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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Sexlab - Transparent Sex

    Sexlab Transparent Sex
     
    What does it do?
     
    This is a simple mod that allows you to make actors selected by gender and or creatures in sex animations so you can see through them. 
     
    You can limit it to sex involving the player or for all sex acts.
     
    You can control how transparent the selected actors become.
     
    Actors are set to transparent at the beginning of the sex act and will lose their transparency when the sex act ends.
     
    Ghosts are already transparent and will therefore be ignored by this mod.
     
    Skyrim Special Edition (SSE)
     
    This mod should work with Skyrim Special Edition, it uses nothing that hasn't been ported in at least a beta version for SSE already.  It may require opening in the SSE CK and saving but it's a one quest, one script mod so it's really nothing fancy that should mike it impossible to use. 
     
    What is it useful for?
     
    I see this as useful myself for aligning sex animations so you can see if there would be clipping with larger or longer schlongs on the actors. 
     
    It also provides the nearest thing we can do to the requested "x-ray" view.
     
     

    4,568 downloads

    Updated

  2. SexLab Defeat 5.3.5 Tradução PT-BR

    Tradução do excelente mod feito por Goubo https://www.loverslab.com/files/file/286-sexlab-defeat/
     
    Essa foi a primeira tradução que fiz e não sei se funciona perfeitamente;
    Relate qualquer problema para que eu possa corrigir;
     
    Instalação: 
     
    Opção 1: Utilize um instalador como o Mod Organizer
     
    Opção 2: Localize a pasta Data / no seu diretório de instalação do Skyrim . Normalmente, ele é encontrado em Arquivos de Programas / Steam / steamapps / common / skyrim / Data / .
                  Extraia o conteúdo do arquivo baixado para sua pasta Data / .
                  Ative o .Esp no iniciador Skyrim.
     
    Nota: Por algum motivo o menu MCM não foi traduzido... Mas estou corrigindo isso... 
     
     
    Créditos para Goubo

    2,069 downloads

    Updated

  3. Devious Devices (Assets)

    Devious Devices: Assets
     
     
     
    This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies.
     
    A comprehensive list of mods that use these devices can be found at the
    Devious Skyrim thread
     
     
     
    USAGE
     
    Simply install this mod with the mod manager of your choice.
     
     
     
    REQUIREMENTS
     
    Bodyslide and Outfit Studio
    Which can be found here

    SexLab Framework (any recent version)
    Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods  
     
     
    KNOWN ISSUES
     
    Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features.
     
    Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements.  
     
     
    FREQUENTLY ASKED QUESTIONS
     
    1. How do I access or use these devices?
    Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author.    
    2. Why is a certain device not working properly?
    See answer to the previous question.
     
    3. Why do some devices not fit my player character?
    These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies.  
    4. Will there ever be support for males/beast races/additional bodies?
    Probably not  
    5. Will there ever be support for additional bodies?
    CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body.  
    5. Can I re-use these items in my own creation?
    You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met:
     
    1) The resulting mod or product should be available for free
     
    2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice.
     
    Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it.
     
     
    6. Can I make suggestions regarding future content?
    No new content is planned for DDa at this time. Please refer to DDx instead.
     
     
     
    Credits
     
    Min
    for his outstanding work on the Integration mod and project management  
    Kimy
    for keeping the chaos at bay  
    Koffii
    for contributing additional high quality meshes & textures  
    Zaz & Xaz
    for providing complementary animations to some devices  
    Coopervane
    for his assistance regarding nif shader parameters & mod maintenance  
    Pincopallino
    for the CBBE Slidersets  
    Gameplayer
    for the UUNP Slidersets  
    All DD modders and beta testers
    for their time and efforts
     

    1,270,391 downloads

    Updated

  4. Forced Milk Maid

    Forced Milk Maid
    This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
    I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
    It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
     
    Requirements
     
     
     
    How it works and Content so far.
     
    Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
    Potion trigger - When you drink any potion it has a chance to contain lactacid.
    Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
    MCM - All Chances are configurable via the MCM menu. 
     
