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  1. Vivi's Cockcages View File This mod adds different type of cockcages to Skyrim. Some were modelled after my own cages ^^ They use slot 52, work for any sex and gender. They also support beast races. The end result is highly dependant on the Cock&Body textures you are using. Some manual tweaking might be required to minimize the color mismatch. Currently they are available in the following versions: They work with FloppySoS if you use the "Balls Only" option. Can be pretty nice for some poses ^^ The equipable Fairy Drop uses slot 61, it's not perfect yet, I plan to improve it in the future. Just like FloppySoS, it can be nice for some poses, and bad for others. You only need the textures from these. Schlongs of Skyrim - VectorPlexus Regular - For the male, Argonian and Khajiit textures. Equipable Schlongs - For the female textures. Use AddItemMenu or type "help cock" into the console, then use the "player.additem xx" command. You can also craft them at the forge (both the cages and the thongs). You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors. Daedric No Pulsing Meshes - Overwrites the Daedric cockcages with a simple glowing version without the pulsing effect. Femboy Race Reborn Patch - Adds compatibility for Bc4life's Femboy Race Reborn mod. Only for v2.5 for now. "Cock in a Thong" - A standalone bonus download, as several people requested me to release it. It's only for females and only for one bodytype, Jennifer 2.0. The cock itself is completely static, but comes with it's own Fairy Drop addon ^^ and all of them has a tight cockring and cut version. Also while possible, I do not recommend scaling it above 1.1. Equipable accessories for the thong: Schlongs of Skyrim - VectorPlexus Regular - For the male cock. Schlong for Females Foreskin - For the female cock. Heretical Resources - Thanks for letting me use some of the resources for the Fairy Drop. Daz Bikini Collection 2 - For the thong mesh. SSE Conversion - By Bluegunk SPOA Silver Knight Armor - If you want awesome looking shiny steel armors in your game and a matching set with the steel cage. There is a vanilla replacer version. For the character on the screenshots I used Fair Skin Complexion (UNP v7.9.1) with Evil's SoS_FairSkinComplexion_Textures_v2.0. If you want more variety, you can check out Darkconsole's Male Chastity Device here. For horsecocks, you might want to check out my other mod. Please do not reupload this to other sites and do not use my meshes without permission. Submitter Vivi Submitted 06/09/2017 Category Armor & Clothing Requires Schlongs of Skyrim, Equipable Schlongs Special Edition Compatible Yes
  2. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-02-21) View File Immersive Makeup, Piercings, Hair Growth, Fashion and Styling ( = Yolie’s Piercing System, YPS) SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED The old thread of the SE conversion can be found here. This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as: hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe use lipstick and eye shadow, which will wear off over time high heel training (with normal heels and devious boots) armpit/pubic hair growth and hair shaving wearing nylons and stockings optional quests involving themes of piercings and gender change These features may cause addiction, arousal and have other special side effects. (everything can be enabled/disabled in the MCM menu) Many features of this mod rely on DD and/or Sexlab. There is also a "Lite" version in the download section, without any reliance on adult mods (i.e. no DD required, no Sexlab required). Currently available for v.5.4.1. The "Lite" version still has full access to most fashion features (hairgrowth and styling, ear piercings, makeup, etc.). This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well. Merger of SE and LE Version: Since v. 6.3, SE and LE versions will be merged into a single download. Since 2023-07-28 there are two versions of the (required) "sound & texture pack" (LE+SE). The new packs work with older YPS versions. Note that development and support for this mod currently is for LE version only. If you have issues with the SE version, you can still post them (preferably in the SE thread), but I generally will not fix any bugs (though maybe other people here have a solution). v. 6.6: New feature: Player thought system -- The following conditions may trigger "player thoughts" shown as notifications: Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- Fully customizable by editing the .json files. -- Thought frequency can be set in MCM A FAQ with more details can be found here. v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA" The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated? Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely. Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished (about 95% done as of v. 6.5.6). This quest is for males *only* (who will be turned into girls soon enough. To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.) ---- MAIN MOD FEATURES (Release Version 5.4.1) ---- IMMERSIVE HAIR STYLING IMMERSIVE PIERCING SYSTEM HIGH HEEL TRAINING -- High Heel Compatibility: PUBIC AND ARMPIT HAIR GROWTH IMMERSIVE NAIL POLISH SYSTEM LIPSTICK & EYESHADOW NON-DECORATIVE COSMETICS NYLONS, STOCKINGS and PANTYHOSE FASHION ADDICTION GIRL TALK FLIRTING AND RELATIONSHIP SYSTEM IMMERSIVE NAME CHANGE QUESTS GENDER CHANGE ITEM CONFIGURATION ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all) SKSE (LE or SE Build) SkyUI or SkyUI (SE) Fuz Ro D-oh or Fuz Ro D-oh (SE) PapyrusUtil or PapyrusUtil (SE) The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version) Sexlab or Sexlab (SE) - For the LITE versions, Sexlab is not required. Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) - For the LITE versions, DD is not required. ZAZ Animation Pack or ZAZ Animation Pack (SE) no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE) For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles) RECOMMENDED ADD-ONS (make sure you choose LE or SE version as needed): For more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version) For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos (+purple scalp fix). HAIR for SE: KS Hairdos SE, KS Hair HDT SMP SE, Holiday Gift Hairdos SE, Lovely Hairstyles SE, Merida Hair HDT SMP. For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings OPTIONAL ADD-ONS (NOT REQUIRED) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE). For certain stages in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. For fans of bald heads: Bald Head (LE) and Bald Head Hair Style (SE) will show true bald hair when used with this mod (v. 6.4.1 and higher). Still more HAIR MODS (see list above, in the mod description). For the VOICEOVER SOUNDS (SE Version): YPS Voice Pack for SSE (for 6.2.1) or YPS Voice Pack SSE (for 6.5.5) Alternate Makeup Textures: YPS makeup and STA tiers improved WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters) - "LITE" versions do not require DD or Sexlab. - From the package installer (v. 6.0.5 - 6.5.2): install the "00 Base" files, and pick exactly one of the "01" hair configuration files. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - This mod was created for CBBE. In the download section a patch is available for UUNP - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles; only needed if you untick "Use Random Default Styles" in MCM NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini ) Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...). Credit for the artwork goes to the creators of all these wonderful jewelry mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for providing the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches. Thanks to jib_butkiss for integrating this mod. Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds. Thanks to Balgin, Wareware, anonymous515, feedlr and notedfakess for providing hairstyle configuration data. Thanks to Ashara for the earring meshes and textures (LE and SE). Thanks to Vivi for the cock cages. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! --------------- Submitter emily1673 Submitted 01/15/2016 Category Other Requires SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil Special Edition Compatible Yes
  3. Version 6.6.1

