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Found 25 results

  1. Devious Devices - Equip View File Description Are you into bondage? How about self-bondage? Have you ever thought to play a game with one of your housecarls say, Lydia? The game would go like this. In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill. Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn. If you do escape your bondage, you get to reverse roles and do the same to Lydia. Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my Thane?” Then this mod is for you. Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI PapyrusUtil 3.1 -or later. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered. Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already. Uninstallation Steps 1. Uninstall ‘DDe - CD Patch’ if installed. 2. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For an example version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall old, install new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See ChangeLog below for features. API For Modders See post No. 2 in the support thread. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first. Translations German -> by @CGi Submitter Inte Submitted 10/31/2015 Category Framework & Resources Requires SkyUI, PapyrusUtil, DDa, DDi, DDx Special Edition Compatible No  
  2. View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible Yes View File
  3. Questions about BDSM should go here. Actually, don't bother. Here you'll be ridiculed, insulted and then banned for stating your opinion. Don't be shy, no one will judge you here. Ha, looking at that statement now makes me laugh.
  4. hi hi everyone, just wondering is there a trait download possibly for dom/sub traits or master and slave ???? thank you xx
  5. Sanguine’s Debauchery Patches View File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Version No. 3.46 Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.45 Patched .::. Recompiled scripts to work with the latest version of SUM. Added .::. Option to have a cage exclusion list, as suggested by @donttouchmethere. The cages in this list will be ignored (as in not used) by SDP. The list has to be made in SUM by creating a form list named iSDcBadCages and adding the unwanted cage’s door to it (the actual form, not the base, or leave that option as auto). The only drawback I found here is that some vanilla cages are not persistent, which means their game ID will change when they get unloaded from memory, invalidating their record in the list. This can be corrected by making that particular cage persistent by using ‘Make Persistent’ MCM option in SUM. Added .::. SDP is now able to handle multiple cage doors. I.e. if a cage/jail has more than one door, SDP should now lock all doors. Added .::. A distance check for when enslaved with followers, as suggested by @donttouchmethere. Added .::. Versioning database Changed .::. SDP will now give up after 3 failed attempts to cage the slave and will allow SD+ to proceed with its cage scene instead. Version No. 3.41 Warning .::. This version requires SUM 1.41 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.40 Warning .::. This version requires SUM 1.40 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.37 Warning .::. This version requires SUM 1.37 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.30 Warning .::. This version requires SUM 1.30 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.20 Patched .::. Updated scripts to work with the latest version of SUM. Added .::. Added a dialog where the master will let the slave know when the sleep cycle begins, as suggested by @Lupine00. Version No. 3.15 Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.12 Patched .::. Cage release loop. Patched .::. Furniture/pose release loop. Version No. 3.11 Patched .::. Reorganized masters. Patched .::. ‘Dead End’ not ending after one day. Version No. 3.10 SUM, is now a requirement. Patched .::. Bug where your master will try and lock you inside certain inns' fireplaces, as mentioned by @donttouchmethere. Changed .::. Added a different ‘Bad End’ scenario. This triggers if you sleep past your release hour. Version No. 3.04 Patched .::. Bug where your new master would take you to your previous master’s cage. A battle over you would ensue, then your previous master (if victorious) will re-acquire you as a slave and shove you back in the cage. Patched .::. Bug where if your master entered combat during the cage scene, the scene would end abruptly, before you got locked in the cage. Changed .::. Removed the ‘Bad End’ scenario. Version No. 3.03 Changed .::. Removed some mod events used for testing. Version No. 3.02 Changed .::. Removed unnecessary masters as suggested by @steelmagpie. Version No. 3.01 Patched .::. Cage overnight posing as not to interfere with smaller cages. Added .::. More cages support. (Should support them all now.) Added .::. Better door positioning system. Changed .::. Removed an offending script. Version No. 3.00 Patched .::. The cage scene, so it will work with this here mod . Added .::. The slave overnight furniture posing/binding from the older patches. Older Patches and Descriptions for (SD+2.044 Only) With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll. It's best to run this with "Undress animation" OFF in SexLab config. Submitter Inte Submitted 09/17/2014 Category Other Requires SD+, DDi, ZAP, SUM Special Edition Compatible No
  6. I don't download followers because it makes me feel to much like a Dom. I would love to serve a master. I know there's slave mod's, sex mods to make you do things but it feels like its not hitting the mark. I want to belong to a higher power, DEMONS, ANGELS, VAMPIRE, hell even a person with LYCANTHROPY will work. I'm contracted maybe because they saved my life, or gave a wish, etc but in return my body & soul were given to them. My owner/master becomes a VIP, that I follow orders for like a deadly assistant. If you have the survival mods, you snuggle or fuck your master to keep them warm or needs met, or if they just ask you fucking obey or get disciplined! You still handle getting quest but your gold goes to the master who you have to ask if you can have any to buy things or get a percentage from. YOU ARE OWNED! COLLARED, TATTOOED, BRANDED, ETC. If your not good enough (DIED) maybe your master will sell you to someone else for a limited time, daddys gotta have his coin. Masters can be either body type, with either sex organ, none or both, cause why not. If you die, maybe you go to hell and have to do many of things to show your master you are worthy of the surface again!
