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  1. Paradise Halls - Diary Of Mine [WIP] View File Introduction: This mod is an extension to and heavily inspired from PAHE for Skyrim. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: 64 more slots for slaves with personality traits. Personality traits for all unique NPCs and slaves. Personality traits make some slaves more receptive or resistant to training. As a consequence, training can be much slower than Pahe (but this can be adjusted in the DoM MCM menu) or much faster if you pay attention to their weaknesses. More slave moods: On top of neutral, angry, afraid from PAHE, DoM adds scared, terrified, sad, ashamed, shocked, broken, loyal, inlove, depressed and jealous New means to train slaves: force strip, force to masturbate, praise, insult, threaten, promise body inspection, check value, drink potion, drink alcohol, spells, slap... Hotkeys and wheel menus for quick access to slave actions. Slaves can turn aggressive toward the player, and followers will react. Make your own gang of slavers to whip your slaves or escort your slaves to your slaver den. Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4.1.x is still BETA and for Skyrim SE/AE only. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions. For the stable version, or if you are using LE, you should use version 3. But remember that you should not bother PAH mod and add-ons authors about your problems. For version 3: Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and menu wheels: To speed up the training process and avoid too much dialogue navigation, hotkeys and menu wheels are available for most commonly used commands. There are 6 menu wheels assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Wheel keys mapping can be changed in MCM menu. The wheels are as follow (starting 3.2.2): Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, New dialogues for NPC: Dialogue branch "Let's have a serious chat": New dialogues for PAH slaves: Dialogue branch "Let's have a serious chat": To get slave status and personality. Dialogue branch "Listen to me, slave": For giving orders to slave. Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": To force a slave into something. Dialogue branch "Honour your master, slave": To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": To make slave pose in bondage. Dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for PAH slaves: Those dialogues only appear if the slave fulfill certain requirements. Dialogue branch "Follow me": Follows player. Only for not untied slaves and not already following the player or a trainer. Dialogue branch "Wait here and don't move": Wait here (no sandbox). Only for not untied slaves and not already waiting. Dialogue branch "Let's get you out of those restraints": Will free a tied-up or restrained slave and remove mouth gag if corresponding toggle is set in MCM. Dialogue branch "I though I told you to call me master/mistress!": For slaves failing to call the player mistress/master, will start a choking animation with special anger training bonus. Dialogue branch "What's wrong with you?": Only for sad, depressed, shock or crying slaves. Allows you to comfort (raise respect), guilt (raise anger training), insult (raise a bit of both anger and respect training) or sex (raise a fixed amount of respect independently of personality) your slave. For loving slaves you can also threaten them to send them to the slave market for a boost in humiliation. Dialogue branch "Best chair ever!": For slaves posing as chairs, allows the player to sit on their back. Dialogue branch "Come follow your master/mistress": Take a slave assigned to a slaver back at your service. Dialogue branch "Go with your trainer now!": Force slave to run to his/her mistress/master. Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. New enchantment for weapons. Some already enchanted weapons can be found. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. The training stats are: Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from the three moods in bold: anger (fight) afraid (flee) and terrified (paralyzed). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned Known bugs: suggestions welcome Installation: Skyrim and required extensions: Skyrim SE or LE (this mod was not tested with AE) Update, Dawnguard, Dragonborn Essentials and recommended mods (ordered according to load order) are: I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Starting with DoM version 4 it is recommended to mvoe slaves first to PAHE before sending them to HSH/AYGAS. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version from 1.5.0. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer. Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Essentials: SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. The download section Now included in the installer (or available in the forum) is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 2.9.0 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocCloxfor help with Slaver Spellbook patch. Thanks to @Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of @gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Finally @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The harness is Venus Cage by Ninirim. Most NPCs by Botox for Skyrim. Characters in screenshots are from Botox SE and personal work. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes
  2. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE, SKSE SE, skyUI SE, FNIS SE, SexLab SE, Zaz and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod Regular Edition Compatible No
  3. Paradise Halls Enhanced (pahe) repacked with the customary addons View File This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions some saves seem to have the scripts burned in too deep to update proper: if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it) Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 05/02/2016 Category Quest Requires Skyrim, Sexlab, SkyUI, skse, ZazAnimationPack!, FNIS, as well as all requirements for the above mods Special Edition Compatible No
  4. Prettier Bandits View File Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content. Submitter EinarrTheRed Submitted 05/15/2016 Category Other Requires Appachi Hair 1.6 Full Special Edition Compatible No
  5. Paradise Halls and Addons (DoM, HSH, AYGAS) - Voicepacks View File Whats all this? These are voicepacks I created for Paradise Halls and its famous addons Diary of Mine, Home Sweet Home and And you get a Slave for the all in one slavemaster experience now fully dubbed in English. Did you dub it yourself? Maybe...? No! I used Dan Rutas SKVASynth which is an "AI tool for generating high-quality voice acting lines using voices from video games". So every NPC will use it's correct voice when saying the new lines. Like this: DOM02Dialo_DOM02DialogueTa_0045AABA_1.wav DOM02Dialo_DOM02DialogueId_001B5D6C_1.wav DOM02Dialo_DOM02DialogueAn_00501CA6_1.wav DOM02Dialo_DOM02DialogueAn_004ED84F_1.wav DOM02Dialo_DOM02DialogueAn_0051B30A_1.wav Will this kill my save-game? No, these are all just audio files packet into an BSA Archive, you can install, update or remove them whenever. No scripts that run and nothing that gets saved to your game. I have an older / never version of PAHE or DoM or XXX. Can I still use the voicepack? That depends. Most of the time, only a few lines change from one version to the next, if even. Most likely you will still have 95% of the dialogue dubbed, only the new lines will be silent. Worst case scenario, you won't hear any audio or the dub doesn't match the subtitles. I will try to keep up with the mod version, especially when a lot of things get changed in the dialogues, which is the case for DoM major version, the DoM 3.4.x voicepack will work for all DoM 3.4 version, DoM 4 however changes quite a lot, so the v3 voicepack will not work with DoM v4. I'm still using Skyrim LE? When you use MO2 as your Mod Manager you can just tell it to unpack the BSA and use the loose files. (Don't do that when your have SE, since the SE Engine suffers from greatly increased loading times when there are too many loose files and the voicepacks have a LOT of files.) You can repack the BSA with the old LE file version with this tool, but that's optional. I can't hear anything? Did you run FNIS? Jokes aside, did you install the file to the correct folder? (use a Mod Manager) Do you use LE and forgot to unpack the BSA files? Do you have the main mods installed? Why are all files just .URL? Well, since there are quite a lot of audio files, the packs tend to become quite large, from ~1GB for HSH and AYGAS to around 3GB for DoM and LL does not like big files, so these are download links to the MEGA Filehoster. (If you now a better way of doing that, let me now.) PAHE 8.1.9: All unique and none unique voices in one BSA. The ESP is empty and ESL flagged. It's just there to trigger the loading of the BSA. DoM V 3.x: The main file includes all non unique voices + Vex and Serana The addon includes the unique voices of all other characters (Astrid, Brynjolf, Delphine etc...). not compatible with DoM v4 DoM V 4.0.10Beta: One Pack to rule them all Includes all Voices in two BSA archives not compatible with DoM v3 HSH 1.29: The pack includes all unique and non unique voices. AYGAS 0.60a: The pack includes all unique and non unique voices. Submitter Jasmine92 Submitted 12/16/2022 Category Adult Mods Requires Paradise Halls, Diary of Mine, Home Sweet Home, And you get a Slave Regular Edition Compatible No  
  6. Version 4.1.2

    100,946 downloads

    Introduction: This mod is an extension to and heavily inspired from PAHE for Skyrim. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: 64 more slots for slaves with personality traits. Personality traits for all unique NPCs and slaves. Personality traits make some slaves more receptive or resistant to training. As a consequence, training can be much slower than Pahe (but this can be adjusted in the DoM MCM menu) or much faster if you pay attention to their weaknesses. More slave moods: On top of neutral, angry, afraid from PAHE, DoM adds scared, terrified, sad, ashamed, shocked, broken, loyal, inlove, depressed and jealous New means to train slaves: force strip, force to masturbate, praise, insult, threaten, promise body inspection, check value, drink potion, drink alcohol, spells, slap... Hotkeys and wheel menus for quick access to slave actions. Slaves can turn aggressive toward the player, and followers will react. Make your own gang of slavers to whip your slaves or escort your slaves to your slaver den. Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4.1.x is still BETA and for Skyrim SE/AE only. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions. For the stable version, or if you are using LE, you should use version 3. But remember that you should not bother PAH mod and add-ons authors about your problems. For version 3: Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and menu wheels: To speed up the training process and avoid too much dialogue navigation, hotkeys and menu wheels are available for most commonly used commands. There are 6 menu wheels assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Wheel keys mapping can be changed in MCM menu. The wheels are as follow (starting 3.2.2): Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, New dialogues for NPC: Dialogue branch "Let's have a serious chat": New dialogues for PAH slaves: Dialogue branch "Let's have a serious chat": To get slave status and personality. Dialogue branch "Listen to me, slave": For giving orders to slave. Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": To force a slave into something. Dialogue branch "Honour your master, slave": To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": To make slave pose in bondage. Dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for PAH slaves: Those dialogues only appear if the slave fulfill certain requirements. Dialogue branch "Follow me": Follows player. Only for not untied slaves and not already following the player or a trainer. Dialogue branch "Wait here and don't move": Wait here (no sandbox). Only for not untied slaves and not already waiting. Dialogue branch "Let's get you out of those restraints": Will free a tied-up or restrained slave and remove mouth gag if corresponding toggle is set in MCM. Dialogue branch "I though I told you to call me master/mistress!": For slaves failing to call the player mistress/master, will start a choking animation with special anger training bonus. Dialogue branch "What's wrong with you?": Only for sad, depressed, shock or crying slaves. Allows you to comfort (raise respect), guilt (raise anger training), insult (raise a bit of both anger and respect training) or sex (raise a fixed amount of respect independently of personality) your slave. For loving slaves you can also threaten them to send them to the slave market for a boost in humiliation. Dialogue branch "Best chair ever!": For slaves posing as chairs, allows the player to sit on their back. Dialogue branch "Come follow your master/mistress": Take a slave assigned to a slaver back at your service. Dialogue branch "Go with your trainer now!": Force slave to run to his/her mistress/master. Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. New enchantment for weapons. Some already enchanted weapons can be found. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. The training stats are: Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from the three moods in bold: anger (fight) afraid (flee) and terrified (paralyzed). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned Known bugs: suggestions welcome Installation: Skyrim and required extensions: Skyrim SE or LE (this mod was not tested with AE) Update, Dawnguard, Dragonborn Essentials and recommended mods (ordered according to load order) are: I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Starting with DoM version 4 it is recommended to mvoe slaves first to PAHE before sending them to HSH/AYGAS. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version from 1.5.0. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer. Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Essentials: SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. The download section Now included in the installer (or available in the forum) is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 2.9.0 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocCloxfor help with Slaver Spellbook patch. Thanks to @Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of @gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Finally @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The harness is Venus Cage by Ninirim. Most NPCs by Botox for Skyrim. Characters in screenshots are from Botox SE and personal work. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise.
