Search the Community
Showing results for tags 'Bondage'.
-
View File This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP) One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP. A modder can work with both resource packages with a single set of keywords. This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. ######################################## Adaption to existing Zaz and Heretical items ######################################## New armor ######################################## New enchantments ######################################## New spells ######################################## New misc items ######################################## Gallows for modders ######################################## New formlists ######################################## New keywords ######################################## New Location Ref Types ######################################## New GlobalVariables ######################################## New Activators ######################################## New Mod Events ######################################## New factions ######################################## Virtual faction member ######################################## Modders API ######################################## Q & A ######################################## Credits ######################################## The artists that has spend their knowledge or content or both - all credits belongs to them Submitter zaira Submitted 11/11/2016 Category Modders Resources Requires ZaZ Animation Pack, Devious Devices Assets, Heretical Resources, Sexlab, TaraUltimateFurniturePack Special Edition Compatible
-
So I thought I'd make a blog, given I see so many other people posting them on here. This will help me keep track of things I've promised to do, and progress I make on them that doesn't require updates to my files. Do note, I only work on Skyrim mods, as of yet, not Fallout or other games featured on here. My projects, with summaries: -----SexlabDeviousKhajiitGags: This project started as me stomping my foot and going "Why can't Khajiits wear devious gags?! Everyone neglects the furry community! *rant rant rant*" and continued into me taking the 'if you want things done right, do it yourself' attitude. Immediately followed by me making the statement "WOW this is harder than it looked". But I'm a programmer in college, so it's not beyond my trained ability... if poorly trained ability. As of yet, we've got two gags (one uploaded in the past 24 hours~), the log bit from ZaZ Animation Pack, and the piercings muzzle from Zarias Restraints. Honestly, I don't have any more Khajiit gags to work with, unless the normal wood-bit gag works on them too. Unless someone makes another art asset for them to wear, I probably won't be making more of those. And NO one's made an art asset for Argonians... poor scalies! I added the labia rings as a training exercise. Aelie taught me how to do the thing in general by walking me through turning the labia rings from Zarias into a chastity belt. Honestly, I still don't know if the mod even -works- for anyone else, because no one's really commented in my thread except advice from other modders. I have almost 200 downloads at time of writing this though, if not slightly over, so I guess I'm doing SOMETHING right. I'm just worried the latest version won't work right, because I got into tinkering around with the default Zarias Restraints spanking skirt in teaching myself how to BodySlide adapt off of a walkthrough. I didn't realize until later that modifying those files with my .esp loaded as the active file was a derpy thing to do. I made the esp as much for my own use as for others. ---Bodyslide EVERYTHING: I tend to be a bit overzealous about asking people to adapt various outfits to Bodyslide. I'm ah... very fond of having my character have a massive bust, because of my own furry character's appearance. Go ahead and search for pics of Yuni, they're out there, and you could kill a man with those things. But no one makes outfits in that size (irony here), so it's kind of odd to walk around naked like that, then put on a shirt and *FWOONK*, you're down to a D-cup from an HH. Don't get me started on piercings. I want to use those so bad, but they're hard as heck to adapt, and they probably wouldn't bounce right. So I followed a tutorial and learned how to make BodySlide conversions for the CBBE TBBP body. I haven't... even touched weighting yet. I know the steps, but don't know WHY those steps are where -- and what -- they are, and heavens help me if I need to backtrack mid-conversion, it tends to lead to starting over if I want to avoid weirdness. But... I've managed to convert two outfits so far. The Minou Felicia Black armor, and the spanking skirt out of Zarias Restraints... kind of. I say 'kind of' to both of those, because they're not top-quality coversions yet. I only have so much time to work on this stuff, and it's... hard The spanking skirt has clipping while walking for my animation set. It fits -perfectly-, even with oversized chest sliders, but the moment the PC starts walking, their legs kick right through the skirt. I don't even know where to start on fixing that, I assume it's something to do with bone weighting, as I haven't even touched that yet. The Felicia outfit only has one tiny, minor bit of clippage at the wrists, but... I kinda did a 'naked' version. I removed the crotch/torso mesh so the character would be naked, to make Sexlab animations more appealing while wearing it. While that works fine and dandy (and I'm sure some of you are happy to hear that I did it that way), it means I probably need to do a clothed version too. Blahhh, lazy. Also, the author doesn't want me uploading it on here. Sorry, guys. If she says I can't, I can't. HOWEVER... She -did- say that I could upload it to her own site, and it has a link in her signature, so I'll post on here when it gets put over there, and you can go find it yourself... ya know. If you want to play as Felicia with tig ol' bitties instead of a 'normal' DD-cup that is the CBBE body. ----SO MUCH FLAVOR TEXT: There's a mod in the works that is J'zargo being your Master, sexually. *squee* It's an incompleted snippet out of Sexlab Solutions that (I have on word from the author) is not abandoned yet, and will be made into its own thing. I volunteered to write dialogue for him. I'm not the best at it, but I'm trying, when the inspiration strikes me. I've submitted one stack of dialogue to him, but I don't think he's read it yet... Also, I intend to write a set of alternate dialogue for Apropos too... one that makes your character out to be a slut, instead of rather unwilling, in most of the nonconsent animations, particularly with animals. Haven't started on that one yet, but I hope I get to, when I find the time and energy. -- That's all my workings for right now. Will post when work is done. Bai bai!
