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Sexlab Horrible Harassment Expansion LE/SE
By factoryclose
Horrible Harassment Expansion
Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
Animation Preview gifs Link
Description:
The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you.
Difference from the Original Version:
The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
It's time to stop that fake immersion!!
Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
It looks like this didn't make any sense to Guffel, neither did it to me.
So I am here to make Skyrim more dangerous!
So what does it do? What is the difference from the previous one?
Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!!
You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
So this is it!
Main features
- When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
[Due to a scale issue, there can be misalignment.]
- Animations added for improving immersion. I made them by myself. I hope you like them.
- PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
- You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
- After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
- You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
- Women can become criminals now. You can set this option on MCM.
Mods that use SLHH
BaboDialogue
SL Approach Redux
SL Drunk Redux
Future Ideas.
IDK... I just want this mod as simple as it meant to be.
Requirements(LE)
- SexLab Framework
- Sexlab Aroused Extended -
- Silent Voice - Fus-Roh-Du(h)
- FNIS
- powerofthree's Papyrus Extender LE
- Baka Motion Data Pack
Requirements(SE)
- SexLab Framework SE
- Sexlab Aroused 28b Modified Version by Bakafactory SE Version
Sexlab Aroused Redux SSE BakaFactory Edited Version
- Silent Voice - Fus-Roh-Du(h) SE Version
- FNIS
- powerofthree's Papyrus Extender SE
- Baka Motion Data Pack
Recommended mods
Any mods that will add a bunch of misc npcs.
[ex) Populated NPC mod series]
Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
How to install
Is this necessary?
Just drop the files into your data folder.
How to Upgrade
Just replace the old one with a new one.
Mod Compatibility
Not that I know of... Yes, it's compatible with almost any mods you have.
For Modders Note
you can activate the harrasment trigger immediately by using this function.
int Sex == 0; Yes Sex event when you fail to escape
int Sex == 1; No Sex event when you fail to escape
You can send string data to SLHH w/o sex event and make it trigger your event if Player fails to escape.
Register your own modevent first like below and then send string data along with activation of SLHH event.
##################################
RegisterForModEvent("OnSLHHEnd_OnSLHHEndEscape", "OnSLHHEndEscape")
RegisterForModEvent("OnSLHHEnd_OnSLHHEndFail", "OnSLHHEndFail")
Event OnSLHHEndEscape(form akform)
;Your script code when player manages to escape
Endevent
Event OnSLHHEndFail(form akform)
;Your script code when player fails to escape
Endevent
##################################
Function SLHHSendOnEndEvent(String OnSLHHEndEscape, String OnSLHHEndFail)
int handle = ModEvent.Create("SLHH_AddOnEndEvent")
if handle
ModEvent.PushString(handle, "OnSLHHEndEscape")
ModEvent.PushString(handle, "OnSLHHEndFail")
ModEvent.Send(handle)
endif
EndFunction
##################################
1) Normal Event
Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None, int Sex); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you.
Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
endFunction
2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary.
Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation
Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
EndFunction
3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary.
Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation
Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
endFunction
Known Issues(Compatibility Issues)
- Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly.
Animation Preview gifs Link
637215 downloads
- harassment
- rape
- (and 1 more)
Updated
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companion * Queen's Blade * Echidna Companion
By RomeoZero
Queens Blade Series
RZ workshop Anime & Manga series mod - once a project in Queens Blade for Skyrim By Grafo
Since the project no longer supported I'll post it as a separate mod
.. A follower comes thru portal from the continent of Gainos where the tournaments of Queen's Blade is held...
A sexy companion, that will come with you on adventures and battle many foes you encounter for the fun.
Name: Veteran Mercenary Echidna Race: Custom Race Voice: Female sultry Marriageable: Yes Height: .90 Weight: 100 Body Texture : Fair skin complexion (4k\compressed) ( HHaleyy version ) Body shape: Custom UNPB mesh Location: Whiterun - The Bannered Mare Inn EQUIPMENT :
Armor: Echidna Outfit, remodeled (1.9 old version by ken1945) Class: Rogue assassin Skill & perks: assassin, bandit Installation Manual or your favorite mod manager
-----------------------------------------------
Drop files from this archive to Skyrim Data folder [bsa\esp\meshes & textures]
-----------------------------------------------
remove BSA\esp [remove > meshes\actors\character\FaceGenData\FaceGeom\QBlade Echidna.esp]
[remove > textures\actors\character\FaceGenData\FaceTint\QBlade Echidna.esp]
Credits and Permission
Bethesda F.S - Q.Blade Echidna designer, character creator for QB and for inspiration of this mod. Players, who like Anime\Manga mods. Permission free, simple credit. ================================
optional public release stalled for update v2.3 is on recovery mode from a dead disk + deleted cloud data 😭
10450 downloads
Updated
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Pornphile's 3ds max rigs with FK legs
By BredP
Hi, I don't know if there is any existing animating rigs that already have FK legs or if anyone needs a rig with FK legs, I'll just make one regardless......