    152,156 downloads

    Immersive Makeup, Piercings, Hair Growth, Fashion and Styling ( = Yolie’s Piercing System, YPS) SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED The old thread of the SE conversion can be found here. This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as: hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe use lipstick and eye shadow, which will wear off over time high heel training (with normal heels and devious boots) armpit/pubic hair growth and hair shaving wearing nylons and stockings optional quests involving themes of piercings and gender change These features may cause addiction, arousal and have other special side effects. (everything can be enabled/disabled in the MCM menu) Many features of this mod rely on DD and/or Sexlab. There is also a "Lite" version in the download section, without any reliance on adult mods (i.e. no DD required, no Sexlab required). Currently available for v.5.4.1. The "Lite" version still has full access to most fashion features (hairgrowth and styling, ear piercings, makeup, etc.). This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well. Merger of SE and LE Version: Since v. 6.3, SE and LE versions will be merged into a single download. Since 2023-07-28 there are two versions of the (required) "sound & texture pack" (LE+SE). The new packs work with older YPS versions. Note that development and support for this mod currently is for LE version only. If you have issues with the SE version, you can still post them (preferably in the SE thread), but I generally will not fix any bugs (though maybe other people here have a solution). v. 6.6: New feature: Player thought system -- The following conditions may trigger "player thoughts" shown as notifications: Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- Fully customizable by editing the .json files. -- Thought frequency can be set in MCM A FAQ with more details can be found here. v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA" The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated? Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely. Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished (about 95% done as of v. 6.5.6). This quest is for males *only* (who will be turned into girls soon enough. To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.) ---- MAIN MOD FEATURES (Release Version 5.4.1) ---- IMMERSIVE HAIR STYLING IMMERSIVE PIERCING SYSTEM HIGH HEEL TRAINING -- High Heel Compatibility: PUBIC AND ARMPIT HAIR GROWTH IMMERSIVE NAIL POLISH SYSTEM LIPSTICK & EYESHADOW NON-DECORATIVE COSMETICS NYLONS, STOCKINGS and PANTYHOSE FASHION ADDICTION GIRL TALK FLIRTING AND RELATIONSHIP SYSTEM IMMERSIVE NAME CHANGE QUESTS GENDER CHANGE ITEM CONFIGURATION ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all) SKSE (LE or SE Build) SkyUI or SkyUI (SE) Fuz Ro D-oh or Fuz Ro D-oh (SE) PapyrusUtil or PapyrusUtil (SE) The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version) Sexlab or Sexlab (SE) - For the LITE versions, Sexlab is not required. Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) - For the LITE versions, DD is not required. ZAZ Animation Pack or ZAZ Animation Pack (SE) no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE) For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles) RECOMMENDED ADD-ONS (make sure you choose LE or SE version as needed): For more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version) For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos (+purple scalp fix). HAIR for SE: KS Hairdos SE, KS Hair HDT SMP SE, Holiday Gift Hairdos SE, Lovely Hairstyles SE, Merida Hair HDT SMP. For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings OPTIONAL ADD-ONS (NOT REQUIRED) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE). For certain stages in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. For fans of bald heads: Bald Head (LE) and Bald Head Hair Style (SE) will show true bald hair when used with this mod (v. 6.4.1 and higher). Still more HAIR MODS (see list above, in the mod description). For the VOICEOVER SOUNDS (SE Version): YPS Voice Pack for SSE (for 6.2.1) or YPS Voice Pack SSE (for 6.5.5) Alternate Makeup Textures: YPS makeup and STA tiers improved WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters) - "LITE" versions do not require DD or Sexlab. - From the package installer (v. 6.0.5 - 6.5.2): install the "00 Base" files, and pick exactly one of the "01" hair configuration files. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - This mod was created for CBBE. In the download section a patch is available for UUNP - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles; only needed if you untick "Use Random Default Styles" in MCM NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini ) Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...). Credit for the artwork goes to the creators of all these wonderful jewelry mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for providing the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches. Thanks to jib_butkiss for integrating this mod. Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds. Thanks to Balgin, Wareware, anonymous515, feedlr and notedfakess for providing hairstyle configuration data. Thanks to Ashara for the earring meshes and textures (LE and SE). Thanks to Vivi for the cock cages. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! ---------------
  4. GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4) View File Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! Submitter Min Submitted 06/06/2022 Category Adult Mods Requires Regular Edition Compatible Yes  
  5. Devious Lore View File This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim. As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless. If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest. Blacksmiths, Fences, Guards: If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire. You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices. If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy. Jailmasters In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost. Devious Allies: The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound. If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them. If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints. If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later. Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well. Escape Minigame: As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame! If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock. Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed. The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame. The Lore-Mongers: These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them. These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops. While out of their shops, they will be looking for an item found in a nearby dungeon. If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger. Once their shops are unlocked, you can ask the loremongers for a variety of things. Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices. Hjorni the Distracted, the Scholar Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted. The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities. She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation. If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your: Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor. Llathesi R'uer, the Scribe The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material. The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials. Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city. If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your: Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Mistress Elarie, the Seamstress This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training. Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them. Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city. If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your: Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged. Vigilant Laekette, the Seer This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in. Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them. Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city. If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers: Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket. Thelia, the Stable Master This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border. Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them. The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city. If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel: Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots. Mirtienne the Mix-Blood, the Sorceress Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious. The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location. The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city. If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your: Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints. The Skeleton Key: One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you. Patches: There are currently two optional patches listed under downloads. Devious Devices - Lore Patch -Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized. Devious Lore - KS Hairs Patch -Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds. Credits: Kimy, creator of Cursed Loot, which was my inspiration for this mod. The Devious Devices Dev Team, who made this game much more interesting Change Log: 3.0.1 Hotfix (2023-3-17) Fixed training devices being removable. Added Struggle Animations to training devices. Fixed ally item dialogue. Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue. Updated KS Hairdos Patch to apply faction change above. 3.0.0 (2023-3-10) Added: -21 New Repeatable Training Quests, 4 Per Lore-Monger -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide. -Added new devices from 5.2 to various Lore Mongers New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool. Chastity Corsets added to Vigilant Laekette's device pool. Boxbinders and New Harnesses added to Thelia's device pool. Red/White/Black padded devices added to Hjorni's device pool. New Rope devices added to Mirtrienne's device pool. New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool. Elbow Shackles added to guards' device pool. Tweaks, Changes, and Fixes: -Fixed scribe trade dialogue not working. -Tweaked monger item rewards so they are now always better then items gained by just opening loot items. -Made ally dialogue loop back so you don't have to ask for help multiple times. -Made allies less likely to break keys when unlocking your restraints. -Removed enchantments from Ceremonial Training restraints. -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better. -Fixed Mirtrienne's gift dialogue animations -Added some new dialogue to Mirtrienne -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does. -Fixed Seer Retrieve quest not progressing properly. -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available. -Added a delay between training quests from the same Lore Monger. -Redid lighting of Aldmeri Imports and Hammer-Worn Stables -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices. -Raised the awning at Aldmeri Imports so players stop bashing their head on it. -Fixed Thelia's gag dialogue. -Removed pet suits from Thelia's device pool. -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped. -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc) -'Fury' training no longer requires the player to not have vaginal/anal plugs. Lore Patch Changes (2023-3-10) -Removed changes to device Editor IDs since they seemed to cause problems -Removed changes allowing devices to be enchanted. -Removed full body rope harness ArmorAddon edit from lore patch. Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2 Submitter Code Serpent Submitted 11/08/2018 Category Quests Requires Devious Devices 5.2+ Special Edition Compatible No
  6. Devious Armors View File Simple Description: Devious Device is very strong, hard and unbreakable equipment, but it doesn't have armor on it? This mods will change it. Long Term Usage of Devious Device will Kinda Boring, so I add Armor and modify some enchantment plug from various Devious Device Mods to make it useful. Support For Devious Version 4.3 Still Support For Version 5. Upgrade Notice: Delete Previous Version and Keep it under Original mods (I'm Just Rename a RAR File to Make Easier to Recognize the Version). See Download Section. -------------------------------------------------------------------------------------------------------- Support, Fix, and Change for: Devious Devices - Integration 4.3by Min. (old File 1.16 Still Support) Rename Book "Devious Devices: Chastity Belts" to "Forbidden Tome: Devious Devices - Chastity Belts" (make it more visible and attractive in a forbidden bookcase). Increase book Price to 2500 gold. Make the book is highly precious and forbidden. Devious Deviant 3.3b By Min. Add Resist Magic into Curse Plug when arousal high and no any devious key in the inventory Curse plug Old Design (Dual Plug) Devious Devices - Expansion 4.3 by Coopervane. Devious Devices - Captured Dreams Shop 4.15 by Veladarius. increase little helper plug effect, arousal level 90+ and no chastity key in inventory (include Stormcloak or Imperial master key from devious regulation). Change map Icon (unused Icon in Skyrim). To indicate that place is unique. Devious Regulations 1.7e by Srende. Fix plug slot, to support devious integration 2.92 or 3.2, change plug color, and add armor enchantment for punishment plug. Fix Imperial Full Chastity Belt normal color to additional Regulation Color. Fix Imperial both Vaginal and set Plug Color, (Dark Red). Add an Effect in puishment plug. Effect will appear when arousal 90+, wearing a match collar and no any chastity key in inventory. Can Craft Master Key (Stormcloak and Imperial) after Reading Devious Book in Winterhold. Fix a Stormcloack open belt, when Galmar replace it (Begging Option). Because The Plug and Belt didn't Equip correctly before. Add Master Key inside Caste Dour and Palace of King (on The Table With Skyrim map). Add Plug item inside Container in Palace of King. Add Support For Integration 4.3 Version. Devious Device - Equip 4.44 by Inte Suspicious Gold Starter 1.40c by donotbugme Non Devious Device 1.1 By Dreamweaver (Replace his own Esp To Reduce Esp used). Pet Project 1.32 by Srende City Bondage 1.9.5 Add Special Power for Dwarven Binding Armor, Depend on Player Arousal. (it's a little powerfull). Devious Devices - Beast Race Refits (+orcs) 4.00 by Skullered. -------------------------------------------------------------------------------------------------------- Other Explanation: You can choose all esp file, or some, depends the mods you use, Place Esp file under original mods. Maybe I changed the ESP name but you can delete the old files, and Replace a new one. it's no problem at all. Even though is Light armor setting, Also Support For Mage Armor perk (no penalties for Mage armor), Juggernaut perk (armor rating increase), and Agile Defender perk (armor rating increase). if you using a curse loot mods, better avoid any punishment collar, because this mods turn any chastity device into light armor category. Incompatible: Devious pet Collar Devious Curse loot - Thanks for all Devious Modder, to made a great mods. Submitter Black714 Submitted 05/28/2015 Category Other Requires Devious Integration, Devious Deviant, Devious Expansion, Devious Regulation, Captured Dream Shop, Devious Device - Equip, Suspicious Gold Starter, Pet Project Special Edition Compatible  
  7. PetProject SE View File This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog Submitter Srende Submitted 09/10/2022 Category Quests Requires SexLab, Zaz animation pack 8, Devious Devices 5.1, SexLab Aroused Regular Edition Compatible No
  8. View File Devious Devices: Assets This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies. A comprehensive list of mods that use these devices can be found at the Devious Skyrim thread USAGE Simply install this mod with the mod manager of your choice. REQUIREMENTS Bodyslide and Outfit Studio Which can be found here SexLab Framework (any recent version) Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods KNOWN ISSUES Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features. Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements. FREQUENTLY ASKED QUESTIONS 1. How do I access or use these devices? Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author. 2. Why is a certain device not working properly? See answer to the previous question. 3. Why do some devices not fit my player character? These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies. 4. Will there ever be support for males/beast races/additional bodies? Probably not 5. Will there ever be support for additional bodies? CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body. 5. Can I re-use these items in my own creation? You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met: 1) The resulting mod or product should be available for free 2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice. Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it. 6. Can I make suggestions regarding future content? No new content is planned for DDa at this time. Please refer to DDx instead. Credits Min for his outstanding work on the Integration mod and project management Kimy for keeping the chaos at bay Koffii for contributing additional high quality meshes & textures Zaz & Xaz for providing complementary animations to some devices Coopervane for his assistance regarding nif shader parameters & mod maintenance Pincopallino for the CBBE Slidersets Gameplayer for the UUNP Slidersets All DD modders and beta testers for their time and efforts Submitter Zadil Submitted 07/31/2013 Category Framework & Resources Requires Bodyslide and Outfit Studio, SexLab (any) Special Edition Compatible  
  9. Version 1.4.0

