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Adventures with Balazar (Balazar's Bitch) - Beta View File NEW: v0.94 with Solitude hold quest - Convincing Elisif to welcome Balazar will not be easy. This BDSM-flavored quest requires surviving a private Thalmor Embassy party, frozen wastelands and the depths of Oblivion. Includes post-quest activities for Elisif, Jordis and a new NPC. NOTE NEW REQUIREMENTS: More Nasty Critters, ZAZ "8.0+". NEW VERSION POSTED: v0.946 - Various bug fixes and enhancements (see version history). Description: What's an armored husky doing in the Temple of Mara? Such an intelligent and powerful creature would surely be a strong and able companion on dangerous quests, and you'd be doing Dinya Balu a favor by finding it a better home. What could possibly go wrong? Part I of this beastly adventure sends master and servant on a quest for freedom across Skyrim that will challenge the reputation of the most noble adventurer, defile Skyrim's purest women, and cruelly expose shameful desires of beast-loving and submission. In Part II, which expands on the submissive theme of the mod, the PC joins forces with a creature from Oblivion on a quest to seek revenge against a dangerous opposing faction. In Part III of this mod, the PC must complete a series of quests (currently only Riften, Markarth and Solitude quests available) to help their new immortal companion stop a menace threatening all of Tamriel. This mod is a quest/follower/dialogue/dungeon mod for female PCs that is centered around a creature/humanoid follower and involves consensual and non-consensual sex with man, woman, beast, and machine. (You can run the mod with a male PC but quest dialogue and animations will be inappropriate.) Balazar starts out male, but can change form to female after the Riften quest. TO START THE QUEST: Speak to Dinya Balu in the Temple of Mara in Riften about the dog in the temple. Do not recruit the dog as a follower under any follower framework. Once the quest starts, the dog will have its own "Come with me" dialogue to recruit the dog as a follower. TO START THE RIFTEN QUEST: Speak to the Jarl of Riften with Balazar (in his true form) present after completing Parts I and II. TO START THE MARKARTH QUEST: Speak to the Jarl of Markarth with Balazar (in his true form) present after completing Parts I and II. TO START THE SOLITUDE QUEST: Speak to Elisif the Fair with Balazar (in his true form) present after completing Parts I and II. OPTIONAL START (to skip Parts I and II): Instead of speaking to Dinya Balu in the Temple of Mara, players can find a magical scroll in the back of the Riften Hall of the Dead that will summon Balazar and trigger the city quests, skipping the priestess and revenge quests. Mod includes an MCM to adjust dialogue and event frequency. Additional Notes: Followers (other than Balazar) should not be brought on Balazar's quests. They will break scenes by attacking "enemy" creatures and other NPCs If a creature animation is not playing, check your SLAL and make sure you have at least one animation for the creature type. See spoiler list below for creature animation types used. If you have a mod that allows fast travel from interiors, don't use it. You will miss some trigger boxes If you are using True Directional Movement, uncheck Stop on Direction Change under the Directional Movement tab. Otherwise, when this mod takes over player controls, the two mods will conflict. You might want to temporarily deactivate mods like Aroused Creatures and other mods that generate random events and that could break scenes. Requirements: (NEW) SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh NEW: More Nasty Critters NEW: ZAZ 8.0+ (NOTE: The "+" is part of the version number and important. Version 8.0 will not work.) See spoiler box for location. Creature Animation Types Used: Optional Files: Killer905's patch for Devious Device users. Adds DD version of collar. DD required. https://www.loverslab.com/files/file/34501-adventures-with-balazar-balazars-bitch-sele-dd-patch/ Voice pack for Male Balazar, v0.923b - by kamithemoon - https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/24/#findComment-4302267 Voice Pack for Female Balazar, v0.945 - by kamithemoon - https://www.loverslab.com/files/file/39170-voice-pack-for-female-balazar-of-adventures-with-balazar-v0945/ Voice Pack for female NPCs in Solitude quest (Elisif, Jordis, Corwen, Illdi), v0.94 - by maljinn - https://mega.nz/file/Z3V2FSpS#SXgWB2N1i-G-yetlqp0QZlWYitsZFtnZo_D-89hA_1c Translations: French translation files, v0.94 - by Voltair - https://www.loverslab.com/files/file/38725-adventures-with-balazar-traduction-française/ Installation: Load after ZaZ Credits: Corwen's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Furniture alignment correction script by Pamatronic - https://www.loverslab.com/files/file/13259-furniture-alignment-correction-for-npc´s-no-esp/ Whipmarks by author unknown LE Facegen and other texture files by killer905 Playtesting and quest ideas by killer905 Version History: Submitter Gristle Submitted 10/28/2023 Category Adult Mods Requirements SexLab, Sexlab Aroused, FNIS, Fuz Ro D-oh, MNC, ZaZ Regular Edition Compatible Yes
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Version Patch v1.94
149,194 downloads
This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/ Not allowed to upload on other sites! NEVER! *** This is a heads up for everyone! Please read-> *** 22th april 2025 - Released Patch v1.94 - released. See change notes inside Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! SHOWCASE VIDEO: Picture Galleries: Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708 EXPLANATION OF THE FILES IN THE DOWNLOAD SECTION: handbook of Demonic Creatures V1.8pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6. VX.X SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link. 2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K. VX.X SE Options&Documentation: OPTIONAL: Contains the following-> - excel list with all creatures in the mod (also contains info about which creature has sexlab support) - install/uninstall documentation - like dinosaurs / no dinosaurs - futa on female zombies instead of strap ons. - draugr Schlong texture that match Kajuans Draugr Retexture - map showing where you can encounter patrolling creatures Patch Fix vX.XX SPECIAL EDITION: OPTIONAL (contains bug fixes if any). MOD DESCRIPTION: This is a creature mod that brings 375 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 375 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% 50% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). More Nasty Critters SLAL edition Creatureframework with their requirements. Animated Beast's Cocks (ABC). Choose CBPC or HDTSMP. Make sure you get the schlong/tongue textures from this mod too. INSTALLATION (after Hard requirements are installed): If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this. 1 Download text file in download section. 2 Copy link in txt file and download Main mod from mediafire. 3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works). 4 Also look for released patches. If any, download and overwrite content from Main mod If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. TIP: Many of Mihails mods have got better textures (Cyrodilian wolves being one of them). You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo. UPGRADING FROM V1.8 TO V1.9: Download and overwrite with new version. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION Find instructions in the VX.X SE Options&Documentation download. KNOWN BUGS v1.9 - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY (AND ENSURE IMMERSIVE TEXTURE COMPABILITY BETWEEN SCHLONG ADDONS AND BODY): ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW)-