    Known Issues
    So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
    If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
     
    Plans for future
    Probably none. Bug fixes.
     
    Permission
     
     

    14,362 downloads

    Updated

  5. Sexlab More Animations

    By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations.
     
    Requirements:
    SexLab Framework v1.62 or v1.63dev
     
    Changelog:
    v1.0.0 - Animation slot increase to 750

    35,737 downloads

    Updated

  6. SexCrime Redux

    This mod is now abandoned. Feel free to do what you will with it.
     
    This mod is a continuation of leechlord's opensource project  SexCrime 0.3 based on QLee's edit 0.3c
     
    What's new?
     
     - Line of Sight and Hearing 
     
         Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because
     
         1. Scan runs every second 
         2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc
     
    Normal NPC's have  ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance.
    Guard NPC's have  ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance.
     
     
    - More realistic detection reactions
     
      1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty.
     
      2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu.
      For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious  crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it.
     
    NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied.
    NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied.
    NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard.
     
    Guards will always try to arrest you if they catch you doing something you shouldn't in a public area.
     
     I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way.
     
    - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever)
     
    Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty  
     
    Requirements:
     
    SexLab Framework 1.62
    SexLab Aroused Redux
    SkyUI 5.1
     
    Suggested:
    Interior Doors added to Taverns and Inns
    Radiant Prostitution
     
    SexCrime Redux v0.4 RU version - thanks to ManuelMoreno
     
    LICENSE: OPEN SOURCE

    6,958 downloads

    Updated

  7. Slave-Town (V2-X) Broken

    --->WARNING!!!<---
     
    --- This mod was in an early stage of development when it was abandoned ---
     
    Modders: If you want to adopt and remix Slave Town, I highly recommend using the other slave town core file as a starting point. This version has other weirdness injected into it, My first steps were adding new names and sexlab tags to the NPCs and such... So it is probably even more messed up than the original files.
     
    Players: Don't, just don't play this version. It's better off left here as a modders resource or as an educational visual aid to monkey around inside the code.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    (remixed) Slave Town (Revived)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> What will you find in this mod?
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...
     
    ---> How will you find it?
     
    Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....
     
    ----> What's there to do in Slave Town?
     
    Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!
     
    ----> Current State.
     
    As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.
     
    Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Technical stuff
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    "I have finished most of the building in the cells and working area." - original author.
     
    True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.
     
     
    "The docks area is in very early development so it is not is a good state just now." - original author.
     
    True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> INSTALLATION!
    You can A: unzip the 7zip folder and drop the files in your Data folder...
    Or you can B: Use NMM to automatically extract and install the files.
     
     
    ---> This mod is considered unstable at this juncture. <---
     
    It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod,
     
    however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!
     

    ---> Q&A...
     
    Q: Where are the shivs?
    Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.
     
    Q: The arena is too hard...
    More of a statement, but yes it's leaning toward brutal... especially for low level characters.
     
    Q: I wake up and can't move! What's wrong?!?
    Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.
     
    Q: (Insert Quest) is too difficult. Can you make it easier?
    Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.
     
    ---> Known bugs (confirmed yuckiness!)
     
    ---> The mine quest doesn't start!
    Current workaround: In the console input, add the line: setstage SGMineQuest 0
     
    ---> Help I can't find Mhod!
    You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.
     
    ---> The sex scene following the arena quest doesn't trigger!
    On my to do list already. Tested and confirmed to be missing.
     
    ---> You can still select the dialogue with Ashtor from previous versions.
    I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...
     
    ---> The Slave Trainer has some odd dialogue.
    Yup. very much aware of that. Also on my to do list.
     
    ---> The adult picture book has no pictures!
    Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.
     
    ---> V2-X Changelog

    2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.)
    Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.)
    Edited / Fixed Quest Dialogue: Typical grammar nazi stuff.
    Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards.
    Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights.
    Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    The mystical magical to do list!

