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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Huan's Adventures LE & SE (Quest mod) (WIP)

    Huan’s Adventures
     
    It’s a interesting adult quest mod I’m working on.
     
    You’ll get a sister in Drunken Huntsman from where your journey begins.
     
    Your first sister is poor right now. But I want her to have a wealthy background
     
    She must have sinned
     
    And it is your duty to save her
     
    It is your duty to bring glory back to your family
     
    Your real father should be a powerful man
     
    But you will suffer to find your true identity
     
    Features:
    Interesting stories and sex scenes.
    Many mini games.
    Voice support.
    Custom animations and music handmade by Huan.
    You can make your sister looks exactly like you. (Through twin plugin in the download section)
    Standalone Body Model.
     
    Modding Situation
     
    ( The mod is unfinished, or just finished a start, it only has 1% content implemented in version 0.06.
     
    But you can play with the function panel to see what I'm going to do in the next story. Because I implement basic functions first, dialogues last.
     
    I will be working on this for a while. Because the base mod is slightly big, I won't upload the whole mod repeatly.
        Instead, when I'm modding, new versions will be released as patches, install all the patches in ordinal order to build up the newest version.
     
    Try not to save the game at the end of the last version. Try to save at the middle of the story. Because the mod won't handle the interuption at the end of each version.
     
    for SSE, Please support Huan to port mod to SE constantly.
     
    When following the mod, please pay close attention to the "What's new section", I mention new changes there.
     
    Thank MXR for reviewing my mod! But I suggest playing the mod by yourself, because the video only covered the beginning of the quest. The more interesting part is the following stories..
    )
     
     
     
    Tips:
    Go to The Drunken Huntsman in Whiterun to start the first quest and reunite with your sister. In the first mini game in Bannered Mare (And other places when you can't figure out how to continue), you need to jump. If you can't pass the game, use Skip button in function panel to bypass. You can sleep with your sister, and wake up in the next morning. Sometimes( not every time), when it seems so, you need to sleep to advance the story. A function panel from the lesser power “Huan’s Sister Mod Function Panel” , containing many interesting functions. You need to meet your sister first to get the panel. Many functions in the function panel are debugging functions, you should save the game before you try these functions. They are fun but dangerous. If you get some issues, try bring up the function panel and use "HotFix" to fix your issue. Check the changelog for details. twin plugin could cause some issues. See relevant post for details. In the second mini game Shepherd, you can hit the goat to see what happens. If it's too hard, you can also skip the game by using function panel. And you must wear the cowboy outfit to continue the quest to get the goat finally.
      MiniGame:
    Have fun At Bar
    Shepherd
    Rock Paper Scissors Lizard Spock https://youtu.be/V8zhdD4I1nw

    Ride Anybody (Yes that’s possible )   (crawl animation requires Being a Doggy to be installed)
          (To ride an NPC, you need to find a Flat ground. if there's a slight slope the function might be broken somehow. You can not dash when you riding it)
          ( the riding function doesn't work for SE version right now)
    https://youtu.be/ubt6vZ4eTac
     
    other minor games.
     
    Requirements:
     
    Mods that you should already have:
     
    SKSE
    SexLab
    FNIS
    Dawnguard
    UIExtension
    Racemenu
    Fuz Ro D-oh 
    ZazAnimatinPack (Not mandatory for now, improve gameplay)
     
    old Version Unique Dependency( before 0.1350):
     
     
    New Version Unique Dependency: (After 0.1350)
     
    Camera Scripter ( Not mandatory, improve gameplay, recommended if you play RockPaperScissorsLizardSpock)  

     
     
    Installation:
     
    Old Loose File Installation Steps:
     
     
    New fomod Installer Installation:
    Use a mod manager to install it and follow the instructions.
     
     
    Voice file:
     
    The voices are machine generated. My intention was good. I thought having sound is better than nothing. Personally I think the voices sound fine. When I was playing the mod, I was so happy to hear any voices. Personally I think the voices are better than some valina voices which have some strong accent.
     
    The voices are provided seperately so you have the option.
    About voice actors, if no one volunteer to voice over, then perhaps I need to hire somebody.
     
     
    More on future versions and old versions: https://renfenghuan.github.io/HuansAdventures/
     
    Support: Patreon Page
     
    The mod is unfinished. Please consider some support to the modder so the mod could be continued. If you couldn't do it, would you mind click the Thumb button at the bottom right?
     
     
    As fewer people would like to support me at patreon for HA. (from 1 person to zero), I start to update new versions on Patreon for my patrons. In this way, I can have impetus to mod HA, and will mod faster.
     
     
    Permission:
    I spent a lot of time on the mod. No one else can edit, redistribute the mod.
     
    Credits:
    All the mods it depends on, and all the tools I used. Demoniac for the body texture. ApachiiSkyHair for the hair. Doppelganger for the copy looking methodology. @Highborn for his good suggestions and testing with detailed report.  
     

    12,978 downloads

    Updated

  2. Spouses Enhanced (1.7.3) - Spanish Translation

    This is a Spanish translation of the Spouses Enhanced mod. Therefore, I didn't make that mod, I just did the translation. I hope you can enjoy it.
     
    I made use of the original Spanish texts of the game, therefore I made use of the Spanish of Spain, and of the common names found within the game.
     
    The mod is 100% translated.
     
    Esta es una traducción al español del mod Spouses Enhanced. Por lo tanto, no hice ese mod, solo hice la traducción. Espero que puedan disfrutarlo.
     
    Hice uso de los textos originales en español del juego, por lo que hice uso del español de España, y de los nombres comunes que se encuentran dentro del juego.
     
    El mod esta traducido al 100%.
     
    Here's the .sst file used to make this translation. If you'd like to correct any errors, or make an expanded translation if a new version of the original mod is uploaded, you can take this translation as a starting point and make use of it with xTranslator.
     
    Aquí está el archivo .sst usado para hacer esta traducción. Si quieres corregirle algún error, o hacer una traducción expandida si una nueva versión del mod original es subida, puedes tomar esta traducción como un punto de partida y usarla con xTranslator.
    spousesenhanced_english_spanish.sst

    232 downloads

    Updated

  3. Devious Devices - Beast Race Refits (+orcs)

    As of Devious Devices 5.0, "Beast Race Refits" as well as "For Him" have been officially included as part of Devious Devices.
    Refer to the latest version of Devious Devices for the latest version of "Beast Race Refits" as well as "For Him".
     
    This page will remain as-is to host 4.3a and 3.3b versions as well as patches for mods.
    If you use any patches from this page, make sure that Devious Devices overwrites any conflicting files, as they're more up to date. Alternatively only copy the .esp and .bsa of the patches you need.
     
     
      
    The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
    This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
     
    There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
     
    Requirements:
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
    BodySlide (Some collars need to be built, they will be invisible if you don't)
    And their own requirements.
     
