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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Night Mistress Mansion

    NIGHT MISTRESS MANSION : A Mansion Management mod (Aka Quo Vagis for Skyrim!)
     
    Co Authors : CPU (dance animations and scripts, pictures conversion tutorial, Humongous tears of gratitude), Glev (pictures). Ruhadre for patches.
     
    Dependencies :
    Skyrim Dawnguard Dragonborn Sexlab FNIS  
    Soft Dependencie :
    Scent of sex, by CPU (que mille vierges Lui soient envoyées, qu'Il les lutine). This mod will help you to make the whores in Mansion more active.  
    Night Mistress Manssion is prereleased on my Patreon : https://www.patreon.com/Delzaron
     
    Conflicts :
    Captured dreams, if you put it in your load order BEFORE Night Mistress Mansion. If you put it AFTER Night mistress Mansion, it may work.  
    SSE : When the mod will be finished, I'll try to convert it to make it compatible with Skyrim Special Edition (if SSE contains also the Dawnguard and dragonborn DLCs).
    In terme of scripts, aNMM is compatible in theory. The main problem is the textures.
     
    How to start the mod : talk to an In keeper, and meet Axia Lilvahi, in the Night Mistress Mansion.
     
    The Mod content :
     
    Radiant prostitution is about inn girls. Maria Eden about slaves whores... the high class prostitution was missing... until Night Mistress Mansion !
     
    Axia Lilvahi is not like pimps you can meet in Skyrim : whore herself, she takes care of her girls, and she's very ambitious...
    No bestiality and slavery in that mod : it's a classy prostitution mod.
     
    Mansion girls have different status, and it have consequences. Sex skills and money are based on that rank.
    - Apprentices don't choose their jobs, and get 30% of the profits.
    - whores will be able to negociate, and get 30% of the profit + a margin (so, player negociate the sex scene, and the price in a marge).
    - dancers can propose sex, and dance.
    - special are... special. Only the Night Mistress Mansion will propose special employees.
    - courtesans are expensive (almost 500 gold, 50% for the girl), and can also make some interesting tasks (like spying, art, or just chat/accompany a noble for a party...).
     
    30 %, that's a little... but every whores have a bed, food, and washed clothes, and can use the Mansions as their homes... so, they don't need to spend that money in the brothel, unlike Maria Eden or Radiant prostitution ones.
    In every brothel, player will find a chest where she can store her gear safely.
     
    At the beginning of the mod, player can make money by whoring, or by receiving it from Axia during the quest line... at a step, player will become an associate, be able to publish erotic posters, and will be able to earn a part of the daily profits of each brothels... if there are profits... that's mean you're in charge to make profits !
     
    Core Quests :
    aNMM0_starter : the starter quest, where player meet Axia Aoada. aNMM1_Hire : get your job position ! aNMM2_ begin : the beginning of the Night Mistress Mansion : recruit whores, make add, and turn this ruin into a profitable Mansion. aNMM2_book : erotic books publication. More than 150 girls to photoshoot : Catch them all ! aNNM2_Dance : dancing lesson. aNMM3_Vampire : find the dark side of Axia Aoada. Your first real moral choice. aNMM4_begin : acquire the Red Button Mansion ! aNMM4_Courtesan : convince Kahedec to become a courtesan, and recruit another one. aNMM4_End : Help Amélie Malibue to find Axia's past... and defeat Axia old ennemies.  

    Radiant Quests :
    aNMM_Main : the mod management quest. aNMM_Main_book : the magazines management quest. aNMM_RedButtonMain : the Red Button Brothel Management quest aNMM_NightMistressMansion_Main : the Night Mistress Mansion management quest aNMM_Recruit : recruit NPC from the mod, and from vanilla skyrim (who says "Ysolda" ?) aNMM_Recruit_Model : recruit NPC from erotic pictures, for the magazines publications.  

    Actor Events :
    aNMM_ActorEvent_WhoreQuest : NPCs whores, dancers and courtesan working quest. aNMM_ActorEvent_DancerQuest : NPCs dancers working quest. aNMM_ActorEvent_CourtesanQuest : same, for courtesans. More money... aNMM_ActorEvent_WaitressQuest : waitresses have their event too... aNMM_ActorEvent_slaveWhoreQuest : another whore actor event... aNMM_Events_NightMistressMansion : a quest (thanks CPU) to trigger lot of scenes...  

    Side Quests :
    aNMM_Rep_Vamp1 : play Truth or Dare with three vampiric girls. aNMM_Rep_ImpClient : an important client came. Fuck him good, and increase the Mansion's reputation. aNMM_Rep_Client : please the client... and make an extra money. aNMM_Rep_Book : publish a book. aNMM_Rep_Courtesan : a whore delivery outside the Mansion. Ley with the client, get paid, come back home. aNMM_Rep_Spy : work with the thieves guild aNMM_Rep_GuardBandit : execute some bandits who are annoying the Mansion aNMM_Rep_GuardEscort : Escort a Courtesan to her client aNMM4_sideQuest_GirlBard : acquire the Burning Thigh Mansion. aNMM4_sideQuest_Kahedec : take Kahedec sexual education in charge !  

    The Brothels :
     
    The Night Mistress Mansion is more a company. During the mod, several establisments will be established. Brothels I planned :
    The Red Button : a Mansion near DragonBridge and Solitude. The Night Mistress : a manor based on Volkihar castle. It's near Lake Ilinata, not far from Captured dreams Mansion. The Burning Thigh : a wood manor based brothel, near Riften.  

