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  1. Devious Strike - beta - LE/SSE View File This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? OR There are almost no mods that handle Devious Devices mid combat? < OOhhh boi do i have a solution for you > ABOUT This mod adds a new enemy the world of Skyrim, you can find them amongst bandits, forsworn, silverhand, warlocks and necromancers, i plan on expanding these. These enemies are called 'Strikers' and have certain deviously enhanced weapons or spells on them. Their sole purpose is to wrap up the dragonborn and their fellow friends in Devious Devices. How you ask? Well.. these weapons and spells have the ability to transfer one or multiple Devices from bound actor to their target. This means, that Strikers are already covered in Devices from top to bottom. So with every hit you take from a striker will render you more and more helpless. If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive an extra device as punishment. These Devices range from just ankle shackles to even Straitjackets or better. If you manage to kill one of those Strikers, they will drop one or keys with a chosen chance and some other loot (mostly gold). This should give you a good motivation to kill a Striker when encountering one. You could also get very lucky and get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just some normal bandit and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. short version: FEATURES Adds new enemy called Striker. Is already bound with DDs Their outfits can be selected on personal preference in MCM All device types can be disabled in MCM Some devices cause conflicts, e.g: collar & harness / corset & harness / ... (still working on that) Strikers are found amongst Bandits/ Forsworn/ Silverhand/ Warlock/ Necromancer Strikers carry Weapons/Spells that can Transfer devices from Attacker to Target Striker Classes: Mage: quick transfer buildup through rapid attacks, but low health -> Focus: Transferall Archer: higher damage than others, but slow -> Focus: Punishment Melee: strong against ranged enemies through very fast movement speed -> Focus: normal transfers/overwhelming once a threshold of Transfers is reached, all devices get Transferred When health is depleted via Transfer weapon, a punishing device will be added on top of a Transfer-all event Much customizability via MCM settings Hardcore mode available (can unimmersively be disable in my test chamber, there is a dwemer button you can click. Type in console: coc deviousstrikecell) Semi-Hardcore: Lock MCM when restrained Some other stuff, just see for yourself... FUTURE PLANS ADDING CONFIGURABLE DEVICES TO MCM improving/expanding the device page Adding more MCM options expanding the Debug page Multiple different Striker classes/ weapons/ types/ etc. Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. and many more... Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something like 'Deviously wrapped up'. I will start working on it after Devious Strike got out of beta NOTES In the newest update i have changed the fundamental spawn method of strikers. As i haven't tested the new version very much, some unexpected bugs could occur, please let me know when you encounter any. The new method could also make your game lag a bit if you enter an interior cell, i hope this is ignorable. I am always open for any kind of feedback you can provide. For example: stuff you like, dislike, suggestions or changes for future updates, etc.. Write your notions down and post them in the thread, i am happy for any response i get. If you are talented at making good screenshots for the mod page, go ahead and send them to me. There is a thread where i announced the beta. Some guys already posted their ideas for future updates, maybe take a look when you are unsure if somebody else already had the same idea as you: https://www.loverslab.com/topic/168422-currently-working-on-yet-another-dd-mod-devious-strike/?tab=comments#comment-3384109 Thank you all for the amazing feedback you gave me this far! I appreciate it very much, it's really helpful so keep it coming! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) - https://www.nexusmods.com/skyrim/mods/3863 Ultimate Combat - https://www.nexusmods.com/skyrim/mods/36006 Disables killmoves against player and overhauls combat in general TK Dodge - https://www.nexusmods.com/skyrim/mods/20923 CONFLICTS & COMPATIBILITY Maybe mods that edit Bandit/Forsworn leveled lists or defeat like mods (could conflict with punishment event, which can be disabled via MCM). Besides this one, none for now... INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! UPGRADEING TO NEWEST VERSION (0.3.0) (same steps are extra cautios, but it will be worth the effort.) on ver. 0.2.0.1 and previous there is an MCM option in the 'classes' page which lets you reset the modified leveld lists. Activate it and wait until it's done and teleport in an unused cell, for example: coc unownedcell coc qasmoke Make a new save, quit out and Use a save cleaner like Fallrim tools' resaver to clean the save if it is dirty uninstall the mod once you have new cleaned save go back in game and load the save wait about 3 days so that most default skyrim stuff is reset make a new save and quit out again Open the save in your save cleaner and check if it still has orphaned scripts if yes clean the save again Go back in the game and again make a new save just to be extra sure Quit out and install the new version, then go back in again make a new save and check if it is clean or not, if not then clean it. CURRENT ISSUES Punishment DOES NOT work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from When you kill a NON-valid target with a transfer weapon they will be downed for max. 20 secs and die all of a sudden (haven't found a workaround yet) Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update When the option 'Strikers Replace Enemies' is enabled, it can happen that not all items from the replaced enemy are transferred to the Striker. Still works most of the time. DONT FORGET TO CONFIRM YOUR SETTINGS IN THE MCM AFTER MAKING CHANGES IN THE ACCORDING PAGES!!! TROUBLESHOOTING If you encounter any problems along the way besides the already mentioned ones, just tell me so i can try and fix the broken stuff. This goes for compatibility, bugs, etc. BUG REPORTING: - enable log messages, needs to already be enabled when encountering a bug - in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: - bEnableLogging=1 - bEnableTrace=1 - Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, thiis would be very helpfull - Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log - send the file to me and i will take a look PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates Hexbolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance BYJE137 - reminded me of hardcore option CaptainJ03 - PC as only target option MTB - his SCB script and helping me understand the function I needed mrdoodle - telling me about SCB and its author MTB averagedann - pointing out the disappearance of important keys on Striker death/vanishing Lupine00 - Suggested the usage of Formlists for multiple purposes El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers shiftbitlogic - suggested themed Device sets with color/Type MisterX - Told me how to make DHLP-blocking and the code work Hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method Player80 - suggestion: MCM setting for device removal on striker death Yanme – Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0 PREVIOUS VERSIONS (only going from 0.1.3 up, i forgot to document the previous ones) Submitter CrymH Submitted 05/24/2021 Category WIP / Beta Requires Devious Devices + SKSE Special Edition Compatible Yes
  2. Devious Devices - Equip View File Description With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI (5.1) - or higher. PapyrusUtil 3.1 -or higher. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered. Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already. Uninstallation Steps 1. Uninstall ‘DDe - CD Patch’ if installed. 2. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For an example version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall old, install new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See update log below for features. API For Modders See post No. 2 in the support thread. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. Translations German -> by @CGi Update Log Submitter Inte Submitted 10/31/2015 Category Framework & Resources Requires SkyUI, PapyrusUtil, DDa, DDi, DDx Special Edition Compatible Yes
  3. Version 1.0.0

    3 downloads

    Ce mod est une traduction FR de Simple Slavery Plus Plus 6.3.10 La traduction est quasi complète (script, tous les textes, mais pas le MCM). De nombreuses corrections devront être apportées. Lien vers le Mod d'origine : Installation : Normalement, le lien contient tout ce qu'il faut (Standalone). Le fichier est divisé en trois archives, car l'upload plantait autrement (Limite de taille fichier ?). Dites moi si tout fonctionne chez vous. Et have fun !
  4. Version 1.0.0

