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vinfamy

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About vinfamy

  • Birthday 04/26/1994

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  • creating moddable 3D life simulator
  • Gender
    He/Him
  • Location
    Cambridge
  • Interests
    Sex, Piano, Guitar, Boxing, Powerlifting, Wine, Travelling, Gaming
  • Bio
    Author of SexLab Kidnapped, Dovahkiin's Infamy, SexLab Drunk, Four-Play Violate, Four-Play Prostitution, Four-Play Vanilla Fudge, Dongs of Fallout and others.

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  1. hi vinfamy i downloaded sexlab se today and it doesn't let me look around while on the sex scene how can i fix this??

     

  2. Hi Vinfamy    how come every time I download life play, all i get is Fallout New Veagus.  HELP PLEASE

     

  3. LifePlay v4.5 Released! - Be invited into a polyamorous relationship with an existing NPC-NPC couple after a few threesomes - Suggest to a normal couple to turn their relationship into a poly one with you joining in, if you already had an threesome encounter with them in the past, or done something sexual with each individually. - New "Organize a poly swingers' party" available at home specifically for you and other poly couples - New "Gather all poly partners" action available at home that brings all of them to you, each of whom can be interacted with (good for having them taking turns on you while the others watch etc) - New "Hang out with poly partners" action available at most public location types in the game, which will improve their attraction to you and can lead to random events under certain conditions like: + Come across someone you know, who gains or loses rapport depending on their perversion + Two of your lovers getting particularly intimate with each other + A stranger being drawn to your arrangement and expressing a desire to join + Another poly group suggesting a fun party
  4. LifePlay v4.4 Released! - 14 new hairstyles for female characters
  5. LifePlay v4.3 Released! - New group animations to cover the gender combinations not currently covered yet, namely (M = Male, F = Female): -- MMM -- MMMM -- MMMMM -- FFF -- FFFF -- FFFFF -- MMFF -- MMFFF -- MMMFF -- (That covers all the cis combinations up to 5 actors, but still many gender combinations involving trans are not covered, will be something for future group / trans KotM updates. For now, trans actors simply use the female animations for most group x) - New "Host a group x party" action you can choose at home where you can invite people from your contacts (if high perversion / someone you've done adult things with before) or random strangers online of any gender combinations to make use of the new animatioms - Commissions from patrons for June
  6. LifePlay v4.1 Released! This update adds no new content and focuses entirely on fixing crashes and bugs, the most notably of which that have been fixed are: - The crashes some people have when going into a new building and the game starts to load NPCs there. - Fix an issue with average attractiveness for both men and women dropping to 0 as a result of a data reading bug, causing a huge percentage of obese NPCs. If you have this issue before, make sure to go to Esc > NPC Distribution & Beauty Standards) and Reset Default when loading your old save. - An issue some people report about NPCs' moaning being silent during sex (I actually was never be able to reproduce this on my game so I assumed it was save-related, nevertheless, I put in some extra code whenever a sex scene starts to make sure everyone has a 'voice' assigned before fun time) - Minimize startup / start menu crashes as much as possible by optimizing the initial loading process a bit more. These are usually quite rare and random and the game usually starts fine simply by trying again, still it's good to minimize them as first impression counts after all. (For those curious of the cause of the new location loading crashes last update and why it was so unpredictable and inconsistent across different PCs (mine and many others never had any crashes at all, but for those that had them, they were so frequent that the game was unplayable): It turns out the crashes were caused by a coding flaw that must have existed in the game for years but has never been exposed till now. When you go into a new location, there are two aspects of the game that are loaded concurrently in two separate processes. Firstly: The objects in the building itself as well as a little analysis to identify what type of building this is. Secondly: The characters and their clothes, including the uniforms. Now, at first glance, the two loading processes seem independent enough to happen simutaneously, but they're NOT, cause the game needs to know what type of building this is before knowing which uniform to load. Up until to the v4.0 overhaul, this flaw was never exposed because the old clothes were so heavy and took ages to load, so the first process always beat the second process by far and the game always knows which building type before it gets to loading the uniforms (since normal NPCs are loaded before 'working here' NPCs). The new clothes in v4.0 however are much better optimized so for many fast PCs (not neccessarily high-end, maybe you just have fewer background processes, etc) possibly running the game on a SSD drive, it suddenly became possible for the second process to get to the uniform loading stage, not knowing what to do and crash, before the first process get to the 'identify building type' stage. Mine and the other crash-free PCs were just not as fast (again, not neccessarily low-end, just maybe having more background processes, mine probably wasn't loading fast because as the dev, I have Unreal Engine running in background while playtesting the game) so everything ended up going according to plan. The fix was therefore to make sure that the building type is identified first, before any loading takes place. As an extra safety measure, I also make sure that if somehow in any circumstances, the game is asked to put someone in uniform but not knowing what type of building it is for, instead of freaking out and crashing, it just dresses this person completely randomly.)
