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Human Cattle Beta Version (WIP) View File This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF
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Human Cattle Beta Version 2.5.3 TRADUCCION AL ESPAÑOL View File Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia Submitter lord mado Submitted 08/04/24 Category Quests Requirements https://www.loverslab.com/files/file/35186-human-cattle-beta-version/
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Version 2.5.3
914 downloads
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia -
Bound by Greed - A KFT Trap Mod View File -Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better, no seriously if you want to do anything to make this better please do it for the sake of everyone. Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset Slightly newer version in the support forum if you want to try it. Submitter Franco Cozzo Submitted 04/18/26 Category WIP / Beta Requirements https://www.loverslab.com/files/file/32791-kft-kziitd-fetish-toolset/
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I had this idea that I had emailed Turbo a long ago now, they haven't responded to me so I though that I should post it here, I'll just post my email here instead of rephrasing the whole thing. "Recently you added the ability for the condoms to break due to negative luck for sims during the "Enchanted by Nature Expansion." I and a lot of people really loved this new feature of WW, it created so many interesting scenarios for my playthroughs, but I always wanted to see the condoms actually tear from the tip or get automatically removed when they break, actually both would be great since some people including me use custom penises and condoms. It's such a simple idea but makes this feature of WW even more immersive and gameplay oriented instead of just being linear. Another interesting idea can be having an impregnation fetish inside WW traits, and sims with that fetish might end up removing the condom automatically during sexual intercourse, maybe even at a chance percentage that you could set in WW settings to increase the tension." If anyone could talk to Turbo about this, that would be awesome! Alternatively if someone makes a WW mod about this, feel free to steal this idea, no need to give credit or anything, just please provide me the link to your mod ; ) This can be done consensual since we are only just looking for a chance percentage of the condom removal through traits and dialogue in game, instead of guessing for a random negative luck stat.
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Version 0.0.2
732 downloads
-Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset -
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Version 2.4
5060250 downloads
Hello, I'm creating animations for Wickedwhims, I specialize in Fetish Animations and General Femdom. (e.g. foot worship/footjob/trample/ass worship/facesitting/fart fetish/pussy worship/goldenshower/armpit worship/ballbusting/BDSM...) Although my animations are created with a female dom and a male sub in mind, feel free to switch the genders. Most of my animations will still look fine. Just bear in mind that the dominant sim won't have any penis/testicle action. The sub however will have either boobs or testicles/penis action depending on the gender. (or both if you're using a futa sub) There are 2 animation packages available: "WW_fouyaya_animations" and "WW_fouyaya_animations_extreme", the extreme package is optional and contains animations that might not appeal to everyone (piss, farts, scat). Simply put one or both .package in your Electronic Arts/The Sims4/mods/wickedwhims folder and enjoy. The "fouyaya_pieceofshit" package is a prop needed for the scat animations, download it ONLY if you want those animations. The "fouyaya_toiletbox" package is a custom toilet made to fit the toilet domination sequence, it's also a functional toilet with the "sit" interaction added to it. see picture below. The "fouyaya_metalchairmanacles" package is a basegame dining metal chair with added manacles on the armrest/chairleg to fit with the "tied up" animation sequence. The "fouyaya_QueeningChair" package is a modified stool chair with a hole in it and manacles, it's needed for the whole "Queening Chair" sequence (it also requires the "Get Together" DLC). see picture below. The "fouyaya_smotherbox" package is a custom