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Found 24 results

  1. View File Sexlab Survival READ! v0.602 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People running Beta version 0.600. All you need to do is save and reload. People not running Beta 0.600: UI Extensions is now required: https://www.nexusmods.com/skyrim/mods/57046 Run FNIS Get Spank That Ass v4.0 (if you use STA) Rebuild your TesEdit patch DCL is no longer required for the cover animation. Save and reload. You'll get a reminder in game anyway. This update will invalidate your current licences! Dump your current ones and buy new ones. Cheat yourself some gold to replace them by 'Player.AddItem f 1000' in console. The new menu system can teleport you directly to a licence guy without your stuff getting confiscated. Misc -> Debug -> Teleport To Only important for people with modified jsons: Adds a small change to BikiniArmor.json - Added 'bikinimodname' string. This is the name of the bikini mod SLS will check for in the mcm. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Known Issues Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: The mesh and textures of the compass. Not mine so I can't give permission. Pretty much all of the sounds/meshes/textures are from other mods or free sources that I myself have no right to give permissions for. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No View File
  2. SCAVVER'S CLOSET - One size does not fit all - View File SCAVVER'S CLOSET - One size does not fit all - What's new: I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time. What's new in 1.1.3: Bug Fix. VIEW CHANGELOG: What's new in 1.1.2: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Improved Backpack system: Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic. Perishable fusion cells: The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable. Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs: These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse. "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway. What's new in 1.1.1: EXTREMELY VITAL UPDATE! 1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The info in this section only applies to guns and mod added clothing that is in the sorting list: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly. Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted. DO THIS. After the message about the keyword being added you can freely add more items to the container. When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) UNDER NO CIRCUMSTANCES hit the take all button!! Upon removal of all owned keyworded items the container's keyword will be removed. NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Added support for several clothing mods: Militarized minutemen: Uniform Full support Backpack (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs) Mojave Manhunter: Duster Outfit (Encumbrance only) Vesta new armor is picked up (Vest uses new torso armor encumbrance system ) Brotherhood Recon: (Leveled items have full support, constructable encumbrance only). Torso armor encumbrance: Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM. What's new in 1.1.0: 1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page. Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior? Well, that's what this simple mod seeks to accomplish! What it does: Most of the features listed below can be activated , deactivated, or adjusted in the MCM: Clothing check: Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever. There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not. If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits. Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable. I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt. Bonus loot: Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod: Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap. If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well. Weapon check: (See What's new in 1.1.1 for updated information) Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged. For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. Again, I've made every effort to protect uniques. Heavy weapon Encumbrance: No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy. Hard Core Encumbrance: REQUIRES CLOTHING CHECK BE ACTIVATED Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this. Special Backpack effect: When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory. Caveats/limitations: I've done my best but there are still a few quirks. When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly) Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works. This mod is intended for a new game and the main functions shouldn't be started until after the vault, or any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards. Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO. Requirements: Mod Configuration Menu Scavver's backpacks (optional, but HIGHLY recommended) Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE (optional) Cross Mojave Manhunter (optional) Cross Brotherhood Recon (optional) Militarized Minutemen (optional) Give Me That Bottle (optional) Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional) LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. THANKS: To @EgoBallistic for providing some example code that made the weapon sorting possible. To the Hardship fans who've been patient while I worked on this instead. Submitter Tentacus Submitted 04/01/2020 Category Other Requires MCM
  3. CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. 😛 Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v123 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. Those of you that actually come in the non adult section 😛 Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework  
  4. does anyone know how the game tells a bed from a mattress in survival ? please🙏
  5. Version 1.1.3