    Some of the mod's NPCs :
    Axia Lilvahi : a woman from a far country. Exasperated by skyrim pimps (mostly slavers and brutes), she decided to build her own business! Aeta and Aesta Merith : two sisters, they lives in Dawnstar. Aeta will be the local brothel keeper. Carmen : a experienced redhead whore from HighRock, she have contacts with the Penitus occulatus. But she don't hesitate to use illegal means to reach her goals. Amélie Malibue : a scout Axia hired some times ago... she will be the bar keeper, and her morality will temper Axia and Carmen choices. Iolia : a yound dunmer, Axia's "niece". Kahedec Gra Limai : a young orc noble. Bula Gro Labrom : Kahedec's bodyguard Haley, Badcia, Laren : three vampires girls. Azor Avaj Sonderbilt : a powerful warlock, who have only one weakness : women. Lalum : a yound dancer and Axia's daughter in law. Asilia : skilled maid, and Iolia cousin. Violet, Lily and Favani Arelas : Iolia former colleagues.  

    NPC to recruit : (in progress)
     
    NPC can be recruited for two purposes : as nude models (around 150 NPCs available !) for "Skyrim Beauties" Publication, and as "employees". The list of Potential employees (vanilla and mod NPCs) is below :
    Markarth : Cairine and Hroki. Falkreath : Sally Sheep Jumper, Narri. Whiterun : Ysolda and Ahlam (as courtesan) Solitude : Elissif (if she lost her Jarl position), Vala Sestius (included in the Red Button Quest) DragonBridge : Julia and Juliette Lylvienne (included in the Red Button quest) Windhelm : Shahvee. Shorstone : Joldi (but only for the Mansion near Riften) Riften : Svana (as a maid) Ivarstead : Lynly and Fastred. DLCs : Mirri Severin. Old Hroldan : Uale the Sicambre. Dawnstar : Bodil. Rorikstead : Alarvyne Winterhold : Arameya. Morthal : Abelone All Followers !
    In Night Mistress Mansion mod, these NPCs and followers are the key : linear quest recruits are mostly mod NPCs, but it's not enough for making the Mansions profitable. As Associate, you need to complete the staff, and more the quest advance, and more you'll need to recruit. For example, the Night Mistress Mansion can consume 10 followers as whores. It's a good way to make followers useful, profitable, and grouped in the same place.
     

    Night Mistress Mansion edition :
     
    Publish porn magazines! You'll be able to talk to NPCs , pay them to pose. You need 4 pictures to publish a magazine. The more kinky it is, the more money it make.
    A board will appear each time you publish the related picture. Some themed magazines will be published each time the appropriate pictures are obtained.  

    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.

    55,778 downloads

    Updated

  2. Skade's Cum Sounds Replacer

    Two replacement sounds for the cum splash sounds that happens at orgasm. They're build off the original sounds but have increased power and multiple sounds mixed in for a deeper, more intense effect. 
     
    I mixed these myself to suit my own tastes, hope you enjoy them ?
     
    01.wav - powerfully explosive at first with liquidy finish
    02.wav - big satisfying squirty squish
     
    No installer, just drop them into this folder:
    common/Skyrim/Data/sound/fx/SexLab/fxOrgasm01
     
    Probably want to backup your original sfx first, as this will overwrite them.

    10,120 downloads

    Updated

  3. Falling after shock for Devious Devices Integration 4.0

    Patch zadEventPeriodicShocker.pex adding fall animation for shock event.
     
    It looks like this:
     
    Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder.
     
    2019-05-19 no updates, I just want to write what works with version 4.2 as well

    2,410 downloads

    Updated

  4. SexLab Fuck 'Em Up

    As my christmas gift for you all, I present you:


     

    SexLab Fuck 'em Up !!!


     

    or in short: deal damage by sex!


     
     

    This is a fun mod I made out of a whim and I have no intention to further expand it.


     
     
     
    The story behind this mod:
     
    When playing Skyrim with some SexLab mods I usually play a weak-ish female character, but not as a whore or bitch. Rather as a weak but strong willed and idealistc person who then is eventually abused or taken advantage of (Submit, SD+, Dangerously Nude, DN,... you know what I mean). But this image was always troubled by the fact, that when doing any quests, you must slay your way through bandit camps and draugr crypts, which doesn't let my char seem weak anymore.
     
    Then I remembered a hentai I watched once. It was a short clip and I don't know the name or the context around it. It was about a heroine who was bravely attacking some monsters. But she was completely helpless and only got disarmed and raped by everything right at the beginning. Then, everone who cum on or in her turned to stone on broke into pieces. And the idea for this mod was born!
     
    After I realised how easily it could be done I just couldn't resist and sat down yesterday to make this mod
     
    What this mod does:
     
    The player gets two spells: Perverted Infitration and Sexual Revenge (the names dosn't really matter, I just didn't want to call them Spell 1 and 2 )
     
    Perverted Infiltraion:
    This spell is basically a stronger version of the vanilla Harmony spell. It calms every enemy up to level 100 in large area for 10 minutes and give the player the Perverted Infiltration effect. For as long as this spell is active, every time the player has sex everyone involved gets a damage over time spell (the same as lingering healh damage poisen) at the final stage of the animation. The strengh of the spell depents of the Sex Lab Proficiency of the respecting kind of the animation (Oral, Vaginal, Anal).* The Sex Lab Proficiency has 9 steps and the damage spell get stronger accordingly. So you get better in fucking everone to death over time .
    Additionally for the duration of the spell three dialouge options are available: Active, Passive and Submissive*. They all practically do the same and let you trigger an oral, vaginal or anal animation with every human. The Active option result in consensual and the Submissive in aggessive animations. The Passive one will choose randomly. Creatures aren't included, but it doesn't matter how the sex is triggered to deal the damage.
     
    You can either approach a bandit camp and offer your body and let them pay for their urge one after another or you can submit without knowing about your secret power (or just pretend to)
    The gender doesn't matter, you can also walk around as Mr. Big Dick Dovahkiin and fuck all these bandits in the ass
     
    Btw: I haven't tested Dragons, that could be interessting^^
     
    Sexual Revenge:
    This spell gives (and removes) the player a constant ability of the same name. It doesn't enable the dialouge. But when the player is raped with the ability active all aggressors get the damage over time spell like above, at doubled cost*.
     
