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  1. SD Cages View File Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
  2. Inte

    SD Cages

    Version 3.90.0 [October 12, 2021]

    102,216 downloads

    Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log
  3. They were culled from LoversLab (Companions, NPC Beautifiers for Amorous Adventures NPCs, Followers with Good Dialogue or Quest Aware, Your favorite custom voiced follower? and "The Top 100 Sexiest Followers of All Time" [removed from LoversLab in Dec 2017]), the Nexus (Companions, Followers, NPC), some of the Sites to get Skyrim Mods from (other than Nexus), and discussions on other Skyrim-related discussion/mod sites like the Reddit discussion Your Favorite Mod Followers . Here you’ll find voiced followers (Sofia, Inigo), heavily customized followers with strong personality (Hoth, Valfar), companions with custom AI and powers (Eryniel) as well as custom music (Vilja), from a custom fantasy race (Mour, SR Daemonic followers), fantastic beasts (Dovahbear, Fenrir the Frost Wolf), a follower so different and special you're not even sure what it is (Andromeda) (wording from Reddit discussion used with permission), a group of six fairies living in the Eldergleam Sanctuary (Adenz's Fairy Followers) and an Elk mount (Druid Essentials). There are mods that change the appearance of one NPC (Avelyn or Elisif, Toccata as Elisif, Seductress Serana), two NPCs (Vilkas and Farkas), all of a selected class of NPCs (Bijin Wives, The Hirelings, Mannequins) or as many as 60 NPCs throughout Skyrim (The Ordinary Women). What you won’t find is mods that are marked as hidden, unpublished, have been removed from their official, mod-author-approved download location for any reason, are behind a “Donation Wall”, or requests for those mods. There are far too many good mods available from their authors through approved channels to be bothered with these kinds of mods, or we run the risk of having more talented mod authors terminate access to their mods (Sunsakuka Follower Pack 1.01). If I have accidentally listed any such mods, please let me know and they will be removed. Similarly, if the status of a mod listed here changes, let me know and I'll update it's entry in this list. Mods with One {Follower} Abigail The Lusty Imperial Maid: https://www.loverslab.com/topic/34746-abigail-the-lusty-imperial-maid/ Aela The Huntress: "original face, no replacer but with unp or cbbe body and sg textures or fair skin complexion." Follower - Agatha: http://www.nexusmods.com/skyrim/mods/59273 Akemi The Snow Elf Follower: http://www.nexusmods.com/skyrim/mods/76610 (removed from Nexus) Alana Companion: http://www.nexusmods.com/skyrim/mods/21467 Alana Standalone Follower: http://www.nexusmods.com/skyrim/mods/62786 Alicia PainSlut Revamped: https://www.loverslab.com/topic/34777-alicia-painslut-revamped-by-snsd4203/ Alexa Follower: https://www.nexusmods.com/skyrim/mods/69513 Alexandria-Ice Witch Follower: http://www.nexusmods.com/skyrim/mods/69712 Alice Mistress of the Blazing Death: https://www.nexusmods.com/skyrim/mods/77295 Amalia - MBWS Custom Voice Follower: https://www.nexusmods.com/skyrim/mods/58460 Amaris The Scout Follower: https://www.nexusmods.com/skyrim/mods/59709 Ambriel - The Lost Princess (Fully Voiced and Quest): http://www.nexusmods.com/skyrim/mods/78762 Anais Standalone Follower: https://www.nexusmods.com/skyrim/mods/75083 Andre- Standalone Male Follower: https://rd.nexusmods.com/skyrim/mods/55076 Andromeda: https://www.nexusmods.com/skyrim/mods/36188 Anella - Follower: http://www.nexusmods.com/skyrim/mods/65407 Angela: Ally, Merchant, Companion: https://steamcommunity.com/sharedfiles/filedetails/?id=177612621 Anumeha: https://www.loverslab.com/topic/44164-anumeha/ Standalone Follower Arlenne: https://www.nexusmods.com/skyrim/mods/62569 Arissa - The Wandering Rogue: http://www.nexusmods.com/skyrim/mods/53754 Artemis Goddess of the Hunt: https://www.nexusmods.com/skyrim/mods/87806 Artemis the Huntress CBBE HDT: https://www.nexusmods.com/skyrim/mods/70613 Aster Follower: https://www.nexusmods.com/skyrim/mods/68944 Athena the Goddess of Wisdom and War: https://www.nexusmods.com/skyrim/mods/87664 Azalea Follower by CrimsonFairy: : https://www.nexusmods.com/skyrim/mods/28862 Bailey Standalone Follower: https://www.nexusmods.com/skyrim/mods/79543 Aria Bal (Daedric Follower) - Standalone: https://www.nexusmods.com/skyrim/mods/82768 Barda the Barbarian: https://www.nexusmods.com/skyrim/mods/87561 The Mad Bee: http://modsreloaded.com/the-mad-bee Bee-V: http://mod.dysintropi.me/eiries-and-honeyvanity/ Follower - Bella: http://www.nexusmods.com/skyrim/mods/59362 Belrand Remake by CrimsonFairy: https://www.nexusmods.com/skyrim/mods/30894 Bonney Follower: http://www.nexusmods.com/skyrim/mods/70634 Brianna Standalone Follower: https://www.nexusmods.com/skyrim/mods/76313 Brynhild - Standalone Follower: http://www.nexusmods.com/skyrim/mods/60772 Brynja - Follower: http://www.nexusmods.com/skyrim/mods/75286 Carol: http://devillord.tistory.com/2762 Caesia: https://www.nexusmods.com/skyrim/mods/80828 Cathy Standalone Follower: https://www.nexusmods.com/skyrim/mods/82227 Cecilia Follower: https://www.nexusmods.com/skyrim/mods/68497 Chaconne Follower: http://www.nexusmods.com/skyrim/mods/37869 Chinese Follower: http://steamcommunity.com/sharedfiles/filedetails/?id=452463436 Pai Chan Follower - Chantez: http://www.nexusmods.com/skyrim/mods/60837 Julien Christophe - Priest of Mara - Male Breton Companion Follower: https://www.nexusmods.com/skyrim/mods/29953 Julien the Wild and Julien the Wise available as optional downloads. Clover Follower: https://www.nexusmods.com/skyrim/mods/68811 Lara Croft: http://www.nexusmods.com/skyrim/mods/33179 Krastia Cuervo - Standalone Follower: https://www.nexusmods.com/skyrim/mods/62663 Cupid the Love Angels: https://www.nexusmods.com/skyrim/mods/87435 Danika The Dremora Follower HDT: https://www.nexusmods.com/skyrim/mods/58853 Dawn: https://www.nexusmods.com/skyrim/mods/38639 Diana The Pureblood Vampire 2017 No Mercy Edition 2 Modified Voices to Choose From: https://rd.nexusmods.com/skyrim/mods/87643 Diana the Pure Blood Vampire Follower Classic Edition: http://www.nexusmods.com/skyrim/mods/77214 Dianest: http://www.nexusmods.com/skyrim/mods/59541 Dimitri Follower by CrimsonFairy: https://www.nexusmods.com/skyrim/mods/41919 Doge Reborn - Shiba Inu Companion: https://www.nexusmods.com/skyrim/mods/69286/?0= Dorthe Follower: https://www.nexusmods.com/skyrim/mods/53086 Dorothy Standalone Follower: https://www.nexusmods.com/skyrim/mods/81140 Dovahbear Companion: https://www.nexusmods.com/skyrim/mods/30638 Edan Follower: https://www.nexusmods.com/skyrim/mods/87051 Elena Follower: https://www.nexusmods.com/skyrim/mods/71629 Icemage - Elena -Sevenbased Body: http://www.nexusmods.com/skyrim/mods/59936 Eleneth Follower: https://www.loverslab.com/files/file/3622-eleneth-follower/ Snow Elf Hut: https://www.nexusmods.com/skyrim/mods/77198 Follower - Eleonora: http://www.nexusmods.com/skyrim/mods/59477 Elina Follower: https://www.nexusmods.com/skyrim/mods/65761 Elisela the Fallen Paladin: https://www.nexusmods.com/skyrim/mods/71935 Ella - Standalone Follower - UNPB [UPDATED]: http://steamcommunity.com/sharedfiles/filedetails/?id=537675287 Ellie Standalone Follower: https://www.nexusmods.com/skyrim/mods/76521 Eloise - Custom voiced follower: https://www.nexusmods.com/skyrim/mods/67034 Elwyn - YuiH Standalone Follower: http://www.nexusmods.com/skyrim/mods/59056 Elysia Follower: https://www.nexusmods.com/skyrim/mods/72002 Elyssa - RaceMenu or ECE Preset and Standalone Follower: https://www.nexusmods.com/skyrim/mods/83285 (Stop update) YuiH Standalone Follower - Emily: https://www.nexusmods.com/skyrim/mods/53738 Emily The Silent Avenger 1.3: https://rd.nexusmods.com/skyrim/mods/60786 Eryniel: http://www.nexusmods.com/skyrim/mods/30175 Euka Follower v1.4: http://mod.dysintropi.me/eiries-and-honeyvanity/ YuiH StandAlone Follower- Eva: https://www.nexusmods.com/skyrim/mods/58669 Eva the Redguard Vampire: https://www.nexusmods.com/skyrim/mods/88309 YuiH StandAlone Follower - Falari: http://www.nexusmods.com/skyrim/mods/70549 Feah, The barbarian beauty: http://steamcommunity.com/sharedfiles/filedetails/?id=589277272 Felicia Giantess Follower And Preset_Full HDT_CBBE_UUNP: https://www.nexusmods.com/skyrim/mods/88311 Fenrir the Frost Wolf: https://www.nexusmods.com/skyrim/mods/32813 Fina Follower - Standalone - CBBE BBP - Dream Girl TBBP - SeveNBase BBP - UNP - UNPB BBP: http://www.nexusmods.com/skyrim/mods/51174 Fjora StandAlone Follower: http://robton.nu/fjora-standalone-follower/ Ellindia Forest - Standalone Follower Mod: https://www.nexusmods.com/skyrim/mods/71539 Frida Follower: https://www.nexusmods.com/skyrim/mods/70997 Garm the Husky: https://www.nexusmods.com/skyrim/mods/33061 Gris: http://www.nexusmods.com/skyrim/mods/60376 Guila: https://www.nexusmods.com/skyrim/mods/63134 Haez: http://www.moddb.com/mods/haez-vanilla-companion/downloads/haez Hanali Fire and Ice: https://www.nexusmods.com/skyrim/mods/42084 Handmaiden: https://www.nexusmods.com/skyrim/mods/62422
  4. Version 2.8.0

    4,781 downloads

    NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! October 8th Dev Update: What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved.
  5. SexLab Solutions 5.0.7 (01-December-2017) View File I'm no longer working on this mod. Updates are now maintained by @janbui, you can get the latest version here. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------== Submitter WraithSlayer Submitted 01/08/2015 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  6. View File Serana Dialogue Add-On SE NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! Version 2.8 Is Now Out!!! What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.8 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  7. I can't figure out how to prevent Sexlab from stripping an NPCs armor. There's an armor mod I use which is basically a nude suit for an NPC add-on made in Bodyslide. Though, even if I use the Sexlab's object editor and have their armor set on "Never Remove" under the Stripping tab—Sexlab continues to strip off their main armor piece in the end. Sexlab however, doesn't remove their armor pieces during the first animation stage. It removes their nude suit armor during the second or third stage. I'm not sure how it happened but, I had one time where Sexlab didn't remove any of their armor pieces at all until I initiated another animation on them. —————Sexlab related mods: Sexlab Framework_v162_FULL Sexlab Rape v6 SL_Defeat v5.3.5 SLAnimLoader SexlabMatchMaker.Rev7 MoreNastyCritters9_0 Sexlab More Creatures v0.04 SexlabAroused_v28b
  8. SexLab Stories (July 2021) View File SexLab Stories This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD). It includes... A Fetish system linked to Standing Stone signs - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you. - No fetish - Default - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress - The Atronach Stone - Killing monsters - In progress - The Lady Stone - Wearing Jewelry - Done - The Lord Stone - Wearing Armor - Done - The Lover Stone - Being Nude / Sex - Done - The Mage Stone - Using magic - In progress - The Ritual Stone - Specific NPC / spouse - In progress - The Serpent Stone - Killing animals - In progress - The Shadow Stone - Killing humans - In progress - The Steed Stone - Bestiality - In progress - The Thief Stone - Stealing- In progress - The Tower Stone - Wearing leather / being hit / Being a sub - In progress - The Warrior Stone - Using weapons - Done Encounters - A victim to the Old Gods ('King in Yellow' easter egg) - Cannibalism victims in Eola's feast - Encounter with a warlock after an unfortunate ritual - Naked hunters in a hot spring Stories (see the map in downloads) - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now - The Children - in Cradle Stone Tower - Done for now - The Twins - in Heartwood mill - In progress (barely started) - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now - The Red Wave - Solitude docks - In progress - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge) Devious Stories - Milk Farm - south of Riften - In progress - The Pet - in Rimerock Burrow cave - Done for now Requirements This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly. SexLab 1.59 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/) SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/) Zaz Animation Pack 6.0 or above ( http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-29/ ) An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? ) Optional but strongly recommended: - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? ) The mod comes in two parts :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only :: SexLab Devious Stories - requires SexLab Aroused, Zaz animation Pack, and also Devious Devices Integration ( http://www.loverslab.com/files/file/371-devious-devices-integration-08242014/ ) You have to install SexLab Stories if you want SexLab Devious Stories to run properly. In other words, 'Stories' is always needed and 'Devious Stories' is optional. Troubleshooting These stories start as small standalone scenes, sometimes with an open ended quest. They are not finished in any way and will be improved in the future. Recommended background mods Check these mods out if you want to complement SexLab Stories with similar atmospheric content. I will not spend much time re-creating content that is already available in these mods. - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ ) - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? ) - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? ) Acknowledgements :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald :: Antlers head gear - Character Mod resource Pack by nuska :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm ) :: Lactating breast texture by fair5210 :: Sword for Giants (Frost Giants by exray catt) :: Freezer room throne (Ayleid Building Kit by ImperialSociety) :: Divine Cheese (Cutting the Cheese by treguld33) :: Knight of Order and Grummites (Vicn Creature Pack by Vicn) :: Daggerfall Sheogorath Outfit by Bobjohnson99 :: Fine Long Iron (Golf Club of Vengeance by kotobus870) Change history Submitter DeepBlueFrog Submitted 05/18/2014 Category Misc Sex Requires SexLab,SexLab Aroused, Zaz animation Pack, Devious Devices Assets and Integration Special Edition Compatible No
