat training first. If they have little to no combat training they won't help you in a fight, but at high combat training they will throw themselves into the fight to protect you. The Training Submission and Respect You can increase submission by punishing the slave, either through whipping, sex, or restraining them. You can punish them whenever you want, and sometimes there will be special occasions for it, like catching them after they run away for example. At 40 submission, you can say "Ok slave, from now on you will address me properly." From this point on they will try to use respectful dialogue, but the success chance is based on their respect training. To raise respect training, just punish them when they "forget" to address you properly. After a while, it will be near 100 and they'll almost never forget to be respectful. Sex To raise sex training, just say "Ok slave...I'm going to fuck you." The slave will either agree or disagree, and three dialogue options will be shown. (oral, anal, vaginal) If the slave agreed, then consensual options will be shown, if not, the non-consensual options will be shown. Either way, fucking the slave will raise their training each time. Keep in mind that anal, oral, and vaginal training is all tracked separately and are all used to come up with the overall sex training number, so doing all three will raise it somewhat faster than just focusing on one. Combat To train this one, say "Ok slave...From now on you are going to fight for me." Again they will either agree or disagree. If they disagree, try raising their submission more and try again. If they agree, then you need to get into combat with any enemy. After the combat is over, talk to the slave and say "Not in the mood to fight, eh?" and then either punish them or warn them, your choice. You can do this every time the slave is reluctant to fight, and eventually they will never hesitate and you won't have to train them anymore. Ties and Punishment If you tie your slave up, all training is more effective and the slave will only have a small chance to escape. You can even leave them in a different room for a little while, but too long and they can escape their binds. Ropes are the easiest to escape from, leather is harder, iron is hardest. Ropes are free, leather needs either leather strips or leather cuffs from ZazAnimationPack, and iron needs iron cuffs from ZazAnimationPack. The Conclusion I believe that covers all the basics for PAHE, ask any questions down below or at the PAHE thread located here: https://www.loverslab.com/topic/102948-paradise-halls-enhanced-pahe-special-edition-with-the-customary-addons/ And please check out my Diary of Mine guide for details on that amazing mod! Thanks for reading!
  12. NS Working Slaves SSE View File ---------------------------- Header: ---------------------------- Written in the year: 2023 Month: 07 Day: 23 NS Working Slaves V1.10 / V2.1.3-Realise 8 Status: Considered Final, until proven bugg found inside, or future need to be added. ---------------------------- What this mod do: ---------------------------- Make possible store your pahe/dom slaves in a workplace, use them as free labor force to produce you stuff, and same time free up PAHE/DoM slave Slots. More details in the user manual found down of this page. ---------------------------- User Manuals: ---------------------------- User Manual For Version 2.1 R5 WorkingSlaves-UserGuide.txt Advanced user guide for Version 2.0 R2-R5 ( no changes made ) WorkingSlaves-AdvancedUserGuide.txt Modmaker Guide Version 2.1 R5 Workingslaves-ModMakersGuide.txt Sex Modul Guide 2.1.3 R8 ( updated with the new external scripts ) : WorkingSlaves-SexModulGuide.txt ---------------------------- About files - or what i shuld donwload? : ---------------------------- Simple solution: WorkingSlaves-AIO All the avible addon plus working slaves file packed to one. for those who wish to use all the optional functions. The avbiel version always contain the last version of all possible addon! This package not contain the modders only things! Option B check out the file list and dicide what you need! ---------------------------- File list - what file do what: ---------------------------- WorkingSlaves -V2.YYY Main file for the mod you need it. WorkingSlaves-PatchForV2.1.Zip Contain a bugfix, that effect only the external usage of working slaves. no update needed just install this file let owerite the WorkingSlaves.bsa then you done. The bug nested inside a function. This bug not effect normal game play only if external mods attempt to use thie function called "ExternalMakeWorkplace". Other files: these files are addons that adds new stuff to working slaves. they are 100% optional. You not need them to use the working slaves. Think this files as extras stuff you can add for your meal: like bonus ketchup for potato. Workingslaves - ChestAddon: Adds few bandit camp/mines production and sample chest so you not need place them. WorkingSlaves - Addon Fast Slave Transfer: Changes a bit how slaves transfered from pahe and DOM. making the transfer procces bit faster. WorkingSlaves-Addon-SexModul: Adds a new modul: sex modul. Make possible create 40+ actor orgie anywhere! All non hostile npc from current loaded location going to particapate it. Added bonus if the orgie happen a workplace after evry aprticipant you get production bonus! Makes possible to sex with active working slaves. Supports Toys and SexLab, for giant orgies with max numbers you need use lovers lab. WorkingSlaves-Addon-TestModul: Modders only stuff, its a sample how to make modul to working slaves. i used this exact file with this scripts to test out and make the sex modul. WorkingSlaves-Addon-QuestModul: This one contain 2 quest( probably 10-15 minute playtime, ) lot of possible ending. plus few suprise event . A Slave Storage space for 10-15 slave. Some random events made for this place, that happen randomly. The quest contain a tutorial that can be switched off from the menu system. To start the quest need enter Belethor Store in whiterun. NSWorkingSlaves_OldVersion_ForModders_ToStudy: This one here for users and modders who wish to see what happen if a lot of record made persistent. This is the old V1.xxx versions of the working slaves. During devlopment i made a disign mistake, that lead multiple skyrim.esm record persistent. just check out embershard mine in xedit( or SSE Edit if you like ). if you make a mod that delete half of embershard mine bandits then let say add the lod order of yours before NSworkingSlaves. Well my mod going to undelete the bandits or bug out becuse the disign error i made. WS-ModdersPackage Contain sample file, a new cell called: WSSamplceCell. The cell contain 2 prepared chest one sample, one production. plus 4 barel a trigger prepared to start a workpalce in this cell. the cell added to WSSampleLocation. This file demonstrate how to make a WorkingSlaves Frendly location with a triger script that automaticly start the workplace here upon player entering the script area. The script fires by default only once then disable self. Can be changed the behavior to fire multiple time if need be. Or a mopd maker can extract the code from the script source to use own mod to tigger making new workplace. ---------------------------- News, plans, open notes: ---------------------------- Update: 2023-06-10 I consider this mod finished and complite. The modul serves its original goal. if users send me future request i might add to it, if i recive bug report i fix it. ---------------------------- Recommended Mods: ---------------------------- Toys users: -Toys framework + toyboxes +toystory +SLAVE if you use toys a lot i suggest check