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Found 144 results

  1. SexLab Romance SE - Rekindled View File This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance". Preview version of what is to come. May have bugs. Upgrading from the old version should be fine. This is still in early WIP and I will probably only work on this sporadically for the time being. Ultimately, I hope to create two versions of this mod: Refurbished and Rekindled Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned: Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind. Rekindled will be a proper update with the features from Refurbished and hopefully all of the following: Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC. All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome! Changelog: Submitter GlibbaGlabba Submitted 05/15/2020 Category Dialog Sex Requires SexLab Framework SE Regular Edition Compatible Not Applicable
  2. Starting this thread to break out the subtopic of SSE conversion work on Sexy Bandit Captives (SBC): If you are looking for an already converted version of SSE-SBC, use that link for an already converted SSE/KS-Hair version of the SBC mod. Thanks to @DamnedFrog for the detailed directions (see post #3 below) and @abcd99 for the conversion and posting the archived file back to the site for the benefit of other users. I don't do SSE, so I depend on other users for this type of task. The problem with that is it will likely need to be done again with each update, but it's nice to know the process and have that path firmly trodden. If you're not familiar with that WIP Beta mod, or for issues, questions, and idea submission related to things other than SSE conversion, use this link to the original support thread: Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps)
  3. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) View File Immersive Makeup, Piercings, Hair Growth, Fashion and Styling ( = Yolie’s Piercing System, YPS) THIS IS THE OLDRIM (Classic Skyrim) VERSION A SE conversion can be found here. This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as: visiting the hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe use lipstick and eye shadow, which will wear off over time high heel training (with normal heels and devious boots) armpit/pubic hair growth and hair shaving wearing nylons and stockings These features may cause addiction, arousal and have other special side effects. (everything can be enabled/disabled in the MCM menu) This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well. v. 6.2: NEW FEATURES: - Girl Talk: As female player character, you can conveniently chat with friendly female NPCs about various issues, like pets, gardening, cooking, makeup, and other important topics. You also can exchange small gifts. - more stages in the Dibella quest - some more tweaks (see release notes) v. 6.1: NEW FEATURES: - new chastity piercing quest v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA" The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated? Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely. Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished. This quest is for males *only* (who will be turned into girls soon enough. To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.) ---- MAIN MOD FEATURES (Release Version 5.4.1) ---- Immersive Hair Styling Head hair will slowly grow over 19 stages, from bald to ankle length (since v.6.0.5 there are 21 stages, from bald to "rapunzel length"). At default speed, you need to wait for 1-3 in-game months before you reach the next hair length stage. At each hair length stage, a different selection of hairstyles becomes available. About 1000 hair styles from "KS Hairdo's" and some other hair mods are preconfigured (you still need to install the original hair mods though). There are different kinds of hairstyles: Default hairstyles: -- This is what you see when the mod starts, or when your hair grows. There is exactly one per length stage, typically a vanilla or KS Hairdo. These are applied once your hair grows to a longer stage. Default hairstyles are preconfigured as straight hairstyles. You can also define custom hairstyles as default hairstyles (which may for example be curly); see section below on "how to configure...". Standard hairstyles: -- This is what you get when you use "Shampoo". A selection of (straight) hairstyles. If you currently have the default hairstyle or another standard hairstyle, you may style your hair yourself to any standard (or the default) hairstyle at any time. A hairdresser can help you as well. Permed hairstyles: Special curly hairstyles. May only be applied by hairdresser. If permed, you can no longer style your hair to a standard style. You need to wait for a (configurable) amount of days, until you can perm your hair again or ask the hairdresser to remove your perm, or (optional) get your permed hair cut away. Braids: May be applied by yourself using "Elastic Hairband", if you hair is long enough, and you have a default/standard hair style. May be removed at any time by yourself. Ponytails: works exactly the same as braids. Pinned-up hair counts as ponytail. Buzzed nape: A special set of hairstyles, only available for neck and shoulder length (since v.6.03 also for ear length). May only be applied by a hairdresser. May not be styled by yourself. To remove a “buzzed nape”, you need to let your hair grow to armpit length, or ask the hairdresser to cut it to ear length (or shorter). Mohawk: May only be applied by a hairdresser. May not be styled by yourself. Will require constant shaving of your head sides. Only way to remove a mohawk is to get your head completely shaved. May cause a fashion debuff (see Fashion Addiction below). Upon mod initialization, you may choose your natural hair color, which is then permanent. Later you can get a hair dye from a hairdresser, which will fade or grow out over time (can be configured in MCM). Player needs to sit down for a hair makeover or a professional manicure session (ever got a perm done while running around?); once you have chosen your style, you have about 25 seconds to find a chair, or you need to start over again. Hairdressers and fashion vendors can be found in most major cities of Skyrim, for details see the following spoiler: The following items can be purchased from any hairdresser (all have unlimited uses): Shampoo: A must have! Used to style your default or standard hair to another standard hairstyle. Has no effect on other hairstyles (though you can wash your hair with it). Elastic Hair Band: A must have! Used to style your hair as a ponytail or a braid. Brush: Used to revert a standard/braided/ponytail hairstyle to the default hairstyle. Has no effect on other hairstyles (though you can comb/brush your hair with it). Shaving Knife and Shaving Cream: Can be used to shave your head. Works only, if you have "long stubbles" or shorter hair; otherwise you need to find a hairdresser. Hairstyle Catalog: Used to browse through all configured hairstyles and colors. Mirror: Get information about your current hair status, piercing status, makeup status, and fashion addiction / body hair status. Any hairdresser will also inform you about your status upon demand. Some items are for debugging/testing, and can be obtained via console: Generally, this mod assumes that you have natural straight (or slightly wavy hair). If you prefer naturally curled hair, you may set up your own set of custom hairstyles. When choosing a hair makeover, make sure that corresponding hairstyles are available. By default, short hair cannot be braided or made into a ponytail. Permed hair is not available for very short hair lengths. Compatible with all 3rd party hairstyle mods! This mod comes with about 1000 preconfigured hairstyles (you will still need to install these hair mods to access these styles): - KS Hairdos (about 550 styles of all lengths and kinds, but no narrow mohawks; this is a strongly recommended add-on to this mod) - ApachiiSkyHairFemale_v_1_5 (about 100 styles, among them a few narrow mohawks of length stages 4,5,6) - ApachiiSkyHair_v_1_6_Full (42 styles) - KS Hairdos - HDT Physics (about 75 styles with hdt) - Lovely Hairstyles (about 25 styles, among them a few broad mohawks and buzzed nape cuts) - Merida Hair with physics (2 long perm hair styles with hdt) - Dint999 KS SG HG hairs HDT (85 styles, included after v.6.1) - HHairstyles (7 styles, included after v.6.0.3) - SC Hairstyles (7 styles, included after v.6.0.3) - Holiday Gift Hairdos. (about 270 styles, including some ear length buzzed nape cuts; included after v.6.0.3; still unfinished) About 30 vanilla Skyrim hairstyles are also included. How to configure alternate default styles other 3rd party hairstyle mods (this is for experienced users only, and generally not required): Check out here on how to make hair styling work for vampires (still buggy). ---- OTHER FEATURES ---- (everything can be enabled/disabled in the MCM menu) IMMERSIVE PIERCING SYSTEM HIGH HEEL TRAINING -- High Heel Compatibility: PUBIC AND ARMPIT HAIR GROWTH IMMERSIVE NAIL POLISH SYSTEM LIPSTICK & EYESHADOW NYLONS, STOCKINGS and PANTYHOSE FASHION ADDICTION GIRL TALK - As female player character, you can conveniently chat with friendly female NPCs about various issues, like pets, gardening, cooking, makeup, and other important topics. - As you engage in chatting, more topics will open up. - You also can exchange small gifts. - Works with the following female NPCs (if properly flagged in the game): Followers, innkeepers, bards, vendors, merchants, farmers, inn servers, house carls. QUESTS GENDER CHANGE ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all) SKSE SkyUI Fuz Ro D-oh PapyrusUtil The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY Sexlab - For the LITE versions, Sexlab is not required. Devious Devices Assets+Integration+Expansion - For the LITE versions, DD is not required. ZAZ Animation Pack . no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or higher) For the HAIR: KS Hairdos (preconfigured hair styles) RECOMMENDED ADD-ONS For more convenient menus: UIExtensions, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair For the PUBIC HAIR: SoS and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos. For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings OPTIONAL ADD-ONS (NOT REQUIRED) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters) - "LITE" versions do not require DD or Sexlab. - From the package installer (since 6.0.5): install the "00 Base" files, and pick exactly one of the "01" hair configuration files. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - This mod was created for CBBE. In the download section a patch is available for UUNP NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...). Credit for the artwork goes to the creators of all these wonderful jewelry mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for providing the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! --------------- Submitter emily1673 Submitted 01/15/2016 Category Other Requires SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil Special Edition Compatible No