  7. NS Working Slaves SSE View File ---------------------------- Header: ---------------------------- Written in the year: 2023 Month: 1 Day: 15 NS Working Slaves V1.4 ---------------------------- Recent changes: ---------------------------- The_F_Manual.Txt has been updated and expanded a lot! Now contains explanation the mod inner workings, options to avarage users to change mod behavior, work place location behavior or even make new work place witout knowlage of scripting. Check Changes Below, to lot to put here. Please READ ALL PART BECUSE IMPORTANT CHANGES MADE! The F manual not updated yet maybe tomorrow (no energy left to do ). Upon update i post about in the suport forum section. Premision exited WIP status. ---------------------------- What is this? ---------------------------- Crismas gift to pahe users This mod idea is fallowing: make possible "store" slaves in a place where they not geenrate performance issues. bascily they doing nothing. Same time they produce some resources so player can utilize the slaves as cheap work force. originaly this meant the slaves sent to a mine to work here and produce ore. i made the mod a way slaves can produce any item basicly. Slave production level depend on slave number on the mine. currently maximum 30 slave can be sent in one mine. Before player can use the mine as slave storage, need to clear the mine... so player can "own" or conquer that mine. ---------------------------- More details in the F manual: ---------------------------- The_F_Manual.txt This version made for 1.4 (F == fenomenal i think but not sure... i just seen lot of places they use RTFM: Read The Fenomaneal Manual ( or something similar who know what mean the 'F' letter )) ---------------------------- What file i shuld download? : ---------------------------- NSWorkingslaves-xyz.zip -normal esp version NSWorkingslaves-ESL-xyz.zip -normal ESL flagged esp version Difference is if i delete anything other than script normal esp version no problem to update. ESL version if needed re compact maybe not backward compatible. in other words normal esp version more "future" update safe than esl version. If you used file version before realise 5 ( v1.0 version) you ned use normal version if updating. the esl version not work with your saves! I stopped add normal version in version 1.3(realise 8) Take tons of time make 2 times the same scripts. ---------------------------- Script heavy? ---------------------------- no. script only works the fallowing cases: you read any of the notes in the chest and this way start or stop quests using spells the mod give the player evry weak one time a scrip run that calculte the production number for that specific mine. PAHE slaves in the mine not part of pahe, and no script runing on them they only sandboxing. if a slave die one script run to update the quest. Only script heavy moment when the player initiate 20 slave orgy that run lot of sex scane in the same time. ---------------------------- How this thing works? ---------------------------- if you wish do a mini quest like thing: whiterun - belethor shop talk belethor ask some new scrol that he wishes to sell. Be female so you can negotiate the price If you wish to use as slave storage: 1 -Go Embershard mine or any mine that on the mine list 2-capture all bandits here OR kill them, i prefer capture so latter they can work for me 3-leave the mine and walk around so location change event can kick in 4-you going recive a quest: populate embersahard mine 5-go back to mine from the main entrance and check out you will see a new production chest in the entrance ( inside a paper, this leatter here for restart all quest if something go wrong or updateing) 6-you gifted lot of spells, one of them "NS work slave here" this makes pahe slave work the work place location. (other spell make slave stop work the work place, for full list of spells check the dedicated guide) more slave in the mine more product made. produced goods delivered to the production chest in evry 168 in game hour ( ingame weak ) to make things more easy to fallow i made a quest that help you locate the working slaves in the mine. in the event of product delivery notification shown. In case you wish my quest stop and then reset use the paper notes i put all slave production chest. if you read the note the note stop all quest. The quests resets if any mine cleared and you change location. ---------------------------- Workplace List: ---------------------------- Locations where slaves can be worked: Embersahard Mine Beligurich Mine Fort Fellhammer Mine Northwind Mine Silent Moon Camp Halted Stream Camp Broken Fang Cave ---------------------------- Futures: ---------------------------- 1-Slave storage: You can store up to 30 slave any dedicated storage location The slaves not going to waight down the papyrus engine. The salves marked protected during they stay. 2-Passive income: slaves evry 168 hour produce varius resources, like ores. This can be sold or used for crafting. 3-New item storage: the slaves product arrive a container on the right of the entry point the mines. This chest never respawns so not going to delete what you put here. ( but if you use restart all quest leatter( imena reading it ) the quest disaper! only come back if quest restarted (that need you change location)) 4-Mass slave orgy! Up to 20 slave go and have fun each other. Positive side effect this give the curent workplace production bonus! The illuson spell only work pahe slaves, only in work places! 5-Player can declar a location, any location to its own working slave place! upto 3 location can be "owned" this way. this places can accept 30 slaves. 6-SendSlaveToPAHE spell: give option to send back to pahe slaves that freed from pahe. Or realised during mass restart. 7-Quest marker evry working slave in the workplace to make easy to find them! 8-a mini quest like thing with suprise Whiterun-belethor shop the starting point. talk belethor (this quest has no markers or quest note!) ---------------------------- Known issues: ---------------------------- -Orgies start some times slow, non well beahaving slaves not take part of orgie instead starting escape. (you need make sure know how to behave... ) -Toys sometimes fail to start scane even with belethor if no anim packs installed. ---------------------------- Compatibility : ---------------------------- I only add the game changed only few cell adding few chest to the mines interior. this mod probably compatible evrything that play fine with pahe. ---------------------------- About Toys Framework support : ---------------------------- I make use of toys freamweork. This one called first if avible during slave orige spell. But user need aware some limitations here: By default best of my knowlage toys not come 4 actor animation support. In my tests some cases from 4 actor only 1 start do things if animation pack not installed. so i recomend using toys framework becuse its quick to load animations. but it is optional 100% if not installed SL used. if more than 8 slave present agin SL used. ---------------------------- Requierments : ---------------------------- curernt version tested with: -SKSE 2.0.20 -Skyrim SE 1.5.97 -pahe 8.1.16 -Sex lab 1.63 (pahe requierment too) Supported: Toys frameworks ( tested with 2.61 ) DOM (tested with 3.3 but probably works fine higher versions up to 4.0) Probably work fine with older version of skyrim and earlier version of pahe. I use verybasic function of pahe, expected this one work earlier versions to. My scripts not relay heavy on SKSE, probably possible to backport to LE. ---------------------------- How to update? ---------------------------- ALWAYS MAKE SURE DOWNLOAD THE CORRECT FILE TYPE! if you using ESP normal download that. If you started using ESL flagged ESP use that! No mixing or your save get borken and you lose all your slaves. ( and need start from 0 agin ) Falowing steps need taken if you have any running Working Slave quest! Step 1: BEFORE NSTALL DO THIS NOT AFTER! Collect all slaves from all mine/workplace. ethier move them one place or force them fallow you as pahe slave. latter more safer. AFTER New version installed: Step 2: Go the production chest pick up and read the leatter called: WS QUIT- Set ALL default This one reset all the runing quest to default state and force the game re load all the data Step 3: move outside of the work place /mine, take a loong walk until you see working slave quests restart Step 4: head back the mine/workplace and re populate. ---------------------------- Remoneded mods with this: ---------------------------- Toys users: -Toys framework + toyboxes +toystory +SLAVE if you use toys a lot i suggest check out: NS ToysMaker so you can craft own toys/keys PAHE users: -NS Actor protector so you can punish your slaves long as you like they not going to die -HSH,AYAGAS,DOM --all fantastic mod! -Traders Sell ZAZ -you can buy new zaz items for your slaves with cheap prices... (and well restrained slave behave well) -Billy anim packs or other anim packs for mass orgies animiations PAHE - DOM -HSH- AYAGAS Voice packs ---------------------------- Future plans: ---------------------------- -Write a detailed user manual: The F Manual ( so i can use "RTFM" sortword ) -Implement any new user idas if i like it -Bug hunt if any left -adding more and more mines that used only bandits -add more option to interact with working slaves like... grup events in the mine.... ( we are Lovers lab after all... so grup activity... need to be added) -maybe add ways that player can boost production level of the slaves ( giving food to slaves? or sex or... promising freedom if they meet some production quota ) -implement user ideas -curently the production rate is a bit to big... this need to be blanced. -Check out DoM comaptibility if needed improve it. -Add new work places/production facilitys maybe... -a Suprise -Update The F Manual -Change the player made location production lists more uniqe. ---------------------------- Credits: ---------------------------- Very big thanks for @CliftonJD the help with pahe transfer script, and the endless paitance. To the community that giving ideas, feadbacks! its means a LOT! ---------------------------- Thanks giving: ---------------------------- Thanks for Toys team making this fantastic frame work! Thanks to Ashal and all who working/worked SexLab Frame work! Special thenk to AutoTrollKill author of DOM! For @Ultima1990to reporting nasty script messup bug i not noticed my testing. for @Arthurj650 to discovering lot of bugs and shade light i need make a more detailed guide. ---------------------------- Premisions: ---------------------------- This mod ment for Lovers lab commonity, No upload other sites. Its okay to: -Convert other skyrim versions and upload in lovers lab -Translate and upload lovers lab -Make part of other mods as long as credit given and other mod not require users to pay money to acces the mod plus version of sad mod uploded in lovers lab. -Make patches/addons to this one ( if this hapen pls let me know i put link here and you make me happy ) Its not okay: -upload other sites, witout explicit premision from me. -Use part of other mod/work that ask money for players to use sad mod Special premisions: CliftonJD has unlimited premission for this mod. Please dont tuch the scripts that link up with pahe This scripts come from CliftonJD, not my. Submitter Nonseen Submitted 12/21/2022 Category Adult Mods Requires Skyrim Se 1.5.97, PAHE, SexLab Framework, Toys(optional) Regular Edition Compatible No  
  8. Version V 1.5

    2,437 downloads

    ---------------------------- Header: ---------------------------- Written in the year: 2023 Month: 1 Day: 23 NS Working Slaves V1.5 ---------------------------- Recent changes: ---------------------------- 2023-01-23- Realise version: 10 - Mod version: V1.5 Failed to update in time: -Promised production reblance for location ( this come in next version, so if you not in the wandering slaves feel safe to skipp the curent version) (1-3 day and i finish the reblance i hope) -agin update "the F manual.txt" on time. sorry after i done the reblance i update the manual and this time i put in the mines production rates, and what you can expect from each mine ( most requested information )! Added: Version control and downgrade protecion: from now on evry version checks the version of the curent installed version of the mod. if you try downgrade message sent you and mod stop working. Sadly this going to work only from here to newver versions. older versions can avoid this protection. Wandering Slaves: Send your slaves a jornie to walk around skyrim and collect random items. Your slaves has chance to collect legendary sweetroll, gold, daedra herarth, human hearth, weapons, raw materials, ale... Upon return the slaves show you what they got (on some cases they forget show you some of the stuff they collected... (yes its intentional! why not give some reason to punish bead slaves?)). (sorry no script or dialoge option for punishment) To send pahe slaves for jornuey you need the fallowing things: a slave with 70 or more subbmision, this slave become leader slave and at least one more slave to trawel with the leader slave maximum up to 6 escort slaves. important to cast the 70+ slave first the new spell called "WS Send SlavesWander" this spell used to mark slaves that you wish to send for wander. after you cast first a timer start thick. you have 5 secud to mark with the spell the next slave you wish to add the wandering slave grup. Evry re cast resets the timer. After last cast timer run out you cant add any more slaves to the grup and all pahe slave get removed for the duration of their travel. All traveling slave marked essential for the duration of the travel! You can check via quest marker where the slaves wandering any time. After 168 hour in game wandering the slaves return to you and their leader show you what the team collected. The salves can collect lot of item they pick from a list that contain more than 200 items. This function been devloped sicence last version realised, for safety reason i left de notifications i used during testing. If any player encounter issues with this function pls let me know! The notification here so more easy to detect errors if any