    583 downloads

    SCAVVER'S CLOSET - One size does not fit all - What's new: I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time. What's new in 1.1.3: Bug Fix. VIEW CHANGELOG: What's new in 1.1.2: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Improved Backpack system: Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic. Perishable fusion cells: The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable. Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs: These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse. "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway. What's new in 1.1.1: EXTREMELY VITAL UPDATE! 1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The info in this section only applies to guns and mod added clothing that is in the sorting list: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly. Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted. DO THIS. After the message about the keyword being added you can freely add more items to the container. When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) UNDER NO CIRCUMSTANCES hit the take all button!! Upon removal of all owned keyworded items the container's keyword will be removed. NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Added support for several clothing mods: Militarized minutemen: Uniform Full support Backpack (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs) Mojave Manhunter: Duster Outfit (Encumbrance only) Vesta new armor is picked up (Vest uses new torso armor encumbrance system ) Brotherhood Recon: (Leveled items have full support, constructable encumbrance only). Torso armor encumbrance: Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM. What's new in 1.1.0: 1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page. Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior? Well, that's what this simple mod seeks to accomplish! What it does: Most of the features listed below can be activated , deactivated, or adjusted in the MCM: Clothing check: Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever. There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not. If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits. Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable. I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt. Bonus loot: Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod: Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap. If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well. Weapon check: (See What's new in 1.1.1 for updated information) Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged. For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. Again, I've made every effort to protect uniques. Heavy weapon Encumbrance: No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy. Hard Core Encumbrance: REQUIRES CLOTHING CHECK BE ACTIVATED Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this. Special Backpack effect: When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory. Caveats/limitations: I've done my best but there are still a few quirks. When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly) Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works. This mod is intended for a new game and the main functions shouldn't be started until after the vault, or any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards. Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO. Requirements: Mod Configuration Menu Scavver's backpacks (optional, but HIGHLY recommended) Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE (optional) Cross Mojave Manhunter (optional) Cross Brotherhood Recon (optional) Militarized Minutemen (optional) Give Me That Bottle (optional) Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional) LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. THANKS: To @EgoBallistic for providing some example code that made the weapon sorting possible. To the Hardship fans who've been patient while I worked on this instead.
  6. Version 0.602 (07-Aug-2020)

    78,141 downloads

    Sexlab Survival READ! v0.602 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People running Beta version 0.600. All you need to do is save and reload. People not running Beta 0.600: UI Extensions is now required: https://www.nexusmods.com/skyrim/mods/57046 Run FNIS Get Spank That Ass v4.0 (if you use STA) Rebuild your TesEdit patch DCL is no longer required for the cover animation. Save and reload. You'll get a reminder in game anyway. This update will invalidate your current licences! Dump your current ones and buy new ones. Cheat yourself some gold to replace them by 'Player.AddItem f 1000' in console. The new menu system can teleport you directly to a licence guy without your stuff getting confiscated. Misc -> Debug -> Teleport To Only important for people with modified jsons: Adds a small change to BikiniArmor.json - Added 'bikinimodname' string. This is the name of the bikini mod SLS will check for in the mcm. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Known Issues Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: The mesh and textures of the compass. Not mine so I can't give permission. Pretty much all of the sounds/meshes/textures are from other mods or free sources that I myself have no right to give permissions for.
  7. self harm cuts View File DISCLAIMER-this is not my original content but a modified self harm cuts by Papisims,please go and support him on his other work he has other self harm cc and animations,he also has a razor accessory if you want to create your own poses/animations so make sure to tag us both in your creations! this modified cc was not released to the public but only by special offer,i know i wanted these cuts for storytelling so ih ope someone else out there does aswell,hope you enjoy this make sure to follow me and comment happy simming! (DISCLAIMER: !This is found in the tattoo section!) Submitter s1mer Submitted 08/06/2020 Category Accessories & Makeup Requires  
  8. Version 1.0.0

    360 downloads

    DISCLAIMER-this is not my original content but a modified self harm cuts by Papisims,please go and support him on his other work he has other self harm cc and animations,he also has a razor accessory if you want to create your own poses/animations so make sure to tag us both in your creations! this modified cc was not released to the public but only by special offer,i know i wanted these cuts for storytelling so ih ope someone else out there does aswell,hope you enjoy this make sure to follow me and comment happy simming! (DISCLAIMER: !This is found in the tattoo section!)
  9. Version 1.0.4

