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Found 164 results

  1. Post update: 25.06.2020 - Looking for someone to help with creature dick weight paintings! HELP NEEDED: - weightpainting of creature penises (does not have the needed weightpainting to stay with the belly mesh). I`ve been lurking around asking for permissions and questions for a medium sized creature mod I'm working on. I started when covid19 broke out and still ongoing. This mod will not replace SIC, monstermod or rogue like encounters, but serve as an addon. It will be seriously smaller (counting approx 65ish species). It will also have less complexity with regards to loot items, weapons and magic. ------- The mod is not ready for download yet, but will soon be available as a BETA---------- LINK TO GALLERY WITH CREATURES https://pixxxels.cc/gallery/nJwpytC These were basic terms/needs or wishes for the mod when I started: - creatures will use (as long as possible) vanilla skeletons (and vanilla races, but not that important). Meaning, they need to be built upon a vanilla skyrim skeleton. So sorry.... no NEW creatures with new animations/skeletons here. Everybodies doing the same familiar "thing" - Creatures will be added to skyrims leveled NPC lists (plains, forest, coast, mountains, etc etc) for immersion. Some will also be added to specific companion LCHAR lists for vampires, spriggans, hagravens etc... Some creatures will be unique. If you kill them, they're gone. They will be handplaced mostly. But also spawning like the rest of the creatures. - Creatures are integrated with Madmansgun's Creature Framework (CF) and Ashals Sexlab framework (SL) . So once mod is loaded into your setup, do register thing that each mod tells you to, and the creatures will use already installed animations you have - Creatures use Bacafactories Animated Beast's Cocks ABC 1.58V (with collision) - Custom sounds (not dedicated sex sounds, too much work, but similar to the sounds Mihail makes on his creatures). - Make a new fraction that contains several goblins and orc types that will be spawned together as a party. - Make a new fraction of female soldiers that off course will put this new goblin fration out of it's misery. - Make a MCM with a creature toggle (I have no clue whatsoever how to do that yet ) ON GOING TASKS - Personal Testing of Spawning creatures ---> on going. Adjusting levels an so on. Need to figure out how to spawn larger groups of enemies correctly. I'm trying to spawn large groups of hostile small creatures like little shoggoth and Gallimimus. So far I've yet to see more than 2 at the same time. - new fraction of female soldiers ---> not started - custom sounds ---> not started - MCM ---> not started - Implementation of new extreme diseases ---> Through creatures like bloodsuckerfish (basically a slaughterfish) I want the PC to be able to contract dieseas that are much more tough than the vanilla diseases. Zero stamina regen, zero health regen, 50% health reduction etc.... Makes it more logical to carry cure disease potions 🤔 COMPLETED - building addons, skins and NPS records ---> 99% done but I will keep looking for new creatures - building aroused creature meshes for CF with new (edited) textures ---> 99% done but I will keep looking for new creatures - integrating creatures into SKYRIM leveled lists ---> 99% ongoing - new fraction of different goblin types ---> 99%. - getting permissions ---> 95% done. I'm still missing someone. See "Issues to solve" below Issues that I need to swallow at the moment: - there will be clipping and clipping and clipping. The Ogrim creature is designed upon the troll race. But the ogrim is twice as fat. So of course this will be an issue in many animations. You will see legs penetrating stommichs etc. For me, with the given time and competence that I posses, this is in most cases impossible for me to solve. I'm not sure if I even want to change the creatures shape so that they will be aligned. That will alter their look significantly. Someone more talented than me in 3d software might do it though. - some creatures like SanguineMistress, FemaleDaedroth. MihailGoblin and Sacrificial Priestess uses the human skeleton and human sexlab animations. But I did not use the SOS Schlong (exception sanguine mistress). I'm honestly not sured which dick I used on them. It's the same dick that was used on mihailgobins sexlab patch made by stevie (it's around this forum somewhere). This dick can't be tilted. So in some animations it will look weird. Issues to solve: 1 SOLVED --> Needs implementation. Depending on creature the dick sometimes behaves a bit "weird" when attached. The dick is certainly attached to correct skeleton node, but it's something to do with the mesh geometry. Creature dicks need weight painting. 2 Spawing Slaughterfish creatures. There is no LCHAR lists for slaughterfish. I see that skyrim immersive creatures does this perfectly. I tried to respawn a specific form ID of a slaughterfish several times. The result was 5 different looking slaugherfish showing up. How is this made? 3 SOLVED Some creatures has not any dicks attached. Either because I was lazy or not that interested. Still I see CF (?!) is attaching dicks to the creatures still. Does CF see that a creature belongs to a specific race, and dedicate a dick for it when no aroused mesh is registrated? I know SOS spawns a schlong on werewolf races. 4 NOT STARTED Feedback on creatures: Keep or not keep. Things to change. Later on I'll share a file that shows which creature spawns into which area/skyrim landtype. This could be interesting since I am playing on a tropical jungle setup 😀. 5 Getting in touch with diego4fun. I've sent PM in here and also at his blogspot site. So far no answer. I believe he owns "sacrifical priestess" and "cave ogre" Unable to get in touch.