  9. View File Thief - NPC Overhaul Changes appearance of NPCs in the mod "THIEF" (SSE VERSION) NO REQUIREMENTS. NO ESP. 48 NPCs meshes changed, plus exported high quality TintMasks of around 200 NPCs. Only meshes and textures folders. NIFs and DDS files. Fully supporting only SSE version. As I'm testing on SSE. If you don't like somebody, find Base ID of the NPC (Tes5Edit) and delete 00XXXXXX.nif from meshes folder meshes\Actors\Character\facegendata\facegeom\dogma - thief.esp and 00XXXXXX.dds from textures folder textures\actors\character\facegendata\facetint\dogma - thief.esp Download Links: SSE Version v1.1 LE Version v1.1 (converted through Cathedral, can't test it, sorry, but should work) Comment: I just love the mod, sex scenes and gameplay itself is amazing. So I wanted NPCs there to look good, started making overhaul for myself, but why not share. It mostly covers NPCs till 0.95 version for now. Installation: Extract the archive in the Skyrim Data folder. Loose files, so better use any Mod Manager. Uninstalling: Completely safe. Use any mod manager. Delete my meshes and textures folders from Data. Mod Structure: Meshes\Actors\Character\Facegendata\FaceGeom\Dogma - thief.esp Textures\Actors\Character\Facegendata\FaceTint\Dogma - thief.esp Textures\DGMThief Changelog: Version 1.1: Fixed Elisif Sorted out TintMasks Credits: Thief KS Hairdos SC - KS Hairdos Retextured Maevan2's Eye Brows Brows Eye and Dirt Overlays The Witcher 3 Eyes Kala's Eyes LiEyes Iridium Eyes Pocky's Quirk Eyes El's Face Stuff Bijin Skin High Resolution Scars Fair Skin Complexion Pandorable Males Pandorable Elisif XCE - Warpaint and Dirt Kalies's Narri Submitter nerjaveika Submitted 06/23/2021 Category Regular Mods Requires Regular Edition Compatible Yes  
  10. So I don't get the notifications that the npcs are having sex anymore. Is this a new fix or did I fuck something up?
  11. Is there an edit mode like showrace for npc? At least I'm looking for a mod that I can edit inside the game.
  12. Hi everyone, There are mods currently available on Xbox, which add a prisoner / hostage mechanic to the game, for example "imtimidation Overhaul" and prisoner shackles. (Check them out, they're great mods. What's missing though, especially for xbox, is appropriate clothing and accessories mods to accompany the above mods and add immersion to the game. My idea is simple, (i hope) and that is to add simple lore friendly clothing, specifically torn and ripped clothing (keeping sensitive parts covered to keep within Bethesda's TOS) and also restraints and gags, that take up armour slots so they can be worn over under-armour, or the newley created ripped clothing. Rstraints that go on the wrists and ankles, and a chest piece, that maybe goes around the torso and when in the hostage pose, also goes around the top of the arms. And i mean simple lore friendly restraints and gags made from cloth / rope / tape etc, not innappropriate ones (again to remain within TOS) If anyone is worried about such a mod breaching Bethesda's TOS, be assured that as long as they're simple and lore friendly, it won't, because Bethesda themselves introduced these themes to the game. And as for torn and ripped clothing, theres a plethora of mods on xbox the adds skimpy clothing that leaves little to the imagination. They added the pillory with the Contraption Workshop DLC,. They added shackled prisoners and mannequins with duct tape around the wrists, ankles and mouths with the Nuka World DLC. My idea expands on, and improves the themes that Bethesad added themselves and makes them much more immersive. i get that i'm not technically asking for an NSFW mod, but some people assume it is, which is why i'm posting it here. If anyone is willing to take this on, i would be eternally gratefull. Thanks for your time
  13. View File THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT. For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/ permissions granted according to the licence "Do whatever you want with the mod." RELEASE CANDIDATE No RC is currently available. FEATURES (FROM THE ORIGINAL) Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. WHAT DOES THIS UPDATE DO? contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene. REQUIREMENTS SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux RECOMMENDED hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up) TRANSLATIONS (BY OTHERS) Italian for version 20151008 INSTALLATION Download the latest version: 20160116. Use a mod manager. Original Lover's Comfort is not required. UPGRADING Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed. UPGRADE FROM ORIGINAL LOVER'S COMFORT Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed. UNINSTALLATION Use a mod manager and save cleaner. TROUBLESHOOTING Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help. SWINGING TIPS NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around. PERMISSIONS Do whatever you want with the mod. Submitter Quisling Submitted 03/10/2015 Category Misc Sex Requires SexLab, SexLab Aroused Redux Special Edition Compatible
  14. There is mod out there doing the rounds called "prisoner shackles" by an author called Mlucke. Its been around for a while. The link to the original mod is below: https://www.nexusmods.com/fallout4/mods/18436 If you don't know it, it contains animations mosty from the Nuka World DLC, which allows the player to put settler assignable mats down in their settlements, these mats contain prisoner animations. The mats are permenantly assignable, meaning whichever settler is assigned to it, they will remain in that pose or animation permenantly, until reassigned. A bit like the guard mats. There are also placeable cages and prison cells inculded, which you can place the mats in. Basically this mod gives you the ability to turn a whole settlemant into a Raider prison camp, or you can have a small jail in normal settlements giving them a lore friendly law and order theme. It also doesn't breach Bethesda's TOS so its safe for Xbox as its only poses and animations. (I've come here to ask, as i was advised to, despite me not wanting NSFW content) There are already a range of poses, but they mostly consist of prisoners already in cells, (lots of sitting and standing posed) and very few animations. Mlucke has graciously given permission for the mod to be expanded by adding new and custom poses and animations which will compliment what already exists. I can produce a screenshot of said permisson on request. Is there anyone willing to take this request, or create their own version, with more restrained poses and animations, for holding, capture and interrogation scenes, (has to be SFW, for bethesda's TOS on xbox, but only just Thanks
  15. There is mod out there doing the rounds called "prisoner shackles" by an author called Mlucke. Its been around for a while. The link to the original mod is below: https://www.nexusmods.com/fallout4/mods/18436 If you don't know it, it contains animations mosty from the Nuka World DLC, which allows the player to put settler assignable mats down in their settlements, these mats contain prisoner animations. The mats are permenantly assignable, meaning whichever settler is assigned to it, they will remain in that pose or animation permenantly, until reassigned. A bit like the guard mats. There are also placeable cages and prison cells inculded, which you can place the mats in. Basically this mod gives you the ability to turn a whole settlemant into a Raider prison camp, or you can have a small jail in normal settlements giving them a lore friendly law and order theme. It also doesn't breach Bethesda's TOS so its safe for Xbox as its only poses and animations. There are already a range of poses, but they mostly consist of prisoners already in cells, (lots of sitting and standing posed) and very few animations. Mlucke has graciously given permission for the mod to be expanded by adding new and custom poses and animations which will compliment what already exists. I can produce a screenshot of said permisson on request. Is there anyone willing to take this request on and make it available for xbox? Thanks
  16. Hey friends, I'm on the hunt for any mod that impacts npcs/followers by using dialogue, etc. I wanted to see if the community knows of any besides Sexlife. For example, Horrible Harrassment but for your follower (as I typically play a male character), or if you own a slave to have an npc make a proposition for you to have sex with them, etc.