  7. Version 4.52 [August 18, 2020]

    208,573 downloads

    Description Are you into bondage? How about self-bondage? Have you ever thought to play a game with one of your housecarls say, Lydia? The game would go like this. In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill. Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn. If you do escape your bondage, you get to reverse roles and do the same to Lydia. Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my Thane?” Then this mod is for you. Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI PapyrusUtil 3.1 -or later. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered. Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already. Uninstallation Steps 1. Uninstall ‘DDe - CD Patch’ if installed. 2. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For an example version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall old, install new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See ChangeLog below for features. API For Modders See post No. 2 in the support thread. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first. Translations German -> by @CGi
  8. Version 3.46 [August 18, 2020]

    62,924 downloads

    Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Version No. 3.46 Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.45 Patched .::. Recompiled scripts to work with the latest version of SUM. Added .::. Option to have a cage exclusion list, as suggested by @donttouchmethere. The cages in this list will be ignored (as in not used) by SDP. The list has to be made in SUM by creating a form list named iSDcBadCages and adding the unwanted cage’s door to it (the actual form, not the base, or leave that option as auto). The only drawback I found here is that some vanilla cages are not persistent, which means their game ID will change when they get unloaded from memory, invalidating their record in the list. This can be corrected by making that particular cage persistent by using ‘Make Persistent’ MCM option in SUM. Added .::. SDP is now able to handle multiple cage doors. I.e. if a cage/jail has more than one door, SDP should now lock all doors. Added .::. A distance check for when enslaved with followers, as suggested by @donttouchmethere. Added .::. Versioning database Changed .::. SDP will now give up after 3 failed attempts to cage the slave and will allow SD+ to proceed with its cage scene instead. Version No. 3.41 Warning .::. This version requires SUM 1.41 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.40 Warning .::. This version requires SUM 1.40 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.37 Warning .::. This version requires SUM 1.37 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.30 Warning .::. This version requires SUM 1.30 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.20 Patched .::. Updated scripts to work with the latest version of SUM. Added .::. Added a dialog where the master will let the slave know when the sleep cycle begins, as suggested by @Lupine00. Version No. 3.15 Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.12 Patched .::. Cage release loop. Patched .::. Furniture/pose release loop. Version No. 3.11 Patched .::. Reorganized masters. Patched .::. ‘Dead End’ not ending after one day. Version No. 3.10 SUM, is now a requirement. Patched .::. Bug where your master will try and lock you inside certain inns' fireplaces, as mentioned by @donttouchmethere. Changed .::. Added a different ‘Bad End’ scenario. This triggers if you sleep past your release hour. Version No. 3.04 Patched .::. Bug where your new master would take you to your previous master’s cage. A battle over you would ensue, then your previous master (if victorious) will re-acquire you as a slave and shove you back in the cage. Patched .::. Bug where if your master entered combat during the cage scene, the scene would end abruptly, before you got locked in the cage. Changed .::. Removed the ‘Bad End’ scenario. Version No. 3.03 Changed .::. Removed some mod events used for testing. Version No. 3.02 Changed .::. Removed unnecessary masters as suggested by @steelmagpie. Version No. 3.01 Patched .::. Cage overnight posing as not to interfere with smaller cages. Added .::. More cages support. (Should support them all now.) Added .::. Better door positioning system. Changed .::. Removed an offending script. Version No. 3.00 Patched .::. The cage scene, so it will work with this here mod . Added .::. The slave overnight furniture posing/binding from the older patches. Older Patches and Descriptions for (SD+2.044 Only) With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll. It's best to run this with "Undress animation" OFF in SexLab config.
