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  1. Version 1.1

    162 downloads

    CBO compatibility patch for Warcraft: Guardians of Azeroth Reforged (Release Alpha). Since the base mod is still in Alpha state, this is more of a best effort patch, some stuff seems broken even in the base mod, like character meshes around Pandaria. 1.12.* requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. Changes: common/bookmark_portraits: common/dna_data: common/ethnicities: Added the CBO genes. common/genes: Added the no portrait gene to weights Disabled some of the CBO genes, so the warcraft ones will take precedence. Merged legwear and special genes. Disabled the demon gene added by CBO as it was conflicting with warcraft one with same name events: Fix conflicts with carnalitas gfx/models/portraits: Re-exported the meshes with CBO rig, same with animations. Merged the .asset files for male and female body/head gfx/portraits/portrait_modifiers: Merged the changes, so warcraft changes take precedence. gui: Merged the changes done by CBO and Carnalitas. Load Order: WGoA Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.8 WGoA CBO Patch
  2. Coetus Anima View File I've entirely reworked this mod from the previous version, basically starting from scratch to make a more efficient system. It's still definitely not close to what I want it to be for a number of reasons, which is why it was silent for so long but also, fuck it? Basically it adds a system so that people's attraction is more complicated people every character has a certain attraction to tall people, short people, in between, big boobs, small boobs. They could like all or neither and everything in between. This attraction number is combined with the vanilla games attraction to affect how receptive character's are to your advances, and also how satisfied your partners may be (though this isn't the only factor). This attraction system is meant to be based on a individuals culture and change over time but this doesn't work yet. If you click on the little hear in the top right hand corner of the character window you can see some stats on each character, and you can see that my attempts to link numbers to cultures are not working (every culture is listed as having all average attributes of zero. Attraction does change over the course of a person's life though. Essentially good sex will make a person like characters with attributes like that sex partner, bad sex makes them less attracted. Quality of sex is determined by a bunch of things, attraction, the character's sexual experience, their familiarity with each other's sexual needs, their personalities, as well as the uhh compatibility of their genitalia. A guy's dick may be either too big or too small for any given woman. It the guy is too big the woman will eventually become used to the larger dick but this has a limit. The problem with this is that inevitably most couples will just become familiar with each other and have great sex (long term couples everywhere rejoice). Satisfied partners and people who are worried about how society may view the relationship are much harder to seduce. Which reduces the amount of seduction happening in general. Characters have to actually have sex to get pregnant. You don't have events fire to show you because that would be annoying but the game calculates it behind the scene. Whether you are having sex behind the scenes or via an event the chance of pregnancy is the same (it's jacked way up in the vanilla game vs. the monthly checks that the base game uses). I've added a couple religious core tenants intended to eventually make character's have sex more easily and wear sexier clothing eventually but they don't do much now. I added some additional religious doctrines. Modesty Doctrines intended to eventually implement a dynamic way for characters to be more or less modest in their dress, but not close to implementation. Right now there are four options. Immodest makes all characters of that religion wear revealing outfits. Full nudity makes everyone naked. You can also set how your character spends their time in the lifestyle menu. You will see an icon next to a number representing how many hours a character spends on that thing each month. The categories are as follows Leisure Hours: To reduce stress (to few increase stress) Sleep Hours: Gotta Sleep Sex Hours: Controls how often your character is available for sex. Note you need to have enough partners with enough sex hours to satisfy your character. Dining Hours: Allows you to eat more or less to gain or lose weight Athletic Hours: Essentially Cardio, helps you lose weight and tones your ass and legs Combat Training Hours: Increases your muscle mass, thereby making your prowess higher (I want to add a skill element but its not implemented) Diplomatic/Martial/Stewardship/intrigue/learning hours: Each focus automatically adds 30 hours a month to the related category. Allocating hours gives you experience to get perks to aid your rulership. I've made marriages and concubines unlimited if you have polygamy or concubines. Meaning its the number of sex hours available that prevent your ruler from having too many children. Fertility is based on not only a character's traits but also when in a month a person has sex. I added a character interaction exclusive to witches that triggers an event with shitty localization. The event allows you to drain your prisoners of their various "assets" and give them to someone else (including yourself). The changes are passed down and you can go beyond what would be strictly "natural." I've made death much more common. Death's from child birth are much higher. Women who are underweight or have narrow hips will die much more. Women with broad hips die less. Fat women are more likely to have miscarriages. The death rate is also jacked way up. This is to try to prevent a population boom because this mod will use a bunch of processing and if the population gets too high because your horny rulers are shooting out too many kids your game will slow to a crawl. Patreon Link I have a patreon. Some people in the past have offered to donate, so I figured I should look into what site to use. Why Patreon? It allows adult content in it's terms. Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe. What do you get? Absolutely nothing. It's totally optional, though I appreciate it. https://www.patreon.com/mangesmods You will need Submitter Mange2020 Submitted 04/07/2021 Category Crusader Kings 3 Requires "Character Body Overhaul" "Physical Attributes" "Carnalitas"  
  3. Version 1.1

    528 downloads

    CBO Compatible Skeleton, this is a patch on Character Body Overhaul, that makes the skeleton compatible with base game meshes (and also incompatible with existing CBO meshes that are not patched by this mod) Not compatible with existing CBO patches yet. I'll make the other CBO patches compatible with this mod later, but the idea behind this mod is to make very small patches, just to make it so that characters are not naked, and clothing are not clipping as much, but if a mod already has a separate CBO patch mod page, that one should be used, as its better quality. Later I'll convert those CBO patches to be based on this one, to make it easier to keep those up to date. (so the mod page will mostly contain the mesh edits and blending shapes) I'll put a few more conversions here, for now I'll just put CFP here as an example, its mostly the same as the CBO compatible one, but without having to do any changes to meshes. Next I'll move some of the other conversions already made to also be done without mesh edits, and upload those here, and do some other mods that I haven't converted yet, due to making changes to meshes being difficult or time consuming. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/p8sXyIBa#y364NEkaJx5XPCXdBwFaoFU_knkauJaJLBnSzZsbJCM Current compatibility: ([Patch] ---- [requirement]) CFP ---- Community Flavor Pack (steam workshop) EPE ---- Ethnicities & Portraits Expanded (steam workshop) AEP ---- Asia Expansion Project (steam workshop) CFP+EPE ---- CFP + EPE Compatibility Patch (steam workshop) + Its requirements CFP+AEP ---- AEP + CFP Compatibility Patch (steam workshop) + Its requirements CFP+EPE+AEP ---- AEP + EPE + CFP Compatch (steam workshop) + Its requirements OE ---- Oriental Empires (steam workshop) TFE ---- The Fallen Eagle (steam workshop) Changes: common/genes: Moved the CBO added clothes and headgear into their own genes, so it will no longer conflict with other mods. Added a breasts_clothed_small tag for clothes that just don't work with the larger breast sizes (for example, CFPs java clothes) gfx/models/portraits/attachment: Converted all main .mesh files in CBO and CBO Unofficial fix to the new format. gfx/models/portraits/(fe)male_body: Converted the 3 body mesh files to the new format, and all the animations that are part of CBO and CBO Unofficial fix gfx/portraits/portrait_modifiers: Changes made to separate out the CBO added clothes into their own genes localization: Added localization for the CBO added clothes and headgear, ill later add the localization for other languages as well. (I'll probably remove the .asset files in the body folder, and the textures, i was using those for testing without CBO) Load Order: [Mod that needs compatibility patch, including the compatibility patches from steam workshop] Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.8 CBO CS [CBO CS based compatibility patches, for combination comp patches, you only need the combination patch] Example (CFP+AEP): Community Flavor Pack Asia Expansion Project AEP + CFP Compatibility Patch Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.8 CBO CS CFP+AEP CBO CS Patch Background: Left a comment in the CBO thread about the idea behind this mod: I've attached a conversion script (cbo