    1 download

    Ce mod est une traduction FR de Sanguine Debauchery enhanced (mod de DeepBlueFrog) Lien vers le Mod d'origine : La traduction est complète (script, mcm, tous les textes...), mais de nombreuses corrections devront être apportées. Installation : Le liens contient les .esm et les script traduit uniquement. La traduction nécessite donc le mod d'origine. Mods requis : SexLab 1.6+ (et ses prérequis) - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? Zaz animation pack V7.0 SexLab Dialogue SexLab Dialogues (Il existe une traduction FR sur Loverslab) Le Mod d'origine : https://www.loverslab.com/files/file/503-sanguine-debauchery-enhanced-sd-july-2021/ Mods recommandés par l'auteur : Death Alternative - Your Money or Your Life SlaveTats SlaveTatsEventBridge SexLab Hormones Plus de détail sur la page du site d'origine Amusez-vous !
  5. Conglomerate 02 Last Updated: 14.09.2021 An overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL or Nexus. This was created with NMM in mind, but the overrides are the same for any other mod manager. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🚧Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. Having always the same case mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Create Modules to choose what core mod combinations you want to install Most used Abbreviations: What you find on this blog page: Step 01 - Core Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional Mods Step 02 - Body Module A AIO-P Module B Separate mods to create a Body Step 03 - MNC Creature Framework MNC SLAL ABC HDT and Optional SIC & Bad Dog Step 04 - BDSM Frameworks Zaz Animation Pack Optional Toys Addons and Quests Devious Devices Module A DD 4.3a and Fixes Module B 🚧 DD 5.1 and Fixes Step 05 - Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - Core: Installing the core mods. Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional but helpful Core mods: Optimal but helpful: Step 02 - Body: Module A AIO-P Module B Single mods to create a Body Module A - AIO-P v3.3 or v4.0 XPMSE Optional Module B - Single mods to create a Body Step 03 Installing MNC Patches Options Installing Animated Beast's Cocks(ABC) Extra: SIC & Bad Dog's MNC SLAL Integration MNC SLAL: SIC & Bad Dog's MNC SLAL Integration Step 04 Installing ZAP 8-0+ Installing Toys Installing DD Module A DD v4.3a and patches Module B 🚧 DD v5.1 and patches ZAP 8+: Toys: Modul A - DD v4.3a: Modul B - DD v5.1: 🚧 Step 05 Installing Script Extender: PapyrusUtil 3.3 JContainers ConsoleUtil
  6. KziitdXXXToolset 2.1 Update semen fix for DD En/Ru View File Conversion for Devious Devices of "Kziitd XXXToolset " mod by @kziitd What is done: Added esm flag to esp. Now the mod works as a Framework (Similar to Devious Devices Expantion) All gags moved to slot 44 All blindfolds been moved to slot 55 Medical masks and latex thongs moved to slot 43 (ears) (not DD items) abduct rope 1 - 4 removed from the mod as separate items. models are now included in abduct 1 - 3. (found no other use for them) Moved clothes from DOA to slot 32(body) and use HobbleDress properties The effects of Sperm are not affected in the mod. (if you have any ideas about this, leave comments in the support thread) Created a library of devices kziLibrary as kzi for using devices in other mods (only for modmakers) Added mouth opening effect for non-DD items. (Facial semen) Fixed: Texture bug when wearing items that occupy slot 32 (body) ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked) ATTENTION!!! (Additionally) To show some items you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices. Installation MANDATORY !!! Install the Archives into your game: 1. KziitdXXXToolset_DD Main.7z 2. KziitdXXXToolset_DD BS.7z 3. KziitdXXXToolset_DD BS2.7z Install the archive into your game, depending on your preferences 4. KziitdXXXToolset En.7z OR 4. KziitdXXXToolset Ru.7z Optional: If you want the straitjacket option without pubic hair, install XXXToolset straitjacket No Pubic Hair.7z. In BodySlide, in batch build, select the NoPubicHair options. Requires: Skyrim LE BodySlide and Outfit Studio (UUNP Version) Sexlab Framework 1.62 Sexlab Aroused (SLAR or SLAX) Devious Devices 5.0 Conflicts: Female Facial Animation - The gags will stop working. If for some reason this happened, install the archive 5. KziitdXXXToolset Facial Animation.7z into your game with a complete overwrite. AND NEVER ALLOW OTHER MODS TO OVERWRITE THE FOLLOWING FILES !!! mouthhumanf.nif mouthhumanf.tri eyesfemale.tri femalehead.tri eyesfemaleleft.tri eyesfemaleright.tri femaleheadbrows.tri femaleheadmaskleftside.tri femaleheadmaskrightside.tri Permissions: Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload. Send translations of the mod to other languages ... I will add them to the downloads for this mod. Kredits: @rjn - English Translation @kziitd - for the original mod and permission to public the converted mod. Submitter stas2503 Submitted 07/30/2020 Category Framework & Resources Requires Sexlab, Sexlab Aroused, Devious Devices Special Edition Compatible No  
  7. S.L.U.T.S. Resume View File S.L.U.T.S. Resume Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim! Are you looking to make some Coins? Do you think you have it in you? Then sign right up! Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker! Summary When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory! When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you. Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins! Filly Coins Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.! You can use this Coin and exchange them against various rewards when talking to a Carriage Driver! Current Rewards: Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables Rehabilitation, Cargo Loss & Arrears Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative... Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ? Better to just not break the law, wouldnt you agree? Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness! Requirements SL Framework Devious Devices SlaveTats RaceMenu XPMSSE Recommended Extra Encounters Populated Lands Roads Paths Improved Roads (or other mods that add NPCs to Skyrims paths and roads) Radiant Rape SL Mods (E.g. SL Adventures, Deviously Helpless) Visual Overhaul of Bandit NPC for the Guards in S.L.U.T.S. HQ Installation: Make sure to run Bodyslide before playing The Sluts Redux Cart is an Optional Asset which can be used in place of the mods original cart. May improve cart performance If you are using a BHUNP or UUNP Body: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick to use UNP Tats in SLUTS' MCM Patches available for: Deviously Cursed Loot Prison Overhaul Patched Carriage and Ferry Travel Overhaul For LE Users: Grab the LE Ressource Package & override Resume SE with it and you should be good to go If the Form44 bugs you too much, throw it into your LE CK and save Incompability Carriage and Ferry Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones (Patch provided) Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Prison Overhaul Patches: Both Mods edit the same Crime Dialogue, negating the crime specific content for however loads higher (Patch provided by Neydzz) Previous Changelogs Credits DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 -> Click AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714 Submitter Scrab Submitted 06/10/2020 Category Quests Requires Regular Edition Compatible Yes
  8. Devious Mimic Clothing LE View File There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore! The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ... ------------------------------------------------------------------- Mod on hiatus! I currently write my Bachelor thesis, so I don't have time to work on this mod for the next few months. As it seems to be quite stable ATM, which is the reason there were no updates recently, I think it's a good time for a hiatus. Once the thesis is finished, I plan to get back to this mod, as there are some ideas you guys had. ------------------------------------------------------------------- Link to Special Edition What this mod does This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy. It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity. Requirements SKSE - current classic build Skyrim LE DawnGuard HearthFires DragonBorn SexLab Framework SexLab Aroused Devious Devices - for the release version 1.0 of DMC you absolutely need DD v5, no backwards compatibility! Assets Integration Expansion Compatibility Mod added armors - should recognize them as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance AS-LAL - if installed, mimics work only after start quest is finished ZAP - checks for ZAP device keyword and ignores them, should work with all versions (also 8.0/+) Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix Features Armor can transform into a random Devious Device on several events Gold can tranform into golden items or binds your hands if you're unlucky Device choice based on body region Device filter, based on type Various chances for different trigger events If no normal trigger happened, chances are a Deviously Cursed Loot event does Arousal may impact chances Already worn or enchanted armor is recognized Character may try to struggle free when a mimic is triggered Protector Charms can be found randomly in chests, that each can defend against one Mimic attack MCM to personalize the settings What doesn't work Doesn't take any treatment of items (smithing) into account for chances Probably still has bugs I'm unaware of For modders I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement! You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up. For BETA testers If you want to beta test the newly added follower feature, you have to enable debugging as explained below. Then, after the next game start, followers should be recognized and hopefully trigger mimics with the same events and chances as the player. How to help When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini [Papyrus] bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script After this, enable debugging by sending set dmcDebug to 1 in the game console to actually get debug messages of the mod. Attach the file Papyrus.0.log to your report, it maybe can give hints. Credits @Kimy - for patiently answering the questions of a bloody modding noob @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate @davisev5225 - for his mod City Bondage that offered me some more code snippets @stas2503 - providing the Russian translations Submitter Mister X Submitted 11/25/2020 Category Sexual Content Requires SKSE, SL Framework, SL Aroused, DDa, DDi, DDx Special Edition Compatible No  
  9. Devious Body Alteration View File Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature. Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job. Thank you to my inspiration This mod is a basic one right know. Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was. What´s the meaning of this: Don´t expect to much right now. What does this mod: Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time. I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints. This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent. This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod. Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey. The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change. Conflicts: Who knows... If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make. Requirements: Skyui v5.0 or higher Devious Devices Integration 4.2 or higher Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there) BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders) SexLab v1.62 and of course all the mods needed to run the above. Soft Dependencies: The following mods are checked within this mod, because I used or use them. YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa Milk Mod Economy v 29-10-2019 If the breast calculation from DBA is used disable the MME calculation or vice versa SexLab Inflation Framework v 1.2.1a or higher Installation: Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now. Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box. If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing. First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize. Thank you Skyrimfet. Your idea made me work on this. Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible. Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes. Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach. Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there Disclaimer: If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary. Don´t upload this mod to any other site, because I don´t have the time to watch every site. If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change. Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders. Submitter Rogwar002 Submitted 01/25/2019 Category WIP / Beta Requires SkyUI, RaceMenu, Devious Devices Integration, BodySlide Special Edition Compatible No  
  10. Version 2.5.1