left. In the next realsie i plan disable most of the notification. New spell: WS Location detection- cojuration spell used to detect the curent location where you in. This help you detect what location you are in possible to make here a new work place or not. Changed: Now all pre difined mine produces random gems. ( if the mine production rate good enught for this, they may fail to produce...) Safet to update? i think yes. Just fallow the standard update procces: use the stop all quest scrol then change location or use the force start option. ---------------------------- What is this? ---------------------------- Crismas gift to pahe users This mod idea is fallowing: make possible "store" slaves in a place where they not geenrate performance issues. bascily they doing nothing. Same time they produce some resources so player can utilize the slaves as cheap work force. originaly this meant the slaves sent to a mine to work here and produce ore. i made the mod a way slaves can produce any item basicly. Slave production level depend on slave number on the mine. currently maximum 30 slave can be sent in one mine. Before player can use the mine as slave storage, need to clear the mine... so player can "own" or conquer that mine. ---------------------------- More details in the F manual: ---------------------------- ( Out dated Update in progress! ) The_F_Manual.txt This version made for 1.4 (F == fenomenal i think but not sure... i just seen lot of places they use RTFM: Read The Fenomaneal Manual ( or something similar who know what mean the 'F' letter )) ---------------------------- What file i shuld download? : ---------------------------- NSWorkingslaves-xyz.zip -normal esp version NSWorkingslaves-ESL-xyz.zip -normal ESL flagged esp version Difference is if i delete anything other than script normal esp version no problem to update. ESL version if needed re compact maybe not backward compatible. in other words normal esp version more "future" update safe than esl version. If you used file version before realise 5 ( v1.0 version) you ned use normal version if updating. the esl version not work with your saves! I stopped add normal version in version 1.3(realise 8) Take tons of time make 2 times the same scripts. ---------------------------- Script heavy? ---------------------------- no. script only works the fallowing cases: you read any of the notes in the chest and this way start or stop quests using spells the mod give the player evry weak one time a scrip run that calculte the production number for that specific mine. PAHE slaves in the mine not part of pahe, and no script runing on them they only sandboxing. if a slave die one script run to update the quest. Only script heavy moment when the player initiate 20 slave orgy that run lot of sex scane in the same time. ---------------------------- How this thing works? ---------------------------- if you wish do a mini quest like thing: whiterun - belethor shop talk belethor ask some new scrol that he wishes to sell. Be female so you can negotiate the price If you wish to use as slave storage: 1 -Go Embershard mine or any mine that on the mine list 2-capture all bandits here OR kill them, i prefer capture so latter they can work for me 3-leave the mine and walk around so location change event can kick in 4-you going recive a quest: populate embersahard mine 5-go back to mine from the main entrance and check out you will see a new production chest in the entrance ( inside a paper, this leatter here for restart all quest if something go wrong or updateing) 6-you gifted lot of spells, one of them "NS work slave here" this makes pahe slave work the work place location. (other spell make slave stop work the work place, for full list of spells check the dedicated guide) more slave in the mine more product made. produced goods delivered to the production chest in evry 168 in game hour ( ingame weak ) to make things more easy to fallow i made a quest that help you locate the working slaves in the mine. in the event of product delivery notification shown. In case you wish my quest stop and then reset use the paper notes i put all slave production chest. if you read the note the note stop all quest. The quests resets if any mine cleared and you change location. ---------------------------- Workplace List: ---------------------------- Locations where slaves can be worked: Embersahard Mine Beligurich Mine Fort Fellhammer Mine Northwind Mine Silent Moon Camp Halted Stream Camp Broken Fang Cave ---------------------------- Futures: ---------------------------- 1-Slave storage: You can store up to 30 slave any dedicated storage location The slaves not going to waight down the papyrus engine. The salves marked protected during they stay. 2-Passive income: slaves evry 168 hour produce varius resources, like ores. This can be sold or used for crafting. 3-New item storage: the slaves product arrive a container on the right of the entry point the mines. This chest never respawns so not going to delete what you put here. ( but if you use restart all quest leatter( imena reading it ) the quest disaper! only come back if quest restarted (that need you change location)) 4-Mass slave orgy! Up to 20 slave go and have fun each other. Positive side effect this give the curent workplace production bonus! The illuson spell only work pahe slaves, only in work places! 5-Player can declar a location, any location to its own working slave place! upto 3 location can be "owned" this way. this places can accept 30 slaves. 6-SendSlaveToPAHE spell: give option to send back to pahe slaves that freed from pahe. Or realised during mass restart. 7-Quest marker evry working slave in the workplace to make easy to find them! 8-a mini quest like thing with suprise Whiterun-belethor shop the starting point. talk belethor (this quest has no markers or quest note!) ---------------------------- Known issues: ---------------------------- -Orgies start some times slow, non well beahaving slaves not take part of orgie instead starting escape. (you need make sure know how to behave... ) -Toys sometimes fail to start scane even with belethor if no anim packs installed. ---------------------------- Compatibility : ---------------------------- I only add the game changed only few cell adding few chest to the mines interior. this mod probably compatible evrything that play fine with pahe. ---------------------------- About Toys Framework support : ---------------------------- I make use of toys freamweork. This one called first if avible during slave orige spell. But user need aware some limitations here: By default best of my knowlage toys not come 4 actor animation support. In my tests some cases from 4 actor only 1 start do things if animation pack not installed. so i recomend using toys framework becuse its quick to load animations. but it is optional 100% if not installed SL used. if more than 8 slave present agin SL used. ---------------------------- Requierments : ---------------------------- curernt version tested with: -SKSE 2.0.20 -Skyrim SE 1.5.97 -pahe 8.1.16 -Sex lab 1.63 (pahe requierment too) Supported: Toys frameworks ( tested with 2.61 ) DOM (tested with 3.3 but probably works fine higher versions up to 4.0) Probably work fine with older version of skyrim and earlier version of pahe. I use verybasic function of pahe, expected this one work earlier versions to. My scripts not relay heavy on SKSE, probably possible to backport to LE. ---------------------------- How to update? ---------------------------- ALWAYS MAKE SURE DOWNLOAD THE CORRECT FILE TYPE! if you using ESP normal download that. If you started using ESL flagged ESP use that! No mixing or your save get borken and you lose all your slaves. ( and need start from 0 agin ) Falowing steps need taken if you have any running Working Slave quest! Step 1: BEFORE NSTALL DO THIS NOT AFTER! Collect all slaves from all mine/workplace. ethier move them one place or force them fallow you as pahe slave. latter more safer. AFTER New version installed: Step 2: Go the production chest pick up and read the leatter called: WS QUIT- Set ALL default This one reset all the runing quest to default state and force the game re load all the data Step 3: move outside of the work place /mine, take a loong walk until you see working slave quests restart Step 4: head back the mine/workplace and re populate. ---------------------------- Remoneded mods with this: ---------------------------- Toys users: -Toys framework + toyboxes +toystory +SLAVE if you use toys a lot i suggest check out: NS ToysMaker so you can craft own toys/keys PAHE users: -NS Actor protector so you can punish your slaves long as you like they not going to die -HSH,AYAGAS,DOM --all fantastic mod! -Traders Sell ZAZ -you can buy new zaz items for your slaves with cheap prices... (and well restrained slave behave well) -Billy anim packs or other anim packs for mass orgies animiations PAHE - DOM -HSH- AYAGAS Voice packs ---------------------------- Future plans: ---------------------------- -Write a detailed user manual: The F Manual ( so i can use "RTFM" sortword ) -Implement any new user idas if i like it -Bug hunt if any left -adding more and more mines that used only bandits -add more option to interact with working slaves like... grup events in the mine.... ( we are Lovers lab after all... so grup activity... need to be added) -maybe add ways that player can boost production level of the slaves ( giving food to slaves? or sex or... promising freedom if they meet some production quota ) -implement user ideas -curently the production rate is a bit to big... this need to be blanced. -Check out DoM comaptibility if needed improve it. -Add new work places/production facilitys maybe... -a Suprise -Update The F Manual -Change the player made location production lists more uniqe. ---------------------------- Credits: ---------------------------- Very big thanks for @CliftonJD the help with pahe transfer script, and the endless paitance. To the community that giving ideas, feadbacks! its means a LOT! ---------------------------- Thanks giving: ---------------------------- Thanks for Toys team making this fantastic frame work! Thanks to Ashal and all who working/worked SexLab Frame work! Special thenk to AutoTrollKill author of DOM! For @Ultima1990to reporting nasty script messup bug i not noticed my testing. for @Arthurj650 to discovering lot of bugs and shade light i need make a more detailed guide. ---------------------------- Premisions: ---------------------------- This mod ment for Lovers lab commonity, No upload other sites. Its okay to: -Convert other skyrim versions and upload in lovers lab -Translate and upload lovers lab -Make part of other mods as long as credit given and other mod not require users to pay money to acces the mod plus version of sad mod uploded in lovers lab. -Make patches/addons to this one ( if this hapen pls let me know i put link here and you make me happy ) Its not okay: -upload other sites, witout explicit premision from me. -Use part of other mod/work that ask money for players to use sad mod Special premisions: CliftonJD has unlimited premission for this mod. Please dont tuch the scripts that link up with pahe This scripts come from CliftonJD, not my.
  9. Version 1.1.0

    5,096 downloads

    Whats all this? These are voicepacks I created for Paradise Halls and its famous addons Diary of Mine, Home Sweet Home and And you get a Slave for the all in one slavemaster experience now fully dubbed in English. Did you dub it yourself? Maybe...? No! I used Dan Rutas SKVASynth which is an "AI tool for generating high-quality voice acting lines using voices from video games". So every NPC will use it's correct voice when saying the new lines. Like this: DOM02Dialo_DOM02DialogueTa_0045AABA_1.wav DOM02Dialo_DOM02DialogueId_001B5D6C_1.wav DOM02Dialo_DOM02DialogueAn_00501CA6_1.wav DOM02Dialo_DOM02DialogueAn_004ED84F_1.wav DOM02Dialo_DOM02DialogueAn_0051B30A_1.wav Will this kill my save-game? No, these are all just audio files packet into an BSA Archive, you can install, update or remove them whenever. No scripts that run and nothing that gets saved to your game. I have an older / never version of PAHE or DoM or XXX. Can I still use the voicepack? That depends. Most of the time, only a few lines change from one version to the next, if even. Most likely you will still have 95% of the dialogue dubbed, only the new lines will be silent. Worst case scenario, you won't hear any audio or the dub doesn't match the subtitles. I will try to keep up with the mod version, especially when a lot of things get changed in the dialogues, which is the case for DoM major version, the DoM 3.4.x voicepack will work for all DoM 3.4 version, DoM 4 however changes quite a lot, so the v3 voicepack will not work with DoM v4. I'm still using Skyrim LE? When you use MO2 as your Mod Manager you can just tell it to unpack the BSA and use the loose files. (Don't do that when your have SE, since the SE Engine suffers from greatly increased loading times when there are too many loose files and the voicepacks have a LOT of files.) You can repack the BSA with the old LE file version with this tool, but that's optional. I can't hear anything? Did you run FNIS? Jokes aside, did you install the file to the correct folder? (use a Mod Manager) Do you use LE and forgot to unpack the BSA files? Do you have the main mods installed? Why are all files just .URL? Well, since there are quite a lot of audio files, the packs tend to become quite large, from ~1GB for HSH and AYGAS to around 3GB for DoM and LL does not like big files, so these are download links to the MEGA Filehoster. (If you now a better way of doing that, let me now.) PAHE 8.1.9: All unique and none unique voices in one BSA. The ESP is empty and ESL flagged. It's just there to trigger the loading of the BSA. DoM V 3.x: The main file includes all non unique voices + Vex and Serana The addon includes the unique voices of all other characters (Astrid, Brynjolf, Delphine etc...). not compatible with DoM v4 DoM V 4.0.10Beta: One Pack to rule them all Includes all Voices in two BSA archives not compatible with DoM v3 HSH 1.29: The pack includes all unique and non unique voices. AYGAS 0.60a: The pack includes all unique and non unique voices. .
