SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Devious Posture Collar With Padlock
By Black714
Posture Collar is Locked But I Didn't See a Padlock in The Back? How it Could Be Locked?
This Mod Added a Padlock into Posture Collar. Just Replace... No ESP File, Simple~~~
1351 downloads
Updated
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Alternate Start - Live a Deviant Life Fix
By Black714
A Fix For Old Mod "Alternate Start - Live a Deviant Life" for Support New DDi
Originally created By Aelie
Fix and New addition after choose "I am a slave that escaped her master.":
Gentle and trusting.
Add V and A Plug Iron.
Fair but untrusting.
Removed Cuff Arm and Leg.
Harsh and temperamental.
Add N and V Piercing
Cruel and heartless.
Add N and V Piercing Remove Harness Locked Boots
Awful and hopeless.
Add N and V Piercing Remove Harness Replace Armbinder With Yoke
- Support DDi Version 4.3a.
- Fix Slot for V Plug.
- Disable Journal Quest.
- Add Health, Magica, Stamina, Carry Weight Effect, Fortified Armor Light, Block, for Mercilles Plug Both A and V plug.
- Add Effect regeneration and Damage One Handed, Two handed and Qrchery For Mercilles Plug both A and V when arousal is high. (Above 90+).
- Mercilles Plug will give you survive more longer with pleasure.... --Legendary Plug.
Just Replacer an old mods. (standalone Version).
you need "Alternate Start - Live Another Life" mod by Arthmoor.
13794 downloads
Updated
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racemenu adjustable ball gags
makes it so most DD gags have a ball you can wiggle around in racemenu
ver 0.2 and up requires the aug 13th beta DDI version or later
scripts fully initialize on game load. Please save and then load if things don't look like they're working.
ver 0.3 requires a clean save (or for you to somehow run the "on-mod-start" function i guess) or NPC ball gag expressions will totally break.
inspired by this post: (and probably worse, tbh)
Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
re: permissions: feel free to do whatever
4903 downloads
Updated
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Devious Plug Looting
By Black714
Adds lootable plugs in Skyrim. Using the same naming convention as enchanted rings or necklaces, having six qualities (from Minor to Peerless) with additional powers.
Simple Description:
Added 3 types of plug enchantments (magicka, health, and stamina) which:
Increase stat points (Normal) Double points (if no devious keys are carried) Increases regeneration rate (when arousal is high (like ring of regeneration)).
In Version 1.1, add 2 types of Plug enchantments (Heavy and Light) which:
Increase skill points (Normal) Double skill points (when arousal is high) Increases carry weight (if no devious keys are carried).
Looks like fair enough for Primitive plug for light armor skill and Iron plug for heavy armor skill enchantments...
I only used Primitive and Iron Plugs (because both plugs are rarely used compared to soulgem plugs).
The plugs are dropped by draugr and bandits, with a 3% chance and depend on player level (same as any looting).
Better if you use wyne bash to marge the file.
Thanks to:
Zadil and Min as Devious Creator and all devious Moder
Conscripted as English translator.
5680 downloads
- devious deviceplug
- devious device
- (and 1 more)
Updated
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Creatures in heat
By Ed86
Description
Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf
Requirements
Sex Animation Framework LE/SE
Sexlab Aroused LE/SE
Recommended mods
Dripping When Aroused LE/SE (fancy arousal effects)
Some mods with Vampire-Succubus-Werewolf mechanics/transformations
Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
Mechanics
When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics:
Player-Werewolf:
Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are:
at Waxing gibbous arousal will start rising by 1-3 hourly
at Full Moon phase arousal will rise by 10 hourly
at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase
Player-Vampire:
Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism:
arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard
Player-Succubus:
Player gets an energy "needs", the lower its energy, higher arousal gain:
at 75% energy player will start gaining arousal on a hourly basis
you can set energy decrease per hour in mcm
sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm
Built in succubus detection:
-Succubus race
-Angrim apprentice
PSQ patch:
uses energy values provided by PlayerSuccubusQuest
If you are unlucky and none of above, you can manually set yourself as succubus in mcm.
Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked!
9801 downloads
Updated
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Insane Cum Retexture + Queen/Lite/Painted Version
By TheMrWick
This is currently my first released mod.
What this mod currently does is just replace the Sexlab textures for cum with some insane versions of it.