  4. Amorous Adventures [v3.4] (2018/06/02) View File 6/27/2018 - Retired. Now, I leave this Mod to you... the community. See permissions statement at end. Goodnight you princes of Maine, you Kings of New England. I pray you enjoyed the Mod. Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs. Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff. This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults. This is a DLC sized Quest Mod. Over twenty-seven unique, complete quests. Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines. Story driven, plot driven romantic encounters. Integrates seamlessly into a Skyrim play through - like the romance was there all along. Over thirty lovers to get - catch them all like Pokemon. SexLab Version: See the Change List at bottom for What's New. Version 3.4 for SexLab - Sex Lab Version: Requires SexLab Framework. - SexLab Install Tips: Other Versions: OSA OSex + CLEAN version DOWNLOAD LINK:Available at Nexus CLEAN or FLOWER GIRLS version for Skyrim Special Edition DOWNLOAD LINK:Available at Nexus Amorous Adventures should be at the bottom of your load order. Installation / Updating / Uninstalling Make your lovers beautiful! See these recommended beauty Mods 1. Is Amorous Adventures at the bottom of your Load Order? 2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content? 3. Read the Quest Walkthrough for the quest (Walkthrough Section below). 4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs. 5. Ask in the Amorous Adventures Support Topic. Frequently Asked Questions (FAQ) Known Issues It Begins! The Amorous Solitude Play through series. Shinji72's Amorous Dawnguard: Watch Shinji72's Amorous Companions: Watch Walk Through / Quest Documentation The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires. Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure. An Exquisite Corpse - Serana Discovering a mysterious, pale beauty with a thirst for blood. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt Our Love Runs Red - Serana, Valerica The dark and tragic back story of Serana is confronted. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt Burning from the Inside- Serana Once in awhile you get shown the light in the strangest of places if you look at it right. Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt Serana and the Mark of Dibella- Serana, Ahlam, Senna What a long strange trip its been... Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt How badly do you want Elisif for your own? We're going to find out. Follow this quest chain.... A Widow Too Soon - Elisif This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up. IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again. Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt Fangs of Desire - Sybille Stentor What's the harm in just one bite? Note: the Game Quest to kill the vampire has a Level Requirement of 10! Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt A Song Of Lust And Guile - Lisette, Pantea, Illdi Strange things are afoot at the Bards College. Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt From here forward, Jordis plays a part in the story and will need to be a follower Curse Of The Dead Bride - Elisif, Jordis, Sybille Return to Broken Oar Grotto... Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt Threading The Needle / Finest Materials Endarie, Taarie, Lydia, Jordis, Sybille, Pantea They're haughty. They're arrogant. And they're the only ones who can save Elisif. Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt A Widow Reborn - Elisif It's like Sleeping Beauty... except awake. Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt Rikke Don't Lose That Battle - Legate Rikke War is hell... but it gets the juices flowing. Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt The Body Double - Elisif the Fair What's a girl to do with such fearful brutes about her? Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt Strange Magic - Mirabelle The college is a place to study all manner of magic... Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt Spellbound - Brelyna, Nirya, Faralda Some spells are better left un-cast. Quest Information: AmorousAdventuresQuestStages-Spellbound.txt Aranea Ienith An unmarked quest. Blinded By Visions - Idgrod the Younger, Jonna The power of Visions isn't always a blessing. Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt New, New Malacath Blues - Borgakh the Steel Heart It's not easy being green. NOTE: Requires Level 9+ Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt A Passionate Priestess - Danica Purespring When you get to the root of the matter, something will grow. Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt Dragonborn Desires - Irileth Dragons. Why did it have to be dragons. Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt An Angel In Steel - Lydia, Adrianne Moral. Traditional. And very skeptical about you. Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt Ysolda's Tough Lesson - Ysolda Sometimes love is a tough bargain. Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt A Key To Her Heart - Carlotta Locked hearts yearn for someone to open them. Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt Saadia An unmarked quest. Runs in parallel with the Companions quest line Hunting The Huntress - Aela Passions more dangerous than either human or beast. Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt The Beast Within - Farkas Sometimes the beast within cannot be tamed. Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt Njada's Dark Secrets - Njada Stonearm Some secrets poison the soul. Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40 Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt The Lone Wolf - Vilkas A life without love is no life at all. Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung Wooing damsels in distress can be exhausting! NOTE: Must complete Companions quest line first! Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt The tragic and untimely demise of Aerin.... Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia Something foul hunts the women of Riften. Only a hero can save them. Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt Shadows And Scars - Jenassa, Adelaisa Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long. Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt A linked quest series to help a mother and daughter reconnect with Dibella Annekke's Release - Annekke Crag-Jumper Alas, when people wed they do not plan to grow apart. Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt The Art Of Dibella - Senna Lady Dibella and you. Welcome initiate. Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt The Mark Of Love - Sylgja The path to Dibella is one of the heart. Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt The Suitors Of Camilla Valerius - Camilla Valerius A beauty, to be sure. But whose? Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt Nordic Hospitality - Gerdur, Ralof When in Rome... Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt Thanks! To Spaceman for SexLab Romance which inspired me to start working on this. Quest item in one romance uses assets from Bunny Toys by Garnet. Permissions/Use: It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it. It's Okay to make a language translation. It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework. All credit / props must be given back to the original Mod and Mod author. That's just courtesy. It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways. It's NOT OKAY to try and make money off this Mod. There you go! Otherwise, do what thou wilt - that shall be the whole of the law. Submitter FoxFingers Submitted 04/12/2014 Category Quests Requires SexLab, Dawnguard Special Edition Compatible
