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Found 17 results

  1. SexLab Confabulation (Updated June 8, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduces new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in more recent version Billyy has separated them out into small packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Changelog V1.6.7 Fixed missing conditions on Thieves Guild forcegreet which allowed other NPCs to use the dialogue improperly. Adjusted forcegreet scripts to try and catch it failing to change the global from 0 to 1. A notification will let you know if the update failed and is trying to force the change. V1.6.6 Reworked Companions and Thieves Guild Forcegreets. Heavily tested with near 100% success. Added new debug toggle in the MCM which will show in-game text notifications about how the forcegreet is progressing through steps. Added some new dialogue to the Companion Non-Member opening to give it a bit more depth. Added new sex dialogue with the Khajiit Atahbah if you are carrying at least one moon sugar. Added aggressive option for Thieves Guild CumDump 3p and 4p dialogue. Added undressing to all the major scenes (TG Reparations, TG Leadership, Companions Ogry, Companions Study). Added new dialogue to Companions Orgy openings. New sex scenario added that can be reached by talking to Vilkas or Aela and requesting members be sent to the player's study. Option to play a scripted scene, similar in nature to the others in the mod or let the player decide on on who and what types of sex they want. Added new dialogue to Ria after bear hunt. Can ask Ria or Njada if they want to have sex with the bear if they are near the bear after this. (Most usable in case you get them as a follower and bring them over). Some internal bug fixes and changes to code. Includes disabling NPC bed usage during scenes and with creatures, so you can leave your SexLab MCM setting to whatever you want. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes  
  2. Troubles of Heroine View File Warning: Disguising, sexist, humiliation and violent content (mostly in text). My first mod, inspired by Oblivion's Lovers Brutes and Lovers True Crime. And sorry for my English - it's not my native language. Adds NPCs and events, making a heroine's life in Skyrim more ungrateful and humiliating. If you want to play female quests for male: Go in the "Riverwood Trader", type “tcl” in console, go through the wall behind the counter (right at the entrance) and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women. To remove the item from inventory, in console type help troubles, find id of “Troubles of Hero” and type player.removeitem id 1. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Simple list of content and its location: More details: Cleanup of the dialogue (spelling/grammar etc.) for 1.4.3 SE (just activating it on top of the original one): Strange mannequin's penis: Thanks to those who share their ideas and even a text. I really appreciate it. MxR review: List of recommended animations: Animation for MMMF and MMMMF: FunnyBizness BakaFactory's SLAL Animation LE / SSE Billyy's SLAL Animations Anub's animation dump (REBORN) Updated 10.05.2019 Animation Female Werewolf: More Nasty Critters: SLAL Edition V12.01 Crawl on fours animation Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
  3. SexLab Solutions - Revisited View File A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest. This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again: Here is the Roadmap of this mod: mine.pdf Also, since there seems to be some confusion on whether or not this is a standalone mod, Yes this is standalone. The original SexLab Solutions is not required. OLDRIM Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh SPECIAL EDITION SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: Quests Compatibility Changelogs Submitter janbui Submitted 09/07/2019 Category Quest Requires SexLab Framework 1.62+, Dawnguard & Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  4. Prettier Bandits View File Prettier Bandits (BETA) Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. 😏 Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Nearly 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 1.15 GB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Hunters, Town Guards, and the Imperial Legions are next to be added. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD 😜 Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the next version (v1.0) is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: Hunter faction Town guards Imperial Legiona Dawnguard The Afflicted KS Conversion Documentation New Screen shots (cause the current ones are kinda crappy and badly out of date) What's Next? Going forward to v1.0 and officially coming out of beta, I want to add the Hunters, Town Guards and Imperial Legion and possibly the Dawnguard. The Afflicted may take awhile because I have something special in mind there. As mentioned above, I'll be converting to KS Hair for the next release as well. I also want to write up full documentation on exactly what the mod does, how it alters the leveled lists, what it adds, changes to abilities or perks, etc. This will mainly be for other modders to refer to to help them with compatibility. I'll also be making a few changes to help make PB more compatible with other mods. Also, for v1.0 I'll be changing the name of the mod from Prettier Bandits to Prettier Encounters. This mod hasn't been just about bandits for a very long time and I think the name change better reflects the full scope of what it does. I'm even looking at doing some custom face sculpts in Racemenu to make the new unique bosses and possibly the WEAdventurers look way better. I'd like to think they'll be something like Pandorable's NPCs eventually, but it may take me awhile to get that good. Lastly, for v1.0 I am aiming to do an SE conversion, so the mod will finally be available for both LE and SE Skyrim. That's going to make v1.0 a pretty big upgrade. Further down the road, I have some ideas for things I'd like to do with the Forsworn and their body paint, the Afflicted and their disease, and possibly a method that would allow me to add thousands of NPCs to each faction instead of a hundred or so, without increasing the file size. Trello This mod now has its own Trello Board, I've found this was really helpful to me in keeping me organized and on track. The board is open to the public so you can check it to see what I'm working on next for the mod. Link HERE Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I started using Navetsea's Skin but have recently switched to Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Previous Change Log Submitter EinarrTheRed Submitted 05/15/2016 Category WIP / Beta Requires Appachi Hair 1.6 Full Special Edition Compatible No
  5. DSHV

