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Most Prison Alternative mods I come around are very bloated and script heavy. Is there a mod that simply replaces the vanilla prison cell punishment with Devious Devices Contraptions that the player has to excape from?
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Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 05/17/21 Category Quest Requirements Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
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Captured By The Thalmor: Southrange Gaol View File CBT: Captured By The Thalmor Captured By the Thalmor is a mod where your character is captured by the Thalmor (duh) and tortured for information. They want to know how Thorald Gray-Mane got out of Northwatch Keep, and you're the key to finding out. This roleplay-focused quest mod gives you multiple ways to respond--Will you meekly cooperate? Defiantly resist? Proclaim the gospel of Talos? Video Preview: (That's https://www.xvideos.com/video.ohpmumv155e/captured_by_the_thalmor_skyrim_sexlab_mod, if the embed isn't showing up for you) New Release, May 2026: CBT Version 1.5 FEATURING: A female interrogator! Thanks to popular demand, you can now choose between Keldara (F) and Keldarin (M) to torment your character. An MCM! I finally learned how to code a mod configuration menu. You can now enable/disable different torture methods, set the chance your character will be rescued, and more. New mechanics! The guards outside your cell can detect, scold, and punish you for casting spells or trying to pick the lock. Also, you now have some ability to pause the interrogation. Dozens of new lines, for both the player and NPCs! Bugfixes galore! Details on all the changes are listed below, under "New in Version 1.5". PLEASE NOTE that I do NOT recommend updating CBT mid-quest. Some of the changes in 1.5 look minor on the surface but required a complete reconfiguration under the hood. You can install/update this mid-playthrough, but only if you haven't yet rescued Thorald from Northwatch Keep. What Makes CBT Special? It's 100% fully voiced! A handful of lines are spliced together from vanilla, but the vast majority were voiced by yours truly and then run through an ElevenLabs voice changer. (Apologies if you hate AI; I know it's not ideal, but I wasn't about to put my real voice on a LoversLab mod.) The interrogator will react to your dialogue and remember earlier incidents, affecting the choices you have when interacting with them. If you get caught in a lie, then the interrogator will be much less trusting later on. If you're defiant, they'll react differently than if you're meek and polite. There are several possible endings depending on how you respond. Will you be executed, released, or rescued? Try this mod a few different times and find out! How to Start This is a sequel to the vanilla quest Missing in Action. Complete that quest first. Once it's finished, go down to the Solitude docks; there will now be an Altmer "merchant" named Keldarin or Keldara hanging around near Jolf the boat guy. Talk to the Altmer, and the next time you go to sleep, the CBT quest will begin. Alternatively, there's an option in the MCM to start the quest. What's New In Version 1.5 Male or Female Interrogator You can now choose whether you want your torturer/rapist to be a man or a woman! Both versions are fully integrated and 100% voiced; other than the voice, body, and name, you'll have exactly the same experience. PLEASE NOTE THAT YOU CANNOT CHANGE THE INTERROGATOR'S GENDER MID-QUEST. Because of the way I set the quest up when I was younger, dumber, and newer to modding, the gender is locked in as soon as Keldarin/Keldara first appears on the Solitude docks. You MUST choose the gender in the MCM before entering Northwatch Keep (if playing through the quest chain) or starting the quest manually. If you don't, the gender will be chosen for you. Mod Configuration Menu CBT finally has an MCM! Settings now under your control include: Interrogator Gender: As mentioned above, you must set this before beginning the quest. NSFW content allowed: This is enabled by default, which means... Rape scenes are possible. (They can still be temporarily activated/deactivated in the "Torture Methods" tab, but NSFW content must be allowed in order to enable rape scenes.) The guards will sexually harass you while you're in your cell. (These are just comments, though; no SL scenes will actually play.) Your character will be stripped naked upon being abducted. (While the first two mechanisms can be turned on/off at any time, this only runs once, at the moment when you're first captured. Changing the NSFW settings after that point will have no effect on your character's clothing or inventory.) Start quest: Ticking this box will immediately start Captured By The Thalmor, which will let you bypass Missing in Action entirely Allow player to feign unconsciousness: This is a new feature that's enabled by default--if you pretend to pass out, they'll take you back to your cell. Now you can enter your cell any time you want, rather than waiting for your health to drop or by picking the right combination of dialogue responses. This allows you to pause the interrogation at any time and take a break/debug issues/try to escape. If you want a super hardcore experience, though--where you're not done until the interrogator decides you're done--you can disable this option. Chance player will be rescued: The original version of CBT had a random chance that the player would be rescued, which would sometimes result in the player getting rescued before really getting a chance to play, and other times would result in the player not getting rescued for ages. There's now a slider that allows you to set the percent chance that you'll be rescued every time you sleep--by default, set to 20%. If you NEVER want to be saved from your torment, you can set this to 0%; if you want out immediately, set this to 100% and then sleep in the bed in your cell. Torture Methods: The quest includes multiple possible torture methods, including: Being beaten with a mace Being carved up with a knife Being pummeled with bare fists Being burned with fire magic Being frozen with frost magic Being electrocuted with lightning magic Being attacked by a familiar Being poisoned Being hit with a fear spell Being soundly whipped Being magically choked And (of course!) being violently raped All of these methods can be activated/deactivated within the MCM (although please note that you must have at least one non-rape option active for the mod to function correctly). Lockpicking and Magic Detection The guards outside your cell are now capable of noticing that you're casting a spell or trying to get your door open--so make sure you're sneaky about it! The first few times they catch you using magic or picking the lock, they'll issue a verbal warning; after that, they'll interrupt you. (This is more for immersion's sake than to add any significant challenge; avoid doing it while the guards are staring directly at you, and you'll be fine.) New Dialogue A handful of new random lines have been added to the guards and to the interrogator, sprinkled throughout the quest. (Also shoutout to sorrowsmith for suggesting a good player retort to the first question!) The biggest addition is a small scene that will begin when Keldarin/Keldara enters bleedout, giving you the opportunity to deliver some cool one-liner before murdering them. (It's entirely optional, though, and can be bypassed completely by killing them outright. If you want to talk to the interrogator before murdering them, make sure to kill them slowly 😁) Bugfixes Better support for custom races I finally worked out the three-dot-dialogue-on-unrelated-NPCs issue; thanks to Crowzm on Nexus for pinpointing the source of the problem Improved the combat grunts/death cries for custom-voiced characters--no more weird Elevenlabs moans Fixed clipping and z-fighting in a few spots Various other minor improvements Required Mods SexLab (and its requirements). That's it. While not a hard requirement, SSE Engine Fixes is highly recommended; it helps improve stability and prevents random crashing on larger modlists. If you want a version with NO requirements at all, there's a SFW version over on Nexus. (You won't be able to access the MCM unless you have SkyUI, though.) Recommended Mods Some Collision Camera: This mod was designed to be played in either first OR third person, but if you play in third person, you'll probably want something that will allow you to better view your character while they're shackled in place--the furniture camera can be wonky in vanilla. Some Collision Camera is the one I tested with and it worked perfectly, but there may be other mods that do just as well. (Unfortunately I can't recommend SmoothCam since it's been reported to cause problems with NPC detection of the player.) Report Talos Shrines to the Thalmor: Really only necessary if you plan to cooperate with the interrogator. If you're well-behaved and cooperative, you'll be asked to become an informant for the Thalmor, but CBT doesn't actually provide a way to do that. This mod does. Survival Mode Settings: CBT can get very difficult very quickly if you play on AE Survival Mode, as you'll likely be forced to go without sleep for a while. Survival Mode Settings can make it easier. (I don't use other survival mode mods, but you may want to keep the sleep deprivation in mind for those as well.) Speechcraft Randomization: Makes the interrogation just a little bit trickier to navigate. Vanilla speechcraft is an automatic fail when your speech is below a certain level and an automatic pass when it gets above a certain level. You can use this mod if you want to shake things up a bit--keeping you guessing about whether your lies and persuasion will actually work or not. Compatibility Unfortunately not compatible with LE. You'll need at least SE to play this mod. Does not touch the vanilla prison system, so should be compatible with any prison-related mods. Any followers will be dismissed when you're captured, so I recommend leaving them somewhere you know you can find them before starting. This mod is compatible with AE survival mode (and most other survival mods) but playing with them will make surviving the torture and/or escaping from the prison MUCH harder. Your cell will contain a small water source and 1-2 pieces of food, but you won't get much more than that, and resting will be pretty much impossible. (Think of it as *extra realism*.) This mod should be usable in a load order alongside Devious Devices and similar mods, but I do NOT recommend playing through it while locked in any DD device. Get out of your bondage before starting the quest. This mod temporarily tweaks the player-death mechanics so that if you take too much punishment, you'll