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About zaira

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    Mega Poster

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    Spaghetti, Sunshine, RPGs

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  1. There is no alternative - so what's the problem with waiting? Other adult games like Wildlife, Kalyshah or SlavesOfRome are lack of quests or serves a single fetish only. And none of those indie games supports quest modding. CodeRed promises mod support since years now but they don't provide tools like CK and don't provide enough information about their quest engine. SIMS is comic style, FO4 assets and actors looks terrible bad compared to Skyrim, Conan Exiles does not have an open quest engine. And even the future of Skyrim modding is in danger since Microsof
  2. The papyrus engine is synchronized with the frame rate - as higher the rate is as smoother the gameplay will be. But you need the havok fix to get stability with more than 50 frames.
  3. These are the mods that allows me to run SSE without issues in 3840x1080, HDR, 144hz since months https://www.nexusmods.com/skyrimspecialedition/mods/15268 https://www.nexusmods.com/skyrimspecialedition/mods/23174 https://www.nexusmods.com/skyrimspecialedition/mods/30872 https://www.nexusmods.com/skyrimspecialedition/mods/17230 https://www.nexusmods.com/skyrimspecialedition/mods/18160 https://www.nexusmods.com/skyrimspecialedition/mods/20061 Some settings in enblocal.ini [ENGINE] ForceVSync=false VSyncSkipNumFrames=0
  4. This is really strange - something must be very broken on your computer. I rarely heard from other people that they downgrade because of stability. HDT-PE is indeed missing and this is the only thing I miss, but for me the advantages are so numerous (including stability) that I can life without it. BTW: I run SE in 3840x1080.
  5. No, sorry, but that is completely wrong. Player enslavement is a way more complicated than NPC enslavement. I know what I am talking about. Papyrus is made to control NPCs.
  6. @t.ara: I'll stay with SE and found the reason. Two major quests needs to be finished before the release. I put years into the mod and there is still no alternative for adult modding. I had much more troubles with oldrim and even SKSE development has now outdated the oldrim version.
  7. Well, I wanted to release, but I have engine issues again : forced aliases are not filled and therefore the game does not initialize properly, this is very likely another engine bug and damages my motivation a lot. I give it a try with a fresh SEQ files and if this does not resolve this issue I'll likely drop further activities. I am just tired of always programming around engine bugs.
  8. This mod works does not really enhance the game - like triggering custom animations - and it does not realy hook into quests and dialoges. These parts are essential for deep modding... As long as CR not revealing such hooks the chance for adult modding is restricted to armor swaps, god items, game tweaks. I don't see any intentions from CR to reveal access to the quest-, dialogue- and animation-engines - so I expect that Cyberpunk is no followup candidate for Skyrim in terms of deep modding - neither for adult nor for vanilla modding.
  9. One feature I missed a lot in the past is a consistent naming scheme for all the assets. Within CK for example all poles looks identical. I am struggling a lot to find the right one during modding. Or a more detailed keyword list. If this isn’t possible a kind of catalog would be helpful. A modder needs to know about the device characteristics if he plan a scene. Additionally you can decrease the number of assets very much if you only realise one material variant, the others can be easily created on the fly by assigning a different texture.
  10. It depends on ZAP 9 - if ZAP 9 is released I'll check if I can adapt it for MEP. From look an feel it is more a place for Slave Training than for whoring.
  11. I'm waiting for quests - Player should be able to act as a Joytoy or puppet in the Clouds. No need for 3rd person - I need access to the quest engine. The Sex animation part could be faded out since the more interesting part (for me) is to loose control - because pimps forces you to work for them and they become enemies if you dont obey.
  12. There is definitely one release with tons of features in the pipeline - but development has been slowed down a lot and it is a shiton of work to bundle a release. I am in start position for Cyberpunk - once (adult) quest modding is available I'll likely retire from Skyrim modding
  13. Meine Hoffnung ist ja immer noch, dass der Animateur in den verschiedenen Stages einer Animation Animation Events feuern kann, die als Animation Events in Papyrus (RegisterForAnimationEvent) abgefangen werden können. Aber darauf hoffe ich vergeblich seit Jahren... Sexlab selbst wäre um so vieles einfacher wenn es die Animationen nicht zusammen hängen müsste - da werden die Stages ja als getrennte Animationen behandelt - mit einem riesigen Aufwand. In einer Peitschen Animation müsste dann nur Start - Center - End gesendet werden - für jeden Peitschenschwung...
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