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    #1: Bugfixing - derp derp derp.
    #2: NPC overhaul.
    #3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.)
    #4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.)
    #5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Requirements
    SKSE - Latest Version recommended SexlabFramework V1.59 Zaz Animation Pack V6.07 Fuz Ro Doh Skyrim + Update... Yeah really.  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Because I can... Shout outs!
     
    Iamtheonewhoknocks: for stepping up to build this mod in the first place.
     
    mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island
     
    Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods.
     
    BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward.
     
    Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game.
     
    And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
     
     
     
     
     
    Original Version 0.1.2 by Iamtheonewhoknocks...
     
    http://www.loverslab.com/files/file/991-abandonedslave-town-a-player-slavery-mod/

    10,423 downloads

    Updated

  8. [Adoptable] Darkwind Island

    THIS IS A BETA RELEASE! Do not use this on an important save.
    Update to 0.1d - Replace all bandits with custom NPCs + bug fixes.
     
    This content is not final, the mod is in a state of WIP and only has a few quests finished.
    I would recommend for you to play only if you are okay with bugs/problems at the moment.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is classified as WIP, which means there are bugs still.
    I attempted to do a bit of editing, but for the most part this mod is largely unaltered from its' original state. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    What is this mod?
     
    This is a story-focused quest mod in which the player can become a slave to a group of bandits staying on an isolated island off the coast of Skyrim. So far there are 5 small-medium sized quests finished. After the player gains their freedom, they will not be attacked by bandits in the wild. This mod is intended to be played as a female character.
     
    It is recommended to play as a low-level character and not on an important save game.
     
    How to Start
    Go the Beggar's Row in Riften and talk to Kathel to start the quest.
     
    Darkwind Island
     
    Darkwind Island is an island fortress built by the imperial legion as an outpost near Skyrim. The island was stormed and overrun by bandits and is now controlled by several clans. The leader of the clans is a bandit called Tercius, the leader of the first attack. The bandits have been kidnapping slaves to use as a workforce and also recruits willing servants for more important jobs.
     
    Installation/Uninstallation
    To install, extract the contents of the RAR file into your Skyrim Data folder.
    Alternatively, use Mod Organizer or NMM.
     
    To Uninstall, delete Darkwind.esp, Darkwind.bsa from your Data folder and Darkwind.seq from your Data/SEQ folder.
    Or just uninstall with MO or NMM.
     
    Requirements
     
    SKSE
    SkyUI
    SexlabFramework and all of its requirements
    ZAZAnimationPack and all of its requirements

    18,416 downloads

    Updated

  9. [Adoptable] Slave Town - A Player Slavery Mod

    Warning: This mod was in an early stage of development, there are several known bugs, If this mod breaks your game... you have been warned.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is seriously bugged out. I attempted to do a massive overhaul to fix many of the issues, to my surprise some of it worked, and some of it broke other things. I found it in a dusty corner marked "abandoned" and thought hey, all the building blocks are there, scooped them up into my magic bag... and soon regretted it. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    Mod description
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV and Bravil Underground for Oblivion. Many other slave mods for Skyrim, can get very boring because most of the time you just sit on your arse waiting for someone to rape you. In this mod you will be given many tasks for your Masters and you will earn more privileges as you gain their trust.
     
    How to Start
     
    You start the quest by talking to Gideon Scarrow in the Bannered Mare
    Current State
     
    As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs, and The Mine. Most of the building in the cells and working area have been completed.
    However the docks area is in very early development so it is not is a good state just now.
     
    Known bugs
    The mine quest doesn't always start! This needs a fix. If it doesn't start then just open the console and type 'setstage SGMineQuest 0' You can find the mine overseer - Mhod - in the mine. Turn right out of the masters station, enter the tunnel and take the first right.
    The sex after the arena quest doesn't trigger. You can still select the dialogue with Kal-El from previous versions There are some dialogue options gone wrong with the trainer. And More! Seriously, This mod has more bugs in it than a sleezy brothel mattress.  
     