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Demonic Creatures - Mod Version V1.9 - Patch V1.94 View File This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/ Not allowed to upload on other sites! NEVER! *** 22th april 2025 - Released Patch v1.94 - released. See change notes inside Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! SHOWCASE VIDEO: Picture Galleries: Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708 EXPLANATION OF THE FILES IN THE DOWNLOAD SECTION: handbook of Demonic Creatures V1.8pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6. VX.X SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link. 2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K. VX.X SE Options&Documentation: OPTIONAL: Contains the following-> - excel list with all creatures in the mod (also contains info about which creature has sexlab support) - install/uninstall documentation - like dinosaurs / no dinosaurs - futa on female zombies instead of strap ons. - draugr Schlong texture that match Kajuans Draugr Retexture - map showing where you can encounter patrolling creatures Patch Fix vX.XX SPECIAL EDITION: OPTIONAL (contains bug fixes if any). MOD DESCRIPTION: This is a creature mod that brings 375 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 375 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% 50% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). More Nasty Critters SLAL edition Creatureframework with their requirements. Animated Beast's Cocks (ABC). Choose CBPC or HDTSMP. Make sure you get the schlong/tongue textures from this mod too. INSTALLATION (after Hard requirements are installed): If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this. 1 Download text file in download section. 2 Copy link in txt file and download Main mod from mediafire. 3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works). 4 Also look for released patches. If any, download and overwrite content from Main mod If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. TIP: Many of Mihails mods have got better textures (Cyrodilian wolves being one of them). You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo. UPGRADING FROM V1.8 TO V1.9: Download and overwrite with new version. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION Find instructions in the VX.X SE Options&Documentation download. KNOWN BUGS v1.9 - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY (AND ENSURE IMMERSIVE TEXTURE COMPABILITY BETWEEN SCHLONG ADDONS AND BODY): ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW) Submitter Thor2000 Submitted 03/22/2023 Category Adult Mods Requirements sexlab, more nasty critters SLAL edition, Animated Beast's Cocks (ABC) For users SE Regular Edition Compatible No
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Grea's Summonable Creatures for Sexlab View File Update: I ESL flagged CreatureSummoner download here. so it will not use ESP slot, 👈This mod is required before install my mod. 2.0 update need CreatureSummoner in loadorder before this mod (This is the original ESP creaturesummoner link) v2.2 Hati and Xenomorph gif preview 😋 🤠 Xenomorph preview video I just started my 👉 substar page plan to put out tutorial about my workflow to make this mod and it will be on free tier. Paid content right now will be the high bitrate video I upload to iwara, any support is greatly appreciated 😘 The tutorial is finally done. video editing is a lot more time consuming than I thought🤣 Part 1: How to dick with outfit studio Part 2: How to add creature summon spell with CreationKit and edit json file to make it compatible with SexLab Animation ↑ that's how I made this mod before 2.0↑ This mod is ESL Flagged.😋 to update overwrite the old version and re register in creature framework, since creature framework will not automaticlly loading new data, need do it manually. You will need AddItemMenu to get the conjure spellbook inside game, to remove the summoned creature, open console select the creature and use command "disable" after 2.0 update you can banish summoned creature with popup menu spell will summon a creature in normal stat and it will erect for animation 😋 if it doesn't erect or ABC is Rigid during animation, try refresh creature framework. I only tested in skyrim SE myself, didn't tested in other version I made this mod for sexlab animation🤣 no perk or stats were edited, its SFW as long as you don't have other mod trigger SLAL animation or aroused skin.🤣 Creatures are from other MOD or I converted from other source using existing creatures as template for size and boneweight. nothing edited for perk or any stats. I'm Using outfit studio for boneweight editing, so result kind poor in details but it works... I do plan to add more creatures...🕊️🕊️🕊️😋 I'm open for inspiration 👌 Creature List (chronological) : -Mitachurl (Troll) -Pumpkin Head (Draugr) -Moon Carver (Deer) -Roach (Ash Hopper) -Roach Fly (Chaurus Hunter) -Kirin (horse) *(Kirin is the last one added before 2.0 upate. which doesn't depending on other mods.) -ChauRoach (Chaurus) -ChauRoach Reaper (Chaurus Reaper) -Rajang (Troll) -Zetan (Falmer) -Hilichurl (Riekling) -Falchurl (Falmer) -RatRoach (Skeever) -G1 Synth (Draugr) Thanks for MadMansGun's tutorial for ABC attaching, and help from Thor2000 for nif editing,Darkfox127 for conjuration spellbook tutorial. Especially animator like Billyy, Anubs, baka, still adding great SLAL animation to the game. 🫡 Submitter Gugu_Grea Submitted 10/08/2024 Category Adult Mods Requirements sexlab, creature framework, baka ABC Regular Edition Compatible
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I have been trying to get Sexlabs up and running because why not, however an issue I keep running into was that when I went to check the prerequisites on the Mod config menu I saw that FNIS Creature Pack keeps showing up as '?' instead of 'OK' I have gone back several times now uninstalling everything and reinstalling everything setting things up very carefully and following the steps painfully to the tee. But no matter what I do I can't figure it out, I believe the images should be attached and I do have SKSE as well I just didn't install that through Mod Organizer. Another thing to be noted i I am unsure as to why the mod version shows up as the date rather than the version of the mod itself, could that be the issue??? Any help would be appreciated!