smotherbox BDSM object, it's needed for the whole "Smotherbox" sequence. see picture below. Animations starting with "SNUSNU" are meant to be played with a height mod, they won't look good without as the animations are created with a scaled-up and scaled-down rig. The dominant sim has to be roughly 10% larger than the average sim while the sub has to be 10% smaller. You can create that height difference with the height slider I recommend below (Note that you can also tweak the actors' positions further with the sex positioning tool available in Wickedwhims settings). Animations starting with "WITCH" are meant for magic-inclined sims, you need the Realm of Magic DLC for these animations to look and sound as intended. However, note that you should still be able to play them without it. (use the "ignore occult sims restrictions" in gender settings in WW to avoid needing a witch/wizard sim to play them) There are also animations meant to be played only once -transition type animation- You will need to have sex stage progression on, and not override the duration of the animation in wickedwhims settings for it to work properly. You'll also need to have the auto-undressing setting on for the undressing transition animations to work properly. note that to play all my animations smoothly you'll also need : The Sims 4 with latest update (some DLCs might also be needed, e.g. Spa Day for the massage table, realm of magic for the WITCH series) WickedWhims with latest update A height mod if you want to play the amazon animations correctly —animations named SNUSNU— I suggest this one. A reminder, the animations are made to fit a sim 10% taller than standard height with a sim 10% smaller which is roughly the max height drop/boost you can get with the mod linked above —the heightslider1.package— Yr_sa Bondage Devices for the Bondage Cross and the steel hole Azmodan22's Bondage Devices for the pillory (optional) Kritical's slaveset1a headpiece fits well with some animations (e.g. the "fuck face" animation) Serinka's Sport inventory for the barbell and barbell stand Big Boobs Waifu, a flirty book recolor to play the "big boobs/butt waifu" sequence Cherry_Pie Cum mesh for male climax animations. Nintendo Switch Tablet by littledica for the "gaming chair" animation sequences. I am on Patreon if you want to support me (All the animations and mods I've made over the years are largely a result of the generous backing I get from Patrons, please consider subscribing if you enjoy my work and also to get early access to additional animations) -> Preview Gallery Here <- List of animations (total including early access=553) —list is sadly incomplete, please check the redgifs preview gallery for the recent animations— ++NEW++Early Access++ extreme animations package (piss/farts/scat) regular package (animations in orange are in early access on my patreon) (sofa animations will look best with the "size-sensitive Sofa") (chair animations will look best with the "Arrmless dining chair" or "armmed dining chair") (stool chair animations will look best with the "retro dinette bar stool") (living chair animations will look best with the "deep delight living chair")- 10 reviews
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315
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- wickedwhims
- femdom
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View File November SIM DUMPLINGS<3 (Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky) Lots of SIM DUMPLINGS on my PATREON. The November collection is complete with 12 Fye Sim Dumplings! Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky Submitter yachtcrash1 Submitted 01/25/2026 Category The Sims 4 - Sims Requirements
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Version 2.5.3
19568 downloads
This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? -
