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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Devious Devices Expansion 4.1 Rubber sound FX replacer

    Leather-based sound FX replace base DDE 4.1 rubber sound.
    Sounds like this:
     
     
    Setup
    Unpack into the /Data folder or Devious Devices Expansion 4.1 mod folder (MO)

    6,945 downloads

    Updated

  2. Caged Followers

    Your followers have been imprisoned, do you have what it takes to get them back?
    Adds radiant quests to search for and save your followers.
     
     
     
     
    So, you just got beat up again by some bandits, they took all your stuff and then left you in a ditch somewhere, or even sent you into slavery.
     
    Meanwhile, your follower, who was the whole time with you, suddenly decided to take a vacation, relax at the lake or perhaps build some snowmen in Winterhold, fully equiped and no worse for wear? Well, no more.
     
    Now, your follower can also enjoy the pleasures of bandit hospitality, sit in a cage, wait for rescue, and be bored to tears.
     
     
    So, what does this mod do?
     
    It adds radiant quests to strip and lock away up to eight followers, sending them to random cages and cells in all of Skyrim (and Solstheim). You want them back? Then you will have to ask around, question innkeepers and travellers and hope to catch some rumor of their where-abouts. Or you can try your luck and visit every single hive of scum and villainy in the land.
    Once you found them, you have FOUR (well, actually five) EXCITING scenarios to get them out of their predicament (depending on your standing with the captors and your own state of freedom).
     
    Want to be the dashing hero, killing the guards and releasing the damsel (or sidekick) from captivity, only to then beat up their leader and reclaim the loot? DONE
    Want to pay a ransom or barter with the fiends? DONE
    Want to help your friend escape captivity, picking locks and stealing stuff to make escape easier (needs SD)? DONE
    Want to convince, confuse or distract another slave master from claiming the "spoils of war" (needs SD)? DONE
    Want to send them from captivity into active slavery (right at your side with SD)? Not really a rescue, but also DONE
    Want to see their captors having their "fun" with your companion? Sorry, that's a bit beyond me, so not done and likely wont be added...
     
     
    Anyway, where was I? Oh yes, what do you need to make this happen?
    Well, obviously this mod, but also:
    Sexlab Framework
    SKSE
    SD Plus (or you can use the noSD-Option, containing only the first two rescue options)
     
    Optional:
    DDX - adds chains to the follower if an escape-attempt failed
    SD Cages - adds more cells/cages, so there are more radiant locations to send the followers to - just put this mod below SD Cages, as I replaced several doors which wouldn't work as cells, some of which were also edited (but not removed) here.
    DAYMOYL - adds another option to start the quest - patch in the downloads
     
     
    So, how do you get the quests started?
     
    - get enslaved by SD, and there's a chance your current follower(s) will be sent away instead of joining you
    - Death Alternative - Your money or your life - If DAYMOYL decides to do nothing with the follower, there is instead now a 50% chance to start the quest
    - "CagedFollowers Test.esp", which starts the quest for any npc hit by the courage spell - most aspects of the mod will work with any npc, but there will be strange behaviour, so best to use it only on (current or dismissed) followers.
     
    Alternatively, modders can add it via ModEvents
     
     
     
    Which file should I get?
     
    If you have SD, simply download "CagedFollowers SD", as well as the patch if you use 3.62 Beta 3 or earlier
     
    If you don't have SD, download the "no SD"-Option
     
    If you are using DAYMOYL (with or without SD), you can also download the DAYMOYL patch, which adds the necessary events to the follower processing; just set "Follower Behaviour" to "Do Nothing" or "Random", and you are set
     
    If you want to quickly test the quests and not be beaten up beforehand, you can add the Test-Package, which starts the quest for any follower hit by a courage-spell.
     
     
    So, you tried it and didn't like it?
     
    To uninstall the mod, first stop all running quests, else things will break and your caged followers will switch sides permanently to the captors.
    Enter in the console:
     
    stopquest CagedFollower01
    stopquest CagedFollower02
    stopquest CagedFollower03
    stopquest CagedFollower04
    stopquest CagedFollower05
    stopquest CagedFollower06
    stopquest CagedFollower07
    stopquest CagedFollower08
    stopquest CagedFollowerScheduler
     
    Then wait an hour so all update-events finish, and you can remove the file.
     
     
    Known issues
     
    - Defeat when using health-threshold for followers: during the "break out"-scenario the mod tries to detect when the follower enters bleedout, mostly so it can react if the player is also defeated and then sent away, which would trigger a recapture and put the follower back into the cage.
    - Quest startup time fluctuates wildly - sometimes it starts within a few seconds, sometimes it needs half a minute, and sometimes it needs the player to leave the location to fire. I have no idea if it's my current setup, if it's some greedy script stealing all the resources, or if Skyrim always goes a bit crazy with radiant quests.
     
     
    AND Credits
    jbezorg / skyrimll / DeepBlueFrog - for the initial and continueing work on SD, which had a large part in inspiring this mod
    BralorMarr - for DAYMOYL which adds another way to start the quests
     
     
    Anything else?
    Nope, so have fun playing.
     

    7,493 downloads

    Updated

  3. Radiant Prostitution 3.2.2 (29-Oct-2015)

    I'm no longer working on this mod. Anyone is free to take it over and continue developing. (-Caden- has a more recent version of the mod up over at this link)
     
    This is a continuation of the combined works of mainfct and korialstraszbob on the Radiant Prostitution project.
     
    Radiant Prostitution 3 is based on RP Tweaked 1.08b, and includes a number of fixes, tweaks and additions I've built into the mod as needed. I don't claim any ownership over the mod or the changes I've made to it. Should anyone wish to resume work on the mod, you're welcome to take my latest version and build on top of it.
     
     
    ==-------------------------------==

    Requirements
    ==-------------------------------== SexLab Framework 1.59c+ Zaz Animation Pack 6.00+ JContainers 3.2.4+ Fuz Ro D-oh  
     
     

    ==-------------------------------==
    Description
    ==-------------------------------==  

    Radiant Prostitution allows you to, well, become a prostitute! You register with an innkeeper at an inn, and take on clients around the town/city in exchange for gold. As you get more proficient at your job, innkeepers will offer more complex and higher-paying jobs, such as offering home service, providing entertainment for a military camp, and more. The mod is made to work with either gender, though some quests will make more sense for a female player character.
     
