SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Dynamic Cumshots - All The Way Through Extreme
Dynamic All The Way Through Cumshots for Skyrim.
***for video and image preview see downloads.***
Allows for Dynamic shooting of cum through your sex partner, or your sex partner through you, there is no restrictions. this is not a static effect, its dynamic, the Cumshots change
pace dynamically and switch holes as well, sometimes it'll shoot through their mouth sometimes ears sometimes eyes sometimes nose and sometimes the ass, it may also happen simintanously through several of them too :D.
Requires :
Zaz animation pack V
SexlabUtil1
MCM(SkyUI)
Sexlab Squirt Reborn
Installation Steps :
1-Make sure you have required mods.
2-Install this mod with mod manager.
3-in MCM, find sexlabutil1's MCM menu, go to On Orgasm, set the effect : ATWBOTH, and set your preferred settings for it (adjust time of the effect and gender preference and animation preference and etc.)
4-start shooting massive loads all the way from their ass to their mouths or vice versa and enjoy :D.
Recommended for best experience :
HDT tongues and ahegao LE (available on the support thread of the SE version).
*Some people have had trouble finding this so here is the quote from myself posting it on the original HDT tongues and ahegao thread:
Credits : Funnybuizness, Zaz, Fotogen, Ashal.
If you have any issues or questions, feel free to ask on the support thread, there's a good chance i fucked the installation instructions.
10428 downloads
Updated
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xxxtoolset KziitdXXXToolset 2.1 Update semen fix for DD En/Ru
By stas2503
Conversion for Devious Devices of "Kziitd XXXToolset " mod by @kziitd
What is done:
Added esm flag to esp. Now the mod works as a Framework (Similar to Devious Devices Expantion)
All gags moved to slot 44
All blindfolds been moved to slot 55
Medical masks and latex thongs moved to slot 43 (ears) (not DD items)
abduct rope 1 - 4 removed from the mod as separate items. models are now included in abduct 1 - 3. (found no other use for them)
Moved clothes from DOA to slot 32(body) and use HobbleDress properties
The effects of Sperm are not affected in the mod. (if you have any ideas about this, leave comments in the support thread)
Created a library of devices kziLibrary as kzi for using devices in other mods (only for modmakers)
Added mouth opening effect for non-DD items. (Facial semen)
Fixed: Texture bug when wearing items that occupy slot 32 (body)
ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked)
ATTENTION!!! (Additionally) To show some items you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices.
Installation
MANDATORY !!! Install the Archives into your game:
1. KziitdXXXToolset_DD5 Main.7z
2. KziitdXXXToolset_DD BS1.7z
3. KziitdXXXToolset_DD BS2.7z
Install the archive into your game, depending on your preferences
4. KziitdXXXToolset En Esp.7z OR 4. KziitdXXXToolset Ru Esp.7z
Optional: If you want the straitjacket option without pubic hair, in batch build, select the NoPubicHair options.
If you update the mod:
You only need the esp file you need and the KziitdXXXToolset DD5 script Update.7z archive - then just copy the contents of the archives to the mod folder.
Requires:
Skyrim LE
BodySlide and Outfit Studio (UUNP Version)
Sexlab Framework 1.62
Sexlab Aroused (SLAR or SLAX)
Devious Devices 5.0
Conflicts:
Female Facial Animation - The gags will stop working.
If for some reason this happened, install the archive 5. KziitdXXXToolset Facial Animation.7z into your game with a complete overwrite.
AND NEVER ALLOW OTHER MODS TO OVERWRITE THE FOLLOWING FILES !!!
mouthhumanf.nif
mouthhumanf.tri
eyesfemale.tri
femalehead.tri
eyesfemaleleft.tri
eyesfemaleright.tri
femaleheadbrows.tri
femaleheadmaskleftside.tri
femaleheadmaskrightside.tri
Permissions:
Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload.
Send translations of the mod to other languages ... I will add them to the downloads for this mod.
Kredits:
@rjn - English Translation
@kziitd - for the original mod and permission to public the converted mod.
19937 downloads
Updated
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Create Your Own Sex Mod (Starter Mod)
By Guest
Create Your Own Sex Mod (Starter Mod)
This is for the community to use as it see's fit
What is this?
This is a mod for beginners to take as there own, change the name to whatever they like and create thier own sex mod.