  5. View File WIP - Fertility Adventures SE (ALPHA) This mod is an addon to Fertility Mode that aims to make NPCs aware of player related pregnancies through dialogue. Did it ever feel weird to you that the various women you impregnate never seem to notice or mention the little one you've put in them, or that your husband never brings up the fact that your belly is getting larger every time you come home? If you answered yes, than this mod is for you. Please keep in mind that this is very early access. I probably wouldn't have released it this early but I've had a few people express a desire to play it early. Most of the content is voiced and should work on NPCs using the generic voice types, though I would recommend using Fuz Roh D'oh for what is currently unvoiced. The current content seems to work fine but I can't yet recommend this for a serious playthrough because there are many upcoming features and quests that will probably require a new game. You have been warned. Features Immersive Pregnancy Announcements Nothing takes you out of the game like going into the MCM to see if someone is pregnant. Now they're going to tell it to your face. When a woman becomes pregnant and you are the father, she will let you know the next time you talk to her. If you're playing as a female and fall pregnant you will have a dream the next time you sleep in the form of a message box. You'll have two options to pick, one of which is to go and tell the father. From here you'll be able to go find who you think the father is and let them know. Keep in mind that you'll be able to tell any male that they're the father and they will believe you, even if you've never interacted with them before, so your immersion is in your own hands on this one. The second option after the dream is to not tell the father and keep the pregnancy to yourself, but keep in mind that you can't hide that belly from your husband forever... NPCs will also comment on giving birth although this feature only exists for certain unique NPCs right now. Ambient Dialogue and NPC Comments NPCs will now comment on the players pregnant belly in the third trimester (and sometimes the second). Not everyone is going to comment on it (that could get old really fast) but some people defiantly have something to say about your growing belly. If you want an example I would recommend hanging around some of the children in town, or perhaps Nazeem, while in your third trimester. The pool of comments is rather small in this early-access release but I plan to add more as time goes on. My future plans for this include having companions express concerns over a heavily pregnant player adventuring, asking women you've impregnated how their baby is doing, comments from the female player's baby fathers, and more. Baby Requests From Your Spouse You can now have a discussion about having kids with your spouse. Some characters will ask you about it right away while others will wait for you to make the first move, depending on their personality. Read the "Unique dialogue" section below to see if your favorite spouse is covered. Characters from mods will have a generic version of this dialogue as long as they use one of the generic voice types from them game. Unique dialogue To keep things interesting, unique NPCs will have their own unique dialogue that's better suited to their character. After all, people in real life have different reactions to pregnancy so why not the people of Skyrim? All unique NPCs covered by the mod are listed below. If someone is not on the list than they will be using generic lines for now as long as they have a generic voice type. If you want to see someone covered feel free to mention it in the posts section. Supported Characters: Aela The Huntress, Lydia, Serana, Sylgja, Mjoll (Coming Soon) Quests! In the long run I would love to have quests for the mothers and fathers of the Dragonborn's children. Think of it as an unofficial sequel to Amorous Adventures where the Dragonborn must face the consequences of having unprotected relations with the various citizens of Skyrim. As of right now only Sylgja has a quest. It's very short and I plan to add more where it leaves off so think of it as a sneak peak into what I would like to do in the future. You can start it by getting Sylgja pregnant as a male player. Please leave feedback in the posts section! Feedback Wanted! This is my very first mod so I would love to hear feedback. Report any bugs you encounter in the posts section. If you want to see a particular character given unique dialogue let me know, as long as they are vanilla. Support for mod added characters isn't out of the question but they are a very low priority right now. Also, please note that I don't intend to integrate the mod with any Sexlab mods. All interactions in the mod assume that conception occurred during consensual male to female intercourse. Installation and Recommended Settings This will install into the data folder like any other mod however please read the following to make sure everything works! 1. Read the description for Fertility Mode and download the latest version. Please make sure you have it working properly! 2. If you are installing on an existing save the mod will not work on any pregnancies that are already in progress. It will only work on pregnancies that occur after installation. 3. Do not use the debug "impregnate" and "give birth" buttons in Fertility Mode's MCM or the equivalent spells. This mod doesn't seem to recognize pregnancies and births caused by these functions. The "add sperm" buttons and spells are fine and don't cause issues. This means that you'll have to inseminate or be inseminated through sex, sleep, random insemination, or the debug "add sperm" function and simply wait for it to happen. If you're really keen on getting pregnant than set the fertility cycle to 7 days and the max conception chance to 100%. 4. Turn off random insemination in Fertility Mode's MCM or at least keep the player out of it. This is more of a recommendation than a requirement. NPCs won't say anything about pregnancies not related to the player so you probably want this off. 5. Don't use a super short pregnancy duration. While it technically works fine with a short duration, you or your lover might give birth before you get to experience any of the content. I would recommend 20 days at the very least but it's up to you. Think about how often you visit different characters and set the duration accordingly. I personally use a realistic setting of 280 days along with mods like "Time Flies" and "Super Fast Input Wait Menu." It's up to you. 6. Go endorse Fertility Mode on Nexus. Also, please don't post anything about bugs from this mod on Fertility Mode's page. FAQs Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP! A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version. Q: Will male characters get unique dialogue? A: Yes, I'm working on it. Q: Can you make it compatible with other pregnancy mods? A: In the short run, no. I'm new to moding and scripting so it takes a while for me to look at the insides of other mods and their scripts to see how they work. The effort of doing this simply isn't worth it to me right now when I have so much more to finish in the current version as it is. I'll reconsider this when the mod reaches Beta stage. Q: Can you add "adult" features? A: No. This mod is about enhancing immersion and roleplaying in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM or other specific fetish content. Q: Will you create unique dialogue for X? A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue... Are they a reasonably popular character? Do they have enough personality to actually base dialogue on? Q: Can you make an addon for X mod character? A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only. If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors. I would love to add Auri from Song of the Green myself, but I would need the blessing from her author to do so. Thanks to Narue for making Fertility Mode and for helping me with my very limited knowledge of Papyrus. Submitter tod howard Submitted 09/23/2020 Category Regular Mods Requires Fertility Mode, Fuz Roh Doh (not required but recommended for unvoiced dialogue) Regular Edition Compatible Yes  
  6. SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  7. View File Immersive Plugs 20171120 Now with sounds and facial expressions. In the harsh world of Tamriel, most people don't have time to build a complex plugs to satisfy themselves (or their slaves..). They use what they find around! What does this do? This mod finally brings the anal plugs we all want (heh): carrot horker tusk (2 variants - both sides in) ladle (2 variants - normal and deep) [aka lets cook something up] mead bottle (2 variants - both sides in) [aka drink to the bottom] spigot [aka pour a beer..] nord horn [aka fart shout] flute (2 variants - normal and deep) [aka american pie style] hook (3 variants - different angle/twist) skooma (2 variants - both sides in) [aka cos I got high] broom torch (lightsource) fork golden claw bloody bone (2 variants - normal and deep) lantern (lightsource) soulgems (petty, lesser, common) Scripted transformation from vanilla items to plugs Best shown on example: If you find a carrot lying on a ground, you'll get a prompt to pick it up, or use it as a plug. If you pick up the carrot from container (box, barrel, etc..), you'll get no prompt. Instead, you can drop the carrot on ground from your inventory and pick it up again, you'll get the prompt then. For now, this works for: carrot horker tusk ladle mead bottle flute skooma torch bucket soulgems (petty, lesser, common) Consumption of liquids If you plug in a bottle of some liquid (skooma, mead..) by the open end in (aka 'top-in'), the content is 'sucked in' by your ass! (LOL) That means, it's the same as if you drink the bottle the normal way. PS: Behaviour may depend on 'need mods' (eg. RND) you are using. Filling soulgems When picking up an empty soulgem (petty, lesser or common) from ground, you get a standard IP dialogue. Now you can choose to fill the gem up! "Cause Dragonborn's arse and poopoo are so powerful they can fill a soulgem!" So go and use the force Luke! Technicalities Plugs use slot 48. I've done this by tying the existing vanilla meshes by NiStringExtraData "Prn" to bone NPC Pelvis [Pelv]. I don't know if this is a correct way or not, but it works for me. I use XPMS skeleton, so I suppose that is a requirement. I use customized UNP body, so I am unsure how well will these plugs be aligned with other bodies.. the method used for vanilla-item-to-plug transformation is a compromise; originally I wanted simply to activate the item and get the prompt, but for the food mainly, I'm unable to prevent it's consumption and other problems with duplication and so on.. so the drop and pick-or-plug prompt instead.. Changelog Submitter pchs Submitted 03/08/2015 Category Armor & Clothing Requires XPMS skeleton, Skyrim, UNP, SkyUI Special Edition Compatible