    Items covered:
    ✔️ @Zadil's "Assets" items as well as retextured variants of those items. ✔️ @Supertin's rope gags, collars and tape gags. ✔️ @mxwqtkl's catsuit collars and gas masks, included and based from the mod on the nexus. ✔️ @El_Duderino's pony headgear, collars and gas mask add-ons. ✔️ @Collygon's pet collars, "extreme" & bone gags (no chain collar at the moment). ✔️ @Koffii's restrictive collar, as well as transparent variant. ✔️ @nytesorrow's latex hoods.
    ✖️ @Hæretic's heretic items haven't been converted due to lacking permissions. The author is no longer active, so these items may never get converted. The items will use pre-existing refits as a fallback.  
    Known issues:
    The Ebonite Hood may have an invisible neck (SE only?).
    Compatibility:
    Patches:
    Captured Dreams [download no longer available] by @Veladarius Devious Devices Equip by @Inte Deviously Cursed Loot by @Kimy Devious Devices- Laura's Bondage Shop by @Laura 'Lokomootje' Deviously Pink - Elvira's shop by @naaitsab  
    Notes on Devious Devices for Him:
    If you have Devious Devices for Him [@Wasps] (3.3b) (or reboot [@-Caden-] (4.0+)) installed, make sure this mod's .esp(s) are placed AFTER it, otherwise this mod's changes will get overwritten. The mod is automatically compatible, but it requires you to place it correctly for all the appropriate changes to work.
    xEdit (TES5Edit) may show conflicts between the mods as the conflicts are handled in a way that doesn't require For Him as a hard requirement, do not attempt to fix these, it is working as intended.
     

    Tools used:
    NifSkope
    Outfit Studio
    xEdit (TES5Edit)
    Paint.NET
     
    Other credits & acknowledgements:
    @Veladarius for providing help and getting permission from @Zadil to have this initially released on my behalf. @pincopallino & @Gameplayer for having created the original Restrictive Collar BodySlide sliders, which I've borrowed.  

    32,935 downloads

    Updated

  4. Slaverun Device Comments - Standalone

    TL:DR; Enables sexualized NPC comments about devious devices and slavery.
     
     
     
    Slaverun Reloaded has a wonderful submod that enables NPCs to comment on the existence of devious devices and slavery in the game world. However this submod is dependent on the Sexlab Sexual Fame mod, and many of the comments won't work unless the Slaverun main quest is running. Therefore I decided to convert the Slaverun comments submod into a fully standalone mod so that it can be used on it's own.
     
    There's also a patch for the original Slaverun Comments mod that will provide all the features of my standalone version while still keeping the SLSF integration, in case you want to keep using the Sexlab Sexual Fame mod. This will require that you still use the original Slaverun Comments mod. With the patch plus SLSF you will still be able to have comments that reflect your characters Sexual Fame, this is lacking in the standalone. Standalone comments about your character reflect only what your character is wearing and if they are female, fame is not a factor.
     
    Since these comments were written to go alongside Slaverun, these comments are intense, misogynistic, hypersexual, degrading, dehumanizing, objectifying, vulgar, extreme and very over-the-top. They're great! If you are using these kind of mods like Sexlab Survival or slavery mods then this would be a good mod to accompany them.
     
    The comments take into account the following conditions when selecting dialogue lines-
     
    If the speaker/player is male/female.
    If the speaker/player is wearing lockable devious devices.
    If the speaker/player is wearing armor/clothes on the torso slot.
    If the speaker is wearing a gag that would prevent dialogue.
    If the speaker is wearing devious belts/plugs.
    If the speaker is a member of the zaz slave/slaver/master factions.
    If the speaker is a follower.

    Experiment with different conditions to see different types of comments being spoken.
     
    Comments are spoken whenever you open a dialogue window with NPCs, and also when you trigger greeting dialogue by walking close to NPCs. Won't happen 100% of the time, sometimes vanilla dialogue lines will still be spoken.
     
    The most important distinction is whether your character or NPCs are wearing devious devices, if your PC is then the comments will treat you as a slaveslut and you will see the most degrading and abusive comments. NPCs in devious devices will talk like slavesluts.
     
    Females are weak-minded and enthralled by their passions! No female has the strength of will to resist the psychological effects of wearing Devious Devices! Wearing devious devices will make female followers and NPCs much more submissive, lustful and slutty. Their inhibitions will drop and they will enjoy any attention, especially from more a dominant player character. Female followers immediately will begin talking like slavesluts if you put them in devious devices. If you want female followers to stay neutral or dominant then make sure they don't wear devious devices. If free followers catch your character in devious devices then they will treat YOU like a slaveslut, although they might be kind/merciful at times. Only followers, other slaves and free females can potentially be kind/merciful, everyone else will treat you like a piece of property! Slaver males will talk to you in an especially degrading way.
     
    Nudity is registered by whether there is armor/clothes on the torso slot of your character and NPCs. Other armor slots are not considered. NPCs/followers will respond to your nudity or comment on their own. If you are nude and bound expect to be treated like a juicy piece of meat. Other NPCs might admire your nudity, be jealous/envious, insult you, lust for you. If you are clothed and female then expect NPCs to tell you how they'd rather see you nude! Nude and bound followers will be happier than followers who are clothed and bound.
     
    Slaves, especially from the Hydra Slavegirls mods, now have a LOT to say and are extremely chatty. How they talk to you depends on whether they see you as a slave or not. They won't be deferential to other slaves, but might show kindness or offer words of encouragement. However some have internalized the misogyny of their Owners and will treat females as badly as their owners do. If you are free of devious devices then they will treat you with the respect that is due to a person of superior status. Slaves express lustful feelings very often, it is in their nature after all.
     
    The comments now won't be spoken by anyone wearing a devious gag. The original Slaverun Comments mod wasn't updated for DD 4.x keywords so NPCs would use the comments even when they were wearing DD gags.
     
    This mod works better if you have more NPCs wearing Devious Devices. I have made patches to assign Devious Devices to many NPCs from vanilla and mods, the link is in the spoiler below.
     
    If you are using my other patches for Non-Devious Devices items, then those items will be treated the same as their Devious Devices equivalent. just make sure to download the Non-Devious Devices version of this mod!
     
     
     
     
     
     
     
    There are three download options available. Use only one of them.
     
    1).
    "SRR Comments Standalone - Devious Devices"
    Use this option if you have the Devious Devices Assets mod installed and if you aren't using any of my other patches.
     
    2).
    "SRR Comments Standalone - Non-Devious Devices"
    This includes all the Devious Devices stuff in the other download, but it has extra stuff. You need to use this one instead if you are using some of my other patches so that the comments can register items from those other patches. Specifically, if you are using my patches from the modpage for "Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods", found here-
    Then you might be using one of my Luxury Collection or Non-Devious Devices masterlists. If you are using either of these, then you need to install the Non-Devious Devices version of this mod. The reason for this is that this mod needs the masterlists to be installed so it can detect if anyone is wearing the items and then enable comments for them.
     
