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Found 76 results

  1. Hi, i'm looking for someone to create a mod for use on Skyrim SE for XBOX 1, .........I know, please hear me out! I'm NOT after a mod that contains nudity or sexual content, i know thats not possible on consoles but whenever i broach the subject on nexus or bethesda.net, everbody shys away, "you can't have that" "that breaches TOS" "you just want a sex mod" I've thoroughly read through Bethesda's TOS, for mods, and all it says about sexually explicit content is "no sexually explicit content" thats it! The great keeper of knowledge, known as google states that sexually explicit content is "nudity and or depictions of sexual activity" What i'm looking for can be achieved without nudity or sexualised content and therefore not breach Bethesda's TOS. Therefore the only place i feel i can turn to, is the good people of Lovers Lab to see if someone is willing to create / port a mod which to many prudes, appears to be adult themed, and could easily be under a different context, but in fact is not. Now, down to the details, I've been looking for a mod that allows the player to kidnap npc's, then either hold them for ransom, force them into some form of servitude or just keep them as aesthetic trophies. With it being for xbox, it could work like a follower system, where you force NPC's to follow you via a spell or something, or knock them out and carry them. Then control them via dialogue options, similar to Amazing Follower Tweaks. The dialogue options could include, (once you have the NPC under control or following you) initial actions: follow me, wait here etc and access to their inventory, so you can equip them with clothing and accessories of your choice, which are fixed and don't de-spawn Dialogue options for holding them, could be things as simple as stay here, which allows the NPC to sandbox and move freely about your home as if it were their own. Other more kidnappy options could include commands such as restraint options, which puts them into the bound hostage pose, a tied to a chair pose, tied to a bed pose, tied to a rack, table or any piece of suitable furiture pose, tied standing with their arms above their head and ankles tied together pose, with a piece of rope going from their wrists to a celing hook or something, the classic hostage shackles, poses which show the NPC's wrists and ankles tied, lying on the floor, bed or bench, on their side, back or hogtied etc. If you command the NPC into a restrained pose where they're tied to a piece of furniture, the furniture item spawns with the pose and dissapears when the NPC is released Once restrained you can exit the dialogue options and carry on adventuring / raiding / hunting and the NPC remains fixed and does not move, de-spawn, cell reset etc, until you release them via dialogue options. They should be where you left them when you return. You could also have the option to either ransom them, force them into some form of servitude, keep them as cattle if you play as a vampire or wearwolf, or just keep them restrained as aethetic trophies. Once you've recieved your ransom or you just get bored and want new trophies / servants or fresh food, you can free them and they'll return to their original home, and re-equip normal clothing / armour, esentially removing them from the follower (kidnapped) state. The cherry on top of this would be the inclusion of some struggling animations for the restained poses, maybe some dialogue options where you enter a tease or torment the NPC (nothng sexual) animation and they react to it and maybe a bit of crafting so you can craft restraints and gags (with an armour rating, so they will actually equip them) that you can equip the NPC's with, which causes their speech to be muffled when equipped, like the hostages in the abandoned shack, but more impactive and realistic. (lore friendly gags ropes and restraints though, like the vanilla Ulfric's gag and the prisoner bindings. No S&M style restraints, or sexualised restraint poses, or the prudes at Bethesda's heads will start spinning and they'll drop the mod from the site faster than you can say "freeze") I've been after a mod like this for years, i can't afford to go out and buy a gaming PC, so the good people of LL are my last and only hope of seeing something like this on Xbox. I know this has been an essay, so thanks for taking the time to read this.
  2. View File SexLab Stories This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD). It includes... A Fetish system linked to Standing Stone signs - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you. - No fetish - Default - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress - The Atronach Stone - Killing monsters - In progress - The Lady Stone - Wearing Jewelry - Done - The Lord Stone - Wearing Armor - Done - The Lover Stone - Being Nude / Sex - Done - The Mage Stone - Using magic - In progress - The Ritual Stone - Specific NPC / spouse - In progress - The Serpent Stone - Killing animals - In progress - The Shadow Stone - Killing humans - In progress - The Steed Stone - Bestiality - In progress - The Thief Stone - Stealing- In progress - The Tower Stone - Wearing leather / being hit / Being a sub - In progress - The Warrior Stone - Using weapons - Done Encounters - A victim to the Old Gods ('King in Yellow' easter egg) - Cannibalism victims in Eola's feast - Encounter with a warlock after an unfortunate ritual - Naked hunters in a hot spring Stories (see the map in downloads) - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now - The Children - in Cradle Stone Tower - Done for now - The Twins - in Heartwood mill - In progress (barely started) - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now - The Red Wave - Solitude docks - In progress - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge) Devious Stories - Milk Farm - south of Riften - In progress - The Pet - in Rimerock Burrow cave - Done for now Requirements This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly. SexLab 1.59 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/) SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/) Zaz Animation Pack 6.0 or above ( http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-29/ ) An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? ) Optional but strongly recommended: - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? ) The mod comes in two parts :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only :: SexLab Devious Stories - requires SexLab Aroused, Zaz animation Pack, and also Devious Devices Integration ( http://www.loverslab.com/files/file/371-devious-devices-integration-08242014/ ) You have to install SexLab Stories if you want SexLab Devious Stories to run properly. In other words, 'Stories' is always needed and 'Devious Stories' is optional. Troubleshooting These stories start as small standalone scenes, sometimes with an open ended quest. They are not finished in any way and will be improved in the future. Recommended background mods Check these mods out if you want to complement SexLab Stories with similar atmospheric content. I will not spend much time re-creating content that is already available in these mods. - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ ) - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? ) - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? ) Acknowledgements :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald :: Antlers head gear - Character Mod resource Pack by nuska :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm ) Change history Submitter DeepBlueFrog Submitted 05/18/2014 Category Misc Sex Requires SexLab,SexLab Aroused, Zaz animation Pack, Devious Devices Assets and Integration Special Edition Compatible Yes View File
  3. I would greatly prefer to experiment with mods on NPCs rather than my player character, since NPCs are a bit more disposable. This would be much easier for me if a console command similar to 'show race menu' existed for NPCs. Is there anything like that? Or perhaps a mod that makes it possible? Thanks.
  4. NPC Makeovers View File Hellos, After my townie makeovers, I've received a few request for NPC makeovers. Here they are... I hope you enjoy these remakes as much as the townies. All the credits to the cc makers. You can find a link to the townie makeovers at the bottom JUNE KAY BABS L'AMOUR TINA PEEPING TOM PEEPING ALEX MOYER IONA KALAMAINU'U NALANI MAHI'AI REYNA POWELL HOLLY ALTO Submitter pfelconte Submitted 10/25/2020 Category Sims Requires Wickedwhims
  5. pfelconte

    NPC Makeovers

    Version 1.0.7

    2,761 downloads

    Hellos, After my townie makeovers, I've received a few request for NPC makeovers. Here they are... I hope you enjoy these remakes as much as the townies. All the credits to the cc makers. You can find a link to the townie makeovers at the bottom JUNE KAY BABS L'AMOUR TINA PEEPING TOM PEEPING ALEX MOYER IONA KALAMAINU'U NALANI MAHI'AI REYNA POWELL HOLLY ALTO
  6. NOTE: Spoilers are likely in this entry, and due to their nature, some of them may be unmarked as such. Mizuno, Destruction Mage - North of Sky Temple Ruins A member of the College of Winterhold, who sought education in magic at a time when there were few places in Tamriel to go. Told the College of Winterhold was the only option, he traveled to Skyrim in order to join. Once there, he becomes a fairly proficient mage, but also finds himself going through various events which sees him broken emotionally, eventually leaving him a single friend to comfort him, which helps, but soon he leaves the College, preferring the solace of the Ice Fields north of Winterhold. Though he still visits the College occasionally, if only due to that friend, having become something more. Current Content Mizuno's Journal - Link - Can be partially viewed in game(not finished yet) at Mizuno's camp! QUEST- "To Remember Me..." - An avid swimmer like most of his race, Mizuno spends a lot of time swimming in the freezing Sea of Ghosts. When recently exploring near the sunken ships in Pligrim's Trench, it seems Mizuno lost something very important to him. Dialog - OVERHAULED: Link Planned Content - Finishing his journal - Working on a scene between Mizuno and Loki... Related Characters Deekus - He has some added dialog in this mod, Link. Ko'Maru, Alteration/Illusion Mage, Khajiit, College Of Winterhold Joining the College the same time as Mizuno, Ko'Maru is a rather unusual Khajiit, for a few reasons. It seems he has adapted better to Skyrim's cold climate, and his appearance has a feminine edge to it. In contrast to most Khajiit, his fur has a pattern similar to that of a snow leopard, that cause of this being known to all but a few. Planned Content Ko'Maru/Mirabelle Letter - Link Lana, Planned Character, Restoration Mage, Nord, Palace Of the Kings One of the