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This is an explanation of how to use one of my favorite mods out there either on the Nexus, Loverslab, or anywhere else. This is ; How to use "Just Business" to capture slaves "Just Business" is a mod that allows you to enslave any in game Npc's that you happen to defeat in the course of your adventures in through the Boston Commonwealth, Nuka World, or Far Harbor. The Npc's you enslave can be hostile enemies, raiders, gunners, synths, ghouls, and even super mutants. They can also be innocent non-hostile settlers and scavengers. It doesn't really matter who as long as they are not game essential. For example quest givers like Preston Garvey are probably not good targets to enslave because "just business" will eliminate his ability to function in the quest from them on. It would be the same as if you killed him, an essential Npc. The rest of the game would be broken in area's that involve him for input. So it is recommended that you stick to capturing nonessential npc's most of the time, unless you are absolutely sure you are finished with them and you wont miss interacting with them in the future. Why would you do this though? Well, maybe you don't think the wasteland is any place for long suffering hero types. Maybe you are sick playing like a boy scout and what you really want is to be a cretinous villain who preys on the wasteland and any who cross his path. Or maybe you just hate the evil's of the wasteland and you want to see unlawful scumbag degenerates in it put to digging ditches and other manual labors. Whether you want a raider prison camp or a harem full of girls forced to work in lingerie "Just Business" is the way to make it happen. Capturing a Slave To start with, you will need to activate "Hunter Mode." To do this you will need to designate a hotkey to activate and or deactivate it at will. You can do that in the Mod Configuration Menu in at the top of your main menu when you hit whatever the equivalent to the start button you are using. Simply scroll to MCM. Then scroll to "Just Business." Scroll down to "Hot Keys and Game Modes." From here you can assign a button from your keyboard to activate "Hunter Mode." In my case I used "H." There are many option is the MCM menu that affect "Just business" but for now lets just stick with what we need for the task. Now suit up with your best equipment for the hunt and head out into the wastes. It would be wise to recon your prey from a distance with a weapon equipped with a scope so you can plan and execute a tactical ambush. Stealth is your friend here so exploit it as much as you can. You might also consider bringing the syringer rifle with you incase you want to paralyze your target while you take out any annoying friends she might have that want to get in the way. Its silent and thankfully not so deadly, depending on what you shoot out of it. I highly recommend that you use the * Sleep Dart . It puts anybody to sleep for a limited period of time (30 mins real time or 10 game hours) or until you leave the location/cell. You can get this ammunition by using the mod "Magic Syringes" Magic Syringes at Fallout 4 Nexus - Mods and community Once in the field its time to hit "H" to activate "Hunter Mode." Now that I have a target in my sights you can see in red the option to mark the target and thus become capturable. Hit the X button for Xbox controllers, and Square for PlayStation. Now that she's been marked by "Just Business" I need to take her down like any other enemy depleting her health down to zero. Remember, if you failed to mark her she will die when you attack her just like any other enemy. After I defeat her she should enter the "bleed out state." In this state you can enter a dialog with the target by pressing the A button for Xbox and the X button for PlayStation. Let me reiterate these are the A and X buttons on your controller, not the A or X options on the screen. Pick the A talk option. Select dialog option "Here put this collar on." This will be either an explosive or a shock collar that will keep your new slave from escaping. It also slowly destroys their dreams of ever becoming free again. This will gradually make your slave more obedient until she reaches level 100. For now she cant be trusted for much and she may even try to escape when you're away on new adventures. This is also a good point to loot anything she is carrying by entering the dialog option "show me your stuff." After your slave gets up and starts her new life you will be able to access her inventory more easily through the push of a button from now on. Choose the trade option. X for Xbox and Square for PlayStation. Hey! It seems like I forgot something didn't I? No, I didn't forget. Just Business unecrypted the clothes she was wearing when I put the collar on her. Now, hold still while I undress you honey! Ok, so I know what you're thinking, but it really is necessary. When you take someone's freedom you must also take every scrap of dignity away, forever. They need plenty of reminders of their new status as naked boot-lickers. So whether she likes it or not, things are going to be a lot more cheeky from now on. And she can sulk about it all she wants, but those clothes are never coming back! Now that you that you've introduced her to her new place in this world its time to send her to one of your Sex Dungeons-coff!-I mean settlements.... Hit the action button to enter the dialog menu again. A for Xbox and X for PlayStation. Scroll down to "go home." This will provide a list of your settlements for her to head off to so you can run along on your merry way. Send her to one and she will live there and work for you like any other settler. The jobs she can be selected for depend upon her obedience level and that increases over time from wearing the shock collar. So I recommend making her farm crops for you. Alternately you can reduce the time it takes to reach level 100 obedience by putting her in the stocks or any equivalent bondage device. If she reaches level 100 then you can actually trust her to man the guard stations of your settlement if you want to. Personally I let my raider buddies do the guard work. Whatever the case, the choice of what to do with her now is up to you. In the wasteland only the strongest survive! The weak and the unwary are preyed upon. Woe to the conquered! Once you fall in these lands you either become condor food or a naked boot licking peon! Tell her to enjoy her sensual naked servitude. From now on its all she will ever know! The End If you liked this tutorial, or at least found it useful. Please post a message. I get no kind of monetary gain from it but it cheers me up.
