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About This File

Blackthorn - a buildable town MALE PATCH

 

This is an all male NPC replacer for the mod Blackthorn - A Buildable Town mod. The original patch was made of "oldrim" by ffabris, then I made a "nordified" patch of his patch.

This file is the SSE conversion of my "nordified" patch, which includes all of ffabris original work, with some tweaks by me.

 

So, what is this?

I am glad you asked! Blackthorn is a great mod that adds a village in the Rift. The original mod makes this village buildable. The mod adds a host of villagers and merchants, stores, guard barracks, a farm, a mine and an inn.

This patch changes the following from the original mod:

 

ffabris' changes (copied from LE mod description):

  • The entire town is now prebuilt; you don't have to build it yourself.
  • All NPCs are now adult males
  • The guards now wear orcish armor
  • The Manor was themed to the Thieves' Guild. I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one.
  • Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts.
  • I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna.
  • The Edgewater Tavern is renamed to Stonewall Tavern.
  • There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail.
  • Added insects outdoors.
  • Replaced many of the aspen trees with pines.
  • Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeepers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together.
  • The grounds-keeper now has a dog.
  • Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.)
  • Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore.

 

My changes (copied from LE Mod description):

  • NPCs are dressed in vanilla outfits. Guards still wear Orcish armor.
  • NPC's use only vanilla hair (maleimperial and maleredguard)
  • Removed the dependency on Sexlab Aroused. Sexual preference (and many other things) can be easily changed with the Manipulator mod.
  • Changed most of the landscape to use as little added grass as possible to accommodate the use of grass/ landscape mods. The mods can/ will add grass all over the place. Unfortunately there is nothing I can do about that.

 

The SSE version has been cleaned with xEdit. Be advised that the original Blackthorn mod will have to be cleaned with xEdit!

Form has been changed to 44.

All textures and meshes have been optimized with Cathedral Assets Optimizer.

 

I have been testing the conversion extensively, so I am pretty sure I managed to fix all the quirks. If you do find anything strange, please let me know.

 

Requirements:

Skyrim SSE

Blackthorn v1.1

 

Recommended:

The Manipulator

Sextalk (gay)

 

Updating to version 1.2

- Download new version and install

- when in-world (be outside or in the manor) open the console with the tilde (~) key

   type: pcb (to clean cell cache)

- close console with the tilde (~) key

 

Check the Alchemist and/ or farm to see if the kidstuff has gone (the doll on the bedside dresser at the alchemist; the wooden sword and child clothes in the farmhouse)

 

If they are still present, go outside or into the manor and reset the affected cells like so:

- open console

- type: resetinterior aaaBlackAlchShop

- type: resetinterior aaaBlackFarmhouse

- close console and check again

 

Credits:

ld50365 - creator of Blackthorn

ffabris - doing most of the work of creating the patch

Celtic Decor for Skyrim I - additional pictures and frames
Static dishes and food resource - static additional food and dishes

 

88x31.png NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.


What's New in Version 1.2.0

Released

- Some minor NavMesh changes in the manor.

- Fixed the so-called children (Alchemist and Farm) beds. They are adult beds now, so they can finally sleep!

- some minor errors fixed (names of profit boxes in the Manor, removed a tree that was in the way)

- general cleaning loose ends

 

Update v 1.1

Turns out I put the facegen files of a few of the men in the wrong folder, causing the dreaded blackface bug. Sorry about that. Should be sorted with this patch.



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