     

    ==-------------------------------==
    Feature Details
    ==-------------------------------==  

    To begin, talk to any innkeeper and ask about jobs. Initially you'll have access to two types, (simple prostitution, or serving tables) which are covered in detail below. Note that you can only be registered to one innkeeper at a time, and if you stray too far from the general location, the innkeeper will assume you ditched the job and not be happy when you come back.
     
    Serving tables: Go around the inn asking patrons if they want food or drinks. Once you get an order, get the items the customer ordered from the innkeeper, then take them back to receive payment. You get to keep the customer's tip, and the innkeeper will take the rest. If you got the order wrong, the customer may refuse to pay, and the innkeeper will give you an earful. While on the job, there will always be at least one patron in the inn that wants to order food, but it may take some time to find them if there's a large amount of people. Also, some customers may not be looking for food, but for something more salacious, and if you take them up on their offer, you'll stop serving tables and switch to prostitution.
     
    Simple prostitution: Proposition clients in the town/city around the inn, or wait for them to come to you (configurable in MCM). Different clients will have different tastes, and payment will vary according to which act they want you to perform. You can try and convince them to do something else, but they won't always accept, and some may even rape you instead. Once you've had enough clients, meet the innkeeper back at the inn to end your session. The innkeeper will take a MCM-configurable share of the profits. If you leave the location without reporting to the innkeeper first, they'll put a bounty on you for not giving them a share of the profits.
     
    Home deliveries (unlocked at rank 2): Go to the client's home and satisfy their wishes. This job is only available once in a while.
     
    Camp job (unlocked at rank 3): Go to the military camp and boost the morale of the troops. This job pays considerably higher than simple prostitution, but has a longer cooldown period than home deliveries. Camp jobs are no longer available when you pick a side in the civil war.
     
    Random quest (unlocked at rank 4): A collection of more complex prostitution quests. Most of these feature bestiality in some form, so if you're not into that, you'll want to stick to the other forms of prostitution.
     
     

    ==-------------------------------==
    Additional Features
    ==-------------------------------==  

    Competition:
    Certain types of NPCs will also be involved in prostitution. By default, only NPCs wearing the tavern wench outfit will do it, but the player can get a special amulet of Dibella from an innkeeper to tag other NPCs as prostitutes. These NPCs will then occasionally offer their services to other NPCs, and may also be solicited by the player.
     
    Add your own quests:
    Korialstraszbob has implemented a method to create your own quests for Radiant Prostitution. More information can be found at:
    http://www.loverslab.com/topic/30102-radiant-prostitution-tweaked-make-your-own-quests/
     
     

    ==-------------------------------==
    Updating
    ==-------------------------------==  

    Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be mentioned in the patch notes.
     
    With that in mind, there are multiple changes in RP 3.0.0 and higher that make it incompatible with previous versions of the mod, like RP Tweaked 1.08b. If you're running one of those old versions in your save and wish to update to 3.0.0+, you'll need to do the following:
    Be 100% sure that the save you want to update on does NOT have any RP quests currently running, especially the Getting Stuff Back quest. Uninstall Radiant Prostitution entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. (Optional, but highly recommended to avoid issues) Use a save script cleaner to open the save you've just made, and remove the orphaned script references. Install the latest version of Radiant Prostitution, load the latest save you've made, and wait for SkyUI to register its MCM, and for RP to display a notification about adding 9 quests. Once both of those are done, you should be good to go.  
     
     

    ==-------------------------------==
    Compatibility
    ==-------------------------------==  
     
     
    Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:
    SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.  
     
     

    ==-------------------------------==
    Changelog
    ==-------------------------------==  
     
     

    139,387 downloads

    Updated

  4. Crossbow bolts through sex

    Crossbows in Skyrim are powerful and comfortable weapons, especially on the first levels. But with the ammunition is difficult. Where can I get them?
    I searched on the Internet, and it turned out that although they could be made in the smithy, and for this only a steel bar and log are needed, but the magicians from the "Bethesda" created many difficulties: they can be made only in the forge of Fort Dawn's Fort, you need to be a member some factions, etc. Idiocy of some kind!
    Now, in order to get the bolts you need to find in Solitude Jawanan, the apprentice of Fletcher Fihada. You need to ask him to help with the crossbow bolts, and he will say that in response to the sexual service he will talk with the Master so that he sells the PC bolts.
     
    Features of mod:
     1. Dialogs branched out almost on each phrase, so that the conversation each time was formed uniquely. PC has a chance to pay off with an ordinary blow job, or will have to try harder, there are several places where you can agree, refuse or change your mind.
     2. Phrases are provided like "Let's find a secluded place"
     3. For those who have Separate Orgasm installed or something like that, and PC is not satisfied ... In this case, after sex, she can offer Javanana a continue, and he can both agree and refuse, it's like will develop.
     4. If Javanan does not tell the PC that he will talk with the Master and tomorrow he will sell her bolts, she should ask him about it. This is necessary in order to "let go" Jawanan (remove the package from the NPS Follow), otherwise he will wander for PC to the end of the world.
     5. Finally, you can go to the shop "Fletcher" and Fihada will sell PC bolts.
     6. Think about what to answer to Jawanan, because the next time you talk to him on this topic you can only after 6 hours.
     7. For those who have not guessed yet, I clarify: Jawanan is not a homosexual, and the male PC will not pass this number.

    P.S. In the upper left corner of the screen there will appear debugging messages such as "added / removed", it's okay, you have nothing in your inventory, I did not remove them, because they still need me to continue the mod.
     My native language is Russian, so I also post the original in Russian. This is in case someone wants to make a translation for themselves, as well as for Russian-speaking visitors to the site.
     
    Requirements:
    Sex Lab 1.6.2.
    Dawnguard
     
    Conflicts were not found. Mod works stably (at least for me).
     
    HAVE A GOOD GAME.

    1,715 downloads

    Updated

  5. BWitch 0.6.0 [28 August 2018]

    BWitch 0.6.0 by simplefries
    ====================
    Buffs and gameplay mechanics to help with a bound mage play style.
     
    - Alternate system for casting spells/shouts anywhere. Even when on a horse.
    - Talk via your follower when you are gagged.
    - Seduce or pay blacksmiths to help you out of restraints.
    - Get aroused and more powerful from pain.
    - Wearing a gag lets you cast spells more often.
    - Use a collar instead of a mage hood.
     
