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Found 92 results

  1. H2135's Fantasy Series8 CBBE & UUNP & BHUNP HDT-SMP Bodyslide - created by - Harry2135 https://www.patreon.com/posts/sle-h2135s-cbbe-33050559 TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames/
  2. Lord Harkon's personal slave got tired of being tortured. Veris ran away from the castle and ended up in Morthal. A woman named Alva rescued her in exchange of favors, but Veris doesn't want to serve her anymore. Has been released because we've reached 100 followers on !! Thank you for all the support! Read Veris' story here. Name: Veris Hair: White Level: 5 and will level up with the player. Marriageable: Yes. Veris' class is sorcerer. She uses vampire skills. She carries an elven dagger and wears a vampire outfit. She doesn't have fangs. Lord Harkon wanted her to be forever-hungry. Poor girl. Veris has been exclusively made for LE and SE. Without ports of any type. I've personally tested Veris in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story (source) : Blood Mage [DEM] Ritual Outfit Lady Bat Armor by Nausicaa Op Qinglang Outfit Mai Shiranui Goddess C5Kev's Black Bandit Armor [DEM] Dark Embrace Outfit Lich King and Queen Armor Vindictus Succubus Queen Veris can be found inside Alva's Basement (Morthal), waiting for someone to rescue her. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Bijin Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  3. View File Clams of Skyrim (COSIHD) - Bodyslide Collection Clams of Skyrim (COSIHD) - Bodyslide Collection A collection of mod added clothing, armors, devices, and other replacers all in one place. I initially started making these for my own game, but have since expanded to included requests and special orders. If you don't see something you are looking for, I am taking requests. Please see below for request info. Several of the sets are incomplete (noted on each where this is the case). As I was converting these mods, the weighting of thing like long dresses and HDT capes was giving me issues. rather than delay the entire package, I opted to exclude these, so that users can continue to use CBBE/UNP for models, but CosioHD for the rest. All meshes were made with and for Skyrim LE (Oldrim). I do not presently know if these will work with Skyrim SE. All converted outfits will include links to the original mods and notes if anything is missing or other instructions. Enjoy and let me know if you run in to any issues. -AWP REQUIREMENTS: CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina (COSIOHD) Bodyslide & Outfit Studio (Caliente's Beautiful Bodies Enhancer NOT required) All original mods outlined below (no mod assets, textures, scripts, etc. are included - these are Bodyslide projects only) GENERAL USE INSTRUCTIONS: Install Clams of Skyrim Project (and its requirements) Install Bodyslide & Outfit Studio Download and install Bodyslide files from this post Run bodyslide for the new project downloaded (Outfits/Bodies are named "CosioHD - ModName - ItemName" i.e. "CosioHD - Sotteta Huntress Armor A") FOR REQUESTS: Please leave a comment with the request (which outfit(s) in the mod) and a direct link to the original file (here, Nexus, wherever). Please make sure the link is downloadable and a mirror. If there is already a Bodyslide project available, that will help speed things up LOVERSLAB MODS: Alicia Painslut Devious Devices - Assets Devious Devices - Expansion Shaydow's VampireLord OVERHAUL Sisterhood of Dibella NEXUS MODS: Arise Black Sacrament Bijin Warmaidens, Wives, and NPCs Celes Nightingale Dark Disciple Daedric Reaper Armor Dynamic Clothing System DX Celes Rogue Armor LE Edhildil's Dwemer Cyborg Gwelda Dawnguard Armor Hunting Grounds Outfit Merta Black Rose Minerva - Custom High Elf Voiced Follower Northgirl Armor Ritual Armor of Boethiah Seranaholic & Valerica Sotteta Huntress Sotteta Necromancer Steel Nord Plate Bikini Armor V2 Tembtra Thief Tocatta Follower Ursine Armor Pack Vivace Follower CREDITS: Huge thank you to @scivirus for creating Clams of Skyrim Thanks to all the mod authors for continuing to make such excellent additions to the game Submitter AWP3RATOR Submitted 08/28/2019 Category BodySlide Requires Clams of Skyrim, Bodyslide & Outfit Studio Special Edition Compatible Not Applicable
  4. [LE] Overhit Syana by Team TAL - created by - Team TAL https://www.patreon.com/posts/le-overhit-syana-41672963 TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames/
