SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Devious Cidhna (May-5-2018)
By stobor
The Quest:
This mod started as a simple extension to the quest 'No One Escapes Cidhna Mine', and has since expanded to include five additional scenarios, loosely connected to that base quest.
It adds some new ways to experience Cidhna Mine, particularly the early stages (getting past Borkul the Beast). The normal methods of getting past Borkul still work, but this quest adds two new ways to get necessary items (a shiv, or a bottle of skooma).
If the optional mod 'Blood and Silver' is loaded, the mine will be a lot bigger and there will be about 20 additional NPCs; these extras don't all have unique dialogue, but they will participate in the mod in a variety of ways. They may even (rarely) offer aid. This is a large expansion, and the sheer number of actors can cause lag on weaker computers.
If the optional mod 'Milk Mod Economy' is loaded, a character who is lactating will have some additional dialogue options; the 'Non-SexLab Animation Pack' provides a couple of breast-feeding animations that are useful here (but not strictly required). Note: offering milk to Borkul will be considered an insult.
Summary:
Follow-up Quests:
Keeping up Morale:
Confusion to the Forsworn:
Meet the Neighbors:
Pirate Prize:
A Dish Served Hot:
Playing with the Food:
The mod adds almost 430 lines of new dialogue to Cidhna Mine and elsewhere. And lots of sex, of course.
Thanks:
Thanks go to the Devious mods gang, for fantastic mod resources. And of course to Ashal for SexLab itself. And to CGi for translation help.
Requirements:
This mod requires SexLab, of course, as well as the following additional mods:
Devious Devices - Assets
Devious Devices - Integration
Zaz Animation Pack
For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended.
Optional extras:
Blood and Silver expansion: http://www.nexusmods.com/skyrim/mods/59277/?
Milk Mod Economy: http://www.loverslab.com/topic/36908-milk-mod-economy-2014-11-11/
Non-SexLab Animation Pack: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/
For male characters, Devious Devices - Males Addon is recommended. Even with that mod, the collar and cuffs are invisible, in my testing; the blindfold works properly.
Tested with SexLab 1.61b, Zaz 7, Devious Devices 4.0, and Deviously Helpless 1.15d.
Tested with optional mods Blood and Silver 1.1, Milk Mod from 2014-11-11, Non-SexLab Animation 3.1.
Also Devious Cursed Loot 6.3.
Conflicts:
This mod adds new dialogue in Cidhna Mine, it does not alter any existing dialogue; it should not actually conflict with other mods (such as SexLab Solutions) which do the same, but the combined changes might work at cross-purposes. This could cause a bit of confusion about which dialogue came from which mod.
Version History:
218626 downloads
Updated
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SexLab - Hide Crosshair Reference
By Guest
Introduction:
Tired of activate/talk prompts on screen during SexLab animations?
This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
Source code is included as a separate download.
Installation:
This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
Configuration (optional):
The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
Uninstallation:
Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
Known Issues:
None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".
3514 downloads
Updated
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Amorous Adventures Extended Traduccion al Español
By xbloodxwestx
Traduccion para el mod Amorous Adventures Extended
612 downloads
- amorous
- adventures
- (and 3 more)
Updated
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Treasure Hunter Whore (A Devious Quest)
By Tyrant99
Summary:
This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location.
There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure.
Changes in 1.1.0:
Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket.
Requirements:
Dawnguard DLC
Dragonborn DLC
SexLab
SexLab Aroused
Devious Devices - Assets 3.0
Devious Devices - Integration 4.1+
Devious Devices - Expansion 4.1+
Fuz Ro Doh
Credits:
Thanks to Ashal for LL and SexLab
Fishburger for SL Aroused
DD Team for all tight stuff
LL Community for supporting Mods
02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.
49093 downloads
- bdsm
- player slavery
- (and 2 more)
Updated
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FootIK OFF for SexLabUtil1
By Guest
Introduction:
Disabling FootIK can help animations align better and this mod allows you to set the effect on SexLabUtil1.
Installation:
Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
If you can't see the "FootIK OFF" effect in the list, make sure to click "Misc -> Reload effects".
You are free to set the effect whatever way you want, but I recommend you to use the same settings as the one from the screenshot in "At sex start". Slot doesn't matter.