    8,193 downloads

    There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore! The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ... ------------------------------------------------------------------- Mod on hiatus! I currently write my Bachelor thesis, so I don't have time to work on this mod for the next few months. As it seems to be quite stable ATM, which is the reason there were no updates recently, I think it's a good time for a hiatus. Once the thesis is finished, I plan to get back to this mod, as there are some ideas you guys had. ------------------------------------------------------------------- Link to Legendary Edition What this mod does This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy. It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity. Requirements SKSE - current SE build Skyrim SE DawnGuard HearthFires DragonBorn SexLab Framework SexLab Aroused Devious Devices - for the release version 1.0 of DMC you absolutely need DD v5, no backwards compatibility! Assets Integration Expansion Compatibility Mod added armors - should recognize them as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance AS-LAL - if installed, mimics work only after start quest is finished ZAP - checks for ZAP device keyword, should work with all versions Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix Features Armor can transform into a random Devious Device on several events Gold can tranform into golden items or binds your hands if you're unlucky Device choice based on body region Device filter, based on type Various chances for different trigger events If no normal trigger happened, chances are a Deviously Cursed Loot event does Arousal may impact chances Already worn or enchanted armor is recognized Character may try to struggle free when a mimic is triggered Protector Charms can be found randomly in chests, that each can defend against one Mimic attack MCM to personalize the settings What doesn't work Doesn't take any treatment of items (smithing) into account for chances Probably still has bugs I'm unaware of For modders I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement! You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up. For BETA testers If you want to beta test the newly added follower feature, you have to enable debugging as explained below. Then, after the next game start, followers should be recognized and hopefully trigger mimics with the same events and chances as the player. How to help When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini [Papyrus] bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script After this, enable debugging by sending set dmcDebug to 1 in the game console to actually get debug messages of the mod. Attach the file Papyrus.0.log to your report, it maybe can give hints. Credits @Kimy - for patiently answering the questions of a bloody modding noob @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate @davisev5225 - for his mod City Bondage that offered me some more code snippets
  11. Version 2.5.1