  5. Version 1.2.1

    4,400 downloads

    RZ workshop Anime & Manga series mod This is an armor outfit mod from a popular franchise [started as online textboard game] " Goblin Slayer " DESCRIPTION I started it creating in spring 2019 and the same idea started bombarding game mod communities quicker than I had to finish it. So I reworked some ideas to match the later OVA. Model inspired by original and cosplay design. This is an outfit armor mod with optional RM face preset to create a follower or MC. I recommend TKTK face texture. INSTALL unzip - drop files from archive to your Skyrim data folder Use ItemMenu if you don't want to find and craft armor. It requires "Steel perk". UNINSTALL Delete files from meshes\textures folders (romeozero\Goblin Slayer) and delete esp "NOTE ----------------------------------------------------- Choose "RM archive preset" file - for creating a Racemenu character or a companion . Full Armors and helmet is made for 60 weight to match the char design. ----------------------------------------------------------------------------------- RECOMMEND - any adventure mods like Campfire and others for realistic travels WHAT YOU WILL GET: Bad-ass armor outfits Signature short sword Signature shield Journey tools and Backpack for adventures that will boost your weight carry. Animated RageFx for Riekling lairs or slaying Riekling Crown Can be equipped both by male and female human character bodyslide support and SAM SSE support Frostfall outfit system support PERMISSIONS This mod is for Loverslab community and Pixiv community.No distribution to other sites, share links to original upload sites only. No modification of this mod can be made for online sharing. Do it strictly for your PC & your game. Want to support ? Toss a coin to your modder for inspirations 😉 CREDITS Kumo Kagyu (蜗牛くも) Noboru Kannatuki (神奈月昇) bad-ass Cosplayers for inspiration Credits: CDProjectR ZeroFrost, HIDETO84 Cadnav 3d site Tools Used: 3Dmax and Substance
  6. Goblin's Crown - Goblin Slayer Outfit View File RZ workshop Anime & Manga series mod This is an armor outfit mod from a popular franchise [started as online textboard game] " Goblin Slayer " DESCRIPTION I started it creating in spring 2019 and the same idea started bombarding game mod communities quicker than I had to finish it. So I reworked some ideas to match the later OVA. Model inspired by original and cosplay design. This is an outfit armor mod with optional RM face preset to create a follower or MC. I recommend TKTK face texture. INSTALL unzip - drop files from archive to your Skyrim data folder Use ItemMenu if you don't want to find and craft armor. It requires "Steel perk". UNINSTALL Delete files from meshes\textures folders (romeozero\Goblin Slayer) and delete esp "NOTE ----------------------------------------------------- Choose "RM archive preset" file - for creating a Racemenu character or a companion . Full Armors and helmet is made for 60 weight to match the char design. ----------------------------------------------------------------------------------- RECOMMEND - any adventure mods like Campfire and others for realistic travels WHAT YOU WILL GET: Bad-ass armor outfits Signature short sword Signature shield Journey tools and Backpack for adventures that will boost your weight carry. Animated RageFx for Riekling lairs or slaying Riekling Crown Can be equipped both by male and female human character bodyslide support and SAM SSE support Frostfall outfit system support PERMISSIONS This mod is for Loverslab community and Pixiv community.No distribution to other sites, share links to original upload sites only. No modification of this mod can be made for online sharing. Do it strictly for your PC & your game. Want to support ? Toss a coin to your modder for inspirations 😉 CREDITS Kumo Kagyu (蜗牛くも) Noboru Kannatuki (神奈月昇) bad-ass Cosplayers for inspiration Credits: CDProjectR ZeroFrost, HIDETO84 Cadnav 3d site Tools Used: 3Dmax and Substance Submitter RomeoZero Submitted 06/15/2019 Category Armor & Clothing Requires https://store.steampowered.com/sub/12248 Special Edition Compatible Yes  
  7. Does anyone know whether it is possible to create new skeletons and add them to skyrim? if so what software would be required?
  8. Does anyone know what armor is in this gif and if it's available for Skyrim LE? https://www.redgifs.com/watch/scarceneighboringgalapagossealion Thanks.