The spell/ability is based off FootIK OFF Spell, but it's not required. I did rewrite it to better function with SexLabUtil1.
Uninstallation:
Remove the following files from your Data folder: FootIK OFF for SexLabUtil1.esp, scripts\aaaFRFootIKOFFConstantScript.pex, scripts\source\aaaFRFootIKOFFConstantScript.psc and ini\SexlabUtil1.esp\FootIKOFF.ini, or remove it with your mod manager.
Known Issues:
None.
2671 downloads
Submitted
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SexLab - Auto Vanilla Voices
By Guest
Introduction:
This simple mod will make the game automatically choose the correct SexLab voice type for an NPC when its SexLab animation is starting. The choices are from the mod SexLab Vanilla Voices.
Installation:
Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter, but make sure you've SexLab Vanilla Voices.
Don't forget to enable "NPCs Reuse Voice".
Uninstallation:
Open the console and type "stopquest SLAutoVanillaVoicesConfigQuest" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Auto Vanilla Voices.esp, seq\Sexlab - Auto Vanilla Voices.seq, scripts\SLAutoVanillaVoicesMCM.pex, scripts\SLAutoVanillaVoicesScript.pex, scripts\source\SLAutoVanillaVoicesMCM.psc and scripts\source\SLAutoVanillaVoicesScript.psc, or remove it with your mod manager.
Known Issues:
SexLab Vanilla Voices doesn't contain voices for all vanilla voice types. As such, it will return to the original behavior of SexLab and assign a random voice to an NPC using a voice type that isn't covered. An example is Delphine.
Nothing I can do, unless someone wants to continue SexLab Vanilla Voices and add SexLab voices for all vanilla voice types.
8231 downloads
Updated
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Updated
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Restrictive Boots Transparent - Bodyslide CBBE fix
By MaikCG
Small fix for DDx 4.2
When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.
New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").
EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.
877 downloads
- devious devices
- bodyslide
- (and 1 more)
Submitted
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SexLab Dirty Talk 1.0.0 German - Deutsch
By Unrobed
This is just a german translation of Sexlab Dirty Talk 1.0.0
You find the english original here:
Permission given by Hugh Reckum via PM .
Es hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab DirtyTalk 1.0.0. von Hugh Reckum. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP beinhaltet.
Installation
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
Es handelt sich hier um eine relativ große Übersetzung von mehr als 700 Zeilen also entschuldigt falls noch fehler drin sind!
Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
CREDITS
Hugh Reckum für seine tolle original Mod https://www.loverslab.com/files/file/7180-sexlab-dirty-talk-october-23-2018/
1564 downloads
Updated
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SexLab Solution 5.0.7 German - Deutsch
By Unrobed
This is just a german translation of Sexlab Solutions 5.0.7
You find the english original here:
Permission given by WraithSlayer via PM .
Also hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab Solutions 5.0.7 von WraithSlayer. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
Falls weiterhin eine Version ohne die Anzeige für Dialoge die zum Sex führen gewünscht wird , werde ich diese auch nochmal Überarbeitet hochladen!
Installation
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
Ich habe alle Zeile in der Mod übersetzt außer das MCM Menu. Im großen und ganzen habe ich mich sprachlich an die original Version gehalten und habe mich davon nicht allzu weit enfernt.
T4y der bereits eine deutsche Übersetzung gemacht hat war so nett mich einzelne Zeilen von seiner Übersetzunge verwenden zulassen. Ich habe aber alle Zeilen die ich übernommen habe noch mal angeschaut und korrigert und es war nur ein sehr kleiner Teile aber trotzdem dank an Ihn dafür! Außerdem habe ich alle Namen an den Skyrim Special Edtion - Director´s Cut angepasst.
Es handelt sich hier um eine riesige Übersetzung von mehr als 1800 Zeilen also entschuldigt wenn noch fehler drin sein sollten!
Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
CREDITS
WraithSlayer für seine tolle original Mod https://www.loverslab.com/files/file/1635-sexlab-solutions-507-01-december-2017/
und T4y für seine Übersetzung https://www.loverslab.com/files/file/4247-sexlab-solutions-le-v507-german/
1688 downloads
Updated
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quest Amorous Adventures Extended [V1.2.1 ] (2019/01/11)
By jackp
Hello, friends. I am JackP
First of all, I have to say English is not my first language, so the dialogue here and in the quest may be a little weird. If you want to help me to improve the English version, just tell me and rework for it.