Three Versions:
- Regular (I mean, compared to the Queen edition at least, it still looks like realistically speaking, 10 trolls circled around you and nutted 5 times each)
- Cum Lover Queen (You need to be obsessed with the man milk to really enjoy this one)
- There is a little patch for regular edition however, ( REGULAR ONLY ) that adds uniqueness and touches up on somethings, you'll notice it around the legs with anal and vaginal cum (Optional Though, so if you don't like it, no need)
- Lite Version (To Reduce glow and such) - Therefore Patch not required for Lite
Feel free to give thoughts and feedback, I do not know yet if i can like make request versions to change things.
This file is mod manager friendly, so feel free to use NMM or whatever you desire.
and........... also, if you want to take pictures ingame and send me them if you want. Go Ahead! leave them right down in the support forum!
I could always use more screenshots to demonstrate to the public (For Example: Need cum lover queen photos)
-Plus its always fun to see all the different characters you have and seeing the fun time they had,
(The support forum would be fun to be a little sharing place for anybody to stop by and "stick" around )
CREDITS:
QuiteUnfortunate : SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition
Vacaliga : SexLab Cum Textures Remake + Slavetats 1.2.5
48821 downloads
Updated
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Pose Sex
By huanrenfeng
This is a modder resource (very simple dependency ) I made.
The video shows how the "Being A Doggy (Doggy Auto Fuck)" mod cooperate with this mod.
There are supposed to be two group of modders: the ones who run the animations and the ones who want to trigger some sex scenes.
If they are not the same person, this might help. It bridges them.
Every time the player try to pose a certain ( masturbation in test animations ) animation, the mod will emit a ModEvent.
When you try to jump ( space on keyboard or Y on gamepad ), the msg may show up ( if toggled on in mcm ) to tell you the animations event name which are registered for the actor under crosshair.
After registering an animevent for the player, Try "player.sae animationEvent" to let the player pose the animation, and after a second , a notification in the topleft will shown indicates that the ModEvent is emitted.
It is in "SexLab Framework" zone because the mod uses all the female solo animations (tag "F") in SexLab ( to add test animations, see mcm ) .
It requires "SKSE - Register Custom Animation Events v02.7z"
It is very simple, I just made this and thought that maybe useful to others. And if a mod register some animations, another mod may catch this and run a certain sex scene.
Feel free to use the source code because it is very easy.
I think this is useful to add some trigger to many "none-SexLab" animations . Such as "Crawl animation" that I use in Being A Doggy (Doggy Auto Fuck)
Such crawl "non-sexlab" animations like "DefeatAllFour" in SexLabDefeat can be registered by this mod ( I put it in the code ).
And lots of Poser idle animations.
Use registerActor(Actor a,string anim,string position) to register a new pose.
Position is a SexLab tag indicates the about to happen sex prefers which position, like "Doggy", "Missionary".
For example, "crawl animation" should trigger Doggy sex.
Technically the Position can be anything you want , for example you can do this : registerActor(a,"myanimevent1", "aCustomString"). As long as you can recognize this string in your callback function.
Anim is the animation event specified in the FNIS text file, like these shown in the screen shot.
As the sex scene requires a second actor, the selection method is unknown to this mod, so this mod do not trigger sex itself but emit a sex event by these lines:
ModEvent.PushForm(handle,actor)
ModEvent.PushString(handle,anim)
ModEvent.PushString(handle,theposition)
ModEvent.Send(handle)
So you just need these:
RegisterForModEvent("huan_poseSex", "OnMyCustomEvent")
Event OnMyCustomEvent(Form actorForm,string anim,string pos)
;trigger your sex according to the position, like "Doggy", "Missionary"
endevent
Use the function registerActor(Actor a,string anim,string position) in huan_ps_q1 to register new animationEvent and the triggered sex position.
use function unregister to unregister one
use function clean to unregister all
2874 downloads
Updated
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Cumshot - Improvements for SexLab
By Guest
Introduction:
This is an extension/improvement over the Cumshot mod for SexLab.
Changes include the ability to control SexLab orgasms manually through cumshots, add SexLab's cum effects through cumshots and many other tweaks to allow you to better control when characters should orgasm.
All the new options can be found in Cumshot's MCM; Nothing from the original mod was removed, and as such, the original behavior can be implemented just as easy through the MCM.