out: NS ToysMaker so you can craft own toys/keys PAHE users: -NS Actor protector so you can punish your slaves long as you like they not going to die -HSH, AYGAS, DoM -- all fantastic mods! -Traders Sell ZAZ - you can buy new zaz items for your slaves at cheap prices... (and restrained slaves behave better) -Billy Anim packs or other anim packs for mass orgy animations -Filty Heritage This one get a new addon made specificly for working slaves! PAHE - DOM -HSH- AYAGAS Voice packs ---------------------------- Credits: ---------------------------- Very big thanks for @CliftonJD the help with PAHE transfer script, and the endless patience. To the community that giving ideas, feedbacks! its means a LOT! Thanks for @InsanityFactor for fixing this discription. :) For @KHCN for fixing my spelling mistakes inside the mod! For @TrollAutokill giving me lot of help with DoM - NSWS slave transfer, plus tips how to transfer slaves beatwen PAHE and NSWS. ---------------------------- Thanks giving: ---------------------------- Thanks for Toys team making this fantastic frame work! Thanks to Ashal and all who working/worked SexLab Frame work! Special thenk to AutoTrollKill author of DOM! For @Ultima1990to reporting nasty script messup bug i not noticed my testing. for @Arthurj650 to discovering lot of bugs and shade light i need make a more detailed guide. for @DocClox idea Quality of life changes: working slaves inventory opening. for @Pfiffy ida of option to disable/remove slave quest markers. ---------------------------- Permissions: ---------------------------- This mod is meant only for the Loverslab community, DO NOT upload on other sites. It is okay to: -Convert to other Skyrim versions and upload to Loverslab -Translate to other languages and upload to Loverslab -Make this mod a part of other mods (as long as credit given and the mod is completely free.) -Make patches/addons to for this mod (if this happens please let me know and I will put a link to it here and you'll make me very happy :)) Its not okay to: -Upload other sites, without explicit permission from me. -Use part of other mod/work that is not completely free. Special permissions: CliftonJD has unlimited permissions for this mod. Please don't touch the scripts that link up with PAHE. These scripts come from CliftonJD, not me. Submitter Nonseen Submitted 12/21/2022 Category Adult Mods Requires Skyrim Se 1.5.97, PAHE,DoM(optional), SexLab Framework(optional), Toys(optional) Regular Edition Compatible No  
  13. ZAZ NPC Fixer + PAHE and DOM Support View File TLDR: Now NPCs with wrist cuffs or yokes will always use appropriate idle animations instead of walking with their hands free. Overview: This mod fixes ZAZ devices on NPCs by reapplying appropriate effect every 5 seconds to any (or only to Paradise Halls Slaves) characters wearing ZAZ restraints (DD support might come later). Currently this mod supports filtering only Paradise Halls slaves, which can be toggled in mods MCM menu. Diary of Mine slaves support might come later. Nonetheless you can just disable filters to apply fixes to all nearby NPCs wearing ZAZ restraints. This mod was tested with Skyrim AE and Skyrim VR. VR has little Quest tab bug, but honestly who cares? Requirements: SexLab Zaz Animation Pack 8.0+ 2023(but it might work with any ZAZ version) PAHE (only for PAHE and DOM versions) SkyUI Installation: Use mod manager or vortex to install desired version. Please feel free to report any bugs you encounter) Submitter DMC500 Submitted 05/10/2023 Category Adult Mods Requires Regular Edition Compatible No  
  14. Version 1.2.1

    1,904 downloads

    A complete remake of the Ironback Hideout Player Home mod originally by Jokerine. The original was for Oldrim (this one is for SSE) and has open permission to use it however as long as Jokerine is credited as the original author. I ported it to Special Edition and rebuilt almost everything. The cellar is approximately x4.5 larger than the original and has a whole lot more features (such as a couple of jail cells with doors operated by levers on a nearby wall). Made it for my own PAHE/DoM playthroughs and decided to share it since I'm happy with the way it turned out. -All items placed on shelves are static. -All crates are custom storage containers, and all containers are safe storage. The screenshots say everything else.| Credits: - Jokerine for the original Ironback Hideout - BrightRider for the scripting of the courier letter/update 1.2 If you like this mod, check out my others: Simple Slave Cellars Hearthfire Menageries Hearthfire Baths Reborn
  15. View File Ironback Hideout - Slaver's Edition A complete remake of the Ironback Hideout Player Home mod originally by Jokerine. The original was for Oldrim (this one is for SSE) and has open permission to use it however as long as Jokerine is credited as the original author. I ported it to Special Edition and rebuilt almost everything. The cellar is approximately x4.5 larger than the original and has a whole lot more features (such as a couple of jail cells with doors operated by levers on a nearby wall). Made it for my own PAHE/DoM playthroughs and decided to share it since I'm happy with the way it turned out. -All items placed on shelves are static. -All crates are custom storage containers, and all containers are safe storage. The screenshots say everything else.| Credits: - Jokerine for the original Ironback Hideout - BrightRider for the scripting of the courier letter/update 1.2 If you like this mod, check out my others: Simple Slave Cellars Hearthfire Menageries Hearthfire Baths Reborn Submitter ShadowProctor Submitted 04/13/2023 Category Regular Mods Requires Skyrim Special Edition, Hearthfire DLC Regular Edition Compatible No  
  16. Introduction So you decided to jump into Diary of Mine to spice things up in your PAHE game? Great! As you may have seen already, this mod is pretty complex, and adds a lot of new mechanics. I'll break them down here for you and do my best to give you the information you need to have a quick start to emotionally impactful slavery! What's it Do? So simply put, Diary of Mine or 'DoM' is an expansion to the Paradise Halls Extended mod or 'PAHE.' The main feature of DoM is the psychological component, it adds personality types, traits, moods, and reaction to almost everything you do to a slave, and makes training much more difficult and much much more rewarding. If you've ever become bored with default PAHE training (whip, sex, whip, sex, address me properly, whip, whip, whip, etc.) then this mod is for you. I'll go through it all in sections to make it easy to understand, because like I said, there's a whole lot going on here. HEXACO and Psychology In real life, there is something in psychology known as the HEXACO model. This model uses six main traits for determining personality, Honesty, Emotionality, EXtraversion, Agreeableness, Conscientiousness, and Openness. HEXACO! Get it? Now each of these factors is represented in the mod, and each slave will be given a random value between 1 and 100 for each one. Some of the words are different in the actual mod, like Emotionality is actually Anxiousness for the sake of simplicity, we'll get to all that soon enough. On top of those six, there are also six secondary traits, which are linked to the HEXACO factors and slaves' reactions to things. The six secondaries are: Weak/Willful, Delicate/Tough, Frigid/Sensual, Dominant/Submissive, Needy/Bold, and Stupid/Smart. So every person in the game now has a total of 12 personality dimensions. Slave Psychology You can see a slave's personality by saying 'Let's have a serious chat!' and then asking 'What kind of slave are