    Sexergy: (I'm really proud of this word )
    Every time someone gets damage it costs 10 points of Sexergy. Any Sexual Revenge cost 20*. To recover Sexergy you must have consensual sex without the Perverted Infiltration spell active. By default it give 30 points back.* The maxium Sexergy depents on the Sex Lab Proficiency of all three kinds, starting by 60 (I'll add the full table later). You can see your current Sexergy in the MCM.
     
    The MCM:
    * The damage Spell can be choosen freely if you want to just fuck everyone to death.
    * All three dialouge options can be toggled off, so you only see the one you like and want to use.
    * The doubled cost for the Sexual Revenge can be turned of so it costs only 10.
    * The Sexergy mutliplier can be chaged from 1 to 10. (Default: 3)
    * The Sexergy can be turned off completely so you can just fuck up everyone with no holding back
     
    Requirements:
    SexLab Framework
    Fus-Ro-Do(h)

    Installation:
     
    Use Mod Organizer or Nexus Mod Manager
     
    For manual: Unpack the archive and drop it into your Skyrim/Data folder.
     
    Credits:
    Ashal for SexLab Framework

    22,215 downloads

    Updated

  5. Devious Attributes 2019-5-7

    Devious Attributes 2.0 (pre-alpha)
    This is a rewrite from scratch that moves as much functionality as possible to SKSE plugin.
    Currently, only bare-bones stuff is implemented, I want to make sure that SKSE plugin is stable and does not cause issues (CTDs?) before I continue.
    I play-tested it on my machine and it seems stable, but anything can happen with SKSE plugins, that far I understood very fast while writing the plugin ?
    I would be very happy to hear feedback whether the plugin causes any script lag, issues or crashes.
    The source code for the new version could be found here: https://github.com/mskynetll/Devious-Attributes/tree/skse
    Any feedback on my code is appreciated, especially on C++ (I am a noob in C++)
     
    Have you ever wondered what happens in the mind of our poor Dragonborn when melting faces with fire spells, or being ravaged by creatures after humiliating defeat?
    A framework that is designed to bring more immersion and consequences to various in-game events, good or bad. I always liked the idea of consequences in RPG games... and in my opinion, some really bad stuff that can happen to the Dragonborn in a very devious place that is Skyrim, should have consequences.
    So...
    New character stats will be tracked:
     
    Willpower - regenerating stat that will be used to calculate whether the character can refuse slave master command. Each time master's command is accepted, willpower value will be lowered. For example: Master : "kneel!" -> in order to refuse, you need to have enough willpower left. In time, this value will regenerate. Also, this value will be used to determine if the character can struggle with restraints - like armbinder, or try to escape (e.g. try to pickpocket the master). Each time the character struggles with restraints, willpower will be lowered as well.
    Pride - Will increase by winning combat and doing stuff like stealing if you are a member of Thieves Guild, and will decrease by being defeated or by wearing openly a devious device/collar. Each time a slave character refuses master's request, will increase the pride as well. Each time a character will accept master's request, pride will be lowered. Having higher pride will regenerate willpower faster.
    Self-Esteem - Will increase slowly with time, with a constant rate. Will decrease for each humiliating act character does. (Either through modding API or through wearing "degrading" devices such as pony boots.)
    Submissiveness - Calculated value, that will be used to determine how obedient and submissive the character is. This is calculated from combination of Pride and Self-Esteem
    Obedience - Signifies long-term conditioning to obey. Will decrease slowly with time, If it surpasses current Willpower value, the character Submissiveness will be considered as 100% and no longer will be able to struggle with bindings, or refuse commands/requests
     
    The submissiveness calculation:
    A value between 0.0 and 1.0 -> where 1.0 is 100% submissive. Calculated by the following formula :
     
     
    1 - (((0.5 * Max(0.1,SelfEsteem)) + (0.5 * Max(Pride,Willpower))) / MaxStatValue)
     
    Where MaxStatValue = 100.0
     

    Then, the calculated submissiveness will be Max(Obedience/MaxStatValue , Submissiveness) - where Submissiveness is the value we calculated with the formula. The idea here that conditioning to obey can override natural tendencies, and then a PC slave can be considered as "Trained". Obedience value will decrease each day, so naturally, the conditioning needs to be maintained, in order to keep the slave "Trained"

    Also, I have started managing code in GitHub, so you can look at the code here - https://github.com/mskynetll/Devious-Attributes
    You are welcome to look at the code, do a PR or just leave comments. Eventually, I will write detailed wiki for users with mechanics descriptions and for modders - detailed API descriptions.
    Requirements:
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    SexLab, Again, anyone who doesn't use it?
    SexLab Aroused Redux: http://www.loverslab...aroused-redux/ OR Sexlab Aroused
     
    I'd love to hear any thoughts or feedback about this mod - as this is my first mod ever.
    Also, the mod is somewhat undertested - stuff should work, but I hadn't make special effort to break stuff. So, if you encounter anything weird, I'd be happy to hear about it.
     
     

    20,954 downloads

    Updated

  6. Devious Device Helpers

    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time. Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.  
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.  
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements:
    Devious Devices (Assets) 3.0e
    Devious Devices - Integration V4.0+
    Devious Devices - Expansion V4.0+
    And their requirements
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.

    148,341 downloads

    Updated

  7. Naked bonuses + No Naked Comments

    This is my little take on "Nudity in Skyrim".
    Added bonuses for being totally naked. Can wear Jewelry classifications.
     
    No Heavy or Light Armor adds minor bonuses to magic spell strengths, that also effect worn enchantments.
    No clothing either. adds more bonuses...
    When Naked by Sexlab Aroused (so you can wear clothes you have marked as 'naked'), and SexLab applied cum effects, the player gets a boost on health, stamina, and magicka recoveries.
     