    6,929 downloads

    There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore! The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ... ------------------------------------------------------------------- Mod on hiatus! I currently write my Bachelor thesis, so I don't have time to work on this mod for the next few months. As it seems to be quite stable ATM, which is the reason there were no updates recently, I think it's a good time for a hiatus. Once the thesis is finished, I plan to get back to this mod, as there are some ideas you guys had. ------------------------------------------------------------------- Link to Special Edition What this mod does This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy. It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity. Requirements SKSE - current classic build Skyrim LE DawnGuard HearthFires DragonBorn SexLab Framework SexLab Aroused Devious Devices - for the release version 1.0 of DMC you absolutely need DD v5, no backwards compatibility! Assets Integration Expansion Compatibility Mod added armors - should recognize them as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance AS-LAL - if installed, mimics work only after start quest is finished ZAP - checks for ZAP device keyword and ignores them, should work with all versions (also 8.0/+) Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix Features Armor can transform into a random Devious Device on several events Gold can tranform into golden items or binds your hands if you're unlucky Device choice based on body region Device filter, based on type Various chances for different trigger events If no normal trigger happened, chances are a Deviously Cursed Loot event does Arousal may impact chances Already worn or enchanted armor is recognized Character may try to struggle free when a mimic is triggered Protector Charms can be found randomly in chests, that each can defend against one Mimic attack MCM to personalize the settings What doesn't work Doesn't take any treatment of items (smithing) into account for chances Probably still has bugs I'm unaware of For modders I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement! You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up. For BETA testers If you want to beta test the newly added follower feature, you have to enable debugging as explained below. Then, after the next game start, followers should be recognized and hopefully trigger mimics with the same events and chances as the player. How to help When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini [Papyrus] bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script After this, enable debugging by sending set dmcDebug to 1 in the game console to actually get debug messages of the mod. Attach the file Papyrus.0.log to your report, it maybe can give hints. Credits @Kimy - for patiently answering the questions of a bloody modding noob @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate @davisev5225 - for his mod City Bondage that offered me some more code snippets @stas2503 - providing the Russian translations
  12. Kziitd Feitsh Set - Bdsm Maid for DD En/Ru View File Conversion for Devious Devices of "Bdsm Maid - Fetish Set" mod by @kziitd. What is done: Boots and gloves act as restraints. The stockings work like a corset. The outfit works like an Elegant Dress The handcuffs were separated from the outfit. Now they work like Elbowbinder The gagless mask works like a blindfold. In all masks with gags, the masks themselves were removed: only the gags remained. The gags work as intended in the original mod. Expression from DD does not apply (keyword has been added). The panties have been moved to slot 43 (ears). If your character is wearing Devious Devices items that prevent wearing other clothing or armor (such as the Queen Sarah Set or the Cursed Loot's Slave Collar), this set is perfect to keep your character from appearing naked. Even panties can be worn. ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked) ATTENTION!!! (Additionally) To show Stockings, you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices. Installation Install a main archive into your game. Install the Ru OR En Archive If you update the mod: You only need the esp file you need and the KziitdFeitshSet-BdsmMaid DD5 Update Script.7z archive - then just copy the contents of the archives to the mod folder. Requires: Skyrim LE BodySlide and Outfit Studio (UUNP Version) Sexlab Framework 1.62 Sexlab Aroused (SLAR or SLAX) Devious Devices 5.0+ KziitdXXXToolset for DD 0.2 Optional: Sync Wig Hair Color - To make the hair on the back of the mask the same color as the hair on your character's head. Without this, the hair mod on the mask will be dark red. Radiant Prostitution Gigolo 4.1/5.0 - Required for additional patch for Radiant Prostitution Gigolo 4.1 or 5.0 - now, when starting work in the tavern, the innkeeper will put on your PC a BDSM set and piercing, and when the PC finishes work, the innkeeper will remove the outfit (the piercing will be left as a "bonus" for the work.)? The patch files need to be copied to the folder: Data\Scripts for NMM Users For MO users - you need to create an empty mod and create a Scripts folder in it. Then Copy the patch scripts into it. Connect below mod Radiant Prostitution Gigolo ATTENTION!!! THE PATCH IS INCOMPATIBLE WITH THE FUTA version of the Radiant Prostitution Gigolo mod. For the future Planned to add devices from XXXToolset to the library. While the PC is working RPG, items and gold will be removed from the inventory. After work, everything should return. Permissions: Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload. Send translations of the mod to other languages ... I will add them to the downloads for this mod. Kredits: @rjn - English Translation @kziitd - for the original mod and permission to public the converted mod. Submitter stas2503 Submitted 07/20/2020 Category Armor & Clothing Requires Sexlab, Sexlab Aroused, Devious Devices, Kziitd XXX Toolset (for DD), Sync Wig Hair Color, RPG Special Edition Compatible No  
  13. Version 0.7

    6,943 downloads

    Conversion for Devious Devices of "Bdsm Maid - Fetish Set" mod by @kziitd. What is done: Boots and gloves act as restraints. The stockings work like a corset. The outfit works like an Elegant Dress The handcuffs were separated from the outfit. Now they work like Elbowbinder The gagless mask works like a blindfold. In all masks with gags, the masks themselves were removed: only the gags remained. The gags work as intended in the original mod. Expression from DD does not apply (keyword has been added). The panties have been moved to slot 43 (ears). If your character is wearing Devious Devices items that prevent wearing other clothing or armor (such as the Queen Sarah Set or the Cursed Loot's Slave Collar), this set is perfect to keep your character from appearing naked. Even panties can be worn. ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked) ATTENTION!!! (Additionally) To show Stockings, you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices. Installation Install a main archive into your game. Install the Ru OR En Archive If you update the mod: You only need the esp file you need and the KziitdFeitshSet-BdsmMaid DD5 Update Script.7z archive - then just copy the contents of the archives to the mod folder. Requires: Skyrim LE BodySlide and Outfit Studio (UUNP Version) Sexlab Framework 1.62 Sexlab Aroused (SLAR or SLAX) Devious Devices 5.0+ KziitdXXXToolset for DD 0.2 Optional: Sync Wig Hair Color - To make the hair on the back of the mask the same color as the hair on your character's head. Without this, the hair mod on the mask will be dark red. Permissions: Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload. Send translations of the mod to other languages ... I will add them to the downloads for this mod. Kredits: @rjn - English Translation @kziitd - for the original mod and permission to public the converted mod.
  14. Version 0.2

    11,446 downloads

    Conversion for Devious Devices of "Kziitd XXXToolset " mod by @kziitd What is done: Added esm flag to esp. Now the mod works as a Framework (Similar to Devious Devices Expantion) All gags moved to slot 44 All blindfolds been moved to slot 55 Medical masks and latex thongs moved to slot 43 (ears) (not DD items) abduct rope 1 - 4 removed from the mod as separate items. models are now included in abduct 1 - 3. (found no other use for them) Moved clothes from DOA to slot 32(body) and use HobbleDress properties The effects of Sperm are not affected in the mod. (if you have any ideas about this, leave comments in the support thread) Created a library of devices kziLibrary as kzi for using devices in other mods (only for modmakers) Added mouth opening effect for non-DD items. (Facial semen) Fixed: Texture bug when wearing items that occupy slot 32 (body) ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked) ATTENTION!!! (Additionally) To show some items you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices. Installation MANDATORY !!! Install the Archives into your game: 1. KziitdXXXToolset_DD5 Main.7z 2. KziitdXXXToolset_DD BS1.7z 3. KziitdXXXToolset_DD BS2.7z Install the archive into your game, depending on your preferences 4. KziitdXXXToolset En Esp.7z OR 4. KziitdXXXToolset Ru Esp.7z Optional: If you want the straitjacket option without pubic hair, in batch build, select the NoPubicHair options. If you update the mod: You only need the esp file you need and the KziitdXXXToolset DD5 script Update.7z archive - then just copy the contents of the archives to the mod folder. Requires: Skyrim LE BodySlide and Outfit Studio (UUNP Version) Sexlab Framework 1.62 Sexlab Aroused (SLAR or SLAX) Devious Devices 5.0 Conflicts: Female Facial Animation - The gags will stop working. If for some reason this happened, install the archive 5. KziitdXXXToolset Facial Animation.7z into your game with a complete overwrite. AND NEVER ALLOW OTHER MODS TO OVERWRITE THE FOLLOWING FILES !!! mouthhumanf.nif mouthhumanf.tri eyesfemale.tri femalehead.tri eyesfemaleleft.tri eyesfemaleright.tri femaleheadbrows.tri femaleheadmaskleftside.tri femaleheadmaskrightside.tri Permissions: Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload. Send translations of the mod to other languages ... I will add them to the downloads for this mod. Kredits: @rjn - English Translation @kziitd - for the original mod and permission to public the converted mod.
  15. SKStim View File SKStim About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation. Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences. Warning: Use this at your own risk! Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe! Features: - A folder structure to place your own signals in. - Menu to select a separate output for the signals. - Stimulation when you get hit in combat. - Stimulation when you cast spells (only vanilla so far). - Stimulation for sex scenes. - Stimulation for Devious Devices events and plugs. - Stimulation for movement while wearing plugs - more stimulation to come... This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs. Requirements: Essential: SKSE64: http://skse.silverlock.org/ SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/ and its requirements. Content: SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/ follow the link for installation instructions and for all its requirements. Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs. VR compatible. LE compatible. since 0.4 Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON. Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit . Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback. Known Issues: - Not all shocking events are implemented, sometimes it doesnt play a signal. - Horse riding signal plays when the horse stands still. - Healing signal might play for healing potions. -a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too. Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues. Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback. Some signals are from lolol2-s amazing Estim Tower tease on Milovana. enjoy, Saky Submitter Sakyazel Submitted 04/17/2021 Category WIP / Beta Requires SKSE64, SexLab Regular Edition Compatible Yes  
  16. Devious Mimic Clothing SE View File There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore! The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ... ------------------------------------------------------------------- Mod on hiatus! I currently write my Bachelor thesis, so I don't have time to work on this mod for the next few months. As it seems to be quite stable ATM, which is the reason there were no updates recently, I think it's a good time for a hiatus. Once the thesis is finished, I plan to get back to this mod, as there are some ideas you guys had. ------------------------------------------------------------------- Link to Legendary Edition What this mod does This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy. It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity. Requirements SKSE - current SE build Skyrim SE DawnGuard HearthFires DragonBorn SexLab Framework SexLab Aroused Devious Devices - for the release version 1.0 of DMC you absolutely need DD v5, no backwards compatibility! Assets Integration Expansion Compatibility Mod added armors - should recognize them as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance AS-LAL - if installed, mimics work only after start quest is finished ZAP - checks for ZAP device keyword, should work with all versions Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix Features Armor can transform into a random Devious Device on several events Gold can tranform into golden items or binds your hands if you're unlucky Device choice based on body region Device filter, based on type Various chances for different trigger events If no normal trigger happened, chances are a Deviously Cursed Loot event does Arousal may impact chances Already worn or enchanted armor is recognized Character may try to struggle free when a mimic is triggered Protector Charms can be found randomly in chests, that each can defend against one Mimic attack MCM to personalize the settings What doesn't work Doesn't take any treatment of items (smithing) into account for chances Probably still has bugs I'm unaware of For modders I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement! You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up. For BETA testers If you want to beta test the newly added follower feature, you have to enable debugging as explained below. Then, after the next game start, followers should be recognized and hopefully trigger mimics with the same events and chances as the player. How to help When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini [Papyrus] bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script After this, enable debugging by sending set dmcDebug to 1 in the game console to actually get debug messages of the mod. Attach the file Papyrus.0.log to your report, it maybe can give hints. Credits @Kimy - for patiently answering the questions of a bloody modding noob @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate @davisev5225 - for his mod City Bondage that offered me some more code snippets Submitter Mister X Submitted 10/18/2020 Category Adult Mods Requires SKSE, SL Framework, SL Aroused, DDa, DDi, DDx Regular Edition Compatible No  
  17. Devious Statue SSE View File This is an official port of the mod "Devious Statue 1.07" This currently only includes what I think are the best versions of each statue. Contains and optional ESP and Dyndolod patch to make the Shrine of Azura bigger and always visible around Skyrim. If you don't want it, Delete it. LE Version Here: Compatibility: Load After and overwrite other statue mods. Dibellan Holds will replace the Statues in this mod. Not compatible with No Snow Under The Roof May cause CTD with Better Dynamic Snow Trouble Shooting: In the optional ESP there is a test cell with all the statues in it. If you are having issues go there before reporting bugs. At the main menu use the console command "coc testcwholdstart" If you cant load into this cell then reinstall the mod. Credits: Black714 for the original mod Submitter Demonwolf218 Submitted 02/13/2021 Category Adult Mods Requires Textures from Devious Devices Regular Edition Compatible Not Applicable  
  18. Greetings. I recently installed a mod called IEquip (https://www.nexusmods.com/skyrim/mods/97177) as a replacement for Souls Quick Menu. It allows switching between multiple weapons, shouts and potions via hotkeys. I almost immediately noticed mods related to Devious Devices breaking in a strange way. When a devious device is supposed to be equipped on the character by any mod, the following happens: Character is undressed as usual A tooltip states that the character is visibly bound Nothing appears visually on the character Several sets of identical devious devices have been added in the inventory and are marked as equipped (by several sets i mean like 5x leg cuffs, 3x collars, 12x arm chains etc, when the mod would usually add only one of each) The devices can be equipped and unequipped without the usual DD dialogue (as if they are non-DD gear), and they remain invisible Dropping these items out of the inventory just removes them, with nothing appearing in the world After dropping several items the game crashes (tested this several times, crashes consistently after around 5 devices have been dropped) This only happens if devious devices are equipped on a character by an event. If they are added thru console or found in the world, they can be equipped manually and work with no problems (they are visible on the character, they present the usual popup window on equip/unequip etc.) I have tested this with Deviously Cursed Loot, SL Defeat and Devious Traps - all of their events seem to cause this problem. I'm also fairly certain IEquip is the culprit as I've tried starting a new game without it and have not run into any issues. In fact, IEquip is disabled by default and must be enabled via the MCM menu. I've started a new game with IEquip installed (but not enabled), and devious devices worked fine. I then enabled the mod in the MCM menu and any subsequent DD events broke. I've attached my papyrus log, tho I doubt it will be necessary. Also keep in mind this is a brand new game with ~300 mods installed, so the log is absolutely full of errors and various spam as they all initialized. I've also attached my modlist as exported by MO. Papyrus.0.log modlist.txt
  19. FO4 NudeBasics View File The following applies: I hereby prohibit any re-uploading of my mods on Loverslab or any other site. Any further use of scripts or other parts from my mods is prohibited. An exception to this is the already cloned version of "Private Needs Redone" for SSE. If there is an update it will be published in the court of the crimson king 😏 ******************************************************************************************************************************************************************** Fallout 4 forced Nuditity Aaaah. If you're not using mod organizer save your NudeBasics.Ini file before updating ! Basically its kind of a swiss knife mod to try and keep the player nude (@Tuxagent), you can turn off and on or what you you like or dont like using the mcm. It also had some integrations for devious devices, AAF Animation framework, AAF violate and Real handcuffs. MCM setting and how they work ------------------------------------ MAIN PAGE: Information keys. The first one shows how much players health is effected from rape and how much the skin is effected from radiation. The second shows most interesting states about body changes. power armor settings When you enter power armor the maximum time to stay in it is restricted. If the player is wearing clothes the maximum time is reduced. Maximum time also is reduced for every common piece of armor the player is wearing, nevertheless one hour usage is always possible. As an alternatively entering of power armor can totally be blocked when wearing armor. Entering power armor also is not possible when the player is wearing a milker or when the total body change (morphings) of player exceeds an - indirect - configuratable limit. Trading is not possible wearing power armor. After the player has left the power armor, (mod is designed for female player) she must wait some time after usage is possible again. Maximum cool down time is 12 game hours if the player reaches or exceeds the maxtime limit (exceeding limit is possible in combat). If the player does not stay the full maximum time in the power armor, the cool down time is reduced corresponding. But to avoid spending the cool down time just sleeping or waiting on a chair and make things to easy there is a 2.5 minutes hardcoded real waiting time, that must elapse too. For every hour the player spends in the power armor and also after entering it, the player is radiated a little bit, to make radiation effects a little bit more interesting. No vanilla armor The player cannot wear armor from the vanilla game. Only can make sense if you have additionally 'player only' armor installed Speed reduction When activated speed is reduced by 20 percent when the player is running around nude. No effect in power armor. Disabled by default because it's an constant ability. MCM restriction - Be careful with this and keep a safe so you can go back. Step 1: Most options in my own mcm will not show up and cannot be changed anymore Step 2: No mcm will open when player is nude or restrained. Freeze: All settings in my own mod are freezed and cannot be changed (until next update) DO NOT ACTIVATE FREEZE WITH STEP 2 OF MCM RESTRICTION UNLESS YOU ARE ABSOLUT SURE ! Otherwise no mcm is available anymore !! VANILLA EFFECTS armor break system for player only When the player is hit armor and clothing degrades and can break. Melee attacks, power attacks or fire will degrade armor faster than beeing hit with gun bullets. Additionally when the player equip some tight armor or clothing this equipment is stressed and can break too. Over time the equipped armor is getting more weak and there is a small chance ever day that the armor can break. In mcm the chances are defined in permille (mille = 1000) instead of percent. All clothing have a maximum health of 1000, while armors have a base health from 1000 up to 8000 (maximum health for devious devices is 8000 also !) This is done because all internal calculations are done on an integer - Handling with percent would make it necessary to calculate internally with float variables, while calculations done with integer are faster! Armors does not break until the actual health falls below 2000. The mod supports now breaking of equipped devious devices too. THIS FEATURE REQUIRES MY OTHER MOD DEVIOUS DEVICE ENCHANTINGS TO BE LOADED. (Because DD is only a soft requirement !) Not every device can break. Usually excluded from breaking are items that opens with a chastitiy key, like piercings, plugs and blindfolds. You can check in Pip boy, menu inventory, folder divers after opening the note 'MyBasicsInfo-attire'. The first 12 breakable armors or the firsts 12 devios devices equiped on the player are listed there. Broken armor and clothing can be repaired. In Diamond city talk to the new trader RHYE in front of the jail. For a small fee she can help you with the last broken equipment. That means you can recover unique armor and clothing if you want to. Naked item buying or changing When enabled, naked traders dont sell you armors, weapons and some other things (no Radaway !) because they think you're a slave, nevertheless they will take your caps with a smile. Settlers do not allow you to take items necessary for survival. If you try so, than they can rip your clothes and hand it over to RHYE to make some profit. Restrict naked sittings outside When the player is nude she do simply do not want to wait. dead bodies There is an adjustable chance that every dead bodies is stripped from weapons, clothing and ammunition. Makes it a lot harder to find attire for dressing up. drop weapon When the player is hit in combat and the weapon is out the hurt often causes the player to drop the weapon. In the excitement it is then difficult to pick up the gun again. When a milker is equipped and his work begins, the player is sometimes so frightened that he drops his gun also. (Will add this feature for the plugs too, using my devious device enchantings mod) Maximum sleep time per day When sleeping longer than ... hours, the player will get headache from the gazen nightmares and wants to stand up. - When maximum for the last 24 hours is reached, beds do no longer show up the activation hint. Health damage from rape This of coarse requires a functional AAF animation framework and some functional sex mods. health damage from rape DOES NOT DAMAGE the players health direct, Instead, the player's maximum health is reduced by this defined percentage based on the "basic health". (similar working to "I need" does in skyrim) When beeing raped from others than the human race, damage increases with a hardcoded factor (estimated rule of thumb) - Factors are: ghouls 1.4, dogs 1.8, supermutants 2.0, yaoguai 2.3, robots and synths 2.5, deathclaws 3.0 and others 1.8. There is no good distinction between consensual sex and beein raped. For sex consensual the factor is 1.0 for each actor. So when you have a mod installed for consensual swith this feature off as long as playeris having consensual sex. Initially, the player's soul is mainly damaged. There exist no potions and no doctor that can heal this damage. Only elapsing of gametime will help. Ok, if the player's soul is at its lowest point and the rapes don't end, then this extra damage is burned into the soul. (in mod called damagepool). Before the soul can recover, the player must of course first get a certain time interval to the events. Recovering from everything should not last longer than one game week. Radiation skin effect Radiation has effect on the player's skin and makes it very sensitive. The higher the radiation skin level the more the player does not want to wear armor. Radiated skin has 6 levels in total Effected armor slots are visible in the players "MyBasics notes". For compatibility reasons with the old version unequipping the armor in the body slot (now at level 6) can be switched on or off. (With morphings enabled, the better choice is off) MOD INTEGRATIONS Bomb collar The bomb collar requires the player to follow several rules otherwise the bomb activates and tortures the player about 20 seconds before finally the head is decapitated. The rules to follow depends on the current location the player is currently in and are listed in the MYBasics-bomb collar notes in inventory. Available bomb collars are "the shock collar" from Real handcuffs, the institute collar and the Vault Tec Disciplinary collar. The institute collar has coloring support, when Devious device enchantings are installed. How to get rid of the collar depends on the original mod where it is from. Additionally for the collars from Devious devices there is also the possibility to break while hit in combat. Of course, some of the rules also apply to clothing. It can be set for the locations of wilderness and dungeons. Values greater than 0 means that the sum of the armor value of all equipped items must not exceed this value. Therefore, zero means that only normal clothing is allowed. The value -1 means the player must be completely naked Other effects bound hands effect restricts using some furniture available in the world and also picking up some things. When Real handcuffs is detected it is automatically disabled. gagged effect If the player is gagged she can not eat foods, drugs or chems. The foods and chems are no longer reachable but still have the original weight. (Want to have a better solution, but I'm lucking of knowledge with swf-files) To avoid overencumbering the player with 'invisible' items, foods and chems are immediately dropped when trying to pick up with a gag equipped. (Could improve this behaviour by making it dependant of the actual inventory weight) unequip devious devices during sex scenes. For improving ugly sex scenes. Because devios devices usually are blocked from easily unequipping, now your rapers always have the possibility to unequip. With the feature on, always unequipped are body dresses, plugs (commonwealth plugs too!) and chastity belts. Depending on the scene Hoods and gags can also be unequipped. AAF violate It always annoyed me that the raiders didn't rob the player completely. What is preventing them from doing it? Well with this feature now there is. At the start of the rape scene the player droppes the equipped weapon, ammunition, clothing, a few random parts and the sack with the remaining equipment. The bag with the equipment is of course closed, the player either did it by himself or the raiders do it. The bag with the equipment will become visible after the pacification time ends, (it was in the way too often) they are not tracked via quest, so keep in mind where you loose it !! The best and favorited items are given to a raider dealer for selling. If the player is accompanied, the companion remains naked after the rape at the end of the scene. Hint: Do not pick up anything after the scene ends, if you want to do nevertheless then start with the ammunition. MORPHINGS There are three groups: Body will grow or body changes because of radiation. Body can change because the player was pregnant before or has catched some kind of hormone irritation and at last permanent growing because of untreated radiation, untreaded hormone irritation, stimulated by breast piercing or high tech bomb collar. (breast operations for string implantats are not realized, because of missing an idea why the player should do this and to gain what kind of advantage) To