first in Winterhold to take an interest in Mizuno, she became intimate with him over the few years they both attended the College. However, events in Skyrim soon took her attention - the growing strains of the Stormcloak Rebellion - and sometime before the beginning of the Civil War, she left the College for Windhelm. However, she is does not subscribe to the same ideal that most Stormcloaks do. She believes that Ulfric is a highly flawed individual, and has perhaps lead those who follow him, down a path that will be difficult to turn from. Since while perhaps her own lineage means that she faces no problems in Windhelm, she looks at the city's Dunmer and Argonian residents, and considers what perhaps Skyrim as a whole would become, if a man like Ulfric would become High King. Her idea has always been that, Skyrim belongs to it's people, not just to the Nords. In-Game Planned Content Loki, Mage, Nord, College Of Winterhold He grew up in Windhelm, his parents being prideful Nords, and they fully support the Stormcloak rebellion. Having an interest in magic from a young age, he learned it from various places, from Windhelm's Court Mage, traveling mages visiting the city, and even alchemy from the owner of the White Vial. Over a year ago, his brother was stabbed in a bar fight, and Loki was quite to use magic to heal the wound. His parents were furious, giving no praise for his actions. Instead, they had nothing but shame to give him, since they believed that true strength was not in magic, but something you had to earn over the course of years, not study from books. It was a downpour of rain in which he left Windhelm, heading into the even colder Winterhold. On the verge of collapse as he entered the hold capital, he was helped by Mizuno - who took him to see Colette, in the College. Even with only a year at the College, he has become a well-studied mage, though not all his time has been focused on academics. Due to his connection with Mizuno, he has certainly taken an interest, and seems to have the same in Ko'Maru as well. Notes -This character currently will only appear in the Yiffy Age version of the Follower plugin. This means that in the vanilla version, all of the content referencing him will not appear - this includes Mizuno's journal entries being different in that version(this has not been changed yet). In the future, this may change. Planned Content Dialog - Link Rasha, Shock Mage, Argonian, Purewater Run(possible) - Planned - (W.I.P) Planned Content Dialog - (W.I.P) In-Game Details Fume(Yumika), Selachii Mercenary - Reachwind Eyrie Born to a pair of well known sailors, she dreamed of becoming one herself. However, a year before she was to join and begin training, she received news that her parents had been lost on a mission whose details she felt were not important. She then spent that year doing odd jobs to support herself, before she begun her training. Quickly taking to the use of a single blade, a slightly curved long sword known as a Katana, she was assigned to a ship after only five years had passed. Spending the next ten years on and off ships, she eventually made a fairly high rank, and it was during a month long shore leave that she met Reiko, who had only recently became a sailor. On that particular night, Reiko was being punished for something she had done earlier that day - the punishment being going without dinner for the evening. Fume knew who had given the punishment to her - a rather strict instructor who was known for doling out punishments for even minor mistakes, where other instructors would merely request be corrected, and only give out some kind of punishment if the mistake was repeated at least more than three times. It was during this time the two got to know each other very well, and it was their assignment to different ships that separated them, a month before the Great War. Planned Content QUEST Backstory Dialog Related Characters Khad, Khajiit, NPC Only - Implemented - A Khajiit who grew up in Skyrim, and has a few friends in the Caravans, but does not work directly for them. In-Game Information Renee, Imperial, Mage - Planned - Plucked from the slums of the Imperial city by a kind mage, she invested herself in learning magic. Soran, Necromancer, Imperial, [LocationToBeDecided] - Planned - The origins of this man are a mystery. Moku, 1H Warrior, Riverwood Her family lived in a small, but prosperous village in Cyrodiil, south of the Imperial City, very close to the bridge that spanned the entrance to Lake Rumare. By choice, many in her family had joined the Imperial Legion, and she was the only one in her family to see a conflict unlike any other - the event in recent memory known as the "Great War". Like other Selachii who served in the Legion, she was noted to be a savage among the Legion, her rage being something that the Thalmor are cautious to admit, is a danger to them, as it was for the Elven soldiers sent against her. For this rage, her eyes eventually echoed it, bleeding from their original soft blue, into a bright, vivid red, which became a piercing stare the day she had to watch the Empire sign away the last of it's soul to an enemy that, seemed never truly satisfied. Planned Content - Introduction Dialog, which opens her up to be a follower. Heavy Spoilers below. Related Characters Kori, (NPC Only) - Lovers Tent in the Pale/Works the Docks or Quicksilver Mines in Dawnstar Growing up in Skyrim, she faced the usual treatment that most non-Nords would, however, due to the skill she was able to gain, she was able to work various jobs, from mining, to Blacksmithing, and working for Dock managers. Three years ago, she traveled to Dawnstar, where she gained work as one of the Miners, and also helps with docking ships. She has some lofty goals, some of them seemingly out of reach, due to the Jarl's stance on the conflict in Skyrim. Some time ago, she was swimming around one of the old Nordic ruins, where she surfaced, and witnessed what seemed to be two mages practicing fire magic on a nearby shoreline. She watched them for some time, before seeing one of them leave, waving to the other. Following this red-eyed mage, she watched as the woman ran into a frost troll, and was forced onto a nearby ice flow. Just as the woman fell backwards into the water, it was not a difficult choice for her to dive to save the fallen mage. Planned Content - N/A at this time? Related Characters Vaynelle, Destruction Mage, Master Destruction Trainer, Dunmer, Lovers Tent in the Pale/Outside Dawnstar's Inn - A former member Morrowind's Great House Telvanni, she was fortunate to leave Morrowind before the eruption of Red Mountain. Her destination unclear, she is asked about heading to Skyrim. Perhaps left with little choice, she agreed. Arriving in Windhelm within the weeks following, she started to see more and more of her race take refuge in Skyrim, only to be met with some degree of hostility by the local Nords, especially in Windhelm. Traveling north to Winterhold, she joins the College there, quickly becoming a much more knowledgeable mage, and eventually considered the best Destruction mage, eventually being asked to begin teaching students. But she would face first hand both the sight of the event known as the "Great Collapse", where the Sea of Ghosts swallowed half of Winterhold's capital, and the blame levied at mages, and the College, afterward. The sight of such a thing was nearly unimaginable, but this was not the first cataclysm she was privy to. Facing what followed, seemed an even greater feat. Of those that survived, few stayed, many believing that Winterhold had lost all of it's worth, not even considering the fact that the College survived. Winterhold's Glory Days, to them, was long past, and it dwindled into a small village. But the College itself lingered on, seemingly unchanging. But her resolve to learn and teach would not change. Within the past years, she welcomed new students to the College, one of them being a species which she had never encountered before - a Selachii, a Shark race hailing from the south of Black Marsh. This one, Mizuno, took quite the interest in her teaching, becoming a fine example of a mage. But his presence lead her to research more of the race, though the College's material on the Selachii was not entirely as informative as she would have expected. Regardless of what she knew, it would not exactly prepare her for an encounter with one after visiting one of the College's students, Yisra, who was practicing her fire magic on the shores of Winterhold. In an encounter with a particularly nasty Frost troll, she was forced out into a nearby ice flow, and into the water. Her next sight was two-fold - a face that looked like Mizuno's, but was more feminine, and the hair she could see was blonde, not Mizuno's unusual shade of blue. The other thing she caught later than she should, but perhaps it was more out of shyness, would be a pair of breasts on the person holding her, and they were just as wet as she likely was, perhaps even in more ways than one. Current Content - Vaynelle's Journal - Link - Can be viewed in game at the Lover's Tent! Haru & Izumi, (NPC Only) - Eastmarch Hot Springs Camp(Unmarked Vanilla Location, close to Darkwater Crossing) - A pair of Selachii from Cryodiil, both of them growing up in the heart of the Empire. Current Content - Izumi's Journal - Link Planned Content - Journal for Haru[InProgress] - Link Related Characters The three NPCs at the Hot Springs have been edited, giving specific names and such, and they also are a part of the recent history of the two aforementioned Selachii characters. All three are only NPCs as in the vanilla game, but Kanet can is available as a follower, and Fenran can be...em, persuaded with a strong drink. Jena is rather stubborn about it, and may require other means if one desires(i.e other mods or console commands to increase her relationship with the player). Kanet, Alik'r Warrior, Redguard, Hot Springs Camp - A member of the Alik'r, who was dissatisfied with the constant conflict with the Thalmor. A fairly promiscuous woman, she is known to be quite friendly around most. Iszara, Alik'r Warrior, Redguard, ???? - (W.I.P) NOTE: The exact portrayal of this character in-game, depends on the version of the follower plugin used. For the Yiffy Age version, she will be a Female Redguard/Tiger(or Redguard/Hyena with Yiffy Age's upcoming version 3.0), and will use that mod's Bad Dog Female Schlong SOS addon. For the Vanilla version, she is female only at this point - however, a version may be made that would require the SOS UNP addon. In all cases, she will be refereed to correctly by Izumi and Haru's journals. Jena, Ranger, Imperial, Hot Springs Camp - A prideful and idealistic woman, who was traveling to Solitude to join the Imperial Legion, being urged by her brother to join. However, when she arrived, things took a