Modified the rigs from Pornphile's 3ds max rigs.
-Works only with 3DS MAX 2012 to 3DS MAX 2015.
-You can switch between IK or FK and snap IK to FK and vice versa
-For anyone that didn't know about this, you can import your own female body mesh to the F_rig instead of using mine. Make sure to import a non-physics body mesh
(@Billyythank you so much for telling me this feature.)
I tested with very simple animations and it seems to work... Please let me know if there are any problems you encounter.
If you have used Pornphile's rig before, the IK/FK legs works just like the IK/FK Arms.
If you are interested in animating, make sure to check out @SirNibbles's animation guide
225 downloads
Updated
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Bad Ends Revived: Windhelm
By Pamatronic
What is This Mod?
An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience.
Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm.
Just a bit less Buggy.
Requirements
-Prison Alternative (see above), and its requirements.
-Zap8(+)
Installation
-Install with Mod manager of your choice and rum FNIS/Nemesis
-When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM.
About NPC Executions
-This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
Incompatibilities
-Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
-The Original "Bad Ends" by Torm
-City overhauls for Windhelm (results might vary.)
-This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work)
Troubleshooting
-If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat.
-Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck.
-You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip
Future Plans
Covering the remaining cities
If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://subscribestar.adult/pamatronic
41396 downloads
Updated
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Bad Ends Revived: Riften
By Pamatronic
What is This Mod?
An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened.
Features
-Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM.
-Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event.
-Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned.
About NPC Executions
-This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script.
Requirements
-Prison Alternative (see above), and its requirements.
-Zap8(+) (LE/SSE)
-Sexlab
-FNIS
-powerOfThrees papyrus extender (LE / SSE/AE)
-Pama´s Deadly Furniture Scripts
Installation
-Install with Mod manager of your choice and rum FNIS/Nemesis
-Run FNIS
-Its recommended to use a new Save.
-If you use this mod on an existing save, follow these steps:
Failing to follow these steps might result in Blackscreens while in Prison.
Incompatibilities
-Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
-Devious Cursed Loot (No, just no...)
-The Original "Bad Ends" by Torm
-City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue)
-Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
Future Plans
Covering the remaining cities
Special Thanks
-to t.ara for providing the Guillotines
-to Kalmah for allowing me to use his Hanging Animations
-to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site)
If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://subscribestar.adult/pamatronic
41923 downloads
Updated
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Prison Alternative - Punishment Pack
By Pamatronic
What is This Mod?
An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
How to trigger Events
-For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
-Get Imprisoned
-Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
-get recaptured
-Profit
Available Events
- Cold feet / cold face
(the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
- Poke n´pierce
(can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
Planned Events
And whatever else Ideas will pop up in between
Requirements
-Prison Alternative (see above), and its requirements.
-Zap8(+) (LE/SSE)
-FNIS
-powerOfThrees papyrus extender (LE / SSE/AE)
-Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)
Installation
-Install with Mod manager of your choice and run FNIS/Nemesis
-Run FNIS
-Its recommended to use a new Save.
Incompatibilities
-Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
-Devious Cursed Loot (No, just no...)
-Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
Special Thanks
-to Dozen9292 for providing the voice files
-All my Patrons for giving me the motivation to get shit done.
If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://subscribestar.adult/pamatronic
42989 downloads
Updated
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Fertility mode VR name fix stand alone
By OG ASSWAX
this is a different kind of name fix for Fertility mode You can actually preload the names that you want to select from from the Json located in the mod folder, When a child grows up instead of the uilib keyboard showing up. You will have a menu screen that will retrieve that information from the JSON, If you back out of the menu you will still have another backup menu to select names from that scripted this is in case your JSON is broken the game doesn't freeze and you don't get the UILIB keyboard. I've also uploaded the patch within Subhumans mod here. I'm not here to take credit for any of the work this is something that has needed to be done for a long time so I just decided to fix it. Enjoy it. I'm going to be looking at fertility mode more closely i'm going to be trying to figure out some of the bug fixes I've noticed with OStim and I'm probably going to post a few more patches for those. all credit for this goes to Narue.