  9. (I said CTDs you pervert, for STDs you need to go elsewhere - maybe PSQ?) Disclaimers: Disclaimer 1 (please read this prior to telling me what a moron I am) Disclaimer 2 (I know that this is derivative) Disclaimer 3 (when are you going to finish?) Section 1 - CTDs The first question when you are getting CTDs is when are you getting CTDs? This can be split in three parts: before the main screen (or a split second thereafter), after the main screen but before the game loads (or a split second thereafter) or during the game. This is the main screen to which I allude: 1) The crash is occurring before the main screen. This is almost always a result of a missing master. If you have this problem you should run LOOT (Load Order Optimisation Tool) found here: https://loot.github.io/ Your mod manager can also tell you if you have a missing master but it is simpler to give one tried and tested tool to work with rather than explaining several different ones. If you have already read Donttouchmethere's blog you already have this tool. LOOT is very intuitive and a great deal of explanation should not be needed. Here is an example of what LOOT looks like in use: Please note what is wrong with this (I assure you I did this intentionally, believe it or not). Just to the right of center at the top, you will note that LOOT says that I have 1 warning and 5 errors. The warnings can generally be disregarded but this one is highlighted in yellow - I have not sorted my load order. Before starting any Skyrim game in which you have changed your load order (added or deleted mods) you should run LOOT. Make it a habit. In the long haul you will not regret it. Back to the matter at hand, if I were to scroll down this page of LOOT it would show me in red those files which are causing an error. In this case it is because I have a master that I have turned off. Were I to try to load this order right now my game would crash to desktop (CTD). I need to replace the missing master (LOOT will indicate which files need masters and what they are). In this case I happen to know that it is paradise_halls.esm (note that there is no number next to it in the left hand column of the screen) - this means that I loaded it but it has been ticked "off". When I go back and tick paradise halls back on and run LOOT the errors disappear and my game will load. Before leaving LOOT I want to point out one other thing. On the top right hand, in the blue bar, there is an icon that looks like three vertical buttons or dots. If you click on that you will get options including being able to copy your load order. In my opinion, LOOT is the best source for sharing your load order for two reasons. First, LOOT gives the numbers to each of your mods. So, if you were writing to me you could say why is Devious Devices - Assets.esm (0a) so much higher in your load order than the other DD mods? Thus, it allows clearer communication. Second, LOOT lists your load order in the actual order in which it is loaded. So, it is easier to see if you have one or more mods that may be overwriting an earlier mod. In some cases knowing that and changing the load order is all that's necessary to fix a problem. 2) The crash is happening after the main screen but before the game loads. The most common cause of this problem is too many animations for the crummy Bugthesda engine to handle with your modded Skyrim game. =================================================================================================================== The material between the double lines is outdated but I am leaving it for reference purposes. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The material between these lines is outdated but I am leaving it for reference purposes. The limits of what constitutes too many animations vary from one set of mods to another. Fore (of FNIS fame) will attest that he can run 20k animations but admits that those animations make up virtually all his mods. Most people can safely run10k-12k animations. Some can run more, some less. When you run FNIS you should get something that looks like this: This indicates that I have 6850 + 3212 = 10062 animations running at the current time (well below the limit and, I assure you, little enough to avoid issues with CTD). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Updated information on animation limits As of today (1/11/2019) there is no information on calculating how many animations you can safely load. This information is from Fore (of FNIS fame) originally and verified by GenioMaestro. The limitations on animations appear to be related to character animations and alternate animations. The good news is that if you can get FNIS to load your creature animations they should not cause a CTD. The bad news is that calculating the limit is just a little harder. I will still use the FNIS output above (in the outdated section) for my example. The newer information indicates that you need to calculate the total number of character animations and THREE TIMES the number of alternate animations. That total should not exceed 14k. So, using the information above my "effective" animations are: 2949 (983 * 3) + 6850 = 9799 animations. This is well below the 14000 animations limit. Even this limit can be exceeded if you use poser mods which seem to have less effect. =================================================================================================================== =================================================================================================================== Sadly, the einformation between these double lines is also outdated. The most up-to-date information about animation CTDs (from Fore as of 8/15/2019) can be found here: If you have more animations than you can load you effectively have 3 choices. First, and simplest is to remove animation packs.That would reduce the total number and, hopefully, allow the game to load (if you couldn't previously). Second choice is to use older versions of mods that you am currently running. Each iteration of a mod that contains animations (whether Devious Devices (DD) or Zaz Animation Pack (ZAP) contains more "stuff" including more animations. So, if you have too many animations with ZAP 8+ you could try loading with ZAP7 (similarly with DD). This only works if 1) you can find an older version of the mod and 2) the mods that you run that use the mod you are changing will actually run with the older version. Third, you can go to one of the Support Threads for mods that "do" animations. For my purposes I highly recommend going to the support thread for SexLab Animation Loader (SLAL) by Orxx. This issue is discussed at length on that site. There are many suggestions listed on how you can go about picking and choosing animations