  7. LifePlay v4.0 Stable Released! This is the final of the five updates making up the v4.0 Variety and Polish Overhaul - Another smaller but more selective batch of new male and female clothing items, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I deliberately avoided jewellery and other accessories in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency. - Add all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. - Remove all the old clothes (which clip a lot) from the game files, along with some other assets no longer used, making sure to remove any references to these in the game code as to avoid crashes. This is to save space and keep the game's download size down. Obviously, during this overhaul, over 900 new clothes have been added so even with this clearing out of old assets, the final download size of v4.0 Stable will still be significantly higher than the v3.x versions, but still, it should be a couple hundreds mb smaller than the last update v4.0 Beta 4. - A new slider in the Morphs section to "Counteract Vagina Deform". As you know, the vagina starts to deform if you use tons of morphs when creating your character, this has been minimized a lot in the Beta 1 update, but not 100% resolved. This new slider will do the trick for even the most heavily morphed character, so this should put this long-standing issue to rest finally. Special thanks to Mossrock for testing and helping me come up with this solution. - Some improvements and refinements to the NPC randomization logic based on the community's feedback so far - Checkbox next to each line in the Esc > NPC Distribution & Beauty Standards to completely exclude a certain body type / face preset from any new NPCs being generated from then on under any circumstances. For players wanting a world where absolutely everyone is hot perhaps. - Bug fixes, stability improvements and performance optimizations. This update is called "v4.0 Stable" after all! Some minor, non-gamebreaking bugs may still remain though and will be worked on in v4.1 instead. Unlike the v3.0 or v2.0 overhauls in the past, I didn't have the luxury this time to add no new content and focus entirely on bug fixes for the final update of the overhaul (mostly because of the huge number of new clothes). As a result, after all the asset adding and extra coding, I was down to only final two days before the release date to fix bugs so I could only focus on the most important ones and making sure the game is stable.
  8. Plans for v4.0 Stable (29 May) (Immediately before this post, I just posted the Kink of the Month polls for June too, so if you're a patron, don't miss them) This is the final of the five updates making up the v4.0 Variety and Polish Overhaul - Another smaller but more selective batch of new male and female clothing items, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I deliberately avoided jewellery and other accessories in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency. - Add all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. - Remove all the old clothes (which clip a lot) from the game files, along with some other assets no longer used, making sure to remove any references to these in the game code as to avoid crashes. This is to save space and keep the game's download size down. Obviously, during this overhaul, over 900 new clothes have been added so even with this clearing out of old assets, the final download size of v4.0 Stable will still be significantly higher than the v3.x versions, but still, it should be a couple hundreds mb smaller than the last update v4.0 Beta 4. - A new slider in the Morphs section to "Counteract Vagina Deform". As you know, the vagina starts to deform if you use tons of morphs when creating your character, this has been minimized a lot in the Beta 1 update, but not 100% resolved. This new slider will do the trick for even the most heavily morphed character, so this should put this long-standing issue to rest finally. Special thanks to Mossrock for testing and helping me come up with this solution. - Some improvements and refinements to the NPC randomization logic based on the community's feedback so far - Checkbox next to each line in the Esc > NPC Distribution & Beauty Standards to completely exclude a certain body type / face preset from any new NPCs being generated from then on under any circumstances. For players wanting a world where absolutely everyone is hot perhaps. - Bug fixes, stability improvements and performance optimizations. This update is called "v4.0 Stable" after all! Estimated Release Date: Saturday, 29 May