This extension is not compatible with SexLab Separate Orgasm (SLSO). Both change the way orgasm works and as such both change the same SexLab core scripts.
Either use this one if you want full manual control over orgasms, or use SLSO for a more dynamic system-controlled separate orgasms.
Installation:
Just drop the contents into the Data folder or use a mod manager to install it.
Make sure the scripts from this mod overwrite the ones from the original mod and make sure this mod's esp loads AFTER Cumshot.esp.
Known Issues:
None.
10314 downloads
Updated
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SexLab Aroused Followers 1.1.0
Summary
This mod makes your followers charge you for their services. As they follow you around, debt will build up. Followers expect to be paid either in gold or in other ways. Failing to do so will lead to consequences. This mod was designed with a female PC and male followers in mind.
Features
Followers will build up debt at a configurable interval
Each Follower is assigned a debt rate on recruitment, which is rolled between a configurable minimum and maximum.
The interval and also the method on when you are charged is configurable. Choosing ingame time will take time skips like sleeping, waiting, fast traveling and so on into account. Choosing real time will ignore those time skips.
The followers debt rate rises with their arousal
If the follower is aroused at the time of debt adding, you will be charged extra. You will be charged for example an additional 5% for every 10 arousal on that follower.
Dialogue options to pay off the debt
Either in one big chunk, or at configurable intervals.
Dialogue options to pay off the debt by 'alternative means'
Short on gold? Get on your knees and suck your followers off.
Six completely customizeable dialogue options for different sex acts, yielding a different amount of debt reduction.
Everything from tags to the text prompt itself is customizeable in the MCM.
Dialogue options to have 'some fun' with you follower
Feeling horny? A follower feeling horny? Why not ask your follower to follow you somewhere private and have some fun? Keep their arousal low and thus their next invoice lower.
Different states of debt
Everything is good as long as you remain in good standing with your follower. Accumulate too much debt and you no longer are. Accumulate even more and you'll be heavily in debt.
The threshold for each of these is configurable in the MCM. The state you are in plays a role in the events that can happen.
I'm not your mule!
Your followers are not your mules and decided to charge you for carrying your junk around!
Minimum follow time
Nobody sane would enter your service for just a couple of minutes, right? After all, time quite literally is money.
When hiring a follower, he expects to be with you at least for a couple hours or more!
Events
Various events which can be triggered when you build up too much debt.
Events range from your follower giving you a friendly reminder about paying him to stealing your items or even raping you!
Differentiation between not being in good standing and being heavily in debt.
All events are highly customizeable!
Requirements
SexLab Framework
SexLab Aroused Redux
Optionally a follower framework to be able to recruit more followers. Nether's Follower Framework is 100% compatible and what I use.
Installation / Update
Install as you would normally.
When updating, please check the changelogs on whether or not updating without a clean save is possible or not. Also keep an eye out for special instructions.
Updating in the middle of a event may not be a good idea.
Notes and compability
This is my first (scripted) publicly released mod, and especially my first mod of this scale!
I've been working on this on and off over the last couple of months, so it's possible I forgot something isn't working or the likes and left it as is.
This is also a early release and there are probably plenty of bugs to be found. I tried my best to ensure it all goes smooth but in the giant game that Skyrim is there are so many unforseen things which could be happening that things most likely will break somehow.
Should be pretty "stable" by now.
In terms of compability, this shouldn't directly conflict with anything. No vanilla forms were altered.
I put quite a bit of work into the follower detection mechanism to make it not reliant on any follower framework. It should work with any as long as they respect vanilla follower factions. Heavily scripted followers which come with their own 'framework' may fail to be detected.
Some functions, like the minimum follow time, may not work with every framework.
Permissions
If anybody is interested, I allow this to be ported over to Special Edition and to be hosted here on LoversLab. I currently have no interest in SE myself.
Translations are also fine, but again, keep it here on LoversLab.
You are also free to use parts of my code in your projects and so on.
Generally just do whatever you want, just don't reupload this 1:1 and please give me credits.
Thanks
Teutonic for helping me getting started by explaining a lot of fundemental Papyrus principles to me!
CPU for answering me what feels like a million questions. If anybody has the right to call himself the Papyrus messiah, it's him!
Ed86 for helping me out a lot on Discord a million times aswell! Until I got on his nerves and he stopped responding lmao...