Fouyaya Femdom & Fetish Animations for WickedWhims (26/02 February Update +18 Extreme Animations) View File Hello, I'm creating animations for Wickedwhims, I specialize in Fetish Animations and General Femdom. (e.g. foot worship/footjob/trample/ass worship/facesitting/fart fetish/pussy worship/goldenshower/armpit worship/ballbusting/BDSM...) Although my animations are created with a female dom and a male sub in mind, feel free to switch the genders. Most of my animations will still look fine. Just bear in mind that the dominant sim won't have any penis/testicle action. The sub however will have either boobs or testicles/penis action depending on the gender. (or both if you're using a futa sub) There are 2 animation packages available: "WW_fouyaya_animations" and "WW_fouyaya_animations_extreme", the extreme package is optional and contains animations that might not appeal to everyone (piss, farts, scat). Simply put one or both .package in your Electronic Arts/The Sims4/mods/wickedwhims folder and enjoy. The "fouyaya_pieceofshit" package is a prop needed for the scat animations, download it ONLY if you want those animations. The "fouyaya_toiletbox" package is a custom toilet made to fit the toilet domination sequence, it's also a functional toilet with the "sit" interaction added to it. see picture below. The "fouyaya_metalchairmanacles" package is a basegame dining metal chair with added manacles on the armrest/chairleg to fit with the "tied up" animation sequence. The "fouyaya_QueeningChair" package is a modified stool chair with a hole in it and manacles, it's needed for the whole "Queening Chair" sequence (it also requires the "Get Together" DLC). see picture below. The "fouyaya_smotherbox" package is a custom smotherbox BDSM object, it's needed for the whole "Smotherbox" sequence. see picture below. Animations starting with "SNUSNU" are meant to be played with a height mod, they won't look good without as the animations are created with a scaled-up and scaled-down rig. The dominant sim has to be roughly 10% larger than the average sim while the sub has to be 10% smaller. You can create that height difference with the height slider I recommend below (Note that you can also tweak the actors' positions further with the sex positioning tool available in Wickedwhims settings). Animations starting with "WITCH" are meant for magic-inclined sims, you need the Realm of Magic DLC for these animations to look and sound as intended. However, note that you should still be able to play them without it. (use the "ignore occult sims restrictions" in gender settings in WW to avoid needing a witch/wizard sim to play them) There are also animations meant to be played only once -transition type animation- You will need to have sex stage progression on, and not override the duration of the animation in wickedwhims settings for it to work properly. You'll also need to have the auto-undressing setting on for the undressing transition animations to work properly. note that to play all my animations smoothly you'll also need : The Sims 4 with latest update (some DLCs might also be needed, e.g. Spa Day for the massage table, realm of magic for the WITCH series) WickedWhims with latest update A height mod if you want to play the amazon animations correctly —animations named SNUSNU— I suggest this one. A reminder, the animations are made to fit a sim 10% taller than standard height with a sim 10% smaller which is roughly the max height drop/boost you can get with the mod linked above —the heightslider1.package— Yr_sa Bondage Devices for the Bondage Cross and the steel hole Azmodan22's Bondage Devices for the pillory (optional) Kritical's slaveset1a headpiece fits well with some animations (e.g. the "fuck face" animation) Serinka's Sport inventory for the barbell and barbell stand Big Boobs Waifu, a flirty book recolor to play the "big boobs/butt waifu" sequence Cherry_Pie Cum mesh for male climax animations. Nintendo Switch Tablet by littledica for the "gaming chair" animation sequences. I am on Patreon if you want to support me (All the animations and mods I've made over the years are largely a result of the generous backing I get from Patrons, please consider subscribing if you enjoy my work and also to get early access to additional animations) -> Preview Gallery Here <- List of animations (total including early access=553) —list is sadly incomplete, please check the redgifs preview gallery for the recent animations— ++NEW++Early Access++ extreme animations package (piss/farts/scat) regular package (animations in orange are in early access on my patreon) (sofa animations will look best with the "size-sensitive Sofa") (chair animations will look best with the "Arrmless dining chair" or "armmed dining chair") (stool chair animations will look best with the "retro dinette bar stool") (living chair animations will look best with the "deep delight living chair") Submitter fouyaya Submitted 09/23/19 Category Animations - WickedWhims Requirements WickedWhims
- 485 replies