    4,873 downloads

    Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! SprintElek - XToys Webhook Implementation!
  10. Version 3.0.2

    112,083 downloads

    This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim. As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless. If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest. Blacksmiths, Fences, Guards: If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire. You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices. If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy. Jailmasters In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost. Devious Allies: The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound. If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them. If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints. If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later. Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well. Escape Minigame: As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame! If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock. Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed. The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame. The Lore-Mongers: These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them. These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops. While out of their shops, they will be looking for an item found in a nearby dungeon. If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger. Once their shops are unlocked, you can ask the loremongers for a variety of things. Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices. Hjorni the Distracted, the Scholar Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted. The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities. She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation. If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your: Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor. Llathesi R'uer, the Scribe The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material. The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials. Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city. If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your: Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Mistress Elarie, the Seamstress This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training. Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them. Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city. If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your: Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged. Vigilant Laekette, the Seer This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in. Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them. Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city. If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers: Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket. Thelia, the Stable Master This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border. Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them. The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city. If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel: Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots. Mirtienne the Mix-Blood, the Sorceress Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious. The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location. The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city. If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your: Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints. The Skeleton Key: One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you. Patches: There are currently two optional patches listed under downloads. Devious Devices - Lore Patch -Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized. Devious Lore - KS Hairs Patch -Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds. Credits: Kimy, creator of Cursed Loot, which was my inspiration for this mod. The Devious Devices Dev Team, who made this game much more interesting Change Log: 3.0.2 Hotfix (2023-7-13) Added Pony Girls to zadDialogueDisabled faction. Removed Gag Moans from Weapon Swing and Spell Cast blocking dialogue. Event dialogue is still blocked when wearing gags. 3.0.1 Hotfix (2023-3-17) Fixed training devices being removable. Added Struggle Animations to training devices. Fixed ally item dialogue. Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue. Updated KS Hairdos Patch to apply faction change above. 3.0.0 (2023-3-10) Added: -21 New Repeatable Training Quests, 4 Per Lore-Monger -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide. -Added new devices from 5.2 to various Lore Mongers New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool. Chastity Corsets added to Vigilant Laekette's device pool. Boxbinders and New Harnesses added to Thelia's device pool. Red/White/Black padded devices added to Hjorni's device pool. New Rope devices added to Mirtrienne's device pool. New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool. Elbow Shackles added to guards' device pool. Tweaks, Changes, and Fixes: -Fixed scribe trade dialogue not working. -Tweaked monger item rewards so they are now always better then items gained by just opening loot items. -Made ally dialogue loop back so you don't have to ask for help multiple times. -Made allies less likely to break keys when unlocking your restraints. -Removed enchantments from Ceremonial Training restraints. -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better. -Fixed Mirtrienne's gift dialogue animations -Added some new dialogue to Mirtrienne -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does. -Fixed Seer Retrieve quest not progressing properly. -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available. -Added a delay between training quests from the same Lore Monger. -Redid lighting of Aldmeri Imports and Hammer-Worn Stables -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices. -Raised the awning at Aldmeri Imports so players stop bashing their head on it. -Fixed Thelia's gag dialogue. -Removed pet suits from Thelia's device pool. -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped. -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc) -'Fury' training no longer requires the player to not have vaginal/anal plugs. Lore Patch Changes (2023-3-10) -Removed changes to device Editor IDs since they seemed to cause problems -Removed changes allowing devices to be enchanted. -Removed full body rope harness ArmorAddon edit from lore patch. Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2
  11. Does anyone know of or know how to create a sex mod that is tailored for the chastity/tease-&-denial type play for your sims, featuring a your chaste sim, as well as his mistress/queen/princess keyholder? Preferably can cross age groups (e.g: teenager with young adult)?
  12. SoS BBC Slut Doors ♠️ View File A door to keep annoying husbands out! 😈 2 versions in 7 colors! 😊 BGC Enjoy! 🖤 Submitter SimofSpades Submitted 02/10/2023 Category Objects Requires  
  13. I was wondering if there was a way to pull off creating a Sims male chastity relationship in the game, maybe creating a chastity cage or belt for the guy, along with some teasing & denying from the girl while the guy has to gratify the girl any way he can (typically orally). Maybe some prostate massaging from the girl to drain all that pent up sperm. Maybe some girl to guy anal action with a toy or harness to play up the BDSM, and only allowing the guy to have an orgasm with the girl's consent. And of course, available for teens as well as young adults (but probably more comparable with the young adult girl & teen guy, for the girl to be in the domineering position). I see a lot of the beds furniture recommended here can only be used by young adults & older, but if there can be BDSM furniture that is opened to teens to use, that would be great. For reference: https://thrillofthechaste.net https://tpe.serve101.org/altarboy/fiction.htm (Under "Male Chastity......with Female Keyholder")
  14. Sissy Chastity Cage (Futanari FEV Addon) View File Ladies and gentlemen, femboys and sissysluts, here it is! 😏 What is it? It's a addon for the Futanari FEV mod by DracoRaknar with a chastity cage. I changed the size of the schlong to fit my character, should be fine for pathetic little sissies, if you don't like it just change it in outfit studio. The cage is just a cosmetic item, no DD chastity item with any functions. It's only attached in flaccid state and disappears when errect. Requirements: Futanari FEV I'm using the AAF version so... no clue if it works with any other, but i guess it should... 🤷‍♀️ Submitter Vyru Submitted 03/21/2023 Category Sexual Content Requires https://www.loverslab.com/files/file/5776-futanari-fev/  
  15. SoS Chastity Notice ♠️ View File A Notice for white boys to hang up on your walls. BGC Check out my other content and support me on Patreon: https://www.patreon.com/SimofSpades Follow my Twitter to stay up to date: Submitter SimofSpades Submitted 02/12/2023 Category Objects Requires  
  16. Version 1.7e

