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Showing results for tags 'immersion'.
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View File Potions of change (WIP) IMPORTANT! You may want to remove your characters gear when using the potions to avoid ctd if you have a bodymod. Also the 'potion of face' uses the 'limited' racemenu and it crashed at least once on me while testing. Also don't use potions as a vampire, during scripted sequences or general unstable states and use only one at once. Also also make a backup save to be sure. * Orcs have no tusks on game-restart reload, !!safe-practice with argonians and khajiit!! (please read) --- -The Mod- It's a mod to give players a more immersive way to change their characters race and/or sex than using the racemenu command. This mod adds 21 potions that, when consumed, change your characters race/sex and loads a predetermined default preset from the character-creator onto them. Craft-able at any cooking pot/station! There is additionally a potion to open the limited racemenu akin to using the face-sculptor in Riften. A book with instructions on how to make these potions will be added to your inventory when the mod is loaded the first time. --- -Requirements- Skyrim AE Racemenu ConsoleUtilSSE (powerofthree's papyrus extender)(will run without, some functions don't fully work) -Recommended- Vanilla Hair Replacer Any mod that makes Skyrims Racemenu more stable (Unoffical patch, etc.) Unisexy (english version) to expand the similarity after using the Genderchange-potions --- Planned changes: -add a variable to the change-function to disable the stable-state checks and player-transperancy during the change for modders Submitter Coding_Onion Submitted 04/30/26 Category Regular Mods Requirements Skyrim SE, Racemenu, ConsoleUtilSSE, Powerofthree's Papyrus Extender Regular Edition Compatible No Install Instructions Install like any other mod. You can even overwrite the presets with your own, just be careful to keep them same race + sex.
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Version 1.2.2
194 downloads
IMPORTANT! You may want to remove your characters gear when using the potions to avoid ctd if you have a bodymod. Also the 'potion of face' uses the 'limited' racemenu and it crashed at least once on me while testing. Also don't use potions as a vampire, during scripted sequences or general unstable states and use only one at once. Also also make a backup save to be sure. * Orcs have no tusks on game-restart reload, !!safe-practice with argonians and khajiit!! (please read) --- -The Mod- It's a mod to give players a more immersive way to change their characters race and/or sex than using the racemenu command. This mod adds 20 potions that, when consumed, change your characters race/sex and loads a predetermined default preset from the character-creator onto them. Craft-able at any cooking pot/station! There is additionally a potion to open the limited racemenu akin to using the face-sculptor in Riften. A book with instructions on how to make these potions will be added to your inventory when the mod is loaded the first time. --- -Requirements- Skyrim AE Racemenu ConsoleUtilSSE (powerofthree's papyrus extender)(will run without, some functions don't fully work) -Recommended- Vanilla Hair Replacer Any mod that makes Skyrims Racemenu more stable (Unoffical patch, etc.) --- Planned changes: -add a variable to the change-function to disable the stable-state checks and player-transperancy during the change for modders -
I've searched high and low, but I cannot find a mod that allows you to immersively capture / Kidnap NPC's, with restraining animations, like you can in RDR and RDR2. I was thinking for capturing outlaws / criminals for a good guy / lawman style playthrough, or for kidnap and ransom reasons for a raider style playthrough. You can then transport / carry said NPC's to a settlement of your choosing, with an option to make them settlers it not already, so you can assign them to various settlement furniture items, like Prisoner Bindings for extra immersion.