    3).
    "SRR Comments Patch"
    Use this if want to keep using Sexlab Sexual Fame and the original Slaverun Comments mod. This isn't a standalone, it is a patch for the original Slaverun Comments. It adds the features from my standalone. It includes the new conditions for device comments to make NPCs more talkative. It also updates SRR Comments for the DD 4.x keywords so that NCPs won't use comments if they are wearing DD gags. This is an improvement on the original Slaverun Comments mod and I recommend that you use this at the very least.
    Currently this is only available for Devious Devices, not Non-Devious Devices. I will make a Non-DD verison if anyone requests.
     
     
    Recommended Mods-
     
    Sexlab Survival
    Hydra Slavegirls
    Player/follower slavery mods such as Paradise Halls Enhanced, or Sanguine's Debauchery
    My patches to distribute devious devices to NPCs, link is in the spoiler above.
     
     
     
    Credits to Kenjoka and pcha for their original work. I only converted the comments submod to be fully independent of SLSF and SRR.
     

    8,470 downloads

    Updated

  5. [BFA] BeeingFemale Addon for RSChildren

    This is a continuation of milzschnitte's RSChildren-addon, which adds RSChildren features to all the child-NPCs born via BeeingFemale.
     
    It adds support for all Child-races from RSChildren, being:
    - Breton
    - (Breton-)vampire
    - Imperial
    - Redguard
    - Nord
     
    and additionally since version 0.41:
    - Dark Elves, High Elves, Wood Elves
    - Khajiit
    - Argonians
    - Orcs
     
    Features:
    - more races
    - no neck seams
    - more variety in armor and clothing
    - custom faces
    - support for orcs, khajiit, argonians and elf races
     
    Compatibility:
    - works with "Armor and Clothing for Kids": -> http://www.nexusmods.com/skyrim/mods/56670
     
    Bugs / Known issues:
    - neck seams possible on male actors with some armors (restriction of vanilla mesh, see also -> http://www.nexusmods.com/skyrim/mods/56670)
     
    -----------------
     
    (technical) changes compared to the first version by milzschnitte:
     
    Requirements:
     
    - BeeingFemale is needed for this mod to function:
    --> use v0.41 for BeeingFemale v2.7.2 and earlier
    --> use v0.42+ for BeeingFemale v2.8+ with the new AddonManager
     
    - from v0.41 on: "XPMSE Skeleton for RSChildren" -> http://www.nexusmods.com/skyrim/mods/62830
    It is needed for the argonian and khajiit children, because the original ranaline skeleton included in RSChildren doesn't have a tail-bone. Not having the tail-bone will result in tails sticking out 90°. I recommend the version with the "default head size" / smaller heads.
     
    Changelog:
     
    Credits:
    - milzschnitte (for BeeingFemale and the original RS-AddOn)
    - Ranaline (for RSChildren)
     

    17,640 downloads

    Updated

  6. MF_RadiantProstitutionITA.rar

    Traduzione Italiana della mod Radiant Prostitution/Gigolo 4.1
     
    La traduzione comprende tutti i testi, le quest e i messaggi di campo
     
    Richiede obbligatorio
     
     
    Sexlab Framework 1.62V LE
    - Sexlab Aroused Redux BakaFactory version -
    Sono state aggiunte solo parole chiave aggiuntive che possono definire il tipo di abbigliamento che indossi. Niente di diverso.
    SLAX or
    Sexlab Aroused Redux LE BakaFactory Edited Version
    - Silent Voice - Fus-Roh-Du(h) LE Version
    - SLAL Aggressive motions LE
    - FNIS LE
     
     
    La traduzione funziona sia su una partita nuova che già avviata
    Testata
     
    Installazione:
    Copiare e incollare il file ESP nella directory Skyrim\Data
    (eseguire backup del file originale)
     
     
     
     
    Italian translation of the Radiant Prostitution / Gigolo mod 4.1
    The translation includes all texts, quests and field messages
    Requires mandatory
     
     
    Sexlab Framework 1.62V LE
    - Sexlab Aroused Redux BakaFactory version - 
    Only additional keywords have been added that can define the type of clothing you wear. Nothing different.
    SLAX or
    Sexlab Aroused Redux LE BakaFactory Edited Version
    - Silent Voice - Fus-Roh-Du(h) LE Version
    - SLAL Aggressive motions LE
    - FNIS LE
     
     
    The translation works on both a new and an already started game
    Header
    Installation:
    Copy and paste the ESP file into the Skyrim \ Data directory
    (backup original file)
     

    119 downloads

    Updated

  7. SexLab PheromonesITA.rar

    Traduzione Italiana della mod SexLab Pheromones 1.3.3 November 30, 2018
     
    La traduzione comprende i testi dei libri, nome degli oggetti, e il tipo di Feromoni dai quali si è infettati
     
    Richiesta obbligatoria:
     
    Dawnguard DLC,
    HearthFires DLC,
    Dragonborn DLC,
    SexLab,
    SexLab Aroused,
    Billyy SLAL Creature Packs 1 & 2,
    Leito SLAL Creature Pack,
    SexLab Aroused
     
     
     
    La traduzione funziona sia con partita nuova che già avviata
    Testata
     
    Installazione:
    Copiare e incollare il file ESP nella directory Skyrim\Data
    (eseguire backup del file originale)
     
     

    Italian translation of the SexLab Pheromones mod 1.3.3 November 30, 2018
    The translation includes the texts of the books, the name of the objects, and the type of pheromones with which one is infected
    Mandatory request:
     
    Dawnguard DLC, 
    HearthFires DLC,
    Dragonborn DLC, 
    SexLab, 
    SexLab Aroused, 
    Billyy SLAL Creature Packs 1 & 2, 
    Leito SLAL Creature Pack, 
    SexLab Aroused
    SexLab Pheromones 1.3.3
     

    The translation works with both a new and an already started game
    Header
    Installation:
    Copy and paste the ESP file into the Skyrim \ Data directory
    (backup original file)
     

    117 downloads

    Submitted

  8. Some Consensual Sex

    SOME CONSENSUAL SEX grew out of the response I got from my follower mods, Cynthia and Twins. The most positive response came from the Dialog Sex feature. So, I wanted to expand upon what I did there and this mod is the result.
     
    A new dialogue option will now appear for any NPC whose disposition (relationshiprank) is friend (one) or higher except Carlotta Valentia (see below). If you click on it ("Am I still your favorite?") you will get a random response followed by a SexLab scene. Based on the way I made the mod, and my personal playtesting confirms, the player should be in the traditional "male" positions in these scenes. NPCs with that sort of disposition include those for whom you've done a favor, your housecarls, your stewards and, hopefully, your spouse. So, if you've always wanted to fuck Elisif in an immersive manner this mod is for you. Do her personal quest and DO NOT help the Stormcloaks take her city and you will always be her favorite.
     