convert 1.0.zip) that i used to covert the CBO compatible animations to the new format, its based on the Blender plugin: https://github.com/ross-g/io_pdx_mesh/ To use it, the meshes or anims need to be put into the input folder, and then run the script cbo_covert.py, it will convert the meshes or anims, and put them into the output folder. For the meshes, it can look through folders recursively, and covert meshes that dont contain the string _bs_ (blending shape), as those meshes dont have a skeleton. The script is only needed to convert meshes/anims that are currently compatible with CBO, and its not needed for meshes that are compatible with the old skeleton (so most mods on steam workshop) What the script does, is it moves all bones that were added by CBO to the end, this means that the original bones will have the same order, as they have in the original skeleton. The reason we need this, is because this way, when a mesh has fewer bones than the animations, it will apply the animation to the original bones, and just not apply the animation to the new bones, as those are at the end of the bones list. This means no need to change meshes to update their skeletons. Mesh edits might still be needed in case compatibility is needed for the blending shapes (butt, hip, shoulder size), but these can now be optional. The same can be achieved also by modifying the blender plugin: cbo_bone_names = [ "bn_l_bicep", ... "bn_l_sacroiliac", "bn_r_sacroiliac", ] def get_skeleton_hierarchy(rig): ... get_recursive_children(root_bone, valid_bones) unmodded_bones = [bone for bone in valid_bones if not bone.name in cbo_bone_names] modded_bones = [bone for bone in valid_bones if bone.name in cbo_bone_names] return unmodded_bones + modded_bones (You can get cbo_bone_names from cbo_covert.py)
  4. View File AGOT CBO Patch CBO compatibility patch for A Game of Thrones mod. Compatibility patches for AGOT+, AOTK and LOTD as well, these require AGOT Submod Core. Here be clipping issues... ? 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. There are probably still some clipping issues, but i think i caught most of them. I haven't been able to replicate all the CBO blending shapes, like penis_max, so the legwear instead will hide the penis. Changes: common/bookmark_portraits: common/dna_data: Added the CBO dnas to these files. Since the dna_data is 20Mb in the original mod, doing this by hand would be rather cumbersome, so wrote a script that adds the CBO genes and randomizes their values based on how the distribution was set in ethnicities_portraits (it doesnt read the ethnicities_portraits file, i converted the values into some if statements in the script) common/ethnicities: Merged the CBO and AGOT files common/genes: Disabled CBO changes to clothing genes, except legwear for the shoes common\scripted_triggers: Merged changes between Carnalitas and AGOT events: Merged changes between Carnalitas and AGOT gfx/court_scene: Merged the court cultures, for the new added courts it will default to western bedroom court for make love action. gfx/portraits/accessories: Added some of the CBO tags to the new clothes, to solve some of the clipping issues gfx/portraits/portrait_modifiers: gfx/portraits/trait_portrait_modifiers: Merged the CBO and AGOT changes, making sure that AGOT changes will take precedence. Overwrote CBO files that don't make sense, like religious ones, as AGOT removes the original religions. Merged cbo_shoes, so that shoes are equipped only on vanilla legwear. gfx/models/portraits/attachments: Re exported the main mesh files, and recreated the blending shapes based on the CBO body blending shapes (ill leave a comment in the forum thread about a tutorial for this) Changes the .asset files to include the new blending shapes gfx/models/portraits/female_head: gfx/models/portraits/male_head: Merged the CBO and AGOT changes gui: Merged the Carnalitas and AGOT changes, might have missed some of the AGOT things, the window_character.gui is quite messing to resolve Load Order: AGOT AGOT Submod Core (Optional) AOTK (Optional) LOTD (Optional) AGOT+ (Optional) Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.6+ AGOT CBO Patch AGOT LOTD CBO Patch (Optional) AGOT ATOK CBO Patch (Optional) AGOT+ CBO Patch (Optional) Carnalitas AGOT Compatibility 0.2 (Optional) Carnalitas Love Reimagined 0.4.2 (Optional) Better Barbershop (Optional) For the screenshots, i used Fair Ladies and Fair Lords mods at the end of the load order. Compatibility: Base Game: 1.11.5, AGOT: 0.2.0, CBO: 1.8.4, AGOT CBO Patch: 1.2.1 Base Game: 1.11.5, AGOT: 0.2.1, CBO: 1.8.4, AGOT CBO Patch: 1.3 Base Game: 1.12.*, AGOT: 0.2.2, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.0 Base Game: 1.12.*, AGOT: 0.2.3, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.1+ Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw Optional files: AGOT Vanilla CBO 1.0.zip: This is a skeleton mod, that lets you use AGOT assets without AGOT. The assets are not provided, you still need to download the original mod, and get the assets there. Steps to use the mod: Copy the folder "attachments" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\models\portraits", into "AGOT Vanilla CBO\gfx\models\portraits" folder. Copy the folder "attachments" from AGOT CBO Patch at "AGOT CBO Patch\gfx\models\portraits" into "AGOT Vanilla CBO\gfx\models\portraits" foler, and overwrite existing files. Copy the folder "accessory_variations" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits" Copy the folder "accessories" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits" Copy the folder "accessories" from AGOT CBO Patch at "mod\AGOT CBO Patch\gfx\portraits\accessories" into "AGOT Vanilla CBO\gfx\portraits" foler, and overwrite existing files. Remove the file from folder "accessories" named "clothes.txt" Add the mod to your load order after CBO. The mod adds new categories to the barbershop, and you can select AGOT clothes. (make sure to select no clothes in the non AGOT categories) Submitter csirke128 Submitted 02/24/2024 Category Crusader Kings 3 Requires Character Body Overhaul, A Game of Thrones  
  5. View File CBO Compatible Skeleton CBO Compatible Skeleton, this is a patch on Character Body Overhaul, that makes the skeleton compatible with base game meshes (and also incompatible with existing CBO meshes that are not patched by this mod) Not compatible with existing CBO patches yet. I'll make the other CBO patches compatible with this mod later, but the idea behind this mod is to make very small patches, just to make it so that characters are not naked, and clothing are not clipping as much, but if a mod already has a separate CBO patch mod page, that one should be used, as its better quality. Later I'll convert those CBO patches to be based on this one, to make it easier to keep those up to date. (so the mod page will mostly contain the mesh edits and blending shapes) I'll put a few more conversions here, for now I'll just put CFP here as an example, its mostly the same as the CBO compatible one, but without having to do any changes to meshes. Next I'll move some of the other conversions already made to also be done without mesh edits, and upload those here, and do some other mods that I haven't converted yet, due to making changes to meshes being difficult or time consuming. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/p8sXyIBa#y364NEkaJx5XPCXdBwFaoFU_knkauJaJLBnSzZsbJCM Current compatibility: ([Patch] ---- [requirement]) CFP ---- Community Flavor Pack (steam workshop) EPE ---- Ethnicities & Portraits Expanded (steam workshop) AEP ---- Asia Expansion Project (steam workshop) CFP+EPE ---- CFP + EPE Compatibility Patch (steam workshop) + Its requirements CFP+AEP ---- AEP + CFP Compatibility Patch (steam workshop) + Its requirements CFP+EPE+AEP ---- AEP + EPE + CFP Compatch (steam workshop) + Its requirements OE ---- Oriental Empires (steam workshop) Changes: common/genes: Moved the CBO added clothes and headgear into their own genes, so it will no longer conflict with other mods. Added a breasts_clothed_small tag for clothes that just don't work with the larger breast sizes (for example, CFPs java clothes) gfx/models/portraits/attachment: Converted all main .mesh files in CBO and CBO Unofficial fix to the new format. gfx/models/portraits/(fe)male_body: Converted the 3 body mesh files to the new format, and all the animations that are part of CBO and CBO Unofficial fix gfx/portraits/portrait_modifiers: Changes made to separate out the CBO added clothes into their own genes localization: Added localization for the CBO added clothes and headgear, ill later add the localization for other languages as well. (I'll probably remove the .asset files in the body folder, and the textures, i was using those for testing without CBO) Load Order: [Mod that needs compatibility patch, including the compatibility patches from steam workshop] Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.8 CBO CS [CBO CS based compatibility patches, for combination comp patches, you only need the combination patch] Example (CFP+AEP): Community Flavor Pack Asia Expansion Project AEP + CFP Compatibility Patch Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.8 CBO CS CFP+AEP CBO CS Patch Background: Left a comment in the CBO thread about the idea behind this mod: I've attached a conversion script (cbo convert 1.0.zip) that i used to covert the CBO compatible animations to the new format, its based on the Blender plugin: https://github.com/ross-g/io_pdx_mesh/ To use it, the meshes or anims need to be put into the input folder, and then run the script cbo_covert.py, it will convert the meshes or anims, and put them into the output folder. For the meshes, it can look through folders recursively, and covert meshes that dont contain the string _bs_ (blending shape), as those meshes dont have a skeleton. The script is only needed to convert meshes/anims that are currently compatible with CBO, and its not needed for meshes that are compatible with the old skeleton (so most mods on steam workshop) What the script does, is it moves all bones that were added by CBO to the end, this means that the original bones will have the same order, as they have in the original skeleton. The reason we need this, is because this way, when a mesh has fewer bones than the animations, it will apply the animation to the original bones, and just not apply the animation to the new bones, as those are at the end of the bones list. This means no need to change meshes to update their skeletons. Mesh edits might still be needed in case compatibility is needed for the blending shapes (butt, hip, shoulder size), but these can now be optional. The same can be achieved also by modifying the blender plugin: cbo_bone_names = [ "bn_l_bicep", ... "bn_l_sacroiliac", "bn_r_sacroiliac", ] def get_skeleton_hierarchy(rig): ... get_recursive_children(root_bone, valid_bones) unmodded_bones = [bone for bone in valid_bones if not bone.name in cbo_bone_names] modded_bones = [bone for bone in valid_bones if bone.name in cbo_bone_names] return unmodded_bones + modded_bones (You can get cbo_bone_names from cbo_covert.py) Submitter csirke128 Submitted 04/22/2024 Category Crusader Kings 3 Requires Character Body Overhaul  