you, exactly?' Saying this will produce a chart for the slave that looks like this: Now you don't have to use this sheet, it's a bit daunting I know. But just for the sake of showing you how the mod works I'm going to explain it a bit. As you can see, she has a score from 1 to 100 in each of the 12 factors. The way it works is, anything lower than 50 means they are more towards the left side of traits (unlawful, anxious, lazy, etc) and scores higher than 50 mean they align more with the right. (bold, willful, smart, etc.) Anything around 50 exactly means they're just average in that area and it has little to no affect on how the slave will react to you or your actions. We'll get into what each trait is useful/annoying for, but at this point just understand that every NPC you enslave gets their sheet created on enslavement and it is random. However some factors influence the randomness, like the NPCs race and 'job' (bandit, farmer, etc.) You can check out the mod description and see a summary of the racial affects there. It's mostly what you would guess (orcs have higher toughness, High Elves are smarter, etc.) Now if you don't want to use the sheet, you can just ask the slave 'What kind of slave are you?' This will provide a much simpler pop-up. Like this: This just shows you the important parts of the slave's personality, you can just assume that every other traits is around 50 if it isn't mentioned specifically. I'll explain those sensitivities and resistances near the bottom of this entry. What Does That Mean? So you've seen the chart and the numbers, but what does it all mean? Well, certain traits have different reactions to different things, and you can see this by using the simpler sheet, where the slave tells you what they are weak/resistant to. Additionally, some of the traits have their own little effects on gameplay/training. They are: Unlawful/Honest Unlawful characters make better thugs(we'll get there) HomeSweetHome(HSH) taskmistresses, and HSH trainers. Honest characters are conversely worse thugs, taskmistresses, and trainers. Honesty also partly determines how fast submission is gained. Anxious/Calm Anxiety will determine how fast fear training is gained, but more importantly how easy it is to make a slave feel scared. Shy/Lively A shy slave will gain humiliation faster and will be easier to make feel ashamed, a lively slave is more difficult. Grumpy/Kind This determines a slave's anger training speed, a kinder slave will be more prone to falling in love while a grumpy slave will hate you for longer. Additionally, grumpy slaves make better taskmistresses in HSH. Lazy/Thorough A lazy slave gains resignation slower, a thorough slave gains it faster. Shallow/Open Shallow slaves make better HSH taskmistresses, trainers, and thugs. This trait also determines how hard it is to make a slave feel loyal (see below). Needy/Bold Needy slaves gain resignation faster, bold slaves slower. Additionally, bold slaves make better HSH trainers and thugs. Weak/Willful Willfulness works together with honesty to determine how fast submission is gained by inflicting pain. Stupid/Smart Smart slaves have a higher chance of escaping when they are tied up. This trait also has an effect on how hard it is to make the slave feel loyal, smarter slaves take longer. Additionally, smart slaves are better HSH taskmistresses. Delicate/Tough Delicateness determines sensitivity to pain, and also the fear of it. Delicate slaves will fear the whip and become scared quicker. Frigid/Sensual Determines the odds of orgasm and arousal(we'll get there) and rate of sex training. Dominant/Submissive Determines how fast submission is gained through sex. Additionally, dominant slaves make better thugs and HSH trainers. Training Summary For taskmistresses you want smart, shallow, and grumpy. For thugs and trainers you want dominant, shallow, and bold. For both you want unlawful(low honesty) This is the most important trait. "How Are You Feeling?" So everything that we talked about has to do with the slaves' personality, the way that they are. Next we are going to talk about feelings, which are temporary states of mind that can happen when you do certain things to the slaves. Feelings go away after a while, and certain actions are more effective during certain feelings. You can see how a slave feels by asking them under "Let's have a serious chat...How are you feeling, slave?" Or you can look at their facial expressions, as they will cry when sad, look terrified when scared, and smile when in love etc. You will also get a notification when a slave's feeling has changed. There are two types in this category: feelings and emotions. Feelings can change quickly while emotions take longer to adjust. Essentially, a slave can feel powerless as an acute version of feeling sad, that is, the slave may be helpless for a moment but can be sad for hours in-game. The emotions and feelings are: Sad/Helplessness Slaves get sad from punishment or scolding. When a slave is sad they will frown and have tears coming down their face (if you have SlaveTats installed) During this state, oral sex training is more efficient. If you keep punishing them with pain, they may become shocked. Ashamed/Degraded Slaves get ashamed by being objectified. If you force a slave to strip, pose, or masturbate they may become ashamed. They can also be ashamed by being naked or wearing degrading clothes. (this mod recognizes 'degrading' clothes as any prisoner/beggar clothes or miner clothes from the vanilla game) Ashamed slaves have a bonus to all types of sex training efficiency. Angry/Guilty Slaves get angry a lot, especially new ones. A slave can get angry for any reason, usually just because they hate you for a while after you just captured them. Angry slaves have their anal sex efficiency raised. Scared/Powerless Slaves get scared from pain and other punishment. A scared slave will be more obedient while they're scared, like a scared slave may strip even though they normally would refuse you. Scared slaves have a smaller bonus to sex training efficiency than ashamed, but it is still a bonus. Worthless/Disciplined This is how much a slave values themselves personally compared to you. The feeling and emotion are both linked to respect training, so the more a slave is made to address you properly etc., the more the slave will think of themselves as worthless. The higher echelons of worthlessness manifest themselves as discipline, where the slave is firmly planted as an inferior to its master in its own eyes. Shocked In slave training, there are few things more effective than making a slave shocked. In this state, punishment is more effective, they will be more obedient, and there is an even smaller bonus to sex training than with scared, but a bonus nonetheless. A slave gets shocked from repeated punishment in a short period of time, they usually become sad first and then if you continue they may be shocked. In Love A well-trained slave with high anger training as well may fall in love with you. For this to happen, the slave must have been shocked at least once, and you must have had sex with them at least once. Slaves may not be permanently in love though, oftentimes they will be in love, then not, then in love again for a longer period of time, then not again, and so on. Don't get discouraged if a slave falls out of love with you, they'll be back! An in love slave is the sign that you have a perfectly trained servant, good job! Loyal Loyal is what happens when you have a slave that would be in love with you, except you've never had sex with them. In other words, if you have a well-trained slave that's been shocked once, but you never had sex