- 1 comment
-
- Devious Devices
- Bondage
-
(and 6 more)
Tagged with:
-
[DEPRECATED] SexoutSlavers 2 - Final demo version
Strec posted a topic in Downloads - Fallout Sexout
View File Deprecated because Sexout Slavers 3 is launched. Slavery mod Requirements : NVSE 4 : can be found here NVSE Extender 11 : can be found here SexoutNG 2.6.82 : can be found here Sexout ZAZ : can be found here Recommended : CASM ( REAL COMPLETE quick saves) : can be found here This mod uses intensively NX_Vars so never integrate this mod or any mod depending of it in a bashed patch. For more informations on the subject read this. No support will be done if an automatic or quick save from vanilla Fallout has been reloaded. Please, for any support question, add your load order in a spoiler, thanks. Submitter Strec Submitted 01/17/2014 Category WIP / Beta Requires NVSE 4 + Extender - Sexout - Sexout ZAZ -
View File Due to the volume and diversity of things to do on SexoutSlavers2 to reach a final version (and the fact that I underestimated some times to realize ) I stop all support on this mod. I deleted the files and returned it in WIP but if someone wants to take the mod I can provide it, the only requirement I ask to continue or modify the mod is to change the name so that there is no confusion with SexoutSlavers2. Submitter Strec Submitted 12/11/2013 Category Misc Sex Requires
-
View File SEXOUT ZAZ 1.SEXOUT ZAZ IS A FULLY ADULT ORIENTED MOD !!!!!! 2.THIS IS A RESOURCE FOR MODDERS AND GECK ENTHUSIAST TO USE !!!!!! 3.THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! 4.DO NOT BASH ME FOR THE CONTENT OF THIS MOD . I PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING! This mod may contain full nudity, bdsm, fetish, sexual stuff and therefore adult content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to..... IF THAT'S NOT YOUR TASTE, SKIP IT!!! Credits prideslayer its all his hard work for coding and making this possible GSBModders as always , I Used his Meshes & Textures here and there. His Sexbot Mod for NV Will Be awesome The Animators Of - Sexout NV Donkey And JohnHead444 ( I needed a Start For the Anims ) Resources from Andy , I believe is the main reason Collars and Cuffs exist in Bethesda Games Loogie - For Using My Animations in His Tryout Plugins , I had good Fun Whilst playin them Requirements Sexout.esm SexoutCommonResources.esm Installation 1. Drop the data pack into your steam FONV folder. 2. Activate the ESM file in FOMM or similar. Cheers ORIGINAL SUPPORT THREAD LINK http://www.loverslab.com/topic/3626-sexout-zaz/?p=82603 Submitter ZaZ Submitted 10/24/2013 Category Framework & Resources Requires Sexout.esm SexoutCommonResources.esm
-
A simple mod that silences gagged NPCs. No muffled sounds included, sorry. What this does is silence NPCs wearing an item with the keyword "zbfWornGag". It's basically a resource at this point, making it very simple and convenient for modders to make a working gag. Just add water the zbfWornGag keyword. Besides that, since the keyword is attached to the gags in ZaZ animation pack, this plug-in is compatible by design and will already shut up NPCs wearing any of the gags in ZaZ pack. I uploaded this nearly as soon as I made it because I saw there is some demand for something like this while browsing, so it has recieved minimal testing. Let me know of any problems. May require saving and reloading when first activated. Dependencies: Possibly ZaZ animation pack, since I used a keyword introduced in that. Incompatibilities: Hellos and event responses with a priority higher than 92 will override the gag entries. I assume modders using so high priorities have good reason so I'd rather let their mod overrule mine rather than break their possibly complex work. Permissions: I cast this at your mercy, do with it as you like. Want to add sound? Go wild! (I may be motivated to do this myself at a later time, but no promises) Download: FunctionalGagsFramework.esp
-
Introduction Rough Times is my first attempt at a mod for Skyrim and a pretty terrible name for one at that. This isn't an adult mod in of itself, but I'm putting it here based on the requirements. At it's core, this mod will attempt to add a bit of flavor to the crime system in Skyrim without breaking anything. As the mod progresses, the main point will be making jail much harder on the PC both in cost for serving the sentence and with trying to escape jail. What this Mod does Not much at the moment. I'm calling it 1.0 because it seems to do everything I want it to at the moment without blowing my game up. This is primarily a proof of concept, using Zaz resources, and an attempt by myself to accomplish something worthwhile, at least to me, in the CK. Anyways, when arrested, the PC will be bound and gagged and locked into their cell. You will have limited control over your player. You can either serve out your sentence or try and escape. For compatibility, Cidnha Mine is exempt from this. If you serve your sentence, you will be released from prison still bound and have to talk to a someone to have them release you. At this moment in time, anyone non-hostile towards you will release you. You can also release yourself by using a forge and anvil (mainly those for testing). NOTE: The skyforge doesn't work for some reason, but I have personally tested the anvil in the front of Whiterun and the forges in Windhelm and that place north of Whiterun where you can craft those "moon weapons" (or whatever). If you decide to escape, the same criteria apply. By design (but I may have forgot to add it back in, oh Well: WIP) if you get caught while bound, anything in your inventory will be gone (quest items aside) and you'll be tossed back in prison with no option to fast-talk or bribe your way out of it. Oh, and if your bounty is over 10,000 gold for a hold, prepare for a bad end as all your gear goes "poof," and you're locked into a cage with no hope of escape (besides a reload). This is mainly for testing as I have other plans for this system. Required MastercChris's and Xaz's awesome animation pack, which made this little mod possible. You also need FNIS and any other requirements that mod has. Installation Rough Times - V1.2.rar Unzip the archive and drop into your Data folder or use a mod manager. It's just an ESP, a few scripts, and the SEQ file because I was getting the dialog bug. NOTE: I designed this mod to mess with vanilla assets as little as possible. Besides a modification to the guard's crime dialog and prison outfits, everything is pretty self contained and shouldn't mess your game up. That said, my over-reliance on script fragments might be an issue depending on how the CK handles naming/etc (I honestly don't know and google has failed me). THAT SAID: You're downloading a first-timer's mod. Back up your save games and keep an idea on what you're copying to your install (no matter how little it is). Also, there are instances (intentional) where your hard-earned gear can disappear with no way to get it back. Everything else is recoverable if you know a few console commands. Uninstall I would make sure you don't have anything equipped or in your inventory that starts with CCRT, then remove all the files from your data directory. You guys are smart, you'll figure it out. Current Bugs 1. The dialog doesn't differentiate between a guard or citizen releasing you. 2. The mod doesn't check to see if you're actually gagged, just if you have certain gear equipped. So, you may end up in a situation where you aren't gagged, but get the gagged dialog. More an immersion breaker than anything. 3. I don't know, likely more stuff I'm forgetting because I'm tired. Future Plans 1. Refine the current build by adding dialog (likely stock), making the chains addition/removal cleaner, etc. 2. Add in some content while jailed. Likely to be related to the Zaz Animation Pack. 3. Change the way the PC is released from prison. 4. Dumping the PC off in random places depending on the circumstances. 5. A system to allow the PC to surrender to bandits/be robbed and/or kidnapped. (Originally was going to be in my first release but I'm too terrible with the CK to figure it out). Feedback Bug reports are more than welcome as well as constructive feedback. Ideas for expansion is great, but don't get mad if I ignore you. My main focus will be rounding out current content. Of primary interest is situations (either vanilla or mods) that this mod breaks so I can either work around them and/or set as incompatible. Old Versions Rough Times - V1.0.zip Use Do whatever you want with this within the scope of the Zaz pack. Crediting me would be cool, just make sure that whatever you do, you credit MCC and Xaz because this POS wouldn't even be possible without their hard work. Thanks MastercChris and Xaz for all their hardwork compiling the animations and equips. Voivode and Sbseed for listening to me bitch while I tried to figure this stuff out and for testing. Jaam for his post about loading TES5Edit.