    ************************************************************
     
    No Scripts, so it could be compatible with SE. (Untested)
     
    REQUIRED
    Sexlab
    SexLab Aroused  or Redux (as long as it has SexLabAroused.esm it will work)
     

    4,079 downloads

    Updated

  8. SexLife: Tradução PT-BR

    SexLife: Tradução PT-BR
     
    Tradução completa em português para o mod SexLife.
    O que foi traduzido? Absolutamente tudo! Exceto por algumas coisas
    scripitadas que eu preferi não traduzir para evitar erros dentro do mod.
     
    Se algum erro na tradução for encontrado, comente que eu estarei atualizando o mod.
    Eu aceito pedidos também.
     
    Instalação:
    Mod Organizer: apenas importe no seu organizador e instale!
    Manual: extraia os arquivos do mod na pasta do seu Skyrim.
     

    462 downloads

    Updated

  9. TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2

    Short Description
    A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies.
     
    Aroused Rape
    This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect.
     
    An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs.
     
    An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM.
     
    When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault.
     
    Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome.
     
    Aroused Sexy Idles
    Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations.
     
    With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also.
     
    This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts.
     
    Translations
    Spanish by Gothuska
     
    Bugs
    SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod.
     
    Updating Instructions
    Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files).
    Updating from versions 1 or 2 to version 3 requires a clean save.
     
    Version History
    v3.2:
    - Aroused Rape:
    --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions.
    v3.1:
    - Aroused Rape:
    --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it.
    --- Fixed bug where non-NPCs can be selected to potentially forcegreet
    --- Fixed bug where brawl ends prematurely if it takes too long
    v3:
    - Aroused Rape:
    --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate
    --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval)
    --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome
    - Aroused Idles
    --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked
    --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab
    v2:
    - Aroused Rape:
    --- Bug regarding enabling/disabling same sex interactions in MCM fixed
    --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load
    --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female
    - Aroused Idles:
    --- PCEA2 compatibility added
    --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds
    v1:
    - Initial release
     
    Credits
    Leito86 for all animations contained in Aroused Sexy Idles
    Fore for all behavior files contained in Aroused Sexy Idles
    Bigjay for the SSE version of Aroused Sexy Idles
     
    Permissions
    Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons.

    119,577 downloads

    Updated

  10. [Modders Resource] Lozeak Device Controller! (Script)

    Lozeak Device Controller
     
    What is this...
    It's a script for modders put on a quest and fill in properties on the CK so there can add and remove devices quickly and randomly.
    A Cross mod random device equipper and adder for modders and User that does not require an esp
    Benefits- No need for a modder to make an item randomizer just use this script and you're done!
    The user can control it via the Json and the settings will be global (cross save)
    Can add, additional items to this from other sources and other mods will use them.
    For example, say cool dude 64 makes the best cuffs ever and he creates a script to add them to this Device Controller then all mod that uses this script will use them!
     
     
    Basic use... for Modders!
    Put this in your mod, make sure the properties are filled in the CK and use the functions.
    Init() this script before using will save time it only needs to be init() once per game but it can work without this. On first use, the user may experience a delay.
    Device manipulation Functions! All of these just need a keyword to work but if you send a actor it will use them instead of the player.
    EquipDeviceByKeyword.. You can equip a item to the player by sending just a keyword e.g EquipDeviceByKeyword(libs.zad_DeviousArmCuffs)
    EquipDeviceByKeywordNoneSet will do the same but ignore sets
    AddDeviceByKeyword and AddDeviceByKeywordNoneSet work the same but just give the item to the player/actor rather than equip.
    RemoveDeviceByKeyword as above but will remove the item if it's a Generic Device all over devices will not be handled by this script
    UnequipAll this will remove all generic devices. 
    There are AndDestory versions of some commands will destroy the device at the same time.
     
    Advanced use.
    Once mod has finished building it's init() it will SendModEvent("LDCAddExtraDevices")
    Using this script you can add devices to the random list use RegisterAddtionalDeviceByKw(YourDevice, "Unique mod name")
    Then RegisterAddtionalSets("Dark Blue", "Unique mod name") if you want to add a set to them.
    Once this is done all mods that use this script even if it's on their own quest will use your items.
     
    Basic use... for Users (Modder will need to explain this to users!!!)
    If you delete a device in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete a set in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete Delete This To Rebuild Item List in Delete This To Rebuild Item List in ../Lozeak Device Controller/Device Settings.json the next time init() is used it will rebuild this list (AKA start a new game and wait! if the modder has used init() correctly
    CompletedAddingAddtionalContent("Unique mod name")
    Once this is done all mods that use this script even if it's on their own quest will use your items.
    The user can delete them from the list.
     
     
    Permissions
    Do anything you want with this without crediting me or anything but it uses DDs so you'll have to follow permissions for that!
     
    Side note
     
    So, no idea if anyone will understand or use this but it's a pretty strong tool and is designed to work with multiple mods without needing it's own esp!.
    I intend to expand on it and add to it!

    106 downloads

    Submitted

  11. Devious Mindbreak

    Front matter - Please read:
     
     
    Everything in this mod is for fantasy purposes only. Fantasies are fun and safe to explore alone or with consenting adults. Porn and skyrim mods are not realistic and they aren't a good way to understand how real relationships work. If you have difficulty distinguishing fantasy and reality, please reach out or seek help. Sexual violence, coercion or degradation outside of fantasies and role play are harmful, wrong, and illegal.
     
    WARNING This mod contains or will contain violence and rape.
     
     
    ============================================================================
    Overview
     
    This mod is to give Skyrim more of a "hentai" feel. There is a common trope where a reluctant character is coerced or tricked or forced into sex, and then eventually enjoys it (a lot). This will try to insert that trope (and some others) here, in three ways.
     