turn for the worse. Two days before, her brother had been wounded in the escape of a man guilty of murdering the High King of Skyrim - UIfric Stormcloak. Only lasting a day more before succumbing to his injuries, she found herself with no want to involve herself with the oncoming conflict, so instead she ran as far as possible, somewhere that she hopes, she can forget it all. Fenran, Barbarian, Nord, Hot Springs Camp - A former Guard in Winterhold, he left due to his commitment issues, and his obsession with mead, and other such spirits. Reesa, Warrior(CombatWarrior2H), Argonian, Hot Springs Camp, F - (possible W.I.P) Hiyasu, Frost Mage, The Chill(Winterhold Prison), M His mother was a Healer in the Iyashino-ka, which served as an inspiration for him to learn magic. While little of his focus was on healing arts, he still learned them, as he respected the sentiment of his mother - her telling him that they were important for any mage, and those around them. When he left Same-Shuto years later, it was in the effort to learn more of magic, and the Synod provided little, though still significant information. Like so many others, however, it was soon related that the only magical institution of learning in Tamriel that was worthwhile, was the College of Winterhold, in Skyrim. So he traveled there, joined, and learned much of magic, as was his want. Planned Content Related Characters Khrista, 1H Warrior, Nord, Winterhold Guard Captain, Jarl's Longhouse(Winterhold) (NPC Only) - Ten years ago, she left Skyrim, joining the Imperial Legion. Dar'Zen, Khajiit Merchant, Small Camp outside Winterhold's Capital), (NPC Only) - Planned -A part of the Khajiit Caravan in Skyrim, he has deviated from the main routes that the Caravan usually takes, a fact which made some call him a fool. However, it is true that his presence is certainly another source of income for Winterhold, as he seems to have entered into an agreement with Birna, where she gets about 30 percent of his profits. Some have noted that he has some relationship with Winterhold's Guard Captain, but no one knows what that is, or why. Planned Content Dialog - Link - Other than some voice-set based dialog for buying/selling, he will have a few questions that he can be asked. Akairo, 1H Warrior , Solitude (NPC Only), M - Implemented - A Selachii diplomat sent to Skyrim. The Selachii have almost always had ties with the Septim Empire(even with the current shell that exists), one of their diplomats being present among the Argonian leadership that accepted Black Marsh's entry into the Empire at the close of the Second Era. Although, the Selachii are somewhat loathe to throw themselves in with either the Empire or the Stormcloaks in Skyrim's conflict, as their own ideas on Religion make them something of a rouge state, as far as the Thalmor are concerned - with the Empire itself aware of how much support that has been offered by the Selachii, they are turning a bit of a blind eye to the situation. With the past few years, the Thalmor sent a ship with one of their own diplomats, in an effort to make peace between the two factions - which was not achieved, as the Selachii had seen past the deception that was the White Gold Concordat, a document that bore close resemblance to the originally proposed treaty. In that instance, the Thalmor had won, but the Selachii were not going to let such a victory pass so easily. The Selachii Council in Same-Shuto rejected the terms, and when the Thalmor Justicar threatened violence against the Selachii people, he was summarily executed by this very esteemed Selachii. One of the two Thalmor ships was confiscated by the Selachii, while the other was forced to take the Justiciar's body back to Alinor at sword-point - a message to the Thalmor, which was not the first time this race had denied the Dominion - the Selachii sent a similar message to the Dominion during the Interregnum between Tamriel's Empires, during the latter part of the Second Era. In-Game Information Gaku, Scholar, Apocrypha, (NPC Only), M - Implemented - Perhaps both famous and infamous among Selachii, he worked with Marin Kai for some time. Known for a unique ability to shapeshift, this trait became something that garnered him both fear and respect among Selachii. In addition, he studied magic like most Selachii Scholars, being one of few to have a innate proficiency, the source of which is unknown. Planned Content Seika, Blacksmith(VendorBlacksmith), Dragon Bridge, (NPC Only), F - Implemented - She grew up in a prosperous family in Same-Shuto, her father, grandfather and so on, being not only famous Swordsmiths, but known for the best crafts of swords, armor etc, among the Selachii. Her family is known to stretch as far back as the late Second Era of Tamriel, and it seems to have some ties to the Kai family. Like others in her family, she learned the same craft as her father, becoming an impressive blacksmith, only when her father passed, she had no wish to take over the family business, which her one-year older brother did instead. She chose to travel Tamriel, learning more of the Blacksmithing craft, and when she came to Skyrim, her visit to Haafingar's small village of Dragon Bridge lead her to learn of the Nordic craft, becoming an apprentice of sorts to a man who was impressed with her skills. After ten years, the man took ill, and in one of the final conversations her had with her, he made the choice to leave her his shop, and within the next year, she took over as the owner of the business. Planned Content Dialog - Link(W.I.P) In-Game Details Related Characters Kiraya, Khajiit (NPC Only) - Implemented - Once an orphan growing up in Honorhall, she left when she became of age, traveling the province in search of work. Once she saved up enough, she traveled to Solitude, where she wanted to find some more long term employment. In-Game Details Eris, Four Shields Tavern(Dragon Bridge), Nord (NPC Only), M - Planned - Due to his lineage, this man is a noble. However, there are many reasons why they are not well liked among Solitude's upper class, for his family are the kind of proud Nords that are obsessive with their beliefs, which includes supporting the recent Stormcloak rebellion, even if nearly all the rest of Solitude is opposed to it. This fact has led them to be all but chased out of the hold, and few have any care for where they may have gone. However, this youngest son has remained, if only for the fact that he seems to not have caught on so strongly to the beliefs of his family, but those who have met him, may consider things otherwise. He fancies himself a Solider of sorts, in spite of the fact that he has had no training, never joined the Legion, or even trained to be a Guard in Solitude. Location In-Game Details Nicholas, Blue Palace(Solitude), Breton(NPC Only), M - Planned - (W.I.P) Enkai, Scholar, Near Steed Stone, (NPC, Possible Follower), M - Implemented - A scholar with a very particular line of study, he was born to parents separated by conflict, his father serving the Imperial Legion, and his mother, Hino, being little more than a strong Selachii who had to deal with events as they came. She had known his father for quite some time, though not well known, the man was understood to be a strong soldier, and he had not yet settled down at all, if only because he felt that he still had a duty to the Legion, even if he had served it faithfully for half a century already - having joined shortly after coming of age. However, soon after he and Hino fell in love, and held each other on a cool night of passion, he was called away to serve the Legion once again, only days later - to fight in the Great War. By spring, she was eagerly awaiting his return, and when a ship from the Imperial City was rumored to have docked in the capital, she was hoping that she would see him soon. However, instead she was given a letter from an Argonian Legionnaire, who expressed his condolences. Her husband had fallen during the last push of the conflict, days before the White-Gold Concordat was signed. Nami, Wreck Of the Winter War, F - (W.I.P) In-Game Information Related Characters Rozette, Breton, Healer/Mage, F - Planned - A girl from Dawnstar, who seems less than pleased with the life of banditry she has chosen. Vis-Mar, Argonian, (NPC Only), F - Planned - A very pale scaled woman, her scales being near white, and to most, it seems as if she is blind, her eyes very dark. Her arrival on Solsthiem is a mystery, but most heard her mention that she had been running from her past for a long time, but has recently decided to face it. She soon seems to have disappeared, not having been seen for a few days. Izma, Camp South of Nilheim, TSF - Implemented - (W.I.P) Planned Content Kyo, Mage/Enchanter(Offers Training?), Solitude Docks(EEC Store?), M - Implemented - To some, he is of few living on Skyrim's mainland that is actually a native of the province, though it can easily be argued that he isn't - since he was both to the north of Skyrim. His residence in Solitude is a somewhat hands off employment with the East Empire Trading Company, though he is more directly employed by Vittoria Vici. Planned Content (W.I.P) Related Characters Taku, Solitude Docks(Quest/Content Dependent), M - Implemented - (W.I.P) Notes -This character is a reference to the COC(Corruption Of Champions) character of the same name. However, the story of this character will be different, and her appearance, while as similar as possible, will differ as well(namely in that she will not have four balls). NOTES -Images of characters that are vanilla races, other than Khajiit and Argonians, may show their appearance in the Yiffy Age version of the Follower plugin. Images of Selachii will be the same no matter the version, and for Khajiit's and Argonians, the only difference between versions will be their skin textures, and using a digitigrade/plantigrade stance. However, for Ko'Maru, his skin textures should remain the same between versions. Characters in this mod may have their images updated due to changes in the Shark Race, and/or in the Yiffy Age of Skyrim mods. -Some characters may be listed as Planned, and thus are not in-game just yet, but are listed here due to being related to another character who is. If a character is listed as Implemented, this means they have an in-game NPC, but have not yet been added to the game world(i.e no cell or world edits referencing them, and they would require console commands to spawn the NPC - though they may be unlikely to have their dialog, schedules, etc, if this is the case) - if the text is both bolded and italicized, the NPC is likely for the next version of the mod. -Some descriptions of characters may or may not be final, and as such, may end up being different in-game - but likely at that point, the description of a character should match, or be close to how they are described in-game.