  17. Version 2021-07-31

    365,516 downloads

    SexLab Stories This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD). It includes... A Fetish system linked to Standing Stone signs - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you. - No fetish - Default - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress - The Atronach Stone - Killing monsters - In progress - The Lady Stone - Wearing Jewelry - Done - The Lord Stone - Wearing Armor - Done - The Lover Stone - Being Nude / Sex - Done - The Mage Stone - Using magic - In progress - The Ritual Stone - Specific NPC / spouse - In progress - The Serpent Stone - Killing animals - In progress - The Shadow Stone - Killing humans - In progress - The Steed Stone - Bestiality - In progress - The Thief Stone - Stealing- In progress - The Tower Stone - Wearing leather / being hit / Being a sub - In progress - The Warrior Stone - Using weapons - Done Encounters - A victim to the Old Gods ('King in Yellow' easter egg) - Cannibalism victims in Eola's feast - Encounter with a warlock after an unfortunate ritual - Naked hunters in a hot spring Stories (see the map in downloads) - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now - The Children - in Cradle Stone Tower - Done for now - The Twins - in Heartwood mill - In progress (barely started) - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now - The Red Wave - Solitude docks - In progress - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge) Devious Stories - Milk Farm - south of Riften - In progress - The Pet - in Rimerock Burrow cave - Done for now Requirements This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly. SexLab 1.59 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/) SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/) Zaz Animation Pack 6.0 or above ( http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-29/ ) An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? ) Optional but strongly recommended: - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? ) The mod comes in two parts :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only :: SexLab Devious Stories - requires SexLab Aroused, Zaz animation Pack, and also Devious Devices Integration ( http://www.loverslab.com/files/file/371-devious-devices-integration-08242014/ ) You have to install SexLab Stories if you want SexLab Devious Stories to run properly. In other words, 'Stories' is always needed and 'Devious Stories' is optional. Troubleshooting These stories start as small standalone scenes, sometimes with an open ended quest. They are not finished in any way and will be improved in the future. Recommended background mods Check these mods out if you want to complement SexLab Stories with similar atmospheric content. I will not spend much time re-creating content that is already available in these mods. - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ ) - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? ) - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? ) Acknowledgements :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald :: Antlers head gear - Character Mod resource Pack by nuska :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm ) :: Lactating breast texture by fair5210 :: Sword for Giants (Frost Giants by exray catt) :: Freezer room throne (Ayleid Building Kit by ImperialSociety) :: Divine Cheese (Cutting the Cheese by treguld33) :: Knight of Order and Grummites (Vicn Creature Pack by Vicn) :: Daggerfall Sheogorath Outfit by Bobjohnson99 :: Fine Long Iron (Golf Club of Vengeance by kotobus870) :: Old God model by Milhail on Nexus Change history
  18. Rescuing damsels in distress from the clutches of evil doers is a staple trope of any fantasy epic (like the Elder Scrolls). A topic that is sadly lacking and under represented in Skyrim. The only reference to this in the game are the rather boring and lackluster rescue mission quests. Theres no imagination or immersion to these quests, They feel like Bethesda has just slotted them in as an afterthought. I would really appreciate it if someone is able to create a mod that adds more immersive and imaginitive damsel rescue quests. For example, having to rescue damsels from dragon lairs, or from bandit camps / dungeons, and you have to fight a powerful boss, in an epic battle before rescuing them, just like the classic cheesy action movies. In order to make it more immersive and realistic, the damsels should also be appropriatly restrained and attired, so they look like actual damsels, not just sat on the floor. In relation to the quest, it could be a radiant quest, given by jarls or any NPC for a bounty, or they could also be quests that spawn randomly in the wilderness or map locations. What would also be cool, is for there to be a polar opposite, an option for the player to play as the bad guy. If you play as a bandit / vampire/ general bad guy, you can have an option to kidnap your own damsels in distress, perhaps with a spell or power that renders them unconsious or paralized, then carry them away to wherever you want, including player homes, where they can be restrained to prevent them from running off or leaving, maybe using a system similar to Amazing Follower Tweaks so you can access their inventory in order to appropriatly attire them. You can then ransom them back to their families, sell them or keep them as cattle. could it also be made possible to port it to xbox thanks
  19. Dwarven Modular Automaton + Automated NPCs View File Dwarven Modular Automaton A Robotic Body Outfit System Lore In the last decades of the Dwarven race, the Dwemer of Skyrim found themselves in a war. The remnants of the conquered Snow Elves revolted against the cruel masters who had blinded and enslaved them centuries before, and the Dwemer were forced to face an implacable enemy deep within the heart of their workings. Seeking a new weapon to beat back this rebellion, a certain clan of Dwarven researchers built upon earlier experiments to find a way to combine the signature achievement of the Dwarves, the Automaton, with the combat talents of the Falmer's natural enemy, the Nords. The pinnacle of this effort was the Modular Automaton design, a model of humanoid construct featuring interchangeable body parts to allow for a wider variety of fighting styles than existing automatons were capable of, with the minds of the Dwarves' human test subjects implanted into them to take advantage of their more flexible tactical thinking. Plans were made to seize warriors from the human cities and use them as the basis for whole armies of these brass soldiers, and after using them to sweep the tunnels clean of the wretched Falmer perhaps the Dwarves would have returned them to the surface as conquerors. Fortunately for the Nords of Skyrim the Battle of Red Mountain put an end to every Dwarven scheme. Only a few prototype production lines had been constructed before the Dwemer vanished from Nirn, with only a small number of unfortunate test subjects left behind in the empty laboratories. And perhaps due to the inclinations of the researchers behind the project every one of these test subjects was a woman. The designs for the male warriors were never produced, and only this initial 'Maiden' series was completed before the end. No one knows where these lost projects were hidden. Few even had a hint that they ever existed. But recently, something happened to change that. The last soldiers of the Dwemer are finally seeing the light of day. ...And new ones are being built. Design Features The Dwarven Modular Automaton is a body-replacing outfit that can be used to turn players or NPCs into robotic constructs. It uses Skyrim's basic outfit slot system to accomplish this in the most straight-forward way possible. Head Systems The subject's head can be implanted onto the Automaton body directly, or further supported by a neck frame (slot 45) and enclosed within a glass dome (slot 31). Alternatively the brain itself can be removed and encased within glass or armored capsules in a replacement head structure (slot 30). It is also possible to copy the subject's mind into one of an array of crystalline matrices (slot 43) and mount that into a purpose-built frame. Faces copied from ten of the original test subjects were produced for the replacement heads, with fifty different