  10. View File Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect. --Korneum The Objectionable. This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here. There are also some tattoos and there may be misc other stuff as time goes on Documentation I set up a blog entry with the documentation. t's easier to maintain that way. Installation Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way. Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this. slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously. slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are. pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative. slhp_display_names gives pregnant slaves their assigned names on the pregnancy list. Other Mods These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player. I'll just leave these here. Notes These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it. Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure). If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer. I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code. (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see) Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No Submitter DocClox Submitted 02/27/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No View File  
  11. Paradise Halls for Paradise Valley Underground Bathhouse by Andragon [WIP] View File Introduction This mod is an add-on for Skyrim SE Underground Bathhouse by Andragon to allow DoM/PAHE slaves to take the guest positions in the Valley without screwing too much their behavior. This is definitely WIP, the following section lists the features and known bugs regarding this add-on. The last sections are about requirements, installation and acknowledgements. Contents PAHE slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..." Never ever use the default dialogue "About my bathhouse..." for PAHE slaves. It might still be present because I tried to avoid editing UB records. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some NPCs don't seem to find their way in. This add-on is actually for DoM+PAHE, it might work with PAHE or maybe not. You will need DoM version 3.1 or higher. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Jail is not working for 0.1.0. Try 0.1.1 it should work with the dark area in the separate cell, or maybe the opposite, or both... Or none? Merchant, bard, dark area and shackles are untested. Guests and guards should work. Report bugs in the support thread. When telling a PAHE slave to leave the UB, the slave will switch to follow player (DoM+PAHE) or just wait (PAHE alone with 0.1.0) Slave interaction while in UB is restricted to dialogues and punishments. Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DoM moods will update, most interactions are still possible as long as they don't imply changing the behavior of the slave (pose, tie up, masturbate, wait...) which is handled by the PAHE packages. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAHE dialogues to place slaves in furniture, tie them up, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first. Requirements Requirements are UB, PAHE and PAHE dependencies. DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too! Version 4 is compatible with DoM 4 and PAHE standalone. Use 0.1.2 with DoM 3. I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment. Installation There are 3 patches in the file: ub_pahe.esp is the DoM/PAHE integration into UB ub_zaz.esp is the SE version of the UB patch by @ttpt ub_empty.esp is for the UB to start empty, without any NPC. But for now, the NPCs come back if you release their position. Plugins should be loaded after all other UB patches. It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you. Please comment and report bugs on the support thread. I will try to make better pictures... Acknowledgements Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE. You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050 Submitter TrollAutokill Submitted 08/26/2022 Category Adult Mods Requires Skyrim SE PAHE DoM Underground Bathhouse Regular Edition Compatible No  
  12. Version 4.0.4

    957 downloads

    Introduction This mod is an add-on for Skyrim SE Underground Bathhouse by Andragon to allow DoM/PAHE slaves to take the guest positions in the Valley without screwing too much their behavior. This is definitely WIP, the following section lists the features and known bugs regarding this add-on. The last sections are about requirements, installation and acknowledgements. Contents PAHE slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..." Never ever use the default dialogue "About my bathhouse..." for PAHE slaves. It might still be present because I tried to avoid editing UB records. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some NPCs don't seem to find their way in. This add-on is actually for DoM+PAHE, it might work with PAHE or maybe not. You will need DoM version 3.1 or higher. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Jail is not working for 0.1.0. Try 0.1.1 it should work with the dark area in the separate cell, or maybe the opposite, or both... Or none? Merchant, bard, dark area and shackles are untested. Guests and guards should work. Report bugs in the support thread. When telling a PAHE slave to leave the UB, the slave will switch to follow player (DoM+PAHE) or just wait (PAHE alone with 0.1.0) Slave interaction while in UB is restricted to dialogues and punishments. Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DoM moods will update, most interactions are still possible as long as they don't imply changing the behavior of the slave (pose, tie up, masturbate, wait...) which is handled by the PAHE packages. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAHE dialogues to place slaves in furniture, tie them up, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first. Requirements Requirements are UB, PAHE and PAHE dependencies. DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too! Version 4 is compatible with DoM 4 and PAHE standalone. Use 0.1.2 with DoM 3. I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment. Installation There are 3 patches in the file: ub_pahe.esp is the DoM/PAHE integration into UB ub_zaz.esp is the SE version of the UB patch by @ttpt ub_empty.esp is for the UB to start empty, without any NPC. But for now, the NPCs come back if you release their position. Plugins should be loaded after all other UB patches. It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you. Please comment and report bugs on the support thread. I will try to make better pictures... Acknowledgements Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE. You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
  13. Introduction So you decided to jump into Diary of Mine to spice things up in your PAHE game? Great! As you may have seen already, this mod is pretty complex, and adds a lot of new mechanics. I'll break them down here for you and do my best to give you the information you need to have a quick start to emotionally impactful slavery! What's it Do? So simply put, Diary of Mine or 'DoM' is an expansion to the Paradise Halls Extended mod or 'PAHE.' The main feature of DoM is the psychological component, it adds personality types, traits, moods, and reaction to almost everything you do to a slave, and makes training much more difficult and much much more rewarding. If you've ever become bored with default PAHE training (whip, sex, whip, sex, address me properly, whip, whip, whip, etc.) then this mod is for you. I'll go through it all in sections to make it easy to understand, because like I said, there's a whole lot going on here. HEXACO and Psychology In real life, there is something in psychology known as the HEXACO model. This model uses six main traits for determining personality, Honesty, Emotionality, EXtraversion, Agreeableness, Conscientiousness, and Openness. HEXACO! Get it? Now each of these factors is represented in the mod, and each slave will be given a random value between 1 and 100 for each one. Some of the words are different in the actual mod, like Emotionality is actually Anxiousness for the sake of simplicity, we'll get to all that soon enough. On top of those six, there are also six secondary traits, which are linked to the HEXACO factors and slaves' reactions to things. The six secondaries are: Weak/Willful, Delicate/Tough, Frigid/Sensual, Dominant/Submissive, Needy/Bold, and Stupid/Smart. So every person in the game now has a total of 12 personality dimensions. Slave Psychology You can see a slave's personality by saying 'Let's have a serious chat!' and then asking 'What kind of slave are you, exactly?' Saying this will produce a chart for the slave that looks like this: Now you don't have to use this sheet, it's a bit daunting I know. But just for the sake of showing you how the mod works I'm going to explain it a bit. As you can see, she has a score from 1 to 100 in each of the 12 factors. The way it works is, anything lower than 50 means they are more towards the left side of traits (unlawful, anxious, lazy, etc) and scores higher than 50 mean they align more with the right. (bold, willful, smart, etc.) Anything around 50 exactly means they're just average in that area and it has little to no affect on how the slave will react to you or your actions. We'll get into what each trait is useful/annoying for, but at this point just understand that every NPC you enslave gets their sheet created on enslavement and it is random. However some factors influence the randomness, like the NPCs race and 'job' (bandit, farmer, etc.) You can check out the mod description and see a summary of the racial affects there. It's mostly what you would guess (orcs have higher toughness, High Elves are smarter, etc.) Now if you don't want to use the sheet, you can just ask the slave 'What kind of slave are you?' This will provide a much simpler pop-up. Like this: This just shows you the important parts of the slave's personality, you can just assume that every other traits is around 50 if it isn't mentioned specifically. I'll explain those sensitivities and resistances near the bottom of this entry. What Does That Mean? So you've seen the chart and the numbers, but what does it all mean? Well, certain traits have different reactions to different things, and you can see this by using the simpler sheet, where the slave tells you what they are weak/resistant to. Additionally, some of the traits have their own little effects on gameplay/training. They are: Unlawful/Honest Unlawful characters make better thugs(we'll get there) HomeSweetHome(HSH) taskmistresses, and HSH trainers. Honest characters are conversely worse thugs, taskmistresses, and trainers. Honesty also partly determines how fast submission is gained. Anxious/Calm Anxiety will determine how fast fear training is gained, but more importantly how easy it is to make a slave feel scared. Shy/Lively A shy slave will gain humiliation faster and will be easier to make feel ashamed, a lively slave is more difficult. Grumpy/Kind This determines a slave's anger training speed, a kinder slave will be more prone to falling in love while a grumpy slave will hate you for longer. Additionally, grumpy slaves make better taskmistresses in HSH. Lazy/Thorough A lazy slave gains resignation slower, a thorough slave gains it faster. Shallow/Open Shallow slaves make better HSH taskmistresses, trainers, and thugs. This trait also determines how hard it is to make a slave feel loyal (see below). Needy/Bold Needy slaves gain resignation faster, bold slaves slower. Additionally, bold slaves make better HSH trainers and thugs. Weak/Willful Willfulness works together with honesty to determine how fast submission is gained by inflicting pain. Stupid/Smart Smart slaves have a higher chance of escaping when they are tied up. This trait also has an effect on how hard it is to make the slave feel loyal, smarter slaves take longer. Additionally, smart slaves are better HSH taskmistresses. Delicate/Tough Delicateness determines sensitivity to pain, and also the fear of it. Delicate slaves will fear the whip and become scared quicker. Frigid/Sensual Determines the odds of orgasm and arousal(we'll get there) and rate of sex training. Dominant/Submissive Determines how fast submission is gained through sex. Additionally, dominant slaves make better thugs and HSH trainers. Training Summary For taskmistresses you want smart, shallow, and grumpy. For thugs and trainers you want dominant, shallow, and bold. For both you want unlawful(low honesty) This is the most important trait. "How Are You Feeling?" So everything that we talked about has to do with the slaves' personality, the way that they are. Next we are going to talk about feelings, which are temporary states of mind that can happen when you do certain things to the slaves. Feelings go away after a while, and certain actions are more effective during certain feelings. You can see how a slave feels by asking them under "Let's have a serious chat...How are you feeling, slave?" Or you can look at their facial expressions, as they will cry when sad, look terrified when scared, and smile when in love etc. You will also get a notification when a slave's feeling has changed. There are two types in this category: feelings and emotions. Feelings can change quickly while emotions take longer to adjust. Essentially, a slave can feel powerless as an acute version of feeling sad, that is, the slave may be helpless for a moment but can be sad for hours in-game. The emotions and feelings are: Sad/Helplessness Slaves get sad from punishment or scolding. When a slave is sad they will frown and have tears coming down their face (if you have SlaveTats installed) During this state, oral sex training is more efficient. If you keep punishing them with pain, they may become shocked. Ashamed/Degraded Slaves get ashamed by being objectified. If you force a slave to strip, pose, or masturbate they may become ashamed. They can also be ashamed by being naked or wearing degrading clothes. (this mod recognizes 'degrading' clothes as any prisoner/beggar clothes or miner clothes from the vanilla game) Ashamed slaves have a bonus to all types of sex training efficiency. Angry/Guilty Slaves get angry a lot, especially new ones. A slave can get angry for any reason, usually just because they hate you for a while after you just captured them. Angry slaves have their anal sex efficiency raised. Scared/Powerless Slaves get scared from pain and other punishment. A scared slave will be more obedient while they're scared, like a scared slave may strip even though they normally would refuse you. Scared slaves have a smaller bonus to sex training efficiency than ashamed, but it is still a bonus. Worthless/Disciplined This is how much a slave values themselves personally compared to you. The feeling and emotion are both linked to respect training, so the more a slave is made to address you properly etc., the more the slave will think of themselves as worthless. The higher echelons of worthlessness manifest themselves as discipline, where the slave is firmly planted as an inferior to its master in its own eyes. Shocked In slave training, there are few things more effective than making a slave shocked. In this state, punishment is more effective, they will be more obedient, and there is an even smaller bonus to sex training than with scared, but a bonus nonetheless. A slave gets shocked from repeated punishment in a short period of time, they usually become sad first and then if you continue they may be shocked. In Love A well-trained slave with high anger training as well