    59,370 downloads

    Devious Regulations This mod changes the civil war quests slightly, both sides now have an additional requirement for new female recruits. Namely, chastity belts. And if you manage to get out of them afterwards, your superior officers might have something in store for you. It also changes female soldier outfits to include the same belts so NPC soldiers should be wearing them as well. As the name implies, the mod is based on the Devious Devices by Zadil & Min. Features Requires the player to wear the faction-specific chastity belt before they're able to join either faction in the civil war. Faction-specific chastity belts and some other items. Blocks civil war quest progress if player is seen without her belt by Tullius/Galmar ... until they have a chance to correct the situation. Punishment scenes, including whippings if you're incapable of following orders Chastity belts for NPC soldiers as well, this needs to be enabled through the MCM menu The punishment scenes can be disabled completely through the MCM menu if needed. Requirements SexLab Devious Devices - Assets Devious Devices - Integration Zaz Animation pack Sexlab Aroused Fuz Ro D'oh And the requirements of above mods of course. Issues & Compatibility Since the mod modifies Civil War quests, any other mod that does the same is most likely not compatible. Mods that add stagger effects to combat (such as Ultimate Combat), will break the punishment animations unless turned off for their duration. Alignment is off occasionally during the scenes Punishment posts on stormcloak side aren't exactly static The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways:Wait 45 seconds for the scene to time out Use console to manually unequip & equip the cane again Use MCM menu to reset the punishment [*]Choosing the soldier start in Live Another Life will skip the joining dialogue and prevent Regulations from running properly. You can start the quest manually through console, I don't offer any support for this however: Notes I'm not a native English speaker or a (good) writer, the dialogue might be full of typos or just horrible otherwise. Suggestions & bug reports are welcome. Italian translation available here. Thanks to Zadil & Min for the great Devious Devices mods. Xaz & everyone else for zaz Animation Pack Ashal for SexLab jbezorg for answering questions And all of the above for their mods which I studied making mine. Changes - 1.7e Fixed camera getting stuck during Stormcloak scenes Improved behaviour with 3rd party collars and plugs Updated for DDi 2.8.1 1.7d Plugs on NPCs should now trigger as intended with DDi 2.8.0 Phased out plug sets Other misc fixes 1.7c Updated for DD - Assets 2.7.5, DD - Integration 2.7.5 and SexLab 1.54 Added open belt for Stormcloaks Tweaked release checks from punishment scenes to be more reliable Tweaks to punishments: Added timeout for waiting an approaching NPC, to prevent the scenes from getting stuck Approaching NPC going into combat now stops the scene and resumes wait for the next NPC 1.7b Fixed full belt removal not working during scenes Added translation support
  17. Version 1.18