  6. View File Character Body Overhaul SEE INSTALLATION INSTRUCTIONS BELOW Credit to WaffleIron, whose Simple Slits mod provided the asset I used to make the female model. Also Credit to Jengus on the discord who provided the Chinese translation (as of 6/13/2023) Also if anyone wants to use any of the code, models, or assets in any other mod. Feel free to do so without crediting me, as long as its legal. Patreon Link I have a patreon. Some people in the past have offered to donate, so I figured I should look into what site to use. Why Patreon? It allows adult content in it's terms. Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe. What do you get? Absolutely nothing. It's totally optional, though I appreciate it. https://www.patreon.com/mangesmods This is basically an huge modelling and animation mod I've been working on that is designed to make a lot of the stuff that people are looking for out of the 3d models either possible, better or easier. As time has gone on and I've improved at modelling and animating I've added and will continue to add stuff to it. Just based on the way this is coded, this stuff is usually together. Please note that the mod itself is the Mega link that you can find under downloads. CBO vanilla is just a tiny overwrite of the gene files in CBO so that people who prefer the relatively narrow body range used by paradox can still access the mods other features. So quick run down of what this does. Adds new character models. The new character models have a higher poly count so they should look generally better than the base game models. They also have genitalia. Added variation in butt sizes, hip sizes, waist sizes, and shoulder sizes. Generally creating more varied looking people. I added greater variety to breast, muscles, and fat that you see in the base game, the screenshots represent the most extreme possible visible in game to represent this greater variation but it's not the norm. As a side effect of some other work I've done I've made it so much taller characters are possible (up to around 9 feet tall) but this would require another mod to unlock. I've added bones to the base models that allow animators to move the penis, butt, breasts, vagina, balls, and stomach of the models. In my attempts to create sex animations I basically found that I needed more control of these areas. I've adjusted the base clothing and added revealing versions of most clothing in the game (I intend to add revealing religious and war clothing in future, considering how infrequency I update this description it's possible I already have added it and never bothered to update this descriptions). I've added sex animations. I used to have a separate mod called carnal court that used the royal court system to create sex animations but I decided to integrate it into CBO. I used to have a kinda janky work around to allow for sex animations in the normal event window, but it was broken in the recent update. I still intend to reintegrate this feature eventually because I don't like the animations being pay walled, but unfortunately doesn't seem to be an easy fix. If you have this Royal Court included in this mod is carnal court make love interaction which triggers the animations. New Clothing: The new clothing won't exist in the game by default, but they are available to be added in full screen barbershop. Most of the clothing can be seen by switching the "revealing clothing" option from "default" to "revealing clothing." This will make it so that whatever outfit you select for a character, you will instead see a sexier version if one exists. Other clothing such as underwear has also been added. IF YOU THINK THE SHAPES ARE TOO EXTREME FOR YOU: You have two options, one is CBO Vanilla. CBO Vanilla is the exact same mod as CBO, just with the butt sizes removed, and using the vanilla game's weight gene, and bust gene. You could also download Physical Attributes. I personally like to have a broader range of potential characters but physical attributes is designed to redistribute the wider range created by CBO. The result is that you will still see the extreme sizes but less often. Installation: You can access the mega link through the download button. IMPORTANT INSTALLATION INSTRUCTIONS If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla. In order to install place the zip files in your mod folder. By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over 3.5 GBs of graphical assets. It will not work. Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won't overwrite. Find a different unzipping software and use that (I use 7Zip) You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders. If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor. Load Order Better Barbershop Carnalitas char_body_overhaul (optionally CBO Vanilla) Known Issues: There has been some weirdness reported with all genes unlocked, I believe this mod is incompatible, though unclear on the details. Lots of naked characters, clothing in spiky balls, or clothing seemingly stretched in random distorted ways. You are probably using a different mod that adds clothing or body models. These will not be compatible unless a specific compatibility mod exists. Submitter Mange2020 Submitted 03/05/2021 Category Crusader Kings 3 Requires Carnalitas  
  7. View File Carnalitas Slavery Reimagined A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. Now also compatible with AGOT via a compatibility mod. The latest version is compatible with CK3 1.12.x and Carnalitas 2.5 (and 2.4). If you are still on CK3 1.11.x, use version 0.18.0 instead with Carnalitas 2.2. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.12.x, Carnalitas 2.5, CSR 0.19.x, and AGOT 0.2.2.x. Use it with Carnalitas AGOT Compatibility. Note: Don't use Carnalitas 2.3 as it introduces incompatible changes that break most existing mods based on it. This has been fixed in Carnalitas 2.4. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game, they are way to high with claims and way to low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), and French (translated by @don-vip). Links GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. Submitter pharaox Submitted 01/29/2023 Category Crusader Kings 3 Requires Carnalitas  
  8. View File Physical Attributes PLEASE NOTE: The variables needed to seed the attributes can't be seeded immediately upon loading your game. It will take around a year for everything to look right. Credit to Jengus on the Carnalitas discord for the Chinese translations. Patreon Link I have a patreon. Some people in the past have offered to donate, so I figured I should look into what site to use. Why Patreon? It allows adult content in it's terms. Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe. What do you get? Absolutely nothing. It's totally optional, though I appreciate it. https://www.patreon.com/mangesmods ALSO: This mod turns off some of the sliders in the ruler designer. This is necessary because I will need to overwrite whatever you do to those body parts for the mod to work. You can still customize your ruler by giving them traits. The body will change in ruler designer to be in the range of that trait, and I can use the trait to set the physical attributes variable in the range you want. This mod makes it so that we can reference a character's appearance in game script. This means being able to add custom localization and events that are based on a character's appearance. It turn's your characters appearance into a height and weight. It also seeds some traits that describe characters and allow you to search for characters that look a specific way. If you hover over these traits it will give you a numerical breakdown of the various things that make up that trait. I've also changed how character genetics works, by seeding specific variables that are held and passed down and then determine how character's look and how future generations look. This system also moderates the more extreme sizes seen in CBO, making them less common. But also making it possible to breed a big titty empire if you wish. Kids will generally take after their parents, but don't be surprised to see things skipping generations. All of these values can be edited by starting the game in debug mode, which will give you access to character interactions that allow you to edit how your characters look. Submitter Mange2020 Submitted 03/24/2021 Category Crusader Kings 3 Requires Character Body Overhaul  
