Search the Community
Showing results for tags 'carnalitas'.
-
crusader kings 3 [mod] [mod] Daughters of Lust - updated
Lyskorie posted a topic in Crusader Kings 3
View File [mod] Daughters of Lust - updated Daughters of Lust Version 0.19 for Crusader Kings III 1.19.* Daughters of Lust is a mod that lets you become a succubus. Originally developed by Cheri Song, I've taken to updating this mod, and now overtaking development and expansion entirely. Have any interesting event ideas you would love to see? Suggest now at the Event Idea Submission form! New: I now have a Ko-fi, if you would like to support me financially and have the means to. Git repository: https://gitgud.io/Lyskorie/lyskorie-daughters-of-lust FEATURES: Become a Succubus: Use the Ruler Designer to start as a succubus. Play as a historical character discovering her succubus ancestry with the immersive Starting Scenario game rule. Transform yourself into a succubus through a Witch ritual, or by studying and awakening your succubus ancestry. Ruin a noble family's bloodline by implanting cambions. Track your milestones with the new (pseudo-)Achievements atop the Decision tab. Manage your power to evade suspicion from arising. As a revealed succubus, accumulate trait experience and become increasingly powerful! Wield Sexual Power Absorb the health, skills, and traits of your lovers. Unlock Succubus Mastery Levels and grow in power and longevity as a succubus. Gain Sexual Power through sex and use it to fuel a huge range of unlockable powers. Convert others into succubi as a powerful succubus. Create life from sexual power through sex with other women. Just kidding, haha, unless...? Live out the fantasy of a powerful seductress who manipulates rulers and reshapes history. Comprehensive Detail Experience unique succubus flavor based on your religion and culture -- be a Malayali Yakshi, an Egyptian Qarinah, or an Irish Leannán Sídhe. Read about all the lore and added mechanics in the in-game tooltips and encyclopedia. French and Simplified Chinese localization included. Customize Your Personal Look Available for revealed succubui, or through the barbershop. Acquire any of 9 random horns, in two different colors (courtesy of Sappho's Daughter II) Acquire any of a plethora of wings, courtesy of Princes of Darkness. Develop alternate skin pigmentation - red, like the depictions of demons; blue - like the pale shade of the night; or green, and blend in with nature. (Requires Kieva's Lustmarks) Gain a random Lust Mark as you become a succubus. Command Your Demons Available at 100 Mastery levels (same as succubus conversion), the Demonology module comes with the ability to summon supernatural spirits to possess and empower your followers! Conjure Judeo-Christian demons of the Key of Solomon, the jinn ruled by the Prophet Sulayman, or the yakshini of Indian beliefs. Six different power levels for demons, providing a level of boost to your underlings at the cost of stress! Optional module; can be disabled with gamerule, enabled by default. Note: This is an alpha version of Daughters of Lust and some of the features described in the game concepts haven't been implemented yet. INSTALLATION INSTRUCTIONS Download the archive and extract it somewhere. You should see a folder named Cheri - Daughters of Lust and a file named Cheri - Daughters of Lust.mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Daughters of Lust and Cheri - Daughters of Lust.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Daughters of Lust to your current playset. If installed correctly, a DLC indicator will show up in the start screen, next to Legends of the Dead. This always shows up as disabled - if it appears at all, that means the mod is installed correctly. Load Order Install this mod anywhere after Carnalitas in the load order. If used with Kieva's Lustmarks, load before Kieva's Lustmarks. Place as far back as possible to make use of overwritten vanilla triggers, which has been written in such a way that provides compatibility with certain other mods that may also overwrite said triggers. COMPATIBILITY Requires Carnalitas. UPCOMING FEATURES AI Succubi: Match wits with other succubi hiding in the human world. Join forces and create a succubus-dominated realm -- or become an inquisitor and hunt down succubi. Public Succubus Content: Fight and depose succubi rulers and bring back the peace, or support expeditions to carve out lands for carnal utopiae. Be a succubus hunter or huntress, or betray your fellow sisters in Lilith. Has the age of succubi finally come? Artifacts: From a lock of hair to a throne of horns, many artifacts involving succubi await. ...and more! WHAT'S CHANGED? Refer to changelog.md to find out what has changed since version 0.6. CREDITS French translation by Triskelia Korean translation by AKTKNGS and 0Rino0 Simplified Chinese translation by lonelyneet and alex_raby Spanish translation by Kalvis Russian (MTL) translation from saderi3222 Head textures from Character Beautification Trait icon based off pattern 037 from LewdMarks Check Succubus Stats illustration edited from Succubus 2 by Leevitron Seal/Unseal Womb illustration edited from The Fall of Ionia - Irelia by Firolian Alter Self illustration edited from Scorched/Marama by Nise Loftsteinn Regenerate illustration edited from Blood Succubus by CGlas Perform Succubus Transformation Ritual / Awaken Succubus Ancestry illustration edited from Succubus by Young June Choi Reveal Your True Colours tie-in event illustartion edited from Demon of Lust by shizen1102. Succubus Vanquished illustration edited from Succubus by telthona Mirror/Alter Exotic Features illustration from Silver Rose by rapixer Achievements illustration from Succube by Jakub Mojrzesz Slumber decisions illustration from Sleeping Succubus by Giancarlo Montalbano Conceal/Unconceal Powers decisions illustration from Temptress of the Twisted Night by Adehenne Revelation decision illustration from Lilith by luis-salas Horns adapted from Sappho's Daughter II by Nihilist Wings adapted from Princes of Darkness. Lesser Lilim: Will o' the Wisp by Samuel Allan Greater Lilim: Smite x MTG Liliana Vess by Jordan Kerbow Ardat-Lili: Purple by Veli Nyström Wild Huntress: Female hunter by Song Nan Li Common Yakshi: Yakshini Fanart by Zi Mo Lustborn Progeny/Destiny: Pale Sister by Anato Finnstark Some code related to custom pregnancy adapted from Phaze's Futanari Mod by Phaze_Star Hesperides: Garden of Hesperides by Albert Herter Oponskoye: Pilgrim and the Radiant City by Nicholas Roerich Establish Lustborne Dynasty illust: 练习 (Practice) by 2016may (13038148) Herma of Aphroditus/Hermaphroditus: sourced from [Aphroditus] on Wikipedia Special thanks to kngelo of Deviant's Mask for assisting with ideas and brainstorming, and for Monedeath on the Carnalitas Discord server for assistance in bug-spotting. Gumiho illustration: Dao Trong Le Gumiho illustration: Shin-Ryeong by Fanfoxy Kitsune illustration: Kitsune by Art of Neight Tribal Kitsune illustration: Dance With the Spirits by Kate Fox Kitsune Illustration: Evil by shizen1102 Shrine Path: florent lebrun Kitsune lifestyle: Dark Temple of Zauris Forest by Andrea Fernandez Yuste Kitsune lifestyle icon: Icon "Kitsune" by Yuliia Karkhut Aspect of Desire icon: Rati by Vijayakumar Arumugam More Lifestyles for the lifestyles GUI Special thanks to Rascalov1337, creator of Tale of Nine Tails for CK2 Fox assets: Princes of Darkness "Succubus Tail": Warcraft: Guardians of Azeroth Reforged Huldufolk MaA: Huldra Series by Stephanie Cost Faith Icons: From the mod Faith Icon Collection Cleanse Court decision: Plague Doctors by Crestarium MY MOD(S): ⊹₊ ˚‧︵‿₊୨ ⚜︎ Lyskorie ⚜︎ ୧₊‿︵‧ ˚ ₊⊹ Crusader Kings III modder Daughters of Lust ( Grand Debauch • Sensual Memoir • Homogamy ) ⚜︎ Lyskorie's Lustmarks ⚜︎ Lyskorie's Lewd Emblems Carnalitas Dei - De-tenet-ized ⚜︎ Divine Prostitution (Update) ⚜︎ More Sexy Electives ⚜︎ Architected Sexualis ⚜︎ Basic Trait Scrollbox Steam Workshop Historical Bloodlines (GUI Version) (co-author, GUI) ⚜︎ Microstates & Microcounties ⚜︎ Lyskorie's Assorted Formables Southern Vietnam Realignments ⚜︎ Laxer Carthage Formation Submitter Lyskorie Submitted 08/24/24 Category Crusader Kings 3 Requirements Carnalitas- 1265 replies
-
14
-
- carnalitas
- daughters of lust
-
(and 1 more)
Tagged with:
-
View File Succubus system About This File Succubus System Succubus System is a dark-fantasy gameplay expansion centered around demonic transformation, supernatural progression, occult magic, corruption, relationships, prostitution, slavery, infernal armies, and the struggle between demonic and holy powers. Characters can enter a demonic path, develop unique progression tracks, use Absorption and magical rituals to gain power, build demonic infrastructure, manipulate other characters, host special activities, and eventually become immortal Succubi or Demons. The mod is designed around long-term character progression rather than simply granting an overpowered trait immediately. Lesser demons must develop their abilities, acquire resources, interact with other characters, and decide how much of their own power they are willing to spend. Demon Progression There are two normal demonic progression paths: Female: Lesser Succubus → Succubus Male: Lesser Demon → Demon Succubus and Demon are the normal final forms. Both are truly immortal and no longer die from old age. Lesser forms are not fully immortal, but their progression tracks provide significant lifespan increases and gradually unlock stronger supernatural abilities. True Demons A separate True Demon tier represents the ancient infernal beings: Lilith Abaddon Beelzebub Mammon True Demons are not part of the normal Lesser Demon → Demon progression path. They are ancient supernatural entities with extreme power, true immortality, greatly enhanced attributes, and the ability to perform demonic magic without depending on mortal infrastructure. True Demons also play an important role in spreading demonic corruption by transforming mortals into Lesser Succubi or Lesser Demons. How to Become a Demon In normal gameplay, a mortal character can enter the demonic path through a True Demon. A True Demon may choose to transform another character, or a mortal may directly ask a True Demon for transformation. The agreement can involve several conditions, including: Gold Hooks Favors Religious conversion Personal relationships Character rank and ability AI personality and opinion Characters must be at least 16 years old. Female characters become Lesser Succubi, while male characters become Lesser Demons. Transformation can also corrupt the character's existing personality and beliefs. Saints may lose their holy status, Chaste characters may become Lustful, and immortal mortals who enter the demonic path are converted into the mod's own progression system. Lesser Succubus Progression Lesser Succubi use four separate progression tracks: Power Daring Corruption Loyalty Sexual encounters can increase several of these tracks. Long-term relationships also contribute to progression. Lovers can increase Corruption, while Soulmates can increase Loyalty. Prostitution, demonic interactions, Absorption, and other systems provide additional ways to develop the character. Sexual encounters may also leave temporary Face Cum, Body Cum, Ass Cum, or Pussy Cum modifiers. These can later become resources for the Succubus through Absorption. To ascend into a full Succubus, a Lesser Succubus must reach: 100 Corruption 100 Loyalty The old advanced-age and Brothel III requirements are no longer necessary. Once ascended, the Succubus becomes truly immortal. Lesser Demon Progression Lesser Demons use one primary progression track representing their growing infernal power. Their progression can be developed through Absorption, ownership and control of slaves, demonic interactions, and other supernatural systems. To ascend into a full Demon, a Lesser Demon must: Complete the progression track Reach an advanced age Alchemy III is no longer a mandatory ascension requirement. A completed Demon becomes truly immortal. Absorption Absorption is one of the central progression mechanics. Lesser Succubi can absorb supernatural residue left on other characters after sexual encounters. Different modifiers can feed different progression tracks. Lesser Demons use a more direct form of Absorption and can drain or manipulate other characters to develop their own corruption. Absorption may also involve additional demands such as gold, hooks, conversion, or political concessions. The system is designed to make character interaction itself part of demonic progression rather than relying only on passive experience gain. Demonic Magic The mod now includes a broader magic system available to: True Demons Succubi Demons Lesser demonic forms with enough progression Witches with the required magical resources Magic is divided into different levels of power. More powerful workings require stronger infrastructure, more advanced reagents, or greater personal demonic power. True Demons can bypass most normal infrastructure requirements. Full Succubi and Demons do not normally consume their progression when casting magic, while Lesser forms may have to spend progression if they cannot provide suitable reagents. Magical Reagents Three special reagent artifacts support the magic system. Herbal Vessel Stores medicinal and occult ingredients gathered from the natural world. It primarily supports lower-tier magical workings. Essence Vessel Stores supernatural vitality collected through intimate encounters. During