    37,206 downloads

    Simple Description: Devious Device is very strong, hard and unbreakable equipment, but it doesn't have armor on it? This mods will change it. Long Term Usage of Devious Device will Kinda Boring, so I add Armor and modify some enchantment plug from various Devious Device Mods to make it useful. Upgrade Notice: Delete Previous Version and Keep it under Original mods (I'm Just Rename a RAR File to Make Easier to Recognize the Version). See Download Section. -------------------------------------------------------------------------------------------------------- Support, Fix, and Change for: Devious Devices 5.2 by Min and Kimy. Rename Book "Devious Devices: Chastity Belts" to "Forbidden Tome: Devious Devices - Chastity Belts" (make it more visible and attractive in a forbidden bookcase). Increase book Price to 2500 gold. Make the book is highly precious and forbidden. Devious Devices - Captured Dreams Shop 4.15 by Veladarius. increase little helper plug effect, arousal level 90+ and no chastity key in inventory (include Stormcloak or Imperial master key from devious regulation). Change map Icon (unused Icon in Skyrim). To indicate that place is unique. Devious Regulations 1.7e by Srende. Fix plug slot, to support devious integration 2.92 or 3.2, change plug color, and add armor enchantment for punishment plug. Fix Imperial Full Chastity Belt normal color to additional Regulation Color. Fix Imperial both Vaginal and set Plug Color, (Dark Red). Add an Effect in puishment plug. Effect will appear when arousal 90+, wearing a match collar and no any chastity key in inventory. Can Craft Master Key (Stormcloak and Imperial) after Reading Devious Book in Winterhold. Fix a Stormcloack open belt, when Galmar replace it (Begging Option). Because The Plug and Belt didn't Equip correctly before. Add Master Key inside Caste Dour and Palace of King (on The Table With Skyrim map). Add Plug item inside Container in Palace of King. Add Support For Integration 4.3 Version. Pet Project 1.32 by Srende -------------------------------------------------------------------------------------------------------- Other Explanation: You can choose all esp file, or some, depends the mods you use, Place Esp file under original mods. Maybe I changed the ESP name but you can delete the old files, and Replace a new one. it's no problem at all. Even though is Light armor setting, Also Support For Mage Armor perk (no penalties for Mage armor), Juggernaut perk (armor rating increase), and Agile Defender perk (armor rating increase). if you using a curse loot mods, better avoid any punishment collar, because this mods turn any chastity device into light armor category. Incompatible: Devious pet Collar Devious Curse loot - Thanks for all Devious Modder, to made a great mods.
  18. Langwen had as a gift from Goddess Dibella a large number of rings and jewelry on her body. Their are first and foremost neck, ankle, wrist and upper arm bracers made out of solid gold and each about three fingers in height and about a thumb in width. None of them have any locking mechanism or clasp of any kind and therefore they cannot be removed...except by amputating the limb. Neck Collar/Torc Necklace: It has been compared to a very expensive slave collar by the thick, dull and ignorant but that is not so. The neck collar is perfectly forged thick gold band capped at the top and bottom with a flared design resembling an exquisitely braided ponytail. In the actual gold band itself, there are embedded 9 elliptical shaped blood-red diamonds, one for each of the nine Divines at a perfect 40 degree angle until they complete the loop. The flared braided Torc designs at the top and bottom have what looks like 4 very small coins placed on them which when hit by a breeze of wind produce a melodious, heart-warming sound. The neck collar allows Langwen to breathe underwater, and enhances her already powerful enchanting and alchemy skills. Leg Bracers: The leg bracers themselves have absolutely no jewelry whatsoever but are instead ornately and massively carved with the symbols for Athletics and Acrobatics, giving Langwen 2.55 the speed and leaping ability of even the best in Tamriel, a skill needed when facing a battle against long odds and retreat becomes necessary. It has been observed it takes Langwen less than an hour to swim from the Ayleid ruin Vilverin to the Ayleid ruin Culotte, both located on the eastern coast of the massive body of water known respectively Lake Rumare and the Upper Niben Bay. Wrist Bracers/Cuffs: The wrist bracers are the thickness of a large thumb and shaped in the unmistakable patters of a crenellated fort battlements. Both have a bas-relief carving of a snake and a massive snow-capped mountain with are the symbols of Endurance and Agility. They give Langwen the ability to persevere where others would drop exhausted. These bracers also have the Reflect Spell and Reflect Damage Enchantment, causing half the spells cast against Langwen to return against those who cast it in the first place, especially conjurers and necromancers. Shoulder Bracers: These are shaped with the Symbols of Personality, intelligence and willpower and enhance these attributes greatly. In addition they absorb damaging spells cast against Langwen. Rings: Langwen wears the following rings on her fingers and toes, all of which are heavily enchanted to enhance her already potent and lethal skills. Let us start with the finger rings: Ring of Treachery: Also known as the ring of Traitors this allows Langwen an increase of 10 points in her Speech craft, Mercantile, light armor, Sneak and Security Skills. Worn on her left hand index-finger and appears as a solid black ebony band without any markings or carvings. Ring of Wizardry: This ring gives Langwen a 10 point boost in her arcane skills of: Alchemy, Illusion, Restoration, Conjuration, Destruction, Mysticism and Alteration. Appears as a jade band with a blood red ruby rhomboid in the center and is worn on her left hand ring-finger. Sorcerer's Ring: This ring gives Langwen edge is a battle between sorcerers as it gives Langwen a 25 point boost in her reserves of mystical energy know as Magicka and absorb 25% of the impact of negative spells cast against her. Worn on the ring finger of her right hand it appears as a simple jade band with a red ruby gemstone rhomboid. Ring of War: Worn on her left pinkie, this simple brass ring allows Langwen a 10 point increase in armory skills, heavy armor skills with bladed and blunt weapons, athletics and acrobatics and is a definite must when outnumbered by vicious bandits. Ring of the Iron Fist: Another seemingly cheap brass ring worn on her right pinkie, this one Reflects Damage by one third back at her attackers and gives her 25 points of extra Hand to Hand combat skills. Ring of Thieves: worn on her left middle finger, the Ring of Thieves is must for stealthy situation as it allows Langwen to see the very life essence of foes up to 25 feet, even through the thickest walls plus an additional 10 points to Security and 15 pts to Sneaking skills. Appears as a simple silver band. Elemental Ring: Another silver band worn on her right middle finger this seemingly simple ring gives Langwen a 20% increase in resistance to Destruction magic, specifically Frost, Shock/lightning and Fire spells. Ring of Vitality: A simple gold band which Langwen wears on her right index finger, this ring gives her 100% Immunity against Disease, Paralysis and Poison which is a must when fighting vampires, necromancers and foes with poisoned blades or arrows. Ring of Skimming: Worn on her left thumb, this ring gives Langwen the ability to...literally...walk on water and an additional 20 points increase each to speed and to athletics. Appears as a simple gold band. Ring of Perfection: A simple gold band worn on her right thumb, this ring fortifies ALL ATTRIBUTES by 10 points in addition to all other enchantments. Now let us conclude with the toe rings: Mundane Ring: A simple gold band worn on Langwen's left big toe, this ring has the enchantments of 50percent increase in magic Resistance and 33% in Reflecting Spells back on her attackers. Ring of Stamina: A simple gold band worn on her right big toe, this ring fortifies Langwen's Fatigue limits and health by 25 points and is very useful in the bedroom as well as on the battlefield. Ring of Sun Fire: this golden ring is worn by Langwen on her left index toe and was given to her as a gift by the Order of Virtuous Blood, a society of Vampire hunters. as its name implies, when Langwen is attacked by a vampire...or any other undead, the ring will cause a sunburst flash which is extremely lethal in addition to 35 Disease Resistance and 25 % Spell Reflection. Appears as a gold ring with a flaming sun in the center emanating rays. Weatherward Circlet: An ornate gold ring worn by Langwen on her right index toe as a gift from a fellow Bosmer named Thoronir. This ring gives 35% increased resistance to Fire and Frost. Ring of Eidolon's Edge: A gift to Langwen form an Imperial woman named Rosentia Gallenus as a reward for ridding her of an unwanted Daedric staff. The ring is worn on the left middle toe and appears as an antique copper ring with a fanged mouth holding in place the gemstone in the center. Ring of the Viper Eye: A silver emerald ring worn by Langwen on her left fourth toe, this ring gives her an added strength against magic attacks and fortifies agility and reflexes. Circlet of Omnipotence: Won on the right middle toe, this gold emerald ring was an added bonus that Langwen found in a forgotten valley near Pale Pass when she discovered the long forgotten ruins of Fort Pale Pass. This ring give a 3 point boost to Speed, Strength, Agility, Endurance and Willpower.
  19. Version 3.0e