  9. View File EK2 CBO Patch CBO compatibility patch for Elder Kings 2. Requires game version 1.11.5, CBO version 1.8.4, and Carnalitas version 2.2 Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. Changes: common/bookmark_portraits: common/dna_data: common/ethnicities: Added the CBO genes. common/genes: Added the no portrait gene to weights Disabled some of the CBO genes, so EK2 ones will take precedence. Merged legwear. events: Fix conflicts with carnalitas. gfx/models/portraits: Re-exported the meshes with CBO rig, same with animations. Merged the .asset files for male and female body/head gfx/portraits/portrait_modifiers: Merged the changes, so EK2 changes take precedence. Added shoes to all the clothing files. gui: Merged the changes done by CBO and Carnalitas. Load Order: EK2 Carnalitas 2.2 CBO 1.8.4 EK2 CBO Patch Submitter csirke128 Submitted 03/15/2024 Category Crusader Kings 3 Requires Character Body Overhaul, Elder Kings 2  
  10. View File Carnalitas Mundi Carnalitas Mundi Cheri's Flavor Mod for Carnalitas Version 2.0 Carnalitas Mundi is my personal flavor mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive gameplay options to your Crusader Kings 3 experience. Want lewd religions? Check out the companion mod Carnalitas Dei, which contains religion tweaks that would make this mod incompatible with other religion mods. As implied by the name, Carnalitas is a requirement for this mod. Git Repository (Source Code and Latest Downloads) Features Lewd Cultures Adds the Erotic cultural ethos. Adds two new cultural traditions: Courtesans and Polyamorous. (Royal Court) Halves the prestige cost of diverging your culture or adding new traditions to your culture. (Royal Court) Adds the Decadent court type. New Events and Decisions Adds the Consider Sexuality decision, which allows you to change your sexuality once in a lifetime. Adds a new random yearly event. Adds 2 new random events that can happen while working as a prostitute. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Mundi and a file named Cheri - Carnalitas Mundi.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Mundi and Cheri - Carnalitas Mundi.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Mundi to your current playset. Load Order all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite Compatibility Requires Carnalitas Should be compatible with all other mods. Credits French translation by Triskelia German translation by MariaStellina Korean translation by AKTKNGS Russian translation by Natsu_Zirok Simplified Chinese translation by lonelyneet Erotic Ethos/Decadent Court artwork: "Het harembad" by Philippe-Jacques van Bree Decadent Courtier artwork: Adapted from stock photo "sinnliche junge Frau in der Wäsche auf Stuhl sitzt" Submitter Cheri Song Submitted 10/02/2020 Category Crusader Kings 3 Requires Carnalitas  
  11. View File Carnalitas - Unified Sex Mod Framework for CK3 Carnalitas Version 2.4 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License. No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working. Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki Upcoming Features Carnalitas is currently in maintenance mode and no new features are planned. But if you're interested in helping with Carnalitas translation or development, feel free to join the Carnalitas Discord Server. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Q: I installed Carnalitas but I don't see any new features. A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game. Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading. A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: I have Microsoft OneDrive and my mods aren't loading. A: This is an issue with Paradox's launcher and OneDrive. To work around this, you can move the Carnalitas folder to a different directory outside of your Documents folder (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: Does Carnalitas include sex animations? A: No, for animations download Character Body Overhaul. Q: Can I use Carnalitas with an existing save game? A: No. Q: Are the bust size traits shown on the 3D portraits? A: Yes. Q: Can I turn off (feature)? A: Yes. Every single feature can be turned off. Q: Where are all the body part traits? A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average. Q: When do children get body part traits? A: When they become adults. Q: I don't like the Make Love cooldown. A: There is a game rule to turn off the cooldown, see above. Also, that's not a question. Q: Are you going to add (feature not in the upcoming feature list)? A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us. Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Riija - senior developer, compatibility checker Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. Carnalitas contains a very small portion of Crusader Kings 3 script which is needed to make it work properly. These portions are (c) Paradox Interactive and do not fall under GPL 3.0, we are distributing them under Paradox's terms of use instead. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki. Submitter Cheri Song Submitted 09/11/2020 Category Crusader Kings 3 Requires Crusader Kings 3  
  12. View File Adroit's Divine Prostitution & DivPros Faith Pack This is a fork of AdroitReligion updated for version 1.11.*, with some new features as well. NOTES All files I've added are marked with sm_ English only localization. I will add translations if provided with them, but will not be doing it myself. Sorry. French translation provided by Triskelia Simplified Chinese translation provided by hsjackson111 Last updated by Dark Crow here: https://www.loverslab.com/topic/185381-mod-adroits-divine-prostitution-divpros-faith-pack/?do=findComment&comment=4233016 COMPATIBILITY / LOAD ORDER Carnalitas (required) Carnalitas Dei (required if using Faith Pack) Use the version I updated to 1.11 here https://www.loverslab.com/topic/164701-mod-carnalitas-dei/?do=findComment&comment=4236789 This mod Included Faith Pack (optional - if you don't use this, you'll need to modify an existing religion (see quick start guide below)) TESTED COMPATIBILITY Carnalitas Slavery Reimagined Carnalitas Slavery Expansion UNTESTED COMPATIBILITY Character Body Overhaul and its submods Faith Pack will conflict with any mod that adds or modifies Christian or Muslim religions 'QUICK-START' GUIDE Launch the game with debug_mode enabled, or a mod that allows you to toggle it Either using the console or converting via the faith page, convert to the religion you wish to modify Open the console using the grave accent/tilde (`) key Add the clerical function add_doctrine doctrine_clerical_function_prostitution Remove the old clerical function remove_doctrine doctrine_clerical_function_taxation remove_doctrine doctrine_clerical_function_alms_and_pacification remove_doctrine doctrine_clerical_function_recruitment All the following steps are optional If you want to be able to retire unsuitable clergy add_doctrine doctrine_clerical_succession_temporal remove_doctrine doctrine_clerical_succession_temporal_fixed remove_doctrine doctrine_clerical_succession_spiritual remove_doctrine doctrine_clerical_succession_spiritual_fixed To change clergy gender - select only one add_doctrine doctrine_clerical_gender_female_only OR add_doctrine doctrine_clerical_gender_male_only OR add_doctrine doctrine_clerical_gender_either Then remove_doctrine all other options CREDITS Adroit - original mod pearl - Invite Novices based on Invite Debutantes Triskelia - fixes & localization the_marmaluke - code assistance French translation graciously provided by Triskelia Simplified Chinese translation graciously provided by hsjackson111 Submitter sm201 Submitted 02/18/2022 Category Crusader Kings 3 Requires Carnalitas  
  13. View File Regula Magistri 2 Regula Magistri 2 Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. Overview This is a continuation of the mod Regula Magistri by bobbily plus others included in the credits file. Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. The mod creates a number of traits, events, schemes and interactions which the Player can use upon gaining the power of the Regula Magistri book. The intent of this mod is to create a state headed by a single (male) ruler (the Player) alongside his harem of female vassal wives/concubines. Old Thread - https://www.loverslab.com/topic/205473-mod-regula-magistri-2/ Main Features How to start Start the Regula Magistri religion by finding the book from a travelling peddler. Read the book to begin your ascension to the Magister Begin your Harem by showing the book to your female vassals, you must have two of your most powerful female vassals under the spell of the book to Free the Keeper of Souls. Once the Keeper of Souls is freed, your Realm will convert to Regula Magistri and you will gain access to your powers. Do not use the character creator to start with the Regula Magistri religion or convert to the religion in-game (through any other method aside "Free the Keeper of Souls" decision). This will disrupt the mod initialization. Using the Regula culture during character creation is fine, you don't have to use it but I consider it a "quickstart" culture that fits the religion. Regula Magistri The Regula Magistri religion has two custom tenents linked to the Magister and his harem. The Magister can have an unlimited number of wives, and can dominated his wives to turn them into his Paleax/Domina, each one boosting the income and development of the Magisters realm. The holy sites of the religion each unlock a special feature, such as empowering certain character interactions, adjusting the sex of newborns and increasing the stats of the faithful. The Magister can use special powers such as: Fascinare: Charm a female character into a Mulsa. Charmed characters are very loyal and get extra stats. Charmed characters also have a number of schemes that can be used to make them reveal secrets, take over their husbands titles or cause disruption in foreign courts. Domitans Tribunal: Turns a landed Mulsa (County title or higher) into a Paelax, Gives a bonus Mutra Corpus interaction as well. Mutare Corpus: Improve a charmed female character, boosting their mental, physical or sexual attributes. This will heal wounds, increase congenital traits and also sometimes give other beneficial traits. The power/effects of Mutare Corpus depends on your Piety level. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The Players's titles pass to their male offspring, while those of their vassals pass to female offspring. All Player vassals will adopt Hereditas Compedita on a quarterly basis. Requirements Carnalitas is needed for this mod to function. CBO (Character Body Overhaul) is a soft requirement which allows the "Lewd" clothing option to be enabled. Cheri - Lewd COAs is used for Regula Coat of Arms generation for the Magistri custom culture. Can be disabled via a game rule to use vanilla Coat of arms for the Magistri culture instead. No Death Cascade is highly recommended not but essential. As you will end up having large factions this mod helps by reducing the "death cascade" when members of your family pass away. I use the mourning period of two years option. Incompatibilities Compatible with Royal Court. This mod may conflict with any mod that overwrites or replaces the following files: 02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation Triggers: might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger Downloads/Installation You can download the full source at the GitGud Repo A Zipped version of the mod will be available on LoversLab (In this thread!). Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder. Add "Regula Magistri" to your mod playset, after Carnalitas. Tips and Tricks Freeing the Keeper of Souls Remember, to start you require two spellbound female "powerful" vassals that are landed with a county title or higher. Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws. Ideally, this would be your wife and another female vassal, which would then give you a Domina and Paelax after freeing the Keeper of Souls. If you have a large realm, you can change the succession of your male vassals to female only, or charm their wife and get her to force their husband to abdicate through an interaction. Surviving as a new religion Under normal game conditions, most faiths (especially Christian and Islam) will hate you for your Faith! This will make it hard for you to survive as a vassal (Your liege can revoke your titles) or as an independent realm (other nations will declare holy wars on you). Focus on charming the women of nearby realms as fast as possible, ideally charming your liege and nearby states to act as "buffer zones". Before freeing the Keeper of Souls, get yourself prepared for war through gold and a solid army. It will make it much less riskier for you to be quickly attacked by a hostile realm. You can modify religious tolerance through the game rules to make your start much easier, but where's the fun in that? Known Issues Can be found in the file ISSUES.MD Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues New Ideas/Features Feel free to post them in the thread, my current list can be found in the TODO.md Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues Contributing If you are interested in contributing, please get in touch here or at the GitGud Repo. Assistance with art or event dialogue (including translations) would be greatly appreciated. You can contribute with Issues/Pull Requests at GitGud Repo Changelog Can be found in the topic, On this page, Earlier changelogs can be found on GitGud, here https://gitgud.io/ban10/regula-magistri/-/releases You can also find the changelog in the mod files itself, called CHANGELOG.md Submitter ban10 Submitted 06/06/2023 Category Crusader Kings 3 Requires Carnalitas (Essential), Cheri Lewd COAs (optional), CBO (optional), No Death Cascade (optional)  
  14. View File Carnalitas Slavery Expansion If you want to support me: You could buy me a coffee❤️ Check out my other Mod Gender Laws Expanded! Carnalitas Slavery Expansion expands on the Slavery System introduced in Carnalitas and tries to flesh out that part a bit more. This mod introduces several new slave types and new interactions to work with. Balance might be a bit wonky, but will improve based on your feedback! Features Slave Prostitution Doctrine: Adds a Slave Prostitution Doctrine to the existing Prostitution Doctrines. Basically Prostitution is still shunned, but you won't lose piety by forcing your slaves into prostitution. Also increases the money your slaves make. New "Demand Sex" Interaction: You will no longer be able to "Make Love" with your slaves. Instead you will be able to demand Sex with your slave. This new interaction gives you the opportunity to have sex with anyone you have a hook on, including slaves. Sex slaves are an exception though, demanding sex with them does not use their hook. New Birth Control Interactions: Instead of having a decision to use birth control you now get an interaction to start birth control on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves. Players can choose between two options: Classic Birth Control Chastity Belt Classic Birth Control gives a -100% fertility penalty and does reduce the pregnancy chance when having sex. The chastity belt gives a -1000% fertility penalty, affects adultery triggers (treating the character like a chaste person) and will undress for sex. New Gender Focus Interactions: Players will be able influence the gender of newborns by using the interaction on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves. New Slavery Tab: Instead of being listed under relations, slaves will have their own tab on the character window, giving you a good overview which of your slaves is working in which category. This is needed to keep track of the newly introduced slave types! Labour Slaves: A labour slave earns gold by working for their owner. The performance of a labour slave is based on their prowess. An especially skilled labour slave levels the hunter lifestyle trait. The health of labour slaves take a hit due to the hard work. Slave Soldiers: A slave soldier gains prestige by serving in your army. The performance of a slave soldier is based on their prowess. An especially skilled slave soldier may become a talented Blademaster or even a great Commander, enabling them to lead armies as slave commanders. Skilled slave soldiers and commanders do cost gold though, as they are paid like mercenaries (see Mamluks). Sex Slaves: A sex slave is sexually available for their owner. They gather experience by having intercourse. Sex slaves with high attraction can be offered to other characters as a gift. New Interactions to reveal or adopt children of Slaves: Reveal the fathers of the children born in slavery and even adopt them by using one of two new interactions! New Abdication Interaction: Right click on your character to use the new abdication interaction, which also transfers all of your slaves to your primary heir! Compatibility Replaces/edits some vanilla files: might_cheat_on_partner_trigger in 00_romance_and_seduction_triggers.txt can_be_warrior_trigger in 00_war_and_peace_triggers.txt can_be_commander_basic_trigger in 00_war_and_peace_triggers.txt window_character.gui Replaces/edits some files in Carnalitas: carn_doctrine_prostitution in carn_doctrines.txt carn_accepts_prostitution_trigger in carn_prostitution_triggers.txt carn_slave_prostitution_values.txt carn_slave_prostitution_events.txt carn_prostitution_doctrine_seeding_effects.txt carn_prostitution_default_religious_doctrine in carn_game_rules.txt carn_birth_control_decisions.txt carn_had_sex_with_effect.txt carn_sex_interaction_triggers.txt carn_force_start_prostitution_interaction.txt slave in carn_slave_relations.txt carn_sex_interaction.txt carn_slave_events.txt This mods also contains a fix where slave prostitutes would not stop working when freed. Installation This mod is save-game compatible! If you already have slaves in your save-game, right click on yourself and use the interaction "Setup Slave Categories". Please delete older versions of this mod (Including my stand-alone mods "Forced Labour" and "Slave Prostitution Doctrine") before installing! Supported Languages: English German Load Order LOAD ORDER without PA: Carnalitas Carnalitas Slavery Expansion LOAD ORDER with PA: Carnalitas CBO Physical Attributes Carnalitas Slavery Expansion Carnalitas Slavery Expansion - PA Compatch Permissions Policy You may use Slavery Expanded in your mod, but you MUST credit the author on your mod's description page. Credits Interaction icons taken from Interaction Icon Project Full Everyone on the CK3 Mod Co-op Discord Server for answering my numerous questions! Cheri for creating Carnalitas Tutorial on how to add the slave tab to your custom window_character.gui Submitter LordDGP Submitted 04/15/2022 Category Crusader Kings 3 Requires Carnalitas
  15. View File Boob UI This is a minor mod which changes various images in the UI to feature nude women with huge breasts. It has no requirements of other mods or DLC, and unless Paradox changes those images at some point it should be compatible with all past and future versions. It is not finished, but enough of it has been done that it can be enjoyed in its incomplete state. I will continue to work on it and update here when I have time. Some attempt was made to keep the original art style, but I had only mixed success. You will surely notice little errors and rough spots, but I assure you those are quite minor compared to how they were before I spent hours refining them. With the advent of stable diffusion (so-called "AI art", though it really isn't an AI at all), many more people have been able to create art who were unable with previous tools. I am such a person. A mod like this is something I have wanted to see for a long time, but no one ever made it. Now I can and have with the help of automatic1111. Installation is simple. Download interface.zip and unzip it. Then go to Steam/steamapps/common/Crusader Kings III/game/gfx and merge the "interface" file in this download with the interface file in that folder (after making a backup, of course!). Click yes to overwrite. I welcome feedback and suggestions. Submitter Hermitic Submitted 12/16/2023 Category Crusader Kings 3 Requires  