Ashal for LoversLab and SexLab and for helping me figure out how to do procedural states in a MCM!
14376 downloads
Updated
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SexLab - Freeze Game Time
By Guest
Introduction:
Playing as a vampire with sun damage turned on made me realize how much time I would spend in a SexLab animation just adjusting the alignment.
This mod freezes the game time until the animation is over. You no longer have to worry about the game time while in an animation.
You can toggle it on/off from the MCM before an animation begins.
Installation:
Just drop everything into the Data folder or use a mod manager to install it. Load order doesn't matter.
Uninstallation:
Open the console and type "stopquest SLFreezeGameTimeConfigQuest" without the quotes. Save your game. Remove the mod's files from the Data folder or use your mod manager to uninstall it.
Known Issues:
There is no proper way to do something like this with Papyrus (at least not that I could find). This mod is simply a hack that sets the GameHour Global Variable to our frozen time every 5 seconds.
Freezing the game day is not as simple. While the actual day can be set at the Global Variable GameDay, the week day cannot be set from Papyrus. To prevent the issue of setting the game time of the next day, the time will not be frozen between 23:55 and 00:05, allowing the game to switch days and then finally freezing it once the time is equal or greater than 00:05.
Maybe eventually I'll replace this with a SKSE plugin detouring the subroutine that increases GameHour, but until then, this cannot be reliably fixed.
NOTE: The above issue does not apply for Time Scale mode.
1290 downloads
Updated
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SexLab - Manual Strip
By Guest
Introduction:
This mod allows you to open a stripping menu while you, the player, is in a SexLab animation as to allow you to manually strip the characters.
Installation:
Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
Uninstallation:
Open the console and type "stopquest SLManualStripConfigQuest" and "stopquest UIListMenuLight" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Manual Strip.esp, seq\Sexlab - Manual Strip.seq, scripts\UIListMenuLight.pex, scripts\source\UIListMenuLight.psc and any script starting with "SLManualStrip", or remove it with your mod manager.
Usage:
This mod provides you with a way to override SexLab's stripping settings for player scenes. Make sure to configure it to your taste, as you won't be able to unstrip items stripped by SexLab.
Besides the stripping menu, you can also "unstrip" characters that had been previously stripped.
The "REHASH" button will recache all scene characters' equipped items. Originally, the mod only caches at the start of a SexLab animation as to prevent high Papyrus load, but if you ever need to update the menu's entries, use the rehash button.
The menu can be opened by pressing the MCM-configured key during a player scene.
UIExtensions:
This mod makes use of UIExtensions to render its menu, as such it's a hard requirement.
However, I've written a lighter script for UIListMenu (UIListMenuLight) in an attempt to further reduce Papyrus load for this mod.
Known Issues:
(SAM USERS ONLY) SAM player models won't be updated when stripping/unstripping while in TFC. Please download the SAM hotfix and replace SLManualStripScript.pex when prompted to fix this issue.
3961 downloads
Updated
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Defeat Patches (Oldrim)
By jfraser
Dammit, I've typed this all twice already. Why did it disappear?! Grr.
I'm not writing all that again. Fuck it.
The old patches didn't really work. Well, one of them did, but it needed a patch itself.
@markdf has provided the patch for the patch. Use this with the original Defeat and the first patch.
@Tiress has provided Themis' full version of Defeat. Don't use the original or either of the patches. Be warned that it's in Russian. There in an English translation, but you might have to play with it.
Both of these people are fantastic.
Also, be aware that I am providing these so people can find them. I am not providing support. I'm not smart enough to fix anything in these.
Also, if you use Death Alternative (some people dislike it. It's never been anything but good to me), here are the settings you should use:
12996 downloads
Updated
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Wintersun - SexLab Integration
By Nevi_
The goal of this mod is to provide a way for Wintersun deities to react to SexLab-related events in a lore-friendly fashion, integrating them into this great role playing mod.
Special Edition conversion of the mod by nomkaz can be found here
Attention! I need your feedback and ideas on how to balance the mod and what reactions to what events different deities should have. I know the Nine Divines and daedra princes fairly well, but Wintersun adds much more than just them, and I need people to help me figure out personalities and attitudes of less common deities. Of course you can suggest ideas regarding any divine, I'm just most interested in ones I don't quite know myself.
Current functionality under the spoiler. Don't read if you want to figure it out by yourself.