with them, they may become loyal instead of in love. A loyal slave is also the sign that they are perfectly trained, congratulations! Broken A broken slave is one that has resigned to you, and will behave themselves. While not exactly loyal or in love, they will not be causing any problems. Broken slaves can also be punished for no reason without the normal penalties for doing so. (see below) A broken slave is also a sign that you've done a good job. Jealousy, Depression, and Rivals Jealousy Honestly this might be my favorite feature in this mod. Once you have an in-love slave, there is a chance they will get jealous when they see you have sex with or comfort other slaves. When they become jealous, they will look angry, and can tell you they are jealous if you ask how they feel. Here's the best part: a jealous slave will always refuse sex, but raping them is the best way to get them out of the jealous mood. What this means is that they act all bratty and bad on purpose and they want you to rape them, if you do it, they will go back to in-love. (it may take a couple of tries) Alternatively, scolding a jealous slave works too, but why would you want to miss out on the rebellious brat sex?!? Depression Depending on the slave's personality, they might not be the jealous type, instead they may get depressed when another slave would get jealous. By the same means a slave becomes jealous, another can become depressed. In this case, scolding and raping are not what you want to do. Instead, you should comfort the slave using one of the below options to make them feel better. Whipping them is also supposed to help them overcome the depression, but that's a little dark, even for me. Rivals Slaves can form friendships, but also rivalries. If you have two jealousy-prone slaves, it is possible they will form a rivalry. Rivals hate each other, and sometimes if one sees you have sex with their rival, they'll attack the rival afterwards. You can of course punish them for this, which will put an end to the fight. To prevent this, you can restrain one rival while having sex with the other, then they can't attack. Please be advised that as of now slaves will use weapons in their inventory to murder their rivals, it is not exactly intended but it is unknown if it can be prevented at this point. You've been warned! You can turn off rivalry attacks in the MCM if you do not want to take the risk. Jealousy and Depression will eventually stop happening, as the slave will get used to your behavior and stop freaking out about it. Rivals only attack each other when they are jealous, so when they get used to it and stop becoming jealous, then they won't attack, but will still have the rival, technically. "What's wrong with you?" You will see this option if your slave is sad, depressed, or shocked. Pressing this will give you four options: guilt, comfort, insult, and sex. Guilting raises anger training, comforting raises respect, and insult raises both. Comfort sex will also raise respect by a fixed amount. Anyways, back to the feelings. Typically, your slaves will say something like this when they're still new and you ask how they feel: But eventually you can get something like this. Try not to be too jealous New Training Values DoM adds some new training values it addition to the normal PAHE ones. In total, they are as follows: Submission Fear Training Humiliation Anger Training Broken (Resignation) Respect Vaginal Combat Oral Pose House Anal I'll give a brief description of each, so you know what's important. Submission Submission is DIFFERENT in DoM than in regular PAHE. Submission in PAHE means how trained the slave is, and will stop them from running if it's high enough etc. In DoM it is completely different. Submission now shows how submissive a slave is to you sexually not personally. What's that mean? Well pretty much, a slave can have 100 in submission but still try to escape. Why? Because 100 submission means the slave is submissive to you when you fuck them, but is still looking for ways to escape when you're not. As such, submission is now raised by making the slave masturbate, strip, and have sex with you. It has some effect on slave value in AYGAS, and will determine which animation is played when you command the slave to masturbate (see below.) Fear Training There still isn't a use for fear training, but that could change in the future. For now, fear training can be raised by making your slave feel scared, but it has pretty much no effect on gameplay...yet. Humiliation Humiliation is raised by ripping off clothes and stripping. Right now, humiliation level will work together with submission to determine the animations played by checking the slave's value and masturbation. (See below) Anger training Anger training means how much the slave likes you. You can have a perfectly trained slave who secretly hates you, or a slave who is in love with you. Both of these outcomes depend somewhat on anger training now. You can raise anger training by punishing a slave for being angry, and by praising well-trained slaves when they are good. (See below.) Broken (Resignation) Resignation level has pretty much replaced submission. Now resignation determines when a slave will try to escape or not. (>60 = no escaping, by default) It's also the main determinant in finding AYGAS sale value. Think of this one as how trained your slave is in general, high resignation = trained slave, low resignation = unruly harlot. Resignation also determines some of the animations played by this mod, with higher resignation having a greater variety than low levels. (See below) Respect Respect is pretty much the same in DoM as in PAHE, the only difference is scolding and praising can sometimes raise respect training as well as the usual method. Submission still determines when you can make a slave 'address you properly' so keep that in mind. (>40 submission) Sex Training (Vaginal, Anal, and Oral) Sex training is much more complicated now than it was before. Masturbation(see below) raises vaginal training and makes it increase more if a sex scene follows it right away. Being in love, ashamed, or shocked all give a buff to sex training when it's done during these moods. In love is the highest and shocked is the lowest, but they are all better than a normal mood. The three areas each have their own bonuses too, scared makes vaginal training better, sad makes oral training better, and angry makes anal training better. Matching these sex acts with their moods can make sex training a lot quicker. Combat Pretty much the same as in PAHE. Pose Pose has an effect on the slave's AYGAS value, and also determines how likely they are to hold a pose for as long as you want. It's raised by making them pose, and punishing them when they don't. High levels mean a slave can pose for days without cancelling it. House Not used yet, but the plan is for house training to involve something with cooking or cleaning etc. Ignore for now. Here's a chart which illustrates how all of these things work together. Main training Secondary training Feeling examples Feeling Linked emotion Personality facet Main abuse type Submission Vaginal Is my life threatened? Obedient Pain Humility = Honesty - Willpower Physical and sexual Fear Combat Can I fight back? Powerless Fear Fearfulness = Emotionality - Toughness Psychological Humiliation Oral No one should ever know! Degraded Shame Confidence = eXtraversion + Sensuality Sexual Anger Pose Is it my fault? Guilt Stress Forgiveness = Agreeableness + Submissiveness Physical Resignation House Can I escape? Helplessness Sorrow Prudent = Conscientiousness - Boldness Physical and psychological Respect Anal Am I