I am preparing to continue the work of FoxFingers, and I have made the first version of Amorous Adventures Extend.
This mod is going to make up more stories about Dragonborn's remance adventure, just like Amorous Adventures did.
I still use the framework of FoxFingers, so you will feel familar with the lover system. Be involved with the girls, help them and then make them be dragonborn's lovers.
You can post the bugs, as if I have time to make up them I will do.
Walkthrough And Tips:
AmorousAdventuresExtended--More Human and Less Machine.txt
AmorousAdventuresExtended--LoveofMara.txt
AmorousAdventuresExtended--The True Braith.txt
AmorousAdventuresExtended--Recover The Passion.txt
AmorousAdventuresExtended--The New Blades.txt
Maybe the tips are a little hard for you reading, don't blame me so much. Blame my broken English.?
Requirements:
Amorous Adventures and all of it required https://www.loverslab.com/files/file/984-amorous-adventures-v34-20180602/
(Recommend) SexLab Tools https://www.loverslab.com/files/file/2018-sexlab-tools-v30/
(Recommend) SexLab Privacy Immersive version added https://www.loverslab.com/files/file/3530-sexlab-privacy/
Using Sexlab Tools, you can change the animations so you can find one agreeing with the situation
Using SexLab Privacy, you can make the love scene more private, not happening in some guys view.
The quests may have multi-actors scene, so I suggest you to use some animations mod supporting 3play and 4play or more, you can find it at this site.
Thanks:
FoxFingers and the Amorous Adventures mod
Permissions:
It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
It's Okay to make a language translation.
It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
All credit / props must be given back to the original Mod and Mod author. That's just courtesy.
It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways.
It's NOT OKAY to try and make money off this Mod.
Yes, just like AmorAdv
Changelog :
V 1.1.0 Add the quest of "The True Braith" and the quest "More Human and Less Machine".
Add a spell "Be My Lover Now". Using it, you can make a unique actor be your lover.
When it works on actor from other mods, you may find the dialogue no voice.
And please know this is a cheating spell, if you don't wish the game boring, do not use it. You can get it using console or Additemmenu.
V 1.0.0 Add the quest of Love of Mara, it will lead you the lore quest The Book of Love, so please use a save that not finshing the quest, talk with Dinya Balu in temple of Mara, and Do not get the lore quest.
17618 downloads
Updated
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Immersive First Person View - SexLab Special
By Beef Cheeks
Immersive First Person View
~ SexLab Special ~
< By XenoDrake >
~ Description ~
This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.
THIS IS NOT COMPATIBLE WITH THE SPECIAL EDITION VERSION!
meh321 redid the plugin from scratch rather than port it. All of the functions are not implemented yet. Please be patient while meh321 finishes work on the plugin. Thank you.
~ Requirements ~
Immersive First Person View (IFPV)
After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.
~ Compatibility ~
Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration.
Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone.
As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation.
As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120.
~ Recommendations ~
This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3).
I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person.
~ In Detail (Features) ~
Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4? Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.
~ Installation ~
Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin.
~ Credits ~
meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.
ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage.
The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced:
- Min (Founder)
- Kimy (Lead Maintainer)
- Princessity
- Pincopallino
- Heretical
- Feuertin
- MaikCG
VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.
Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him.
CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!
IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir!
Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks!
I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods.
66847 downloads
- immersive
- first person
- (and 3 more)
Updated
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{REDUNDANT} Non SexLab Animation Pack
By rydin
Non SexLab Animations Pack (NSAP) was a mod which was used to bridge the gap between animators make new animations and updates to the SexLab Framework (SLF) where new animations would be added. It started in November 2014 and was a mod that sat along with SLF to allow users the ability to use new animations quickly and effectively.
With the ever-growing modding community finding new and better ways at handling new modding content, NSAP was replaced with the SexLab Animation Loader (SLAL), a mod which used a Phython script to allow anyone with little scripting experience to add new animations even more quickly and efficiently. There are a number of different SLAL packs for each animator which can be easily updated, edited and adjusted to the end-users preferences.