  8. Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR) View File Spectator Crowds Ultra Edition for Skyrim LE, SE, and VR (with Morality Guards) by mainfct and wpg97541 Spectator Crowds This is a mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. They recognize the type of sex (blowjob, anal, etc.) as well as the sexual orientation displayed in the sex act (gay, straight, lesbian, bi) and have interjections for these types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators. Both sex scenes involving the player and those involving NPCs will bring spectators. Spectators are progressively added as the scene goes on. The rate and the maximum number are configurable. Both Spectator Crowds and Guards classic and ultra (beta) are available for download. What's New in Spectator Crowds Ultra? NEW! Special Edition Support NEW! Multi-threaded operation, allowing for 1920 spectators simultaneously (128 per sex act x 15 simultaneous sex acts) Redesigned and mostly-rewritten code base to allow for massive numbers of spectators, multi-threaded operation, and facilitate NPC-NPC sex crowds Limit of 128 spectators per sex act (raised from the previous limit of eight) NPC-NPC sex will now gather spectators Immersive Reactions (aka Spectator AI) feature: NPCs now react differently depending on their sexual orientation and the one displayed in the sex act. I went through and added a slew of new dialogue and removed some of the old dialogue to make this possible. For instance, gay characters will say different things than lesbian characters watching the same sex act. Even if a sex act is marked prohibited (wrong) like city sex, not everyone will say things like "get a room". There is an override of arousal and/or sexlab purity that allows you to configure above what arousal level prohibited sex acts will be cheered on by the NPCs. NPCs above this override threshold while cheer while the others deride you for what you are doing. NPCs above a certain arousal threshold may masturbate or break out into orgies (configurable through MCM) Known Issues in Spectator Crowds Ultra The NPCs may watch the player character instead of the sex act if the player character is close enough to the sex act. I want to experiment with different settings to try to fix this. Morality Guards Morality guards: guard won't allow non-consensual sex anywhere. They will come to the rescue of the PC and NPC in cases of rape. Furthermore, they won't allow consensual sex in the streets and will interrupt any action involving the PC there and fine the player. Interrupting makes the sex act ends early and greatly diminishes the reward in Radiant Prostitution. Alternatively, they can be bribed with gold or sex. Sex in exterior cells is still possible if the radius of detection is low and the location is hidden from guard patrols. This feature is toggleable in MCM. Morality guards is also included in Spectator Crowds Ultra but has no new features vs. the original Spectator Crowds mod. Morality guards is a PC-only feature, guards will not interject with NPC sex. By default, Morality Guards is disabled in SC Ultra and has to be enabled through the MCM if you want to use it. I am not planning on enhancing the Morality Guards feature but instead will just do the minimum to ensure that it is not broken by further updates to SC Ultra. Requirements: SexLab 1.62 or newer. SexLab Aroused Redux Fuz Ro Do-h VR requires VR alpha patch for Fuz ro Doh until final VR Fuz Ro Doh version is ready. Install this after Fuz Ro Doh SE: https://github.com/shadeMe/Fuz-Ro-D-oh-64/files/4536017/Fuz.Ro.D.oh.VR.-.Alpha.2.zip Compatibility: Should be compatible with most other SexLab mods. If this mod detects a new SexLab sex scene started by anything other than this mod, it immediately removes the spectator packages from the actors in the new sex scene so that this mod will not interfere. This mod is NOT compatible with mods that remove the IsChild flag from NPC children in order to make them either killable or playable. In case you missed this warning or ignored it, my mod now tries to do additional checks to identify children in these cases, but this additional check is not tested and not guaranteed to work, so please do not install any mods that remove the IsChild flag. Installation: As usual, copy archive content into your data folder Credits: @mainfct - came up with idea, developed original spectator crowds and guards mod version 0.70b. Also created a lot of the text on this page @wpg97541 - patched and revamped spectator crowds mod to create spectator crowds ultra @Decauk - additional dialogue @fjob276 - masturbation and orgy features Raxle - Russian translation - https://amlgames.com/files/file/1091-spectator-crowds-ultra-edition-le/ @Ashal for Sexlab, Bethesda for Skyrim Submitter wpg97541 Submitted 08/17/2014 Category Sex Effects Requires Requirement: SexLab 1.62 or newer, SexLab Aroused Redux, Fuz Ro Do-h Special Edition Compatible Yes  
  9. Four-Play Autonomy (+ Supermutants) View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- NPCs will sometimes have sex with each other if they 'think' they are not being seen by anyone. 15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error. You may catch residents going at it in a dark alley, couples banging if you sneak into their house, or even catch raiders comforting each other leaving them vulnerable for a sneak shot. You may also sometimes find your own companion disappear mysteriously for a while ... To help you get to see the action, you'll receive the notification "I hear someone moaning ...". There is also a cheat 'quest' called Sixth Sense pointing at any sexy action happening if you're that much of a voyeur . Requirement: Four-Play - read my installation guide for help Recommended: Vinfamy's Control Panel - give you a quick toggle and many customization options Installation: With a mod organizer or extract into Data folder No need to do the quicksave > load thing like previous versions. I implemented a mechanism to auto-upgrade from previous version of Autonomy in a save, but if possible, use a clean save. All comments and feedbacks welcome! Submitter vinfamy Submitted 04/05/2017 Category Other Requires Four-Play  
  10. WIP - Fertility Adventures LE (ALPHA) View File About This File This mod is an addon to Fertility Mode that aims to make NPCs aware of player related pregnancies through dialogue. Did it ever feel weird to you that the various women you impregnate never seem to notice or mention the little one you've put in them, or that your husband never brings up the fact that your belly is getting larger every time you come home? If you answered yes, than this mod is for you. Please keep in mind that this is very early access. I probably wouldn't have released it this early but I've had a few people express a desire to play it early. Most of the content is voiced and should work on NPCs using the generic voice types, though I would recommend using Fuz Roh D'oh for what is currently unvoiced. The current content seems to work fine but I can't yet recommend this for a serious playthrough because there are many upcoming features and quests that will probably require a new game. You have been warned. Features Immersive Pregnancy Announcements Nothing takes you out of the game like going into the MCM to see if someone is pregnant. Now they're going to tell it to your face. When a woman becomes pregnant and you are the father, she will let you know the next time you talk to her. If you're playing as a female and fall pregnant you will have a dream the next time you sleep in the form of a message box. You'll have two options to pick, one of which is to go and tell the father. From here you'll be able to go find who you think the father is and let them know. Keep in mind that you'll be able to tell any male that they're the father and they will believe you, even if you've never interacted with them before, so your immersion is in your own hands on this one. The second option after the dream is to not tell the father and keep the pregnancy to yourself, but keep in mind that you can't hide that belly from your husband forever... NPCs will also comment on giving birth although this feature only exists for certain unique NPCs right now. Ambient Dialogue and NPC Comments NPCs will now comment on the players pregnant belly in the third trimester (and sometimes the second). Not everyone is going to comment on it (that could get old really fast) but some people defiantly have something to say about your growing belly. If you want an example I would recommend hanging around some of the children in town, or perhaps Nazeem, while in your third trimester. The pool of comments is rather small in this early-access release but I plan to add more as time goes on. My future plans for this include having companions express concerns over a heavily pregnant player adventuring, asking women you've impregnated how their baby is doing, comments from the female player's baby fathers, and more. Baby Requests From Your Spouse You can now have a discussion about having kids with your spouse. Some characters will ask you about it right away while others will wait for you to make the first move, depending on their personality. Read the "Unique dialogue" section below to see if your favorite spouse is covered. Characters from mods will have a generic version of this dialogue as long as they use one of the generic voice types from them game. Unique dialogue To keep things interesting, unique NPCs will have their own unique dialogue that's better suited to their character. After all, people in real life have different reactions to pregnancy so why not the people of Skyrim? All unique NPCs covered by the mod are listed below. If someone is not on the list than they will be using generic lines for now as long as they have a generic voice type. If you want to see someone covered feel free to mention it in the posts section. Supported Characters: Aela The Huntress, Lydia, Serana, Sylgja, Mjoll (Coming Soon) Quests! In the long run I would love to have quests for the mothers and fathers of the Dragonborn's children. Think of it as an unofficial sequel to Amorous Adventures where the Dragonborn must face the consequences of having unprotected relations with the various citizens of Skyrim. As of right now only Sylgja has a quest. It's very short and I plan to add more where it leaves off so think of it as a sneak peak into what I would like to do in the future. You can start it by getting Sylgja pregnant as a male player. Please leave feedback in the posts section! Feedback Wanted! This is my very first mod so I would love to hear feedback. Report any bugs you encounter in the posts section. If you want to see a particular character given unique dialogue let me know, as long as they are vanilla. Support for mod added characters isn't out of the question but they are a very low priority right now. Also, please note that I don't intend to integrate the mod with any Sexlab mods. All interactions in the mod assume that conception occurred during consensual male to female intercourse. Installation and Recommended Settings This will install into the data folder like any other mod however please read the following to make sure everything works! 