a Private Orgy, eligible Witches and Demons can harvest Essence from partners. A temporary seal prevents repeatedly harvesting the same character immediately. Essence can support stronger magical effects than ordinary herbs. Ritual Skull A prepared human skull used for the most powerful rituals. A magic user can restore its power through ritual sacrifice of a prisoner or owned slave. Ritual Skulls are required for the strongest tier of magical workings. Reagent quantity is represented through artifact durability. These artifacts do not naturally decay and cannot simply be repaired with gold; they must be refilled through the appropriate gameplay system. Devil's Gift and Devil's Curse Devil's Gift and Devil's Curse are now full schemes rather than instant interactions. Devil's Gift primarily uses Learning, while Devil's Curse primarily uses Intrigue. Rituals can be prepared at three difficulty levels: Simple Ritual Advanced Ritual Difficult Ritual More difficult rituals require more preparation and stronger magical resources. Devil's Gift can provide supernatural benefits, remove limitations, improve characters, alter education or abilities, and grant powerful modifiers. Devil's Curse can inflict harmful character modifiers, damage counties, spread corruption, create negative province effects, or even unleash epidemic diseases. Successful curses also interact with the new Puppet system. Puppets and Soul Grip Demonic magic can bind another character as a Puppet. The strength of that domination is represented by the Puppet's Soul Grip progression track. As Soul Grip becomes stronger, increasingly powerful commands become available. A master can spend Soul Grip to: Create or remove personal relationships Force friendships or rivalries Create Lovers or Soulmates Command intimacy Rewrite personality traits Force religious conversion Create political alliances Order a Puppet into war Compel marriage arrangements Stronger commands require higher Soul Grip and consume more of it. Soul Grip is therefore both a measure of control and a resource. If it is completely exhausted, the supernatural binding breaks and the Puppet is freed. Private Orgy Activity Eligible adult rulers can now organize a full Private Orgy activity. The activity supports three sizes: Small: up to 20 guests and 3 encounters Medium: up to 30 guests and 5 encounters Large: up to 40 guests and 7 encounters The host can also choose between indoor and outdoor venues. Landless rulers can participate through outdoor gatherings. The activity contains many different encounter types involving personal relationships, lovers, couples, rulers, lieges, vassals, prostitutes, slaves, competitions, multiple partners, and unexpected social situations. Possible results include: Stress reduction New Lovers Improved or damaged relationships Pregnancy Gold Prestige Character modifiers New secrets or social consequences For magic users, the activity also provides an important source of Essence for occult rituals. Herbal Expedition Witches and demonic characters can organize a Herbal Expedition to search the surrounding countryside for uncommon magical ingredients. The expedition lasts three weeks and presents exactly three different discoveries selected from five possible events. Possible discoveries include: A dangerous thorn hedge that may cause wounds A Rat King that may trigger a local epidemic A young woman suffering menstrual pain who may provide a rare ingredient after successful treatment and diplomacy An unknown bitter plant that may be medicinal or poisonous A mysterious three-eyed crow Players can usually ignore a dangerous discovery rather than take the risk. A Safer Path travel option provides additional Travel Safety. Successful discoveries refill the Herbal Vessel and provide resources for future magical workings. Saints and Blessings Holy characters now provide a stronger counterweight to demonic power. Characters with the Saint trait belonging to Christianity, Islam, or Judaism can bless other characters, while ordinary believers can ask a Saint for a blessing. The strength of the blessing depends on the Saint's Piety. Possible blessings include: Removing harmful habits Replacing sinful personality traits Healing injuries Healing physical conditions Removing negative reputation traits Granting positive modifiers Cleansing epidemic diseases Extremely powerful Saints may perform miracles affecting much larger parts of their realm. Holy characters also play an important role in sealing demons and ultimately closing the Gates of Hell. Defeating a True Demon is now a major holy achievement. Brothels and Alchemy The mod contains two important demonic building chains: Brothels Alchemy facilities Brothels support Succubus-oriented gameplay and sexual systems. Alchemy facilities support magic, Devil's Gifts, Devil's Curses, advanced supernatural effects, and demonic military units. Higher building tiers unlock stronger effects. The new reagent system also provides an alternative to physical infrastructure, allowing a character with the correct resources to perform magic that would otherwise require access to an appropriate Alchemy building. True Demons naturally bypass many of these restrictions. Demonic Armies Demons can recruit unique supernatural Men-at-Arms. Access is now tied more closely to demonic status and Alchemy progression. Different Alchemy tiers unlock progressively stronger forces, including: Dark demonic armies Death Korps Zombies Skeletons This makes military progression part of the same infrastructure system used by demonic magic. Devil Deals Characters suffering from injuries, diseases, stress, physical problems, negative traits, curses, or other serious disadvantages may attempt to Deal with the Devil. A demonic character or sufficiently prepared Witch may offer supernatural assistance. Deals can remove or alter a wide variety of conditions, including: Diseases Injuries Genetic disadvantages Mental conditions Negative modifiers Stress Body weight problems Demonic curses The price can include gold, favors, hooks, conversion, or other concessions. More serious problems require stronger magical resources. Slavery and Slave Market The mod includes an expanded slavery system built around ownership, transactions, training, prostitution, and character control. A new Buy from Slave Market decision can generate several different market encounters. Possible offerings include: Young male or female slaves Children or older captives Fallen nobles Foreign travelers Pairs of slaves Families Lovers sold together Rare high-quality characters Prices and AI decisions vary depending on the situation. Slave transactions also include protections against the same character being sold through multiple simultaneous transactions. Slave Training has been expanded with additional control options involving imprisonment, conversion, punishment, personal service, and other forms of ownership. Prostitution Prostitution remains integrated with the character and progression systems. Characters can work as prostitutes, be offered to other characters, or be forced into or out of prostitution under appropriate circumstances. Sexual encounters use the mod's pregnancy handling and can trigger progression, temporary sexual modifiers, character memories, stress changes, and other effects. AI evaluation has also been adjusted to better account for personality, sexual behavior, age, immortality, faith, and character circumstances. Makeup and Demonic Appearance Demonic characters have access to the Makeup interaction for supernatural appearance customization. Options include demonic horns, unusual eyes, hair changes, nudity, body traits, physique, beauty, and other physical alterations. The interaction uses the new magic-cost system, meaning weaker demons may need progression or reagents while more powerful demons can use these abilities much more freely. Additional Features Succubus System also includes: Demonic religions and faiths Infernal rulers and religious heads Character secrets Deviant and prostitution mechanics Custom demonic modifiers Unique interactions Special scripted characters Religious and demonic conflict Sealing the Gates of Hell Custom portraits and demonic visual effects Relationship manipulation Lifestyle and personality interaction AI support for many of the mod's systems Custom activity and interaction artwork Expanded localization support Succubus System is intended to provide a long-term supernatural campaign in which political power, relationships, sexuality, religion, magic, and character progression all interact with one another rather than existing as isolated mechanics. slavetats.zip Submitter polopalay Submitted 06/24/24 Category Crusader Kings 3 Requirements
- 154 replies
-
2
-
- ck3
- carnalitas
-
(and 2 more)
Tagged with:
-
View File Carnalitas - Unified Sex Mod Framework for CK3 Carnalitas Version 2.15 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License. No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working. Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki Upcoming Features Carnalitas is currently in maintenance mode and no new features are planned. But if you're interested in helping with Carnalitas translation or development, feel free to join the Carnalitas Discord Server. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Q: I installed Carnalitas but I don't see any new features. A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game. Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading. A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: I have Microsoft OneDrive and my mods aren't loading. A: This is an issue with Paradox's launcher and OneDrive. To work around this, you can move the Carnalitas folder to a different directory outside of your Documents folder (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: Does Carnalitas include sex animations? A: No, for animations download Character Body Overhaul. Q: Can I use Carnalitas with an existing save game? A: No. Q: Are the bust size traits shown on the 3D portraits? A: Yes. Q: Can I turn off (feature)? A: Yes. Every single feature can be turned off. Q: Where are all the body part traits? A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average. Q: When do children get body part traits? A: When they become adults. Q: I don't like the Make Love cooldown. A: There is a game rule to turn off the cooldown, see above. Also, that's not a question. Q: Are you going to add (feature not in the upcoming feature list)? A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us. Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Riija - senior developer, compatibility checker pharaox - maintainer of Carnalitas for new CK3 versions Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. Carnalitas contains a very small portion of Crusader Kings 3 script which is needed to make it work properly. These portions are (c) Paradox Interactive and do not fall under GPL 3.0, we are distributing them under Paradox's terms of use instead. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki. Submitter Cheri Song Submitted 09/11/20 Category Crusader Kings 3 Requirements Crusader Kings 3
- 1888 replies
-
127
-
- ck3
- crusader kings 3
-
(and 3 more)
Tagged with:
-
View File Carnalitas Prostitution Reimagined A comprehensive rework of the Carnalitas prostitution system aiming at improved balance and better integration with other aspects of the game. Now also complemented by a "Carnalitas Historical Prostitution Doctrines" mod that enables such doctrines for all faiths. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.6.2 instead, and use it with Carnalitas 2.15. Overview Carnalitas adds a prostitution system to CK3, enabling the player to play as a prostitute, or to force their slaves into prostitution. This is a great idea and the basics are certainly solid, but as with the slavery system, there are certain aspects that could be improved. In particular: The corresponding decisions and interactions are either player-only, or never executed by the AI with the default (and most historically accurate) Shunned default prostitution doctrine. As a result, there are no prostitutes in the world, unless the player creates some. Forcing slaves into prostitution if it's shunned costs a piety level. This penalty is too harsh, and also inconsistent with other similar penalties, e.g. for enslaving prisoners. The vanilla game features a number of events that involve visiting brothels or having sex with prostitutes. However, they are not integrated with Carnalitas prostitution in any way. The chance for contracting STD from both Carnalitas and vanilla events is too high. Having sex with a prostitute via Make Love is hardly worth the money paid, since there are no benefits compared to free sex. As a player prostitute, you don't get many opportunities to have sex with clients. There is only one such event (An Alluring Proposition), but it's rather unlikely to fire. This mod does for prostitution what Carnalitas Slavery Reimagined does for slavery. It improves and expands the original system, aiming to better integrate it with the existing vanilla content and other aspects of the game, make interacting with prostitutes more interesting and rewarding, enable more roleplaying options, and achieve a better game balance. It does this by reworking prostitution decisions, interactions, and events (including vanilla ones), introducing some new ones, and rebalancing or fixing some of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: AI rulers may also become prostitutes depending on their personality, skills, and personal circumstances, or force their slaves into prostitution, depending on their personality, opinion of the slave, the slave's skills, etc. AI non-ruler characters that already have the Prostitute trait may decide to start or stop working as prostitutes on their own as well. Forcing slaves into prostitution costs just piety if prostitution is shunned. Additional prostitutes are spawned into the world via vanilla stress coping and other events, available for the player to Make Love or interact with in other ways. There is a lower chance for contracting STD from Carnalitas and vanilla events. Characters stop working as prostitutes immediately when no longer able (e.g. due to being imprisoned), not with some months delay. Make Love prostitution prices scale more gradually with the Prostitute trait XP, and so does stress loss. Having sex with a prostitute may result in secrets being learned by either of the partners. This mods also adds new prostitution-related interactions and events: Players can use the Interact with Prostitute interaction to easily find working prostitutes and interact with them. Landless adventurer characters can get the A Night's Diversion task contract to entertain a ruler. In future versions, there will be more prostitution-related flavor events. In addition, "Full Historical" prostitution doctrines are added by the complementary "Carnalitas Historical Prostitution Doctrines" mod, available as a separate download. All taken together, prostitution is no longer a rarely used player-only feature, but instead a global social phenomenon that affects the gameplay in various ways. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the prostitution system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the prostitution system. Compatibility with Character Body Overhaul has been explicitly verified, but most others should work as well. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Love Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, CLR, and CSR in the load order. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CPR. If you still want to try using CPR with a conversion mod, be prepared that some features might be broken. To make the best of it, load Carnalitas and CPR before the total conversion mod, since if there are conflicts you would rather want the conversion mod overwrites, not the CPR ones. Note that the CPR overwrites of a few specific vanilla objects will always take precedence, no matter the order. Localization This mod is currently available in English and Chinese (translated by @Dark_Crow). For other languages, it uses the original English text as a placeholder. Links GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. For more information on the "Carnalitas Historical Prostitution Doctrines" mod, see its README. Submitter pharaox Submitted 02/03/25 Category Crusader Kings 3 Requirements
- 86 replies
-
3
-
- ck3
- crusader kings 3
-
(and 1 more)
Tagged with:
-
View File Carnalitas Love Reimagined A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.10.2 instead, and use it with Carnalitas 2.15. Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial. Overview Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod. By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them. Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition. Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamoured with the player. This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable. Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances. The other changes to Make Love (and Demand Sex) introduced by this mod include: You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order. This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations. This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod. Localization This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder. Links LoversLab GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. Submitter pharaox Submitted 09/17/23 Category Crusader Kings 3 Requirements Carnalitas
- 230 replies
-
7
-
- ck3
- carnalitas
-
(and 1 more)
Tagged with:
-
View File Carnalitas Slavery Reimagined A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game, they are way to high with claims and way to low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order. This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren). Links GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README. Submitter pharaox Submitted 01/29/23 Category Crusader Kings 3 Requirements Carnalitas
- 625 replies
-
12
-
- ck3
- crusader kings 3
-
(and 2 more)
Tagged with:
-
Version 0.7.0
95719 downloads
A comprehensive rework of the Carnalitas prostitution system aiming at improved balance and better integration with other aspects of the game. Now also complemented by a "Carnalitas Historical Prostitution Doctrines" mod that enables such doctrines for all faiths. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.6.2 instead, and use it with Carnalitas 2.15. Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events. Overview Carnalitas adds a prostitution system to CK3, enabling the player to play as a prostitute, or to force their slaves into prostitution. This is a great idea and the basics are certainly solid, but as with the slavery system, there are certain aspects that could be improved. In particular: The corresponding decisions and interactions are either player-only, or never executed by the AI with the default (and most historically accurate) Shunned default prostitution doctrine. As a result, there are no prostitutes in the world, unless the player creates some. Forcing slaves into prostitution if it's shunned costs a piety level. This penalty is too harsh, and also inconsistent with other similar penalties, e.g. for enslaving prisoners. The vanilla game features a number of events that involve visiting brothels or having sex with prostitutes. However, they are not integrated with Carnalitas prostitution in any way. The chance for contracting STD from both Carnalitas and vanilla events is too high. Having sex with a prostitute via Make Love is hardly worth the money paid, since there are no benefits compared to free sex. As a player prostitute, you don't get many opportunities to have sex with clients. There is only one such event (An Alluring Proposition), but it's rather unlikely to fire. This mod does for prostitution what Carnalitas Slavery Reimagined does for slavery. It improves and expands the original system, aiming to better integrate it with the existing vanilla content and other aspects of the game, make interacting with prostitutes more interesting and rewarding, enable more roleplaying options, and achieve a better game balance. It does this by reworking prostitution decisions, interactions, and events (including vanilla ones), introducing some new ones, and rebalancing or fixing some of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: AI rulers may also become prostitutes depending on their personality, skills, and personal circumstances, or force their slaves into prostitution, depending on their personality, opinion of the slave, the slave's skills, etc. AI non-ruler characters that already have the Prostitute trait may decide to start or stop working as prostitutes on their own as well. Forcing slaves into prostitution costs just piety if prostitution is shunned. Additional prostitutes are spawned into the world via vanilla stress coping and other events, available for the player to Make Love or interact with in other ways. There is a lower chance for contracting STD from Carnalitas and vanilla events. Characters stop working as prostitutes immediately when no longer able (e.g. due to being imprisoned), not with some months delay. Make Love prostitution prices scale more gradually with the Prostitute trait XP, and so does stress loss. Having sex with a prostitute may result in secrets being learned by either of the partners. This mods also adds new prostitution-related interactions and events: Players can use the Interact with Prostitute interaction to easily find working prostitutes and interact with them. Landless adventurer characters can get the A Night's Diversion task contract to entertain a ruler. In future versions, there will be more prostitution-related flavor events. In addition, "Full Historical" prostitution doctrines are added by the complementary "Carnalitas Historical Prostitution Doctrines" mod, available as a separate download. All taken together, prostitution is no longer a rarely used player-only feature, but instead a global social phenomenon that affects the gameplay in various ways. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the prostitution system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the prostitution system. Compatibility with Character Body Overhaul has been explicitly verified, but most others should work as well. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Love Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, CLR, and CSR in the load order. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CPR. If you still want to try using CPR with a conversion mod, be prepared that some features might be broken. To make the best of it, load Carnalitas and CPR before the total conversion mod, since if there are conflicts you would rather want the conversion mod overwrites, not the CPR ones. Note that the CPR overwrites of a few specific vanilla objects will always take precedence, no matter the order. Localization This mod is currently available in English and Chinese (translated by @Dark_Crow). For other languages, it uses the original English text as a placeholder. Links GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the "Carnalitas Historical Prostitution Doctrines" mod, see its README.-
31
-
- ck3
- crusader kings 3
-
(and 1 more)
Tagged with:
-
Version 0.11.0
153705 downloads
A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.10.2 instead, and use it with Carnalitas 2.15. Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial. Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events. Overview Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod. By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them. Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition. Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player. This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable. Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances. The other changes to Make Love (and Demand Sex) introduced by this mod include: You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order. This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations. This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod. Localization This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder. Links LoversLab GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README.-
43
-
- ck3
- carnalitas
-
(and 1 more)
Tagged with:
-
Version 0.30.2
222050 downloads
A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods. Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game. They are way too high with claims and way too low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order. This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren). Links GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README.-
58
-
- ck3
- crusader kings 3
-
(and 2 more)
Tagged with:
-
View File Carnalitas Arousal Framework Carnalitas Arousal Framework Latest Version 1.5 (CK 1.19) Maintenance Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly. The most likely thing to break is the hud.gui with the mod overwriting some vanilla UI element. Fortunately, you can patch this yourself and the process is simple, the same as creating a compatibility patch: 1. Create a copy of the newest vanilla hud.gui 2. Look at the hud.gui in CAF and search for CAF START and CAF END. There should be two sections marked so. 3. Transfer these changes to your copy of the vanilla hud.gui. 4. Save the result in the CAF folder, replacing the old one there. 5. Share the result with others. 🙂 Compatibility patches: This mod overwrites hud.gui to display the arousal bar and conflicts with any mods that do the same. I have tried to make creating compatibility patches as easy as possible. All relevant changes in the hud.gui are marked with CAF START and CAF END. I won't create any myself because supporting stuff you don't use yourself is a headache, but if you send me your patch I will add it to the download section. Description Adds Arousal as a player-centric game mechanic similar to stress. Just as stress, arousal goes from 0 to 400 and has 4 levels. The current arousal state is shown in a widget next to the stress bar. This mod offers a basic gameplay loop around finding the right sexual partner(s) and consequently sexing the shit out of them. The most important features in a partner are physical attraction (at the start of a relationship), a matching personality (at later stages of a relationship), and being on good terms with your partner (always). But if you can't find this qualities in your spouse, you can always take a lover that is better suited to satisfy your desires... Oh, and why bother? Because high arousal can give you debuffs (see below), or fire events analogous to stress events when reaching a new arousal level. Default settings should be good to go, but everything can be tweaked or turned off if required. Using the "Make Love" action from Carnalitas is highly recommended. Without it, you probably won't have enough possibilities to have sex and consequently your arousal will run rampant. Note: Carnalitas has a game rule called "Arousal causes Stress". This has nothing to do with Arousal as a game resource as introduced by this mod. Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnalitas Arousal Framework) Features Arousal Difficulty The game rule "Arousal Difficulty" lets you fine-tune arousal gain and loss from all sources, to make managing arousal more or less challenging. If you have a lot of sex mods installed you might want to offset that by ramping up the difficulty. Conversely, if you do not play with the "Make Love" interaction you should reduce difficulty. It all depends on your mod loadout, experiment. Arousal Gain Player gains arousal over time based on partner opinion, sexuality, traits, stress, health and illnesses, life circumstances, and age. The "simple" setting disregards all these modifiers and just adds a constant value. I don't use or test this setting anymore since it completely bypasses the whole "take more lovers to combat arousal" gameplay, but you do you. Sex Effects Whenever a sex event is fired by any mod that uses Carnalitas ("Make Love", for example) the quality of sex is determined by a multitude of factors, such as attraction, personality, what they think of you, how aroused you are, matching kinks and some randomness. Most of these apply differently for consensual and non-consensual scenes. The largest of these effects will be displayed to offer some transparity. Here's the full list: Choose your spouse carefully: At the beginning of a relationship, attraction is most important. Later on, it's more about a matching personality. Keep your partner happy: A partner that hates you is a surefire way to kill joy in the bedroom. The result of each sex act is one of seven effects: Mind-blowing, amazing, satisfactory, ordinary, unsatisfactory, lousy or atrocious intercourse. Good sex reduces your arousal a lot, increases the opinion of your partner, and reduces stress. Bad sex still reduces arousal, but a lot less, reduces opinion, and adds stress. Average, ordinary sex only reduces arousal. Overall, arousal reduction via sex effects is roughly balanced with sophisticated passive arousal gain setting and yearly "Make Love" action, but it all depends on your mod loadout. Arousal Coping Events Similar to stress, trigger an event upon reaching a new arousal level. They are pretty generic and have no follow-up events, but at least there are a decent amount of randomized options to pick from each time. If you want to create arousal coping events yourself, see the modding section below (and share with the others!) Arousal Effects This game rule adds passive debuffs depending on your current arousal level. "Hardcore mode" applies harsher debuffs and weaker buffs. Level 0: No modifiers Level 1: -10% stress loss (hardcore: -25% stress loss) Level 2: -30% stress loss, -10% hostile scheme resistance, +10% fertility (hardcore: -50% stress loss, -15% hostile scheme resistance, +5% fertility) Level 3: -50% stress loss, -20% hostile scheme resistance, +20% fertility (hardcore: -75% stress loss, -30% hostile scheme resistance, +10% fertility) Other Some randomly triggered arousal events Load Order Carnalitas Carnalitas Arousal Framework Supported Mods (any load order) Character Body Overhaul (arousal coping event to gain skimpy clothing) Dynamic Affairs (arousal coping event to become more submissive) Gamerule Gadget (allows changing the game rules mid-game) Compatibility Careful with Wicked Debauchery, which includes an altered copy of this mod's arousal system with the goal to apply arousal to AI characters - seems ill-advised to me, but I can see where they are coming from. If you prefer CAF, put it below Wicked Debauchery and disable the latter arousal system in the game rules. If you prefer Wicked Debauchery, there is no reason to include CAF I think. Does work with "Better UI" and "Show More Traits", both of which are already included in Carnalitas. There is a compatibility patch for "Toggle Big Character Portrait Patch for Carnalitas and CBO 0.3", courtesy of qk7sk7sk7c7l7q, which you can find in the download section. No warranty given. If it doesn't work, you can alternatively put the big character portrait mod above CAF in your load order - you won't see the extended characters, but at least you'll have the arousal bar and extended portraits. Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event and the diplomacy_majesty_4090_no_raiment_modifier. Credits Coding help for the hud by ErnieCollins Arousal icons by Triskelia Updated localizations 20.03.24: simp_chinese.zip 9.75 kB · 2 downloads For Modders Submitter Lyskorie Submitted 12/07/20 Category Crusader Kings 3 Requirements Carnalitas
-
View File Carnalitas Dei Carnalitas Dei Cheri's Religion Mod for Carnalitas Version 1.6 Carnalitas Dei is a lewd religion mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive religious options to your Crusader Kings 3 experience. As implied by the name, Carnalitas is a requirement for this mod. Want more flavor events? Check my other mod for all events and decisions that aren't explicitly tied to religion: Carnalitas Mundi. Git Repository (Source Code and Latest Downloads) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Thanks to all the volunteer translators from the community for making this possible! Features Sexy Religion Update New religions are cheaper to create and dead religions are cheaper to convert to, allowing you to get started right away on an interesting religion-based run. The Carnal Exaltation tenet has been expanded into a full Sexuality doctrine, allowing you to choose whether sexuality is repressed, accepted, or exalted in your religion. New Religions and Tenets Added Madeleinism, a new lewd Christian faith. Added Xuansu, a new lewd Taoist faith. Added Lilithism, a new Abrahamic religion focused on worshipping Lilith as a sex goddess. Lilithism has two faiths: Red Rose and Ebon Rose. Added five new tenets: Fertility Idols, Sacred Hermaphroditism, Sacred Prostitution, Tantric Sex, Youthful Rulership. New Decisions and Events Added unique decisions tied to the new religions and tenets, such as restoring Sodom and Gomorrah or becoming a Taoist immortal through sex. Miscellaneous Added 2 new religious emblems to use in the COA designer. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Dei and a file named Cheri - Carnalitas Dei.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Dei and Cheri - Carnalitas Dei.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Dei to your current playset. Load Order all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite Compatibility Requires Carnalitas. Compatible with mods that add new doctrines (such as Harem Doctrines or Nudity Laws). Not compatible with any other mods that edit religions or tenets. Support This Mod If you want to support the development of this mod and other mods like it, please consider donating to me on SubscribeStar. Submitter Cheri Song Submitted 03/18/2021 Category Crusader Kings 3 Requires Carnalitas
- 91 replies
-
7
-
- carnalitas
- ck3
-
(and 3 more)
Tagged with:
-
View File Carnalitas (Elder Kings Edition) and Compatible Submods Compatible Versions Crusader Kings III version: 1.19.0.6 Elder Kings 2 version: 0.19.0.3 (16 Aug) Carnalitas version: 2.16 Carnalitas Love Reimagined version: 0.11.0 Carnalitas Prostitution Reimagined version: 0.7.0 Carnalitas Slavery Reimagined version: 0.30.1 Jam's New Cultures and Map Edits for EK2 version: 3 Sep Elder Kings Expanded version: 1.4.6 (3 Sep) Elder Kings Expanded + Jam's New Cultures version: 15 Aug Carnalitas (Elder Kings Edition) is a compatibility build of Carnalitas designed specifically for use with Elder Kings 2. Carnalitas remains the primary feature framework, while this edition incorporates the necessary Elder Kings changes wherever both mods modify the same Crusader Kings definitions. The package includes the original Carnalitas files together with targeted merges, compatibility adjustments, and overrides required for both mods to function alongside one another. My goal is to provide reliable and up-to-date compatibility releases for Carnalitas and Elder Kings, with patches published as quickly and consistently as possible whenever either mod receives an update. All rights to Carnalitas and its original content belong to Cheri Song. All rights to Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and its original content belong to Pharaox. This project is an unofficial, independently maintained fork of Carnalitas, Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and is distributed in accordance with the GNU General Public License v3.0. All original copyrights, trademarks, third-party assets, and intellectual property remain the property of their respective owners. This fork is not affiliated with, endorsed by, or officially supported by the original developers, Carnalitas, Paradox Interactive, or any other third party. Any modifications made in this fork are the responsibility of its maintainer, and no ownership is claimed over third-party content. Steam CK3 Workshop Profile — Feel free to contact me there with questions, bug reports, or suggestions. Recommended Load Order Elder Kings 2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Recommended Load Order with Jam's New Cultures and Map Edits for EK2 Elder Kings 2 Jam's New Cultures and Map Edits for EK2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch) Recommended Load Order with Elder Kings Expanded Elder Kings 2 Elder Kings Expanded Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Elder Kings Expanded (Carnalitas Compatibility Patch) Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture Elder Kings 2 Elder Kings Expanded Jam's New Cultures and Map Edits for EK2 Elder Kings Expanded + Jam’s New Cultures Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) EKE + Jam's NCAME (Carnalitas Compatibility Patch) Recommended Load Order with Tamriel Crossbreeding Elder Kings 2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Tamriel Crossbreeding Recommended Load Order with Jam's New Cultures and Map Edits for EK2 + Tamriel Crossbreeding (Jam's NCAME Edition) Elder Kings 2 Jam's New Cultures and Map Edits for EK2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch) Tamriel Crossbreeding (Jam's NCAME Edition) Recommended Load Order with Elder Kings Expanded + Tamriel Crossbreeding (Elder Kings Expanded Edition) Elder Kings 2 Elder Kings Expanded Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Elder Kings Expanded (Carnalitas Compatibility Patch) Tamriel Crossbreeding (Elder Kings Expanded Edition) Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture + Tamriel Crossbreeding (EKE + Jam's NCAME Edition) Elder Kings 2 Elder Kings Expanded Jam's New Cultures and Map Edits for EK2 Elder Kings Expanded + Jam’s New Cultures Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) EKE + Jam's NCAME (Carnalitas Compatibility Patch) Tamriel Crossbreeding (EKE + Jam's NCAME Edition) Submitter gorkemli Submitted 08/09/26 Category Crusader Kings 3 Requirements Elder Kings 2
-
View File Carnalitas Slavery Expansion If you want to support me: You could buy me a coffee❤️ Check out my other Mod Gender Laws Expanded! Carnalitas Slavery Expansion expands on the Slavery System introduced in Carnalitas and tries to flesh out that part a bit more. This mod introduces several new slave types and new interactions to work with. Balance might be a bit wonky, but will improve based on your feedback! Features Slave Prostitution Doctrine: Adds a Slave Prostitution Doctrine to the existing Prostitution Doctrines. Basically Prostitution is still shunned, but you won't lose piety by forcing your slaves into prostitution. Also increases the money your slaves make. New "Demand Sex" Interaction: You will no longer be able to "Make Love" with your slaves. Instead you will be able to demand Sex with your slave. This new interaction gives you the opportunity to have sex with anyone you have a hook on, including slaves. Slave Concubines are an exception though, demanding sex with them does not use their hook. New Birth Control Interactions: Instead of having a decision to use birth control you now get an interaction to start birth control on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves. Players can choose between two options: Classic Birth Control Chastity Belt Classic Birth Control gives a -100% fertility penalty and does reduce the pregnancy chance when having sex. The chastity belt gives a -1000% fertility penalty, affects adultery triggers (treating the character like a chaste person) and will undress for sex. New Gender Focus Interactions: Players will be able influence the gender and quantity of newborns by using the interaction on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves. New Slavery Tab: Instead of being listed under relations, slaves will have their own tab on the character window, giving you a good overview which of your slaves is working in which category. This is needed to keep track of the newly introduced slave types! Slave Prostitutes: Slave Prostitutes earn gold by working for their owner. Their income is based in their own skills. With enough experience, they will either gather a large clientele and attract the attention of courtiers as well as vassals or get STDs. Main Stat: Intrigue / Secondary: Diplomacy / Tertiary: Attraction Labour Slaves: Labour Slaves earn gold by working for their owner. Their income