out of packs so as to reduce the total animations while leaving you the ones you feel that you absolutely have to have, FNIS is very important to modded Skyrim. Be certain that you run it every time you change your load order. You might be surprised to discover that a mod that you loaded has animations in it even though "Animations" is NOT in its title. Before I leave this topic I want to say two more things about FNIS. First, and most importantly. neither warnings nor errors should be ignored. Unlike LOOT (where warnings can usually be safely ignored) it is critically important that you resolve all warnings and errors that you receive from FNIS before starting your modded Skyrim game. Second, what Fore's excellent tool tells you is how many animations that FNIS can handle, not how many Bugthesda's engine can handle. It is the rule, rather than the exception, that people who have CTDs from too many animations get no warning from FNIS. That is because FNIS CAN handle that number of animations, it is the game's engine that can't! (This second point should be made void by the release of FNIS 7.5 XXL Beta-6. It should tell you if you are trying to load too many animations). For more information on animation limits look at this article: https://www.nexusmods.com/skyrimspecialedition/articles/1168 ==================================================================================================================== If you are having a crash due to too many animations then you need this: 3) I get my crashes at some other place and time There are too many possibilities for this category to list all of them so I am going to stick with some recurrent themes. First, do you have the tools? Many tools have been developed to help stabilize and improve the modded Skyrim experience. In my opinion, among the most important are: 1) Crash fixes. Found here and fairly self-explanatory (as always, do read the directions): https://www.nexusmods.com/skyrim/mods/72725 2) ENBoost. This one is more difficult and I hope to do a walkthrough at some point in the future. It is VERY important if you have less than 4GB of VRAM. If you have 8GB or more you probably don't need it. At 4GB it's your call (I have 4GB and I use it). Anyway, you will need to look in more than one place in order to complete this (although it will take you through it). Start here: https://www.nexusmods.com/skyrim/mods/73618 As if ENBoost is not difficult enough MicroSoft has chosen to throw some additional glitches in for users of Windows 10. If you have problems getting ENBoost to work and you run Windows 10 take a look at this (I had to): https://forums.nexusmods.com/index.php?/topic/3089504-fix-for-skyrim-crashing-instantly-with-enb-on-windows-10/?p=56131491 3) SKSE. ini. The SKSE program does not come with this. As a result you do not get all the benefits of SKSE. While you can make your own version this one is already complete and optimized. https://www.nexusmods.com/skyrim/mods/51038?tab=files 4) SKSE plugin preloader. Helps organize SKSE so as to improve management. https://www.nexusmods.com/skyrim/mods/75795 5) Bethini. Skyrim's .ini files give it directions on how to handle your game. Problems with .ini files can cause all sorts of problems. While it is entirely possible to deal with these files by yourself Bethini gives you a tool with which to handle them safely. It is also much more intuitive than editing the files by yourself. It can be found here: https://www.nexusmods.com/skyrim/mods/69787 Then, have you done things correctly? There are very many ways to do Skyrim correctly. Sadly there are even more ways in which to foul it up. Let me start with my favorite analogy for this. Modding Skyrim correctly (that is ending up with a stable game) is like good cooking. First, it requires the right ingredients (this is all the things that have been mentioned up to this point). Second, it takes patience (when I first came to LL I thought that the people giving me advice were brilliant and that their modded games just flowed from their genius. Now I know that they worked their asses off to make their game work, just like I did). Good food and a stable Skyrim game can not be rushed. Third, it can be seasoned to taste, There is no such thing as THE right set of mods or load order. Finally, no matter how much you may love two things individually sometimes they do not go together (some mods will just NOT place nice with other mods, I'm sorry at times you will just have to choose). Another common place to get CTDs is on loading a saved game. While many things, like bloat, can cause this issue it often can be resolved by adding another simple tool found here: https://www.nexusmods.com/skyrim/mods/85443 Bloat is more complex and beyond what I intend to do in this blog at this time. A special case I'd like to mention is the corrupted mesh. If you find yourself unable to enter a particular cell (this usually occurs when you try to go through a doorway) you may have a corrupted mesh. If you attempt to use the console coc command and crash that way as well it makes the likelihood higher, frankly, close to 100%. So, now you know the cause you still have to go through your mods and see which one(s) is corrupting the mesh. While mods that say that they affect that cell should come high on your list of suspects my experience has been that the culprit is often something that doesn't come to mind as affecting that space. Using the console/coc command: VirginMarie (the author of the excellent mod Shout Like a Virgin) lists this as her "golden rule" on her modpage: Golden Rule: To avoid corrupting your save... Never change sort order or remove mods mid-play-through. You can only safely upgrade a mod, or add mods to the end of your load order. Rule is in general, not just for this mod. Breaking this rule is the #1 cause for a wide range of problems. Save cleaning tools help but won't remove all corruption. The so called "clean save" procedure breaks this rule... instead, start a new game when unable to follow the rule (new game means really a new game, not some early save). While I freely admit that there are exceptions to this rule and I have violated it without a problem a time or two, it is best to abide by this as outstanding advice. If you have a save that has fouled up for whatever reason, be prepared to start over again. Fix whatever your issue was, run LOOT and FNIS and START A NEW GAME! As a general principle, avoid mods that have had no updates in the last 3 years. Not all older mods are game breakers but many are. If you feel that you just have to try an older mod go to it's support thread and read the last 2-3 pages. If the posts are old or someone has clearly abandoned the mod, just don't load it. Next, let's look at papyrus logs!
