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Found 38 results

  1. Prison Overhaul Patched View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack SkyUI PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  Stuff For Modders See post No. 2 in the support thread. Translations @CGi has provided a German translation for all the bilingual prisoners out there. ChangeLog Version No 4.44 Warning .::. For devious devices support, DDe 4.44 is now recommended. Warning .::. This POP version will only work with SUM 1.44. Patched .::. Sleeping past the release time and into the next punishment. Added .::. Cage scenario to Bannered Mare. Version No 4.42 Patched .::. Included the parade fall down animations .json file, which is missing in POP 4.41. Version No 4.41 Warning .::. For devious devices support, DDe 4.41 is now recommended. Warning .::. This POP version will only work with SUM 1.41. Patched .::. Collar always getting equipped, ignoring the MCM option. Added .::. A MCM option to turn off peeing, as suggested by @Nymra. Added .::. A MCM option to select cell whipping poses. Added .::. A MCM option to input DDi keywords for the DDs to be ignored for punishments. Added .::. A few more parade starting points. Changed .::. The hardcore option will auto switch on for violent crimes. Changed .::. The way the arrest is processed. TL;DR, Made the story manager dynamic arrest optional and the static arrest complimentary. This should help with POP getting stuck when processing arrests for heavily modified towns, should also help with POP not recognizing all of the available arrest props. Changed .::. Other things. Version No 4.40 Warning .::. For devious devices support, DDe 4.40 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.40 or higher. Patched .::. Hardcore not working (again). Patched .::. The hood getting equipped during a non-scene arrest. Patched .::. The arrest scene getting stuck when the captor was animating. Patched .::. Scenario MCM set chances not working correctly when loading the MCM configuration from .json. Added .::. Prisoners will piss themselves when whipped. Added .::. Block fast travel using the map. Added .::. MCM options to allow the player to specify which part of a DD outfit to be removed before a punishment. This is using keyword names (separated by , (commas)) as string values the player can type into the MCM. Typing ‘Auto’ will automatically remove only the devices that will interfere with the coming punishment. Leaving this option blank, will remove nothing. Added .::. MCM option to show all the available keywords for the above option. Added .::. POP will auto cancel any SUM slideshows running just before the cell punishment starts, as suggested by @Nymra. Changed .::. Things. Version No 4.37 Warning .::. For devious devices support, DDe 4.37 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.37 or higher. Patched .::. Hardcore not working. Patched .::. Jailer facing the wrong way (again ) when adding or removing the prisoner’s restraints. Patched .::. Showing all available DDe outfits IDs. Added .::. Allow soft-core prisoners to sleep between punishments as recommended by @Krazyone. Hardcore prisoners are still sleep deprived. Added .::. DDe outfits while in the cell, and traveling to the punishments. Added .::. None of the prisoners can just ‘wait’ during their sentence anymore, thanks to @donttouchmethere. Changed .::. Lowered RR wheel. Version No 4.31 Warning .::. For devious devices support, DDe 4.31 or higher is now recommended. Patched .::. Some functions required by DDe 4.31/SUM 1.31. Version No 4.30 Warning .::. For devious devices support, DDe 4.30 or higher is now recommended. Warning .::. This POP version will only work with SUM 1.30, or higher. Patched .::. Some functions required by DDe 4.30/SUM 1.30. Added .::. A spanking scenario for minor crimes as an excuse for the guard to feed the prisoner. This scenario is available for major crimes as well. Its chances are configurable in the MCM. For the spanking to commence make sure you have some spanking animations, if not or not sure, grab some from SirNibbles . Added .::. A tagging system for the spanking scenario in case a different punishment is desired. Just change the tags to suit your needs. Version No 4.21 Warning .::. For devious devices support, DDe 4.21 or higher is now recommended. Patched .::. Some functions required by DDe 4.21/SUM 1.21. Version No 4.20 Warning .::. For devious devices support, DDe 4.20 or higher is now recommended. Patched .::. Some functions required by DDe 4.20. Changed .::. Windhelm prison cell foyer. Version No 4.10 Warning .::. For devious devices support, DDe 4.10 or higher is now recommended. Patched .::. Some soft dependencies issues that could cause the MCM not to show up. Version No 4.04 Warning .::. For devious devices support, DDe 4.04 or higher is now recommended. Patched .::. POP restraints not removed on vanilla arrest, as mentioned by @shadow866. Patched .::. Some functions to work with the DDe 4.04's new Dwemer Mecha. Changed .::. Lowered Falkreath’s tilted wheel. Version No 4.03 Warning .::. For devious devices support, DDe 4.03 or higher is now recommended. Patched .::. Startup issue. Version No 4.02 Warning .::. For devious devices support, DDe 4.02 or higher is now recommended. Patched .::. Logging stuck in ‘Debug’ regardless of the choice set in the MCM. Changed .::. Some SUM code optimization. Version No 4.01 Patched .::. MCM toggle option not working. Version No 4.00 Warning .::. New requirement added. SUM is now required. Warning .::. For devious devices support, DDe 4.00 or higher is now recommended. Patched .::. A teleport orientation issue, as reported by @Slorm. Changed .::. Removed the monster tub from Riften cell. Version No 3.60 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Prisoner paying the bounty due to the BHB, but not the fee. Patched .::. Some invisible pillories. Changed .::. Some scenes dialogue. Added .::. Fun time after whipping. Added .::. MCM option to unbind all POP hotkeys. Added .::. MCM chance slider for fun after whipping. Added .::. Have fun in the X or wheel instead/addition to whipping. Make sure you have some furniture (Pillory, X, Wheel) animations. Grab some of Billyy’s Animations , if not. Added .::. More ‘floor’ poses. Added .::. More ‘X’ poses. Added .::. SD+ enslavement chance to get enslaved by your captor’s killer. Controlled by the previously unused MCM option, 'SD+ Enslavement Chance'. Added .::. Different voice type for Jaileress. Version No 3.59 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi. Added .::. Wheel to Falkreath. Version No 3.58 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing. Added .::. Nothing. Version No 3.57 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing. Added .::. Nothing. Version No 3.56 Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system. Note the new MCM settings. Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^ Version No 3.53 Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player. Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm. Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH. Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM. Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags. Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian. Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest. Added .::. Nothing. Version No 3.50 Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603. Patched .::. Selecting objects if not in arm restraints. Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed. Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time. Patched .::. Current bounty getting clear on captor’s death. Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode. Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM. Added .::. More efficient bounty handling while jailed. Version No 3.44 Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck. Patched .::. Nobles opening the cage during the cage scenario. Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment. Patched .::. Potential issue where the BH will get stuck if arrest fails. Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key. Version No 3.42 Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form. Patched .::. Blindfold MCM option for the cage scenario whipping. Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43. Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra. Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by . Changed .::. Nothing. Added .::. Mapped control key tracking. Version No 3.41 Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs. Changed .::. Expanded the release scene to include the follower. Changed .::. Major renovation in the Jailer's Place. Added .::. Secret things to the Jailer's Place. Version No 3.40 Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with 'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously. Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner. Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99. Patched .::. Revamped the punishments timer. Patched .::. Some of the dialog. Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm). Patched .::. Adjusted most cell amenities. Patched .::. Removed some old deprecated AI packages. Patched .::. Other things. Changed .::. Expanded the original PO cell scenes to include the follower in punishments. Changed .::. Removed inventory access while in POP cuffs. Changed .::. The way the jailer receives payment for prisoner punishments. Changed .::. POP gags textures. Changed .::. Rearranged masters. Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7. Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios. Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance. Added .::. Voyeur cell scene. Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work. Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity. Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more. Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood! Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments. Added .::. An empty sack to the Solitude jail cell. Submitter Inte Submitted 05/01/2015 Category Misc Sex Requires See description. Special Edition Compatible No