is based in their own skills. The fewer skills Labour Slaves have, the more they have to do physical work, affecting their health negatively. Main Stat: Stewardship / Secondary: Learning / Tertiary: Prowess Military Slaves: Military Slaves gain prestige by serving in your army. The performance is based on their skills. An especially skilled Military Slave may become a talented Knight or even a great Commander, enabling them to lead armies as a Slave Commander. They do cost gold though, as they are paid like mercenaries (see Mamluks) and their health is going to be negatively affected due to the strict training. Main Stat: Martial / Secondary: Prowess / Tertiary: Health Slave Concubines: Slave Concubines offer both body and mind to their owner. They specialize in reducing stress. Slave Concubines with high attraction can be offered to other characters as a gift. Main Stat: Diplomacy / Secondary: Learning / Tertiary: Attraction New Slave Experience Trait: Introduces a trait with one xp track for each of the available slave occupations. See at a glance how good your slave is! New Slavery Report Interaction: Right click on your character or slave to use the new slavery report interaction, which shows you the costs and gains of each of your slaves! New Interactions to reveal or adopt children of Slaves: Reveal the fathers of the children born in slavery and even adopt them by using one of two new interactions! New Courtesan Relationship and Royal Mistress Court Position: Adds the new relation "courtesan", a way for non-slavers to have official partners to make love with. Will add Diplomacy, Intrigue and Learning to your stats similar your primary spouse does. Adds a trait to keep track of a courtesan's worth and experience (high-value courtesans will be named cortigiana onesta, low-value cortigiana di lume). You can ask slave prostitutes, slave concubines, courtiers and vassals to be your courtesans (slaves will lose their slave trait). Also added the court position "Royal Mistress" where you can choose your favorite courtesan to be your official lover, giving you additional bonuses! New "No Drama" Trigger: Adds a new trigger that activates before sex: If your partner is safe to have sex with (consort, slave etc.) then adultery events will not trigger at all. Can be turned off in the game rules. New Abdication Interaction: Right click on your character to use the new abdication interaction, which also transfers all of your slaves to your primary heir! If you own an barony castle holding that is not the province capital, your character will keep it optionally as a refuge. That way, the character will not divorce secondary wifes and concubines. Compatibility Replaces/edits some vanilla files: common\court_positions\tasks\00_court_musician_tasks.txt - court_musician_court_position_task_bolster_legitimacy common\court_positions\tasks\00_cupbearer_tasks.txt - cupbearer_court_position_task_flatter_dignitaries common\court_positions\tasks\00_food_taster_tasks.txt - food_taster_court_position_task_ear_to_the_ground common\scripted_triggers\00_romance_and_seduction_triggers.txt - might_cheat_on_partner_trigger common\scripted_triggers\00_war_and_peace_triggers.txt - can_be_warrior_trigger common\scripted_triggers\00_war_and_peace_triggers.txt - can_be_commander_basic_trigger \gui\window_character.gui Replaces/edits some files in Carnalitas: common\character_interactions\carn_force_start_prostitution_interaction.txt common\character_interactions\carn_sex_interaction.txt common\decisions\carn_birth_control_decisions.txt common\game_rules\carn_game_rules.txt - carn_prostitution_default_religious_doctrine common\modifiers\carn_birth_control_modifiers.txt common\religion\doctrine_group_types\carn_doctrine_group_types.txt - carn_doctrine_prostitution common\religion\doctrine_types\carn_doctrines.txt - carn_doctrine_prostitution_accepted common\scripted_effects\carn_had_sex_with_effect.txt common\scripted_effects\carn_prostitution_doctrine_seeding_effects.txt common\scripted_relations\carn_slave_relations.txt - slave common\scripted_triggers\carn_adultery_triggers.txt common\scripted_triggers\carn_sex_interaction_triggers.txt \events\carn_slave_events.txt \gui\window_character.gui Replaces/edits some files in Knight Manager Continued: common\scripted_triggers\kmc_trigger.txt - kmc_is_lover_trigger This mods also contains a fix where slave prostitutes would not stop working when freed. Installation Please delete older versions of this mod before installing! This mod is save-game compatible! If you already have slaves from Carnalitas or Slavery Expansion 1.7 in your save-game, right click on yourself and use the interaction "Setup Slave Categories". Supported Languages: English German Other Languages use the english localization Load Order LOAD ORDER without PA: Carnalitas Carnalitas Slavery Expansion CBO Unofficial (optional) LOAD ORDER with PA: Currently not available Permissions Policy You may use Slavery Expansion in your mod, but you MUST credit the author on your mod's description page. Credits Interaction icons taken from Interaction Icon Project Full Everyone on the CK3 Mod Co-op Discord Server for answering my numerous questions! Cheri for creating Carnalitas Tutorial on how to add the slave tab and courtesan window to your custom window_character.gui Submitter LordDGP Submitted 04/15/22 Category Crusader Kings 3 Requirements Carnalitas
- 550 replies
-
14
-
- ck3
- carnalitas
-
(and 1 more)
Tagged with:
-
Version 0.19.5
80282 downloads
Daughters of Lust Version 0.19 for Crusader Kings III 1.19.* Daughters of Lust is a mod that lets you become a succubus. Originally developed by Cheri Song, I've taken to updating this mod, and now overtaking development and expansion entirely. Have any interesting event ideas you would love to see? Suggest now at the Event Idea Submission form! New: I now have a Ko-fi, if you would like to support me financially and have the means to. Git repository: https://gitgud.io/Lyskorie/lyskorie-daughters-of-lust FEATURES: Become a Succubus: Use the Ruler Designer to start as a succubus. Play as a historical character discovering her succubus ancestry with the immersive Starting Scenario game rule. Transform yourself into a succubus through a Witch ritual, or by studying and awakening your succubus ancestry. Ruin a noble family's bloodline by implanting cambions. Track your milestones with the new (pseudo-)Achievements atop the Decision tab. Manage your power to evade suspicion from arising. As a revealed succubus, accumulate trait experience and become increasingly powerful! Wield Sexual Power Absorb the health, skills, and traits of your lovers. Unlock Succubus Mastery Levels and grow in power and longevity as a succubus. Gain Sexual Power through sex and use it to fuel a huge range of unlockable powers. Convert others into succubi as a powerful succubus. Create life from sexual power through sex with other women. Just kidding, haha, unless...? Live out the fantasy of a powerful seductress who manipulates rulers and reshapes history. Comprehensive Detail Experience unique succubus flavor based on your religion and culture -- be a Malayali Yakshi, an Egyptian Qarinah, or an Irish Leannán Sídhe. Read about all the lore and added mechanics in the in-game tooltips and encyclopedia. French and Simplified Chinese localization included. Customize Your Personal Look Available for revealed succubui, or through the barbershop. Acquire any of 9 random horns, in two different colors (courtesy of Sappho's Daughter II) Acquire any of a plethora of wings, courtesy of Princes of Darkness. Develop alternate skin pigmentation - red, like the depictions of demons; blue - like the pale shade of the night; or green, and blend in with nature. (Requires Kieva's Lustmarks) Gain a random Lust Mark as you become a succubus. Command Your Demons Available at 100 Mastery levels (same as succubus conversion), the Demonology module comes with the ability to summon supernatural spirits to possess and empower your followers! Conjure Judeo-Christian demons of the Key of Solomon, the jinn ruled by the Prophet Sulayman, or the yakshini of Indian beliefs. Six different power levels for demons, providing a level of boost to your underlings at the cost of stress! Optional module; can be disabled with gamerule, enabled by default. Note: This is an alpha version of Daughters of Lust and some of the features described in the game concepts haven't been implemented yet. INSTALLATION INSTRUCTIONS Download the archive and extract it somewhere. You should see a folder named Daughters of Lust (DOL) and a file named Daughters of Lust (DOL).mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Daughters of Lust (DOL) and Daughters of Lust (DOL).mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Daughters of Lust to your current playset. If installed correctly, a DLC indicator will show up in the start screen, next to Legends of the Dead. This always shows up as disabled - if it appears at all, that means the mod is installed correctly. Load Order Install this mod anywhere after Carnalitas in the load order. If used with Kieva's Lustmarks, load before Kieva's Lustmarks. Place as far back as possible to make use of overwritten vanilla triggers, which has been written in such a way that provides compatibility with certain other mods that may also overwrite said triggers. COMPATIBILITY Requires Carnalitas. UPCOMING FEATURES AI Succubi: Match wits with other succubi hiding in the human world. Join forces and create a succubus-dominated realm -- or become an inquisitor and hunt down succubi. Public Succubus Content: Fight and depose succubi rulers and bring back the peace, or support expeditions to carve out lands for carnal utopiae. Be a succubus hunter or huntress, or betray your fellow sisters in Lilith. Has the age of succubi finally come? Artifacts: From a lock of hair to a throne of horns, many artifacts involving succubi await. ...and more! WHAT'S CHANGED? Refer to changelog.md to find out what has changed since version 0.6. CREDITS French translation by Triskelia Korean translation by AKTKNGS and 0Rino0 Simplified Chinese translation by lonelyneet and alex_raby Spanish translation by Kalvis Russian (MTL) translation from saderi3222 Head textures from Character Beautification Trait icon based off pattern 037 from LewdMarks Check Succubus Stats illustration edited from Succubus 2 by Leevitron Seal/Unseal Womb illustration edited from The Fall of Ionia - Irelia by Firolian Alter Self illustration edited from Scorched/Marama by Nise Loftsteinn Regenerate illustration edited from Blood Succubus by CGlas Perform Succubus Transformation Ritual / Awaken Succubus Ancestry illustration edited from Succubus by Young June Choi Reveal Your True Colours tie-in event illustartion edited from Demon of Lust by shizen1102. Succubus Vanquished illustration edited from Succubus by telthona Mirror/Alter Exotic Features illustration from Silver Rose by rapixer Achievements illustration from Succube by Jakub Mojrzesz Slumber decisions illustration from Sleeping Succubus by Giancarlo Montalbano Conceal/Unconceal Powers decisions illustration from Temptress of the Twisted Night by Adehenne Revelation decision illustration from Lilith by luis-salas Horns adapted from Sappho's Daughter II by Nihilist Wings adapted from Princes of Darkness. Lesser Lilim: Will o' the Wisp by Samuel Allan Greater Lilim: Smite x MTG Liliana Vess by Jordan Kerbow Ardat-Lili: Purple by Veli Nyström Wild Huntress: Female hunter by Song Nan Li Common Yakshi: Yakshini Fanart by Zi Mo Lustborn Progeny/Destiny: Pale Sister by Anato Finnstark Some code related to custom pregnancy adapted from Phaze's Futanari Mod by Phaze_Star Hesperides: Garden of Hesperides by Albert Herter Oponskoye: Pilgrim and the Radiant City by Nicholas Roerich Establish Lustborne Dynasty illust: 练习 (Practice) by 2016may (13038148) Herma of Aphroditus/Hermaphroditus: sourced from [Aphroditus] on Wikipedia Special thanks to kngelo of Deviant's Mask for assisting with ideas and brainstorming, and for Monedeath on the Carnalitas Discord server for assistance in bug-spotting. Gumiho illustration: Dao Trong Le Gumiho illustration: Shin-Ryeong by Fanfoxy Kitsune illustration: Kitsune by Art of Neight Tribal Kitsune illustration: Dance With the Spirits by Kate Fox Kitsune Illustration: Evil by shizen1102 Shrine Path: florent lebrun Kitsune lifestyle: Dark Temple of Zauris Forest by Andrea Fernandez Yuste Kitsune lifestyle icon: Icon "Kitsune" by Yuliia Karkhut Aspect of Desire icon: Rati by Vijayakumar Arumugam More Lifestyles for the lifestyles GUI Special thanks to Rascalov1337, creator of Tale of Nine Tails for CK2 Fox assets: Princes of Darkness "Succubus Tail": Warcraft: Guardians of Azeroth Reforged Huldufolk MaA: Huldra Series by Stephanie Cost Faith Icons: From the mod Faith Icon Collection Cleanse Court decision: Plague Doctors by Crestarium MY MOD(S): ⊹₊ ˚‧︵‿₊୨ ⚜︎ Lyskorie ⚜︎ ୧₊‿︵‧ ˚ ₊⊹ Crusader Kings III modder Daughters of Lust ( Grand Debauch • Sensual Memoir • Homogamy ) ⚜︎ Lyskorie's Lustmarks ⚜︎ Lyskorie's Lewd Emblems Carnalitas Dei - De-tenet-ized ⚜︎ Divine Prostitution (Update) ⚜︎ More Sexy Electives ⚜︎ Architected Sexualis ⚜︎ Basic Trait Scrollbox Steam Workshop Historical Bloodlines (GUI Version) (co-author, GUI) ⚜︎ Microstates & Microcounties ⚜︎ Lyskorie's Assorted Formables Southern Vietnam Realignments ⚜︎ Laxer Carthage Formation-
70
-
- carnalitas
- daughters of lust
-
(and 1 more)
Tagged with:
-
Version 2.6.5
1422 downloads
