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vinfamy

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About vinfamy

  • Rank
    creating moddable 3D life simulator
  • Birthday 04/26/1994

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  • Gender
    He/Him
  • Location
    Cambridge
  • Interests
    Sex, Piano, Guitar, Boxing, Powerlifting, Wine, Travelling, Gaming
  • Bio
    Author of SexLab Kidnapped, Dovahkiin's Infamy, SexLab Drunk, Four-Play Violate, Four-Play Prostitution, Four-Play Vanilla Fudge, Dongs of Fallout and others.

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  1. LifePlay v3.14 Released! - New fluid particle system for the game - New cumshot effect for men and transwomen - New cumming animations (cum on face, tits, back, etc) that uses the new cumshot effect that can be chosen when a male / trans character reaches orgasm. These animations of course would equate 'pulling out' for pregnancy checks. - New squirting effect for women - New Esc > Settings option for Squirt Chance Multiplier (this number is multiplied by the girl's Proneness to Orgasm to determine the chance of squirting each time she orgasms). Set this multiplier to 0 to disable squirting completely, or 100 to make every girl squirt like Adriana Chechik. - New "Official Watersports Module" (like any other kinks, it's optional and disabled by default) - New watersports animations with urine effects that become available to select during adult scenes if you enable the Watersports module above
  2. LifePlay v3.12 Released! - Replace the current dog models with more realistic looking ones, with more bones so that more fluid animations can be made - Some animations for the new model with a female character - Some animations for the new model with a male character - Some animations for the new model with two female characters - Any pet dog you've adopted will now actually live in your home, rather than having to use the 'Take out for a walk' button for them to show up - Some new interactions (i.e. you can click on your pet for a list of possible interactions, just like other NPCs) that can lead to 'interspecies' scenes more proactively, rather than having to rely on randomly triggered scenes for most interspecies content like currently.
  3. LifePlay v3.11 Released! - NPCs and the player character will have a bunch of new actor stats for what they like (Likes Anal, Likes Cowgirl, Likes Rough, Likes Public, etc) + a new Prone to Orgasm stat. - NPCs involved in sex scenes with the player or each other will now have some AI. They will sometimes suggest the next action (popup with a timeout for you to say no) depending on what they like, with the frequency and persistence depending on their submissive/dominant level. You can also encourage your partner to take the lead. - NPCs will provide feedbacks via dirty talk on whether they like what you're doing. Don't worry though, you won't actually have to remember what each NPC in your game likes, the buttons for the different positions you can select will be colored accordingly from red to green to help you out. - Separate Energy and Orgasm bars for you and your partner, the rate of which they change depend on whether the position matches the new stats above + fitness & animation speed. Each time you bring your partner to orgasm, they gain attraction with you. Each time you yourself reach orgasm, you gain mood. - Sex is no longer forced to end when the first orgasm is reached (but when you/ your partner runs out of energy or gets bored i.e. their orgasm bar has stayed too low for a long time), so it's possible for multiple or no orgasms for either partners to happen during a scene. Subsequent orgasms are progressively harder to reach. - The orgasm bar also represents the wetness of the pussy and hardness of the dick, which affects how pleasurable penetrative sex is, and at which speed. So, if you're playing as a man or trans, it will be more about keeping your orgasm bar around the middle for as long as possible to try and bring your partner to orgasm rather than trying to reach orgasm yourself quickly and then have a difficult time trying to get hard again (by which time, your partner may have already got bored). - The behaviour of all these new gameplay elements are of course modified when appropriate for 'aggressive' (Content/Modules/vin_NonC...) scenes.
  4. Started playing Fallout 4 again recently after nearly 3 years (don't think I'll get back into modding though, too busy with my own game) and glad to see Violate, Family Planning, Vanilla Fudge and Animated Fannies having all been adopted and further expanded by you and other talented modders for this new AAF system. Tried Violate and it works perfectly. Great job!
  5. LifePlay v3.10 Released! - Each NPC will now have their own fertility stat, the final probability will now be the square root of fertility_dad*fertility_mom, not just the player's fertility. This also allows the various sperm donor / surrogate mother scenes to trigger under more logical conditions. - New UI elements in the Contacts menu to show all pregnancy-related information for the player and each NPC: base fertility, usual fertile days of the month, how far along pregnant if any, who is the baby daddy, etc... So that you don't have to rely only on the midnight notifications which can easily be missed if a lot of NPCs in your game are pregnant at the same time - Some scenes about attending or taking your spouse to prenatal classes and doctor's appointments, with possible affairs to be had ... - Some more scenes about childcare, which influences their final stats when they reach 18 and become a full NPC. Raising your child can now also lead to some 'adult' opportunities between the player character or their spouse and the child's babysitters, teachers and classmates' parents. - Some adoption and abortion scenes. You can put a baby up for adoption, or (as the father) not accept a baby as your child (so they don't just show up as your child in your contact list no matter what) - Some adjustments to the impregnation swinging/cuckold/ breeding party scenes so that all the resulting babies no longer end up always being attributed to the player - Some other scene ideas from the community brainstorm - All patrons' commissions for September
