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Nymra

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  • Location
    Germany
  • Interests
    LARP, Roleplaying, Writing, Warhammer, BDSM, Fantasy, Sci-Fi, Medieval Fencing, Gothic Scene, Arts, Photography, Listening and dancing to electronic music, Psytrance
  • Bio
    There is my life before Skyrim... and my life with Skyrim ^^

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  1. I abuse my current mainprofiles save file since months now, adding and removing mods nonstop, merging ESPs, rebuilding patches, installing and uninstalling even script heavy mods and the save still lives. its really crazy, haha. Reinstalled Naked Defeat like 2 dozen times too (I am on LE). I never had savegame corruption ever on LE, but I started reading about it when ppl complained about it on SE. sadly, I cannot find the thread again that contained a lengthy discussion of two self proclaimed veteran mod users in a subreddit or something. On of them was adamant that form 43 on SE is prone to corrupt saves when uninstalled, the other one was adamant it cannot be there was no resolution of the matter, too.
  2. where does this happen? if you get defeated close to a city this can happen (when a wandering guard is nearby). I am working on better situational awareness of the mod to prevent that but it will take time still. also please upload a papyrus.log file of the situation and tell me where it happens in skyrim. to test go to redorans retreat or swindlers den and see if the mod works inside the dungeon as intended
  3. I uploaded version 4.31, should fix that problem. sorry
  4. aaaah, I messed up -.- sorry. I tried to fix actors remaining calm after defeat when you leave the area too early, but broke something else in the process. sorry. I am making a hotfix asap.
  5. hmm, I ll have a look. I hope this is not an SE specific thing
  6. that is weird, hmm. I cant do anything without a papyrus.log tho. when something like this happens, before rolling back try to make a log please. Meanwhile I will try to reproduce this.
  7. Naked Defeat - 4.30 - Full Installation: This is a full version. all hotfixes, patches and previous versions can be deleted, they are all included Run FNIS! CHANGELOG 1. General improvement & fixes - further restructurization of quests and general improvements. I could not test all the possibilities and circumstances so expect bugs as always - added 2 additional surrender poses (thx to gunslicer for his awesome stuff) - hopefully fixed some bugs that prevented capturequest from starting - added new Scenario (Rodeo - whipping during sex, using vanilla all kinds of scenes with cowgirl, standing and holding tags) - added a check for zbfslavefaction to prevent beeing enslaved/robbed/rescued during SD+/Submissie Lola enslavement. (I hope those mods use the slave faction...) - golden showers will now finally remove blood splatters (decals) correctly - improved the transition from surrender/bleedout to the start of the quest ("find a good spot") with suitable idles (will be further improved in the future). - added animation for "hair change" (press "K" when not in combat to change your hair style to one of your 10 selected ones) 2. Sex - added an option to choose if female actors should be treated as males by the animation filter - improved animation filter in general (as always a massive WIP since tags on SLAL packs are all wrong...) 3. New Feature "Rescued" (via Patreon vote) - see in MCM - Defeat - Aftermath - Rescue Chance -> careful if you set this to 100% you will never see any other outcome - teleporting followers (up to 4) is untested and some followers might be unrecognized. I m working on it 4. Escape game & whipping - increased the chance to escape from poorly made knots in escape game (when it says your captors knot suck and similar) - improved selection of whippers, hopefully increasing the chance to be whipped drastically (before it could be that even at 100% whipping did not always start) - added a "invisible scene protector" during whipping in rodeo scenario and while in furniture. this can cause some minor issues with camera movement. I suggest to just use free camera in that case. - added the invisible scene protector also to furniture whipping scenes for the same effect (more distance from whipper to PC). -----> will add a toggle that allows use of the protectors for normal rape scenes too if you have NPC standing on the sex scene too often (especially in cities) - added a whipping timer (for furniture punishment whipping "whip") - setting "whip chance" to 0% disables all whipping content except punishment types (you have to remove "whip" from there manually in the library) 5. Combat Strip - added Combat Strip Feature "StripAttack" with this on Dogs, Wolves, Trolls, Skeevers, Spriggans and PowerAttacks in general will increase the strip chance Mod Fixes and Patches: - added a patch for "Specator Crowds Ultra" to work with new Rodeo Scenario (Patch is only tested on LE. Test on SE with caution) - added mod event to suspend Submissive