pass out instead of just dying outright. If you play with a death-alternative mod (e.g. SexLab Defeat), I recommend temporarily disabling it while using CBT, and reactivating it after you get free. SmoothCam has been reported to interfere with NPC forcegreets/detection of the player. Use at your own risk. JK's Solitude Outskirts appears to interfere with the placement of Keldarin at the very start of the quest (at the Solitude docks). Q & A Can I install this mid-playthrough? As long as you haven't yet rescued Thorald from Northwatch Keep, yes! If you have already rescued him, then you can start the mod via the MCM, or by entering "setstage cbtsintro 0" into the console. Why does my health keep going down? Every time you are tortured, your maximum health, stamina, or magicka will be slightly decreased. The debuff will persist until you sleep outside the Thalmor prison. This is meant to give you a reason to want to avoid being tortured--if you end up taking too much punishment, escape will become difficult or downright impossible. Okay, I'm tired of being in jail. How do I get out? Cooperate with the interrogator, duh. It's not a lie when they say that if you tell the truth (and mind your manners) you'll be released. But the Thalmor suck and I don't WANT to cooperate? Okay, fine, you've got other options. One is to try to escape from your cell in between interrogations. If you manage to pick the lock, kill your jailors, and then fight your way out, you'll be home free. Much like the Cidnha Mine quest or literally any other prison escape, this will be easiest for gear-light builds (mages, stealth gods, punchcats) and harder for characters that rely on a specific weapon or armor item. Also this will be much easier at higher levels and pretty darn near impossible at lower ones. If you refuse to cooperate and can't escape (or if you're too much of an asshole) your captors may decide to drag you outside and shoot you. When that happens, my advice is to run like hell. And if none of the above applies--you broke all your lockpicks but keep stringing the Thalmor along with no end to the interrogation in sight--there's a random chance you'll get rescued. You can set the odds of that rescue in the MCM; put the slider at 100% and it'll happen the next time you go to sleep. Where'd my gear go? A chest in the prison's armory. If you escape, you'll pass it on the way out; if you get rescued or cooperate enough to be released, your items will be automatically returned. You're in a little more trouble, though, if you piss your captors off enough for them to try to kill you. When you escape execution, you'll be stranded in the wilderness with no gear. The GOOD news is that there's nothing stopping you from returning to the prison later to exact your revenge and grab your stuff. Something has gone horribly wrong? I recommend reverting to a previous save. The mod is supposed to auto-save periodically, but it won't hurt to make a hard save before you start the quest and occasional quicksaves along the way. (That's a good practice when working with quest mods generally, TBH.) What race/gender is this intended for? Whichever one you want! None of the sexual comments are gender-specific, and any race can choose to resist the Thalmor. You can now also choose between a male interrogator/rapist (Keldarin) and a female one (Keldara). Is there any actual CBT? Well... it's not NOT a cock-and-ball torture mod. You can always play a male character, stay in first-person view, and imagine that every mace blow or electrical shock is aimed at your nuts. There is no cognitive behavioral therapy in this mod, unless you're the type of person who has ever thought "Being tortured by a hot elf would fix me." If that's the case, I have great news. Troubleshooting If your character doesn't get placed into the shackles correctly, reload and try again; that'll fix the problem in 80% of cases. (You can also try "Feign unconsciousness" to get returned to your cell and then sit in the chair there; that fixed the problem in every case I've encountered, but is a little more of a pain.) (By "more of a pain" I mean that you may have to use TFC in order to get your character correctly pointed at the chair.) Try not to exit dialogue with the interrogator! If you don't want to say anything, pick the "Remain Silent" option instead. Closing out that conversation can leave you stuck in chains and unable to continue the quest; the interrogator is set to forcegreet you every so often as a failsafe, but the AI doesn't always trigger consistently. There is a bug where getting attacked by the familiar may start combat/re-enable your controls. If that happens, do NOT try to fight or move. The familiar is on a timer and will disappear after a few seconds, but leaving the shackles when the game doesn't expect you to leave the shackles will break things. If the Sexlab scenes aren't playing (after it displays the message "Keldarin begins undressing") then try opening/closing the console or MCM once or twice. It may take a few seconds. You must have at least one aggressive animation enabled for the rape scenes to play; basic SexLab contains a couple by default but you can add animation packs to make things more interesting. I recommend FunnyBiz' or Billyy's Rape Redux. If you're playing as a male character with a female interrogator, you'll likely need to do some tweaking in the SexLab MCM settings to make sure that the interrogator rapes you rather than you raping her. You can handle this by only having "femdom" animations toggled on, but I know there aren't that many of them out there My personal configuration is to go to the Sexlab MCM Animation Settings tab, then deselect the "Filter Gender Tags Animations" option and select both the "Adjust Victim/Aggressor Positions" and "Females use strap-ons" options. This will allow animations that are designed as "male aggressively penetrates female" to instead play as "female aggressively pegs male" instead.) If you are not being correctly teleported to and from your cell: You can try entering "player.moveto XX1c9913" in the console. The "XX" part will be two digits that correspond to your specific load order; the easiest way to find out what they are is to click on an object you know is in the mod (say, Keldarin/Keldara) and then copy the first two numbers from the RefId. That command should teleport you into the player cell, and sleeping in the bed there should teleport you into the interrogation chamber. Some users also have reported that teleportation problems (i.e. when the player sleeps, or passes out from the torture) can be resolved by installing SSE Engine Fixes, parts 1 and 2. What's Next? Now that the female interrogator has been implemented, I'm hoping to make a player-enslavement expansion that can tie into this quest. I'm also thinking about "Captured By" mod for other factions (e.g. the Dark Brotherhood). Credits Shoutout to Seijin8 and Gristle for coding tips--this mod required more scripting than I'd ever done before lol. Any mistakes are mine alone. All voices are either original to the game or done by me (run through an Elevenlabs voice changer). All new sound effects are from FreeSound. Specific files are: anton_stikken4.WAV by Anton -- https://freesound.org/s/23093/ -- License: Attribution 4.0 Whip Crack 01.wav by CGEffex -- https://freesound.org/s/93100/ -- License: Attribution 4.0 Mixed Whip Crack 1.wav by peterbullmusic -- https://freesound.org/s/351267/ -- License: Creative Commons 0 Whip slash by Valerie-Vivegnis -- https://freesound.org/s/761411/ -- License: Creative Commons 0 Whip Crack.m4a by SciFiSounds -- https://freesound.org/s/529925/ -- License: Creative Commons 0 Whip #3 by Universfield -- https://freesound.org/s/758830/ -- License: Attribution 4.0 Whip Crack.mp3 by CGEffex -- https://freesound.org/s/89770/ -- License: Attribution 4.0 Creeper short 1 (resonant dark) by EphJayMusic -- https://freesound.org/s/746624/ -- License: Attribution 4.0 Eerie drone by jhumbucker -- https://freesound.org/s/193821/ -- License: Creative Commons 0 Horror Background Atmosphere #6 by Universfield -- https://freesound.org/s/730121/ -- License: Attribution 4.0 Cries of the Damned - Wails from Hell by DeqstersLab -- https://freesound.org/s/746494/ -- License: Attribution NonCommercial 4.0 FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame 2_EM_(4lrs).wav by newlocknew -- https://freesound.org/s/626277/ -- License: Attribution NonCommercial 4.0 Wails_ses2.wav by freesound -- https://freesound.org/s/25287/ -- License: Creative Commons 0 Sam Qualiana from freesound.org (https://freesound.org/people/Capt_Bligh1/sounds/690702/) Doctorsex on freesound.org (https://freesound.org/people/doctorsex/sounds/699908/) Mr. Fossy on freesound.org (https://freesound.org/search/?f=grouping_pack%3A%2230826_Voice+%E2%80%93+Male+Grunts+and+Screams%22) jorickhoofd on freesound.org (https://freesound.org/people/jorickhoofd/sounds/180350/) Volonda on freesound.org (https://freesound.org/people/Volonda/sounds/439518/) screaming_male_effort.mp3 by GabrielaUPF -- https://freesound.org/s/220285/ -- License: Attribution 3.0 male_grunts.wav by that_sound_guy92 -- https://freesound.org/s/442716/ -- License: Creative Commons 0 marc3122 (https://freesound.org/people/marc3122/sounds/556976/?) tvilgiat https://freesound.org/people/tvilgiat/sounds/462932/ SnowFightStudios https://freesound.org/people/SnowFightStudios/sounds/643669/ stemsandseedspod https://freesound.org/people/stemsandseedspod/sounds/513235/ RepDac3 https://freesound.org/people/RepDac3/sounds/477756/ pseudonymian https://freesound.org/people/pseudonymian/sounds/573096/ AlesiaDavina https://freesound.org/people/AlesiaDavina/ newlocknew https://freesound.org/people/newlocknew/sounds/653070/ RutgerMuller https://freesound.org/people/RutgerMuller/packs/6623/ JuanFG https://freesound.org/people/JuanFG/sounds/471953/ montblanccandies https://freesound.org/people/montblanccandies/sounds/332044/ XfiXy8 https://freesound.org/people/XfiXy8/sounds/467293/ Male Coughing by beyercreative -- https://freesound.org/s/774818/ -- License: Attribution NonCommercial 4.0 Choking by Bowesy -- https://freesound.org/s/522163/ -- License: Creative Commons 0 Metallic Gate Sounds by eqavox -- https://freesound.org/s/683954/ -- License: Creative Commons 0 Intense Sizzling 4 by Yoyodaman234 -- https://freesound.org/s/334672/ -- License: Creative Commons 0 Intense Sizzling 1 by Yoyodaman234 -- https://freesound.org/s/334675/ -- License: Creative Commons 0 Rachet_Joint by SoundsofTheMachine -- https://freesound.org/s/789060/ -- License: Creative Commons 0 Submitter lollllllllllnope Submitted 05/09/25 Category Quests Requirements Regular Edition Compatible Install Instructions