68 downloads
Submitted
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Skyrim Utility Mod (LE)
By Inte
Description
First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
Requirements
Required Mods SexLab
Zaz Animation Pack
PapyrusUtil
SkyUI (5.1 or later)
Optional Mods UI Extensions (UIE)
Devious Devices - Equip
Prison Overhaul Patched
Wider MCM (Allows for more visible text in the MCM.)
Install/Uninstall
Install it using your favorite mod manager.
Installation Steps
1. If you plan on using UIE,, install it before SUM.
2. Install SUM then select the ‘SUM - UIE Patch’ available in the SUM FOMOD, only if you have UIE installed already.
Uninstallation Steps
1. Uninstall SUM.
Updating to the Latest Version
1. Follow ‘Uninstallation Steps’, for the existing version.
2. Follow ‘Installation Steps’, for the new version.
Versioning
For example, given version No. 1.2.3
A change in,
3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version).
2 -> Content update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
Features
(More details in post No. 2)
ZAP posing system.
This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
Faction Management
With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership.
Skills Transfer
Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum!
StorageUtil Page
This is useful for troubleshooting mods that use the StorageUtil mod variables.
Game Stats Management
With this feature each game and actor stat can be viewed and modified individually in the MCM.
Form Lists Page
With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc.
SUM For Skyrim Anniversary Edition (AE)
Skyrim Utility Mod AE
Update Log
333358 downloads
Updated
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SD Cages (LE)
By Inte
Description
This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
Requirements
Mandatory
SkyUI .::. As of SDc 2.5. Optional
SD Patches and its dependencies. Forgotten Dungeons and its dependencies.
Install/Uninstall
For expediency it's best to use a mod manager.
Cage Locations
More to come!
Credits
jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/
skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/
SDc For Skyrim Anniversary Edition (AE)
SD Cages AE
Update Log
126962 downloads
Updated
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creatures Demonic Creatures
By Guest
Not allowed to upload on other sites! NEVER!
The mod is available, free of charge, no login required at
Alternative 1:
https://subscribestar.adult/glittertind unless you live in countries requiring age verification for adult content.
Mod Description Text
127272 downloads
Updated
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race [xxhh]Silent Hill 2 James race mod
By xxhh_skyrim
This is a mod made for Skyrim Special Edition.
I'm sorry, but I can't share the SOSAM file or any download links for it. If you need SOSAM, you can get it from the SavrenX Blog.
This is a hidden ending. James falls into the river and ends up in Skyrim. To find his way back home,
he has sex with various creatures and men. XD
You will need: the SOSAM mod and the TRX mod.
(Actually, you can also use other male body mods. Male head meshes are compatible, as long as you correctly set the texture paths.)
1,This is a race mod. You can select the "James Race" in the race selection menu.
2. The file "TRX Male - Schlongs_for_James" contains textures for the penis. Make sure TRX is installed and that this mod overwrites its textures.
3,Please be gentle to this sad man. …Well, actually, treat him roughly.😋
You can watch the demo video here:Youtube
Also, I'm not very familiar with the rules here. If I do anything wrong, please let me know.❤️
141 downloads
Submitted
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Devious Devices - Equip (LE)
By Inte
Description
With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits.
Requirements
Required Mods (this mod will not work without these and their dependencies)
SkyUI (5.1) - or higher. PapyrusUtil 3.1 -or higher. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
Optional Mods (more features available with these and their dependencies)
Devious Devices - Captured Dreams Shop Restored (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
Installation
Install it using your favorite mod manager.
Installation Steps
1. If you plan on usin CD, make sure it is installed and ready.
2. Install 'DDe’. If you have CD installed, select the ‘DDe - CD Patch’ available in the DDe FOMOD, only if you have CD installed already.
Uninstallation Steps
1. Uninstall ‘DDe’.
Updating to the Latest Version
1. Follow ‘Uninstallation Steps’, for the existing version.
2. Follow ‘Installation Steps’ for the new version.
Versioning
For example, version No. 1.2.3
A change in,
3 -> Patch, can be installed on the previous version (uninstall old, install new).