    Requirements
    SKSE - Latest Version SexlabFramework Zaz Animation Pack Fuz Ro Doh - If you want dialogue (Of course you want dialogue)

    18,881 downloads

    Updated

  10. K2 WORKING GIRLS FOR SEXLAB V0.5

    For now, this adds:
    Two hooker spawn points to Windhelm
    Tekla in Falkreath now hooks
    New NPC Aurelia the ‘flower girl’ in Solitude
    Abelone in Dawnstar now hooks
    New NPC Yasmine in Whiterun
     
    This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
     
    Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
     
    WINDHELM
     
    FALKREATH
     
     
    SOLITUDE
     
    DAWNSTAR
     
    WHITERUN
     
     
    Disclaimer:
    Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls.  There is no intention of adding player prostitution to the mod, other mods are available for that.
     
    Permissions:
    Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk.
     
    Versions:

    11,113 downloads

    Updated

  11. SEXLAB VoicePack SR3 Male (Cockney Accent) for Skyrim

    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to compile a British cockney accent for the male voice set using the male voice asset from the protagonist from Saints Row 3 (voiced by Robin Atkin Downes)
    Adds more grunting and verbal masculinity for to the sexlab scene  
     
    SR3 Male (Cockney Accent) Uses Slot 14
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 
     
    Requirements:
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 14 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     
    CLICK HERE FOR SAMPLE AUDIO TO LISTEN 
     
    Current Version: 1.0
    SR3 Male (Cockney Accent) SEXLAB VoicePack for Skyrim.rar
     
    Credits:
    Saints Row 3 Male Boss 3 Voice Set by Robin Atkin Downes Sexlab Extra Voices by sunspotz Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal

    2,078 downloads

    Updated

  12. Sexlab Morrowind Orc (Male) Voice Pack for Skyrim 1.0

    This is my first mod I ever made for skyrim
    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to make an orc male voice set using the voice assets from the male Orcs from Morrowind.
    Adds more grunting and a hot gruffy masculine tone for orcs to the sexlab scene  
     
    Morrowind Orc (Male) Uses Slot 11
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 


     
    Requirements:
     
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 11 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     


    Current Version: 1.0
    Morrowind Orc Male SEXLAB VoicePack.rar
     

    1,865 downloads

    Updated

  13. Sexlab Solutions español

    Hoy les traigo una traducción para mis compañeros hispano hablantes
     
    La traducción esta echa al 100 % exceptuando los pequeños mensajes que salen en la esquina
    superior izquierda de la pantalla.
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    http://www.loverslab.com/files/file/1635-sexlab-solutions-504-10-august-2016/
     
    Si hay algun error por favor avisenme.

    2,231 downloads

    Updated

  14. Radiant Prostitution Español

    Traduccion para el mod Radiant Prostitution
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/2159-radiant-prostitution-322-29-oct-2015/
     
    Si hay algun error por favor avisenme.

    1,428 downloads

    Updated

  15. Sexlab Defeat Español

    Traduccion para el mod Sexlab Defeat
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/286-sexlab-defeat//
     
    Si hay algun error por favor avisenme.

    2,658 downloads

    Updated

  16. Gasmask Sounds (WIP)

    First mod so read all this blabber first thanks.
     
    Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
     
    Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
     
    cheers for bearing with me lol
     
     

    502 downloads

    Updated

  17. Haunted House

    Haunted House
     
    The first point
    A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod.
    Or, in video (thanks to Shinji72) :
     

    Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor.
     
    Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction.
     
    Current release : 1.8 (final version)
     
    Three girls and a Manor.
     
    One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad !
     
    - The Manor is a big imperial castle, dark and full of terror.
    - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested !
    - the Manor is bigger inside than outside...
    - Enemies are often powerfull. Some of them are purely madness to face...
    - Each step, things changes in the Manor, but it's make more traps and enemies available.
    - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper.
    - A lovecraftian touch.
     
    Ennemies :
    Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them.  
    Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell.
    Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull !
     