I added all the sex script need with Dialogue in a quest called 0MY_Sexhandler (Name can be changed) The 0My_SexHandler Quest already as all the scripts set up and compiled, all you have to do is connect them to your dialogue. I simplified the scripts separately with tags so you can see what each script is for if you choose to look at them The options you have to connect your dialogue too are: PC rapes NPC PC Blows NPC PC Fucks NPC (Doggy, Missionary, Anal, Aggressive) PC Fucks NPC Anal NPC Rapes PC NPC Blows PC NPC Fucks PC (Doggy, Missionary, Anal, Aggressive) NPC fucks PC Anal
To add dialogue to sex, connect dialogue that you have created from another quest
Blue Uncheck Goodbye box on dialogue you created
Orange Right click and choose Add a new Topic
Red Uncheck Current Quest only and choose what sexual act you want from the 0MY_ list show
Video Tutorial: You will have to go to YouTube to watch it( make sure you change settings to HD
Also I added a Activator, also already scripted to turn the mod on and off to test your progress:
This can help you learn how to create these mods, or if you just want to use this as a base to start. feel free to download it, rename it, create your mod and upload it.
Finally I added a quest called 0MY_DialogueQuest with one line of dialog direct at Hulda and leading to a Blowjob to you can see about conditions, adding Topic links and boxes check.
Hope this helps you get started on your very own sex mod
No Update just edit page
3507 downloads
- sexlab
- modder resource
- (and 2 more)
Updated
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voice Dwemmer female voice for SexLab Extra Voices Expanded (agree and disagree)
By tesserakta
Dwemmer female voice for SexLab Extra Voices Expanded addition mod Dwemer female voice for PC Head Tracking on Nexus.
Includes sounds and words in the pseudo-Dwemer language. (based on lore and internet controversy)
words.txt there is a translation of the words and phrases used.
There are two folders in the archive:
VoiceSlot YY (Female) = sexy pleasure sound "Agree"
VoiceSlot NN (Female) = sexy sad sound "Disagree"
When installing, instead of letters, specify numbers your VoiceSlot. Also, you can extract folders 'Hot Sounds', 'Medium Sounds', 'Mild Sounds' and install them instead of other sounds of your choice.
Skyrim\MO\mods\SexLabFramework\Sound\fx\SexLab if use mod orginizer
Skyrim\Data\Sound\fx\SexLab if use base game
If you want to use my voice - contact me! Maybe we can record something new together!
688 downloads
- custom voices
- dwemer
- (and 1 more)
Submitted
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Male dialogue
By Guest
Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
I share with all of you male dialogues so that all of you can use them to create all the mods.
"Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
I hope you like it...
1067 downloads
Submitted
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Ahegao
By zstj
A simple ahegao effect for sexlab animations. Works on player and npcs.
Quite crappy for now, needs better alignment and more detailed expressions.
Current MCM options:
- Female only toggle
- Minimum sexlab stat "lewd" value for effect (MCM slider seems broken tho)
- On/Off (reload game after changing)
Should be safe to use, but who knows, backup your saves anyway.
Requires SexLab, MFGConsole+ and HTools+, which are my modifications of other people's mods.
2173 downloads
Submitted
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Devious Armor - Enchantment Version
By Black714
Background - Simple Description:
Avoid Conflict With Other Mods That Block Wearing Armor (Ex: Curse Collar).
This Mods Added Enchantment into "Device Hider" Effect.
Try To Re-Enable Again To Add The Armor Enchantment.
It Should Be Compatible For Version 4 and 5.
Plus
Compatible With All Devious Device. Collar, Belt, Etc, Or Any Devious Equipment Related.
Armor Can Be Increase Depend on Player Perk (Heavy, Light, Clothing). Similar From Devious Armor.
Minus
Not Have Any Armor Rating to View (In Equipment Stats). Just See In Armor Total in Player Stats.
761 downloads
- devious device
- devious armor
- (and 1 more)
Updated
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Mind Break Framework
By DayTri
This is an alpha version of a framework for modders and players to simulate or roleplay player character corruption, loss of willpower, slave training, etc. It does not do anything by itself except track some numbers. Players need to interpret these numbers to guide their roleplay or modders need to
It is very similar to an earlier mod I posted. I ended up removing features from that mod and completely rewriting everything in order to make the framework function better, so I decided to leave the other mod up separately for people who prefer that one.
How it works
Major Attributes - Tracked and defined by the framework
The PC has 6 major attributes: Pleasure and Pain (if the PC is physically feeling good or bad), Satisfaction and Despair (if the PC is mentally feeling good or bad), Pride and Shame (if the PC is morally feeling good or bad). These can be increased when the PC experiences things they find pleasurable or painful, enjoyable or not, etc.