Dominion of Communion + Dynastic Domain Manager Relationship, Dynasty & Realm Management Systems for Crusader Kings III I started making these because there were several parts of CK3 that I kept wishing went further. Affairs should be able to become more than a secret and an opinion penalty. Rivalries should be able to develop over years. Lovers should be able to become politically useful. Illegitimate children should occasionally matter to succession. Compromising another ruler's household should potentially mean something beyond sleeping with their spouse once. Then, once your dynasty becomes enormous and you've conquered half the map, CK3 shouldn't expect you to spend the next twenty minutes manually deciding which cousin deserves County #37. So this LoversLab page contains three related downloads in one place: Dominion of Communion A relationship, rivalry, bloodline, humiliation and personal-control system. Dynastic Domain Manager A dynasty and realm-management system that helps decide what land you should keep, who deserves the rest, how the realm should be structured, and even how selective you want to be about the dynasty itself. Dominion of Communion – Carnalitas Compatibility An optional compatibility bridge for people using Dominion alongside Carnalitas. Dominion and Dynastic Domain Manager are independent. You can use one without the other. Carnalitas is NOT required for Dominion. The compatibility patch is only for people using both. DOMINION OF COMMUNION What Is It? Dominion of Communion turns affairs, cuckoldry, lovers, rivalry, illegitimate children and compromised households into persistent systems instead of isolated events. A rival can be humiliated. A lover can become increasingly devoted to you. A compromised household can become a source of intelligence and influence. A child can become politically important. A ruler who once simply hated you can gradually find himself trapped in a relationship with you that has lasted for years. And the AI can participate too. At the center of all of this is the Communion Ledger, which remembers the people, households, rivalries and bloodlines your character has affected. Quick Start Start or load a game. Open Decisions. Choose Open the Communion Ledger. Right-click adult character portraits to see the Dominion interactions currently available. Start playing with the systems and let the relationships develop. You do not need to memorize the entire mod first. The Ledger exists because I don't want you keeping an Excel spreadsheet beside CK3 just to remember whose wife you slept with twenty years ago. The Communion Ledger The Ledger is the central interface for Dominion. It includes: Cucked Characters personally humiliated through your actions. World Cucks Similar situations developing elsewhere in the world, including AI-created relationships. Owned Characters who have fallen under your personal Dominion. Dynastic Prospects People and families whose circumstances may prove useful to your dynasty. Children of Communion Children connected to Dominion's bloodline and acknowledgement systems. Tantalized Characters whose Obedience toward you is developing. Secrets & Tribute People who may provide intelligence, money or other benefits. Imperial Tribute Larger political submission and tribute relationships. The Ledger also provides statistics, relationship information, maintenance tools and save-reconstruction functions. Alpha Check Alpha Check is a personal dominance contest between appropriate characters. Importantly: It is NOT a penis-size contest. The result considers the characters themselves: their standing, experience, personality, reputation, capability and the history between them. Winning can give you leverage over somebody, particularly a person who has already experienced humiliation at your hands. Repeated defeats and the right circumstances can contribute toward eventual Dominion. Cuck Experience Humiliation is remembered. Characters can accumulate Cuck Experience and progress through increasingly serious stages: Humiliated → Submissive → Broken → Abject → Final Collapse Those stages can affect later confrontations and how vulnerable somebody is to further influence. The idea is that one event shouldn't instantly transform an entire relationship. You can watch the dynamic develop over time. Tantalize & Obedience Where Alpha Check focuses more heavily on dominance, Tantalize is attraction-oriented. Attraction matters here. Successful interactions build Obedience, ranging from 0 to 1000. At maximum Obedience, a character may become a Pet. Different characters also have different preferences. There is no universal: Bigger = automatically better. Some characters may strongly prefer one Endowment range, another character may prefer something completely different, and sizes outside someone's favorites can negatively affect attraction. Endowment Male characters receive one of six visible Endowment categories along with an individual stored length and girth. Endowment can also be selected through Ruler Designer. The physical system can influence attraction where appropriate, but does not decide Alpha Check outcomes. Current Ruler Designer Quirk There is one minor issue I am aware of: On some custom rulers, the visible Endowment category/icon may initially disagree with the stored measurements when entering a new game. If this occurs, use: Rebuild Endowment Display once. The stored measurements themselves are retained. I'm mentioning it here because I'd rather tell you about a small known issue than pretend it doesn't exist. Dominion & Owned Characters Dominion means more than simply being someone's lover. An Owned character can become part of an ongoing relationship with their Patron and may provide: tribute intelligence political assistance influence inside their household opportunities involving their family leverage in later conflicts If multiple members of the same household independently fall under the same Patron, that influence can begin extending beyond the original relationship. Household Intrigue A compromised relationship can also become a political weapon. Depending on the relationship and the influence you have established, Household Intrigue can create opportunities involving: spouses rumors courtiers children family relationships household opinion political pressure The intent is to let personal control gradually bleed into the political game. Children, Blood & Succession Children created through these relationships aren't intended to exist solely as statistics. Where CK3's normal succession circumstances permit it, acknowledged children can become part of a larger dynastic conflict. This may involve: acknowledgement disputed parentage succession pressure demands for abdication resistance confrontations succession wars Dominion does not simply hand your biological child somebody else's kingdom. Other rulers can resist. If nobody is willing to give way, the matter may ultimately have to be settled by politics or war. Crowned Union Some relationships between powerful rulers can eventually develop into something larger. Eligible Queens and Empresses may enter a Crowned Union when the relationship and political circumstances support it. The point is to allow a relationship that began between two characters to eventually matter at the level of their realms. The AI Participates Dominion isn't supposed to be a player-only menu of buttons. AI characters can generate their own relationships, scandals and humiliations. Some of those relationships appear in the World Cucks section of the Communion Ledger. So while you're ruining one household, somebody on the other side of the map may be doing the same thing. Existing Saves Dominion can be added to an existing save. Opening or refreshing the Ledger attempts to reconstruct relevant relationships from information CK3 has preserved. There is also a Deep Save Scan for a more extensive reconstruction attempt. There are obvious limits: if something happened before Dominion was installed and CK3 itself retained no useful record of it, the mod cannot recreate information that simply isn't in the save anymore. 18+ CONTENT RULE Dominion contains mature sexual and relationship themes. All sexual or romantic participation created by Dominion is restricted to characters aged 18 or older. Characters under 18 cannot participate in those systems. That restriction also applies if the player character is under 18. DYNASTIC DOMAIN MANAGER Okay. So you've built an enormous family. Maybe Dominion helped. Maybe your ruler simply had twelve children. Maybe your dynasty has been breeding like rabbits for 200 years. Now you've conquered another kingdom and have 47 relatives, loyal courtiers, existing vassals and potential heirs staring at you while CK3 asks: Who gets all this shit? UGH. That's why I made Dynastic Domain Manager. What Is Dynastic Domain Manager? Dynastic Domain Manager is a realm and dynasty administration system for players who want to organize their realm intelligently without manually granting dozens of titles after every conquest. It is not simply an automatic Grant Titles button. You tell the Domain Office what kind of realm you actually want. That includes: what land you personally intend to keep who is allowed to receive land which characters you specifically favor which characters should never receive land whether a specific person should receive a specific title how much succession should influence distribution how much vassal power concentration you are willing to tolerate how outsider holdings should be handled how the vassal hierarchy should be structured how selective you want to be about the dynasty itself The Office then tries to carry out those instructions while still respecting CK3's normal title rules. The Domain Office Open Manage the Dynastic Realm from the Decisions menu. The Domain Office provides sections for: Crown Estate What you personally intend to keep. Distribution How surplus land should be allocated. Recipients Who is allowed — or specifically encouraged — to receive land. Realm Hierarchy How existing landed rulers should be organized beneath you. Outsider Holdings How non-dynastic holdings should be treated. Succession How strongly future inheritance should affect present-day grants. Alliances Management of alliances with landed dynasty members. Dynasty Review Evaluation and optional pruning of the living dynasty. Military & Construction Additional realm-management tools. Ledger A report showing what the Office actually did. Crown Estate Before asking who receives your land, DDM asks a much more important question: What am I keeping? Your capital is protected. You can then choose additional personally held territory that should remain part of your Crown Estate. The Office can help you evaluate holdings based on things such as: development military infrastructure special buildings stationed Men-at-Arms the value of the holding to your personal domain You can also manually protect holdings when you already know exactly what you want. The point isn't simply to make the little red Over Domain Limit warning disappear. The point is to build the personal estate you want. Organizing the Holding List Large realms become annoying to inspect very quickly. DDM lets you reorganize its holding registers by: De Jure A–Z Development Faith Culture Reverse De Jure A–Z organizes the realm through its larger hierarchy: Empire → Kingdom → Duchy → County These are viewing tools only. Sorting the list does not grant or revoke anything. Intelligent Land Distribution Once you've decided what you are keeping, DDM works out who has the strongest claim to the rest. It does not simply hand everything to the first relative it finds. Candidates can be evaluated using factors such as: claims territorial legitimacy de-jure fit existing holdings capability family regard political safety succession relevance how much land they have already received how powerful they are becoming The scoring is title-specific. A generally excellent cousin may therefore lose a particular county to another candidate who has a much stronger territorial reason to hold it. Likewise, a person who has already received several grants becomes less attractive for the next one unless there is a good reason to continue strengthening them. Dynasty Members, Courtiers & Existing Vassals The player decides how broad the recipient pool should be. Dynasty Only Ordinary grants remain inside your dynasty. Selected Candidates Dynasty members remain eligible, but specific outsiders you have chosen may receive priority. All Eligible Candidates Suitable non-dynastic courtiers and existing vassals can participate in distribution as well. An unlanded courtier can therefore receive their first county and become part of your landed governing class. Favor Someone for Land Sometimes you don't care about the entire recipient policy. You just know: I like this guy. Find him something. You can mark a character as Favored for Land. That gives them substantial preference when an appropriate title becomes available. It does not simply give them the next random county. The Office still considers whether a particular title actually makes sense for them. You can also mark somebody Never Grant Land if you specifically do not want the automated system landing them. Reserve a Specific Title Sometimes even that isn't enough. You already know precisely what you want: Give this person that duchy. Right-click an eligible candidate and use: Reserve a Title for This Candidate You can reserve an eligible county, duchy or kingdom for them. Reservations are handled before