Requirements
Hard requirements:
SexLab Wintersun - v. 3.0.1
Optional:
Devious Devices (assets, integration, expansion) - for the optional "WintersunSLI - DD expansion.esp" file
Hope you enjoy the mod.
9068 downloads
Updated
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Sexlab Extra Voices - Dremora Voice Set
By Du8i0us
Sexlab Extra Voices - Dremora Voice-set
I couldn't find a Sexlab voice-set for Dremora, so I put this together.
It includes 20 dremora sound files that will play during Sexlab animations.
There is good variety, with a selection of insults, threats, heavy breathing, groans, sadistic laughter and other sounds.
Perfect for any malicious Dremora, Xivilai or Xivkyn.
Sexlab Extra Voices Expanded is required:
The sound pack occupies the empty slot 19.
Installation:
Install the aforementioned mod, then install Dremora Voice-Set and overwrite.
Go to Sexlab MCM, reset voice registry, then select voice slot 19 as voice.
Recommended Mods for a Dremora play-through:
- https://www.nexusmods.com/skyrim/mods/48763
- https://www.nexusmods.com/skyrim/mods/53778
- https://www.nexusmods.com/skyrim/mods/86470
- https://www.nexusmods.com/skyrim/mods/69574
2436 downloads
Updated
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SexLab Daggerfall Undead Voices
By Nymra
Adds Daggerfall Skeleton sounds to Sexlab.
Plays for Draugr, Skeletons and Ashman.
There will be a lot of noisy screaming, beware
INSTALLATION:
Drop in Data Folder/Install with Mod Organizer. Overwrite All.
If you have mods that change the Draugr Sounds, this has to overwrite them.
IMPORTANT NOTE:
This overwrites some of the Vanilla Sounds for Draugr atm.
I am looking into it if I can change it. But that would require TES5edit changes to Sexlab.esm.
Sexlab uses the Draugr Sounds for several types of actors.
PLANS:
I will make a loud version of this
I will add more voice packs for other creatures.
1055 downloads
Updated
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SexLab Pleasure
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
Requirements:
SexLab Framework, and its dependencies
Fuz Ro D-oh
SexLab Aroused Redux
Recommended/ Complimentary Mods:
SexLab Privacy - give you the option to automatically find somewhere private to do the deed
SexLab Solutions
Amorous Adventures
Installation:
Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
What's included so far:
(Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
Minor Spoilers - NPC names only:
Major Spoilers - Details including difficulty levels:
59201 downloads
Updated
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SexLab Privacy
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right?
This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
Normal Version vs Immersive Version?
In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
Requirements:
SexLab Framework
Any mod to trigger sex, see recommended below
Installation:
Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
Compatibility:
Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
Recommended:
SexLab Pleasure
Sex Finder - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi .
Random Sex Mod
Sexlife - a more immersive version of Random Sex Mod
SexLab Eager NPCs
SexLab MatchMaker
Scent of Sex
51189 downloads
Updated
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The Book of Sex
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained.
I deliberately uploaded few screenshots to not spoil the surprises.
To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest.
Requirements:
SexLab Framework
Fuz Ro Doh
Recommended:
SexLab Privacy Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always"
SLAL Animation by Leito - for the additional threesome animations
Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers:
Credits: Edhildil for Sexy Mara Statue
25359 downloads
Updated
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SL Drunk (MCM + NPC asks for sex)
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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MCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
Suitable for characters of all gender orientations. Dominant or submissive.
Click "Follow this file" above to keep up-to-date with the latest releases.
To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
Socialise
Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
Pick Up Girls/ Boys Or Be Picked Up
You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
NPCs will now also approach you asking for sex directly
Get Drunk
Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
To move while stumbling, you may need to ‘jump forward’ first (Space + W).
Easiest way to get out of your drunkenness is to sleep for a few hours.
Requirement
SexLab Framework – that’s it! This will remain the only hard dependency.
Installation
With Mod Organizer or extract content into Data folder.
I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
Possible Future Content
Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
Translations:
Spanish by Gothuska48988 downloads
Updated
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SL Kidnapped Redux
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
Click on "Follow this file" above to keep up-to-date with the latest releases.