may fall in love with you. For this to happen, the slave must have been shocked at least once, and you must have had sex with them at least once. Slaves may not be permanently in love though, oftentimes they will be in love, then not, then in love again for a longer period of time, then not again, and so on. Don't get discouraged if a slave falls out of love with you, they'll be back! An in love slave is the sign that you have a perfectly trained servant, good job! Loyal Loyal is what happens when you have a slave that would be in love with you, except you've never had sex with them. In other words, if you have a well-trained slave that's been shocked once, but you never had sex with them, they may become loyal instead of in love. A loyal slave is also the sign that they are perfectly trained, congratulations! Broken A broken slave is one that has resigned to you, and will behave themselves. While not exactly loyal or in love, they will not be causing any problems. Broken slaves can also be punished for no reason without the normal penalties for doing so. (see below) A broken slave is also a sign that you've done a good job. Jealousy, Depression, and Rivals Jealousy Honestly this might be my favorite feature in this mod. Once you have an in-love slave, there is a chance they will get jealous when they see you have sex with or comfort other slaves. When they become jealous, they will look angry, and can tell you they are jealous if you ask how they feel. Here's the best part: a jealous slave will always refuse sex, but raping them is the best way to get them out of the jealous mood. What this means is that they act all bratty and bad on purpose and they want you to rape them, if you do it, they will go back to in-love. (it may take a couple of tries) Alternatively, scolding a jealous slave works too, but why would you want to miss out on the rebellious brat sex?!? Depression Depending on the slave's personality, they might not be the jealous type, instead they may get depressed when another slave would get jealous. By the same means a slave becomes jealous, another can become depressed. In this case, scolding and raping are not what you want to do. Instead, you should comfort the slave using one of the below options to make them feel better. Whipping them is also supposed to help them overcome the depression, but that's a little dark, even for me. Rivals Slaves can form friendships, but also rivalries. If you have two jealousy-prone slaves, it is possible they will form a rivalry. Rivals hate each other, and sometimes if one sees you have sex with their rival, they'll attack the rival afterwards. You can of course punish them for this, which will put an end to the fight. To prevent this, you can restrain one rival while having sex with the other, then they can't attack. Please be advised that as of now slaves will use weapons in their inventory to murder their rivals, it is not exactly intended but it is unknown if it can be prevented at this point. You've been warned! You can turn off rivalry attacks in the MCM if you do not want to take the risk. Jealousy and Depression will eventually stop happening, as the slave will get used to your behavior and stop freaking out about it. Rivals only attack each other when they are jealous, so when they get used to it and stop becoming jealous, then they won't attack, but will still have the rival, technically. "What's wrong with you?" You will see this option if your slave is sad, depressed, or shocked. Pressing this will give you four options: guilt, comfort, insult, and sex. Guilting raises anger training, comforting raises respect, and insult raises both. Comfort sex will also raise respect by a fixed amount. Anyways, back to the feelings. Typically, your slaves will say something like this when they're still new and you ask how they feel: But eventually you can get something like this. Try not to be too jealous New Training Values DoM adds some new training values it addition to the normal PAHE ones. In total, they are as follows: Submission Fear Training Humiliation Anger Training Broken (Resignation) Respect Vaginal Combat Oral Pose House Anal I'll give a brief description of each, so you know what's important. Submission Submission is DIFFERENT in DoM than in regular PAHE. Submission in PAHE means how trained the slave is, and will stop them from running if it's high enough etc. In DoM it is completely different. Submission now shows how submissive a slave is to you sexually not personally. What's that mean? Well pretty much, a slave can have 100 in submission but still try to escape. Why? Because 100 submission means the slave is submissive to you when you fuck them, but is still looking for ways to escape when you're not. As such, submission is now raised by making the slave masturbate, strip, and have sex with you. It has some effect on slave value in AYGAS, and will determine which animation is played when you command the slave to masturbate (see below.) Fear Training There still isn't a use for fear training, but that could change in the future. For now, fear training can be raised by making your slave feel scared, but it has pretty much no effect on gameplay...yet. Humiliation Humiliation is raised by ripping off clothes and stripping. Right now, humiliation level will work together with submission to determine the animations played by checking the slave's value and masturbation. (See below) Anger training Anger training means how much the slave likes you. You can have a perfectly trained slave who secretly hates you, or a slave who is in love with you. Both of these outcomes depend somewhat on anger training now. You can raise anger training by punishing a slave for being angry, and by praising well-trained slaves when they are good. (See below.) Broken (Resignation) Resignation level has pretty much replaced submission. Now resignation determines when a slave will try to escape or not. (>60 = no escaping, by default) It's also the main determinant in finding AYGAS sale value. Think of this one as how trained your slave is in general, high resignation = trained slave, low resignation = unruly harlot. Resignation also determines some of the animations played by this mod, with higher resignation having a greater variety than low levels. (See below) Respect Respect is pretty much the same in DoM as in PAHE, the only difference is scolding and praising can sometimes raise respect training as well as the usual method. Submission still determines when you can make a slave 'address you properly' so keep that in mind. (>40 submission) Sex Training (Vaginal, Anal, and Oral) Sex training is much more complicated now than it was before. Masturbation(see below) raises vaginal training and makes it increase more if a sex scene follows it right away. Being in love, ashamed, or shocked all give a buff to sex training when it's done during these moods. In love is the highest and shocked is the lowest, but they are all better than a normal mood. The three areas each have their own bonuses too, scared makes vaginal training better, sad makes oral training better, and angry makes anal training better. Matching these sex acts with their moods can make sex training a lot quicker. Combat Pretty much the same as in PAHE. Pose Pose has an effect on the slave's AYGAS value, and also determines how likely they are to hold a pose for as long as you want. It's raised by making them pose, and punishing them when they don't. High levels mean a slave can pose for days without cancelling it. House Not used yet, but the plan is for house training to involve something with cooking or cleaning etc. Ignore for now. Here's a chart which illustrates how all of these things work together. Main training Secondary training Feeling examples Feeling Linked emotion Personality facet Main abuse type Submission Vaginal Is my life threatened? Obedient Pain Humility = Honesty - Willpower Physical and sexual Fear Combat Can I fight back? Powerless Fear Fearfulness = Emotionality - Toughness Psychological Humiliation Oral No one should ever know! Degraded Shame Confidence = eXtraversion + Sensuality Sexual Anger Pose Is it my fault? Guilt Stress Forgiveness = Agreeableness + Submissiveness Physical Resignation House Can I escape? Helplessness Sorrow Prudent = Conscientiousness - Boldness Physical and psychological Respect Anal Am I worthless? Low self-esteem Discipline Unconventionality = Openness + Smart Psychological and sexual Stockholm Syndrome PTSD events How do I survive? Denial Love X All Gameplay So now you know how the engine works, let's teach you how to drive. The main thing to understand is this new mechanic called Punishment Reasons. These are reasons for punishing your slaves! In DoM, punishing for no reason is usually a bad idea, but sometimes it's useful. Certain actions will give you punishment reasons, and if you punish them for these reasons they will raise certain training levels. There's a whole bunch of reasons, I'll try to list them all, but pretty much if you think a slave should be punished, it's probably true. You will get a notification if the slave is being punishing for a reason or not. The reasons to date are: Did not Pose If a slave cancels a pose you told them to do, that's a reason. Did not Masturbate If a slave cancels a masturbation or refuses to do it, that's a reason. Did not Wait If you tell a slave to "Wait here, and don't move!" and they move, that's a reason. Did not Strip If you say "Strip, now!" and they refuse, that's a reason Was not Respectful If you tell them to address you properly and they forget, that's a reason. No Sex If you say "I'm going to fuck you." and they say "By the Gods!", that's a reason. Spoke out of Turn Slaves will sometimes say how they feel, you can tell them to stop that. If they do it anyway, that's a reason. Covering Self You say "Strip, now!" and then the slave covers their body? That's a reason. Crying Crying? That's a reason. Being Angry Being angry, that's a reason. Punishing without a reason can have a few different effects. Usually it means the slave will get angry, sad, or scared. It will also lower Anger and Respect training, since the slave likes you less and respects you less for punishing them randomly. It can be useful to punish without a reason though, especially if you're trying to shock your slave, sometimes you just can't wait for a reason, but expect slaves that get randomly whipped for no reason to secretly hate you, even if they are well trained. To see if you have any reasons available, say "Let's have a serious chat...Enjoying your slave life?" At the bottom of that sheet you will see any reasons for punishing/praising, otherwise you can try to keep track in your head. This sheet will also show warnings, which are explained below. So that's when to punish a slave, now let's look at how to punish a slave. Each slave will have resistances and sensitivities based on their personality, it's up to you to exploit those to train a slave as fast and as well as possible. To do this, you have some new interactions available: Scolding "Come here, slave...You're a bad slave!" It's what it sounds like, you yell at your slave for being bad. This doesn't really do much on untrained slaves except make them angry, but on well-trained slaves it has a greater affect than actual punishments at times. It can also raise respect training. Praising "Come here slave...You have been a good slave." Again it's what it sounds like, you tell you're slave they've been good. This also makes untrained slaves angry, but it makes well-trained slaves like you more. (If you care about that sort of thing) It also makes them feel better if they're crying or in shock. Strip Strip, now! This is an order for the slave to strip, untrained slaves usually won't do it, so it's a good way to begin training. Well-trained and scared slaves will always do it when ordered. Rip off Clothes "Come here slave...Let's rip your clothes off!" This just plays an animation where you rip the slave's clothes off, raising Humiliation training. Posing "Let's see how much you're worth!" This one is very useful. Your slave will do a pose based on their resignation level, and get some resignation training for doing the pose. Perhaps more importantly, they will also get pose training from holding the pose, and you can punish them while posing to raise their pose training. It will also tell you how much the slave would be worth if you sold it in AYGAS. Body Inspection "Come here slave...Time for a body inspection!" This one has you grope the slave, shaming them and slightly raising submission, they will also pose afterwards, and you can again punish them for breaking the pose early if they do, raising pose training just like the previous example. Touch Yourself "Come here slave...Touch Yourself" This makes the slave masturbate, which raises vaginal sex training by a small amount. If they do it long enough, they may begin blushing and become aroused. This means that the next time you have sex with the slave, there's a higher chance of orgasm. We'll get into that later. Once again the slave will do this until you tell them to stop, if they stop early, you can punish them for it. So if your slave is resistant to scolding, then physical punishment is probably better. However if they are sensitive to praising, make sure you use every opportunity to encourage them and they'll like you faster. NEW! Flattery & Insults You can now say something nice (or not) to your slaves. Flattery will give you options to say something kind, sexy, or romantic. Sexy and romantic will help the slave fall in love faster, while a kind word will just make them like you slightly more. Insults will do the opposite, and can make the slave feel degraded, scared, or sad. Using a sexual insult will make the slave feel objectified, the rest just make them feel bad in general. NEW! Promises You can also make a promise to the slave, which you have to keep for 24 hours. If you do it successfully, the slave will appreciate it and like or fear you more. The current promises are: Be Gentle: This is a promise not to whip, rape, or choke the slave. Consensual sex and scolding are fine. Pain: This is a promise to slap the crap out of a slave. This one makes them fear you if you keep it. Gold: This is a promise to give the slave jewelry or high-value items. Freedom: This is a promise to release the slave in 24 hours. This is mostly for roleplay right now. NEW! Threats Threats are when you warn the slave not to disobey in a certain way. They will then be less likely to do that, and will also respond better to punishments if they fail to do it. They are best used when a slave has trouble following a specific command, or when it's hard to train them in a certain stat. The current threats are: Not Agreeing to Sex Not Waiting Not Posing Not Masturbating Not Stripping Running Away Not Fighting Covering Self Crying Not Being Respectful Resistances Here are the resistances and their effects, a slave will say "I am sensitive to X and resistant to Y" etc. Remember this? Anger: Used to determine when slaves get angry at you. Comforting: Raises the effect of praising and calming down a slave when they're shocked or upset. Pressure: Used when slaves try to escape and trip while running away. Distress: used when slaves are shocked to decide if a trauma should be registered. Trauma: Used to determine the intensity of the trauma and the effect on personality traits. Unfairness: Used to determine the intensity of the loss in anger training, when punishing for no reason. Injustice: Used to determine how much anger is built up when friends are punished. Authority: Used to determine how slaves respond