make morphings work you must build the players body using Bodyslide with the morphing check box set, additionally for using the milkers this armors must be build also with the morphing feature. See screenshot. Additionall you must setup the final morphing values in the Inifiles. THE EXISTING SETTINGS WERE FOR TESTING PURPOSE AND AS A PROOF OF CONCEPT, BUT ARE NOT SUITED FOR USAGE IN A REAL GAME unless you wants to have beer barrels hanging to the knees. The initialization file 'FO4_NudeBasics.Ini' for the morphing is located in folder F4SE\PLUGINGS and can be changed with any ordinary editor. At the moment it looks like : [MaxMorphRadiation] Breasts=2.0 BreastsNewSH=2.0 BreastHeight=-4.0 [MaxMorphOthers] Breasts=3.0 BreastsNewSH=1.5 [MaxMorphStringImpl] Breasts=1.1 BreastsNewSH=1.2 BreastsSmall=-1.0 BreastsSmall2=-1.0 BreastsTogether=0.0 BreastWidth=1.0 BreastFantasy=1.0 BreastFlatness2=-1.0 BreastGravity2=1.0 BreastHeight=-2.0 BreastPerkiness=0.0 DoubleMelon=1.0 NippleAreola=2.0 NippleSize=-5.0 You can add other nodes or remove nodes to your personal likings. The inifile is loaded every time at game start. The values of all 3 morphing groups are combined together before applied to the player. (Cumulative !) In the information box the morphing values are shown in per thousand ! radiation morphing radiation morphing effects are time delayed, applied after last radiation event. So standing in water with constant radiation does not show the effect on the player until the radiated water was left. min radiation: If the actual radiation is below this value it does not have any (morphing) effect radiation range: If the actual radiation is above min radiation plus this value then the radiation body changes have its max value reached. For better 'shrinking' radaway needs now 150 seconds for full effect. milking and hormone irritation hormone irritations can be catched when the feature is on leaving the Cryopod (player has baby!) or normally by adjustable chance having kind of rough sex with raiders. The effect has 7 stages. At stage 1 maximum milk is 70% while at stage 7 is 100%. Milk production rate increases with each step. If the player has 100% milk content the visible morphing effect is at the maximum value for this group. After an adjustable period of time the hormone irritation starts fading out. The contents of milk can always be reduced by using one of the milkers, but the milkers are not possible to pump the player completely dry. During fade out sleeping will also reduce the milk amount and only with sleeping the disease can be cured completely. Well when having sex again during the fade out periode, the amount of milk simply will increase a little bit. If the player has a milker equipped and suited bottles in inventory, then this bottles are filled with milk and can be used (untested). Bottles can be bought from Rhye or created at an chemy workbench. permanent growing checked every 24 game hours. Milk content bust be at maximum, Radiation must be at maximum to be considered. If multiple reasons exist the growing does not stack, only the value from the settings is taken into account. permanent growing does not stop at 100 percent but nevertheless is limited. With good luck player can find some 'Breast reduce pack' in a container or buy from Rhye. Secondary effects Secondary effect usually are based on the player's morphing total value. This is a combination of all activated groups where each group can have its own weight how much it should be considered building the total value (This should math in some way your morphinmg settings in the ini File) The weightings are adjusted with the 'influence' settings. Undressing secondary effect If your body changes then your attire becomes stressed more and more and also a power armor suit uncomfortable. At a certain point you cannot endure it anymore and must unequip your armor or leave the power armor suit. If armor breaking in general is activated and the additional break setting for the morphings your armor simply will burst. Sometime it is possible to send a warning notification. Your armor also can make 'noises' before final breaking happens. On the other side if the player is nude but have already have some smaller body changes equipping attire is no longer possible. It just doesn't fit anymore. Devious armor is very strong and does not break and is not unequipped because of body changes ! The power armor suit of coarse does not break, but depending on body changes either cannot be entered or must be leaved. The values are just that for the ordinary armor multiplied with the choosen factor for power armor. price influence The selection is valid for a morphing total value of 1000. No prices are changed if the player is dressed up. the influence is determined proportionally for smaller values speed debuff similar to price influence. But player get a speed debuff proportionally to the setting and the morphing total value. When activated save more often if possible. One time had a curious speed buff instead of a speed debuff during testing, but never found the reason. carry weight similar to price influence, but player here get's a carry weight debuff proportionally to the setting. Different to price and speed only the hormone irritation group and the permanent group is considered. Radiation does not make sense for my understanding. credits go to @Kimy for making devious devices @Bumex for making the skyrim conversions : https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ @EgoBallistic for helping me with the AAF Animation framework and for AAF Violate @JBpy for helping me with the milkers Submitter Adetu Submitted 06/27/2019 Category WIP / Beta Requires All DLC's, F4SE, Armorkeywords, FO4 MCM, Looksmenu, Community Plugin > V38
  20. View File So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? What it is If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. This is based on what Devious devices you're wearing. A bunch of them are selected by default to trigger the attacks when worn, but I suggest changing those to your own preferences. Followers are in danger as well. All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. There is a short grace period of random duration to give you a head start on running away. Same enemies also won't try to rape you again for 15 minutes from the initial attack trigger. There's also an option for the attackers to remove worn chastity belt, but that only works on the two ones that come with Integration, not with belts from any other mod. Optionally, it can be set to be removed only if the attackers your you have the correct key. For the attackers to have keys, I recommend installing Devious Devices - For the Masses as well. Features Enemies taking advantage of you when wearing Devious Devices ... with the specific items customizable through the config ... also configurable to only happen when unarmed Follower will get used as well Vibrations from worn plugs startling you enough to drop equipped weapons Gold stealing during attacks All of the above can be turned on and off individually through the config. There is also an option for attackers to steal a couple of random items from you, this however is slightly more dangerous and potentially gets you stuck in some quests as it might remove quest items as well, for that reason it's only possible to enable through console: set WD_StealGear to 1 It can be disabled again by setting the value to 0. There's also an Italian translation available, thanks RockMic! Requirements SexLab SexLab Aroused Zaz Animation Pack Devious Devices - Assets Devious Devices - Integration Suggested mods These go nicely together with Helpless, mainly by requiring or forcing you to wear the items that then trigger Helpless. Remember to check their requirements as well. In no particular order: Devious Devices - For the Masses Quick as you like Skyrim Bound Devious Captures Submit + Devious Devices Captured Dreams And other mods in this list. Troubleshooting & reporting issues If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread. Thanks to Min & Zadil for Devious Devices Ashra XIII for the original idea and testing MixedupJim and Bane_master for ideas Huili for Russian translation Veladarius for Captured Dreams integration Slorm for testing Coopervane for the banner Changes - 1.15d Workaround for crash at the end of Draugr scene with latest PapyrusUtil Inescapable armbinder will now stay that way after a scene Wrist ropes no longer count as cloth to improve compatibility with PetCollar Compatibility with Captured Dreams updated for its latest version 1.15c Support for 4-way animations in human scenes Fixed torches not getting dropped on weapon drop events Fixed spells getting automatically equipped (and staying equipped) after a weapon was dropped Fixed armbinder selection after draugr scenes not respecting the style preference Fixed armbinder getting half-equipped after scenes Fixed weight bonuses having wevy wevy slight health regen Fixed enemy item theme selection not always working 1.15b Support for other mods to initiate drop weapon events Prevented scenes from starting while transformed into a werewolf Added support for boots, both as trigger and equipping Added Broken oar grotto bandits as valid rapist faction bug fixes 1.15 Added option to restrict fast travel based on worn devices Added options to select preferences for devices carried by enemies to equip onto the player Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player Updated API functions for suspending scenes work from mod events Fixed some dirty edits Fixed harness trigger selection Like you say, when you're helpless, you're pretty much screwed. The point of the mod then is to replace being figuratively screwed with being literally screwed. Repeatedly. - Mud Submitter Srende Submitted 03/07/2014 Category Combat Sex Requires SexLab, Devious Devices - Assets & Integration, SexLab Aroused, Zaz animation pack Special Edition Compatible
  21. Devious Locking System View File Devious Locking System 0.1.0 This mod follow semantic versioning. A new devious devices lightweight system built from scratch and without SexLab. Features Belts Bras Collars Leg cuffs Arm cuffs Armbinders Suits Blindfolds Collars Boots Corsets Harnesses Gags Gloves Vaginal plugs Anal plugs Breasts piercings Vaginal piercings You'll loose speed when wearing multiple devices Missing features [ ] NPC supports Known issues [ ] Sometimes, the gag does not match character facial, or the character's mouth is not opened. [ ] Some gloves have some glitches [ ] Sometimes, boots may visually disappear Getting Started Requirements SKSE SE Nemesis (or FNIS SE, but you need to migrate to Nemesis) for Armbinder animations Devious Devices SE (**`Devious Devices - Assets.esm` only**) Languages [x] English [ ] ... Used by Devious Traps Submitter Lyrod Submitted 08/16/2021 Category Adult Mods Requires SKSE, Devious Devices Assets SE, Nemesis Regular Edition Compatible No  
  22. Version 0.1.0