Minor Attributes - Tracked by the framework, defined by mod authors
Other mods or players via the MCM menu can create their own "minor attributes", and define how experiencing events with those minor attributes affects the major attributes. Mods send events tagged with these minor attributes and an intensity value. The framework tracks the sum of all the intensities received in each minor attribute that day. Each minor attribute has a sensitivity and a threshold for each major attribute. Pleasure, Satisfaction, and Pride only increase if the total amount experienced so far is below the threshold (there is a limit on how enjoyable things are), while Pain, Despair, and Shame only increase if the total experience so far is above the threshold (so the player has some tolerance before a certain kind of event starts bothering her).
Training - How players respond to events changes overtime, in a way that mod authors can customize
When the player sleeps, the accumulated value for all minor attributes are reset, and depending on the values of the major attributes, the minor attributes can update their sensitivities and thresholds. The rules by which these are updated are in an extendable papyrus script, so mod authors can determine their own rules for how these should update. There is also a default implementation in case mod authors don't want to think too much about it.
So for example, a mod like Submissive Lola could register a "Disappoint Master" attribute. When the slave disobeys an order and the shock collar triggers, an event registering pain can be sent to the framework. The mod author could decide that, if enough Pain and "Disappoint Master" points accumulated through the day, the "Despair" sensitivity for "Disappoint Master" should increase. In this way, disappointing the master NPC could start causing mental pain even if there is no physical punishment, and in this way the mod can simulate "training".
Or they could be much more general. For example devious followers could implement a "Humiliation" attribute, and decide that if enough pleasure and humiliation points accumulate at the end of the day, the player will start enjoying humiliation, and so the satisfaction sensitivity and threshold should increase.
Default Training behavior- What is built in
The framework tracks "vaginal sex", "anal sex", and "blowjob" out of the box. It will recognize when matching sexlab events occur. Threshold and sensitivities can be changed in the MCM. Going over the pain threshold for these events will gradually increase both the pain and pleasure thresholds. (So at first anal sex might mostly cause the player pain, but over time the threshold increases and the player can handle more and more). Experiencing a lot of pleasure can cause satisfaction sensitivity to increase for these events - so if the PC experiences too much pleasure and anal sex in the same day, they will start to enjoy anal sex, even if they dislike it initially.
I plan to add more stuff that's tracked by default.
Players can define their own attributes
Maybe you are playing a mod which doesn't support this framework, which is all of them currently, but for example the Devious Cidhna pirate quest. In the MCM, you can define your own "pirate slave" attribute. There is a toggle to make your attribute trigger on every SL scene, which you can turn on while you are on the pirate ship. You can define in the MCM if the PC dislikes it (despair) and finds it morally wrong (shame). Stay there too long and your PC might start to enjoy being the pirate's slave (satisfaction). It's up to you to decide how to roleplay the scenario if that happens.
Willpower checks for dialogue conditions
The mod also implements a willpower mechanic. Mod authors can tell the framework what will happen to a player if a certain choice is made (or what the player is being offered/threatened with). The framework checks how much pleasure/pain/satisfaction/...etc could result, and checks whether the player's willpower exceeds that amount. The result of that check is stored in a conditional variable on a conditional quest script, meaning mods can use the result as a dialogue condition.
For example, Submissive Lola could tell the framework "if the player refuses this order, they will get 100 disappoint master points". If the amount of despair generated by that would exceed the PC's willpower, the mod author could remove the PC's ability to refuse some command.
Info for mod authors:
Basic stuff:
Make a mbtfw_scr property to the mbtfw_main quest. This gives you:
1. Access to all major attributes as float properties on the quest
2. receive_pleasure, receive_pain, ...etc functions to directly increase major attribute values.
3. receive_event: Use this function to tell the framework something happened, for example receive_event("Humiliation", 10) if you have a "humiliation" attribute and something humiliating happened to the PC.
4. register: Use this function to register a new attribute. For example, register("Angrim's Apprentice"). This will return a mbtfw_registryAliasScr object, on which you can directly set different sensitivities and thresholds.
Dialogue conditions:
Use the mbtfw_quest_interface quest and associated script. In a papyrus script that runs at the start of the info just before the dialogue branch you want to control, call the clear_query method, followed by the "push_event_by_name" method to describe what the player is being promised or threatened with. The "failure" conditional variable on this quest then can be used to control your dialogue flow.
Or if you would rather not use a binary "willpower saving throw" type result, this quest also has conditional variables available for all major attributes, although they may not be updated unless you call the update_values() function.
Advanced Stuff:
The minor attributes are tracked in an array which is stored as a property on mbtfw_registry. If you extend mbtfw_registryAliasScr, you can define your own behavior for your own attribute. As long as you insert your custom object into the list on mbtfw_registry, the framework will call your objects "train" method. Right now this can only be done by manually inserting them in this array, I will add a better way to do this in the future.