-
View File File Name: GGNaughtyTrading File Submitter: galgat File Submitted: 02 Feb 2015 File Category: Misc Sex Requires: FallOutNV, SexoutNG, SexOutCommonResources, The Mod Configuration Menu, Female Player Mod Name: GG_Naughty_Trading Author: Galgat Version: 1.06 Requirements: FallOutNV, SexoutNG, SexOutCommonResources, The Mod Configuration Menu (Newest Versions) Female Player And what ever they need to function Properly Installation: just drop the GGNaughtyTrading.ESP in your FONV Data folder or use Fomm, Go to MCM Menu, and turn it on, the (DLC Safe Option), is off to have wilderness event, and On to turn them Off. You will know when one of the Wilderness events happen, I just hope they work Okay for you. NOTE::If Playing a DLC be sure to turn On the "DLC Safe" Option this stops the wilderness events, and they could mess you up in a DLC. Updating: I think should be okay to just let the new over write the old, but sense there is not quest yet, I would suggest, you wipe the old, make a new save with out NaughtyTrader installed, and then re install the new version. ********************************** NEW IN 1.04: This very Beta, and is Just for Proof of Concept. I have added my following routines from Oblivion, took some tweaking in places, and they do not work quite as well, but they do okay, I am still working with them, but here is the beginnings of what I hope to make a much larger Quest in this one, not much right now, but a sample of something I am planing. To start it talk to anyone, don't enter any of the casino's until you talk to someone, the Greeting will jump past the forced greet from the casino floor manager, and it will crash, just talk to someone first before entering any casino's to start the quest. Map markers should get you going after that, and the greeting will never pop up again, so casino's are safe after that. THIS SOULD BE FIXED AS OF 1.06 NOTE ONE: This one very important you probably have your attack Key set to the left mouse button. I disable attack while you are a slave, after all slave's can not attack anyone, they are submissive toy's. Now that said, you will not be able to click on topics on your screen with the attack button, but just move your Mouse over the Topic Text, and hit the enter key, unless you have some really strange Keyboard set up this will still activate the topic choices, and will also be the way you will have to select things in the MCM menu. This is only when you are Enslaved. once you are free all control's are returned to you. If your using a hand held Controller, I am not sure if enter will still work, I don't use one, so that could be a problem, I just do not know. At least this is what works for me, I think it will work for everyone, I am still new to FONV so it may be that some people set there control's up in ways I don't know about. NOTE TWO: the follow routines work pretty well right now outside, Inside try to stay close to your master (with out a dependable UPDATE3D to many moveto's can cause the invisible PC If moveto sets you to close to a wall, a sex act or cell change will normally fix this), I have left you some left, and right control, and you may when not directly pulled by the leash still move back, and forth. If you get stuck do not worry to much if your character is running, you will very shorty be moved next to your Owner. NOTE THREE: The Collar constantly fights to keep you in control, when first placed on you, your character will fight, and try to run away but you will lose the battle, and the Collar will take control. Also at times when the collar realizes you are to far from your Owner, and teleports you to them. There is a break in the Synaptic signaling from the Collar to your Brain, again you may try to escape, but the Collar will soon gain control again, you can not escape you are a slave. If you feel you are to far behind your Owner you may tap the always run key, and catch up, once you catch up it will normally set you back to walking. However distance is the corrector on this so sometimes you may be able to run if you don't get to far from your Owner, but it will reset. NOTE FOUR: almost forgot this I figure you would sort this one out anyway, but sometimes you master will stop, and you may wonder what is going on. He may have stopped just short of an invisible marker. You may have to wander around just a bit for the distance check to get right, and then you Owner's Dialogue should fire. THAT ABOUT COVERS IT: I am still tweaking, and porting some of My tweaks from Oblivion to improve it, but I think this little testing Quest is solid enough for some of you to try. If causes to much trouble, just delete it, call me ugly name's, and use the old version, or get so mad you just don't even want to look at anything I do ever again. It's okay I do it to sometimes. Just please remember it's free, and if your system Explodes I take no blame for that. This little quest as it is sort of a test is repeatable, I may stop that as I advance the quest, but for now it is repeatable just talk to the Slaver again Conflict's: any mod that modifies 188 Trading post has the potential to cover up the little trap door I placed under the bridge, this could be a problem for the Quest, as It would block My slaver from entering, and leaving. ********************************** ABOUT: I made this because I truly love all the mods that many others have made, but they don't always allow you to get frisky early in the game, and for easy checking that everything sexout is working like you want, and I hated waiting so long, or traveling so far just to start my prostitution habit. ************************************************************************************ ABOUT: I made this because I truly love all the mods that many others have made, but they don't always allow you to get frisky early in the game, and for easy checking that everything sexout is working like you want, and I hated waiting so long, or traveling so far just to start my prostitution habit. ************************************************************************************ This is a pretty simple Mod I made for my self, it allows me to Trade sex to almost any NPC that I am able to talk to for cap's. I have been pretty generous with the Cap's payed for services, I do not see this as a problem, as I figure everyone here knows how to edit there Cap's anyway. Not totally over board with the cap's but good pay for your services, however there is a random to this so sometimes the pay can be very low also. Right now no one will ever turn you down, they will always trade cap's for sex. This may be modified in the future, but for now it is always going to allow some sort of action to happen I have quite a bit of varying dialogue, so it is not quite so repetitive, and Have allowed female client's with varying taste's ( will be adding to this hopefully), also some text pop ups in the Pipboy corner from time to time. I have used it in HonestHeart's and it worked there just fine, the dialog is not lore friendly there, but to make it so It would or could have lore friendly Dialogue I would have to make HonestHearts DLC a dependancy, and I would rather not do that, or I could check for it being loaded, but I did not want to get that deep in it at this time, and dependancy would actually be better. Any way it did work in HH, so I have no reason to believe it will not work in any other DLC where you have male, and female characters that you can talk to, but I only tested it in HH. I have been running it for some time, with no problems. It may have bug's I have not found, but I feel it is pretty solid for what it does. MCM: Right now has two options, Off or On, one turns the mod on, and the other when Off allows the possibility of a wilderness event happening, this second one should be On if you are playing one of the Official DLC, and not in the Default New Vegas Game Area. Both Are Off by Default when first loaded. to use mod, must enter MCM, and turn on trading, and to use the possible wilderness event, you must have "DLC Safe" Off. I used an MCM script from another mod I am tinkering with, and pruned it down to get the two option's I needed at this time. For some reason The MCM is very slow or labor bound, I may look into this latter, but it works okay, Just takes awhile to make the single Option visible, and when you click to turn it on, just do that once, and wait, I have seen it take up to 25 sec to swap from Off to ON, but once it register's On, the mod is active, and ready to use. This is fixed now