  2. View File SSE) cthulhu Spawn (Baka ABC, Henati Creature addon Include) worked small Cthulhu creature based Gargoyle i didn't placed Creature NPC actor to skyrim world just added to Level list spawn list spawn with seeker and lurker on apocrypha so maybe you can't got a chance of spawn that that's why i include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat Submitter Outlawer Submitted 11/20/2020 Category Regular Mods Requires Baka ABC, Henai Creature(Optionale) Regular Edition Compatible Not Applicable  
  3. Dick for Mihails Wild Hog View File Another easy one out of the way, I've slapped a dick on Mihail's Wild Hog. That's pretty much it. I'll be trying to add actual Sexlab Creatures support to this later, but I'm not gonna promise anything due to issues with TES5EDIT being an utter prick on my end. This only includes the meshes I've edited, so you'll still need the original files from Mihails Wild Hogs. Submitter fapmcfap Submitted 04/10/2020 Category Models & Textures Requires https://www.nexusmods.com/skyrim/mods/92888 Special Edition Compatible  
  4. View File SSE) Bloodborne Beast (Baka ABC) Hentai Creature Addon Include i was made bloodborne Scourge Beast Werewolf Replacer Before but i always wanna make them to standalone Creature mod then So did research of that i didn't placed Creature NPC actor to skyrim world just added to Level list spawn list so maybe you can't got a chance of spawn that that's why i include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat and added one of other variation frost Lycanthrope Submitter Outlawer Submitted 11/20/2020 Category Regular Mods Requires Baka ABC, Henai Creature(Optionale) Regular Edition Compatible Not Applicable  
  5. 260 downloads

    worked small Cthulhu creature based Gargoyle i didn't placed Creature NPC actor to skyrim world just added to Level list spawn list spawn with seeker and lurker on apocrypha so maybe you can't got a chance of spawn that that's why i include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat
  6. 272 downloads

    i was made bloodborne Scourge Beast Werewolf Replacer Before but i always wanna make them to standalone Creature mod then So did research of that i didn't placed Creature NPC actor to skyrim world just added to Level list spawn list so maybe you can't got a chance of spawn that that's why i include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat and added one of other variation frost Lycanthrope
  7. Hello LL community, I am searching a modder's ressource that allows me to spawn crows, owls or ravens in my own mod. Either one of those, or in the best of all worlds, I'd take all 3. So far, my own search came up with nothing. Anybody has an idea ?
  8. Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: If you like my mod - support me Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
  9. Version 0.8

    32,271 downloads

    Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST ) Once upon a time, canines ruled the world when they spread their footprint to the end of the earth. So did they to their virus of their Purification method ( regarded by humanbeing as disease ). Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world. 0.8 has been released! Localized version for German, French, Spanish, Russian, Japanese available! A SSE version has been ported! Support Huan's Patreon to Make the Mod Work in SSE! Support huan to get Early Access and make the mod even better for you! My patreon page What's new in version 0.8: The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST. To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3) or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one) MxR reviewed my Mod! Mod use demo videos Go to Huan's Channel to get all the demo videos. https://www.youtube.com/channel/UCPrSxuyxhgfnuQp3RMo0WEA?view_as=subscriber Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button again. In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug. Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod. Details: (I'm still arranging the details, because there are too many changes between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. ) This mod ( version = 0.7.0 ) Curse related: Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... ) Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy. Note the difference between "Sex Curse" and "Doggy Contagious". Doggy Role Play related: Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis. A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function, when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard you are a doggy, then he will spare you. Integration related: MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex Minor Feature: Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis. Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting. Tips: After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy! To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene. If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm. I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions. At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea. Requirements: Mods that you should already have Skyrim Dawnguard skse skyui FNIS sexlab Unique Requirements for BaD: Sexlab Aroused (Redux ) , required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". ) Installation: Install it. then run FNIS. If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file) Somebody asks that why the animations are not working, please check your Skyrim version. SE version has been made. Current Version Bugs/issues: Tell me if you get one. Attach your mod version If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work. In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine). Let me list all the mods that mentioned here similar to this mod, so I can study them. Recommended mods Untamed HDT Tails Wearable A word about "Immersive Pet Girl": A word about me and my opinin about sex : The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab. Thank you for your support! 😘 Changelog: See https://renfenghuan.github.io/BaD/ Discord Server Credits: skse team for skse exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil SkyUI Team for SkyUI Fores for FNIS Ashal for Sexlab fishburger67 and redneck2x for sexlab arousal (redux) DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this ) shadeMe for Fuz Ro D-oh - Silent Voice Nymra for his voice files. Permission: I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours. Thank Crawl on Fours and the patrons again! You are not allowed to upload or make changes to my mods without my permission. As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice. The voice files are from Nymra, ask him to get his permission of using the files.