  7. So today, after a long abscence, i took the task of modding my Skyrim SE again. Which is all working fine and dandy, except that none of the NPCs react to me, even though they should. Both Human and Creature alike, despite my Mods and Mod-settings, for testing purposes. My current LoversLab Mod-Order is (as i think my general Nexusmods Mods being primarily CBBE/Physics and Magic-related are not important): I'm certain i am missing SOMETHING, this is the first time this has been an Issue. But i've also been out of modding for a few months now. For completions sake, here is also the whole Mod Order the way NMM (I know, i know) spat it out at me: Update: Removing Arousal Based MatchMaker fixed it
  8. More Female Guards(Botoxed) View File This file adds more female guards(12 more) to the lvl list used for female guards. No longer are there only 3 female guards. This file requires Botox mod, MY Files or Nexus version You need to rerun your bashed patch and then check it in Xedit if you use WryeBash's BashedPatch. I place this Mod in load order with other npc replacer mod. I used photos of guards that featured dialogue in a test mod that I am making so I can learn to mod better. Note, these were easily accessible photos,but since it was asked about in mods forum I uploaded,into post on mods forum, the file that generates these dialogues. Requires DLC's and SL,+SL Aroused, I think. Have fun. Submitter Heroine of the Night Submitted 07/03/2020 Category Other Requires Botox for Skyrim (LL or Nexus Version) Special Edition Compatible No  
  9. Sanguine’s Debauchery Cages View File Description This is an independent add-on for Sanguine's Debauchery mod. Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that. The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day. I NavMesh out most cages so NPC wont act like retards and try to walk right through them. This mod also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail Cragwallow Slope - New jail Bilegulch Mine - New jail Nilheim Tower - New jail Valtheim Towers - New Jail and Cage Uttering Hills Cave - Cage Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells Fort Greymoor Halted Stream Camp - New long cage Redwater Spring - Fixed existing jail Mor Khazgur Cellar - New jail Driftshade Refuge - Cages The Katariah - Fixed jail door Fort Sungard Annex - Fixed jail door Druadach Redoubt Cave - Fixed cage Cronvangr Cave - Cage Driftshade Cellar - Jail Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail Orphan's Tear - Jail Darkshade Silent Moons Camp - Bridge cage Dragon Lair Winter War - Fixed jail door Shriekwind Bastion - Jail Traitor’s Post Hag Rock Redoubt Knifepoint Ridge Treva’s Watch Dead Crone Rock - Bridge cage Treva’s Watch - Jail Bleak Wind Bluff - Jail Mistwatch - Jail + cage Bannermist Tower Pride of Tel Vos. Bloodskal Strident Squall Bloodskal Barrow Dawnstar bandit camp Irkngthand Orotheim Moldering Ruins Haemar’s Cavern Darkfall Passage Yorgim Overlook Riften Warehouse Kolskeggr Mine Halted Stream Camp Interior Broken Helm Hollow Volskygge Interior Hob’s Fall Cave Korvanjund Exterior Bristleback Cave Broken Tusk Mine Castle Karstaag Ruins Moesring Pass Frossel Benkongerike Bruca’s Leap Redoubt Exterior Dragontooth Crater Druadach Redoubt Exterior Broken Tower Redoubt Exterior Faldar’s Tooth Exterior Mistwatch Exterior. Treva's Watch Exterior Sleeping Giant Inn (Riverwood) Exterior Dead Man’s Drink (Falkreath) Exterior Vilemyr Inn (Ivarstead) Exterior Frost Fruit Inn (Rorikstead) Exterior Old Hroldan Exterior Four Shields Inn (Dragonbridge) Exterior Moorside Inn (Morthal) Exterior Braidwood Inn (Kynesgrove) Exterior Nightgate Inn Exterior The Frozen Hearth (Winterhold) Exterior Whiterun Entrance Windhelm Entrance Riften Entrance Markarth Entrance Solitude Entrance Rimerock Burrow Pinewatch Sanctuary Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave More to come! Credits jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log 3.72 Patched .::. Nothing. Added .::. Jail and badass necros to Rimerock Burrow. <> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary). <> Jail and badass necros to Fort Amol. <> Cage to Broken Oar Grotto. <> Jail to Drela’s Cottage. <> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.) <> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere. <> More things to Movarth’s Lair. 3.70 Patched .::. Nothing. Added .::. Jail at the exterior entrance to; <> Sleeping Giant Inn (Riverwood). <> Dead Man’s Drink (Falkreath). <> Vilemyr Inn (Ivarstead). <> Frost Fruit Inn (Rorikstead). <> Old Hroldan. <> Four Shields Inn (Dragonbridge). <> Moorside Inn (Morthal). <> Braidwood Inn (Kynesgrove). <> Nightgate Inn. <> The Frozen Hearth (Winterhold). Added .::. Cage/jail at the entrance to; <> Whiterun. <> Windhelm. <> Riften. <> Markarth. <> Solitude. 3.61 Patched .::. Major initialization bug, as pointed out by @Lupine00. 3.60 Patched .::. Nothing. Added .::. Cage and badass Forsworn to; <> Bruca’s Leap Redoubt exterior. <> Dragontooth Crater. <> Druadach Redoubt exterior. <> Broken Tower Redoubt exterior. Added .::. Cage and badass bandits to; <> Faldar’s Tooth exterior. <> Mistwatch exterior. <> Treva's Watch exterior. Changed .::. Reworked; <> Robber’s Gorge. <> Movarth’s Lair. 3.50 Patched .::. Nothing. Added .::. Two cages and badass necros to Hob’s Fall Cave. Added .::. Badass bandits to Korvanjund Exterior. Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring. Added .::. One jail and badass Rieklings to Broken Tusk Mine. Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins. Added .::. One cage and badass Rieklings to Moesring Pass. Added .::. One jail, two cages and badass Rieklings to Frossel. Added .::. One jail, one cage and badass Rieklings to Benkongerike. 3.43 Patched .::. Nothing. Added .::. Cage and badass bandits to; <> Halted Stream camp interior. <> Broken Helm Hollow <> Volskygge interior. 3.33 Patched .::. Nothing. Added .::. Cage and badass Forsworn to Kolskeggr Mine. Added .::. Cage to Swindlers’ Den. 3.30 Patched .::. Nothing. Added .::. Jail cell to Riften Warehouse as requested by @deadmetal. Changed .::. Yorgim Overlook - reversed existing doors. 3.22 Patched .::. Nothing. Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave. Changed .::. Nothing 3.20 Patched .::. Some of the NPC spawning code. Added .::. 2 cages and vamps to: <> Haemar’s Cavern. Added .::. 2 cages to Bard’s Leap Summit. Added .::. 'Meat' for vamps. Changed .::. Nothing 3.15 Patched .::. Some minor bugs. Added .::. Cage and vamps to: <> Moldering Ruins. Changed .::. Nothing 3.14 Added .::. Cage and badass bandits to: <> Orotheim. Changed .::. Nothing 3.12 Added .::. Cage and badass bandits to: <> The bandit camp close to the Guardian Stones. <> The bandit camp between Helgen and Pinewatch. <> Irkngthand. Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 3.02 Added .::. Cage and badass bandits to: <> Dawnstar bandit camp. Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. Changed .::. One of the cages at Red Eagle Redoubt. 3.01 Added .::. Cage to: <> Bloodskal. <> Strident Squall. Added .::. Jail to Bloodskal Barrow. Added .::. Badass bandits to, <> Bloodskal inside and out. <> Strident Squall. 3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. Added .::. Necros to Fort Kastav. Available only before fort liberation. 2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan. Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 2.92 Added .::. Badass bandits to the following locations, <> Fort Neugrad and Dunstad. Available only before choosing a side. 2.90 Added .::. Cage to Mistwatch. Added .::. Jail to the following locations, <> Mistwatch. <> Bannermist Tower (reversed existing doors). Added .::. Badass bandits to the following locations, <> Mistwatch, available only after vanilla quest is completed. <> Bannermist Tower. Added .::. Badass necros to Brittleshin Pass. 2.80 Added .::. Cage to the following locations, <> Traitor’s Post. <> Hag Rock Redoubt. <> Knifepoint Ridge. <> Treva’s Watch. Added .::. Long cage to Dead Crone Rock. Added .::. Jail to the following locations, <> Treva’s Watch. <> The bandit camp just north of Whiterun. Yes, the one with the horse. <> Bleak Wind Bluff. Added .::. Badass bandits to the following locations, <> Traitor’s Post. <> Wreck of the Winter War. <> Knifepoint Ridge. <> Treva’s Watch, inside and outside. Added .::. Badass Foresworns to Bleak Wind Bluff. Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail. 2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb. Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus. Added .::. More variety in spawned NPCs. Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default. 2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch <> Driftshade Sanctuary Changed .::. NPCs stats. Might be weaker/powerful now, not sure. 2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time. Patched .::. Not all available vamps showing up in the Redwater Den. Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013. Added .::. New MCM option to enable NPC load for each cell. Added .::. New MCM option to limit how many arrows the NPCs get. Changed .::. Nothing. 2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD. Patched .::. The badass forsworn not respecting the MCM limit. Added .::. Badass bandits to the following locations, <> Bilegulch Mine <> Embershard Mine <> Uttering Hills Cave <> Fort Snowhauk <> White River Watch Added .::. Badass necromancers to the following locations, <> Cragwallow Slope <> Morvunskar <> Fellglow Keep Added .::. Badass vampires to the following locations, <> Bloodlet Throne <> Redwater Den <> Mara’s Eye Pond <> Movarth’s Lair <> Pinemoon Cave <> Broken Fang Cave <> Cronvangr Cave Changed .::. Nothing. 2.60 Added .::. Badass forsworn to the following locations. <> Lost Valley Redoubt <> Serpent’s Bluff <> Broken Tower Redoubt <> Karthspire Redoubt <> Bleakwind Bluff <> Red Eagle Redoubt <> Dragon Lair <> Druadach Redoubt <> Bruca’s Leap <> Harmugstahl Exterior <> Hag Rock Redoubt Exterior/Interior <> Hags End <> Lost Valley <> Dead Crone Rock <> Wilderness Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor. Added .::. Bedrolls to most cages. Changed .::. Broken Tower Redoubt cage to a cozy jail cell. 2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar. 2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations, Swindler's Den Halted Stream Camp Orphan's Tear Silent Moons Camp Valtheim Towers 2.0 Fort Snowhawk Prison - reversed doors. Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Older Updates Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