With this advancement, NSAP is no longer required. Most if not all the animations featured in NSAP as in a SLAL pack. It is recommended that NSAP is uninstalled and SLAL is used instead. Running the two mods together may mean causing duplicate entries and errors in FNIS as well as incorrect animation calling in game. It will cause the FNIS animation limit to exceed more than necessary due to duplicated HKX files.
NSAP has been archived now as an educational mod. Users a free to exam the mod's code and learn from it. However, the mod itself, or any edits (personal or otherwise) should not (but not limited to) be shared, re-dristributed, re-uploaded, reposted elsewhere in part or in it's entirety anywhere else without written permission.
Thank you everyone for all the support throughout the years of NSAP.
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SexLab Animation Loader
NSAP legacy Information below:
545265 downloads
Updated
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Apropos 2
By gooser
The new Apropos2.
What does it do?
1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
Descriptions
Apropos will describe SexLab events:
- Animation Start, Animation Change
- Stage Start
- Orgasm Start
And it will describe:
- Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
- Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
- In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
3rd Person descriptions are used for all NPC descriptions.
Descriptions for SexLab events will include:
- Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
- Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
- Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
Covers scenarios/perspectives:
- Female Player Character and Male NPC(s).
- Female Player Character and Female NPC(s).
- Male Player Character and Female NPC(s).
- Female Player Character and Creature(s).
- Female NPC and Female NPC(s).
- Male NPC and Female NPC(s).
- Female NPC and Creature(s).
Descriptions detect:
- Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
- Animations tagged as Aggressive, Rough, or Forced.
Tag-based Descriptions:
SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.
For a reasonable list of tags most often used see here:
When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC.
With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.
In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.
Unique-Animation Descriptions:
While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene.
An example unique-animation description: "LeitoCunnilingus".
Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:
Processing Rules:
Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
Step 4: If there is a file to process, Process file.
Additional Messages:
Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message.
It will, currently, only display ONE additional message per stage. That may change in the future.
It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
Wear and Tear
Overview:
- Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.
- Abuse is defined as one of two conditions:
- The actor was tagged as a victim in an animation, most often - SL Defeat.
- The animation itself is tagged with: Aggressive, Rough, or Forced.
- Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.
- Abuse is tracked against three body areas:
- Vaginal
- Oral
- Anal
- Abuse also is tracked against different scenarios:
- General abuse (e.g. against humanoids)
- Creature abuse
- Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
- These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).
- Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area.
- If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
- The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
- The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
- For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
- While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
- Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
- Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
- Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...).
- Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
- Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM.
- In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
- If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
- Currently, only the included abuse tattoos/textures can get applied to the character.
- In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
- The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen,
- "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
Debuff Table:
- Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
- Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
- General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
- Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
- Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
- Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
- If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
Abuse Tattoo Table:
Healing Mechanics
Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
#1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
#2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
#3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
#1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
Every 12 hours, and 5%
or heal up more quickly:
Every 4 hours, and 25%.
Or very quickly:
Every 1 hour, and 100%.
(as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).
Each healing period will apply some healing to all areas:
The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...
As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.
The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:
If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.
The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).
Healing with Consumables:
The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each.
{ "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.
Healing via consumables is currently only available for Player characters.
Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).
Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
----
It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
- Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
- Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
- Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
- Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
- W&T texture tint color and mascara tint color controls in MCM
- Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
- Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
- One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
- New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.
NOTE:
- File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
- Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.
Best testing advice: Start a new character after uninstalling Apropos Classic.
If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
Troubleshooting:
Wear & Tear Potential Problems:
#1 PC or NPC appears to be tracked in Apropos (see MCM).
#2 Active debuffs that never improve or get removed.
#3 Tats that stay on and never change.
If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T.
Face Tats not appearing at all:
2 things to check:
The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini.
*.STRINGS files must be in the UTF8 format.
User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8:
HOW TO REPORT PROBLEMS
- Before reporting a problem, please verify you have installed/have the requirements above.
- Before reporting a problem, please enable both Debug and Trace messages in MCM.
- After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
- Send the Apropos0.log file along with normal Papyrus0.log file.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this mod on any site, unless you are translating.
You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you have patches or edits to scripts, PM me directly.
122577 downloads
- sexlab
- wearandtear
- (and 4 more)
Updated
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tentacles Estrus Trapped Eggs
By Code Serpent
Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
Overview
This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
Compatibility
This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
This mod supports Devious Devices chastity belts, but it does not require DDI.