  10. welcome to the Horny Creatures of Skyrim animation development thread. the thread that started out as a request for help and turned into mating season. My SexLab animation loader pack, 3DS Max 2010 work files and 3D Printable Dildo can be found here: http://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SSE port: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ------------------------------------------------------------------------ Dragons ------------------------------------------------------------------------ Creatures (because i can) with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 2. walk up to them, then look at them and press "N" on your keyboard. 3. click on "Control Animation". 4. press "H" on your keyboard. 5. click on the correct animation. ------------------------------------------------------------------------ More Nasty Critters work to do: find/make a female riekling mesh that does not suck and is actually a riekling. (not a short elf with blue body paint, or a male riekling with boobs cheaply pasted onto it) maybe make a "all females are herms" patch for non-Skyfem based installs. convince Ashal to strip/remove all creature animations from sexlab so that MNC/SLAL can take care of them all from now on, and so that the end users can have better control over what animations they have registered/installed. sounds like it will be done. ------------------------------------------------------------------------ SexLab Dragons work to do: find a way to make the paar teaching oda dialogues run without fucking with the game settings. maybe later (if at all) : add a hidden button to enable and move aaaFollowerAlduin for testing & troubleshooting. mostly abandoned for now: make Blaze69's "BoZiiLah" (flight spirit magicka) dragoness idea....but it would need a voice actor & quest if ever made: ------------------------------------------------------------------------ Horny Creatures of Skyrim work to do: add more cum AnimObjects, (and try to document how to make/edit the fucking things) add anus to male dragons....a fucking nightmare task of mesh editing. high priority animations: mimic rework all werewolf animations remake/edit some animations to be longer deer on werewolf falmer on falmer fox on rabbit goat on goat (and i would love to do something like this: http://www.followtheblackrabbit.com/gallery/a-rush-of-blood-to-the-head-2/ ) mammoth on mammoth draugr on draugr giant on giant vampire lord on vampire lord dragon loadscreen ideas: belly dancing. poll dancing. laying spread out on back...on top of a pile of gold. tentacle porn. toy play. (more) bondage. other ideas: (note: ideas are not 100% guaranteed to be made or workout the way i intended) werewolves wheelbarrow dragon giving werewolf a blowjob skeever on skeever #2 missionary mammoth on dragon something involving chaurus bugs on chaurus bugs (don't know what to do for this) Mounted Riekling/boar animations more dragon & dragoness animations in general more small dragon & dragoness animations in general female player/npc on top of small dragon dragon on deer/elk can't be done, it's ass is too small. player/npc fucking a elk/deer elk/deer giving player/npc a blowjob player/npc fucking a troll troll giving player/npc a blowjob bunny attacking werewolf dragon swallowing other creatures....not sure what mammoth anal vore, and...umm ( https://aryion.com/content/brothers-grimsby-elephant-unbirth-scene ) that. 2 dragons, one snack (some sort of regurgitation play). extra deep dragon stuffing (anal vore where another dragon comes along and pushes the player/npc in with it's dick). all werewolf 3way (2 males, 1 female) 2 werewolves 1 wolf 2 wolves 1 werewolf (2 males, 1 female) small dragon on werewolf (2 failed test poses so far) werewolf on small dragon/dragoness werewolf on bear bear on werewolf werewolf 69ing with a bear sabercat on werewolf werewolf on (_____) (_____) on werewolf ----------------------------------------------- other work to do: find out how to add any of this shit to the vore killmove animation/mod: 1. a script/spell to even actor hights. (the killmove is not a sexlab animation, so sexlab settings will not do anything) 2. a script/spell to make the victims body disappear and add the victims inventory to the dragon. 3. a script/spell to add health to the dragon after eating the victim. sadly it seems like the game wont report that the Animation Events* are running, so "registerForAnimationEvent" and "onAnimationEvent" are useless, there is nothing for any scripts to grab on to. * Ground_KillMove_Bite_Grapple (pa_KillMoveDragonBiteGrapple [IDLE:000FDBEC]) pa_KillMove_Ground_Bite_Grapple (KillMoveDragonBiteGrapple [IDLE:000C1F21]) KillMove_Ground_Bite_Grapple (unkown, was listed in a fnis file) CLIP_Ground_KillMove_Bite_Grapple (unkown, was listed in a fnis file) ST_KillMove_Ground_Bite_Grapple (unkown, was listed in a fnis file) Ground_KillMove_BiteGrapple (unkown, was listed in a fnis file) edit the tail in the werewolf swimming animation to look more dynamic. record/make more videos (+ find a better video editor) bitch at the other animators for not animating the argonian/khajiit tails (the tails count as creatures and won't increase the CTD risk, so there's no justifiable excuse not to have them anymore + i have a stockpile of premade tail animations available). random side work for Yiffy Age of Skyrim and the Selachii.
  11. Xenomorph for MNC SE View File This will allow you to summon a Xenomorph to your game, ready to fight and ready for more. This is an MNC adaption of the original mod "Summon_Xenomorph". You will be able to buy a spell tome in Riverwood (or use console commands to get it (help xeno + player.additem)). The Xenomorph is based on the werewolf skeleton and behavior, it uses the werewolf animations, combat and sounds. Changes to the original mod: Modified conjure spell so that the Xenomorph will remain persitant. Using "Follow Me For Sex" you can make it follow you. Changed stats to make it more resilient, it will also adjust to the player level Added scripts and JSON file to get Xenomorph into the list of allowed races for animations Added an aroused mesh which will get triggered via MNC Changed idle sound to that of the Xenomorphs Install: Install using your prefered Mod Manager. If you want to have the Xenomorph always erect, also install the patch after this mod. Important: Once installed and the game is loaded you need to reset the animation registry in SexLab to get the race registered, or else no sex animations will run. Open SexLab in MCM, go to "Rebuild & Clean" and click "Reset Animation Registry" This function will re-register all your animations (of course skipping your ignored ones). This will take 5-10 minutes depending on the number of animations you have installed. While this is happening you should not run any animations, you may risk a CTD. You can open the console and watch the progress and see when it finishes, don´t just trust the notification which pops up. Fortunately, this only needs to be done once. Known Issues: I couldn´t figure out how to give it the proper follower dialogue options, even though it´s maked as a potential follower. It would probably need some dialogue topics I guess ... If someone would like to pick up this task, please give it a shot. As it uses the werewolf animations, the corresponding sounds are all hard-wired into the werewolf havok file. I have created a beautiful Xenomorph attack sound loop and a Xenomorph death scream, both included in the mod, but all my attempts to make them play have failed. I left the pieces in the mod, if someome is able to make them work, that would be awesome. For now, we have to live with werewolf sounds. I couldn´t figure out how to force an update of only just the race list in SexLab. Resetting the animation registry (as mentioned above) does it implicitly, but it also re-registers all animations and takes forever. I wish there was a more elegant way - again, if someone is a script wizard, feel free to give it a go. And finally, I would like to shout out a HUGE THANKS to MadMansGun - without his patience and help this would never have worked. ☺️👍 Cheers, mate! Submitter Husky1o1 Submitted 06/23/2020 Category Misc Sex Requires SexLab SE, More Nasty Critters SE Regular Edition Compatible No  