  9. Forbidden Empires Heavy Rp/Light Pvp Server Dark Fantasy Design - High Protocol BDSM DISCORD: https://discord.gg/C76vsEB Overview of the Fallen Empires: Forbidden Empires brings to you a highly structured and balanced economic system, an integrated Dice-roll PvP character and magic sheet system and consent form. Creating the most unique experience to Conan Exiles. Based on the Age of Calamitous enhancement, we run a Dark Fantasy Kingdom based alternate universe. with over 165 pages of lore history you can immerse yourself in at your leisure, as well as a Quick start guide with a the summary of - Server Lore and Kingdom demographics. We also offer a tier based zone difficulty system to provide players with a wide spectrum of roleplay experiences. We have incorporated the thralling game play mechanic into our economic system and have a high protocol BDSM Ruleset to support and protect role-players who wish to explore those elements. BDSM is a focal point in many ways. We offer training in RL Style Collective training for a firm and sound training of correct protocol to engage the user and show them Rp experiances ina safe and protected environment for both the Sub and Dom. Engaging the Bastille ( exact toe the Armoury in Kink.com) to give youa platform to discover BDSM The Forbidden Empires is a 18+, English speaking text-based RP-PVP server, with a heavy focus on RP over PVP. Sexuality Rules Sorry - There is - no Futa, STRICTLY NO UNDER 18+play - YOU Must be 18+ both IRL and IC Our Promotional Video: https://www.youtube.com/watch?v=GbquyRT8eIc&index=141&list=PLe07iKApE_EaMc-0g6CZD3142RbvtdTlL Our rules: https://docs.google.com/document/d/1bWHFpE3PDjibmXVp-UQmiIoWZDBK7iz3GqlmbLwzreM/edit BDSM Protocols https://docs.google.com/document/d/1jEREE_dvtI0MWo6DHWfg0kbjL2mwUKIX3NNjTfrIm7s/edit DETAILS: Gameplay Style: Heavy RP / Slight PvP High Protocol BDSM Formal Rules Questlines Kits World and Server Boss fights Fully Balanced and Structured Economy System Distinguished and deeply established Server Lore Currently 168 pages of History Dice Roll Character Magic Sheet System ( no magic app needed) Full Character Consent Form Crafting XP x1.5 Mob XP x3.5 Gathering Rate x1.0 Adults ONLY - 18+ Chat Length: 1024 Server Number: 172.96.161.194:7792 Password: Yes PlayerSlots: 50 (will increase to 100) Low Ms Portal: Clocked Location: North America - East Discord Owners DecaWraith#5875 Ayalin#9664, Head Admin: Brehon / Ama#4205 MODS: No_Building_Placement_Restrictions StylistPlus UnlockableContainers Emberlight SlaverMod SlaveWarsServer SexilesMod Savage_Steel Pippi Exiled_lands_improved TheColdEmbrace
  10. Version 2020-06-30

    1,149,705 downloads

    Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus).
  11. so this is going to be a reverse request kinda thingie... because i'm trying to get rid of this (see pic) the pic shows the MASTER ROBES that i have in my game right now. I dunno what mod did that but its not good. so I've been trying to ID the mod or just replace textures to get it back to vanilla. any ideas? when I dropped in on the ground and right clicked it the stats doesn't look like any mod is doing anything to it. this only happens on females.