If for some reason it conflicts with another Mod go to the MCM and turn Off the "Naughty Trading", or just disable the mod in your mod load order. ( I see no real reason why the Trading would conflict, but if playing a DLC, or get tired of being Pillaged in the wilderness be sure to turn On the "DLC Safe" Option) Point Of Interest: To keep it from conflicting with other mod's I have not used any getfirstREf, GetNextRef loop's as I am sure I would conflict with many SexOutNG Mod's if I did this to make NPC come to you, and ask for sex. So you have to Talk to NPC to do your Naughty Trading. Also if you don't see the Strap on, when you should It may be your NPC female clothing is set to always strip, this can cause the Strap on to not be seen, set on the NPC, not the player, the female dressing to "Use undress list". POSSIBLE FUTURE: If I Have time, I may add some Quest's to It over time, as in special trick's, serve as a party favor, unique trading situations, what ever, but My time is really limited a lot of late, so any additions would be over time. Credits: Of course Ashal, he has been a good friend, and helped me a lot. Odessa Has really stepped in and been a very big help with the differences between OBSE, and NVSE and FONV scripting in general Neutron_rus Helped, me, and is helping me with the Sexout 97 changes problems,,Much thanks A.J. for helping me spot a problem in my MCM early on Prideslayer for his very friendly SexOutNG, I am just and idiot when it comes to proper syntax DoctaSax he has just always been good to answer my questions RitualClarity really great moral support ZAZ (Chriss) He's Wonderful bondage stuff is always fun to play with, I remember when he made his Horse ride you for Oblivion, trading scripts to make his special animation work better. His stuff is a blessing for all the rougher style of Adult modding. Many others I will add as I remember, and some I am sure I have forgoten SoRrY Posted Image Click here to download this file Submitter galgat Submitted 02/02/2015 Category Misc Sex Requires FallOutNV, SexoutNG, SexOutCommonResources, The Mod Configuration Menu, Female Player
- 76 replies
-
- Sexual Content
- Bondage
-
(and 3 more)
Tagged with:
-
View File Here is the first episode of SexoutSlavers3 entitled 'The revival of slavery' which allows you to start a slave career that I hope will be long. Submitter Strec Submitted 11/22/2014 Category Quests Requires See thread
-
View File File Name: [WIP-ALPHA] Bondage Furniture Placer - New Test Version File Submitter: oli3d File Submitted: 18 March 2015 File Category: Animation Requires: ZaZ Animation pack(latest), SKSE(latest), SexLab(latest) Please test the new released Test Version. About: This is the new Version of my little mod. There is no slavery/Npc anymore. For Controlling NPCs there are enough mods out there. Please test it with your followers. The priority of the mod is (for now)80.... so all mod/quests tha have a higher priority will overpower this mod. Slots for now: 5 for Devices, 5 for NPCs (wait for new release) Use: 2 Spells willl be added to summon andf banish a carpenter. Build your devices/furnitures via dialog with the carpenter. If the device is placed, you can alter the position with the ring of positioning(craft at forge or add via console) or via Janox mods(don't pack or remove the device.... just alter position) For this first release: The player can not use the devices....(wait for new release) What i want you to test: Placing/Removing Devices(After releasing bound NPCs!!!). Testing compatibility with other mods using ZaZ... For example: Sexlab Sex Slaves, MilkMod(Author should recognize custom placed devices....) etc... Dialogue with carpenter: Any kinky suggestions are welcome. Maybe a kinky quest to get the spells... or should i record audio instead of simple dialogues him..? Scripts: check the scripts/mods... if you have an idea to improve them... dont'be shy... Click here to download this file Moin Oli Submitter oli3d Submitted 08/20/2014 Category Animation Requires ZaZ Animation pack, SKSE, SexLab Special Edition Compatible
- 55 replies
-
- ZaZ Animation pack
- Furniture
-
(and 1 more)
Tagged with:
-
View File Armbinders With Hands! I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands. Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves) [ REQUIREMENTS ] Devious Devices - Assets - http://www.loverslab...devices-assets/ Devious Devices - Integration - http://www.loverslab...01282014/ Devious Devices - Expansion - http://www.loverslab...expansion/ Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/ SexLab 1.58+ - http://www.loverslab...4-updated-1230/ SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/ [ INSTALLATION ] 1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder 2) Active "Armbinders_With_Hands.esp" [ CREDITS ] Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked. [ PERMISSIONS ] Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework) Submitter cedec0 Submitted 12/09/2015 Category Framework & Resources Requires Devious Devices + ZaZ Animation Pack Special Edition Compatible
- 37 replies
-
- BDSM
- Devious Devices
-
(and 2 more)
Tagged with:
-
View File Wrist-Binder Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back. The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back. Why? Basically, I wanted to have my cake and eat it. ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others. Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for. I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too. How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip. With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps. If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!) The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells. As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again. This mod does not alter anything from ZAP, just adds a little. Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked. Uninstall Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png Some Tips Good Pet! In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off. While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best! Might I humbly suggest that "Light Struggle" would be a fine choice? Naughty Pet! Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned. Known Issues Credits Thanks to ZaZ and XaZ for the wonderful ZaZ Animation Pack Thanks to brother number two for helping me put this together into a (hopefully) releasable state Huge thanks to my great friend Coopervane who had to put up with lots of silly questions over the months and without whom I never would have managed to make even so basic a mod as this. Thank you, Coops! Final Note If you're having problems or have requests or suggestions feel free to post in the support thread. Before posting problems please: read the description and installation instructions correctly install the requirement correctly install the requirements of the requirement correctly install the requirements of the requirements of the requirement read the support thread to see if anyone else has already reported the problem and any solution offer yourself in sexual sacrifice to the cruel overlords of Papyrus If you have done all of those things (well, all but one of those things - I can't actually expect anyone to read the description, after all) then feel free to post your issue in the support thread, but please no PMs for bugs, thank you. Having said all that, I can't guarantee I will be able to do much in the way of support or development. Due to a long-term illness and a serious recent accident I currently struggle to either play or mod. With that in mind if anyone wants to use this mod, or the idea, in their own project you have my complete permission. Anyone can do anything they like with this as long as it remains freely available for all to use at no charge. And a credit would be nice. Change Log Have fun! - Mord Sif Submitter Mord Sif Submitted 09/29/2015 Category Other Requires ZaZ Animation Pack Special Edition Compatible
-