  12. View File Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST ) Once upon a time, canines ruled the world when they spread their footprint to the end of the earth. So did they to their virus of their Purification method ( regarded by humanbeing as disease ). Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world. 0.8 has been released! Localized version for German, French, Spanish, Russian, Japanese available! A SSE version has been ported! Support Huan's Patreon to Make the Mod Work in SSE! Support huan to get Early Access and make the mod even better for you! My patreon page What's new in version 0.8: The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST. To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3) or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one) MxR reviewed my Mod! Mod use demo videos Go to Huan's Channel to get all the demo videos. https://www.youtube.com/channel/UCPrSxuyxhgfnuQp3RMo0WEA?view_as=subscriber Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button again. In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug. Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod. Details: (I'm still arranging the details, because there are too many changes between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. ) This mod ( version = 0.7.0 ) Curse related: Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... ) Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy. Note the difference between "Sex Curse" and "Doggy Contagious". Doggy Role Play related: Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis. A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function, when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard you are a doggy, then he will spare you. Integration related: MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex Minor Feature: Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis. Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting. Tips: After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy! To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene. If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm. I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions. At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea. Requirements: Mods that you should already have Skyrim Dawnguard skse skyui FNIS sexlab Unique Requirements for BaD: Sexlab Aroused (Redux ) , required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". ) Installation: Install it. then run FNIS. If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file) Somebody asks that why the animations are not working, please check your Skyrim version. SE version has been made. Current Version Bugs/issues: Tell me if you get one. Attach your mod version If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work. In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine). Let me list all the mods that mentioned here similar to this mod, so I can study them. Recommended mods Untamed HDT Tails Wearable A word about "Immersive Pet Girl": A word about me and my opinin about sex : The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab. Thank you for your support! 😘 Changelog: See https://renfenghuan.github.io/BaD/ Discord Server Credits: skse team for skse exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil SkyUI Team for SkyUI Fores for FNIS Ashal for Sexlab fishburger67 and redneck2x for sexlab arousal (redux) DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this ) shadeMe for Fuz Ro D-oh - Silent Voice Nymra for his voice files. Permission: I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours. Thank Crawl on Fours and the patrons again! You are not allowed to upload or make changes to my mods without my permission. As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice. The voice files are from Nymra, ask him to get his permission of using the files. Submitter huanrenfeng Submitted 10/07/2019 Category Misc Sex Requires Dawnguard, FNIS,sexlab framework,skyui,skse, SexLab Aroused, UIExtension Special Edition Compatible Yes View File
  13. SexLab & More Nasty Critters Install Guide View File a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from, but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. note3: if your loading XPMSE after MNC please make sure that it's the newest version that has the ABC nodes. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? AnubiSs2167 32Bit SLE https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/ 64Bit SSE https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ DogmaMods 32Bit SLE https://www.loverslab.com/files/file/11308-dogmas-animations-for-slal/ 64Bit SSE ? Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE https://www.loverslab.com/files/file/7733-mike24-skyrim-se-sexlab-animations-unofficial-conversion/ MilkyTabboo 32Bit SLE https://www.loverslab.com/files/file/5844-milkyslal-may-update/ 64Bit SSE https://www.loverslab.com/files/file/6019-milkyslal-for-se/ mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE https://www.loverslab.com/files/file/6878-nck30-animations/ Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? PsycheHHH 32Bit SLE https://www.loverslab.com/files/file/11477-psyche-animation/ 64Bit SSE https://www.loverslab.com/files/file/11477-psyche-animation/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Submitter MadMansGun Submitted 12/19/2016 Category Other Requires http://www.7-zip.org/ Special Edition Compatible Yes  
  14. View File What is this? If you don't like pregnancy and/or creature content DO NOT install this mod! As there are some (maybe) annoying effects, which could remain on the player after playing the quest, I recomend to keep a savegame before installing the mod. This mod adds a tiny quest and two perks to your game. And what is it about? Well ... the name of this mod should tell enough If you play this mod your (female) courier will get a big problem, but maybe she will get addicted to it. The idea for this mod was cut out of the still unfinished 'Mojave Schoolgirls'-mod. If you have played it and have discovered the 'Moo!' quest, you know what is is. But it contatins a little more. And if I ever keep on working on the 'Mojave Schoolgirls' the old 'Moo!' quest will be removed. This mod is basicly a experiment how 'dynamic-perks' could work and it was made because ... How can I start it? What does it contain now? What are the requirements of this mod? SexoutNG (and all of it's requirements). Sexout Common Resources (and all of it's requirements, too). Sexout PregnancyV3 (and once again all of it's requirements). If you have the new stable version (20150402.1 or later) installed, please use Miss Moo V1.23 or newer (20150419 or later). This version should work with any upcoming beta, too. If you still have Pregnancy 20140707.9 or older installed, please keep using V1.1 (20150301) How should I install the mod? Install the 7z-file with the package-manager of FOMM. Or unpack it and put it in your data-folder. How should I DEINSTALL the mod? Do not deinstall/delete the mod while having some of the perk-effects on your courier! They can become permanent! If your courier has one of the perks ... Are there any known incompatibilitys? I don't know. Tested it with a lot of other sexout mods installed. Maybe you will get some problems with mods which change the place east of Devils Gullett or edit the behaviour of the Bighorners. It's rather silly to play it with a companion, because he/she will not react to what happens to the courier. (But this is a flaw of many mods.) Are there any known issues? I hope I have found all errors I made while changing the mod to the new stable Sexout Pregnancy version. So tell me! What has to be done next? Well ... bugfixing never ends. Balancing the perks. I would be happy, if you would give me your suggestions. The first perk, you get, should be simply annoying, so you realy want to get rid of it again. But the second one should keep the game playable. With all the consequences, you have to arrange with. The dialogues are very rough and full of errors. As I am a non-native-english-speaker (and writer), don't expect to much. What are the planed features? I don't want to expand the (quest-)content of this mod very far. But as I made this mod 'controlable with NX', maybe YOU want to use some content (the Miss Moo Perk)? This are the things, I want to include next: WARNING!!! SPOILER!!! How can this mod be 'controled' with NX-variables? This is, what I made by now. But it is not fully tested! Maybe I should make a variable that blocks the conversation topics for bighorners, so you can add own topics without seeing mine the whole time, too? Credits and thanks ... ... to the crators of sexout and all it's mods. ... to all the creative and helpfull people at loverslab. Especially to Halstorm, BruceWayne, DoctaSax and a lot of other people for their patience with a noob asking stupid questions. ... to Snakeleafclover for reworking the dialoges in Beta 2! ... and obviously to User29 for his gorgeous 'Breeder' and in particular for the 'bighorner'-quest: If you had finished it as I expected, I never would have begun to make my own little farm Full changelog: Submitter Swyke Submitted 12/08/2013 Category Quests Requires SexoutNG, Sexout Common Resources, Sexout Pregnancy