  16. View File [CK3] Submissive Partners Overview This mod focuses on creating engaging and rewarding interactions with the player’s sexual and romantic partners centered around BDSM themes, primarily domination/submission and control. My aim is to introduce mechanics that complement vanilla gameplay and will mesh well with other mods, while still being relatively lightweight. This will greatly expand how much you as both a player and a ruler can get out of your love life, while avoiding pulling your attention away from regular gameplay. Submissive Partners should appeal to players with interests across the BDSM spectrum. Things will start off light, and if that's as far as you want to go, that's fine! Care will be taken to tailor content to what you've indicated that you're interested in, and you can feel safe that you won't suddenly get hit with something intense that you weren't prepared for. If you are looking for more hardcore kinks, you'll be able to push your relationships in that direction, but it will be up to you to do so. Highlights Train spouses, concubines, and lovers in obedience and submissiveness, molding their personalities to suit your tastes and turning them into loyal servants for life Control your partner’s clothing privileges, orgasm privileges, and fertility As your partners progress in their training, unlock new rules you can set for them, new types of interactions, and more specialized ways to train them Earn various mechanical benefits from having well-trained partners (primarily fertility, prestige, stress loss, and vassal opinion) without breaking the game Requirements Carnalitas: Make sure it is active & above Submissive Partners in your load order Installating/Updating If your CK3 mod folder doesn't exist yet (on Windows, Documents/Paradox Interactive/Crusader Kings III/mod), you need to create it. To install, unzip into your CK3 mod folder, add this mod to your playset in the CK3 launcher, and enable it. If updating, I highly recommend you delete the old mod files and reinstall every time, in case I renamed something or deleted old files. Versions 0.3+ are incompatible with save games from older versions. Compatibility No known compatibility issues, other than with mods using the same trait indices as mine (5600-5699). Be sure to check the compatibility section for Carnalitas, though. FAQ Credits Darwin7 - Artwork for thumbnail irivial - French translation Triskelia - Artwork for traits Submissive Partners takes heavy inspiration from Immersive Slave Training and Kidnapping and, by extension, Kings of Slaves and Vices and KSV Remastered, so a big thank you to the creators of all 3 of those as well, even if they didn't directly contribute! Links & Roadmap This mod has a Discord channel and a Github repo, if you'd like to contribute, discuss features, or report a bug! Current Roadmap Release Notes Troubleshooting Known Issues Submitter Caffey Submitted 09/02/2020 Category Crusader Kings 3 Requires Crusader Kings 3, Carnalitas
  17. View File POD CBO Patch CBO compatibility patch for Princes of Darkness. Haven't played POD before, so let me know if some things are missing. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, also the unofficial fix requires Carnalitas 2.4 Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. Changes: common/bookmark_portraits: common/dna_data: common/ethnicities: Added the CBO genes. common/genes: Added the no portrait gene to weights events: Fix conflicts with carnalitas gfx/court_scene: Merged the court scene cultures gfx/models/portraits: Re-exported the meshes with CBO rig, same with animations. Merged the .asset files for male and female body/head Left most of the props untouched, as they seem to have their own skeleton gfx/portraits: Added the CBO tags to some clothes to help with clipping, and gave POD precedence on some files gui: Merged the changes done by CBO and Carnalitas. Not sure if some parts are missing, let me know if they are Load Order: CFP (Optional) POD Carnalitas 2.4 CBO 1.8.4 CBO 1.12.1 Unofficial fix CFP CBO Patch (Optional) POD CBO Patch CFP+POD CBO Patch (Optional) Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw Submitter csirke128 Submitted 03/08/2024 Category Crusader Kings 3 Requires Character Body Overhaul, Princes of Darkness
  18. CBO Animations+ View File Adds additional animations to Mange's Character Body Overhaul. All of this is a work-in-progress as I'm still trying to figure out how CK3's animation system works. Features: Changed cuddle scenes in CBO to be a animation set selection menu. Default CBO animations are not removed Sex Animations added: Missionary 2 male variations. 4 arm position and 3 leg position variations for female. (This set still needs adjustments) Doggy 2 male and female variations. (This set still needs adjustments) Sex Animation Previews: Recommended Load Order: Carnalitas Character Body Overhaul Character Body Overhaul Community Patch CBO Animations+ Recommended Load Order when using EPE: Ethnicities and Portraits Expanded (September 25, 2023) Better Barbershop (if you're using it) Carnalitas Character Body Overhaul Character Body Overhaul Community Patch CBO Animations+ for EPE (Be mindful of the name) Character Body Overhaul submods If you'd like to support me: Buy me a coffee Change Log Note: I'm currently going through a rocky phase in my life so I might not be able to reply as quickly as I'd like. Submitter abrevlan Submitted 09/20/2023 Category Crusader Kings 3 Requires Carnalitas, Character Body Overhaul, Character Body Overhaul Community Patch, Ethnicities and Portraits Expanded (Optional)
  19. View File EPE + ROA / MB+ CBO Patch CBO compatibility patch for Ethnicities and Portraits Expanded, Rajas of Asia and More Bookmarks+. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU More Bookmarks+ requires the compatibility patch for Rajas of Asia (ROA CBO Patch), as More Bookmarks+ includes the same clothing changes. Merged the clothing changes done by EPE with the changes done by CBO I reused some of the CBO meshes where there was no EPE equivalent. Changes: common/dna_data: Added the genes added by CBO to all the files. common/ethnicities: Merged the changes made by CBO and EPE common/genes: Merged the CBO and EPE genes. (headgear, clothes) CBO + EPE contains more than 256 headgears, so added a new gene for EPE headgears gfx/models/portraits: Merged the changes made by CBO and EPE in male_head.asset and female_head.asset Merged the CBO and EPE clothes files. EPE mostly uses meshes that are part of the original game, so just had to update the .asset files so that these clothes will use the attributes added by CBO. There were a few clothes that included separate mesh files, but these looked similar to some existing clothes, so i replaced the meshes with the CBO compatible ones. Made the cloaks compatible with CBO gfx/portraits/portrait_modifiers: Removed the EPE legwears, as they used incompatible meshes. Changed the headgear files so it will only apply the normal or EPE headgears. Also updated the headgears to use the new genes for EPE headgears in the historical characters file. localization: Added back some localization for the EPE headgears, as they now have a different name in the localization files. Some might still be missing. Load order: CFP + EPE: CFP EPE Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix CFP CBO Patch EPE CBO Patch CFP+EPE CBO Patch EPE+ROA: EPE ROA Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix EPE CBO Patch ROA CBO Patch EPE+ROA CBO Patch CFP+EPE+ROA: CFP EPE ROA Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix CFP CBO Patch EPE CBO Patch CFP+EPE CBO Patch ROA CBO Patch EPE+ROA CBO Patch CFP+EPE+ROA CBO Patch MB+: MB+ Carnalitas 2.5 CBO CBO 1.12.1 Unofficial fix ROA CBO Patch MB+ CBO Patch CFP+EPE+MB+: CFP EPE MB+ MB + EPE/CFP Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix CFP CBO Patch EPE CBO Patch CFP+EPE CBO Patch ROA CBO Patch EPE+ROA CBO Patch CFP+EPE+ROA CBO Patch CFP+EPE+MB+ CBO Patch Screenshots made with load order: Ethnicities & Portraits Expanded Character Body Overhaul EPE CBO Patch Congenital Beauty Fair Lords Fair Ladies Regula Magistri 2 Better Barbershop Brighter Portraits Final Version If you apply CBO Weight + Barber fix, you should load Better Barber shop after CBO Optional Files: EPE CBO Age Patch 3.1.zip: Changes the gene morphs, so that characters don't visibly age much beyond 30-40 years old. EPE CBO Patch Opt Regula Magistri 2.zip: Regula Magistri 2 adds some skin palettes, that will cause characters to be weirdly colored, likely because EPE changes the range for character skin colors, and hits the region which RM2 changed. Also changes the cultures added by RM2 to use the ethnicities of EPE. Compatibility: Base Game: 1.11.5, CBO: 1.8.4, EPE CBO Patch: 2.2- Base Game: 1.12.1, CBO: 1.8.4, EPE CBO Patch: 3.0+ Community Flavor Pack CFP+EPE CBO Patch 3.1.zip Makes CFP CBO Patch and EPE CBO Patch compatible CFP+EPE+ROA CBO Patch 3.1.zip Makes CFP CBO Patch, EPE CBO Patch and ROA CBO Patch compatible Submitter csirke128 Submitted 02/07/2024 Category Crusader Kings 3 Requires Ethnicities and Portraits Expanded, Character Body Overhaul  