to orders and show respect. Pleasure: Gives a bonus to submission after sex training. Bondage: Used to determine the efficiency of training while in bondage. Confusion: Used when slaves body gets pleasure while their mind is trying to fight it. Manipulation: Used to determine bonus for scold and praise dialogues. Warnings: You can also warn your slave against certain actions, they'll be less likely to do it, but if they do anyway, you can punish them with a much greater effect! To warn a slave, go to the "Listen to me slave..." dialogues. Each branch has a handful of warnings, you can only have one type of warning at a time, it will remain in effect until you choose a different one. Sometimes they start out angry... But they all learn eventually... NEW! Wheel Menus With all of the options and dialogue currently available, it can be hard to navigate through all of it. Because of this, the author of the mod implemented wheel menus. These are basically little menus that you can bind to hotkeys, when they pop up, you will see all of the options normally available through dialogue, and can take a lot of actions much faster than before. Currently, there are 6 different wheel menus available. They are: Order Menu Stats Menu Abuse Menu Training Menu Group Menu Group Abuse Menu Each one can be bound to a hotkey, or you can also press (Shift + hotkey for the left option) to get the right option, and vice versa, can also change Shift to something else. Personally, I have Order Menu as my Mouse 4 button, Abuse Menu as my Mouse 5 button, U as my group order button, and Alt as my modifier key. This means Alt + Mouse4 is the Stats Menu, Alt + Mouse5 is the Training Menu, and Alt + U is the Group Abuse Menu. Personalize it however you like! Now I'll explain what each menu does, using my very helpful and totally willing assistant, Carlotta Valentia. Order Menu The first menu is the order menu, and it looks like this: This menu has the following options: Inventory: This opens up the slave's inventory and lets you take/give them items. They will then equip whatever you gave them after you close the inventory. Fight for Me: This tells the slave to fight for you in combat, this is literally the same as using the dialogue: "Ok slave...From now on you will fight for me." Entertain Me: This opens up another wheel for various entertainment options. This is the same as using the dialogue: "Entertain me, slave!" Entertainment is explained near the bottom of this post under "Miscellaneous Information" Be my Maid: This commands the slave to clean up the area around them. This is the same as using the dialogue: "Listen to me slave, you are in charge of cleaning the mess around here." Order to: This puts the slave in a command state, like telling a follower to do something. This is the same as using the dialogue: "Ok slave...You are going to do something for me." Wait Here: This tells the slave to wait around their immediate area. They might still move around a bit, and maybe sandbox in some furniture. This is the same as using the dialogue: "Wait around here" Stand Still: This tells the slave to wait, but stand exactly where they are. They will not sandbox or move around at all. This is the same as using the dialogue: "Stay here, and don't move!" Following: This is where the "follow me" command would be, except this slave is already following me, so the option is not there. If she was waiting, then this would say "Follow me". The same is true for the waiting commands. Stats Menu The next one is the stats menu, sometimes called the info menu by the mod. This menu looks like this: This menu has the following options: Personality This shows the slave's personality, as described near the top of this post. This is the same as using the dialogue: "Let's have a serious chat! What kind of slave are you?" Be Respectful This tells the slave to be respectful when talking to you. This is the same as using the dialogue: "Ok slave...From now on you will address me as a slave should, understand?" Be Silent This tells the slave to stop speaking. They will only talk to you when you interact with them, and will no longer make comments on things going on around them. This is the same as using the dialogue "Listen to me slave, only speak when I address you, understand?" Tie Up This just ties up the slave. It is the same as using the dialogue: "I'm going to make sure you stay here." Put in Bag Very funny option, it literally stuffs the slave into a sack and puts it in your inventory. The sack weighs 100, and can be dropped, put in containers, and equipped. To release the slave from a sack, drop it and use either of the wheel menus to open it again and let them out. Status This is just a basic overview of their current emotional status, including how they feel about you, themselves, being a slave, etc. Mood This gives you a rundown of the slave's experience so far, how many times you did one thing or another. It is the same as using the dialogue: "Enjoying your slave life?" This option also shows punishment reasons. Feelings This is how the slave feels, and is the same as asking "How are you feeling, slave?" Abuse Menu The abuse menu looks like this: This menu has the following options: Clothes This lets you set the slave's clothing status. You can tell them never to wear clothes, to strip, and to put clothes back on. Display This plays a display idle to check how much you will get for them if you sold them in the mod And You Get a Slave! by Musje. This is the same as the dialogue: "Let's see how much you're worth!" Kiss This opens up another menu with a few kiss options. Each one plays a different animation. Inspect This opens up another menu that lets you pick an inspection animation. This is the same as using the dialogue: "Time for a body inspection." Masturbate This opens up another menu that lets you pick a masturbation animation. This is the same as using the dialogue: "Touch yourself!" Forbid Orgasm This tells the slave not to have an orgasm when masturbating or during sex. Sex This opens up another menu for sex animation selection, and will play consensual animations. Rape This opens up another menu for sex animation selection, and will play non-consensual animations. Training Menu The training menu looks like this: And it has the following options: Punish This option appears when you have a punishment reason for the slave. It then opens another menu and lets you pick which thing you want to punish, then opens up another menu to let you pick what punishment you want to give. Praise This option appears when you have a praise reason for the slave. It then opens another menu and lets you pick which thing you want to praise, then opens up another menu to let you pick what kind of praise you want to give. Promise This lets you make a promise to the slave, which you will have to keep for 24 hours. Promises are explained further above in this post. Flatter This lets you say something nice to the slave, and can be sexy, romantic, or nice. This is explained further above in the post. Public Humiliation This lets you pick the slave up and humiliate them in front of everyone. Threaten This lets you make a threat against the slave. This is explained further above in the post. Group Menu & Group Abuse Menu The group menus are basically group versions of the other menus, and have a lot of the same options, except they will do it to all of the slaves you have with you at the time. Potions, Alcohol, and Charms So now you know that some slaves are simply harder to train than others, some may even seem impossible at first. But worry not, you have a few tools at your disposal to make things a little easier. Potions If you want to play an alchemist-type slaver, then there are four potions available at this time. They are: Potion of Love This potion will make your slave fall in love with you, however the effect will wear off depending on how close they were to falling in love with you already. If they hated you before, it won't last long. If they nearly loved you, it may be permanent. Potion of Lust This potion makes slaves more sensitive to sex, making them more likely to orgasm and raising their sex training efficiency. Potion of Lash This potion makes slaves more sensitive to pain, making them scare more easily from the whip and raise submission/resignation faster from it. Also makes them much easier to shock. Potion of Mind Breaking This potion will make a slave enter the 'broken' mood. They will obey for as long as it lasts, the advantage of this is that broken slaves can be punished for no reason without the normal penalties. They also train faster when broken. You can find one of each potion in Fort Greymoor, the bandit fort near the watchtower in Whiterun where you fight your first dragon. To create more potions, go to Drelas' Cottage to the Northwest, he has a special alchemy table that will show you the recipes. To make a slave drink a potion, give it to them and say "Come here, slave...Drink the potion I gave you!" Charms If you want to do a mage-type slaver, then charms are available. The charms are just like the Potions, there is one for each of the potion effects, the only difference is these are spells instead of potions. Also, some of them are not actually placed in game yet, so you will have to use the console or AddItemMenu, but beware as they are still being tested. Love Charm This charm will make your slave fall in love with you, however the effect will wear off depending on how close they were to falling in love with you already. If they hated you before, it won't last long. If they nearly loved you, it may be permanent. Lust Charm This charm makes slaves more sensitive to sex, making them more likely to orgasm and raising their sex training efficiency. Lash Charm This charm makes slaves more sensitive to pain, making them scare more easily from the whip and raise submission/resignation faster from it. Also makes them much easier to shock. Mind Breaking Charm This charm will make a slave enter the 'broken' mood. They will obey for as long as it lasts, the advantage of this is that broken slaves can be punished for no reason without the normal penalties. They also train faster when broken. As of now, only the love charm can be found in game, in Olava's house in Whiterun. The others are still being tested but can be added by console, use responsibly. Alcohol If you don't want to use magic or potions, you can also use the first potion known to man: alcohol. Slaves can get drunk, this essentially makes them easier to train, and they also are more sensitive to sex. Drunk slaves are also less prone to escape alone. On the other hand drunk slaves might be a bit too enthusiastic when seeing a friend trying to run away, and join them. In this case expect a lot of tripping. To get a slave drunk, give them alcohol and say "Come here, slave...You need to loosen up, have a drink!" They will drink whatever you give them. You will get a notification about how much they were able to drink. Keep in mind that wines are better than meads/ales, as they will try to drink the entire bottle of whatever it is. If they "spilled most of it" you should probably have them try again, if they "drank the entire bottle" you might want to wait and see what that does to them. After drinking, wait about one hour in-game to see how drunk they get. To check, ask them how they are feeling. Outright drunk slaves will fall down a lot, while slightly drunk or tipsy slaves won't do that as often. Slaves generally stay drunk for around 6-8 hours, sobering up slowly over time. Automated Training and Thugs: If you use HomeSweetHome, then trainers and taskmistresses will act differently than before, as stated above. Essentially slaves that fit the personality described above will be better at their job. Additionally there are thugs added by this mod, which are slaves that are both in love and have resignation above 90. A slave with these requirements can be turned into a thug which is capable of training other slaves without HomeSweetHome. Orgasm and Personality Shifts Now you should think of the personality sheets as permanent and unchangeable, because they mostly are. However, there's a few ways to change them slightly. For example, each time a slave is trained in HSH, the trainer will improve their trainer personality traits (unlawful, dominant, shallow, and bold) and the taskmistress in charge of the house where those slaves were trained will become slightly better by having her traits changed (unlawful, smart, shallow, and grumpy) The same applies for thugs, they will have their traits move towards better trainer traits every time they complete a slave's training. The other way to alter these traits is by orgasm. Keep in mind this does not mean a SexLab orgasm, DoM has its own orgasm mechanic that is based on personality and mood, you will see a notification if a slave orgasms, and they will also drool and blush if they aren't already. Every time a slave orgams, her submissiveness, sensualness, and openness will increase. All of those make it easier to orgasm, so you can essentially turn slaves from frigid bitches into bimbos if you want. She will also be more likely to fall in love with you each time she orgasms. Personality Alteration spells exist, but they are mostly for debugging purposes now, however feel free to use them if you wish. You can find the first two "Boost Personality" and "Shrink Personality" in Fort Greymoor, where you can find the potions. Boost will add value to each personality category, making a slave identify more with the right side of traits (Kind, Thorough, Open, Bold, etc.) while Shrink will do the opposite, making them more like the left side of traits (Lazy, Shallow, Stupid, Grumpy, etc.) Keep in mind this is true for all traits, so for example making a slave smarter with Boost will also make them more bold, open, kind, and thorough. This is an intentional tradeoff. The last spell, "Reset Personality" can be found in Drelas' Cottage, where you find the special alchemy table to make the potions. Reset will just move the slave's personality back to where it was before you used either of the other spells on them. Miscellaneous Information Friends: If you leave the option enabled in the MCM, slaves can be friends with each other. Punishing a friend in front of the other will have certain effects on them, either anger, fear, or even resignation training. Entertainment You can now tell your slaves to entertain you! Under the dialogue option, "Entertain me, slave!" you will have a few options. "Just be cute" will play the cute animations, like the one below, or play a random pose from GSPoses, if you have it installed. "Dance for me" will play a dancing animation from GSPoses if it's installed, or a random dance animation from vanilla. "Serve Drinks" will play a drink-holding idle, or if the slave is stupid, will play a holding a pot of soup idle. (seriously, it's pretty funny) "I need a chair" will have the slave bend down on all fours, you can then talk to them and say "best chair ever" to actually sit on them. "Play some music" will have the slave play a song, though there is no sound right now. Maids! You can tell a slave "you are in charge of cleaning the mess in here" and the slave will walk around and play some cleaning animations in the area. If a slave says "I could be a housekeeper" when you ask what kind of person they are, that means they will be good at this task. Conclusion Thank you for reading all that! I hope it makes sense, if not, I'd be happy to answer questions here if I know the answer, and over at the support thread for the mod there's a bunch of helpful people there. Good luck and have fun!