    Quests :
    - aHH0 : the Haunted house quest.
    - aHH0Manor : manage the changes in the Manor.
    - Lot of triggers and hided scripts...
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron

    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Ressources used :
    Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/?
    Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/?
    Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/?
    Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268
    Nightmare creatures Thame Tunnels soudtrack (the game is abandonware):

    The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/?
     

    44,819 downloads

    Updated

  18. Magic allowing Bondage Mittens patch for Devious Devices - Expansion (Versions 3.0 and 4.0)

    VERISION 1.2: A version for Devious Devices 4.0 has been uploaded.
     
    A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
     
    I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
     
    REQUIRED FILES:
     
    Devious Devices, Devious Devices - Expansion, Devious Devices - Integration, and all the mod files required to make those mods work.
     
    This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
     
    INSTALLATION / UNINSTALL:
     
    After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
     
    To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas, and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
     
    CREDITS:
     
    - Everyone involved with the creation of the Devious Devices base system.
    - Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)

    5,559 downloads

    Updated

  19. FLEXIBLE ARMBINDER

    About This File
    FLEXIBLE ARMBINDER
     
    This mod should replace DD's static armbinder with a flexible one that follows arm/hand movement.
     
    [ REQUIREMENTS ]
    Devious Devices - Integration V4.0 or V3.3b - https://www.loverslab.com/files/file/371-devious-devices-integration/
    (and all the requirements that go with it)
     
    [ INSTALLATION ]
    1) Extract "FLEXIBLE_ARMBINDER__DDI 4.0.7z" or "FLEXIBLE_ARMBINDER__DDI 3.3b.7z" into your skyrim data folder
    2) Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
     
    [ WARNING ]
     
    Running bodyslide with CBBE bodytype can break this mod:
    There are four NIFs that make the armbinder flexible.  If you run into issues, make sure these NIFs are replaced by the versions in this mod.
     
    meshes\devious\devices\armbinder01_0.nif   (regular armbinder)
    meshes\devious\devices\armbinder01_1.nif   (regular armbinder)
    Meshes\devious\expansion\ArmbEbonite_0.nif   (ebonite armbinder)
    Meshes\devious\expansion\ArmbEbonite_1.nif   (ebonite armbinder)
     

    2,980 downloads

    Updated

  20. Maya 2016 Nif Plugin (for easy animation)

    I recompiled the Maya 2016 nif plugin by Alecu (full credit to him) so that it can be used to create Skyrim animations.  Using Maya with this plugin is the simplest, fastest, and easiest way to create Skyrim animations (in my opinion).
     
    (the flexible armbinder from the screenshots is also included in the maya save file below, for those curious)
     
    --------------------
     
    FILES INCLUDED IN THIS MOD
     
    1)  Maya Plugin + hotkeys and settings.zip
     
    This includes not only the fixed NIF plugin, but also all of my settings and hotkeys.  Unless you already have maya 2016 installed and fully customized to your liking, I would use this.
     
    2)  Maya 2016 Nif Plugin__2.3__(fixed).zip
     
    If you have maya 2016 installed and customized, then is the fixed version of Alecu's Maya 2016 nif plugin and nothing else.
     
    3)  XPMSE 3-0 2014_____RIGGED.zip
     
    A fully rigged Skyrim Skeleton (see screenshots) ready for Skyrim animation.  As a bonus, the Skeleton is equiped with a flexible armbinder (which I am planning on releasing in a few days).
     
    4)  Some Vanilla Skyrim Animations.zip
     
    Some Vanilla Skyrim Animations (in KF format) to play around with if you are new to animating.  (these are also the animations I will be using for the flexible armbinder, if you want to make your own versions)
     
    -------------------------------
     
    INSTALLATION  (both version of pluging above)
     
    1)  Install Maya 2016 on your computer (you're on your own for this step)
     
    2)  Copy the Maya2016 folder into your Autodesk folder (where maya installs itself).
     
    3)  Copy the maya folder into your Documents folder.
     