    820 downloads

    What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. 😛 Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v123 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. Those of you that actually come in the non adult section 😛
  10. KSHair For Sexlab Survival SE View File This mod provides KS Hairdos for NPCs added by Sexlab Survival Special Edition. This mod also applies several other fixes to NPC head meshes - a similar set of fixes as Vanilla NPCs SSE Ruhmastered by Ruhadre. Requirements This mod has only one requirement, Sexlab Survival SE. This mod does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses. Load Order Placement This mod includes one ESL-flagged ESP file KSHairForSLS.esp, which should be listed in your load order immediately after SL Survival.esp. Compatibility This mod is designed for maximum compatibility with your load order and with other mods. This mod includes an ESL-flagged ESP file, for minimal impact on your load order slots. The ESP file is empty, meaning it contains zero records. The ESP file only serves to load the corresponding BSA file, and to indicate that this mod depends on Sexlab Survival SE. This mod is compatible with KS Hairdos, but does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses, packaged into a BSA file. This mod is compatible with any texture replacers for KS Hairdos, such as Salt and Wind - Rough Hair for KS Hairdos SE. This mod uses the same texture file paths as KS Hairdos, so any mod that replaces textures for KS Hairdos will also affect this mod. Other Recommended Mods This mod does not change the hairstyles of city and hold guards. Use another mod of mine, KSHair For All Vanilla NPCs, to give KS Hairdos to the guards. In order to see new hairstyles on vanilla NPCs, you may want to install another mod that removes NPC headgear. Another mod of mine, Vanilla NPCs Without Headgear ESL, is a good choice to use in a new game. (Already-spawned vanilla NPCs will continue to wear the headgear that they were already wearing.) Credits All credit for Sexlab Survival SE belongs to its creator Monoman1 and converter nomkaz. This mod would not be possible without the amazing contributions of other mod authors to the community. The following mods and tools were used in the construction of this mod, but are not required to use this mod. If you like this mod, please download these other mods and endorse them also, to let their authors know their work is appreciated. Unofficial Skyrim Special Edition Patch SUEMR SSE with Bijin AIO 2019 Support Eyes AO Clipping Fix ENB Brow Fix Just Fangs From BVFE - Modder's Resource Better Vampire Fangs and Eyes Double Sided Vertex Human Mouth Fix SSE KS Hairdos SSE KS Hairdos Maine Normal Map Fix KSHair FaceGen Export Rig - Modder's Resource BSArch to create BSA files Submitter Herowynne Submitted 04/16/2020 Category Adult Mods Requires Sexlab Survival Special Edition Regular Edition Compatible No  
  11. Version 1