expressions in three materials- flesh, cast brass, and stone- for one hundred and fifty available options (slot 44). A 'null' face consisting of just the eyes is also provided, along with two animal-based masks, a pair of featureless faceplates in brass and steel, and a wide array of head coverings. Core Systems The upper torso (slot 32) functions as the foundation of the construct, containing a Heart crystal that binds the Aetheric Body that provides motive power to the machine, the processing elements for the magi-magnetic joint system that allows the construct to exercise a wider range of motion than it would physically be able to employ, and mana storage tanks to replace the magicka pool of subject's original body. A variety of models were produced in differing armor designs and capacities. Pelvis and Limb Types The lower torso and hips (slot 49), arms (slot 33), and legs/feet (slot 37) are divided into three main types with two limb sub-types. Alternate versions of the pelvises are provided to allow for a degree of interchangeability between leg types, as well as legless 'unassembled' versions for decorative purposes. Type B - Based on Nisetanaka's Dwarven Bikini Cyborg, this type's pelvis features a skeletal design for more inhuman Automatons. It comes in Model B for use with the Type B legs and Model E for use with Type E-based legs. Both versions of the original Bikini Cyborg design's legs are available, as well as a new 'short' type without the height adjustment. The 'disassembled' option lowers the character's height to the level of the Model B leg caps, allowing for legless locomotion. Several combinations of normal and weapon arms are provided. Type E - Based of Edhildil's Dwemer Cyborg sets, this type adapts the Dwarven Centurion's pelvis for a bulky, robotic design. The Model A version uses the original design's Centurion-based legs, with assorted feet provided for them. The Model E version is based on the updated design, with skeletal legs connected to a mid-thigh cap. Versions of these legs with the different foot options are available, as well as a 'disassembled' option set to the Model E height. Type G - Based on Vicn's Dwarven Gynoids, this type features a pelvis and lower torso elaborately built up into a stylized humanoid shape to pair with the original design's human-like legs on the Model A version. The various original Gynoid feet are available for use with this model, as well as a new high-heeled design built for use with either this or the Type E legs. The model B and E versions of this pelvis also feature more humanized proportions. Additional swappable armor pieces are provided for use with the Type G arms and Model A legs. Type CR - Animal-themed limbs based on the Dwemer Dog and elements from the Dwemer Steam Horse models, for use with the Model E pelvises. Come in Beast and Pony versions, and are paired with matching tails (slot 40) and animal-based masks. Type DD - Based on MaikCG's Dwarven Devious Cuirass, and arm and leg set for use with the Model E pelvises. Has a matching Core unit taken from the same design. Type HV - Based on Gigadeux's Dwarven Heavy Armor, providing a more practical humanoid design. Comes in both the normal and 'ebony' texture variants. The matching helmet has been modified with glowing eyes, and can be used in conjunction with the slot 30 head frames. Type NULL - These tokens block off the head, hand, or foot slots, allowing you to have headless or limbless automatons without the original human body parts appearing. Does not block any actions. Weapon Systems Invisible 'style' versions of the Dwarven one-handed weapons are provided for use with the Type B and CR weapon arms. A full set of duplicate vanilla Dwarven weapons is also available, these have had their speeds raised to simulate the physical boost provided to an Automaton. Type XXX Body Brass-Jointed Dolls Lore Years ago a mildly infamous researcher of Dwemer automatons vanished following the collapse of his dig site. As it was not uncommon for either digs into Dwarven ruins to collapse or for automaton researchers to fall victim to the subject of their studies, this event largely passed without comment. However, some concerns were raised by the contents of a damaged journal found in the burnt-out remains of his encampment. The final legible lines stated simply: "I understand it now. It all makes sense." "The Dwarves were perverts." Design Features The Type XXX Body is a collection of humanoid bodyparts mounted in mechanical fittings that utilize the Modular Automaton outfit system. These can be used to create mechanical Doll or Statue outfits, or mixed with the robotic DMA parts. Core & Pelvis Systems Replicating the human torso, these parts are offered in a collection of [FW] (Fixed-Weight) and Variable styles. The [FW] models are pre-built to a variety of body shapes from the UUNP family, and will display as-is regardless of the body settings of the character they are equipped to. The Variable models work with BodySlide to replicate the user's body presets, and are compatible with mods that use Bodymorphs to change body shapes. All parts are nude by default, but can be equipped with removable 'modesty plates' or bikini sets using slots 48 and 52 matched to each part. A selection of pelvises designed to work with the Type B and E legs from the robotic DMA sets are also included, while the Variable pelvises and some of the UNP sets include versions with the full Type G legs. Two '/A' model torsos are available, incorporating a breastplate for some slight additional protection. Limb Systems Bare and high-heeled feet are offered in both Fixed-Weight and Variable versions. The Variable type's primary feature is a Bodyslide-capable cuff at the point where the foot and body models join, allowing these to be used with regular human bodies. Variable versions of the arms are not offered due to some limitations in the way the mechanical shoulders work, so these are only available in High and Low weight versions based on the UNP preset. A variable version of the hand by itself was possible, and this is also offered for use on regular human bodies. Materials These bodyparts are available in four materials: D (Doll, regular flesh), S (Statue/Stone in a bright white marble), M (Metal, polished Dwarven brass), and R (Rubberized, a slightly shiny black coating). The D models will reflect the skin tone settings of the characters they are applied to, while the rest will replace them with their own surfaces. D and R models feature full Beast Race support, but S and M versions do not at this time. D, R, and S versions are available for all Core and Pelvis models, but the M material is restricted to the Variable set and the pelvises equipped with Type B or E leg adaptors, as well as a selection of chest units intended to be used with them. D and R models feature full body physics, while M and S have had their 'bounce' bones removed to reflect the more solid materials they are made with. Modesty plating matched to each bounce type are provided, but the bikini sets are restricted to the D and R models. Head Systems To better interact with the humanoid neck shape, new bases for the DMA head equipment had to be designed. These are included as the 'Doll Type' Heads and Neck Frame. Unlike the previous set these can not be used on their own with regular human bodies as they do not cover the gap left at the base of the neck when removing the original head. To rectify this the Doll Collar is also included; this is a copy of the neck cap from the Type XXX Cores with BodySlide capability and head weighting added, set to use slot 45. This allows it to be used as a collar on any humanoid character, as well as a base for the Doll Type heads or as a full head remover when used with the existing NULL head token. Using the character's existing head on the Type XXX bodies is also possible, as the built-in neck caps fully cover the seam. If further separation is desired the Doll Type Neck Frame can be used, or a slightly modified copy of the Dwarven Bikini Collar III is available for a more streamlined look. Extras Some additional parts developed during the process of building the Type XXX Bodies: Horror heads, a selection of replacement heads built with the Skull clutter model. The skull has been reshaped to fit into most headgear. Offered in Brass, Rubber, Stone, and