  14. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No
  15. Paradise Halls Extended UI View File This mod is WIP so it MAY HAVE SOME BUGS! (Please report them if you find any) Menu is called by pressing "L" button while looking at slave. This mod doesn't alter any paradise halls scripts/quests/dialogues. What is this mod? This mod adds radial menu for quick slave management. Menu contains 8 functions and each function has it's own description/status. Menu features: Follow/Wait - self explanatory Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission) Inventory - opens slave's inventory with equip mode Carry - same but without equipping Fight for me - sets slave's combat mode on/off Strip now - strips all playable equipment that slave is currently wearing. Slave info - shows information about slave identically to "slave info" spell Caravan Settings - allows to make follow each other insted of player creating some kind of squads. If you have any suggestions about this mod feel free to share. Caravan/Convoy mode: Warning: This mode is in beta, so wait for a few seconds after you assign someone. This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarmig behind you. How to assign slaves: Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave. You can assign as many followers as you wish to one slave. Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at) Detailed Caravan menu breakdown: Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again) Follower - this button will assign slave as follower to current leaser. Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this) If you want slave to stop following others - just tell him\her to follow you. Some examples if you still don't get because of my poor explanation: Look at example of ordered slave caravan in mods screenshots. To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. Also you can just assign all slaves to one leader and it will still work but they will follow without any order. - Convoy menu. Requirements 1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements https://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/ 2. UIExtensions https://www.nexusmods.com/skyrim/mods/57046 Installation Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list. Planned features: MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan system such as custom caravan destination and maybe trading. Submitter DMC500 Submitted 01/19/2020 Category Quest Requires PAHE Repacked, UIExtensions, SKSE Special Edition Compatible No  
  16. Version 8.1.4, 8.1.6, 8.1.9

    290,456 downloads

    This mod is for oldrim classic skyrim, see here for sse version: this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included): based on the work of blabla from paradise halls sexlab extension - original thread here: 8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) clean save no longer required to upgrade old saves (aside from "friendly bandits bug") slave camps and addons are now separate - choose those from the download page 7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs 7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes) Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions some saves seem to have the scripts burned in too deep to update proper: if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. Currently Compatible with version7.4.1: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be fixed anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort). Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907 Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160 chinese translation seems a bit old, but recent french translation is available What you can do now: * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) Sell slaves to Master Jerrek in the Fellglow Slave Camp camp differences info of the update versus the original version from layam: alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it) Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves, iron being the most difficult to escape To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods: home sweet home aygas(and you get a slave) Installation This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm) Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. Recommended mods(useful, but not required): PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
  17. Version 8.1.6, 8.2-Fix2, 8.2unpro

    248,148 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
  18. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE View File Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. Submitter RocketBun Submitted 10/28/2020 Category Other Requires pahe lives on 7.4.1c beta or newer Special Edition Compatible Yes  
  19. I was taking some time off from the mill in Riverwood, the view above the river is so soothing and I needed to relax. My sister Sigrid thinks I am not contributing enough to earn my right to live in her house, but I am not going to ruin my soft hands with a lumberjack work for long. When this stranger arrived, I was a bit anxious at first but I thought at least something new is happening in this dull village. Well I couldn't be more right. I immediately felt like I might regret Sigrid's gentle nagging very soon. Sometime being tough is just not enough, or too exciting to some brute. Something big was coming my way. By the way, thanks for enlightening me Lydia. After a few lessons we ended up in a hidden valley, without any hope for escape. I guess I have to get used to my new home and now new friends have just arrived. Thanks to @Heroine HoneyCrotch for creating Sigrid's sister Selena and Andragon for creating this beautiful safe haven. I am thinking of adding an interface to DoM with Paradise Valley, see DoM's page for the wip version.
  20. PAH Slave Cart View File This mod adds a slave cart and slave pack horses. The slave cart can be bought from Pardo at the Restless Hunter. You'll find the cart outside at a little distance from the Hunter. It can carry up to 5 slaves safely (they won't escape while in the cart) To get a slave into the cart, tell them "Get in the cart, you" To get them out, click the cart and select the slave to remove To ride the cart, click it and select Mount. You can steer the cart yourself. After mounting, give it 5 seconds or so to stabilize. The pack horses can be bought at any stables. They can carry 2 slaves at a time. To get a slave on the horse, tell them "Get on that horse" Click the horse to remove the slaves The horse will follow you, but you can hobble it to make it stay, or leave it at a stable (after removing any slaves from it) Run FNIS after installing This is all very much in beta! It's a combination of stuff from a few private mods and a pre-build of ZAP9. It shouldn't break your game, but store your last good save somewhere. Submitter Musje Submitted 10/30/2020 Category Other Requires PAHE, Home Sweet Home, Special Edition Compatible Yes  
  21. I had just spent a perfectly dreadful night, chained on my knees on a cold stone floor. The reason for this abominable situation was lying on a decidedly comfy looking bedroll, and snoring his head off for the last few hours. Was it unreasonable of me to expect a little consideration when He awoke? Some small passing interest in my comfort? What actually happened is that He stood up, looked me up and down like a side of meat hanging in the market, and then said "You. Stand up. Now". The new day was already off to a fabulous start. I formulated a few choice words on the impossibility of standing up while still chained on my knees, but bit them back when I realised I could stand up. The cuffs that had held me immobile while my lump of a captor slept. I climbed stiffly to my feet, and without conscious intent, my hands moved to cover my more intimate areas. In response, He made a certain arcane gesture with his left hand, and my body flooded with occult pain. "Ow!" I cried. "What was that for?" "Modesty Unbecoming in a Slave Girl", He said. "You body belongs to me now, and all its areas are to be kept open for my inspection". I glared at Him, willing Him to drop dead on the spot. Sadly, He declined to cooperate. "Don't worry", He said. "If you forget, I shall be sure to remind you". "While we are on the subject of bad behavior", He continued, "I thought I warned you not to try and escape? You spent half the night testing your bonds, don't try and deny it". Well excuse me! While He had slept and recovered Himself, I had spent the last few hours kneeling on a cold stone floor, and thanks to one of His infernal spells I spent that entire time feeling randier than I once would have believed possible. I wasn't "trying to escape" or "testing my bonds" or anything of that nature! I was simply trying to rub my legs together and gain a moments release from this infernal need which had been inflicted upon me. In what way could any of this be described as fair? In my indignation, I may have made the mistake of voicing some of those sentiments out loud, an indiscretion that earned me a further shock of magical pain. He gave me a second or two to recover before continuing. "Firstly", He said, "if I place you in a pose or bind you in a certain way, I expect you to maintain that posture until I tell you otherwise. In particular, if I tell you to keep your knees widely spread, I expect you to keep your knees apart. Do you understand this?" I glared at the floor and nodded silently, not wishing to provoke another jolt from His pain spell. "Secondly", He continued, "just as you now belong to me, so does your sexual release. Your orgasms are mine to bestow or withhold, and you are not to seek such relief without permission? Again, do you understand?" This time my response was verbal and earned my twice the previous duration of pain. He stepped back and studied my carefully. "I think", He said, "that if we are to make any progress, we shall have to do something about that pride of yours". * * * "Get dressed, and stand up straight!" He ordered. I decided I'd sooner not risk another jolt of His pain spell, so I did as I had been bid. "Good slave", He said. "Now strip." "What?" I asked. "Strip. Now." "But I just put my clothes on!" "Indeed. And now you will take them back off. Strip!" Glaring, I complied with the ridiculous order. "Good slave. Now put your clothes back on". Fuming, I did as I was bid. The next order came as no surprise at all. "Now strip!" "Make up your mind!" I said. "You can have me naked, or you can have me clothed, but I refuse to bear my all to you, just so you can tell me to get dressed once again!" "I see you need another taste of Discipline", he said, and made that hand gesture I was learning to dread. My world exploded in electric pain. Dimly, through the agony, I became aware that He was talking once again. "You probably know that the Shock effect inflicts harm upon both the body and the mind. Which is to say that it damages health and drains magicka. What isn't so commonly known is that most shock spells, intended as they are for battle, are tuned to maximize physical harm. This spell, on the other hand emphasizes the mental and magical harm while minimizing the physical damage". All of which would be a lot more interesting, I remember thinking at the time, if my skin wasn't peeling from my bones right now. "Which means", He continued, "that while it probably feels as if you're being flayed alive right now, you aren't undergoing any lasting physical harm. Which means I can do this for as long as it takes for you to decide that you want to be a good little slave". "Now: are you ready to behave yourself?" I most certainly was! If being a good girl was what was needed to make the pain stop, then that was what I wanted. I nodded my head and muttered affirmatives through clenched teeth and I must have got the message across because the pain suddenly, blessedly, stopped. "Good girl", He said. "Take a moment, catch your breath. And then strip". So I did. I stripped, and I dressed and I stripped again and dressed again, over and over, the cycle punctuated only by occasional jolts of pain if I seemed to Him to be disrespectful or tardy in my obedience. Eventually, I fell into a rhythm where my hands moved by themselves and I ceased to think about my state of dress. In my mind, states of Nakedness and Clothed began almost to blur into one, and within the repetition and routine, I began to feel a modicum of comfort. Which, of course, was exactly when He called for a break. * * * "Once more then: strip, one last time", He said, "... and now kneel!" In my semi-deleterious state, I'm not sure whether it was that I obeyed His command, or whether I was simply compelled by my magical bondage, but once again I found myself naked and kneeling at His feet. "Good girl. You've been working hard and deserve a treat". I retrospect, what happened next really should not have surprised me. Stripping naked Himself, He used my mouth for his pleasure, His hand on the back of my head compelling my co-operation. He pumped a surprising amount of His seed into my mouth, with strict instructions that I swallow it all. Then, just as I expected that he must soften and withdraw, he instead renewed his assault upon my mouth and throat. I can see how this might have been a treat for Him, but I wasn't sure how this was a treat for *me*. Although I confess that I had been working hard enough that the added fluids and protein was welcome. Although that was probably just my heightens state of magically enforced arousal speaking. Somewhere in between His second and third delivery of semen, he began to ruminate. "You seem to be getting a little too comfortable with this exercise, and a little too quickly. I think I know what we need". He put both hands on the back of my head and pulled me tight against His groin while he pumped another consignment of ejaculate down my protesting throat and into my belly. He withdrew from my mouth and began to dress. "It seems to me that you're a little too comfortable dressed in that outfit", He said, gathering up my discarded clothes and causing them to disappear inside His surprisingly capacious backpack. He continued to rummage for a while. "Ah ha! Found it!" He threw me what looked like a scrap of old sacking. "Put this on", he said. Well, I tried, I really did. Clearly this garment was, in fact, the remains of an actual sack and had never been intended to be worn by anyone, but somehow I arranged it so that it covered all those bits most needful of coverage while somehow failing to fall to the ground. When I was done, I looked up to find Him staring at me, his face bearing an expression of mute enquiry. "I do not wish to wear this", I said. "Fair enough", he replied. "Take it off". I obeyed with some enthusiasm, buoyed up by the discovery that it was possible to make my captor see sense on some matters. "And now put it back on", He said. "You can't ask me to wear that", I said. "And yet I just did", He replied. "Put it on". "You must see that this is nothing more than an old rag", I said. "More hole than fabric, if you examine it. It's hardly fit for use as a garment". "I don't understand", He said. "Your other garment was also ragged, was it not. It too had holes in it. Why is this different?" "My outfit could hardly be described as ragged!" I protested. "It was ... artfully distressed! It was fashionable! It was ... expensive! You could never look at a woman wearing such an ensemble and think her too poor to afford proper clothes!" He looked at me, feigning interest. "Whereas the other garment...?" Oblivious to the trap being set for me, I pressed on. "The other garment is hardly deserving of the name! It fits so badly that constant readjustment is required, lest it fall to the floor! The length is barely adequate for preserving the wearer's modesty, and then only if she is very careful to keep quite, quite still, something made all the more difficulty by the constant itching and scratching of the coarse weave. Even worse, there are various holes in the cloth that render certain areas quite clearly visible, and the entire fabric is sufficiently threadbare that any sort of light serves to reveal all!". He looked on with kindly curiosity. "And so your point is ...?" "My point is that this fails to qualify as a suitable garment by almost every criteria imaginable! I have seen beggars that would scorn to wear this ... thing! This is something that marks its wearer as the lowest of the low! It is something that might be worn by ... by a ..." "By a slave?" He said, helpfully. "Yes!" "Then it is fitting that you wear it. Now. Put. It. On." "NO!!" Which, as you might well imagine, is when my world was once again engulfed in electric fire. Once again, He used the occasion of my pain as an opportunity to lecture. "You recall, I hope, our previous discussion of the Discipline spell? I believe I mentioned that the spell was calibrated to do no physicall harm?" I glared at him through the lattice of blue-white sparks that danced across my field of vision. "I should perhaps have added that the same is not true of mental harm. In fact, prolonged exposure to the effects of Discipline can result in serious and often irreversable psychological problems. Which, of course, is one reason I prefer verbal correction whenever possible". He turned and paced away, a teacher carefully considering his choice of words, my agony clenched tight in his left hand the whole time. "I want you to understand my next point very clearly, and so I am going to be rather more blunt than good manners would normally allow. All I need from you is a womb, a cunt, and some way of stopping then from wandering off when my attention is elsewhere. In particular, there is absolutely nothing above your pretty little neck that I find in any way essential. Therefore, you should understand that were I, through over-exposure to the discipline spell, to burn out your cognitive functions, thereby leaving a meat husk fit for nothing but accepting semen and expelling progeny, then in a great many ways this would make my life substantially less complicated. I advise you think carefully about this." "However, it is also true that I am, unusually for one of my calling, something of a sentimentalist. As such it would sadden me were such an outcome to transpire. Consequently, I am willing to make the extra effort to help you develop the skills and mindset needed to be happy in your new role. But for that to happen, I require a certain basic level of co-operation." He paced back again, and then pivoted on one heel, fixed me with a glare, and unexpectedly dropped the Discipline spell. "So which is it to be? Are you going to work with me on this", He asked, "or should I just burn out your brain and make arrangements for the care of your still living carcass?" I wanted, so very much, to tell him to go hang. I wanted to scream that life as a mindless lump of meat would be infinitely preferable to being complicit in my own subjugation. I felt certain that He was bluffing, and that if confronted he would back down. However, I could not be sure this was the case, and long term mental problems or no, I had no desire at that time for a further taste of Discipline. On my hands and knees, soaked in my own sweat and shaking with the after effects of pain, I mouthed a single word. "Yes." "Yes, what?" He said. "Yes, sir." And so the day proceeded as before, with only the occasional jolt of pain or "reward" to break the routine. Eventually He stopped, stretched and yawned. "I don't know about you, but I'm beat", He said. "Get on your knees." I did so, encouraged by the tightening of the magic cuffs around my wrists and ankles. "I'm going to take a nap", he said. "For you, the same rules apply as last time.We'll review your behavior when I awake". "Oh, you can keep your clothes on tonight", He added before rolling over and starting to snore. So, this is my situation: kneeling on a cold stone floor, my loins burning with the need to be touched, and my sad excuse for a garment using ,my every breath as an excuse to itch, scratch or bite at me. And when one of these factors causes me, as it almost certainly must, to shift my position in some way, it will be taken as defiance of His orders, meaning I can expect further punishment when He emerges from his comfy bedroll. If that is not the most perfectly awful way to spend a night, I truly do not know what is.