  12. Back to the creationkit: I am thinking to model the various "unfree" relationships between NPCs E.g. a guard and a prisoner a slaver and a slave / a slaveowner and a slave etc.. The CK documentation is far from exhaustive on this matter. Are there any other guides? Recommendations for LL purposes? Or just opinions? I'd be glad to hear any of them
  13. Since most of the mods in the existence force the player's character into a becoming a submissive bitch, being tied and punished by a doe-eyed babyfaced follower quickly becomes non-immersive. So, I was wondering if you guys knew any custom mods with followers that look the part of a master, mistress, w/e. I get that people may have different ideas about how a dominant follower should look like, so for me it's a combination of malice, sarcasm and arrogance. Physical prowess could also make up for lacking some of the previously mentioned attributes. For example, Xana looks pretty bitchy: https://www.nexusmods.com/skyrim/mods/73540 Irina Karlov looks like she would be able to make the "Dragonborn" submit to her: https://www.nexusmods.com/skyrim/mods/66095 And just so you don't think it's "creatures" only, Hidielle also looks like capable of playing a deviant trick or two:
  14. The whole point of sex mods is to have sex, but very few let you fixate on One (or three) NPC's. Ysolda Sylgja and (um) OK maybe just Ysolda. You could marry her if you're really into food or having a few extra coins.... You could join a convent (Captured Dreams) and go without sex completely.. be whipped by ugly men who never bathe or shave....(Slaverun??) Have strangers demand sex, (all the others) or become some random prostitute, (How depressing). no, other than giving gifts that never seem to matter, putting on tattoos that say "Fork me, I'm yours", There isn't much you could do to stimulate her fetishes and whet her appetites (while turning off everyone else). Begone beggars and old ladies, She belongs to [Ysolda]!! Not in the dirty-slave slavery way..... well, unless she's really into that. I mean, when she has a sudden urge to do it in a crowded street, that is a little hot. "Feed her need" will never happen, it's an old game, but one I've grown addicted to. What do all those bondage items have to do with anything if they don't make player more attractive to the NPC of her dreams? Servant women in the Bannered Mare, "Leah", all take precedence over Ysolda who only stopped in to have a drink and to ogle Mikael. There could (very easily) be an answer to this: "I have a gift for you" (a "ring of possession") and an accompanying collar of degradation (I'm a little rocky on the name) And *Maybe* um, a trait that makes Ysolda actually like devices on Player (Remember that "Naked Gun" movie?? Like that) Player decorates themself like a christmas tree, NPC's would leave her alone (because she's "owned") And Ysolda would (on a whim) drag Player into the street and ravish her . I think I'm done. Was it good for you? Like the (modded) game says, "Pleasure is all that matters." HER pleasure. Sexlab aroused: Makes your heart go boom and your libido rise when she is close by. a conversation with her that tells player which bondage items she really likes on Player. And maybe even which sex-acts really charge her up. I seem to remember a trait mod but it's very generic (Dom/sub) and I don't remember but it never seemed to work. Dating mods, mods that make it harder to have sex, are out there. Mods that create a special bond between two people *must* exist, I have not found them. Joining their faction and living in their house, That'll have to do. Somehow I wish there were more. Ysolda ties you in the modded bannered mare, whips you (or has her way) while others cheer (Bard-cheering-style) Getting even more specific, a mod that lets you just type in the damned REL-ID of the one you love, So when she meets you she *owns* you. Close-minded modders need not apply. Bondage for bondage's sake is fruitless. I love your mod, I hate the actors. Bugs? Bandits? Horny old men? ANd forcegreets "Yes? What" "I've got a hungry child to feed"
  15. jfraser

    Master Gets a Job

    Version 1.0

    2,660 downloads

    There you are, a slave. Defeated in combat, naked and humiliated, a collar around your neck. Can life get any worse? And your new master, he's...he's...well, he isn't doing much of anything. He's sandboxing around. Or he's just standing there waiting for YOU to do something. Doesn't he have anything better to do with his time? He really should get a bloody job. And now he has. Introducing Master Gets a Job. No longer will you have no direction as a slave! Your master is a busy man (or woman, or whatever)! He spends his days circling Skyrim, visiting his factors. And lucky you get to tag along! Enough with the intro! What does this mod do, exactly? Simple! Once you get enslaved*, speak to your master. Ask him (or her) what to expect of you. He (or she) will tell you what city or town to visit next. Once you reach that city or town, speak to your master again, and he'll tell you the NEXT city or town to head for. Fair warning - this is very basic at this point Don't expect a lot. I threw this together without checks. They might come later, if people are interested. For now, you will be required to play along - you could technically tell your master that you've reached your next destination before you've actually reached it. *Also, the starting dialogue will appear for every person you speak to in Skyrim. All the time. I might try to figure out how to make it show up for only masters at some point, but for now you'll have to ignore it until you need it. This should be compatible with any slavery mod out there that allows travel. You'll need to be very careful with Sanguine's Debauchery, since those masters are quite touchy about how far away you get from them. There is a rudimentary demerit system in place. If there is interest, I'll expand on it. Be warned, when he says he'll kill you on your third strike, he means it.