This mod does require Estrus Chaurus+
19930 downloads
- estrus
- oviposition
- (and 1 more)
Submitted
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Reward Your Followers v9:
DESCRIPTION:
What can you get the hardworking guy or gal who has everything?
You can give the greatest gift of all... your body.
How does this work, exactly?
This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post.
To get the dialogue options:
You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.
As of v7, it also adds an option when mounting your horse to reward your horse too.
Who does this mod target?
All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.
Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
Please see the FIRST POST for more detailed information.
What are the requirements of this mod?
This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.
Optional content:
This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names.
Does this change anything in the base game?
No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.
How do I install, update, or uninstall this mod?
To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.
Are there any bugs?
I hope not, but it's certainly possible.
I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
See this post for a quick and dirty description of how scripts work.
Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.
What about conflicts?
This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.
Credits:
Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
Thanks to Veladarius for some extra scripting help.
Translations:
v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK
FAQ
I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.
Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives?
A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one.
Q: I'm having a problem with this mod.
A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.
Q: Can I suggest <feature> or <NPC> or <dialogue>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
111841 downloads
Updated
-
Sexlab Mass MatchMaker
By ojanen
Description
This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
The upper limit of the number of people impacted is larger than MatchMaker.
Please note there is a possibility to cause CTD when enchant on the number of too many.
Usage
Cast the spell similar to the MatchMaker.
Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
Installation
Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
Credits
Ashal for SexLabFramework
144738 downloads
Updated
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SexLab Pheromones
By Tyrant99
Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
How did this happen?
In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.
In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
After updates clean saves are recommended!
How Stuff Works:
General:
Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls
Creatures:
Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.
NPCs:
NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.
Installation:
The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.
Credits:
Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community
Requirements:
Dawnguard
HearthFires
Dragonborn
SexLab
SexLab Aroused
Billyy SLAL Creature Pack
Leito SLAL Creature Pack
More Nasty Critters (for some of the rarer animations)
Possible Creatures and where they can spawn:
How Stuff Works with Pictures:
Spawning Creatures:
Removing Pheromones:
Version Change History:
Version 1.2.8
Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.
Version 1.2.9 November 12, 2018
New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.
What's New in Version 1.3.0 November 13, 2018
Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).
Clean save advised due to MCM changes.
What's New in Version 1.3.1 November 18, 2018
Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.
What's New in Version 1.3.2a November 19, 2018a
Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.
1.3.2a Edit:
Small fix to Pheromones clearing procedure.
229402 downloads
- gangbang
- monstersex
- (and 5 more)
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SOS - Grower Extended
By Holzfrau
SOS - Grower Extended 2.3 (2018.11.29)
Schlongs of Skyrim - Grower not a Shower has finally received an advanced version that works with all supported SOS sliders! This plugin can use an actor's arousal level or weight to scale their genitals. Formerly known as SOS - Grower - RaceMenu, this mod's requirements have been broadened to not require it any more - however, THE FILE NAME HAS BEEN CHANGED. Please make sure to use the new file in your load order if you are upgrading from version 1.0!
Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each. Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value. Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play). The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination. It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor). This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold. If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system. They may be added through the MCM when they are in your crosshair. Up to 10 may be added.
Now available for Special Edition!
Requirements
SexLab
SexLab Aroused
A SOS compatible skeleton, such as XPMSE
RaceMenu 3.4.5+ or NetImmerse Override
Recommended
Schlongs of Skyrim (normal and light versions should work)
SoS RaceMenu plugin
Note for FloppySOS Users:
FloppySOS was not designed for the dynamic size changing this mod does. I have added a script call that should prevent the worst scaling issues, but that is the limit of what I can do. Please be mindful of submitting bug reports related to FloppySOS - I almost certainly won't be able to fix the problem. In short: Use at your own risk!
22378 downloads
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Cumshot effect replacer for "Follow me for sex" and "SexLabCumshot"
By SirDuke
Hi everybody!
I guess, most of us are using either the Mod Follow me for sex or SexLab Cumshot for a working visual cumshot effect.
But I was not really satisfied with neither of them.
I always thought, they look too unreal, still.
So I tried my very best, to make a visual cumshot effect.
And yet, it´s done and here for all of you!