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Hiya! I was wanting some functionality for my game related to bodyslide/outfitstudio. I'll write them in list format for clarity: 1. NPCs automatically load with variety of bodyslide presets (slim, curvy, busty, athletic, petite, etc.) 2. Ideally (a bit of a stretch) there could be some logic behind the distribution. I don't really care all that much what the logic is, as long as it's plausible. 3. The player character's bodyslide morph gradually changes without needing to manually batch-build compatible outfit studio meshes (I plan on using this with pregnancy mods and maybe something along the lines of sexlab hormones, fwiw. you can imagine how tedious it could be to do all that so many times) 1 and 3 are the main bits, happy to hear suggestions on 2. Additionally, so i don't clog up the forum with a bunch of threads, I'll ask a few other questions here: A). Any mod that completely feminizes skyrim? Oldrim had Skyfem and Feminized Level Lists, but skyfem didn't change voicelines (because this was before AI voicegen) B). I have a potato PC, but would still like to improve the character visuals a bit. Any good lightweight character visual overhauls for faces, skin, hair, clothes etc? KSHairdos is great, but there are like 700 different ultra-high-res options and I think that's a bit excessive tbh. 120 well-made styles would be plenty. A good "lore-friendly" bodyslide clothing pack would be great, a lot of the female stuff out there is hyper-sexualized to the point of breaking immersion. C). how heavyweight is physics? genital, body, hair, clothing etc physics mods look good, but maxxed-out physics is definitely too much for my PC. Some of the genital collision mods seem to require physics of some kind, do they have an effect on performance? D). this is somewhat linked to [3]. Any good mods that gradually change the PC's appearance through bodyslide/racemenu? Nothing too obtrusive, just something like "the more martial combat skills/stats, the more muscular your character looks" or "If enough of your sexual partners are creatures, you grow fox ears and a tail" or something like that. E). Any good mods that simulate sexual trauma/fetishes? Oldrim certainly had a few, and I found "sexlab phillias" (I think) which seems like a pretty lightweight version of 1/4 of what I'm looking for, but it isn't compatible with SLP+. LE had a few mods that tracked trauma/stress and had a few ways of managing that trauma (often with major drawbacks/diminishing returns) F). Any good player slavery/submission mods, particularly being enslaved to your follower, that DON'T require Devious Devices? Submissive Lola was great, but DD is a really big and scary framework and I don't really think I need most of it's features. Also it scares me, i feel like if anything would break my game/one-shot my teeny little intel iGPU and 8gbs of ram it would either be DD or some physics framework. G). Following from [F], are there any mods that make the follower the main character, and relegate the PC to the position of follower? Submissive lola does this to some extent (follower sometimes outright gives the PC orders to go somewhere and do something) and it was quite fun having restrictions/limitations TBH H). Any good mods that deal with mind control against the player? Obviously any modder could just write a script that makes sex happen but I'm thinking more about very obvious RP mind control (often portrayed in games with dialog trees that only have one option, or only allow one option to be clicked, or allow you to click any option but the "right" option plays out no matter what you picked.) Maybe with some way to resist it. That'd be cool. I appreciate all the help and suggestions!
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View File Arcadia Cures All - Dialogue Addon / Replacer / NPC / RaceMenu Preset Arcadia is an expert alchemist. She should be able to cure your diseases, right? This mod adds some dialogue to Arcadia so she can function as an alchemical healer. An optional replacer is included. OVERVIEW Arcadia Cures All. This plugin adds 43 new lines of dialogue for Arcadia. If you have a disease, she will comment on it when approached. For a modest fee of 100 gold, she can assist you in healing your infections and diseases. A brief scene will play to simulate the passage of time while she brews up an alchemical solution. You will be cured at the end of the scene. Arcadia Lures All. An optional replacer, featured in the mod images, is provided. She will use whatever skin or body mod you have installed. Optional SkyPatcher files are included if you want her to wear one of the outfits in the screenshots, with required mods listed in the FOMOD option's description. The preset is also included as a separate download; please refer to the credited mods above for the preset's requirements. Arcadia's Cousin. But wait, there's more (choice)! If you like the NPC appearance but want to keep your current Arcadia, I've also provided an optional standalone NPC. Allow me to introduce you to Arcadia's... cousin! Her name is Ariela. Did I mention she's available? OUTFIT OPTIONS I also provide 3 outfit options in the replacer/NPC FOMOD. These require SkyPatcher and the following mods: Outfit 1 - White blouse with leather pants and heeled boots. Knight of the Village Wine Duchess Outfit 2 - Skirt with boots. DD - Elanor Timeless Elegance Mage's Daily Outfit Magecore (for undies) Outfit 3 - Revealing dress. Magecore Roaming Girl's Attire FAQ Light plugin? Yes, all plugins provided are ESL-flagged. What skin/body? She uses what you have installed. Where can I find her? Arcadia's Cauldron? It's in Whiterun. Can't miss it. I don't like/want the dialogue! That's fine. The dialogue is optional. I don't like/want the replacer! That's fine. The replacer is optional. I don't like/want the NPC! All right. Listen, pal... Will you add more dialogue? Not at this time. What ENB/CS in the screenshots? Unless otherwise noted in the caption, these were taken with Silent Horizons 2 ENB. Hair physics? No. I'd like to, but it's too much work at this moment. Tell me about the NPC. Her name is Ariela. She hangs out in Arcadia's Cauldron and the Bannered Mare. Her voicetype is FemaleSultry. She is marriageable. Permissions For permissions on the visual assets (.nif, .tri, .dds), refer to the permissions of the original 3D assets used. Otherwise, this mod is released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/) You are free to use assets from this mod if: 1. you do not charge for it (Bethesda rules, not CC) 2. you share the work under CC BY-SA 4.0 3. you attribute credit Credits High Poly Head (1.4) by KouLeifoh Expressive Facegen Morphs by Niroku KS Hairdos by Kalilies CVEO by LevisageDeDior Even More Brows by CoralineKoralina Even More Makeup by CoralineKoralina FRECKLES by TREBoy MOLES by TREBoy Submitter megaman2k Submitted 12/18/2025 Category Regular Mods Requirements SkyPatcher, if you use the replacer or NPC and want the outfit options. Regular Edition Compatible No Install Instructions