    So, what if you want to do this with someone who doesn't fit any of those categories? What if Astrid has always been your dream girl? Well then, you simply have to use the console to increase her disposition. I recommend that you open your console and click on Astrid. Then type:
     
    setrelationshiprank 14 1
     
    and hit enter. You can now copy and paste what I have there if you like. Also, you can change that last number to 2, 3 or 4 although 1 is sufficient for this mod to work.
     
    Last, why not Carlotta? Well, when I first envisaged this mod I intended to take a few of the most popular characters and give them this option, rather than opening it up. It was my intent to start with Carlotta since she is reasonably popular, her favor is simple and easy and most people spend a large amount of time in Whiterun when playing Skyrim. So, what I've done is given Carlotta her own dialogue set along the lines I originally planned. The option in dialogue with her (which you'll have to use the mod to discover but is related to her favor) gives her unique responses although, they too, appear randomly.
     
    I hope you enjoy this. I've enjoyed playtesting it.
     
    THANKS TO Blackbird Wanderer without whose assistance this mod would not have been possible.
     
    I've listed this as a Beta version (0.1) since, so far, I am the only person whose tested it. It is possible that there might be issues with other mods of which I am not aware.
     
    Since this is an issue for some people I respect let me say that the update listed for earlier today (4/1/2020) was just an upload of a picture for the mod. No, it was not meant to be an April Fool's joke.

    9,879 downloads

    Updated

  9. Cumshot

    Cumshot
     
    v2.3
     
    for Skyrim Classic and SE
     
     
     
     
    A SexLab and Flower Girls addon
     
    by wpg97541 and Erstam
     
     
    IMPORTANT - Development of Cumshot has ended. V2.2 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page.
     
     
    See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body.
     
    This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on.
     
    Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those.
     
    There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types.
     
    In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor.
     
    If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate.
     
    There are many more options in the MCM, just go there and read their descriptions.
     
     
    Requirements (newer versions will work as well):
     
    ---------- Skyrim Classic ----------
    SKSE 1.7.3
    SkyUI 5.1
    PapyrusUtil 3.3 (also included in SexLab)
    NetImmerse Override 3.4.4  OR RaceMenu 3.4.5
    SexLab Framework 1.62 (optional)
    Flower Girls 3.0.2 for Skyrim LE (optional)
     
    ---------- Skyrim SE ----------
    SKSE64 2.0.12
    SkyUI 5.2SE
    PapyrusUtil 3.6b (also included in SexLab)
    RaceMenu 0.2.12 (for the NetImmerse Override part)
    SexLab Framework SE 1.63 beta 5 (optional)
    FlowerGirls SE 3.0.1 (optional)
    OStim (optional)
     
     
     
    Installation:
    It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls).

    Update notes:
    If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear.
     
    Compatibility notes:
    Cumshot appears to be incompatible with Bad Dog Hoodies.

    Ejaculation hotkey:
    You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution.

    Drop objects mode:
    This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed.
     
    SAM Morphs for RaceMenu:
    Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead.
     
     
     
    Changelog:
     
     
     
     
    Credits:
     
    wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration
    Erstam - Scripting, SexLab integration, additions and tweaks
    Expired6978 - Netimmerse Override SKSE plugin
    Verodor - German translation

    544,468 downloads

    Updated

  10. SexLab Sound Effects Alternative

    Modifies the sounds associated with penetration, oral, and orgasm. If you are also using SL Survival it will change the BJ swallow sounds. If you are using the Projectile method in the "Cumshot" mod, then each cumshot will have a double sound like a "spurt - splat" as if its hitting the ground or wall (or top end of the vagina? lol)
     
    The sounds last longer than the base Sexlab ones, so I recommend going into Sexlab's MCM, Voice Tab, and increasing the Female delay from 3 seconds up to about 12 to 17 seconds.

    11,225 downloads

    Updated

  11. SexLab Confabulation (September 16, 2020)

    Confabulation [kuh n-fab-yuh-ley-shuh n]
    noun
         1  the act of confabulating; conversation; discussion.
     
     
    Introduction
    This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them.
     
     
    Note
    This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options.
     
    This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex.
     
     
    MCM
    This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside.
     
     
    Current Content
    See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below.
     
    *New* Followers
    Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower.  
    Skooma
    Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD)  
    Dark Brotherhood
    Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family  
    Thieves Guild
    Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented.  
    Companions (As a member)
    It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela.  
    Companions (Non-member)
    It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex.  
    Daedric Quests
    See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe  
    Dogs
    Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable.  
    Horses
    Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master.  Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators.  
    Misc Quests
    "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on.  
     
    Future Content
    I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods.
     
    I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue.
     
     
    Updating
    You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out.
     
    Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that:
    You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running.  
     
    Requirements
    Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh  
    This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc.
     
    For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file.
     
     
    Compatibility
    SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict.  
     
    FAQ
    Q: Sex didn't play.
    A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly.
     
    Q: I'm not being forcegreeted.
    A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them.
     
    Q: The Whiterun stablemaster has no dialogue for a job.
    A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias.
     
    Q: Can you do X?
    A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content.
     
     
    Permissions
    Do not repost or reupload this mod without my permission.
    You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere.
    Do not include this mod or it's code in any paid or paywall locked content.
    You may use the included code as long as credit is given and source files are provided.
     
    If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like.
     
    You can support me if you want here.
     
     
    Credits
    KS Hairdos by Kalilies
    Lamae's Gaze by Pandorable
    Sexlab by Ashal
     
     
    Changelog
    V1.7.4 Hotfix
    Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4
    Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3
    Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2
    Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1
    Fixed missing dialogue condition on 2nd Maven quest. V1.7.0
    Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code.

    515,056 downloads

    Updated

  12. Nusbie Voices Sound Replacer

    This is a replacement of the sound files for „Nusbie’s Voices for SexLab“-mod. You’ll find the original mod here: Nusbie Voices for SexLab
     
    What you get:
    * real moans
    * no dirty talk (or words at all)
    * no shrill, strident voices
     
    Requirements:
    SexLab
    Nusbie’s Voices for SexLab
     
    Installation
    Just install them with a mod-Manager, or you copy and paste them. The files are available seperatly.
     
    Sets
    01 English Female A
    02 Elf Chick B
    03 Elf Chick C
    04 Elf Chick J
    05 Elf Chick Ja
    06 Elf Chick K
    07 Elf Chick M
    08 Elf Chick S
    09 Englisch Female H
     10 Englisch Female K
    This was one of the first set I did, and it got a bit too quiet. I also had a hard time to find orgasm sounds for that actress (real, fake). So I suggest not to use it for your PC. But it still good enough to hear it from NPCs.
     