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26
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- wickedwhims
- femdom
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Version 1.1
72 downloads
Make no mistake, the girls may be dressed decently here but they're actually being cheeky. Or maybe they haven't really realised we can sort of see their privates through their clothing. This slightly lewd pack for Sonic Racing: CrossWorlds features camel toes for 8 characters including: - Blaze the Cat - Rouge the Bat - Wave the Swallow - Hatsune Miku - Tangle the Lemur - Whisper the Wolf - NiGHTS - Nine (Genderbent) Most characters even have jiggle physics for their breasts and/or their butts! In addition, most character emote stamps have been slightly edited to have camel toes as well: Individual Downloads: (You may need to sign in to download files here.) Cameltoe_Blaze.zipCameltoe_Wave.zipCameltoe_Rouge.zipCameltoe_Tangle.zipCameltoe_Whisper.zipCameltoe_Nine.zipCameltoe_Miku.zipCameltoe_NiGHTS.zip My Other Mods: ♀ Nude Amy Pack: NSFW Version / SFW Version ♀ Nude Blaze Pack: NSFW Version / SFW Version ♀ Nude Cream Pack: NSFW Version / SFW Version ♀ Classic White Panties for Amy and Cream ♂ Anatomically Correct Tails (Early Small Sheath Version) ♂ Nine's Bulge + Early Bigger Version of Anatomically Correct Tails ⚥ Emote Stamp Bits More will be posted on the download section of this site soon. I manually edit the meshes and textures of the clothed body to look naked or lewd to ensure the characters retain their canonical proportions as accurately as possible because that's how I want my mods to be. If you love my style of works, please consider supporting me if you can: https://buymeacoffee.com/catnatic Because making these free mods takes a lot of my time and effort as I don't just simply swap the characters' bodies with premade nude bodies and rig them. Discussion Thread: -
View File Cameltoe Pack Make no mistake, the girls may be dressed decently here but they're actually being cheeky. Or maybe they haven't really realised we can sort of see their privates through their clothing. This slightly lewd pack for Sonic Racing: CrossWorlds features camel toes for 8 characters including: - Blaze the Cat - Rouge the Bat - Wave the Swallow - Hatsune Miku - Tangle the Lemur - Whisper the Wolf - NiGHTS - Nine (Genderbent) Most characters even have jiggle physics for their breasts and/or their butts! In addition, most character emote stamps have been slightly edited to have camel toes as well: Individual Downloads: (You may need to sign in to download files here.) Cameltoe_Blaze.zipCameltoe_Wave.zipCameltoe_Rouge.zipCameltoe_Tangle.zipCameltoe_Whisper.zipCameltoe_Nine.zipCameltoe_Miku.zipCameltoe_NiGHTS.zip Notes: • When you extracted one of them, place the mod files in "SonicRacingCrossWorlds\UNION\Content\Paks\~mods" • If you're already using another mod that affects one of these characters' model/textures, you'll need to disable that mod to prevent conflicts. • If you're using a mod that affects their emote stamps, you may not see this mod's stamp graphics unless you disable that other mod. My Other Mods: ♀ Nude Amy Pack: NSFW Version / SFW Version ♀ Nude Blaze Pack: NSFW Version / SFW Version ♀ Nude Cream Pack: NSFW Version / SFW Version ♀ Nude Tangle & Whisper Pack: NSFW Version / SFW Version ♀ Nude Wave Pack: SFW Version ♀ Classic White Panties for Amy and Cream ♂ Anatomically Correct Tails (Early Small Sheath Version) ♂ Nine's Bulge + Early Bigger Version of Anatomically Correct Tails ⚥ Cloaca Pack for Jet, Wave, and Storm ⚥ Emote Stamp Bits More will be posted on the download section of this site soon. I manually edit the meshes and textures of the clothed body to look naked or lewd to ensure the characters retain their canonical proportions as accurately as possible because that's how I want my mods to be. If you love my style of works, please consider supporting me if you can: https://buymeacoffee.com/catnatic Because making these free mods takes a lot of my time and effort as I don't just simply swap the characters' bodies with premade nude bodies and rig them. Discussion Thread: Submitter Catnatic Submitted 12/12/25 Category Sonic Racing: Crossworlds Requirements Install Instructions When you extracted one of them, place the mod files in: "SonicRacingCrossWorlds\UNION\Content\Paks\~mods" Make sure that the mod's filename has "_P" at the end. If they don't, the game won't load the mod.