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Version 1.0.1
1183 downloads
Arcadia is an expert alchemist. She should be able to cure your diseases, right? This mod adds some dialogue to Arcadia so she can function as an alchemical healer. An optional replacer is included. OVERVIEW Arcadia Cures All. This plugin adds 43 new lines of dialogue for Arcadia. If you have a disease, she will comment on it when approached. For a modest fee of 100 gold, she can assist you in healing your infections and diseases. A brief scene will play to simulate the passage of time while she brews up an alchemical solution. You will be cured at the end of the scene. Arcadia Lures All. An optional replacer, featured in the mod images, is provided. She will use whatever skin or body mod you have installed. Optional SkyPatcher files are included if you want her to wear one of the outfits in the screenshots, with required mods listed in the FOMOD option's description. The preset is also included as a separate download; please refer to the credited mods above for the preset's requirements. Arcadia's Cousin. But wait, there's more (choice)! If you like the NPC appearance but want to keep your current Arcadia, I've also provided an optional standalone NPC. Allow me to introduce you to Arcadia's... cousin! Her name is Ariela. Did I mention she's available? OUTFIT OPTIONS I also provide 3 outfit options in the replacer/NPC FOMOD. These require SkyPatcher and the following mods: Outfit 1 - White blouse with leather pants and heeled boots. Knight of the Village Wine Duchess Outfit 2 - Skirt with boots. DD - Elanor Timeless Elegance Mage's Daily Outfit Magecore (for undies) Outfit 3 - Revealing dress. Magecore Roaming Girl's Attire FAQ Light plugin? Yes, all plugins provided are ESL-flagged. What skin/body? She uses what you have installed. Where can I find her? Arcadia's Cauldron? It's in Whiterun. Can't miss it. I don't like/want the dialogue! That's fine. The dialogue is optional. I don't like/want the replacer! That's fine. The replacer is optional. I don't like/want the NPC! All right. Listen, pal... Will you add more dialogue? Not at this time. What ENB/CS in the screenshots? Unless otherwise noted in the caption, these were taken with Silent Horizons 2 ENB. Hair physics? No. I'd like to, but it's too much work at this moment. Tell me about the NPC. Her name is Ariela. She hangs out in Arcadia's Cauldron and the Bannered Mare. Her voicetype is FemaleSultry. She is marriageable. Permissions For permissions on the visual assets (.nif, .tri, .dds), refer to the permissions of the original 3D assets used. Otherwise, this mod is released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/) You are free to use assets from this mod if: 1. you do not charge for it (Bethesda rules, not CC) 2. you share the work under CC BY-SA 4.0 3. you attribute credit Credits High Poly Head (1.4) by KouLeifoh Expressive Facegen Morphs by Niroku KS Hairdos by Kalilies CVEO by LevisageDeDior Even More Brows by CoralineKoralina Even More Makeup by CoralineKoralina FRECKLES by TREBoy MOLES by TREBoy -
CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v161.1 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. @requiredname65 for script input. Those of you that actually come in the non adult section ? Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework
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SCAVVER'S CLOSET - One size does not fit all - View File SCAVVER'S CLOSET - One size does not fit all - What's new: I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time. What's new in 1.1.3: Bug Fix. VIEW CHANGELOG: What's new in 1.1.2: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Improved Backpack system: Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic. Perishable fusion cells: The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable. Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs: These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse. "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway. What's new in 1.1.1: EXTREMELY VITAL UPDATE! 1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The info in this section only applies to guns and mod added clothing that is in the sorting list: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly. Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted. DO THIS. After the message about the keyword being added you can freely add more items to the container. When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) UNDER NO CIRCUMSTANCES hit the take all button!! Upon removal of all owned keyworded items the container's keyword will be removed. NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Added support for several clothing mods: Militarized minutemen: Uniform Full support Backpack (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs) Mojave Manhunter: Duster Outfit (Encumbrance only) Vesta new armor is picked up (Vest uses new torso armor encumbrance system ) Brotherhood Recon: (Leveled items have full support, constructable encumbrance only). Torso armor encumbrance: Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM. What's new in 1.1.0: 1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page. Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior? Well, that's what this simple mod seeks to accomplish! What it does: Most of the features listed below can be activated , deactivated, or adjusted in the MCM: Clothing check: Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever. There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not. If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits. Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable. I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt. Bonus loot: Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod: Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap. If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well. Weapon check: (See What's new in 1.1.1 for updated information) Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged. For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. Again, I've made every effort to protect uniques. Heavy weapon Encumbrance: No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy. Hard Core Encumbrance: REQUIRES CLOTHING CHECK BE ACTIVATED Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this. Special Backpack effect: When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory. Caveats/limitations: I've done my best but there are still a few quirks. When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly) Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works. This mod is intended for a new game and the main functions shouldn't be started until after the vault, or any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards. Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO. Requirements: Mod Configuration Menu Scavver's backpacks (optional, but HIGHLY recommended) Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE (optional) Cross Mojave Manhunter (optional) Cross Brotherhood Recon (optional) Militarized Minutemen (optional) Give Me That Bottle (optional) Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional) LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. THANKS: To @EgoBallistic for providing some example code that made the weapon sorting possible. To the Hardship fans who've been patient while I worked on this instead. Submitter Tentacus Submitted 04/01/2020 Category Other Requires MCM
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AAF HOSPITALITY View File NOTE: This mod's compatibility with Hardship is currently broken. It should still function but you won't have all the bells and whistles that come from Hardship events. I'll correct this ASAP as well as release a proper second alpha soon. But for now I have more pressing issues. Thanks for your patience. AAF HOSPITALITYalpha DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. DESCRIPTION: Many times I've been playing Fallout 4 and found it unimmersive how the only way to engage with the settlements was by doing their "go kill so-and-so" quest. If you didn't you could generally just loiter around and nobody particularly seems to mind. This is my rather lazy attempt to offer some kind of alternative. For now this mod only covers the Slog. When you arrive there if you choose not to take Wiseman's quest instead activate Hospitality mode in the MCM and talk to him again. You can then ask him if you can stay there for the night (a 12 hr period from when he says yes) He'll have someone drag out a spare mattress for you and you'll be treated like a guest. When your time is up the mattress is removed and you can ask again, but ask too many times and you'll soon wear out your welcome! That's where the AAF part comes in: You can help satisfy Wiseman's smoothskin fetish in return for a bed, or alternatively pay 50 caps a might. (The Slog isn't a flophouse smoothy!) REQUIREMENTS: Hard: MCM A working tested install of: Advanced Animation Framework v154 and up and it's requirements AAF Themes Required as of this release, however will be replaced by One Patch to Bang them all 2.0+ in the near future Fallout 4 Animations by Leito Is the pack this mod was most designed to work it has EVERY kind of animation this mod calls... TECHNICALLY with the right combination of other packs you'd be fine but don't come bitching to me about missing animations. Staged Leito Plus Erection Fix Soft: AAF HARDSHIP - beggar- whore - Not a requirement, but will greatly enhance your experience as Hospitality will utilize certain Hardship systems and sound effects if present. IN CLOSING: I made this in 3 days, and it should be considered alpha software. In the future I intend to add more settlements, but I felt like The Slog was the one most in need. Submitter Tentacus Submitted 12/26/2019 Category Dialog Sex Requires MCM,AAF, Animations for AAF, AAF Themes
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View File This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE Submitter Tyfereth Submitted 01/17/2018 Category Framework & Resources Requires SexLab,SexLab Aroused Redux,SkyUI Special Edition Compatible No
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View File What this is: This is a quick patch for fixing something I always thought was a huge flaw in one of the best dialogue driven Sexlab mods around - lack of punctuation. In addition to punctuation, the patch also touches upon grammar, formatting and "lore-friendliness". Aside from this it adds no new branches or content. Requirements: You still need to install the original Sexlab Romance mod by Spaceman and overwrite the .esp with this patch. I consider this patch to be done and no further updates are scheduled. If you are the original author of Sexlab Romance or someone looking to take over the project, feel free to integrate this patch into the main file. Submitter Reila Submitted 09/21/2017 Category Dialog Sex Requires Sexlab Romance Special Edition Compatible
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Animal Mansion Plus [Russian Translation] View File Русский перевод. Обратная связь приветствуется. Требуется оригинал: Animal Mansion Plus 1.1 Рекомендуется озвучка: Animal Mansion Plus Voice Pack Submitter tofeelez Submitted 07/12/2025 Category Adult Mods Requirements Animal Mansion Plus SE 1.1 Regular Edition Compatible No Install Instructions Разместить после оригинала или заменить оригинальные файлы вручную.
