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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Simple Sadism & Masochism, a Combat Arousal Mod

    Welcome to yet another Feliks mod Release,
     
    Simple Sadism & Masochism
    Requested by @Yuni and @bathoz
     
    Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x
     
    Now with NPC support!
     
     
     
    What does this do?
    This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all.
     
    Aren't things that apply scripts to people around you terrible for performance?
    Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops!
     
    How does it work?
    With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user!
     
    I think I found a bug?
    Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats.
     
     
     
    Installation requirements:
    An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat.  

    MCM Breakdown:
     
     

    Future Plans:
    Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread

    12089 downloads

    Updated

  2. SLAL - Ayasato Animations (28.02.2018)

    Disclaimer: This is a redistribution of Ayasatos work, i did not create and do now own these animations. According to Ayasato, redistribution of these animations is allowed.
    Original download: skup.dip.jp
     
    Current Version 1.1
    Skyrim SE conversion by SpyVsPie.
     
    Included Animations:
    Ayasato Standing Ayasato Missionary Ayasato Cowgirl Ayasato Chair Ayasato Doggy Ayasato Counter Ayasato Table Ayasato Blowjob  
    The furniture animations  do not include visible furniture !!! , you have to use Match Maker or other means to move/align your actors with furniture that is already in the game!
     
    Since i did not create the contents of this upload, i can only give limited support.
     
    Gifs / Screenshots pending...
     

    180268 downloads

    Updated

  3. Amorous Adventures [v3.4] (2018/06/02)

    6/27/2018 - Retired. 
     
    Now, I leave this Mod to you... the community. See permissions statement at end.
     
    Goodnight you princes of Maine, you Kings of New England.  I pray you enjoyed the Mod.
     

    Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs.

    Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff.

    This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults.



    This is a DLC sized Quest Mod.

    Over twenty-seven unique, complete quests.

    Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines.

    Story driven, plot driven romantic encounters.

    Integrates seamlessly into a Skyrim play through - like the romance was there all along.

    Over thirty lovers to get - catch them all like Pokemon.



    SexLab Version:

    See the Change List at bottom for What's New.

    Version 3.4 for SexLab
    - Sex Lab Version: Requires SexLab Framework.
    - SexLab Install Tips:
     
     

    Other Versions:

    OSA OSex + CLEAN version
    DOWNLOAD LINK:Available at Nexus

    CLEAN or FLOWER GIRLS version for Skyrim Special Edition
    DOWNLOAD LINK:Available at Nexus

    Amorous Adventures should be at the bottom of your load order.
     
    Installation / Updating / Uninstalling
     


    Make your lovers beautiful!

    See these recommended beauty Mods



    1. Is Amorous Adventures at the bottom of your Load Order?

    2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content?

    3. Read the Quest Walkthrough for the quest (Walkthrough Section below).

    4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs.

    5. Ask in the Amorous Adventures Support Topic.



    Frequently Asked Questions (FAQ)




    Known Issues


    It Begins! The Amorous Solitude Play through series.
     

    Shinji72's Amorous Dawnguard:
    Watch
     

    Shinji72's Amorous Companions:
    Watch
     

    Walk Through / Quest Documentation



    The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt

    Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires.

    Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure.

    An Exquisite Corpse - Serana
    Discovering a mysterious, pale beauty with a thirst for blood.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt

    Our Love Runs Red - Serana, Valerica
    The dark and tragic back story of Serana is confronted.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt

    Burning from the Inside- Serana
    Once in awhile you get shown the light in the strangest of places if you look at it right.
    Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt

    Serana and the Mark of Dibella- Serana, Ahlam, Senna
    What a long strange trip its been...
    Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt



    How badly do you want Elisif for your own? We're going to find out. Follow this quest chain....

    A Widow Too Soon - Elisif

    This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up.

    IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar
    http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar

    Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again.

    Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt

    Fangs of Desire - Sybille Stentor
    What's the harm in just one bite?
    Note: the Game Quest to kill the vampire has a Level Requirement of 10!
    Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt

    A Song Of Lust And Guile - Lisette, Pantea, Illdi
    Strange things are afoot at the Bards College.
    Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt

    From here forward, Jordis plays a part in the story and will need to be a follower

    Curse Of The Dead Bride - Elisif, Jordis, Sybille
    Return to Broken Oar Grotto...
    Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt

    Threading The Needle / Finest Materials
    Endarie, Taarie, Lydia, Jordis, Sybille, Pantea
    They're haughty. They're arrogant. And they're the only ones who can save Elisif.
    Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt

    A Widow Reborn - Elisif
    It's like Sleeping Beauty... except awake.
    Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt

    Rikke Don't Lose That Battle - Legate Rikke
    War is hell... but it gets the juices flowing.
    Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt

    The Body Double - Elisif the Fair
    What's a girl to do with such fearful brutes about her?
    Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt



    Strange Magic - Mirabelle
    The college is a place to study all manner of magic...
    Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt

    Spellbound - Brelyna, Nirya, Faralda
    Some spells are better left un-cast.
    Quest Information: AmorousAdventuresQuestStages-Spellbound.txt

    Aranea Ienith
    An unmarked quest.
     




    Blinded By Visions - Idgrod the Younger, Jonna
    The power of Visions isn't always a blessing.
    Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt



    New, New Malacath Blues - Borgakh the Steel Heart
    It's not easy being green.
    NOTE: Requires Level 9+
    Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt

    A Passionate Priestess - Danica Purespring
    When you get to the root of the matter, something will grow.
    Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt

    Dragonborn Desires - Irileth
    Dragons. Why did it have to be dragons.
    Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt

    An Angel In Steel - Lydia, Adrianne
    Moral. Traditional. And very skeptical about you.
    Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt

    Ysolda's Tough Lesson - Ysolda
    Sometimes love is a tough bargain.
    Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt

    A Key To Her Heart - Carlotta
    Locked hearts yearn for someone to open them.
    Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt

    Saadia
    An unmarked quest.




    Runs in parallel with the Companions quest line

    Hunting The Huntress - Aela
    Passions more dangerous than either human or beast.
    Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt

    The Beast Within - Farkas
    Sometimes the beast within cannot be tamed.
    Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt

    Njada's Dark Secrets - Njada Stonearm
    Some secrets poison the soul.
    Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40
    Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt

    The Lone Wolf - Vilkas
    A life without love is no life at all.
    Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt

    Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung
    Wooing damsels in distress can be exhausting!
    NOTE: Must complete Companions quest line first!
    Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt



    The tragic and untimely demise of Aerin....

    Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia
    Something foul hunts the women of Riften. Only a hero can save them.
    Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt



    Shadows And Scars - Jenassa, Adelaisa
    Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long.
    Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt



    A linked quest series to help a mother and daughter reconnect with Dibella

    Annekke's Release - Annekke Crag-Jumper
    Alas, when people wed they do not plan to grow apart.
    Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt

    The Art Of Dibella - Senna
    Lady Dibella and you. Welcome initiate.
    Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt

    The Mark Of Love - Sylgja
    The path to Dibella is one of the heart.
    Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt



    The Suitors Of Camilla Valerius - Camilla Valerius
    A beauty, to be sure. But whose?
    Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt

    Nordic Hospitality - Gerdur, Ralof
    When in Rome...
    Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt



    Thanks!
    To Spaceman for SexLab Romance which inspired me to start working on this.
    Quest item in one romance uses assets from Bunny Toys by Garnet.



    Permissions/Use:

    It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
    It's Okay to make a language translation. 
    It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
    All credit / props must be given back to the original Mod and Mod author.  That's just courtesy.
     
    It's NOT OKAY to pass this Mod off as your own.  This Mod is fairly well known anyways.
    It's NOT OKAY to try and make money off this Mod.
     
    There you go! Otherwise, do what thou wilt - that shall be the whole of the law.

    576419 downloads

    Updated

  4. Devious Keysmiths

    Description
     
    This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM). 
    Recommended to use with "Consume keys" option in DDI.

    2897 downloads

    Updated

  5. Amorous Adventures español

    Este mod es una simple traduccion para Sexlab Amorous Adventures 3.4
     
    Necesitas el mod original
    http://www.loverslab.com/files/file/984-sexlab-amorous-adventures-v210-20160314/
     
    Mis agradecimientos al usuario Dark_Fenix ya que he usado su traduccion de la version 2.11 como base y yo solo traduje lo que faltaba.
    http://www.loverslab.com/files/file/2818-sexlab-amorous-adventures-espa%C3%B1ol/
     
    Si hay algun error porfavor avisarme.

    2078 downloads

    Updated

  6. Devious Combat Boots (2018-06-14)

    This mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
     
    There are three levels of bonuses, depending on the type of boot.
     
    Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.  
    Requires:
     
    Devious Devices 4.1
    Deviously Cursed Loot 6.4
     
    ... And, of course, all of their dependencies.

    1355 downloads

    Submitted

  7. SexLabCumRegenerator

    SexLab Cum Regenerator = SLCR

    The cum over my followers DISAPPEAR when cross a door with loading screen or make a small fast travel. Not always but YES a lot of times.
    If you have the same problem, and want a solution, this mod is for you.
     
    How work?
    Easy and fast...
    I catch the EndAnimation event and store the cum info ONLY for human followers.
    Every 30 seconds the mod verify the cum effects and cast or REMOVE the SexLab cum spells with the stored info when need.
    No MCM... No config file.. Simply replicate SexLab functionality....
     
    UPGRADE INFO FROM VERSION 0.5 (VERY IMPORTANT)

     
    Capacity:
    The mod can control up to 32 concurrent HUMAN followers
    Work in vanilla followers (like Jenassa and Aela)
    Support modded followers (like Giada and Sassy)
    Support special followers(like Serana and beastess follower)
    Teorically must work on SE 64 bits, but i not have it and can't test.

    Installation:
    Use any mod manager or copy the esp and the script's in your Skyrim/Data. Activate the esp.
     
    First Time Usage (IMPORTANT):
    In the first run the cum data are empy. 
    You must run some sex actions over the followers and wait to end the animations. Not need include player.
    You can speed up the process controling the animation and pressing the advance stage key (space bar by default).
    The mod is now in FINAL Mode. I remove ALL the messages EXCEPT Clearing by Swiming and let only minimal info in the game console.

    UN-Installation:
    Use any mod manager or delete the esp and the script's in your Skyrim/Data. 
    The mod store the cum data in your save game for re-use it. 
    After UN-Installation, open the game and make a new save. Use SaveGameCleaner or ReSave to finaly clean all data.
     
    Compatibity:
    The Mod only depend from SexLab and cast the same SexLab spells that use the cum textures of Sexlab.
    Must be compatible with any cum texture replacer.
    Appear to be compatible with SexLab Separate Orgasm = SLSO
    Can have some problems with (ScocLB) Skyrim Cum on Clothes & Layered Bukkake because use another spells.
    Can have some incompatibilty with Cum On Anything because use another spells.
    Teorically must work on SE 64 bits, but i not have it and can't test.

    Problems:
    None for now, but see forum.
     
     
    Old problems of version 0.5 (solved in version 0.6)


    Details:
     
     
    Why make this mod?
    Because appear to be a problem in the resource manager of the game. This problem is not exclusive to SexLab.
    Can be related to video memory size (i only have 2g) or/and number of followers.
    Enb Boost not solve the problem because i have it.
    When the problem appear ALL the magic effect with timer over ALL NPC's disappear.
    If you have the problem can verify it casting a calm spell over any follower, cross a door with loading screen and see the calm spell vanished before time expire.

    To do:
    Monitor unique npc's not followers like Jarl's, Steward's, Barkeeper's, Companion's... 
     

    3075 downloads

    Updated

  8. SLSO x UT

    With DC's permission, this modifies untamed to work with SLSO.  
     
    UT triggers on SLSO orgasm only
    Player untamed level increments on beast orgasm
    Post-sex add to pack processes after a scene where the PC orgasms
    PC orgasms level up all beasts in anim
     
    Credits:
    Darkconsole - Untamed
    Ed86 - SLSO

    3383 downloads

    Submitted

  9. SexLab Aroused Creatures (2016-01-20)

    Allow friendly creatures to take advantage of your character and NPCs.
     

    Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience.
     
    Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly.
     
    Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor.
     
    v04.0 Beta 04
    This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details.
     
    The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later.
     
    See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version.
     
    Requirements
    SexLab 1.59c+
    SexLab Aroused or SexLab Aroused Redux
     
    Recommended
    More Nasty Critters (adds aroused creature models)
    SexLab More Creatures (adds more friendly creatures to the world)
     
    Install
    Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM.
     
    How to Use
    After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level.
     
    With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs.
     
    Uninstall
    Use your mod manager of choice or manually delete any of the following (not all will be present):
    Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
    It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour.
     

    Upgrade
    It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version.
     
    Known Bugs
    In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution.
     
    Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear.
     
    There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered.
     
    With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening.
     
    For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change.
     
    The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim.
     
    Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit.
     
    Change Log
     
     

    Version Issues
    If you are using, or are planning on trying earlier versions these are things to take into account:
     
     

    License
    All contained code and assets:
    Creative Commons Attribution Share-Alike GPLv3
    Pick one or both.
     

    FAQ
     
     
    Thank You
    Ashal for the SexLab Framework.
    redneck2x for the SexLab Arousal Framework.
    Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions.
    Everyone who has helped by reporting issues and testing development versions.

    335007 downloads

    Updated

  10. Slaverun Reloaded (03-June-2018)

    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    255707 downloads

    Updated

  11. Armbinders to Rope bindings/Wrist Cuffs

    ARMBINDERS TO ROPE BINDINGS AND WRIST CUFFS BY MR. ESTURK
     
    This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in.
     
    Requirements:
     
    Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to.
     
    Credits:
     
    Me creating this patch over a few bored hours
    Zaz for making the rope binding meshes/textures

    4632 downloads

    Submitted

  12. Things in the Dark

    THINGS IN THE DARK
     
     
    IMPORTANT NOTE : the mod is very huge, by heavy bugged. There is no many content I can't test them alone anymore. So, as I done for FTD, I plan a complete redone of TID.
    The mod at hus current state is playable, but you'll need the console commands.
     
     
    I : The First point
    3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod. Some Morrowind ester eggs (ash statue, ascended sleeper). Female player focused mod... but fully playable by male player now ! A (not little) Lovecraft touch.
    Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).
     

    Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID).
     
    Dependencies :
    SexLab More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Fuz Ro D'Ho. Dawnguard ZAZ
    Optionnal Patches :
    TID Hair Patch (Thanks Amrovich) TID UNP Armors (Thanks Amrovich)  

    Recommanded mods :
    SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem) Captured dreams (for Slavers : extend business quest)  

    Strong Recommandation :
    Memory Allocation and SKSE : TID small world is stable, but need lot of ressources. You can face CTD if you use mods who also need lot of memory (Deviously enslaved for example). Updating the SKSE.ini resolve all the problems! http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=18748  

    In video (thanks to Shinjy72) :
     
    II : Mod description :
     
    Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them !
    The city
    Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim.
    Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system.
    Ibn Inhabitants
    Ibn is habited by Falmers, Pure falmers, and other races.
    Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs.
    Vanilla falmers serve the pure falmers has workers and warriors.
    Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents...
    Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse...
    Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers.
    Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles.
    Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers.
    The Whispering One is a strange warlock, devoted to Chaur Tegoth.
    The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her.
    Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong).
    Vanilla Falmers :
    Once the player become a Servant, Lot of Falmers and Chaurus are non hostile.
    War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile).
    Services/Shops
    You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services :
    Lheelvu can sell you zaz devices. Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold. You can sell your slaves to Lheelvu. Allie can sell you mushrooms Skala can sell you Human meat and ingredients An Arena, where your slaves and followers can fight for you. you can seel a follower to Simza : your follower will make gold for you every day (cumulative !) Home for Player :
    Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall.
    Followers and Falmers :
    Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services.
     

    Quests :
     
    1 : the Beginning :
     
    Normal way : Done.
    Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry... aTID0Starter : collect rumors from Whiterun citizens and Inn keepers. aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi. aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth.
    1bis : slavery part. Done.
     

    Player will be used for Falmers needs, and for tunneling...
    aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave.
    This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters.
    aTID1SlaveJobDaithe : when player works for Daithe aTID1SlaveJobHashep : when the player works for Hashep aTIDSlaveJobMine : when the player work in the mine. aTID1SlaveTaskMine : mine ores. aTID1SlaveTaskMine : get food for the miners. aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight... aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes... aTID1SlaveTaskHashepMeat : collect human meat. aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way... aTID1SlaveTaskDaitheTrain : a little remind of your position... aTID1SlaveTaskFish : fishing salmons. aTID1SlaveTaskMutator : breed some chaurus eggs... aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel. aTID1SlaveTaskPunishement : get punished aTID1SlaveTaskDeath : be food for chaurus aTID1SlaveTaskKerek : fight for death for beef meat... aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves.
    The Choice : Done.
    aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn). aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die.
    Stay like you're are, or change your race and become a Pure Falmer.
    In any case, all the process occur in the Mutators sewers.
     

    2 : Underworld war (Main quest). Done.
     
    Part 1 : the Reach
    aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him). aTID2Farm : some farm jobs... aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins... aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you. aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes. aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist. aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte. aTID2Raider3 : kill an investigator, and enslave his sister. aTID2Whisper : find a broodmaiden for the Whispering One. aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude.  

    Part 3 : Change the plan... Done.
     
    The player will need to get the gloomlurker rank to advance the core quest line.
    aTID3Begin : Infect Rorikstead, and meet Falmer's true nature... aTID3Enquiry : find clues about who wants your death. aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost. aTID3Kill : eliminate one of the warmongers who want your death aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One. aTID3Z1 : Give to Nathrezin her new Synod mage pet. aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth. aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum) aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky)
    Part 4 : it's just a start...
    aTID4Begin : begin to infect Skyrim cities (in progress) aTID4SideQuestNoble : take possession of your new home, recruit your suite. aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective.  

    3 : Slaver themed quest. Done.
    aTID3Slaver1 : negociate with some slavers in skyrim aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers.
    Dialogues and management quests :
    aTIDDialogueArena : manage the Arena. aTIDDialogueServices : manage whores dialogues, sell follower to Simza, aTIDDialogueIbn : Ibn NPCs dialogues aTIDDialogueNobleSuite : manage the Noble Suite aTIDDialogueSlave : manage slaves dialogues and aliases  

    4 : Other Ibn Factions themed quests lines :
     
    Mutators themed quest line (done)
    aTID2Mutator1 : test the spreading ability of Thiakal new parasite. aTID3Mutator3 : another parasite test... and a deal with Korathi aTID4Mutator4 : infect Solitude leaders with the upgraded parasite !
    Temple themed quest line (done)
    aTID2Temple1 : made some tasks for Adrusu, the temple intendant. aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project. aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm. aTID4Temple4 : infiltrate cultists in all skyrim temples.  

    5 : Side Quests :
    aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath. aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse. aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done. aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0 aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done. aTID2SideQuestFalk : solve the problem in Falkreath. Done. aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done. aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done. aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services. aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male). aTID2SideQuestMiquote : help Simza to fix Miquote behavior. aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you...  

    Spells :
    aTIDChaurusArmor : Linked Chaurus Armor. aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth aTIDChaurusSpit : Spit poison as a Chaurus aTIDTameSpell : use sex for taming wild beasts aTIDReaperSpell : turn human into twisted horrors. aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property. aTIDTeleportSpell : teleport the player to Ibn Temple.  
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Vanilla Cells modified :
    - Nchuandzel02 (Passage to Ibn)
    - Gloomreach02 (Passage to Ibn)
    - DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins)
    - MarkarthWarrens (Kaithe)
    - MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods.
    - Markarth Inn (Loulia added into that cell).
    - Liars retreat (two NPC + a door)
    - Echo Cave (a door)
    - New House near Falkreath (so, a wilderness cell modified)
    - Riften small world (door for Brothel)
    - Windhelm small world (door for butchery)
    - Markarth dwemer museum (Anet, Rhan Tegoth)
    - a land in the Rift (the thunderstruck land)
    - more cells...
     
    Ressources :
    - Music : DeathTrap Dungeon OST
    - Author of Skymomod (textures for Chaur Tegoth)
    - Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/?
    - Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/
    - Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/?
    - MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/?
    - Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/?
    - pregnant body from Sexlab stories.
    - Molag Bal helmet from Vigilant.
     

    147748 downloads

    Updated

  13. [WIP] Traps, Pitfalls and Dangerous Things

    Traps, Pitfalls & Dangerous Things
     
     
     
    Known Issues
     
    If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active

    If you are seeing lots of Debug Messages then you can now turn them off in the MCM  
     
     
    Massively Negative Skill Values

    People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command.
    player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000  
     
     
    When Upgrading

    Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts.  
     
     
    Clean Installation

    To do a clean installation...
    1. Remove this mod from your load list.  
    2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available.

    3. Once loaded, save your game and exit out of Skyrim.
    4. Re-enable this mod in your load list and start Skyrim and load your save game.
    The mod will reinstall and all scripts and quests will be reset.  

    Overview
     
    If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen.
     
    The mod currently has two main parts...
     
    1. Auto Trap Layer
    This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps.
     
    2. Random Events
    These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable.
     
    Current Status
     
    The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can!
     
    The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything.
     
    Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes.
     
    In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable.
     
    The MCM allows you to configure the density and ratio of mobs to traps as well as many other things.
     
    Dependencies
     
    1. All DLC for Skyrim
    2. Fuz Ro D'oh
    3. Latest Version of Sexlab
     
    Soft Dependencies
    1. Devious Devices - Integration and all dependencies
     
    Current Traps Effects
     
    Standard traps can have 1 or more of the effects listed below.
     
    Alarm Trap
    All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location!
     
    Damage Trap
    Instantly applies a random poison, lightning, fire or frost damage effect.
     
    Spell Trap
    Fires a random spell which may apply a disease, do damage or some other effect!
     
    Guardian Trap
    Spawns a ghostly guardian which attacks you on sight!
     
    Paralyse Trap
    Paralyses you for a short period of time
     
    Naked Trap
    Strips you of your main armour and locks your inventory for a short period of time
     
    Devious Trap
    Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration!
     
    Thanks To...
     
    All those involved with the SexLab Framework and Devious Devices mods
    user9120975435 for helping with some of the ideas
    Everyone who's downloaded and helped troubleshoot my other mods

    15427 downloads

    Updated

  14. Sexlab - Transparent Sex

    Sexlab Transparent Sex
     
    What does it do?
     
    This is a simple mod that allows you to make actors selected by gender and or creatures in sex animations so you can see through them. 
     
    You can limit it to sex involving the player or for all sex acts.
     
    You can control how transparent the selected actors become.
     
    Actors are set to transparent at the beginning of the sex act and will lose their transparency when the sex act ends.
     
    Ghosts are already transparent and will therefore be ignored by this mod.
     
    Skyrim Special Edition (SSE)
     
    This mod should work with Skyrim Special Edition, it uses nothing that hasn't been ported in at least a beta version for SSE already.  It may require opening in the SSE CK and saving but it's a one quest, one script mod so it's really nothing fancy that should mike it impossible to use. 
     
    What is it useful for?
     
    I see this as useful myself for aligning sex animations so you can see if there would be clipping with larger or longer schlongs on the actors. 
     
    It also provides the nearest thing we can do to the requested "x-ray" view.
     
     

    5634 downloads

    Updated

  15. SexLab Defeat 5.3.5 Tradução PT-BR

    Tradução do excelente mod feito por Goubo https://www.loverslab.com/files/file/286-sexlab-defeat/
     
    Essa foi a primeira tradução que fiz e não sei se funciona perfeitamente;
    Relate qualquer problema para que eu possa corrigir;
     
    Instalação: 
     
    Opção 1: Utilize um instalador como o Mod Organizer
     
    Opção 2: Localize a pasta Data / no seu diretório de instalação do Skyrim . Normalmente, ele é encontrado em Arquivos de Programas / Steam / steamapps / common / skyrim / Data / .
                  Extraia o conteúdo do arquivo baixado para sua pasta Data / .
                  Ative o .Esp no iniciador Skyrim.
     
    Nota: Por algum motivo o menu MCM não foi traduzido... Mas estou corrigindo isso... 
     
     
    Créditos para Goubo

    2269 downloads

    Updated

  16. Devious Devices (Assets)

    Devious Devices: Assets
     
     
     
    This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies.
     
    A comprehensive list of mods that use these devices can be found at the
    Devious Skyrim thread
     
     
     
    USAGE
     
    Simply install this mod with the mod manager of your choice.
     
     
     
    REQUIREMENTS
     
    Bodyslide and Outfit Studio
    Which can be found here

    SexLab Framework (any recent version)
    Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods  
     
     
    KNOWN ISSUES
     
    Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features.
     
    Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements.  
     
     
    FREQUENTLY ASKED QUESTIONS
     
    1. How do I access or use these devices?
    Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author.    
    2. Why is a certain device not working properly?
    See answer to the previous question.
     
    3. Why do some devices not fit my player character?
    These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies.  
    4. Will there ever be support for males/beast races/additional bodies?
    Probably not  
    5. Will there ever be support for additional bodies?
    CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body.  
    5. Can I re-use these items in my own creation?
    You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met:
     
    1) The resulting mod or product should be available for free
     
    2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice.
     
    Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it.
     
     
    6. Can I make suggestions regarding future content?
    No new content is planned for DDa at this time. Please refer to DDx instead.
     
     
     
    Credits
     
    Min
    for his outstanding work on the Integration mod and project management  
    Kimy
    for keeping the chaos at bay  
    Koffii
    for contributing additional high quality meshes & textures  
    Zaz & Xaz
    for providing complementary animations to some devices  
    Coopervane
    for his assistance regarding nif shader parameters & mod maintenance  
    Pincopallino
    for the CBBE Slidersets  
    Gameplayer
    for the UUNP Slidersets  
    All DD modders and beta testers
    for their time and efforts
     

    1318947 downloads

    Updated

  17. Forced Milk Maid

    Forced Milk Maid
    This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
    I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
    It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
     
    Requirements
     
     
     
    How it works and Content so far.
     
    Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
    Potion trigger - When you drink any potion it has a chance to contain lactacid.
    Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
    MCM - All Chances are configurable via the MCM menu. 
     
    Known Issues
    So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
    If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
     
    Plans for future
    Probably none. Bug fixes.
     
    Permission
     
     

    15639 downloads

    Updated

  18. Sexlab More Animations

    By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations.
     
    Requirements:
    SexLab Framework v1.62 or v1.63dev
     
    Changelog:
    v1.0.0 - Animation slot increase to 750

    37143 downloads

    Updated

  19. SexCrime Redux

    This mod is now abandoned. Feel free to do what you will with it.
     
    This mod is a continuation of leechlord's opensource project  SexCrime 0.3 based on QLee's edit 0.3c
     
    What's new?
     
     - Line of Sight and Hearing 
     
         Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because
     
         1. Scan runs every second 
         2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc
     
    Normal NPC's have  ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance.
    Guard NPC's have  ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance.
     
     
    - More realistic detection reactions
     
      1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty.
     
      2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu.
      For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious  crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it.
     
    NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied.
    NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied.
    NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard.
     
    Guards will always try to arrest you if they catch you doing something you shouldn't in a public area.
     
     I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way.
     
    - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever)
     
    Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty  
     
    Requirements:
     
    SexLab Framework 1.62
    SexLab Aroused Redux
    SkyUI 5.1
     
    Suggested:
    Interior Doors added to Taverns and Inns
    Radiant Prostitution
     
    SexCrime Redux v0.4 RU version - thanks to ManuelMoreno
     
    LICENSE: OPEN SOURCE

    7609 downloads

    Updated

  20. Slave-Town (V2-X) Broken

    --->WARNING!!!<---
     
    --- This mod was in an early stage of development when it was abandoned ---
     
    Modders: If you want to adopt and remix Slave Town, I highly recommend using the other slave town core file as a starting point. This version has other weirdness injected into it, My first steps were adding new names and sexlab tags to the NPCs and such... So it is probably even more messed up than the original files.
     
    Players: Don't, just don't play this version. It's better off left here as a modders resource or as an educational visual aid to monkey around inside the code.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    (remixed) Slave Town (Revived)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> What will you find in this mod?
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...
     
    ---> How will you find it?
     
    Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....
     
    ----> What's there to do in Slave Town?
     
    Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!
     
    ----> Current State.
     
    As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.
     
    Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Technical stuff
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    "I have finished most of the building in the cells and working area." - original author.
     
    True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.
     
     
    "The docks area is in very early development so it is not is a good state just now." - original author.
     
    True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> INSTALLATION!
    You can A: unzip the 7zip folder and drop the files in your Data folder...
    Or you can B: Use NMM to automatically extract and install the files.
     
     
    ---> This mod is considered unstable at this juncture. <---
     
    It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod,
     
    however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!
     

    ---> Q&A...
     
    Q: Where are the shivs?
    Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.
     
    Q: The arena is too hard...
    More of a statement, but yes it's leaning toward brutal... especially for low level characters.
     
    Q: I wake up and can't move! What's wrong?!?
    Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.
     
    Q: (Insert Quest) is too difficult. Can you make it easier?
    Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.
     
    ---> Known bugs (confirmed yuckiness!)
     
    ---> The mine quest doesn't start!
    Current workaround: In the console input, add the line: setstage SGMineQuest 0
     
    ---> Help I can't find Mhod!
    You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.
     
    ---> The sex scene following the arena quest doesn't trigger!
    On my to do list already. Tested and confirmed to be missing.
     
    ---> You can still select the dialogue with Ashtor from previous versions.
    I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...
     
    ---> The Slave Trainer has some odd dialogue.
    Yup. very much aware of that. Also on my to do list.
     
    ---> The adult picture book has no pictures!
    Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.
     
    ---> V2-X Changelog

    2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.)
    Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.)
    Edited / Fixed Quest Dialogue: Typical grammar nazi stuff.
    Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards.
    Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights.
    Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    The mystical magical to do list!

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    #1: Bugfixing - derp derp derp.
    #2: NPC overhaul.
    #3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.)
    #4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.)
    #5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Requirements
    SKSE - Latest Version recommended SexlabFramework V1.59 Zaz Animation Pack V6.07 Fuz Ro Doh Skyrim + Update... Yeah really.  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Because I can... Shout outs!
     
    Iamtheonewhoknocks: for stepping up to build this mod in the first place.
     
    mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island
     
    Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods.
     
    BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward.
     
    Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game.
     
    And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
     
     
     
     
     
    Original Version 0.1.2 by Iamtheonewhoknocks...
     
    http://www.loverslab.com/files/file/991-abandonedslave-town-a-player-slavery-mod/

    10527 downloads

    Updated

  21. [Adoptable] Darkwind Island

    THIS IS A BETA RELEASE! Do not use this on an important save.
    Update to 0.1d - Replace all bandits with custom NPCs + bug fixes.
     
    This content is not final, the mod is in a state of WIP and only has a few quests finished.
    I would recommend for you to play only if you are okay with bugs/problems at the moment.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is classified as WIP, which means there are bugs still.
    I attempted to do a bit of editing, but for the most part this mod is largely unaltered from its' original state. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    What is this mod?
     
    This is a story-focused quest mod in which the player can become a slave to a group of bandits staying on an isolated island off the coast of Skyrim. So far there are 5 small-medium sized quests finished. After the player gains their freedom, they will not be attacked by bandits in the wild. This mod is intended to be played as a female character.
     
    It is recommended to play as a low-level character and not on an important save game.
     
    How to Start
    Go the Beggar's Row in Riften and talk to Kathel to start the quest.
     
    Darkwind Island
     
    Darkwind Island is an island fortress built by the imperial legion as an outpost near Skyrim. The island was stormed and overrun by bandits and is now controlled by several clans. The leader of the clans is a bandit called Tercius, the leader of the first attack. The bandits have been kidnapping slaves to use as a workforce and also recruits willing servants for more important jobs.
     
    Installation/Uninstallation
    To install, extract the contents of the RAR file into your Skyrim Data folder.
    Alternatively, use Mod Organizer or NMM.
     
    To Uninstall, delete Darkwind.esp, Darkwind.bsa from your Data folder and Darkwind.seq from your Data/SEQ folder.
    Or just uninstall with MO or NMM.
     
    Requirements
     
    SKSE
    SkyUI
    SexlabFramework and all of its requirements
    ZAZAnimationPack and all of its requirements

    18582 downloads

    Updated

  22. [Adoptable] Slave Town - A Player Slavery Mod

    Warning: This mod was in an early stage of development, there are several known bugs, If this mod breaks your game... you have been warned.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is seriously bugged out. I attempted to do a massive overhaul to fix many of the issues, to my surprise some of it worked, and some of it broke other things. I found it in a dusty corner marked "abandoned" and thought hey, all the building blocks are there, scooped them up into my magic bag... and soon regretted it. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    Mod description
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV and Bravil Underground for Oblivion. Many other slave mods for Skyrim, can get very boring because most of the time you just sit on your arse waiting for someone to rape you. In this mod you will be given many tasks for your Masters and you will earn more privileges as you gain their trust.
     
    How to Start
     
    You start the quest by talking to Gideon Scarrow in the Bannered Mare
    Current State
     
    As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs, and The Mine. Most of the building in the cells and working area have been completed.
    However the docks area is in very early development so it is not is a good state just now.
     
    Known bugs
    The mine quest doesn't always start! This needs a fix. If it doesn't start then just open the console and type 'setstage SGMineQuest 0' You can find the mine overseer - Mhod - in the mine. Turn right out of the masters station, enter the tunnel and take the first right.
    The sex after the arena quest doesn't trigger. You can still select the dialogue with Kal-El from previous versions There are some dialogue options gone wrong with the trainer. And More! Seriously, This mod has more bugs in it than a sleezy brothel mattress.  
     
    Requirements
    SKSE - Latest Version SexlabFramework Zaz Animation Pack Fuz Ro Doh - If you want dialogue (Of course you want dialogue)

    18976 downloads

    Updated

  23. K2 WORKING GIRLS FOR SEXLAB V0.5

    For now, this adds:
    Two hooker spawn points to Windhelm
    Tekla in Falkreath now hooks
    New NPC Aurelia the ‘flower girl’ in Solitude
    Abelone in Dawnstar now hooks
    New NPC Yasmine in Whiterun
     
    This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
     
    Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
     
    WINDHELM
     
    FALKREATH
     
     
    SOLITUDE
     
    DAWNSTAR
     
    WHITERUN
     
     
    Disclaimer:
    Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls.  There is no intention of adding player prostitution to the mod, other mods are available for that.
     
    Permissions:
    Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk.
     
    Versions:

    11372 downloads

    Updated

  24. SEXLAB VoicePack SR3 Male (Cockney Accent) for Skyrim

    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to compile a British cockney accent for the male voice set using the male voice asset from the protagonist from Saints Row 3 (voiced by Robin Atkin Downes)
    Adds more grunting and verbal masculinity for to the sexlab scene  
     
    SR3 Male (Cockney Accent) Uses Slot 14
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 
     
    Requirements:
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 14 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     
    CLICK HERE FOR SAMPLE AUDIO TO LISTEN 
     
    Current Version: 1.0
    SR3 Male (Cockney Accent) SEXLAB VoicePack for Skyrim.rar
     
    Credits:
    Saints Row 3 Male Boss 3 Voice Set by Robin Atkin Downes Sexlab Extra Voices by sunspotz Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal

    2150 downloads

    Updated

  25. Sexlab Morrowind Orc (Male) Voice Pack for Skyrim 1.0

    This is my first mod I ever made for skyrim
    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to make an orc male voice set using the voice assets from the male Orcs from Morrowind.
    Adds more grunting and a hot gruffy masculine tone for orcs to the sexlab scene  
     
    Morrowind Orc (Male) Uses Slot 11
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 


     
    Requirements:
     
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 11 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     


    Current Version: 1.0
    Morrowind Orc Male SEXLAB VoicePack.rar
     

    1950 downloads

    Updated


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