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KziitdXXXToolset GuliGuli's Expansion View File Good evening everyone (or, good morning everyone, whatever). This is the first mod I released on LL. What is it? As you can see, it is converted from FO4's KFT (kziitdfetishtoolset), but currently only has a portion of it. If you want to experience the complete kziitdfetishtoolset, please also try fo4 KFT for FO4: Currently owned: What are its characteristics? In addition to converting the original FO4 KFT meshes into Skyrim meshes, I also created some "bondage with clothing" that I believe will increase immersion and make some wonderful NSFW versions of works more rich and interesting. (I believe you have noticed it in the picture). Regarding these, it is not achieved through scripts, but through manual modification of meshes. Here are the original costume mods corresponding to the special grids that I have created and modified (also a thank-you list, I would like to thank the great artists for their work): Caenarvon's cosplay:https://www.nexusmods.com/skyrimspecialedition/mods/90892 Ahz's Wayward Knight:https://www.nexusmods.com/skyrimspecialedition/mods/112793 Miallmi's Adventurer's Armor:https://www.nexusmods.com/skyrimspecialedition/mods/120367 xingda666's white witch:https://www.patreon.com/posts/white-witch-v3-83659292(Don't worry about Patreon, this outfit is free!) Ellxe's Dominique:https://www.nexusmods.com/skyrimspecialedition/mods/103423 I have already submitted permission applications to all the authors mentioned above. And it has already obtained the consent of Caenarvon, Ahz, xingda666,Miallmi,Ellex,Obi,TectonicLeader. My mod does not include the original meshes, materials, and textures of the artists mentioned above. So, you need to download their clothing mod first in order to see the complete appearance. Otherwise, they will not display any textures in your game or bodyslide. Of course, if you find a piece of clothing in bodyslide but cannot see any textures, it is because I have not yet obtained authorization from the corresponding author. I'm sorry, I won't disclose any information about the clothing until I receive permission from the original author. If the author explicitly prohibits its use, I will soon update a version to remove the corresponding clothing meshes. But if the author has been away for a long time and hasn't returned in the short term, perhaps I will publish them until the author informs me of the clear message. Other related mods: Caenarvon's' Sangira ':https://www.nexusmods.com/skyrimspecialedition/mods/102513 Caenarvon's' Shimakaze:https://www.patreon.com/posts/skyrim-mod-pack-65154562 Caenarvon's' Magecore:https://www.nexusmods.com/skyrimspecialedition/mods/113540 Caenarvon's' ThornPrincess:https://www.nexusmods.com/skyrimspecialedition/mods/67794 Caenarvon's' Cosplay Pack - Casual (Winter):https://www.patreon.com/posts/skyrim-mod-pack-117110958 Caenarvon's' Rat:https://www.nexusmods.com/skyrimspecialedition/mods/130295 Ellxe's' SKShinobi:https://www.nexusmods.com/skyrimspecialedition/mods/133684 Ellxe's' Elvenlake:https://www.nexusmods.com/skyrimspecialedition/mods/82865 Ellxe's' KightElaine:https://www.nexusmods.com/skyrimspecialedition/mods/131624 Ellxe's' Sena:https://www.nexusmods.com/skyrimspecialedition/mods/140245 Obi's' DerketoPriestess:https://www.nexusmods.com/skyrimspecialedition/mods/137642 TectonicLeader's' priestess of time:https://www.nexusmods.com/skyrimspecialedition/mods/141486 Seungeun's' KitsuneMikoPlus:https://arca.live/b/tullius/40147186 What are its drawbacks? So, their meshes may not be flawless, and they may not perfectly match your body's preset. Currently, it applies to all bodies that are not particularly exaggerated. It should be noted that as the first player of this mod, I will not change the settings to adapt to certain extreme bodies.--Please forgive me. The only way you can get meshes is: AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Regarding the script: I am committed to making it have functionality equivalent to the KFT framework, but due to my lack of scripting knowledge (current level: clueless), I can only make appropriate modifications based on the existing mod. I tried many mods to make it 'automated'. I request to take up some of your valuable time to read the following content: 1. DD&DDNG: I have added DD scripts for all meshes, and the corresponding ESP is "KxtGuliExDD. esp. If you refuse to use DD, you can still choose "KXT-GuliExtensions. ESP", but it doesn't have any scripts, just "clothes". Please note: If you accept DD, you will need to select both ESPs simultaneously. 