  15. Skat the Rat View File Skat the Rat He's a skeever with a ruffian rattitude! Description: Introduces a rambunctious talking skeever named Skat into the world. He can be found around a bridge not far South East of Riften (Results may vary between visual setup, but you might have difficulty spotting him. He's a master of camoflage!). Skat was born from a skeever and humanoid couple, and has thus been gifted with speech. His heightened intelligence and some unique combat abilities have allowed him to survive the wilds against numerous enemies and know to identify and avoid the tough ones. That is until he is one day approached by an unsuspecting "castle dweller", you the player, who manages to peek his curiosity enough to speak with him. With some unconventional convincing, you might just gain his trust and persuade him to join you on your journey, which is sure to be chock full of much "recreational" fun with Skat and his skeever pals! All Gender Flavors: Within reason. That's male, female, and futanari/dickgirl/hermaphrodite. Skat comes with built in support for any of these three roles via the "(Options)" dialogue. Instructions are simple. When playing as a male, keep the futa option turned off (I think male dialogue won't appear if futa is turned on right now). To see female dialogue, play as a female with futa turned off. Literally the only time it should be turned on is if you are playing as a female character with a female sos addon (Penis). And that's vanilla gender, not sexlab gender. Sexy Meshy Boi: Skat features several of my own tweaks and adjustments for the best experience. He's got his own race for all follower features. He uses the Fusa project mesh, so he's a very fwuffy boi! His penis texture has been adjusted to not be so absurdly bright, and he also uses a cleaner texture so as not to look so mangy. Requirements: It needs all the usual stuff, ya know. Like FNIS and SKSE. Skeleton for your character. If you don't know for some reason, just follow the long trail of prerequisites. -Sexlab -Creature Framework (Latest Standalone Version) -Sexlab Animation Loader -MoreNastyCritters Slal Edition -Horny Creatures of Skyrim -Slal Billy Creature Packs -Fuz Ro D-oh -(Recommended) Sexlab Match Maker Installation: Simply unzip the archive and drop the files in your skyrim folder. Problems: PROBABLY...hopefully doesn't have any. There is a disabled incomplete quest that I couldn't figure out. Has a few other unused assets. And for the moment I am trusting that I got all the sex scripts working and didn't make any spelling mistakes. Be sure to point out any oddities. Incompatibilities: Skat should be compatible with everything. (However if you notice anything odd going on with your dialogue overhaul mods after installing Skat, let me know. I edited something and removed the edit afterward.) Submitter Subject2Host Submitted 06/23/2019 Category Companions Requires See Mod Description Special Edition Compatible No  
  16. Creature Overhaul View File Skyrim Creature Overhaul PLEASE READ THE DESCRIPTION REQUIRES DAWNGUARD AND DRAGONBORN CO More Creatures: This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places. I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here. Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll respawn after some time has passed. TLDR: It places passive critters all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails. Types of creatures placed by this mod: Atronachs - Flame, Frost and Storm Bears - Black, Brown and Snow Chaurus - Normal, Hunter and Reaper Death Hounds Gargoyles Huskies - Normal and Armored Ash Hoppers Boars Lurkers Mounted Rieklings Rieklings Seeker Dogs Dwarven Constructs - Centurion, Sphere and Spider Elks Foxes - Normal and Snow Frostbite Spiders - Normal and Large Giants Horses - Black, Piebald, Bay, Dappled and Palomino Mammoths Sabre Cats - Normal and Snow Skeever Spriggans - Normal and Earth Mother Trolls - Normal and Frost Werewolves Wolves - Black, Red and Ice Compatibility: Some creatures may get stuck inside of walls or something if you have mods installed that edit cities. Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla You can even recruit some creatures if you have the mod Vokrii installed Highly recommended: (Download the SE version of SL Aroused Creatures and then overwrite it with the Aroused Creatures SE/LE Tweak from OsmelMC) And don't forget to pick any of the amazing SLAL packs for more creature animations A MESSAGE TO PEOPLE WHO JUST WANT MORE CREATURES IN THEIR SKYRIM BUT DON'T LIKE BEASTIALITY: I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed. CO Creature Edit: This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying). This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim. Preparation and in-combat attentiveness are key. Highly recommended: Any dodge mod. Trust me, you'll need it. OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty. Compatibility: IMPORTANT! Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter. My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things. Q 'n' A I guess... : CO More Creatures Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does? A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. I also craved creature variety which the original mod didn't offer. Q: Will you place chickens, slaughterfish, goats, cows, rabbi- A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever. Q: Can you add [insert valid animal name] in [insert region name]? A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request. CO Creature Edit Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up. A: Git gud. Q: I don't like how you set the values of creature X. I'd recommend setting them to Y. A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds. Other Q: ENB? A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this: EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general. Q: What armor/clothing are you wearing in your screenshots? A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP and Vanilla TMB Armors and Clothes. Q: Why do your dogs look like red wolves? A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that. Q: Nice Poses. Where'd ya get them from? A: GSPoses & SLAL by Gunslicer (Special Thanks to MadMansGun for helping me out. Amazing guy!) A list of all placed creatures and where you can find them: Submitter Snoipeh Submitted 05/05/2020 Category Other Requires Dawnguard and Dragonborn Special Edition Compatible Yes
  17. Hello, I am Korean and I am currently using version Le for personal reasons.I installed the Creature pack in Nexus because it indicated that the Creature pack was not installed when I ran Fnis.1. In my Skylim 'LE' version, the sl animation says 'There should be a 5.0 version' but the download is version 7.6. Is it compatible? 2. Is the Creature Pack different from the Creature Framework? Do I have to have both a framework and a pack to watch the Creature sex motion?I'd appreciate your reply.