    11 Englisch Female Lb
    12 Englisch Female M
    Same problems as mentioned above at "10 Englisch Female K"
     
    13 English Female Pinn
    14 Orc B
    15 Orc J
    16 Orc Ja
    17 Demon 1
    18 Demon 2
    19 JGTen
    20 Sexbot
    21 Human Female Eliz
    22 Pigmy
     
    I also made replacements for the female sets that are shipped with SexLab. You find it here: SexLab Framework Sound Replacer

    Credits
    Nusbie for the original Oblivion mod, MeMe for the port to Skyrim, Ashal for SL and everyone else I forgot.

    14,617 downloads

    Updated

  13. Arousal Based Match Maker [ABMM] LE

    A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
     
    What this mod does:
    Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
    If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
    Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex, etc etc)
     
    Credits:
    Ashal for SexLab Framework and MatchMaker
    Monoman1 and Lupine00 for the SLEN interface soft dependency method.
     
    NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
     
    Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.
     
    This is a backport of the SE version found here

    11,385 downloads

    Updated

  14. Sexlab Framework Sound Replacer

    This is a replacement for the 8 female voice sets that are included in the SexLab Framework. They are a by-product of my replacement mod for „Nusbie’s Voices for SexLab“-mod. You'll find that mod here: Nusbie Voices Sound Replacer 
    Originally I wanted to use them in that mod but I didn't get to extract enough files. So I used them to replace the SL-sets.
     
    What you get
    * real moans
    * no dirty talk (or words at all)
    * no shrill, strident voices
     
    Three Sets contain mild and medium voices only (their hot folder are missing in original SL).
     
    Requirements
    SexLab
     
    Installation
    Just install them with a mod-Manager, or you copy and paste them. The files are available separatly or in an All-In-One-File.
     
    Sets
    vFemaleMoan01
    vFemaleMoan02
    vFemaleMoan03
    vFemaleMoan04
    vFemaleMoan05
    vFemaleMoan06
    vFemaleMoan07
    vFemaleMoan08
     
    If you want to make your own sets I posted a tutorial in the second post of my Nusbie Replacer Mod or you just dl the pdf here. 
     
    Credits
    Ashal for SexLab
     

    196,576 downloads

    Updated

  15. Devious Devices - Contraptions

    Devious Devices: Contraptions
     
    ABOUT
     
    Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
     
    CONTRIBUTORS
     
    Kimy
    Supertin
    T'ara

    CORE FEATURES
     
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
     
     
    REQUIREMENTS
     
    - SexLab
    - SexLab Aroused
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details.
     
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
     
     
    PERMISSIONS
     
    Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply:
     
    - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do
    - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission.
    - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors.
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
     
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
     
    CONTRIBUTION LICENCE
     
    Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration:
    By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.

    CREDITS
     
    Code by Kimy
    Models and animations by Supertin
    Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help!
     
    KNOWN ISSUES
     
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM.
     
     
    FREQUENTLY ASKED QUESTIONS - USERS
     
    Q: How to best report any issues with this mod?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of this mod.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Does this mod support male character?
    A: The devices should work for either male or female characters, but are primarily designed for females.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for this mod. Will you include it?
    A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I find the devices in game?
    A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework.
     
    Q: How do I escape a device when locked in one?
    A: Press the key you mapped to activate world objects to call the device dialogue.
     
    Q: How do I lock a NPC into a device?
    A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again.
     
     
    FREQUENTLY ASKED QUESTIONS - MODDERS
     
    Q: Another furniture mod? Why should I use this mod and not something else?
    A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage!
     
    Q: Where can I find documentation?
    A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
     
    Q: I want to place devices in the world, but use different parameters. How can I get this done?
    A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK.
     
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
     

    50,397 downloads

    Updated

  16. SexLab - Hide HUD Elements

    Introduction:
     
    This mod/plugin is a continuation of my previous work, SexLab - Hide Crosshair Reference.
     
    DO NOT USE BOTH MODS!!!
    While they won't break anything if used together nor interfere with each other, it's pointless and will just waste precious game resources by taking CPU time to process instructions.
     
    Now you can customize which parts of the HUD get automatically hidden when the player enters a SexLab animation.
    You can also customize which player controls get disabled aswell.
     
    Like the previous mod, this is a SKSE plugin written in C++. No game plugins (ESM/ESP) and no Papyrus scripts.
    Source code is included as a separate download.
     
    Installation:
     
    Drop "SexLab - Hide HUD Elements.dll" into "Data\SKSE\Plugins" or install it with your favorite mod manager. Launch the game once to generate the plugin's default configuration file at the same location where the DLL is located (reaching the main menu is enough for the INI file to be automatically created). Configure "Data\SKSE\Plugins\SexLab - Hide HUD Elements.ini" to your liking using a text editor.  
    Configuration:
    [SexLab] Start = Starting or Start End = Ending or End [HUD] ; All fields in this section are either "yes" or "no". [Controls] ; All fields in this section are either "yes" or "no". [Custom] ; Sequential (starts at 1) custom elements added by mods. ; The element must belong to menu "HUD Menu" for this to work. ; Element will be internally translated to "_root.<ELEMENT>". 1 = MyModElement 2 = HisModElement 3 = HerModElement ...  
    Uninstallation:
     
    Remove "SexLab - Hide HUD Elements.dll" and "SexLab - Hide HUD Elements.ini" from "Data\SKSE\Plugins".
     
    Known Issues:
     
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\SexLab - Hide HUD Elements.log".

    2,909 downloads

    Updated

  17. Sexlab Position Selector By Nen - Control Yourself

    Description:
     
    This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position.
     
    How Does It Work:
     
    It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will.
     
     
    Example:
     
     
    Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position.
     
    OR: - (NEW FEATURE since out of Beta / Non Uploaded Version)
     
    Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit.
     
     
     
    Requirements
     
    Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed
     
     
     
     
     
    Installation
     
     
    Simply Upload to any mod manager
     
    Or
     
    Export the archive file to your Skyrim folder and overwrite your "Data" folder.
     
     
    *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know.
     
     
    Uninstalling
     
    Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure.
     
    Troubleshooting / Known Issues
     
    This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen.
     
    Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it.
     
     
    Future Plans
     
    Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important.
     
    Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes.
     
    Modifying this:
     
    If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included.
     
     
    HELP
     
    Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects.
     
    Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message.
     
    Credit
     
    Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner!
     
    La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.

    86,870 downloads

    Updated

  18. SexLab Extra Voices Expanded + Voice Packs

    Uploaded individual Voice Packs and new Voices!
     
    This is a continuation and expansion of the Sexlab Extra Voices mod by sunspotz.
    I did not receive any answer from him, he is absent since 2015. 
    I do not want to profit from his work, but I modified his mod for quite some time now and I hope it is ok for him if I re-release it like this.
    The Original Mod is not required.
     
    What does this Mod do?
    Ìt adds about 20 new Voice slots (10 male, 10 female) to SexLab (this is what the original mod does)
    Each Voice had 15 voice slots to be filled by the user. It had no voice packs.
     