2 -> Content update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
Features
See update log below for features.
API For Modders
See post No. 2 in the support thread.
Mod Status
So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.
DDe For Skyrim Anniversary Edition (AE)
Devious Devices - Equip AE
Translations
German -> by @CGi
Update Log
345067 downloads
Updated
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Prison Overhaul Patched (LE)
By Inte
Description
Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO).
Details
Requirements
Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn
Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe) Simple Slavery Death Alternative xVASynth Based Mod Voicification Install
If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning
For example, given version No. 1.2.3
A change in,
3 -> Patch, can be installed on the previous version (uninstall the old, then install the new).
2 -> Content update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
POP For Skyrim Anniversary Edition (AE)
Prison Overhaul Patched AE
Stuff For Modders
See post No. 2 in the support thread.
Update Log
425499 downloads
Updated
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Sanguine’s Debauchery Patches
By Inte
Description
This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod.
Features
For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package.
At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her.
Future Fixes
IDK maybe more to come.
Requirements
Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod
Install/Uninstall
Use your favorite manager.
The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.
Update From A Previous Version
Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again.
Do Not Update While Enslaved.
Status
SDP Version No. 3.xx should be compatible with SD+ 3.xx.
Update Log
83235 downloads
- domination
- submission
- (and 5 more)
Updated
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Rubber Facility [LE / SE] 0.75 - AI voiceover (ElevenLabs)
By AndrewLRG
Voiceover for Rubber Facility using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE/AE versions. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
Skipped dwemer constructs hissing and some patients moaning. Also innkeepers will say the line about a "capped woman" regardless of players race. Everything else should be voices.
Examples:
373 downloads
Submitted
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Troubles of Heroine
By DSHV
Warning: Disgusting, sexist, humiliating and violent content!
First of all, I apologize for my English - it's not my first language. Skyrim version of my Fallout 4 mod Problems of Survivor and Starfield mod Issues of Spacefarer. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating.
If you want to remove the default bow from followers, download the followerswithouthbow file.
Use code set AAASqueamishGlobal to 1/0 to disable/enable most of the nasty content.
Use the code set AAANoSexistFaction to 1/0 to disable/enable automatic sexism for Companions and the Civil War factions.
Some content is disabled by default. To enable them again, use MCM or the code set AAACutContent to 1.
If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" into the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, AddItemMenu mod or MCM, but in that case you can drop it. Dialogs will still be for women.
The readme contains quest ids, perks, and update descriptions.
Lines of dialogs: 17144.
Don't know where to start? Start with the questlines of the mod:
Content for straight male PCs:
Dragonborn DLC Add-on:
This add-on changes the vanilla quests!
Dawnguard DLC Add-on:
Hearthfire DLC add-on:
More details:
Perks:
Patches:
Possible problems:
Future plans:
More dialogs; More quests; More situations; More followers; More filth.
Permission:
Do what you want with the mod.
708040 downloads
- sexlab
- companions
- (and 2 more)
Updated
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Forgotten Art
By DSHV
The mod's idea and art: killer905.
Modders Resource "Book Covers Skyrim" by DanielCoffey.
A new hobby by drawing nu art. Find a white elf in her camp to learn how to draw. She can sell a charcoal and a paper for drawings and also stitch your sheets into a sketchbook.
You can speak to Nushassa if some girls are unavailable. Or use console code coc AAAForgottenArtCheatRoom to teleport to the cheat room with all mod items.
When you have created all the sketchbooks, you can ask Nushassa to remake them for the regions.
Ask Nushassa for a cheat book with hints about what potential models want.
An Easter egg in the Embershard Mine.
Forgotten Regret: Talk to Nushassa with the Whiterun or Solitude or Riften sketchbook to start this small quest.
Forgotten Sheets: Help Nushassa collect lost sheets.
Forgotten Battle: Meet Richard Grarhson on the Solitude docks to learn how to paint paintings.
Forgotten Loneliness: You can paint obscene portraits of your wife. Book of Spouses at the ceiling of Temple of Mara in Riften.
Forgotten Craft: Find a special stone near Riften to start the quest and learn how to work with stones.
Forgotten Technologies: Talk to Calcelmo to start doing luxscripture (who is bad in Cyrodilic - light drawing, in our world it is called "photography").
Custom Wives add-on.
Nexus LE.