For dependency free usage:
This mod listens for mod event "mbtfw_simple_event" which you can send with SendModEvent. strArg should be the name of your event, numArg should be the intensity with which your event is received. The framework will track your attribute but currently relies on the player to set up the sensitivities and thresholds in the MCM, so the dependency free implementation needs to be improved a lot.
1489 downloads
Submitted
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SexLab Shrines
By Ed86
If you like my mods, you can support me on Patreon
With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at and Shrine of The Nine Divines to raise purity(Sexlab "Sexual purity") and reduce lewdness(Sexlab "Sexual perversion").
Required Mods
Sexlab
SkSe
Description
Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive!
Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once!
eh?
By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant.
That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction.
errrm...
Works with (10) npc's too.
Mod works without SLSO.
there is no MCM, everything configured in json file
Cool-down is reset everyday at midnight
Configuration:
You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config
example:
(purity, lewdness, arousal), can be negative
"shrine_of_talos" : [ 1, -10, -100 ],
this will raise purity by 1, lower lewdness by 10 and reduce arousal by 100
You can add message that would play for player, when using shrine
example:
"shrine_of_talos" : [ "I must support author on Patreon", "Here could be your add", "Did you know that Ed86 is Talos?" ],
You can add additional spell effects to blessing, spell id is saved as DEC in json, you'll need to convert it from HEX used in tes5edit/CK
example:
"shrine_of_talos" : [ "1030554|Skyrim.esm", "1030554|Skyrim.esm" ],
Mod supports 10 npc's. You can manually add/duplicate more aliases to quest if your want.
Conflicts:
Mods that change TempleBlessingScript and DLC2TempleShrineScript scripts of shrine activators
Patches:
Wintersun Patch:
https://www.loverslab.com/topic/95410-sexlab-shrines/?do=findComment&comment=2995034
Wintersun Patch guide
https://www.loverslab.com/topic/95410-sexlab-shrines/?do=findComment&comment=3369409
90596 downloads
Updated
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S.L.U.T.S. Resume Russian Translation
By M. Fraise J.
Translation requires original mod to function|Для работы перевода нужен оригинальный мод:
S.L.U.T.S. Resume Original Mod
S.L.U.T.S. Resume
Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim!
(Не)Долгожданный перевод этого прекрасного мода. У меня наконец дошли до этого руки, ура!
В моде наверняка есть дофига и больше ошибок, так что докладывайте о всех, особенно грамматических.
О файлах оригинального мода:
Sluts - Redux_Cart требует Skyrim Special Edition, если сможете его переделать под LE, Scrab наверняка будет благодарен. (лично у меня на LE не сработала телега)
Если у вас будут вопросы на русском языке, то попрошу вас обращаться на форум перевода, а если вопросы к моду, то на оригинальный форум мода.
Ещё немного личных слов. Scrab проделал невероятную работу, и как по мне, пока что сделал для мода очень много, он уже создал задел на задания(части которых я видела когда переводила), и в моде есть много того, что вы вероятно никогда не узнаете. Наслаждайтесь переводом. И ещё, я выложила файл на LE, так как не все игроки LE проверяют моды на SE, а таким образом, я возможно распространю популярность, хоть немного
Credits
DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 -> Click Scrab: Updating mod to 2.4 and further, and allowing me to translate it AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Translation by: MaJaNamesuu Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714 (Original Mod Page)394 downloads
Updated
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devious devices Sacrificial Spriggan - Redux
By naaitsab
Sacrificial Spriggan - Redux
This is a reimagination of the original Sacrificial Spriggan mod made by Stobor. With written permission to do so.
The main focus is upgrading to mod to be fully compatible with DD5 and up. I also plan to add new quests and extend current available quests. Idea's and comments for new content are welcome.
Note due to the partial remake of the intro quest ZAZ is no longer required for this mod.
The mod is currently in beta so please keep a clean save and expect problems. Report any bugs in the support thread please.
This Mod:
Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a female-only armor, this is written for female characters exclusively (though gender checks are not enforced).
The Quest:
The quest starts some time after completing the quest to rescue Dibella's Sybil from the Forsworn, in the quest The Heart of Dibella. The character gets knocked on the head, and awakens back in Broken Tower faced with a hagraven who is irritated at having her plans spoiled. The hag curses the player character with a gradual transformation, then turns her loose to serve as a living warning to the Forsworn's foes.