View File Devious Rubber Masks (and ponies!) [ DESCRIPTION ] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] Rubber masks for Disney princesses, characters from from Mass Effect, My Little Ponies and several others. Lockable items removable with standard Devious Devices keys. Unique flavor messages, including "call for help" messages that differ based on player arousal Rubber bodysuits to match the masks, which act as electrostim vaginal/anal plugs and devious corsets When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed Special powers granted by the Disney items "Pony hooves" that, when worn, prevent your character from holding a weapon/shield, casting any spells, or using lockpicks - but that can still be used for unarmed attacks Compatibility with HisDudeness2015's Open Hood Overlay, if you have Helmet Overlays installed [ LIST OF POWERS (SPOILERS) ] [ HOW TO GET ] Open the console and type help "Locking Masks" 4 and you'll see a "Box of Locking Masks" and its FormID. Then do player.placeatme <FormID> and the container will appear next to you. If you have installed the optional Pony add-on, type help "pony bondage" 4 and you'll see a "Pony Bondage Chest" with its FormID. Summon it as you would the mask box. Alternately: Just type "help Mask 4" into the console and you'll see a list of items added by this mod; then you can "player.additem" them directly into your inventory. [ INSTALLATION ] Open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - ZaZ Animation Pack - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused (or SexLab Redux) [ OPTIONAL ] For compatibility with HisDudeness2015's Hood Overlay, make sure you have Scrivener07's Helmet Overlays installed. [ KNOWN ISSUES ] I tested these with the UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a good enough modeler to fix this, all I did was trim down existing models. I did my best to make the seams less noticeable. Credit: - Elsa Head, and quite a few others - user619 - (http://www.loverslab.com/topic/40217-release-elsa-head-from-frozen-in-skyrim/) - Player models EXCEPT Diana Allers - diegoforfun - (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - Diana Allers player model - LordVandheer - (http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/) Submitter Nothing Doing Submitted 12/14/2014 Category Armor & Clothing Requires ZaZ Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion,SexLab Framework, SexLab Aroused (or SexLab Aroused Redux) Special Edition Compatible
-
View File This Mod: Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a femaie-only armor, this is written for female characters exclusively (though gender checks are not enforced). The Quest: The quest starts some time after completing the quest to rescue Dibella's Sybil from the Forsworn; the character gets knocked on the head, and awakens back in Broken Tower faced with a hagraven who is irritated at having her plans spoiled. The hag curses the player character with a gradual transformation, then turns her loose to serve as a living warning to the Forsworn's foes. Intro Quest Summary: Guardian Quest Summary: Amulet Quest Summary: Magical Effects: The magical effects of the Spriggan transformation grow over time, as more of the body is covered. It starts with the torso, then the feet, then the hands, and finally the face. Some effects are permanent, even if the visible part of the Spriggan is removed. Growth is triggered by your spell-casting, as the Spriggan absorbs some of your magic - the more spells you use, the faster the transformation proceeds. When a growth phase starts, you'll need to have sex to complete the process. +20-100 magicka +20-100 stamina 5-25% weakness to fire 5-25% stealth bonus outdoors +15 unarmed damage from claws (when those grow) Hunters and Vigilants will be hostile while any of the Spriggan rootlets are visible Random NPC comments (and other events) When the Spriggan growth is complete, the following additional effects: +25% alteration spell duration Spriggan Call of the Wild lesser power Spriggans and predators are friendly Face mask acts as a living gag, preventing most speech The gag effect does not interfere in Kynareth's holy places (the Temple in Whiterun, Eldergleam Sanctuary, High Hrothgar), and can be worked around using writing materials (ink, quill, roll of paper). However, there is a -50% barter penalty in written interactions - Spriggan claws do not make for good penmanship. Controlling the Transformation: There are several methods for affecting the course of the transformation: Thanks: Thanks go to jbezorg for Sanguine's Debauchery and Devious Gags+, mods that inspired this one, and to skyrimll for continued updates to SD+. Also to the Devious mods gang, for fantastic mod resources. And Nalim, for the armor that made this possible. Requirements: This mod requires SexLab, of course, as well as the following additional mods: Devious Devices - Assets Devious Devices - Integration Zaz Animation Pack Spriggan Armor Nalim's Spriggan Armor is based on CBBE; a UNP version is bundled with Sanguine's Debauchery, so it should be possible to copy those meshes and textures over the original versions (renaming files as needed, to match the original). Also available elsewhere on LoversLab. For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. The GagSFX mod is also strongly recommended. Tested with SexLab 1.59c, Zaz 6.04, and Devious Devices 2.9.0. Optional mods known to work with this include: SexLab Defeat SexLab Enchantress Deviously Helpless Known conflicts: the Flowering Spriggan quest from SD+ will fight with this mod, if both try to equip their respective versions of the Spriggan armor. Choose one or the other. Version History: Submitter stobor Submitted 04/15/2014 Category Quests Requires SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration), Spriggan Armor Special Edition Compatible
-
Submit + Devious Devices + Follower Friendly
zacko posted a topic in Downloads - SexLab Framework LE
View File SexLab Submit DD Follower Friendly by zacko version 1.5.1 2014-05-13 [ ABOUT ] Current versions of Submit + Devious Devices are not very friendly to players that have a follower along. I decided to do something about it. This mod shares no code with the original Submit + Devious Devices. It was rewritten from the beginning. The main problem was that the game did not take the follower into account when armbinder. I have changed it, so that the follower now gets normal hardcore cuffs if the player is given an armbinder. Furthermore the player and the follower cannot help each other while wearing the armbinder/cuffs. While working on it I also changed a few minor things. [ INTALLATION ] Use Mod Organizer! An install script will helpt you! If you are using Nexus Mod Manager you may need to run as administartor to stop it from complaining about unclosed tags. Copy submitdd_ff.bsa and submitdd_ff.esp into the data folder. Activate submitdd_ff.esp and place it after "SexLAb Submit.esp" in the load order. Ensure that you do not have a "data/scripts/_SLSubmitBoundEffect.pax" from another Submit mod. To use the Expansion items copy submitdd_ff_exp.esp and submitdd_ff_exp.bsa into the data folder. Activate submitdd_ff_exp.esp and place it after "submitdd_ff.esp" in the load order. [ UPGRADING ] Version 1.0.0 contained some incorrect files. scripts\_slsubmitboundddeffect.pex scripts\_slsubmitdd_test1.pex scripts\_slsubmitddarmbindereffect.pex scripts\_slsubmitddffconfig.pex scripts\source\_slsubmitboundddeffect.psc scripts\source\_slsubmitdd_test1.psc scripts\source\_slsubmitddarmbindereffect.psc scripts\source\_slsubmitddffconfig.psc If they exist -> delete them. The correct files are packed in the bsa-files [ FEATURES ] Does not modify any original scripts If the player gets an armbinder, the follower gets cuffed or armbinder (MCM configurable) Added a "disease" to the armbinder, so the grace period ends the moment you get the armbinder off. Does not modify the original "_SLSubmitBoundEffect.psc"-script. Instead a new "_SLSubmitBoundDDEffect.psc" is called and the old one is called by if the player did not get an armbinder. 20 % probability of starting Jafar's Shiv quest if addlHq is installed Changed player dialogue so a cuffed follower cannot help the player Changed player dialogue so the player cannot help the follower if the player is wearing an armbinder ReEquips items removed if "Steal Player Gear active" is off Casts all spells from the formlist _SLSubmit_DD_extra_spells on the player after the base items have been added (this is how the extension adds extra items) Multiple follower support: Extra followers gets cuffs [ KNOWN BUGS ] All bugs from Submit are inherieted. Including any "Still in combat" errors that are likely caused by other mods. [ CONFLICTS ] Any other Submit + Devious Devices mod [ REQUIREMENTS ] * Devious Devices - Integration v2.7.5 by Min * Sexlab Submit "08May14 2323" by dkatryl (use this version of later for maximum compatibility with Devious Devices) [ OPTIONAL ] * Devious Devices - Expansion.esm by Aelie and Min must be loeaded for submitdd_ff_exp.esp to work [ PERMISSIONS ] You are allowed to distribute the mod by any means You are allowed to modify the files You are allowed to distribute modified copies. The permissions does NOT take any required mod into account. You must follow them too or remove the dependency. [ CREDITS ] zacko Min - provided input for the ReEquip function Aelie - I would not have gotten this idea myself Of course a lot of other people have made the important work, see the requirements credits for full information [ CHANGELOG ] 1.5.1 - 2014-05-13 - The translation files was incorrectly located in "translations/submitdd_ff_english.txt" instead of "interface/translations/submitdd_ff_english.txt". This is now corrected! 