  10. SexLab Solutions 5.0.7 (01-December-2017) View File I'm no longer working on this mod. Updates are now maintained by @janbui, you can get the latest version here. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------== Submitter WraithSlayer Submitted 01/08/2015 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  11. View File THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT. For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/ permissions granted according to the licence "Do whatever you want with the mod." RELEASE CANDIDATE No RC is currently available. FEATURES (FROM THE ORIGINAL) Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. WHAT DOES THIS UPDATE DO? contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene. REQUIREMENTS SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux RECOMMENDED hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up) TRANSLATIONS (BY OTHERS) Italian for version 20151008 INSTALLATION Download the latest version: 20160116. Use a mod manager. Original Lover's Comfort is not required. UPGRADING Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed. UPGRADE FROM ORIGINAL LOVER'S COMFORT Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed. UNINSTALLATION Use a mod manager and save cleaner. TROUBLESHOOTING Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help. SWINGING TIPS NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around. PERMISSIONS Do whatever you want with the mod. Submitter Quisling Submitted 03/10/2015 Category Misc Sex Requires SexLab, SexLab Aroused Redux Special Edition Compatible
  12. Hello, sorry if this has been asked already but I'm struggling to find an answer. Is there a way I can disable NPCs having auto sex without disabling autonomy entirely because I like my sims to have free will I just don't want NPCs having sex autonomously. Thanks for any help : )
  13. Version 3.72 [August 18, 2020]

    84,573 downloads

    Description This is an independent add-on for Sanguine's Debauchery mod. Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that. The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day. I NavMesh out most cages so NPC wont act like retards and try to walk right through them. This mod also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail Cragwallow Slope - New jail Bilegulch Mine - New jail Nilheim Tower - New jail Valtheim Towers - New Jail and Cage Uttering Hills Cave - Cage Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells Fort Greymoor Halted Stream Camp - New long cage Redwater Spring - Fixed existing jail Mor Khazgur Cellar - New jail Driftshade Refuge - Cages The Katariah - Fixed jail door Fort Sungard Annex - Fixed jail door Druadach Redoubt Cave - Fixed cage Cronvangr Cave - Cage Driftshade Cellar - Jail Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail Orphan's Tear - Jail Darkshade Silent Moons Camp - Bridge cage Dragon Lair Winter War - Fixed jail door Shriekwind Bastion - Jail Traitor’s Post Hag Rock Redoubt Knifepoint Ridge Treva’s Watch Dead Crone Rock - Bridge cage Treva’s Watch - Jail Bleak Wind Bluff - Jail Mistwatch - Jail + cage Bannermist Tower Pride of Tel Vos. Bloodskal Strident Squall Bloodskal Barrow Dawnstar bandit camp Irkngthand Orotheim Moldering Ruins Haemar’s Cavern Darkfall Passage Yorgim Overlook Riften Warehouse Kolskeggr Mine Halted Stream Camp Interior Broken Helm Hollow Volskygge Interior Hob’s Fall Cave Korvanjund Exterior Bristleback Cave Broken Tusk Mine Castle Karstaag Ruins Moesring Pass Frossel Benkongerike Bruca’s Leap Redoubt Exterior Dragontooth Crater Druadach Redoubt Exterior Broken Tower Redoubt Exterior Faldar’s Tooth Exterior Mistwatch Exterior. Treva's Watch Exterior Sleeping Giant Inn (Riverwood) Exterior Dead Man’s Drink (Falkreath) Exterior Vilemyr Inn (Ivarstead) Exterior Frost Fruit Inn (Rorikstead) Exterior Old Hroldan Exterior Four Shields Inn (Dragonbridge) Exterior Moorside Inn (Morthal) Exterior Braidwood Inn (Kynesgrove) Exterior Nightgate Inn Exterior The Frozen Hearth (Winterhold) Exterior Whiterun Entrance Windhelm Entrance Riften Entrance Markarth Entrance Solitude Entrance Rimerock Burrow Pinewatch Sanctuary Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave More to come! Credits jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log 3.72 Patched .::. Nothing. Added .::. Jail and badass necros to Rimerock Burrow. <> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary). <> Jail and badass necros to Fort Amol. <> Cage to Broken Oar Grotto. <> Jail to Drela’s Cottage. <> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.) <> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere. <> More things to Movarth’s Lair. 3.70 Patched .::. Nothing. Added .::. Jail at the exterior entrance to; <> Sleeping Giant Inn (Riverwood). <> Dead Man’s Drink (Falkreath). <> Vilemyr Inn (Ivarstead). <> Frost Fruit Inn (Rorikstead). <> Old Hroldan. <> Four Shields Inn (Dragonbridge). <> Moorside Inn (Morthal). <> Braidwood Inn (Kynesgrove). <> Nightgate Inn. <> The Frozen Hearth (Winterhold). Added .::. Cage/jail at the entrance to; <> Whiterun. <> Windhelm. <> Riften. <> Markarth. <> Solitude. 3.61 Patched .::. Major initialization bug, as pointed out by @Lupine00. 3.60 Patched .::. Nothing. Added .::. Cage and badass Forsworn to; <> Bruca’s Leap Redoubt exterior. <> Dragontooth Crater. <> Druadach Redoubt exterior. <> Broken Tower Redoubt exterior. Added .::. Cage and badass bandits to; <> Faldar’s Tooth exterior. <> Mistwatch exterior. <> Treva's Watch exterior. Changed .::. Reworked; <> Robber’s Gorge. <> Movarth’s Lair. 3.50 Patched .::. Nothing. Added .::. Two cages and badass necros to Hob’s Fall Cave. Added .::. Badass bandits to Korvanjund Exterior. Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring. Added .::. One jail and badass Rieklings to Broken Tusk Mine. Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins. Added .::. One cage and badass Rieklings to Moesring Pass. Added .::. One jail, two cages and badass Rieklings to Frossel. Added .::. One jail, one cage and badass Rieklings to Benkongerike. 3.43 Patched .::. Nothing. Added .::. Cage and badass bandits to; <> Halted Stream camp interior. <> Broken Helm Hollow <> Volskygge interior. 3.33 Patched .::. Nothing. Added .::. Cage and badass Forsworn to Kolskeggr Mine. Added .::. Cage to Swindlers’ Den. 3.30 Patched .::. Nothing. Added .::. Jail cell to Riften Warehouse as requested by @deadmetal. Changed .::. Yorgim Overlook - reversed existing doors. 3.22 Patched .::. Nothing. Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave. Changed .::. Nothing 3.20 Patched .::. Some of the NPC spawning code. Added .::. 2 cages and vamps to: <> Haemar’s Cavern. Added .::. 2 cages to Bard’s Leap Summit. Added .::. 'Meat' for vamps. Changed .::. Nothing 3.15 Patched .::. Some minor bugs. Added .::. Cage and vamps to: <> Moldering Ruins. Changed .::. Nothing 3.14 Added .::. Cage and badass bandits to: <> Orotheim. Changed .::. Nothing 3.12 Added .::. Cage and badass bandits to: <> The bandit camp close to the Guardian Stones. <> The bandit camp between Helgen and Pinewatch. <> Irkngthand. Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 3.02 Added .::. Cage and badass bandits to: <> Dawnstar bandit camp. Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. Changed .::. One of the cages at Red Eagle Redoubt. 3.01 Added .::. Cage to: <> Bloodskal. <> Strident Squall. Added .::. Jail to Bloodskal Barrow. Added .::. Badass bandits to, <> Bloodskal inside and out. <> Strident Squall. 3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. Added .::. Necros to Fort Kastav. Available only before fort liberation. 2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan. Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 2.92 Added .::. Badass bandits to the following locations, <> Fort Neugrad and Dunstad. Available only before choosing a side. 2.90 Added .::. Cage to Mistwatch. Added .::. Jail to the following locations, <> Mistwatch. <> Bannermist Tower (reversed existing doors). Added .::. Badass bandits to the following locations, <> Mistwatch, available only after vanilla quest is completed. <> Bannermist Tower. Added .::. Badass necros to Brittleshin Pass. 2.80 Added .::. Cage to the following locations, <> Traitor’s Post. <> Hag Rock Redoubt. <> Knifepoint Ridge. <> Treva’s Watch. Added .::. Long cage to Dead Crone Rock. Added .::. Jail to the following locations, <> Treva’s Watch. <> The bandit camp just north of Whiterun. Yes, the one with the horse. <> Bleak Wind Bluff. Added .::. Badass bandits to the following locations, <> Traitor’s Post. <> Wreck of the Winter War. <> Knifepoint Ridge. <> Treva’s Watch, inside and outside. Added .::. Badass Foresworns to Bleak Wind Bluff. Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail. 2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb. Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus. Added .::. More variety in spawned NPCs. Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default. 2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch <> Driftshade Sanctuary Changed .::. NPCs stats. Might be weaker/powerful now, not sure. 2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time. Patched .::. Not all available vamps showing up in the Redwater Den. Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013. Added .::. New MCM option to enable NPC load for each cell. Added .::. New MCM option to limit how many arrows the NPCs get. Changed .::. Nothing. 2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD. Patched .::. The badass forsworn not respecting the MCM limit. Added .::. Badass bandits to the following locations, <> Bilegulch Mine <> Embershard Mine <> Uttering Hills Cave <> Fort Snowhauk <> White River Watch Added .::. Badass necromancers to the following locations, <> Cragwallow Slope <> Morvunskar <> Fellglow Keep Added .::. Badass vampires to the following locations, <> Bloodlet Throne <> Redwater Den <> Mara’s Eye Pond <> Movarth’s Lair <> Pinemoon Cave <> Broken Fang Cave <> Cronvangr Cave Changed .::. Nothing. 2.60 Added .::. Badass forsworn to the following locations. <> Lost Valley Redoubt <> Serpent’s Bluff <> Broken Tower Redoubt <> Karthspire Redoubt <> Bleakwind Bluff <> Red Eagle Redoubt <> Dragon Lair <> Druadach Redoubt <> Bruca’s Leap <> Harmugstahl Exterior <> Hag Rock Redoubt Exterior/Interior <> Hags End <> Lost Valley <> Dead Crone Rock <> Wilderness Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor. Added .::. Bedrolls to most cages. Changed .::. Broken Tower Redoubt cage to a cozy jail cell. 2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar. 2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations, Swindler's Den Halted Stream Camp Orphan's Tear Silent Moons Camp Valtheim Towers 2.0 Fort Snowhawk Prison - reversed doors. Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Older Updates
  14. Version 2020-06-30

    324,312 downloads

    SexLab Stories This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD). It includes... A Fetish system linked to Standing Stone signs - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you. - No fetish - Default - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress - The Atronach Stone - Killing monsters - In progress - The Lady Stone - Wearing Jewelry - Done - The Lord Stone - Wearing Armor - Done - The Lover Stone - Being Nude / Sex - Done - The Mage Stone - Using magic - In progress - The Ritual Stone - Specific NPC / spouse - In progress - The Serpent Stone - Killing animals - In progress - The Shadow Stone - Killing humans - In progress - The Steed Stone - Bestiality - In progress - The Thief Stone - Stealing- In progress - The Tower Stone - Wearing leather / being hit / Being a sub - In progress - The Warrior Stone - Using weapons - Done Encounters - A victim to the Old Gods ('King in Yellow' easter egg) - Cannibalism victims in Eola's feast - Encounter with a warlock after an unfortunate ritual - Naked hunters in a hot spring Stories (see the map in downloads) - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now - The Children - in Cradle Stone Tower - Done for now - The Twins - in Heartwood mill - In progress (barely started) - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now - The Red Wave - Solitude docks - In progress - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge) Devious Stories - Milk Farm - south of Riften - In progress - The Pet - in Rimerock Burrow cave - Done for now Requirements This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly. SexLab 1.59 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/) SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/) Zaz Animation Pack 6.0 or above ( http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-29/ ) An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? ) Optional but strongly recommended: - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? ) The mod comes in two parts :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only :: SexLab Devious Stories - requires SexLab Aroused, Zaz animation Pack, and also Devious Devices Integration ( http://www.loverslab.com/files/file/371-devious-devices-integration-08242014/ ) You have to install SexLab Stories if you want SexLab Devious Stories to run properly. In other words, 'Stories' is always needed and 'Devious Stories' is optional. Troubleshooting These stories start as small standalone scenes, sometimes with an open ended quest. They are not finished in any way and will be improved in the future. Recommended background mods Check these mods out if you want to complement SexLab Stories with similar atmospheric content. I will not spend much time re-creating content that is already available in these mods. - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ ) - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? ) - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? ) Acknowledgements :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald :: Antlers head gear - Character Mod resource Pack by nuska :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm ) Change history
  15. Version 1.0.0

    659 downloads

    This file adds more female guards(12 more) to the lvl list used for female guards. No longer are there only 3 female guards. This file requires Botox mod, MY Files or Nexus version You need to rerun your bashed patch and then check it in Xedit if you use WryeBash's BashedPatch. I place this Mod in load order with other npc replacer mod. I used photos of guards that featured dialogue in a test mod that I am making so I can learn to mod better. Note, these were easily accessible photos,but since it was asked about in mods forum I uploaded,into post on mods forum, the file that generates these dialogues. Requires DLC's and SL,+SL Aroused, I think. Have fun.
  16. The latter mod has scenes between married couples, and I'm wondering if there is something similar for Sexlab. I'm wondering if such a mod even exists, as most of the matchmaking mods randomizes it.
  17. Hi, everyone! I completed unmodded Skyrim years ago, but I'm exploring the idea of playing a modded, adult version of Skyrim and was hoping I could get a couple of very basic questions answered before I dig too deeply into the topic, just to see whether it's actually worth my time. I've got what may be kind of some old-school preferences and would love to implement those preferences in my own fantasy version of Skyrim. I don't think that my tastes are actually at all exotic, but it can be more difficult to find things that satisfy them in a video game environment, even in erotic games: For NPCs: Body hair. For women, pretty much just completely untrimmed pubic hair, like the overwhelming majority of women were back during my formative years. (As a bonus, I would like the option to underarm hair as well, but that's not a deal-breaker). For men, lots of body hair - chest, pubic, etc. Breasts. Small to medium breasts are my preference. Medium to larger areolas would be ideal. Variety - This is my really my dream. I would love to be able to set all NPC characters to have randomly-generated body configurations - some thin, some fat, some skinny, some muscular, some tall, some short, some large-breasted, some small-breasted, some large areolas, some smaller areolas, some small penises, some large penises, etc. This way, just as in real life, each body would be like an birthday gift - a mystery until the wrapping is removed. Can folks here advise how realistic these desires are? Your input and advice would be appreciated!
  18. I'm trying to create a mod to transform every NPC into female. I now there is a script that can do that, but it doesn't do exactly what i want : it just make male look like female but they are still flagged as male by the game and if you play a male character, you will look like a female. That isn't what i'm looking to do ... it is probably gonna take a long time if i try to edit every npc to look as i want them to do but i'm bored. I have seen other mod doing things like aonly allowing female version on non-unique NPC to spawn (like every guard/bandit/other are female), adn was wandering how they did that. Did they just delete the male versions of these NPCs and the system will just take what is left ?
  19. Just to verify; how do I go about changing NPCs appearance in a given town? Is there a fast way to change many NPCs appearance at the same time, be it clothes or physique?