  18. Dongs for Mihails Fogling View File First file I've ever uploaded here, so please go easy on me if I've messed something up. I've been using Mihail's mods for awhile and while some of them have been geared up, most haven't. I made this for personal use mainly, so it's a bit rough. I started with the fogling because I figure'd it would be the easiest, with it using the Reikling skeleton. To be blunt, I just slapped the vampire lord dick from MNC onto the Fogling, scaled it down a little bit and aligned it best I could. There's some minor clipping with the model, you can see a bit of the dick mesh in the foglings... stomach hole? It aligns with animations decently from my tests, there is some poke through with one or two animations, some hand and mouth stuff doesn't align, not sure if that's my bad or just the animations being specifically aligned for a Reikling dick. It might not work as well for others as it is for me, I'm using the Ningheim race so it's possible that it works for me for while vanilla or other modded races could take a dick to the eye instead of the mouth. I was originally going to make it work through Sexlab Aroused Creatures but TES5Edit didn't play nice so these guys are gonna be running around with full on erections. If somebody wants to give a go at integrating aroused support feel free to share it, like I said this was mainly personal use and these things having their dicks out 24/7 doesn't really bother me. I'll probably dickify more Mihail creatures, if you've got a suggestion for a specific one let me know. I tried the Clannfear but they use Boar meshes for some reason and the result was no animations and a floating member. This will still require the original Fogling mod, as this only includes the meshes I've edited and the skeleton. I do not know if it's Special Edition compatible. Submitter fapmcfap Submitted 04/09/2020 Category Models & Textures Requires Mihail's Fogling Special Edition Compatible  
  19. Snoipeh

    Creature Overhaul

    Version 1.6/1.0

    11,846 downloads

    Skyrim Creature Overhaul PLEASE READ THE DESCRIPTION REQUIRES DAWNGUARD AND DRAGONBORN CO More Creatures: This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places. I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here. Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll respawn after some time has passed. TLDR: It places passive critters all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails. Types of creatures placed by this mod: Atronachs - Flame, Frost and Storm Bears - Black, Brown and Snow Chaurus - Normal, Hunter and Reaper Death Hounds Gargoyles Huskies - Normal and Armored Ash Hoppers Boars Lurkers Mounted Rieklings Rieklings Seeker Dogs Dwarven Constructs - Centurion, Sphere and Spider Elks Foxes - Normal and Snow Frostbite Spiders - Normal and Large Giants Horses - Black, Piebald, Bay, Dappled and Palomino Mammoths Sabre Cats - Normal and Snow Skeever Spriggans - Normal and Earth Mother Trolls - Normal and Frost Werewolves Wolves - Black, Red and Ice Compatibility: Some creatures may get stuck inside of walls or something if you have mods installed that edit cities. Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla You can even recruit some creatures if you have the mod Vokrii installed Highly recommended: (Download the SE version of SL Aroused Creatures and then overwrite it with the Aroused Creatures SE/LE Tweak from OsmelMC) And don't forget to pick any of the amazing SLAL packs for more creature animations A MESSAGE TO PEOPLE WHO JUST WANT MORE CREATURES IN THEIR SKYRIM BUT DON'T LIKE BEASTIALITY: I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed. CO Creature Edit: This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying). This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim. Preparation and in-combat attentiveness are key. Highly recommended: Any dodge mod. Trust me, you'll need it. OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty. Compatibility: IMPORTANT! Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter. My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things. Q 'n' A I guess... : CO More Creatures Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does? A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. I also craved creature variety which the original mod didn't offer. Q: Will you place chickens, slaughterfish, goats, cows, rabbi- A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever. Q: Can you add [insert valid animal name] in [insert region name]? A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request. CO Creature Edit Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up. A: Git gud. Q: I don't like how you set the values of creature X. I'd recommend setting them to Y. A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds. Other Q: ENB? A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this: EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general. Q: What armor/clothing are you wearing in your screenshots? A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP and Vanilla TMB Armors and Clothes. Q: Why do your dogs look like red wolves? A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that. Q: Nice Poses. Where'd ya get them from? A: GSPoses & SLAL by Gunslicer (Special Thanks to MadMansGun for helping me out. Amazing guy!) A list of all placed creatures and where you can find them:
  20. SLAA = SexLab Add Actor View File SLAA = SexLab Add Actor See animations that you don't normally see. ------------------------ New Version 1.2-Beta2 Go down to read the details of the New Clone List Feature. The Version 1.1 was REMOVED. Have a FAIL in the Human Selector. ----------------- SLAA can convert any animation whit 2 Actors (couple) in an animation with 3 Actors (Threesome) and, of course, Threesome on Foursome and Foursome in Fivesome. Can work in a totally automatic way, whitout user intervention, but only in the first step. You must make the next steps manually because if SLAA make all the steps automatically we can end always on Fivesome and that is not fun. SLAA NOT start any new animation. SLAA wait until other mod launch an animation and, when the animation is running, SLAA change the number of actors of the animation on the fly. SLAA can create Clones of the actors that already are inside the animation and add it to the animation converting any animations whit 2 Actors in a real animation with 3 Actors. Works whit any animation from any mod in any moment. Has been tested with: Amorous Adventures, SLEN, Sex Slaves, SlaveRun, Virgin, PSQ, Defeat, DCUR, Yify Age, SkyFem, Naked Dungeons, Dragonborn in Distres, Troubles of the Heroine... Is compatible with SLSO, Apropos, Cumshot, Squirt Reborn, DeadlyDrain... Works whit Humans, Fury's and Creatures. The support of Gendered Creatures is proyected but not the support to Creature on Creature. SLAA Can works in 3 diferent ways: AUTOMATIC: Based in the MCM parámeters addiding one actor to any animation in an automatic way. MANUALY: Ussing Spells to add the exact NPC that you want to a exact animation when you want. IMMERSIVE: Talking to any NPC while SexLab is animating it. SLAA have more than 100 diferent dialog lines. Each dialog is diferent depending on how many actors have the animation and your RelationShipRank whit the NPC's. The 3 options are available in a combined and independent way and you can use one, the other or all the options at the same time. Use one option, do not disable the other options. You can disable automatic functionality in the MCM and operate only