  2. Dragonborn In Distress View File Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero. This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle. !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin. Defeat and Capture It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely. If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat. If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations. Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape. After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM. At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen. Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM. There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM. Theft If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack. If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards. In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM. Trauma Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM. At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below. Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma. Addiction and Withdrawal There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default. At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning. Alcoholism You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch. Narcotic Abuse You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch. Kleptomania You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously. Lactation You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you. Sex Crazed Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex. Xenophilia You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks. Bondage Reliance If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands. Chasity Reliance If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands. Gag Reliance If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you. Troubleshooting and Uninstallation Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong. All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod. Compatibility The following mods can be added to improve the features this mod has: SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions. Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction. Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction. Description for 1.x Versions Submitter Code Serpent Submitted 01/29/2019 Category Combat Sex Requires SexLab 1.6x Special Edition Compatible No
  3. View File V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY. UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME. As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities. Crime SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation. Drug/Cigarette Availability by Location: Addiction: Prostitution: Punishment While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly. Prisons Currently Implemented or Planned: STABLE - Sewers (Sentencing: Bounty above MCM Minimum) STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary) IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft) NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable) Compatibility Incompatibilities: Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible. Requirements: RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab Highly Recommended: Amputator Framework Your favorite rape/sex animation mod Death Alternative Radiant Prostitution (or any other modern prostitution mod) Download Use the download link in the "Files" section. Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation. Installation 1) Install all listed requirements and requirements of those requirements. 2) Install mod to "Data" folder (Mod managers are supported) 3) Run FNIS 4) Use a clean save as this is in development and may break at any time! Known Bugs Escape Quest might not reset properly in all instances, causing issues when you escape for a second time If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity. Credits ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it. Submitter SewerRats Submitted 10/09/2018 Category Quest Requires See Description Special Edition Compatible View File
  4. Raven Beak Prison Remastered View File A special thanks goes to Guffel who started this prison mod. ( http://www.loverslab.com/files/file/2469-sexlab-raven-beak-prison/ )That I successfully broke the original functions of the bully system entirely by accident. Neck seams visible? Not using a body mod? Try this patch, it might help, Courtesy of VorlonAD, Thank you. - https://www.loverslab.com/topic/79155-raven-beak-prison-remastered/?do=findComment&comment=2622896 This is my first attempt to mod skyrim with any real magnitude. *************************************************** - Expect the unexpected... I am a noob when it comes to modding, so there is a good chance things will either break or be broken. - If you want to keep up to date, I suggest following the mod, because I am constantly working on this mod. - ALL Micro-updates are located in the Help Thread. - Sorry guys, this mod is geared for Women, Males dominate the prison. - - The 3 females are, The bearded lady, and 2 Khjiit Vendors that share the same merchant trunk. I suggest not harming the vendors, because the guards won't like it. - - - The bearded Lady can be made male in the SexLab Gender sellector, and given a Schlong through SOS. ************************************************************************ Main focus for fixes and updates: Inmate side of the prison Slaves are currently left unattended. ************************************************************************ Step 1a, get a decent bounty on your head. murder and mayhem, over 3000 crime gold value Step 2a, surrender to a guard and choose the jail option Step 1b, Use Simple Slavery, get sent to the auction, and get purchased by Raven Beak personnel. Step 2b, Get sent to Raven Beak Prison. Step 3, Get sent to Raven Beak, standing in front of the booking desk. *Cheat option mentioned bellow* Step 4, get stripped of all items Step 5, Get Sent to your cell, and have a ragged robe equipped. Step 6, get comfortable in your new luxury home. 2 story structure with a basement and whine cellar, it has to be a mansion! Sorry no padded cells available yet. Bully System, 'harder' than the original. Fighting with the inmates can increase (win fights) or decrease (lose fights) your bully level. Each fight won or loss will give or take away a random number of bully points (1 to 5+3) Max of Bully level 99. Each time you submit, you lose (1 to 5+7) minimum of bully level 1. As your Bully level increases, the inmates won't like it, they will start to pull shivs to cut you down. - bully level 30+ chance for inmate to pull a shiv increases, at 50 every inmate should be pulling shivs. - Planned to add at Bully level 40 to 60 a 2nd inmate joins in, and 60+ a 3rd inmate joins. To reduce Jail sentence time, - you have to mine ore and turn it into the guard - Have sex with the guards - Pay gold to the guards - as you mine, you collect gems that you can sell to the Khajit merchants, they are females. - NOTE: Standing around and doing nothing, your Jail time will NOT decrease... - To see current time remaining, use console command "Help JailTime" without quotes To Escape: No Loss Gear Cheats: Raven Beak Fails to start: Get Stuck in your cell - Planning to add more to the escape quest. (More creatures in tunnels, and glacier zones) - Need to give escape quest, and menial tasks to slave side. (Currently, it's not worth playing as a slave) - Expanding on the world around the prison, to be joined indirectly with a section of road on SKyrim's border. Due to where the prison is located, it would end up being extremely large for a direct route. * * * * * * * * * * * * When Updating: - Recommended: Start a new game. - Can load a save you have prior to adding Raven Beak, OR load a save prior to being sent to Raven Beak Prison. If you insist on keeping the same save, use a save game tool, remove the scripts and forms attached to the mod, disable it in your load order, load game, If you were inside the prison, you should show up at Riverwood Tavern, save, exit, and drop the new version in, overwriting everything, enable it in your load order, load game, and get arrested again. You can try the remove mod method bellow, and then add the new. Once removed, even at the prison, on the next load, it is my experience that it sends you to the River Wood Inn. When Removing: remove the files added or click uninstall through your mod manager. - Scripts will be left in your save game, this can not be avoided. But can clean most of them out with 1 of several save game tools. - After removing the mod scripts and disabling or removing the esp, load your game, change cells and save. Exit game completely and load from the save to continue * * * * * * * * * * * * Mods that I like with this mod. Lover's Victim - http://www.loverslab.com/files/file/474-wip-lovers-victim-2014-01-06/ Skooma Whore - http://www.loverslab.com/files/file/1378-sexlab-skooma-whore/ Simple Slavery - http://www.loverslab.com/files/file/742-simple-slavery/ Defeat - http://www.loverslab.com/files/file/286-sexlab-defeat/ Useful Mods Sexlab Tools - http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ SexLab Util - http://www.loverslab.com/files/file/236-sexlabutil1-2015-03-28/ Designed to be compatible with, and no patches needed: Realistic Needs And Diseases 2.0 Bathing In Skyrim *Shower and/or bathe* Submitter Airianna Submitted 06/04/2017 Category WIP / Beta Requires Sexlab and all it's requirements. Special Edition Compatible No
  5. Version 4.44 [January 18, 2020]

    276,396 downloads

    Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack SkyUI PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  Stuff For Modders See post No. 2 in the support thread. Translations @CGi has provided a German translation for all the bilingual prisoners out there. ChangeLog Version No 4.44 Warning .::. For devious devices support, DDe 4.44 is now recommended. Warning .::. This POP version will only work with SUM 1.44. Patched .::. Sleeping past the release time and into the next punishment. Added .::. Cage scenario to Bannered Mare. Version No 4.42 Patched .::. Included the parade fall down animations .json file, which is missing in POP 4.41. Version No 4.41 Warning .::. For devious devices support, DDe 4.41 is now recommended. Warning .::. This POP version will only work with SUM 1.41. Patched .::. Collar always getting equipped, ignoring the MCM option. Added .::. A MCM option to turn off peeing, as suggested by @Nymra. Added .::. A MCM option to select cell whipping poses. Added .::. A MCM option to input DDi keywords for the DDs to be ignored for punishments. Added .::. A few more parade starting points. Changed .::. The hardcore option will auto switch on for violent crimes. Changed .::. The way the arrest is processed. TL;DR, Made the story manager dynamic arrest optional and the static arrest complimentary. This should help with POP getting stuck when processing arrests for heavily modified towns, should also help with POP not recognizing all of the available arrest props. Changed .::. Other things. Version No 4.40 Warning .::. For devious devices support, DDe 4.40 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.40 or higher. Patched .::. Hardcore not working (again). Patched .::. The hood getting equipped during a non-scene arrest. Patched .::. The arrest scene getting stuck when the captor was animating. Patched .::. Scenario MCM set chances not working correctly when loading the MCM configuration from .json. Added .::. Prisoners will piss themselves when whipped. Added .::. Block fast travel using the map. Added .::. MCM options to allow the player to specify which part of a DD outfit to be removed before a punishment. This is using keyword names (separated by , (commas)) as string values the player can type into the MCM. Typing ‘Auto’ will automatically remove only the devices that will interfere with the coming punishment. Leaving this option blank, will remove nothing. Added .::. MCM option to show all the available keywords for the above option. Added .::. POP will auto cancel any SUM slideshows running just before the cell punishment starts, as suggested by @Nymra. Changed .::. Things. Version No 4.37 Warning .::. For devious devices support, DDe 4.37 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.37 or higher. Patched .::. Hardcore not working. Patched .::. Jailer facing the wrong way (again ) when adding or removing the prisoner’s restraints. Patched .::. Showing all available DDe outfits IDs. Added .::. Allow soft-core prisoners to sleep between punishments as recommended by @Krazyone. Hardcore prisoners are still sleep deprived. Added .::. DDe outfits while in the cell, and traveling to the punishments. Added .::. None of the prisoners can just ‘wait’ during their sentence anymore, thanks to @donttouchmethere. Changed .::. Lowered RR wheel. Version No 4.31 Warning .::. For devious devices support, DDe 4.31 or higher is now recommended. Patched .::. Some functions required by DDe 4.31/SUM 1.31. Version No 4.30 Warning .::. For devious devices support, DDe 4.30 or higher is now recommended. Warning .::. This POP version will only work with SUM 1.30, or higher. Patched .::. Some functions required by DDe 4.30/SUM 1.30. Added .::. A spanking scenario for minor crimes as an excuse for the guard to feed the prisoner. This scenario is available for major crimes as well. Its chances are configurable in the MCM. For the spanking to commence make sure you have some spanking animations, if not or not sure, grab some from SirNibbles . Added .::. A tagging system for the spanking scenario in case a different punishment is desired. Just change the tags to suit your needs. Version No 4.21 Warning .::. For devious devices support, DDe 4.21 or higher is now recommended. Patched .::. Some functions required by DDe 4.21/SUM 1.21. Version No 4.20 Warning .::. For devious devices support, DDe 4.20 or higher is now recommended. Patched .::. Some functions required by DDe 4.20. Changed .::. Windhelm prison cell foyer. Version No 4.10 Warning .::. For devious devices support, DDe 4.10 or higher is now recommended. Patched .::. Some soft dependencies issues that could cause the MCM not to show up. Version No 4.04 Warning .::. For devious devices support, DDe 4.04 or higher is now recommended. Patched .::. POP restraints not removed on vanilla arrest, as mentioned by @shadow866. Patched .::. Some functions to work with the DDe 4.04's new Dwemer Mecha. Changed .::. Lowered Falkreath’s tilted wheel. Version No 4.03 Warning .::. For devious devices support, DDe 4.03 or higher is now recommended. Patched .::. Startup issue. Version No 4.02 Warning .::. For devious devices support, DDe 4.02 or higher is now recommended. Patched .::. Logging stuck in ‘Debug’ regardless of the choice set in the MCM. Changed .::. Some SUM code optimization. Version No 4.01 Patched .::. MCM toggle option not working. Version No 4.00 Warning .::. New requirement added. SUM is now required. Warning .::. For devious devices support, DDe 4.00 or higher is now recommended. Patched .::. A teleport orientation issue, as reported by @Slorm. Changed .::. Removed the monster tub from Riften cell. Version No 3.60 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Prisoner paying the bounty due to the BHB, but not the fee. Patched .::. Some invisible pillories. Changed .::. Some scenes dialogue. Added .::. Fun time after whipping. Added .::. MCM option to unbind all POP hotkeys. Added .::. MCM chance slider for fun after whipping. Added .::. Have fun in the X or wheel instead/addition to whipping. Make sure you have some furniture (Pillory, X, Wheel) animations. Grab some of Billyy’s Animations , if not. Added .::. More ‘floor’ poses. Added .::. More ‘X’ poses. Added .::. SD+ enslavement chance to get enslaved by your captor’s killer. Controlled by the previously unused MCM option, 'SD+ Enslavement Chance'. Added .::. Different voice type for Jaileress. Version No 3.59 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi. Added .::. Wheel to Falkreath. Version No 3.58 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing. Added .::. Nothing. Version No 3.57 Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing. Added .::. Nothing. Version No 3.56 Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system. Note the new MCM settings. Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^ Version No 3.53 Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player. Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm. Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH. Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM. Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags. Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian. Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest. Added .::. Nothing. Version No 3.50 Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603. Patched .::. Selecting objects if not in arm restraints. Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed. Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time. Patched .::. Current bounty getting clear on captor’s death. Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode. Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM. Added .::. More efficient bounty handling while jailed. Version No 3.44 Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck. Patched .::. Nobles opening the cage during the cage scenario. Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment. Patched .::. Potential issue where the BH will get stuck if arrest fails. Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key. Version No 3.42 Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form. Patched .::. Blindfold MCM option for the cage scenario whipping. Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43. Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra. Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by . Changed .::. Nothing. Added .::. Mapped control key tracking. Version No 3.41 Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs. Changed .::. Expanded the release scene to include the follower. Changed .::. Major renovation in the Jailer's Place. Added .::. Secret things to the Jailer's Place. Version No 3.40 Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with 'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously. Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner. Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99. Patched .::. Revamped the punishments timer. Patched .::. Some of the dialog. Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm). Patched .::. Adjusted most cell amenities. Patched .::. Removed some old deprecated AI packages. Patched .::. Other things. Changed .::. Expanded the original PO cell scenes to include the follower in punishments. Changed .::. Removed inventory access while in POP cuffs. Changed .::. The way the jailer receives payment for prisoner punishments. Changed .::. POP gags textures. Changed .::. Rearranged masters. Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7. Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios. Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance. Added .::. Voyeur cell scene. Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work. Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity. Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more. Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood! Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments. Added .::. An empty sack to the Solitude jail cell.
  6. View File This is a very simple, little improvement of the Dread Prison player house mod by whatever515 which is great for hoarding your followers in one place. What it does? 1) First of all it adds a lot of Milk-o-matics / Milk Pumps. Each cell has it's own Milk Pump. There is also a milking hall in the Warden. The purpose of this - use it as a milk farm together with Milk Mod Economy (you must select the "ZaZ_patch" during installation). I don't recommend using the MME newer than version 2016.05.05 - author made some changes making this mod barely playable for me and not as fun as it was before in my opinion (but perhaps more immersive)... Also you can remove the "Ignored By Sandbox" flag from the Milk-o-Matics/Milk Pumps using TESVEdit If you want your Maids/Slaves/Prisoners milk themselves from time to time which will save your time and will let them blow some steam off. Or if you are using the latest MME release and want the NPC sandboxing you can use the official "Milkpump npc sandboxing" patch, you will find in the MME's downloads... 2) It adds some ZaZ furniture to the cell block (your milk maids don't perform as you wan't them to? Order them to mount some of the furniture and show them who's the boss!), the lobby (shooting range is now much better because you can use your followers I mean slaves I mean prisoners as live targets) and the Dread Tower. 3) Replaces all of the oversaturated, yellow lights with less intensive, whiter lights so everything looks better - at least with my ENB... 4) NEW Features: version 0.6: Thanks to nb097 who did most of the work DreadPrisonMilkingFarm is now compatible with Dread Prison 3.9 Dread Prison Update 2 (Cell Block 02) addon is no longer dependency as it is a part of the main Dread Prison mod. version 0.5: Compatible with Dread Prison 3.8 and it's addons New, small luxury bdsm dungeon in the warden's quarter with ZaZ Animation Pack and ZaZ Extension Pack stuff Functioning gallows and ZaZ devices added in the torture chamber Excellent, new ZaZ Extension Pack and Heretical Resources are now a hard dependency Milk Mod Economy is no longer a dependency Vendor sells Heretical Resources items Minor changes to the Cell Block 02 See the pics... version 0.4: Added room boundaries and portals to Cell Block 01 and Cell Block 02. For some reason original mod didn't had them - this has HUGE performance impact. Expect much better framerates if you keep custom, high-res NPCs in the cells. Most of the ZaZ devices in Cell Block 01 have been moved to a new training chamber which also included three boxes full of ZaZ stuff. Minor changes to the shop (you can now enter behind the counter) - helps with NPCs being stuck there Minor improvements to the Chaurus and Spider breeder cells version 0.3: Adds a new room with a shop, and new NPC - Agnes Wet-Lipped the enslaved merchant. Turns the Cell Block 2 into Chaurus and Spider egg farm. It's designed to work with Estrus Chaurus+ and Estrus Spider+. Simply lock some female NPCs to Cell Block 2 cells then open internal cell holding the chaurus or spider and wait for your hen to lay some eggs 5) Known issues For some odd reason prisoners in the Cell Block 01 freak out if the Chaurus or Spider from Cell Block 02 attack the prisoners there. Since v.0.5 SexLab, ZaZ Extension Pack and Heretical Resources are required, Milk Mod Economy is no longer required! Since version 0.6 Dread Prison Update 02 (Cell Block 2) is no longer required as it's part of Dread Prison main addon now! Make sure DreadPrisonMilkingFarm is loaded after all it's dependencies to avoid disappointment. Please don't use personal messages for feature requests or bug reports - use the Support Thread instead. This mod is work-in-progress. Requirements Dread Prison 3.9 by whatever515 obviously. ZaZ Animation Pack by xaz ZaZ Extension Pack by zaira Heretical Resources by theFirstHeretic SexLab is also required Not required but recommended: Milk Mod Economy by Ed86 Estrus Chaurus+ and Estrus Spider+ (and their dependencies) are not required but highly recommended! SexLab Parasites by skyrimII Submitter Mofme Submitted 05/28/2016 Category Other Requires Dread Prison 3.9, ZaZ Animation Pack, ZaZ Extension Pack, Heretical Resources, SexLab Special Edition Compatible
  7. Version 2.04

    37,017 downloads

    Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero. This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle. !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin. Defeat and Capture It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely. If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat. If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations. Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape. After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM. At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen. Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM. There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM. Theft If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack. If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards. In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM. Trauma Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM. At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below. Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma. Addiction and Withdrawal There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default. At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning. Alcoholism You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch. Narcotic Abuse You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch. Kleptomania You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously. Lactation You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you. Sex Crazed Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex. Xenophilia You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks. Bondage Reliance If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands. Chasity Reliance If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands. Gag Reliance If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you. Troubleshooting and Uninstallation Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong. All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod. Compatibility The following mods can be added to improve the features this mod has: SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions. Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction. Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction. Description for 1.x Versions
  8. As the title says, more ways that result in a bounty for the player. I try to play as I always do, and means running away from guards if I get caught pickpocketing. With ordinator, I am able to just wait out a non-violent bounty. I would have to go out of my way to get an unavoidable bounty. What if crime wasn't the only way to get a bounty? I have some ideas. Families of bandits (that you killed, monster) can put a bounty on your head, A percentage chance to get a bounty hours after killing a bandit would work. The hold doesn't really matter, the family can place it where. If you pick a side during the war the other side may put a bounty on you every so often. Obviously only in their cities, maybe only in windhelm/solitude. After every quest would be a good time. What about your followers? Why are they able to murder the guards I run away from and skip away with no consequences? I should be the one in control, stopping them, if they murder someone, it's if I murdered someone. Maybe someone makes a mistake, thinks I murdered their husband or killed their dog or something and puts a bounty on me. This bounty is temporary, it will go away after a day or two. If caught, I still have to serve my time, even if it does go away while I am serving time. I just want more ways to play with prison overhaul, without forcing myself to commit violent murder against towns people or their guards.
  9. Hidden prison/whatever you call it room View File Hi, it's my frist attempt to post something here. This room is actually 4 rooms, but i've deleted 3 walls (see screenshot) to upload it, becuase i don't know other way (i'm dumb). Also I didn't use any mods for this, but it still says that it is modded. Don't know why (again i'm dumb) Submitter exbrute Submitted 05/27/2019 Category Lots Requires  
  10. Sorry for my bad english I am currently testing out some adult mods and thing is i have already tried some of the best mods of this forum so i am looking for some different quests / sex / whip / prison / enslavement mods for SKYRIM. Which are also compatible to Skyrim SE as i am playing and testing on SE version some mods indicate that this mod is skyrim se compatible but most of those do not mention so i dont want to miss those gem mods so if u have any ideas on mods which are compatible to SE please suggest... Thanks in advance
  11. previous part: https://www.loverslab.com/blogs/entry/9821-the-purge-of-riften2/ The Purge of Riften (3/) One thing I realised from all the memories I hidden from myself, it was not wise. I made myself weakerby taking away all the experiences and memories. I could avoid so many events and trouble, I experiences in the past months, and even the heart-break too from Evelynn. After I done here, Markarth is the next after all. I swear on Lady Dibella's name, I make the city pay for everything it did for me, and for you Evelynn? I crush your plans and ambitions as you did with my heart.. you made your own doom by letting me go.. Lady Dibella be praised, I have now the authory and power to do what I see fit right. Imperator Magus suggested starting with the prison, in this corrupt town there might be someone who know the something about the underworld.. Im not sure he actually told the Jarl and the guards, he has a Iudex with him.. this might make the things messy.. No matter that, I have my tools for that.. One guard at the door, seems opposed Whiterun, entering the prison is not allowed just like that... Most of the guards here are corrupt, so they are worthless anyway, no one gonna care if I kill him, let alone the Imperator Magus.. Moving up there, distracting as a new comer guardwomen, few flirts to let his guard down, after all who can say no to a pretty face, even the mighty Witch Queen couldn't, why would this weak-minded idiot would?.. Gwynolda: Hello Handsome, Im the new here, can you a help a bit? Guard: Of course have you lost your post or what can I do for you sweety? Gwynolda: There is thing you can help with me.. Then casting a illusion spell made up with sickness, terror and some of the dark vision, this corrupt guard just die from the shock slowly and terribly.. Gwynolda: Just die.. Not the first time I kill someone, I even erased my first time doing it along with my combat skills, .. just because I did fear end like my mother.. I should be greateful for the Imperator Magus, this was definetly nothing more than just stupid girls naive desire to run away problems, he is right, I need face them and accept them.. Prison seems to big to scout a head without getting suspicious, there must be something I can start with.. Guard: (laugh) Wasn't we a bit rough with her? Guard: Why? Gwynolda: Hmmmm? Guard: I mean we raped her while arresting her, we could wait afer she is in the prison? Guard: I can't help with, she was my type.. I presume the Boss means someone in the underworld, this might be a good lead.. Guard: Boss ordered to be rough with her specially, we had too do it... Guard: I guess you right, what do you think of a second round with her(laugh) Im sure if these two trash just outright descreate the Divines and a girl just because someone's order, I should try getting some intel out from them before delivering justice, they seems not bright either.. Gwynolda: Hello handsomes, Im a bit lost, I was ordered to join guarding the girl from the boss.. Guard: Ohh my who is this girl? Guard: Im not sure, but I did not know Boss had pretty girls working for.. Guard: Of course girl in the 1st floor of the prison in the very back, she is a bit had a rough day, but Im sure we can patch her up later(chuckles). Guard: So when did you join the town guards, wanna get know each other? Gwynolda: I think I pass that.. Their words where true, I find the women's cell in the 1st floor, compared a prison cell this one is rather too good, but in this prison most of the cells look way too good for keeping criminals there.. something off.. She immedietly noticed me of course, looked rather not my type of girl, but I keep my guard up..lets find out why are you so important.. Women: Who the fuck are you? What you want your friends was not enough? Gwynolda: Im Gwynolda, working with the Imperator Magus to cleanse the corruption of the city as Imperial Iudex, Im not your enemy, but I can be your ally.. Gwynolda: I know its hard, but can you give anything what we can use as leads or anything what can help us finding out.. Rigmor: Call me Rigmor, so you working with that masked person? You say he is actually that person? Gwynolda: Yes, and you can be sure, nobody can stand up against him.. Rigmor: In that case, I know who is the boss behind the whole crime organisation.. there was a reason why they throwed me there, to keep the information safe and punish me.. Gwynolda. Punish you? Why? Who are you exactly? Rigmor: I was the second in command for the hole thing, but Boss decided get rid me, since I was not followed her like a puppy, damn it without me, she never would got the whole city and the hold under her graps.. Gwynolda: Who is the Boss? Rigmor: Its the Blackbriar family, specificly Maven Blackbriar, keeping the council of Thanes, skooma trade, Thieves guild in her hand, she run the whole hold, while that stupid Jarl sitting at her fancy chair.. now she plan to get the bandits and baraign with the dark brotherhood and other dark sects.. She did make one mistake, you not tell intel and important information without asking first something in return, there are no remorse or regret in her words, I think I have no reason to keep her alive.. she is just as scum like the others.. Rigmor: I was content following her and helping out everything, but when necromancy, death worshipper assasins and even vampires got into the plans, I questioned her once Rigmor: Now she raped with her goons and throwed me there, til I kiss her feet and beg to her mercy.. but seems divines smiled upon me, when I saw the Imperator Magus, I feared him few days ago.. Rigmor: But now his pressense is blessing, I can make Maven pay, I presume I get protection and pardoned for my words and intel yes? What are you doing? Gwynolda: I patch you up with my spells.. Rigmor: What those are not healing spells!! Gwynolda: You are just as scum like this Maven person, Stendarr may show mercy, but I don't, since you told me everything, I just can burn you alive.. Be cleansed by those flames and be burn.. you do not deserve any mercy or second chance, it was truly lucky she spilled those intel without asking something first.. she was stupid as those guards.. So Maven Blackbriar, we already got the name, Imperator Magus will be pleased to hear that. I think before telling him I check the Temple of Mara just incase to see there are no heresy.. But finally, we can work towards to cleanse this city of all the trash, Riften can breathe finally. Humming This Vampire blood thing was not a bad product, I got younger and prettier like for what some diet change? Feels so good to be my prime again.. like a new make up Ohh Of course, lets not forget why I am here in the first place to help out with Riften's corruption. That arrogant masked idiot asked me to help, but he said its fine if I drank this blood and my daughter is here to meet with me as well.. What is even her name? End
  12. View File Sorry for the little update, this time I just cleaned the navmesh and move a bit everything, some furnitures weren't correctly positioned, like the jail doors. Now I'm working on something big, well actually a few big projects and this mod was put aside a bit. I will try to finish this soon. What does this mod actually do? To put it simple, it will spawn a special ring into your inventory, and everytime you equip it, you will be teleported into the "portable prison". If you unequip the ring, you will be teleported back to the exact location you were before, the teleportation script is a variant of the one in Haven's Bag's. (I already received permission from the original author, just in case.) Also - inside the portable interior you will find a key and a book. The key unlocks the prison doors and the book gives you the new "Teleport NPC" spell, which will allow you to teleport any NPC to directly to the prison (the spell is targeted, just aim and shoot). If you want to teleport the slave NPC back, you just need to cast the spell on him/her again, and he/she will be teleported back to your original location. Enjoy To do: Ambient Music (Done) ---> The main file now contain only one track, you can download the rest with the link provided in the .txt Furniture for the prison (Done) --> Yes I know pretty useless for a version change Complete revamp and relocation of everything (Done) Vendor (Done) --> Enjoy it I'm back to modding, and I will move my workflow to SE. So, I will leave this mod as it is, for oldrim, and continue with Bondage House in SEE. If anyone want to use this mod feel free to do it, I give full use/edit/redistribution permission. Thanks to: CPU (for the scripting help) WraithSlayer (for the scripting help) Erundil (for the speeling correction) Credits: Ladgerda Resources: Body Texture: SG Female Textures Renewal by Hello Santa Specular: Dry Skin by Svarog Hair: SGHair by Hello Santa (couldn't contact the author for permission, if there is any problem I will change the hair immediately, will take me no more than 2 min) Eyes: The Eyes Of Beauty by Gabriel Mailhot as LogRaam Music: The ambient music belongs to Vindsvept (wind'swept'), he is an amazing compositor and interpreter, please don't forget to visit his youtube channel.[/font] https://www.youtube.com/user/Vindsvept/ All of his music is licensed under a Attribution 4.0 International (CC BY 4.0) license http://creativecommons.org/licenses/by/4.0/ and his songs are available to download at Vindsvept.com. More information about the author such as contact details and can also be found on the website. [/font] Tracks: 01 - Heart of Ice 02 - Sleeper 03 - Wanderer 04 - Sanctuary 05 - Wanderer, part two Submitter Vykroft Submitted 04/28/2016 Category WIP / Beta Requires Skyrim Update Special Edition Compatible No  
  13. Version 1.0.0

    3,559 downloads

    Hi, it's my frist attempt to post something here. This room is actually 4 rooms, but i've deleted 3 walls (see screenshot) to upload it, becuase i don't know other way (i'm dumb). Also I didn't use any mods for this, but it still says that it is modded. Don't know why (again i'm dumb)
  14. I think it will be amazing if, when arrested, the player get lock in the same cell with 2 others random rapers. Who initializes dialogues moving it to a rape player.
  15. Been getting regular CTD with POP since installation. Mostly when I have reloaded from a save. I end up keep going several saves back regularly which is frustrating. Not sure what is causing the issue. I had enough so uninstalled it for now. Skyrim is much more stable since I uninstalled I don't get the load game CTD now. I have the following plugins - --------------------------- Skyrim.esm Update.esm ApachiiHair.esm Dawnguard.esm HearthFires.esm Dragonborn.esm hdtHighHeel.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Unofficial Skyrim Legendary Edition Patch.esp ZaZAnimationPack.esm MiasLair.esp Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm ApachiiHairFemales.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm Skyrim - Utility Mod.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SD Cages.esp SkyUI.esp SLAnimLoader.esp NibblesAnimObjects.esp SLALAnimObj.esp SLAL_AnimationByBakaFactory.esp FNIS.esp AMatterOfTime.esp Skyrim Immersive Creatures.esp Shout Like a Virgin.esp hydra_slavegirls.esp UIExtensions.esp AddItemMenuLE.esp AHZmoreHUD.esp AmazingFollowerTweaks.esp Ballet Boots.esp Skyrim Immersive Creatures - DLC2.esp Captured Dreams.esp SexLab_DibellaCult.esp SexLab-Stories.esp SMIM-Merged-All.esp Immersive Wenches.esp Devious Lore.esp Deviously Cursed Loot.esp SexLabSkoomaWhore.esp K2WorkingGirls.esp MoreNastyCritters.esp SexLab-AmorousAdventures.esp SexLab_DibellaCult_Sisters.esp SexLab_Dialogues.esp SexLab-StoriesDevious.esp AngrimApprentice.esp BDIC.esp BDVanillaCritters.esp Customizable Camera.esp Schlongs of Skyrim.esp SOS - Shop.esp daymoyl_DawnguardAddon.esp zzEstrus.esp EstrusChaurus.esp EstrusTrappedEggs.esp Remodeled Armor - Vanilla Replacer.esp sanguinesDebauchery.esp TAWoBA_WenchBodyConversion.esp SexLab Eager NPCs.esp FMEA Skyrim.esp FNISSexyMove.esp Shiny Catsuits.esp FNISspells.esp HentaiCreatures.esp Immersive Wenches -Apachii hairs- Patch.esp NewmillerPiercings2.esp NewmillerPiercings3.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp RichMerchants.esp SexlabAmmoUnequip.esp SexLabMatchMaker.esp SLSW Addicted.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp UnreadBooksGlow.esp XPMSE.esp iHUD.esp Devious Devices - Equip.esp SLAL_AnimationsByLeito.esp SexLabUtil1.esp Alternate Start - Live Another Life.esp ImmerSlave.esp ----------- Any ideas welcome. Thanks in advance.
  16. Found a nice little no frills mod on SKYRIMUPLOADER.JP it's a Japanese Skyrim web site that have mods adult an non adult MODS not sure who created it , because at this time I don't,t see on LOVERSLAB DOWNLOAD. That say it a very light mod that will make guards stop and search the player for stolen item, which you can configure via mcm menu the chances of this happening if stolen items are found ,you are arrested an sent to jail the player is raped by a guard to stop all you need to do is activate the bed an sleep you sentence away as normally you would do. Also this works great with DEFEAT mod once the player has been raped by guards the will become hostle to an attack the player which defeat will kick in an rape the player again, or surrender ,also remerber DEFEAT has a feature if the last aggressor is a gaurd you are sent to jail at which SEXLAB JAIL will kick in. http://skup.dip.jp You will have to search through the pages starting with page 1 because it is share site an all list are set as they are uploaded or use the search function at the stop left
  17. What a mess! We were arrested in Riften and nobody told us anything about the charges against us, yet. I doubt we will ever hear about them. That's what I had learned during my last visits in imperial dungeons. Flashback, Pale Pass Fort, 6th of Sun's Height, 201 E4 Now, here in Riften, they take no chances with us. Even inside of the closed prison gates, we are kept in iron. And we will be dumped into some damp and dirty lice infested hole any minute now. Jailer: "This way, my ladies. If you please? I hope it doesn't make too many circumstances for you! Though there is no need to rush. We have plenty of time here." Really! They take no chances. Gagged and bound, all the way to the cell, whatever they call it here. The door gets locked behind us. Flashback, Pale Pass Fort, unknown day, Sun's Height, 201E4 Ciri: "mmmmmmmmm" "hmmph". Yes, me too. I wonder if they let us rot in here or just simply starve to death. Better, we sit down now and rest and try to conserve our strength. Time passes by ..... NOISE, a rattling key and some chains dragging over the rough floor. Guard: (clearing throat ) Guard: "First, the red vagrant!" I take a deep breath. Guard: "And now, the white one." I feel something wet trickling down on my arms and my back. Guard: ".. and back to our ill-bred Reddy here." I pass out. Some time later... ... I'm just wondering, what they will do next to keep us "entertained" ...? But, let's see it positive. We are not gagged anymore, and Ciri's hands have been unbound.
  18. My little adventure to bust the skooma trade in the harbour two days ago was quite sucessful so far. I got some background information, I got the endorsement of the Jarl, earned some gold and Tamriel has two skeevers less who won't sell their poison to the poor anymore. A slightly foggy and very early morning awaits us after a refreshing night in the Bee and Barb. The same slight fog clouds my head a little, since Ciri and I enjoyed a bottle of wine or two for our little success. Slowly coming back to life, my first steps take me over to the Hall of the Dead for a short prayer and a meditation in the name of Arkay. Ciri is waiting outside in the temple compund. She has her own believes, though she is very appreciative about my religious whims. Arkay! The god of death! I know him well. Ciri? Where are you? Hm, she must have walk over to the market. Halt! In the name of the Jarl! - What? This must be a mistake? Turn around and keep your arms in your back. And do not even think about reaching for your dagger! What is going on here? Shoud I resist? Better not, it must be a simple mistake. (second voice) Gag her! We don't want her to scream and shout at us. - Do they know who I am ? No one should know in Riften? You wait here until we get the other drifter, this girl with the white shirt. (second voice) We have her! Caught her at Madesi's stall, staring at the gems. Vagrant strumpet wanted to loot the Argonian. I bet my ass on that! Up with you! You have a date with your new friend: the jail master. We are there in the dungeon below Mistveil Keep. And finally the she-guard is taking my gag away. At least I can ask now what charges have been brought against us? Shut up! I'm the jail master not a judge! I do not care about charges and trials. I follow orders. And my orders are to make sure you have a nice stay in my best room. And in this function I welcome you both my noble ladies to my secluded lodging. (What an asshole!) But, ... we are innoce ... MMMMMMMMPFH! Ah! Much better. I can't stand all that whimpering in here. And every newcomer is telling me the same. They are so boooooring. Now, Whitey: You strip first, we don't want your nice white shirt to become stained in here. Wouldn't we? Reddy, you strip second. Don't worry, girls. This is an orderly prison and not some primitive bandit cave. Of course you get proper clothes. We do care a lot about our guests here. Fine. Now we are Whitey and Reddy. I know the imperial prisons, it can't be much worse in here. For sure, it will get amusing soon, clothes or not. *sigh* At least it seems they do not know who we really are. Perfect! Your new attire looks smashing and dashing. I like my noble guest to always look at their best. Would you please follow me now? It would delight me to show you into my best chamber for you and to introduce you to your entertainment schedule. But I must confess, we are very strict when it comes to timeliness for breakfast, lunch and dinner. So don't stroll too far away. This way please, my ladies ... ============================================================================================ Part 2:
  19. Version 1.21

    9,808 downloads

    V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY. UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME. As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities. Crime SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation. Drug/Cigarette Availability by Location: Addiction: Prostitution: Punishment While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly. Prisons Currently Implemented or Planned: STABLE - Sewers (Sentencing: Bounty above MCM Minimum) STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary) IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft) NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable) Compatibility Incompatibilities: Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible. Requirements: RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab Highly Recommended: Amputator Framework Your favorite rape/sex animation mod Death Alternative Radiant Prostitution (or any other modern prostitution mod) Download Use the download link in the "Files" section. Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation. Installation 1) Install all listed requirements and requirements of those requirements. 2) Install mod to "Data" folder (Mod managers are supported) 3) Run FNIS 4) Use a clean save as this is in development and may break at any time! Known Bugs Escape Quest might not reset properly in all instances, causing issues when you escape for a second time If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity. Credits ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.
  20. TLDR: Skyrim has crime, bounties, prisons (especially with mods) but it lacks a proper court or tribunal, where the player has to answer the charges. We need to change that. Mods in mind: primarily Prison Overhaul Patched, Sexlab Adventures, and others... and the DD series for practical reasons Modders: Feel free to use this train of thought in your mods Limitations: I ask everybody to use this only in mods, that will be hosted here on LL and free to play. I refuse to take part or support any pay-to-play mods! Justice in Skyrim today follows a simple story optional: players does something illegal a bounty is put on the player's head the player gets arrested the player waits for the end of the prison term (or enjoys the benefits of various prison mods) done What's missing is independant justice, a court, a judge, sleazy advocates, (corrupted) witnesses a proper sentence or the proof of innocence The better story A bounty needs a preceding charge - someone needs to name the wrong-doing after the arrest, you may be put into jail - temporary so we need a court session you are told your charges - this may be an immediate opportunity to talk to the judge and "convince" him that all is fake you may prepare your defense: convince an advocate to defend you, find/corrupt witnesses to speak up for you if DD/ZAP mods give that - you may be "interrogated" or tormented to make you confess depending on the setting we may need to release the prisoner temorary to do find the witnesses, or we need to move everybody into the cell for the "talks" "witness search" gives ample opportunity for it's own quests the court session itself it would be ranging from "honorable" to "humiliating" in court you could be interrogated (dialogue) and argue for your innocence ... (offer sex) the judge will finally sentence you, depending on all the actions before and your collected scores you may appeal you are free and the bounty is erased, or the mod hands you over to another penalizing mod (POP, SimpleSlavery, vanilla prison, ..) done Intended Features if possible a tracking of real player actions in game so we can come up with a list of charges against the player (e.g. "you hurt that city guard while you were shouting in a city") a generator for fake charges (configurable) and associated bounties a "credit" system or "merit" .. so each player action will gather points to influence the verdict of the judge. We would need two counters, like "guiltiness" and "severity" configurable judge - corrupt/merciful/severe - and depending on the players preferences male/female/unique NPC/random configurable witnesses - corrupt/honest/mistaken - and depending on the players preferences male/female/unique NPC/random configurable sleazy advocates - always corrupt, always demanding payment or they won't help you, NPC must be ugly and smelly.. for the flavor of it to appeal the sentence: trial by combat -> NOW we need an arena! to appeal the sentence: trial by sex -> arena? configurable sentences -> the range of possible outcomes of the court session , which mods to hand over configurable court session -> "honorable"=clothed to "humiliating"=naked+bound+... and all between configurable difficulty -> almost guaranteed innocence to almost guaranteed guiltiness the handover mods should be able to cope with the severity of the sentence your race or membership in factions may bias your "guiltiness" counter ... ... ? Examples: confessing your guiltiness in the torment phase will raise the chance of a "is guity" sentence to 100% but lowers the severity of the verdict shooing away your advocate raises "guilty" and "severe", pleasing does the opposite We could use each Jarl and their palace as the judge and the court. The stewards will be the prosecutors We could use the generals in the palaces ... either as judge or as prosecutors we could use the Jarls's bodyguards as tormentors or witnesses we could also use a special dungeon for the court... maybe an idea that helps @Inte to extend that mysterious underground dwelling Success to corrupt a witness would be a gamble with low risk but great gain but it would require speech skill (the usual convincing stuff) or sex skill (SL stats) you're a Breton in windhelm or a Khajiit anywhere in Skyrim -> tough luck ... you are always more guilty than a Nord. .... more to come later A mockup scenery Judge: Balgruuf Advocate: Nazeem Prosecutor: Farengar Tormentor: Irileth Denouncer: Ysolda Witness: Olfrid Accused: you Technical stuff I think the whole court thing is best done in a framing quest, so each court session will always go through the same sequence of stages Depending on the side conditions some stages may be shortend or skipped something like 100 - the player is charged 200 - the player is arrested 300 - the player is preparing the defense or is interrogated 400 - the court session 500 - interrogation in court or in a special dungeon 700 - the verdict 800 - the appeal 900 - end quest & handover Long-term features - they may change the whole plot the player is not the accused one, but the witness or the denouncer the player is not the accused one, but the judge the player is not the accused one, but the sleazy advocate .. (corrupting witnesses.. !) the player is not the accused one, but the bounty hunter/tormentor Dependencies or handovers Prison Overhaul Patched by @Inte -> both directions - arrests would end in prison (now, we need a charge), handover to a court session which would lead back to a prison sentence Sexlab Adventures by @Teutonic -> the crime system may lead to a court session, at best it names the charge against the player Simple Slavery by @jfraser -> a handover afetr the verdict into slavery Raven Beak Prison by @Airianna -> the court session may put the player into prison ... ? ... other mods with a crime system .. other mods with a prison system / penal system DD/ZAP series... torment is such a convenient way to get confessions where other proof is missing
  21. Never surrender your ass without a fight "Well that's all for now, see you in a few weeks when i make mo-, wait there's more" Bonus "Will Ms.Heavy-Iron get out.......probably" "Who is this mysterious Girl, does she like sex, does she like anal, lets hope so" "Will there be a gay orgy later on with the Bounty Collectors, I fucking hope not" "Tune in for more Tales of Iron, See you in Spring"
  22. HI, so I'm kinda new to the modding thing and I recently installed the prison overhaul and all its requirements. However, the prison overhaul doesn't seem to be working. Its on the MCM menu and I could customize it but when I do go to jail nothing happens. For instance, I turned sleep in jail to pass sentence option off but it still let me sleep to pass the jail sentence. Furthermore, nothing actually happens to my female character while she is in jail. I used the wait option to see if I could trigger a scene but nothing happens. I am using LOOT so my load order should be right. Does anyone have an idea of whats going on?
  23. amply

    Skyrim Lassy 3

    One new character, One new sexy outfit, every post =]
  24. Gray Cowl of Nocturnal Well, I kind of started play with this mod, yeah redguard lady is an exiled Alik'r warrior who is working with the thiefs guild, her name Safiya. So its pretty fun, but someties the dungeons are quite a maze, I'm noow at the desert parts. So I have some pics I made while playing. Non-story entry kind of stuffs. Random shots from the mod. Alik'r desert shots+bonus lore Alik'r are warrior tribes from Alik'r desert, they were disunited nomads in the deserts, until the Aldmeri Dominion invasion of Hammerfell happened. That along with all Hammerfell faction led the tribes unite and became the most fiercest enemy of the Dominion during the war. Alik'r mainly used the deserts and attrition as weapon, mostly fought guerrila tactics against the Dominion troops. After five years along with the legions wich came home and other main Hammerfell's factions(Crows and Forebears) they won eventually the war. Dominion withdraw of the province after destroying entire south Hammerfell, they simply thought it was not worth, considering south Hammerfell was their goal. After the war Alik'r working with Hammerfell's goverment. End
  25. Boris Biker

    in prison

    Flashbacks comes again. I'm awaking in my cell - seeing me in prison-clothes... than... That guards came into my cell - raping me and taking my holes - over and over again. They were seeding it. rrrrrghhhh - feeling that warm seed dropping out my hole I'm loving that smell. But that isn't my smell. /me moans It hurts. But my cock's knocking - I'm horny. What's going on? I'm loving to have that guards' fat cocks in my hole? in prison.mp4
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