    1,264,219 downloads

    Devious Devices: Assets This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies. A comprehensive list of mods that use these devices can be found at the Devious Skyrim thread USAGE Simply install this mod with the mod manager of your choice. REQUIREMENTS Bodyslide and Outfit Studio Which can be found here SexLab Framework (any recent version) Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods KNOWN ISSUES Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features. Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements. FREQUENTLY ASKED QUESTIONS 1. How do I access or use these devices? Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author. 2. Why is a certain device not working properly? See answer to the previous question. 3. Why do some devices not fit my player character? These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies. 4. Will there ever be support for males/beast races/additional bodies? Probably not 5. Will there ever be support for additional bodies? CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body. 5. Can I re-use these items in my own creation? You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met: 1) The resulting mod or product should be available for free 2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice. Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it. 6. Can I make suggestions regarding future content? No new content is planned for DDa at this time. Please refer to DDx instead. Credits Min for his outstanding work on the Integration mod and project management Kimy for keeping the chaos at bay Koffii for contributing additional high quality meshes & textures Zaz & Xaz for providing complementary animations to some devices Coopervane for his assistance regarding nif shader parameters & mod maintenance Pincopallino for the CBBE Slidersets Gameplayer for the UUNP Slidersets All DD modders and beta testers for their time and efforts
  20. Version v1.1

    7,789 downloads

    This mod adds different type of cockcages designed for horsecocks. These are only for females, at least for now. Also no Fairy Drop at this point. Keep in mind that these are supposed to be barely erect horsie cocks, just out of their sheats, so I recommend using them around 1.3 Base and 1.2 Scrotum sizes. Expect clippings if you scale them up too much. Currently they are available in the following versions: With FloppySoS: Horse Penis 1 for CBBE, UNP and SOS Males 0.6c - For the cock textures. Use AddItemMenu or type "help horsie" into the console, then use the "player.additem xx" command. They are also craftable at forges. You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors. Mensis Cage headwear from Bloodborne - The item that the Mensis horsiecage was based on. It will clip with most hairs and poses, my excuse is that it clips in BB too ^^ Was not tested with beast races. Horse Penis 1 for CBBE, UNP and SOS Males 0.6c - For the horsecock. FloppySoS - Recommended with "Balls only" option ^^ If you want cages for human cocks, you can check out my other mod or Darkconsole's Male Chastity Device here. Please do not reupload this to other sites and do not use my meshes without permission.
  21. Version 1.0.0

    2,792 downloads

    LESS CHASTE PATCH FOR DEVIOUS DEVICES BY MR. ESTURK This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed. What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is. Some mods where this patch can be useful include: Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off. Some mods where this patch won't be so helpful: Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT. Chaste Life: You're joking, right? What do I do with those low quality rings?: Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect. Credits: Just me creating this patch over about 1 bored hour
  22. Srende

    PetProject

    Version 1.5.2

    18,602 downloads

    This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases. There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first. In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though. For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse. While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up. For SE compatible version go here. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't. Requirements Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion Optional dependencies Captured dreams I'll Take the display model Deviously Cursed loot Permissions You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit. Credits & Thanks Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changes
  23. 49,759 downloads

    This mod adds different type of cockcages to Skyrim. Some were modelled after my own cages ^^ They use slot 52, work for any sex and gender. They also support beast races. The end result is highly dependant on the Cock&Body textures you are using. Some manual tweaking might be required to minimize the color mismatch. Currently they are available in the following versions: They work with FloppySoS if you use the "Balls Only" option. Can be pretty nice for some poses ^^ The equipable Fairy Drop uses slot 61, it's not perfect yet, I plan to improve it in the future. Just like FloppySoS, it can be nice for some poses, and bad for others. You only need the textures from these. Schlongs of Skyrim - VectorPlexus Regular - For the male, Argonian and Khajiit textures. Equipable Schlongs - For the female textures. Use AddItemMenu or type "help cock" into the console, then use the "player.additem xx" command. You can also craft them at the forge (both the cages and the thongs). You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors. Daedric No Pulsing Meshes - Overwrites the Daedric cockcages with a simple glowing version without the pulsing effect. Femboy Race Reborn Patch - Adds compatibility for Bc4life's Femboy Race Reborn mod. Only for v2.5 for now. "Cock in a Thong" - A standalone bonus download, as several people requested me to release it. It's only for females and only for one bodytype, Jennifer 2.0. The cock itself is completely static, but comes with it's own Fairy Drop addon ^^ and all of them has a tight cockring and cut version. Also while possible, I do not recommend scaling it above 1.1. Equipable accessories for the thong: Schlongs of Skyrim - VectorPlexus Regular - For the male cock. Schlong for Females Foreskin - For the female cock. Heretical Resources - Thanks for letting me use some of the resources for the Fairy Drop. Daz Bikini Collection 2 - For the thong mesh. SSE Conversion - By Bluegunk SPOA Silver Knight Armor - If you want awesome looking shiny steel armors in your game and a matching set with the steel cage. There is a vanilla replacer version. For the character on the screenshots I used Fair Skin Complexion (UNP v7.9.1) with Evil's SoS_FairSkinComplexion_Textures_v2.0. If you want more variety, you can check out Darkconsole's Male Chastity Device here. For horsecocks, you might want to check out my other mod. Please do not reupload this to other sites and do not use my meshes without permission.
  24. Version 100