  16. So google isn't helping me, so I'm either asking if anyone else knows of a mod like this, or hey, maybe someone would want to make it. I'm just looking for a fairly straightforward mod that would add Master/slave options to the game, ie Order to (clean the house, work out, etc). I have Kinky's World, and if it could tie in with that, that'd be phenomenal. The big thing here is just orders without the receiving sim saying no if they have a master/slave relationship. If they don't have that relationship, nothing would happen/the dialogue wouldn't be an option, etc. I'm not looking for a 'my sims can force everyone to do his/her will', I'm looking for a 'this is my sim's slave and they follow his/her orders.' mod. I can't seem to find one, though.
  17. Hello all I recently played Stobor's Angrim's Apprentice and was fascinated by his work. As great mod Angrim's Apprentice is after you have dealt with the main quest you are left with powers and without a goal. Stroke in inspiration I started to learn CK and papyrus script. With my idea to add content for pretty much to any succubus/incubus mod. This mod will introduce new logic and fiend progress which will work on its own without external mods. This mod will generally refer to succubus and incubus and demons and beings of oblivion as FIENDS. This mod will add both sexual and nonsexual content but both adult matter. Enabling you to roam Tamriel as infernal being. Path of the fiend Fiends are infernal beings with their own motives capable turning their prey mad of desire at their whim. Seeking to corrupt and steal the life force of those that are weak. Adding to their own power. Much like the vampires these demons seek to feed on their victims one way of another. The Plan I wish to add as highgrade content that I am capable of adding using existing resources that the wonderful modding community has already given to us. Hopefully remaining compability with other mods and if possible adding to the content of other succubus and incubus mods. This also means that in case I end up writing part of the succubus behavior there won't be custom race but other items / spell / roleplay dialogues that gives you the experience of becoming the hunter of lust and souls. Progress and next steps I understand that all the features I have planned can take several weeks even months to finish. So I cannot quarantine that all planned features get into the mod. Also some of them are just idea's that might not work implemented as planned. --------- Implemented Early screenshots: Assets shown: Newmiller succubus outfit, HN66 mage nails, sevenbase bombshell body, Turbosnowy whipcane MenuPlayer can see the hunger score and current fiend power Player can see progress of pleasing of Daedra's (DA1-DA16) quest track Player can see Fiend rank in the menu (note that rank system is not yet implemented) Player can turn Devour (cannibalism on/off) FiendBasic hunger and modifications to health/magicka/stamina and their replenish ratesWhen your power is at lowest your scores will low (probably need tweaking) Debuffs to physical skills Buffs to magical skills Physical modifications according to your fiend hunger, weaker stronger your trueself comes Abilities & SpellDrain Soul: passive soul trap effect that is applied during sex to your partner lasts 30s Fiendish Pheromines: passive cloak of infernal energy lets you to corrupt mind of those around you. You satisfy small amount of hunger for arousal gained by the people around you. Ritual: Entangle: sex spell that entralls your victim to do your bidding if you succesfully turn them with anal/vaginal sex. Basic thrall dialogue has been implemented yet there should be much more. Ritual: Suck Energy: prepares your body to drain the energy of your partner. May kill the target. Replenishes your health, magicka and stamina. Ability: Paralysing kiss, your lips carry your energy to paralyze your opponent. Active Ability: Seduce, staggers & calms the enemy ActionsDevour: You may feed on slain enemy to gain health and satisfy your demonic hunger ItemsInfused Sperm Turbosnowy whipcane HN66 black and red type2 mage nails Daedric FavorMod tracks the successful completion of DA1-DA16 quests MechanicsActive lesser powers such as: Seduce and Paralyzing Kiss, now have shared cooldown --------- Next MCM menu supportHelpWhat it means to be a fiend How to feed How to become stronger Control of body modificationsTurn eye modification on/off Turn skin color mod on/off Turn hair color mod on/off Select nail modification black,red,off Fiend status (aka Succubus/Incubus)Hunger & Arousal based buffs & debuffsVulnerabilitiesVigilants of stendar will be able to sense your true nature if they get close to you. Once you are discovered they will attack. Priestess of Dibella will be sensing your SL Arousal using their