  20. Spoilers for all parts of the mod, may appear here. Hito, Assassin, Falkreath DB Sanctuary, M - A member of the Dark Brotherhood for many years, he saw the group fracture and break apart in the absence of the Empire, and the chaos that followed. He heard rumors of the last Sanctuary in Cyrodiil, but all he found was a lie - it had already been raided, and he had no care who was responsible. In the coming weeks he heard rumors of the true last Sanctuary in the heart of the broken Empire, but he did not care. Instead, he met a fellow member of the Dark Brotherhood in Cyrodiil, Kira, who told him of Skyrim, and a minimal, but active presence of the group. After they bribed their way across the border, one of the guards seemingly knowing the truth, but saying nothing, they both split to find rumors on the location of the Sanctuary in Skyrim. He was approached within days, a courier giving him a note, mentioning Falkreath hold - the note baring the Black Seal, and mentioning simply "Silence". In-Game Details Planned Content Kaiyo, Pirate Captain, ????(NPC Only), M - Some believe him to be nothing more than a myth, a legend. His past is unknown to all but a few, and those who know, understands that he has been granted a gift, one that not many would easily comprehend. Related Characters Kaze, Pirate, ????, M - (W.I.P) Kawako, Priest, Temple of the Divines(Solitude), (NPC Only), TSM - (W.I.P) In-Game Information (W.I.P) Ketsu, Selachii Vampire, Alchemist, Blackreach, TSF - An Alchemist of some note, she seems to have known Sinderion, though she was unable to assist in his work concerning Nirnroots - as it seems he had already completed it. Otherwise, she herself did learn much from Sinderion, though it was not as if she was searching for something, no. Some mages and Alchemists who, perhaps, saw past what others did, believed her to be delving into the secrets of Alchemy, looking for a cure for Vamprisim. This could not be further from the truth - in her view, a cure as such would only be akin to what previously killed her, since it would inevitably do the same. Years before, around fifty years before the Oblivion Crisis, she was nothing more than a budding Alchemist, learning whatever she could about the craft, along with other forms of magic. This pursuit lead her to travel across Tamriel, her skill growing over the course of a few years. In this time, she did join the Mages Guild, but did not pursue the same kind of magical education as those around her, preferring the study of Alchemy. She settled eventually in Leyawiin, where she was easily accepted by the mages at the city's Guild Hall. Even after a short time, she made a friend - a young Nord named Ulrik. He was something of a prodigy himself, though not the sort to easily accept praise, preferring to be modest about his affinity for magic. Ten years after her arrival at the Guild hall, she ran into a newcomer to the area, one that she had not seen yet. The man looked rough, and did not take lightly to the sight of her. She could not easily tell what his problem was, but it was put out of her mind within days, as it seemed no succeeding events made mention of it. But a few weeks later, a certain rumor began to spread - that a Vampire was among the people of Leyawiin. She took this in stride at first, since she was no scholar, save for when it came to Alchemy ingredients, and knew very little of Vampires. However, the rumors began to focus on her, the belief being that, since many of the townspeople had seen her living among them for ten years, and never saw her age significantly in that time. She was easily able to explain such a thing to curious friends of hers at the Guild Hall - that Selachii had a much longer lifespan than Nords or Imperials, but others were not so easy to convince. But when it came down to it, she soon found that the "rumor" had changed, becoming something that people, even in their ignorance, believed. Which, is that she was a Vampire. She herself found this ridiculous, since even her limited knowledge proved that such a thing was not true, but even she understood that she was dealing with people full of fear, and the man she had met, a Vampire Hunter, was playing on that fear, no matter if it was true or not. Backstory Characters Ulrik, Nord, Sorcerer(CombatSorcerer), M - (W.I.P) Kira, Assassin(Archer), Dawnstar(Outside Apothecary), DB Member, F - Facing the fracture of the Dark Brotherhood in Cyrodiil, she started hearing some rumors from travelers about seemingly random murders, taking place in Skyrim. To her, the signs were obvious. However, she encountered another member of the Dark Brotherhood, Hito, a Selachii like herself, and informed him of the rumors. Her previous relationship with him was, intimate, though they had no interest in marriage. When she traveled to Skyrim, she did not follow Hito to join the Dark Brotherhood in Skyrim, instead she headed for a site she knew from some books she had read - the location of a Sanctuary near the capital of Dawnstar. Finding it abandoned, she decided to wait. What for, even she was unsure of. In-Game Information Planned Content Kyo, Enchanter, Solitude Docks, (NPC Only), M - In-Game Information Planned Content W.I.P Lyra, Imperial Vampire, Volkihar Ruins(Valerica's Study) (NPC Only), F - Born to two traveling Scholars, she spent most of her childhood in the Selachii capital, Same-Shuto. Taking up the same profession as her parents, she eventually worked with the Selachii's most famous Scholar, Marin Kai. Soon after, she encountered a fight on the city's docks, which she intervened in. In this, she met Arashii, who later became a subject of Marin's work, and later, a companion for this scholar, as she traveled Tamriel. Planned Content Related Characters Arashii, Selachii Vampire, Volkihar Courtyard(Possible), M - Born into a fairly wealthy family, that owned a "Bathhouse", commonly refereed to as an Onsen by Selachii. From an early age, he had a close relationship with his brother, Raito. Small town rumors, or at least what passed for that in a such a large city as Same-Shuto, suggested that the relationship was, intimate. Some treated this as unusual, others simply did not care, while others still shrugged it off as nothing more than a passing connection, that would pass in time - though most who thought like this tended to be older, and usually did not go around spreading their thoughts on such things. Perhaps in time the relationship did lose the...spark, it once had, but not in the way most expected. They did move on as they grew older, but it would not be disinterest that changes things. Seeking work on ships, or other similar professions, Arashii found himself to be just as shy as always, but his life would change when he encountered a few sailors one night, an Imperial, a Nord, and an Orc. They were quite dissatisfied with the fact that Captain's licenses were almost never given out to anyone but Selachii, and while perhaps Arashii himself would not change anything, their aim was to vent their frustration, and he would certainly help with that. The ensuing fight would have been far worse, had someone not stepped in. While he had given one of these men what would be a nasty scar, along with another finding himself vomiting over the side of the docks, the last managed to grab him, and get a knife to his neck. The one who stepped in, seemed even more fragile than this Selachii, but she managed to have the last man take a fall into the water under the docks, and the last, having recovered from vomiting, was shoved into a nearby ship's hull, leaving him out cold. The one who helped him was Lyra, an Imperial Scholar living in Same-Shuto. After a meeting a few times, she eventually told him of her plans to travel Tamriel. She was surprised when he asked, if he could accompany her. It only took a few moments of thinking, for her to say, yes. Luven, Imperial Vampire, M (NPC Only)- One of Harkon's "acquisitions", who joined him due to his relentless search for the Elder Scrolls, it is unknown what information he had to offer, if any. A man who places his own race above others, he took issue with Harkon's choice to acquire the services of the scholar, Lyra - not due to her, rather it was her Selachii companion that drew his ire. When he learned that Arashii had been made a Vampire, he was furious. Enough that he left the Castle for a time, returning only just before the boiling point was reached, when Valerica was in the process of making her plans to halt Harkon's advance of the prophecy. He did not intervene in this, instead he holed himself up in the North Tower. Korina(Kor-ee-na), Altmer Vampire, F - It is unknown why she was in Skyrim at all, but she was a mage processing a great deal of knowledge on the art of Necromancy, even some secrets that had killed others like her. It is unknown where or why she encountered Valerica, but the two traded knowledge on what could be considered a perverse subject to some - the Soul Cairn. What little she knew of it, may have paved the way for Valerica's plans to flourish as they have. Valerica offered her the choice to become a Vampire as recompense, but the question was posed to her before the offer was spoken. It may be that this Altmer had been looking to become a Vampire, or it may be for other, unfathomable reasons. However, as Valerica carried out her plans with the Soul Cairn, and Serana was placed in Dimhollow Crypt, she was captured and imprisoned by Luven, for unknown reasons. Planned Content Arashii's Journal - Link Nagisa & Kishi, Haafingar Coast(House near Shadowgreen Cavern), M - Two brothers, both the children of nobility in Haafingar. Their mother died a few years after their birth, leaving their father to raise them on his own. Their father was a Legionnaire early in life, and once thought that he had indeed settled down, and he would never be called to serve again. However, while he was not, the tension in Cyrodill forced his hand, and he put his affairs in order so his children could still remain prosperous. The two were of age by this point, and certainly able to fend for themselves. Tsuri, Thief(CombatThief), Clam Digger's Camp(West of Northwatch Keep), (NPC Only), M - Born in Skyrim, this Selachii lives a very simple life on Skyrim's northern coast. He seems to have a very odd obsession with clams, which seems to be the only food he collects, though he may have some other types of fish around his camp. In-Game Details Planned Content Dialog - Link Location Change Suggestions Taiga (W.I.P) In-Game Details NOTE: Some characters may be described differently in-game, however it is intended to have all character's portrayals be consistent between their in-game content and how they are described here. Eventually, the stories should match.