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Version 2.2
4,736 downloads
Update: I ESL flagged CreatureSummoner try this first. I made the 2.0 update with creaturesummoner, need CreatureSummoner in loadorder before this mod if you don't want use extra ESP slot for creaturesummoner, I suggest keep a separate save file or use the one upload in January( Kirin) for now, and I will try update the conjuration spell version. 🐛 🐛 🐛 add RatRoach (Skeever) Screenshot 🤠 G1 synth preview video I just started my 👉 substar page plan to put out tutorial about my workflow to make this mod and it will be on free tier. Paid content right now will be the high bitrate video I upload to iwara, any support is greatly appreciated 😘 The tutorial is finally done. video editing is a lot more time consuming than I thought🤣 Part 1: How to dick with outfit studio Part 2: How to add creature summon spell with CreationKit and edit json file to make it compatible with SLAL ↑ that's how I made this mod before 2.0↑ This mod is ESL Flagged.😋 to update overwrite the old version and re register in creature framework, since creature framework will not automaticlly loading new data, need do it manually. You will need AddItemMenu to get the conjure spellbook inside game, to remove the summoned creature, open console select the creature and use command "disable" after 2.0 update you can banish summoned creature with popup menu spell will summon a creature in normal stat and it will erect for animation 😋 if it doesn't erect or ABC is Rigid during animation, try refresh creature framework. I only tested in skyrim SE myself, didn't tested in other version I made this mod for sexlab animation🤣 no perk or stats were edited, its SFW as long as you don't have other mod trigger SLAL animation or aroused skin.🤣 Creatures are from other MOD or I converted from other source using existing creatures as template for size and boneweight. nothing edited for perk or any stats. I'm Using outfit studio for boneweight editing, so result kind poor in details but it works... I do plan to add more creatures...🕊️🕊️🕊️😋 I'm open for inspiration 👌 Creature List (chronological) : -Mitachurl (Troll) -Pumpkin Head (Draugr) -Moon Carver (Deer) -Roach (Ash Hopper) -Roach Fly (Chaurus Hunter) -Kirin (horse) *(Kirin is the last one added before 2.0 upate. which doesn't depending on other mods.) -ChauRoach (Chaurus) -ChauRoach Reaper (Chaurus Reaper) -Rajang (Troll) -Zetan (Falmer) Thanks for MadMansGun's tutorial for ABC attaching, and help from Thor2000 for nif editing,Darkfox127 for conjuration spellbook tutorial. Especially animator like Billyy, Anubs, baka, still adding great SLAL animation to the game. 🫡-
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- creature framework
- sexlab
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Hello! I have encountered a couple of problems and have been fighting for my life to determine the reasons. It could be that I am a total moron and this whole ordeal is causing me headaches or lewd mods are just meant to also fck you over IRL as well. There are three two problems, although the main one I would like to talk about has something to do with them: https://www.nexusmods.com/skyrimspecialedition/mods/105576 1) Whenever I want to use the MatchMaker spell on them it will result in this notif and console: "failed to start scene" "thread [0] - fatal - failed to add actor -- they are not a valid target for animation | error code -11" I am deviously down bad for them cheeks, but I can't seem to get it to work. I don't even have many mods to start with, as I have tried to make large mod lists just coexist with each other but they always seem to leave me out of it. It's bloody sad. and also any NPC I attach a benis on with TRX Futa will refuse to initiate a scene. Just as I attach a female with one, MatchMaker results in error code -11. I am dying for them, I am losing it. And I don't know why, but since I added the mods responsible for this, it randomly crashes when I want to use MatchMaker with a female NPC. It's not 100% but happens if I keep testing. Also, when I use the spells on males it gives me, "failed to start scene" as well. Because of that, I thought that the goblins were classified as males, and SL did not allow me to perform with them. I have been relentlessly searching for the option that makes it possible to initiate scenes with the same sex but couldn't. I am straight up thinking this all falls to SL P+ and if deleting it will solve these problems (IF IT DOES NOT LET ME START A NEW GAME) I will do it. I have removed mods, and started new games, relentlessly, to the point my mod list got reduced a lot just to avoid building and fixing so many outputs & configs. I wish I was a masochist so I can deal with it. Just recently fixed the Papyrus config and until now, for some reason, it doesn't want to give face so I don't have that and I am really sorry. If you need screenshots or anything, I will gladly provide them. -------------------------------------------------- Both of these are also posted in their respective origin forum but I thought posting it here wouldn't hurt as I might get more chances to have somebody spare their time helping me out. To be completely honest, I am not gonna be upset if these two don't work out in the end as I, one, wouldn't like to start a new game, and two, is satisfied with just having the built-in SL MatchMaker do its job as unimmersive as it might be. I am but a simple human, who yearns for the attractive constructs and adorable femboys. 