    293 downloads

    This mod provides KS Hairdos for NPCs added by Sexlab Survival Special Edition. This mod also applies several other fixes to NPC head meshes - a similar set of fixes as Vanilla NPCs SSE Ruhmastered by Ruhadre. Requirements This mod has only one requirement, Sexlab Survival SE. This mod does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses. Load Order Placement This mod includes one ESL-flagged ESP file KSHairForSLS.esp, which should be listed in your load order immediately after SL Survival.esp. Compatibility This mod is designed for maximum compatibility with your load order and with other mods. This mod includes an ESL-flagged ESP file, for minimal impact on your load order slots. The ESP file is empty, meaning it contains zero records. The ESP file only serves to load the corresponding BSA file, and to indicate that this mod depends on Sexlab Survival SE. This mod is compatible with KS Hairdos, but does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses, packaged into a BSA file. This mod is compatible with any texture replacers for KS Hairdos, such as Salt and Wind - Rough Hair for KS Hairdos SE. This mod uses the same texture file paths as KS Hairdos, so any mod that replaces textures for KS Hairdos will also affect this mod. Other Recommended Mods This mod does not change the hairstyles of city and hold guards. Use another mod of mine, KSHair For All Vanilla NPCs, to give KS Hairdos to the guards. In order to see new hairstyles on vanilla NPCs, you may want to install another mod that removes NPC headgear. Another mod of mine, Vanilla NPCs Without Headgear ESL, is a good choice to use in a new game. (Already-spawned vanilla NPCs will continue to wear the headgear that they were already wearing.) Credits All credit for Sexlab Survival SE belongs to its creator Monoman1 and converter nomkaz. This mod would not be possible without the amazing contributions of other mod authors to the community. The following mods and tools were used in the construction of this mod, but are not required to use this mod. If you like this mod, please download these other mods and endorse them also, to let their authors know their work is appreciated. Unofficial Skyrim Special Edition Patch SUEMR SSE with Bijin AIO 2019 Support Eyes AO Clipping Fix ENB Brow Fix Just Fangs From BVFE - Modder's Resource Better Vampire Fangs and Eyes Double Sided Vertex Human Mouth Fix SSE KS Hairdos SSE KS Hairdos Maine Normal Map Fix KSHair FaceGen Export Rig - Modder's Resource BSArch to create BSA files
  12. View File Skyrim Pizza - Survival Mode Edition by Arron Dominion Non Survival Mode Mod Trailer Tasty Skyrim mod adds Riverwood Pizza shop with 80 different combos, Survival Mode compatible - PC Gamer Review Short Description: Pizza is not as modern as one might think. Chef Turtle has moved to Riverwood and opened up Riverwood Pizza. He has shared his secret with the Dragonborn through books, and there are 80 different combinations that can be baked. Requirements: Creation Club Survival Mode Long Description: Pizza does not exist anywhere. It is seen as modern, but Chef Turtle has moved to Riverwood and has opened up Riverwood Pizza. He bakes in the morning and opens up from Noon to 8 pm every day to sell Pizza. Who knows how Chef Turtle discovered pizza. While Chef Turtle only sells the variants that are popular in Riverwood, he has shared much more with the Dovahkiin with three texts that you can buy from Chef Turtle, the Soul Cairn, or a chef that has set up shop in The Retching Netch. There are a total of 80 different combinations that one can bake . All that is required is the knowledge, retrieving the proper ingredients, and find an Oven. And in this version each will help you in managing your hunger for the Creation Club Survival Mode content. Below are the types of Pizza that can be baked: Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile Dragonborn Lovers Pizza - Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Pizza - Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Pizza - Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Pizza - Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Pizza - Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Pizza - Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2) Dragonborn Lovers Potato Bread Pizza - Potato Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Potato Bread Pizza - Potato Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper meat Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Goat Meat Frontier Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Netch Jelly, 1 Boar Meat Ash Hopping Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Falmer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Charrus Egg, 1 Nightshade, 1 Frost Salts Maormer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Slaughterfish Egg, 1 River Betty, 1 Salmon, 1 Void Salts Garlic Bread Pizza - Butter, Flour, Cheese Wedge (first type), Garlic, Salt Pile, Tomato (x2) Dragonborn Lovers Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Flin Crust Pizza - Butter, Flour, Cheese Wedge (first type), Flin, Salt Pile, Tomato (x2) Dragonborn Lovers Flin Crust Pizza - Flin Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Flin Crust Pizza - Flin Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Matze Crust Pizza - Butter, Flour, Cheese Wedge (first type), Matze, Salt Pile, Tomato (x2) Dragonborn Lovers Matze Crust Pizza - Matze Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Matze Crust Pizza - Matze Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Shein Crust Pizza - Butter, Flour, Cheese Wedge (first type), Shein, Salt Pile, Tomato (x2) Dragonborn Lovers Shein Crust