the original bone textures. Also includes a pair of robotic eyes that can be placed into the empty sockets. Can be used in conjunction with the PK faceplates, but not the Subject faces. Model MC Cores, robotic chests with humanoid breasts mounted on them. Offered as a Variable type and a fixed-weight 'expanded' shape both with and without a 'milking' apparatus, in material types D and R. Phalluses, a collection of snap-on tools for various sorts of hard work. Set to slot 51, and can be used with both the Type XXX and the robotic pelvises. Pedestals, non-humanoid pelvis units for characters that don't need to get around very much. Intended for use with other mods that can force a fixed pose onto a character. Wigs, a large assortment of hairdos sourced from the Apachii, KS, and Holiday hair set mods. Also come in stone and brass versions. Full Ground Model Support All body parts can be dropped into the game world. Automated NPCs The Experiment Is Still Running Lore Rumor speaks of strange happenings south of Old Hroldan, of Dwemer constructs with the faces of women being seen roaming the back-country at the foot of the mountains. What their purpose is or where they came from no one can say, but a witness swears that he recognized one of them... Design Features The Automated are a large group of characters that have been rebuilt with Modular Automaton parts by a mysterious Dwarven machine. Trapped for centuries within the halls of their Facility, they have only recently regained access to the outside world. Specifications Functionally, the Automated are normal NPCs that have been physically rebuilt for the DMA system. Their head meshes have been modified to produce a 'mask' effect, and their default 'nude' bodies have been replaced with versions of the Doll Type head frames set to slot 59, maintaining their robotic forms even if stripped of their DMA bodyparts. A subset of the group is set up as a new Automated-specific race with null head and mouth meshes, which allows them to use the head-replacing slot 30 head frames and mask parts without coming into conflict with those meshes, as is sometimes the case when using them with Vanilla races. Roles Dozens of Automated have been produced by the Machine over the centuries. Many of them are willing to explore the outside world with you as your followers, and have a variety of skill sets to use in battle. Others have gone rogue and can be found in various places outside of the Facility, where they may object to your presence should you intrude upon them. Between these two groups are a number of neutral citizens who don't really care about you either way. One thing all Automated share, however, is a programmed-in hatred of the Falmer. The Facility The Automated call these ancient Dwarven chambers home, and have done their best to maintain them. They may serve as a convenient base for your adventures, with a teleportation system that allows you to instantly return to them from anywhere. Physical access is more treacherous, with the only routes being a one-way drop in or a long struggle through a nearby Falmer-infested cave. The drop is probably easier. This entrance isn't marked, but if you look around the top of the cliff behind the Dibella shrine you're sure to find it. Character Parts Several variant body parts with the intent for use with specific Automated characters have been grouped as 'DMN' parts. These include but are not limited to burned, muscular, patchwork, and icy skin variants of specific parts, weighted but not Variable versions of the D2 and MC torsos built to the UNPB body type with matching chest coverings, and a set of modified 'clothed' bodies. Also included is the XV series of faces, built from Vanilla meshes, consisting of many faces also used for the Automated along with a selection of notable Vanilla NPCs. Quest This mod does not have a quest. There is an implied storyline, largely spelled out in a series of journals that can be found in the Researcher's bookcase, but no actual quest elements or objectives exist. The Automated serve mainly as a showcase for the DMA system and a source of followers. No expansion upon that is planned at this time. *Experimental* Automated Player Option An optional file is available to download which will replace the default female head mesh and face textures with ones modified to display the mask effect, which will then apply that effect to the player. Used in conjunction with an appropriate head frame and DMA body parts, this will give a female player character the same appearance as an Automated. Non-Automated NPCs with properly generated FaceGen meshes will not display these changes, but ones lacking a FaceGen, who can be identified by the 'grey face' bug they will also be displaying, will have their heads rendered as a face floating in mid-air over their body. This initial experiment consists of the Vanilla head mesh paired with a modified copy of the Fair Skin face texture, but other variants may be considered if there is demand for them. Installation and Use Due to the increasing scale of the mod eclipsing LL's upload limits, the full download has been consolidated to one file and moved off-site. Download the text file and use the link within it to access the full file on Mega. Install as normal from there. Pre-generated versions of the Variable models built with my personal moderately customized UNPB-based preset are included to avoid the 'invisible body' issue. Please remember to run these parts in BodySlide to conform them to your own preset. They can be found in the 'DMA - BodySlide Parts UUNP' group. Some texture paths are reused from Dwarven Cyborg Collection and SeXtreme Loading Screens, so you may be prompted to overwrite some files if those mods are installed. A change was made to the statue texture, please allow this to overwrite to get the brighter white marble color. Otherwise the textures are unchanged. XPMSE is required as some parts of its extended bone set are utilized. Racemenu is required for the NiOverride height system. Examples of (probably) all of the items added by this mod can be found in respawning containers within the Facility. In-game crafting is not provided, for various reasons. Can be searched for in the console under 'DMA', but the number of results absolutely will exceed the console's backscroll. Use of AddItemMenu is advised. For the SE version, the appropriate versions of those mods will be required instead: XPMSSE, Racemenu SE, AddItemMenu SE To change an existing character into an Automaton, a Core Unit must first be equipped to replace their original body. From there the pelvis and limbs can be added. Floating hands and feet will be visible until parts using those slots are equipped. Parts are not intended for use without a Core equipped, and will look messy if used so. Head elements, however, can be used independently from the body system if desired, although the masks are intended to be used only with the replacement head units and will look even more messy without them. 'NoStrip' keywords are applied to all primary body parts, while 'AlwaysStrip' is applied to the modesty plating and bikini sets for proper functioning during scenes. The 'SoS Revealing' keyword is applied to all torsos to allow for proper use of the slot 52 parts. Sure-To-Be-Asked Questions SE version? Yes, with thanks to Holzfrau for the conversion. Only covers the first release version of the mod at present. Updated version TBD. What body does it use? As a complete body replacer, Dwarven Modular Automaton is effectively body-agnostic and can be used with any installed body type. The Type XXX bodies do complicate this a bit, however. While they are built using the UUNP HTD and Special body meshes, their textures have been re-pathed to an isolated location which will allow them to be used independently of the user's installed body texture, side-stepping the main point of conflict between the UUNP and CBBE bodies. The Fixed-Weight models should be usable by anyone right out of the box, but the Variable sets are currently only built using the UUNP sliders which may cause some issues for CBBE users. Can they put some clothes on? A qualified No. For the Fixed-Weight Type XXX models it's mostly impossible, as the game treats them as outfits themselves and not bodies. The result of this is that any clothing applied