    1. State of mind mechanics system. There are two main variables: "Pleasure" and "Frustration". Sex and teasing give these variables a chance to increase. Any time the variables increase represents the character "breaking" a bit, and will have some permanent effects (they are more easily pleasured/broken forever, so eventually they are "transformed"). The mod tracks/affects the PC only. These mostly affect role play.
     
    0 - Normal. Resistant and defiant toward attackers. Maybe cocky or bratty
    1 - Worried. Knows they are being overwhelmed by pleasure/frustration. May choose to beg or plead or do other things to escape the situation.
    2 - Spaced out. Can't think straight, might be incoherent. Involuntary spasming or shaking. Still able to refuse and resist.
    3+ - Broken. Actively obeys what attackers say and visibly enjoys it. Might repeat humiliating phrases or participate in degrading acts.
     
    2.  Integration with other mods through soft dependencies. Some behavior for other mods are altered or given context through quests. This is done only by editing things the player can edit in MCM, no fundamental behavior of mods is changed.
     
    3. Quests. Some new quests to explore the mechanics will be written, eventually with a consistent theme.
     
    =================================================================
     
    Mechanics
     
     
    Whenever the PC is stimulated or made to orgasm, a "score", which is a % chance, is calculated for the act. The score accumulates after each progressive act, and resets if you sleep for 8 hours (pleasure score) or orgasm (frustration score) Vibration, edge, and orgasm events from DD all trigger this mechanic. Strength of vibration and number of devices affects the score Sexlab animation trigger this mechanic Wearing plugs and piercings during sex gives a small bonus to the score There is a certain threshold after which the PC risks becoming "broken". The chance of being broken is equal to accumulated score -threshold. Being broken can affect the PC in the following ways: Permamently gets more "score" from different SL animation types Has victim penalty reduced, and eventually becomes a victim "bonus" There are three stages of being "broken" for both frustration and pleasure. The RP idea is that at stage 3 frustration you do basically anything to have sex, at stage 3 pleasure you openly enjoy/participate in whatever is happening to you, say/do degrading things, etc.  
    ========================================================
     
    Current consequences of being "broken"
     
     
    Any mods besides DD, SL, and SLA are optional, and all effect are optional via MCM
     
    Sexist Guards Integration

    At default all traits are at 0% except Dominant and Defiant. As pleasure level increases to 3, settings gradually change until at the end everything but Masochistic and Orgasmic are at 0%. This basically means that if you are getting raped by draugr, at the beginning the player commentary will threaten to kill them, at the end it will be talking about how good it feels. Enable through MCM
      Hentai Pregancy

    This has no real basis in anything, but pregnancy chance is 0% if character is not broken, a small % chance when a little broken, and 7% chance at pleasure level 3. This is unfortunately global behavior, so PC affects all NPCs. I play with PC only toggled, so it's OK for me.
      Sexlab Expressions

    Default expressions toggle on and off depending on mind state. Unfortunately this is global behavior, so PC affects all NPC's. IN my game PC is usually the only actor I care about so it doesn't matter for me.
      Debuffs


    Heal rate is -25%, -50%, -100% at pleasure levels 1 2 and 3 respectively.
    Magicka regen is -25%, -50%, -100% at frustration levels 1 2 and 3 respectively

    idea is you can't fight if pleasure too high and can't concentrate if frustration too high  
     
     
    ==================================================
    Current Quests
     
    Theonold's Experiment

    This should start and show up in your log as soon as the mod is started. You may need to reload a save before the dialogue works.

    A high elf suspected to work for the "dark organization" is staying at the Bannered Mare. He is offering a high pay for someone to help him in his experiment. You can go undercover as his test subject, to try to gain his trust. Or maybe you just want the money. The quest ends after the "experiment" is over, there is currently no follow up.
      Burned by Desire

    Very small addition, not really a quest. No sex or real plot beyond one conversation.

    Elgrim offers you 10 fire salts for trying new aphrodesiac. It is not a trap, but for several days you will have to have sex frequently to keep frustration in check. Useful to get fire salts for Balimund's quest.  
       
    ==========================================================
     
    Other Stuff
     
    - The priestess in Mara's temple let's you mark your current armor as your "costume". This currently does nothing but the point is to vary dialogue in other quests based on whether you are recognizeable as Mara's champion or just a civilian.
     
     
    =============================================================
     
    Permissions
     
    I basically don't care what anyone does with this, as long as you respect the wishes of the mods this mod uses.
     
    I don't think I have packaged any other mod's resources with this one, but might have done so  through incompetence. If you find that I have, please let me know.
     
     
    Future plans:
     
    - Possible Cursed Loot integration: Make blackmail threat an increase in DCL base chance % through the MCM.
    - Ways to reverse permanent effects of mind break.
    - Cuckold content for married PC's
     

    38,382 downloads

    Updated

  12. Devious Cidhna (May-5-2018)

    The Quest:
     
    This mod started as a simple extension to the quest 'No One Escapes Cidhna Mine', and has since expanded to include five additional scenarios, loosely connected to that base quest.
     
    It adds some new ways to experience Cidhna Mine, particularly the early stages (getting past Borkul the Beast). The normal methods of getting past Borkul still work, but this quest adds two new ways to get necessary items (a shiv, or a bottle of skooma).
     
    If the optional mod 'Blood and Silver' is loaded, the mine will be a lot bigger and there will be about 20 additional NPCs; these extras don't all have unique dialogue, but they will participate in the mod in a variety of ways. They may even (rarely) offer aid. This is a large expansion, and the sheer number of actors can cause lag on weaker computers.
     
    If the optional mod 'Milk Mod Economy' is loaded, a character who is lactating will have some additional dialogue options; the 'Non-SexLab Animation Pack' provides a couple of breast-feeding animations that are useful here (but not strictly required). Note: offering milk to Borkul will be considered an insult.
     