Nexus S-AE.
Fallout 4 version.
Images in ...\Data\textures\Images\ForgottenArt. You can change them to any of your png images.
Luxmodels:
Painting Models:
Approach to potential models (Some will agree at relationship rank to player>2):
Riverwood Pack:
Whiterun Pack:
Khajiit Caravans Pack:
Village Girls of Western Skyrim Pack:
Village Girls of Eastern Skyrim Pack:
Dark Brotherhood Pack:
Morthal Pack:
Falkreath Pack:
Wild Girls Pack:
Orc Strongholds Pack:
Volkihar and Dawnguard Pack:
Raven Rock and Tel Mithryn Pack:
Skaal Village and Thirsk Mead Hall Pack:
Dawnstar Pack:
Winterhold and College Pack:
Solitude Pack:
Markarth Pack:
Windhelm Pack:
Riften Pack:
Forgotten Sheets:
List of Stones:
Pose used in the images:
Requirements: All official DLCs and Fuz Ro D-oh.
6730 downloads
Updated
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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE
By Laura
Laura's Bondage Shop v3.54 16-aug-2025
v3.52 has a Chinese translation thanks to 137633.
v3.52 has a French translation thanks to groscochon.
v3.52 has a German translation thanks to shiagwen.
v3.42 also has a Russian translation provided by stas2503. Both for LE and SE.
Description:
Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
It also comes with 5-6 hours worth of story quests and repeatable quests that will almost never play out the same.
This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
All sex in this mod is optional. There's no sex with your character without your consent.
Installation:
Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder.
Requirements: (LE)
SexLab Animation Framework
SexLab Aroused Redux
Devious Devices LE
Fuz Ro D-oh
SkyUI
And obviously also the requirements those above need
Requirements: (SE)
Devious Devices SE and it's requirements
Fuz Ro D-Oh SE
Or optionally Devious Devices NG and it's requirements
Recommended mods:
Repeatable quests:
Seeking The Curse
It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations.
The way some of the random branches are calculated can be changed in the MCM.
This is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
On The Clock
Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them.
You'll be tasked with finding the customer and then delivering the package.
There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty.
This is a repeatable job that unlocks after you completed the [A Good Fit] quest.
Locked Away
Laura is willing to give you money if wear a chastity belt for her.
She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer.
The daily reward and how long you have to wear it can be changed in the MCM.
This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
Wearing the belt from [Locked Away] will not block access to the rest of the quests from my mod.
The Game
A special collar that progressively binds you is waiting for you. Agree to wear it and do jobs for her or collect items to earn a special currency to earn related unlocks.
The collar will also heal you when you get too low on health. Don't get careless though, the surge of energy will also lock a restraint on you.
This quest is meant to play in the background during regular gameplay. With it active, you'll have to manage your restraints and keys or this collar will leave you helpless.
This quest unlocks after you've completed the main storyline and after [A Good Fit].
Conflicts:
This mod has a bunch of scenes with characters walking around and talking. Mods that randomly control and use characters could cause issues.
Credits:
Special thanks to Veladarius and Kimy for helping me out. ❤️
Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special.
Big thanks to Taki17 for making amazing custom assets for me.
Big thanks to stas2503 for providing the Russian translation.
Big thanks to AmicusMyWolf for the Chinese translation.
Big thanks to LHM for providing the Portuguese translation.
Big thanks to tznvlw and aurreth for their SE ports.
Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder )
Thanks to the SexLab team for making a great animation framework.
Thanks to all the people that worked on the mods and software that made this possible.
Permissions:
Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission.
Do not use this mod as a requirement for your mod.
Suggestions and feedback are welcome!
This is obviously an open-source mod. Source files are in the download.
Change Log:
Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
For those that encountered an issue, read these first:
My body/restraint is invisible!
That could be because you didn't build the device correctly.
This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
Building stuff in Bodyslide seems impossible at first, that's why I made this short guide:
I still have an issue with the catsuit!
Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
These are the ones you should build:
DDX - CBBE MXW_Catsuit
DDX - CBBE MXW_Catsuit TBBP
And these if you also use Cursed Loot
DCL - CBBE - MXW_Catsuit
DCL - CBBE - MXW_Catsuit TBBP
The game crashes when they want to equip chains!
If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD.
The chains used there need HDT to function and it will crash if it isn't installed.