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Version 1.1.1
28 downloads
Ce mod est une traduction FR du petit mod : Treasure Hunter Whore (A Devious Quest) 1.1.1 November 9, 2018 La traduction est complète (script, mcm, tous les textes...). Lien vers le Mod d'origine : Installation : Normalement, le lien contient tout ce qu'il faut (Standalone). Mods requis : Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Se combine bien avec Alternate start - More Devious Starts 1.0.5, traduit également par moi même.-
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View File Summary: This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure. Changes in 1.1.0: Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket. Requirements: Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Credits: Thanks to Ashal for LL and SexLab Fishburger for SL Aroused DD Team for all tight stuff LL Community for supporting Mods 02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod. Submitter Hugh Reckum Submitted 11/04/2018 Category Quests Requires Dawnguard DLC, Dragonborn DLC, SexLab, SexLab Aroused, DD Assets 3.0e, DD Integration 4.1+, DD Expansion 4.1+ Special Edition Compatible View File
- 414 replies
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File Name: ss ss File Submitter: Gothuska File Submitted: 25 Feb 2017 File Category: Misc Sex Requires: DDi, DDa, SL Kidnapped and others basic mods Special Edition Compatible : No sss ss Click here to download this file
- 5 replies
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- Translation
- Spanish
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What is and how to use the Convoy System in "Just Business" to send your captured NPCs to your settlements Be welcome to another “Just Business” tutorial. This time we are going to show the “Convoy System” for those of you who are trying out this awesome mod and do not yet understand how to fully use it. This feature may be tricky to find/understand /use, since it’s relatively new and it is not a “must” in order to send your victims to your settlements or for the mod to work properly. It is more an optional tool. Also, since it needs to follow some steps, it may not be an obvious nor straight forward tool to use. So, enough introduction, let’s get down to business (pun intended). First of all: if you haven’t, you need to check out both sell and capture tutorials first (and of course mod’s description), since this tutorial is written under the assumption that you already know those basic mechanics of the mod, especially the “capture” tutorial, since the Convoy System relapses on it and this tutorial itself is an extension of it. WHAT IS THE CONVOY SYSTEM? It is a way to send or follow your captured NPCs (guarded by up to 4 guards and the Convoy Leader) to one of your settlements minimizing the risk of them to escape, in a way war prisoners are guided in real life. You can follow two paths: since they are following the Convoy Leader to the settlement and not you, you can send them, guided by the Convoy Leader and the guards, to a settlement you previously chose so you can go and continue your adventures while they are on their way, OR you can follow them all the way down, and even capture more NPCs on your way. It’s up to you. But, what makes this tool useful if it isn’t part of the main mechanics and I can do basically the same shit without it?, you may ask. Well, basically, it adds two things: group automatization and immersion. We just covered a bit of the automatization part, but, why immersion? Well, because they are guarded all the way from point A to point B on a straight line (like war prisoners). They are not running like headless chickens behind you, and you don't need to send them on their own, which also ruins immersion. Returning to the automatization, if the settlement they're heading to has empty duties, they will be assigned to them automatically (the whole group until the duties are filled). BUT ALSO, if you have some... ehhmmm... empty "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go on their own, or if you stay with the group, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization. One last point is that the Convoy Leader and the guards will also continue with their previously assigned duties after they arrive (yes, they can have an assigned duty AND their 2nd job is the convoy. NOTE that this will only work if you send them back to the settlement they were previously assigned to before you called the convoy). HOW CAN I MAKE THE MAGIC HAPPEN? Ok, ok, everyone calm down, I know it was a long lecture and by this time you may be impatient to know the how, so let’s start the show already, for God's sake! Here’s a step-by-step guide for you to follow in order to squeeze the most juice out of this feature. Remember to read at least the “capture” tutorial first before you continue beyond this point or you’re going to visit a dark place full of doubts, misery, and scary shit, and I know you don’t want that. Ok, first things first. Before you even try to use this tool, you need at least 1 NPC with a submission score of 100, not 100.000001, not 99.999999. Exactly 100. This NPC needs to be assigned to a settlement already. To know his/her submission score, talk to the settler, select “Info” and then “About”. When you have one, as I do, you need to talk to him/her again and assign as Convoy Leader by selecting “About your work…” and “I’m appointing you head of the convoy”. It doesn’t matter if (s)he is assigned to a duty already, (s)he can have a 2nd job as the Convoy Leader and that is not going to end his/her recent duty. If you want to assign some guards to the convoy too (up to 4, all of them need 100 submission points), then this is the time to do so. To assign them, you need to talk to them and select “About your work…” followed by “I assign you a guard…”. This is completely optional as the convoy can work with the Convoy Leader only. Although, I recommend to assign guards as it minimizes any escape attempts. 