    The features of this mod are disabled by default. You have to turn on features you want.
     
    Supports both Devious Devices and ZaZ devices.
     
    --------------------
    1. Details
    --------------------
     
    The mod emulates the shouting and spell casting systems in Skyrim with Papyrus scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (not all features supported; script lag).
     
    ### Alternative casting
     
    1. Set a casting key in the MCM to enable this feature.
    2. Equip a spell (via menus, hotkeys, or whatever).
    3. Hit your casting key. Spells are cast instantly, bypassing normal charging times.
     
    ### Alternative shouting
     
    This feature is here for ZaZ devices, but is not recommended. Use DD's bound combat instead.
    1. Set a shouting key in the MCM to enable this feature.
    2. Equip a shout.
    3. Use your configured shouting key to shout.
     
    A visual effect is played when you charge the first word. This should make it easier to distinguish between two-word shouts (let go after the effect is played) and three-word shouts (keep holding until the shout is auto-cast).
     
    Powers are treated as spells, and are cast through the alternate casting system.
     
    ### Spell shout
     
    A shout that casts spells. You can use this as an alternative way of casting spells while saving on a hotkey.
    1. Select a spell (via hotkey, menu, etc).
    2. Use the shout to cast the selected spell.
     
    Voice buffs reduce spell cost. Except for concentration spells (due to the way the game handles their magicka cost).
     
    ### Gagged moans
     
    Trying to shout while gagged results in moans instead. Nearby actors may get aroused.
     
    ### Gag talk
     
    If you enter dialogue while wearing a gag, you can gesture toward your followers to have them translate for you. The speech skill used will be an average of your and your follower's speech (configurable in the MCM).
     
    ### Painslut buff
     
    Pain arouses and recharges you.
    - Painful hits (hostile spells, weapons) have a chance of restoring magicka, stamina and shout cooldown (configurable in the MCM).
    - The chance is equal to your arousal level.
    - Successful absorption increases your arousal.
     
    ### Wrist bound buff
     
    Wrist bondage increases your spell absorption. Effect scales with number of restraints worn. Does not count ZaZ devices (as they don't lock).
    - +10% chance to absorb spells for each lockable restraint worn, up to 50%.
     
    ### Collar buff
     
    Wearing a collar is now an alternative to wearing a mage hood and a Talos amulet.
    - Magicka +50.
    - Shout cooldown 20% faster.
     
    ### Gag buff
     
    Giving up shouts helps you sneak around and cast spells more often.
    - Muffled.
    - Magicka regeneration +150%.
     
    ### Device unlocking
     
    Approach a blacksmith while wearing restraints. If you are rich enough, or if they are aroused enough, you can persuade them to craft keys or remove devices.
     
    You need to have enough money, or enable payment with sex, before the dialogue option appears.
     
    --------------------
    2. Requirements
    --------------------
    - SKSE 1.7.3+
    - SkyUI 5.1+
    - ZaZ Animation Pack 7.0+
    - Devious Devices Integrated 4.0+
    May work with older versions, but these are the ones the mod was developed/tested with.
    Using some sort of mod organizer is recommended, like Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
     
    --------------------
    4. Limitations / issues without known solutions
    --------------------
    - Script lag. This is especially noticeable in combat, and is not fixable via scripting.
    - Some shouts don't work, e.g. Whirlwind Sprint.
    - Some other mods will cause concentration spells to be periodically interrupted.
    - Sounds don't work right.
    - No dual wielding.
    - Some of the event registrations used by this mod seem flaky. If features aren't working on first load, try toggling them off and on again.
     
    --------------------
    4. Upgrading
    --------------------
    If upgrading between minor versions, you should generally be safe relying on the built-in upgrade mechanism. Between bigger rewrites, a clean save is recommended.
    If you're seeing problems, you may need a clean save anyway:
    1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
    2. Remove the old version of this mod.
    3. Make a clean save by loading the save file without this mod installed, and then saving.
    4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363> and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw*.
    5. You should now be able to proceed as if you never installed the mod.
     
    --------------------
    5. FAQ
    --------------------
    ### Q: Does this work with hotkey mods?
    Yes. Should work with anything that equips spells/shouts on players, triggering the OnObjectEquipped event.
    ### Q: Does this work with...?
    I haven't tried it, so I don't know. Feel free to report your results.
    ### Q: Nipple casting?
    No. Haven't found a way to make it work.
     