Get it here:
https://www.nexusmods.com/skyrim/mods/53996?tab=description
NOTE: You'll need to get the SSE version if you're using SSE!
659726 downloads
- devious devices
- bondage
- (and 7 more)
Updated
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Grelda, The Breezehome Housekeeper
By brown66
So you thought that when you bought Breezehome, this house was empty? Well, you're completely wrong!
Breezehome wasn't inhabited because no one wanted to live there, as associated with this house is a very special housekeeper, Grelda, Grelod's twin sister.
She only stops being grumpy after having sex. If she's still grumpy, it's because her performance wasn't very good. Try again.
Have fun!
Warning! I I highly recommend that this mod be used simultaneously with the Sexlab Romance mod for Skyrim LE
If you don't do this, Grelda won't have any dialogue options for you to interact with her. And yes, that's the only dialogue option available. I'm sorry, but I couldn't find any other recorded dialogue options in the Creation Kit that would be possible to use while keeping Grelod's voice.
135 downloads
Updated
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race FF16 Clive Rosfield - Race mod [SSE]
By xxhh_skyrim
Install the provided TRX texture mod - replacement icons will appear when successfully installed.
Manually assign TRX mods in your mod manager (same method applies to followers)
(1) Main mod (base files)
(2) Cock texture mod (set to higher priority)
Follower location: Dragonsreach (can also be applied to player character if preferred)
Requires SOSAM mod
Youtube:link393 downloads
Updated
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Devious Strike LE/SSE - Unsupported!
Mod Status:
The mod is longer supported by me!
for info see my post in the forum (link to forum post).
If somebody adopts this mod, i will post a link to the new mod page here.
Mod Description:
This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it.
Have you ever thought:
Skyrim's combat is not exciting enough?
AND
There are almost no mods that handle Devious Devices during combat?
< OOhhh BOY do i have a solution for you >
! Check below to see how to properly upgrade to new Versions !
ABOUT
For short version scroll down to the Features list.
This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices.
How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture.
If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think.
The mod has high customizability through an ever expanding MCM Menu.
FEATURES
Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself...
CLEAN UPDATING TO NEWER VERSIONS:
How to clean a save extremly carefully (some steps could be skipped):
Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing.
INSTALLATION
Install like any other mod via Mod Manager or munually Don't forget the requirements!
REQUIREMENTS
Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements...
RECOMMENDATIONS
SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge
NOTES
Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going!
LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time.
CONFLICTS & INCOMPATIBILITY
Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke)
CURRENT ISSUES / PROBLEMS
Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first.
Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells.
TROUBLESHOOTING / REPORTING BUGS
If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc.
HOW TO BUG REPORT:
explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread
FUTURE PLANS
Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'.
PERMISSIONS
You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go
REGARDS & CREDITS
All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed
@mrdoodle - telling me about SCB and its author MTB
@Averagedann - pointing out the disappearance of important keys on Striker death/vanishing
@Lupine00 - Suggested the usage of Formlists for multiple purposes
@El_Duderino - told me that DD has its own premade formlists
Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers
@shiftbitlogic - suggested themed Device sets with color/Type
@misterx - Told me how to make DHLP-blocking and the code work
@hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method
@Player80 - suggestion: MCM setting for device removal on striker death
@Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version
@ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers
PREVIOUS VERSIONS
21881 downloads
- deviously
- devious device
- (and 8 more)
Updated
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Skooma Whore: Addicted 26/07/2025
By Bane Master
DESCRIPTION
This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.
It is OK to update from version 3.63+ to version 3.75 and from Skooma Whore patch version 1.01+ to version 1.05
All versions previous to 3.63 are incompatible - a new game or clean save is required
Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment.
You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon
Use or possession of drugs is now illegal in Skyrim
Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting a GlobalVariable: set swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult (can be disabled by setting a GlobalVariable: set swa_UseDrinkPotionAnim to 0)
The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:
Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies
SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.
Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.
How the mod works:
REQUIREMENTS LE/SE
Sexlab LE 1.59+/SE 1.63 Beta9+
Sexlab Skooma Whore LE V1.0/SE 1.01
Skooma Whore Patch 1.04 LE/SE
RECOMMENDED
Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate
INSTALLATION
Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.
PERMISSIONS
Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
CREDITS & THANKS
Guffel author of the excellent Sexlab Skooma Whore
Min for the countless times I have found solutions to my problems by looking at dD code!