This is a replacer for those cumshot effects.
Follow me for sexs´ low / medium / high cum amount is still provided, but a little bit increased, like: "reality-style / porn-style / insane-style" amount of cum.
SexLab Cumshot has three different styles now, too. Just like above. But of course, you can only choose one of them
I´m a bit more satisfied with the ones for SexLab Cumshot;
because , the effect in Follow me for sex just suddenly stopps.
But I can´t change that without interferring the script.
Alas, I think it´s some way better than before.
At least it´s quite realistic.
Installation:
Works best, if you are using a tool, like NMM or MO,
it´s all packed up and ready to use!
With SexLab Cumshot remember to choose only one sytle!
Better not install it manually, because it will replace your old files (ALWAYS MAKE BACKUPS!!!)!
But if you wish, just put my provided "data" folder into your skyrim directory!
Deinstallation:
Just search my files and delete them!
Credits and permissions:
Referring to SexLab Cumshot, most of my work is made with vanilla effects.
The Follow me for sex effect is based on CPU´s provided work.
My work is always free!
Asset use permission in mods/files that are being sold:
It is NOT allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points:
It is NOT allowed to earn Donation Points for your mods if they use my assets
Upload permission:
It is NOT allowed to upload this file to other sites under any circumstances!
Modification permission:
It is allowed to modify my files to improve it, as long as it stays free and you list me in the credits!
Conversion permission:
It is allowed to convert this file to work on other games, as long as it stays free and you list me in the credits!
Asset use permission:
It is allowed to use any of the assets in this file, as long as it stays free and you list me in the credits!
Changelog:
Added a fix for SAM light.
Re-did "SexLabCumshot" file, made it from scratch.
It´s now the better looking effect, imho.
17587 downloads
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traduction SexLab Solutions Version Française
By Orpheaned
Requiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Solutions
Auteur d'origine : @WraithSlayer
Version mod original: 5.0.7
Version traduite: 5.0.7 (FR 1.0)
Ce mod est un traduction de l'excellent travail de WraithSlayer
SexLab Solutions
==-------------------------------==
Description
==-------------------------------==
SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab.
Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ?
Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim.
==-------------------------------==
Mods requis
==-------------------------------==
SexLab 1.62 ou ultérieur (et ses prérequis)
Dawnguard
Dragonborn
Fuz Ro D-oh
==-------------------------------==
Détail des fonctionnalités
==-------------------------------==
Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a).
Quêtes
Rencontres aléatoires et événements de dialogue
==-------------------------------==
Compatibilité
==-------------------------------==
SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement.
Incompatibilités connues:
Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement.
==-------------------------------==
FAQ
==-------------------------------==
Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là !
R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça)
Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau.
R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux.
Remerciements:
WraithSlayer pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
2418 downloads
Updated
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traduction SexLab WorkingGirl Version Française
By Orpheaned
Requiert le mod d'origine : Oui
Lien du mod d'origine : SexLab WorkingGirl
Auteur d'origine : @shane4244
Version mod original: .7
Version traduite: .7(FR 1.0)
Ce mod est un traduction de l'excellent travail de shane4244
SexLab WorkingGirl
Qu'est-ce que ce mod fait:
C'est un simple mod de prostitution qui permet le sexe entre le joueur/acolyte/PNJ. Vous progressez en débloquant des compétences (actuellement 11) chaque compétence que vous débloquez vous donne un autre jeu d'animation ("Oral" par ex.). Vous obtenez également un peu plus d'or pour chaque acte (de 5 à 150) en progressant. @shane4244 travaille sur ce mod dans son temps libre, l’améliore et prends en considération toutes suggestions.
Caractéristiques actuelles:
Requis:
Skyrim dernière version SKSE dernière version FNIS par fore, dernière version SexLab par @Ashal, v1.62 et ses prérequis Fuz Ro D'oh par sahdeme, v6.0 ou plus, Si vous ne voulez pas l'utiliser, utilisez simplement les fichiers audio optionnels et activez les sous-titres dans le jeu. SkyUI par SkyUI Team
Non requis mais fortement recommandé:
Prison Overhaul par @xaz. Ce mod va très bien avec l'option refus face aux gardes de SL WorkingGirl. @shane4244 recommande de régler le seuil du crime majeur dans Prison Overhaul à 1000 afin que vous puissiez obtenir la pleine punition lorsque déclenchée avec SL WorkingGirl ( @shane4244 changera cela à la valeur par défaut de PO dans la prochaine mise à jour)
Les caractéristiques du mod sont: le viol dans votre cellule par les gardes, le fouet, le geôlier prend l'or des citoyens pour qu'ils couchent avec vous et d'autres choses.