    Summary:
     
     
    Follow-up Quests:
     
    Keeping up Morale:
     
     
    Confusion to the Forsworn:
     
     
    Meet the Neighbors:
     
     
    Pirate Prize:
     
     
    A Dish Served Hot:
     
     
    Playing with the Food:

    The mod adds almost 430 lines of new dialogue to Cidhna Mine and elsewhere. And lots of sex, of course.
     
    Thanks:
     
    Thanks go to the Devious mods gang, for fantastic mod resources. And of course to Ashal for SexLab itself. And to CGi for translation help.
     
    Requirements:
     
    This mod requires SexLab, of course, as well as the following additional mods:
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation Pack
     
    For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended.
     
    Optional extras:
     
    Blood and Silver expansion: http://www.nexusmods.com/skyrim/mods/59277/?
    Milk Mod Economy: http://www.loverslab.com/topic/36908-milk-mod-economy-2014-11-11/
    Non-SexLab Animation Pack: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/
     
    For male characters, Devious Devices - Males Addon is recommended. Even with that mod, the collar and cuffs are invisible, in my testing; the blindfold works properly.
     
    Tested with SexLab 1.61b, Zaz 7, Devious Devices 4.0, and Deviously Helpless 1.15d.
    Tested with optional mods Blood and Silver 1.1, Milk Mod from 2014-11-11, Non-SexLab Animation 3.1.
    Also Devious Cursed Loot 6.3.
     
    Conflicts:
     
    This mod adds new dialogue in Cidhna Mine, it does not alter any existing dialogue; it should not actually conflict with other mods (such as SexLab Solutions) which do the same, but the combined changes might work at cross-purposes. This could cause a bit of confusion about which dialogue came from which mod.
     
    Version History:
     
     
     

    205,911 downloads

    Updated

  13. SexLab - Hide Crosshair Reference

    Introduction:
     
    Tired of activate/talk prompts on screen during SexLab animations?
    This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
    Source code is included as a separate download.
     
    Installation:
     
    This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
     
    Configuration (optional):
     
    The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
    StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
    EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
    DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
     
    Uninstallation:
     
    Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
     
    Known Issues:
     
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".

    3,364 downloads

    Updated

  14. Amorous Adventures Extended Traduccion al Español

    Traduccion para el mod Amorous Adventures Extended
     
     

    542 downloads

    Updated

  15. Treasure Hunter Whore (A Devious Quest)

    Summary:
    This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. 
     
    There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure.
     
    Changes in 1.1.0:
    Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket.  
    Requirements:
    Dawnguard DLC
    Dragonborn DLC
    SexLab
    SexLab Aroused
    Devious Devices - Assets 3.0
    Devious Devices - Integration 4.1+
    Devious Devices - Expansion 4.1+
    Fuz Ro Doh
     
    Credits:
    Thanks to Ashal for LL and SexLab
    Fishburger for SL Aroused
    DD Team for all tight stuff
    LL Community for supporting Mods
     
    02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.
     

    40,641 downloads

    Updated

  16. FootIK OFF for SexLabUtil1

    Introduction:
     
    Disabling FootIK can help animations align better and this mod allows you to set the effect on SexLabUtil1.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
    If you can't see the "FootIK OFF" effect in the list, make sure to click "Misc -> Reload effects".
    You are free to set the effect whatever way you want, but I recommend you to use the same settings as the one from the screenshot in "At sex start". Slot doesn't matter.
     
    The spell/ability is based off FootIK OFF Spell, but it's not required. I did rewrite it to better function with SexLabUtil1.
     
    Uninstallation:
     
    Remove the following files from your Data folder: FootIK OFF for SexLabUtil1.esp, scripts\aaaFRFootIKOFFConstantScript.pex, scripts\source\aaaFRFootIKOFFConstantScript.psc and ini\SexlabUtil1.esp\FootIKOFF.ini, or remove it with your mod manager.
     
    Known Issues:
     
    None.

    2,483 downloads

    Submitted

  17. SexLab - Auto Vanilla Voices

    Introduction:
     
    This simple mod will make the game automatically choose the correct SexLab voice type for an NPC when its SexLab animation is starting. The choices are from the mod SexLab Vanilla Voices.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter, but make sure you've SexLab Vanilla Voices.
    Don't forget to enable "NPCs Reuse Voice".
     
    Uninstallation:
     
    Open the console and type "stopquest SLAutoVanillaVoicesConfigQuest" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Auto Vanilla Voices.esp, seq\Sexlab - Auto Vanilla Voices.seq, scripts\SLAutoVanillaVoicesMCM.pex, scripts\SLAutoVanillaVoicesScript.pex, scripts\source\SLAutoVanillaVoicesMCM.psc and scripts\source\SLAutoVanillaVoicesScript.psc, or remove it with your mod manager.  
    Known Issues:
     
    SexLab Vanilla Voices doesn't contain voices for all vanilla voice types. As such, it will return to the original behavior of SexLab and assign a random voice to an NPC using a voice type that isn't covered. An example is Delphine.
    Nothing I can do, unless someone wants to continue SexLab Vanilla Voices and add SexLab voices for all vanilla voice types.

    7,232 downloads

    Updated

  18. Sexlab Deadly Drain

    137,012 downloads

    Updated

  19. Restrictive Boots Transparent - Bodyslide CBBE fix

    Small fix for DDx 4.2
     
    When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.
     
    New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").
    EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.

    856 downloads

    Submitted

  20. SexLab Dirty Talk 1.0.0 German - Deutsch

    This is just a german translation of Sexlab Dirty Talk 1.0.0
    You find the english original here:
     
     
    Permission given by Hugh Reckum via PM .
     
    Es hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab DirtyTalk 1.0.0. von Hugh Reckum. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP beinhaltet.
     