1. Read the description for Fertility Mode and download the latest version. Please make sure you have it working properly! 2. If you are installing on an existing save the mod will not work on any pregnancies that are already in progress. It will only work on pregnancies that occur after installation. 3. Do not use the debug "impregnate" and "give birth" buttons in Fertility Mode's MCM or the equivalent spells. This mod doesn't seem to recognize pregnancies and births caused by these functions. The "add sperm" buttons and spells are fine and don't cause issues. This means that you'll have to inseminate or be inseminated through sex, sleep, random insemination, or the debug "add sperm" function and simply wait for it to happen. If you're really keen on getting pregnant than set the fertility cycle to 7 days and the max conception chance to 100%. 4. Turn off random insemination in Fertility Mode's MCM or at least keep the player out of it. This is more of a recommendation than a requirement. NPCs won't say anything about pregnancies not related to the player so you probably want this off. 5. Don't use a super short pregnancy duration. While it technically works fine with a short duration, you or your lover might give birth before you get to experience any of the content. I would recommend 20 days at the very least but it's up to you. Think about how often you visit different characters and set the duration accordingly. I personally use a realistic setting of 280 days along with mods like "Time Flies" and "Super Fast Input Wait Menu." It's up to you. 6. Go endorse Fertility Mode on Nexus. Also, please don't post anything about bugs from this mod on Fertility Mode's page. FAQs Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP! A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version. Q: Will male characters get unique dialogue? A: Yes, I'm working on it. Q: Can you make it compatible with other pregnancy mods? A: In the short run, no. I'm new to moding and scripting so it takes a while for me to look at the insides of other mods and their scripts to see how they work. The effort of doing this simply isn't worth it to me right now when I have so much more to finish in the current version as it is. I'll reconsider this when the mod reaches Beta stage. Q: Can you add "adult" features? A: No. This mod is about enhancing immersion and roleplaying in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM or other specific fetish content. Q: Will you create unique dialogue for X? A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue... Are they a reasonably popular character? Do they have enough personality to actually base dialogue on? Q: Can you make an addon for X mod character? A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only. If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors. I would love to add Auri from Song of the Green myself, but I would need the blessing from her author to do so. Thanks to Narue for making Fertility Mode and for helping me with my very limited knowledge of Papyrus. Submitter tod howard Submitted 10/04/2020 Category Quest Requires Fertility Mode, Fuz Roh D'oh (Not required but recommended) Special Edition Compatible Yes  
  11. CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. 😛 Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v154 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. Those of you that actually come in the non adult section 😛 Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework  
  12. View File Since I'm a bit of a power armor/mecha nerd, the helmets/cockpits of the FO4 PAs always bothered me a bit. They fit the purpose, but just are not immersive enough. In my opinion, PAs should make one feel protected, powerful, and an immersive helmet UI is a very big part of that illusion. So I started pulling my photoshop and (limited) modding skills together and started working on my own little mod by riffing off the other PA UI mods on the Nexus, and I think I did quite well for a start. CURRENT CONTENT: - Raider power armor helmet and dashboard with different visual options like decorations and damage effects. - T-45 power armor helmet and dashboard with different visual options like decorations and damage effects. CURRENTLY WIP: - T-51 power armor helmet and dashboard with different visual options like decorations and damage effects. - T-60 power armor helmet and dashboard with different visual options like decorations and damage effects. - X-01 power armor helmet and dashboard with different visual options like decorations and damage effects. FUTURE PLANS: - Implementation of HUDs for popular mods like the Enclave X-02, T-49, Tumbajamba's Combat Power Armor, etc. - Exploring the possibility of making the game auto switch HUDs based on PA helmet used and it's damage state. - Possible implementation of visible first person helmet visors into the game. INSTALLATION: Pick the HUD by power armor model you want to use and install via NMM/MO. The file structure inside the ZIP is optimised for mod manager use, so I wouldn't attempt to install them manually. DEINSTALLATION: Just remove via mod manager or delete the following files: *\data\meshes\effects\CameraAttachedFX\CameraAttach_WetArmorView.nif *\data\meshes\interface\objects\padashdials01.nif *\data\meshes\interface\objects\PADashPipboyScreen.nif *\data\textures\effects\ColorBlackUtility.dds *\data\textures\effects\NixieTubeNumbers01_d.dds *\data\textures\effects\PowerArmorVisorGlassFX_d.dds *\data\textures\effects\PowerArmorVisorGlassFX_n.dds *\data\textures\effects\PowerArmorVisorGlassFX_s.dds *\data\textures\interface\PA <whole folder> CONFLICTS: Should only arise when used with mods that change meshes and/or textures associated with the power armor HUD or power armor pip UI. Just install "Immersive Power Armor HUD" overwriting any conflicts, and it should work as intended. REQUIREMENTS: None. CREDITS: Picture artworks done by the wonderfully talented Chipman Starratt (http://chipman1911.deviantart.com) Textures and meshes inspired by: Makconner's Spartan Cockpit - http://www.nexusmods...t4/mods/22246/? KeithVSmith's Power Armor HUD Visor - http://www.nexusmods...ut4/mods/6985/? Hellstorm102's Power Armor HUD - No Transparency - http://www.nexusmods...ut4/mods/3106/? Submitter warbaby2 Submitted 06/26/2017 Category WIP / Beta Requires None  
  13. SCAVVER'S CLOSET - One size does not fit all - View File SCAVVER'S CLOSET - One size does not fit all - What's new: I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time. What's new in 1.1.3: Bug Fix. VIEW CHANGELOG: What's new in 1.1.2: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Improved Backpack system: Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic. Perishable fusion cells: The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable. Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs: These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse. "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway. What's new in 1.1.1: EXTREMELY VITAL UPDATE! 1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The info in this section only applies to guns and mod added clothing that is in the sorting list: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly. Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted. DO THIS. After the message about the keyword being added you can freely add more items to the container. When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) UNDER NO CIRCUMSTANCES hit the take all button!! Upon removal of all owned keyworded items the container's keyword will be removed. NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW FEATURES: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Added support for several clothing mods: Militarized minutemen: Uniform Full support Backpack (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs) Mojave Manhunter: Duster Outfit (Encumbrance only) Vesta new armor is picked up (Vest uses new torso armor encumbrance system ) Brotherhood Recon: (Leveled items have full support, constructable encumbrance only). Torso armor encumbrance: Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM. What's new in 1.1.0: 1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page. Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior? Well, that's what this simple mod seeks to accomplish! What it does: Most of the features listed below can be activated , deactivated, or adjusted in the MCM: Clothing check: Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever. There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not. If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits. Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable. I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt. Bonus loot: Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod: Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap. If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well. Weapon check: (See What's new in 1.1.1 for updated information) Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged. For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. Again, I've made every effort to protect uniques. Heavy weapon Encumbrance: No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy. Hard Core Encumbrance: REQUIRES CLOTHING CHECK BE ACTIVATED Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this. Special Backpack effect: When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory. Caveats/limitations: I've done my best but there are still a few quirks. When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly) Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works. This mod is intended for a new game and the main functions shouldn't be started until after the vault, or any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards. Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO. Requirements: Mod Configuration Menu Scavver's backpacks (optional, but HIGHLY recommended) Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE (optional) Cross Mojave Manhunter (optional) Cross Brotherhood Recon (optional) Militarized Minutemen (optional) Give Me That Bottle (optional) Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional) LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. THANKS: To @EgoBallistic for providing some example code that made the weapon sorting possible. To the Hardship fans who've been patient while I worked on this instead. Submitter Tentacus Submitted 04/01/2020 Category Other Requires MCM
  14. AAF HOSPITALITY View File NOTE: This mod's compatibility with Hardship is currently broken. It should still function but you won't have all the bells and whistles that come from Hardship events. I'll correct this ASAP as well as release a proper second alpha soon. But for now I have more pressing issues. Thanks for your patience. AAF HOSPITALITYalpha DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. DESCRIPTION: Many times I've been playing Fallout 4 and found it unimmersive how the only way to engage with the settlements was by doing their "go kill so-and-so" quest. If you didn't you could generally just loiter around and nobody particularly seems to mind. This is my rather lazy attempt to offer some kind of alternative. For now this mod only covers the Slog. When you arrive there if you choose not to take Wiseman's quest instead activate Hospitality mode in the MCM and talk to him again. You can then ask him if you can stay there for the night (a 12 hr period from when he says yes) He'll have someone drag out a spare mattress for you and you'll be treated like a guest. When your time is up the mattress is removed and you can ask again, but ask too many times and you'll soon wear out your welcome! That's where the AAF part comes in: You can help satisfy Wiseman's smoothskin fetish in return for a bed, or alternatively pay 50 caps a might. (The Slog isn't a flophouse smoothy!) REQUIREMENTS: Hard: MCM A working tested install of: Advanced Animation Framework v154 and up and it's requirements AAF Themes Required as of this release, however will be replaced by One Patch to Bang them all 2.0+ in the near future Fallout 4 Animations by Leito Is the pack this mod was most designed to work it has EVERY kind of animation this mod calls... TECHNICALLY with the right combination of other packs you'd be fine but don't come bitching to me about missing animations. Staged Leito Plus Erection Fix Soft: AAF HARDSHIP - beggar- whore - Not a requirement, but will greatly enhance your experience as Hospitality will utilize certain Hardship systems and sound effects if present. IN CLOSING: I made this in 3 days, and it should be considered alpha software. In the future I intend to add more settlements, but I felt like The Slog was the one most in need. Submitter Tentacus Submitted 12/26/2019 Category Dialog Sex Requires MCM,AAF, Animations for AAF, AAF Themes  
  15. Version 0.0.2

    3,673 downloads

    NOTE: This mod's compatibility with Hardship is currently broken. It should still function but you won't have all the bells and whistles that come from Hardship events. I'll correct this ASAP as well as release a proper second alpha soon. But for now I have more pressing issues. Thanks for your patience. AAF HOSPITALITYalpha DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. DESCRIPTION: Many times I've been playing Fallout 4 and found it unimmersive how the only way to engage with the settlements was by doing their "go kill so-and-so" quest. If you didn't you could generally just loiter around and nobody particularly seems to mind. This is my rather lazy attempt to offer some kind of alternative. For now this mod only covers the Slog. When you arrive there if you choose not to take Wiseman's quest instead activate Hospitality mode in the MCM and talk to him again. You can then ask him if you can stay there for the night (a 12 hr period from when he says yes) He'll have someone drag out a spare mattress for you and you'll be treated like a guest. When your time is up the mattress is removed and you can ask again, but ask too many times and you'll soon wear out your welcome! That's where the AAF part comes in: You can help satisfy Wiseman's smoothskin fetish in return for a bed, or alternatively pay 50 caps a might. (The Slog isn't a flophouse smoothy!) REQUIREMENTS: Hard: MCM A working tested install of: Advanced Animation Framework v154 and up and it's requirements AAF Themes Required as of this release, however will be replaced by One Patch to Bang them all 2.0+ in the near future Fallout 4 Animations by Leito Is the pack this mod was most designed to work it has EVERY kind of animation this mod calls... TECHNICALLY with the right combination of other packs you'd be fine but don't come bitching to me about missing animations. Staged Leito Plus Erection Fix Soft: AAF HARDSHIP - beggar- whore - Not a requirement, but will greatly enhance your experience as Hospitality will utilize certain Hardship systems and sound effects if present. IN CLOSING: I made this in 3 days, and it should be considered alpha software. In the future I intend to add more settlements, but I felt like The Slog was the one most in need.
  16. Version 1.0.5

    1,281 downloads

    What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. 😛 Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v154 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. Those of you that actually come in the non adult section 😛
  17. View File Allows for roaming creatures and NPCs to rape or stalk one another based on various settings for frequency. LoversSpermSplashEX and LoversMB2 will add additional functionality. Translated by: Ashal Ok, this is not a "new" translation, but rather an edited version of the existing one. What I did is clean up the menu for stalking so that it makes more sense (see spoiler below for screenshot of new menu layout). This should make it fairly clear what the settings really represent. -Gregathit I also tweaked a bit of the dialogue and a few other misc things here and there. I included an ini file with presets already made named: LoversJoburgDef1.ini If you don't like the settings I pre-made in that ini you can change them or just delete the file. Your choice. To use the presets file, cast the Joburg settings spell then select "Presets" and then "Custom 1". Submitter Ashal Submitted 02/02/2013 Category Misc Sex Requires  
  18. Macrosoft View File There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril. Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like: Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99 Still a work in progress... only texture replacers at the moment for immersion. This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive! Don't upload anywhere else and wash your hands after playing. Recommended Mods Windows Terminal Syringer Overhaul Paint it Vax! Updates coming soon, stay safe! Submitter HornyViking Submitted 09/27/2020 Category WIP / Beta Requires Windows, Game Pass, Mask and Hand Sanitizer  
  19. Greetings. Really all i want is an immersive mod that would replace the "Blackout" when having sex with NPC's (kinda like the"Blackout to sex" mod should do) With an "all in one" kind of approach with nude skins and a simple layout, preferable some kind of MCM type of settings. All i really want it to be able to do is after some normal game play, without a world FULL of nude NPC's and full of sex things, be able to visits already existing prostitutes and/or my companions, to chill and have pretty much simple sex with maybe 2-3 different options/animations. And then continue on with a "seemingly vanilla-Not-sexyfied" game play. So that the "only trace" of this mod being installed is when you actually go to have sex, instead of these other mods frequently found where everything really gets transformed and the world is full of nude characters. (TL;DR - I only want the vanilla "blackout sex" to be replaced with optional sex animations, doesn't have to be overly complex, and not change anything other in the game, an "All in one" mod for this.) Does anyone know if it exist something like this, or is there anyone who could make a mod like this, i'm more than willing to pay you to make it, and make it worth your while, since i'm not experienced at all with modding and really would love a mod like this. Feel free to just reach out to me and we can talk about it! Hope to hear from you guys! =)
  20. Version 0.0.2

    38 downloads

    There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril. Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like: Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99 Still a work in progress... only texture replacers at the moment for immersion. This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive! Don't upload anywhere else and wash your hands after playing. Recommended Mods Windows Terminal Syringer Overhaul Paint it Vax! Updates coming soon, stay safe!