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this mod only goes as far as {excuse me dear may I have a word?} then { I was hoping we could get to know each other intimately} then the conversation stops and they walk away. Did I miss something? maybe another mode that makes this work as intended? mode I am trying to use
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Generated Voice Pack for BaboDialogue View File Voice pack for BaboDialogue Made using VASynth for BaboDialogue. Created for version 4.80. Uploading here because why not. Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything. This should still work for newer versions of the mod (see Baka's Patreon) except that any of the new lines added in the newer version won't be voiced. Honestly, you probably have Fuz Ro D-oh - Silent Voice installed anyways (it just got an update for AE/GOG) and seeing as this mod took over 24 hours for my computer to process via VASynth (there's a ton of dialogue in this mod) I'm not going to update this for every release of BaboDialogue. It also means that this pack is quite large (~3.6gb), so the file in the downloads contains a link to a MEGA page where you can download the file. Even larger once unpacked, so don't download if you're worried about taking up disk space. Download instructions: --------See below for newest link--------- Link to MEGA (v4.8): https://mega.nz/file/tWFCVajD#jXJoNBvl_0UfBHUOdJRomeedcRx5Ewn6gZ-ebHolcy8 Or you can find the same link in the downloads tab for those who don't bother to read ? Requires: BaboDialogue (all its requirements, etc etc) Submitter BadJoke Submitted 12/12/2022 Category Misc Sex Requires BaboDialogue Regular Edition Compatible Yes
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Macrosoft View File There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril. Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like: Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99 Still a work in progress... only texture replacers at the moment for immersion. This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive! Don't upload anywhere else and wash your hands after playing. Recommended Mods Windows Terminal Syringer Overhaul Paint it Vax! Updates coming soon, stay safe! Submitter HornyViking Submitted 09/27/2020 Category WIP / Beta Requires Windows, Game Pass, Mask and Hand Sanitizer
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Submit + Devious Devices Progression DAYMOYL Mod
Guest posted a topic in Downloads - SexLab Framework LE
View File This is a continuation of the original Submit + Devious Devices which in itself extended Sexlab Submit. This mod carries on from the fine work done by Aelie who came up with the original idea and built the original mod but has unfortunately decided not to carry on development. I hope I can continue to develop this mod to the high standards already set. Thanks go to... Aelie for building this in the first place Kain1978 for doing some serious coding that I doubt I'd of ever been able to do. In fact, without their help it is quite likely you wouldn't be enjoying the mod anywhere near as much as you are right now! All those responsible for Sexlab, Devious Devices, Sexlab Submit and any other mod this mod is dependant on...you're all too amazing for words! And of course Bethesda for making the awesome Skyrim so moddable! What Is This Mod? This mod actually contains several different flavours and was designed to add devious devices to the player's character when they were knocked down via Sexlab Submit. There are 4 modes in total... 1. Regular Mode (random devious devices added when knocked down) 2. Hardcore Mode (all devious devices added when knocked down) 3. Super Hardcore Mode (all devious devices added + a few extra from Live a Deviant Life and the armbinder!) 4. Progressive Bondage Mode (an extra devious device is added each knockdown starting easy but soon becoming troublesome as well as random bondage poses when bound and random short stories dependant on pose.) Modes 1, 2 & 3 can be considered legacy modes and are included purely for choice. They may not be kept up to date but should continue to work if you want to use them. 4th Mode is what this thread is all about and will be the most updated mode. What Does This Mod Do - A Brief History Essentially it gives the player something else to consider when playing Skyrim. By using Sexlab Submit you are pretty much circumventing death so there should be other penalties. Sexlab Submit goes some way with having the players gear and/or gold stolen when knocked down, and the original Sexlab Submit + Devious Devices did a great job of adding that extra bit of spice to the game. However, I wanted more (I mean...who doesn't) so I started adding extra things to make it more interesting. The first thing I added was extra bound poses from the Zaz Animation Pack so the players character would end up in a random bondage pose when knocked down. Even this wasn't enough. I wanted a more immersive challenge from the mod so I came up with the idea of there being a progression to the bondage applied to your character. Essentially the more times you got knocked down, the more punishment I wanted the player to receive. But, I didn't want this mod to get too much in the way of actually playing Skyrim. I wanted it to keep the action going, at least until you needed to be seriously punished! So the items added on the 1st few knockdowns are unlikely to cause any problems in normal play, but they quickly accelerate from there until you get the dreaded armbinder! But even this wasn't enough....I needed more, still more. Which is when I added a random short (and I do mean short) text story to each bound pose...and suddenly, at least for the moment, I was satisified. Yeah, thanks for that history...but what does it actually do? Ok, here's the tl;dr bit. Everytime your character is knocked down in combat via Sexlab Submit and after your attackers have had there way with you. Your character will be placed in to a random bondage pose. You will then be treated to a brief text story about what happens now you've been bound together with sound effects and bondage orgasms! Once that has been completed a locked devious device will be added to your character. The device added will depend on the devices already worn by your character and are added in this order... 