to them will be conformed to the character's original body shape, not the shape of the Fixed-Weight part. The Variable models do conform to the character's original body shape, so they are capable of some clothing use. However this is complicated by three things: First, slot 32 must be occupied by a DMA core for the system to work, so normal outfits are unusable. A top that uses an alternate slot such as the cyborg-use Dwarven Bikinis must be used instead. Second, several bones were removed from the upper torsos to avoid clipping and distortion on the mechanical parts, which also results in clothing that expects those bones to still be there to potentially clip through the body in various ways. The removal of the bounce effects from the M and S versions causes and even more extreme version of this problem. Third, The various mechanical parts and gaps added into the body severely limit the number of clothing designs that could be used without having bits of machinery clipping though them or shoulder straps hanging in mid-air. Designs that can account for all that are hard to come by. Male versions? Due to the mods the majority of parts were sourced from being female-only, male-use options are not provided. Known Issues There is a known major conflict with an element of Devious Devices that may result in the Pelvises appearing to vanish or fail to equip. This is caused by DD's 'Device Hider' function, a feature that is intended to remove the model of a device from the character to prevent it from clipping through when the character is also wearing 'normal' clothing, which it broadly assigns as anything using slot 32. Unfortunately this function is turned on in DD by default, and given the large number of slots DD uses this tends to play havoc with other multi-slot outfits. The specific conflict with the Pelvises is that they use slot 49, which is also used by DD's chastity belts. My personal recommendation is to turn the Hider off entirely unless it's a feature that you actively use. To do so, go into DD's MCM and open the 'Devices Underneath' tabs, then find any entry that has a slot assigned and change it to 'None'. This seems to turn itself back on when starting a new game, so check it after exiting Helgen or the Live Another Life cell. An additional conflict with Devious Devices is possible in the case of the Automated-specific head frames. The default version of these used as the 'nude body' of most Automated is set to slot 59, which is also used by DD's arm cuffs. As such anything that force-equips arm cuffs may displace the head frame, leaving the Automated's face floating over their body. Alternate versions of the head frames set to slot 50 are included that can be used if needed. The theory here is that the DMA arms aren't particularly compatible with arm cuffs anyway, while the vaginal piercings on slot 50 might see some use with the Type XXX pelvises, but really DD just uses so many slots that it's impossible not to run into it somewhere. Updating the mod mid-save can cause a minor but irritating error with the SoS 'revealing' system. A keyword was added to all DMA torsos to mark them as 'revealing' by default in order to insure that they would work with the slot 52 modesty options, but evidently the SoS system only registers the presence of that keyword when an item is first encountered during a game. If it has already seen an item prior to the keyword being added and has it marked as 'concealing', it will continue to treat it as such. The problem with this is that the pre-set outfits on most of the Automated include a slot 52 element, and if SoS thinks that their torso should be 'concealing' it will displace either the slot 52 element or the torso piece. While the former isn't that big of a deal, unfortunately it usually seems to do the latter instead. So if the first time you encounter an Automated they're just head and limbs floating around an empty space, this is probably the cause of it. Bodyslide support is offered with the Variable models, but results are not guaranteed. The mechanical parts involved only offer so much flexibility, and more extreme presets are highly likely to experience issues with scraps of skin mesh clipping through or distortion of the mechanisms. Beast Race support has been added, but it has some limits. Khajiit and Argonian head shapes are difficult to make masks of, so they do not have the full Automated effect at this time. It is recommended to use them with the D2 torsos due to the complications caused by their necks. When using the R bodies, the texture on the character's original tail does not change. The R tails are provided to rectify this. Please also note that the majority of parts use the Feminine series of Beast textures. Feel free to swap them out for your preferred texture sets. The D models do conform to the character's skin tint settings, but they use an isolated copy of the Fair Skin texture set which may result in the colors not matching well between the D model's skin and the character's original head should it be retained due to differences between how the texture mods parse the tint. In addition to this the flesh versions of the SeXtreme masks do not color match to the character's skin tint at all, as they are built in a completely different way from the Vanilla Skyrim faces. New faces matched to the preset skin tints are planned, release TBD. Skyrim seems to have some limitations on overlays applied to the skin textures that may affect the Type XXX bodies. Tattoo-style overlays appear to only be applied to parts on the main body, hand, and foot slots (32, 33, 37), and as such do not appear on the Type XXX pelvises or upper arms, which use slots 49 and 34 respectively. Bloodspray decals also appear to pool on the upper torso and hands. The Stone pelvises have noticeable texture seams at the hips; this is due to replacing the skin texture with a solid 'block' texture that is not mapped specifically to the skin mesh. Customized skin textures would have to be created to rectify this, which is a bit outside of my skill set. The Type XXX arms are internally split into two pieces using slots 33 and 34 due to the hand and arm textures being in different files, and Skyrim refusing to apply two different skin textures to different meshes on the same model. As a result of this, the Type XXX arms are not compatible with the Type G forearm armor, which also uses slot 34. Neither can be changed to a different slot, as models not using slots 33 or 34 do not show up in first-person view. The Type XXX Pelvises include a vagina model, primarily for anatomical correctness. Unfortunately the collisions or some other element needed to maintain the functional animations appear to have been lost at some point in the build process, and I'm afraid I don't know enough about how they work to restore them. While they are not hard requirements, it is recommended to have all the standard DLC installed as some parts do source their textures from them. Parts were arranged to minimize clipping and distortion, but all possible poses or animation sets could not be accounted for. Some oddness may occur in more extreme positions. The Facility is very overstuffed with NPCs and decorations. Weaker systems may have some difficulty with it. Follower pathing in the lower area of Gloomreach is screwy. Something prevents them from entering properly into the lowest part of the second cave and causes them to run off trying to find another route, leaving you behind. The teleportation spell to return to the Facility has been inconsistent about moving followers. In testing it has not been depositing them at the landing point with the player, as intended. Instead they enter the cell via a physical entrance and run over, or sometimes get lost. I'm unsure why this is happening, as I used the same teleportation script in a different mod years ago and never had any similar problems with it. I intend to try an fix this in the future, but recommend using a follower tracking mod in the meantime just in case. (And in general, they're useful.) Some changes were made to the Dibella shrine south of Old Hroldan. These may conflict with other mods that change this area, particularly any that add a statue to the plinth. Don't enter the Cistern. It's not done yet. In the least. The Pony mask is malfunctioning in the SE conversion. Cause unknown at this time. Credits Face models sourced from azmodan22's SeXtreme Loading Screens Limb elements sourced from The Amazing World of Bikini Armour! Edhildils Dwemer Cyborg BBP Edhildils DMRA Store Vicn Creature Pack Gynoid credits: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Dwemer Dog Follower Dwemer Steam Horse Dwarven Devious Cuirass Girl's Heavy Armors Armor sourced from UNP Spice Gear Collection Remodeled Armor Sexy Vanilla Female Armor BD UUNP Dragonborn Armor Replacer Peacekeeper Armour Type XXX meshes and textures BodySlide and Outfit Studio Fair Skin Complexion Feminine Beast Races Additional elements from Clockwork (Clockwork Castle) Nova Catsuit Dwemer Over Technology Resources Ghogiels Brain Remastered Static Mesh Improvement Mod DG High Heels Skyrim Strap Ons Sexy Nixy & Sexy Dwemmy With special thanks to Holzfrau ...And viewers like you Submitter AVS Submitted 03/29/2019 Category Armor & Clothing Requires Racemenu, XPMSE Special Edition Compatible Yes  