    --------------------
    5. CHANGELOG
    --------------------
    2018-08-26 v0.6.0:
    * ADDED: Device unlock. Blacksmiths can be persuaded to craft keys or remove devices if you are wearing restraints. Pay with either gold or sex.
    * ADDED: Gagged moans when trying to shout. This can help you raise blacksmiths' arousal.
    * ADDED: Spell shout, a shout that casts spells with your voice. This lets you save on a key binding.
    * ADDED: Collar buff gets +20% shout cooldown.
    * ADDED: Pain slut effect is now its own buff, which doesn't require any restraints. Also now restores stamina.
    * CHANGED: Bound wrist buff gives +10% spell absorb for each lockable DDi restraint worn, up to 5.
    * CHANGED: Moans have a timeout, to prevent overlapping audio. They also use SexlabMoan() rather than Moan(), for arousal and gag integration.
    * CHANGED: All features can be re-initialised by toggling them off and on again in the MCM. This previously did not apply to some features, which required more round trips through the MCM.
    * CHANGED: Wrist buff now looks for zad_DeviousHeavyBondage keyword, since DDi v4's wrist restraints removed ZaZ keywords.
    * CHANGED: Incorporated DDi v4's changes to its gag dialogue (which is overridden to add the follower translate option). This removes checks for ZaZ's gag keywords.
    * CHANGED: Rearranged the MCM.
    2017-08-22 v0.5.0:
    * Mod rewritten from scratch. Features pared back. Clean save recommended.
    * ADDED: Speak Through Followers is now integrated into this mod. Frees up a load order slot.
    * CHANGED: Spell/shout selection doesn't require use of 1-8 hotkeys anymore. Should work with hotkey mods now. Turns out, the OnObjectEquipped event gets called even when you equip something that's not an object.
    * CHANGED: Bound casting and shouting can now be activated at any time. No longer need to have your wrists bound. This lets bound magic work with future devices (or even no devices).
    * CHANGED: Bound casting now instantaneous. You can spam spells faster if you don't have to wave your hands around. The original reason for spell charging---to avoid accidentally setting someone on fire while talking to them---no longer applies now that you have to set a dedicated casting key.
    * CHANGED: Bound shouting now plays visual feedback when reaching the first level of charging. The charging sound wasn't always reliable.
    * CHANGED: Buffs have been overhauled.
    * REMOVED: Lite (non-DD) version removed. With Devious Devices removing ZaZ keywords in the dev version, maintaining a separate non-DD version was going to become annoying.
    * REMOVED: previous buffs, creature bath, daily blessing, experience system, and anything else not mentioned above. Other mods like Deviously Cursed Loot already provide plenty of bondage buffs.
    2016-09-09 v0.4.3:
    * ADDED: MCM option to allow shouts when gagged (disabled by default). This only affects ZaZ wrist bindings, since shouting with DD wrist bindings is already allowed by DD's armbinder combat script.
    2016-07-23 v0.4.2:
    No changes to lite version. The following changes only affect the full version.
    * CHANGED: Bound shouting ability no longer activates if you are wearing an armbinder or yoke from Devious Devices. DD v3's bound combat allows you to shout normally when wearing these devices.
    * CHANGED: Tentacle blessing (absorb magicka) magnitude increased 10% -> 20%, duration increased 1 -> 7 days. With the right mix of perks and doomstones, you can now reach 100% magic absorb chance by worshipping the tentacle once a week.
    2016-01-09 v0.4.1 BETA:
    * ADDED: Can now re-bind keys for bound casting and shouting. If you find yourself accidentally lobbing spells after talking to NPCs, try re-binding cast to a different key.
    * CHANGED: Tweaks to MCM. Some options are now checkboxes so you can cancel their actions. Refactored code to use SkyUI's *ST functions.
    * FIXED: Stopped calling UnregisterForUpdate when bound magic effect ends, as this will often fail.
    * FIXED: Check whether a spell is selected before trying to cast it.
    2015-08-09 v0.4.0 BETA:
    * Plugin rebuilt from scratch. Save cleaning recommended.
    * NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
    * NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
    * NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
    * CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
    * CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
    2015-06-07 v0.3.1-lite BETA:
    * Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
    * Now plays a sound when charged.
    * Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
    2015-05-09 v0.3-lite BETA:
    * Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
    * Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
    * Basic XP system.
    * Shouting now works more like vanilla: no longer need to let go of shout key to cast.
    * Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
    * Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
    * Added short scene in Windhelm warehouse for better world integration.
    * Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
    2014-11-23 v0.2-ALPHA:
    * Rebuilt plugin and scripts from scratch. Not backward compatible.
    * Voice shouting while bound. Uses the same key as normal shouting.
    * New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
    * Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
    * Spells now cast instantly. Makes the scripts simpler.
    * Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
    * Spells grant XP according to base magicka cost (not damage, like most destruction spells).
    * Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
    * Sounds added.
    2014-11-11 v0.1-ALPHA
    * First release.
     

    10,001 downloads

    Updated

  6. SL Naughty Courier (LE, SE)

    About__________________________________________________
     
    Why is it that the Courier wanders through Skyrim with one goal in mind, getting the news to the Player, without any reward? That's not fair. With this mod the Player can show how much he appreciates the service.
     
    The courier also might approach the player, even if there is nothing to deliver (optional).
     
    There is nothing else besides that.
     
    If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLNaughtyCourier
     
    Note: v1.3 currently does not support SE but will follow soon.
     
    Conflicts / Problems_______________________________________
     
    None I am aware of and there shouldn't be. It's mostly only dialogue with barely any scripts and no overwrites.
     
     
    Future Plans / Working on ________________________________
     
    See the github issue page for features to be added
     
     
    Credits____________________________________________________
     
    Thanks to @xyzxyz and @dankmemesxd for testing!
     
    Thanks @CGi for his german translation and the FOMOD installer.
     
     

    11,423 downloads

    Updated

  7. SexLab Trainners Español.rar

    Traducción del MOD SexLab Trainners al Español
    Necesitas el MOD Original y puedes descargarlos desde Aquí
     
    Descripción del Autor
     
    Este es un MOD simple que te permite elegir si quieres pagar con oro o "enseñarles algunas habilidades más sensuales".
    La opción de dormir con el entrenador sólo estará disponible una vez cada 24h. Esto cuenta según el entrenador. (O en realidad es por tipo de habilidad y sexo del entrenador.)
    Pídeles que te entrenen como de costumbre, entonces podrás elegir cómo pagar.
     
    Versiones:
     
    Para aquellos que usan el DLC Dragonborn, ¡usen la edición Dragonborn!
     
    Requerimientos:
     
    - SexLab Framework y sus requisitos.
    - SexLab Trainners 1.0 Original
     
    Créditos:
     
    Bethesda Creador de Skyrim
    Loverslab Por el espacio y el aporte a la comunidad Modder
    Bromm83 Autor del MOD Original

    439 downloads

    Submitted

  8. SLAL Animations by Sailing Rebel [SRB] (2018-08-09)

    These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
     
    For Skyrim Special Edition use SLAL SE Animations by Sailing Rebel [SRB].
     
    Requirements
    SexLab Animation Loader and all of it's requirements.
     
    Installation
    Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
     
    Update
    Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI.
     
    Creature Animations
    SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual  
    Change Log

    Known Issues
    An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
    License
    CC BY-SA 4.0

    107,167 downloads

    Updated

  9. Less Chaste Patch for Devious Devices

    LESS CHASTE PATCH FOR DEVIOUS DEVICES BY MR. ESTURK
     
    This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed.
     
    What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is.
     
    Some mods where this patch can be useful include:
     
    Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off.
     
    Some mods where this patch won't be so helpful:
     
    Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT.
     
    Chaste Life: You're joking, right?  
     
    What do I do with those low quality rings?:
     
    Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect.
     