divine aid to help you relief your lust (How I will implement this mod this will be a negative thing) I will try to add +10% buff to incoming damage and see how it will work (?) Silver weapon's weakness (?) Weakness during day/light? (?) Specific spell weakness? Vigilant of stendar have increased damage to Fiends? Abilities and PowersPassive Ablity: Dream walk, You visit dreams of your prey drinking their energy. This will add to your regen during night. Based on the number of victims you had. Passive ability: Fiend sense, followers of Daedra and Aedra will be highlighted / sensed (mod of Fiend), also need ability to see arousal of other actors Summoned beings of oblivion might turn on their master if they asked them to attack you (mod of Fiendish Pheromones) Ability: True Nature, you rank allows you to call to your power from Oblivion granting you powers of your trueselfTransform: Claws (with werewolf animation), increased unarmed damage Transform: Wings, reduced fall damage, increase sprint speed Transform: Hooves, fiendish muscles. Increased moving speed. Restricts to: Fiend abilities, Unarmed (claws) Buffs demonic abilities (?) Only able to use if fully fed (90%+)? Consumes Fiend energy? Spell: Pestilence -- spreading plague Action: Corrupting Dreams, allows you to infuse sleeping actor with curse of nightmares or sluty dreams. Hunger satisfaction that might have consequences Harvest used sperm -- after anal / vaginal sex ability to harvest sperm you gathered(?) these will be used as healing / mana potions? Gift ritual to Daedra? (?) Feed to thrall for changing them? (?) Feed yourself to become stronger and advance in rank Progression and ranking of the fiend (closely intertvined to fiend hunger)Doing bidding of the princes of the Oblivion will hasten your progressSanguine: Tormenting souls of the mortals (casual sex, enthralling and capturing souls of those you bed) Vaermina: Tormenting mortal dreams Probably will check for each Daedra quest and allow progress if you have done their bidding Also considering to add support for Hircine but don't like the idea to mix succubus with werewolf logic Also considering to Add support for Molag Bal but don't like the idea to mix succubus with vampire logic TweaksDevourMake feeding on corpse hostile action -- you show part of your true nature Add Namira's favor gain Allow players to devour human flesh / human heart from inventory Seduce(?) Spend Fiend power? Kiss(?) Spend Fiend power? QuestsBecoming fiend Gaining strength Corrupting the world Thralls further interactionBed attemptal -- when thralls were horny they might attempt to bed you. If you were too horny you might not be able to resist this. Used sperm Dicipline -- in case they did something against your willCaging Chastity Whipping Humiliation Spell/Item: Summon thrall/thralls specific thrall or thralls to nurture you Spell: Dismiss thralls -- send thralls back from where you called them Beg of attentionGifting Greeting Own script to figure out progress of corruption in the world (Daedra's favor)Check progress of Daedric quests (?) Record use of Daedric items like the Wabbajack (?) Record count of people you have seduced / entangled (?) Record count of immoral actions you have caused (murder, death, casual sex, nightmares) (?) Record count of Aedra's favorite you have killed (?) Record count of Fiends in the world Own script for Fiend progressTrack caused arousal Track use of Suck Energy Track use of Entangle Track use of Seduce Track count of people you had sex while you were fiend Track cannibalism Calculate sensible power modifier (?) Sadism: Use of whips, restraints (?) Masocism: In restraints, whipped Blocked: Ability: Fade, escape spell that works much like whirlwind sprint and vampire lord bats BUT will carry also other effects to those close to your or on your path as you fade.Creation engine does not seem to support forced movement of actor very well and whirlwind shout is somehow hardcoded engine side did not figure out how to manage to trigger it. Since Fade idea is almost the same as whirlwind sprint. I might modify the existing whirlwind sprint that it includes demonic powers. Further plans: Improve transgender support Fiend home -- (oblivion resources http://www.nexusmods...im/mods/33125/?) Possession and hypnotism of non-human actors Add succubus specific items to modMagic necklace of protection -- Fiend restricted necklace that grants it wearer light - heavy armor armor rating Clothing Weapons - sickle, whip Body modifications(optional) Add Nails/talons support Fiend form -- might give buff to abilities but mostly cosmetic (optional), this form would flash to when you have sex with fiend powers active. This might become forced if Fiend got too weak. Causing everyone to see your true being.Tail Wings Horns Aedra & Daedra conflictAs devotee