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Holzfrau

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About Holzfrau

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    We deal in lewds, friend.
  • Birthday 05/17/1981

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    He/Him
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    WI, US

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  1. "Armored pieces" are the ones that include a breastplate. MCM selections only allow 128 items and I was running out of space as more items were added to Dwarven Cyborg Collection, so I cut them from the mod rather than rig up some way to select armored or unarmored versions of the various parts (not all pieces have alternate armored or unarmored versions, either). Using the Dwarven Cyborg Collection version of the armored pieces will work on a cosmetic level, but they won't have any of the features added by Dwarven Augmentation. If you still want to use items with an integrated breastplate in DA, you can build them as BAF items and configure them accordingly in the MCM.
  2. That's a lot of bones strewn around, all over that crest.
  3. I don't see how the textures in the BSShaderTextureSet would be causing problems. The two effects textures I'm using there are from vanilla Skyrim (Skyrim - Textures4.bsa to be precise). I think the more significant change is how Shader Flags 1 differs from the model which is included with the mod, which looks like this: Perhaps there is something in this flag configuration that is going awry? I've been avoiding updating SE because I'm happy with my current load order, but I suppose I'll have to bite the bullet and see what happens.
  4. Awesome intro, can't wait for more! A guy named Varus running the Legion doesn't bode well for them...
  5. I think just installing it again should be sufficient to rule out an installation error. You can try checking in your Skyrim Special Edition folder to see if the models are there (Data\meshes\actors\character\character assets\SOS\Bound Cock), but if they were missing you should be getting the default 'missing model' instead - it sorta looks like this: / ! \ I assume other schlong addons are working for you? I think I'm going to need your load order to see if I can find anything that could be interfering.
  6. MO2 makes an installation error less likely as the cause of the problem, but it's probably worth trying to reinstall the mod anyway. Are you using a custom race?
  7. What happens when you assign the bound cock through the Gender Bender or SOS MCM?
  8. She'll be accidentally killing the emperor in no time at this rate! I hope the Penitus Oculatus get involved in this, convinced they need to hunt down the master assassin that took out the Gourmet without a hint of violence or poison.
  9. I don't think I can change it. Self-cast spells don't have a staff animation, so it defaults to the non-staff animation. That's out of my control, since I didn't design their looks. There are some metal hairs you can unlock that will make them more human-like.
  10. You can use any type of schlong that's rigged to the SOS bones. If you can't get a schlong to appear on your character, that's a problem that's unrelated to this mod.
  11. You can get close to what you want using Dwarven Augmentation's system, at least for the arms. Setting up your BAF body with the 'bare hands' setting will allow you to equip items to the hand slot, which is what DMA uses for its arms. Only issue is that you'd have floating human hands if you don't use any arms, but you can work around that by flipping the hand setting to 'no hands' as needed. No way to cheat in the DMA legs and lowers, though.
  12. Yes, I just got it up: Dwemermatron. It will let you customize your own dwemerbot follower, and adds random encounters to Skyrim's world map.
  13. Dwemermatron SE View File Dwemermatron SE 1.1 (2019.03.31) A customizable follower mod for Dwarven Modular Automaton in the vein of Fallout 4: Automatron. The Khajiit merchant Ri'saad now sells a Dwemer Control Rod that will start the quest to acquire your own Dwemer automaton! Constructing and upgrading your follower is done at a new Dwemer workshop, located in the mountain pass above Windhelm. There is a short dungeon to complete before you can activate the follower. Instead of using dialogue like normal Skyrim followers, the follower construct is controlled using the Dwemer Control Rod, which creates a popup box that lets you select your command. This includes all the standard follower commands, although you may only trade if the follower is close to you. Additional automatons will awaken throughout Skyrim once you complete the follower. When you have the follower with you, they will randomly attack you in the wilderness. Otherwise, you may find them aimlessly attacking local wildlife. They can also rarely be found in dwemer dungeons. Schematics for additional components for your follower are found on enemy automatons. Simply loot their dead bodies and you will acquire any unowned schematics automatically. (The script that does this is a little pokey, nothing I can really do to fix it.) Requirements Dwarven Modular Automaton (assets only, you don't need to have the plugin activated) SKSE 64 Known Issues The follower construct doesn't have an activation prompt during the quest to complete its construction. Whenever the quest marker is pointing at it, you need to activate it. The follower starts out with empty body and feet slots. Any armor you give it for these slots may become equipped, resulting in those parts of its body disappearing. This issue will no longer occur once you upgrade its core and lower components. Other Versions Nexus Mods download Submitter Holzfrau Submitted 03/29/2019 Category Adult Mods Requires Dwarven Modular Automaton, SKSE 64 Regular Edition Compatible No  
  14. Version 1.1