  10. FF7R Jessie’s Outfit - created by - Odd http://www.extraactivity.com/portfolio/ff7r-jessies-outfit/ TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames
  11. Jack of Blades Armor (HDT) View File Description: Jack of Blades (The Hero of Heroes) has been added to Skyrim. It Is crafted under the "Daedric" smithing perk, can be crafted at any forge, and tempered at any work bench. I recommend Sword of Aeons if you wish to roleplay as Jack. https://www.nexusmods.com/skyrim/mods/97172 Credits: Original contents from Fable Anniversary, by Lionhead Studios HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996 DKnight13 for Testing, adding HDT to the armor and making a ground model. https://www.loverslab.com/profile/1601859-dknight13/ Submitter Chakra BIK Submitted 07/28/2020 Category Armor & Clothing Requires HDT Physics Extension
  12. Version 1.0.0

    180 downloads

    Description: Jack of Blades (The Hero of Heroes) has been added to Skyrim. It Is crafted under the "Daedric" smithing perk, can be crafted at any forge, and tempered at any work bench. I recommend Sword of Aeons if you wish to roleplay as Jack. https://www.nexusmods.com/skyrim/mods/97172 Credits: Original contents from Fable Anniversary, by Lionhead Studios HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996 DKnight13 for Testing, adding HDT to the armor and making a ground model. https://www.loverslab.com/profile/1601859-dknight13/
  13. Royal Hunting UUNP Full HDT - All Variants View File Mod Description (quick version): Extends Dint999's HDT-PE skirt to all 8 variants of the skirt/clothes in the Karter/Raven original Replaces HDT High Heels effect with NIOverride/Racemenu (HDT HighHeels is not a requirement anymore) Adds High Heels Sound to all boots (is now a requirement) What's in the download? 1 .esp and 1 set of Bodyslide files for the boots Mod Description (longer version): How to use: Install requirements Install this mod, it must be below UNP Royal Hunting in Mod Organizer's left pane so that the .esp file overrides, otherwise TextureSets won't work Run Bodyslide, with "Build Morphs" checked, for all UNP Royal Hunting Bodyslide outfits Enjoy full HDT skirts and UUNP morphs in-game. Requirements (in order): SKSE XPMSE and its requirements (For HDT-PE) HDT-PE HighHheels Sound (all boots feature the sound) UNP Textures (like Fairskin, etc.) Bodyslide (must use to get the mod to work) Racemenu (for NIOH heels) Royal Hunting UNP (3 links) - click the "UUNP Bodyslide" AND the "HDT-Pe Version" from this page. You must download All files, but you can disable the .esp's for each: From Karter's Page (original mod) - this gets you all the texture files. Some of the files are missing Dint's package so this is necessary. From RoboLumps' post on LL - these are the bodyslide files. From Dint999's youtube video (The HDT-PE version is in the video description) - This gets you the HDT-PE meshes, .xml's etc. Troubleshooting: The Skirts aren't all HDT/Some of the bodies look different - You didn't build the meshes in Bodyslide The game crashes - Your probably didn't install all the requirements I found a bug/issue - post a picture and I'll see what I can do. This isn't for CBBE! - I don't have plans to do anything about it yet. My current work is on a large replacer mod focused on UUNP. I've lurked for a long time at LL, but never uploaded a mod. If I've broken a rule by uploading this, please let me know and I'll take it down. Changelog: Submitter fighter139 Submitted 03/28/2020 Category Armor & Clothing Requires SKSE, XPMSE, HDT-PE, HighHeels Sound, Bodyslide, Racemenu, RH UNP by Dint999, RH UNP Bodyslide by Robolumps Special Edition Compatible No
  14. Version 1.0.0

    1,086 downloads

    Mod Description (quick version): Extends Dint999's HDT-PE skirt to all 8 variants of the skirt/clothes in the Karter/Raven original Replaces HDT High Heels effect with NIOverride/Racemenu (HDT HighHeels is not a requirement anymore) Adds High Heels Sound to all boots (is now a requirement) What's in the download? 1 .esp and 1 set of Bodyslide files for the boots Mod Description (longer version): How to use: Install requirements Install this mod, it must be below UNP Royal Hunting in Mod Organizer's left pane so that the .esp file overrides, otherwise TextureSets won't work Run Bodyslide, with "Build Morphs" checked, for all UNP Royal Hunting Bodyslide outfits Enjoy full HDT skirts and UUNP morphs in-game. Requirements (in order): SKSE XPMSE and its requirements (For HDT-PE) HDT-PE HighHheels Sound (all boots feature the sound) UNP Textures (like Fairskin, etc.) Bodyslide (must use to get the mod to work) Racemenu (for NIOH heels) Royal Hunting UNP (3 links) - click the "UUNP Bodyslide" AND the "HDT-Pe Version" from this page. You must download All files, but you can disable the .esp's for each: From Karter's Page (original mod) - this gets you all the texture files. Some of the files are missing Dint's