Options MCM/Dialogues ajouté par ce mod:
Désinstallation:
Problèmes connus:
Divers:
Cette traduction comporte des dialogues n'étant pas présent dans la version originale.
J'ai remplacé tous les textes du genre "[Let him fuck you]" ou "[Suck his cock]". Ces textes ayant des réponses dans le mod original, je les ai donc remplacé par des vrais dialogues.
Au lieu d'avoir ceci:
Vous aurez ça:
Ce qui à mon gout et un peut plus immersif. (je ne critique pas le travail de shane4244)
Remerciements:
shane4244 pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
1492 downloads
Submitted
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traduction SexLab Romance Version Française
By Orpheaned
Requiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Romance
Auteur d'origine : @spaceman
Version mod original: 1.0.6
Version traduite: 1.0.6 (FR 1.0)
Ce mod est un traduction de l'excellent travail de Spaceman
SexLab Romance
Que fait ce mod ? SexLab Romance est un mod à utiliser avec SexLab qui permet au joueur d'initier le sexe via des dialogues plutôt que des sorts.
Sl Romance n'est pas seulement un autre mod de type "je veux du sexe, j'ai du sexe", mais un mod fonctionnant avec une grande variété de facteurs pour déterminer vos chances de succès pour un PNJ donné. Tous les PNJ ne sont pas identiques, en effet, si vous commencez une nouvelle partie, vous trouverez peut-être que vos tentatives de romance sont souvent vouées à l'échec. Si vous réussissez assez souvent, ils peuvent même vous suivre (Évidemment, si vous séduisez un PNJ important et que vous le recrutez en tant qu'acolyte, vous courez le risque de briser des quêtes, utilisez-le à vos risques et périls!).
Puis ce que vous vous demandez de faire l'amour à des PNJ plutôt que d'exiger simplement des relations sexuelles, les tentatives peuvent vous aider à améliorer vos compétences d'éloquence. Les PNJ dans le jeu ne sont pas des robots, vous ne pouvez pas leurs demander constamment de faire l'amour. Après que vous l'ayez proposé à un PNJ ce dernier sera "hors limites" pour un court moment.
Si vous êtes timide, vous pouvez conduire votre cible romantique à un endroit un peu plus calme, vous pouvez même ajouté une autre personne sur le chemin pour une action à trois si vous le souhaitez. (pas si timide que ça en fin de compte)
Si vous trouvez cela trop difficile de séduire quelqu'un (ou trop facile), il y a un menu MCM pour le mod où vous pouvez ajuster la difficulté, désactiver les préférences sexuelles et les ajustements raciaux pour aider à booster votre vie sexuelle dans Skyrim . information additionnelle
Voici les facteurs qui influent sur vos chances de succès
Bien que je n'ai pas l'intention d'énumérer tout ce qui a un impact sur vos chances de succès ou d'échec, je vais en énumérer les principaux:
Compétence d'éloquence Votre niveau Votre Race Quêtes terminées Le statut social du PNJ L'orientation sexuelle du PNJ La relation du PNJ avec vous (amis, acolyte, ennemi, rival, ...)
De plus, les PNJ sont dynamiques entre les parties, donc vous pouvez trouver que dans une partie un PNJ et particulièrement facile, mais dans une autre, ils sera incroyablement difficiles à séduire.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
2532 downloads
Submitted
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traduction SexLab: Murder, Theft and Seduction Version Française
By Orpheaned
Requiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Murder, Theft and Seduction
Auteur d'origine : @jbezorg
Version mod original: 2.15
Version traduite: 2.15 (FR 1.0)
Ce mod est un traduction de l'excellent travail de jbezorg
SexLab: Meurtre, Vol et Séduction
Que fait ce mod ?
Ce mod permettra au joueur de compléter les boulots de pêche (Vol à la tire) de Delvin Mallory et les quêtes de vol (Tout doit disparaitre) de Vex. Si le joueur parvient à avoir des relations sexuelles avec la cible de quête.