    8,831 downloads

    The mod that has made so many people flood all my inboxes for the past few months. This adds a male chastity device. It fits both male and female body. I modeled it from scratch after the real life devices I have called the Bon4. There are 3 versions: a metal cage, a solid metal tube, and a red silicone version. Requirements Schlongs of Skyrim Textures So that the common texture replacers work out of the box without having to support this mod specifically it reuses two common texture paths that will need to exist or you will experience blue balls. The male uses the textures from the VectorPlexus Regular addon, which is part of SOS, but you'll need to install it if you didn't before. The female uses the textures from Equipable Schlong. Notes It DOES NOT have Devious Devices attached to it. I was on the fence about DD support because the sex blocking filters don't really work well to deny male use of penis, in addition to just in general not being able to really get DD to behave lately. After I posted about my issues the general response was "thats fine we dont want that anyway" So this will not stop your dudes from trying to Sex. It DOES have SexLabNoStrip attached, so they will try to dry hump everything. I am still looking at trying to do my own custom animation filter. It uses the same slot as SOS, so it will properly replace the penis. It scales with the genitals base bone, so you can make it larger or smaller by scaling that bone in Racemenu. They are craftable at the forge for something I am sure you have piled in a trash barrel somewhere. Like an iron and a coridnduafufum ingot IIRC. Devious Devices Vel rigged up DD for both Viv's and mine chastity cages. You can get it over here. Permissions Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds) You may require this be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods. Other Permissions This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab. This mod is not to be converted to anything without permission. Fun Facts My penis was used in an ad on Fetlife for the red silicone Bon4 chastity device for about a year.
  25. A young and mute girl was abandoned near a Temple where a cult of monks were living. One of them found her and decided to adopt her as his child. She was named Kamako. When she was 16 years old, the monks let her train with them and when she reached 17 she had almost mastered the trainings. She was happy. She had a family who cared for her and everybody from the near village were also kind to her. She finished her training at the age of 18. From that day she could wear the official uniform, although it was designed for men instead of women, so some parts of her torso were exposed. There were no problems inside the Temple, because the monks didn't pay attention to her, but some villagers began to have dirty thoughts about her now that she was a full grown woman. The first day of the new season a group of villagers went to the Temple to offer their crops and show respect to the gods in exchange for a new and healthy harvest. When the men were leaving, one of them noticed Kamako going to the hotsprings up the mountain. He followed Kamako and sneaked through the bushes to spy her while she was bathing. When she finished bathing, she picked up her clothes and dressed up. The man, who became obsessed with her beauty, followed her again, but this time to her bedroom. He had planned to ambush her in the middle of the night. When the midnight came, the villager found her sleeping in the bedroom. Kamako didn't notice him until it was late. The man grabbed her and she fell into the ground. She was frightened and helpless. The man had a strong desire and lust for Kamako, so he couldn't resist his dirty thoughts and ripped off her clothes. She struggled and tried to escape, but the villager was strong. She didn't want to harm that man because he was part of the village, so eventually she submitted to him. After two long hours of raping her, the man ran away. Kamako was in shock and tried to go on like nothing had happened. Nobody saw her in the next months. Almost 9 months after the incident, Kamako looked totally different. She let her hair grow and now she was wearing a long red kimono. Her breasts were a lot bigger than before and seemed full. The courier who connected the Temple with the village saw her and spread the word of her huge change. The villager who raped her heard the notice and that night went to visit her at the hotsprings to see it with his own eyes. When Kamako began to unwrap her kimono, the villager understood everything: that night, 9 months ago, he left Kamako pregnant. The man got scared and started to think in a plan to get rid of that child. If people knew the existence of that child, or worse, if people discovered that he was the father and he forced Kamako, the villagers would surely chop his head off. While he was thinking what to do, Kamako began to make strange sounds. She crawled out the water and reached a rock. She was giving birth to her child. Just before Kamako could see her newborn baby, she fainted. When she woke up, the baby wasn't there. She tried to scream, but it was useless. She dragged through the ground, looking for her baby, but all she found was a piece of scroll and a message written by a "mysterious monk". The text said that it was forbidden for monks to have children, so the child should be left in an orphanage. The note was originally written by the villager, but Kamako didn't know that and accepted her fate. A week after, the monks summoned Kamako in the Temple. They had noticed her pregnacy from some months ago but didn't say anything until now. Having children was indeed forbidden for monks, so now she had to be punished for her acts. They gave Kamako a vaginal plug and a chastity belt locked with an unique key keeped by the Master. She should wear it for the next week and it would be unlocked in the 8th day. The first day wearing the chastity belt wasn't too bad. She got used to wear that plug, but everytime she sat, the plug pressed up more inside her and made her wet. The second day an abrupt vibration from the plug woke her up and she had an orgasm. The rest of the day was like the day before. The third day she woke up again with the plug's vibrations. This time they were faster and harder and also the plug was further inside her. She tried to release the pressure from the plug, but there was no use. She came almost instantly. That day the plug vibrated 7 times more. She was exhausted. The fourth day, as usual but stronger, the plug vibrated to wake her up. She was almost all the time wet, even when she was bathing. That night she couldn't resist the urge and as silent as possible, she went to the Master's chambers to recover the key that unlocked the belt. Kamako was already inside the bedroom when the plug began to vibrate again. Her legs were trembling and she was dripping wet, but there was nothing to do about it. She fell over her knees onto the ground and the iron belt hit the floor. The Master suddenly woke up and the first thing he saw was Kamako flooding the floor with her horny fluids. She approached him crawling as she was able to and begged him for the key, but the old man didn't understand what she was trying to say. Instead of helping her, he began to undress his robes and quickly thrusted his hard dick inside Kamako's mouth. The plug made her so horny that she accepted his Master's dick and began to blowjob him. Finally after exploding inside her mouth, the Master pulled out his member between her lips. Kamako smiled and swallowed all the cum she was able to. That night they didn't sleep. The next day she asked the Master for new devices to wear. She felt kinky and sexy at the same time. The Master gave her a few new devices and Kamako couldn't wait to attach them to her body. Suddenly, the Master had an idea. If he blinded her eyes, Kamako could never see who was the person who was fucking her. He could let the villagers pay for fucking Kamako, at least until the temple had earned some money. . . . Will Kamako notice that she's being used like a cheap whore? Will she care? Will she enjoy it? ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ NAME: Samurai. STATUS: Finished. RATING: NSFW. PLOT: An abandoned mute girl is adopted by Temple monks and trained to be a warrior, but her fate is different as she imagined.
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