ordinary scored allocation. Normal protections still apply: your capital your protected Crown Estate title rank restrictions government restrictions religious-title restrictions CK3's normal grant legality If the grant isn't legal, DDM doesn't magically rewrite CK3 to force it through. Dynasty Pruning This is one of the other reasons the mod became Dynastic Domain Manager rather than simply a title distributor. Eventually, some dynasties become enormous. DDM can review every living member of your dynasty — landed or landless, adults or children — and evaluate how valuable the Office considers them to the dynasty's future. But it does not work by saying: No Genius trait? Garbage. There is no single required trait. Each dynast receives a weighted Dynastic Value. Where CK3 provides official Ruler Designer values for hereditary and physical traits, DDM uses those values rather than inventing arbitrary equivalents. Education is also valued using the corresponding CK3 education-tier costs. The assessment then considers additional DDM factors such as: inherited/physical trait value education developed adult capability political safety family regard You can even right-click an individual dynasty member and choose Assess Dynastic Value to see the breakdown for that person, including their: Trait Value Education Value Governance Merit Overall Dynastic Value Political Safety Family Regard So you can see why the Office thinks somebody is valuable rather than just receiving a mysterious number. You Choose How Harsh the Standard Is Pruning uses seven standards. Preservation — Below 40 Only severe liabilities are likely to fall beneath the line. Lenient — Below 75 Weak lines are reviewed, while ordinary useful relatives usually survive. Balanced — Below 110 Default. An average competent adult can survive without needing some special congenital trait. Strong hereditary qualities simply make clearing the standard easier. Selective — Below 155 The dynasty is expected to demonstrate strong inherited quality, genuine governing merit, or a convincing combination of both. High Standard — Below 210 Strong overall merit is expected. There is still no single mandatory trait. Elite — Below 280 Exceptional inherited quality or exceptional demonstrated competence is generally required. Apex — Below 360 Only the dynasty's most valuable combinations of inheritance, competence and standing are likely to clear the standard. The higher you move, the more deliberately selective the dynasty becomes. Balanced is the default because I didn't want a normal 867 or 1066 dynasty to begin the game under some insane eugenics standard that nobody could satisfy. “Pruning” Does Not Have to Mean Killing Anyone This is important. The quality standard and the consequence are separate settings. You choose what happens to somebody who falls below your selected standard. Disinherit Only The character remains alive but is removed from inheritance. Strip Realm Titles + Disinherit If the character holds eligible land inside your realm, those titles are reclaimed before they are disinherited. Lethal Purge Eligible realm titles are stripped and the character is executed. So if all you want is a system for determining who should continue through the succession line, you do not have to turn the dynasty office into the Ministry of Murder. You Have the Final Say Before Anything Happens DDM does not immediately start acting on people because you opened Dynasty Review. First it creates a fixed review register. Before execution, the Office tells you: how many living dynasts were examined how many fall beneath your current standard how many actually clear it how many are protected how many already satisfy the selected consequence Then it asks whether you actually want to carry out the review. You can choose: Carry out the dynastic review or: Not yet. The list is fixed before execution, so the Office doesn't show you one number, recalculate everybody during the action, and quietly act on a different group. Protect People You Don't Want Touched You can manually protect an individual dynasty member with: Protect from Automation A protected character is excluded from automated pruning and land-management actions regardless of their calculated score. Protection can later be removed. The player heir can also be protected from the pruning system according to your settings. So if the Office thinks your favorite idiot grandson is a dynastic catastrophe but you have decided that he is the future of the family... Fine. Protect him. It's your dynasty. Minimum Dynasty Floor You can also tell the pruning system that it is never allowed to reduce the living dynasty below a minimum size. Available floors are: No minimum 4 living members 8 living members 12 living members That floor is checked again before each pruning action. So an aggressive standard cannot simply wipe the dynasty out because everybody failed the spreadsheet. Realm Hierarchy Distributing titles is only half the problem in a large realm. You can also end up with a structurally ridiculous empire where lower-ranking rulers continue reporting directly to you even though they naturally belong beneath one of your Dukes or Kings. DDM can reorganize that structure without changing who actually owns the land. Distribute to Proper Lieges This command looks at your existing landed vassals and attempts to place eligible rulers beneath the appropriate higher-ranking de-jure liege already inside your realm. For example: You are an Emperor. A Duke holds a duchy. Several Counts whose counties belong to that duchy still report directly to you. DDM can move those Counts beneath the Duke. The Counts keep their counties. The Duke keeps the duchy. You remain Emperor. The realm is simply organized into a more coherent hierarchy. DDM works upward through the hierarchy and respects normal CK3 restrictions when determining whether a transfer is appropriate. Outsider Holdings Sometimes you deliberately give land to somebody outside your dynasty. DDM shouldn't immediately assume you made a mistake. Existing outsider holdings can therefore be: Respected Leave them alone. Protected Individually This particular outsider grant is intentional. Reclaimed When Permitted Return eligible, unprotected outsider territory to the Crown. Protection belongs to the holding itself, helping preserve your decision through inheritance. Reclaim Unprotected Now Reclaim Unprotected Now only reclaims eligible outsider territory. It does not immediately hand that land back out. The reclaimed territory returns to you first. You can inspect what happened, change your Crown Estate if necessary, and then separately order settlement. Certain religious titles that CK3 will not normally transfer are handled separately when required so the underlying territorial situation can be resolved. Succession Succession can influence DDM's choices without becoming the sole purpose of every land grant. You can determine how heavily inheritance should matter when evaluating recipients. This allows the Office to consider that your heir may already be receiving a huge inheritance while still recognizing that another family member has a much stronger claim or territorial connection to a particular title. The goal is to stop every conquest from turning into a manual rehearsal of the succession screen. War-Aware Settlement You can still use the Domain Office while at war. If you're not ready to redistribute everything immediately, you can choose: Settle After the War When peace returns, DDM checks the realm again. If your existing plan still makes sense, it can proceed. If conquest or other changes have made the old Crown Estate plan questionable, the Office returns you to review rather than blindly distributing titles according to stale information. Military & Construction DDM also contains additional administrative tools for your personal military infrastructure. The Military Advisor reviews the Men-at-Arms you actually maintain and considers their combat families and counter relationships when making recommendations. The Construction Office can help develop personally held provinces, including military-oriented construction and support for stationed Men-at-Arms. These systems are supplementary. DDM isn't trying to replace CK3's warfare or construction systems. Realm Ledger After settlement, the Ledger tells you what the Office actually did. Your policy pages answer: What do I want? The Ledger answers: What happened? Simple DDM Setup For your first time using it: Open Crown Estate. Choose what you personally want to keep. Leave Dynasty Only selected if you simply want relatives to receive everything else. Review your Distribution settings. Choose your Outsider policy. Press Settle the Realm. Check the Ledger afterward. Once you're comfortable with it, start using candidate priority, outsider recipients, title reservations and the hierarchy tools. Dominion of Communion – Carnalitas Compatibility This is the optional third download. Dominion does not require Carnalitas. If you are using both mods, however, this compatibility patch lets their overlapping systems communicate. Its main purposes are to: synchronize overlapping Endowment information prevent the two mods from independently assigning contradictory physical states recognize appropriate Carnalitas sexual encounters inside Dominion allow Dominion to respond to Carnalitas' existing hooks preserve Dominion's relationship and Ledger systems while Carnalitas handles its own mechanics It does not replace either mod, merge them into one, or redistribute Carnalitas assets. Carnalitas Patch Requirements Requires BOTH: Carnalitas and Dominion of Communion The compatibility patch should never be used by itself. Recommended Load Order Carnalitas Dominion of Communion Dominion of Communion – Carnalitas Compatibility The compatibility patch should load after both parent mods. Which Files Do I Need? If you only want Dominion Download: Dominion of Communion If you only want the realm-management system Download: Dynastic Domain Manager If you want both Download both. They are designed to work alongside each other but neither depends on the other. If you use Carnalitas + Dominion Download: Dominion of Communion Carnalitas Dominion of Communion – Carnalitas Compatibility If you want everything Install all three of my downloads, with the compatibility patch after Dominion and Carnalitas. Installation Extract the mods into: Documents/Paradox Interactive/Crusader Kings III/mod/ The folder should contain the appropriate .mod launcher file beside the corresponding mod folder. For example: Dominion of Communion.mod dominion_of_communion/ Dynastic Domain Manager.mod Dynastic_Domain_Manager/ If using the compatibility patch, install its .mod and folder there as well. Enable the desired mods in the Paradox Launcher. Downloads Dominion of Communion [DOWNLOAD] Dynastic Domain Manager [DOWNLOAD] Dominion of Communion – Carnalitas Compatibility [DOWNLOAD] Complete Pack For convenience, I also provide all three together. [DOWNLOAD COMPLETE PACK] The individual downloads are there for anyone who only wants one system. Steam Workshop Prefer Workshop installation? Dominion of Communion: [STEAM LINK COMING SOON] Dynastic Domain Manager: [STEAM LINK COMING SOON] Carnalitas Compatibility: [STEAM LINK COMING SOON] Compatibility / Bugs / Feedback These are mods I made for fun because I wanted these systems in my own CK3 games. They have been tested, but CK3 is enormous and mod interactions can get weird. If you find a bug, please tell me: what happened what you expected to happen whether it happens consistently what other mods you're using and, if possible, include a screenshot or your error.log Support If you enjoy the mods and want to support the work, I'd appreciate it. It's been a rough summer, and CK3 and making these mods for it has helped make life a little better. I legitimately have never touch 500hours in a game until this one and that's stopped me from a total goon out Cash App: $BBURDSCH No pressure. The mods are here to be played Stay Golden -
View File Grand Debauch Grand Debauch Version 1.0 for Crusader Kings III 1.14.* Grand Debauch is a mod that added a... grand debauch. You may know it as an orgy. Using old events from Carnalitas Dominatio and Intimate Encounters, and originally cobbled together for Daughters of Lust, I'm spinning this off as its own thing for those who may simply want an orgy activity. Disclaimer: Since I put this together by grabbing the files from the version in Daughters of Lust, it is very easy for me to forget a file or two, but from what I have seen the standalone version works as intended. Please notify me if you notice something amiss. FEATURES Orgies. Obviously Two types of orgies, to be exact: Regular: Using events from Carnalitas Dominatio Masked: Using events from Intimate Encounters NOTES The activity starts with two weeks of Feast activity as a sort of get-to-know your guests before the orgy proper starts. Before the orgy proper starts, you will get an event to whether join or opt out of the orgy. (Masked) Due to the sex effect from Carnalitas calling the Throes of Passion event, there is no way to really make it "anonymous" without making it work while not firing the event, which I haven't figured out how to yet. I kindly request you just roleplay it away for the time being. REQUIREMENTS Crusader Kings 3, latest edition Carnalitas is REQUIRED. Do not load if playing with Daughters of Lust, as this function is already part of the mod. ACKNOWLEDGEMENTS Carnalitas Dominatio by Dagulus Intimate Encounters by Siudhne MY OTHER MOD(S): Daughters of Lust (Updated): a mod that lets you become a succubus. Originally developed by Cheri Song, maintained and updated by me. Recommended to be used with Kieva's Lustmarks. Architected Sexualis: a minor modification to allow the use of Blood Legacy 4 (Architected Ancestry) to also boost Carnalitas body traits chances. More Sexy Electives: a mod that adds a variety of succession laws into Crusader Kings 3, based on various body traits from Carnalitas. Kieva's Lustmarks: a mod that adds 128 Lust Marks (or demon tattoos, womb tattoos, etc.) for customization, with inbuilt compatibility with Daughters of Lust Customizable Localization for Phaze's Futanari Mod (GDrive link): a minor mod that provides Carnalitas gamerule-abiding localization for the futanari trait (futanari/hermaphordite). Can either be standalone or directly installed in Phaze's main mod - does not override anything. Also provides short-form localization (futa/herm) for use of localizations. Submitter Kieva Submitted 02/04/2025 Category Crusader Kings 3