2) "Using SL Defeat (Bane) Was trying to initiate necrophilia with a Spriggan but it resulted in "error fatal failed to add actor they are not a valid target for animation error code -13" There was a normal NPC nearby, and that also gave me the same error. Is there any reason why this is happening? I have SexLab framework AE v166b and SexLab framework PPLUS v2.12.0, which are both for Skyrim AE 1.6.1170, as well as the creature framework and more nasty critters. All seem to be working well other than this. Edit: Alright, even when the Spriggan was knocked down, I could not perform anything. Straight up, only MatchMaker made me able to do anything. "thread [0] fatal failed start thread -- cannot sort actors to the active scene" I yearn for the Sprussy but it appears to be one sided. 3) For some reason, there is this one Falkreath female guard that speaks with subtitles but most of the time is muted. If it is a dialogue with a lot of information concerning the war, vampires, etc... she is muted. Most of the time this happens when I am passing by. If I try to talk to her, the only dialogue with voice acting is the simpler greeting. She stands guard and is stationary until now. Stays on one spot talking while muted. Wanted to mention this as it might also relate to her behaviour. Edit1: papyrus log. (It crashed just in the end, just as I was using the spell on a female NPC to initiate a scene, that works btw, but for some reason, (how I see it) it's like a gamble whether it decides to crash or not.) btw, it does not display that it crashed? although to be fair, I have no idea how to read these well. Edit2: The second papyrus log after being able to catch spriggans and trying two actions, defeat and necrophilia which results in error. I also realized that for some reason, I cannot use the animations of Babo & Billy that I have installed for them. They have Spriggan & Atronachs animations but I can only choose MNC animations in the available animation selections. Papyrus.0 2nd.log Papyrus.0.log modlist.txt loadorder.txt
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- sexlab
- anniversary edition
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(and 3 more)
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Version 1.1.0
330 downloads
NOUVEAU : v0.94 avec la quête de Solitude - Convaincre Elisif d'accueillir Balazar ne sera pas facile. Cette quête à saveur BDSM nécessite de survivre à une fête privée de l'ambassade du Thalmor, aux terres gelées et aux profondeurs de l'Oblivion. Comprend des activités post-quête pour Elisif, Jordis et un nouveau PNJ. NOTE DE NOUVELLES EXIGENCES : More Nasty Critters, ZAZ 8.0+. NOUVELLE VERSION POSTEE : v0.944 - Supprime les Thalmor agressifs, corrige la porte de l'ambassade des Thalmor, et corrige d'autres bugs. Merci de bien vouloir prendre connaissance de la note du traducteur, en bas de la page. Description : Que fait un husky en armure dans le temple de Mara ? Une créature aussi intelligente et puissante serait certainement un compagnon fort et capable d'accomplir des quêtes dangereuses, et vous rendriez service à Dinya Balu en lui trouvant un meilleur foyer. Qu'est-ce qui pourrait bien aller de travers ? La première partie de cette aventure bestiale envoie maître et serviteur dans une quête de liberté à travers Bordeciel qui mettra à l'épreuve la réputation du plus noble des aventuriers, souillera les femmes les plus pures de Skyrim et dévoilera cruellement les désirs honteux d'amour des bêtes et de soumission. Dans la deuxième partie, qui développe le thème de la soumission, le PC s'associe à une créature d'Oblivion pour se venger d'une dangereuse faction adverse. Dans la troisième partie de ce mod, le PC doit accomplir une série de quêtes (pour l'instant, seules les quêtes de Faillaise, Markarth et Solitude sont disponibles) pour aider son nouveau compagnon immortel à arrêter une menace qui pèse sur tout Tamriel. Ce mod est un mod de quête/suivant/dialogue/donjon pour PC féminins qui est centré sur une créature/humanoïde suiveuse et qui implique des relations sexuelles consensuelles et non-consensuelles avec des hommes, des femmes, des bêtes et des machines. (Vous pouvez utiliser le mod avec un PC masculin, mais les dialogues et les animations de la quête seront inappropriés). Balazar est d'abord un homme, mais il peut devenir une femme après la quête de Faillaise. POUR COMMENCER LA QUÊTE : Parlez à Dinya Balu dans le Temple de Mara à Faillaise à propos du chien dans le temple. Ne recrutez pas le chien en tant qu'adepte dans un cadre d'adepte. Une fois la quête commencée, le chien aura son propre dialogue « Viens avec moi » pour le recruter en tant qu'adepte. POUR COMMENCER LA QUÊTE DE FAILLAISE: Parlez au Jarl de Faillaise en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE MARKARTH : Parlez au Jarl de Markarth en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE SOLITUDE : Parlez à Elisif la Juste en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. Le mod inclut un MCM pour ajuster la fréquence des dialogues et des événements. Notes supplémentaires : Les suiveurs (autres que Balazar) ne doivent pas être amenés sur les quêtes de Balazar. Ils briseront des scènes en attaquant des créatures « ennemies » et d'autres PNJ. Si une animation de créature n'est pas jouée, vérifiez votre SLAL et assurez-vous que vous avez au moins une animation pour le type de créature. Voir la liste des spoilers du mod original. Si vous avez un mod qui permet de voyager rapidement depuis les intérieurs, ne l'utilisez pas. Vous manquerez certaines cases de déclenchement Si vous utilisez True Directional Movement, décochez Stop on Direction Change dans l'onglet Directional Movement. Sinon, lorsque ce mod prendra le contrôle des joueurs, les deux mods entreront en conflit. Vous pouvez désactiver temporairement des mods comme Aroused Creatures et d'autres mods qui génèrent des événements aléatoires et qui pourraient interrompre des scènes. Exigences : (NOUVEAU) Mod original Mod requis du mod original SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh NOUVEAU : More Nasty Critters NOUVEAU : ZAZ 8.0+ Installation : Installez le mod original Téléchargez, puis installez la traduction française. Cette dernière doit écraser le mod original pour être effective. En cas d'installation avec un gestionnaire, je vous conseille de ne pas fusionner la traduction avec le mod original, mais plutôt de renommer la traduction, et la mettre juste en dessous dans l'ordre de chargement. Crédits : Epervier 666, pour la mise en ligne de l'ESP-ESM Translator. Gristle, pour la création du mod original, ainsi que killer905 pour son aide apporté dans le développement. Les personnes ayant pris les screenshot, que je n'ai fais que recopier du mod original. Note du traducteur La traduction a été effectuée automatiquement, en utilisant l'ESP-ESM Translator, avec une clé API de chez DeepL. La version finale m'a l'air très correcte, mais il se peut que quelques coquilles demeurent. N'hésitez pas à m'en faire part via le support . -