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Raven Beak Prison Remastered View File A special thanks goes to Guffel who started this prison mod. ( http://www.loverslab.com/files/file/2469-sexlab-raven-beak-prison/ )That I successfully broke the original functions of the bully system entirely by accident. Neck seams visible? Not using a body mod? Try this patch, it might help, Courtesy of VorlonAD, Thank you. - https://www.loverslab.com/topic/79155-raven-beak-prison-remastered/?do=findComment&comment=2622896 There has been an SSE port, be sure to thank them for the file, since I don't use SSE personally. This is my first attempt to mod skyrim with any real magnitude. *************************************************** - Expect the unexpected... I am a noob when it comes to modding, so there is a good chance things will either break or be broken. - If you want to keep up to date, I suggest following the mod, because I am constantly working on this mod. - ALL Micro-updates are located in the Help Thread. - Sorry guys, this mod is geared for Women, Males dominate the prison. - - The 3 females are, The bearded lady, and 2 Khjiit Vendors that share the same merchant trunk. I suggest not harming the vendors, because the guards won't like it. - - - The bearded Lady can be made male in the SexLab Gender sellector, and given a Schlong through SOS. ************************************************************************ Main focus for fixes and updates: Inmate side of the prison Slaves are currently left unattended. ************************************************************************ Step 1a, get a decent bounty on your head. murder and mayhem, over 3000 crime gold value Step 2a, surrender to a guard and choose the jail option Step 1b, Use Simple Slavery, get sent to the auction, and get purchased by Raven Beak personnel. Step 2b, Get sent to Raven Beak Prison. Step 3, Get sent to Raven Beak, standing in front of the booking desk. *Cheat option mentioned bellow* Step 4, get stripped of all items Step 5, Get Sent to your cell, and have a ragged robe equipped. Step 6, get comfortable in your new luxury home. 2 story structure with a basement and whine cellar, it has to be a mansion! Sorry no padded cells available yet. Bully System, 'harder' than the original. Fighting with the inmates can increase (win fights) or decrease (lose fights) your bully level. Each fight won or loss will give or take away a random number of bully points (1 to 5+3) Max of Bully level 99. Each time you submit, you lose (1 to 5+7) minimum of bully level 1. As your Bully level increases, the inmates won't like it, they will start to pull shivs to cut you down. - bully level 30+ chance for inmate to pull a shiv increases, at 50 every inmate should be pulling shivs. - Planned to add at Bully level 40 to 60 a 2nd inmate joins in, and 60+ a 3rd inmate joins. To reduce Jail sentence time, - you have to mine ore and turn it into the guard - Have sex with the guards - Pay gold to the guards - as you mine, you collect gems that you can sell to the Khajit merchants, they are females. - NOTE: Standing around and doing nothing, your Jail time will NOT decrease... - To see current time remaining, use console command "Help JailTime" without quotes To Escape: No Loss Gear Cheats: Raven Beak Fails to start: Get Stuck in your cell - Planning to add more to the escape quest. (More creatures in tunnels, and glacier zones) - Need to give escape quest, and menial tasks to slave side. (Currently, it's not worth playing as a slave) - Expanding on the world around the prison, to be joined indirectly with a section of road on SKyrim's border. Due to where the prison is located, it would end up being extremely large for a direct route. * * * * * * * * * * * * When Updating: - Recommended: Start a new game. - Can load a save you have prior to adding Raven Beak, OR load a save prior to being sent to Raven Beak Prison. If you insist on keeping the same save, use a save game tool, remove the scripts and forms attached to the mod, disable it in your load order, load game, If you were inside the prison, you should show up at Riverwood Tavern, save, exit, and drop the new version in, overwriting everything, enable it in your load order, load game, and get arrested again. You can try the remove mod method bellow, and then add the new. Once removed, even at the prison, on the next load, it is my experience that it sends you to the River Wood Inn. When Removing: remove the files added or click uninstall through your mod manager. - Scripts will be left in your save game, this can not be avoided. But can clean most of them out with 1 of several save game tools. - After removing the mod scripts and disabling or removing the esp, load your game, change cells and save. Exit game completely and load from the save to continue * * * * * * * * * * * * Mods that I like with this mod. Lover's Victim - http://www.loverslab.com/files/file/474-wip-lovers-victim-2014-01-06/ Skooma Whore - http://www.loverslab.com/files/file/1378-sexlab-skooma-whore/ Simple Slavery - http://www.loverslab.com/files/file/742-simple-slavery/ Defeat - http://www.loverslab.com/files/file/286-sexlab-defeat/ Useful Mods Sexlab Tools - http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ SexLab Util - http://www.loverslab.com/files/file/236-sexlabutil1-2015-03-28/ Designed to be compatible with, and no patches needed: Realistic Needs And Diseases 2.0 Bathing In Skyrim *Shower and/or bathe* Submitter Airianna Submitted 06/04/2017 Category WIP / Beta Requires Sexlab and all it's requirements. Special Edition Compatible No
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Dragonborn In Distress View File Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero. This mod is now being continued as two separate mods. The first mod, Peril, has been released, and partly covers the defeat aspect of this mod. This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle. !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin. Defeat and Capture It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely. If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat. If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations. Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape. After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM. At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen. Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM. There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM. Theft If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack. If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards. In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM. Trauma Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM. At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below. Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma. Addiction and Withdrawal There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default. At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning. Alcoholism You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch. Narcotic Abuse You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch. Kleptomania You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously. Lactation You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you. Sex Crazed Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex. Xenophilia You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks. Bondage Reliance If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands. Chasity Reliance If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands. Gag Reliance If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you. Troubleshooting and Uninstallation Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong. All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod. Compatibility The following mods can be added to improve the features this mod has: SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions. Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction. Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction. Description for 1.x Versions Submitter Code Serpent Submitted 01/29/2019 Category Combat Sex Requires SexLab 1.6x Special Edition Compatible No
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View File Version 7.0 - Non Dragonborn storyline expanded (almost done!) Mod Description I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context. That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen"). The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls. New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder. The scenarios that have something at this point: Altered Beginning (and any other version of the Vanilla start) - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave. LIve Another LIfe - "I want to escape this cell" - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him. - "I was attacked and left for dead!" (Gate to Morrowind location) - "I was attacked and left for dead!" (Steamcrag location) - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language. - "I am a vampire in a secluded lair" - The Bee and Barb Inn - Speak to Mianne - "I own property in one of the Holds" (Shoal's Rest Farm) - "I own property in one of the Holds" (All player homes) Skyrim Unbound - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning. - The Bee and Barb Inn - Speak to Mianne _____________________________________________________________________________________________ Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU. This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices. If you do not see the "escape from this cell" option, you probably need to update your LaL. * Getting more epic by the day! Full Changelog: Submitter jfraser Submitted 08/17/2014 Category Quest Requires fuz ro d'oh Special Edition Compatible
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- live another life
- prison
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SexLab JailRape SE 20190620_Voice.7z View File SexLab JailRape SE 20190620_Voice.7z Voice pack to give voice to NPCs Mod located: https://www.loverslab.com/files/file/9111-sexlab-jail-rape/ ***requires conversion to SE*** For Skyrim SE install voice pack as is For Skyrim LE extract "sound" folder to mod folder Submitter judge007 Submitted 07/17/2021 Category Adult Mods Requires Regular Edition Compatible No
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Hi there! I was wondering which of these two mods people would recommend. I have tried Prison Alternative, but i seldom play as a criminal, and my trials with this mod have been largely restricted to the whipping scene. I just downloaded Prison Overhaul, and from the feature list this mod seems more fleshed out. (I do realize that POP has had a lot more time to develop, but nonetheless) In short I was wondering if anyone could tell me, what the differences are and how the mods performed in heavy load orders. Thankful for any Answers!