     
    ----------------------------------------------------------------------------------------------------------------------------
     
    INSTRUCTIONS FOR IMPORTING SKYRIM ANIMATIONS
     
    1)  Open Maya 2016
     
    2)  Press F1  (my hotkey for "open scene") (if hotkeys aren't working, see troubleshooting section below)
     
    3)  Make sure file format is set to netImmerse (See Image below).  (If "NetImmerse Format" doesn't appear as an option, see troubleshooting section below to make sure maya has loaded the plugin)
     
     
    4)  Navigate to and open "XPMSE 3-0 2014_____RIGGED.mb" (the fully rigged sceleton)
     
    5)  Press F3  (my hotkey for "import...")
     
    6)  Choose and open a Skyrim KF file  (If you did not download the pluging with my hotkeys and settings, then you will need to configure the plugin now.  Use the attached screenshots for reference)
     
    [The animation is now loaded.  Play around with it, do some edits, have fun.  Once you are done, follow the instruction to export the animation back.]
     
    --------------------------
     
    INSTRUCTIONS FOR EXPORTING SKYRIM ANIMATIONS
     
    1)  Hit Alt-x (my hotkey to select all the needed bones for export)
     
    2)  Press F6  (my hotkey for "Export Selection")
     
    3)  Choose where to save the animation and press enter.
     
    [Congratulation!  You have now imported and exported a Skyrim animation.]
     
    ----------------
     
    CREATING ANIMATIONS FROM SCRATCH USING MAYA'S BUILT IN RIG
     
    1)  Open "XPMSE 3-0 2014_____RIGGED.mb" again.
     
    2)  Press Alt-h  (my hotkey for "HumanIK")
     
    2)  Press x (my hotkey for to turn off/on the rig)
     
    [Now use the rig to create your animation and then follow the export instruction above to export it.  For new animators, I will be creating a beginner tutorial for Skyrim animation later on when I have time (working on flexible armbinder now).  For now, try playing around with maya (it is fairly easy to figure out on your own)]
     
    ----------------
     
    FOR EXPERIENCED ANIMATORS
     
    1)  Make sure you use my recompiled version of HKXCMD when exporting animations back to Skyrim's HKX format.  Otherwise your animations will be missing two frames and about 2% of your animation data (HKXCMD version 1.4's exportKF is bugged).  My recompiled version keeps all frames and about ~99.8% of the data (the .2% is unavoidable HKX compression loss).
     
    2)  To more easily Edit existing Skyrim animations, type "hikBakeToControlRig 0" (after importing the animation) in the lower left corner (where it says "MEL").  This will "bake" the animation into the control Rig, allowing for easy editing.
     
    ------------------------
     
     
    That is all I can think of for now.  I will be traveling this week, but I will try answering questions when I can.
     
     
    --------------------------------------------------------------------------------------
     
    TROUBLESHOOTING
     
    GETTING HOTKEYS TO WORK
     
     
    MAKE SURE MAYA HAS LOADED PLUGIN
     
     
     

    1,730 downloads

    Updated

  21. SexLab Solutions LE v5.0.7 - German

    Informationen
    ____________________

    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    Installation
    ____________________

    1. Original-Mod: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:
     

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.

    Kontakt
    ____________________

    Ich:
    Loverslab

    Svorge:
    Steam
    Nexus Forum

    Credits
    ____________________

    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda
     

    1,541 downloads

    Updated

  22. HKXCMD 1.5

    This is an updated version of figment's HKXCMD (link below).  Hopefully animators will find it useful.
     
    https://www.nexusmods.com/skyrim/mods/1797
     
     
    I fixed HKXCMD so that it properly export KF files into HKX (see pictures).

    2,860 downloads

    Submitted

  23. Absolute Necro

    Absolute Necro
     
    A mod that bring love in the afterlife ... sort of
     
    New in Release 1.93 : Tokens  & Shake

     - Ernst’s skull is no more. If you still have one, well keep it, it can be a good paperweight. Tokens replace it. Once dead, you must use a Token to call a Necroist. Every call consumes one token, so be careful with them. You'll start with 5 and to get some, you need to earn them by having sex with a dead body. You have a spell for that in the healing tab. Every necro gives you one Token. If you don't have enough Token .... too bad for you: better never be in this situation.
     - When your body is necroed, a special link is made with it, and you may fell something. (If you play with a pad, it may shake during necro on your body)
     - A workaround HDT hairs problem is added: your dead body may have a vanilla haircut. This option is selected in the MCM menu. Use it only if you have this issue.