package so this is necessary. From RoboLumps' post on LL - these are the bodyslide files. From Dint999's youtube video (The HDT-PE version is in the video description) - This gets you the HDT-PE meshes, .xml's etc. Troubleshooting: The Skirts aren't all HDT/Some of the bodies look different - You didn't build the meshes in Bodyslide The game crashes - Your probably didn't install all the requirements I found a bug/issue - post a picture and I'll see what I can do. This isn't for CBBE! - I don't have plans to do anything about it yet. My current work is on a large replacer mod focused on UUNP. I've lurked for a long time at LL, but never uploaded a mod. If I've broken a rule by uploading this, please let me know and I'll take it down. Changelog:
  15. Hi I'm looking for some simple Nif Optimizer that can convert nif from SE to LE. Can someone recommend some to me? Thanks
  16. So I saw a video a while back, and I've looked around for a while, but I just can't seem to find whatever mod these clothes are from. Sorry about the kinda janky pictures it's the best I could get.
  17. [XuNianA]doaxvv__valkyrie UUNP LE - created by - XuNianA https://www.patreon.com/posts/xuniana-doaxvv-30856654 TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames
  18. Cyndi Follower LE 1.1ver - created by - 붉은꽁치cololabis TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames
  19. [LE]SKYRIM FGO Caenis outfit UUNP HDT - created by - @busuzimamakoto TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames
  20. https://www.nexusmods.com/skyrim/mods/84844 It was on the Nexus but has been hidden for some time now. There's a similar one on the site, but it's not as good as this one. Please help me find it
  21. Zeila, the sexy foreigner with amnesia rescued by Sabjorn, will be released when we reach 90 followers on (only 5 more). Read her background story here if you have not already done so. Name: Zeila Hair: Black Level: 5 and will level up with the player. Marriageable: Yes. Zeila has amnesia, so she doesn't remember what abilities she had before. Take her on your journey to help Zeila to develop her skills. Honningbrew Meadery, Whiterun. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Bijin Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  22. Did you ever wonder why SMP physics in Skyrim is so performance intensive? Surprisingly, it could be because it is not set up to take full advantage of your hardware. OpenCL is extremely good at performing the kind of calculations used by a physics engine which runs on dozens or hundreds of paralell entities, but the way HDT-SMP is set up by default is not tuned to make use of it. <configs> <opencl> <!--warning : not finish yet--> <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule--> <enable>false</enable> <platformID>0</platformID> <numQueue>16</numQueue> </opencl> <solver> <numIterations>20</numIterations> <groupIterations>1</groupIterations> <groupEnableMLCP>true</groupEnableMLCP> <erp>0.2</erp> <min-fps>60</min-fps> </solver> </configs> This is the default config for HDT-SMP that would be found in your skse\hdtSkinnedMeshConfigs folder. As you can see, the openCL section is commented with warnings. After messing around with it in my spare time I have discovered a couple of things. 1. These numbers are no where near what OpenCL should be run at. 2. This is probably 99% of the reason why OpenCL seems to have bad performance. So how can you tweak this to fully make use of OpenCL? For starters, you are going to need a tool that lets you see the OpenCL profile for your CPU/GPU, called "GPU caps viewer". You can find the link to it on this page When you download and install it, open it up and you will see a screen that looks like this Click over to the tab marked "OpenCL" and you will see a screen that looks like this Depending on your CPU, GPU, motherboard, and bios, you may have multiple entries here. For this example, you can see that I have my GPU listed, a Nvidia RTX 2080 TI I also have the "intel HD graphics" platform profile, which is essentially the on-board display portion of my CPU chipset. A lot of skylake/coffeelake or newer CPUs will have this. You may want to come back and try this platform later, but for right now, let's stick with the GPU platform. There are a few things we want to know from the profiler. The first is the platformID. Take a look at the default config again, and you should notice this line. <enable>false</enable> <platformID>0</platformID> The platformID, 0, actually denotes NOT using an OpenCL capable platform on my device, and the OpenCL capable platforms are 1: GPU, and 2: CPU graphics. If you enable OpenCL but don't select the correct platformID, you will almost certainly see a drop in performance. This may explain the commented section. Since my GPU is platform 1, I will change my config to look like this <enable>true</enable> <platformID>1</platformID> Right away this gave me a pretty