Intro Quest Summary:
Guardian Quest Summary:
Amulet Quest Summary:
Custom Devious Devices Summary:
Magical Effects:
The magical effects of the Spriggan transformation grow over time, as more of the body is covered. It starts with the torso, then the feet, then the hands, and finally the face. Some effects are permanent, even if the visible part of the Spriggan is removed. Growth is triggered by your spell-casting, as the Spriggan absorbs some of your magic - the more spells you use, the faster the transformation proceeds. When a growth phase starts, you'll need to have sex to complete the process.
+20-100 magicka +20-100 stamina 5-25% weakness to fire 5-25% stealth bonus outdoors +15 unarmed damage from claws (when those grow) Hunters and Vigilants will be hostile while any of the Spriggan rootlets are visible Random NPC comments (and other events)
When the Spriggan growth is complete, the following additional effects:
+25% alteration spell duration Spriggan Call of the Wild lesser power Spriggans and predators are friendly Face mask acts as a living gag, preventing most speech
The gag effect does not interfere in Kynareth's holy places (the Temple in Whiterun, Eldergleam Sanctuary, High Hrothgar), and can be worked around using writing materials (ink, quill, roll of paper). However, there is a -50% barter penalty in written interactions - Spriggan claws do not make for good penmanship.
Controlling the Transformation:
Credits:
Stobor - For the original mod and permission for me to make and post this redux Nalim - Spriggan Armor (according to fair use policy) MyFirstPony - Spriggan face mask Caliente - Nocturnal meshes (added a transparency layer to the NIF)
Requirements:
Fully patched Skyrim with all DLC and latest SKSE Latest Sexlab LE Latest Sexlab Aroused (Redux recommended) Latest Devious Devices - Including Expansion and Contraptions Fuz Ro Do'h (soft requirement but kinda mandatory for dialogue driven mods of course)
Known Conflicts/bugs:
The Flowering Spriggan quest from SD+ for obvious reasons Devious Devices in conflicting slots. The mod tries to check for these but it's not 100% and will break progression Mobs attack scene at the start of the Harvest quest is a bit flaky. Way around this is to select them in the console and type 'disable'
Changelog:
5870 downloads
Updated
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Devious Followers - Continued
By Lupine00
Devious Followers - Continued
Devious Followers turns any follower into a tricky hireling that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement.
Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence.
If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you.
If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. They can also help you pay for your SexLab Survival licenses.
Guide to DFC for new players
You can find a guide on getting started with DFC that should give you an idea of where it can fit in your game, how to configure it, and what sorts of things will happen here:
Gameplay Mechanics Summary
Requirements
Optional Integrations
Other Recommended Mods
Voice Pack Downloads
Installing
Upgrading
Compatibility
Known Bugs and Workarounds
About Special Edition Support
About the Whore Armor
Credits
Information for Old Devious Followers Users
Notes for Modders
The documentation for mod-events and storage-util interfaces is here:
https://www.loverslab.com/blogs/entry/12974-devious-followers-continued-interfaces-for-modders/
Roadmap for future development
Future plans and information about what's being worked on now are here:
https://www.loverslab.com/blogs/entry/12761-devious-followers-continued-2021-roadmap/
Full Changelist
The full change list is here:
https://www.loverslab.com/blogs/entry/12923-devious-followers-complete-change-list/
116034 downloads
- devious followers
- devious devices
- (and 3 more)
Updated
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Bikini Maiden modefied for SL Survival.rar
By PRIMAVILLA
Description:
This is a modified esp for Bikini Maiden armor mod with TESedit that adds the necessary keyword for it's armor sets to be identified as a bikini in sexlab survival, I made it for my own use and figured that someone might need it......
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Installation:
Use your favorite mod manager or install it manually...
NMM let it overwrites bikini maidens esp...
MO put it after the installed Bikini Maiden file(so it overwrites it)...
=============================
Credits to monoman for the amazing sexlab survival
and to cp44 and hgjj for making the awesome bikini maiden mod https://www.nexusmods.com/skyrim/mods/85739?tab=files
If there's a problem with the credits just pm me and I'll take it down..
641 downloads
Updated
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Being A Doggy (A Petgirl mod)
By huanrenfeng
Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
Support huan to get Early Access and make the mod even better for you!
My patreon page
Early Access Version: 0.91+, See https://renfenghuan.github.io/BaD/ , will be released in August 1st.
The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST.
To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3) or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
MxR reviewed my Mod!
Mod use demo videos
Go to Huan's Channel to get all the demo videos.
https://www.youtube.com/channel/UCPrSxuyxhgfnuQp3RMo0WEA?view_as=subscriber
Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button again. In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug. Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.
