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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. SexLab Daggerfall Undead Voices

    Adds Daggerfall Skeleton sounds to Sexlab.
    Plays for Draugr, Skeletons and Ashman.
     
    There will be a lot of noisy screaming, beware
     
    INSTALLATION:
    Drop in Data Folder/Install with Mod Organizer. Overwrite All.
    If you have mods that change the Draugr Sounds, this has to overwrite them.
     
    IMPORTANT NOTE:
    This overwrites some of the Vanilla Sounds for Draugr atm. 
    I am looking into it if I can change it. But that would require TES5edit changes to Sexlab.esm. 
    Sexlab uses the Draugr Sounds for several types of actors.
     
    PLANS:
    I will make a loud version of this
    I will add more voice packs for other creatures.

    984 downloads

    Updated

  2. SexLab Pleasure

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
     
    This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
     
    For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
    Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
    The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
     

    Requirements:
    SexLab Framework, and its dependencies
    Fuz Ro D-oh
    SexLab Aroused Redux
     
    Recommended/ Complimentary Mods:
    SexLab Privacy - give you the option to automatically find somewhere private to do the deed
    SexLab Solutions
    Amorous Adventures
     
    Installation:
    Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
     
    What's included so far:
    (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
     
    Minor Spoilers - NPC names only:
     
     
    Major Spoilers - Details including difficulty levels:
     

    57,349 downloads

    Updated

  3. SexLab Privacy

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right?
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    SexLab Pleasure
    Sex Finder - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi .
    Random Sex Mod
    Sexlife - a more immersive version of Random Sex Mod
    SexLab Eager NPCs
    SexLab MatchMaker
    Scent of Sex

    49,189 downloads

    Updated

  4. The Book of Sex

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained.
     
    I deliberately uploaded few screenshots to not spoil the surprises.
     
    To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest.
     
    Requirements:
    SexLab Framework
    Fuz Ro Doh
     
    Recommended:
    SexLab Privacy Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always"
    SLAL Animation by Leito - for the additional threesome animations
     
    Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers:
     
     
    Credits: Edhildil for Sexy Mara Statue

    24,684 downloads

    Updated

  5. SL Drunk (MCM + NPC asks for sex)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    MCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
     
    Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
    Suitable for characters of all gender orientations. Dominant or submissive.
     
    Click "Follow this file" above to keep up-to-date with the latest releases.
     
    To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
     
    Socialise
    Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
     
    Pick Up Girls/ Boys Or Be Picked Up
    You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
    NPCs will now also approach you asking for sex directly
     
    Get Drunk
    Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
    While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
    To move while stumbling, you may need to ‘jump forward’ first (Space + W).
    Easiest way to get out of your drunkenness is to sleep for a few hours.
     

    Requirement
    SexLab Framework – that’s it! This will remain the only hard dependency.
     
    Installation
    With Mod Organizer or extract content into Data folder.
     
    I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
     
    Possible Future Content
    Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
    Translations:
    Spanish by Gothuska

    47,520 downloads

    Updated

  6. SL Kidnapped Redux

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
     
    Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
     
    Click on "Follow this file" above to keep up-to-date with the latest releases.
     
    Features
    Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
    Requirement
    SexLab Framework – that’s all you need. It will remain the only hard dependency
     

    To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
     
    Optional But Highly Recommended
    Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
    SexLab Defeat – tested thoroughly with SLKR, with it:
    PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
    Optional Integrations
    More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
    Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
    Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
    SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
     

    Translations (might not be the latest versions)
    Spanish (by Gothuska)
    Chinese (by sexhaizai)
    From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.

    181,856 downloads

    Updated

  7. Dovahkiin's Infamy

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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    Non-linear quest mod that blends in with the vanilla game by adding lore-friendly backstories to (previously unimportant) vanilla NPCs.
     
    A tale of love, purity, drama, religion, corruption and blackmail. Player's personality affects what options are available at each quest's stage, which in turn affect the quest's outcome. Story-driven, although there are plenty of sex scenes, these fit in with the stories and its characters (i.e. the player doesn't have to be in 'whore mode' - in fact they can remain a moralist virgin the whole way through; and the NPCs act consistently with their vanilla personalities - no porn dialogues).
     
    Suitable for player characters of all sexual orientations. Some bestiality and non-consensual content, both of which can be turned off.
     
    Click on "Follow this File" above to keep updated with the mod's development. Hopefully, over time, this will be turned into a DLC-sized 18+ quest mod.
     
    Requirement:
    SexLab Framework - change "NPCs Use Bed" to Always, I also recommend unticking "Disable Teleport".
    Fuz Ro D-oh - I may do the vanilla voice mashing thingy eventually, but for now I'd rather prioritize actual quest content.
     
    Features in Version 2.0:
    10 main quests with multiple endings each + many sub-quests to accompany these 12 'court-able' NPCs during and after these quests with unique benefits, emotional attachment and marriage proposal mechanics. Radiant events: nightmare, wet dream, voyeur, cheating & blackmail Public sex and spectator behavior Personality parameters affecting and affected by player's decisions: Perversion, Sadism and Infamy. You won't neccesarily start at zero with these - when first installed, DI will check your SexLab Journal and gameplay statistics to give you your starting parameters. Tie in with vanilla quests without forcing the players to do them: completing vanilla quests will simply unlock/ change content
    Special thanks to Nazzzgul666, Pauduan, Vithiss, DrMojoDoc, indyskyho, karlpaws, valcon767, Saber2th, Aire, TheSpirit, emes
    , Ticklebear, Yuni, Krh and everyone else in the suggestion thread. I have incorporated some of the ideas into the first version and have kept the rest in a document to refer to for future updates.

    I kept the description brief and the screenshots all from very early in their respective quests to avoid spoilers. My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through. Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest.

    135,769 downloads

    Updated

  8. I'll Take The Display Model

    This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod.
     
    Now Introducing... The Long Awaited...
     
    ~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~
     
    I'll Take The Display Model II
    ~ Current Version: 206
    ~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know.
    ~ If you are just now joining us from a version 202 or older, check out the special section titled that.
    ~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS)
     

     

     
    Requirements
    SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4  

    Features of DM2
     
    This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like.
     
    119 Poses - 19 Exclusive Furniture
    The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod.
     
    Dialog Command
    In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered.
     
    Getting an NPC under your control.
    The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do.
    Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC)
    NPCs as Mannequins
    There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have.
     

    Pose Mode
    After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash.
     
    Move Mode
    After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash.
     
    Self Bondage
    Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage.
     
    Placeable Furniture
    As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want.
     
    INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode.
     
    Updating from DM1
     
     
     
     
    Updating DM2 from 202 OR OLDER
     
     
     
     
    Frequently Asked Questions
     
     

    Permissions
     
    Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds)
    All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods.
    Packaged Code - Papyrus (psc)
     

    The source code is released under the MIT licence with the following provisions:
    I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around.
    Other Permissions
    This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab.  

    Changelog
    2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions.  
     