worthless? Low self-esteem Discipline Unconventionality = Openness + Smart Psychological and sexual Stockholm Syndrome PTSD events How do I survive? Denial Love X All Gameplay So now you know how the engine works, let's teach you how to drive. The main thing to understand is this new mechanic called Punishment Reasons. These are reasons for punishing your slaves! In DoM, punishing for no reason is usually a bad idea, but sometimes it's useful. Certain actions will give you punishment reasons, and if you punish them for these reasons they will raise certain training levels. There's a whole bunch of reasons, I'll try to list them all, but pretty much if you think a slave should be punished, it's probably true. You will get a notification if the slave is being punishing for a reason or not. The reasons to date are: Did not Pose If a slave cancels a pose you told them to do, that's a reason. Did not Masturbate If a slave cancels a masturbation or refuses to do it, that's a reason. Did not Wait If you tell a slave to "Wait here, and don't move!" and they move, that's a reason. Did not Strip If you say "Strip, now!" and they refuse, that's a reason Was not Respectful If you tell them to address you properly and they forget, that's a reason. No Sex If you say "I'm going to fuck you." and they say "By the Gods!", that's a reason. Spoke out of Turn Slaves will sometimes say how they feel, you can tell them to stop that. If they do it anyway, that's a reason. Covering Self You say "Strip, now!" and then the slave covers their body? That's a reason. Crying Crying? That's a reason. Being Angry Being angry, that's a reason. Punishing without a reason can have a few different effects. Usually it means the slave will get angry, sad, or scared. It will also lower Anger and Respect training, since the slave likes you less and respects you less for punishing them randomly. It can be useful to punish without a reason though, especially if you're trying to shock your slave, sometimes you just can't wait for a reason, but expect slaves that get randomly whipped for no reason to secretly hate you, even if they are well trained. To see if you have any reasons available, say "Let's have a serious chat...Enjoying your slave life?" At the bottom of that sheet you will see any reasons for punishing/praising, otherwise you can try to keep track in your head. This sheet will also show warnings, which are explained below. So that's when to punish a slave, now let's look at how to punish a slave. Each slave will have resistances and sensitivities based on their personality, it's up to you to exploit those to train a slave as fast and as well as possible. To do this, you have some new interactions available: Scolding "Come here, slave...You're a bad slave!" It's what it sounds like, you yell at your slave for being bad. This doesn't really do much on untrained slaves except make them angry, but on well-trained slaves it has a greater affect than actual punishments at times. It can also raise respect training. Praising "Come here slave...You have been a good slave." Again it's what it sounds like, you tell you're slave they've been good. This also makes untrained slaves angry, but it makes well-trained slaves like you more. (If you care about that sort of thing) It also makes them feel better if they're crying or in shock. Strip Strip, now! This is an order for the slave to strip, untrained slaves usually won't do it, so it's a good way to begin training. Well-trained and scared slaves will always do it when ordered. Rip off Clothes "Come here slave...Let's rip your clothes off!" This just plays an animation where you rip the slave's clothes off, raising Humiliation training. Posing "Let's see how much you're worth!" This one is very useful. Your slave will do a pose based on their resignation level, and get some resignation training for doing the pose. Perhaps more importantly, they will also get pose training from holding the pose, and you can punish them while posing to raise their pose training. It will also tell you how much the slave would be worth if you sold it in AYGAS. Body Inspection "Come here slave...Time for a body inspection!" This one has you grope the slave, shaming them and slightly raising submission, they will also pose afterwards, and you can again punish them for breaking the pose early if they do, raising pose training just like the previous example. Touch Yourself "Come here slave...Touch Yourself" This makes the slave masturbate, which raises vaginal sex training by a small amount. If they do it long enough, they may begin blushing and become aroused. This means that the next time you have sex with the slave, there's a higher chance of orgasm. We'll get into that later. Once again the slave will do this until you tell them to stop, if they stop early, you can punish them for it. So if your slave is resistant to scolding, then physical punishment is probably better. However if they are sensitive to praising, make sure you use every opportunity to encourage them and they'll like you faster. NEW! Flattery & Insults You can now say something nice (or not) to your slaves. Flattery will give you options to say something kind, sexy, or romantic. Sexy and romantic will help the slave fall in love faster, while a kind word will just make them like you slightly more. Insults will do the opposite, and can make the slave feel degraded, scared, or sad. Using a sexual insult will make the slave feel objectified, the rest just make them feel bad in general. NEW! Promises You can also make a promise to the slave, which you have to keep for 24 hours. If you do it successfully, the slave will appreciate it and like or fear you more. The current promises are: Be Gentle: This is a promise not to whip, rape, or choke the slave. Consensual sex and scolding are fine. Pain: This is a promise to slap the crap out of a slave. This one makes them fear you if you keep it. Gold: This is a promise to give the slave jewelry or high-value items. Freedom: This is a promise to release the slave in 24 hours. This is mostly for roleplay right now. NEW! Threats Threats are when you warn the slave not to disobey in a certain way. They will then be less likely to do that, and will also respond better to punishments if they fail to do it. They are best used when a slave has trouble following a specific command, or when it's hard to train them in a certain stat. The current threats are: Not Agreeing to Sex Not Waiting Not Posing Not Masturbating Not Stripping Running Away Not Fighting Covering Self Crying Not Being Respectful Resistances Here are the resistances and their effects, a slave will say "I am sensitive to X and resistant to Y" etc. Remember this? Anger: Used to determine when slaves get angry at you. Comforting: Raises the effect of praising and calming down a slave when they're shocked or upset. Pressure: Used when slaves try to escape and trip while running away. Distress: used when slaves are shocked to decide if a trauma should be registered. Trauma: Used to determine the intensity of the trauma and the effect on personality traits. Unfairness: Used to determine the intensity of the loss in anger training, when punishing for no reason. Injustice: Used to determine how much anger is built up when friends are punished. Authority: Used to determine how slaves respond to orders and show respect. Pleasure: Gives a bonus to submission after sex training. Bondage: Used to determine the efficiency of training while in bondage. Confusion: Used when slaves body gets pleasure while their mind is trying to fight it. Manipulation: Used to determine bonus for scold and praise dialogues. Warnings: You can also