    293 downloads

    Devious Locking System 0.1.0 This mod follow semantic versioning. A new devious devices lightweight system built from scratch and without SexLab. Features Belts Bras Collars Leg cuffs Arm cuffs Armbinders Suits Blindfolds Collars Boots Corsets Harnesses Gags Gloves Vaginal plugs Anal plugs Breasts piercings Vaginal piercings You'll loose speed when wearing multiple devices Missing features [ ] NPC supports Known issues [ ] Sometimes, the gag does not match character facial, or the character's mouth is not opened. [ ] Some gloves have some glitches [ ] Sometimes, boots may visually disappear Getting Started Requirements SKSE SE Nemesis (or FNIS SE, but you need to migrate to Nemesis) for Armbinder animations Devious Devices SE (**`Devious Devices - Assets.esm` only**) Languages [x] English [ ] ... Used by Devious Traps
  23. Version 5.02 [August 11, 2021]

    245,241 downloads

    Description With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI (5.1) - or higher. PapyrusUtil 3.1 -or higher. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered. Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already. Uninstallation Steps 1. Uninstall ‘DDe - CD Patch’ if installed. 2. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For an example version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall old, install new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See update log below for features. API For Modders See post No. 2 in the support thread. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. Translations German -> by @CGi Update Log
  24. View File Devious Devices: Assets This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies. A comprehensive list of mods that use these devices can be found at the Devious Skyrim thread USAGE Simply install this mod with the mod manager of your choice. REQUIREMENTS Bodyslide and Outfit Studio Which can be found here SexLab Framework (any recent version) Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods KNOWN ISSUES Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features. Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements. FREQUENTLY ASKED QUESTIONS 1. How do I access or use these devices? Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author. 2. Why is a certain device not working properly? See answer to the previous question. 3. Why do some devices not fit my player character? These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies. 4. Will there ever be support for males/beast races/additional bodies? Probably not 5. Will there ever be support for additional bodies? CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body. 5. Can I re-use these items in my own creation? You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met: 1) The resulting mod or product should be available for free 2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice. Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it. 6. Can I make suggestions regarding future content? No new content is planned for DDa at this time. Please refer to DDx instead. Credits Min for his outstanding work on the Integration mod and project management Kimy for keeping the chaos at bay Koffii for contributing additional high quality meshes & textures Zaz & Xaz for providing complementary animations to some devices Coopervane for his assistance regarding nif shader parameters & mod maintenance Pincopallino for the CBBE Slidersets Gameplayer for the UUNP Slidersets All DD modders and beta testers for their time and efforts Submitter Zadil Submitted 07/31/2013 Category Framework & Resources Requires Bodyslide and Outfit Studio, SexLab (any) Special Edition Compatible  
  25. S_L_U_T_S Redux View File S_L_U_T_S Redux, by MrEsturk and DocClox This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. NOTICE: Just a heads up I have retired from modding Skyrim for the time being. Modding it became too much of a headache to bear and also I've been trying to shift my focus on indie game development. So this mod is officially up for adoption. If you are interested in continuing keep in mind DocClox started this mod, so respect any wishes he has on the matter. My only personal request is that you keep any added hardcore/bestiality content completely optional in the MCM menu. About Skyrim Special Edition: For the record I have never owned or have any intention of purchasing Skyrim Special Edition. Thus even if I do decide to come back to this mod I can't exactly port it to a game I don't even have. However if anyone else wishes create a port of it to SSE you have my blessing. Summary:The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.Talk to a carriage driver, one of the stewards or an innkeeper to get started.Details:It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them? For more details, check out DocClox's original mod. NOTE TO ORIGINAL VERSION USERS: It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu. Requirements: Sexlab Framework Devious Devices 3.0 Devious Devices Expansion 4.0 Devious Devices Intergration 4.0 Zaz (Might possiblely be covered already by Devious Devices, I can't remember) SlaveTats Racemenu XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version) Obsolete: HdtHeels is not required for the redux version. Yay Recommended Mods: Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol. I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following: Extra Encounters Reborn Populated Lands Roads Paths Legendary Enemy Encounter WHAT'S NEW IN THE REDUX VERSION: - New Customizable Costume: The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu. - Base Pay Affected by Distance and Tweakable in MCM: Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu. - Overtime Bonus: So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.) - Choose Your Own Destination: Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices! - Spontaneous Failure: Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed. - S_L_U_T_S Rehabilitation Program: So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu) - No talking on the job: You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored... - Pit stops for voluntary workers now allowed: Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh? - All nine holds now supported: Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries. - There is one other small Easter Egg to be had. See if you can find it! - Misc Stuff: - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty. - Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house. - Needs Mods/Frostfall support added. - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams. - The Livery Tattoo is now properly removed when you are released from service. - Grammar fixes and some new minor dialog added. - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry. - Known Issues: - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work) - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however. - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet. - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected. - The cart is as buggy as its always been. - Incompatabilities:- Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones. - Note to Bestiality Fans: - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening. - Credits - DocClox: For creating the original mod and giving me permission to make this upgrade. - El Duderino: For creating the ponygirl mittens used in this mod. - CGi: For creating an FMOD friendly version as well as various other minor tweaks. - The many, many people behind Sexlab and Devious Devices. - Rob_J: For the custom S.L.U.T.S. cart texture. - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714 That's all for now. Feel free to share your ponygirl pics in the comments section! Submitter MrEsturk Submitted 04/22/2018 Category Quests Requires Sexlab Framework, Devious Devices, Zaz, SlaveTats, Racemenu, XP32 Special Edition Compatible No  
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