    Troubles of Heroine

    Version 1.7.0

    55,698 downloads

    Warning: Disguising, sexist, humiliation and violent content (mostly in text). My first mod, inspired by Oblivion's Lovers Brutes and Lovers True Crime. And sorry for my English - it's not my native language. Adds NPCs and events, making a heroine's life in Skyrim more ungrateful and humiliating. If you want to play female quests for male: Go in the "Riverwood Trader", type “tcl” in console, go through the wall behind the counter (right at the entrance) and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women. To remove the item from inventory, in console type help troubles, find id of “Troubles of Hero” and type player.removeitem id 1. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Simple list of content and its location: More details: Cleanup of the dialogue (spelling/grammar etc.) for 1.4.3 SE (just activating it on top of the original one): Strange mannequin's penis: Thanks to those who share their ideas and even a text. I really appreciate it. MxR review: List of recommended animations: Animation for MMMF and MMMMF: FunnyBizness BakaFactory's SLAL Animation LE / SSE Billyy's SLAL Animations Anub's animation dump (REBORN) Updated 10.05.2019 Animation Female Werewolf: More Nasty Critters: SLAL Edition V12.01 Crawl on fours animation Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod.
  6. SexLab Solutions 5.0.7 (01-December-2017) View File I'm no longer working on this mod. Updates are now maintained by @janbui, you can get the latest version here. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------== Submitter WraithSlayer Submitted 01/08/2015 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  7. Version 1.6.7

    29,724 downloads

    Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduces new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in more recent version Billyy has separated them out into small packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Changelog V1.6.7 Fixed missing conditions on Thieves Guild forcegreet which allowed other NPCs to use the dialogue improperly. Adjusted forcegreet scripts to try and catch it failing to change the global from 0 to 1. A notification will let you know if the update failed and is trying to force the change. V1.6.6 Reworked Companions and Thieves Guild Forcegreets. Heavily tested with near 100% success. Added new debug toggle in the MCM which will show in-game text notifications about how the forcegreet is progressing through steps. Added some new dialogue to the Companion Non-Member opening to give it a bit more depth. Added new sex dialogue with the Khajiit Atahbah if you are carrying at least one moon sugar. Added aggressive option for Thieves Guild CumDump 3p and 4p dialogue. Added undressing to all the major scenes (TG Reparations, TG Leadership, Companions Ogry, Companions Study). Added new dialogue to Companions Orgy openings. New sex scenario added that can be reached by talking to Vilkas or Aela and requesting members be sent to the player's study. Option to play a scripted scene, similar in nature to the others in the mod or let the player decide on on who and what types of sex they want. Added new dialogue to Ria after bear hunt. Can ask Ria or Njada if they want to have sex with the bear if they are near the bear after this. (Most usable in case you get them as a follower and bring them over). Some internal bug fixes and changes to code. Includes disabling NPC bed usage during scenes and with creatures, so you can leave your SexLab MCM setting to whatever you want.
  8. Version 1.1.5

    16,500 downloads

    A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest. This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again: Here is the Roadmap of this mod: mine.pdf Also, since there seems to be some confusion on whether or not this is a standalone mod, Yes this is standalone. The original SexLab Solutions is not required. OLDRIM Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh SPECIAL EDITION SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: Quests Compatibility Changelogs
  9. [WIP] Traps, Pitfalls and Dangerous Things View File Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods Submitter JimmyJimJim Submitted 11/22/2016 Category Quests Requires Special Edition Compatible  
  10. Version 0.9 Public Beta