warn your slave against certain actions, they'll be less likely to do it, but if they do anyway, you can punish them with a much greater effect! To warn a slave, go to the "Listen to me slave..." dialogues. Each branch has a handful of warnings, you can only have one type of warning at a time, it will remain in effect until you choose a different one. Sometimes they start out angry... But they all learn eventually... NEW! Wheel Menus With all of the options and dialogue currently available, it can be hard to navigate through all of it. Because of this, the author of the mod implemented wheel menus. These are basically little menus that you can bind to hotkeys, when they pop up, you will see all of the options normally available through dialogue, and can take a lot of actions much faster than before. Currently, there are 6 different wheel menus available. They are: Order Menu Stats Menu Abuse Menu Training Menu Group Menu Group Abuse Menu Each one can be bound to a hotkey, or you can also press (Shift + hotkey for the left option) to get the right option, and vice versa, can also change Shift to something else. Personally, I have Order Menu as my Mouse 4 button, Abuse Menu as my Mouse 5 button, U as my group order button, and Alt as my modifier key. This means Alt + Mouse4 is the Stats Menu, Alt + Mouse5 is the Training Menu, and Alt + U is the Group Abuse Menu. Personalize it however you like! Now I'll explain what each menu does, using my very helpful and totally willing assistant, Carlotta Valentia. Order Menu The first menu is the order menu, and it looks like this: This menu has the following options: Inventory: This opens up the slave's inventory and lets you take/give them items. They will then equip whatever you gave them after you close the inventory. Fight for Me: This tells the slave to fight for you in combat, this is literally the same as using the dialogue: "Ok slave...From now on you will fight for me." Entertain Me: This opens up another wheel for various entertainment options. This is the same as using the dialogue: "Entertain me, slave!" Entertainment is explained near the bottom of this post under "Miscellaneous Information" Be my Maid: This commands the slave to clean up the area around them. This is the same as using the dialogue: "Listen to me slave, you are in charge of cleaning the mess around here." Order to: This puts the slave in a command state, like telling a follower to do something. This is the same as using the dialogue: "Ok slave...You are going to do something for me." Wait Here: This tells the slave to wait around their immediate area. They might still move around a bit, and maybe sandbox in some furniture. This is the same as using the dialogue: "Wait around here" Stand Still: This tells the slave to wait, but stand exactly where they are. They will not sandbox or move around at all. This is the same as using the dialogue: "Stay here, and don't move!" Following: This is where the "follow me" command would be, except this slave is already following me, so the option is not there. If she was waiting, then this would say "Follow me". The same is true for the waiting commands. Stats Menu The next one is the stats menu, sometimes called the info menu by the mod. This menu looks like this: This menu has the following options: Personality This shows the slave's personality, as described near the top of this post. This is the same as using the dialogue: "Let's have a serious chat! What kind of slave are you?" Be Respectful This tells the slave to be respectful when talking to you. This is the same as using the dialogue: "Ok slave...From now on you will address me as a slave should, understand?" Be Silent This tells the slave to stop speaking. They will only talk to you when you interact with them, and will no longer make comments on things going on around them. This is the same as using the dialogue "Listen to me slave, only speak when I address you, understand?" Tie Up This just ties up the slave. It is the same as using the dialogue: "I'm going to make sure you stay here." Put in Bag Very funny option, it literally stuffs the slave into a sack and puts it in your inventory. The sack weighs 100, and can be dropped, put in containers, and equipped. To release the slave from a sack, drop it and use either of the wheel menus to open it again and let them out. Status This is just a basic overview of their current emotional status, including how they feel about you, themselves, being a slave, etc. Mood This gives you a rundown of the slave's experience so far, how many times you did one thing or another. It is the same as using the dialogue: "Enjoying your slave life?" This option also shows punishment reasons. Feelings This is how the slave feels, and is the same as asking "How are you feeling, slave?" Abuse Menu The abuse menu looks like this: This menu has the following options: Clothes This lets you set the slave's clothing status. You can tell them never to wear clothes, to strip, and to put clothes back on. Display This plays a display idle to check how much you will get for them if you sold them in the mod And You Get a Slave! by Musje. This is the same as the dialogue: "Let's see how much you're worth!" Kiss This opens up another menu with a few kiss options. Each one plays a different animation. Inspect This opens up another menu that lets you pick an inspection animation. This is the same as using the dialogue: "Time for a body inspection." Masturbate This opens up another menu that lets you pick a masturbation animation. This is the same as using the dialogue: "Touch yourself!" Forbid Orgasm This tells the slave not to have an orgasm when masturbating or during sex. Sex This opens up another menu for sex animation selection, and will play consensual animations. Rape This opens up another menu for sex animation selection, and will play non-consensual animations. Training Menu The training menu looks like this: And it has the following options: Punish This option appears when you have a punishment reason for the slave. It then opens another menu and lets you pick which thing you want to punish, then opens up another menu to let you pick what punishment you want to give. Praise This option appears when you have a praise reason for the slave. It then opens another menu and lets you pick which thing you want to praise, then opens up another menu to let you pick what kind of praise you want to give. Promise This lets you make a promise to the slave, which you will have to keep for 24 hours. Promises are explained further above in this post. Flatter This lets you say something nice to the slave, and can be sexy, romantic, or nice. This is explained further above in the post. Public Humiliation This lets you pick the slave up and humiliate them in front of everyone. Threaten This lets you make a threat against the slave. This is explained further above in the post. Group Menu & Group Abuse Menu The group menus are basically group versions of the other menus, and have a lot of the same options, except they will do it to all of the slaves you have with you at the time. Potions, Alcohol, and Charms So now you know that some slaves are simply harder to train than others, some may even seem impossible at first. But worry not, you have a few tools at your disposal to make things a little easier. Potions If you want to play an alchemist-type slaver, then there are four potions available at this time. They are: Potion of Love This potion will make your slave fall in love with you, however the effect will wear off depending on how close they were to falling in love with you already. If they hated you before, it won't last long. If they nearly loved