  20. Version 1.1

    357 downloads

    Changes appearance of NPCs in the mod "THIEF" (SSE VERSION) NO REQUIREMENTS. NO ESP. 48 NPCs meshes changed, plus exported high quality TintMasks of around 200 NPCs. Only meshes and textures folders. NIFs and DDS files. Fully supporting only SSE version. As I'm testing on SSE. If you don't like somebody, find Base ID of the NPC (Tes5Edit) and delete 00XXXXXX.nif from meshes folder meshes\Actors\Character\facegendata\facegeom\dogma - thief.esp and 00XXXXXX.dds from textures folder textures\actors\character\facegendata\facetint\dogma - thief.esp Download Links: SSE Version v1.1 LE Version v1.1 (converted through Cathedral, can't test it, sorry, but should work) Comment: I just love the mod, sex scenes and gameplay itself is amazing. So I wanted NPCs there to look good, started making overhaul for myself, but why not share. It mostly covers NPCs till 0.95 version for now. Installation: Extract the archive in the Skyrim Data folder. Loose files, so better use any Mod Manager. Uninstalling: Completely safe. Use any mod manager. Delete my meshes and textures folders from Data. Mod Structure: Meshes\Actors\Character\Facegendata\FaceGeom\Dogma - thief.esp Textures\Actors\Character\Facegendata\FaceTint\Dogma - thief.esp Textures\DGMThief Credits: Thief KS Hairdos SC - KS Hairdos Retextured Maevan2's Eye Brows Brows Eye and Dirt Overlays The Witcher 3 Eyes Kala's Eyes LiEyes Iridium Eyes Pocky's Quirk Eyes El's Face Stuff Bijin Skin High Resolution Scars Fair Skin Complexion Pandorable Males Pandorable Elisif XCE - Warpaint and Dirt Kalies's Narri
  21. View File NPCs of Dibella SSE - USSEP - CRF This is a mostly-direct port of evilsage4's NPCs of Dibella for Skyrim Legendary Edition. Original assets have been optimized for SSE and plugins have been updated but otherwise unmodified.This version includes assets that were required by the original: Cazy Hairs Ren Hair Reworked The included assets do not come with the original plugins; this mod only contains the required meshes and textures referenced by the original mod.Requirements: ApachiiSkyHair SSE, both the main pack and ApachiiSkyHairFemales; the plugins are optional if you don't intend to use them with your own character. Available patches: Unofficial Skyrim Special Edition Patch Cutting Room Floor These mods are not required but patches are available if installed.Assets/credits: Original mod credit goes to evilsage4 Cazy Hairs and demoness hairs conversion by zzjay Ren Hair Reworked by Lux77/Jay ApachiiSkyHair SSE by apachii Compatibility:See my second post in the support thread. This mod should be compatible with other NPC replacers that don't modify non-unique NPCs. Replacers that change named NPCs (e.g. Pandorable's NPCs) should be moved below NPCs of Dibella in your load order to avoid conflicts and black/brown face issues.Ethereal Elven Overhaul (optional):I've created a patch for Ethereal Elven Overhaul (Oldrim) which updates some elven NPCs with EEO's skin data (not facegen) and reverts the race records from EEO to prevent black/brown face bugs. It requires Ethereal Elven Overhaul patches for SSE; the assets from EEO need to be optimized with Cathedral Assets Optimizer, but the original EEO plugin can be removed as it's replaced by the SSE patched version.The mod install order should be: Ethereal Elven Overhaul (remove plugin, optimize assets) Ethereal Elven Overhaul patches for SSE NPCs of Dibella SSE (overwrite facegen data from EEO) NPCs of DIbella SSE USSEP and CRF patches (if applicable) NPCs of Dibella EEO patch The load order will look like: NPCs of Dibella - Resources.esm ethereal_elven_overhaul.esp NPCs of Dibella - Females.esp NPCs of Dibella USSEP Patch.esp (optional) NPCs of Dibella CRF Patch.esp (optional) NPCs of Dibella EEO Patch.esp Submitter AtomicPlayboy Submitted 11/13/2019 Category Regular Mods Requires ApachiiSkyHair, ApachiiSkyHairFemale, Ethereal Elven Overhaul (optional) Regular Edition Compatible No  
  22. (TOPIC CHANGED FROM: I need a skinned body Texture) THE DAEDRA LORDS MASTER FILE: 100% Required for all Daedra Lords AZURA: 25% Pics Shown: Suggested design art BOETHIA: 0% CLAVICUS VILE: 0% Pics Shown: Suggested design art HERMAEUS MORA: 0% Pics Shown: Suggested design art HIRCINE: 0% Pics Shown: Suggested design art JYGGALAG: 0% MALACATH: 0% Pics Shown: Suggested design art MEHRUNES DAGON: 0% MEPHALA: 99% Pics Shown: Suggested design art MERIDIA: 0% Pics Shown: Suggested design art MOLAG BAL: 20% Pics Shown: Suggested design art NAMIRA: 0% Pics Shown: Suggested design art NOCTURNAL: 0% Pics Shown: Suggested design art PERYITE: 0% SANGUINE: 0% Pics Shown: Suggested design art SHEOGORATH: 0% VAERMINA: 0% For Molag Bal, there is need for a texture of a 'skinned' NPC. I'm not talking about making a zombie. I am talking 100% skin-less, all the anatomical muscles showing, for the chest, legs, arms, neck muscles,, everything on the bods for both male and female forms... if any exist. Technically, it's not the FINAL product, but a stepping-stone to the final project, evil looking as he (or she) may be.
  23. Version 3.0.0

    203 downloads

    Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harrassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur Features: -A quest -Some humor! -Your choices drive the quest's direction -Balanced boss fight for all levels -350 Gold -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release V2: -Updated NPC face textures Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you if you are their allies. There is a probable chance of some citizens being killed by Nessie depending on your time of day -You will have the blinking animation when you are outside in Tamriel or Solstheim. -Nessie can be large, so think about that when you are fighting Nessie Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  24. Version 2.0.0

    79 downloads

    Nessie - The Tale of 350 by Arron Dominion Mod Trailer Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur in any of the 5 main towns, depending on the choices you have made. Remember the rules of three. Features: -A quest -Some humor! -Your choices drive the quest's direction -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood For a mod review, check out Chaos Hellfire's review: https://youtu.be/IZE79WHd4ek?t=9m4s Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you. There is a probable chance of some citizens being killed by Nessie depending on your time of day -Nessie can be large, so think about that when you are fighting Nessie Note: If you are wanting to translate this mod into another language, feel free to message me. Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  25. so firstly i'm using UNP 3BBB with HDT because the CBBE modal looks unfinish with the hips not skin ton and the nipple are on the wrong spots on the breast and I dont know how to fix it. secondly i'm wondering if there is a mod were every Female Npc have there own nude breast sizes that fit with the outfit they are using because I was playing around with aela and her clothing has big breast and when i strip her they became smaller then what she were when clothed so is there a mod for that. the pic is what i'm talking about with CBBE if anyone is confuse and if anyone know how to fix it let me know thanks.
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