  21. View File The pitch Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.* How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity? (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!) *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!) There's a little trailer right here: http://www.naughtymachinima.com/video/7119/FleshedOut-trailer So, seriously, what’s it all about? And why does it exist in the first place? SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest. SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings? I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment. Features 6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough) quite a bit of freeform content (there’s room for more, see the support thread) trivial stuff, chatter, little things to make everything feel more alive a soundtrack system that adapts itself to your story automatic bed sex positioning fun with anims, and the occasional special effect Alright, I’ll give it a go. Better be worth it! What do I need? SexoutNG 2.6.85 or higher <--changed A recent SCR Beta or the current stable version <-- changed SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed Sexout Clothing Eval The data files (NOT the esp!) from the Groovatron The armor damage pack from SCS The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below). If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do. A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional. Don't use the NVEC patch if you don't have NVEC complete. How to set up your soundtrack As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference! Just click on this little spoiler thingie here - c'mon...: How do I play it? FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents. Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations. SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode. Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't. Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum. Compatibility SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell. There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else. There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it. Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic. Known Bugs I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while. 2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him. Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread. Submitter DoctaSax Submitted 03/20/2013 Category Quests Requires NG 2.6.85, latest NVSE, NX15, spunk 0.72+, SCR 'stable' or more recent beta, clothing eval
  22. SexLab Shrines View File If you like my mods, you can support me on Patreon With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at and Shrine of The Nine Divines to raise purity(Sexlab "Sexual purity") and reduce lewdness(Sexlab "Sexual perversion"). Required Mods Sexlab SkSe Description Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive! Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once! eh? By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant. That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction. errrm... Works with (10) npc's too. Mod works without SLSO. there is no MCM, everything configured in json file Cool-down is reset everyday at midnight Configuration: You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config example: (purity, lewdness, arousal), can be negative "shrine_of_talos" : [ 1, -10, -100 ], this will raise purity by 1, lower lewdness by 10 and reduce arousal by 100 You can add message that would play for player, when using shrine example: "shrine_of_talos" : [ "I must support author on Patreon", "Here could be your add", "Did you know that Ed86 is Talos?" ], You can add additional spell effects to blessing, spell id is saved as DEC in json, you'll need to convert it from HEX used in tes5edit/CK example: "shrine_of_talos" : [ "1030554|Skyrim.esm", "1030554|Skyrim.esm" ], Mod supports 10 npc's. You can manually add/duplicate more aliases to quest if your want. Conflicts: Mods that change TempleBlessingScript and DLC2TempleShrineScript scripts of shrine activators Submitter Ed86 Submitted 03/10/2018 Category Other Requires Sexlab, sKsE Special Edition Compatible Yes  
  23. SexLab Drunk Redux View File This is a re-imagination of vinfamy's SL Drunk that attempts to provide more features, while being more compatible with regular gameplay/other mods at the same time. -------------------------------------------------- Have a drink alone or with friends. Have fun with others or get used after being drugged. Contains both dominant and submissive content for both male and female PCs. To get started, simply consume any alcoholic item, or share one of your drinks with an NPC by selecting the "Let's have a drink together." dialogue. If someone doesn't like you, they will probably say no. Features An MCM to configure different parameters. Comes with a debug page for troubleshooting. Make advances on NPCs after sharing a drink with them. NPCs may approach you with different intentions. Have a drink together, or maybe some fun. Some actions have consequences. Spiked drinks will make you more vulnerable and not everyone will take no for an answer. Your vision will blur around the edges, or overall, to indicate how drunk you are. Being drunk will also make you move slower. Differences compared to SL Drunk No vanilla records modified. Dialogue won't always have the same outcome. Spiked drinks will make you drunk more quickly. After sobering up, NPCs won't keep approaching you indefinitely. No broken followers! Requirements SkyUI SexLab Framework Fuz Ro D-oh Powerofthree's Papyrus Extender for SSE (for v1.3+) Compatibility This should work with pretty much anything, even mods that modify the vanilla alcohol items. No existing items/records were touched. Future content No current plans. I don't use a lot of SL mods for stability reasons. Suggestions are welcome. Submitter Creek191 Submitted 12/19/2019 Category Misc Sex Requires SkyUI, SexLab Framework, Fuz Ro D-oh, Powerofthree's Papyrus Extender for SSE Regular Edition Compatible No  
  24. Version 0.05

    968 downloads

    About This File This mod is an addon to Fertility Mode that aims to make NPCs aware of player related pregnancies through dialogue. Did it ever feel weird to you that the various women you impregnate never seem to notice or mention the little one you've put in them, or that your husband never brings up the fact that your belly is getting larger every time you come home? If you answered yes, than this mod is for you. Please keep in mind that this is very early access. I probably wouldn't have released it this early but I've had a few people express a desire to play it early. Most of the content is voiced and should work on NPCs using the generic voice types, though I would recommend using Fuz Roh D'oh for what is currently unvoiced. The current content seems to work fine but I can't yet recommend this for a serious playthrough because there are many upcoming features and quests that will probably require a new game. You have been warned. Features Immersive Pregnancy Announcements Nothing takes you out of the game like going into the MCM to see if someone is pregnant. Now they're going to tell it to your face. When a woman becomes pregnant and you are the father, she will let you know the next time you talk to her. If you're playing as a female and fall pregnant you will have a dream the next time you sleep in the form of a message box. You'll have two options to pick, one of which is to go and tell the father. From here you'll be able to go find who you think the father is and let them know. Keep in mind that you'll be able to tell any male that they're the father and they will believe you, even if you've never interacted with them before, so your immersion is in your own hands on this one. The second option after the dream is to not tell the father and keep the pregnancy to yourself, but keep in mind that you can't hide that belly from your husband forever... NPCs will also comment on giving birth although this feature only exists for certain unique NPCs right now. Ambient Dialogue and NPC Comments NPCs will now comment on the players pregnant belly in the third trimester (and sometimes the second). Not everyone is going to comment on it (that could get old really fast) but some people defiantly have something to say about your growing belly. If you want an example I would recommend hanging around some of the children in town, or perhaps Nazeem, while in your third trimester. The pool of comments is rather small in this early-access release but I plan to add more as time goes on. My future plans for this include having companions express concerns over a heavily pregnant player adventuring, asking women you've impregnated how their baby is doing, comments from the female player's baby fathers, and more. Baby Requests From Your Spouse You can now have a discussion about having kids with your spouse. Some characters will ask you about it right away while others will wait for you to make the first move, depending on their personality. Read the "Unique dialogue" section below to see if your favorite spouse is covered. Characters from mods will have a generic version of this dialogue as long as they use one of the generic voice types from them game. Unique dialogue To keep things interesting, unique NPCs will have their own unique dialogue that's better suited to their character. After all, people in real life have different reactions to pregnancy so why not the people of Skyrim? All unique NPCs covered by the mod are listed below. If someone is not on the list than they will be using generic lines for now as long as they have a generic voice type. If you want to see someone covered feel free to mention it in the posts section. Supported Characters: Aela The Huntress, Lydia, Serana, Sylgja, Mjoll (Coming Soon) Quests! In the long run I would love to have quests for the mothers and fathers of the Dragonborn's children. Think of it as an unofficial sequel to Amorous Adventures where the Dragonborn must face the consequences of having unprotected relations with the various citizens of Skyrim. As of right now only Sylgja has a quest. It's very short and I plan to add more where it leaves off so think of it as a sneak peak into what I would like to do in the future. You can start it by getting Sylgja pregnant as a male player. Please leave feedback in the posts section! Feedback Wanted! This is my very first mod so I would love to hear feedback. Report any bugs you encounter in the posts section. If you want to see a particular character given unique dialogue let me know, as long as they are vanilla. Support for mod added characters isn't out of the question but they are a very low priority right now. Also, please note that I don't intend to integrate the mod with any Sexlab mods. All interactions in the mod assume that conception occurred during consensual male to female intercourse. Installation and Recommended Settings This will install into the data folder like any other mod however please read the following to make sure everything works! 1. Read the description for Fertility Mode and download the latest version. Please make sure you have it working properly! 2. If you are installing on an existing save the mod will not work on any pregnancies that are already in progress. It will only work on pregnancies that occur after installation. 3. Do not use the debug "impregnate" and "give birth" buttons in Fertility Mode's MCM or the equivalent spells. This mod doesn't seem to recognize pregnancies and births caused by these functions. The "add sperm" buttons and spells are fine and don't cause issues. This means that you'll have to inseminate or be inseminated through sex, sleep, random insemination, or the debug "add sperm" function and simply wait for it to happen. If you're really keen on getting pregnant than set the fertility cycle to 7 days and the max conception chance to 100%. 4. Turn off random insemination in Fertility Mode's MCM or at least keep the player out of it. This is more of a recommendation than a requirement. NPCs won't say anything about pregnancies not related to the player so you probably want this off. 5. Don't use a super short pregnancy duration. While it technically works fine with a short duration, you or your lover might give birth before you get to experience any of the content. I would recommend 20 days at the very least but it's up to you. Think about how often you visit different characters and set the duration accordingly. I personally use a realistic setting of 280 days along with mods like "Time Flies" and "Super Fast Input Wait Menu." It's up to you. 6. Go endorse Fertility Mode on Nexus. Also, please don't post anything about bugs from this mod on Fertility Mode's page. FAQs Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP! A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version. Q: Will male characters get unique dialogue? A: Yes, I'm working on it. Q: Can you make it compatible with other pregnancy mods? A: In the short run, no. I'm new to moding and scripting so it takes a while for me to look at the insides of other mods and their scripts to see how they work. The effort of doing this simply isn't worth it to me right now when I have so much more to finish in the current version as it is. I'll reconsider this when the mod reaches Beta stage. Q: Can you add "adult" features? A: No. This mod is about enhancing immersion and roleplaying in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM or other specific fetish content. Q: Will you create unique dialogue for X? A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue... Are they a reasonably popular character? Do they have enough personality to actually base dialogue on? Q: Can you make an addon for X mod character? A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only. If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors. I would love to add Auri from Song of the Green myself, but I would need the blessing from her author to do so. Thanks to Narue for making Fertility Mode and for helping me with my very limited knowledge of Papyrus.