  6. LifePlay v3.9 Released! - Implement a tattoo system, with customization available in the character creation menu and NPC randomization of tattoos when a new NPC is generated - Two percentage options in Esc > Customize NPC Distribution to control how common tattoos are for NPCs - 27 new arm tattoo options - 19 new leg tattoo options - 23 new chest/back/neck tattoo options - 5 new male hairstyles - 20 new female hairstyles
  7. Thank you for the kind words of encouragement
  8. LifePlay v3.3 Released! - Improve the system for animations with spawn objects, especially making sure that the items actually despawn after use - New solo and couple animations involving a dildo - New solo and couple animations involving a vibrator - New solo and couple animations involving a male masturbator, i.e Fleshlight - 3d mesh and texture assets for the dildo, vibrator and fleshlight - Half of June commissions - Bug fixes and other improvements
  9. LifePlay v3.2 Released! - More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc) - A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.) - A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes - 3d meshes and textures for the animated objects above - The rest of May commissions (i.e. all the commissioned animations) - Bug fixes and other improvements
  10. Plans for v3.2 (30 May) As explained before, even though the AI and Interaction Overhaul was completed feature-wise back in v3.0 Final earlier this month, I only had one update for animating work during the overhaul (v3.0 Beta 2 back in March) so the daily activity animations and poses are currently quite lacking in variety, mostly restricted to sitting or basic interations with the furniture objects. This results in the player character and NPCs just 'playing musical chairs' most of the time during actions and scenes and doesn't really illustrate the '3d life' aspect that well. This will be addressed in the next update v3.2 as well as another two v3.x updates (let's say v3.5 and v3.8 just so they're spread out a bit and the other updates can focus on adult stuffs instead). - More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc) - A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.) - A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes - 3d meshes and textures for the animated objects above - The rest of May commissions (i.e. all the commissioned animations) - Bug fixes and other improvements Estimated Release Date: Saturday, 30 May (with a release candidate for public beta testing at least 24 hours in advance)
  11. esc > settings > sex duration
  12. LifePlay v3.1 Released! - The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now. - 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons. - Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps. - Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow. - The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on. - Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file. - Update the Modding Docs with the new API functions that have been accumulating for the past year - About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May) - Bug fixes and other improvements
  13. Plans for v3.1 (16 May) The first update of the v3.x versions will consist of various UI and quality-of-life improvements, many of which are long overdue anyway but especially needed now that the game is fully 3d and that actor interactions have been introduced. They will hopefully make the game more approachable to new players, and make gameplay feel more fluid to everyone (less repetitive clicking or scrolling for example). - The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now. - 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons. - Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps. - Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow. - The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on. - About half of May commissions from patrons, the rest will come in v3.2 (30 May). - Bug fixes and other improvements Estimated Release Date: Saturday, 16 May
  14. yes to both, quite major parts of the game actually
  15. LifePlay v3.0 Stable Released! - Change the NPC spawning for scenes so that there can ever one copy of each specific NPC existing in the game at any point (For example, if a scene triggers involving your girlfriend and she's already in the bedroom with you - there shouldn't be a clone of hers being spawned in - but she should simply walk towards you to start the scene). This also ensures that any stat changes to NPCs, whether from scenes or interactions, actually get saved. - Add a system to prioritize triggering scenes that involve NPCs already in the same location as the player so that scenes feel more relevant and less random. - Add new API functions myself and modders can use, which allow more control over what characters do during scenes now that they're in a fully 3d space all the time and not in a 'visual novel' scene anymore. - Add some essential camera auto-adjustments so that you don't end up outside the interior space or in awkward angles (which can happen whenever you move from a big interior to a small interior for example) - Some further performance optimizations, especially with regards to loading furniture assets, and also in terms of reducing the (currently huge) jump in performance costs between a small map (like Central Bath) and a big map (like Central London) - Bug fixes and other improvements The AI and Interaction Overhaul is considered 'done' with this v3.0 Stable update, as all the systems and basic assets for them will have all been added and the game will be perfectly playable with the new AI and Interaction gameplay. However, there will continue be a few more future updates spread out in the v3.x versions that add more assets to work with the new systems like more daily activity animations (a bit lacking in variety right now because I only had one update, i.e. v3.0 Beta 2, so far for animating work), more AI packages, more interactions, more 3d location presets etc.
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