  21. View File This mod greatly increases the spawn of non-unique female NPCs by removing or replacing male NPCs in the levelled lists. Wherever possible this includes enemy factions, guards and neutrals such as hunters and adventurers. This does not touch named NPCs at all so townsfolk and quest characters will not become female. This very early version requires Dawnguard and Dragonborn DLCs. If this turns out to be something people are interested in then non-DLC versions may be on the to-do list. Updates: v0.3 - adds female guards and soldiers to the Imperial factions including Whiterun and Solitude guards. These areas related quests will still spawn male soldiers and guards that are specified by voice type. The CW storyline missions will still spawn male ally soldiers. v0.2 - adds female orcs, khajiits and argonians to the bandit ranks. There might be slightly more of these races appearing than normal because of the shorter lists but I've tried to moderate somewhat. I'll leave previous versions up in case you have problems with the latest. Limitations: Some spawns bypass the levelled lists in order to place specific unnamed NPCs, most likely to ensure particular voice types for scripted conversations. Other spawns may simply want very specific demographics such as all orc males or male Forsworn which you'll come across from time to time. Misc quests to eliminate bandits will likely spawn an NPC boss of either sex regardless of this mod. At the moment all this does is change the lists. One problem with such an approach is that there are lists which only contain male NPCs with no female alternatives. In some cases it's possible to just select some other female character from the same faction (male Forsworn berserkers will become female Forsworn mages), in others, such as many mini-bosses, there simply is no alternative so those males will still spawn. Known Issues: Duplicates: There are far fewer female templates than male so this radically reduces the variation in NPCs. In some cases the available female templates are outnumbered 4:1. As a result you're more likely to see twins. Certain small bandit spawns such as the Whitewatch Tower attack seem to favour a single sub-list which contains only four or five units pretty much guaranteeing that there will be duplicates. This mod may affect game balance. Requirements: For the current version both Dawnguard and Dragonborn DLC are required Installation: Drop the esp and bsa files into your Data folder or use a mod manager and make sure the esp is activated in your load order. Typically you'll want this as high in the order as it will go below your DLC to let it be overridden by other mods. Note that this only affects new spawns, so male NPCs that spawned in an existing game before installation will still be there until they are killed or despawn. If you install this to an existing game expect the bandits, guards, etc. to still be male for the next thirty days. Even after that, as discussed above, the occasional male will still show up in specific locations (i.e. quest spawned NPCs, Imperial soldiers, White River Watch bandits, etc). Updating: Overwrite the existing MoreWomenDGDB.esp and MoreWomenDGDB.bsa files with the new versions. It will take up to thirty days for the changes to start taking effect. Uninstall: Just remove the MoreWomenDGDB.esp and MoreWomenDGDB.bsa files It will take at least an in-game month for the spawns to return to normal. You can speed things up for specific areas by clearing bandit camps and interior cells (cleared areas reset after ten days). For versions using the bsa file you may find that straggling female units added by this mod may have the grey-face bug until they despawn. Compatibility / Conflicts: This mod replaces a lot of modified NPC levelled lists. If you have other mods that alter these lists you should probably place this one above it in the load order to allow it to be overridden. This does not alter item levelled lists so randomly spawning custom items like Deviant Devices For the Masses should still appear. This mod has been cleaned in TES5edit. There is a conflict with Dawnguard since DG adds male units to the vampire lists which this mod then removes - this is intentional. License: Do as you please. Alternatives: Feminised Leveled Lists Masculinized Level Lists Skyrim Scaling Stopper with the Men Not Usually Warlike patch which requires Skyrim Monster Mod as a master. Submitter Sailing Rebel Submitted 02/09/2014 Category WIP / Beta Requires Dawnguard and Dragonborn DLCs Special Edition Compatible  
  22. View File Skyrim Pizza - Survival Mode Edition by Arron Dominion Non Survival Mode Mod Trailer Tasty Skyrim mod adds Riverwood Pizza shop with 80 different combos, Survival Mode compatible - PC Gamer Review Short Description: Pizza is not as modern as one might think. Chef Turtle has moved to Riverwood and opened up Riverwood Pizza. He has shared his secret with the Dragonborn through books, and there are 80 different combinations that can be baked. Requirements: Creation Club Survival Mode Long Description: Pizza does not exist anywhere. It is seen as modern, but Chef Turtle has moved to Riverwood and has opened up Riverwood Pizza. He bakes in the morning and opens up from Noon to 8 pm every day to sell Pizza. Who knows how Chef Turtle discovered pizza. While Chef Turtle only sells the variants that are popular in Riverwood, he has shared much more with the Dovahkiin with three texts that you can buy from Chef Turtle, the Soul Cairn, or a chef that has set up shop in The Retching Netch. There are a total of 80 different combinations that one can bake . All that is required is the knowledge, retrieving the proper ingredients, and find an Oven. And in this version each will help you in managing your hunger for the Creation Club Survival Mode content. Below are the types of Pizza that can be baked: Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile Dragonborn Lovers Pizza - Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Pizza - Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Pizza - Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Pizza - Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Pizza - Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Pizza - Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2) Dragonborn Lovers Potato Bread Pizza - Potato Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Potato Bread Pizza - Potato Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper meat Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Goat Meat Frontier Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Netch Jelly, 1 Boar Meat Ash Hopping Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Falmer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Charrus Egg, 1 Nightshade, 1 Frost Salts Maormer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Slaughterfish Egg, 1 River Betty, 1 Salmon, 1 Void Salts Garlic Bread Pizza - Butter, Flour, Cheese Wedge (first type), Garlic, Salt Pile, Tomato (x2) Dragonborn Lovers Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Flin Crust Pizza - Butter, Flour, Cheese Wedge (first type), Flin, Salt Pile, Tomato (x2) Dragonborn Lovers Flin Crust Pizza - Flin Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Flin Crust Pizza - Flin Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Matze Crust Pizza - Butter, Flour, Cheese Wedge (first type), Matze, Salt Pile, Tomato (x2) Dragonborn Lovers Matze Crust Pizza - Matze Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Matze Crust Pizza - Matze Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Shein Crust Pizza - Butter, Flour, Cheese Wedge (first type), Shein, Salt Pile, Tomato (x2) Dragonborn Lovers Shein Crust Pizza - Shein Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Shein Crust Pizza - Shein Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Sujamma Crust Pizza - Butter, Flour, Cheese Wedge (first type), Sujamma, Salt Pile, Tomato (x2) Dragonborn Lovers Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile Dragonborn Lovers Soul Husk Pizza - Soul Husk Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Soul Husk Pizza - Soul Husk Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Arcanely Resistance Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile, chicken egg, nirnroot, bleeding crown Fruity Sweet Tooth Special Pizza - Butter, Flour, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Pizza - Fruity Sweet Tooth Special, Moon Sugar, Skooma Fruity Sweet Tooth Special Potato Bread Pizza - Butter, Potato, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Potato Bread Pizza - Fruity Sweet Tooth Special Potato Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Garlic Bread Pizza - Butter, Flour, Garlic, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Garlic Bread Pizza - Fruity Sweet Tooth Special Garlic Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Flin Crust Pizza - Butter, Flour, Flin, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Flin Crust Pizza - Fruity Sweet Tooth Special Flin Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Matze Crust Pizza - Butter, Flour, Matze, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Matze Crust Pizza - Fruity Sweet Tooth Special Matze Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Shein Crust Pizza - Butter, Flour, Shein, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Shein Crust Pizza - Fruity Sweet Tooth Special Shein Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Sujamma Crust Pizza - Butter, Flour, Sujamma, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Sujamma Crust Pizza - Fruity Sweet Tooth Special Sujamma Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Soul Husk Pizza - Butter, Soul Husk, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Soul Husk Pizza - Fruity Sweet Tooth Special Soul Husk, Moon Sugar, Skooma Blood Pie Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile, potion of blood Blood Pie Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2), potion of blood This is for those that are wandering in the wilderness and require variety in their packed meals. Enjoy your pizza! Installation Instructions: -Find your Skyrim Special Edition folder -Find the Data folder -Place the contents of the zip within the Data folder -Launch Skyrim Special Editions and go to mods -Find ajd_pizzaandpizzeria_survival_sse_pc.esp -Enable the mod -Enjoy! Compatible With: -Immersive Citizens -Imps More Complex Needs -Wayshrines of Tamriel Known Compatibility Issues: -JK's Riverwood - Must be loaded before JK's Riverwood. Some of the assets from JK's Riverwood are in the same spot as Riverwood Pizza. It will be a little time before a JK's Riverwood version can be done. Changelog: v1 - Initial Release Credits: Bethesda - Creation Kit and Bethesda.net GJ Knutsen - Original mod concept Huntress - Assistance with GIMP and Pizza Sign Critique Meatstakk, FoxyC, Crimson Phoenix, DoomSgt, PyroToaster - Pizza Texture Critique Pizza Texture - https://pixabay.com/en/pizza-food-fast-tomato-dinner-1547254/ Sign Wood Texture - http://www.benkyoustudio.com/Textures/TexturesWood/ Special Thanks: Skinnytecboy Epoch Sanctum Armstrong Security Solutions Huntress VS Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Creation Club Survival Mode Regular Edition Compatible No  
  23. View File Nessie - The Tale of 350 by Arron Dominion Mod Trailer Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur in any of the 5 main towns, depending on the choices you have made. Remember the rules of three. Features: -A quest -Some humor! -Your choices drive the quest's direction -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood For a mod review, check out Chaos Hellfire's review: https://youtu.be/IZE79WHd4ek?t=9m4s Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you. There is a probable chance of some citizens being killed by Nessie depending on your time of day -Nessie can be large, so think about that when you are fighting Nessie Note: If you are wanting to translate this mod into another language, feel free to message me. Starring: umadjonny - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and umadjonny - For the Voice Work Very Special Thanks - For the encouragement, and support during this mod's production: VS Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  24. View File Mod Trailer Description: Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM. What is added: -Added Ghastly Mine near Morthal -Entering Ghastly Mine starts the quest to acquire mine -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one time investments into their workers to improve profit gains. -If profits are missed, it will be lumped into the next Sundas, and accumulate until you do pick it up. -Female Argonian miner that is a potential marriage option -Guard patrolling the mine -3 other miners and a foreman -Each miner mines in a different location depending on the day -Voice acting on the original mine owner Changelog: V1: -Initial Release Credits: Sergey Cheremisinov - Don't Lie To Inner child - http://freemusicarchive.org/ Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Regular Edition Compatible No  
  25. View File A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition. Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
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