Pizza - Shein Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Shein Crust Pizza - Shein Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Sujamma Crust Pizza - Butter, Flour, Cheese Wedge (first type), Sujamma, Salt Pile, Tomato (x2) Dragonborn Lovers Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile Dragonborn Lovers Soul Husk Pizza - Soul Husk Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Soul Husk Pizza - Soul Husk Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Arcanely Resistance Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile, chicken egg, nirnroot, bleeding crown Fruity Sweet Tooth Special Pizza - Butter, Flour, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Pizza - Fruity Sweet Tooth Special, Moon Sugar, Skooma Fruity Sweet Tooth Special Potato Bread Pizza - Butter, Potato, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Potato Bread Pizza - Fruity Sweet Tooth Special Potato Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Garlic Bread Pizza - Butter, Flour, Garlic, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Garlic Bread Pizza - Fruity Sweet Tooth Special Garlic Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Flin Crust Pizza - Butter, Flour, Flin, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Flin Crust Pizza - Fruity Sweet Tooth Special Flin Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Matze Crust Pizza - Butter, Flour, Matze, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Matze Crust Pizza - Fruity Sweet Tooth Special Matze Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Shein Crust Pizza - Butter, Flour, Shein, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Shein Crust Pizza - Fruity Sweet Tooth Special Shein Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Sujamma Crust Pizza - Butter, Flour, Sujamma, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Sujamma Crust Pizza - Fruity Sweet Tooth Special Sujamma Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Soul Husk Pizza - Butter, Soul Husk, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Soul Husk Pizza - Fruity Sweet Tooth Special Soul Husk, Moon Sugar, Skooma Blood Pie Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile, potion of blood Blood Pie Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2), potion of blood This is for those that are wandering in the wilderness and require variety in their packed meals. Enjoy your pizza! Installation Instructions: -Find your Skyrim Special Edition folder -Find the Data folder -Place the contents of the zip within the Data folder -Launch Skyrim Special Editions and go to mods -Find ajd_pizzaandpizzeria_survival_sse_pc.esp -Enable the mod -Enjoy! Compatible With: -Immersive Citizens -Imps More Complex Needs -Wayshrines of Tamriel Known Compatibility Issues: -JK's Riverwood - Must be loaded before JK's Riverwood. Some of the assets from JK's Riverwood are in the same spot as Riverwood Pizza. It will be a little time before a JK's Riverwood version can be done. Changelog: v1 - Initial Release Credits: Bethesda - Creation Kit and Bethesda.net GJ Knutsen - Original mod concept Huntress - Assistance with GIMP and Pizza Sign Critique Meatstakk, FoxyC, Crimson Phoenix, DoomSgt, PyroToaster - Pizza Texture Critique Pizza Texture - https://pixabay.com/en/pizza-food-fast-tomato-dinner-1547254/ Sign Wood Texture - http://www.benkyoustudio.com/Textures/TexturesWood/ Special Thanks: Skinnytecboy Epoch Sanctum Armstrong Security Solutions Huntress VS Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Creation Club Survival Mode Regular Edition Compatible No  
  13. DOWNLOAD DEMO-VERSION 0.1.2 Fixed [release 19.12.2018] Escape form Titan is a mixture of survival and rpg. Our main heroine - Maya, a flight engineer on a banal cargo ship, who comes to refuel at Titan, a satellite of Saturn. Maya suddenly finds herself locked in a certain room, apparently deep beneath the surface of the satellite. At the same time, she does not remember what happened and does not understand how she got here. In addition, the girl is absolutely naked. Your main task is to get out of here and, having got to the serviceable ship, to fly away from Titan. Explore extensive locations, collect useful items, upgrade your skills and build a team of characters met on the way, any of which you can take control. The main obstacle on the way to the freedom are unknown creatures who's inhabited of complex and keep it under their control, and besides, they are abnormally not indifferent to the female sex. Briefly about the features of the current version: - At the moment the game is completely without sound. The voice acting is being prepared and in the next versions it will certainly appear. - The saving system has not yet been implemented. In the case of the death of a character, all game progress is lost and the game will have to start anew. However, do not despair, because at the moment the gameplay will take 10-15 minutes - As mentioned above, there may be numerous glitches, errors and other amenities of the alpha version. I will be glad to hear about all such finds in the comments here. Game Management: AWSD - movement Space - Jump Right mouse button hold - overview W + Left Shift - running E - use, pick up R - hack Esc - main menu P - character parameters window G - settings window M - map Keys 1-6 - use the item in the appropriate cell inventory Keys 1-6 + Left Shift - discard an item from the corresponding inventory cell
  14. Underground Survival (UGS) View File Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options. Submitter Seijin8 Submitted 06/01/2019 Category Other Requires Hunterborn, Campfire, Dragonborn Special Edition Compatible No  
  15. Version 0.1.1