to daedra's you do daedra's biddingsReward killing devotee's of Aedra (priests) -- You might be happy about this.. To get reward of killing certain very annoying Talos worshippers Submission to Daedra -- would most like be sanguine, since he is one of the few Daedra's with mortal form in skyrim. This could mean tasks to do their bidding. Sanguine rivalry with Dibella -- Corruption of Dibella's devotees Vigilant of stendar inspection sensing that you are agent of the oblivion Travel eventsPeasants that have recognized your being Pilgrims / priestess of Dibella Vengeful spirits Dremora's (friendly to you) your presence in skyrim has made the planes of oblivion and tamriel closer together enabling dremora to pass through NPCsTavern NPCs -- taverns of skyrim are so quiet they could use more people. These people will also give you possiblity to practise your fiendish ways Easter egg NPCs -- Few unique NPCs that you can find in special places. Done In progress Stuck Not started Help needed I could use help with the succubus home I planned to add. My CK seems to be rather unstable when it comes to the render view which makes it difficult for me to make much of edits or building player areas. If you have built BDSM interior that could be made or looks like they were part of Oblivion or dungeon that could be used with my mod then I would be interested to see screenshot of it. The NPCs I am currently creating the scripts that make the NPCs work and interract. Yet I am planning to add NPCs to several inns. Perhaps 1-2 special NPCs that are not so common. I want to keep the content compatible so I aim to make Vanilla NPCs that you are able to beautificate with body mods, armor.. Well you name it. However if you have any tips on how making compatible good looking NPCs both male and female. I have open ears. Other succubus & incubus lore helpful assets such as prefabs that would fit the lore, interior for exampleRitual candles Pentagram Dark spell books Credits Asset credits go to: Turbosnowy (whipcane), HumanNature66 (mage nails type2 red & black) I would already like to give big thanks to Stobor for helping and keeping his wits with me And of course for the wonderful mod Angrim's Apprentice Bethesda for giving us this great game series and ability to create content to it!! SexLabs and all people that conributed to loverslab.com -- Thanks guys and girls seriously! Tes5edit, without it my life would be living hell Skyrim community, I am running on so many mods and frameworks that its impossible to credit every people that deserve it Just know I love you all!
  18. Just adding a new building/player home Adding a new NPC with some extra dialogue and MAYBE some optional things like binding, gagging, and caging the player There are a few mods that give YOU servants and slaves... but what about a mod that makes you the servant? An NPC that's automatically your Master/Mistress Once you arrive you either submit or they take you by force, then you can either have free roam once you're outside of the house. Or he allows you to leave and come as you go. but gives you missions and tasks, small side quests that you need to complete by an allotted time? Or sends you to do errands for him and rewards you with slightly more freedom. This idea can be as simple as an npc that will bind you and cage you for small increments of time as you enter and force you to serve him by removing the key to the home from you as you enter and locking it. Then returning said key once you've done time or obeyed any commands. To an NPC that can act as a follower and keep you in restraints and constant supervision until he/she is done with you for the moment being. Or something more intricate/complicated.
  19. Hello all. I'm just looking for a collar to put on my roleplay slaves in Skryim SE. It doesn't have to be scripted or do anything special, it just has to look good around their neck. Anyone know of anything that would suit? I'm using CBBE HDT for bodies in game with no UNP assets loaded. Thanks for any help! AtenosAries
  20. Okay so the title is KIND of misleading. My eventual goal is to fill Skyrim with slaves. Slaves walking around, doing chores, locked in cages, bound in public, etc. I figured the best way to do this would be to combine a ton of mods! Mods for capturing or buying slaves, mods to place them in the world where you like, mods to add bondage furniture that said slaves will stay put in, mods to put kinky gear and clothes on named NPCs as they do thier thing around the game world. Any ideas on how to best go about bringing this vision to life? What mods would be needed? How would you play this ou? Any role play ideas so this has at least a semblance of immerstion? How can I go about filling Skyrim with slaves, so you can’t turn a corner in a town without seeing SOMETHING kinky?
  21. Replayed Manor House Slave, using a cheat from the Forum, and this time sweeping worked better - there were quest markers! Much easier. The 'Spend time with...' missions never happened though and still the 'Just a Property Slave' quest remains on my character, I never get 'Relationship Slave' quest officially. But i note that I still start at zero with regard to my relationship with Master. Which kind of sucks? Overall, the mod has the usual punish women/use sex against them vibe, and I really hate the ending but then it was never actually finished so i guess i hate the way it was left. My poor traumatised character, I would have loved if Master or someone at least acknowledged the fact that she'd been abused and plugged without consent and worked like a packmule. Maybe a quest to 're-learn to be a person not a thing.' Again Master confuses me, mostly because she is wonderfully dominant yet totally uncaring (apart from Alessia, wonder who she hurt?), and I really do worry about the soulgem plug soul trap thing. What was her long game? Soul trap lots of Nord women, enslave them for eternity? I never got punished, even though I tried to see what would happen. I hope there is no special content if you follow on, as on another save I have done quite a few deliveries for Master. Unfortunately I have an issue at the moment with a delivery to 'Laura's Safehouse' which seems to be bugged, it sends me to DCL's Leon's house but the marker is circular, through a door then back through. I hope this doesn't ruin all the hard work I have done building her trust in me as I went to try the 'Special Tasks'.
  22. So I spent my free time over the weekend in Captured Dreams, such a good mod. I progressed in 'Just a Property Slave' to the mission where I escort Alessia. I really love the way that as the slave progresses, her life gets a little easier but the player's gets harder. Mining in bare feet for 14 hours a day and sleeping in a cage is awful but for the player it's relatively simple. But the smithy - wow, very well done - so boring and repetitive, which is what the author aimed for of course! Controlling the amount of ore makes what would have been fairly simple into a grind. The Mansion Slave part must be very hard. The mission with Rayani had some story. But I am currently confused about the Master, Rayani loves her - though in the tale she told it was not clear whether she was given the chance of freedom? I wasn't of course, and the rape and abuse I have undergone so far tends to lead me to see her as an abuser. And then, Rayani gave her the ability to trap souls through plugs. So now they are mass producing them (And I am helping.) I doubt people choose to wear such things, they are used to control women (and men I guess) - and if I remember correctly trapped souls never get to Sovngarde? So they are trapping the souls of hundreds of slaves. Ownership for eternity. That is some dark stuff, I hope the author put this in to show how evil Master truly is. Other antagonists just want to kill you, even vampires - I think their victims get to go to Sovngarde? I worry that the mod was not finished - I believe that the last part, 'Relationship Slave' has little content. So maybe the story does not end. I may find out, Mansion Slave next after finishing this escort (note that there seems to be content that can be missed as I am nearly back to the shop but if she goes over Dragonbridge you get captured and get an escape mission so may go back and do that. In short, great mod full of very unpleasant people who I fear will not get their just desserts.
  23. I'm just wondering if it is at all possible to make a working leash for skyrim? Perhaps with HDT? I just played through an enslavement-sequence with SD+, and thought it would be greatly improved with such a thing. No more free roaming.
  24. does anyone know if the mod still works? or is there a new version i'm just not finding? https://www.loverslab.com/files/file/463-puppet-master/ <- the old version!
  25. View File There you are, a slave. Defeated in combat, naked and humiliated, a collar around your neck. Can life get any worse? And your new master, he's...he's...well, he isn't doing much of anything. He's sandboxing around. Or he's just standing there waiting for YOU to do something. Doesn't he have anything better to do with his time? He really should get a bloody job. And now he has. Introducing Master Gets a Job. No longer will you have no direction as a slave! Your master is a busy man (or woman, or whatever)! He spends his days circling Skyrim, visiting his factors. And lucky you get to tag along! Enough with the intro! What does this mod do, exactly? Simple! Once you get enslaved*, speak to your master. Ask him (or her) what to expect of you. He (or she) will tell you what city or town to visit next. Once you reach that city or town, speak to your master again, and he'll tell you the NEXT city or town to head for. Fair warning - this is very basic at this point Don't expect a lot. I threw this together without checks. They might come later, if people are interested. For now, you will be required to play along - you could technically tell your master that you've reached your next destination before you've actually reached it. *Also, the starting dialogue will appear for every person you speak to in Skyrim. All the time. I might try to figure out how to make it show up for only masters at some point, but for now you'll have to ignore it until you need it. This should be compatible with any slavery mod out there that allows travel. You'll need to be very careful with Sanguine's Debauchery, since those masters are quite touchy about how far away you get from them. There is a rudimentary demerit system in place. If there is interest, I'll expand on it. Be warned, when he says he'll kill you on your third strike, he means it. Submitter jfraser Submitted 09/19/2016 Category Quest Requires Fuz Ro D-oh http://www.nexusmods.com/skyrim/mods/14884/? Special Edition Compatible  
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