  25. Version 0.05

    2,232 downloads

    This mod is an addon to Fertility Mode that aims to make NPCs aware of player related pregnancies through dialogue. Did it ever feel weird to you that the various women you impregnate never seem to notice or mention the little one you've put in them, or that your husband never brings up the fact that your belly is getting larger every time you come home? If you answered yes, than this mod is for you. Please keep in mind that this is very early access. I probably wouldn't have released it this early but I've had a few people express a desire to play it early. Most of the content is voiced and should work on NPCs using the generic voice types, though I would recommend using Fuz Roh D'oh for what is currently unvoiced. The current content seems to work fine but I can't yet recommend this for a serious playthrough because there are many upcoming features and quests that will probably require a new game. You have been warned. Features Immersive Pregnancy Announcements Nothing takes you out of the game like going into the MCM to see if someone is pregnant. Now they're going to tell it to your face. When a woman becomes pregnant and you are the father, she will let you know the next time you talk to her. If you're playing as a female and fall pregnant you will have a dream the next time you sleep in the form of a message box. You'll have two options to pick, one of which is to go and tell the father. From here you'll be able to go find who you think the father is and let them know. Keep in mind that you'll be able to tell any male that they're the father and they will believe you, even if you've never interacted with them before, so your immersion is in your own hands on this one. The second option after the dream is to not tell the father and keep the pregnancy to yourself, but keep in mind that you can't hide that belly from your husband forever... NPCs will also comment on giving birth although this feature only exists for certain unique NPCs right now. Ambient Dialogue and NPC Comments NPCs will now comment on the players pregnant belly in the third trimester (and sometimes the second). Not everyone is going to comment on it (that could get old really fast) but some people defiantly have something to say about your growing belly. If you want an example I would recommend hanging around some of the children in town, or perhaps Nazeem, while in your third trimester. The pool of comments is rather small in this early-access release but I plan to add more as time goes on. My future plans for this include having companions express concerns over a heavily pregnant player adventuring, asking women you've impregnated how their baby is doing, comments from the female player's baby fathers, and more. Baby Requests From Your Spouse You can now have a discussion about having kids with your spouse. Some characters will ask you about it right away while others will wait for you to make the first move, depending on their personality. Read the "Unique dialogue" section below to see if your favorite spouse is covered. Characters from mods will have a generic version of this dialogue as long as they use one of the generic voice types from them game. Unique dialogue To keep things interesting, unique NPCs will have their own unique dialogue that's better suited to their character. After all, people in real life have different reactions to pregnancy so why not the people of Skyrim? All unique NPCs covered by the mod are listed below. If someone is not on the list than they will be using generic lines for now as long as they have a generic voice type. If you want to see someone covered feel free to mention it in the posts section. Supported Characters: Aela The Huntress, Lydia, Serana, Sylgja, Mjoll (Coming Soon) Quests! In the long run I would love to have quests for the mothers and fathers of the Dragonborn's children. Think of it as an unofficial sequel to Amorous Adventures where the Dragonborn must face the consequences of having unprotected relations with the various citizens of Skyrim. As of right now only Sylgja has a quest. It's very short and I plan to add more where it leaves off so think of it as a sneak peak into what I would like to do in the future. You can start it by getting Sylgja pregnant as a male player. Please leave feedback in the posts section! Feedback Wanted! This is my very first mod so I would love to hear feedback. Report any bugs you encounter in the posts section. If you want to see a particular character given unique dialogue let me know, as long as they are vanilla. Support for mod added characters isn't out of the question but they are a very low priority right now. Also, please note that I don't intend to integrate the mod with any Sexlab mods. All interactions in the mod assume that conception occurred during consensual male to female intercourse. Installation and Recommended Settings This will install into the data folder like any other mod however please read the following to make sure everything works! 1. Read the description for Fertility Mode and download the latest version. Please make sure you have it working properly! 2. If you are installing on an existing save the mod will not work on any pregnancies that are already in progress. It will only work on pregnancies that occur after installation. 3. Do not use the debug "impregnate" and "give birth" buttons in Fertility Mode's MCM or the equivalent spells. This mod doesn't seem to recognize pregnancies and births caused by these functions. The "add sperm" buttons and spells are fine and don't cause issues. This means that you'll have to inseminate or be inseminated through sex, sleep, random insemination, or the debug "add sperm" function and simply wait for it to happen. If you're really keen on getting pregnant than set the fertility cycle to 7 days and the max conception chance to 100%. 4. Turn off random insemination in Fertility Mode's MCM or at least keep the player out of it. This is more of a recommendation than a requirement. NPCs won't say anything about pregnancies not related to the player so you probably want this off. 5. Don't use a super short pregnancy duration. While it technically works fine with a short duration, you or your lover might give birth before you get to experience any of the content. I would recommend 20 days at the very least but it's up to you. Think about how often you visit different characters and set the duration accordingly. I personally use a realistic setting of 280 days along with mods like "Time Flies" and "Super Fast Input Wait Menu." It's up to you. 6. Go endorse Fertility Mode on Nexus. Also, please don't post anything about bugs from this mod on Fertility Mode's page. FAQs Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP! A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version. Q: Will male characters get unique dialogue? A: Yes, I'm working on it. Q: Can you make it compatible with other pregnancy mods? A: In the short run, no. I'm new to moding and scripting so it takes a while for me to look at the insides of other mods and their scripts to see how they work. The effort of doing this simply isn't worth it to me right now when I have so much more to finish in the current version as it is. I'll reconsider this when the mod reaches Beta stage. Q: Can you add "adult" features? A: No. This mod is about enhancing immersion and roleplaying in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM or other specific fetish content. Q: Will you create unique dialogue for X? A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue... Are they a reasonably popular character? Do they have enough personality to actually base dialogue on? Q: Can you make an addon for X mod character? A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only. If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors. I would love to add Auri from Song of the Green myself, but I would need the blessing from her author to do so. Thanks to Narue for making Fertility Mode and for helping me with my very limited knowledge of Papyrus.
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