    Now, your underground prison full of slaves may be of a great utility. Attacking a Forsworn camp can have a purpose now.  Someone may ask if the dragonborn is still a savior ;)
     
     
    What is it?

    This is the rework of my mod. The original one was too cinematic oriented, and probably not fun to play.
    The work is in progress, but I have something I want to share. The resurrection thru necro is now generic, and can be used outside the mod. This is the first thing I have worked on for the V2. So, I decide to share it.
    Disclaimer: this is just the power part, you can test it easily, just die in fight, and it’ll pop up, there is no explanation of how and why ... everything’ll be revealed in the mod to come.
     
    How to use:
     
    easy die in fight. You may have tokens in your inventory, use it, and you’ll be noticed if someone hear your call, or if nobody is coming.  The NPC which answer your call will follow you. Lead him to your body. You must repeat this a given number of time to revive (set in the MCM Setup panel). After using the Token, if you don’t want to be helped by the NPC that come, just say him “Booo”, it’ll flee. You need to perform some necros while alive to gains Tokens.
     
    There is a spell to earn Tokens. Select a dead body and cast it. It may behave differently if your character is a man or woman:
    -    Man: standard Necro scene
    -    Woman: your target will be resurrected, and it’ll have sex with your character.
     
     
     
    Limitations:

      -    as a ghost, you may not be able to pass a door, or use anything.
      -    Necro power only come if you die from a fight. Upon not honorable death (falling ,  drowning) you'll die
      -    There is no marker for your body (it’s wanted) so be very careful to find it back: if you die in the wilderness, you may need to go to the nearest town to seek help.
     
    Bugs and other:
     
      -    There is a trigger area for your body, if your body move after your death, you may have to lead your savior to the original position of your body
      -    It’s highly not compatible with Mods that use combat bleed out (DAYMOL, Defeat …) so better disactivate them before activating the power. Make sure you are flagged as "Essential" in the MCM. If not, just disactivate the power, close the menu, and activate it again.
      -    Currently the Token selects the closest NPC, so if you want a specific NPC, move close to him
     
     
    Advices:
     
      -    Don’t die attacking guards, even if you die in the process, they may still try to send you to jails
      -    As a ghost, NPC may try to attack you anyway if you directly go to them. Instead try to use the skull far from them.
      -    If you are about to die, try to move out from the place where your aggressors stay, it’ll be easier for you to revive
      -    If you say “booo” he may try to attack you, even if you are a ghost. He may also try to attack your savior
      -    to manage your follower, and his/her essential flag (if he/she’s essential, he/she won’t die), it’s recommended to use a Mod like UFO to manage follower’s flags.
      -    There is no Token protection or warning, if you die while not having enough Token, you'll be screwed. No token will be given except for the 5 on a new game: you must earn them
     
     
     
     
    Requirements
     
    Strong Requirement:
     
      - SexLab V 1.62 (and all his requirements, including SKSE)
      - Enable creature framework to have the creature option working
      - Fuz Ro Dho
     
     
    Must have / Highly recommended
      - SLAL
      - FunyBizznes SLAL package since there is a lot of Neco anims
      - More Nasty Critters: SLAL Edition
      - UFO to manage essential flag on follower
     
     

    Mods that are not compatible
    - HDT hairs are not compatible, there is a workaround in the MCM menu, but better not use a HDT haircut with this mod

    10,758 downloads

    Updated

  24. Wolfclub [20171120 Alpha]

    Wolfclub (in Cragslane Cavern)
     
    version 20171128 Alpha
     
    Clean save required!
     