Version 0.36
29,770 downloads
By killer905 and Gristle This revision adds Part III to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. NEW: Version 0.3 takes Tirwin and the PC to Solstheim and includes seven new creatures, four new locations, a new spell, new NPCs, a Tirwin outfit system, and more Tirwin configuration options (via dialogue). Version 0.36 adds bug fixes, more Tirwin comments on creature sex (including for male PCs), and option to ask Tirwin to keep her hair down (after mammoth) A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family. To Start the Quest: Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. To Continue the Quest: If you already completed Parts I and II of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare. Requirements: Animations Required: Optional High Quality Voice Files: Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.33 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon Optional High Poly NPC Patch: High Poly Patch - by kkiiees - "Animal Research High poly.rar" file in Downloads section Requirements for High Poly Patch: High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview: Version History: -
Animal Research: The Insatiable Scholar View File By killer905 and Gristle This revision adds Part III to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. NEW: Version 0.3 takes Tirwin and the PC to Solstheim and includes seven new creatures, four new locations, a new spell, new NPCs, a Tirwin outfit system, and more Tirwin configuration options (via dialogue). Version 0.36 adds bug fixes, more Tirwin comments on creature sex (including for male PCs), and option to ask Tirwin to keep her hair down (after mammoth) A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family. To Start the Quest: Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. To Continue the Quest: If you already completed Parts I and II of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare. Requirements: Animations Required: Optional High Quality Voice Files: Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.33 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon Optional High Poly NPC Patch: High Poly Patch - by kkiiees - "Animal Research High poly.rar" file in Downloads section Requirements for High Poly Patch: High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview: Version History: Submitter Gristle Submitted 07/25/2024 Category Adult Mods Requirements Sexlab, SLA, FNIS+Creature, KS Hairdos Regular Edition Compatible Yes
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Summon Nasty Critters
Good Provider posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Summon Nasty Critters View File Summary This provides two spells that can be used to summon creatures. Both spells are added to the player. The nice version has all the "friendly" creatures from CreatureSummoner_MNCSEv15. Nasty only those I was able to run in SexLab. For now there is no MCM, but there does exist a Control spell you can get with AddItem. You shouldn't need it. Spells: Summon Critters Nasty: spawns a creature by the target, starts sex between the target and the creature, and then has all allies of the target attack the creature. If the target is a DOM slave, it will allow the player to select a punishment reason, tag that reason for the rape, and not start combat between the creature and the slave's allies. Hitting the creature a second time, will dispel it. Summon Critters Nice: spawns the creature by the player Issues I would like Help with Improved creature grouping (groups.yaml): Animation packages that will increase the number of supported creatures. Requirements Utils SKSE Address Library for SKSE Plugins USSEP UIExtensions JContainers SkyUI SE PapyrusUtil SE Alternate Start (nice, but not needed) nude body (not required) Scholongs of Skyrim SE Caliente's Beautiful Bodies Enhancer -CBBE- or BHUNP SexLab Sexlab Framework OSL Aroused Reborn] SL Animation Loader Animation Pandora Pandora Output (recommended to store Pandora's output) XP32 Maximum Skeleton Special Extended (XPMSSE) Fores New Idles in Skyrim SE FNIS Creature Pack SE (only this) More Nasty Critters (must have all 3 files below) CreatureFramework...7z CreatureSummoner_MNCSE...7z MoreNastyCrittersSE_....7z animations (you might be able to get away with less ... ) Anub Billyy BakaFacrtory FunnyBizness SummonNastyCritters SummonNastyCritters (this mod) Setup Run Pandora (will need to rerun with each change in animations) Start skyrim with SKSE Go into the MCM and start SexLab After SexLab has loaded, go back in to SexLab and enable creatures (top right) Go into the MCM and SL Anim Loader Click on Rebuild SexLab Anim Registry, wait a bit, exit to the game Click on Register Animations, wait a bit, exit to game Click on Enable All Mods Supported : Submitter Good Provider Submitted 02/09/2025 Category Adult Mods -
Hello, I would like to know about mods that add HDT (well, in terms of having physics of the stomach, breasts, vagina) physics like in Female Creatures Reworked. Are there any alternatives to this mod? Preferably it would be compatible with More Nasty Critters SE and SOS SE. Any options?