    Installation
     
    1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
    2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
     
    Es handelt sich hier um eine relativ große Übersetzung von mehr als 700 Zeilen also entschuldigt falls noch fehler drin sind!
    Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
     
    CREDITS
    Hugh Reckum für seine tolle original Mod https://www.loverslab.com/files/file/7180-sexlab-dirty-talk-october-23-2018/
     

    1,482 downloads

    Updated

  21. SexLab Solution 5.0.7 German - Deutsch

    This is just a german translation of Sexlab Solutions 5.0.7
    You find the english original here:
     
     
    Permission given by WraithSlayer via PM .
     
    Also hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab Solutions 5.0.7 von WraithSlayer. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
     
    Falls weiterhin eine Version ohne die Anzeige für Dialoge die zum Sex führen gewünscht wird , werde ich diese auch nochmal Überarbeitet hochladen!
     
    Installation
     
    1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
    2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
     
    Ich habe alle Zeile in der Mod übersetzt außer das MCM Menu. Im großen und ganzen habe ich mich sprachlich an die original Version gehalten und habe mich davon nicht allzu weit enfernt.
    T4y der bereits eine deutsche Übersetzung gemacht hat war so nett mich einzelne Zeilen von seiner Übersetzunge verwenden zulassen. Ich habe aber alle Zeilen die ich übernommen habe noch mal angeschaut und korrigert und es war nur ein sehr kleiner Teile aber trotzdem dank an Ihn dafür! Außerdem habe ich alle Namen an den Skyrim Special Edtion - Director´s Cut angepasst.
     
    Es handelt sich hier um eine riesige Übersetzung von mehr als 1800 Zeilen also entschuldigt wenn noch fehler drin sein sollten!
    Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
     
    CREDITS
    WraithSlayer für seine tolle original Mod https://www.loverslab.com/files/file/1635-sexlab-solutions-507-01-december-2017/
    und T4y für seine Übersetzung https://www.loverslab.com/files/file/4247-sexlab-solutions-le-v507-german/
     

    1,579 downloads

    Updated

  22. Amorous Adventures Extended [V1.2.1 ] (2019/01/11)

    Hello, friends. I am JackP
    First of all, I have to say English is not my first language, so the dialogue here and in the quest may be a little weird. If you want to help me to improve the English version, just tell me and rework for it.
     
    I am preparing to continue the work of FoxFingers, and I have made the first version of Amorous Adventures Extend.
    This mod is going to make up more stories about Dragonborn's remance adventure, just like Amorous Adventures did.
    I still use the framework of FoxFingers, so you will feel familar with the lover system. Be involved with the girls, help them and then make them be dragonborn's lovers.
    You can post the bugs, as if I have time to make up them I will do.
     
    Walkthrough And Tips:
     
    AmorousAdventuresExtended--More Human and Less Machine.txt
    AmorousAdventuresExtended--LoveofMara.txt
    AmorousAdventuresExtended--The True Braith.txt
    AmorousAdventuresExtended--Recover The Passion.txt
    AmorousAdventuresExtended--The New Blades.txt
     
    Maybe the tips are a little hard for you reading, don't blame me so much. Blame my broken English.?
     
    Requirements:
    Amorous Adventures and all of it required https://www.loverslab.com/files/file/984-amorous-adventures-v34-20180602/
    (Recommend) SexLab Tools https://www.loverslab.com/files/file/2018-sexlab-tools-v30/
     
    (Recommend) SexLab Privacy Immersive version added https://www.loverslab.com/files/file/3530-sexlab-privacy/
    Using Sexlab Tools, you can change the animations so you can find one agreeing with the situation
    Using SexLab Privacy, you can make the love scene more private, not happening in some guys view.
    The quests may have multi-actors scene, so I suggest you to use some animations mod supporting 3play and 4play or more,  you can find it at this site.
     
    Thanks:
    FoxFingers and the Amorous Adventures mod
     
    Permissions:
    It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
    It's Okay to make a language translation. 
    It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
    All credit / props must be given back to the original Mod and Mod author.  That's just courtesy.
    It's NOT OKAY to pass this Mod off as your own.  This Mod is fairly well known anyways.
    It's NOT OKAY to try and make money off this Mod.
    Yes, just like AmorAdv
     
    Changelog :
    V 1.1.0 Add the quest of "The True Braith" and the quest "More Human and Less Machine".
                 Add a spell "Be My Lover Now". Using it, you can make a unique actor be your lover. 
                 When it works on actor from other mods, you may find the dialogue no voice.
                 And please know this is a cheating spell, if you don't wish the game boring, do not use it.   You can get it using console or Additemmenu.
     
     
    V 1.0.0 Add the quest of Love of Mara, it will lead you the lore quest The Book of Love, so please use a save that not finshing the quest, talk with Dinya Balu in temple of Mara, and Do not get the lore quest.
     
     

    16,002 downloads

    Updated

  23. Immersive First Person View - SexLab Special

    Immersive First Person View
     
    ~ SexLab Special ~
     
    < By XenoDrake >
     
     
     
     
    ~ Description ~
     
    This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.
     
    THIS IS NOT COMPATIBLE WITH THE SPECIAL EDITION VERSION!
     
    meh321 redid the plugin from scratch rather than port it. All of the functions are not implemented yet. Please be patient while meh321 finishes work on the plugin. Thank you.
     
    ~ Requirements ~
     
    Immersive First Person View (IFPV)
    After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.
     
    ~ Compatibility ~
     
    Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration.
     
    Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone.
     
    As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation.
     
    As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120.
     
    ~ Recommendations ~
     
    This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3).
     
    I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person.
     
    ~ In Detail (Features) ~
    Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4? Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.  

     
    ~ Installation ~
    Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin.  
    ~ Credits ~
     
    meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.
    ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage.
    The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced:
    - Min (Founder)
    - Kimy (Lead Maintainer)
    - Princessity
    - Pincopallino
    - Heretical
    - Feuertin
    - MaikCG
    VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.
    Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him.
    CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!
    IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir!
    Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks!
     