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Creepy secret basement with prison cells, torture room and other stuff (whole lot or separate rooms) View File This is a two level basement most suited for serial killers with kinks. None of cc belongs to me, i'm just a builder. First level, which contains gym, photostudio, bathroom and recording studio, is divided with secret bookcase door (haven't found any cc that does this better that ingame door, tried my best) which leads into room with file cabinets, table and other stuff. Going onwards there is massive safe door behind which 2 prison cells, sort of crematorium and ladder going down on 2nd level. On the second level there are 3 cells, torture room, observation room and recording studio with bed, sex devices and dildoes in it. There are 5 files: 1 lvl full — first level of the basement with some walls deleted so it can be placed as a room (gym, studio etc. comes with some cc too) 1 lvl no gym etc — light version of the previous one without gym, photostudio, bathroom and recording studio, entrance being bookcase door 2 lvl full — second level also with some walls deleted 2 lvl no dildos — light version of 2nd level without lots of dildoes and sex devises (cage, pole etc.) whole lot — basically whole thing with every cc (27*22 squares) I'd recommend using tray files from 1 lvl full file and mods from no gym version for 1st floor. Tray and mods from no dildoes version for 2nd floor. Because you might not like the cc i used for basic rooms (bathroom, gym etc.) and might not like devices and dildoes on 2nd floor, so you can use your favourites. I've deleted some walls so it can be saved as rooms, there is screenshot that shows: red circles - missing walls, orange circles - ladder going up, greend circles - ladder going down It's not required but i very highly recommend using Basemental drugs and RedAppleNet Packs required for: 1st level: Eco Lifestyle Discover University Island Living (only in full) Get Famous Cats & Dogs City Living Get Together Get to Work StrangerVille Jungle Adventure Parenthood Vampires Dine Out Spa Day Outdoor Retreat Tiny Living (only in full) Fitness Cool Kitchen 2nd level: Eco Lifestyle Get Famous Cats & Dogs City Living Get to Work StrangerVille Jungle Adventure Vampires Dine Out Bowling Night (only in full) Submitter hruckich Submitted 09/18/2020 Category Lots Requires
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- 149 replies
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- dreadprison
- prison
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SexLab Raven Beak Prison View File Raven Beak Prison A way to roleplay in prison Foreword: I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ). Raven Beak Prison: This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care. Features: When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one). The bully system: When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you. When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again. When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome. When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation. The intimidation and persuation becomes easier or harder depending on your bully level: 1 - 30: Hard 31 - 80: Average 81-99: Easy Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains). There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head. Requirements: SexLab Framework Fus-Ro-Do(h) - Silent Voice Incompatibility: Prison Overhaul any mod that alters prisons or the guard dialouge most likely. Installation: Use Nexus Mod Manager or Mod Organizer or drop the extracted archieve into you Skyrim\Data folder Notes: I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^ Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am. The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost. When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you. Credits: Ashal for SexLab Framework Submitter Guffel Submitted 12/08/2015 Category Misc Sex Requires SexLab Framework, Fus-Roh-Do(h) - Silent Voice Special Edition Compatible
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View File Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda Submitter T4y Submitted 07/02/2017 Category Dialog Sex Requires Orginal Mod Special Edition Compatible
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Hidden prison/whatever you call it room View File Hi, it's my frist attempt to post something here. This room is actually 4 rooms, but i've deleted 3 walls (see screenshot) to upload it, becuase i don't know other way (i'm dumb). Also I didn't use any mods for this, but it still says that it is modded. Don't know why (again i'm dumb) Submitter exbrute Submitted 05/27/2019 Category Lots Requires
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Raven Beak Prison SE View File Raven Beak Prison SE This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE I also have Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed Intimidation and Persuasion System The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice. This also means that the escape mission cannot start with a speechcraft value less than 25. Problems and Solutions If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console setstage RavenBeakPrisonDialougeQuest 60 Submitter Guest Submitted 03/28/2020 Category Misc Sex Requirements SexLab Regular Edition Compatible No
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Greyguard Prison View File Greyguard is the most secure prison on earth, housing everything from small-time burglars to the absolute worst for humanity. With 40 prison cells, plenty of staff amenities, and a "special visitor" room, Greyguard is no second-rate facility. _______________________________________________________________________________________ Packs you need: High School Years, Snow Escape, Island Living, City Living, Get Together, Get To Work, Werewolves, Dream Home Decorator, StrangerVille, Parenthood, Dine Out, Spa Day, Outdoor Retreat, Cool Kitchen _______________________________________________________________________________________ Installation: Place the contents of the Mods folder into your mod folder, and put the highlighted stuff into your tray folder. Submitter Sim_Doe Submitted 10/22/2025 Category Lots Requirements High School Years, Snow Escape, Island Living, City Living, Get Together, Get To Work, Werewolves, Dream Home Decorator, StrangerVille, Parenthood, Dine Out, Spa Day, Outdoor Retreat, Cool Kitchen
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Hi guys, looking for a mod that adds a prison for women, inside there was one warden and some animals that punished women (wolves, dogs and horses), when you left the prison - the warden offered you to sleep there every night for a certain reward (or something like that), if anyone knows this mod or a mod that adds this place please let me know
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Rubber Facility [LE / SE] View File The Facility Co-Author: @Racoonity, Serah About the Mod: Do you love rubber? Do you play with a female character? Then, this is the mod for you! ? For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come. There are seven different outcomes in total: tell us if you find them all! Open Casting: Would you like your character to have a role in the Facility? Feel free to PM me @Racoonity, Serah a screenshot of your character, as well as: a screenshot of your Racemenu preset tab; an exported .nif head sculpt, with the .dds as well (SKSE\Plugins\CharGen); your PC face data. You can use KS Hairdos, since it is a requirement for our mod, and any permission free eyes and brows mod, but please, use vanilla head parts for everything else. (Send me the textures for eyes and brows too, in case you don't use vanilla ones) If you use ECE, you could install temporarily RM, to export the head sculpt and for the preset tab screenshot. If you're on SSE, remember to optimize them for LE first, please. PS: 3. type in the console savepcface PC A file called "PC" will be created in your Skyrim installation folder, the same as the .exe. You can write any name you like, instead of "PC", of course. (Only vanilla races, beasts excluded) How to Start: While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it! If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. Requirements: Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE] or HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis] [SE FNIS / SE Nemesis] (Run one of these after installation) Fuz Ro D-oh [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair. Optional Requirements: Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues) Known Bugs: Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility. For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping. F.A.Q.: Q: There are two links, which one should I download? A: They are the same file. If the first doesn't download, try the second, please. Q: Do I need a new/clean game/save when updating? A: All updates will require a new game, from the main menu. Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue? A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage. Q:How do I get past the maintenance section? A: Here's a link to a video walkthrough: Q: Did I find all outcomes? A: Maybe, take a look at the spoilers if you are sure you found everything. Bug Reporting: Please, always do these things when bug reporting: Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date. Special Thanks: @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels. @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work. @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility. Thanks to @gregaaz, who has taken over the SSE porting. @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. @nokou : For allowing us to use all their wonderful outfits in our mod. xxxODDxx: For their allowing us to use one of their many amazing outfits @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. mxwqtkl : for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. @Kalmah : For the wonderful animation of the pedestal! Credits: Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource Oaristys : for Modder's Resource Pack It's always a pleasure decorating new Cells with their resources Dovahkin28: for D28's Lovely Ladies Aberin: for Eyes of Aber Hvergelmir: for Brows Kalilies and Stealthic: for KS Hairdos Lind001: for Lind's Elven Eyes LogRaam: for The Eyes of Beauty @Fixadent : for the OhMiBod Model Permissions: The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free. Submitter Prime66 Submitted 01/01/2021 Category Quest Requires See below. Special Edition Compatible Yes