1.5.0 - 2014-05-06 - Important fix for compatibility with 03May14. Uses sexlab strip during binding 1.4.0 - 2014-05-06 - Prepared the MCM menu for translation - Added Rob and strip to then the armbinder is applied. The player was no longer being robbed after 03May14 2242 and that version is greatly recommended! 1.3.0 - 2014-04-09 - Fixed Creation Kit crash with 29MAR14 0932. - Devious items now restrict some sex options - Multi follower support. Extra followers now gets cuffs! 1.2.2 - 2014-04-06 - The armbinder effect now tests for race condition with the equip script. - Possible to disable the armbinder effect script by using a "Debug armbinder"-option. To test if the problem is with the script. - Added debug information to the script if debug information is enabled in Submit (default: On) 1.2.1 - 2014-03-31 - Installer trouble with Nexus Mod Manager (NMM). NMM cannot use the default destination like other fomod installers. 1.2.0 - 2014-03-30 - Armbinder is no longer loose the second time it is added. - Falmar does no longer place items - submitdd_ff_exp.esp now uses the blocking harness as intended 1.1.1 - 2014-03-29 - Added install script - Updated readme 1.1.0 - 2014-03-28 - Items on follower is now synced too - Follower is stripped using SexLab's strip function - Follower can get an armbinder (MCM configurable) - Menu can now be dynamically extended by plugins - Added plugin for Devious Devices - Expansion - Adds Blocking blindfold - Adds Blocking harness - Adds Blocking boots - Adds the above items to the menu! 1.0.0 - 2014-03-23 - Initial release Submitter zacko Submitted 03/24/2014 Category Combat Sex Requires SexLab Submit, Devious Devices - Integration 2.7.4 Special Edition Compatible- 45 replies
-
- devious devices
- Combat Rape
-
(and 2 more)
Tagged with:
-
View File Synopsis: Let's Tie You Up is a simple mod that allows you to put NPCs in bondage (through dialogue). That's it. Requirements: ZaZ animation pack How it works: When you talk to NPCs who have an item with the keyword "zbfWornWrist" equipped (this includes all wrist bindings in ZaZ framework as well as DD cuffs) you will get a dialogue option to tie them up. Tied NPCs stay in place and do nothing. You can keep up to 31 NPCs tied up. Talking to tied NPCs allows you to untie them. If you want to use this without ZaZ bindings, it will also work on NPCs with token 006E59 (letsTieMeUp) in their posession, so you can put one of those in your intended victim's inventory. The mod doesn't spawn any bindings on the tied NPCs so if they don't wear any they will probably look a bit silly. There's just 3 bondage poses to pick from at this time. Choosing "Let's tie you up" and then exiting dialogue without picking an option will bind the NPC in the pose last used on it. Submitter Ryzogalos Submitted 07/20/2014 Category Other Requires ZaZ animation pack Special Edition Compatible
-
View File Shelll Bondage CBBE + Bodyslide Support Conversion Installation : just extract the files in correct Location ---------------- you must install [FIRST] Calientes CBBE Body http://www.nexusmods...im/mods/2666/? than install Calientes Bodyslide 2 -------------- http://www.nexusmods...im/mods/49015/? --------------- to make sure all works extract the Armor files frist than the Bodyslide files . Armor is included like always , and two different versions of these armor . HOw to Get It : just type Shell in the console / player.additeam XXXX X / maybe its craftable i didn't tested it xD You know you can always change the body size or Armor size . So if you want you own body creation ( Slider Present ) seen when you equip the Armor open bodyslide chose your Slider Present and click than on Batch build [ OK] -- done . If you want to fix something at the armor you need to load project and than load the Slider Set . If you have any problems write me a Personal Massage . ---------------Have Fun--------------------- Credits and thanks : to Caliente for the CBBE Body and Bodyslide http://www.nexusmods...users/3330686/? and to Shocky who converted the armor to Skyrim http://www.loverslab...avage-with-bbp/ Submitter RisingXAngel Submitted 03/01/2014 Category Armor & Clothing Requires CBBE Body / CBBE Bodyslide 2 / Special Edition Compatible
-
View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base Submitter nooblet123 Submitted 07/31/2013 Category WIP / Beta Requires ZAZ Animation Pack 6.0, SKSE, SkyUI Special Edition Compatible
-
View File Zaz Animation Pack en Español Ésta es la traducción de Zaz Animation Pack en Español Requiere el mod original ya que solo es el archivo ESM y el MCM Translation file, podés descargarlo de Aquí La versión es la 6.1 Se agregó el Parche 6.11 en Español Submitter jajaman Submitted 03/26/2017 Category Sexual Content Requires Zaz Animation Pack Original 6.1 y 6.11 Patch Special Edition Compatible
-
1
-
- Zaz
- Devious Devices
-
(and 6 more)
Tagged with:
-
View File Molag Bal's War There are three kinds of people: a sheep, a wolf and a sheepdog. Which one will the Dragonborn become? [intro] A large, dark room lit by several heavily smoking torches. The room seems almost empty, featuring a sturdy wooden table filled with papyrus scrolls, maps and delicate metallic objects, glowing with arcane runes. A humanoid, male looking silhouette is sitting behind the table, reading intently one of the papers, occasionally making notes and marking lines with a quill. A polite knock echoed in the room, interrupting his work. "Enter, Azazel... I've been expecting you." Molag Bal said in a raspy, low and powerful voice, looking up from his work, a scroll still in his hands. A door opened, and black-clad woman silently walked into the room, walking fast with a fluid grace of a predator. Without asking for permission, she sat down comfortably in a chair against the table, putting her legs on the table, right in front of Molag Bal's face. "..I will feast upon your soul, for this!" growled Molag Bal, forcefully pushing her legs from the table. "You insolent mortal, I ..." He was interrupted by a rude noise Azazel made, smiling impishly. "..Oh stop it already.." she said with a dismissive gesture. "... all THIS is not going to work on me, you see, I know that you are a big softy deep inside.." Azazel said brightly. Molag Bal growled loudly and menacingly, his serpentine face contorted with rage, baring his canine teeth. Azazel continued to smile, innocently and brightly, looking straight into black eyes of her host. After several heartbeats, Molag Bal suddenly stopped growling, toothy smile on his face. "Still a wolf, I see. Haven't noticed even a trace of panic or fear. Very good. Now, I expect you want to know why have I summoned you, my pet." Azazel nodded curtly, smile fading from her lips, her eyes serious. "Here, read this dossier, it is about your next target..." Molag Bal said, passing Azazel the scroll he was reading before she came. Azazel started reading the scroll, and the room fell silent for a while, Molag Bal looking at Azazel, studying her face while she was reading. Finally, she looked up from the scroll, looking slightly puzzled. "A dragonborn? why?" She asked tentatively, as if she knew the answer already. "Because the dragonborn might be the one we were looking for so long, thats why. And were are looking for a long time...." said Molag Bal wearily, rubbing his nose bridge, closing his eyes for a moment. "Here is what you need to do..." he said, pushing towards Azazel one of the maps on the table... And so our story has began... [What is this?] My intention is to provide a follower mod with several quests. The follower, Azazel, will be aware of devious devices, will have needs (sleep, eating/drinking) and will have some situational interactions, including some naughty bondage related ones. In