    21,454 downloads

    Prettier Bandits (BETA) Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. 😏 Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Nearly 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 1.15 GB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Hunters, Town Guards, and the Imperial Legions are next to be added. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD 😜 Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the next version (v1.0) is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: Hunter faction Town guards Imperial Legiona Dawnguard The Afflicted KS Conversion Documentation New Screen shots (cause the current ones are kinda crappy and badly out of date) What's Next? Going forward to v1.0 and officially coming out of beta, I want to add the Hunters, Town Guards and Imperial Legion and possibly the Dawnguard. The Afflicted may take awhile because I have something special in mind there. As mentioned above, I'll be converting to KS Hair for the next release as well. I also want to write up full documentation on exactly what the mod does, how it alters the leveled lists, what it adds, changes to abilities or perks, etc. This will mainly be for other modders to refer to to help them with compatibility. I'll also be making a few changes to help make PB more compatible with other mods. Also, for v1.0 I'll be changing the name of the mod from Prettier Bandits to Prettier Encounters. This mod hasn't been just about bandits for a very long time and I think the name change better reflects the full scope of what it does. I'm even looking at doing some custom face sculpts in Racemenu to make the new unique bosses and possibly the WEAdventurers look way better. I'd like to think they'll be something like Pandorable's NPCs eventually, but it may take me awhile to get that good. Lastly, for v1.0 I am aiming to do an SE conversion, so the mod will finally be available for both LE and SE Skyrim. That's going to make v1.0 a pretty big upgrade. Further down the road, I have some ideas for things I'd like to do with the Forsworn and their body paint, the Afflicted and their disease, and possibly a method that would allow me to add thousands of NPCs to each faction instead of a hundred or so, without increasing the file size. Trello This mod now has its own Trello Board, I've found this was really helpful to me in keeping me organized and on track. The board is open to the public so you can check it to see what I'm working on next for the mod. Link HERE Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I started using Navetsea's Skin but have recently switched to Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Previous Change Log
  11. Are there mods that add vampire lords & werewolves to spawns around Skyrim? Kinda dumb that you only fight one vampire lord the whole game & only 3 or 4 werewolves. Would like to see them as random encounters or in locations as part of certain factions.
  12. Started the quest given to my journal bout the noblewomen in Bruma who want me to steal shit for them & I got as far as leading the first woman into the trap at Roxey Inn but as soon as I sleep in the inn as I'm supposed to for the quest, the game starts flickering weirdly and doesnt get me out of the sleep menu & pretty much stops the whole game from working. I disabled the functions from my other mods that cause something to happen when sleeping & tested sleeping in different locations & I know for a fact that this quest is the one giving issues. Anyone else who uses PSE know a solution for this? Am usin version 0.69
  13. Version 5.0.7 (FR 1.0)

    1,160 downloads

    Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Solutions Auteur d'origine : @WraithSlayer Version mod original: 5.0.7 Version traduite: 5.0.7 (FR 1.0) Ce mod est un traduction de l'excellent travail de WraithSlayer SexLab Solutions ==-------------------------------== Description ==-------------------------------== SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab. Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ? Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim. ==-------------------------------== Mods requis ==-------------------------------== SexLab 1.62 ou ultérieur (et ses prérequis) Dawnguard Dragonborn Fuz Ro D-oh ==-------------------------------== Détail des fonctionnalités ==-------------------------------== Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a). Quêtes Rencontres aléatoires et événements de dialogue ==-------------------------------== Compatibilité ==-------------------------------== SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement. Incompatibilités connues: Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement. ==-------------------------------== FAQ ==-------------------------------== Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là ! R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça) Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau. R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux. Remerciements: WraithSlayer pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
  14. Version v0.96f

    14,179 downloads

    Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods
  15. Decided to get PayBandit mod, sees a patch for PSE in its page so I download it. Activated in OBMM & follows fejeena's load order, but the game on startup says "PSE PayBandit Patch is missing master file Player Slave Encounters.esp". Been playing with PSE longer than this new mod so no idea why the game thinks it doesnt exist in my load order? I have tested with version .69 & .72 so no idea whats wrong
  16. Version 5.0.7

    381,651 downloads

    I'm no longer working on this mod. Anyone is free to take it over and continue developing. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------==
  17. View File Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Solutions Auteur d'origine : @WraithSlayer Version mod original: 5.0.7 Version traduite: 5.0.7 (FR 1.0) Ce mod est un traduction de l'excellent travail de WraithSlayer SexLab Solutions ==-------------------------------== Description ==-------------------------------== SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab. Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ? Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim. ==-------------------------------== Mods requis ==-------------------------------== SexLab 1.62 ou ultérieur (et ses prérequis) Dawnguard Dragonborn Fuz Ro D-oh ==-------------------------------== Détail des fonctionnalités ==-------------------------------== Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a). Quêtes Rencontres aléatoires et événements de dialogue ==-------------------------------== Compatibilité ==-------------------------------== SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement. Incompatibilités connues: Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement. ==-------------------------------== FAQ ==-------------------------------== Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là ! R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça) Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau. R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux. Remerciements: WraithSlayer pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible View File
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