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View File Sorry for the little update, this time I just cleaned the navmesh and move a bit everything, some furnitures weren't correctly positioned, like the jail doors. Now I'm working on something big, well actually a few big projects and this mod was put aside a bit. I will try to finish this soon. What does this mod actually do? To put it simple, it will spawn a special ring into your inventory, and everytime you equip it, you will be teleported into the "portable prison". If you unequip the ring, you will be teleported back to the exact location you were before, the teleportation script is a variant of the one in Haven's Bag's. (I already received permission from the original author, just in case.) Also - inside the portable interior you will find a key and a book. The key unlocks the prison doors and the book gives you the new "Teleport NPC" spell, which will allow you to teleport any NPC to directly to the prison (the spell is targeted, just aim and shoot). If you want to teleport the slave NPC back, you just need to cast the spell on him/her again, and he/she will be teleported back to your original location. Enjoy To do: Ambient Music (Done) ---> The main file now contain only one track, you can download the rest with the link provided in the .txt Furniture for the prison (Done) --> Yes I know pretty useless for a version change Complete revamp and relocation of everything (Done) Vendor (Done) --> Enjoy it I'm back to modding, and I will move my workflow to SE. So, I will leave this mod as it is, for oldrim, and continue with Bondage House in SEE. If anyone want to use this mod feel free to do it, I give full use/edit/redistribution permission. Thanks to: CPU (for the scripting help) WraithSlayer (for the scripting help) Erundil (for the speeling correction) Credits: Ladgerda Resources: Body Texture: SG Female Textures Renewal by Hello Santa Specular: Dry Skin by Svarog Hair: SGHair by Hello Santa (couldn't contact the author for permission, if there is any problem I will change the hair immediately, will take me no more than 2 min) Eyes: The Eyes Of Beauty by Gabriel Mailhot as LogRaam Music: The ambient music belongs to Vindsvept (wind'swept'), he is an amazing compositor and interpreter, please don't forget to visit his youtube channel.[/font] https://www.youtube.com/user/Vindsvept/ All of his music is licensed under a Attribution 4.0 International (CC BY 4.0) license http://creativecommons.org/licenses/by/4.0/ and his songs are available to download at Vindsvept.com. More information about the author such as contact details and can also be found on the website. [/font] Tracks: 01 - Heart of Ice 02 - Sleeper 03 - Wanderer 04 - Sanctuary 05 - Wanderer, part two Submitter Vykroft Submitted 04/28/2016 Category WIP / Beta Requires Skyrim Update Special Edition Compatible No
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Part 1: Purpose and Planned Features
Pamatronic posted a blog entry in Orkish Bounty Hunters - Development blog
So, the Primary Idea behind this Mod is adding a mechanic into the game which can reasonably result in the Player getting jailed without the need for him to play along or willingly submit. Bounty Hunters do exist in the Vanilla game, but they will only show up if your bounty is higher than 1000 Gold (which is incredibly rare). Usually the worst crime you will be committing is petty theft or pick-pocketing, therefore there are pretty much no consequences for crime. especially since you can just bribe Guards... So we need another variant of Bounty Hunters. with three Important distinctions: 1: they come after the player at lower bounties. 2: Getting Defeated by them actually results in Jail. 3: They are independent from all other mods and don't cause compatibility issues. Point 1 is easy to address. Just ad a MCM configurable threshold for bounties. After the threshold has been reached, scripted ambushes can be launched in randomized intervalls. Point 2 will require some thinking. Stuff happening upon player Defeat? Sounds like yet Another Defeat mod which will be mutually exclusive with all the other ones. And Because I´m fully aware that there really is no point in doing that, I have to come up with a scripted system which can run in parallel to the regular player health and can therefore run alongside any regular combat defeat mod without interfering each other. I´m thinking about some poison system which increases a meter when the player is hit by a member of a hunting party. In addition, regular health damage needs to be nullified, but this is easily achieved with the vanilla perk system. Point 3 - compatibility For multiple reasons, I want this to be completely independent. which means the Only master will be Skyrim.esm (and maybe the official dlc). No Zap, no DD, and only soft dependencies to Sexlab, Prison alternative, and Deadly furnitures. This also means that there will be nothing overly complicated and error-prone like the physical walk to Jail like the POP bounty hunters do it. If the player is restrained at any point, they will remain in place and use only the vanilla functions for Handling player controls. Movement over long distances will happen offscreen to avoid path finding mayhem and potential attacks by the wildlife. Modifications to all vanilla cells will also be kept to a minimum. While there will be a plethora of post-defeat scenarios for the player, he and potential followers will be moved to a more controllable environment (purpose built campsite) before any scenes and punishments commences. This controlled environment avoids scene problems if the player has been defeated on difficult terrain, and also offers some interesting options for escape scenarios and minigames. Assuming the player is still alive after the punishment and failed to escape, they will then be moved to Jail as usual (i.e blackscreen teleport). Where to start? For the first phase of the project, I will start with getting a basic ambush system set up, as well as the combat mechanic and the defeat outcome handler. For starters, there will only be a "directly to Jail" outcome without additional treatment by the captors. This simple Jail outcome will be universally compatible with Vanilla Jails (including Markath and Winterhold), as well as PA-managed Jails if it is installed.- 3 comments
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The barracks were located behind the prison building. As a prisoner, I had never set foot there myself. "I'm curious, Warden, how do you deal with your prisoners? Don't they give you a hard time?" "Even if they were criminal vermin in the past, no, they play nice here. Because we can make their lives miserable. After 6 months, we either find a customer to get rid of them and fill our pockets with caps, or we send them to Paradise Falls, next to the Capital's Wastelands." "I presume you've planned ahead to make sure everything goes the right way. Including fitting them with high-security collars..." "You've got a sharp eye, miss. In case of an escape, they're triggered remotely. We always have someone at the nearby security post outside the perimeter watching." Calista had asked for my jumpsuit to be removed. The warden dealt with this before handcuffing me again. She had taken off her jacket and boots to make herself more at ease. "Damn Isabel, what are those ugly scars on your back? It looks like someone didn't go easy on you..." "Courtesy of your pal Fahrenheit, she's the one who tortured me into ratting. But I'm not a snitch, so I ended up here." "I knew she was brutal, but not to this extent... I'm very sorry. I might have something that can make you feel better..." It wasn't my former slave in front of me, but the impression of dealing with my old self. Calista got down on her knees, opened my thighs and started licking my pussy. I had forgotten how good it felt, how my body heated up... I let out a few moans of delight. She was good with words, but she knew how to roll her tongue even more. Calista took off her remaining clothes and after arousing me, I had to turn her on also. I remembered her sensitive pussy and her soft skin. She was among my favorite slaves. "Well... Looks like someone's starving down here. Keep going, Isabel! To be honest, I missed your perfect licks. You know what? Let me lay down on the bed. I'm gonna make you come like never in your life!" We ate each other's pussies. Even in handcuffs and in my current predicament, I enjoyed it. Damn, she had become very horny too! Just like me and my old sexual urges. We kept going until we reached climax, releasing heavy moans one after the other. Without a single doubt, one of the best orgasms I've ever had. Calista got dressed while I slowly regained