  20. View File Carnalitas Dei Carnalitas Dei Cheri's Religion Mod for Carnalitas Version 1.6 Carnalitas Dei is a lewd religion mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive religious options to your Crusader Kings 3 experience. As implied by the name, Carnalitas is a requirement for this mod. Want more flavor events? Check my other mod for all events and decisions that aren't explicitly tied to religion: Carnalitas Mundi. Git Repository (Source Code and Latest Downloads) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Thanks to all the volunteer translators from the community for making this possible! Features Sexy Religion Update New religions are cheaper to create and dead religions are cheaper to convert to, allowing you to get started right away on an interesting religion-based run. The Carnal Exaltation tenet has been expanded into a full Sexuality doctrine, allowing you to choose whether sexuality is repressed, accepted, or exalted in your religion. New Religions and Tenets Added Madeleinism, a new lewd Christian faith. Added Xuansu, a new lewd Taoist faith. Added Lilithism, a new Abrahamic religion focused on worshipping Lilith as a sex goddess. Lilithism has two faiths: Red Rose and Ebon Rose. Added five new tenets: Fertility Idols, Sacred Hermaphroditism, Sacred Prostitution, Tantric Sex, Youthful Rulership. New Decisions and Events Added unique decisions tied to the new religions and tenets, such as restoring Sodom and Gomorrah or becoming a Taoist immortal through sex. Miscellaneous Added 2 new religious emblems to use in the COA designer. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Dei and a file named Cheri - Carnalitas Dei.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Dei and Cheri - Carnalitas Dei.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Dei to your current playset. Load Order all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite Compatibility Requires Carnalitas. Compatible with mods that add new doctrines (such as Harem Doctrines or Nudity Laws). Not compatible with any other mods that edit religions or tenets. Support This Mod If you want to support the development of this mod and other mods like it, please consider donating to me on SubscribeStar. Submitter Cheri Song Submitted 03/18/2021 Category Crusader Kings 3 Requires Carnalitas  
  21. Regula Magistri 2 THIS THREAD IS NOW ARCHIVED MOVE TO THE DOWNLOAD PAGE HERE It has its own topic page as well Older Versions: Regula_Magistri_2.1.0.zip Regula_Magistri_2.0.0.zip Regula_Magistri_0.101.zip Overview This is a continuation of the mod Regula Magistri by bobbily plus others included in the credits file. Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. The mod creates a number of traits, events, schemes and interactions which the Player can use upon gaining the power of the Regula Magistri book. The intent of this mod is to create a state headed by a single (male) ruler (the Player) alongside his harem of female vassal wives/concubines. Main Features How to start Start the Regula Magistri religion by finding the book from a travelling peddler. Read the book to begin your ascension to the Magister Begin your Harem by showing the book to your female vassals, you must have two of your most powerful female vassals under the spell of the book to Free the Keeper of Souls. Once the Keeper of Souls is freed, your Realm will convert to Regula Magistri and you will gain access to your powers. Do not use the character creator to start with the Regula Magistri religion or convert to the religion in-game (through any other method aside "Free the Keeper of Souls" decision). This will disrupt the mod initialization. Using the Regula culture during character creation is fine, you don't have to use it but I consider it a "quickstart" culture that fits the religion. Regula Magistri The Regula Magistri religion has two custom tenents linked to the Magister and his harem. The Magister can have an unlimited number of wives, and can dominated his wives to turn them into his Paleax/Domina, each one boosting the income and development of the Magisters realm. The holy sites of the religion each unlock a special feature, such as empowering certain character interactions, adjusting the sex of newborns and increasing the stats of the faithful. The Magister can use special powers such as: Fascinare: Charm a female character into a Mulsa. Charmed characters are very loyal and get extra stats. Charmed characters also have a number of schemes that can be used to make them reveal secrets, take over their husbands titles or cause disruption in foreign courts. Domitans Tribunal: Turns a landed Mulsa (County title or higher) into a Paelax, Gives a bonus Mutra Corpus interaction as well. Mutare Corpus: Improve a charmed female character, boosting their mental, physical or sexual attributes. This will heal wounds, increase congenital traits and also sometimes give other beneficial traits. The power/effects of Mutare Corpus depends on your Piety level. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The Players's titles pass to their male offspring, while those of their vassals pass to female offspring. All Player vassals will adopt Hereditas Compedita on a quarterly basis. Requirements Carnalitas is needed for this mod to function. CBO (Character Body Overhaul) is a soft requirement which allows the "Lewd" clothing option to be enabled. Cheri - Lewd COAs is used for Regula Coat of Arms generation, technically a soft requirement, but means the Regula culture (custom starting culture) will have blank COAs. Incompatibilities Compatible with Royal Court. This mod may conflict with any mod that overwrites or replaces the following files: 00_doctrines 00_marraige_scripted_modifiers 00_marriage_interaction_effects 00_realm_laws 02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation Triggers: might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger Downloads/Installation You can download the full source at the GitGud Repo A Zipped version of the mod will be available on LoversLab (In this thread!). Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder. Add "Regula Magistri" to your mod playset, after Carnalitas. Tips and Tricks Freeing the Keeper of Souls Remember, to start you require two spellbound female "powerful" vassals that are landed with a county title or higher. Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws. Ideally, this would be your wife and another female vassal, which would then give you a Domina and Paelax after freeing the Keeper of Souls. If you have a large realm, you can change the succession of your male vassals to female only, or charm their wife and get her to force their husband to abdicate through an interaction. Surviving as a new religion Under normal game conditions, most faiths (especially Christian and Islam) will hate you for your Faith! This will make it hard for you to survive as a vassal (Your liege can revoke your titles) or as an independent realm (other nations will declare holy wars on you). Focus on charming the women of nearby realms as fast as possible, ideally charming your liege and nearby states to act as "buffer zones". Before freeing the Keeper of Souls, get yourself prepared for war through gold and a solid army. It will make it much less riskier for you to be quickly attacked by a hostile realm. You can modify religious tolerance through the game rules to make your start much easier, but where's the fun in that? Known Issues Can be found in the file ISSUES.MD New Ideas/Features Feel free to post them in the thread, my current list can be found in the TODO.md Contributing If you are interested in contributing, please get in touch here or at the GitGud Repo. Assistance with art or event dialogue (including translations) would be greatly appreciated. You can contribute with Issues/Pull Requests at GitGud Repo Changelog 2.1.1 2.1.0 2.0.0 0.95 - 0.101 Downloads Regula_Magistri_0.101.zip Regula_Magistri_2.0.0.zip Regula_Magistri_2.1.1.zip
  22. View File DWToska-CK3 for Tours & Tournaments (v1.9) [CK3] DWToska - for Royal Courts (v.1.9.*) Introduction: Way back I authored the "[CK2] Dark World Reborn: Toska" mod. When CK3 came out, I released the v1.0.X versions of this mod. Which was pretty much the first sexual content mod for CK3 on LoversLab, allowing to rape courtiers and prisoners, but had nothing else. As time went on, that version of the mod became entirely obsolete. Now with both CK3 "Royal Courts" out and well thought out frameworks such as Carnalitas around (mad props to Cheri Song!), I overhauled DWToska and released v2.0.X of it. Over the years I got lots of feeback and the most asked for feature was a functionality from the CK2 versions of DWToska: Raping, killing and/or imprisonment after battles, sieges and raids. As frameworks such as Carnalitas are already have a really good coverage of every sexual content you could want, this version of DWToska just adds what has been asked for: Raping, killing and/or imprisonment after battles, sieges and raids! \o/ That functionality for Crusader Kings 3 (v1.9) "Tours & Tournaments" is included in the mod available as "DWToska2", current version: v2.0.6. I also got asked to publish an updated version of the old "Rape Courtier" and "Rape Prisoner" functionality, which this mod initially had. However, as other mods such as Carnalitas or submods of it often provide similar functionality, I rolled this into a separate mod called "DWToska3", current version: v3.0.0. You can install both at the same time if you want both functionalities. Summary: DWToska2: Raping, killing and/or imprisonment after battles, sieges and raids! DWToska3: Rape Courtiers / Rape Prisoners (CBO+CC ready) How it works: When the mod is enabled, nothing changes at first. Until you go to "Decisions" and use the decision "We can rape