1st Knockdown - Random Armcuffs 2nd Knockdown - Random Legcuffs 3rd Knockdown - Random Collar And Belt + Plugs OR Slave Harness + plugs (this had to be done like this as the harness is basically collar and belt combined) 4th Knockdown - Random Gag 5th Knockdown - Blindfold 6th Knockdown - Armbinder (but I take pity on you and remove any gags!), run for home though because... 7th Knockdown - Armbinder + Gag (well, you have been naughty haven't you!) - nothing left to do but struggle! Each item is locked so will require a key, lock pick or suitable skill to remove. If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list. Installation - Please follow these instruction accurately I recommend using Nexus Mod Manager to install this mod as it will easily allow you to select which version you want to play. Required Mods SexLab ZazanimationPack SexLab Aroused Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Installation If you already have, or have ever had, SexLab Submit installed and/or SexLab Submit - Devious Devices (with or without Progressive Bondage) then... 1. Uninstall both mods 2. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder. 3. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder, it is really important!! You are now ready to install the new version of Sexlab Submit Progressive Bondage. 4. Install version 1.53a (or whatever the latest version is) You DO NOT need to install SexLab Submit first. This version and all future versions will contain all required files packed loose (i.e. no .bsa which is why it is so important that the SexLab Submit.bsa is deleted from your skyrim/data folder) 5. Start a new game and everything should be fine. You can try using a saved game as long as you try and clean it first (do points 1,2 & 3 above, load game, save game, do point 4, load game...fingers crossed!) but it may not work. 6. Make sure Hardcore Escape Active is OFF and Multiple Assaults Active is OFF. These are quite important as having them set to ON is been reported to cause issue when submitting. Known conflicting mods include Dangerously Nude, Deviously Helpless as they can trigger attacks due to being naked, or wearing certain Devious Devices. Most of the time they play nice but odd things can sometimes happen where you won't be bound or devious items won't be added etc. Just go with it...sometimes bandits just aren't into bondage Future Updates Spelling and grammar check Add higher level characters starting further in to the progression list Add more stories MCM menu to configure items that can be added MCM menu to control the order items are added Known Issues Sometimes after getting knocked down you do not get bound. This usually happens if you get knocked down in quick succession/by the same person. Think its a cooldown issue from within submit. Not sure if there is much I can do about it, but the next time you get knocked down you will get bound as usual. Having hardcore escape ON can cause strange things to happen Spiders steal your stuff and may sell them to Belethor Submitter JimmyJimJim Submitted 03/20/2014 Category Combat Sex Requires Sexlab Submit and all Dependencies, Devious Devices Assets, Devious Devices Integration 2.7, Zaz animation pack, Live A Deviant Life and dependencies Special Edition Compatible- 1192 replies
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View File SexLab Arousal Enhancement Have you ever wondered why after a kiss or a blowjob your character doesn't become more horny? Well, because there was no mod that made it so... The idea is to have a mod that would increase player character arousal based on what SexLab animation the character has participated. To be more exact : at the end of each stage of SexLab animation, the mod will look at the animation tags and increase arousal accordingly. Currently, the following tags are taken into account: Vaginal Anal Kiss Blowjob Forced Dirty Also, SexLab's lewdness of PC is taken into account - lewd characters are aroused more by various naughty activities. In several cases, PC gender and sexual preference (gay/straight) is also taken into account. In short, the decision process on how to increase arousal has a bit involved logic, so in order to see the big picture you can take a look at the mod's source code in it's GitHub repository. The code is relatively short and should be self-explanatory I think. So, what mods to I require for this to work? Not too much: SexLab Framework 1.62 SexLab Aroused Redux Future TODO Currently implemented logic is only part of what I would like to do here. I plan to expand the logic to include more animation tags. Also, I am planning to tie this into Devious Attributes (I am rewriting Devious Attributes - moving into SKSE as much functionality as possible. If curious, you can see the progress here ) This mod is somewhat play-tested by me, and should not have any issues - it is simple and lightweight. But take into account that it might suffer from works on my machine syndrome (since the mod is very simple and except arousal increase is without side-effects, I'd be a bit surprised to hear about issues, but who knows...) Aaaand... any criticism, thoughts or suggestions are welcome. Submitter m.skynet Submitted 03/31/2017 Category Sex Effects Requires SexLab, SexLab Arousal Special Edition Compatible