  22. ok so this is a anoying glitch or bug that i have troubles with right now well as the tittle says, once i load any save game with slaves with it, they just ignore me and start walking away somewhere, i can talk with them but they will just ignore anything that i ask them to do, even restraning them dont work. so, anyone know why this happend or what i can do to find a solution for it? tysm
  23. It's all been perfectly dreadful, and that's all I have to say about it. * * * Honestly, the entire thing is simply shocking! What have things come to if a woman can't enjoy the ambiance of site of national archeological importance... What? Well, yes, it was a Draugr tomb, but I don't see how that has any bearing on the subject... Well, if you must know, we had this godsawful row at home, and I was like "well if that's how you feel, then I might as well be dead!" So of course, I stormed out making quite the dramatic exit, and then I thought "if I'm going to be dead, I should find myself a tomb", which is how I came to be ... Oh, stop it! "Draugr, draugr, draugr!" That's all anyone ever talks about. Yes, all right! If you come stomping into their home, all testosterone and metal polish and shouting "Ho! Ho! Ho! I'm an adventurer, here to take your stuff and chop you into little bits", then yes, in those particular circumstances they have been known to get a little shirty. If, on the other hand, you do like Great Aunt Bernadette wrote in her book, and treat them with a little respect, you will find them to be perfect gentlemen. Which is more than can be said of some people I could mention. The point I'm trying to make is that I wasn't doing anything wrong! All I wanted was to soak in the atmosphere of the grand burial chamber. The Morbid Grandeur of this Ancient Ruin was the perfect Balm for the Anguish of my Wounded Soul. I wanted nothing more than to drink it all in until I felt once again at peace with myself. And then He showed up! * * * Oh, very well! I admit that I may have tried - just the teensiest little bit, mind you - to kill Him. Well who wouldn't? He was skulking abou, looking for all the world like some stalker, or pervert, or worse! No one could blame me for defending myself, even if I did get a tiny bit proactive about it. And you have to admit my concerns did turn out to be entirely legitimate... You want to know about the fight? It makes for a bit of a dull tale, I'm afraid. My mistake was starting off with the big summons.... Yes, I know how to do magic, thank you very much! I wear the witch robes for a reason you know. Don't confuse me with those little poseur girls who dress up all spooky, but who couldn't tell you the difference between a cantrip and a pentacle. I can actually do this shit, you know? Well yes, clearly I didn't win the fight, thank you so much for stating the glaringly obvious! The trouble with the big summoning spells is that they take longer to cast. What I should have done was conjure a couple of cheap minions as distractions, and then gone for the more powerful spirits. As it was, I wasn't half way through the working before I found myself tagged with lightning, once, twice ... three times I think. It broke my concentration and by the time I could shake the cobwebs away, He was standing over me doing something ... I'm still not clear on what he did, if I'm honest. But right after he did it, everything went black. I don't know how long that lasted for, but after a while light and sound started to seep back into the world, and I could hear His voice saying to me "... you're a slave now. Do you understand?" And I suppose I must have nodded, or mumbled "yes" or something of the sort because ... well, look at me! Can we come back to this later? I'm suddenly feeling very tired for some reason. * * * I would hate for you to think that I was one of those girls. You know the ones who will take their clothes off for anyone that asks? I wasn't one of those at all. It was just that, when He first said "Strip. Now!" I was confused and disoriented and and I'm not ashamed to admit, more than a little frightened. So when He said "strip", I stripped. It seemed no more than the prudent course of action. Of course, I was thinking that I could always put them back on again, maybe five minutes after He turned His back and I summoned some death-realm spirit to rip His head off. Of course, I'd utterly failed to take into consideration His next move. As it transpires, he knows this darling little spell that summons an enchanted slave collar from some Molag-bedamned pocket Oblivion realm, a collar that which once summoned, fastens itself neatly around the neck of the target: yours truly in this particular instance. So far from conjuring some Dire Specter of Evil Retribution, I'm suddenly trying to work out what this strange constriction is around my throat, which is of course the precise point when I'm introduced to some further spells in similar vein, particularly one that applies cuffs to my wrist and ankles. So before I can even start casting my spell, I find myself kneeling at His feet with my hands restrained behind my back. In my naivety and optimism, I dared let myself hope that this would be the worst of it. A foolish hope and all too quickly dashed. * * * I tried to follow thew workings of his next spell. It was something from the School of Alteration, not one of my strongest suits, I admit. It did not appear to be working at first, and then the word "Slave" inscribed itself on my pubic mound, followed a moment later by my feet and legs turning black. The legs I suppose I can understand. I seem to have been branded with a pair of permanent black stockings. I confess, I couldn't entirely see the point to the exercise. The stockings are there because He likes them, I presume. But what could be the point of labeling me as a slave above my most intimate parts? Surely anyone who might see me in my current position is not going to need a label to understand my status! Conversely, were I dress decently, the brand would be hidden and would thus convey no information. What does He expect? That the Whiterun guards are going to stop every free woman who passes the gates and make her raise her skirts and drop her undies so they can check for escaped slaves? I was so distracted with my ruminations that His next spell caught me off guard. Something conjuration, something ... almost like like a possession spell. I turned my attention inward, alert for alien thoughts or presences in my mind, but there seemed nothing out of the ordinary. And then I noticed my captor staring at me expectantly. He smiled then, and as He did, I felt a rush of heat that started in my knees and traveled quickly to my cheekbones, and taking in all points in between... Gods And Deadra, but I have never felt so hot nor so wet! Were it not that my hands were restrained behind my back, my fingers would have been buried between my legs at that moment! As it was, I found myself thrusting my pelvis towards my captor in mute appeal. Take me! You win! I surrender! Now claim your prize and take me!! But all He did in return was to watch as I shamed myself before Him, all the time smiling that annoying little smirk He has. After a while, rational thought began to seep in around the edges of unquenchable lust, and I somehow was able get the pelvic gyrations under control. He knelt by me then. "Good slave," he said, lifting my chin so he could examine my face more closely. "The feeling will never go away", he said, "but once the initial shock wears off, you may find they become more manageable". He lowered his hand, his finger tracing a lazy, insolent path from along my neck to my breast, before toying with my nipple. Given my newly sensitized body, this simple action raised an impossible flood of sensation, and I felt my breath growing ragged as He spoke. "We're almost done now", He said. "Just a couple more details and then we can rest for a while". He stood, and started casting another spell, this one Restoration based. I didn't really understand much of the workings, not that my concentration was particularly acute at that moment. It did seem to take a while to charge the spell however, as though it was pulling in energies from all manner of sources. When the spell was released, I felt a momentary indignation, as if some great impertinence had been committed upon my person, and then that faded leaving only a lingering sense of vague well being. He must have taken pity on me for my confused expression. "That last spell has just boosted the efficiency of your reproductive system to a very great extent. It's no exaggeration to say that any sexual activity begun in the next few minutes will almost certainly result in pregnancy". "So that's what we'll do next". He dropped his Cloak upon the floor, shrugged loose of his robe, and then kneeling before me, he lowered me gently onto my back. His manhood stiffened as he bent over me, and my traitor knees spread themselves wide to grant Him access. "Don't worry," He said, "you'll enjoy this. You won't have any choice". And he was right, godsdamn him. * * * When He was done with me, He lifted my back onto my knees, arranged my posture to his satisfaction, and then spread a bedroll upon the cavern floor. "I need to catch up on my sleep", He said. "While I do that, maintain that pose and don't try to escape. If you do, I will know". And with that He rolled over, and with His back to me, He began to snore. And so here I am. After a very promising start to the day, I have been attacked, enslaved, stripped naked, bound, branded, ensorcelled, raped and impregnated. Now, as I look upon the sleeping author of my misfortunes, I find myself praying both that He die an agonizing death by fire, and at the same time that He might wake from His slumbers and mercilessly ravish my bound and helpless body. As I said at the start, it's all been perfectly, perfectly, dreadful.
  24. Well trained slaves call their owner master. Unfortunately mistresses are often forgotten. This is now corrected, as slave Alia is about to learn! After a hard day of work, why not relax on a comfortable and respectful chair? Sometimes you will have to work extra hours! But don't be shy and make your point. Remember you're a strong and independent Nord woman! Eventually it will pay off. Let's hope Alia did learn a lesson today.
  25. PAHE MME Lakeview Dungeon View File This is the first mod I've ever published. Feedback is much appreciated. Adds milk machines to the Lakeview PAHE dungeon. These machines automatically add the milk produced to a nearby chest using a modified MME script. Requires Furniture Alignment Correction by Pamatronic Paradise Halls Enhanced (pahe) Special Edition by CliftonJD * Main PAHE and PAHE_Lakeview_Manor_Cellar Refurnished.zip Milk Mod Economy SE by Ed86 Submitter Nota357 Submitted 03/22/2022 Category Adult Mods Requires Furniture Alignment Correction, Paradise Halls Enhanced, Milk Mod Economy Regular Edition Compatible No  
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