435290 downloads
- skooma whore
- addon
- (and 4 more)
Updated
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(SexLab) Werewolves
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
-----------------------------------------------------------------------------
HEART-TOUCHING BACKSTORY
The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grew, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold.
A NEW JOURNEY BEGINS
Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them.
WHAT IT DOES
This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots).
In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right).
REQUIREMENTS
Werewolves
No actual requirements. Just install and you're good to go.
SexLab Werewolves
Requirements:
・SSL - Skyrim SexLab Framework
・CF - Creature Framework (or a mod that contains it, like MNC SLAL Edition - just make sure to put Werewolves lower in load order)
・MCM menu functionality (included in SkyUI)
Requirements of requirements:
・SKSE - Skyrim Script Extender
・JContainers (or a mod that contains it)
・FNIS - Fore's New Idles in Skyrim with Creature Pack
・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on)
(IN)COMPATIBILITIES
This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though.
・SexLab Werewolves users:
Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes.
・Mighty Beasts - Werewolf users:
Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.
I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it.
・SOS users:
This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.
Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).
If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu).
AVAILABLE PACKAGES
There are quite a few, but you probably want the first one.
・(SexLab) Werewolves v4.1 (most recent)
The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer.
・v3.2 Classic
Old version of Werewolves in 2 variants - standalone and for SOS.
This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.
"Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later).
・Modder's Resources
Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.
Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things.
・SSE conversions
There are a few, they have "SSE" in the filename. Make sure which version you're downloading. I didn't make, them, I just host them here.
KNOWN BUGS (kind of)
It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form.
Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion).
CREDITS
Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs)
Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves)
Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod
Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description)
SSE conversions:
AmicusLuporum - Werewolves v3.4
Nomkaz - (SexLab) Werewolves v4.1
71399 downloads
Updated
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slavetats SlaveTats + RaceMenu Overlays | Anuketh Themed Mini Packs - LE / SE
By Anuketh
I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible.
Each mini pack has around 10 tattoos and not +50 like my normal packs.
Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 5 back tattoos, 4 arm tattoos, 4 legs tattoos, 3 front tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Kushiel Mini Pack includes: 6 torso roses. Back Mini Pack includes: 20 back and spine tattoos (10 for CBBE and 10 for UNP). Dovah Pack includes: 6 Front tattoos and 6 back tattoos (only for CBBE/3BA bodies).
Check out my other SlaveTats Packs:
Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3
Social Links
Discord | YouTube | Ko-Fi | Patreon
This mod is NOT standalone. That means that it requires other resources in order to work.
Legendary Edition users must install first:
SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.
Special Edition users must install first:
SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.
Installation (extracted from SlaveTats page):
1. Make sure you have the requirements.
2. Download SlaveTats and extract it into the Skyrim Data folder.
3. Download this mod and extract it into the Skyrim Data folder.
3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
7. Exit the MCM and your tattoos will appear in a moment.
SlaveTats - murfk
Scar Brushes - Brusheezy
29371 downloads
Updated
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Advanced Crafting LE (Randomised Stats) version 0.5.1 WIP
By AndrewLRG
Craft armour and weapons with random stats, like in modern RPG.
SE version available here
Description
Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided Tes5edit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)".
How does it work?
Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are added directly into esp/esm plugins.
Armor/Weapon tiers
Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it.
Tier 1 - Awful;
Tier 2 - Bad;
Tier 3 - Decent;
Tier 4 - Normal;
Tier 5 - Good;
Tier 6 - Outstanding;
Tier 7 - Excellent;
Tier 8 - Legendary;
Requirements
1) All DLCs
2) SKSE (latest version)
3) Unofficial Skyrim Legendary Edition Patch
4) PapyrusUtil LE
5) (Optional) Tes5Edit - Will be needed to patch armour mods.
Compatibilities
Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a TES5Edit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there.
Patching armour/weapon mods
By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using Tes5Edit (https://www.nexusmods.com/skyrim/mods/25859).
Warning: Patching will apply irreversible changes to esp/esm plugin, so it is advisable to make a backup copy of your mod before proceeding.
_AdvancedCrafting_PatchMod 1.1.7z
Patching Instructions
1) Install Tes5Edit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder.
2) Open Tes5Edit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods.
3) Right click on the mod you want to patch and select "Apply Script...".
4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod.
5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner).
6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.
72 downloads
- crafting overhaul
- work in progress
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Updated