my stamina. She sucked out every bit of energy left in me from my imprisonment. Watching her leave and saying goodbye to me, I was torn between the desire to kill her for what she put me through and the desire to simply want her. "Thanks for the quickie, Isabel! Now I can say a proper farewell." "Wait, wait, wait! Are you really going to leave me here when you have the resources to own me? Why don't you just buy me?" "Sorry, I'm not interested in owning someone. Too many obligations. Kiss darling!" Time passed. I pondered on my encounter with Calista and the more I looked back, the more I realized how badly I had failed. First by trying to smuggle her to Miami as a slave, she killed a whole train full of raiders before escaping. Then, after picking her up from Libertalia, I could have just kept her at Nuka World. Calista enjoyed her acting career and brought me so many capsules, but I wanted more... In the end, she retaliated and here I was, a few weeks away from a one-way ticket to Paradise Falls. "So Isabel, think you know where our collars are powered?" "I guess, yeah, the only place outside with any electricity is that giant billboard. As you said Trixie, we need a diversion to get to it. And something to pick the courtyard door." "I'm going to leave a bobby pin in the ashtray, so make good use of it." "When do you and Cheryl have to leave?" "I don't know but our days are numbered." Trixie really wanted to run away, but Cheryl had accepted her fate. She listened to our escape plan without any real hope of success. A few days later, one evening, the guard ordered Cheryl and Trixie to remove their jumpsuits and walk towards the prison entrance. Their 6-month incarceration had come to an end. And thus began their life of slavery, destined for the Capitals Wastelands. Trixie said a few words to me before leaving the cell block: "Sorry Isabel, you're on your own now, good luck." I didn't know what to say to her, I had this feeling... Sorrow. "Move your ass Trixie, I don't have all night! What are you looking at, Isabel? Just for the record, you'll be next on the list!" Alone, once again. I was used to it when I lived as Queen, but this solitude in prison seemed quite new to me. I felt myself fading away little by little... And cleaning the kitchen or tending the crops wasn't helping my mental health. But I had to remain focused; I would have one opportunity to escape, and no one would be holding me back. My sanity was also suffering due to the experimental treatments I received. An injection of some medicine here, an injection of some drug there, I became the study subject of those bastard wardens. I was finding myself unable to resist. "That's a good girl. The next dose will be in a few weeks, and you'll continue to be well-behaved and obedient, won't you, Isabel?" "What the... You dosed me with... You bitch..." "Come on, come on, no such rude words. How about you spend a day resting outside? I'll even leave you naked!" "You... Kiss my..." I felt so weak, like after weeks of physical torture. I prefered the punishment given by bitchy Fahrenheit to the current one. The guard took me outside to tie me with ropes to a wooden cross. Muscle fatigue, cramps, palpitations, I had it all. I was so angry, I would have done anything to kill them all and burn down the jail. And then one evening, an explosion blasted the jail's entrance. It had enough of an impact for the guards to verify the damage on site. I could hear the prison warden shouting his orders: "Hurry up boys, go and check, I don't want a blackout!" I saw the turrets above the building shut down. It was the diversion I needed to get the hell out of there or die trying. I took the bobby pin from the ashtray and picked the courtyard door. The cunt guard who had bullied me was at the top of the tower. I planned to leap over the fence to reach the outside and get closer to the billboard. And knock out her fucking teeth on the way. I ran up and tackled the guard. She drew her rifle when she heard me coming up the stairs, but didn't have time to fire. I thought about using her body as a landing mat, she deserved nothing more than this - the bitch had tormented me for months. On falling, the guard lost consciousness and I only suffered a mild pain in my shoulder. I was out, but I still needed to lose the collar. "Sorry bitch, but you had it coming! Shame you left your rifle behind, you could have made yourself useful one more time... Go to fucking hell." I kept on moving towards the billboard. And I was right: a guard sat there, monitoring the area around the prison. It happened to be the same bastard responsible for humiliating me on my first day cultivating crops back in jail. He hadn't spotted me and I intended to make him pay for his own cockiness. "Do you guys copy? The explosion is controlled and there is no longer any power damage. Wait, why is one of the collars so close..." The answer to his question was at the tip of my bare foot, soon to be smashed into his head. Enough of these pricks, they deserved nothing more than my vengeful wrath. I hurried to remove the collar around my neck. I had to move fast and find a weapon, that scumbag didn't have one. On my way out of the control room, someone had left a handwritten message on the fence: "If you want to disappear forever, meet me at the Concord Museum." It might be my only chance to vanish from the Commonwealth without a bounty on my head. I had to go, Concord was about fifteen minutes' walk north, past the woods. In the woods, I found among a pile of branches a board that I could use as a weapon. It wasn't much, but at least I could defend myself against the local wildlife if I came across any. I didn't know what to expect at the meeting place. I doubted the value of my makeshift weapon, but if I could get a better one... Or rather, a pair of boots. After about ten minutes of running through the forest, I saw a large building next to a church. From what I remembered, it was definitely the Concord Museum. All I had was my prison jumpsuit, a board and my bare feet. The odds were clearly on my side before the big reveal. I walked into the museum. Inside, a raider's corpse was displayed, along with a familiar woman's presence on the back bench: Calista, my former slave who had visited me in prison. Why had she come here? Did she want to finish me off? "Isabel! Welcome! I knew you'd make it, I never doubted your skills. We don't have much time, so I'll have to be brief. Your freedom comes at a price. Ready to hear it?" "Calista you fucking bitch, I'm gonna beat the crap out of you for all the shit you put me through!" Although she was the outside help behind my escape, she had just signed her own death wish. "Whoa, whoa, whoa, calm down. You're not going to kill the person who set you free, are you? If you come any closer, my partner up there will neutralize you." Looking up, I spotted a tiny woman holding an assault rifle, aiming at me. Calista was smart, she had foreseen my impulsive reaction. She didn't want me dead, she wanted to talk to me. So I dropped the makeshift board. "Thanks Isabel. To avoid any further harm, please step back, kneel down and put your hands behind your head. I'd like to tell you a little story." "A long time ago, when I used to be enslaved by the raiders, I faced a dilemma: stay and die as such, or kill an innocent girl to regain my freedom. I'll let you guess the choice I made if I'm now standing in front of you. Today, I offer you the same choice. This dead raider will be Isabel, the escaped prisoner from Starlight Drive In. As for you, you can leave this place and go back to your life of raider or slaver for all I care, the farther the better. I'll give you 15 minutes to make up your mind." "Wait Calista, why are you doing all this? Someone with your vengeful spirit would have already killed me in that basement months ago. Why did you let me live? To torture me? To make me endure what I made you endure? The only abuse I regret now is pushing you too far and betraying you to Nuka World. And now I'm supposed to believe you let me live? What if one day I came to kill you? Answer me, damn it!" She looked at me with a cold, impassive gaze. I could have said anything to her, and she wouldn't have budged an inch. Calista left the museum's main hall. On the way, she stopped and voiced her last thoughts: "You saved me from Libertalia, I saved you from prison, that makes us even. You may still be a slavering cunt, but you do have honor among thieves. Take the body clothes and leave the Commonwealth, without ever coming back. Don't make me regret this choice, Isabel..." A couple of days later, I decided to go to Nuka World. Some raiders still owed me some favors and this might be the good start for a new beginning elsewhere. Looking at the pre-war billboards, I actually found my destination: Vegas. I wondered, why not make a debauched life there? Maybe become a mercenary and spend all my money on casinos and liquor? Calista had given me that option, and I thanked her for it. Besides the shotgun I had found in an abandoned house, a rather friendly dog was in the vicinity. I never dealt with animals before, only slaves, but I figured they worked the same way: a collar, some food and a decent mistress to keep them happy. "Okay big boy, are you ready to follow me? We're heading to Vegas! It's a long way, but together we'll get there, eh? Alright, let's go pal!" From raider to slaver, from prisoner to near-slave, the Commonwealth showed me how a situation we took for granted is no guarantee: everything can change in a split second. Calista had experienced this, my former slaves too, and so did I. Things went to hell, but I was lucky enough to remain alive and free of my own past. Perhaps I should get my hands on her story, to understand who she really was. Who knows, I might discover we were far more alike than I thought... THE END
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Back to Goodneighbor. These events are directly related to the History chapter, from a different perspective: the character who was captured and brought here. I am Isabel. I used to be known as the Queen, and I ruled my little world with an iron fist. All that came to an end when I was betrayed and tortured by my former slave, who took revenge on me. I underestimated her then she turned me in to Goodneighbor's rulers, whom I'd tried to con by allying myself with the Triggermen, their local enemies. I was still chained and gagged in their prison cell when the woman who had escorted me in, Fahrenheit and her boss Hancock showed up for a quick chat: "At last we got you Isabel. You've made quite the mess these last few weeks around Goodneighbor and you're going to pay for it. My associate here will handle your interrogation. I want names and locations on the Triggermen. The faster you tell us, the less you'll have to suffer. Your choice starting tomorrow." I wasn't going to talk. Fuck them. Torture sessions began. For several days I was beaten all over my body. "Where are they hiding? Say it!" I remained silent, I had no intention of giving that bitch anything. Punching method failed. The cunt switched to the whip. My whole back and buttocks were lacerated by her repeated lashings day after day. "Tell me where the Triggerman's place is!" My skin burned red hot from the pain but I persisted in keeping my mouth shut. The whip also failed. The bitch used my slave's method to make me talk: tickling. "Calista was right, you are ticklish! I'll let you rot in this bathtub until I get the information I want." My pain turned into one vast, untreatable ache. I couldn't laugh no more. Since tickling also failed, bitchy Fahrenheit took out her frustration by fucking me dirty. She took great pleasure in it, as I would have done if I were in her place. Restrained on the ground, she went on for anal sex. Her strength tore my ass. I couldn't blame Fahrenheit for doing so, but I was determined to tell her nothing. "So, ready to talk or do I have to make you a new hole?" "Any progress with Isabel?" "Sorry Hancock, I tried everything: fists, whip, tickling, sex and she didn't even flinch. I can't do anything more with her." "Too bad, we'll have to get rid of her. I have acquaintances who run a correctional facility north of Lexington. Take her there tomorrow. Maybe before she's enslaved to Paradise Falls and the Capital Wastelands, Isabel might consider making some kind of peace with herself." "I doubt it, she was a cold, remorseless queen slaver. That part of her life is finished for good." At dawn, I was shackled and gagged, then transported by Fahrenheit to the destination Hancock had indicated. We left Boston over a bridge and didn't meet a single soul. "Hurry up Isabel, I want to get home before nightfall." In another life, I was the one escorting people over long distances. A bygone time... When I slowed down, the bitch at my back kicked me to speed up again. "Quit dragging your feet, we're not there yet!" Around noon, we arrived. The place was a correctional facility for turning bandits into slaves. I had heard of it, but I didn't give a damn about these guys. Former raiders from Lexington and Gunners defectors teaming up to run a prison, big joke. But now I had become their victim. I was introduced to the prison warden, a gray-haired old guy reformed from the Gunners' military life. Fahrenheit made me get down on my knees, the bitch.... "Dear sir, I bring you Isabel, former slave queen. From Hancock, with his respects." "How ironic to have a slaver turn into a slave. Please thank Hancock for me. She will be in our custody for a while before we send her to Paradise Falls if we receive a lucrative offer." I was offered the same deluxe treatment as all new prisoners: a jumpsuit, a high-tech shock collar and a fresh haircut. I didn't recognize myself at all, I never thought I could fall to such lowly status, to the same league as the people I used to enslave. "Look how beautiful you are, my dear! Time to go to the cells now." The prison was a small, narrow building. The guards' offices led to the dining area, which itself led to the holding cells. There were no windows, and security doors at every threshold. On top of that, a bitchy guard who thought she could do anything. Luckily for her, I was handcuffed. "Keep going straight ahead, don't try anything or I'll make you regret it." The guard forced me into the empty holding cell. I wasn't the only prisoner here; in the next cell stood a young blonde girl, who viewed the scene with surprise. I felt so angry, clenching my teeth to contain my rage against that guard cunt. After pushing me down, removing the handcuffs and locking me in, the guard left. The woman prisoner reassured me: "Oh shit, they didn't miss you... Sorry about this mate, welcome to prison." "Don't worry about me, Blondie." "My name is Cheryl, what's yours?" "Isabel. I don't feel like talking right now, I'm going to lay down on the bed." Those were the first words out of my mouth in weeks. A bed and makeshift toilet, the great Commonwealth luxury. I needed some rest, but that didn't stop Cheryl from speaking her thoughts out loud. "I never thought my little thefts and robberies would bring me here, to this jail. I've been here for 3 months now and I'm dreading the day when I'll become a slave... I'm trying to get used to the idea, but it's hard... Anyway, I'll shut up. If you want to talk, I'm always here." The days passed and looked the same. I spent most of my time in my cell, except for meal times, held at the canteen next door. The bruises went away, but not the deep lashes on my back. I hadn't set foot outside since my arrival at the prison until that day: "Hey new girl! Congratulations, you'll be tending our crops today. You'll be partnered with Trixie, she's been in solitary confinement since her escape attempt. Don't even dare because you'll be punished more severely, you've been warned." It was nice to see the sun again and feel the fresh wind on my skin. Even if I had to do a dirty job, digging the earth with my bare hands to tend the crops, at least I wasn't alone in my misfortune. "Oh shit, you're Queen Isabel, aren't you? I barely recognized you, you're famous all over the Commonwealth!" "In another life I was, yes. So you're Trixie and you tried to escape, didn't you?" "Hush, we'll talk about it later, the guard's watching us a little too closely." At the end of the day, the guard handcuffed Trixie and took her back to the cells. Unlike me, I was tied to a post next to the warden's break room. "Good job today, new girl, but you think I didn't see you chatting? You're going to stay here for tonight, that should help you keep your mouth shut, am I right Trixie?" She lowered her head to apologize to me. I was pissed of, that guy deserved a good whack to the head. Several weeks went by, I felt more comfortable talking to Cheryl. "I used to run my raider crew down south, then I moved into slavery - it paid better and I got to work on my own. Everyone called me Queen. Then I got greedy and things went wrong." "Damn, you're one fierce badass... I stole from a couple settlements before getting busted by the Covenant people. Those bastards had recording devices in every one of their houses..." "I've heard of 'em. You're lucky they didn't keep you, I hear some folks get kidnapped in their sleep. And they've been missing ever since." Meals served in the canteen were held in absolute silence. I had no chance for lunch today: a soup with pieces of burnt fish... Cheryl and Trixie hadn't, but they were tired of eating the same thing for months. All of this under the close surveillance of a security guard watching over us. The only time we had a shred of freedom outside was in the enclosed courtyard. Only 30 minutes a day if we behaved ourselves. It also meant I could chat with Trixie, to find out more about her escape attempt. "I'm telling you guys, it's not possible to get out of the prison with their fences and turrets. We need outside help if we want to have any chance." "And what about our collars, do you have any clue how they are powered?" "Not from the prison for sure, but it must be somewhere with electricity nearby." "Girls, quiet down! The warden's coming." "Prisoners, get naked. It's time for the photo shoot." Restrained in devices, we were displayed in plain sight for the highest bidder. I never imagined being the one to suffer this kind of humiliation in my life, and it irritated me beyond belief. We were then escorted back to our cells, fully naked and handcuffed. "Come on ladies, move it! We'll give you back the jumpsuits tomorrow after laundering. What are you looking at, Isabel? Hurry up!" I didn't have her name, but I sure knew at some point, I would beat the crap out of her. I forgot how long I had been locked up here. Days, weeks, months... The time felt like an endless loop. I hadn't prepared myself for the slave life because I was sure that it would never come true. Rather die free than be submissive. "Hey Isabel, stop your push-ups. You have someone who paid a lot to sit down with you. You know the drill, hands behind your back." I didn't expect it, but it happened. My former slave, the one responsible for my imprisonment, was paying me a visit: "Isabel, it's been a long time! Looking sharp, always a pleasure to behold. So, how has your life been over these past few months?" "Calista, what the hell are you doing here? You've come to taunt me, right? Mark