    I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods.

    65,918 downloads

    Updated

  24. {REDUNDANT} Non SexLab Animation Pack

    Non SexLab Animations Pack (NSAP) was a mod which was used to bridge the gap between animators make new animations and updates to the SexLab Framework (SLF) where new animations would be added. It started in November 2014 and was a mod that sat along with SLF to allow users the ability to use new animations quickly and effectively.
     
    With the ever-growing modding community finding new and better ways at handling new modding content, NSAP was replaced with the SexLab Animation Loader (SLAL), a mod which used a Phython script to allow anyone with little scripting experience to add new animations even more quickly and efficiently. There are a number of different SLAL packs for each animator which can be easily updated, edited and adjusted to the end-users preferences.
     
    With this advancement, NSAP is no longer required. Most if not all the animations featured in NSAP as in a SLAL pack. It is recommended that NSAP is uninstalled and SLAL is used instead. Running the two mods together may mean causing duplicate entries and errors in FNIS as well as incorrect animation calling in game. It will cause the FNIS animation limit to exceed more than necessary due to duplicated HKX files.
     
    NSAP has been archived now as an educational mod. Users a free to exam the mod's code and learn from it. However, the mod itself, or any edits (personal or otherwise) should not (but not limited to) be shared, re-dristributed, re-uploaded, reposted elsewhere in part or in it's entirety anywhere else without written permission.
     
    Thank you everyone for all the support throughout the years of NSAP.
     
    -
     
     
    SexLab Animation Loader  
    NSAP legacy Information below:
     
     

    536,814 downloads

    Updated

  25. Apropos 2

    The new Apropos2.

    What does it do?
     
    1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
    2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
    3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
     
    Descriptions
     
    Apropos will describe SexLab events:
     
    - Animation Start, Animation Change
    - Stage Start
    - Orgasm Start
     
    And it will describe:
     
    - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
    - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
    - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
     
    Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
    Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
     
    3rd Person descriptions are used for all NPC descriptions.
     
    Descriptions for SexLab events will include:

    - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
    - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
    - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
     
    Covers scenarios/perspectives:
     
    - Female Player Character and Male NPC(s).
    - Female Player Character and Female NPC(s).
    - Male Player Character and Female NPC(s).
    - Female Player Character and Creature(s).
    - Female NPC and Female NPC(s).
    - Male NPC and Female NPC(s).
    - Female NPC and Creature(s).

    Descriptions detect:

    - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
    - Animations tagged as Aggressive, Rough, or Forced.

    Tag-based Descriptions:

    SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.

    For a reasonable list of tags most often used see here: 

    When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. 

    With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.

    In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.

    Unique-Animation Descriptions:

    While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. 

    An example unique-animation description: "LeitoCunnilingus".

    Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:

    Processing Rules:

    Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
    Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
    Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
    Step 4: If there is a file to process, Process file.
     
    Additional Messages:
     
    Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
     
    Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. 
     
    It will, currently, only display ONE additional message per stage. That may change in the future.

    It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds.  They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying.  So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
     
    Wear and Tear
     
    Overview:
     
    - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.

    - Abuse is defined as one of two conditions:
      - The actor was tagged as a victim in an animation, most often - SL Defeat.
      - The animation itself is tagged with: Aggressive, Rough, or Forced.

    - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.

    - Abuse is tracked against three body areas:
      - Vaginal
      - Oral
      - Anal

    - Abuse also is tracked against different scenarios:
      - General abuse (e.g. against humanoids)
      - Creature abuse
      - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
      - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).

    - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. 
    - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
    - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
    - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
    - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
    - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
    - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
    - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
    - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). 
    - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
    - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. 
    - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
    - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
    - Currently, only the included abuse tattoos/textures can get applied to the character.
    - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
    - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, 
    - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
     
    Debuff Table:
     
    - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
    - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
     
    - General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
    - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
    - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
    - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
    - If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
     
    Abuse Tattoo Table:
     
    Healing Mechanics
     
    Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
     
    #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
    #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
    #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
     
    #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
     
       Every 12 hours, and 5% 

    or heal up more quickly:
     
       Every 4 hours, and 25%.
     
    Or very quickly:
     
       Every 1 hour, and 100%.
     
    (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).

    Each healing period will apply some healing to all areas:
     
    The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let  abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period.  So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...

    As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.

    The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:

    If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.

    The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).

    Healing with Consumables:

    The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. 

     
    { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
     
    For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.

    Healing via consumables is currently only available for Player characters. 

    Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).

    Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
     
     
    ----
     
    It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
     
    - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
    - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
    - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
    - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
    - W&T texture tint color and mascara tint color controls in MCM
    - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
    - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
    - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
    - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.

    NOTE:

    - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
    - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.

    Best testing advice: Start a new character after uninstalling Apropos Classic.
    If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
     
    Troubleshooting:
     
    Wear & Tear Potential Problems:
     
    #1 PC or NPC appears to be tracked in Apropos (see MCM).
    #2 Active debuffs that never improve or get removed.
    #3 Tats that stay on and never change.
     
    If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T.  
    Face Tats not appearing at all:

         2 things to check:
      The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride).  This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied.  To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1.  Not enough face overlay slots.  Default is set to 3.  Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats.  You can increase that number of face tats in the same NIOverride.ini.  
     
     *.STRINGS files must be in the UTF8 format. 
     
    User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: 
     
     
    HOW TO REPORT PROBLEMS
     
    - Before reporting a problem, please verify you have installed/have the requirements above.
    - Before reporting a problem, please enable both Debug and Trace messages in MCM.
    - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
    - Send the Apropos0.log file along with normal Papyrus0.log file.
     
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this mod on any site, unless you are translating.
    You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you have patches or edits to scripts, PM me directly.
     

    112,699 downloads

    Updated


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