    342 downloads

    Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options.
  16. Version 1.0.0

    52 downloads

    Skyrim Pizza - Survival Mode Edition by Arron Dominion Non Survival Mode Mod Trailer Tasty Skyrim mod adds Riverwood Pizza shop with 80 different combos, Survival Mode compatible - PC Gamer Review Short Description: Pizza is not as modern as one might think. Chef Turtle has moved to Riverwood and opened up Riverwood Pizza. He has shared his secret with the Dragonborn through books, and there are 80 different combinations that can be baked. Requirements: Creation Club Survival Mode Long Description: Pizza does not exist anywhere. It is seen as modern, but Chef Turtle has moved to Riverwood and has opened up Riverwood Pizza. He bakes in the morning and opens up from Noon to 8 pm every day to sell Pizza. Who knows how Chef Turtle discovered pizza. While Chef Turtle only sells the variants that are popular in Riverwood, he has shared much more with the Dovahkiin with three texts that you can buy from Chef Turtle, the Soul Cairn, or a chef that has set up shop in The Retching Netch. There are a total of 80 different combinations that one can bake . All that is required is the knowledge, retrieving the proper ingredients, and find an Oven. And in this version each will help you in managing your hunger for the Creation Club Survival Mode content. Below are the types of Pizza that can be baked: Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile Dragonborn Lovers Pizza - Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Pizza - Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Pizza - Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Pizza - Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Pizza - Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Pizza - Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2) Dragonborn Lovers Potato Bread Pizza - Potato Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Potato Bread Pizza - Potato Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper meat Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Goat Meat Frontier Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Netch Jelly, 1 Boar Meat Ash Hopping Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Falmer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Charrus Egg, 1 Nightshade, 1 Frost Salts Maormer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Slaughterfish Egg, 1 River Betty, 1 Salmon, 1 Void Salts Garlic Bread Pizza - Butter, Flour, Cheese Wedge (first type), Garlic, Salt Pile, Tomato (x2) Dragonborn Lovers Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Flin Crust Pizza - Butter, Flour, Cheese Wedge (first type), Flin, Salt Pile, Tomato (x2) Dragonborn Lovers Flin Crust Pizza - Flin Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Flin Crust Pizza - Flin Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Matze Crust Pizza - Butter, Flour, Cheese Wedge (first type), Matze, Salt Pile, Tomato (x2) Dragonborn Lovers Matze Crust Pizza - Matze Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Matze Crust Pizza - Matze Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Shein Crust Pizza - Butter, Flour, Cheese Wedge (first type), Shein, Salt Pile, Tomato (x2) Dragonborn Lovers Shein Crust Pizza - Shein Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Shein Crust Pizza - Shein Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Sujamma Crust Pizza - Butter, Flour, Cheese Wedge (first type), Sujamma, Salt Pile, Tomato (x2) Dragonborn Lovers Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile Dragonborn Lovers Soul Husk Pizza - Soul Husk Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Soul Husk Pizza - Soul Husk Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Arcanely Resistance Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile, chicken egg, nirnroot, bleeding crown Fruity Sweet Tooth Special Pizza - Butter, Flour, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Pizza - Fruity Sweet Tooth Special, Moon Sugar, Skooma Fruity Sweet Tooth Special Potato Bread Pizza - Butter, Potato, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Potato Bread Pizza - Fruity Sweet Tooth Special Potato Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Garlic Bread Pizza - Butter, Flour, Garlic, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Garlic Bread Pizza - Fruity Sweet Tooth Special Garlic Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Flin Crust Pizza - Butter, Flour, Flin, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Flin Crust Pizza - Fruity Sweet Tooth Special Flin Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Matze Crust Pizza - Butter, Flour, Matze, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Matze Crust Pizza - Fruity Sweet Tooth Special Matze Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Shein Crust Pizza - Butter, Flour, Shein, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Shein Crust Pizza - Fruity Sweet Tooth Special Shein Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Sujamma Crust Pizza - Butter, Flour, Sujamma, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Sujamma Crust Pizza - Fruity Sweet Tooth Special Sujamma Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Soul Husk Pizza - Butter, Soul Husk, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Soul Husk Pizza - Fruity Sweet Tooth Special Soul Husk, Moon Sugar, Skooma Blood Pie Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile, potion of blood Blood Pie Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2), potion of blood This is for those that are wandering in the wilderness and require variety in their packed meals. Enjoy your pizza! Installation Instructions: -Find your Skyrim Special Edition folder -Find the Data folder -Place the contents of the zip within the Data folder -Launch Skyrim Special Editions and go to mods -Find ajd_pizzaandpizzeria_survival_sse_pc.esp -Enable the mod -Enjoy! Compatible With: -Immersive Citizens -Imps More Complex Needs -Wayshrines of Tamriel Known Compatibility Issues: -JK's Riverwood - Must be loaded before JK's Riverwood. Some of the assets from JK's Riverwood are in the same spot as Riverwood Pizza. It will be a little time before a JK's Riverwood version can be done. Changelog: v1 - Initial Release Credits: Bethesda - Creation Kit and Bethesda.net GJ Knutsen - Original mod concept Huntress - Assistance with GIMP and Pizza Sign Critique Meatstakk, FoxyC, Crimson Phoenix, DoomSgt, PyroToaster - Pizza Texture Critique Pizza Texture - https://pixabay.com/en/pizza-food-fast-tomato-dinner-1547254/ Sign Wood Texture - http://www.benkyoustudio.com/Textures/TexturesWood/ Special Thanks: Skinnytecboy Epoch Sanctum Armstrong Security Solutions Huntress VS
  17. Version 1.2.0.3