terms of bondage interactions, ideally Azazel will be kind of mSex Veronica successor (mSex Veronica is a very nice concept that is strangely missing from Sexlab related mods. Maria Eden is very nice, but unfortunately it doesn't support DD related mods, so it is a no-go for me) Also Azazel will be a quest giver, so the meaning behind mod name (Molag Bal's WAR) will have a good reason behind it Also this mod will have a dependency to Devious Attributes (when the refactored version will be out), will be used to determine stuff like dialogue outcomes. Devious Attributes is not forgotten or dead, soon there will be a new version. Knaeggchen has taken over the development, and I am checking the possibility to rewrite part of Devious Attributes as SKSE plugin so it will be easier on performance. [How to begin?] You can find Azazel in Sleeping Giant Inn in Riverwood. She should initiate dialogue when she notices the player (force greet). [Features] 1) Quests - no quests yet, will create content as soon as I finish basic Azazel's functionality 2) Follower - currently Azazel has vanilla follower functions plus several additional ones. You can read more in the release notes here : https://github.com/mskynetll/Molag-Bals-War/releases/tag/0.0.4 [Required Mods] The latest versions available on LL of : * SexLab * SexLab Aroused * Devious Devices Integration * Devious Devices Assets * ZazAnimationPack [Additional Notes] * English is not my native language, so please tell me if you see any typos, weird phrases or weird language constructs. * This mod is a work in progress and I am pretty noobish when it comes to Skyrim modding, so use with caution! It might cause trouble with your game or do all sorts of crazy stuff * In case you'd like to contribute or just look at the code, the sources are here : https://github.com/mskynetll/Molag-Bals-War * I will be adding content as my free time allows. My intention of releasing this now is to get feedback on how stuff is working, is Azazel overpowered / underpowered? What do you think of existing features? Of the concept? In general, I'd love to hear any feedback, good or bad. [Known Issues] * Azazel has "dark face" bug. Not sure if this is my Skyrim mod configuration or my general noobishness with CK, but I couldn't get rid of dark face on Azazel. Not sure it will appear on other systems. If it does appear, please tell me so. * Sometimes I have crashes while initiating dialogue with Mara's Statue in Alternative Starts mod. I suspect that this mod might be to blame, but haven't found the real culprit so far Submitter m.skynet Submitted 11/19/2016 Category WIP / Beta Requires SexLab, SexLab Aroused, Devious Devices Integration, Devious Devices Assets, ZazAnimationPack Special Edition Compatible
-
View File Devious Surrender V2 LITE This is a complete rebuild of the mod. At the moment it only covers a few things but, in some ways, it covers more than it did before. The mod detect 3 types of death. 1. Death by Humanoid actors 2. Death by Creatures 3. Suicide 1. Death by Humanoid actors (e.g. the usual races, vampires etc) will trigger a short scene where all your stuff will be stolen. You will then experience a rape scene followed by a very brief release scene. At this point you will have a few precious seconds to make good your escape before your enemies become hostile again. Stolen items will be kept by your attacker. 2. Death by creatures will trigger an instant rape scene. None of your stuff will be take, only your dignity! Again you will be released and have a few seconds to escape...or get your revenge! 3. Suicide happens when you die but with no obvious enemies around. There is a chance that ranged enemies might kill you like this but it would have to be a good shot! There is a black out followed by a short scene and then you're free to go. This new version will form the foundation of a much improved version of the mod but for now this kind of covers all types of death which is more than the old version did! Devious Surrender V2 This is a complete rebuild of the original mod as described in the Mod History below. It now uses scenes to control the flow of events. in addition, it nows has an MCM menu (although currently it does nothing ) and also the death intercept scripts are now quest based rather than directly attached the the player character. All of these improvements should make the mod more compatible and should play nicely with other mods (although any other mod that intercepts the player's death will conflict). The mods current status is BETA which means that most of the main elements seem to work ok. But major issues may still be present and as such I DO NOT recommend installing this mod unless you wish to test it for me. It may destroy your save game (or it may not)! Current Flow of Events. This is the various stages the mod goes through and the events that you can expect... Stage 1 You die! Except you don't! You'll drop your currently equipped weapons/shield and go in to a bleed out state. After a few seconds you will surrender to your attacker by kneeling down. Stage 2 Your attacker will berate you for being so weak and you will black out Stage 3 You will come to and find your self locked in to some restraints. your attacker will berate you some more, place all your gear in to a conveniently located strongbox, strip you naked and add some devious devices to you. You will then be left to escape Stage 4 To escape you will need to work out the lock combination. There are three tumblers on the lock with three possible settings. Choose wisely! Stage 5 - Failure to escape If you get none of the 3 tumblers in the correct position then you will suffer a critical failure. This takes the form of some visual punishment scene. At the moment there are two possible scenes. 1. Whipping scene & 2. Rape scene with whipping If you get 1 or 2 tumblers in the correct position then you will only get a minor punishment. In this case only one punishment is available which is a minor electric shock. Stage 6 - Repeated Failure (not yet implemented, but soon) The mod will track how many times you have failed to escape each time you are captured. Eventually your captor will decide you are too much trouble to keep and one of the FINAL PUNISHMENTS will trigger. These will be story driven and will provide a real challenge to escape from with a distinct possibility that you might not escape. Stage 7 - Successful Escape If you get all 3 tumblers in the correct position then you will fall to the floor and be free. You will get a random grace period before the guards react so run or hide! You will also find you have managed to keep a single lock pick which you can use to unlock the strong box and get your stuff back. Other useful information Your attacker will have a key to any restraints they added so killing him will help! Your attacker will keep any gold made from selling your items so killing him will help! Your attacker will keep any receipts from selling your items, so killing him will help track them down. Basically, kill you captor! ----------------------------------------------------- Mod History This mod is a rebuild of my previous mod "Sexlab Submit + Devious Devices DAYMOL" which in itself was built upon the "Sexlab Submit" mod by dkatryl. The original "Sexlab Submit" can be found here As far as I know this mod is still being developed and supported. While "Sexlab Submit + Devious Devices DAYMOL" can be found here. Please note that while this mod works for the most part, it is no longer supported. While the main purpose of this mod remains similar to both the above mods, the structure of the mod and how it achieves this as well as all code is completely new. What Does This Mod Do This mod is a combat surrender mod. Basically it intercepts where the player would usually have died and instead surrenders them to their attacker. The attacker then applies varies items from the Devious Devices and Devious Devices Expansion mods to the player, forces them in to sexual acts from SexLab, steals their items and finally ties them up in to various bondage positions from the Zaz Animation mod and leaves the player to escape. This mod is purely developed for female characters (although I have tried to keep it as unisex as possible) Differences Between SexLab Submit / Sexlab Submit + Devious Devices and this mod. Sexlab Submit contains much more than just having the player submit to their attacker. The player can also make other NPCs submit to them. This mod only allows the player to submit to their