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Version 0.946 SE/LE
43,462 downloads
NEW: v0.94 with Solitude hold quest - Convincing Elisif to welcome Balazar will not be easy. This BDSM-flavored quest requires surviving a private Thalmor Embassy party, frozen wastelands and the depths of Oblivion. Includes post-quest activities for Elisif, Jordis and a new NPC. NOTE NEW REQUIREMENTS: More Nasty Critters, ZAZ 8.0+. NEW VERSION POSTED: v0.946 - Various bug fixes and enhancements (see version history). Description: What's an armored husky doing in the Temple of Mara? Such an intelligent and powerful creature would surely be a strong and able companion on dangerous quests, and you'd be doing Dinya Balu a favor by finding it a better home. What could possibly go wrong? Part I of this beastly adventure sends master and servant on a quest for freedom across Skyrim that will challenge the reputation of the most noble adventurer, defile Skyrim's purest women, and cruelly expose shameful desires of beast-loving and submission. In Part II, which expands on the submissive theme of the mod, the PC joins forces with a creature from Oblivion on a quest to seek revenge against a dangerous opposing faction. In Part III of this mod, the PC must complete a series of quests (currently only Riften, Markarth and Solitude quests available) to help their new immortal companion stop a menace threatening all of Tamriel. This mod is a quest/follower/dialogue/dungeon mod for female PCs that is centered around a creature/humanoid follower and involves consensual and non-consensual sex with man, woman, beast, and machine. (You can run the mod with a male PC but quest dialogue and animations will be inappropriate.) Balazar starts out male, but can change form to female after the Riften quest. TO START THE QUEST: Speak to Dinya Balu in the Temple of Mara in Riften about the dog in the temple. Do not recruit the dog as a follower under any follower framework. Once the quest starts, the dog will have its own "Come with me" dialogue to recruit the dog as a follower. TO START THE RIFTEN QUEST: Speak to the Jarl of Riften with Balazar (in his true form) present after completing Parts I and II. TO START THE MARKARTH QUEST: Speak to the Jarl of Markarth with Balazar (in his true form) present after completing Parts I and II. TO START THE SOLITUDE QUEST: Speak to Elisif the Fair with Balazar (in his true form) present after completing Parts I and II. OPTIONAL START (to skip Parts I and II): Instead of speaking to Dinya Balu in the Temple of Mara, players can find a magical scroll in the back of the Riften Hall of the Dead that will summon Balazar and trigger the city quests, skipping the priestess and revenge quests. Mod includes an MCM to adjust dialogue and event frequency. Additional Notes: Followers (other than Balazar) should not be brought on Balazar's quests. They will break scenes by attacking "enemy" creatures and other NPCs If a creature animation is not playing, check your SLAL and make sure you have at least one animation for the creature type. See spoiler list below for creature animation types used. If you have a mod that allows fast travel from interiors, don't use it. You will miss some trigger boxes If you are using True Directional Movement, uncheck Stop on Direction Change under the Directional Movement tab. Otherwise, when this mod takes over player controls, the two mods will conflict. You might want to temporarily deactivate mods like Aroused Creatures and other mods that generate random events and that could break scenes. Requirements: (NEW) SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh NEW: More Nasty Critters NEW: ZAZ 8.0+ (NOTE: The "+" is part of the version number and important. Version 8.0 will not work.) Creature Animation Types Used: Optional Files: Killer905's patch for Devious Device users. Adds DD version of collar. DD required. https://www.loverslab.com/files/file/34501-adventures-with-balazar-balazars-bitch-sele-dd-patch/ Voice pack for Male Balazar, v0.923b - by kamithemoon - https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/24/#findComment-4302267 Voice Pack for Female Balazar, v0.945 - by kamithemoon - https://www.loverslab.com/files/file/39170-voice-pack-for-female-balazar-of-adventures-with-balazar-v0945/ Voice Pack for female NPCs in Solitude quest (Elisif, Jordis, Corwen, Illdi), v0.94 - by maljinn - https://mega.nz/file/Z3V2FSpS#SXgWB2N1i-G-yetlqp0QZlWYitsZFtnZo_D-89hA_1c Translations: French translation files, v0.94 - by Voltair - https://www.loverslab.com/files/file/38725-adventures-with-balazar-traduction-française/ Installation: Load after ZaZ Credits: Corwen's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Furniture alignment correction script by Pamatronic - https://www.loverslab.com/files/file/13259-furniture-alignment-correction-for-npc´s-no-esp/ Whipmarks by author unknown LE Facegen and other texture files by killer905 Playtesting and quest ideas by killer905 Version History: -
Version 1.1.1
1,824 downloads