Features
Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
Requirement
SexLab Framework – that’s all you need. It will remain the only hard dependency
To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
Optional But Highly Recommended
Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
SexLab Defeat – tested thoroughly with SLKR, with it:
PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
Optional Integrations
More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
Translations (might not be the latest versions)
Spanish (by Gothuska)
Chinese (by sexhaizai)
From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
187308 downloads
Updated
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Dovahkiin's Infamy
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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Non-linear quest mod that blends in with the vanilla game by adding lore-friendly backstories to (previously unimportant) vanilla NPCs.
A tale of love, purity, drama, religion, corruption and blackmail. Player's personality affects what options are available at each quest's stage, which in turn affect the quest's outcome. Story-driven, although there are plenty of sex scenes, these fit in with the stories and its characters (i.e. the player doesn't have to be in 'whore mode' - in fact they can remain a moralist virgin the whole way through; and the NPCs act consistently with their vanilla personalities - no porn dialogues).
Suitable for player characters of all sexual orientations. Some bestiality and non-consensual content, both of which can be turned off.
Click on "Follow this File" above to keep updated with the mod's development. Hopefully, over time, this will be turned into a DLC-sized 18+ quest mod.
Requirement:
SexLab Framework - change "NPCs Use Bed" to Always, I also recommend unticking "Disable Teleport".
Fuz Ro D-oh - I may do the vanilla voice mashing thingy eventually, but for now I'd rather prioritize actual quest content.
Features in Version 2.0:
10 main quests with multiple endings each + many sub-quests to accompany these 12 'court-able' NPCs during and after these quests with unique benefits, emotional attachment and marriage proposal mechanics. Radiant events: nightmare, wet dream, voyeur, cheating & blackmail Public sex and spectator behavior Personality parameters affecting and affected by player's decisions: Perversion, Sadism and Infamy. You won't neccesarily start at zero with these - when first installed, DI will check your SexLab Journal and gameplay statistics to give you your starting parameters. Tie in with vanilla quests without forcing the players to do them: completing vanilla quests will simply unlock/ change content
Special thanks to Nazzzgul666, Pauduan, Vithiss, DrMojoDoc, indyskyho, karlpaws, valcon767, Saber2th, Aire, TheSpirit, emes
, Ticklebear, Yuni, Krh and everyone else in the suggestion thread. I have incorporated some of the ideas into the first version and have kept the rest in a document to refer to for future updates.
I kept the description brief and the screenshots all from very early in their respective quests to avoid spoilers. My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through. Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest.
139463 downloads
- quest
- lore-friendly
- (and 5 more)
Updated
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I'll Take The Display Model
By darkconsole
This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod.
Now Introducing... The Long Awaited...
~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~
I'll Take The Display Model II
~ Current Version: 206
~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know.
~ If you are just now joining us from a version 202 or older, check out the special section titled that.
~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS)
Requirements
SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4
Features of DM2
This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like.
119 Poses - 19 Exclusive Furniture
The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod.
Dialog Command
In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered.
Getting an NPC under your control.
The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do.
Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC)
NPCs as Mannequins
There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have.
Pose Mode
After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash.
Move Mode
After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash.
Self Bondage
Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage.
Placeable Furniture
As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want.
INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode.
Updating from DM1
Updating DM2 from 202 OR OLDER
Frequently Asked Questions
Permissions
Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds)
All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods.
Packaged Code - Papyrus (psc)
The source code is released under the MIT licence with the following provisions:
I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around.
Other Permissions
This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab.
Changelog
2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions.
151089 downloads
- bondage
- self bondage
- (and 6 more)
Updated
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Deviously Enslaved Continued [2019-11-11]
By Verstort
This mod is up for adoption.
13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
Description/summary:
Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.
This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality
13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
Overview of changes since Chase's last 1.04 release:
Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
Frequently Asked Questions:
What happens if I don't have any optional mods?
No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.
There are options in my menu for mods that are greyed out, what mod am I missing?
Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.
What do I need to do when updating from a previous version?
Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
Why should I use this instead of Cursed loot?
Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
Do I need the original mod (Deviously enslaved)?
No, DEC is standalone, and does not require the original Deviously enslaved at all.
Is this mod lighter than the original Deviously Enslaved?
Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
Increase the cooldown between attacks
Turning off Slavetats detection
Turning off Alternate Chest slot detection
Leaving arousal detection on faction instead of function
Limiting how many items you wear and carry with you in your inventory
Turn off follower finds items in chest feature, heavier than it looks
Reduce the number of mods DEC looks for, but that's silly
Can you explain the Vulnerability system?