    Credits:
     
    Just me creating this patch over about 1 bored hour

    2,801 downloads

    Updated

  10. SL Kidnapped Redux Español.rar

    Traducción de MOD SexLab Kidnapped Redux al Español
    Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
     
    Descripción de autor:
     
    Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
     
    Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
     
    Características:
     
    Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros.  Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.  
    Requerimientos:
     
    SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
     
    Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
     
    Opcional pero altamente recomendado:   
     
    Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
    SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
     
    El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..  
    Integraciones opcionales
     
    More Nasty Critters: Habilita 12 tipos adicionales de captores  criaturas en SexLab Kidnapped Redux.
    Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
    Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
    SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
     
    Créditos:
     
    Bethesda Creador de Skyrim
    Loverslab Por el espacio y el aporte a la comunidad Modder
    vinfamy Autor del MOD Original
     
     
     

    865 downloads

    Updated

  11. SLSO x UT

    Abandoned.
     
    With DC's permission, this modifies untamed to work with SLSO.  
     
    UT triggers on SLSO orgasm only
    Player untamed level increments on beast orgasm
    Post-sex add to pack processes after a scene where the PC orgasms
    PC orgasms level up all beasts in anim
     
    Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
     
    Credits:
    Darkconsole - Untamed
    Ed86 - SLSO

    274 downloads

    Submitted

  12. SL Coitus Infectus

    About__________________________________________________
     
    The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
     
    Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
     
    If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
     
    Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
     
     
    Conflicts / Problems_______________________________________
     
    There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
     
    I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
     
     
    Major Infections ______________________________________
    Lycanthropy
    Currently not supported for NPCs
     
    Moonlight Tales Support
    Allows infection of Werebears
    Succubus Curse
    No NPC support possible
     
    Player Succubus Quest Support
    Required for this infection to work
    Vampirism
    Currently not supported for NPCs
     
    Regular Infections ____________________________________
    Lice
    Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)  
    Bathing in Skyrim / Eating Sleeping Drinking Support
    The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
     
    YPS Fashion Support
    Shaving will now cure yourself of the disease
     
     
    Compability / Support_____________________________________
     
    Moonlight Tales: Lycanthropy
     
    Player Succubus Quest: Succubus Curse
     
    Bathing in Skyrim: Lovers Itch (Lice)
     
    YPS Fashion: Lovers Itch (Lice)
     
    Eating Sleeping Drinking: Lovers Itch (Lice)
     
     
    Future Plans / Working on ________________________________
     
    Working on:
    NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
     
    Translations ______________________________________________
     
    English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)  
     
    Credits____________________________________________________
     
    Thanks, CPU, for giving me tips on how to optimize the scripts further!
     
    Thanks for the russian translation, stas2503!
     
     

    2,276 downloads

    Updated

  13. Simple Sadism & Masochism, a Combat Arousal Mod

    Welcome to yet another Feliks mod Release,
     
    Simple Sadism & Masochism
    Requested by @Yuni and @bathoz
     
    Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x
     
    Now with NPC support!
     
     
     
    What does this do?
    This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all.
     
    Aren't things that apply scripts to people around you terrible for performance?
    Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops!
     
    How does it work?
    With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user!
     
    I think I found a bug?
    Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats.
     
     
     
    Installation requirements:
    An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat.  

    MCM Breakdown:
     
     

    Future Plans:
    Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread

    11,596 downloads

    Updated

  14. SLAL - Ayasato Animations (28.02.2018)

    Disclaimer: This is a redistribution of Ayasatos work, i did not create and do now own these animations. According to Ayasato, redistribution of these animations is allowed.
    Original download: skup.dip.jp
     
    Current Version 1.1
    Skyrim SE conversion by SpyVsPie.
     
    Included Animations:
    Ayasato Standing Ayasato Missionary Ayasato Cowgirl Ayasato Chair Ayasato Doggy Ayasato Counter Ayasato Table Ayasato Blowjob  
    The furniture animations  do not include visible furniture !!! , you have to use Match Maker or other means to move/align your actors with furniture that is already in the game!
     
    Since i did not create the contents of this upload, i can only give limited support.
     
    Gifs / Screenshots pending...
     

    128,217 downloads

    Updated

  15. Amorous Adventures [v3.4] (2018/06/02)

    6/27/2018 - Retired. 
     
    Now, I leave this Mod to you... the community. See permissions statement at end.
     
    Goodnight you princes of Maine, you Kings of New England.  I pray you enjoyed the Mod.
     

    Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs.

    Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff.

    This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults.



    This is a DLC sized Quest Mod.

    Over twenty-seven unique, complete quests.

    Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines.

    Story driven, plot driven romantic encounters.

    Integrates seamlessly into a Skyrim play through - like the romance was there all along.

    Over thirty lovers to get - catch them all like Pokemon.



    SexLab Version:

    See the Change List at bottom for What's New.

    Version 3.4 for SexLab
    - Sex Lab Version: Requires SexLab Framework.
    - SexLab Install Tips:
     
     

    Other Versions:

    OSA OSex + CLEAN version
    DOWNLOAD LINK:Available at Nexus

    CLEAN or FLOWER GIRLS version for Skyrim Special Edition
    DOWNLOAD LINK:Available at Nexus

    Amorous Adventures should be at the bottom of your load order.
     
    Installation / Updating / Uninstalling
     


    Make your lovers beautiful!

    See these recommended beauty Mods



    1. Is Amorous Adventures at the bottom of your Load Order?

    2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content?

    3. Read the Quest Walkthrough for the quest (Walkthrough Section below).

    4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs.

    5. Ask in the Amorous Adventures Support Topic.



    Frequently Asked Questions (FAQ)




    Known Issues


    It Begins! The Amorous Solitude Play through series.
     

    Shinji72's Amorous Dawnguard:
    Watch
     

    Shinji72's Amorous Companions:
    Watch
     

    Walk Through / Quest Documentation



    The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt

    Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires.

    Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure.

    An Exquisite Corpse - Serana
    Discovering a mysterious, pale beauty with a thirst for blood.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt

    Our Love Runs Red - Serana, Valerica
    The dark and tragic back story of Serana is confronted.
    NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through.
    Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt

    Burning from the Inside- Serana
    Once in awhile you get shown the light in the strangest of places if you look at it right.
    Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt

    Serana and the Mark of Dibella- Serana, Ahlam, Senna
    What a long strange trip its been...
    Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt



    How badly do you want Elisif for your own? We're going to find out. Follow this quest chain....

    A Widow Too Soon - Elisif

    This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up.

    IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar
    http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar

    Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again.

    Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt

    Fangs of Desire - Sybille Stentor
    What's the harm in just one bite?
    Note: the Game Quest to kill the vampire has a Level Requirement of 10!
    Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt

    A Song Of Lust And Guile - Lisette, Pantea, Illdi
    Strange things are afoot at the Bards College.
    Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt

    From here forward, Jordis plays a part in the story and will need to be a follower

    Curse Of The Dead Bride - Elisif, Jordis, Sybille
    Return to Broken Oar Grotto...
    Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt

    Threading The Needle / Finest Materials
    Endarie, Taarie, Lydia, Jordis, Sybille, Pantea
    They're haughty. They're arrogant. And they're the only ones who can save Elisif.
    Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt

    A Widow Reborn - Elisif
    It's like Sleeping Beauty... except awake.
    Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt

    Rikke Don't Lose That Battle - Legate Rikke
    War is hell... but it gets the juices flowing.
    Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt

    The Body Double - Elisif the Fair
    What's a girl to do with such fearful brutes about her?
    Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt



    Strange Magic - Mirabelle
    The college is a place to study all manner of magic...
    Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt

    Spellbound - Brelyna, Nirya, Faralda
    Some spells are better left un-cast.
    Quest Information: AmorousAdventuresQuestStages-Spellbound.txt

    Aranea Ienith
    An unmarked quest.
     




    Blinded By Visions - Idgrod the Younger, Jonna
    The power of Visions isn't always a blessing.
    Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt



    New, New Malacath Blues - Borgakh the Steel Heart
    It's not easy being green.
    NOTE: Requires Level 9+
    Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt

    A Passionate Priestess - Danica Purespring
    When you get to the root of the matter, something will grow.
    Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt

    Dragonborn Desires - Irileth
    Dragons. Why did it have to be dragons.
    Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt

    An Angel In Steel - Lydia, Adrianne
    Moral. Traditional. And very skeptical about you.
    Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt

    Ysolda's Tough Lesson - Ysolda
    Sometimes love is a tough bargain.
    Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt

    A Key To Her Heart - Carlotta
    Locked hearts yearn for someone to open them.
    Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt

    Saadia
    An unmarked quest.




    Runs in parallel with the Companions quest line

    Hunting The Huntress - Aela
    Passions more dangerous than either human or beast.
    Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt

    The Beast Within - Farkas
    Sometimes the beast within cannot be tamed.
    Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt

    Njada's Dark Secrets - Njada Stonearm
    Some secrets poison the soul.
    Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40
    Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt

    The Lone Wolf - Vilkas
    A life without love is no life at all.
    Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt

    Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung
    Wooing damsels in distress can be exhausting!
    NOTE: Must complete Companions quest line first!
    Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt



    The tragic and untimely demise of Aerin....

    Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia
    Something foul hunts the women of Riften. Only a hero can save them.
    Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt



    Shadows And Scars - Jenassa, Adelaisa
    Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long.
    Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt



    A linked quest series to help a mother and daughter reconnect with Dibella

    Annekke's Release - Annekke Crag-Jumper
    Alas, when people wed they do not plan to grow apart.
    Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt

    The Art Of Dibella - Senna
    Lady Dibella and you. Welcome initiate.
    Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt

    The Mark Of Love - Sylgja
    The path to Dibella is one of the heart.
    Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt



    The Suitors Of Camilla Valerius - Camilla Valerius
    A beauty, to be sure. But whose?
    Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt

    Nordic Hospitality - Gerdur, Ralof
    When in Rome...
    Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt



    Thanks!
    To Spaceman for SexLab Romance which inspired me to start working on this.
    Quest item in one romance uses assets from Bunny Toys by Garnet.



    Permissions/Use:

    It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
    It's Okay to make a language translation. 
    It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
    All credit / props must be given back to the original Mod and Mod author.  That's just courtesy.
     
    It's NOT OKAY to pass this Mod off as your own.  This Mod is fairly well known anyways.
    It's NOT OKAY to try and make money off this Mod.
     
    There you go! Otherwise, do what thou wilt - that shall be the whole of the law.

    560,440 downloads

    Updated

  16. Devious Keysmiths

    Description
     
    This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM). 
    Recommended to use with "Consume keys" option in DDI.

    2,808 downloads

    Updated

  17. Amorous Adventures español

    Este mod es una simple traduccion para Sexlab Amorous Adventures 3.4
     
    Necesitas el mod original
    http://www.loverslab.com/files/file/984-sexlab-amorous-adventures-v210-20160314/
     
    Mis agradecimientos al usuario Dark_Fenix ya que he usado su traduccion de la version 2.11 como base y yo solo traduje lo que faltaba.
    http://www.loverslab.com/files/file/2818-sexlab-amorous-adventures-espa%C3%B1ol/
     
    Si hay algun error porfavor avisarme.

    1,864 downloads

    Updated

  18. Devious Combat Boots (2018-06-14)

    This mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
     
    There are three levels of bonuses, depending on the type of boot.
     
    Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.  
    Requires:
     
    Devious Devices 4.1
    Deviously Cursed Loot 6.4
     
    ... And, of course, all of their dependencies.

    1,318 downloads

    Submitted

  19. SexLabCumRegenerator

    SexLab Cum Regenerator = SLCR

    The cum over my followers DISAPPEAR when cross a door with loading screen or make a small fast travel. Not always but YES a lot of times.
    If you have the same problem, and want a solution, this mod is for you.
     
    How work?
    Easy and fast...
    I catch the EndAnimation event and store the cum info ONLY for human followers.
    Every 30 seconds the mod verify the cum effects and cast or REMOVE the SexLab cum spells with the stored info when need.
    No MCM... No config file.. Simply replicate SexLab functionality....
     
    UPGRADE INFO FROM VERSION 0.5 (VERY IMPORTANT)

     
    Capacity:
    The mod can control up to 32 concurrent HUMAN followers
    Work in vanilla followers (like Jenassa and Aela)
    Support modded followers (like Giada and Sassy)
    Support special followers(like Serana and beastess follower)
    Teorically must work on SE 64 bits, but i not have it and can't test.

    Installation:
    Use any mod manager or copy the esp and the script's in your Skyrim/Data. Activate the esp.
     
    First Time Usage (IMPORTANT):
    In the first run the cum data are empy. 
    You must run some sex actions over the followers and wait to end the animations. Not need include player.
    You can speed up the process controling the animation and pressing the advance stage key (space bar by default).
    The mod is now in FINAL Mode. I remove ALL the messages EXCEPT Clearing by Swiming and let only minimal info in the game console.