Lola during the Defeat Scenario - added checks to scan for zbfslavefaction to prevent naked defeat from enslaving slaves or run its outcomes (enslavement, robbery, resuce) during SD+, Lola and other enslavement mods ---> Submissive Lola MCM -> Do not use ZazSlaveControl has to be OFF for both mods to be compatible (otherwise it can lead to double enslavement with SD+ and other mods) - when you use bathing in skyrim, naked defeat will now register that and remove blood splatters(decals) Known Bugs: - still some rare occasions where the whipper is not working, I see if I can fix this too at some point - I noticed sometimes enemies will not be uncalmed when the quest ends. this seems to be related to some unknown behaviour of the "Allegiance Faction" I removed that faction now and hope for the best, sorry. ----> this is one of my main construction sites atm anyway PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. First patreon feature that is implemented: - Outcame: "Wake up at an Inn" The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️
  8. Naked Defeat - 4.30 - Full Installation: This is a full version. all hotfixes, patches and previous versions can be deleted, they are all included Run FNIS! CHANGELOG 1. General improvement & fixes - further restructurization of quests and general improvements. I could not test all the possibilities and circumstances so expect bugs as always - added 2 additional surrender poses (thx to gunslicer for his awesome stuff) - hopefully fixed some bugs that prevented capturequest from starting - added new Scenario (Rodeo - whipping during sex, using vanilla all kinds of scenes with cowgirl, standing and holding tags) - added a check for zbfslavefaction to prevent beeing enslaved/robbed/rescued during SD+/Submissie Lola enslavement. (I hope those mods use the slave faction...) - golden showers will now finally remove blood splatters (decals) correctly - improved the transition from surrender/bleedout to the start of the quest ("find a good spot") with suitable idles (will be further improved in the future). - added animation for "hair change" (press "K" when not in combat to change your hair style to one of your 10 selected ones) 2. Sex - added an option to choose if female actors should be treated as males by the animation filter - improved animation filter in general (as always a massive WIP since tags on SLAL packs are all wrong...) 3. New Feature "Rescued" (via Patreon vote) - see in MCM - Defeat - Aftermath - Rescue Chance -> careful if you set this to 100% you will never see any other outcome - teleporting followers (up to 4) is untested and some followers might be unrecognized. I m working on it 4. Escape game & whipping - increased the chance to escape from poorly made knots in escape game (when it says your captors knot suck and similar) - improved selection of whippers, hopefully increasing the chance to be whipped drastically (before it could be that even at 100% whipping did not always start) - added a "invisible scene protector" during whipping in rodeo scenario and while in furniture. this can cause some minor issues with camera movement. I suggest to just use free camera in that case. - added the invisible scene protector also to furniture whipping scenes for the same effect (more distance from whipper to PC). -----> will add a toggle that allows use of the protectors for normal rape scenes too if you have NPC standing on the sex scene too often (especially in cities) - added a whipping timer (for furniture punishment whipping "whip") - setting "whip chance" to 0% disables all whipping content except punishment types (you have to remove "whip" from there manually in the library) 5. Combat Strip - added Combat Strip Feature "StripAttack" with this on Dogs, Wolves, Trolls, Skeevers, Spriggans and PowerAttacks in general will increase the strip chance Mod Fixes and Patches: - added a patch for "Specator Crowds Ultra" to work with new Rodeo Scenario (Patch is only tested on LE. Test on SE with caution) - added mod event to suspend Submissive Lola during the Defeat Scenario - added checks to scan for zbfslavefaction to prevent naked defeat from enslaving slaves or run its outcomes (enslavement, robbery, resuce) during SD+, Lola and other enslavement mods ---> Submissive Lola MCM -> Do not use ZazSlaveControl has to be OFF for both mods to be compatible (otherwise it can lead to double enslavement with SD+ and other mods) - when you use bathing in skyrim, naked defeat will now register that and remove blood splatters(decals) Known Bugs: - still some rare occasions where the whipper is not working, I see if I can fix this too at some point - I noticed sometimes enemies will not be uncalmed when the quest ends. this seems to be related to some unknown behaviour of the "Allegiance Faction" I removed that faction now and hope for the best, sorry. ----> this is one of my main construction sites atm anyway PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. First patreon feature that is implemented: - Outcame: "Wake up at an Inn" The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️