Summary This provides two spells that can be used to summon creatures. Both spells are added to the player. The nice version has all the "friendly" creatures from CreatureSummoner_MNCSEv15. Nasty only those I was able to run in SexLab. For now there is no MCM, but there does exist a Control spell you can get with AddItem. You shouldn't need it. Spells: Summon Critters Nasty: spawns a creature by the target, starts sex between the target and the creature, and then has all allies of the target attack the creature. If the target is a DOM slave, it will allow the player to select a punishment reason, tag that reason for the rape, and not start combat between the creature and the slave's allies. Hitting the creature a second time, will dispel it. Summon Critters Nice: spawns the creature by the player Issues I would like Help with Improved creature grouping (groups.yaml): Animation packages that will increase the number of supported creatures. Requirements Utils SKSE Address Library for SKSE Plugins USSEP UIExtensions JContainers SkyUI SE PapyrusUtil SE Alternate Start (nice, but not needed) nude body (not required) Scholongs of Skyrim SE Caliente's Beautiful Bodies Enhancer -CBBE- or BHUNP SexLab Sexlab Framework OSL Aroused Reborn] SL Animation Loader Animation Pandora Pandora Output (recommended to store Pandora's output) XP32 Maximum Skeleton Special Extended (XPMSSE) Fores New Idles in Skyrim SE FNIS Creature Pack SE (only this) More Nasty Critters (must have all 3 files below) CreatureFramework...7z CreatureSummoner_MNCSE...7z MoreNastyCrittersSE_....7z animations (you might be able to get away with less ... ) Anub Billyy BakaFacrtory FunnyBizness SummonNastyCritters SummonNastyCritters (this mod) Setup Run Pandora (will need to rerun with each change in animations) Start skyrim with SKSE Go into the MCM and start SexLab After SexLab has loaded, go back in to SexLab and enable creatures (top right) Go into the MCM and SL Anim Loader Click on Rebuild SexLab Anim Registry, wait a bit, exit to the game Click on Register Animations, wait a bit, exit to game Click on Enable All Mods Supported : -
Post your Khajiit/Argonian sex screenshots/videos
ThunderIsTaken posted a topic in Skyrim Adult Mods
For all who are fond of our favorite beastfolk. (this is my first post, so if I am doing anything wrong PLEASE tell me) -
looking fot this egyptian mob
dentenplomb posted a topic in Request & Find - Skyrim: Special Edition
Hello, does anyone know where I could get this egyptian mummy mob? (looks like a draugr retexture) Btw image source from https://www.nexusmods.com/skyrimspecialedition/mods/131577?tab=posts Thanks -
Adventures with Balazar - Traduction française View File NOUVEAU : v0.94 avec la quête de Solitude - Convaincre Elisif d'accueillir Balazar ne sera pas facile. Cette quête à saveur BDSM nécessite de survivre à une fête privée de l'ambassade du Thalmor, aux terres gelées et aux profondeurs de l'Oblivion. Comprend des activités post-quête pour Elisif, Jordis et un nouveau PNJ. NOTE DE NOUVELLES EXIGENCES : More Nasty Critters, ZAZ 8.0+. NOUVELLE VERSION POSTEE : v0.944 - Supprime les Thalmor agressifs, corrige la porte de l'ambassade des Thalmor, et corrige d'autres bugs. Merci de bien vouloir prendre connaissance de la note du traducteur, en bas de la page. Description : Que fait un husky en armure dans le temple de Mara ? Une créature aussi intelligente et puissante serait certainement un compagnon fort et capable d'accomplir des quêtes dangereuses, et vous rendriez service à Dinya Balu en lui trouvant un meilleur foyer. Qu'est-ce qui pourrait bien aller de travers ? La première partie de cette aventure bestiale envoie maître et serviteur dans une quête de liberté à travers Bordeciel qui mettra à l'épreuve la réputation du plus noble des aventuriers, souillera les femmes les plus pures de Skyrim et dévoilera cruellement les désirs honteux d'amour des bêtes et de soumission. Dans la deuxième partie, qui développe le thème de la soumission, le PC s'associe à une créature d'Oblivion pour se venger d'une dangereuse faction adverse. Dans la troisième partie de ce mod, le PC doit accomplir une série de quêtes (pour l'instant, seules les quêtes de Faillaise, Markarth et Solitude sont disponibles) pour aider son nouveau compagnon immortel à arrêter une menace qui pèse sur tout Tamriel. Ce mod est un mod de quête/suivant/dialogue/donjon pour PC féminins qui est centré sur une créature/humanoïde suiveuse et qui implique des relations sexuelles consensuelles et non-consensuelles avec des hommes, des femmes, des bêtes et des machines. (Vous pouvez utiliser le mod avec un PC masculin, mais les dialogues et les animations de la quête seront inappropriés). Balazar est d'abord un homme, mais il peut devenir une femme après la quête de Faillaise. POUR COMMENCER LA QUÊTE : Parlez à Dinya Balu dans le Temple de Mara à Faillaise à propos du chien dans le temple. Ne recrutez pas le chien en tant qu'adepte dans un cadre d'adepte. Une fois la quête commencée, le chien aura son propre dialogue « Viens avec moi » pour le recruter en tant qu'adepte. POUR COMMENCER LA QUÊTE DE FAILLAISE: Parlez au Jarl de Faillaise en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE MARKARTH : Parlez au Jarl de Markarth en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE SOLITUDE : Parlez à Elisif la Juste en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. Le mod inclut un MCM pour ajuster la fréquence des dialogues et des événements. Notes supplémentaires : Les suiveurs (autres que Balazar) ne doivent pas être amenés sur les quêtes de Balazar. Ils briseront des scènes en attaquant des créatures « ennemies » et d'autres PNJ. Si une animation de créature n'est pas jouée, vérifiez votre SLAL et assurez-vous que vous avez au moins une animation pour le type de créature. Voir la liste des spoilers du mod original. Si vous avez un mod qui permet de voyager rapidement depuis les intérieurs, ne l'utilisez pas. Vous manquerez certaines cases de déclenchement Si vous utilisez True Directional Movement, décochez Stop on