- 68 replies
-
1
-
- ck3
- crusader kings 3
-
(and 2 more)
Tagged with:
-
View File Carnalitas AGOT Compatibility This is a Carnalitas compatibility patch for A Game of Thrones. It reconciles changes to the character window and other game files made by these two mods. It also adds AGOT lore-based slavery doctrines, similar to the Carnalitas Historical Slavery Doctrines mod. The latest version is compatible with CK3 1.19.x, Carnalitas 2.16, and AGOT 0.4.32+. This mod should be compatible with most (but not all) AGOT submods. Compatibility with Legacy of Valyria has been explicitly verified. Load Carnalitas and mods based on it after AGOT and other AGOT submods. Load order: A Game of Thrones AGOT submods (optional) Carnalitas Carnalitas AGOT Compatibility (this mod) (other mods based on Carnalitas) If you use the slavery system, it is strongly recommended to also use the Carnalitas Slavery Reimagined mod that also has a CSR AGOT compatibility patch available as a separate download. The load order in this case should be: A Game of Thrones AGOT submods (optional) Carnalitas Carnalitas AGOT Compatibility (this mod) Carnalitas Slavery Reimagined CSR AGOT Compatibility Compatibility Fixes Character Window All changes to the character window made by Carnalitas and AGOT have been reconciled, so that all additional interface elements introduced by both are present. Additional AGOT interface elements such as paramours, squires, and knights, as well as Carnalitas changes such as slaves at the bottom of the Relations tab, are all properly shown. Interactions and Events All changes to other vanilla files made by Carnalitas and AGOT have been reconciled. The AGOT files have been taken as base, and Carnalitas changes have been applied on them. The effects are numerous and so are not listed here. One notable effect is that references to vanilla religions, faiths, culture, and titles present in the original Carnalitas no longer fill the logs with error messages. Integration with AGOT Slavery System Starting with version 0.2.0, AGOT introduces its own slavery system. This system is still pretty rudimentary and mostly does not conflict with Carnalitas. This mod does not integrate of change any of its features. A better integration is available in the CSR AGOT Compatibility mod. Lore-based Slavery Doctrines This mod introduces a A Song of Ice and Fire Lore game rules setting for Carnalitas slavery doctrines, and makes it the default. If this setting is active, all faiths have accurate doctrines for Righteous Faith Slavery and Hostile Faith Slavery based on A Song of Ice and Fire lore research. The effect is similar to using the Carnalitas Historical Slavery Doctrines mod (available as a separate Carnalitas download) in vanilla. Links GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. Submitter pharaox Submitted 03/04/24 Category Crusader Kings 3 Requirements A Game of Thrones, Carnalitas
- 116 replies
-
5
-
- ck3
- crusader kings 3
-
(and 2 more)
Tagged with:
-
View File Striped's Imps (RiotPatch) This is a soft revival of Striped Honey's mod "Striped's Imps" for CK3 1.19.* and onwards I made this as a response to the 1.19 religion changes that caused the Imeri religions to no longer spawn or function and am uploading this to LL with Striped Honey's blessing Currently contains: All content listed in the original "Striped's Imps" mod A fix for the 1.19 religion and faith rework A fix for the "Midnight Matters" event's "Join Him" option (ensuring it no longer causes a game crash) This fix has also been applied to the "Day of Ekneiomaet" event for all selectable options The root cause has potentially been identified and original behaviour may be fully restored if I can find a solution to said root cause. A new Duchy building the "Church of Ekn" which features Three levels and is a powerful faith building exclusive to the three Eknlisian faiths. This will likely be nerfed in the future (but then again, when have lewd mods ever really been balanced) I intend to maintain and repair this mod to the best of my ability into the future of CK3 (and potentially add some features here and there) Known Issues: The royal court places all 2D sprites at the world 0,0,0 coordinates (Investigating cause and potential fixes) Some UI symbols are failing to display correctly (Investigating and vanilla-image placeholders have been temporarily implemented) Requires Carnalitas: Submitter Riot361 Submitted 04/29/26 Category Crusader Kings 3 Requirements Carnalitas is required as it was with the original Striped's Imps https://www.loverslab.com/files/file/14207-carnalitas-unified-sex-mod-framework-for-ck3
- 12 replies
-
1
-
- ck3
- 2d portraits
-
(and 3 more)
Tagged with:
-
4293 downloads
Compatible Versions Crusader Kings III version: 1.19.0.6 Elder Kings 2 version: 0.19.0.1 (8 Aug) Carnalitas version: 2.16 Carnalitas Love Reimagined version: 0.11.0 Carnalitas Prostitution Reimagined version: 0.7.0 Carnalitas Slavery Reimagined version: 0.30.1 Jam's New Cultures and Map Edits for EK2 version: 1.5 (11 Aug) Elder Kings Expanded version: 1.4.4 (8 Aug) Carnalitas (Elder Kings Edition) is a compatibility build of Carnalitas designed specifically for use with Elder Kings 2. Carnalitas remains the primary feature framework, while this edition incorporates the necessary Elder Kings changes wherever both mods modify the same Crusader Kings definitions. The package includes the original Carnalitas files together with targeted merges, compatibility adjustments, and overrides required for both mods to function alongside one another. My goal is to provide reliable and up-to-date compatibility releases for Carnalitas and Elder Kings, with patches published as quickly and consistently as possible whenever either mod receives an update. All rights to Carnalitas and its original content belong to Cheri Song. All rights to Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and its original content belong to Pharaox. This project is an unofficial, independently maintained fork of Carnalitas, Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and is distributed in accordance with the GNU General Public License v3.0. All original copyrights, trademarks, third-party assets, and intellectual property remain the property of their respective owners. This fork is not affiliated with, endorsed by, or officially supported by the original developers, Carnalitas, Paradox Interactive, or any other third party. Any modifications made in this fork are the responsibility of its maintainer, and no ownership is claimed over third-party content. Steam CK3 Workshop Profile — Feel free to contact me there with questions, bug reports, or suggestions. Recommended Load Order Elder Kings 2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Recommended Load Order with Jam's New Cultures and Map Edits for EK2 Elder Kings 2 Jam's New Cultures and Map Edits for EK2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch) Recommended Load Order with Elder Kings Expanded Elder Kings 2 Elder Kings Expanded Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Elder Kings Expanded (Carnalitas Compatibility Patch) Recommended Load Order with Tamriel Crossbreeding Elder Kings 2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Tamriel Crossbreeding Recommended Load Order with Jam's New Cultures and Map Edits for EK2 + Tamriel Crossbreeding (Jam's NCAME Edition) Elder Kings 2 Jam's New Cultures and Map Edits for EK2 Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch) Tamriel Crossbreeding (Jam's NCAME Edition) Recommended Load Order with Elder Kings Expanded + Tamriel Crossbreeding (Elder Kings Expanded Edition) Elder Kings 2 Elder Kings Expanded Carnalitas (Elder Kings Edition) Carnalitas Love Reimagined (Elder Kings Edition) Carnalitas Prostitution Reimagined (Elder Kings Edition) Carnalitas Slavery Reimagined (Elder Kings Edition) Elder Kings Expanded (Carnalitas Compatibility Patch) Tamriel Crossbreeding (Elder Kings Expanded Edition) -
View File Compatch RM2 + PAD Main Features This mod aim to use power like "Mutare Coprus" and "Mutare Visio" from Regula Magistri mods with Phaze's Additional Degeneracy's traits. Both author doesn't have anything to do with this mods. It's completly independant and doesn't change their mods. This was just something I've made in half a day on my weekend for fun. What this also do : standardize icons from mental and physical traits from both mods AND base caranlitas mods. If you prefer playing with the base icons of those mods, just delete the "gfx" at the root of the mod folder. Simple as that. I change them because icons where in different style on all mods and It bothers me. I also like the star indication from the abse game to make UI clearer. NB : All icons were made by IA because that's a passion I have Installation 1. Unzip the file "Compatch PAD + RM.zip" inside your CK3 mod folder (your document then "Paradox Interactive/Crusader Kings III/mod" 2. Activate the mod in your playset and don't forget to choose the playset you have added the mod before launching the game ! Requirments Obviously you need both mod and carnalitas and the game in version 1.16.* (not tested in other version) Carnalitas Regula Magistri 2 Phazes additional degeneracy Load order I don't play with lots of mod but this order works for me : [Steam mods] Carnalitas [Other Carnalitas mod and extensions] Regula Magistri 2 Phazes additional degeneracy Compatch RM2 + PAD Submitter dustbeen43 Submitted 09/09/2025 Category Crusader Kings 3 Requirements Carnalitas Regula Magistri 2 Phazes additional degeneracy
-
Version 1.1.3
752 downloads
This is a soft revival of Striped Honey's mod "Striped's Imps" for CK3 1.19.* and onwards I made this as a response to the 1.19 religion changes that caused the Imeri religions to no longer spawn or function and am uploading this to LL with Striped Honey's blessing Currently contains: All content listed in the original "Striped's Imps" mod A fix for the 1.19 religion and faith rework A fix for the "Midnight Matters" event's "Join Him" option (ensuring it no longer causes a game crash) This fix has also been applied to the "Day of Ekneiomaet" event for all selectable options The root cause has potentially been identified and original behaviour may be fully restored if I can find a solution to said root cause. A new Duchy building the "Church of Ekn" which features Three levels and is a powerful faith building exclusive to the three Eknlisian faiths. This will likely be nerfed in the future (but then again, when have lewd mods ever really been balanced) I intend to maintain and repair this mod to the best of my ability into the future of CK3 (and potentially add some features here and there) Known Issues: The royal court places all 2D sprites at the world 0,0,0 coordinates (Investigating cause and potential fixes) Some UI symbols are failing to display correctly (Investigating and vanilla-image placeholders have been temporarily implemented) Requires Carnalitas:-
8
-
- ck3
- 2d portraits
-
(and 3 more)
Tagged with:
-
Version 1.2.0
3571 downloads
Main Features This mod aim to use power like "Mutare Coprus" and "Mutare Visio" from Regula Magistri mods with Phaze's Additional Degeneracy's traits. Both author doesn't have anything to do with this mods. It's completly independant and doesn't change their mods. This was just something I've made in half a day on my weekend for fun. What this also do : standardize icons from mental and physical traits from both mods AND base caranlitas mods. If you prefer playing with the base icons of those mods, just delete the "gfx" at the root of the mod folder. Simple as that. I change them because icons where in different style on all mods and It bothers me. I also like the star indication from the abse game to make UI clearer. NB : All icons were made by IA because that's a passion I have Installation 1. Unzip the file "Compatch PAD + RM.zip" inside your CK3 mod folder (your document then "Paradox Interactive/Crusader Kings III/mod" 2. Activate the mod in your playset and don't forget to choose the playset you have added the mod before launching the game ! Requirments Obviously you need both mod and carnalitas and the game in version 1.16.* (not tested in other version) Carnalitas Regula Magistri 2 Phazes additional degeneracy Load order I don't play with lots of mod but this order works for me : [Steam mods] Carnalitas [Other Carnalitas mod and extensions] Regula Magistri 2 Phazes additional degeneracy Compatch RM2 + PAD