     

    147,200 downloads

    Updated

  9. Deviously Enslaved Continued [2019-11-11]

    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size

    152,969 downloads

    Updated

  10. More XDFF rules for Deviously Cursed Loot Version

    Adds new rules, MCM toggles, and more to the XDFF system. This mod is completely external to DCL, not altering any of the original files, meaning it should remain compatible with future versions of DCL. A separate patch that fixes a two bugged DCL scripts is also include (see known issues).
     
    NOTE: THIS MOD IS CURRENTLY HAS BEEN DISCONTINUED AND IS UP FOR ADOPTION TO ANYONE WHO WISHES TO EXPAND ON IT. THE MOST RECENT VERSION IS THE COMMUNITY PATCH. I RECOMMEND USING THAT VERSION AS IT FIXES SOME ISSUES I WAS NOT ABLE TO ON MY CORRUPTED VERSION OF SKYRIM. IT IS STAND ALONE AND DOES NOT REQUIRE OLDER VERSIONS OF THE MOD TO USE. HOWEVER IT DOES REQUIRE A CLEAN SAVE.
     
    Requirements:
     
    Deviously Cursed Loot 7.2 or newer plus its required mods.
     
    Features:
     
    - A MCM menu that allows you to toggle which rules you want enforced, including all the vanilla DCL XDFF rules.
    - The ability to toggle the number of days you are a slave, the distance you must keep form your dom, how many random rules your may impose on you at once, and the amount of gold you're allowed to carry when the gold rule is being enforced.
    - 18+ kinky new rules your dom can enforce upon you, from playfully trollish, to somewhat cruel.
    - Keeping with the spirit of the XDFF system this is a player bondage slavery system that is still somewhat questing friendly. Unlike more demanding player bondage slave mods such as Maria Eden that are intended to make your entire experience revolve around serving your dom full time.
    - The ability to turn one additional follower into another slave of your dom that will follow many of the same bondage rules. Requires a multiple follower mod.
    - No hardcore stuff (bestiality, scat, dismemberment, guro/vore, etc).
     
    Recommended Mods:
     
    - S_L_U_T_S Redux: If installed will make the "Pony Play" rule costume more detailed.
    - Magic Allowing Bondage Mittens: Will make the Bondage Mitten and Pony Play rules much more balanced. They were designed with this mod installed in mind.
    - Nadriel's Bunny Girl Outfit: Will alter the "Black Leather" rule with a little surprise if installed.
    - Nadriel's Bunny Girl Outfit Latex edition - CBBE 1.0.0: You will need this version of the bunny girl outfit if you use the most recent "Community Patch".
    - Zaz Animation Pack: If install you will have an addition favor option where you can beg your dom to whip you.
    - Any multiple follower mod: You will need one installed if you plan on recruiting a submissive follower for your dom.
    - Any alcohol causes drunkenness mod: Will make the "Drunk Slut" rule much more interesting.
     
    FEATURE DESCRIPTIONS:
     
    New Rules:
    Here's a list of all the new rules, hidden behind a spoiler tag in case you want to be surprised. All can be toggled on/off in MCM:
     
    Favors:
    There are several favors you can ask of your dom, with various results:
    - Spell Book: Your dom will give you a random novice/apprentice tier spell book in exchange for sex and an additional random rule. You dom will never give duplicate spellbooks. Useful if you are using strict gold rule settings. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Heavy Bondage Freeing: Your dom will free you from an armbinder/yoke/heavy chains/etc in exchange for adding a new random rule. Keep in mind your dom won't think twice about granting this favor even if (s)he is enforcing a rule that requires you to wear such a device, so think before asking. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Gold Minigame: See gold minigame
    - Whip Me!: Embrace being a masochist and beg your dom to whip you. You'll even get a nice little stat buff when you do for 20 minutes. Requires Zaz installed.
    - Ask for restraint: If you're just feeling in a kinky mood you can ask your dom to add an additional random DD restraint to you. Or maybe you would rather watch her/him put another restraint on the submissive follower instead....
     
    Gold Minigame:
    You can set the gold rule to behave like the normal DCL version with one of several set limits. Or you can use the minigame version I have created instead. The rules of the minigame are:
    - It is permanently enforced
    - You can ask your dom to hold up to 10000 additional gold for you to retrieve from her/him later.
    - Once you retrieve your held gold you get a 4 game hour grace period to spend it. You also get one additional random rule enforced on you and a debt to payoff that is 50% of the gold you asked your dom to hold. You can take as long as you want to pay off the debt but your dom won't hold any more gold for you until you do.
     
    Submissive Follower:
    If you have a multiple follower mod installed you can turn one of your other followers into another bondage slave of your dom. That follower will mimic following many of the same bondage rules enforce on you. You can even request a threesome with them and your dom. In fact you will be punished if you don't offer every 12 game hours.
     
    The submissive follower will get a set of MCM options in the misc option section after you have recruited one. You can even recruit a male submissive follower, though you'll need some additional mods if you want to watch them wear restraints.
     
    Known Issues:
     
    You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended. Same deal if you try to recruit a dom and submissive follower without the save/exit exploit. Alternative options to force recruit a highlighted follower NPC into a Dom/Sub are included in the debug menu.
     
    This mod shares any bugs with DCL's XDFF system, which there are still a few nasty ones that occasionally pop up as of version 7.2. It does include options to tweak the distance you must keep from your dom and the days you are enslaved however.
     
    If you are experiencing a bug where you are automatically freed after sleeping or being punished for having sex even when the no sex rule isn't currently active I have included a optional patch that fixes the DCL scripts which triggers them (estXDFF_VanillaPatch)
     
    About future requests:
     
    At the time being Skyrim and Creation Kit made creating this mod as much of a buggy, unbearable process as it possibly could. CK was particularly viscous, everything from not compiled the dialog trees properly so they would show up in game (had to hack the hell out of them to get them to work). To on several occasions flat out corrupting scripts I had attached to dialog outcomes requiring me to start over recreate them from scratch ?
     
    So unfortunately after I'm done looking at a small addon another LL member gave me for S_L_U_T_S and any bug fixes I will be taking an extended break from modding Skyrim. The damn thing's glitchyness has gotten unbearable and I have I'm quite busy with IRL responsibilities as it is right now.
     
    So in other words I won't likely be taking any requests to add more features to this mod anytime soon. Feel free to study it and use it to create your own mods however.
     
    Credits:
     
    Kimy for creating Deviously Cursed Loot and the XDFF system of course. Feel free to harvest any of this mod's content to adapt to DCL you want Kimy.
    naaitsab for compiling the community patch that has become the official most recent version of this mod.
     
    Conflicting Mods: 
     
    Make any follower a XDFF Dom for Deviously Cursed Loot: All the features of that mod are built into this one. So no need to use both.

    10,135 downloads

    Updated

  11. Сhecking on the roads

    This mod adds several inspectors on the roads with variety of outcomes if you meet them.
     