sizable performance boost. It actually gets better though. Next you want to determine the maximum number of queues you can scale up to. One of the biggest bottlenecks for HDT-SMP is actually not how quickly it can perform the calculations, but the fact that physics engines are designed to calculate in real time! If the physics calculations are not completed for whatever reason before the GPU completes a given frame, the frametime render may actually be throttled until the physics solver can keep up. This means that even if your system can easily handle the calculations, if the solver is not able to process enough calculations simultaneously, it will create a bottleneck! And due to how world physics seems to work, this bottleneck may actually throttle your FPS down to keep the time-based physics calculations accurate. Note: This is my own speculation, however, I am not 100% certain that the implementation of SMP works the same way, but it certainly seems to be the case. Back in GPU caps viewer on the OpenCL screen, you want to find the value for maximum parallel work-item/work-group sizes As you can see from my GPU, it is capable of 1024 x 1024 x 64 array calculations with a max workgroup size of 1024. I'm not exactly a programmer, nor particularly familiar with multi-threaded architecture, but I think this may be where some of the confusion originally came from. Intel describes the maximum workgroup per slice of 16, and the calculation to determine maximum necessary work groups as ( work items ) / (work items / work group). However, this is per slice of CPU graphics, NOT the total, which Intel recommends as 256. When I went back to look at my CPU HD graphics platform, this is exactly the max work group size listed, 256. So going on that value, and using my GPU max work group size value of 1024, I changed my config to look like this now <opencl> <!--warning : not finish yet--> <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule--> <enable>true</enable> <platformID>1</platformID> <numQueue>1024</numQueue> </opencl> The first time I tried this I was sure this would cause a crash. After all, the default value for queues is 16, and this is 64 times larger. Not only did it not crash, but it ran absolutely flawlessly! I even stress-tested it a bit by loading up a huge number of NPCs in a single cell, all of which were wearing HDT-SMP outfits that required calculations. Previously this would drop my framerate considerably, but not so anymore! You may want to experiment with this a bit, but there are two things to keep in mind. You shouldn't set your numQueue higher than your maximum workgroup size, and whatever value you do set needs to be a power of 2. Let's go back to the intel CPU platform for a second. If you run a very demanding ENB, you might already have your GPU close to maxxed out with just post-processing enhancements. In which case, you might find more benefit out of using your CPU to perform the calculations, since skyrim LE almost never taxes modern CPUs anywhere close to what they are capable of. If I wanted to use my CPU instead, I would go to the OpenCL tab back in GPU Caps viewer Based on these values, I would then set my config like this <opencl> <!--warning : not finish yet--> <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule--> <enable>true</enable> <platformID>2</platformID> <numQueue>256</numQueue> </opencl> You may need to experiment a little to see which option gives you better performance. In my case, my GPU is powerful enough to be able to handle both ENB and physics, but your results may differ. With that set up, you can either be satisfied with the performance improvements, or you can try and tweak the solver calculations too. The default values for these vary from what I have seen, but generally it looks like this <solver> <numIterations>20</numIterations> <groupIterations>1</groupIterations> <groupEnableMLCP>true</groupEnableMLCP> <erp>0.2</erp> <min-fps>60</min-fps> </solver> There are a few things we can try changing here. The first one is the ERP value. What is ERP? It is the error reduction parameter, and it represents the % of error that is corrected with each frame of time that is calculated by the physics solver. When Physics engines run a calculation on a joint of two connected bodies(bones), there is a natural divergence from the imposed constraints that happens to occur. This is a good reference It ranges from 0.1 to 1.0 (in theory), but most references I have found say 1.0 is impossible, and 0.9 is the limit. It is how quickly (closer to 1.0) or how smoothly (closer to 0.1) the error is corrected. This is relevant for outfits and hair that has a long chain made out of multiple joints. I have found that I prefer setting this a bit higher, so errors are corrected quicker, and I set mine to 0.4. Setting it to 0.5 or higher introduced some instability that made my game start crashing, although you may get different results. Next