attacker. If you want to enslave other attackers then you can use Sexlab Submit, Sexlab Defeat or I'll Take The Display Model. In addition, the original SexLab Submit made no use of the items from devious devices...which is why I extended the mod and turned it in to SexLab Submit + Devious Devices. In essence this mod is only interested in what happens when the player is defeated and how escape from that situation. Current Mod Status This mod is at a very early stage, although it is progressing quite quickly. It is also my first mod where I have started from scratch without using a pre-existing mod as a basis. That's a big change, but one that I felt was necessary for me to learn the ins-n-outs of the creation kit. So I took the plunge and here we are! You are welcome to try the current version, but please note that it is still not quite ready for human consumption V 0.3 This brings in the escape mechanic which is based around choosing the correct combination of a 3 symbol 3 tumbler combination lock. I chose to use the bird, snake, fish symbols as they are heavily used in the game. Choosing the correct combination is actually fairly easy once you know the trick. Other improvements include better initial force greet so it should fire....although it can still take a few seconds in some cases. KNOWN CONFLICTS This mod intercepts any ondeath even. Therefore any other mod that alters this will probably interfere with this mod. Death Alternative must be removed from your mod load list. Even if you disable it via the MCM it will still stop this mod from working. KNOWN SAFE MODS I run deviously cursed loot with its death events turned off just fine. You may also want to disable the cover up animation as it will interfere when you're tied up! Mod Requirements SexLab Devious Devices Assets Devious Devices Expansion Devious Devices Integration Zaz Animation Pack Sexlab Aroused Redux (OR) SexLab Aroused Thanks To Ashal for Sexlab Min for Devious Devices Assets and Integration Coopervane for Devious Devices Expansion Xaz for Zaz Animation Pack Kain1978 for coding help on SexLab Submit + Devious Devices DKatryl for the original Sexlab Submit Special Thanks To Jampr for naming the mod Bethesda for Skyrim and the Creation Kit Anyone else I may have forgotten Submitter JimmyJimJim Submitted 07/03/2015 Category Combat Sex Requires SexLab, Devious Devices, Sexlab Aroused, Zaz Animation Pack Special Edition Compatible
- 352 replies
-
- Combat sex
- Rape
-
(and 2 more)
Tagged with:
-
View File Replaced by SexoutSlavers2 Submitter Strec Submitted 11/10/2013 Category WIP / Beta Requires
-
Version 1.51
229518 downloads
Heretical Resources This is a Resource Mod for all kinds of assets I have made. The theme of the assets is mostly medieval containing a lot of items made out of iron. This Package includes several items that are HDT Physics enabled or use Bodyslide Data, please make sure you have both installed and generated the necessary files with Bodyslide. If something is wrong with the existing Items please say so and I will try to fix it. How to use IMPORTANT!!! Please read this chapter and the FAQ before asking for help ! All the Included Items can be used in game and have the zap keywords applied. To get them in your inventory download AddItemMenu Some of the items have bodyslide files that are available as separate download. they need to be generated to match your bodypreset. The items will not show up in game if you don't generate them with bodyslide!!! BodySlide Instructions: FAQ: Currently Included Requirements Zaz AnimationPack and all its requirements. This mod uses textures from the Zaz AnimationPack so keep it updated. Devious Devices Assets Bodyslide 3.7.5+ SlaveTats (Optional) Only needed when installing the Heretical SlaveTatsPack. Permissions Please do not repackage & upload the assets in this mod. If it is necessary to repackage one of the meshes because of edits, please ask before. If you want to use the assets in your mod just add Heretical Resources as a requirement (it is not necessary to add it as a master if just the meshes are used). Support Me If you want to help me, or just say thanks, you can become a Patron If you know how to do CK work(like integrating new items or naming them) and want to help me just PM me. I have limited time and even basic stuff like integrating Items takes its time, which I could use to make new content. Credits Thanks to Zaz for helping me with blender & nifskope, letting me use his assets and making his animationpack. Thanks to Arkon89 for converting all the BB items to CBBE. -
Version V033
479333 downloads
What is this? This is a mod heavily inspired by Crime and Punishment... What that mod did was adds to the prison system in Skyrim by having your character marched bound and gagged to the prison. This mod takes it a bit further than that. You are now locked in the cell, dragged to the pillories and punished there. Mix in some random whipping and punishment for your misdeeds both in the cell and in the pillories. Depending on the crime, prisoners are treated differently. Crime is graded on three levels, petty, minor and major. Prisoners are kept in the stocks during the day, and move to the cell during the night. For crimes deserving worse punishment, you are typically stripped of clothing, punished in the pillories and similar. Regardless of your crimes, you are released at 8am the morning after, slightly depending on when you were caught. Expect to spend at least 24h in captivity. Just before your release the guards may decide to punish you again depending on how severe your crime was. Important tweaks and options If you have not installed Fuz, make sure that "Enable dialogue" is unchecked. It is checked by default, so you need to do this. The mod alters the TimeScale global variable. If this worries/bothers you, then uncheck that option in MCM before getting arrested. If walking all the way to the prison, back to the pillory and so on bores you. Try checking "Fast forward" while walking there. If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Installation Required: SexLab Required: ZazAnimationPack (latest version). Required: SkyUI Optional: Fuz Ro D-oh (If you run without Fuz, you need to turn off "Enable dialogue") Optional: Death Alternative Unzip the archive into your Skyrim data folder (if you're feeling lucky), or use a mod manager (preferred). Uninstallation Remove all files contained in the archive. Upgrading Remove all previously installed files from the archive (uninstall). Overwrite with new files from the latest archive. This is the most reliable way of upgrading. Save your game. Quit Skyrim. Uninstall XPO. Remove all files that were part of your previous XPO setup. Start Skyrim, save again, quit Skyrim. Install XPO. Start Skyrim. Load the save you made earlier. Enjoy the upgraded mod (optional). Troubleshooting Checklist: Read the bugs secrtion. Make sure you're not covered by anything known. Restart the mod. Click "Force restart" in MCM. Make sure all dependencies are satisfied. Note that the MCM option "Enable dialogue" requires Fuz, which is otherwise optional. Try placing the mod last in your load order. If upgrading, check that no files from previous installs remain. Especially in the script folder, check for filenames starting with "xazp" or "xpo". Do this also for scripts\source. Create a "clean" save according to the upgrade instructions. Start a new game, teleport directly to Whiterun, for instance, and get arrested there (punch a guard is the easiest). If the last two options work for you, then please write about it in the official support thread. It may be a problem which can be solved without creating new saves, etc. Especially starting a new game is probably not necessary, but may take some additional effort on my part to fix. Known bugs Player sometimes alternates between running and stopping when forced follow. Press "caps lock" or hold shift as a workaround. Mods that increase or modify combat damage may make whipping fatal. Try to disable these mods and see if that helps. Ultimate combat is one such mod. It may break whipping and pillories if used with this mod. Disclaimer This is a WIP, and once you've installed this mod, it may leave traces behind in your save games. This may or may not crash your game at a later time. I try my best to make sure it plays nicely and uninstalls cleanly, but it's your job to keep your important saves safe. Changes- 31 reviews
-
17
-
Version 7.0
2670856 downloads
ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs