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  • Overthinking every step of the way.
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    Skyrim, Borderlands, GTA, Racing games and kinky stuff.
  • Bio
    Responsible for Cursed Loot. :D

    Tester for Captured Dreams Shop.

    Former suggestion spammer. :P

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  1. If disable and enable doesn't work, I don't know what will. It should work. Does this bug happen everytime? It's such a weird problem. I tested it myself and wasn't able to reproduce the issue. So the SSE port isn't inherently flawed. I'm so annoyed that we haven't figured this one out. The timer's are set to be a guarenteed fail when you fast travel. Fast travel takes more ingame time than walking there. So I think that spell you're using works a bit like fast travel.
  2. tfc to him, select him, disable him and then enable him. A script already does that to fix that bug, but it seems like that didn't work in your game. Someone had the issue where a scene got stuck in SSE. Disabling that mod fixed it for them. So it could be that it conflicts with my mod in some way or that that mod causes performance issues for them. Are you on SSE? If so, do you have this issue too?
  3. I don't think there is a way to force the scene forward. Sorry. I still don't know what's causing the SSE issues. I installed SSE myself and it worked fine. So I think it's either perfomance issue or mod conflict related. Are you using Vanilla Script (micro)Optimizations?
  4. The scene should progress there. Are you on SSE? Do you use Vanilla Script (micro)Optimizations? Please also post the papyrus log. Try using the wait function. Let me know if it helps.
  5. That's really weird. The ingredients aren't spawned by a script or something, they're just there. It's a custom cell so there's no need to transform it. I have no clue how that could even go wrong. Please post a log and your load order, maybe there's a clue in there. Use the tfc command and when he's on your screen, open the console, click on him, type disable and then type enable.
  6. Try disabling en enabling him again. That could be a temporary solution. I don't mind. You can use these commands, first: Setstage Laura_SQ07_Quest 1000 and then: Stopquest Laura_SQ07_Quest.
  7. Maybe you can use the 'tfc' command to check outside the room. Maybe you can see something. I also play with my tits sometimes, but they're not really big enough. Oh wait, you were talking about VR. It's a continues scene, I don't think you're able to skip it. The player is supposed to be on the bed and the guest should walk in and talk to you. You're not the only one that wants that. It's on my list, but the story has priority right now.
  8. Are you using Vanilla Script Optimizations? Not updating can cause a lot of issues. The mods are expecting a different version. Update your mods and you should be fine. ❤️ Thank you so much. This could be huge. I didn't know my mod could be played in VR. I honestly forgot Skyrim VR was a thing. My guess is that it has to do with the player character not being able to walk by themselves. You're supposed to be on a bed there and that probably doesn't work. Thank you so much. This made me cry a little. Thank you. ❤️
  9. Okay, so it's not the global not changing. It has to be something else. We still don't know what it is. There seems to be an issue with pathing, mostly in SSE. I installed SSE myself and tested it, but it worked fine for me. So we're now looking at either a mod conflict or perfomance issues. Please share your loadorder. Thanks for letting me know. I'll look into it. I probably asked this already, but does this also happen in a new game? Are you using an old save? One that has seen a lot of mods come and go. Also, please post the papyrus log. I haven't heard that one before. Didn't come up during testing or anything. What the hell is going on with Skyrim's pathing? Thank you, my dumb brain understands it now.
  10. That's the ID for the glob. Please use: GetGlobalValue Laura_BI_CheckGlob. It can 0 or 1. It should 1 after you walk in. Sorry, I'm not sure what you mean. My brain isn't really working right now. So you try to start it, but it doesn't work. And it then only works after you leave and it starts right after you walk back in? Either way, please share a papyrus log. There's maybe a clue in there. Glad it works now. Thank you. You don't need to start it to skip it. Use these commands: SetStage Laura_BI_Quest 400 and then: StopQuest Laura_BI_Quest. You should then be able to play the quest after that. You can't say nothing happens in your game. After she told you that, did she walk away?
  11. It only showing up in the latest version is weird. There have been a lot of changes to upgrade it to DD5, but nothing was changed to that scene. I want to be sure what's going on. When you walk in, it disables your controls, walks you to a marker and changes a glob. The scene waits for that glob to change. My guess is that it somehow failed for you. After you get stuck. At what value is Laura_BI_CheckGlob? So what exactly is happening? Right after the previous quest you start a new quest by talking to her and it doesn't start. But it only start by leaving and coming back? Or do you have to talk to her again?
  12. Exiting and entering the shop doesn't do anything to that quest. Something else is going on I think. Does the same thing happen when you try it multiple times?
  13. I see a lot of different errors. It's not one mod spamming erros. So I'm not sure what to do. I don't know your game. It also doesn't help that I'm not very good at this. I don't know a lot of mods in your load order. It's best if you take a look yourself.
  14. This is a somewhat big log for a sesion this short. I've seen worse, but there are a lot of concerning errors. I suspect your problem is caused by performance issues. Can't say what exactly is causing this, sorry. This is big log. It looks like your game is somewhat unstable. The scripting engine has a lot on it's plate in your game. Which can cause issues like the one you're having. Please try to give your game some breathing room.
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