The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:
0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM
There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)
The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.
last updated: 11/2018
How do I save clean?
Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes
For save tool:
* Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes
OR:
* Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes
Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.
If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.
I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
What is "Armbinder conversation" and why does it never seem to activate?
Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
What is Morality?
Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality
Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?
Lazy.
DEC doesn't work, what's wrong?
Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
Common reasons DEC is working but you aren't being approached:
NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
NPCs have too high of morality, lower the threshold in the options or change the character morality through console
NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
You have a quest active that DEC uses to check if the player is busy, finish the quest
Those weren't the issue! AND/OR you cannot see debug info in the console
Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
Mods that DEC connects with (slavery):
SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
Incompatible mods:
Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.
* Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings
TODO: Find a good image to use for mod icon
TODO: Find someone who wants to write dialogue
TODO: Figure out minimum requirements for mod versions
TODO: Find out why every time I edit this page paragraphs get extra new lines
Permissions:
DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.
Thanks to:
Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/
Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
155821 downloads
Updated
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More XDFF rules for Deviously Cursed Loot Version
By MrEsturk
Adds new rules, MCM toggles, and more to the XDFF system. This mod is completely external to DCL, not altering any of the original files, meaning it should remain compatible with future versions of DCL. A separate patch that fixes a two bugged DCL scripts is also include (see known issues).
NOTE: THIS MOD IS CURRENTLY HAS BEEN DISCONTINUED AND IS UP FOR ADOPTION TO ANYONE WHO WISHES TO EXPAND ON IT. THE MOST RECENT VERSION IS THE COMMUNITY PATCH. I RECOMMEND USING THAT VERSION AS IT FIXES SOME ISSUES I WAS NOT ABLE TO ON MY CORRUPTED VERSION OF SKYRIM. IT IS STAND ALONE AND DOES NOT REQUIRE OLDER VERSIONS OF THE MOD TO USE. HOWEVER IT DOES REQUIRE A CLEAN SAVE.
Requirements:
Deviously Cursed Loot 7.2 or newer plus its required mods.
Features:
- A MCM menu that allows you to toggle which rules you want enforced, including all the vanilla DCL XDFF rules.
- The ability to toggle the number of days you are a slave, the distance you must keep form your dom, how many random rules your may impose on you at once, and the amount of gold you're allowed to carry when the gold rule is being enforced.
- 18+ kinky new rules your dom can enforce upon you, from playfully trollish, to somewhat cruel.
- Keeping with the spirit of the XDFF system this is a player bondage slavery system that is still somewhat questing friendly. Unlike more demanding player bondage slave mods such as Maria Eden that are intended to make your entire experience revolve around serving your dom full time.
- The ability to turn one additional follower into another slave of your dom that will follow many of the same bondage rules. Requires a multiple follower mod.
- No hardcore stuff (bestiality, scat, dismemberment, guro/vore, etc).
Recommended Mods:
- S_L_U_T_S Redux: If installed will make the "Pony Play" rule costume more detailed.
- Magic Allowing Bondage Mittens: Will make the Bondage Mitten and Pony Play rules much more balanced. They were designed with this mod installed in mind.
- Nadriel's Bunny Girl Outfit: Will alter the "Black Leather" rule with a little surprise if installed.
- Nadriel's Bunny Girl Outfit Latex edition - CBBE 1.0.0: You will need this version of the bunny girl outfit if you use the most recent "Community Patch".
- Zaz Animation Pack: If install you will have an addition favor option where you can beg your dom to whip you.
- Any multiple follower mod: You will need one installed if you plan on recruiting a submissive follower for your dom.
- Any alcohol causes drunkenness mod: Will make the "Drunk Slut" rule much more interesting.
FEATURE DESCRIPTIONS:
New Rules:
Here's a list of all the new rules, hidden behind a spoiler tag in case you want to be surprised. All can be toggled on/off in MCM:
Favors:
There are several favors you can ask of your dom, with various results:
- Spell Book: Your dom will give you a random novice/apprentice tier spell book in exchange for sex and an additional random rule. You dom will never give duplicate spellbooks. Useful if you are using strict gold rule settings. Shares a 30 minute cooldown with Heavy Bondage Freeing.
- Heavy Bondage Freeing: Your dom will free you from an armbinder/yoke/heavy chains/etc in exchange for adding a new random rule. Keep in mind your dom won't think twice about granting this favor even if (s)he is enforcing a rule that requires you to wear such a device, so think before asking. Shares a 30 minute cooldown with Heavy Bondage Freeing.
- Gold Minigame: See gold minigame
- Whip Me!: Embrace being a masochist and beg your dom to whip you. You'll even get a nice little stat buff when you do for 20 minutes. Requires Zaz installed.
- Ask for restraint: If you're just feeling in a kinky mood you can ask your dom to add an additional random DD restraint to you. Or maybe you would rather watch her/him put another restraint on the submissive follower instead....
Gold Minigame:
You can set the gold rule to behave like the normal DCL version with one of several set limits. Or you can use the minigame version I have created instead. The rules of the minigame are:
- It is permanently enforced
- You can ask your dom to hold up to 10000 additional gold for you to retrieve from her/him later.
- Once you retrieve your held gold you get a 4 game hour grace period to spend it. You also get one additional random rule enforced on you and a debt to payoff that is 50% of the gold you asked your dom to hold. You can take as long as you want to pay off the debt but your dom won't hold any more gold for you until you do.
Submissive Follower:
If you have a multiple follower mod installed you can turn one of your other followers into another bondage slave of your dom. That follower will mimic following many of the same bondage rules enforce on you. You can even request a threesome with them and your dom. In fact you will be punished if you don't offer every 12 game hours.
The submissive follower will get a set of MCM options in the misc option section after you have recruited one. You can even recruit a male submissive follower, though you'll need some additional mods if you want to watch them wear restraints.
Known Issues:
You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended. Same deal if you try to recruit a dom and submissive follower without the save/exit exploit. Alternative options to force recruit a highlighted follower NPC into a Dom/Sub are included in the debug menu.
This mod shares any bugs with DCL's XDFF system, which there are still a few nasty ones that occasionally pop up as of version 7.2. It does include options to tweak the distance you must keep from your dom and the days you are enslaved however.
If you are experiencing a bug where you are automatically freed after sleeping or being punished for having sex even when the no sex rule isn't currently active I have included a optional patch that fixes the DCL scripts which triggers them (estXDFF_VanillaPatch)
About future requests:
At the time being Skyrim and Creation Kit made creating this mod as much of a buggy, unbearable process as it possibly could. CK was particularly viscous, everything from not compiled the dialog trees properly so they would show up in game (had to hack the hell out of them to get them to work). To on several occasions flat out corrupting scripts I had attached to dialog outcomes requiring me to start over recreate them from scratch ?
So unfortunately after I'm done looking at a small addon another LL member gave me for S_L_U_T_S and any bug fixes I will be taking an extended break from modding Skyrim. The damn thing's glitchyness has gotten unbearable and I have I'm quite busy with IRL responsibilities as it is right now.
So in other words I won't likely be taking any requests to add more features to this mod anytime soon. Feel free to study it and use it to create your own mods however.
Credits:
Kimy for creating Deviously Cursed Loot and the XDFF system of course. Feel free to harvest any of this mod's content to adapt to DCL you want Kimy.
naaitsab for compiling the community patch that has become the official most recent version of this mod.
Conflicting Mods:
Make any follower a XDFF Dom for Deviously Cursed Loot: All the features of that mod are built into this one. So no need to use both.
10432 downloads
Updated
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Сhecking on the roads
By Vita2016
This mod adds several inspectors on the roads with variety of outcomes if you meet them.
There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the other holds). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
It is supposed that PC character is female. With male character it may not works properly.
This mod requires Sexlab Horrible Harrasment Expansion (it was tested with 2.751 version of SHHE), Simple Slavery Plus mod, Prison Overhaul Patched mod and all dependencies of them. These are soft dependencies but strongly recommended (mod should works without them but the key outcomes will not be available).
To install just unpack the archive into game folder.
To update: delete old version, make clean save and install new version
Upd.
(Availabale russian version - see in download folder/ Доступна русская версия - см. в разделе загрузок. Мод SLHHE имеет собственный язык)
N.B.
if you want to make your own mods based on this one you can do it as separate mods and I will appreciate if you make a link to this mod as original. I hope that later I will continue to develop this one.
35175 downloads
Updated