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Four-Play Kidnapped View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get kidnapped and violated by enemy factions nearby. 16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error. Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated) Four-Play - read my installation guide for help. Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers. Recommended: Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily Installation: With a mod organizer or extract into Data folder No need to do the quicksave > load thing like previous versions. I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save. Disclaimer: I do not condone criminal abduction or non-consensual sex. Submitter vinfamy Submitted 04/03/2017 Category Other Requires Four-Play and Four-Play Violate (if you want sex)
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View File Hello! This mod aims to add immersion to the way the SlaveTats appears. The objective is to automaticaly add triggers to Defeat and Sanguine Debauchery for when the player is enslaved or defeated, the bandits will paint them progressively, first adding small messages or just marks to track the amount of time that the situation happened, but then they start to write jokes and mock you. I didn't made the triggers yet, and problalby will not be able to do it by myself, so I'm counting with the good will of the modders of the community to help me on this like GavaGava did to integrate this with Devious Capture xD As it is now, the Mod can already be used ingame, but you need to manualy go to the slavetats menu and add it. What tattos you will find now: -The "Slave Tats" have 10 stages for now, as you can see in the pictures. -I've made an alternative version while I was testing where the character is full os tattos, it's the one called "Aly. Subimissive Slave" (I misspelled All, I fix it on the next verison) -One "Vein" texture that I did just because MY character is a really pale vampire and I was missing this on her. -13 stages for Scars(Still working on them)*. -4 stages of Whore Tats 6 new funny tats(because sometimes you just whant the lols) xD *VERY IMPORTANT NOTE ABOUT THE SCARS If you only use the slave tats defaut color(black) the alpha from the Scars will be awfully destroyed by a dark texture, that's why I recomend you to use some shade of grey on the color option. But I recomend you to have the mod "Racemenu" with the "Overlays" plugin, so you can enter "showracemenu" and change the color and opacity until it fits to your character skintone, i aways use it this way and it aways worked. Racemenu: http://www.nexusmods.com/skyrim/mods/29624/ I think it will only work well in CBBE, because I used Substance painter to do the tats and I don't know if the UV map from UNP have the same boundaries. Addons: GavaGava made a plugin to use this mod with Devious Captures! Check it on the download section. Submitter Corintio Submitted 10/28/2015 Category WIP / Beta Requires Slavetats, MCM, CBBE, Racemenu with Overlay Plugin Special Edition Compatible
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View File Pre-reqs: UNP, SKSE, ZAP, DAYMOYL Did I mention that it's 3D? THREE-DEE!! There's 1,234,567 triangles so you need quad SLI for this mod, j/k. PC hair "grows" every 24 hours on arms, legs, armpits, crotch and ass. Currently there's 5 stages out of 10 stages possible: 10-20%, 30-40%, 50-60%, 70-80%, 90-100% I don't know why would you do it, but you can shave it by talking to some alchemy merchants or using a razor, craftable at blacksmith misc. Slave and prisoner NPCs that have some keywords from ZAP items get stage 6-10 hair right away - great for Slaverun. You can edit the hair [ thickness, quantity, shape, direction to some extent, color ] by unpacking hair*.dds textures and drawing some squiggly lines with alpha and then auto-generating mipmaps, then editing mipmaps by hand and sharpening non-transparent alpha by crazy amounts like 1000%. If you don't do that, the hair will disappear at some distance, real fast. There's a flag soft_hair_lighting in nifs that makes hair non-reflective (hair is black always, sucks sometimes) when it's on and reflective(hair is gray when lit) when it's off. There is a 10% chance of getting Slavetats whipmarks (more like whipscars) when being whipped with ZAP-based canes/crops. They go only to 109 so far, mostly representing ass, boob and pussy whipping. These won't disappear like decals. Healing yourself in combat is super lame so now you're punished for using restoration magic without a cilice. Wearing armor, running, sprinting and sneaking will be bad for your health when wearing it (unless you get some item slot conflict). You can buy a cilice and upgrade it by talking to most of the monks/priests in temples. Or you could look for other alternatives... The guards will chop criminals' hand off if arrested with a total bounty exceeding 2500 gold. It may happen on being sent into bleedout by guard (may depend on daymoyl settings). Even works on argonians and khajits; no males. You better surrender to the guards! FAQ: Q: WTF? Q: Why??? Q: WTF is this? A: Just enforcing LL rule #13 Q: I don't want to puke or lose erection forever due to seeing hair.. what to do, what to do? A: Shave the hair or stack up on paper bags. Cover all mirrors in your house. Q: I oppose cutting the trees to make paper bags, can you delete the hair? A: Try using plastic bags. Issues: Load this mod after mods that modify a bunch of spells like lightning bolt, otherwise you will get hit by lighning for casting some non-restoration spells and / or healing spell detection won't work properly. Even better if you put it to the end of load order. Can't see the pubes? LOL - Disable device hider in Devious Devices MCM. Also, the hair uses slot 51 so if you have other items using slot 51 already the hair might not get equipped. Blackout imagespace doesn't work with ENB, so disable ENB effect temporarily if you're arrested by a guard and taken to some old jail. If you're using a custom race: type in console help "only monks" then replace ** below with the first 2 characters of the SPEL, which is a spell player.addspell **0012c8 If you have Slavetats: You need to increase the slots for Slavetats whipmarks from 6 (only 1 slot is used though) In data\skse\plugins\nioverride.ini [Overlays/Body] iNumOerlays =32 UPDATING: (not necessary for 0.14 -> 0.16 or 0.17)... 