you, it may be permanent. Potion of Lust This potion makes slaves more sensitive to sex, making them more likely to orgasm and raising their sex training efficiency. Potion of Lash This potion makes slaves more sensitive to pain, making them scare more easily from the whip and raise submission/resignation faster from it. Also makes them much easier to shock. Potion of Mind Breaking This potion will make a slave enter the 'broken' mood. They will obey for as long as it lasts, the advantage of this is that broken slaves can be punished for no reason without the normal penalties. They also train faster when broken. You can find one of each potion in Fort Greymoor, the bandit fort near the watchtower in Whiterun where you fight your first dragon. To create more potions, go to Drelas' Cottage to the Northwest, he has a special alchemy table that will show you the recipes. To make a slave drink a potion, give it to them and say "Come here, slave...Drink the potion I gave you!" Charms If you want to do a mage-type slaver, then charms are available. The charms are just like the Potions, there is one for each of the potion effects, the only difference is these are spells instead of potions. Also, some of them are not actually placed in game yet, so you will have to use the console or AddItemMenu, but beware as they are still being tested. Love Charm This charm will make your slave fall in love with you, however the effect will wear off depending on how close they were to falling in love with you already. If they hated you before, it won't last long. If they nearly loved you, it may be permanent. Lust Charm This charm makes slaves more sensitive to sex, making them more likely to orgasm and raising their sex training efficiency. Lash Charm This charm makes slaves more sensitive to pain, making them scare more easily from the whip and raise submission/resignation faster from it. Also makes them much easier to shock. Mind Breaking Charm This charm will make a slave enter the 'broken' mood. They will obey for as long as it lasts, the advantage of this is that broken slaves can be punished for no reason without the normal penalties. They also train faster when broken. As of now, only the love charm can be found in game, in Olava's house in Whiterun. The others are still being tested but can be added by console, use responsibly. Alcohol If you don't want to use magic or potions, you can also use the first potion known to man: alcohol. Slaves can get drunk, this essentially makes them easier to train, and they also are more sensitive to sex. Drunk slaves are also less prone to escape alone. On the other hand drunk slaves might be a bit too enthusiastic when seeing a friend trying to run away, and join them. In this case expect a lot of tripping. To get a slave drunk, give them alcohol and say "Come here, slave...You need to loosen up, have a drink!" They will drink whatever you give them. You will get a notification about how much they were able to drink. Keep in mind that wines are better than meads/ales, as they will try to drink the entire bottle of whatever it is. If they "spilled most of it" you should probably have them try again, if they "drank the entire bottle" you might want to wait and see what that does to them. After drinking, wait about one hour in-game to see how drunk they get. To check, ask them how they are feeling. Outright drunk slaves will fall down a lot, while slightly drunk or tipsy slaves won't do that as often. Slaves generally stay drunk for around 6-8 hours, sobering up slowly over time. Automated Training and Thugs: If you use HomeSweetHome, then trainers and taskmistresses will act differently than before, as stated above. Essentially slaves that fit the personality described above will be better at their job. Additionally there are thugs added by this mod, which are slaves that are both in love and have resignation above 90. A slave with these requirements can be turned into a thug which is capable of training other slaves without HomeSweetHome. Orgasm and Personality Shifts Now you should think of the personality sheets as permanent and unchangeable, because they mostly are. However, there's a few ways to change them slightly. For example, each time a slave is trained in HSH, the trainer will improve their trainer personality traits (unlawful, dominant, shallow, and bold) and the taskmistress in charge of the house where those slaves were trained will become slightly better by having her traits changed (unlawful, smart, shallow, and grumpy) The same applies for thugs, they will have their traits move towards better trainer traits every time they complete a slave's training. The other way to alter these traits is by orgasm. Keep in mind this does not mean a SexLab orgasm, DoM has its own orgasm mechanic that is based on personality and mood, you will see a notification if a slave orgasms, and they will also drool and blush if they aren't already. Every time a slave orgams, her submissiveness, sensualness, and openness will increase. All of those make it easier to orgasm, so you can essentially turn slaves from frigid bitches into bimbos if you want. She will also be more likely to fall in love with you each time she orgasms. Personality Alteration spells exist, but they are mostly for debugging purposes now, however feel free to use them if you wish. You can find the first two "Boost Personality" and "Shrink Personality" in Fort Greymoor, where you can find the potions. Boost will add value to each personality category, making a slave identify more with the right side of traits (Kind, Thorough, Open, Bold, etc.) while Shrink will do the opposite, making them more like the left side of traits (Lazy, Shallow, Stupid, Grumpy, etc.) Keep in mind this is true for all traits, so for example making a slave smarter with Boost will also make them more bold, open, kind, and thorough. This is an intentional tradeoff. The last spell, "Reset Personality" can be found in Drelas' Cottage, where you find the special alchemy table to make the potions. Reset will just move the slave's personality back to where it was before you used either of the other spells on them. Miscellaneous Information Friends: If you leave the option enabled in the MCM, slaves can be friends with each other. Punishing a friend in front of the other will have certain effects on them, either anger, fear, or even resignation training. Entertainment You can now tell your slaves to entertain you! Under the dialogue option, "Entertain me, slave!" you will have a few options. "Just be cute" will play the cute animations, like the one below, or play a random pose from GSPoses, if you have it installed. "Dance for me" will play a dancing animation from GSPoses if it's installed, or a random dance animation from vanilla. "Serve Drinks" will play a drink-holding idle, or if the slave is stupid, will play a holding a pot of soup idle. (seriously, it's pretty funny) "I need a chair" will have the slave bend down on all fours, you can then talk to them and say "best chair ever" to actually sit on them. "Play some music" will have the slave play a song, though there is no sound right now. Maids! You can tell a slave "you are in charge of cleaning the mess in here" and the slave will walk around and play some cleaning animations in the area. If a slave says "I could be a housekeeper" when you ask what kind of person they are, that means they will be good at this task. Conclusion Thank you for reading all that! I hope it makes sense, if not, I'd be happy to answer questions here if I know the answer, and over at the support thread for the mod there's a bunch of helpful people there. Good luck and have fun!