  9. @Inte I had the idea of using SD Cages as a basis for my Naked Defeat -> Simple Slavery++ integration. Basically I wanted to add simple slavery outcomes to Naked Defeat that will teleport "MoveTo" the PC to one of your cages and then start a local rape and escape scenario (more complex slavery to be added later). Now I just started to do research on moving the PC through skyrim and managed to do so by moving the PC to Xmarkers in several Inns that are in the vanilla game. Now the question since I could not find any location specific markers: Any idea or suggestion on how to move the PC to a SDcage (ideally without a hard dependency, so "GetFormFromFile" but that is just details). I had the idea of moving to one of the badass bandits, but I think those are not there since they are optional and maybe also dead or in a bad position. and if there is no good way I wanted to ask if it would be possible to add xmapmarkers in the centre of the cages for such a project? thx alot
  10. I had this 4-5 times, then gave up on SD+ forever. no. you can use it without problems. not it has not. DA is no requirement of SD+ anymore, read the info text there. Also also you can use Naked Defeat + Death Alternative by configuring both mods accordingly (fiddle with bleedout and health minimum conditions . I wanted to make a guide, but time ran away from me...)
  11. thx for the offer, but I think I just have no time right now to put that on top of my list of things to do... naked defeat its all the time for skyrim.
  12. I have various problems with this: 1. quality of old animation pack is really low at times, so alot of animations have to be reviewed and reassebled (stages deleted, others duplicated, sometimes single actors replaced) 2. alignment is often bad and realigning via JSON slal takes alot of time but the main reason for my lack of motivation is, that many Animation authors like Anubs and Billy start to go totally bonkers with their packs and start restructuring them which totally killed my whole effort of keeping track of changes. plus billy is adding ABC to his old anims both anubs and billy started diverting older anims to their own slal pack and so on. Also, one of my main reasons to work on SLAL packs was that all the damned tags were wrong and missing. but since I use SLATE and can save tag changes and on the other hand the only mod that starts sex now for me is my own Naked Defeat I can control tags in a way that circumvents this problem forever (for me at least -.-) Also also I put the time that I used for creating SLAL packs from bits and pieces to creating an "old school" system of creating pee and bukkake scenes without Sexlab, started via my Naked Defeat, basically aligning actors without penetration and starting male masturbation with cumming on a female actor in various positions/furnitures/etc. between them. So what I would like to see as a community effort is to make SLAL authors add correct tags to their animations and maybe also start to make more animations suitable for gameplay instead of single small stories. Also for example Babos animations basically contain their own foreplay at stages 1-2 mostly, while we already are able to start foreplay for aggressive scenes too via Sexlab (see my forced foreplay mod for that). sooo, long story short, the amount of work that accumulated with the perspective of sorting AGAIN through almost 2000 animations of creature and human anims PLUS the ongoing update and rearangement of older anims kept my motivation for working on my SLAL patches quite low and I did not even mention the freaking chaos that is Animated Objects and their (in)compatibility.... The only pack I want to do soon is indeed FunnyBiz because I cannot see those in their current state anymore (or in other words I see even more stuff I want to change :D) But I heard that there are some updated animation files from FunnyBiz but not organized as a SLAL pack and I have no idea where they are...
  13. yeah, its like I suspected. Somehow the ice wraiths are detected as human males (gender = 0) by Sexlab.GetGender Function. I dont have any idea how I can fix that from my code, I remember in my game there was something wrong with creature install and that fixed it. These are the solutions I found. not sure which one helped me, tho: if that does not help, try maybe these: A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
  14. that would be spot on. if you remember, please tag me in a comment, I somehow always miss such releases
  15. well, this helps that PW is not waltzing into other mods, but I with that I cannot prevent my mod waltzing into yours. also when your mod uses DHLP suspend it will stop all mods that listen to it everywhere in skyrim, even when your mod only runs in whiterun. And afaik its possible to leave a city even when you are a whore there no? If I am wrong, then sorry. Meaning when PW forces the PC to stay in a city for the duration it would maybe suffice if PW would send a SendModEvent("dhlp-Suspend")
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