  9. LifePlay v4.0 Beta 4 Released! This is the fourth of the five updates making up the v4.0 Variety and Polish Overhaul and the second update focusing on Clothes in the overhaul. It's very similar to what was done in Beta 3, just even more in quantity. - 285 new female clothing items, taking the total number of female clothes added during this overhaul so far to 591 - Notably, compared to Beta 3, the Beta 4 batch of female clothes have a lot more of those with the "Partial Undress' state available - 204 new male clothing items Note since this is a beta update, part of a larger overhaul: - Even after tons of clothes have been added in Beta 3 & Beta 4, there is still a smaller but more selective batch of around 100 items to be added in v4.0 Stable, focusing on uniforms, ceremonial / religious attire, and accessories. Basically, for Beta 3 & Beta 4, I simply went down the list of assets I have collected, so most of what's been added are just everyday clothes. In v4.0 Stable, I'll review what's still missing and seek out the specific pieces that the game still needs for its different building types, jobs, scenes and ethnicities. Also, I have deliberately avoided jewellery and other accessories so far in Beta 3 & 4 because they must be rigged, morph-transfered and tagged a bit differently from normal clothes, so I leave them for v4.0 Stable to do all in one go for efficiency. - Also, all the logic to use all the new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable. Therefore, for now, just like in Beta 3, all the new clothes are just for the player character to try on. NPCs still use the old clothes, which clip horribly because of all the new character morphs added in Beta 1 & 2. Don't worry though, Beta 4 is the final update these clipping-friendly old clothes even stay in the game files as they will all be cleared out in v4.0 Stable to save space while the NPCs embrace the new clothes with all the logic added. - After Beta 3 & 4 & v4.0 Stable, the total number of clothing items in the base game would be over 900, which is plenty. Still, this doesn't mean that I will no longer add any more clothes ever again in the future. So if there's some specific clothing piece you have in mind that didn't make it in these 900 added during the v4.0 overhaul, don't worry. In the future, once every few months, I will dedicate one update (let's say: v4.7, v4.16, etc) for a new batch of clothes, and these updates will come in the form of easy-to-install & version-neutral optional downloads (just like the optional maps) as I don't want to keep increasing the base game's download size. The best thing about these being available as optional downloads is that I won't have to be as stingy with polycount and texture resolution for them as I had to be with the 900+ items in the base game, since it won't matter how heavy or performance-intensive these optional clothes end up being since the player gets to pick and choose how many and which they want used in their own game. Basically, these will be "High Definition Clothes Free DLCs".
  10. LifePlay v4.0 Beta 3 Released! This is the third of the five updates making up the v4.0 Variety and Polish Overhaul and the first update focusing on Clothes in the overhaul. - Improve the pre-import procedures for clothing assets to be imported into the game during Beta 3 & 4 (these of course won't apply to the old clothes, which will still be there in Beta 3 but will all be removed or replaced in Beta 4): -- Improve rigging to make clothes follow the character's current animation as much as possible, i.e. skirt bend with legs etc -- Improve morph transfer to reduce clipping (i.e. body poking through clothes) as much as possible within the constraints imposed by optimization needs (see below). -- Much better optimization (i.e. poly count & texture resolution only as high as absolutely necessary) for the new clothing assets compared to previous. Because by the time overhaul is finished, the total number of clothes available will be a huge jump from previous (x7 previous is my current estimate), this is essential for the game's ability to load them without crashing and for keeping the game's download size acceptable. Unfortunately, there's no free lunch and the need to keep polycount low for each clothing asset somewhat counteracts the improved morph transfer above, meaning that clipping cannot be avoided 100% especially when a lot of morphs are used, but it'll be a lot less obvious than before. - Basic high heel system to adjust leg pose and distance from ground when wearing some of new footwear with heels. - New "Partial Undress" button (dress pulled down to expose boobs etc) during sex and also for testing in the Inventory menu, available for a small proportion of new clothing assets (highlighted as such in your Inventory). Make sure to wear these specific clothes if this is your kink. - 306 new female clothing items are added in Beta 3 (I just go down the list of raw assets I collected together, so Beta 3 may overrepresent or underrepresent certain apparel types, don't worry, not gonna be a problem when the overhaul is finished). - Please note: Beta 3 is only the halfway point of the overhaul and the first overhaul update to actually work on clothes. Because half of dev hours for Beta 3 went into improving the pre-import procedures and collecting all the raw assets, the majority of the new assets for the v4.0 overhaul (i.e. the rest of the female clothes and all male clothes) will actually be added in Beta 4. Also, all the logic to use these new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable so for now, NPCs either just ignore the new clothes or put them on randomly. Until all the logic is added, the new clothes are mostly just for the player character to try on.