De plus, les membres de la Confrérie noire peuvent choisir de tuer des cibles contractuelles dans leur sommeil après un rapport sexuel. L'option de tuer n'est disponible que pour les cibles contractuelles de la Confrérie Noire.
Meurtre
Les témoins vont changer la façon dont le crime d'assassinat sera signalé. Vous devez avoir une potion qui endommage la santé pour chaque contrat que vous souhaitez tuer. Une potion sera retirée de l'inventaire du joueur pour chaque meurtre. La méthode de sélection de la potion à supprimer est basée sur le nombre d'éléments. Enlever les potions que vous avez le plus d'abord.
Vol
Bonus de Vol à la tire allant jusqu'à 20% pour les défis de Vol à la tire contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure (temps de jeu) Pour les quêtes de guilde de voleurs, vous aurez une chance de voler l'objet juste après l'acte sexuel.
Séduction
Bonus d'éloquence pouvant aller jusqu'à 20% pour les défis d'éloquence contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure maximum (temps de jeu).
DÉSINSTALLATION
Deux avantages sont ajoutés au joueur par ce mod. Ils contrôlent le bonus d'éloquence et Vol à la tire. Pour supprimer ces avantages du joueur et pour une désinstallation propre, utilisez la commande suivante dans la console:
set _sltns_version to -1.0
COMMENT ÇA MARCHE?
Ce mod n'ajoute aucune option de dialogue*. Vous aurez besoin d'un autre mod SexLab pour cela. Le vol et la séduction utilisent les hameçons globaux de SexLab afin que tout mod SexLab qui peut initier des relations sexuelles avec la cible de quête de la Guilde des voleurs puisse fonctionner.
Pour les assassinats et les opportunités de vol, vous aurez la possibilité de ne pas aller au bout de ces actions après la fin des rapports sexuels. Le vol n'est plus un succès assuré. Lorsque vous aurez l'option "voler", un pourcentage indiquera votre de chance de succès.
*Il apporte des modifications à certains dialogues existants de quête de la Confrérie noire.
Quelques choses à garder à l'esprit
Ces deux modifications peuvent entraîner des conflits avec d'autres mods qui modifient les mêmes quêtes.
Quelques changements mineurs aux quêtes de vol. Ajouter des clés aux coffres pour voler. Et les quêtes du contrat d'assassinat de la Confrérie noire qui ont été faites pour permettre le dialogue avec les cibles .
Mods requis
SexLab V1.2+ Tout Mods Sexlab cela permettra au joueur d'initier des relations sexuelles avec les PNJ de la Guilde des voleurs & Confrérie noire. (SexLab Romance Suggérer)
Conflicts
Inconsequential NPCs
Potions de Skyrim qui marcheront pour les assassinats
Fléau de spectre de glace Poison mortel Poison virulent Puissant poison Poison Poison dilué Extrait d'obscurcine Poison persistant mortel Terrible poison persistant Puissant poison persistant Poison persistant Poison persistant dilué Extrait de lotus
Effets Magiques qu'une potion doit avoir (au moins un si c'est le joueur qui l'a créé)
Pénalité de santé Pénalité de santé persistante Santé endommagée
Remerciements:
jbezorg pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
500 downloads
Submitted
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traduction SexLab Enchantress Version Française
By Orpheaned
Requiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Enchantress
Auteur d'origine : @Liuli
Version mod original: 2.4
Version traduite: 2.4 (FR 1.0)
Ce mod est un traduction de l'excellent travail de Liuli
SexLab Enchanteresse
Que fait ce mod ?
SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers.
Quels sont les nouveaux effets des sorts ?
Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit. Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit.
Qu'obtiens-je après la relation sexuelle ?
Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont:
Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie.
Pourquoi les sorts ont-ils des limites de niveaux ?
L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens.
Comment est-ce que j'installe ce mod ?
Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite.
Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ?
Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet).
Problèmes connus:
L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel.
Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique.
Conflits possibles:
Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress.
Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace.
La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls.
Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème.
Mod requis:
SexLab 1.59c ou ultérieur (et ses prérequis)
Remerciements:
Liuli pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
*(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique").
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