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How to turn off default Sexlab animations (look at names on images)? SLAL displays animations such as Billyy's animation or FunnyBizness' Animation etc. But the animations in the photo are, as I understand it, either default animations from sexlab or from ZAZ. Can I somehow turn them all off at once, or will I have to manually uncheck all the boxes in the photo?
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Version 1.0.8
5,849 downloads
This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0. You need DOM version 5.4.3 or newer for the stories to work. Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+ So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues. The Story of Camilla A lovely Letter The Golden Claw The Story of Saadia In My Time of Need WIP-
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- diary of mine
- slaves
- (and 4 more)
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Version 1.4.3
6,748 downloads
This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. ESL flagged. Some of the new NPC's can be bought from an inn. Others are part of a quest . Many of these NPC's already have some training, depending on how you got them. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's that you can directly buy, and 10 that are connected to 4 separate quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are dependent on the character's training, quest progress, or your own speech skill. For example, someone might lie to you if you have low speech, but come clean if you have high speech. Some of these options will also influence the character's training stats. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Download and installation You will always need the main file: Enthralled Custom NPCs for Pahe If you want to use the Botox appearance of the new NPCs, you'll need Enthralled Botox Patch If you want to use the NPCs to have High Poly Heads and KSHairdos, you'll need the Enthralled High Poly Head and KShairdos patch Only use 1 appearance patch, let it overwrite the main file. The High Poly and KSHair patch comes with a light plugin patch. Load this after the main file. If you use Diary of Mine version 7, you'll need Enthralled DOM7 patch. Earlier versions of DOM do not need a patch. Note that DOMv7 is still in beta. In terms of load order, the main file should load after the requirements, and patches after the main file. There are currently no known incompatibilities. Hard requirements: Paradise halls extended, with Sexlab addon Fuz Roh D-oh, for the silent dialogues And all their requirements. Jcontainers and Sexlab are used in Enthralled. Soft requirements: optional, the mod will function fine without. Diary of Mine (version 7 requires a patch, versions 5 and 6 do not) KS hairdo's (requires a patch) High Poly head (requires a patch) Botox For Skyrim (requires a patch) (incompatible with the High Poly Head and KSHairdos patch) And their requirements Detailed overview Simple Unique Slaves These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. You'll need to do 3 things before your main target appears in Skyrim. Deliver the evidence to the Riften Steward, kill 1 NPC, and finally capture and question another NPC. Speak to Bette for the locations, and tips. Fryssa will need a Submission of 50 before she gives you a coded message. If Fryssa is loaded in the DOM framework, she'll need 50 Resignation instead. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 randomly generated convicted prisoners. If you want to buy one, speak to them. They cost 1000 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Once bought, they will receive a name from the Pahe name list. These prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. If you want, you can turn this feature off. Speak to a guard in one of the three prisons, ask about the prisoners, and tell him that you don't want to see them again. Once the prisoners reset, they won't be replaced. To enable the feature back, speak to Belethor, or Ysolda if he's dead. Or use the console to turn it off: SetValue PqJailEnabledGlobal 0 and back on: SetValue PqJailEnabledGlobal 1 More details in the spoiler. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires the Enthralled DOM7 Patch in the downloads. Earlier versions do not. The patch is esl flagged. More details on DOM versions: NPC appearance This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I use for my game. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits:-
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- pahe
- diary of mine
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(and 2 more)
Tagged with:
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Enthralled: Custom Npc Quests for Paradise Halls View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. ESL flagged. Some of the new NPC's can be bought from an inn. Others are part of a quest . Many of these NPC's already have some training, depending on how you got them. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's that you can directly buy, and 10 that are connected to 4 separate quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are dependent on the character's training, quest progress, or your own speech skill. For example, someone might lie to you if you have low speech, but come clean if you have high speech. Some of these options will also influence the character's training stats. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Download and installation You will always need the main file: Enthralled Custom NPCs for Pahe If you want to use the Botox appearance of the new NPCs, you'll need Enthralled Botox Patch If you want to use the NPCs to have High Poly Heads and KSHairdos, you'll need the Enthralled High Poly Head and KShairdos patch Only use 1 appearance patch, let it overwrite the main file. The High Poly and KSHair patch comes with a light plugin patch. Load this after the main file. If you use Diary of Mine version 7, you'll need Enthralled DOM7 patch. Earlier versions of DOM do not need a patch. Note that DOMv7 is still in beta. In terms of load order, the main file should load after the requirements, and patches after the main file. There are currently no known incompatibilities. Hard requirements: Paradise halls extended, with Sexlab addon Fuz Roh D-oh, for the silent dialogues And all their requirements. Jcontainers and Sexlab are used in Enthralled. Soft requirements: optional, the mod will function fine without. Diary of Mine (version 7 requires a patch, versions 5 and 6 do not) KS hairdo's (requires a patch) High Poly head (requires a patch) Botox For Skyrim (requires a patch) (incompatible with the High Poly Head and KSHairdos patch) And their requirements Detailed overview Simple Unique Slaves These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. You'll need to do 3 things before your main target appears in Skyrim. Deliver the evidence to the Riften Steward, kill 1 NPC, and finally capture and question another NPC. Speak to Bette for the locations, and tips. Fryssa will need a Submission of 50 before she gives you a coded message. If Fryssa is loaded in the DOM framework, she'll need 50 Resignation instead. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. After a few days, Silvia's fiancé will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location. The random encounters will end when the quest "Hunting the Hunters" has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. If this happens, you can continue the quest with the console command: setstage PqU02Main 20 I'm looking for a more elegant solution. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 randomly generated convicted prisoners. If you want to buy one, speak to them. They cost 1000 gold each, regardless of prisoner type. Once bought, they will receive a name from the Pahe name list. These prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. If you want, you can turn this feature off. Speak to a guard in one of the three prisons, ask about the prisoners, and tell him that you don't want to see them again. Once the prisoners reset, they won't be replaced. To enable the feature back, speak to Belethor, or Ysolda if he's dead. Or use the console to turn it off: SetValue PqJailEnabledGlobal 0 and back on: SetValue PqJailEnabledGlobal 1 More details in the spoiler. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires the Enthralled DOM7 Patch in the downloads. Earlier versions do not. The patch is esl flagged. More details on DOM versions: NPC appearance This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I use for my game. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/2024 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon, KS Hairdo's, High Poly Head, Fuz Roh D-oh Regular Edition Compatible No
- 160 replies
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5
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- pahe
- diary of mine
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(and 2 more)
Tagged with:
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Diary Of Mine - Stories View File This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0. You need DOM version 5.4.3 or newer for the stories to work. Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+ So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues. The Story of Camilla A lovely Letter The Golden Claw The Story of Saadia In My Time of Need WIP Submitter TrollAutokill Submitted 05/21/2024 Category Adult Mods Requirements Diary Of Mine Regular Edition Compatible No
- 62 replies
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4
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- diary of mine
- slaves
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This is both an overview and a request for suggestions of all mods that make use of "ZaZ animation pack" for Skyrim SE without needing to have "DD / Devious Devices" installed obligatorily. ZAZ SE Thread link ZaZ animation pack is a big framework, with a good amount of animations, restraints, and a ton of different contraptions and devices. However, there's barely any mods that make use of these. It's astounding to me that ZaZ 9.0 released recently, and yet, it's so difficult to find mods that use the 8.0 version, prompting me to think that the mod should be ditched and instead one should begin focusing solely on the devious framework. I refuse to give up with this framework. I do not dislike the Devious Framework, I just want to be able to fully test everything that ZaZ has to offer before I move on or begin adding mods that require devious devices. If you're like me, or have your own reasons for wanting to download ZaZ only mods then you've come to the right place. This thread is meant to be a compilation of all available works that make use of the ZaZ framework, and hopefully be updated over time as new suggestions and new mod creations pop up into the platform. MUST-HAVE ADDONS These are mods that I suggest you install alongside ZaZ in order to improve your gameplay and fix a few bugs that come with the mod. 1. ZAZ Restraints crash fix "Zaz8-cuffs-ctd-fix.zip" Download and let it overwrite ZaZ. This mod fixes the meshes of a certain item in ZaZ that crashes your game whenever you hover over them. 2. Faster in and out of furnitures There are some contraptions in ZaZ that take a long time for the player to get in and out of them. This mod completely removes those tedious animations so getting in and out of furnitures is instant. 3. No collision furnitures Many of the devices in ZaZ will get your camera stuck when locked into the device. This can be counteracted by using Sexlab's free cam hotkey or any other mod that uses freecam but I found that having this mod makes the experience smoother either way. Warning: The potential downside to installing this mod is that it allows the player and NPC's to walk through the furniture, since they are now non-collidable. 4. Zaz helper addon Lets you place most of the furnitures included in zaz animation pack into the world via a spell and lets you guide NPC's to get locked into a furniture. Note: Alternatively, you could type "coc zbftestzone" in console and it will teleport you to a location where you can test all available ZaZ devices and items. However, ZaZ being ZaZ you might crash when entering certain "areas" inside this test zone. You can also teleport your followers into zbftestzone by selecting them in console, teleporting to the location and typing "moveto player". Once in the test zone you can talk to them and select the dialogue option "I need you to do something" or hold "e" when pointing at them and then point and click any of the available furnitures. Your follower will walk towards said furniture and automatically lock themselves in it. Extra: A much better alternative to Jaxonz positioner, use in conjunction with zaz helper addon for positioning and rotating ANY contraptions or objects. 5. 3BA patch for ZAZ and Doggie Belt Fixed You will find two files in the first post. They both are required to add 3BA body support to ZaZ. Basically, if you are using the 3BA body instead of CBBE body you will need these. -Download "3BAZazBSdataFix_03.7z" and run through bodyslide. -Download "ZaZAnimationPack_fix.7z" and have it overwrite default ZaZ 8.0, either by placing it below the main ZaZ mod in MO2 or by having it load after main ZaZ through Vortex rules. In the second post you will find only one file. Install it with your prefered mod organizer and in bodyslide make sure to select 3BAZAZGSBDoggieBelt Fixed v2 instead of any other DoggieBelt option. If you do not use this one and build it in bodyslide then your Doggie Belt item WILL clip in game. ACTUAL GAMEPLAY Now to the good stuff and hopefully we can expand the list to be longer. Note that most of these mods will focus on something else and have "zaz" as an extra, rather than fully focus on ZaZ Itself (unfortunately). For example, Naked Defeat focuses on defeat scenarios and one of the scenarios feature ZaZ devices. First, let's start with mods that were made specifically with ZaZ in mind: 1. Bondage Furniture World A mod that adds ZAZ furniture around your skyrim world and a few small extra events to come with it. 2. Bannered Mare Immersive Sexual Playground Adds an underground space inside Bannered Mare from Whiterun with a few ZaZ devices and some devious npc's. Atm the mod doesn't do much other than add a "kinky space" per se. Note that since the mod makes alterations to the default bannered mare it will be incompatible with any other mod that also alters Bannered Mare and it will also be incompatible with Skyrim Project Optimization SE, which alters skyrim interiors to improve FPS. 3. Prison Alternative (By Pamatronic) In vanilla Skyrim when a guard stops you due to a bounty you can either persuade them or pay the bounty off, this mod ignores that and immediately triggers a send to prison event, where the guards there won't be so merciful. Recommended to use with Prison Alternative POP Addon (acquired from the ponzi dump. Just make sure to get the right file and read the description) This mod adds some of the events from Prison Overhaul Patched into Prison Alternative. Prison Overhaul Patched is another mod that will be mentioned in this list down below. Note: for obvious reasons, prison alternative and prison alternative pop addon will not be compatible with Prison Overhaul Patched. Use this set or use POP standalone, which will be linked below. 4. All of Pamatronic's mods Pamatronic has made many mods that solely make use of ZaZ animation pack. Too many to individually list here. I could open up another section in this thread dedicated to his mods, but because I'm lazy here's a link to his profile so you can take a look at all the other mods he has made. Most of them are addons for Prison Alternative. Note: Pamatronic's mods are very hardcore and some might feature gore, decapitation and death stuff. Some of his mods do come with an option to turn the "death" stuff off but I never got it to work properly. 5. Captive Followers This mod scans for all of your custom followers at the beginning of a new save and restraints them into captivity at various locations around the skyrim world. As a kinky dovahkiin, it is your job to save them all from captivity... and then probably bring them back into Bannered Mare Sexual Playground or something. And now for mods that weren't made specifically for ZaZ, but do make use of ZaZ one way or another: 1. Naked Defeat SE A defeat mod that has a scenario configurable in MCM in which after the player has "intimate relationships" with her enemies she is left locked in a zaz furniture to try to escape with a simple struggle minigame. Recommended to also install CrosshairRefEvents script hang fix This mod fixes quest sequencing not progressing in Naked Defeat. 2. Simple slavery plus plus Can be configured with Naked Defeat for a chance that when defeated, you will be sent to a slave auction instead. Note that I haven't been able to find any mod that makes use of simple slavery plus plus for SE when you're "sold" other than Naked Defeat itself, which I found to be quite buggy. 3. Follower slavery mod When you are defeated, so will your follower. Once defeated two things can happen: either you both get sent to simple slavery plus plus event or they are enslaved to an unknown master. It will be your job to find out where they are being held captive and save them from misery. Note: this mod is compatible with Captive Followers. Remember, this one enslaves your follower when you are defeated and your follower is with you. The other one automatically enslaves all your followers at the beginning of a new game. Even if you save one of your followers that doesn't mean they won't be immune to follower slavery mod. 4. Prison Overhaul Patched The title says "Prison Overhaul Patched (AE)" but don't worry, it works in SE. Just like in prison alternative, this mod changes how you get sent to jail in skyrim and makes it much more kinky. Slavery mods for player as the dominant 5. Damsels in Distress (The Caged Rose) Adds a brothel to whiterun hold. This is more of a dominant NPC enslavement mod rather than an actual bondage mod per se that makes use of a few zaz assets. Specifically "black iron cuffs and collars and the dancing rugs." For this reason if what you're looking for is a bondage focused adventure this mod will not provide it. 6. Paradise Halls Enhanced (PAHE) The enslaving other people framework. You will need this first before you can install the next two mods that follow 7. Home Sweet Home A PAHE add-on mod that lets you keep your slaves in your private properties. 8. Diary of Mine A PAHE add-on mod that adds personality traits to your PAHE slaves in order to increase immersion. Bonus content. 1. SSE Display Model Alright so this mod doesn't necessarily require ZAZ, hence why I placed it under the bonus content section. I do feel like this mod belongs here though for the sole reason that it is very comparable to zaz in its own way. It adds furniture-like bondage contraptions to skyrim, and while it technically doesnt require ZAZ I think its a must install mod if you are using ZAZ either way.
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Ravenous SSE View File A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (some updates could come, but the mod core is completed) Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. more rep quests will come (at least one with the zap, and one with the oven). Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/16/2018 Category Quests Requirements SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Regular Edition Compatible Not Applicable
- 1,574 replies
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1
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- cannibalism
- slavery
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Hello everyone I've been a lurker for a long time and finally decided to ask a question since i am unable to find anyone else with my issue. I'm using CBBE with 3BA, and I'm trying to use this Pomona Amphora Bodyslide Preset (https://www.nexusmods.com/skyrimspecialedition/mods/56872?tab=files&file_id=234336). I was able to build out the outfits for everything or at least i thought. When I am in game and an animation plays using the breast rope extreme outfit in a scene, my body reverts back to the basic cbbe model or what i would assume it is. I've also noticed that things like fuck belts and strap ons are clipping into the characters when they use them with this bodyslide preset. I've gone into body slide and tried to change it but it does nothing, any ideas on how i might fix this?
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Ravenous View File Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (work will continue on SE version, due to Pama new stuff SE specifity). Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. more rep quests will come (at least one with the zap, and one with the oven). Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/07/2015 Category Quests Requirements SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Special Edition Compatible Not Applicable
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Version 3.28.1
36,775 downloads
Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (work will continue on SE version, due to Pama new stuff SE specifity). Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. more rep quests will come (at least one with the zap, and one with the oven). Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. -
Version 7.1.0
5,774 downloads
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior. Download version 4 for DOM 6 and below and version 7 for DOM 7+. This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it. Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices. Contents DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..." Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread. When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player. Slave interaction while in UB is restricted to dialogues and punishments. Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first. Requirements Requirements are UB, PAHE and PAHE dependencies. DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too! Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only. I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment. Installation There are 3 patches in the file: ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt Plugins should be loaded after all other UB patches. For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\ It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you. Please comment and report bugs on the support thread. I will try to make better pictures... Bugs Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only! Acknowledgements Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE. You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050 -
Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon View File This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior. Download version 4 for DOM 6 and below and version 7 for DOM 7+. This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it. Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices. Contents DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..." Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread. When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player. Slave interaction while in UB is restricted to dialogues and punishments. Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first. Requirements Requirements are UB, PAHE and PAHE dependencies. DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too! Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only. I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment. Installation There are 3 patches in the file: ub_pahe.esp is the DoM/PAHE integration into UB ub_zaz.esp is the SE version of the UB patch by @ttpt Plugins should be loaded after all other UB patches. For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\ It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you. Please comment and report bugs on the support thread. I will try to make better pictures... Bugs Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only! Acknowledgements Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE. You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050 Submitter TrollAutokill Submitted 08/26/2022 Category Adult Mods Requirements Skyrim SE PAHE DoM Underground Bathhouse Regular Edition Compatible No
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Version 3.30
47,564 downloads
A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (some updates could come, but the mod core is completed) Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. more rep quests will come (at least one with the zap, and one with the oven). Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.-
52
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- cannibalism
- slavery
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(and 7 more)
Tagged with:
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Version 1.7
43,445 downloads
What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it scans inns and other common places where followers hang out and restrains them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive. Description: The mod features two core parts: 1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details. 2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves. Currently this mod doesn't have a quest or dialogue or any followers. It scans for followers you have downloaded from other mods. The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM. When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained. Not all followers are restrained. Here are the rules for restraining a follower: - not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness - not a follower from the Buxom Wench Yuriana mod - not a child or animal, must be NPC - not close to you or following you at the time the script runs - not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn - not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json Alternatively, the config can be defined so that only whitelisted followers are restrained, if you set "RestrainOnlyFromWhitelist" to 1. And finally, the config also contains ForceCaptureNPCs. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC. ForceCaptureNPCs is a list of NPC reference ids not form ids, so if you want to restrain a certain NPC you need to add the reference id of this NPC into this list. Currently, the maximum amount of followers that can be restrained is 440 with optional dungeon mods installed, and 330 without them. The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit. List of locations where followers may be held captive: Required Mods: The following mods are required: PapyrusUtil SE Powerofthree's Papyrus Extender powerofthree's Tweaks JContainers ZAZ Animation Pack It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg I am not sure if lower versions of ZAZ will work. Complementary Mods: Follower Slavery Mod Buxom Wench Yuriana !Maidens of Darkness Damsels in Distress - Follower Collection Damsels in Distress - The Caged Rose The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed. Ogres High Minotaurs Cyrodilic Minotaurs Ogrim Bolgans Vampire Lords and Beasts Goblins and Riekers Thri-Kreen Beholders Bone Colossi and Gravelords Imps and Homonculus Wraiths Flesh Atronachs Zombies If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts. Incompatible Mods: Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled. What's New in Version 1.6: What's New in Version 1.5: What's New in Version 1.4: What's New in Version 1.3: What's New in Version 1.2: -
Captive Followers View File What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it scans inns and other common places where followers hang out and restrains them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive. Description: The mod features two core parts: 1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details. 2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves. Currently this mod doesn't have a quest or dialogue or any followers. It scans for followers you have downloaded from other mods. The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM. When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained. Not all followers are restrained. Here are the rules for restraining a follower: - not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness - not a follower from the Buxom Wench Yuriana mod - not a child or animal, must be NPC - not close to you or following you at the time the script runs - not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn - not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json Alternatively, the config can be defined so that only whitelisted followers are restrained, if you set "RestrainOnlyFromWhitelist" to 1. And finally, the config also contains ForceCaptureNPCs. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC. ForceCaptureNPCs is a list of NPC reference ids not form ids, so if you want to restrain a certain NPC you need to add the reference id of this NPC into this list. Currently, the maximum amount of followers that can be restrained is 440 with optional dungeon mods installed, and 330 without them. The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit. List of locations where followers may be held captive: Required Mods: The following mods are required: PapyrusUtil SE Powerofthree's Papyrus Extender powerofthree's Tweaks Papyrus Tweaks NG JContainers ZAZ Animation Pack It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg I am not sure if lower versions of ZAZ will work. Complementary Mods: Follower Slavery Mod Buxom Wench Yuriana !Maidens of Darkness Damsels in Distress - Follower Collection Damsels in Distress - The Caged Rose The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed. Ogres High Minotaurs Cyrodilic Minotaurs Ogrim Bolgans Vampire Lords and Beasts Goblins and Riekers Thri-Kreen Beholders Bone Colossi and Gravelords Imps and Homonculus Wraiths Flesh Atronachs Zombies If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts. Incompatible Mods: Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled. What's New in Version 1.7: What's New in Version 1.6: What's New in Version 1.5: What's New in Version 1.4: What's New in Version 1.3: What's New in Version 1.2: Submitter darkdesires04 Submitted 05/02/2024 Category Adult Mods Requirements Zaz, PapyrusUtil, JContainers, Powerofthree's Papyrus Extender Regular Edition Compatible No
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The doggiebelt item from ZaZanimations is causing torsos to become invisible, is there anyway to fix it or remove it from the mod? It looks fine when I open it in bodyslide ScreenShot7.bmp
- 1 reply
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- zaz
- slavegirls
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im trying to use milkmod and fillherup but it says ZaZAnimationPack.esm is missing i dont know where the actual one is and noone links the right version to it. what do i do?
- 3 replies
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- zaz
- animations
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(and 5 more)
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Apologies if this is a noon question, but I have Defeat working and I have Zaz installed and Zaz helper so I can place furniture. I am able to get Lydia into the furniture. But how do I get bandits or NPCs I have abducted into the furniture? Also, how do I have sex or run zaz animations on characters in the furniture? I only get the option to talk to them when they are tied up. Would love a 'beginners guide to Zaz' if such a thing existed. Thanks
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Sexout Bondage Keys Dom View File This is a file containing a series of hotkeys to access Sexout bondage animations. Most of these are ZAZ animations. Aim your crosshairs at an NPC and press either the P, O, I, H, or B keys to begin one of the following animations. P = Pillory animations O = Whip animations I = Toy animations H = Cross animation B = Box animations Using the cross animation on an NPC will lasts 1 minute and will cause 100 limb damage to both legs for this mod. Credits ZAZ for the animations XanderVirtus and RitualClarity as this mod is based on Sexout KissKey and Sexout Sexkey Submitter BOS_111 Submitted 06/30/2022 Category Framework & Resources Requires https://www.loverslab.com/files/file/33-sexout-common-resources-scr/
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Sexout Bondage Keys Sub View File This is a file containing a series of hotkeys to access Sexout bondage animations where an NPC punishes the player. Most of these are ZAZ animations. Aim your crosshairs at an NPC and press a hotkey (set to P, O, I, H, or B by default) to begin one of the following animations. P = Pillory animations O = Whip animations I = Toy animations H = Cross animation B = Box animations Using the cross animation on an NPC will last 30 seconds and cause 100 limb damage to both legs for this mod. This mod is MCM compatible, so you can customize the hotkeys to whatever keys you like. Credits ZAZ for the animations XanderVirtus and RitualClarity as this mod is based on Sexout KissKey and Sexout Sexkey Bugs Make sure to make a HARD SAVE with your customized MCM hotkeys settings at least once so that your sexoutbondagekeys hotkeys don’t reset to “<no key>”. This does NOT affect any other MCM settings outside of sexoutbondagekeys hotkeys. If your SexoutBondageKeys hotkeys have stopped working, go to the MCM and see if your hotkeys are set to “<no key>”. If they are set to <no key>, just customize your hot keys again and remember to make to a HARD SAVE with your customized hotkeys settings. Your hotkeys will NOT reset to <no key> once you’ve made a hard save with customized hotkeys. However, older saves might still be affected. Again, just make sure to make a new hardsave with your customized hotkeys to solve the problem for older saves. Submitter BOS_111 Submitted 07/19/2022 Category Framework & Resources Requires https://www.loverslab.com/files/file/33-sexout-common-resources-scr/
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Hello I was wondering if I can spawn Zaz furnitures mid game is it possible with code or any mod?
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Traders Sell ZaZ items View File Intro: This mod make possible to buy most zaz item from Riverwood Trader or Belethor in Belethor shop. (or if one use zaz 8rev2 se all traders option all general traders ) This items come with the zaz animation pack. i not cahnged anything in the originals. If you use mods that change the original zaz items the items can brought from this traders also change. i not changed original pricing so evrything costs 1 gold/item. this means may soem times do nothing or buggy or both. i done few hour of testing i think safe to use this items i put on sale. if i mistaken pls let me know and i remove from sale the offending items to protect the users. Traders not sell all the zaz items in one go, time to time new variant os same item on sale ( or not depend on rng) ------------------------------- What version i need download? ------------------------------- Using TradersSellDeviousDevices? OR Using any other item mod i created? if yes use one of the fallowing versions: TSZ for ZAZ 7SE -Converted version to NSIM this for ZAZ 7.0 or higher users TSZ for ZAZ 8Ver2 SE -Converted version to NSIM this for ZAZ 8.0rev2 or higher users TSZ for ZAZ8Ver3HDT-Converted verson to NSIM this for ZAZ 8.0 rev 3 or higher users you also need download my NSIM mod! This one fixes lot of compatibility problems beatwen my mods! All of my future mods going to use it and all exisitng get updated to use this! can be found here: https://www.loverslab.com/files/file/20396-noonseenitemmanager-nsim-realise-0/ Not using any of my other mod and not planning? then chose one of the fallowing mod versions: Using ZAZ 7.0 SE? if yes download only one that contain this name Using ZAZ 8.0SE rev2 or higher? option 1: download this: "TSZ for ZAZ 8Ver2 SE - WithAddons" this only add riverwood and whitrun traders zaz stuff option 2: download this: "TSZ for ZAZ 8Ver2 SE all traders" this add all general traders and caravans zaz stuff! (if i not messed up anything. if one see any of this report it! i happy to fix it and very easy/quick) Using ZAZ 8.0SE rev3 HDT? download this: "TraderSellZaz for ZAZ8ver3 HDT-ReadManual-V1" Wish to caravans, other traders, some DLC trader, Theaf Guild fences sell ZaZ stuff? Download this: "TradersSellZaz-AddonsFor-ZAZ7-8Rev2-Rev3-READ-Manual-V1" Please read the manual inside the package before use! ------------------------------- Usage: ------------------------------- step 1 - install the chosen version of mod (see below). step 2.A - Start new game, go belethor shop or riverwood trader and buy step 2.B - wait until the traders refresh the inventory step 3 enjoy and wait the next trader inventory refreshment step 4 check agin for new variants for same item may show up! installation in playtrought: i dont know. maybe okay maybe not. if one test it out pls let me know. ------------------------------- Requierments: ------------------------------- Zaz animation pack SE version 7.0 or higher for "TSZ for ZAZ 7 SE" Zaz animation pack SE version 8.0 Rev2 or higher for "TSZ for ZAZ 8Ver2 SE" Zaz animation pack SE version 8.0 Rev3 HDT or higher for "TraderSellZaz for ZAZ8ver3 HDT-ReadManual-V1" if you not sure use for the 7.0 version, worst thing can happen no acces the new items that in the more advanced versions. WARNING: Full version of ZAZ 8.0 Rev3 HDT require HDT-SMP or similar that handle HDT to be installed. Missing this probably lead CTD. ------------------------------- Installation: ------------------------------- using your chosen mod manager install the game data folder. then activate the "TradersSellZaz.esp" ------------------------------- Update: ------------------------------- In theory safe to do, i not tryed just overite the existng files. ------------------------------- Compatibility: ------------------------------- Done some experiment and found out any mod that add/remove item/leveledlist any effected trader chest need conflict fix patched. Good news: This is very easy procces any one can do it on self. Bead news: This produce a new esp so you going to lose another esp slot Reason for this: i use leveled list to do the magic, possible solutions: Wyne bashed patch, i dont expert on this i think this one can fix this. if any one know how to add bashed patch affixes to mod pls let me know! Manual pathcing: need xedit or sse edit from nexus. https://www.nexusmods.com/skyrimspecialedition/mods/164 2 - start it with sseedit.exe 3 - load all your plugins/mods evrything 4 - after all plugin loaded in select TraderSellZaz.esp 5 - right click on it, a menu pop up! 6 - chose: apply filter show conflict(selected file only) <-from the top 7th option to chose 7 - new menu pop up press ok/enter and wait a bit 8 - after sse edit done the work, 3 thing can happen: A - see nothing >>> win no conflict detected! nothing to do here. B - see something yelow >>> conflict detected, my mod win it something not going to loaded to traders C - see something red >>> conflict detected, my mod not effect the traders/some of the traders no zaz stuff on it in case B and C need do the fallowing things: open up the sub menus see what is colored yelow/red here we need look the red/yelow ish thing. more easy to find if one move cursore the colored place right click onit and select: "hide no conflict rows" from the top 2th option now you prably see something like this ( i use dark theme, to get it go top left corner 3 horizontal line select options, UI thame, dark ): The problem is here i marked 1 this one record need fowarded. to this we need to do few steps: Step 1: i amrked biig yelow 2 the record on your left. select it, then right click on it. "Chose copy owerite into..." option 6th from button. chose "yes i know what i do" after this new window open up here from buttom need chose 4th option! this reads like this: <newfile>.esp [Temaplte] (empty row) ESL {this is a esl flagged plugin not waste our esp slots } select it and press enter/chose ok name it soemthing you can easy to indentify here is mine i named it testfix as one can see we have new row in the right side. and now our mod is winning the other mod become red. we wish bot take effect we need simple thing drag and drop the red one below our green one this way both mod can work. doint it tigger new question about our action say yes. at this point we done. i suggest do agin a quick test so order SSE Edit "apply filter for show conflicts(selected file only)" if its show nothing we done save and exit, use loot re organize load order and enoy ------------------------------- About the TEST version: ------------------------------- Dont use it! avoid it! I Sirius! During testing i got lot of CTD. I made avible for those who wish or need test zaz items and probably this make the life others more easy. Here is why not use: The test version put all zaz item to riverwood trader inventory. this is good and bead. goog becuse easy to acces all on sale zaz item in game. VERY BEAD becuse if one not cerful cause a CTD for self. CTD happen if one start randomly scrol around the armor items of riverwood trader. Skyrim game engine not built for that stress. As long as one buy 30-40 item one time from the trader and evry time close the trade menu wait and save, its okay to buy things from the trader. Problem if a player inventory full of zaz items and start scrol here same ctd becuse game engine overstressed. solution: dont cary 100+ zaz item in inventory if not in use sell back. droping grund to many zaz items may lead ctd. ------------------------------- How this thing work: ------------------------------- i created some leveled list that contain lot of zaz item. then this list made way a master list that list put the merchant chest. this means this mod not contain script, futurer more in theory work all and any skyrim se futurer version. (at least as long as not change the basic inner working of the game engine XD ) ------------------------------- Expected questions, premision: ------------------------------- No i cant make this to a ESL becuse the limitations. I tryed. No i dont go port this to Skyrim ( oldrim) reason: i have no knowlage to do it, and no tools. If you can do it please do it! Let others enjoy! Premisions: Any one free to use/merge/distribute it as see fit. no need for credit, but heappy to accept ------------------------------- Credits: ------------------------------- All credit goes For the makers of ZAZ Animation pack! I only made avible by traders the items other created. Submitter Nonseen Submitted 12/19/2021 Category Adult Mods Requires ZAZ 7.0 SE+ or ZAZ 8.0 SE Rev 2 + or ZAZ7.0 or/and SNIM Regular Edition Compatible Not Applicable
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Zaz COCO UUNP v6 Bodyslide SE View File Requirement: -COCO Body B SE- -Zaz Animation Pack 8.0+ SE- These are bodyslide files for Zaz Animation Pack 8.0+ SE and the COCO Body B (UUNP)! Please build the meshs in BodySlide with the outfit filter "ZAZ" or select the group filter "Zaz COCO UUNP"! I also have a Patreon page, if you like my work I would love for you to show me some love! Submitter N.Gamma Submitted 04/06/2022 Category Adult Mods Requires COCO Body B SE, Zaz Animation Pack 8.0+ SE Regular Edition Compatible No
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I've been looking into adding some mods to my load order that allow npcs to enslave my player character. At the moment I have SD+, Public Whore, and Simple Slavery++. Too add to immersion/role playing with these sorts of mods I've been looking for mods that would allow npcs that enslave a player character to not just abuse them, but also walk them around around skyrim and it's various holds on a leash/rope/chain (either from zaz or dd if possible) then sell/trade the player character. I'm not sure if any of the mods I listed above already have this functionality so please excuse my ignorance if one does. If no current mods have a feature like this please let me know. Thank you!