    UN-Installation:
    Use any mod manager or delete the esp and the script's in your Skyrim/Data. 
    The mod store the cum data in your save game for re-use it. 
    After UN-Installation, open the game and make a new save. Use SaveGameCleaner or ReSave to finaly clean all data.
     
    Compatibity:
    The Mod only depend from SexLab and cast the same SexLab spells that use the cum textures of Sexlab.
    Must be compatible with any cum texture replacer.
    Appear to be compatible with SexLab Separate Orgasm = SLSO
    Can have some problems with (ScocLB) Skyrim Cum on Clothes & Layered Bukkake because use another spells.
    Can have some incompatibilty with Cum On Anything because use another spells.
    Teorically must work on SE 64 bits, but i not have it and can't test.

    Problems:
    None for now, but see forum.
     
     
    Old problems of version 0.5 (solved in version 0.6)


    Details:
     
     
    Why make this mod?
    Because appear to be a problem in the resource manager of the game. This problem is not exclusive to SexLab.
    Can be related to video memory size (i only have 2g) or/and number of followers.
    Enb Boost not solve the problem because i have it.
    When the problem appear ALL the magic effect with timer over ALL NPC's disappear.
    If you have the problem can verify it casting a calm spell over any follower, cross a door with loading screen and see the calm spell vanished before time expire.

    To do:
    Monitor unique npc's not followers like Jarl's, Steward's, Barkeeper's, Companion's... 
     

    2,976 downloads

    Updated

  20. SLSO x UT

    With DC's permission, this modifies untamed to work with SLSO.  
     
    UT triggers on SLSO orgasm only
    Player untamed level increments on beast orgasm
    Post-sex add to pack processes after a scene where the PC orgasms
    PC orgasms level up all beasts in anim
     
    Credits:
    Darkconsole - Untamed
    Ed86 - SLSO

    3,013 downloads

    Submitted

  21. SexLab Aroused Creatures (2016-01-20)

    Allow friendly creatures to take advantage of your character and NPCs.
     

    Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience.
     
    Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly.
     
    Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor.
     
    v04.0 Beta 04
    This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details.
     
    The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later.
     
    See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version.
     
    Requirements
    SexLab 1.59c+
    SexLab Aroused or SexLab Aroused Redux
     
    Recommended
    More Nasty Critters (adds aroused creature models)
    SexLab More Creatures (adds more friendly creatures to the world)
     
    Install
    Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM.
     
    How to Use
    After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level.
     
    With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs.
     
    Uninstall
    Use your mod manager of choice or manually delete any of the following (not all will be present):
    Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
    It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour.
     

    Upgrade
    It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version.
     
    Known Bugs
    In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution.
     
    Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear.
     
    There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered.
     
    With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening.
     
    For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change.
     
    The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim.
     
    Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit.
     
    Change Log
     
     

    Version Issues
    If you are using, or are planning on trying earlier versions these are things to take into account:
     
     

    License
    All contained code and assets:
    Creative Commons Attribution Share-Alike GPLv3
    Pick one or both.
     

    FAQ
     
     
    Thank You
    Ashal for the SexLab Framework.
    redneck2x for the SexLab Arousal Framework.
    Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions.
    Everyone who has helped by reporting issues and testing development versions.

    323,812 downloads

    Updated

  22. Slaverun Reloaded (03-June-2018)

    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    248,161 downloads

    Updated

  23. Armbinders to Rope bindings/Wrist Cuffs

    ARMBINDERS TO ROPE BINDINGS AND WRIST CUFFS BY MR. ESTURK
     
    This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in.
     
    Requirements:
     
    Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to.
     
    Credits:
     
    Me creating this patch over a few bored hours
    Zaz for making the rope binding meshes/textures

    4,478 downloads

    Submitted

  24. Things in the Dark

    THINGS IN THE DARK
     
     
    IMPORTANT NOTE : the mod is very huge, by heavy bugged. There is no many content I can't test them alone anymore. So, as I done for FTD, I plan a complete redone of TID.
    The mod at hus current state is playable, but you'll need the console commands.
     
     
    I : The First point
    3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod. Some Morrowind ester eggs (ash statue, ascended sleeper). Female player focused mod... but fully playable by male player now ! A (not little) Lovecraft touch.
    Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).
     

    Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID).
     
    Dependencies :
    SexLab More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Fuz Ro D'Ho. Dawnguard ZAZ
    Optionnal Patches :
    TID Hair Patch (Thanks Amrovich) TID UNP Armors (Thanks Amrovich)  

    Recommanded mods :
    SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem) Captured dreams (for Slavers : extend business quest)  

    Strong Recommandation :
    Memory Allocation and SKSE : TID small world is stable, but need lot of ressources. You can face CTD if you use mods who also need lot of memory (Deviously enslaved for example). Updating the SKSE.ini resolve all the problems! http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=18748  

    In video (thanks to Shinjy72) :
     
    II : Mod description :
     
    Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them !
    The city
    Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim.
    Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system.
    Ibn Inhabitants
    Ibn is habited by Falmers, Pure falmers, and other races.
    Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs.
    Vanilla falmers serve the pure falmers has workers and warriors.
    Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents...
    Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse...
    Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers.
    Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles.
    Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers.
    The Whispering One is a strange warlock, devoted to Chaur Tegoth.
    The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her.
    Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong).
    Vanilla Falmers :
    Once the player become a Servant, Lot of Falmers and Chaurus are non hostile.
    War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile).
    Services/Shops
    You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services :
    Lheelvu can sell you zaz devices. Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold. You can sell your slaves to Lheelvu. Allie can sell you mushrooms Skala can sell you Human meat and ingredients An Arena, where your slaves and followers can fight for you. you can seel a follower to Simza : your follower will make gold for you every day (cumulative !) Home for Player :
    Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall.
    Followers and Falmers :
    Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services.
     

    Quests :
     
    1 : the Beginning :
     
    Normal way : Done.
    Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry... aTID0Starter : collect rumors from Whiterun citizens and Inn keepers. aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi. aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth.
    1bis : slavery part. Done.
     