with spells or only with dialog or mix it as you wish whenever you want. Additionally, SLAA can works making two different and combined tasks: Created Actor = CLONE Real Actor = Search SLAA can create New Actors on the fly, ussing PlaceAtMe, that are exact copies or Clones of the original actors inside the animations. That is ideal when we have a limited number of nearby actors but, of course, not always look good. Then, SLAA have the capacity of search Real Actors. I recomend always use CLONE because use Real Actors can reduce the number of actors that can be used in animations started by others mods and can break theirs animations, packages, scripts and quests. If you always use CLONE you never can have a bad interference with others mod and SLAA never can break the animations, packages, scripts or quests from others mods. Use one option or the other or mix it as you want. Is in yours hands. All that seems fantastic and, YES, is it. But is not so easy. Please read carreful: SLAA is NOT designed to find animations ALWAYS. This is the MOST important point that you must understand because is the MOST BIG PROBLEM of SLAA. SLAA is designed to show animations with 3 or more actors in an easy way. But, if you don't have animations with the exact combination of actors and sexes, SLAA can NOT show it. Why happend that? Exactly what is happening in the backgroud? A tremendous amount of mixing things. Is a very large explanation and you can read it in this post. I strongly recomend you read it. HARD REQUIREMENTS: SexLab by Ashal to HUMAN operation (1.62 in Legenday or 1.63 Beta 8 in Special) SOFT REQUIREMENTS: SexLab Utility Plus v20200219 by Osmel to CREATURE operation (Soft = Not Strictly Required) UiExtensions by expired6978 to show the Animation Browser Spell (Soft = Not Strictly Required) COMPATIBILITY WHIT SOFT DEPENDENCY: SexLab Separate Orgasm BY Ed86 Devious Devices (any version) ZAZ Animation Pack (any version) The only HARD requirement is SexLab, but it ONLY allows SLAA to work with HUMANS. You can use SexLab 1.62 in Legenday or SexLab 1.63 Beta 8 in Special Edition. It is indifferent because SLAA must work on both platforms. But it is totally impossible to make SLAA work with creatures without Osmel SexLab Utility Plus v20200219. It is a strictly requirement to allow SLAA operate with creatures. The main reason is within the internal functions of SexLab because SLAA use special functions that not allow creatures. Osmel modifies those internal functions of Sexlab with Utility Plus v20200219 to allow Creature functionality in SLAA. It is strictly MANDATORY to use SexLab Utility Plus v20200219 or greater. Download the LAST file in the download section of OsmelMC Mod Tweaks. DO NOT use the SexLab Utility Plus version v20191231.7z because it does NOT work correctly with SLAA. Many thanks to Osmel for helping me solve the problems I found in SexLab and publish a NEW version of Utility Plus that allows SLAA to work with creatures. INCOMPATIBILITIES: Detected a direct incompatibility with Follow Me For Sex because use a special system that not allow SLAA change the animations. Thanks to greenmango12 for the report. The animations started by FMFS are excluded and we can use the two mods at the same time without any downside. REPORTED PROBLEMS: A collision in the dialog with the option "Player as Agressor" in Defeat becasue block the SLAA Dialog and show a box with Defeat options. Select the option "Animate" to see the SLAA Dialog. MCM Configuration: The MCM of SLAA is not big, only have near 20 or 25 options but depending on how you configure it SLAA can works in a totally different way. A lot of parameter are auto explicative and i not go to detail it. But other parameters change the functionality of SLAA and some special parameters are very important, REALLY VERY IMPORTANT because can affect ALL the animations started by ALL the mods. Chance Search - Create actors% (percentage) Determine the probability of making Clone without wasting time looking for real actors. I recommend having it in 100% Clone but if you don't want to see clones put it at least 1% to not completely disable the Clone function. When the search for real actors fails SLAA always uses Clone until the parameter is set to 0% Wait before clone is defined in seconds of Real Time. Detemine how many time SLAA wait before start the search process and is a very important parameter. If you force the game, and by extension SexLab, you can have undesired results like Actors stuck in the same pose whitout animate it. The problem is caused by the gigantic amount of things that the game and SexLab must make mixed whit the things that make SLAA. Think a bit. When a mod start an animation SexLab must search animations for that exact number of actors. Next must verify each one of the actors, nude it, scale it, position it and animate it. After all that SLAA start searching Real Actors or Cloning Actors and add it to the animation and the process must start again. SexLab must search animations for the NEW number of actors. Next must verify each one of the actors, nude it, scale it, position it and animate it. If we make all that things TOO FAST the game or Sexlab or the two can go crazy. Then, have a bit of patience and wait a bit of time while the game and Sexlab make their work. Never Clone Player This option is ENABLED by default. Is NOT recomended use it because can cause CTD when use HDT Elements like Hair, Clothes, Pendants, Neckelaces... The CTD can happend in the same way when use personaliced races because a lot of them has not been designed to be used in NPC's. In that cases, when SLAA create a CLON of the Player the game can made instant CTD. Use it at your own risk but only when you use pure vanilla races whitout HDT hair. Animations Options This is the most important group of options. Determine HOW works the SLAA Filters and directly affect what animations can be selected. Depending on HOW you configure this parameters you can have more or less animations avaliables and, in some cases, NONE. If you are constaly getting the message "[NPC] can NOT take care of [NPC]" change this option to increase the number of posible animations. But not screeam when you see and incorrect animation. Better install more animations in your game. The DD Filter is dinamyc and is preconfigured to MY preferences but you can have diferent preferences or diferent animations that can need diferent TAG's. Make some test in your game ussing defaut parameters and look the result. If you not like it change the TAG's of each zone to yours OWN personals preferences. Always replace animations It is the MOST IMPORTANT PARAMETER in all the MCM of SLAA. Allow SLAA to intercept and change ANY animation of ANY mod to match the SLAA Filter. It is not necessary for SLAA to add a new actor to the animation. Each time an animation cannot be increased, because it has no animations available, SLAA processes that animation using the original number of actors and runs the SLAA Filters to verify that the animation matches the SLAA Rules. If it does not match, the animation is REPLACED by authorized animations following the SLAA Rules. Sometimes, under specific circumstances, SLAA cannot find an authorized animation and, in that case, it cannot REPLACE it. In that case, you can see an incorrect animation. If you do not want to see an incorrect animations NEVER activate the Cancel Animation option. UTILITIES: The biggest problem in SLAA is the availability of animations. The more animations you install in your game, the more options you have available and, of course, the more likely you are to have an authorized animation. But really, nobody knows exactly what animations have been installed in the game. All we know is that we have many packages of animations and some of them are gigantic. But what do those animation packages have inside? Animations, of course. YES. But EXACTLY what animations? Do you know how many animations in FFF Consensual you have? Do you know how many animations you have in MMFF consensual and aggressive? NO ... No one knows. Only the creators of the animation packages. Virtually no user knows, EXACTLY, how many animations they have in each combination of sexes. I don't know and that's why I developed a tool in the MCM to show that information to each user. Of course, SLAA shows the same information in Creatures animations but separates it into 52 sections, one for each creature race. Finally, you have the Animations Browser but require UiExtensions. You can select the number of actors, the race and ONE tag, sorry but only ONE tag, to know, exactly, what animations you have that can match the tag in a specific combination of actors and races. If you want combine multiple TAG's use the Animation Examiner in the MCM that allow the use of multiple TAG's to verify any SLAA Rule. But remember, the rules are dynamic and you can have diferent rules in diferent moments depending of a lot of circunstances. For example: Number of actors + combination of sexes + type of animation (consensual or agresive) + the combined DD weared by ALL the actors of the actual animation + the exact DD weared by the New Actor that is going to be addeded to the animation. As you can see the posible number of combinations is gigantic and, of course, can be diferent in diferent moments, specially because the actos are selected RANDOMLY and, maybe, in that exact animation the RANDOM parameter not match but in that other animation match. Then, be happy and not go crazy trying understand why SLAA works in one animation but not works in the other. You can see a lot of screenshots at the start of the page but i think is better see some videos of SLAA in action. TESV SLAA from 1 to 5.mp4 TESV SLAA Automatic Horses.mp4 TESV SLAA Dialog.mp4 Submitter GenioMaestro Submitted 02/22/2020 Category Animation Requires SexLab 1.62 or 1.63 Beta 8 Special Edition Compatible Yes  
  21. AAF Creature Resources View File What this mod will do: 🌑 Give penis morphs to all the creatures as possible to be used in AAF Animations 🌑 Provide creature resources to be used in other mods What this mod will not do: 🌑 Mess with animation xmls / patch your AAF setup like One Patch does. Installation: No big deal, just install like any regular mod and load it as last as possible. !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!! Note for Modders!!! You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own. The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif Note for Animators or AAF Authors!!! All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are: Erection Up Erection Down Scale -> For deathclaw only Penis adjust -> Only for gorillas for now Submitter Ulfbearth Submitted 06/21/2019 Category Other Requires AAF / AiO Pack AAF Theme by Halstrom  
  22. Fo4 Dogmeat Miko Replacer(Animal SOS, Baka ABC Compitable) View File skyrim miko Unique Doggy follower replace to Fallout 4 Doggy it compitable with Animal SOS and Baka ABC both but at least should be had one of mod required also there are one of optionale variation as you already see on screenshot i called this togmeat(dogmeat weared todd's ailen glasses) sadly it should be change by your own hand i tried add to creature framework option but it is not working you can find folder named 'togmeat' in meshes\husband if you wanna see togmeat ingame replace original file to 3 files on 'togmeat' folder 'dogmeat.nif', 'dogmeatHardABC.nif', 'dogmeatHardSOS.nif' but there another way to see togmeat and dogmeat ingame at the same time that is all of skyrim doggy model replace to dogmeat you can see meshes\option there are appear 2 folder each named 'Animal SOS, More Nasty Critters' You can take them out and place them in the previous meshes folder also uploaded dogmeat 4k retexture (by luxor8071) https://www.nexusmods.com/fallout4/mods/39567/ well honestly i didn't got an permission from him yet but if he wanna take down then i will do that Submitter Outlawer Submitted 10/21/2020 Category Adult Mods Requires Creature FrameWork, Animal SOS(Option), Baka ABC(Option) Regular Edition Compatible Not Applicable  
  23. Version 1.0.0

    756 downloads

    skyrim miko Unique Doggy follower replace to Fallout 4 Doggy it compitable with Animal SOS and Baka ABC both but at least should be had one of mod required also there are one of optionale variation as you already see on screenshot i called this togmeat(dogmeat weared todd's ailen glasses) sadly it should be change by your own hand i tried add to creature framework option but it is not working you can find folder named 'togmeat' in meshes\husband if you wanna see togmeat ingame replace original file to 3 files on 'togmeat' folder 'dogmeat.nif', 'dogmeatHardABC.nif', 'dogmeatHardSOS.nif' but there another way to see togmeat and dogmeat ingame at the same time that is all of skyrim doggy model replace to dogmeat you can see meshes\option there are appear 2 folder each named 'Animal SOS, More Nasty Critters' You can take them out and place them in the previous meshes folder also uploaded dogmeat 4k retexture (by luxor8071) https://www.nexusmods.com/fallout4/mods/39567/ well honestly i didn't got an permission from him yet but if he wanna take down then i will do that
  24. Well i spend over9000 hours trying to solve that shi~ I intalled latest SL and a creature pack with it. Then i ran FNIS (with creature fix (or whatever it calls // option file)) and there were lines with that text but when i try to check the box in SL (in game ofc) to use creature animations it says "FNIS Creature Pack or SexLab Creature files not detected" aaahhh man i dont even know what i can do more - i googled all internet and i didnt find anything helpful plz help im dying x_x
  25. Deer Expansion - Mihail Monsters and Animals - MNC View File Expand your wildlife with more deer for More Nasty Critters This mod is a patch which makes Deer Expansion - Mihail Monsters and Animals working with More Nasty Critters. You need the original mod installed and this patch in the load order behind it. Both are ESL flagged and will not take any space in your ESP slots. There are 4 versions to chose from: deer expansion sse MNC Adds schlongs to the male deer from the mod and makes sure they are recognized as regular deer, not custom races anymore. deer expansion sse MNC - Always Erect For those of you who have problems with the erect schlongs not showing sometimes, this will make the males always erect (irrespective of their arousal). deer expansion sse MNC - Tame This changes the deer's AI; in the original they are very shy, run away, but will get aggressive if you manage to sneak up to them. This version makes them tame. deer expansion sse MNC - Tame - Always Erect Same as above but with always erect schlongs. Install: Use your favourite mod manager. The patch is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices. Requirements: More Nasty Critters SE, Deer Expansion - Mihail Monsters and Animals Submitter Husky1o1 Submitted 10/12/2020 Category Misc Sex Requires More Nasty Critters, Deer Expansion Regular Edition Compatible No  
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