    463 downloads

    This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough. Description from the official page: As description - copy/past from Fallout 4 Mod Requests"This is a simple request: I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."Since v.1.1.0 added Mod Configuration Menu support.With MCM you can turn off notifications, tweak consumption options.Without MCM will use the default settings: "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF What food and drinks consumed and in what order?All food and drinks are categorized and placed on lists of consumption.Categories for food: Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs Categories for water: Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk Categories for caffeinated products: Caffeinated products to Never Drink Caffeinated products Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.First time caffeine/extra caffeine sleep delay: 2.3/7.0 hoursSecond time caffeine/extra caffeine sleep delay: 1.2/3.5 hoursThird time caffeine/extra caffeine sleep delay: 0.8/2.3 hoursFourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hoursIt turns out that more than three times does not make senseItems for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".Order of consumption: Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Don't forget to replenish supplies of first categories!List of products in categoriesCompatibility:Mod does not change any records or scripts in the game and does not conflict with anything.Mods adding new items:Wild Plants Farming - supportedGive Me That Bottle - supportedCanteens of the Commonwealth (Wearable) - supportedMilitary MREs - Meal Ready to Eat - New Food - supportedWasteland Imports - Goodies from all across the Wasteland... - supportedNew Recipes - supportedThem's Good Eatin' - supportedVegetarian Food and Recipes - supportedCoffee and Donuts Workshop Pack from Creation Club - supportedSurvival patch for Coffee and Donuts Workshop Pack (Creation Club) - supportedSim Settlements - supportedWasteland Venturers Sim Settlements AddOn Pack - supportedWasteland Venturers 2 - Sim Settlements Addon Pack - supportedAltairp's Animal Farm - Add-On for Sim Settlements - supportedSim Settlements Add-on pack -- VaultLand - supportedUrban Food Expanded - supportedHorizon v1.5 - supportedESL version available in the optional filesCannibal perk not fully tested. Report any issues.
  18. View File This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough. Description from the official page: As description - copy/past from Fallout 4 Mod Requests"This is a simple request: I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."Since v.1.1.0 added Mod Configuration Menu support.With MCM you can turn off notifications, tweak consumption options.Without MCM will use the default settings: "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF What food and drinks consumed and in what order?All food and drinks are categorized and placed on lists of consumption.Categories for food: Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs Categories for water: Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk Categories for caffeinated products: Caffeinated products to Never Drink Caffeinated products Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.First time caffeine/extra caffeine sleep delay: 2.3/7.0 hoursSecond time caffeine/extra caffeine sleep delay: 1.2/3.5 hoursThird time caffeine/extra caffeine sleep delay: 0.8/2.3 hoursFourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hoursIt turns out that more than three times does not make senseItems for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".Order of consumption: Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Don't forget to replenish supplies of first categories!List of products in categoriesCompatibility:Mod does not change any records or scripts in the game and does not conflict with anything.Mods adding new items:Wild Plants Farming - supportedGive Me That Bottle - supportedCanteens of the Commonwealth (Wearable) - supportedMilitary MREs - Meal Ready to Eat - New Food - supportedWasteland Imports - Goodies from all across the Wasteland... - supportedNew Recipes - supportedThem's Good Eatin' - supportedVegetarian Food and Recipes - supportedCoffee and Donuts Workshop Pack from Creation Club - supportedSurvival patch for Coffee and Donuts Workshop Pack (Creation Club) - supportedSim Settlements - supportedWasteland Venturers Sim Settlements AddOn Pack - supportedWasteland Venturers 2 - Sim Settlements Addon Pack - supportedAltairp's Animal Farm - Add-On for Sim Settlements - supportedSim Settlements Add-on pack -- VaultLand - supportedUrban Food Expanded - supportedHorizon v1.5 - supportedESL version available in the optional filesCannibal perk not fully tested. Report any issues. Submitter selrahc Submitted 08/10/2018 Category WIP / Beta Requires AAF_RSE 3.9.9.8 View File  