    My expansion does:
    1. Increase Voice File Slots for the profiles bit by bit. I plan on having 2 females and males with over 100 files support each (for PC and 1 Follower) 
    2. the other profiles will get 25 files support and some others 40-50 files. This will be a long process over several versions
    3. I will add voice packs to fill the mod, suitable for the different voice slot file sizes.
    4. maybe increase the number of voice slots available from 20 to 30 new voices
     
    My expansion does not:
    Differentiate between Hot/Medium/Mild sounds. All three folders contain the same sound files currently.
    This will maybe, just maybe change in the future.
     
    Normal Download (just the main File: SexLab Extra Voices Expanded - X-X)
     
    What VOICE PACKS are already included?
                                    Hot   Med  Mild*
    Female Voice 01        80    80    80            Overwatch    Tracer (80)**
    Female Voice 02        30    50    30            Custom        Karen (50)
    Female Voice 03        30    50    30            Custom        Meghan (50)
    Female Voice 04        15    15    15            Overwatch    Sombra (15)
    Female Voice 05        15    15    15            Overwatch    Widowmaker (15)
    Female Voice 06        15    15    15            LOL               Ahri (18)
    Female Voice 07        15    15    15            Overwatch    Zarya (15)
    Female Voice 08        15    15    15            LOL               Evelynn (15)
    Female Voice 09        15    15    15            Pure Rape     NoNoPlease (80) (contains only crying. not suitable for consensual scenes)
    Female Voice 10        15    15    15            Pure Rape     MissMoanAlot (60) (contains only crying. not suitable for consensual scenes)
                                   Hot  Med  Mild*
    MALE Voice 01        60    60    60            Overwatch    Junkrat (100)**
    MALE Voice 02        25    25    40            LOL               MonkeyKing (30)
    MALE Voice 03        25    25    40            LOL               ArmsmasterYi (25)
    MALE Voice 04        25    25    25            LOL               BlindMonk (30)
    MALE Voice 05        15    15    15            LOL               Aatrox (25)
    MALE Voice 06        15    15    15            Custom         Alex (40)
    MALE Voice 07        15    15    15            Overwatch    Winston (60)
    MALE Voice 08        15    15    15            Overwatch    Reinhard (105)
    MALE Voice 09        25    25    25            Overwatch    Roadhog (120)
    MALE Voice 10        25    25    25            Custom        NoTalking  (60)
     
    *indicates the number of voice files the slot supports. The more files the more variation in the sounds played.
    **indicates the actual number of voice files in the given named Voicepack. If the number is greater than the "slots" you will not hear all of the available voice files (for now)
     
    How does it work?
    Sexlab uses 3 different types of Sound files. Hot, Medium and Mild.
    To my knowledge (and some testing), the "Mild" sounds play at the beginning of a consensual Sex Animation. With each Stage more Hot sounds will be played.
    In the final stage mostly hot sounds will play. This is true for both actors.
     
    "Medium" Sounds will only play for victims in aggressive animations.
    Aggressors will only play "Mild" Sounds in aggressive animations. 

    INSTALLATION of the MAIN MOD
    Download the main File (usually on top: SexLab Extra Voices Expanded - X-X)
    Just drop into your Data Folder or install with a Mod Organizer of your choice like usual.
    It should not overwrite anything (but older versions of this mod)
     
    Its no problem to install this on a running game.
     
    To activate the new voices in SexLab Framework on a running game:
    in Sexlab Framework MCM > Rebuild & Clean tab > Reset Voice Registry > Done
    You can now toggle the Voices you want in "Voices & SFX"
     
    (Tutorial kindly provided by donttouchmethere) (expand for guidance)
     
    Tipp:
    I use my Voice packs with 2-4 second delay for both male and female. If you want a bit more silence, just set the timer a bit longer. 
     
    INSTALLATION of VOICE PACKS - MANUAL INSTALLATION REQUIRED!
    - Download the Voice Pack you want to try.
    - Unpack the archive (with 7-zip or similar)
    - choose 1 of the 10 female or 10 male slots you want to use and delete everything inside (3 Folders +1 txt file)
     path: data\sound\fx\SexLab\Voiceslot XX (gender)
    - copy the content (3 folders and 1 txt file) of the Voice Pack you want into the slot folder. 

    Should work right away, if not just reset voice registry (might even be possible to update while the game is running) 
     
     
    COMPATIBILITY WITH OTHER MODS
    I dont know of any conflicts of the original mod.
     
    COMPATBILITY WITH OLDER VERSIONS
    This should overwrite the original Mod, so I recommend not using them at the same time to avoid confusion.
     
    COMPATIBILITY WITH SPECIAL EDITION
    Yes. At least from what I was told. Please report any problems that might occur. 
     
    FUTURE PLANS
    The full version of this mod I want to have:
    80 voice filesfor 1 female and 1 male slot (33% complete)
    25 voice files for 4 male and 4 female slots (0% complete)
    15 voice files for the other 5 male and female slots (100% complete)
    add more voice slots (0% complete)
     
    I also want to add more Voice packs made from Overwatch and League of Legends game sounds.
    Make Voice packs that have also voice lines instead of just moaning and screaming
    Differentiate between Hot/Medium/Mild sounds.
     
    How you can help?
    Test the mod and give feedback
     
    Provide me with links to suitable voice files for making voice packs.
     
     How can I make my own voice packs?
    See the original mod for description.
    The only thing I found out is, that it seems the 44100Hz Mono 16-Bit Uncompressed!
    is not needed for this. In my tests the game played also 48000Hz Stere 16 Bit and 88000 Stereo 16 bit.
    I did not test 32 bit. 
     
     
     
    LICENSE:
    Meghan, Karen, Ian, Alex and Sean are free sounds but they can only be used when given credit: 
     

    117,577 downloads

    Updated

  19. Slaverun + Devious Devices Version Fix (DD 4.1 and later)

    I did not create this fix. 
    I just upload this as external file so ppl do not have to search the thread. 
     
    If you created this fix plz write me a PM. 

    How to use this:
     
    If you are using newer DD Versions with Slaverun you can use this fix to get rid of some of the issues. 
    From my testing it still not fixes everything (some stuff is not recognized by Slaverun, with and without this fix). 
     
    Removes the error message that the DD version is not correct.

    Installation:
    Like any other mod. 
    Should overwrite Slaverun. 
     
    This is a WIP Upload, might add more details later. 
    I am working on a Slaverun Profile myself and will maybe upload more fixes, but it will take time because it has low priority for me
     
    Imporant:
    This mod does nothing on its own and contains no source files. So I dont even know for myself what exactly it does ^^
     
    Please report any problems so we can probably make an FAQ:
     
     
     
     
     
    Slaverun Version Fix for DD 4 and later.7z

    7,573 downloads

    Updated

  20. SexLab - Remove Standard Animations

    Version 1.3 in case the Sexlab Creature Standard Animations are not gone with 1.2 for you. 
    Removes the FNIS files (so they dont add to FNIS limit anymore) and Warnings (for real now hopefully)!
     