    184 downloads

    Dwemermatron SE 1.1 (2019.03.31) A customizable follower mod for Dwarven Modular Automaton in the vein of Fallout 4: Automatron. The Khajiit merchant Ri'saad now sells a Dwemer Control Rod that will start the quest to acquire your own Dwemer automaton! Constructing and upgrading your follower is done at a new Dwemer workshop, located in the mountain pass above Windhelm. There is a short dungeon to complete before you can activate the follower. Instead of using dialogue like normal Skyrim followers, the follower construct is controlled using the Dwemer Control Rod, which creates a popup box that lets you select your command. This includes all the standard follower commands, although you may only trade if the follower is close to you. Additional automatons will awaken throughout Skyrim once you complete the follower. When you have the follower with you, they will randomly attack you in the wilderness. Otherwise, you may find them aimlessly attacking local wildlife. They can also rarely be found in dwemer dungeons. Schematics for additional components for your follower are found on enemy automatons. Simply loot their dead bodies and you will acquire any unowned schematics automatically. (The script that does this is a little pokey, nothing I can really do to fix it.) Requirements Dwarven Modular Automaton (assets only, you don't need to have the plugin activated) SKSE 64 Known Issues The follower construct doesn't have an activation prompt during the quest to complete its construction. Whenever the quest marker is pointing at it, you need to activate it. The follower starts out with empty body and feet slots. Any armor you give it for these slots may become equipped, resulting in those parts of its body disappearing. This issue will no longer occur once you upgrade its core and lower components. Other Versions Nexus Mods download
  15. Dwemermatron View File Dwemermatron 1.1 (2019.03.31) A customizable follower mod for Dwarven Modular Automaton in the vein of Fallout 4: Automatron. The Khajiit merchant Ri'saad now sells a Dwemer Control Rod that will start the quest to acquire your own Dwemer automaton! Constructing and upgrading your follower is done at a new Dwemer workshop, located in the mountain pass above Windhelm. There is a short dungeon to complete before you can activate the follower. Instead of using dialogue like normal Skyrim followers, the follower construct is controlled using the Dwemer Control Rod, which creates a popup box that lets you select your command. This includes all the standard follower commands, although you may only trade if the follower is close to you. Additional automatons will awaken throughout Skyrim once you complete the follower. When you have the follower with you, they will randomly attack you in the wilderness. Otherwise, you may find them aimlessly attacking local wildlife. They can also rarely be found in dwemer dungeons. Schematics for additional components for your follower are found on enemy automatons. Simply loot their dead bodies and you will acquire any unowned schematics automatically. (The script that does this is a little pokey, nothing I can really do to fix it.) Requirements Dwarven Modular Automaton (assets only, you don't need to have the plugin activated) SKSE Known Issues The follower construct doesn't have an activation prompt during the quest to complete its construction. Whenever the quest marker is pointing at it, you need to activate it. The follower starts out with empty body and feet slots. Any armor you give it for these slots may become equipped, resulting in those parts of its body disappearing. This issue will no longer occur once you upgrade its core and lower components. Other Versions Special Edition Nexus Mods download Submitter Holzfrau Submitted 03/29/2019 Category Armor & Clothing Requires Dwarven Modular Automaton, SKSE Special Edition Compatible No  
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