  17. Version 1.1.0

    754 downloads

    This is an addon for Acheron to use Diary of Mine for PAH via the "Hunter's Pride" menu. Requirements - Acheron and it's requirements - Paradise Halls Enhanced (PAHE) and it's requirements - Diary of Mine for PAH and it's requirements Load Order Acheron [...] PAHE [...] Diary of Mine [...] Acheron - Diary of Mine Addon Known issues - The "Defeated" prompt stays until Diary of Mine is done with capturing, this is by design. "Rescuing" actors before capture caused them to have a bit of time to run away (0.5 seconds), I felt like this was the better compromise. Any not-cloned actors (by default uniques, can be changed in the Diary of Mine MCM to include spawned ones, too) will get rescued *after* the capture is done. That means they'll get back up and not stay in the bleedout animation.
  18. Prettier Bandits View File Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content. Submitter EinarrTheRed Submitted 05/15/2016 Category Other Requires Appachi Hair 1.6 Full Special Edition Compatible No
  19. Version 1.2.2

    3,880 downloads

    - This mod currently adds a cellar underneath of Breezehome, Honeyside, Vlindrel Hall, and Hjerim - all set up to store slaves/prisoners/whoever the hell you want to keep in them. The goal is to eventually add one to every one of the base game player homes and possibly to Severin Manor as well. Right now though, it's Breezehome, Honeyside, Vlindrel Hall, and Hjerim. - Breezehome Cellar has 8 jail cells, a Master bedroom, and a guest bedroom for 2 followers. - Honeyside Cellar has 8 jail cells, a Master Bedroom, and a guest bedroom for 2 followers. - Vlindrel Sanctum has 6 slave pens (but can hold 9 slaves), a Master bedroom, and a guest bedroom for 4 followers. - Hjerim Cellar has 8 jail cells and two Master bedrooms. - I wanted to maximize compatibility so the cellar hatches are on the outside of the house, not inside of them. The Breezehome Cellar hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Cellar hatch is toward the garden area directly beneath of the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. The entrance to Hjerim's is directly to the right of the door. - All of them require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) - All clutter items are static. (aka they're goin' nowhere.) - Any crates you see are storage containers, and all storage is safe. (aka the shit you put in them aint goin' nowhere.) If you like this mod, check out my slave cellars for the Hearthfire homes: Hearthfire Menageries
  20. I'm planning a playthrough where I run a MilkMod Economy farm with PAHE slaves as the cows. MME already has boob scaling, but I was wondering if there was a way to change an NPC's weight with a spell or some such. Essentially I want the ability to turn a 0 weight tiny bandit into a 100 weight big booba cow. The console command "setweight" has been unstable in my experience, so I'm looking for any kind of real-time body alteration mod for NPCs, haven't been able to find one on my own. Thanks.
  21. Slave Jane - PAHe View File The idea is to add unique slaves with increased starting stats to the world as House Moms or Bottom Bitches to keep the rest of your team in line, working faster and harder. Slave Jane will be updated in the future. (Updated 5/25/21) If any issues arise please leave comments. Details: Type: Mage / Fire Mage Location: Riverwood Trader Owner: Camilla Valerius Cost: 200 Submission: 70 Notes: Intro quest will start at level 6, if Slave Jane hasn't been purchased yet. Power to summon Slave Jane as a follower, if ever in need of her services. Once enslaved her name will change to Slave Jane. Slave Jane is essential. New: New alternate look for Miss Jane. WIP: IDK, leave comments of ideas or possible improvements. Permissions: Open Perms - Feel free to change, manipulate, or improve upon Slave Jane how ever you see fit. Enjoy! Submitter InnocentNickF Submitted 05/05/2021 Category Adult Mods Requires Paradise Halls, SexLab, Brows, KS Hairdos, Eyes of Beauty. Regular Edition Compatible No  
  22. Readjust PAH Slave Collar For - Submissive Lola and Sexlab Survival View File Reposition Slave Collar "Submissive Lola - Costume Collar" to Match with Curse Magic Sealer From "Sexlab Survival". - See Screenshot for Simple Description - Curse Tattoo Now Behind Her Collar - Collar Should Cover 360 Degree Her Curse Tattoo - No More Sloppy Around Her Neck - Support Iron And Glowing From PAH - Support For Body Weight Installation: - Replacer Only. (Submissive Lola Costume Collar). Credit: Listed Below XD Submitter Black714 Submitted 11/16/2021 Category Other Requires Special Edition Compatible No  
  23. Hi, I’m having a strange issue. I ended up having a bandit npc (in PAHE home) which I can’t interact with (can’t talk and doesn’t lose hp when hit) and some bandits in the world are invincible: “isessential” command says “1”, when hit they don’t take damage, “kill” command has no effect and “killall” only knock them off. Is there a way to fix these? Load order: https://pastebin.com/fzi9iDY1
  24. ok so this is a anoying glitch or bug that i have troubles with right now well as the tittle says, once i load any save game with slaves with it, they just ignore me and start walking away somewhere, i can talk with them but they will just ignore anything that i ask them to do, even restraning them dont work. so, anyone know why this happend or what i can do to find a solution for it? tysm
  25. Hi, I need help with PAH Home sweet home. When I first installed the mod, everything worked, but now the dialogue option "Ok slave..." > "I'm going to fuck you" doesn't work anymore. Slaves always refuse, and even when they don't refuse, they strip and no animation start, how can I fix this? is it a bug or an option I enabled by mistake?
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