Details: (I'm still arranging the details, because there are too many changes between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. )
This mod ( version = 0.7.0 )
Curse related:
Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy. Note the difference between "Sex Curse" and "Doggy Contagious".
Doggy Role Play related:
Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis. A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function, when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard you are a doggy, then he will spare you.
Integration related:
MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex
Minor Feature:
Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis. Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
Tips:
After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy! To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene. If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.
I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
Requirements:
Mods that you should already have
Skyrim Dawnguard skse skyui FNIS sexlab
Unique Requirements for BaD:
Sexlab Aroused (Redux ) , required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )
Installation:
Install it. then run FNIS.
If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
Somebody asks that why the animations are not working, please check your Skyrim version. SE version has been made.
Current Version Bugs/issues:
Tell me if you get one. Attach your mod version
If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work. In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).
Let me list all the mods that mentioned here similar to this mod, so I can study them.
Recommended mods
Untamed
HDT Tails Wearable
A word about "Immersive Pet Girl":
A word about me and my opinin about sex :
The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab.
Thank you for your support! ?
Changelog: See https://renfenghuan.github.io/BaD/
Discord Server
Credits:
skse team for skse
exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil
SkyUI Team for SkyUI
Fores for FNIS
Ashal for Sexlab
fishburger67 and redneck2x for sexlab arousal (redux)
DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
shadeMe for Fuz Ro D-oh - Silent Voice
Nymra for his voice files.
Permission:
I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions.
Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
Thank Crawl on Fours and the patrons again!
You are not allowed to upload or make changes to my mods without my permission.
As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
The voice files are from Nymra, ask him to get his permission of using the files.
48357 downloads
- doggystyle
- harrasment
- (and 8 more)
Updated
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Public Plaything LE & SE
By huanrenfeng
Public Plaything LE & SE
My new mod. It let NPCs harass you constantly, with
talking, force talking, struggle bar, temporary escape, dialog JSON customization and more features.
Try it! There's MCM and also a lesser power menu. I made a manual for customization but it's dated. I'll make a new one when I'm healthy.
Different behaviors of the aggressor are called Actions. There are 5 actions for now but you can create your own actions.
Not all the actions have struggle bar. If you see a struggle bar, you need to reduce the struggle bar to zero to escape or proceed the action.
Different action has different escaping logic.
Sometimes the aggressor talks to you, sometimes you need to talk to the aggressor
The dialog progress is automatic. You don't need to activate the aggressor. (After all, he approaches to you, not the other way around)
There's also an Openly Flirt feature, although it's not completed yet.
Toggle Translation option tries to solve this problem: When the stalker reaches you from behind, he can either teleport to the center of you, or the mod can translate him slowly toward you. Both method are not perfect. You can toggle it on and off to see which way is better. Openly Flirt and Stalk are two different assaulting method. Only Stalk method will use the json file for now.
Demo1
Requires:
SKSE, SexLab Framework, JContainer, UIExtension
Currently Conflict with SLHH
Installation
Install the file through a mod manager.
Run FNIS.
(For LE,) According to the comments, you'd better get JContainer 3.3 and put it at the bottom of your mod order.
Update from 0.09 to 0.10 or newer version: Run FNIS again.
More
Changelog
It uses Babo's 4 animations. But all other much more animation files are all made by Huan. Tell me if you think I'm not allowed to include other people's files and I'll delete them. Don't worry, I can make animation too.
I'm currently not completely healthy. I'll improve the description later.
Check out my Patreon! I release debugging versions there. With patrons' help I can buy more medicines, pay back my debts, or improve my foods, and therefore, make more and better mods for you.
Permission:
You can use my animation files freely as long as you talked to me first.
However, you can't modify the mod framework itself. But editing JSON file is fine and recommended.
24487 downloads
- harassment
- sexlab
- (and 1 more)
Updated
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Deviously Cursed Loot - Ru Translation
By stas2503
This is a Russian translation of mod of the Deviously Cursed Loot mod by @Kimy
This archive contains only esp files, txt files and scripts that require Russification.
The archive is made as a FOMOD-installer with the option to install the translation of the AsLAL module.
Note: If you have problems with the FOMOD installer, Open the translation archive in 7zip and delete the FOMOD folder from it.
Requirements:
Deviously Cursed Loot 9.0 And all his requirements.