you can try increasing the iterations. Most of the physics engine references I have found suggest that 20 is already on the high end of iterations, but what about the group iterations? What I have found suggests this is performed on a connected group (such as every joint in a strand of cloth, a tail, or hair, for example) that is performed in addition to the total quick-step world iterations. So, since using OpenCL allowed for a huge expansion of the number of calculations that can be performed, I changed it to match the total iterations (which may be overkill) and now my config looks like this <solver> <numIterations>20</numIterations> <groupIterations>20</groupIterations> <groupEnableMLCP>true</groupEnableMLCP> <erp>0.4</erp> <min-fps>60</min-fps> </solver> This worked pretty well! I decided to push the total iterations up a little until I started getting stability/performance issues, and ended up with the final values of num 32 and group 20 and adding the previous section, my overall configs.xml is now <configs> <opencl> <!--warning : not finish yet--> <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule--> <enable>true</enable> <platformID>1</platformID> <numQueue>1024</numQueue> </opencl> <solver> <numIterations>32</numIterations> <groupIterations>20</groupIterations> <groupEnableMLCP>true</groupEnableMLCP> <erp>0.4</erp> <min-fps>60</min-fps> </solver> </configs> This has not only given me a SIGNIFICANT performance boost, especially when surrounded by many actors all wearing HDT-SMP outfits, but it has also improved the accuracy (ie realism) of the physics quite a bit. Give it a try and let me know what you think. It may take some experimenting to find the ideal values if your system is already strained by other parts of your Skyrim build, but hopefully this will make SMP physics more appealing and minimize whatever performance impacts it may have on your system. If you experience problems or have stability issues and need to undo any changes, the default settings are shown in the first box.
  23. Vivi and Erik slayed the bandits and maintained their relationship until they decided to go separate ways. Erik wanted to become strong. He joined the mercenary guild and left Vivi on her own. Now Vivi has met the Dragonborn and wants to stay by its side. What happens from this now on, is up to you. She's been released 'cause we reached 150 followers on The Journey. Thank you for all the support! Read Vivi's story here. Name: Vivi Hair: Black. Level: 10 and will level up with the player. Marriageable: Yes. She wears a psijic armor. Vivi has been exclusively made for LE and SE. Without ports of any type. I've personally tested Vivi in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story: BDOR Eclipse by Team TAL LUX Lingerie BLESS HV 0103 Atanis by Ninirim Princess of Flowers Yuna Wedding Dress Azera Sorceress Armor Vindictus Valkyrie Transparent Lingerie Aphrodite Dress Angelic Armor Cristal See-Through XN Angel Smile BDO Winter Snow Outfit The Bee & Barb, Riften. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  24. Juliet was Elisif The Fair's cousin. At an early age she was sent along with her cousin to be married to a nobleman and help strengthen relations between Elisif's family and the court of Solitude. But she was born to liderate. Become Juliet's personal bodyguard and escort her to fulfill her destiny as Empress of Tamriel. Will be released when we reach 110 followers on !! Thank you for all the support! Read Juliet's story here. Name: Juliet Hair: Brown Level: 5 and will level up with the player. Marriageable: Yes. She carries a dwemer dagger and wears a Jarl Outfit. Juliet has been exclusively made for LE and SE. Without ports of any type. I've personally tested Juliet in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story: Noble dress from Divine Elegance Kozakowy's 1600 Isabella De Bourbon Court Gown Kozakowy's 1660 Gown Kozakowy's 1700 Lady Sarah Churchill Gown Kozakowy's 1760 Black Stays Corset Outfit Kozakowy's Black Corset Dress Blue Palace, Solitude. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Bijin Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  25. Time has come! Yumiko will be released! She will be available for LE and SE. As always, you can continue Yumiko's story by recruiting her and taking her on new adventures by your side. If you didn't read her story, you can start here. Name: Yumiko Hair: Auburn Level: 5 and will level up with the player. Marriageable: Yes. Yumiko does not have any special skill. Her class is Bard, since her job is entertain hosts. I gave her some lockpick passive traits. She must know how to use her hands. Yumiko was originally made in SE. The LE version has been converted from the SE version. Temple of Dibella, Markarth. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Bijin Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
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