2、PD(Practical Defeat): There are three reasons for choosing PD: firstly, it is very similar to AAFviolate, and secondly, I have received help from numerous modders, including ponzi and krzp. Thirdly, cloudy adds VSU hard coding for PD, which enables the true realization of "automation". I recorded a video to help understand the general process, using the cosplay of Caenarvon as an example: PD can be roughly divided into four "costume change" stages: 1. Defeat (ordinary clothing). 2. Creeping (NSFW clothing). 3. SL animation (kxt clothing). 4. Epilogue (kxt nude binding). Among them, kxt nude binding comes with DD script. (So, please turn off "pre-arm" in the DD option of PD's mcm, and at the same time, you need to set all "tops--32 slots" to "never take off" in the strip option of SL's mcm.) 3、VSU:https://www.nexusmods.com/skyrimspecialedition/mods/74851 and DAV:https://www.nexusmods.com/skyrimspecialedition/mods/88302 In fact, VSU and DAV have similar functions, but each has its own advantages. I will not explain it in detail here, but VSU is more suitable for PD. Of course, if you don't play PD, but also want to achieve "automation"; Or if you want kxt to work while playing "biological animation" while using PD, please use DAV. I have added a "sl animation" trigger condition for DAV files. When the SL animation starts, the script will automatically change the character's clothing to the corresponding KXT clothing. In short, these two frameworks do not conflict, and you can install them at the same time. 4. Addendum: There are several situations regarding "automated replacement". 1. If you don't like "clothing bundling" and only like "naked bundling", then you can open "pre arm" in the MCM of PD (even, you don't need VSU). 2. If you like "bundled with clothing", then you only need to wear the corresponding "regular clothes" (such as Caenarvon's "school shirt", "sports swimsuit new"), and VSU will automatically switch the clothing to the corresponding "bundled version" during the "defeat" process. After installing VSU and my mod, you just need to find VSU in MCM and click on the only option that can be clicked. Of course, you need to also turn off the "pre arm" option in the MCM of PD. You need at least them: cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174 bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201 AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Sincere thanks: @kziitd, Respected Master. @Egoballistic, The Greek god in charge of scripts and frameworks. @ponzipyramid,Although you have left, I still thank you @krzp,Fortunately, you are still here. @not_that_one_guy,cloudy,Thank you for making all of this come true Caenarvon、Ahz、Miallmi、Xingda666、Ellex、Obi、TectonicLeader, Great artists, pay tribute to you! Hands problem:To be honest, I wasted several months of my time on this issue, well, this feeling is like I'm eating TODD feces every day.which involves knowledge related to tangent normals and spatial normals. I have done my best to modify them. But every time, various unexpected problems arise.If someone could handle all of this, I would be grateful. Submitter guliguliradish Submitted 09/02/2024 Category Adult Mods Requirements cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174 bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201 AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Regular Edition Compatible No Install Instructions
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FEMDOM Animations [Fetish, Cunnilingus, Cuckold and others] View File Thanks for your interest in my animations. I hope you like it -------------------------------------- <Click Here> Submitter FEMDOMANIA Submitted 07/10/2020 Category Animations - WickedWhims Requirements
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Belew's Magazine Replacers View File This is a little texture replacer for all magazines in-game, plus a few little easter eggs. I've tried my best to make it so that the perks match the magazines, but that proved to be a lot harder than I thought XD. The images are mostly artwork from SABUDENEGO, famous rule34 artist, as well as some scenes from porn and adult magazines (and things I found in the depths of the internet). I understand some people don't like real life scenes breaking the immersion but I think I did a fine job at most of the replacers so maybe give it a try. By all means, this is not an immersive mod and I've made little to none effort into make it so. There are some screenshots above as examples but I've added a replacer for all magazines in the game, including DLC's. Feedback is appreciated, have fun... weirdos! Submitter RetroVintage Submitted 04/29/2023 Category Models & Textures Requires