    -------------------------------------------------------------------------------------------------------------------------
    Alpha version intended to be tested by LL community. Relevant feedback appreciated.
    -------------------------------------------------------------------------------------------------------------------------
     
    Introduction & Foreword
    ----------------------------------
    Long: The world of Skyrim has taken a dark turn. The lasting civil war causes citizens of Tamriel to embrace their darkest fantasies and the chaos gives them the opportunity to do so. Victims are those who are weak - as in any war, mostly the poor and women. Violence and terror is upon Skyrim. The wealthy and powerful become even more wealthy and powerful, slavery, being illegal so far, has become a regular sight. There are places where one can buy a strong man to plow his fields or even a young girl to warm his bed. And there are establishments where even worse things are done.. such as the "club" in Cragslane cavern. Nowadays nobody cares about wolf fighting to death in a pit. Darker times bring darker deeds and as always, there are people who take the opportunity to exploit the weak and helpless. Another entertainment has taken place in the dark corners of the Cragslane's pits.. Will you fall into its depths?
     
    Short: This mod is another player-slavery questline, with about 1-2 game hours. Player can get enslaved, forced to work in the club on various taks, while all the time there are secret ways to escape.
     
    What is there to do?
    -----------------------------
    You can act as either a customer of the club, enjoying the entertainment...or, you can get yourself to trouble by mouthspeaking or letting someone else know you are without resources. In that case, you'll visit the club too, but in different position..
    The enslavement part of mod is intended to play from female perspective, the visitor part for both. No additional male support planned. If you are playing male, you probably should disable Wolfclub option in DAYMOYL.
     
    Requirements & Credits
    --------------------
    Hard requirements (mod dependencies):
    SexLab - Ashal
    Death Alternative - BralorMarr
    Zaz Animation Pack V7.0 - ZaZ & XaZ
    zdd.esp version D - nooblet123
    Namira's Goat - tengma
    Namira's Skyrim + Decorations
    Heretical Resources - Haeretic
    Immersive Plugs *MOD UPDATED!
    ZazExtensionPack - zaira
    TaraUltimateFurniturePack - t.ara
    Amputator Framework - Haeretic
    Beautiful Corpses - machompchomp for conversion to Skyrim, unknown chinese author for the original Oblivion mod
    I'll Take The Display Model - darkconsole
     
    Soft requirements - optional but strongly recommended mods
    you will still be able to play Wolfclub without these, but not having some of these mods may lead to Wolfclub not working as intended, so install them!
    Obscure Patches - Wolfclub - skyrimII
    Simple Slavery - jfraser (required for possibility of being sold out if too many punishments)
    SD+ - jbezorg & skyrimII (required for possibility of being enslaved by Darren after he gets you out)
    Skooma Whore - Guffel (Skooma is forced upon player on many events throughout the mod)
    Realistic Needs and Diseases - perseid9 (adds immersion and motivation for PC to serve the customers)
    Namira's Goat (Cosmetic Update) - KM100z (repairs and tweaks some of the original mod's features)
    Immersive Plugs HDT patch - jacques00 (adds HDT to carrot and lantern plugs)
    Deadly Traps and Curses - Delzaron (provides furo bath amputated limbs healing functionality)
    Wolfclub Bellystretcher CBBE HDT BodySlide - Gedion (available in this mods download; adds BodySlideable belly stretcher)
     
    Features & Functions
    ------------------------------
     
    To Do
    -----------------
     
    Known issues
    -----------------

    Modders
    -----------
     
     
    Changelog
    --------------
     

    100,276 downloads

    Updated

  25. Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0)

    This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0)
     
    Installation:
     
    1)  Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0)
    2)  Clear animations in sexlab
    3)  rebuild animations in Zaz
     
    ---------------------
     
    BACKGROUND:
     
    For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0).  Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working.
     
     
    The answer?  It was a typo.  Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo.  I can't believe I spent 7 hours pouring through code to figure this out.
     
    The code in zbfSexLab.psc which is wrong:
     
     
     
    The corrected code:

     
     
     

    33,044 downloads

    Updated


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