2 guards will be ok for small groups (6-10) and 4 for larger groups (11 and more). The guards need to be assigned to a settlement already (ideally, the same one as the Convoy Leader for the mod automatization tools to function at full capacity). After that, you can go and continue your game normally, and with that, I mean continue hunting, because that’s why you downloaded this mod, don’t cha? Now that you are finished with your relaxing hunting session, it is time to call it for a day. But wait… you are not going to bed with those 21 recently acquired raiders following you, are you?, unless you are hosting one of those special parties, of course. But if you are not, then it is time to call the convoy through your Pip-Boy via the Slave Control System holotape. (Note: the holotape is automatically added to your Pip-Boy when you download the mod. If it happens that you can't see it: go to the "Just Business" MCM menu, select "Debug and Other" and clic "Update". Return to game and you should see a notification top left. Now, open your Pip-Boy > Misc > Sup!, I'm the holotape and you should see me here now). You are going to see that a quest starts, and the convoy will begin its way to your location (which you can follow through the map by activating the quest). You don’t need to stay at the same place if you don’t want to, waiting for them to arrive. The convoy will change its destination to reach you if you move. After their arrival, the Convoy Leader will talk to you automatically. Select the “Expect guidance” option. Note: If your patience is below 0 and/or your PC needs to rush to the next mission because time is priceless, then you can previously assign a fast travel for the convoy at the MCM options (right at the “Convoy Settings” option). After that, the convoy will wait on its place. Now it’s time to talk to your captured NPCs (1 by 1) to assign them to their new life full of hard work without payment (just like any marketing startup agency) cof … I mean… to assign them to the convoy. When you talk to them, you’ll find a new dialogue that says "You will go under escort”. Select it. Once you have assigned all your captured NPCs to the convoy, then you need to talk again to the Convoy Leader and tell him/her to go to the settlement of your preference by selecting the “Go to your destination” option, aaaand you’re finally done. Piece of cake, right? Remember: if you send the convoy to another settlement that is not the one it came from, they will lose their previously assigned duties (their main job other than the convoy) automatically. Here's an example of the Convoy at work. You can see the Convoy Leader (front of the line), 2 guards (sides) and the prisoners in between. Also, as you can see, the prisoners are following them and not you, giving you the chance to go somewhere else or catch more prisoners on your way to the settlement. Be aware that if you encounter enemies on your way, the prisoners and the Convoy are going to attack them, meaning that the formation will be disbanded. After the enemies are killed, the Convoy will return to formation and continue their way as before. C'mon, you talk too much!! Let’s finish already!! Ok, ok, jeez… Last but not least, none of this stuff is going to work if you don’t have at least the 0.7.5 version of the mod, but I’m absolutely and completely sure you took care of that before reading all this bible chapter instead of trying to use the convoy feature with the wrong version and then rage in the support section, RIGHT? O.o Enjoy and thanks for reading! Special thanks to ignotum_virum for this great mod, and to SlaveHunter311 for the "Sell" and "Capture" tutorials and the great chat.
- 27 replies
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25
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Version 1.1.1 November 9, 2018
49154 downloads
Summary: This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure. Changes in 1.1.0: Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket. Requirements: Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Credits: Thanks to Ashal for LL and SexLab Fishburger for SL Aroused DD Team for all tight stuff LL Community for supporting Mods 02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.-
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Version 4.1.1
187364 downloads
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. -
So, been working around with my Black flag's a while ago. Always felt I should be able to raid towns, kill and loot and ship off with all their women. But that was NOT an easy thing to do. (I'm not a modder even) Had to first enable the ability to attack civilians without getting a fail. then find out HOW to get the girls alive (I knocked them out, no necro, they were rolling on the floor moaning in pain) into the boat without them falling in the water and drowning (and without a mod or something to summon them aboard) and for the final bit I was actually also able to remove the girls tops (well only one kind of specific girls, most would loose body parts if done the same, and even them had some glitches off the bottom of their skirts). All in all, still feel good after all the trouble to get all of them aboard!
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SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible
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