and pillage". You can turn that off at any time, using the opposite decision "We won't rape and pillage" that is only visible if you're already a bad boy (or girl). With "We can rape and pillage" active, the following new battle (or raid) interactions will occur when you are leading an army yourself: After a successful siege of Barony you can have your way with the liege of that barony (if he's there)and/or two attractive courtiers After a successful raid of a Barony you can have your way with the liege of that barony (if he's there) and/or two attractive courtiers During battles you might enounter an enemy knight or leader and you can have your way with them. Duels (to the death) with high ranking captives of martial age are now possible. Performing a non-voluntary action against captives from siege, raids or battles has a prowess based chance of failing with negative consequences for you. Screenshots of everything relevant are provided above. This works for both male and female rulers when leading the army. Aside from existing lieges, generals and knights you might also get presented with freshly created bonus victims that match the sexuality of your character. So if you're heterosexual, these randomly generated victims are of the opposite sex. If you are bisexual, then you get random victims that suit your need. Frequency of capture events and available traits of randomly generated bonus victims can be configured via game rules. Posing and animations of characters are stock CK3 and all sex interactions use the events present in Carnalitas, which is now a requirement for this mod to work. Requirements: For DWToska2/DWToska3: Carnalitas For DWToska3: Character Body Overhaul + Carnal Court for CK3 v1.9 (optional) Supported ingame languages (DWToska2): English French (machine translation) German (machine translation) Korean (machine translation) Russian (machine translation) Spanish (machine translation) Simplified Chinese (partial machine translation) Supported ingame languages (DWToska3): English Known issues: If you have the right army strength and use the default game rules of this mod, then this mod is stupidly overpowered and should not be taken serious. You can pretty much run wild and just straight out murder your enemies in wars or raids by imprisoning or killing their leaders, generals and kights in successive battles. That's why you can turn the features provided in this mod on and off via a decission at any time and can adjust frequency of events and traits of randomly generated victims via game rules. The error.log isn't entirely clean and there are some issues, but the mod works and doesn't cause crashes as far as I can tell. The errors happen when the events to create the random bonus victims fires and can't find the scope of the barony's owner, because there is none. This should be easy to fix, but I haven't figured that one out yet. Like said: It works, so ... /shrug Submitter DocToska Submitted 09/03/2020 Category Crusader Kings 3 Requires Carnalitas  
  23. View File CFP CBO Patch CBO compatibility patch for Community Flavor Pack. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. Some of the blending shapes are not great, ill probably need to work on them a bit more. Changes: common/genes: Merged the CBO and CFP genes. (headgear, clothes, legwear) CBO + CFP contains more than 256 headgears, so added a new gene for CFP headgears gfx/court_scene: Merged the court cultures. gfx/models/portraits/attachments: Re exported the main mesh files, and recreated the blending shapes based on the CBO body blending shapes. gfx/portraits/accessories: Added some of the CBO tags to the new clothes, to solve some of the clipping issues gfx/portraits/portrait_modifiers: Merged the CBO and CFP changes. Updated the headgears, so you would only get original headgear or the CFP headgear (not both at same time), similar to how the EPE+CFP patch did it. Added shoes for new legwear (or removed, depending on legwear). Load Order: CFP Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.6+ (until CBO is compatible) CFP CBO Patch Not compatible with other CBO Patches (that affect clothing), unless a Patch that combines multiple Patches are created. (For example, CFP CBO and EPE CBO patches are not compatible, until a patch is made that combines both of these patch mods, ill create a patch for CFP +EPE at the EPE CBO Patch mod) Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw Compatibility: Base Game: 1.11.5, CFP: 3.2.13, CBO: 1.8.4, CFP CBO Patch: 1.2 Base Game: 1.12.*, CFP: 3.2.14, CBO: 1.8.4, CFP CBO Patch: 1.3+ Patch made for LIDA by Berkulat: Patch made for EPE: CFP+EPE CBO Patch 3.2.zip Load order: CFP EPE CBO 1.8.4 CBO 1.12.1 Unofficial fix CFP CBO Patch EPE CBO Patch CFP+EPE CBO Patch Submitter csirke128 Submitted 03/02/2024 Category Crusader Kings 3 Requires Character Body Overhaul, Community Flavor Pack  
  24. View File Tentacled Dreams (WIP!) Tentacled Dreams (Crusader Kings 3) Description: This is the official discussion topic for the CK3 port of Tentacled Dreams! I will share any progress I make here and update the roadmap as phases are completed. You can also chat about it on the LV discord server here. I will probably make a new server for TD with the first release. (The downloadable image is a placeholder only! I can't add a downloads page to a normal topic after creation, so I'd have to create a whole new post with the first update if I don't do it like this.) Roadmap: I will update this as phases get completed. Feel free to discuss the phases or anything related to the mod, but keep in mind I won't work on any suggestions until the final phase. There is no time frame for now. I'll work on it as I get time! If you'd like to support my efforts, you can find links for that on the LV page or Discord. I won't post any links here until I have something ready to download. ? Progress Update 1: Sorry for the lack of updates! I know, not the best thing to say as a first progress update.? Not that there's a lot to share yet, but I did say I'd make some small progress updates in a few LV posts. I was a little sick a few weeks ago and took a break from modding in general since then. Butt! I have made some progress, the first phase (planning phase) is for the most part complete. There still some things I need to decide on, but this is the rough direction I am probably going to take: For the most part, many of the events and decisions in the ck2 version can be converted. Ck3 lacks many of the systems to "hide" things, which means I will have to adapt the old content with a new way of delivering it. Ck3 does have a minor secrets system that will definitely be used. Societies ofc do not exist. Due to not having a proper way of hiding tentacle related things outright, small events to gradually corrupt players and unlock more parts of the mod will be needed. The ck2 version does this too, but small things like religions having to set a doctrine on their stance towards tentacles will be visible from the start (like witchcraft). It's not really an issue and something I'll probably find a way to do better eventually. I think the travel mechanic will be a great way of creating more encounter opportunities. Royal court will also be a good mechanic to use for events, like the ones you can get when holding tentacle festivals and such in your holdings. I will be using a combination of both 2d and 3d art assets. While I can make the 3d models myself, any help is welcome! The next phase (porting phase) is currently underway. I've already ported many of the core code and (before I took a break) I was nearing a testable version. Not testable by users yet, that's still a few months away, but something I can put in the mod folder and test in game myself. Here are some basic examples of how things are going: I was working on decisions before the break, still very much a wip. And some examples of traits. I've shown this particular one before a while ago, but might as well show it on the main page too! There are some other things I didn't mention, but I think this is enough for a first progress update. ? Credits/Contributions: Cheri Song for making the original CK2 Tentacled Dreams mod and allowing me to port/update it for CK3! Submitter Lithia<3 Submitted 09/23/2023 Category Crusader Kings 3 Requires Submission!
  25. View File ATE CBO Patch CBO compatibility patch for After the End This one is a bit less polished, there are still some clothes that are not correct, but not sure if the mod uses them or not. Also, clicking on some provinces at the edge of Alaska causes a crash, not sure what is triggering it, but will take more time to figure it out. Ill try fix the remaining issues in a few days. 1.12.1 requires "CBO 1.12.1 Unofficial fix" until CBO is updated, which also requires Carnalitas 2.5 https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU Converted all the meshes to CBO rig, and generated the blend shapes for the clothes. Changes: common/bookmark_portraits: common/dna_data: common/ethnicities: Added the CBO genes. common/genes: Added the no portrait gene to weights Disabled some of the CBO genes, so ATE ones will take precedence. Merged legwear. common/scripted_triggers: Changed some of the references to catholic, like ATE does. events: Fix conflicts with carnalitas. gfx/models/portraits: Re-exported the meshes with CBO rig, same with animations. Merged the .asset files for male and female body/head gfx/portraits/portrait_modifiers: Merged the changes, so ATE changes take precedence. gui: Merged the changes done by ATE and Carnalitas. Load Order: ATE Carnalitas 2.5 CBO 1.8.4 CBO 1.12.1 Unofficial fix 1.6+ (until CBO is compatible) ATE CBO Patch Submitter csirke128 Submitted 03/25/2024 Category Crusader Kings 3 Requires Character Body Overhaul, After the End  
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