    Since there were no negative reports I think this fix is save to use.
     
    What did I do?
     
    I opened sslAnimationDefaults source and deleted all but this code:
    Then I compiled it, started my game (running game), reinstall sexlab (Rebuild in MCM) and all Standard Sexlab Creature and Player animations were gone. 
    Meaning all the standard animations that come with Sexlab are not showing up. 
     
    I also added FNIS.txt files that are empty which overwrite the Sexlab ones.
    So if you overwrite Sexlab with my mod you will have all Standard Animations removed from Sexlab AND from FNIS without any additional work required by your side.
     
    Without any SLAL mod installed Sexlab has now 0 Animations.
    It also adds 0 Animations to your FNIS count. 
     
    Version 1.2
    Removes all Human and Creature animations from Sexlab for me (without other mods installed i have exact 0/0 Animations in Sexlab)
    For some reason it seems this is not removing Creature animations for all users. In that case use Version 1.3 (you dont need 1.2 on top)
     
    Version 1.3
    Does the same as 1.2 but has an additional script (sslCreatureAnimationDefaults.pex) that should remove creature animations in case 1.2 does not do that for you.
     
    Installation
    Make backup first of the file "sslAnimation Defaults.pex" in scripts folder. 
    Overwrite Sexlab (will replace some textfiles only and one script file)
    Run FNIS
    Load your save
    Got to Sexlab MCM 
    Rebuild / Clean System
    Just to be sure "Rebuild Animation Registry" 
    Check "Toggle Animations" 
    -> see if all sexlab standard animations are gone. so without SL Anim Loader you should have zero animations.
    Check creatures too. 
     
    Possible Problems
    - Report when some Creatures show T-Pose after installing this. In that case make sure that this mod only overwrites Sexlab and NO other mod
    - Report if some standard animations are still there (in case of creatures please make sure its not MNC creatures animations)
    - Some mods are reliant on these animations. For example Slaverun Reloaded tries to call some of them. I dont know what happenes when they are gone (Scene might not play or just show empty poses (both actors merged in one position). In that case see my SLAL packs that add the Standard Animations back into the game via SLAL (easier for you to organize them) or ask mod authors to give more options.
     
    Compatibility
    Compatible with Sexlab Utility from osmelMC and any other Sexlab Mod. 
    Slaverun might be the only mod (that I know of) with possible compatibility problems (calls Sexlab Standard Animations at times. For example Leito Blowjob in Walk of Shame).
    I might be able to make a compatilibity patch for that. Please report any problems with other mods. 
     
    List of Recommended Mods (not a hard dependency tho)
    Animation Limit Crash Fix (removes Load game CTD limit - MUST HAVE mod in 2020)
    Sexlab Utility (osmelmc Mod tweaks) (increases SLAL limit to 750/750, randomizes Sexlab Scene selection based on tags)
    SexLab Tools 3.0 (change animation while running)

    Thanks to:
    Ashal for making the best Sexgame in existence possible
    MadMansGun for essentially giving me the idea with his creature fix
    Shiagwen (for pointing out creature bug)

    14,411 downloads

    Updated

  21. SLAL - Sexlab Standard Animations

    Adds the SexLab Standard Animations as SLAL packs.
     
     
    HARD REQUIREMENT:
    This mod is meant to be used together with:
     
     
     
    It reinserts all the animations from Sexlab as small individual SLAL packs for you to use or not.
     
    Why?
    Sexlab has a strange way to choose animations.
    The standard animations are always somehow prioritized, so you see them alot more often, no matter how many animations you have in total.
    Also, SLAL offers a bit more customization options and ease of use.

    I personally think SLAL should be the only way how Animations are added to Sexlab. 
     
    Current Content:
    Leitos Sexlab Animations
    Zyns Sexlab Animations
    3jious Sexlab Animations
     
    Installation:
    Like any other SLAL pack.
    Rerun FNIS. 
    Register and activate in SLAL MCM. 
     
    ATTENTION:
    These are my first attempts. It is still alot of work to do since schlong positions are not working and some animations are really off. 
    Other than that I am not making any changes. 
    But in the future I will release a "RAPE REDUX" Version of this SLS Animations here, too. 

    (SLS is for "SexLab Standard" and is just a visible reminder that the animation was once a basic SL animation). 

    Please report any bugs, wrong tags, unfixable missalignements and other. 

    Will update this to have all animations and then finetune everything.

    15,767 downloads

    Updated

  22. Milk Farm

    This is a follower home catering to those that enjoy Milk Maid Economy.
     
    Requirements:
    Base Game/Update
    Hearthfire DLC - For the kitchen fluff
    *Non Hearthfire version in Downloads*
     
    Milk Maid Economy
     
    Skyrim SexLab
     
    Without these, your game will crash on start up.
     
    Recommended:
    My home is your home
    https://www.nexusmods.com/skyrim/mods/18045
    Milk Farm is a world space encompassing a total of 15 cells of which 8 cells are playable/navmeshed. Your followers may not wander around to the different cells. You can assign them to sleep in one area and 'work' in other areas.
     
    Elsie Lavache for MME
    Because she's cute and because cows!
     
    Ion
    Because she's cute and Elsie needs her sister.
     
    'The lore'
    We seem to be missing an alchemist who disappeared from the Alchemist Shack south of Ivarstead. He was chasing butterflies and discovered a cave ventilating some unknown area. After breaking through the wall, he discovered an old Dwemer facility that also led out to a hidden valley. He determined from the equipment that this was some sort of farm. Delighted with his discovery, he started updating his secret treasure until one day he tried to clear some rubble out of a passageway and dropped a big stone on his head. Dude is dead. Now this place is yours to discover.
     
    South/west from the Alchemist Shack is a road sign. Continue south/west from there and very, very shortly you will find an entrance to a cave tucked away behind some trees.
     
    Install/Remove
    This is a simple esp file. You unarchive it and manually drop it into your data directory and enable it. Deletion of this esp will not affect your gameplay in any way.
     
    The reality.
    This is my first complete mod and I'm a total noob.
    I use an enb and some custom retextures which are not included. You do not need an enb or retextures to use this mod. Your mileage may vary as to the final appearance of this area.
    This mod includes no followers or quests and is intended as a simple follower home.
    This home contains 17 milk pumps in 3 areas which are duplicates of MME's pumps with sandboxing turned on. Your followers should use these freely if they decide to wander by.
    There are 2 double beds in an 'overseer's quarters', 10 double beds in 2 chambers and 12 bedrolls in 2 outdoor shelters. You can house a total of 36 milk maids/cows/followers. Of course sheltering this many npcs with their own active scripts will bog down your game.
    The only crafting that is here are foodstuffs, a tanning rack, an anvil and a smelter. I've included the tanning rack/anvil/smelter so you can craft milk maid paraphernalia for your followers from your own resources.
    Storage respawns so you shouldn't store anything, valuable or not, anywhere here. This may change in the future if and when I gain more knowledge.
     
