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Curse of Life - Alternate Pregnancy Mod View File This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. IMPORTANT NOTE FOR UPDATE V4.0 If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS. In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed. Current Features ---------------------- Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs. Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu. Female NPCs can be cursed via the Cursed Milk item or getting hit by certain creatures in combat. NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs. This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings. If they're offscreen, items will drop directly into their inventory and no animations will attempt to run. NPCs are processed through non-locking events. They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly. Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V4.1 Patch Notes Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time. Beta V4.0 Patch Notes Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE NOT recommended. Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain) The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- Submitter Fairwyn Submitted 08/01/24 Category WIP / Beta Requirements Sky UI, RaceMenu Regular Edition Compatible No Install Instructions For best results, make sure this mod is below all these requirements and any 3rd party addons (if using a pre-SkyPatcher version). I highly encourage using Mod Organizer 2 as your mod manager. Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
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Version 4.1
28848 downloads
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. IMPORTANT NOTE FOR UPDATE V4.0 If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS. In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed. Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V4.1 Patch Notes Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Beta V4.0 Patch Notes Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything. Beta V3.2.8 Patch Notes Fixed a bug where sometimes certain deities would overtake curses even after their blessings had ended. Added support for the API empty event trigger to support NPCs Tried to fix the UI a bit for prayers. It's still not perfect. In a more vanilla pack, it was filling in the names, but on other UI tests, it would still blank it out. I'll keep messing with it or get something different working eventually. Beta V3.2.7 Patch Notes Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs. Beta V3.2.6 Patch Notes New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on. Beta V3.2.5 Patch Notes Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage. Beta V3.2.4 Patch Notes Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted. Beta V3.2.3 Patch Notes Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events) Blessed Quests DD Edition V2.1 - Alpha Expansion Mod Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- -
PSQ soulgems redone View File Mod that replaces meshes and textures of soulgems your succubus give birth to. Obviously requires PSQ mod. Each soulgem type has different colour. Feel free to use it as you like. Submitter Terrarium Submitted 08/16/2019 Category Other Requires PSQ Special Edition Compatible
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