    There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
     
    What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the other holds). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
     
    This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
     
    This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
     
    It is supposed that PC character is female. With male character it may not works properly.
     
    This mod requires Sexlab Horrible Harrasment Expansion (it was tested with 2.751 version of SHHE), Simple Slavery Plus mod, Prison Overhaul Patched mod and all dependencies of  them. These are soft dependencies but strongly recommended (mod should works without them but the key outcomes will not be available).
     
    To install just unpack the archive into game folder.
     
    To update: delete old version, make clean save and install new version
     
    Upd.
    (Availabale russian version - see in download folder/ Доступна русская версия - см. в разделе загрузок. Мод SLHHE имеет собственный язык)
     
    N.B.
     
    if you want to make your own mods based on this one you can do it as separate mods and I will appreciate if you make a link to this mod as original. I hope that later I will continue to develop this one.
     
     

    34,175 downloads

    Updated

  12. Puppet Master traducido al ESPAÑOL

    Descripción
    Hola a todos, como esta en el titulo es una traducción de este útil mod que le permite controlar a cualquier animal o humano y hacer que hagan su voluntad. También le permite orinar, defecar, masturbarse, participar en necrofilia y esclavitud.
     
    Para mas información acerca de todas las características del mod vaya al post del creador original:
    Puppet Master Original
    Gracias a h38fh2mf por este gran mod.
     
    Características
     
    -Esta es una traducción muy temprana de este mod, intente ajustarlo de la manera mas cómoda al entorno de Skyrim.
    -En lugar de "Follar" use la palabra "Cojer" ya para mi suena mejor.
    -Puede tener algunos errores, en dado caso avíseme.
    -Esto es solamente una traducción de el menu de dialogo ya que no se como traducir el menu MCM
     
    Instalación
     
    Solo instale después del mod original y reemplace.
     
     
    Requisitos
     
    Puppet Master v1.7: https://www.loverslab.com/files/file/463-puppet-master/
    SexLab: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/
    Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
    SKSE: http://skse.silverlock.org/
    SkyUI: http://skyrim.nexusmods.com/mods/3863/?
     
    Otras Traducciones
     
    Sorlis Balarn's Treasure en Español
     
    Créditos
     
    h38fh2mf Creado original de este mod 
    Ashal y cualquier otra persona que trabajó en SexLab.
    ZaZ Chris y Xaz por su paquete de animación.
    jonx0r para recursos relacionados con la defecación (modelos, texturas, sonidos).
     

    307 downloads

    Updated

  13. Sorlis Balarn's Treasure en Español

    Descripción
     
    Esta es mi segunda traducción en este caso Sorlis Balarn’s Treasure version 1.06 un entretenido mod de búsqueda/misión a través de la historia Dwemer Junto a la apasionada por la arqueología Julia, con buenas recompensas creado originalmente por aravis7 todos los créditos van a el
     
    Descripción original del mod
     
    Este es un pequeño mod de mazmorra / misión diseñado para aprovechar las animaciones de las máquinas komotor de una manera amigable. Para comenzar, habla con Julia, una arqueóloga que busca aventuras, que descansa en un pequeño campamento, al sur de la torre de luz oscura en la Grieta.

    Además, terminar la búsqueda te ofrecerá una bonita casa de estilo dwemer y un amante permanente similar a los de las aventuras amorosas. Sin embargo, tenga en cuenta que el resultado del mod dependerá de su habilidad de discurso
     
     
    IMPORTANTE
     
    Agregue bBorderRegionsEnabled=0 en su archivo C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini, en [General]. De lo contrario, la búsqueda no progresará normalmente, ya que requerirá que vayas más allá de los límites del juego. Si tiene Mod Organizer, también necesita modificar su Skyrim.ini en el directorio de perfil.
     
     
    Este mod también tiene muchos fundidos a negro, así que si quieres que funcionen, asegúrate de que tu enb use ApplyGameColorCorrection.
     
    Instalación
     
    Instalar y reemplazar el mod original con este archivo
     
    Requisitos
     
    Sexlab https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
     
    Pack de animaciones de Anubs https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/
    (Escena de beso)
     
    Fuz Ro D'oh https://www.nexusmods.com/skyrim/mods/14884
    (no es un requisito difícil, pero le permitirá leer los diálogos más fácilmente)
     
    FNIS https://www.nexusmods.com/skyrim/mods/11811
     SLAL https://www.loverslab.com/files/file/2488-sexlab-animation-loader/
    (ejecute FNIS antes de cargar el mod y marque las animaciones en el menú SLAL MCM)
     
    Otras Traducciónes
     
    Puppet Master
     
    Creditos
     
    aravis7 Creador original del mod https://www.loverslab.com/files/file/4509-sorlis-balarns-treasure/
    Komotor Animaciones de maquinas 
    WesleyWalesAnderson Witcher 2 - Nilfgaardian Mage Outfit https://www.nexusmods.com/skyrim/mods/37012/?
    David Brasher y Enter_77 Morrowind Dwemer Resources https://www.nexusmods.com/skyrim/mods/76379/?
    Mihail Romanov Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) https://www.nexusmods.com/skyrim/mods/82055/?
    nisekoflio Dwarven Bikini Armor https://www.nexusmods.com/skyrim/mods/76214/?

    244 downloads

    Submitted

  14. Maria Eden

    Maria Eden - a forced prostitution and slavery mod
     
    Disclaimer:
    This mod often gets fuzzy because it allows to bind every NPC into complex quests - even those who are part of other running quests.

    If you keep this in mind and avoid NPCs with running quests everything becomes more stable.

    For me it is easier to add some cheat and escape options than to figure out in which quests and scenes a NPC is bound. Especially since Papyrus functions like NPC::GetCurrentScene() doesn't work reliable.

    Don't play ME if you want to follow any vanilla quest - my intention with ME is just having a kind of unique BDSM experience. Have some funny moments with ME but disable ME if you really want to play Skyrim...

    Interoperability with other Mods is not the main focus of ME. I want you to be part of a freak show full of submission and humiliation - like a movie where you can be one of the actors. Instead of spending much time in fixing interoperability issues I prefer spending time in new scenes.
    Maria Eden 2.5 guide
    About this mod
    Maria Eden is out for years now and there where several restarts. MariaEden 1 was pretty much focussed on slavery and MariaEden 2 a mixture of prostitution and slavery.
    During the ZAP/DD war I decided to do a third restart and developed a very complex version that never comes to public.
    But this third restart was still based on the code base of ME 1 and I reached a point where the CK compiler environment stopped working properly.
    I decided again for another restart with a new code base and a completely new architecture that is very much similar to the vanilla coding styles. This is the present and a lot of quests where dropped because today I know so much more about CK and its limits.
    The new approach focusses much more on hard prostitution and tries to fit better into the vanilla world.
    But be aware - this is still a Maria Eden mod - it still provides a very own and unique view into BDSM in Skyrim and it still take no care about other BDSM mods.
    Introduction
    Maria Eden consists of a couple mods
    Although this document is English currently ME is completely German and voices are German. It will be translated soon but wihtout voice.
    No Maria mod comes with a configuration menu. The managers have in game menus and everything else has to be configured by game play or by editing the json files.
    It integrates deeply into vanilla Skyrim so it is recommended to use it in a separate profile and to start a new game. Use MariaQuickstart to skip the standard intro.
    MariaBase
    Almost finished. Base mod for all Maria mods - contains the game mechanics. This mod itself provides no quests that can be used by players - it is a base for modding.
    Nevertheless even for normal Players it provides a lot of functions that allows to customize your personal BDSM experiences as much as no other mod does.
    If you use it alone it will not have a big impact on other mods but it provides a handy swiss knife for your visit to Skyrim - with or without BDSM.
    The Managers
    ActorManager - manages NPCs (Outfits, Parameters) LocationManager - manages location (teleport locations) CheatManager - manages quest cheats OutfitManager - manages outfits RestraintsManager - manages restraints (Default restraints, add ZAZ keywords to certain DD devices) AnimationManager - manages poses and animations Sexlab AnimationManager - manages sexlab animations (tagged based search, favorites) The Tools:
    ActorEditor - modifies actor parameters like factions, spells Startup Framework - starts ZAP, Sexlab and SLAL Dealing with HighHeel effects in furnitures. Basic quests:
    Rape Sleep Escort (leash mode) Punishment Dog follower (if Sexlab creatures is enabled) - you can talk to your dog and give some basic instructions Spectators Random Guests Dependencies:
    SexLab DD Assets ZAP 7 BDSMMechanics Soft dependency to Slave Tats - Slave Tats can be parts of outfits. MariaBase configuration
    All settings in MariaEden are permanent so I decided to not creating MCM. You configure MariaEden in 3 ways: Per editing the configuration json files, per in game menus and per game play.
    Configuration files
    All files are store in Data\SKSE\Plugins\StorageUtilData
    MariaAnimationTests.json - list of animation events that can be called from animation manager. Use this to test new animations and poses from other mods MariaCustomLocations.json - this is managed by the location manager - you should not touch it manually MariaDefaults.json - some default settings like standard collar for Maria Eden slavery. Managed by restraints manger and shall not be touched manually/li> MariaHotkeys.json - Hotkey configuration, hotkeys for the most common functions. Visit the CK Homepage for available key codes. MariaIdles.json - Hotkeys for user defined poses. Managed by animation manager. MariaManagerConfig.json - configuration for actor manager, contains a list of actor values for manual value mainpulation. MariaSexlabPatches.json - patches some tags into common SLAL animation for better bondage sex detection MariaWhoringPrices.json - define the base prices to whore jobs. folder MariaNPCOutfits - Storage for outfits, managed by the outfit manager. A lot of presets are defined but you shall better delete them all and define your own ones. You can see the mod dependencies in the json files. folder MariaNPCs - Storage managed NPCs. Managed by the NPC manager. It basically contains custom outfits and allows to quickly refer to these NPCs. BDSMMechanics
    Subject for deletion. For historical reasons this mod contains glue code to allow creating devices and locations without Maria dependencies.
    This mod will be dropped and removed in near future. I do not longer want to adjust BDSM equipment until it fits into teh Maria Eden quests. I will focus on stories and let the mechanics in the hands of ZAP/DD.
    Dependencies
    SexLab ZAP 7 MariaQuickStart
    Finished. Skips the classic Skyrim intro. The player spawns in a small cell with a starter pack. There is a door that leads to a couple of locations including the ones the player defined himself with the MariaBase location manager
    If you want to jump right into action you should give this mod a try - it does somthing similar like the popular "Alternate Start - Live Another Life" in a very different way.
    Dependencies:
    Skyrim MariaBase MariaDevices
    Places ZAP furnitures, cages and position markers in the vanilla Skyrim world
    The intention is to place them very cautious where they never affects any vanilla quest
    Certain Maria quests make use of these devices, cages and markers without hard dependencies
    After a very long and intensive research phase it turned out that it is impossible to use vanilla locations and cages without some helper markers. Adding these (invisible) markers is main intention
    I decided to stay with ZAP 7 since the hugh amount of FNIS animations slots in ZAP 8 leads to constant crashes in my setup.
    Dependencies
    Skyrim ZAP 7 MariaProstitution
    WIP. The first big quest mod on top of MariaBase. It provides soft and hard prostitution and is intend to be played as female character. Everything is fully voiced (German). It has a very big impact on gameplay and will most likely collide with all other slavery mods.
    The atmosphere is hard, inexorable, hostile to women and extremely dense - but you need to understand German to get the full impression.
    The Middle Ages were not a time for a walk in the park, especially not for women.
    However - you can use it to earn money with Sex but you will end up as a pimped out whore very fast.
    Features:
    Deep integration of prostitution and slavery in the Vanilla world Whore jobs - earn money with Sex Complex payment system that calculates the prices based on many factors, some of them are configurable, some can be influenced by game play. You can offer yourself or people asking you if you are wearing a special outfit Complex payment system that calculates the prices on many factors Innkeepers accepts prostitution if you offer them a cut HighHeels are slowing you down - you cant run in HighHeels Slavery
    You will be identified and treated as a slave if you are wearing a ZAP or DD collar.
    The effects of slavery:
    Merchants won't sell things to you You can't rent a room People talk disparagingly to you and are unkind and dismissive Your Johns are more brutal and pay poorly, they don't accept cancelling a job If you talk to your follower or a managed NPC (MariaBase) ActorManager you will likely become their slave whore As a slave whore your pimp take all your money and will never set you free Whoring
    You can whore yourself out everywhere. In taverns the inkeepers only accept whoring if you offer them a cut and the Johns paying to the innkeeper. You have to ask them for your cut.
    You being identified as a whore if you wear a whore outfit (MariaBase outfit manager). Your previous Johns knows your status whatever you wearing. If you are walking around naked some people think you are whoring yourself out.
    The effects of whoring:
    Merchants only trade with you after a free job. Most women talk disparagingly about you. Children avoid you. Guards never pay for Sex. Men giving vulgar comments. Pimps
    Follower and managed NPC can become your pimp by dialog. Managed NPCs can become you pimp by encounters when you are wearing a slave collar or a whore outfit. Bandits might become your pimp after you finshed a whore job.
    There are two levels of pimps - you can become a slave whore and this means that your pimp take all your money an never set you free.
    In certain locations (towns, citties, taverns, camps) the pimp is taking over the control over you:
    He is whoring you out between 10:00 and 22:00 He offers you to potential Johns He is handling the payment He gives you special jobs like home visits In solitude he takes you to the tailor if you earned 500 septims to buy a whore outfit for you He takes you to the tavern during lunch time (12:00 - 14:00) He takes you to the tavern during evening (20:00 - 08:00) He goes sleeping in the tavern at 00:00 and locks you up He demands 500 septims from a normal whore He punishes you of you don't earn the demanded amount He punishes you if you rejects Johns He punishes you if you do a bad job to your Johns If creature sex is enabled he forces you to some trainings If creature sex is enabled he acquires a dog follower for you The only way to get rid of your pimp is killing him (for slave whores), earning enough septims or the cheat menu.
    Dependencies:
    MariaBase MariaQuests
    Pretty much WIP. Collection of bigger quests. MariaProstituion can trigger these quests.
    Quests:
    Breaking in the whore by a horde of bandits Animal sex training (if enabled in Sexlab)  

    === Thanks to
     
     

    === Last words

    405,880 downloads

    Updated

  15. Cow Live Services

    Description
     
    This is a somewhat personalized expansion for the Being a Cow-mod. I really liked how NPCs will make random comments about the hooves and stuff like that, so I figured to expand on this and add some new immersive features.
     
     
    Farmers Barn
     
    Inn keepers aren't very fond of some strange creature messing with their beds, so naturally they won't rent their stuff to the transformed player. But there's also good news as well,  because farmers and hostlers may grant free shelter to pretty much all kind of crazy animal.
     
    Ruminant Life
     
    The transformation is not just a visual / social effect but also changes digestive system quite radically. A diet inappropriate for the average ruminant creature may turn out quite dangerous and damage the creatures mental and physical abilities.
     
     
    Requirements
     
    Zaz Animation Pack (not tested with older versions)
    Milk Mod Economy
    Being a Cow 
     
     

    5,509 downloads

    Updated

  16. No Overpenetration

    NO OVERPENETRATION 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu or NetImmerse Override
    A SOS-compatible skeleton, like XPMSE

    21,128 downloads

    Updated

  17. Devious Devices - Integration

    Devious Devices
     
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Min (Founder)
    - Feuertin
    - El Duderino
     
    Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino
     
    FEATURES
     
    Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
     
    Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.  Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!  
    COMPATIBILITY AND CONFLICTS
     
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
     
    Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints.  
    REQUIREMENTS
     
    Devious Devices - Assets Version 3
    SexLab 1.6+
    SexLab Aroused Redux
    Bodyslide and Outfit Studio
     
    UPGRADE INSTRUCTIONS
     
    Version 4.2: No new game required when updating from any 4.x version.
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
    4. Start up Skyrim, and either create a New Game, or load your Save.
    5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    6. Install all three DD mods with your mod manager of choice.
    7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!!
     
    IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!!
     
    KNOWN ISSUES
     
    The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.  
    FREQUENTLY ASKED QUESTIONS
     
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Will this mod ever support male player characters?
    A: Not officially. There are conversions for male characters available on LoversLab. YMMV.
     
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
     
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all.
     
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot.
     
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
     
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
     
    PERMISSIONS
     
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.
     
    You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.  
    For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS
     
    API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/.
     
    CONTRIBUTION LICENCE

    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.
     
    CREDITS
    Min and Kimy for the code.
    Zadil and Koffii for the devices in Devious Devices Assets.
    Coopervane for his enormous contributions to Devious Devices - Expansion.
    Princessity and Srende for code contributions and testing.
    Zenetx for his Gags Overhaul, which has been officially adopted.
    Xaz for code contributions, as well as his development of numerous animations used by this mod.
    ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions.
    SpaceHamster and Billyy for the awesome bound animations.
    Lordescobar666 for code contributions.
    Veladarius and UrbanSniper for the quest-design and dialogue.
    Cedec0 for the bound combat that is now a part of this mod.
    MaikCG for the alternative bound combat animations.
    Heretical for contributing Heretic Resource Pack models
    Pincopallino, Feuertin and El Duderino for all the awesome items.
    Aelie for the code contributions.
    Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.

    1,332,565 downloads

    Updated

  18. SexLab Sex Slaves 6.2 December 06, 2016

    Sex Slaves


     
     
     

    Sexlab Sex Slave - Features
    An interesting and fun main quest has you following a trail that eventually leads you to Alicia Painslut's (Alicia Painslut mod is NOT required) mother Mia Lorenz. Once there, you get a chance to meet and make followers of 6 sex slaves, one of which is a house carl. Once the main quest is completed, you can also have any other follower go though sex slave training in one of two ways. After the Jarl's Daughter quest is completed, you can start the Dark Possession quest as detailed below. Other features:
    Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. You get a generic follower dialog that is meant to replace lovers comfort and Sexlab romance which I have long since removed. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 400 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. New - Dominant male follower for female players. See "Andrew" below for details.

     

    NOTE: - There is a 61f patch file on the download page. It is REQUIRED to prevent a major error. Install it after installing the 61e version and allow it to overwrite if you are installing the loose version. Be prepared to uninstall this if upgrade later.
     
    Sex Slaves has been translated to Italian
    If you are an Italian user, go here to down load it: http://www.loverslab.com/files/file/2237-miaslair-v51-h-traduzione-in-italiano/
    Thanks to orsoner for this work. I have not tested this, so use at your own risk.
     
    New Castilian Translation
    You can find it here: As above, I have not tested this. Use at your own risk.
     
    Installation
    You will find installation instructions below. Be sure to install the 62b patch file after installing the base file . Additional installation instructions can be found in this post.
     
    Episode 4 - Rewrite of the Dominant Andrew
     
     
     
     
    Having problems?
    Visit the Troubleshooting section near the bottom of this page and on this post. Note that MiasLair is distributed as an esp file. It is however really a master file and should be named MiasLair.esm. (NOTE - THIS IS NO LONGER ADVISED. There are sound, meshes, and Texture files with a MiasLair.esp name in them and they too must be renamed.) It belongs in the top section of your load order below zaz and aroused. If you are a first time user, you can safely rename MiasLair.esp to MiasLair.esm. If you are upgrading, do not rename it as doing so will break your saves.
     
    Special Thanks
    A special thank you to all those people who have contributed to the Andrew upgrade.
     
    Aqqh as always continues to provide invaluable effort both in coding and his ideas.
     
    Brvtality Brvtality has worked his ass off on over 800 new dialog lines. And, he doesn't just read the lines, he really brings Andrew to to life.
     
    Tepi Has proven to be an excellent beta tester. A special thanks to him for the many many hours spent rooting out the bugs Aqqh and I left in there. Many of the bugs found would have been left in the release and I cannot thank him enough.
     
    Old Book has provided both excellent voice acting skills as well and unmatched writing skills. He even recruited his wife Mrs. Book to do the voice work for Annabelle. I find myself passing any new ideas we have past him for his excellent input and the resulting product is so much better as a result of their efforts. Thanks.
     
    Thanks to everyone who has offered ideas and testing.
     
    Ecstasy Patch
    If you are experiencing CTDs during the Ecstasy animation after the animation begins and especially if you are using 1.60, this patch may help you. This patch removes the sex moans during the animation which may correct the problem for you. This patch over-writes a single .pex file. Allow it to over-write if you are using the loose version
     
    New Radiant Quests for Sasha and Jenny
    Version 5.2 adds 9 new random radiant quests to help keep your slaves happy.
     
    Installation Quick Start
    Open the spoiler for basic installation instructions
     
    On the download page MiasLairxxx_loose is the loose version and MiasLairxxxBSA is the bsa version.
     
    The BSA version contains all the assets in the loose version, but packed into a single MiasLair.bsa file. This is the best choice for most users and give some modest speed improvement over the loose version.
     
    Like every other Skyrim mod, it is best to make a save using the console command "Save beforeMiasLair". Then, if you decide to uninstall MiasLair, you can uninstall and load that save and then continue playing without worrying about save game artifacts. Like every other Skyrim mod, that is the ONLY completely safe way to remove a mod.
     
    However, we expect that you will never remove it. The companions provided will quickly become friends you cannot live without.
     
    To reduce the papyrus impact to close to zero, leave Cell Scans turned off in the MCM unless you are going to start orgies and/or seduce enemies.

     
     
    Episode 3: Dominant Andrew
     
    Version 5.0 is finally released. With this version, MiasLair becomes a master file that you can mod as you wish. Although the extension remains .esp, it is a master file that you can write other mods against.
    Another three months in the making, this release introduces a great deal of new content. First, the opening quest has been entirely rewritten by Aqqh. He has done a steller job making the opening quest much more compelling and fun. It introduces two new NPCs, Vess and Niri. If you have already completed the opening (Find the Jarl's Daughter) quest, you can find these NPCs in the inns of two cities, Falkreath and Rorikstead. Both of these NPCs can be recruited and trained as Sex Slaves. This new work is fully voiced and Vess and Niri have over a hundred lines of dialog each. Niri was voiced by the sultry shadoweir and Vess by TheTrueMayhem's wife Teena. Thanks to both. Boss Jorlan and the Necromancer were voiced by brvtality.
     
    This release also introduces the new Dominant Andrew. Check the MCM menu option to make him dominant and then go talk to him. He makes a great and compelling companion for our female players and over a long period, you can make him fall in love with you. There is a fairly long "quest" where Andrew first starts to enjoy your company and then finally, falls in love with you. But, keep him happy or he will get angry with you. Dominant Andrew is spectacularly voiced by brvtality who also wrote a good deal of the dialog. Additionally, Shadoweir and Carida contributed greatly to his dialog.
    We also added 45 new pieces of dialog for Jenny and Sasha. This new dialog is mostly situational. You can encounter it by taking your slaves with you into various places like inns and bandit camps or by healing them.
     
    Creating a mod for Mias Lair

     
     
    Episode 2: Dark Possession
    Three months in the making, Dark Possession takes Sex Slaves into a new realm. Written and directed by Darkminxi, this new addition to Sex Slaves helps the player explore their innermost sexuality. Volkar, the Dremora Prince of Lust leads you to an exploration of your sensuality taking you on two quests to get answers about yourself and to free a virgin. Volkar is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game <3". The female PC (or his follower if you play a male) is voice acted by Darkminxi who gives an amazingly believable performance. If you are a female player, you MUST have BDSM turned on in the MCM menu to enable this quest.
    This episode also provides a great deal of improved existing content, including fully voice sex acts, two new dungeon areas, teleport spells to keep you from walking as well as improved and refined methods of slave training and a host of additional things I no longer remember.
     
    Female and sensitive players:

     
     
    Warning Note:

     
     
    News:
    Darkminxi has agreed to become a permanent part of Sex Slaves and will direct all future additions to the Dark Possession quest line and is a full partner in the development of all the content we will provide in the future. I hope you all enjoy her work as much as I do. Without her, Dark Possession would not exist, Jenny would not exist and Sex Slaves would be just another ho-hum Skyrim mod. In addition to being an amazing voice actress (she did 4 of the female voices in the Tabitha quest and I dare you to figure out which ones), she is profoundly creative and I can't wait to see what she comes up with next. She is also a perfectionist, so you can depend on any work with her name on it being as clean as it can be.
     
    In addition, Aqqh has agreed to join the development team as well. He has taken the opening quest and re-written it to be much more compelling and fun. If you want to do this quest, make sure you make a save from before you started with MiasLair. He is working with me and Darkminxi on future developments, so stay tuned. We expect to put out another release fairly soon with Aqqhs work in it along with some other fun things we have planned.
     
    There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible:
    Brvtality
    CallMeRoxas
    Carida
    Czarblood and his lovely wife
    Darkminxi
    jrok72
    Mythborn
    Rocktarckles
    Shadoweir
    TheTrueMayhem and his lovely wife Teena.
    I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me.
     
    New or Improved NPCs In the Dark Possession episode:
    Volkar - Prince of Lust. He is a servant of Sanguine, immortal, and supremely confident. With an insatiable lust for female humans and in particular for the Dragonborn or his female companions, he uses his guile and persuasiveness to entrap and ensnare. He is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the female beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game". CallMeRoxas is a gifted actor and if you ever get to hear his normal voice, you will understand why we were so thrilled to have him.
     
    Sasha Belen - A pampered little princess from Hammerfell, she ran away from home as a young girl and was captured by bandits. When her parents refused to pay her ransom, she was sold as a slave and passed from one group to another, each more brutal than the last. When she was finally sold to Mia, her spirit was broken and she became a compliant shell of her former self. Take her as a companion and help her get back what years of torture and abuse took away. Sasha has over 300 lines of dialog on a variety of topics. She is superbly acted by the very talented Carida (who also provided voices for two of the NPCs in the Tabitha quest). Carida wrote much of her own dialog and Sasha's story line as well as providing the voice acting and the result is one of the funniest and most sensuous followers is all of Skyrim.
     
    Carida has an unusually creative gift for both writing and acting. Some of the writing and voice acting she does here is absolutely extraordinary. One of the beta testers had this to say : "I finally took her out for a spin and am I ever glad I did! Sasha is my favorite follower - vanilla or otherwise." You will find her in the Pleasure Palace. If you are doing Sex Slaves for the first time, you will get a quest to talk to her along the way. If you are upgrading from 3.5, visit the Palace and talk to her in the kitchen or in her bed in the servants quarters. She is a skilled combat assissin. Give her two daggers and a bow and watch her carve up your enemies. She is particuarly fond of killing bandits.
     
    Sasha's Full Story:


    Jenny Winglow - She is voiced by the fabulous Darkminxi with a superb Cambridge accent, she really brings Jenny Winglow to life. Let her soft voice and college girl mannerisms delight you both in battle and in more pleasurable pursuits. Jenny now has over 400 fully voiced lines of dialog appropriate for many of the places and situations you will find as you adventure in Skyrim. She now rivals Vilja in the depth of her content. Jenny is the only gender neutral Sex Slave having dialog for both male and female players. Here is a quote from one of our users"and Jenny is probably the best companion in all of Skyrim in my opinion."
     
    She is a highly skilled combat assassin. She uses both the dagger and bow to great effect. She is also a highly advance Sex Slave. She enjoys her ability to seduce both men and women. Because the Dragonborn has saved her, she loves him with great intensity and will do anything to protect him and make him happy.
    Jenny's Story:

     
     
    Andrew - A rough and tumble soldier who was coerced into slavery by Mia Lorenz. He and Sylvia are lovers and he does not fight his enslavement so he can be nearby to protect her. Freed by the Dragonborn he will happily follow you as a soldier companion. If you are a female player, he is also eager to fulfill your more sensual desires. He was voice acted by the fabulous Rocktarckles who brings this male companion to life. Take him with you to fight by your side or share your bed (female players only). Rock was gracious enough to provide over a hundred lines of sexually oriented and combat dialog for our female players.
     
    Linda Markley - Done by talented and fabulously beautiful Mrs. czarblood. Take Linda with you and let her tease you with her sexy banter and rape you when she doesn't get enough of what she needs.
     
    Linda's Story:

     
     
    Lore of the Sex Slave

     
     

     
    Installation instructions

     
     
    Create your own faces for your Sex Slaves

     
     
     
     
    Compatibility:
    Sex Slaves is compatible with any mod that does not modify the area in front of Mias Castle and the Brylin house in Solitude. However, many mods will cause some of the complex scenes to fail to run. If you are having trouble running the Dark Possession or It's a Trap gas trap scenes, download the two Load Order files and make sure your mods are in the list. These two files are from users that experience no issues.
     
    Incompatible Mods
    The following mods are know to cause issues with Sex Slaves as reported by some users.
    Possible Conflict using a controller : See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 groovetama's one handed animation replace See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 This apparently only affects the Tabitha quest. Skykids Addon Drow follower Taldyn is said to cause problems with quest progressing properly.

     

    Badly Behaving Mods:
     
    You can find a list of well known mods that can cause you problems by looking at this steam post of dangerous and outdated mods. In addition, we have compiled a list of mods that heavily tax the papyrus system. Many of you have these mods and they all work fine. But, if you have too many, they will overload your system and cause your game to misbehave and/or crash. If you are experiencing CTDS or FPS lag, please consider removing some of them. These mods are not incompatible with MIasLair and in fact, many users use one of more of them.
     
    Special thanks to Sacremas for doing a ton of research. If you won't follow his advise, do not ask for help on the forums. This advise is based on months of hard work and was very thoughtfully done.
     
    If you have any of these mods, consider removing all of them in category A. Those in category B should be disabled before doing Dark Possession or any of the BDSM scenes. Consider removing them unless they have functionality you cannot live without.
     
    Note that these mods are NOT incompatible with Sex Slaves. They are just papyrus engine killing mods and will cause lots of problems with any mod that also uses papyrus scripts or vanilla scenes of some varieties. Use them at your own risk. You will know if you have problems if scripted scenes do not progress for you. If you can complete the main quest without issue, you should not have any problems later on. Note also that these recommendations are the result of feedback from users. You may be able to use these mods just fine and my never experience any issues.
     
    Immersive Citizens - AI Overhaul
    The following was reported on the forum. I have not verified this because I don't use this mod:
     

    Wet & Cold and Dual Sheath Redux:
    I know these two mods are very popular and add a lot of immersion. But sometimes, we have to make choices. I have seen dozens of papyrus logs stack dumping with Wet & Cold loaded. For those of you who insist on using Wet & Cold and Dual Sheath Redux, please read this quote:
     
     
     
     
    Concerning Bathing Beauties Luxury Suite
    This too is a popular mod. I myself have used it and like it, but after using it for a while, I found my self almost never returning. I now use Undergound Bathhouse as a replacement which does not cause me any problems.
     
     
     
     
    A. Remove these if you have them :
    Bathing Beauties Luxury Suite
    Wet and Cold
    Dual Sheath Redux
    The Dance of Death (Update to VioLens)
    Epic Gameplay Overhaul (Including FIre & Ice Overhaul)
    Perkus Maximus (1.1 and down until it's xmasharedscripts scripts gets repaired)
    Nature of the Beast (all versions, including Advanced Skyrim Overhaul)
    Jaxonz Smart Loot (as well as Utilities which includes it; Smart Loot has an MCM option to disable it but this DOES NOT WORK and it will continue to hit your system 2 times per second even with the benefit turned off). It is reported that the latest release is a major rewrite and may fix these problems.
    Sexlab Spectator Crowds and Guards, and Spectator Crowds (too hard system hit, only use with VERY light load orders)
    Equipping Overhaul 4.25 (Use version 3.13 instead)
    Wonders of Weather - Sacremas reports: Caused tons of crashing, extreme lag during rain that's going to destroy any scripted companion stuff if you have one of the three companions with you when it's raining, etc. It's a beautiful little mod in idea, but it's just causing tons of issues.
    Creature Framework - See note below
    Immersive Creature - See note below
    Sex Slaves for Vanilla Bandit Camps - See below
     
    Creature Framework, Immersive Creature, Sex Slaves for Vanilla Bandit Camps notes from OldGuy879

     
     
    Concerning Equipping Overhaul 4.25, here is a quote from uglykidcid:

    740,202 downloads

    Updated

  19. Being a Guard ESPAÑOL

    Traducción al español del MOD Being a Guard de ffabris. 
     
    Muchas gracias por darme tu permiso para realizar la traducción.
     
     

    21 downloads

    Submitted

  20. PSQ soulgems redone

    Mod that replaces meshes and textures of soulgems your succubus give birth to.
    Obviously requires PSQ mod.
    Each soulgem type has different colour.
     
     
    Feel free to use it as you like.

    1,290 downloads

    Updated

  21. SexLab Solutions 5.0.7 (01-December-2017)

    I'm no longer working on this mod. Anyone is free to take it over and continue developing.
     
    This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/
     
     
    ==-------------------------------==
    Description
    ==-------------------------------==  

    SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework.
    Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings.
     
     
    ==-------------------------------==
    Requirements
    ==-------------------------------==  
    Oldrim:
    SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh  
    Special Edition:
    SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE  
    ==-------------------------------==
    Feature Details
    ==-------------------------------==  

    Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable)
    Quests

    World Encounters & Dialogue Events
     
     
     
    ==-------------------------------==
    Updating
    ==-------------------------------==  

    Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below.
     
    Updating from version 4.0.2 to 5.0.0 or higher:
    No need to perform a clean save, you just need the new requirements outlined in the above section.
     
     
    ==-------------------------------==
    Compatibility
    ==-------------------------------==  

    Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order.
     
    Known incompatibilities:
    Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order.  
     
     
    ==-------------------------------==
    FAQ
    ==-------------------------------==  

    Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there!
    A: Odds are that it's one of these:
    1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed)
    2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it).
    3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear.
     
    Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again.
    A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both.
     
     
    ==-------------------------------==
    Full Changelog
    ==-------------------------------==  
     
     

    442,173 downloads

    Updated

  22. S_L_U_T_S Redux

    S_L_U_T_S Redux, by MrEsturk and DocClox
     
    This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. 
     
    NOTICE: Just a heads up I have retired from modding Skyrim for the time being. Modding it became too much of a headache to bear and also I've been trying to shift my focus on indie game development. So this mod is officially up for adoption. If you are interested in continuing keep in mind DocClox started this mod, so respect any wishes he has on the matter. My only personal request is that you keep any added hardcore/bestiality content completely optional in the MCM menu.
     
    About Skyrim Special Edition: For the record I have never owned or have any intention of purchasing Skyrim Special Edition. Thus even if I do decide to come back to this mod I can't exactly port it to a game I don't even have. However if anyone else wishes create a port of it to SSE you have my blessing.
     
    Summary:

    The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.

    Talk to a carriage driver, one of the stewards or an innkeeper to get started.

    Details:

    It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them?
     
    For more details, check out DocClox's original mod.
     
    NOTE TO ORIGINAL VERSION USERS:
     
    It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu.
     
    Requirements:
     
    Sexlab Framework
    Devious Devices 3.0
    Devious Devices Expansion 4.0
    Devious Devices Intergration 4.0
    Zaz (Might possiblely be covered already by Devious Devices, I can't remember)
    SlaveTats
    Racemenu
    XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version)
    Obsolete: HdtHeels is not required for the redux version. Yay
     
    Recommended Mods:
     
    Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing 
     
    Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol.
     
    I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following:
     
    Extra Encounters Reborn
    Populated Lands Roads Paths Legendary
    Enemy Encounter
     
    WHAT'S NEW IN THE REDUX VERSION:
     
    - New Customizable Costume:
     
    The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu.
     
    - Base Pay Affected by Distance and Tweakable in MCM:
     
    Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu.
     
    - Overtime Bonus:
     
    So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.)
     
    - Choose Your Own Destination:
     
     
    Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices!
     
    - Spontaneous Failure:
     
    Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed.
     
    - S_L_U_T_S Rehabilitation Program:
     
    So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu)
     
    - No talking on the job:
     
    You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored...
     
    - Pit stops for voluntary workers now allowed:
     
    Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh?
     
    - All nine holds now supported:
     
    Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries.
     
    - There is one other small Easter Egg to be had. See if you can find it!
     
    - Misc Stuff:
     
    - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty.
    - Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house.
    - Needs Mods/Frostfall support added.
    - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams.
    - The Livery Tattoo is now properly removed when you are released from service.
    - Grammar fixes and some new minor dialog added.
    - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry.
     
    - Known Issues:
     
    - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work)
    - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however.
    - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet.
    - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected.
    - The cart is as buggy as its always been.
     
    - Incompatabilities:

    - Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones.
     
    - Note to Bestiality Fans:
     
    - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening.
     
    - Credits
     
    - DocClox: For creating the original mod and giving me permission to make this upgrade.
    - El Duderino: For creating the ponygirl mittens used in this mod.
    - CGi: For creating an FMOD friendly version as well as various other minor tweaks.
    - The many, many people behind Sexlab and Devious Devices.
    - Rob_J: For the custom S.L.U.T.S. cart texture.
     
    - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714
     
    That's all for now. Feel free to share your ponygirl pics in the comments section!

    48,964 downloads

    Updated

  23. Deviously Helpless Patched v1.17a 20160329

    This is a patched version of Deviously Helpless which should now work correctly with PapyrusUtil v3.2 and Sexlab v1.6+.
     
    I have tested it both with SL1.59c with PapyrusUtil v3.2 and also with SL1.61b
     
    The earlier patch I posted in the DH thread had a problem with the Bandit approach, in that the player had to move next to the bandit before the sex attack would trigger, which I have now corrected by changing some of the conditions. There is still the slightly annoying bug (which was also in the old v1.15d version) when after the event has finished and the player is released, the attackers will follow the player. As before you just need to stop once or twice and the attackers will stop following.
     
    Deviously Helpless was created by Srende the mod is all his work not mine. I have not made any other changes nor do I intend to as I consider the mod to be in a finished state and I'm not one for "gilding the lily" for its own sake. It is also has quite complex scripts so making changes would probably need a complete rewrite.
     
    It is technically backward compatible but if you're using SL1.59c stick with DH v1.15d which you can download from the original Deviously Helpless page rather than using this, as there's absolutely no point.
     
    It's not perfect but if you like DH and SL1.6+ hopefully you'll find this useful
     
    Credits:
    Srende - for writing the mod in the first place
    DocClox - for the initial work on priorities
    Kimy, Inte and Skyrimll for answering some of my dumb questions (apologies if I've missed anyone)
     
    Requirements are the same as before but here's the list:
    SexLab SexLab Aroused Zaz Animation Pack Devious Devices - Assets Devious Devices - Integration

    34,329 downloads

    Updated

  24. The Slaver's Spellbook

    Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect.
    --Korneum The Objectionable.
     
    This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here.
    There are also some tattoos and there may be misc other stuff as time goes on
    Documentation
     
    I set up a blog entry with the documentation. t's easier to maintain that way.
     
    Installation
    Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way.
    Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this.
    slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously.
    slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are.
    pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative.
    slhp_display_names gives pregnant slaves their assigned names on the pregnancy list.
    Other Mods
    These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player.
    I'll just leave these here.
     
     
     
     
     
    Notes
    These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it.
    Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure).
    If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer.
    I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code.
    (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see)
    Submitter
    DocClox
    Submitted
    02/27/2019
    Category
    Misc Sex
    Requires
    SexLab, SexLab Aroused
    Special Edition Compatible
    No







    25,661 downloads

    Updated

  25. SexLab Dirty Talk RU

    Описание файла
    Этот мод на диалог во время сексуальных сцен. С вашим сексуальным партнером, пока вы занимаетесь сексом!
     
    Есть разные диалоги в сценах. Диалог будет работать как для персонажей мужского, так и для женских. Диалог, будет зависеть от того кто ваш партнер, что происходит, или от принудительного секса. Диалоги не зависят от мода DD.
     
    В настоящее время существует около 700 различных диалогов, которые можно использовать в самых разных ситуациях и ситуациях. (Вы, вероятно, не увидите одну и ту же диалоговую комбинацию дважды). Footjobs, Boobjobs, Blowjobs, Handjobs и другим нишевым фетишам.
     
    Как заставить мод работать?
    Установите его и займитесь сексом!
     
    Требования:
    SexLab
    Fuz Ro D-oh рекомендуется.
     
    Убедитесь, что включены субтитры диалога в игре. Диалоги не работают при включенной свободной камере   
    Установка
    Скачать основной мод  Скачать esp файл перевода и заменить  
     
    Ссылка на оригинал  https://www.loverslab.com/files/file/7180-sexlab-dirty-talk-october-23-2018/
     
     
    CREDITS
     
    Hugh Reckum

    2,206 downloads

    Updated


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