Direction Change dans l'onglet Directional Movement. Sinon, lorsque ce mod prendra le contrôle des joueurs, les deux mods entreront en conflit. Vous pouvez désactiver temporairement des mods comme Aroused Creatures et d'autres mods qui génèrent des événements aléatoires et qui pourraient interrompre des scènes. Exigences : (NOUVEAU) Mod original Mod requis du mod original SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh NOUVEAU : More Nasty Critters NOUVEAU : ZAZ 8.0+ Installation : Installez le mod original Téléchargez, puis installez la traduction française. Cette dernière doit écraser le mod original pour être effective. En cas d'installation avec un gestionnaire, je vous conseille de ne pas fusionner la traduction avec le mod original, mais plutôt de renommer la traduction, et la mettre juste en dessous dans l'ordre de chargement. Crédits : Epervier 666, pour la mise en ligne de l'ESP-ESM Translator. Gristle, pour la création du mod original, ainsi que killer905 pour son aide apporté dans le développement. Les personnes ayant pris les screenshot, que je n'ai fais que recopier du mod original. Note du traducteur La traduction a été effectuée automatiquement, en utilisant l'ESP-ESM Translator, avec une clé API de chez DeepL. La version finale m'a l'air très correcte, mais il se peut que quelques coquilles demeurent. N'hésitez pas à m'en faire part via le support . Submitter Voltair Submitted 12/31/2024 Category Adult Mods Requirements Mod original, SexLab, Sexlab Aroused, FNIS, Fuz Ro D-oh, MNC, ZaZ Regular Edition Compatible Yes
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As the title suggests, I've been trying for like a week to make TWO - Total Werewolf Overhaul work and I finally did it! Except only the normal werewolves work and the herm werewolves have this missing texture. I have reinstalled every mod at least twice in case something downloaded wrong and I changed my load order multiple times trying to fix this to no avail. If anyone has any clues I would be very grateful.
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"They're friendly, right?"
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"Now thats a big pussy!"
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I saw the recent release of OSTIM Standalone VR on the Nexus and was keen on getting it as I've never used OStim before since I mainly play on VR. But then I saw that OStim does not work with FNIS. However, I want to use both SL and OStim Standalone VR in my game so I can have variety and also have creature animations on SL as well as ZAZ and DD as I heard that DD does not work with Pandora. Is there a way to have both FNIS and Nemesis/Pandora in Skyrim VR? If so can someone please guide me through the process of doing that?
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View File Tamirel of Ape (Baka ABC, Henati Creature addon) Adds a Chimp- based falmer and Gorilla-based Troll Automatic spawning is added to the levellist once, but I don't know if it spawns properly The white albinos are all over and over again so that they don't get bored on the road going up the high hrothgar. black-haired chimpanzees wanderring to Springs near kainzGrove Hot Springs Witch's Forest. Chimpanzees' specs are generally low, The number is more laid out than the number of Goblins previously posted If you're dragging aggression and running away, you're dragged aggro where there are other groups Can be chased by dozens of dogs The placed gorillas have fewer entities, but Trolls and specs adjusted slightly also include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat Submitter Outlawer Submitted 03/07/2021 Category Regular Mods Requires Baka ABC, Henati Creature(Optionale), Creature Framework Regular Edition Compatible Not Applicable
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HuossaDraco View File Кому-то не хватает костей, познакомлю с маленьким драконом очень страшным и опасным))) так же как и остальные моды - можешь использовать как хочешь, модель я взял из игры dragon's prophet. вы можете редактировать и добавлять в свои сборки HuossaDraco> Humus ossa Draco> Ground Skeleton Dragon ( Swe-DivX ) Submitter grawi Submitted 02/28/2021 Category Modders Resources Requires MoreNastyCritters Special Edition Compatible No
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Out of all the animation packs out there, I prefer to run Billyy Animations for it's wide variety selection and it's availability of creature and human 3 way/gangbang animations. The problem is that anytime I try any of the creature 3 ways (aside from canine) I get invalid actor scripts when I pull up console commands to see what's stopping the animations from starting. I'm running all necessary creature and sexlab mods, any necessary patches (i.e MNC Patch for various creature mods like Immersive Horses) and still none of the non-canine creature 3 way animations work.
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View File SSE) cthulhu Spawn (Baka ABC, Henati Creature addon Include) worked small Cthulhu creature based Gargoyle i didn't placed Creature NPC actor to skyrim world just added to Level list spawn list spawn with seeker and lurker on apocrypha so maybe you can't got a chance of spawn that that's why i include Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod you can get this summon spell book using AIM SE(additemmenu) or additem console cheat Submitter Outlawer Submitted 11/20/2020 Category Regular Mods Requires Baka ABC, Henai Creature(Optionale) Regular Edition Compatible Not Applicable