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Footjob Fan Cameraman View File Here is the unique studio equipment! Submitter klistor Submitted 01/23/2024 Category Clothing Requires Sims4
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View File ?≧ω≦ CUSTOM SIMS?COSPLAY?KPOP?CELEBRITY?DOWNLOADS - ( 200+ free sims) (≧◡≦) ?WELCOME? Enjoy, and let's have fun together. ヽ(゚ー゚*ヽ)ヽ(*゚ー゚*)ノ(ノ*゚ー゚)ノ xoxo ? Installation: Folder Mods: Documents > Electronic Arts > The Sims 4 > Mods Folder Tray: Documents > Electronic Arts > The Sims 4 > Tray CLICK HERE TO MY PART 2 DOWNLOADS NEW COLLECTION ヽ(゜∇゜)ノWhat's new to download:^( '‿' )^ MORE SIMS (゜∇゜)ノIf you can support this work, I would appreciate it very much.^( '‿' )^. (。◕‿◕。) Support me on Patreon (≧◡≦) Submitter SecretCrush Submitted 12/30/2023 Category The Sims 4 - Sims Requires The sims 4
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Cum on Food - Painting View File Just wanted to share a little something I felt was missing from the wide spectrum of mods available. 35 swatches of imagery depicting cum covered food stuffs and adjacent/related. Images curtesy of a billion year old Tumblr entries I've kept archived. Might have overdone some of the photoshopping... If this is not your cup of tea, move along and have a wonderful day! First time ever creating something original. Hit me up if you have something to add and/or share! /Mush Submitter MushiNiff Submitted 09/21/2023 Category Objects Requires
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Arid's Horizontal Hentai Posters (Futa Included) View File A simple collection of NSFW art that I enjoy. (WARNING: SOME posters include futanari characters, Nipple insertion and other extreme fetishes, download at your own discretion) just drag and drop the file into the mod folder. Submitter AridAstra Submitted 03/26/2025 Category Objects
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Fetish Sportswear Collection View File 🔥 Unleash Your Inner Desires with this Fetish Sportswear Collection for Men! 🔞 Ready to elevate your Sim's wardrobe and embrace the Fetish lifestyle? Introducing well-known brands such as Boxer Barcelona, GEAR Berlin, MR. Riegillio, Puma or Nike. Whether you're looking to spice up those Wicked moments or simply want to express your Sim's individuality, this collection will turn heads at any event! ◻️ Jockstrap featuring a sexy bulge ◻️ Classic pup mask (original author Chisami) ◻️ Base game items, no DLC ◻️ For male gender (male or female frame) 🔒 Got a puppy? Protect their paws with Leather Bondage Mitts. 🌈 Color matching @LoveBob ❄️ Snowy Escapes required for the GEAR Berlin t-shirt Gear used in my screenshots: Submitter TigerPup Submitted 11/03/2024 Category Clothing Requirements
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The fetishes covered in this game include lesbians, blackmail, monster sex, futas, schoolgirls, tentacles, corruption, and more. There’s over 800 images in total. Every fetish gets multiple scenes. Sex positions are all standard, with simple twists that freshen up the content. For example, you have a basic blowjob scene, but instead of sucking off a guy, you blow a shemale! You have doggystyle sex with an ogre! Among the crazier content, you also have vanilla scenes with guys and girls. There are 7 animated scenes and 121 scenes in total. Some scenes are simple masturbation, but later scenes feature crazy, hardcore fetishes. While it may sound wonderful for a game to feature a wide array of fetishes, the execution is not exemplary. Every fetish has been done better in other games. For example, in Seed of Evil, the tentacle rape content included mid-battle scenes and quick traps in dungeons where you shake the tentacles off from groping your genitals. In Petite Goddess Emily, you had an ovulation cycle where you could get impregnated and give birth to multiple children. If you just want a ghetto banquet of fetishes, then dig right in. MORE INFO HERE