  11. Plans for v4.0 Beta 3 (1 May) This is the third of the five updates making up the v4.0 Variety and Polish Overhaul and the first update focusing on Clothes in the overhaul. - Improve the pre-import procedures for clothing assets to be imported into the game during Beta 3 & 4 (these of course won't apply to the old clothes, which will still be there in Beta 3 but will all be removed or replaced in Beta 4): -- Improve rigging to make clothes follow the character's current animation as much as possible, i.e. skirt bend with legs etc -- Improve morph transfer to reduce clipping (i.e. body poking through clothes) as much as possible within the constraints imposed by optimization needs (see below). -- Much better optimization (i.e. poly count & texture resolution only as high as absolutely necessary) for the new clothing assets compared to previous. Because by the time overhaul is finished, the total number of clothes available will be a huge jump from previous, this is essential for the game's ability to load them without crashing and for keeping the game's download size acceptable. Unfortunately, there's no free lunch and the need to keep polycount low for each clothing asset somewhat counteracts the improved morph transfer above, meaning that clipping cannot be avoided 100% especially when a lot of morphs are used, but it'll be a lot less obvious than before. - Basic high heel system to adjust leg pose and distance from ground when wearing some of new footwear with heels. - New "Partial Undress" button (dress pulled down to expose boobs etc) during sex and also for testing in the Inventory menu, available for a small proportion of new clothing assets (highlighted as such in your Inventory). Make sure to wear these specific clothes if this is your kink. - The first wave of new female clothes will be added in Beta 3 (I just go down the list of raw assets I collected together, so Beta 3 may overrepresent or underrepresent certain apparel types, don't worry, not gonna be a problem when the overhaul is finished). - Please note: Beta 3 is only the halfway point of the overhaul and the first overhaul update to actually work on clothes. Because half of dev hours for Beta 3 went into improving the pre-import procedures and collecting all the raw assets, the majority of the new assets for the v4.0 overhaul (i.e. the rest of the female clothes and all male clothes) will actually be added in Beta 4. Also, all the logic to use these new clothes for NPCs (which piece should go with which to avoid clipping, what to wear for which location, etc) will come in v4.0 Stable so for now, NPCs either just ignore the new clothes or put them on randomly. Until all the logic is added, the new clothes are mostly just for the player character to try on. Estimated Release Date: Saturday, 1 May
  12. $1000 Milestone Reached! 3 Updates Each Month! Thanks to all your generous support, the $1000 milestone for the LifePlay has just been reached. This means that from next month onwards, the update schedule will switch from one update every 2 weeks (i.e. just slightly more than 2 updates each month) to 3 updates each month. In yearly term, this is an increase from 26 updates a year to 36 updates a year. (I know Patreon's income always fluctuates. In particular, it tends to drop at the start of each month due to declined payments and one-off donations, then hopefully recover throughout the month. Don't worry though, because the points of this post still stand even if the monthly income drops a little bit below $1000 at the start of next month - I'm not really going to say: "sorry, only $999 this month, so only 2 updates it is!" lol - it's really just 3 updates a month from next month onwards. Still though, hopefully, in the upcoming months, a safe margin will be achieved cause dropping below the milestone every start of the month would be a bit of a mood-killer I must admit) As you know, the v4.0 Variety and Polish Overhaul is ongoing and as part of that, 3 updates are already planned for May: - v4.0 Beta 3: Sat, 1 May - v4.0 Beta 4: Sat, 15 May - v4.0 Stable: Sat, 29 May The amount of work for each update has already been somewhat pre-planned for the whole overhaul so I'll leave the May update schedule alone since it still amounts to 3 updates a month as promised for $1000. From June onwards however, the update schedule won't be based around a specific day of the week every two weeks, but 3 specific dates each month, namely: - Update 1: 8th of each month (General Gameplay and Assets + occasionally some love for unpopular kinks) - Update 2: 18th of each month (Winner of the Kinks of the Month poll) - Update 3: 28th of each month (Runner-up of the Kinks of the Month poll + Patrons' commissions) For example, for June 2021, the three updates will be v4.1 (8 June), v4.2 (18 June) & v4.3 (28 June). The content of the first update of each month will still be decided by me as the dev cause otherwise the core gameplay features won't make progress at all and the really unpopular kinks get totally left behind, but the other two updates' focus will be decided by patrons in a monthly poll, and then ideas for them are brainstormed by the community. This should solve the issue of Pregnancy being too popular cause now, there's plenty of KotM updates for other kinks too. Once again, thank you for all your support, without which all of this wouldn't be possible!