  19. Looking for/requesting a Cum Diet mod. Should be a relatively simple mod to make (I think, but knowing very little about modding I could be wrong about this). This would tie into the various realistic needs/survival type mods out there - but essentially your character becomes cursed in some way (should be an option to make it either be consensual or non-consensual) to where they can only eat/drink cum (another toggle could limit it to only animal cum, human cum, or any cum). This could match well with more than just the survival mods out there... Skooma Whore, for instance.
  20. Overview The idea is to make a post-apocalyptic, open-world action RPG with a sexual twist. As a player, your goal is to survive and change the world around you. However, even in a harsh world, people still need some human intimacy. Discover, socialize, influence. You will be able spread your seed around the world, you just need better armor and weapons to survive the travels between different locations - different locations, different people to interact with. Current features Interactable NPC that includes: marketplace/sexual relief/quests Leveling system Character class with active skills Day and night cycle Interactable objects that can be looted Building system (only works within headquarters) Quests with various objectives and rewards Physics objects that can be carried/dropped/stacked Save/load system Character creation Video settings/key rebinding Fast travel Weapon system Character customization Weapon upgrade system Dynamic weather/sky Clothing system Companion manager Drivable vehicle Open world system Ability to play as male of female Date updated: 2018-01-13 Current version: 0.0.71 Pre-Alpha Platform: windows 64-bit Language: english Website: https://www.patreon.com/HoeRizon Discord: Click here to join Download: click here Hello everyone, Wanted to give you a small warning if you decide to jump in to the game. HoeRizon is in a very early stage of development so a lot of features, gameplay aspects might still be missing, despite that I am hoping that you will enjoy the concept. If you have any suggestions please don't hesitate to share them, all feedback is more than welcome. Also if you want to be a little bit more involved, feel free to join our discord server and we will have a chat. Change log for 0.0.6 version: Change log for 0.0.56 version: Change log for 0.0.55 version: Screenshots
  21. I have been trying to get a stable mod load out/list for an ultimate Skyrim immersion and survival experience. Basically, I am trying to make the game as open as possible choice-wise and really focusing on using mods such as Live Another Life, to pretty much Roleplay as freely as possible. This would include hunger, thirst, cold, warm (iNeed), bath houses, better NPCs, better graphics etc. Of course, I want to add Sex Labs, the Amorous Adventures quests and various prostitutes to help complete the immersion experience so the option for sexual encounters exists in Skyrim. I would love to see what mod load orders everyone uses.
  22. That's it. One more option for human needs, integrated with sex mod for glorious experience.
  23. Coucou à toutes et tous, Retrouvez moi pour une vidéo où je vous présente plusieurs objets fonctionnels pour vivre en mode survie ! 😊 😎 Mes vidéos vous plaisent ? Abonnez-vous, partagez ❤️💋🙏
  24. I'm thinking of making a mod list turning skyrim into a survival game with a loverslab like twist sort of making skyrim a bit darker I have multiple slave related mods and needs mods such as Ineed floor sleeping mods pee and fart Basically I want my character to be abused and used while struggling too survive basically misogyny meets survival any mods that might work with this theme like adding dangers too sleeping more ways for my character to be messed up both mentally and physically I want to make my characters life a living hell where people treat her like an object So far i think I explained what I'm going for so any ideas for mods to compliment this?
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