    Player will be used for Falmers needs, and for tunneling...
    aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave.
    This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters.
    aTID1SlaveJobDaithe : when player works for Daithe aTID1SlaveJobHashep : when the player works for Hashep aTIDSlaveJobMine : when the player work in the mine. aTID1SlaveTaskMine : mine ores. aTID1SlaveTaskMine : get food for the miners. aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight... aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes... aTID1SlaveTaskHashepMeat : collect human meat. aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way... aTID1SlaveTaskDaitheTrain : a little remind of your position... aTID1SlaveTaskFish : fishing salmons. aTID1SlaveTaskMutator : breed some chaurus eggs... aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel. aTID1SlaveTaskPunishement : get punished aTID1SlaveTaskDeath : be food for chaurus aTID1SlaveTaskKerek : fight for death for beef meat... aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves.
    The Choice : Done.
    aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn). aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die.
    Stay like you're are, or change your race and become a Pure Falmer.
    In any case, all the process occur in the Mutators sewers.
     

    2 : Underworld war (Main quest). Done.
     
    Part 1 : the Reach
    aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him). aTID2Farm : some farm jobs... aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins... aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you. aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes. aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist. aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte. aTID2Raider3 : kill an investigator, and enslave his sister. aTID2Whisper : find a broodmaiden for the Whispering One. aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude.  

    Part 3 : Change the plan... Done.
     
    The player will need to get the gloomlurker rank to advance the core quest line.
    aTID3Begin : Infect Rorikstead, and meet Falmer's true nature... aTID3Enquiry : find clues about who wants your death. aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost. aTID3Kill : eliminate one of the warmongers who want your death aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One. aTID3Z1 : Give to Nathrezin her new Synod mage pet. aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth. aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum) aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky)
    Part 4 : it's just a start...
    aTID4Begin : begin to infect Skyrim cities (in progress) aTID4SideQuestNoble : take possession of your new home, recruit your suite. aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective.  

    3 : Slaver themed quest. Done.
    aTID3Slaver1 : negociate with some slavers in skyrim aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers.
    Dialogues and management quests :
    aTIDDialogueArena : manage the Arena. aTIDDialogueServices : manage whores dialogues, sell follower to Simza, aTIDDialogueIbn : Ibn NPCs dialogues aTIDDialogueNobleSuite : manage the Noble Suite aTIDDialogueSlave : manage slaves dialogues and aliases  

    4 : Other Ibn Factions themed quests lines :
     
    Mutators themed quest line (done)
    aTID2Mutator1 : test the spreading ability of Thiakal new parasite. aTID3Mutator3 : another parasite test... and a deal with Korathi aTID4Mutator4 : infect Solitude leaders with the upgraded parasite !
    Temple themed quest line (done)
    aTID2Temple1 : made some tasks for Adrusu, the temple intendant. aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project. aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm. aTID4Temple4 : infiltrate cultists in all skyrim temples.  

    5 : Side Quests :
    aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath. aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse. aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done. aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0 aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done. aTID2SideQuestFalk : solve the problem in Falkreath. Done. aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done. aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done. aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services. aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male). aTID2SideQuestMiquote : help Simza to fix Miquote behavior. aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you...  

    Spells :
    aTIDChaurusArmor : Linked Chaurus Armor. aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth aTIDChaurusSpit : Spit poison as a Chaurus aTIDTameSpell : use sex for taming wild beasts aTIDReaperSpell : turn human into twisted horrors. aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property. aTIDTeleportSpell : teleport the player to Ibn Temple.  
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Vanilla Cells modified :
    - Nchuandzel02 (Passage to Ibn)
    - Gloomreach02 (Passage to Ibn)
    - DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins)
    - MarkarthWarrens (Kaithe)
    - MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods.
    - Markarth Inn (Loulia added into that cell).
    - Liars retreat (two NPC + a door)
    - Echo Cave (a door)
    - New House near Falkreath (so, a wilderness cell modified)
    - Riften small world (door for Brothel)
    - Windhelm small world (door for butchery)
    - Markarth dwemer museum (Anet, Rhan Tegoth)
    - a land in the Rift (the thunderstruck land)
    - more cells...
     
    Ressources :
    - Music : DeathTrap Dungeon OST
    - Author of Skymomod (textures for Chaur Tegoth)
    - Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/?
    - Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/
    - Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/?
    - MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/?
    - Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/?
    - pregnant body from Sexlab stories.
    - Molag Bal helmet from Vigilant.
     

    140,443 downloads

    Updated

  25. [WIP] Traps, Pitfalls and Dangerous Things

    Traps, Pitfalls & Dangerous Things
     
     
     
    Known Issues
     
    If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active

    If you are seeing lots of Debug Messages then you can now turn them off in the MCM  
     
     
    Massively Negative Skill Values

    People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command.
    player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000  
     
     
    When Upgrading

    Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts.  
     
     
    Clean Installation

    To do a clean installation...
    1. Remove this mod from your load list.  
    2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available.

    3. Once loaded, save your game and exit out of Skyrim.
    4. Re-enable this mod in your load list and start Skyrim and load your save game.
    The mod will reinstall and all scripts and quests will be reset.  

    Overview
     
    If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen.
     
    The mod currently has two main parts...
     
    1. Auto Trap Layer
    This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps.
     
    2. Random Events
    These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable.
     
    Current Status
     
    The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can!
     
    The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything.
     
    Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes.
     
    In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable.
     
    The MCM allows you to configure the density and ratio of mobs to traps as well as many other things.
     
    Dependencies
     
    1. All DLC for Skyrim
    2. Fuz Ro D'oh
    3. Latest Version of Sexlab
     
    Soft Dependencies
    1. Devious Devices - Integration and all dependencies
     
    Current Traps Effects
     
    Standard traps can have 1 or more of the effects listed below.
     
    Alarm Trap
    All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location!
     
    Damage Trap
    Instantly applies a random poison, lightning, fire or frost damage effect.
     
    Spell Trap
    Fires a random spell which may apply a disease, do damage or some other effect!
     
    Guardian Trap
    Spawns a ghostly guardian which attacks you on sight!
     
    Paralyse Trap
    Paralyses you for a short period of time
     
    Naked Trap
    Strips you of your main armour and locks your inventory for a short period of time
     
    Devious Trap
    Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration!
     
    Thanks To...
     
    All those involved with the SexLab Framework and Devious Devices mods
    user9120975435 for helping with some of the ideas
    Everyone who's downloaded and helped troubleshoot my other mods

    15,132 downloads

    Updated


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