  13. LifePlay v4.0 Beta 2 Released! This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3 (so if you see a lot of cloth clipping this update, it's to be expected because new chracter morphs were added and clothes haven't been worked on yet. Don't worry, pretty much all the clothes will be replaced in Beta 3 & 4). - Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face - Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before) - Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are - Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together. - Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to: -- Generating NPCs with realistic but distinct looks -- Generating NPCs from different ethnicities -- Generating NPCs of different ages -- Generating fantasy NPCs -- Giving NPCs appropriate fitness and muscle stats in accordance to their body -- The attractiveness stat (see below) - All patrons' commissions for April (The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too) - Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste. - In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above.
  14. Plans for v4.0 Beta 2 (17 April) This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3. - Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face - Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before) - Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are - Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together. - Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to: -- Generating NPCs with realistic but distinct looks -- Generating NPCs from different ethnicities -- Generating NPCs of different ages -- Generating fantasy NPCs -- Giving NPCs appropriate fitness and muscle stats in accordance to their body -- The attractiveness stat (see below) - All patrons' commissions for April (The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too) - Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste. - In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above. For example, by tweaking beauty standards, your character can live in a city full of busty college girls ... or skinny elderly men. Estimated Release Date: Saturday, 17 April
  15. LifePlay v4.0 Beta 1 Released! - New system that allows the players to import their own PNG or JPG image files into the game at runtime. In the original overhaul plans, I mentioned this wasn't guaranteed to be possible, so I'm happy to announce that my experiments with it have finally come to fruition, opening up so many possibilities now and in the future. - New Overlays feature (that relies on the runtime import system above) to import custom tattoos, pimples, etc - New Real Face Import feature (also relying on the runtime import system above) to make LifePlay characters based on real photos of yourself, someone you know, celebrities or your favorite video game characters. The final character you come up with can of course then be saved as a preset and shared with the community if you want. - Some celeb presets as examples for this new feature - Beginner-friendly tutorial document for this new Real Face Import feature, because it requires an extra manual preparation step from the base photo before the results can be imported into the game. - New morphs for proper ethnic differences: Black and Asian characters won't just look like the default Caucasian character painted on anymore - New morphs for proper age differences: teens and senior citizens will now both look convincing - New morphs for orcs, elves and vampires, making them more distinguishable from humans - New morphs for feminine-looking men - New morphs for subtle facial asymmetries - New morphs for complete face presets (like the current Anya, Cynthia, Shu, etc) that can be blended together to easily make a unique face - Minimize that long-standing problem where the vagina gets deformed by seemingly unrelated morphs. You should now have much more room to play around with different morphs before things get weird, although it's still not 100% perfect - it's just the way morphs work. - Remove many 'junk' morphs that are barely noticeable but take up resources and confuse users - "Visual Mode" - Complete UI overhaul of the Morphs tab of the Character Customization menu, making it a much more visual, interactive and user-friendly experience. I expect 90% of players would find using "Visual Mode" sufficient for their needs cause it already gives you the most signifcant morphs and make them much easier to use. The old huge list of sliders is still in there, now called "Detailed Mode", meant only for advanced users who want to tweak every little number for minor morphs and experiment with negative values or values above 1 etc.
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