0.19 may or may not need to be cleaned If you saved your game with previous version Disable the .esp and nuke old version from orbit - OR - uninstall old version in NMM run the game (you should get a warning about loading missing content, press yes), save load your save with SaveTool and check for xxOMCH.... script(s) if they are there, delete them Install new version Credits: Scream effect by FreqMan http://www.freesound.org/people/FreqMan/sounds/42847/ License: http://creativecommons.org/licenses/by/3.0/legalcode NO PARTS OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS Submitter nooblet123 Submitted 06/29/2015 Category Models & Textures Requires UNP, SKSE, ZAP, Slavetats, DAYMOYL Special Edition Compatible
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View File RadLoad - Nuclear Storm Author - Morwyn Kelm / Ramses Desc - Main menu animation and background music. Loops. Goal is to create a much more sinister and ominous feel to the menu. This is the first in a series of menu replacers I am working on. Feedback is requested. Install: Use NMM or install manually. Technical: The loop is 1:23. It was captured at 60FPS @ 1920@1200. It should properly scale for any HD resolution. Using a personal ReShade and mixed audio/effects, some original, some not. Screenshot: Submitter Ramses Submitted 01/26/2016 Category Animation Requires
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SexLab Privacy View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex. At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds. Normal Version vs Immersive Version? In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there. The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked. I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC. Requirements: SexLab Framework Any mod to trigger sex, see recommended below Installation: Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order. For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always' Compatibility: Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script) Recommended: SexLab Pleasure Sex Finder - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi . Random Sex Mod Sexlife - a more immersive version of Random Sex Mod SexLab Eager NPCs SexLab MatchMaker Scent of Sex Submitter vinfamy Submitted 12/20/2016 Category Sex Effects Requires SexLab Special Edition Compatible
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View File Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm.. I present you.. Sex Slaves for More Bandit Camps 20140827 initial release What does this mod do? It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow. You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now). Mode requirements & Credits SexLab - by Ashal ZaZ Animation Pack - by xaz, ZaZ Chris More Bandit Camps - by skillest Modified camps CampArcius01 (1 slave) CampBronin01 (1 slave) CampCloverhedge01 (2 slaves, 1 cage) CampDeaddrop01(2 slave, 2 cages, bed) CampFrostcliff01 (1 slave) CampHrjoldarr01 (1 slave) CampJolfingand01 (1 slave) CampMossfall01 (1 slave) CampOverwatch01 (1 slave) CampPercius01 (1 slave, 1 slave yoked, 1 cage) CampRedfox01 (1 slave) CampSnowfall01 (none) CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage) CampVallus01 (1 slave) Other features MCM menu - for now contains only check if the quest for dialogue is started Bugs None reported yet - though I expect NPC placing issues (like slaves outside cages or tents). Grey face bug - shouldn't occur as I supply the mod with facegen generated data. Future development - include vanilla bandit locations - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up) Change log Submitter pchs Submitted 08/27/2014 Category Other Requires SexLab, ZaZ animation pack, More Bandit Camps Special Edition Compatible
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YPS Growing Pubic Hair texture replacement View File About This File This mod replaces the pubic hair textures for "Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion" to give it that more realistic look. Some of these are reused textures from other mods with a few edits by me required mods Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion) make sure you install the any of the requirements for this mod, including the YPS Sound And Texture Pack(which contain the pubic hair textures that you will be replacing) to install Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it I recommend Mod Organizer Submitter warfare56 Submitted 07/06/2019 Category Other Requires Special Edition Compatible Yes
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Armbinders to Rope bindings/Wrist Cuffs View File ARMBINDERS TO ROPE BINDINGS AND WRIST CUFFS BY MR. ESTURK This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in. Requirements: Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to. Credits: Me creating this patch over a few bored hours Zaz for making the rope binding meshes/textures Submitter MrEsturk Submitted 05/28/2018 Category Framework & Resources Requires Zaz Animation Pack 7.0, Devious Devices version 4.0 Special Edition Compatible Not Applicable
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