    Addendum
    I may refine the clutter and ambience but unless someone has found some problem that I haven't, I consider this mod complete.
    I do not know if this mod will work in SE because of the dependancies. I do not use Skyrim SE.
     
    My thanks to
    Ed86 for his wonderful mod Milk Maid Economy,
    chajapa for his great followers Elsie and Ion and who is the one that inspired me to learn the CK and to make this mod.
     
    My greatest respect for those mod authors who have made incredible things using the miserable creature known as the Creation Kit. Now I know why I sometimes see random stuff floating around aimlessly, without reason.
     
    I hope that people do enjoy this follower home.
    Please do not post this mod to any other sites, if you would actually consider it good enough to post on other sites. I intend it to be a Lover's Lab exclusive as a way to give back to this community.
     
    Evolution:
     
     

    3,141 downloads

    Updated

  23. From The Deeps Radiant Cultist Quest Patch

    This is a small patch to Delzaron's From the Deeps mod that removes two misplaced teleport triggers from the Radiant Cultist quest, allowing it to be properly completed as... Mostly... intended.
    This does not include a patch for the bug preventing players from starting the quest through dialouge, this is just a simple drag-and-drop script replacement.
    ...And yet it somehow took several hours of debugging, forum-hunting, and general screaming to complete.
    At times, I am unsure if this is even a game to be played, or a tutorial on anger management.
    Installation:
    Assuming everything works as intended, which I am honestly unsure of at this point, take the included .pex file and place it in your Skyrim/Data/Scripts folder, and overwrite the old script.
    ...Even if I knew how to make this NMM comparable, I probably wouldn't. It's one file that replaces another, editing two lines of code. This won't need updates or other support... Hopefully.

    724 downloads

    Updated

  24. Family ties (June 2020)

    Introducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim.
     
    The mods feature:
     
    - Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family.
    - A key and night-time access to the family home.
    - Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved.
    - I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing.
    - I also added map markers to your home town and family house.
    - There is no proper quest yet - just the basic minimum to access a family home so far.
     
    My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets.
     
    Families already implemented:
     
    - Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun.
    - Imperial - start as the son or daughter of Carlotta Valentia in Whiterun.
    - Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle.
    - Nord - start with Lemkil in Rorikstead as a father, with two sisters and a childhood friend (Erik)
    - Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well.
    - Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store
    - Any race - start as a former orphan from the Riften orphanage
     
    - The Belethor start was provided through the forum and hasn't been tested yet [REMOVED FOR NOW - I need to test it first]
     
    I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want.
     
    Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places).
     
    The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these.
     
    I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play.
     
    Requirements
     
    None (see below for companion mods).
     
    Q: What does the main FamilyTies.esp mod and script do?
     
    FamilyTies.esp is an optional file and scripts. This mod will grant you treats as you age. This is a complement and it is not required for the other family esps to work.
    The optional esp is loosely based on the Growing in Skyrim mod from Nexus. I tweaked it and changed it so much over time that it doesn't have much left from the original and should be treated as a new mod instead.
     
    What you can expect in this mod:
     
    - a script to handle aging. The minimum age is hard coded as 16. The default age is 18. A configurable 'birthday' parameter will count days until the next birthday and will grant you new perk points once you have a birthday. The scale of your character will also change from 0.96 to 1.0 between the ages of 16 and 20 (so it should exclude you from sex scenes if you are too young/short).
    - an MCM menu for easier configuration of anniversaries and aging
    - a custom race for 'teens' (age 16 to 20) in case you want a different body type. This is still experimental at this stage.
     
    Note: you don't have to use the experimental teen races to use ages lower than 20. You can use your normal race as well. The teen races are there only if you want to use a different body type.
     
    Q: What about Incest (since this is LoversLab).
     
     
    I made a list of potential NPCs and their families broken down by race and activity (noble, mill worker, innkeeper, etc) that I may cover eventually. There is quite some potential for families with the player in the game.
     
    Q: Why multiple mods instead of a single file?
     
    Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off.
     
    Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod.
     
    The only solution I could think of is to create these little modules individually.
     
    Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc
     
    I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot.
     
    That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods.

    28,263 downloads

    Updated

  25. Devious Dragon Priest Masks

    Turns all the dragon priest masks into devious items. But why would a damsel lock these on herself intentionally? Well, for the benefits ofcourse. Some of the enchantments have been changed to make it worthwhile to use those, while I tried so stay within the theme of every mask. I also removed the armor rating from the masks so they don't interfere with DCLs collars.
     
    Dragon priest masks are rather powerful relics, which are hard to remove. This might come in handy because they can only be forcefully unequipped by the strongest of items (quest items that is), but this also means you might not get out of them as easy as you'd like to. They can only be unlocked with a dragon priest key, which only drops from dragon priests or rarely from the boss chest of a draugr dungeon.
    They are also resistant to your every day lockpick and require a dragon talon to pick instead. You have to kill twelve dragons on average to be able to pick the lock of a mask, though.
     
    Some of the masks feature special features, which are as follows:
    Hevnoraak and Morokei feature and open mouth and ring gag instead, because it better fit their purpose IMO. Hevnoraak is best suited for eating alchemy ingredients, which you can't do with a ball gag and Morokei gives shout cooldown (at least with the unofficial patch) so a ring gag seemed more accurate.
    Hevnoraak, Volsung and the Wooden Mask can have their locks manipulated because their enchantments are intended for a temporary use mainly (alchemy ingredients, travel and getting into the past, respectively). This also has the side effect that they are easier to remove for other traps, though.
    The Wooden Mask can easily be struggled out from and requires regular lockpicks, because we don't want our damsel to get stranded in the past due to not getting it off, do we?
    Miraak's mask can be unlocked with his unique key, which he drops together with the mask. Instead of being a leveled reward the masks enchantment now scales with the characters level. The same has been implemented for Miraaks Sword so you don't have to worry about doing the quest at too low levels.
     
    There will probably be some clipping with some hairstyles, but since I'm a noob at modeling I'm just glad I got it to work at all. If that causes serious issues for you show me a picture and give me the link to the hair mod and I'll see what I can do.
     
    Requirements:
    Devious Devices Integration and all of its requirements.
     
    Soft requirements:
    Dragonborn (if you choose to install the Dragonborn version)

    Known incompatibilities:
    -mods that change dragon priest masks (obviously)
    -mods that change the loot table of dragon priests, dragons, draugr boss chests or Miraak
     
    Known issues:
    -This mod adds scripts to all of the dragon priest masks, I'm not sure how that works for the ones you already got, so you might have to give yourself a new instance of the item via console.
     
    Credits:
    Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’

    3,226 downloads

    Updated


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