1087 downloads
Updated
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Dolphin in Skyrim
By grawi
I love dolphins so I decided to add them to skyrim
replacer skeever v1.3.rar - replaces all skeevers with dolphins
Improved the dolphin model now the net does not break
positioned the tool more precisely
required
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
SkyUI.esp
UIExtensions.esp
FNIS.esp
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (you can immediately summon skeevers)
SexLabMatchMaker.esp
SLAnimLoader.esp
slal Billyy_Creature recommend
You can-download, modify, edit, add to your mods. use it in your mods and even without mentioning me -
3073 downloads
Updated
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Wearable Death Hound Collar into Devious Devices
By Black714
Change Death Hound Collar into Devious Devices.
Collar has Two Type (See Screen-shot). Made by Vioxsis. Has two Version: Armored, and Unarmored Version. Armored Version Support any armored Perk (Mage, Light Heavy) Basically is Light Armor setting. Change Death Hound Collar misc item Name into "Death Hound Collar (Broken)". Dropped by Death hound. Can Create in Forge.
Idea from:
http://www.loverslab.com/topic/16951-req-wearable-deaths-hound-collars/
http://www.loverslab.com/topic/8541-whats-your-dream-mod-free-for-all/page-13?do=findComment&comment=266906
Requirement:
Dawnguard
http://www.mediafire.com/?2oroli1d9qd653e by Vioxsis
All Devious Device Requirement
Thanks to:
Vioxsis to Make a Wearable Death Hound Collar
Min from Devious Device Intergration
And all Devious Modder That I can not mention one by one.
Replace Vioxsis "Bad Dog.Esp" file Only.
5930 downloads
Updated
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Deviously Cursed Loot
By Kimy
Deviously Cursed Loot
DESCRIPTION
Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
Also featuring:
Crime and Punishment
Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison.
Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too!
Solicitation
This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
Device Comments
No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
Sex attacks
Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
Leon and Leah, the Dominant Followers
Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun.
Sasha
The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available.
Public Indecency
When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
Bondage Dialogue
Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
Self Bondage
If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
The Cursed Collar Quest
If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
The Rubber Doll Quest
A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
The Bound Queen Quest
When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
Tie Me Up!
The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
A Little Bondage Adventure
When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
High Security Restraints
These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
Flash Bang Traps
Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
The Slave Collar
If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
Estrus Traps
This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
HOW IT WORKS
Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
REQUIRED MODS
SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
OPTIONAL SOFT DEPENDENCIES
Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)
The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY
Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/
Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
GREAT MODS TO COMPLEMENT YOUR UUNP BODY
Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/?
The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/?
UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/?
Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/
INSTALLATION
Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation.
You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.
You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog.
CONFLICTS
Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod.
iEquip: Makes changes incompatible with Cursed Loot. Solution: Uninstall mod.
Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA.
Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you.
Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod.
Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod.
Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod.
Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
RS Children - works fine, but install it without the "Playable" option.
SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation.
Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot.
Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure.
Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL.
Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
PERMISSIONS
- You can NOT repost or reupload this mod without my explicit permission.
- You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
- You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
- You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary)
- You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code.
- You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period.
Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
FOR MODDERS:
Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items.
NOTES:
1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!
Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
FAQ:
Q: How to best report any issues with Cursed Loot?
A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
Q: I have this and that problem with an older version of Cursed Loot.
A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
Q: I have a support question and wonder if I should PM it to you.
A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
Q: I love this mod and want to support it. Can I?
A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
Q: Mod Organizer does <insert issue here>. What gives?
A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only.
Q: Your mod doesn't work with SkyRe/PerkusMaximus
A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
Q: Will this mod ever support male player characters?
A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
Q: Will this mod ever integrate with Death Alternative?
A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them.
Q: Will this mod ever integrate with Live Another Life?
A: Perhaps!
Q: Why are the bundled items changing my body when equipped?
A: Use Bodyslide, Luke! It's listed in the requirements for a reason.
Q: Some of the items are purple! What did you drink when making them?
A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link".
Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
Q: Will there be a API to let other devious mods access Cursed Loot's item library?
A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them.
Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library?
A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough.
Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then?
A: Other than providing source code, no.
Q: Can I translate your mod?
A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though.
Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
Q: You're evil and mean.
A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
CREDITS AND THANKS
All LL modders for their work - without it Skyrim wouldn't be half as fun!
My special thanks go to
- Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
- CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
- Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️
- ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions.
- Koffii for the awesome restrictive set!
- HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here:
575606 downloads
- devious devices
- cursed loot
- (and 3 more)
Updated
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Stress and Trauma
By Guffel
Stress and Trauma
WARNING: This mod is very script heavy and I can't recommend using it! I only leave it online for the sake of completeness.
Overview:
This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used.
Description:
All options, that can be changed and/or turned off are marked with an "(MCM)".
SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent.
SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop.
Trauma:
The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too.
Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised.
Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall.
Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on.
Stress:
Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways:
1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM).
2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM).
Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time.
Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay.
Arousal:
At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM).
Violation:
When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act.
Requirements:
Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux
Personal Note:
You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome
ChangeLog:
07/11/2018 Initial Upload
3226 downloads
Updated
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SexLab Raven Beak Prison
By Guffel
Raven Beak Prison
A way to roleplay in prison
UP FOR ADOPTION
I don't have the time anymore to take care of this mod. I know RBS was never really finished, but if any modder wants to pick it up and continue development, feel free to contact me.
Foreword:
I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to
A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ).
Raven Beak Prison:
This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care.
Features:
When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one).
The bully system:
When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you.
When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again.
When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome.
When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation.
The intimidation and persuation becomes easier or harder depending on your bully level:
1 - 30: Hard
31 - 80: Average
81-99: Easy
Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains).
There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head.
Requirements:
SexLab Framework
Fus-Ro-Do(h) - Silent Voice
Incompatibility:
Prison Overhaul
any mod that alters prisons or the guard dialouge most likely.
Installation:
Use Nexus Mod Manager or Mod Organizer
or
drop the extracted archieve into you Skyrim\Data folder
Notes:
I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^
Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am.
The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost.
When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you.
Credits:
Ashal for SexLab Framework
55055 downloads
Updated
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SexLab Horrible Harassment
By Guffel
Horrible Harassment
I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:
UP FOR ADOPTION
I don't have the time anymore to continue to develop this mod. If a modder is interested in develop HH further feel free to contact me.
Description:
This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
The mod was written with a female player character in mind.
The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
Note:
There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
Future Plans:
I have no real intention to develop this mod any further or do anything than bugfixes.
Requirements:
SexLab Framework
Silent Voice - Fus-Roh-Du(h)
Installation:
Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
Cedits:
Ashal for SexLab Framework
67122 downloads
Updated
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SexLab Skooma Whore
By Guffel
Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested.
UP FOR ADOPTION
I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me.
Short Description:
Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
Features:
+ all drugs have individual textures and bottles
+ extreme and long visual effects
+ loot the drugs from dead enemies and chests
+ three diffrent kinds of withdrawal effects depending on the drugs you take
+ get force to dink a random drug when raped
+ risk of blacking when taking too much
+ Addicting H/M/S Potions, called "Brews"
+ Player get treated as scum when highly addicted
+ All drugs are craftable with the right recipe
Detailed Description:
The addiction system:
All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
Acquireing Drugs:
All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
Overdose:
When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
High Risk:
There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
Active Withdrawal Effects:
Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
Brews:
Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
Junky treatment:
When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
Recipes:
All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
Requirements:
SexLab Framework
Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/?
Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
1. make a save
2. deinstall Skooma Whore
3. load previous save, wait a minute, save again
4. install new version and load the save from 3.
Don't confuse the version numbers, the latest version is 1.0 we left the beta.
The older versions began with 0.9.x to show that the mod was still beta.
I now consider Skooma Whore finished and have no further updates planned.
Credits:
Ashal for SexLab Framework
ContentConsumer for providing the basic ideas and names of the new drugs
vito740 for allowing me to use his textures for the drug bottles
Grine for making me these awesome drug dens and sharing a lot of other ideas with me
215855 downloads
Updated
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VO Succubus Rape Spell LE
VO Succubus Rape Spell Legendary Edition
Version 1.0.A -March 2022
by Virtual Oxytocin
Description :
This is a reupload from the Skyrim SE version:
Requirement:
- Skyrim LE
- Succubus Heart LE
Disclaimer :
I am not an experienced modder
I don't own skyrim LE so the esp plugin was made using Skyrim SE Creation Kit.
It is probably not a big deal at all, I have received post and comments saying that my mod works fine in Syrim LE as it is.
They even asked me to post it in the Skyrim LE section.
If you think this is a big deal, open my plugin in the Skyrim LE CK, save it, and you are good to go.
1988 downloads
Submitted
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Devious Loading Screen Replacer
By Black714
Add a Vanilla Default Loading Screen With Devious Device Inside.
See Screenshot for Simple Description. (Replacer Only)
Loading Screen Already Added with Devious Device:
load screen adventure 01
load screen adventure 02 (DLC Dragonborn).
load screen alchemy workbench
load screen enchanting workbench
load screen instruments
load screen market 01
load screen mask altar 01
load screen metal cage
load screen money 01
load screen mr altar 01
load screen noble bed double 02
load screen potion 01
load screen reagent 01
load screen shops magic 01
load screen sinister 01
load screen smith 01
load screen thief 01
load screen town 01
load screen war 01
3103 downloads
Updated