my words, once free, I'll put you six feet under." "Good, you feel the same way I did when I was enslaved. Now sit your ass down, we gotta talk." "After our last encounter, I settled down. I wrote down my entire Commonwealth experience, from my enslavement by your lost ex-slave comrades in Lexington a couple of years ago to my regained freedom after your capture. Then I sent the manuscript to a journalist in Diamond City, who promised to publish some sections." "I don't give a fuck. You want a medal or something?" "Oh, just when I thought my former mistress could see the big picture... You've lost quite your touch, my dear. Remember Nuka Ride, your plan to make us famous with the porn industry? My story will bring us that notoriety you wanted so badly." "So after dumping me, you went out on your own to take all the glory? I should have done the same right after meeting the Overboss." "But you didn't, because there's unfinished business between us." Calista was good with words, that's how she survived as my slave, she knew exactly what to say to keep me satisfied. Seeing her from the other side, she would have made an amazing raider leader. Like me, long ago. "Okay. Warden, I'm extending my session with Isabel by an hour and I'll need to use your barracks this time. You'll get an extra bonus and an autograph from the retired actress Starlight." "I'll take it. Do you have any plans with her?" "Oh don't worry, she knows exactly what to expect." End of Part 1
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Never surrender your ass without a fight "Well that's all for now, see you in a few weeks when i make mo-, wait there's more" Bonus "Will Ms.Heavy-Iron get out.......probably" "Who is this mysterious Girl, does she like sex, does she like anal, lets hope so" "Will there be a gay orgy later on with the Bounty Collectors, I fucking hope not" "Tune in for more Tales of Iron, See you in Spring"
- 20 comments
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- skyrim
- ms.heavy-iron
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What a mess! We were arrested in Riften and nobody told us anything about the charges against us, yet. I doubt we will ever hear about them. That's what I had learned during my last visits in imperial dungeons. Flashback, Pale Pass Fort, 6th of Sun's Height, 201 E4 Now, here in Riften, they take no chances with us. Even inside of the closed prison gates, we are kept in iron. And we will be dumped into some damp and dirty lice infested hole any minute now. Jailer: "This way, my ladies. If you please? I hope it doesn't make too many circumstances for you! Though there is no need to rush. We have plenty of time here." Really! They take no chances. Gagged and bound, all the way to the cell, whatever they call it here. The door gets locked behind us. Flashback, Pale Pass Fort, unknown day, Sun's Height, 201E4 Ciri: "mmmmmmmmm" "hmmph". Yes, me too. I wonder if they let us rot in here or just simply starve to death. Better, we sit down now and rest and try to conserve our strength. Time passes by ..... NOISE, a rattling key and some chains dragging over the rough floor. Guard: (clearing throat ) Guard: "First, the red vagrant!" I take a deep breath. Guard: "And now, the white one." I feel something wet trickling down on my arms and my back. Guard: ".. and back to our ill-bred Reddy here." I pass out. Some time later... ... I'm just wondering, what they will do next to keep us "entertained" ...? But, let's see it positive. We are not gagged anymore, and Ciri's hands have been unbound.
- 19 comments
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- skyrim
- tales of skyrim
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TLDR: Skyrim has crime, bounties, prisons (especially with mods) but it lacks a proper court or tribunal, where the player has to answer the charges. We need to change that. Mods in mind: primarily Prison Overhaul Patched, Sexlab Adventures, and others... and the DD series for practical reasons Modders: Feel free to use this train of thought in your mods Limitations: I ask everybody to use this only in mods, that will be hosted here on LL and free to play. I refuse to take part or support any pay-to-play mods! Justice in Skyrim today follows a simple story optional: players does something illegal a bounty is put on the player's head the player gets arrested the player waits for the end of the prison term (or enjoys the benefits of various prison mods) done What's missing is independant justice, a court, a judge, sleazy advocates, (corrupted) witnesses a proper sentence or the proof of innocence The better story A bounty needs a preceding charge - someone needs to name the wrong-doing after the arrest, you may be put into jail - temporary so we need a court session you are told your charges - this may be an immediate opportunity to talk to the judge and "convince" him that all is fake you may prepare your defense: convince an advocate to defend you, find/corrupt witnesses to speak up for you if DD/ZAP mods give that - you may be "interrogated" or tormented to make you confess depending on the setting we may need to release the prisoner temorary to do find the witnesses, or we need to move everybody into the cell for the "talks" "witness search" gives ample opportunity for it's own quests the court session itself it would be ranging from "honorable" to "humiliating" in court you could be interrogated (dialogue) and argue for your innocence ... (offer sex) the judge will finally sentence you, depending on all the actions before and your collected scores you may appeal you are free and the bounty is erased, or the mod hands you over to another penalizing mod (POP, SimpleSlavery, vanilla prison, ..) done Intended Features if possible a tracking of real player actions in game so we can come up with a list of charges against the player (e.g. "you hurt that city guard while you were shouting in a city") a generator for fake charges (configurable) and associated bounties a "credit" system or "merit" .. so each player action will gather points to influence the verdict of the judge. We would need two counters, like "guiltiness" and "severity" configurable judge - corrupt/merciful/severe - and depending on the players preferences male/female/unique NPC/random configurable witnesses - corrupt/honest/mistaken - and depending on the players preferences male/female/unique NPC/random configurable sleazy advocates - always corrupt, always demanding payment or they won't help you, NPC must be ugly and smelly.. for the flavor of it to appeal the sentence: trial by combat -> NOW we need an arena! to appeal the sentence: trial by sex -> arena? configurable sentences -> the range of possible outcomes of the court session , which mods to hand over configurable court session -> "honorable"=clothed to "humiliating"=naked+bound+... and all between configurable difficulty -> almost guaranteed innocence to almost guaranteed guiltiness the handover mods should be able to cope with the severity of the sentence your race or membership in factions may bias your "guiltiness" counter ... ... ? Examples: confessing your guiltiness in the torment phase will raise the chance of a "is guity" sentence to 100% but lowers the severity of the verdict shooing away your advocate raises "guilty" and "severe", pleasing does the opposite We could use each Jarl and their palace as the judge and the court. The stewards will be the prosecutors We could use the generals in the palaces ... either as judge or as prosecutors we could use the Jarls's bodyguards as tormentors or witnesses we could also use a special dungeon for the court... maybe an idea that helps @Inte to extend that mysterious underground dwelling Success to corrupt a witness would be a gamble with low risk but great gain but it would require speech skill (the usual convincing stuff) or sex skill (SL stats) you're a Breton in windhelm or a Khajiit anywhere in Skyrim -> tough luck ... you are always more guilty than a Nord. .... more to come later A mockup scenery Judge: Balgruuf Advocate: Nazeem Prosecutor: Farengar Tormentor: Irileth Denouncer: Ysolda Witness: Olfrid Accused: you Technical stuff I think the whole court thing is best done in a framing quest, so each court session will always go through the same sequence of stages Depending on the side conditions some stages may be shortend or skipped something like 100 - the player is charged 200 - the player is arrested 300 - the player is preparing the defense or is interrogated 400 - the court session 500 - interrogation in court or in a special dungeon 700 - the verdict 800 - the appeal 900 - end quest & handover Long-term features - they may change the whole plot the player is not the accused one, but the witness or the denouncer the player is not the accused one, but the judge the player is not the accused one, but the sleazy advocate .. (corrupting witnesses.. !) the player is not the accused one, but the bounty hunter/tormentor Dependencies or handovers Prison Overhaul Patched by @Inte -> both directions - arrests would end in prison (now, we need a charge), handover to a court session which would lead back to a prison sentence Sexlab Adventures by @Teutonic -> the crime system may lead to a court session, at best it names the charge against the player Simple Slavery by @jfraser -> a handover afetr the verdict into slavery Raven Beak Prison by @Airianna -> the court session may put the player into prison ... ? ... other mods with a crime system .. other mods with a prison system / penal system DD/ZAP series... torment is such a convenient way to get confessions where other proof is missing
- 9 comments
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